mirror of
https://github.com/historicalsource/amfv
synced 2024-05-19 09:28:36 +03:00
649 lines
21 KiB
Plaintext
649 lines
21 KiB
Plaintext
"SYNTAX for
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A MIND FOREVER VOYAGING
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(c) Copyright 1985 Infocom, Inc. All Rights Reserved."
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<BUZZ A AN THE IS ARE AM AND OF THEN ALL ONE BUT EXCEPT MINUTES MINUTE
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\. \, \" PRY PLEASE HERE SOME MORE G AGAIN OOPS>
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<SYNONYM TO TOWARD>
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<SYNONYM WITH USING>
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<SYNONYM THROUGH THRU>
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<SYNONYM ON ONTO>
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<SYNONYM OUT OUTSIDE>
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<SYNONYM IN INSIDE INTO>
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<SYNONYM UNDER BELOW BENEATH UNDERNEATH>
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<SYNONYM AROUND ALONG>
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<SYNONYM ALL BOTH>
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<SYNONYM NORTH N>
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<SYNONYM SOUTH S>
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<SYNONYM EAST E>
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<SYNONYM WEST W>
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<SYNONYM DOWN D>
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<SYNONYM UP U>
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<SYNONYM NW NORTHWEST>
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<SYNONYM NE NORTHEAST>
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<SYNONYM SW SOUTHWEST>
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<SYNONYM SE SOUTHEAST>
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;"game commands"
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<SYNTAX VERBOSE = V-VERBOSE>
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<SYNTAX BRIEF = V-BRIEF>
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<SYNTAX SUPER = V-SUPER-BRIEF>
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<SYNONYM SUPER SUPERBRIEF>
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<SYNTAX DIAGNOSE = V-DIAGNOSE>
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<SYNTAX I = V-INVENTORY>
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<SYNONYM I INVENTORY>
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<SYNTAX QUIT = V-QUIT>
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<SYNONYM QUIT Q>
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<SYNTAX RESTART = V-RESTART>
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<SYNTAX RESTORE = V-RESTORE>
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<SYNTAX SAVE = V-SAVE>
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;<SYNTAX SCORE = V-SCORE>
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<SYNTAX SCRIPT = V-SCRIPT>
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<SYNTAX UNSCRIPT = V-UNSCRIPT>
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<SYNTAX VERSION = V-VERSION>
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<SYNTAX $VERIFY = V-$VERIFY>
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<SYNTAX $VERIFY OBJECT = V-$VERIFY>
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<SYNONYM $VERIFY $VER>
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<SYNTAX $REFRESH = V-$REFRESH>
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<SYNTAX \#RANDOM OBJECT = V-$RANDOM>
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<SYNTAX \#COMMAND = V-$COMMAND-FILE>
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<SYNTAX \#RECORD = V-$RECORD>
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<SYNTAX \#UNRECORD = V-$UNRECORD>
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;<SYNTAX $BLOT = INK-BLOT>
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;<SYNTAX $CHEAT OBJECT = V-$CHEAT>
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;<SYNTAX $DATA = V-$DATA>
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;<SYNTAX $DEBUG = V-$DEBUG>
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;"subtitle real verbs"
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<SYNTAX ABORT = V-ABORT>
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<SYNTAX ABORT OBJECT = V-ABORT-OBJECT>
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;<SYNTAX AGAIN = V-AGAIN>
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;<SYNONYM AGAIN G>
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<SYNTAX ANSWER = V-ANSWER>
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<SYNTAX ANSWER OBJECT (FIND ACTORBIT) (ON-GROUND IN-ROOM) = V-REPLY>
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<SYNTAX ANSWER TO OBJECT (FIND ACTORBIT) (ON-GROUND IN-ROOM) = V-REPLY>
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<SYNONYM ANSWER REPLY>
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<SYNTAX APPROACH OBJECT = V-WALK-TO>
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<SYNTAX ASK OBJECT ;(FIND ACTORBIT) (ON-GROUND IN-ROOM) ABOUT OBJECT
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= V-ASK-ABOUT>
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<SYNTAX ASK OBJECT ;(FIND ACTORBIT) (ON-GROUND IN-ROOM) ON OBJECT
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= V-ASK-ABOUT>
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<SYNTAX ASK FOR OBJECT = V-ASK-NO-ONE-FOR>
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<SYNTAX ASK OBJECT ;(FIND ACTORBIT) (ON-GROUND IN-ROOM) FOR OBJECT
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= V-ASK-FOR>
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<SYNONYM ASK CONSULT QUERY QUIZ INQUIRE QUESTION>
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<SYNTAX ATTACK OBJECT (FIND ACTORBIT) (ON-GROUND IN-ROOM) = V-KILL>
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<SYNTAX ATTACK OBJECT ;(FIND ACTORBIT) (ON-GROUND IN-ROOM)
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WITH OBJECT (HELD CARRIED HAVE) = V-KILL>
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<SYNONYM ATTACK ASSAULT ASSAIL FIGHT HIT SLAP SLAY SCRAG
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KILL MURDER STRIKE PUNCH>
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<SYNTAX BITE OBJECT = V-BITE>
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<SYNTAX BOARD OBJECT (FIND VEHBIT) (ON-GROUND IN-ROOM) = V-BOARD PRE-BOARD>
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<SYNONYM BOARD EMBARK>
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<SYNTAX BUY OBJECT = V-BUY PRE-BUY>
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<SYNTAX BUY OBJECT WITH OBJECT = V-BUY-WITH>
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<SYNONYM BUY PURCHASE ORDER PROCURE>
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<SYNTAX CALL OBJECT (FIND ACTORBIT) (ON-GROUND IN-ROOM) = V-CALL>
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<SYNONYM CALL SUMMON>
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<SYNTAX CLIMB OBJECT (ON-GROUND IN-ROOM) = V-CLIMB-FOO>
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<SYNTAX CLIMB ON OBJECT (FIND VEHBIT) (ON-GROUND IN-ROOM) = V-CLIMB-ON>
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<SYNTAX CLIMB UP OBJECT (FIND KLUDGEBIT) (ON-GROUND IN-ROOM) = V-CLIMB-UP>
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<SYNTAX CLIMB DOWN OBJECT (FIND KLUDGEBIT) (ON-GROUND IN-ROOM) = V-CLIMB-DOWN>
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<SYNTAX CLIMB OVER OBJECT (ON-GROUND IN-ROOM) = V-CLIMB-OVER>
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<SYNTAX CLIMB IN OBJECT (FIND VEHBIT) (ON-GROUND IN-ROOM) = V-BOARD PRE-BOARD>
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<SYNTAX CLIMB THROUGH OBJECT = V-THROUGH>
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<SYNONYM CLIMB MOUNT SCALE ASCEND>
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<SYNTAX CLOSE OBJECT (FIND DOORBIT) (HELD CARRIED ON-GROUND IN-ROOM) = V-CLOSE>
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<SYNTAX CLOSE OFF OBJECT (FIND ONBIT) (ON-GROUND IN-ROOM) = V-OFF>
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<SYNTAX CLOSE OFF OBJECT FOR OBJECT (MANY ON-GROUND) = V-SHUT-OFF>
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<SYNTAX CLOSE OFF OBJECT IN OBJECT (MANY ON-GROUND) = V-SHUT-OFF>
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<SYNTAX CLOSE OFF OBJECT TO OBJECT (MANY ON-GROUND) = V-SHUT-OFF>
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<SYNTAX CLOSE OFF OBJECT OBJECT = V-SSHUT-OFF>
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<SYNONYM CLOSE SHUT SLAM>
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<SYNTAX COMFORT OBJECT (FIND ACTORBIT) (ON-GROUND IN-ROOM) = V-COMFORT>
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<SYNONYM COMFORT CONSOLE>
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<SYNTAX COUNT OBJECT = V-COUNT>
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<SYNONYM COUNT TALLY>
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<SYNTAX COVER OBJECT WITH OBJECT (HELD CARRIED MANY) = V-SPUT-ON>
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<SYNTAX CROSS OBJECT = V-CROSS>
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<SYNONYM CROSS TRAVERSE>
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<SYNTAX CRY = V-CRY>
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<SYNONYM CRY WEEP SOB BLUBBER BAWL>
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<SYNTAX CUT OBJECT WITH OBJECT (CARRIED HELD) = V-CUT>
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<SYNTAX CUT THROUGH OBJECT WITH OBJECT (CARRIED HELD) = V-CUT>
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<SYNONYM CUT SLICE GASH SLASH CLEAVE SEVER>
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<SYNTAX DANCE = V-DANCE>
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<SYNTAX DATE = V-DATE>
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<SYNTAX DEMOLISH OBJECT = V-MUNG>
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<SYNTAX DEMOLISH OBJECT WITH OBJECT (HELD CARRIED TAKE) = V-MUNG>
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<SYNTAX DEMOLISH DOWN OBJECT = V-MUNG>
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<SYNONYM DEMOLISH CRACK DECIMATE ANNIHILATE
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DESTRO DEVASTATE DAMAGE BREAK SMASH WRECK>
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<SYNTAX DESCEND OBJECT (ON-GROUND IN-ROOM) = V-CLIMB-DOWN>
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<SYNTAX DIG IN OBJECT = V-DIG>
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<SYNTAX DIG WITH OBJECT = V-DIG>
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<SYNTAX DIG THROUGH OBJECT = V-DIG>
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<SYNTAX DISEMBARK OBJECT (FIND VEHBIT) (ON-GROUND IN-ROOM) = V-DISEMBARK>
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<SYNONYM DISEMBARK DEBARK>
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<SYNTAX DRAPE OBJECT IN OBJECT (HELD CARRIED MANY) = V-SPUT-ON>
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<SYNTAX DRAPE OBJECT (HELD CARRIED MANY) ON OBJECT = V-PUT-ON PRE-PUT>
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<SYNTAX DRAPE OBJECT (HELD CARRIED MANY) AROUND OBJECT = V-PUT-ON PRE-PUT>
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<SYNTAX DRAPE OBJECT (HELD CARRIED MANY) OVER OBJECT = V-PUT-ON PRE-PUT>
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<SYNONYM DRAPE WRAP>
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<SYNTAX DRINK OBJECT (FIND DRINKBIT) (HELD CARRIED ON-GROUND IN-ROOM TAKE)
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= V-DRINK>
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<SYNTAX DRINK FROM OBJECT (HELD CARRIED ON-GROUND IN-ROOM TAKE)
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= V-DRINK-FROM>
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<SYNONYM DRINK SIP SWALLOW IMBIBE QUAFF GUZZLE SWILL>
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<SYNTAX DROP OBJECT (HELD MANY HAVE) = V-DROP PRE-DROP>
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<SYNTAX DROP OBJECT (HELD MANY) DOWN OBJECT = V-PUT PRE-PUT>
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<SYNTAX DROP OBJECT (HELD MANY) IN OBJECT = V-PUT PRE-PUT>
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<SYNTAX DROP OBJECT (HELD MANY) ON OBJECT = V-PUT-ON PRE-PUT>
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<SYNTAX EAT OBJECT (FIND EATBIT) (HELD CARRIED ON-GROUND IN-ROOM) = V-EAT>
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<SYNONYM EAT CONSUME DEVOUR INGEST GOBBLE>
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<SYNTAX ENTER = V-ENTER>
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<SYNTAX ENTER OBJECT = V-THROUGH>
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<SYNTAX EXIT = V-EXIT>
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<SYNTAX EXIT OBJECT = V-DISEMBARK>
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<SYNONYM EXIT SCRAM RETIRE DEPART WITHDRAW>
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<SYNTAX EXAMINE OBJECT (HELD CARRIED ON-GROUND IN-ROOM) = V-EXAMINE ;PRE-READ>
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;<SYNTAX EXAMINE OBJECT THROUGH OBJECT = V-EXAMINE-THROUGH PRE-READ>
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<SYNTAX EXAMINE IN OBJECT (HELD CARRIED IN-ROOM ON-GROUND) = V-LOOK-INSIDE>
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<SYNTAX EXAMINE ON OBJECT (HELD CARRIED IN-ROOM ON-GROUND) = V-LOOK-INSIDE>
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<SYNTAX EXAMINE FOR OBJECT = V-FIND>
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<SYNONYM EXAMINE SURVEY WATCH VIEW INSPECT DESCRIBE
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SCRUTINIZE STUDY OBSERVE SEE SCOUR>
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<SYNTAX EXHIBIT OBJECT = V-DISPLAY>
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<SYNTAX EXHIBIT OBJECT (HELD MANY)
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TO OBJECT (FIND ACTORBIT) (ON-GROUND IN-ROOM)= V-SHOW>
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<SYNTAX EXHIBIT OBJECT ;(FIND ACTORBIT) (ON-GROUND IN-ROOM)
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OBJECT (HELD MANY) = V-SSHOW>
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<SYNTAX EXTINGUISH OBJECT (FIND ONBIT) (ON-GROUND IN-ROOM) = V-OFF>
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<SYNONYM EXTINGUISH DOUSE QUENCH>
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<SYNTAX FEED OBJECT = V-FEED>
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<SYNTAX FEED OBJECT (HELD CARRIED TAKE)
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TO OBJECT (FIND ACTORBIT) (ON-GROUND IN-ROOM) = V-GIVE PRE-GIVE>
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<SYNTAX FEED OBJECT ;(FIND ACTORBIT) (ON-GROUND IN-ROOM)
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OBJECT (HELD CARRIED TAKE) = V-SGIVE>
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<SYNTAX FILL OBJECT = V-FILL>
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<SYNTAX FIND OBJECT = V-FIND>
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<SYNONYM FIND SEEK LOCATE>
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<SYNTAX FLUSH OBJECT = V-FLUSH>
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<SYNTAX FOLLOW OBJECT (FIND ACTORBIT) (ON-GROUND IN-ROOM) = V-FOLLOW>
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<SYNONYM FOLLOW PURSUE CHASE ACCOMPANY>
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<SYNTAX HAND OBJECT (MANY HELD HAVE)
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TO OBJECT (FIND ACTORBIT) (ON-GROUND IN-ROOM) = V-GIVE PRE-GIVE>
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<SYNTAX HAND OBJECT ;(FIND ACTORBIT) (ON-GROUND IN-ROOM)
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OBJECT (MANY HELD HAVE) = V-SGIVE>
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<SYNONYM HAND GIVE SELL DONATE OFFER BESTOW>
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<SYNTAX HANG OBJECT (HELD CARRIED TAKE) ON OBJECT (ON-GROUND IN-ROOM)
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= V-HANG>
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<SYNTAX HANG OBJECT (HELD CARRIED TAKE) FROM OBJECT (ON-GROUND IN-ROOM)
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= V-HANG>
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<SYNTAX HANG OBJECT (HELD MANY) IN OBJECT = V-PUT PRE-PUT>
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<SYNONYM HANG DANGLE SUSPEND>
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<SYNTAX HEAR = V-LISTEN>
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<SYNTAX HEAR OBJECT = V-LISTEN>
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<SYNTAX HELLO = V-HELLO>
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<SYNTAX HELLO OBJECT = V-HELLO>
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<SYNONYM HELLO HI GREETINGS>
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<SYNTAX HELP = V-HELP>
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<SYNONYM HELP HINT HINTS>
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<SYNTAX HIDE = V-HIDE>
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<SYNTAX HIDE UNDER OBJECT (ON-GROUND IN-ROOM) = V-HIDE>
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<SYNTAX HIDE BEHIND OBJECT (ON-GROUND IN-ROOM) = V-HIDE>
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<SYNTAX HOLD OBJECT (FIND TAKEBIT) (ON-GROUND IN-ROOM MANY) = V-HOLD>
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<SYNTAX HOLD ON OBJECT (FIND VEHBIT) (ON-GROUND IN-ROOM) = V-HOLD>
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<SYNTAX HOLD UP OBJECT = V-ROB>
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<SYNONYM HOLD GRASP HUG>
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<SYNTAX JUMP = V-LEAP>
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<SYNTAX JUMP OVER OBJECT (ON-GROUND IN-ROOM) = V-LEAP>
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<SYNTAX JUMP ACROSS OBJECT (ON-GROUND IN-ROOM) = V-LEAP>
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<SYNTAX JUMP IN OBJECT = V-THROUGH>
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<SYNTAX JUMP FROM OBJECT (ON-GROUND IN-ROOM) = V-LEAP>
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<SYNTAX JUMP OFF OBJECT (ON-GROUND IN-ROOM) = V-LEAP>
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<SYNTAX JUMP OUT OBJECT = V-THROUGH>
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<SYNTAX JUMP THROUGH OBJECT = V-THROUGH>
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<SYNONYM JUMP BOUND HURDLE LEAP DIVE VAULT>
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<SYNTAX KICK OBJECT = V-KICK>
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<SYNTAX KISS OBJECT (FIND ACTORBIT) (ON-GROUND IN-ROOM) = V-KISS>
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<SYNONYM KISS SMOOCH>
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<SYNTAX KNOCK AT OBJECT (FIND DOORBIT) (ON-GROUND IN-ROOM) = V-KNOCK>
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<SYNTAX KNOCK ON OBJECT (FIND DOORBIT) (ON-GROUND IN-ROOM) = V-KNOCK>
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<SYNTAX KNOCK DOWN OBJECT (FIND ACTORBIT) (ON-GROUND IN-ROOM) = V-KILL>
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<SYNONYM KNOCK RAP>
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<SYNTAX LEAVE = V-LEAVE>
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<SYNTAX LEAVE OBJECT = V-LEAVE>
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<SYNTAX LIE ON OBJECT (FIND VEHBIT) (ON-GROUND IN-ROOM) = V-LIE-DOWN>
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<SYNTAX LIE IN OBJECT (FIND VEHBIT) (ON-GROUND IN-ROOM) = V-LIE-DOWN>
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<SYNTAX LIE DOWN OBJECT (FIND KLUDGEBIT) = V-LIE-DOWN>
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<SYNONYM LIE RECLINE REPOSE>
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<SYNTAX LIGHT OBJECT (FIND LIGHTBIT) = V-ON>
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<SYNONYM LIGHT KINDLE IGNITE>
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<SYNTAX LIST OBJECT = V-DISPLAY>
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<SYNONYM LIST PRINT>
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<SYNTAX LISTEN = V-LISTEN>
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<SYNTAX LISTEN TO OBJECT = V-LISTEN>
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<SYNTAX LOCK OBJECT (ON-GROUND IN-ROOM) = V-LOCK>
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<SYNTAX LOCK OBJECT (ON-GROUND IN-ROOM) WITH OBJECT (HELD CARRIED TAKE)
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= V-LOCK>
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<SYNONYM LOCK LATCH>
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<SYNTAX LOOK = V-LOOK>
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<SYNTAX LOOK AROUND OBJECT (FIND KLUDGEBIT) = V-LOOK>
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<SYNTAX LOOK DOWN OBJECT (FIND KLUDGEBIT) = V-LOOK-DOWN>
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<SYNTAX LOOK UP OBJECT (FIND KLUDGEBIT) = V-LOOK-UP>
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<SYNTAX LOOK AT OBJECT = V-EXAMINE ;PRE-READ>
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;<SYNTAX LOOK AT OBJECT THROUGH OBJECT (HELD CARRIED TAKE)
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= V-EXAMINE-THROUGH PRE-READ>
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<SYNTAX LOOK THROUGH OBJECT = V-LOOK-INSIDE>
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<SYNTAX LOOK OUT OBJECT = V-LOOK-INSIDE>
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<SYNTAX LOOK UNDER OBJECT (ON-GROUND IN-ROOM) = V-LOOK-UNDER ;PRE-READ>
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<SYNTAX LOOK BEHIND OBJECT (ON-GROUND IN-ROOM) = V-LOOK-BEHIND ;PRE-READ>
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<SYNTAX LOOK IN OBJECT = V-LOOK-INSIDE>
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<SYNTAX LOOK ON OBJECT = V-EXAMINE ;PRE-READ>
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<SYNTAX LOOK FOR OBJECT = V-FIND>
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<SYNTAX LOOK OBJECT = V-CHASTISE>
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<SYNONYM LOOK L STARE GAZE>
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<SYNTAX LOWER OBJECT = V-LOWER>
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<SYNTAX MACO = V-MACO>
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<SYNTAX MOVE OBJECT (ON-GROUND IN-ROOM) = V-MOVE>
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<SYNTAX MOVE OBJECT TO OBJECT = V-SET>
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<SYNONYM MOVE DISLOCATE PULL>
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<SYNTAX NAP = V-SLEEP>
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<SYNTAX NAP IN OBJECT (FIND VEHBIT) (IN-ROOM ON-GROUND) = V-BOARD>
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<SYNTAX NAP ON OBJECT (FIND VEHBIT) (IN-ROOM ON-GROUND) = V-BOARD>
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<SYNONYM NAP DOZE SNOOZE SLUMBER>
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<SYNTAX NO = V-NO>
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<SYNONYM NO NEGATIVE NAY>
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<SYNTAX OPEN OBJECT (FIND DOORBIT) (HELD CARRIED ON-GROUND IN-ROOM) = V-OPEN>
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<SYNTAX OPEN UP OBJECT (FIND DOORBIT) (HELD CARRIED ON-GROUND IN-ROOM)
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= V-OPEN>
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<SYNTAX OPEN OBJECT ;(FIND DOORBIT) (HELD CARRIED ON-GROUND IN-ROOM)
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WITH OBJECT (ON-GROUND IN-ROOM HELD CARRIED HAVE) = V-OPEN>
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<SYNONYM OPEN PART>
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<SYNTAX PAY FOR OBJECT = V-PAY-FOR>
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<SYNTAX PAY FOR OBJECT WITH OBJECT = V-BUY-WITH>
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<SYNTAX PCAF = V-PCAF>
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<SYNTAX PEOF = V-PEOF>
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<SYNTAX PICK OBJECT = V-PICK>
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<SYNTAX PICK OBJECT WITH OBJECT (HELD CARRIED TAKE) = V-PICK>
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<SYNTAX PICK UP OBJECT (FIND TAKEBIT) (ON-GROUND MANY) = V-TAKE PRE-TAKE>
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<SYNTAX PLAY OBJECT = V-PLAY>
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<SYNTAX PLAY WITH OBJECT = V-PLAY-WITH>
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<SYNTAX POINT AT OBJECT (ON-GROUND IN-ROOM) = V-POINT>
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<SYNTAX POINT TO OBJECT (ON-GROUND IN-ROOM) = V-POINT>
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<SYNTAX POUR OBJECT (HELD CARRIED) = V-POUR>
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<SYNTAX POUR OBJECT (HELD CARRIED) IN OBJECT = V-POUR>
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<SYNTAX POUR OBJECT (HELD CARRIED) ON OBJECT = V-POUR>
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<SYNTAX POUR OBJECT (HELD CARRIED) OVER OBJECT = V-POUR>
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<SYNONYM POUR SPILL SPRINKLE>
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<SYNTAX PPCC = V-PPCC>
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<SYNTAX PRAY = V-PRAY>
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<SYNTAX PUSH OBJECT (ON-GROUND IN-ROOM) = V-PUSH>
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<SYNTAX PUSH ON OBJECT (IN-ROOM ON-GROUND) = V-PUSH>
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<SYNTAX PUSH OBJECT UNDER OBJECT (ON-GROUND IN-ROOM) = V-PUT-UNDER>
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<SYNONYM PUSH PRESS RING SHOVE>
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<SYNTAX PUT OBJECT (HELD MANY) IN OBJECT = V-PUT PRE-PUT>
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<SYNTAX PUT OBJECT (HELD MANY) DOWN OBJECT = V-PUT-ON PRE-PUT>
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<SYNTAX PUT OBJECT (HELD MANY) ON OBJECT = V-PUT-ON PRE-PUT>
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<SYNTAX PUT OBJECT (HELD MANY) AROUND OBJECT = V-PUT-ON PRE-PUT>
|
||
<SYNTAX PUT OBJECT (HELD MANY) OVER OBJECT = V-PUT-ON PRE-PUT>
|
||
<SYNTAX PUT OBJECT (HELD MANY) ACROSS OBJECT = V-PUT-ON PRE-PUT>
|
||
<SYNTAX PUT AWAY OBJECT (HELD MANY HAVE) = V-PUT-AWAY>
|
||
<SYNTAX PUT DOWN OBJECT (HELD MANY HAVE) = V-DROP PRE-DROP>
|
||
<SYNTAX PUT OBJECT UNDER OBJECT (ON-GROUND IN-ROOM) = V-PUT-UNDER>
|
||
<SYNTAX PUT ON OBJECT (FIND WEARBIT) (HELD CARRIED TAKE) = V-WEAR>
|
||
<SYNTAX PUT OBJECT BEHIND OBJECT (ON-GROUND IN-ROOM) = V-PUT-BEHIND>
|
||
<SYNONYM PUT STUFF INSERT PLACE LAY>
|
||
|
||
<SYNTAX RAISE OBJECT = V-RAISE>
|
||
<SYNTAX RAISE UP OBJECT = V-RAISE>
|
||
<SYNONYM RAISE LIFT ELEVATE HOIST>
|
||
|
||
<SYNTAX RAPE OBJECT (FIND ACTORBIT) (ON-GROUND IN-ROOM) = V-RAPE>
|
||
<SYNONYM RAPE MOLEST RAVISH>
|
||
|
||
<SYNTAX RCRO = V-RCRO>
|
||
|
||
<SYNTAX REACH IN OBJECT (ON-GROUND IN-ROOM) = V-REACH-IN>
|
||
|
||
<SYNTAX READ OBJECT (FIND READBIT) (HELD CARRIED ON-GROUND IN-ROOM)
|
||
= V-READ PRE-READ>
|
||
<SYNTAX READ OBJECT ;(FIND READBIT) (HELD CARRIED ON-GROUND IN-ROOM)
|
||
THROUGH OBJECT = V-READ PRE-READ>
|
||
<SYNTAX READ OBJECT ;(FIND READBIT) (HELD CARRIED ON-GROUND IN-ROOM)
|
||
WITH OBJECT = V-READ PRE-READ>
|
||
<SYNONYM READ SKIM>
|
||
|
||
<SYNTAX RECORD = V-RECORD-ON>
|
||
<SYNTAX RECORD ON OBJECT (FIND KLUDGEBIT) = V-RECORD-ON>
|
||
<SYNTAX RECORD OFF OBJECT (FIND KLUDGEBIT) = V-RECORD-OFF>
|
||
|
||
<SYNTAX REMOVE OBJECT (FIND WORNBIT) (HELD CARRIED) = V-REMOVE>
|
||
<SYNTAX REMOVE OBJECT ;(FIND TAKEBIT) (IN-ROOM CARRIED MANY)
|
||
FROM OBJECT = V-TAKE PRE-TAKE>
|
||
<SYNONYM REMOVE DOFF SHED>
|
||
|
||
<SYNTAX REPORT OBJECT
|
||
TO OBJECT (FIND ACTORBIT) (ON-GROUND IN-ROOM) = V-REPORT>
|
||
|
||
<SYNTAX ROB OBJECT = V-ROB>
|
||
|
||
<SYNTAX ROFF = V-ROFF>
|
||
|
||
<SYNTAX RON = V-RECORD-ON>
|
||
|
||
<SYNTAX SAY TO OBJECT (FIND ACTORBIT) (ON-GROUND IN-ROOM) = V-TELL>
|
||
<SYNTAX SAY = V-SAY>
|
||
<SYNONYM SAY TALK SPEAK UTTER>
|
||
|
||
<SYNTAX SEARCH OBJECT = V-SEARCH>
|
||
<SYNTAX SEARCH IN OBJECT = V-SEARCH>
|
||
<SYNTAX SEARCH FOR OBJECT = V-FIND>
|
||
<SYNONYM SEARCH RUMMAGE FRISK RANSACK>
|
||
|
||
<SYNTAX SET OBJECT TO OBJECT = V-SET>
|
||
<SYNTAX SET OBJECT FOR OBJECT = V-SET>
|
||
<SYNTAX SET OBJECT AT OBJECT = V-SET>
|
||
<SYNONYM SET CHANGE INCREASE DECREASE ALTER>
|
||
|
||
<SYNTAX SHAKE OBJECT = V-SHAKE>
|
||
<SYNTAX SHAKE OBJECT WITH OBJECT = V-SHAKE-WITH>
|
||
<SYNONYM SHAKE JIGGLE JOGGLE JOSTLE JAR RATTLE AGITATE ROCK>
|
||
|
||
<SYNTAX SHOOT OBJECT = V-SHOOT>
|
||
<SYNTAX SHOOT OBJECT WITH OBJECT (HAVE) = V-SHOOT>
|
||
<SYNTAX SHOOT OBJECT (HAVE) AT OBJECT = V-SSHOOT>
|
||
<SYNONYM SHOOT FIRE BLAST DISCHARGE>
|
||
|
||
<SYNTAX SHOW OBJECT = V-DISPLAY>
|
||
<SYNTAX SHOW OBJECT (HELD CARRIED MANY)
|
||
TO OBJECT (FIND ACTORBIT) (ON-GROUND IN-ROOM) = V-SHOW>
|
||
<SYNTAX SHOW OBJECT ;(FIND ACTORBIT) (ON-GROUND IN-ROOM)
|
||
OBJECT (HELD CARRIED MANY) = V-SSHOW>
|
||
<SYNONYM SHOW DISPLAY>
|
||
|
||
<SYNTAX SIT ON OBJECT (FIND FURNITUREBIT) (ON-GROUND IN-ROOM) = V-SIT>
|
||
<SYNTAX SIT DOWN OBJECT (FIND KLUDGEBIT) (ON-GROUND IN-ROOM) = V-SIT>
|
||
<SYNTAX SIT AT OBJECT (FIND VEHBIT) (ON-GROUND IN-ROOM) = V-BOARD PRE-BOARD>
|
||
<SYNTAX SIT IN OBJECT (FIND VEHBIT) (ON-GROUND IN-ROOM) = V-BOARD PRE-BOARD>
|
||
<SYNTAX SIT NEXT OBJECT (FIND ACTORBIT) (ON-GROUND IN-ROOM) = V-SIT-NEXT-TO>
|
||
<SYNONYM SIT REST SQUAT PERCH>
|
||
|
||
<SYNTAX SKIP = V-SKIP>
|
||
<SYNONYM SKIP HOP CAVORT GAMBOL>
|
||
|
||
<SYNTAX SLEEP = V-SLEEP>
|
||
<SYNTAX SLEEP IN OBJECT (IN-ROOM ON-GROUND) = V-BOARD>
|
||
<SYNTAX SLEEP ON OBJECT (IN-ROOM ON-GROUND) = V-BOARD>
|
||
|
||
<SYNTAX SLIDE OBJECT = V-PUSH>
|
||
<SYNTAX SLIDE OBJECT UNDER OBJECT (ON-GROUND IN-ROOM) = V-PUT-UNDER>
|
||
<SYNTAX SLIDE OBJECT (HELD CARRIED MANY) THROUGH OBJECT = V-PUT PRE-PUT>
|
||
|
||
<SYNTAX SMELL = V-SMELL>
|
||
<SYNTAX SMELL OBJECT = V-SMELL>
|
||
<SYNONYM SMELL SNIFF WHIFF>
|
||
|
||
<SYNTAX SMILE = V-SMILE>
|
||
<SYNTAX SMILE AT OBJECT = V-SMILE>
|
||
|
||
<SYNTAX SQUEEZE OBJECT = V-SQUEEZE>
|
||
|
||
<SYNTAX STAND = V-STAND>
|
||
<SYNTAX STAND UP OBJECT (FIND KLUDGEBIT) = V-STAND>
|
||
<SYNTAX STAND ON OBJECT (ON-GROUND IN-ROOM) = V-STAND-ON>
|
||
<SYNTAX STAND IN OBJECT (ON-GROUND IN-ROOM) = V-STAND-ON>
|
||
<SYNONYM STAND RISE>
|
||
|
||
<SYNTAX START OBJECT (FIND LIGHTBIT) (HELD CARRIED ON-GROUND IN-ROOM) = V-ON>
|
||
<SYNTAX START OBJECT FOR OBJECT (MANY ON-GROUND) = V-TURN-ON>
|
||
<SYNTAX START OBJECT IN OBJECT (MANY ON-GROUND) = V-TURN-ON>
|
||
<SYNTAX START OBJECT TO OBJECT (MANY ON-GROUND) = V-TURN-ON>
|
||
<SYNTAX START OBJECT OBJECT = V-STURN-ON>
|
||
<SYNONYM START ACTIVATE BEGIN>
|
||
|
||
<SYNTAX STATUS = V-STATUS>
|
||
|
||
<SYNTAX SWIM = V-SWIM>
|
||
<SYNTAX SWIM IN OBJECT (ON-GROUND IN-ROOM) = V-SWIM>
|
||
|
||
<SYNTAX SWITCH OBJECT = V-TURN>
|
||
<SYNTAX SWITCH AROUND OBJECT (FIND KLUDGEBIT) = V-TURN>
|
||
<SYNTAX SWITCH OBJECT TO OBJECT = V-SET>
|
||
<SYNTAX SWITCH OBJECT WITH OBJECT (HAVE) = V-SET>
|
||
<SYNTAX SWITCH ON OBJECT (FIND LIGHTBIT) (ON-GROUND IN-ROOM) = V-ON>
|
||
<SYNTAX SWITCH ON OBJECT FOR OBJECT (MANY ON-GROUND) = V-TURN-ON>
|
||
<SYNTAX SWITCH ON OBJECT IN OBJECT (MANY ON-GROUND) = V-TURN-ON>
|
||
<SYNTAX SWITCH ON OBJECT TO OBJECT (MANY ON-GROUND) = V-TURN-ON>
|
||
<SYNTAX SWITCH OBJECT ON OBJECT (MANY ON-GROUND)
|
||
= V-TURN-ON> ;"turn heat on in X sector"
|
||
<SYNTAX SWITCH ON OBJECT OBJECT = V-STURN-ON>
|
||
<SYNTAX SWITCH OFF OBJECT (FIND LIGHTBIT) (ON-GROUND IN-ROOM) = V-OFF>
|
||
<SYNTAX SWITCH OFF OBJECT FOR OBJECT (MANY ON-GROUND) = V-SHUT-OFF>
|
||
<SYNTAX SWITCH OFF OBJECT TO OBJECT (MANY ON-GROUND) = V-SHUT-OFF>
|
||
<SYNTAX SWITCH OFF OBJECT IN OBJECT (MANY ON-GROUND) = V-SHUT-OFF>
|
||
<SYNTAX SWITCH OBJECT OFF OBJECT (MANY ON-GROUND) = V-SHUT-OFF>
|
||
<SYNTAX SWITCH OFF OBJECT OBJECT = V-SSHUT-OFF>
|
||
<SYNONYM SWITCH TURN FLIP FLICK TOGGLE>
|
||
|
||
<SYNTAX TAKE OBJECT (FIND TAKEBIT) (ON-GROUND IN-ROOM MANY) = V-TAKE PRE-TAKE>
|
||
<SYNTAX TAKE IN OBJECT (FIND VEHBIT) (ON-GROUND IN-ROOM) = V-BOARD PRE-BOARD>
|
||
<SYNTAX TAKE OUT OBJECT (FIND VEHBIT) (ON-GROUND IN-ROOM) = V-DISEMBARK>
|
||
<SYNTAX TAKE ON OBJECT (FIND VEHBIT) (ON-GROUND IN-ROOM) = V-CLIMB-ON>
|
||
<SYNTAX TAKE UP OBJECT (FIND KLUDGEBIT) = V-STAND>
|
||
<SYNTAX TAKE OBJECT ;(FIND TAKEBIT) (CARRIED IN-ROOM MANY)
|
||
OUT OBJECT = V-TAKE PRE-TAKE>
|
||
<SYNTAX TAKE OBJECT ;(FIND TAKEBIT) (CARRIED IN-ROOM MANY)
|
||
OFF OBJECT = V-TAKE PRE-TAKE>
|
||
<SYNTAX TAKE OBJECT ;(FIND TAKEBIT) (IN-ROOM CARRIED MANY)
|
||
FROM OBJECT = V-TAKE PRE-TAKE>
|
||
<SYNTAX TAKE OBJECT ;(FIND TAKEBIT) (IN-ROOM CARRIED MANY)
|
||
ON OBJECT = V-TAKE PRE-TAKE>
|
||
<SYNTAX TAKE OBJECT ;(FIND TAKEBIT) (IN-ROOM CARRIED MANY)
|
||
IN OBJECT = V-TAKE PRE-TAKE>
|
||
<SYNTAX TAKE OFF OBJECT (FIND WORNBIT) (HELD CARRIED) = V-TAKE-OFF>
|
||
<SYNONYM TAKE GRAB SEIZE CATCH GET CARRY OBTAIN>
|
||
|
||
<SYNTAX TELL OBJECT (FIND ACTORBIT) (ON-GROUND IN-ROOM) = V-TELL>
|
||
<SYNTAX TELL OBJECT (FIND ACTORBIT) (ON-GROUND IN-ROOM)
|
||
ABOUT OBJECT = V-TELL-ABOUT>
|
||
|
||
<SYNTAX THANK OBJECT (FIND ACTORBIT) (ON-GROUND IN-ROOM) = V-THANK>
|
||
<SYNONYM THANK THANKS>
|
||
|
||
<SYNTAX THROW OBJECT (HELD CARRIED) = V-THROW PRE-THROW>
|
||
<SYNTAX THROW OBJECT (HELD CARRIED) UP OBJECT (FIND KLUDGEBIT)
|
||
= V-THROW PRE-THROW>
|
||
<SYNTAX THROW OBJECT (HELD CARRIED) AT OBJECT (ON-GROUND IN-ROOM)
|
||
= V-THROW PRE-THROW>
|
||
<SYNTAX THROW OBJECT (HELD CARRIED) TO OBJECT (ON-GROUND IN-ROOM)
|
||
= V-THROW PRE-THROW>
|
||
<SYNTAX THROW OBJECT (HELD CARRIED) OFF OBJECT = V-THROW-OFF>
|
||
<SYNTAX THROW OBJECT (HELD CARRIED) OVER OBJECT = V-THROW-OFF>
|
||
<SYNTAX THROW OBJECT (HELD CARRIED) THROUGH OBJECT = V-THROW PRE-THROW>
|
||
<SYNTAX THROW OBJECT (HELD CARRIED) IN OBJECT = V-THROW PRE-THROW>
|
||
<SYNONYM THROW FLING HEAVE PITCH SLING HURL TOSS>
|
||
|
||
<SYNTAX TIE OBJECT = V-TIE>
|
||
<SYNTAX TIE OBJECT (HELD MANY) AROUND OBJECT = V-PUT-ON PRE-PUT>
|
||
<SYNONYM TIE FASTEN SECURE ATTACH HITCH>
|
||
|
||
<SYNTAX TIME = V-TIME>
|
||
<SYNONYM TIME T>
|
||
|
||
<SYNTAX TOUCH OBJECT = V-TOUCH>
|
||
<SYNTAX TOUCH OBJECT WITH OBJECT (HELD CARRIED) = V-TOUCH>
|
||
<SYNONYM TOUCH TICKLE FEEL PAT PET RUB CARESS FONDLE STROKE>
|
||
|
||
<SYNTAX TRANSMIT OBJECT = V-TRANSMIT>
|
||
<SYNONYM TRANSMIT SEND BROADCAST>
|
||
|
||
<SYNTAX UNLOCK OBJECT ;(FIND DOORBIT) (ON-GROUND IN-ROOM)
|
||
WITH OBJECT (FIND KEYBIT) (HELD CARRIED HAVE) = V-UNLOCK>
|
||
|
||
<SYNTAX UNTIE OBJECT (ON-GROUND IN-ROOM HELD CARRIED) = V-UNTIE>
|
||
<SYNONYM UNTIE FREE UNFASTEN UNATTACH DETACH UNKNOT>
|
||
|
||
<SYNTAX WAIT = V-WAIT>
|
||
<SYNTAX WAIT OBJECT = V-WAIT-FOR>
|
||
<SYNTAX WAIT FOR OBJECT = V-WAIT-FOR>
|
||
<SYNTAX WAIT UNTIL OBJECT = V-WAIT-UNTIL>
|
||
<SYNONYM WAIT Z STAY LINGER>
|
||
|
||
<SYNTAX WAKE OBJECT (FIND KLUDGEBIT) = V-ALARM>
|
||
<SYNTAX WAKE UP OBJECT (FIND KLUDGEBIT) = V-ALARM>
|
||
<SYNONYM WAKE AWAKE AWAKEN ROUSE>
|
||
|
||
<SYNTAX WALK = V-WALK-AROUND>
|
||
<SYNTAX WALK OBJECT = V-WALK>
|
||
<SYNTAX WALK IN OBJECT = V-THROUGH>
|
||
<SYNTAX WALK OUT OBJECT = V-WALK-OUT>
|
||
<SYNTAX WALK ON OBJECT = V-WALK-AROUND>
|
||
<SYNTAX WALK OVER OBJECT = V-CROSS>
|
||
<SYNTAX WALK ACROSS OBJECT = V-CROSS>
|
||
<SYNTAX WALK THROUGH OBJECT = V-THROUGH>
|
||
<SYNTAX WALK AROUND OBJECT = V-WALK-AROUND>
|
||
<SYNTAX WALK BEHIND OBJECT = V-WALK-AROUND>
|
||
<SYNTAX WALK UP OBJECT (ON-GROUND IN-ROOM) = V-CLIMB-UP>
|
||
<SYNTAX WALK DOWN OBJECT (ON-GROUND IN-ROOM) = V-CLIMB-DOWN>
|
||
<SYNTAX WALK TO OBJECT = V-WALK-TO>
|
||
<SYNTAX WALK AWAY OBJECT (FIND KLUDGEBIT) = V-LEAVE>
|
||
<SYNTAX WALK UNDER OBJECT = V-WALK-UNDER>
|
||
<SYNONYM WALK GO RUN PROCEED STEP TREAD TROOP TRAMP HIKE STRIDE TRUDGE>
|
||
|
||
<SYNTAX WASH OBJECT = V-WASH>
|
||
<SYNTAX WASH UP OBJECT = V-WASH>
|
||
<SYNONYM WASH CLEAN LAUNDER>
|
||
|
||
<SYNTAX WAVE OBJECT (HELD CARRIED) = V-WAVE>
|
||
<SYNTAX WAVE = V-WAVE-AT>
|
||
<SYNTAX WAVE AT OBJECT = V-WAVE-AT>
|
||
<SYNTAX WAVE TO OBJECT = V-WAVE-AT>
|
||
|
||
<SYNTAX WEAR OBJECT (FIND WEARBIT) (HELD CARRIED TAKE) = V-WEAR>
|
||
<SYNONYM WEAR DON>
|
||
|
||
<SYNTAX WHAT = V-INCOMPLETE-QUESTION>
|
||
<SYNTAX WHAT OBJECT = V-WHAT>
|
||
<SYNONYM WHAT WHATS WHAT\'S>
|
||
|
||
<SYNTAX WHERE = V-INCOMPLETE-QUESTION>
|
||
<SYNTAX WHERE OBJECT = V-WHERE>
|
||
<SYNONYM WHERE WHERES WHERE\'S>
|
||
|
||
<SYNTAX WHO = V-INCOMPLETE-QUESTION>
|
||
<SYNTAX WHO OBJECT = V-WHO>
|
||
<SYNONYM WHO WHOS WHO\'S>
|
||
|
||
<SYNTAX WNNF = V-WNNF>
|
||
|
||
<SYNTAX WRITE AT OBJECT = V-WRITE>
|
||
<SYNTAX WRITE ON OBJECT = V-WRITE>
|
||
<SYNONYM WRITE TYPE>
|
||
|
||
<SYNTAX YELL = V-YELL>
|
||
<SYNTAX YELL AT OBJECT (FIND ACTORBIT) (ON-GROUND IN-ROOM) = V-YELL>
|
||
<SYNTAX YELL TO OBJECT (FIND ACTORBIT) (ON-GROUND IN-ROOM) = V-YELL>
|
||
<SYNONYM YELL SCREAM SHOUT HOWL WHOOP WAIL>
|
||
|
||
<SYNTAX YES = V-YES>
|
||
<SYNONYM YES Y OK OKAY SURE AFFIRMATI AYE YEA YEAH YUP YEP> |