ballyhoo/syntax.zil

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Plaintext

"SYNTAX for
BALLYHOO
(c) Copyright 1986 Infocom, Inc. All Rights Reserved."
<BUZZ A AN THE IS ARE ;AM AND OF THEN ALL ONE BUT EXCEPT \. \, \"
THIS THAT ;PRY PLEASE HERE SOME ;DOLLAR CENT CENTS MORE G AGAIN
SAY OOPS>
<SYNONYM TO TOWARD>
<SYNONYM WITH USING>
<SYNONYM THROUGH THRU>
<SYNONYM ON ONTO ACROSS>
<SYNONYM OUT OUTSIDE>
<SYNONYM IN INSIDE INTO>
<SYNONYM UNDER BELOW BENEATH UNDERNEATH>
<SYNONYM AROUND ALONG>
;<SYNONYM BEFORE NEAR NEXT AGAINST>
<SYNONYM ALL BOTH>
;<SYNONYM DRUNK BOMBED SMASHE PLASTE>
<SYNONYM NORTH N>
<SYNONYM SOUTH S>
<SYNONYM EAST E>
<SYNONYM WEST W>
<SYNONYM DOWN D>
<SYNONYM UP U>
<SYNONYM NW NORTHWEST>
<SYNONYM NE NORTHE>
<SYNONYM SW SOUTHWEST>
<SYNONYM SE SOUTHE>
;"game commands"
<SYNTAX VERBOSE = V-VERBOSE>
<SYNTAX BRIEF = V-BRIEF>
<SYNTAX SUPER = V-SUPER-BRIEF>
<SYNONYM SUPER SUPERBRIEF>
<SYNTAX DIAGNOSE = V-DIAGNOSE>
<SYNTAX INVENT = V-INVENTORY>
<SYNTAX I = V-INVENTORY>
<SYNTAX QUIT = V-QUIT>
<SYNONYM QUIT Q>
<SYNTAX RESTAR = V-RESTART>
<SYNTAX RESTOR = V-RESTORE>
<SYNTAX SAVE = V-SAVE>
<SYNTAX SCORE = V-SCORE>
<SYNTAX SCRIPT = V-SCRIPT>
<SYNTAX UNSCRIPT = V-UNSCRIPT>
<SYNTAX VERSION = V-VERSION>
<SYNTAX $VERIFY = V-$VERIFY>
<SYNTAX $VERIFY OBJECT = V-$VERIFY>
;<SYNTAX $DEBUG = V-$DEBUG>
;<SYNTAX $CHEAT OBJECT = V-$CHEAT>
<SYNTAX $PROB = V-$PROB>
;"subtitle real verbs"
<SYNTAX ADDRES OBJECT (FIND ACTORBIT) (IN-ROOM) = V-TELL>
<SYNTAX ADVANCE OBJECT = V-ADVANCE>
;<SYNTAX AGAIN = V-AGAIN>
;<SYNONYM AGAIN G>
<SYNTAX ANSWER = V-ANSWER>
<SYNTAX ANSWER OBJECT = V-REPLY>
<SYNTAX ANSWER TO OBJECT = V-REPLY>
<SYNONYM ANSWER REPLY>
<SYNTAX APPLAUD = V-CLAP>
<SYNTAX APPLAUD OBJECT = V-APPLAUD>
<SYNONYM APPLAUD CHEER>
<SYNTAX APPROA OBJECT = V-WALK-TO>
<SYNTAX ARREST OBJECT = V-ARREST>
<SYNTAX ASK OBJECT (FIND ACTORBIT) ABOUT OBJECT = V-ASK-ABOUT>
<SYNTAX ASK OBJECT (FIND ACTORBIT) ON OBJECT = V-ASK-ABOUT>
<SYNTAX ASK OBJECT (FIND ACTORBIT) FOR OBJECT = V-ASK-FOR>
<SYNONYM ASK CONSUL QUERY>
<SYNTAX ATTACK OBJECT (FIND ACTORBIT) (ON-GROUND IN-ROOM) = V-KILL>
<SYNTAX ATTACK OBJECT (FIND ACTORBIT) (ON-GROUND IN-ROOM)
WITH OBJECT (HELD CARRIED HAVE) = V-KILL>
<SYNONYM ATTACK KILL MURDER ASSAULT FIGHT HIT SLAP STRIKE>
<SYNTAX BALANCE = V-BALANCE>
<SYNTAX BALANCE OBJECT = V-BALANCE>
<SYNTAX BALANCE OBJECT WITH OBJECT (HELD) = V-BALANCE>
<SYNTAX BET OBJECT = V-BET>
<SYNONYM BET WAGER>
<SYNTAX BITE OBJECT = V-BITE>
<SYNTAX BOARD OBJECT (FIND VEHBIT) (ON-GROUND IN-ROOM) = V-BOARD PRE-BOARD>
<SYNONYM BOARD EMBARK>
;<SYNTAX BREATHE = V-INHALE>
<SYNTAX BREATHE OBJECT (FIND AIRBIT) = V-INHALE>
<SYNTAX BREATHE IN OBJECT (FIND AIRBIT) = V-INHALE>
<SYNTAX BREATHE IN OBJECT FROM OBJECT (HAVE HELD CARRIED) = V-INHALE>
<SYNONYM BREATHE INHALE SUCK>
<SYNTAX BRIBE OBJECT = V-BRIBE>
<SYNTAX BRIBE OBJECT WITH OBJECT = V-BRIBE>
<SYNTAX BUY OBJECT = V-BUY PRE-BUY>
<SYNTAX BUY OBJECT FROM OBJECT = V-BUY PRE-BUY>
<SYNONYM BUY ORDER PURCHASE>
<SYNTAX CALL OBJECT = V-CALL>
<SYNTAX CALL OUT OBJECT = V-CALL>
<SYNTAX CALL TO OBJECT = V-CALL>
<SYNTAX CALL OBJECT WITH OBJECT = V-PHONE-WITH>
<SYNTAX CALL OBJECT ON OBJECT = V-PHONE-WITH>
<SYNTAX CATCH OBJECT IN OBJECT = V-CATCH-WITH>
<SYNTAX CATCH OBJECT WITH OBJECT = V-CATCH-WITH>
<SYNONYM CATCH CAPTURE>
<SYNTAX CHEAT = V-CHEAT>
<SYNTAX CHEAT OBJECT = V-CHEAT>
<SYNTAX CHEAT AT OBJECT = V-CHEAT>
<SYNTAX CLAP = V-CLAP>
<SYNTAX CLAP OBJECT = V-CLAP>
;<SYNONYM CLAP>
<SYNTAX CRAWL OBJECT (ON-GROUND IN-ROOM) = V-CLIMB-FOO>
<SYNTAX CRAWL ON OBJECT (FIND VEHBIT) (ON-GROUND IN-ROOM) = V-CLIMB-ON>
<SYNTAX CRAWL UP OBJECT (FIND RLANDBIT) (ON-GROUND IN-ROOM) = V-CLIMB-UP>
<SYNTAX CRAWL DOWN OBJECT (FIND RLANDBIT) (ON-GROUND IN-ROOM) = V-CLIMB-DOWN>
<SYNTAX CRAWL OUT OBJECT ;(FIND VEHBIT) (ON-GROUND IN-ROOM) = V-DISEMBARK>
<SYNTAX CRAWL OFF OBJECT (FIND VEHBIT) (ON-GROUND IN-ROOM) = V-DISEMBARK>
<SYNTAX CRAWL OVER OBJECT (ON-GROUND IN-ROOM) = V-CLIMB-OVER>
<SYNTAX CRAWL IN OBJECT (FIND VEHBIT) (ON-GROUND IN-ROOM) = V-BOARD PRE-BOARD>
<SYNTAX CRAWL THROUGH OBJECT = V-THROUGH>
<SYNTAX CRAWL UNDER OBJECT = V-CRAWL-UNDER>
<SYNONYM CRAWL SCALE CREEP CLIMB>
<SYNTAX CLOSE OBJECT (FIND DOORBIT) (HELD CARRIED ON-GROUND IN-ROOM) = V-CLOSE>
;<SYNTAX CLOSE UP OBJECT (FIND RLANDBIT) = V-SHUT-UP>
<SYNTAX CLOSE OFF OBJECT (FIND LIGHTBIT) (HELD CARRIED ON-GROUND IN-ROOM TAKE)
= V-LAMP-OFF>
<SYNONYM CLOSE SHUT UNSET>
<SYNTAX COMPAR OBJECT (MANY) = V-COMPARE PRE-COMPARE>
<SYNTAX COMPAR OBJECT (HELD CARRIED ON-GROUND IN-ROOM)
TO OBJECT (HELD CARRIED ON-GROUND IN-ROOM) = V-COMPARE PRE-COMPARE>
<SYNTAX COMPAR OBJECT (HELD CARRIED ON-GROUND IN-ROOM)
WITH OBJECT (HELD CARRIED ON-GROUND IN-ROOM) = V-COMPARE PRE-COMPARE>
<SYNONYM COMPAR MATCH>
<SYNTAX COVER OBJECT WITH OBJECT (HELD MANY) = V-SPUT-ON>
<SYNTAX COUNT OBJECT = V-COUNT>
;<SYNTAX COUNT OBJECT FROM OBJECT = V-COUNT-BACK>
<SYNTAX CROSS OBJECT = V-THROUGH>
<SYNTAX CUT OBJECT = V-CUT>
<SYNTAX CUT IN OBJECT (FIND VEHBIT) (ON-GROUND IN-ROOM) = V-BOARD PER-BOARD>
<SYNTAX CUT OBJECT WITH OBJECT (CARRIED HELD) = V-CUT>
<SYNTAX CUT THROUGH OBJECT WITH OBJECT (CARRIED HELD) = V-CUT>
<SYNONYM CUT SLICE PERFOR>
<SYNTAX DEMOLI OBJECT (ON-GROUND IN-ROOM) = V-MUNG>
<SYNTAX DEMOLI OBJECT WITH OBJECT (HELD CARRIED TAKE) = V-MUNG>
<SYNTAX DEMOLI DOWN OBJECT = V-KILL>
<SYNONYM DEMOLI DESTRO DAMAGE BREAK SMASH WRECK POP PEEL>
<SYNTAX DESCEN OBJECT (ON-GROUND IN-ROOM) = V-CLIMB-DOWN>
<SYNTAX DID = V-YES>
<SYNTAX DID NOT OBJECT (FIND RLANDBIT) = V-NO>
<SYNTAX DID SO OBJECT (FIND RLANDBIT) = V-YES>
<SYNTAX DIG IN OBJECT = V-DIG>
<SYNTAX DIG WITH OBJECT = V-DIG>
<SYNTAX DIG THROUGH OBJECT = V-DIG>
<SYNTAX DISEMBARK OBJECT (FIND VEHBIT) (ON-GROUND IN-ROOM) = V-DISEMBARK>
<SYNONYM DISEMBARK DEBARK>
<SYNTAX DOZE = V-SLEEP>
<SYNONYM DOZE NAP SNOOZE SLEEP>
<SYNTAX DRINK OBJECT (HELD CARRIED ON-GROUND IN-ROOM)
= V-DRINK>
<SYNTAX DRINK FROM OBJECT (HELD CARRIED) = V-DRINK-FROM>
<SYNONYM DRINK SIP SWALLOW IMBIBE QUAFF GUZZLE SWILL>
<SYNTAX DRIVE OBJECT = V-DRIVE>
<SYNTAX DROP OBJECT (HELD MANY HAVE) = V-DROP PRE-DROP>
<SYNTAX DROP OBJECT (HELD MANY) DOWN OBJECT = V-PUT PRE-PUT>
<SYNTAX DROP OBJECT (HELD MANY) IN OBJECT = V-PUT PRE-PUT>
<SYNTAX DROP OBJECT (HELD MANY) ON OBJECT = V-PUT-ON PRE-PUT>
<SYNTAX DROP OBJECT (HELD MANY) OUT OBJECT = V-PUT-OUTSIDE PRE-PUT>
<SYNTAX EAT OBJECT (FIND EATBIT) (HELD CARRIED ON-GROUND IN-ROOM) = V-EAT>
<SYNONYM EAT DEVOUR INGEST GOBBLE>
<SYNTAX EJECT OBJECT = V-EJECT>
<SYNTAX ENTER = V-ENTER>
<SYNTAX ENTER OBJECT = V-THROUGH>
<SYNTAX EXIT = V-EXIT>
<SYNTAX EXIT OBJECT = V-EXIT>
<SYNONYM EXIT DEPART WITHDR>
<SYNTAX EXAMINE OBJECT (HELD CARRIED ON-GROUND IN-ROOM)
= V-EXAMINE PRE-READ>
<SYNTAX EXAMINE OBJECT THROUGH OBJECT = V-EXAMINE-THROUGH PRE-READ>
<SYNTAX EXAMINE IN OBJECT (HELD CARRIED IN-ROOM ON-GROUND)
= V-LOOK-INSIDE>
<SYNTAX EXAMINE ON OBJECT (HELD CARRIED IN-ROOM ON-GROUND)
= V-LOOK-INSIDE>
<SYNTAX EXAMINE FOR OBJECT = V-FIND>
<SYNONYM EXAMINE INSPECT DESCRIBE STUDY OBSERVE SEE SCOUR WATCH>
<SYNTAX EXTINGUISH OBJECT (FIND ONBIT) = V-LAMP-OFF>
<SYNTAX FEED OBJECT (FIND ACTORBIT) = V-FEED>
<SYNTAX FEED OBJECT (MANY HELD HAVE) TO OBJECT (FIND ACTORBIT) (ON-GROUND)
= V-GIVE PRE-GIVE>
<SYNTAX FEED OBJECT (FIND ACTORBIT) (ON-GROUND) OBJECT (MANY HELD HAVE)
= V-SGIVE>
<SYNTAX FILL OBJECT ;(FIND CONTBIT) (HELD CARRIED HAVE) WITH OBJECT = V-FILL>
<SYNTAX FILL OBJECT (FIND CONTBIT) (HELD CARRIED HAVE) = V-FILL>
;<SYNTAX FILCH OBJECT = V-FILCH>
<SYNTAX FIND OBJECT = V-FIND>
<SYNONYM FIND SEEK>
<SYNTAX FOLLOW OBJECT = V-FOLLOW>
<SYNONYM FOLLOW PURSUE CHASE>
;<SYNTAX FOOTNOTE = V-FOOTNOTE>
;<SYNTAX FOOTNOTE OBJECT = V-FOOTNOTE>
;<SYNTAX HAND OBJECT = V-PASS>
<SYNTAX HAND OBJECT (MANY HELD HAVE) TO OBJECT (FIND ACTORBIT) (ON-GROUND)
= V-GIVE PRE-GIVE>
<SYNTAX HAND OBJECT (FIND ACTORBIT) (ON-GROUND) OBJECT (MANY HELD HAVE)
= V-SGIVE>
;<SYNTAX HAND UP OBJECT (FIND RLANDBIT) = V-GIVE-UP>
<SYNONYM HAND GIVE SELL DONATE OFFER SEND>
;<SYNTAX HANG OBJECT ON OBJECT = V-HANG>
;<SYNTAX HANG OBJECT FROM OBJECT = V-HANG>
;<SYNTAX HANG OBJECT (HELD MANY) IN OBJECT = V-PUT PRE-PUT>
<SYNTAX HEAR OBJECT = V-LISTEN>
<SYNTAX HELLO = V-HELLO>
<SYNTAX HELLO OBJECT = V-HELLO>
<SYNONYM HELLO HI HOWDY>
<SYNTAX HELP = V-HELP>
<SYNTAX HELP OBJECT = V-SAVE-SOMETHING>
<SYNONYM HELP HINT HINTS>
<SYNTAX HIDE = V-HIDE>
<SYNTAX HIDE UNDER OBJECT = V-HIDE>
<SYNTAX HIDE BEHIND OBJECT = V-HIDE-BEHIND>
<SYNONYM HIDE CROUCH DUCK>
<SYNTAX HYPNOT OBJECT = V-HYPNOTISE>
<SYNONYM HYPNOT MESMER>
<SYNTAX JUMP = V-LEAP>
<SYNTAX JUMP OVER OBJECT = V-LEAP>
;<SYNTAX JUMP ACROSS OBJECT = V-LEAP>
<SYNTAX JUMP IN OBJECT = V-THROUGH>
<SYNTAX JUMP FROM OBJECT = V-LEAP-OFF>
<SYNTAX JUMP OFF OBJECT = V-LEAP-OFF>
<SYNTAX JUMP ON OBJECT = V-LEAP>
<SYNTAX JUMP OUT OBJECT = V-LEAP-OFF>
<SYNTAX JUMP THROUGH OBJECT = V-THROUGH>
<SYNTAX JUMP UP OBJECT (FIND RLANDBIT) = V-LEAP>
<SYNTAX JUMP DOWN OBJECT (FIND RLANDBIT) = V-LEAP>
<SYNTAX JUMP OVER OBJECT WITH OBJECT = V-VAULT>
<SYNONYM JUMP LEAP DIVE BOUNCE FALL>
<SYNTAX KICK OBJECT = V-KICK>
<SYNTAX KISS OBJECT (FIND ACTORBIT) (ON-GROUND IN-ROOM) = V-KISS>
<SYNTAX KNOCK AT OBJECT = V-KNOCK>
<SYNTAX KNOCK ON OBJECT = V-KNOCK>
<SYNTAX KNOCK DOWN OBJECT (FIND ACTORBIT) (ON-GROUND IN-ROOM) = V-KILL>
<SYNONYM KNOCK RAP>
<SYNTAX LEAN OBJECT = V-LEAN>
<SYNTAX LEAN TO OBJECT = V-LEAN>
<SYNTAX LEAVE = V-LEAVE>
<SYNTAX LEAVE OBJECT = V-LEAVE>
<SYNTAX LIE ON OBJECT (FIND VEHBIT) = V-LIE-DOWN>
<SYNTAX LIE IN OBJECT (FIND VEHBIT) = V-LIE-DOWN>
<SYNTAX LIE DOWN OBJECT (FIND RLANDBIT) = V-LIE-DOWN>
<SYNONYM LIE RECLIN>
<SYNTAX LIGHT OBJECT (FIND LIGHTBIT) (HELD CARRIED ON-GROUND IN-ROOM)
= V-LAMP-ON>
<SYNTAX LISTEN TO OBJECT ;(FIND DARKBIT) = V-LISTEN>
<SYNTAX LOCK OBJECT = V-LOCK PRE-LOCK>
<SYNTAX LOCK OBJECT (ON-GROUND IN-ROOM) WITH OBJECT = V-LOCK PRE-LOCK>
<SYNTAX LOOK = V-LOOK>
<SYNTAX LOOK AROUND OBJECT (FIND RLANDBIT) = V-LOOK>
<SYNTAX LOOK DOWN OBJECT (FIND RLANDBIT) = V-LOOK-DOWN>
<SYNTAX LOOK UP OBJECT (FIND RLANDBIT) = V-LOOK-UP>
<SYNTAX LOOK AT OBJECT (HELD CARRIED ON-GROUND IN-ROOM) ;(FIND DARKBIT)
= V-EXAMINE PRE-READ>
<SYNTAX LOOK OVER OBJECT (HELD CARRIED ON-GROUND IN-ROOM) = V-EXAMINE PRE-READ>
<SYNTAX LOOK AT OBJECT THROUGH OBJECT = V-EXAMINE-THROUGH PRE-READ>
<SYNTAX LOOK THROUGH OBJECT = V-LOOK-INSIDE>
<SYNTAX LOOK OUT OBJECT = V-LOOK-OUTSIDE>
<SYNTAX LOOK UNDER OBJECT = V-LOOK-UNDER PRE-READ>
<SYNTAX LOOK BEHIND OBJECT = V-LOOK-BEHIND PRE-READ>
<SYNTAX LOOK IN OBJECT (HELD CARRIED ON-GROUND IN-ROOM) = V-LOOK-INSIDE>
;<SYNTAX LOOK ON OBJECT = V-EXAMINE PRE-READ>
<SYNTAX LOOK ON OBJECT (HELD CARRIED ON-GROUND IN-ROOM) = V-LOOK-ON>
<SYNTAX LOOK TO OBJECT = V-EXAMINE PRE-READ>
<SYNTAX LOOK FOR OBJECT = V-FIND>
<SYNTAX LOOK OBJECT = V-CHASTISE>
<SYNONYM LOOK L STARE GAZE SQUINT>
<SYNTAX LOWER OBJECT = V-LOWER>
<SYNTAX MAKE OBJECT = V-MAKE>
<SYNTAX MOVE AROUND OBJECT (FIND RLANDBIT) = V-WALK-AROUND>
<SYNTAX MOVE OBJECT (ON-GROUND IN-ROOM) = V-MOVE>
<SYNTAX MOVE UP OBJECT (ON-GROUND IN-ROOM) = V-RAISE>
<SYNTAX MOVE ON OBJECT (ON-GROUND IN-ROOM) = V-PUSH>
<SYNTAX MOVE OBJECT UNDER OBJECT = V-PUT-UNDER>
<SYNTAX MOVE OBJECT WITH OBJECT = V-MOVE>
<SYNONYM MOVE ;PULL>
<SYNTAX NO = V-NO>
<SYNONYM NO WRONG DIDN\'T NOPE>
<SYNTAX OPEN OBJECT (FIND DOORBIT) (HELD CARRIED ON-GROUND IN-ROOM) = V-OPEN>
<SYNTAX OPEN UP OBJECT (FIND DOORBIT) (HELD CARRIED ON-GROUND IN-ROOM)
= V-OPEN>
<SYNTAX OPEN OBJECT (FIND DOORBIT) (HELD CARRIED ON-GROUND IN-ROOM)
WITH OBJECT (ON-GROUND IN-ROOM HELD CARRIED HAVE) = V-OPEN>
<SYNONYM OPEN PART PRY DRAW>
;<SYNTAX PANIC = V-PANIC>
<SYNTAX PASS OBJECT = V-PASS>
<SYNTAX PASS OBJECT (MANY HELD HAVE) TO OBJECT (FIND ACTORBIT) (ON-GROUND)
= V-GIVE PRE-GIVE>
<SYNTAX PASS OBJECT (MANY HELD HAVE) THROUGH OBJECT (FIND ACTORBIT) (ON-GROUND)
= V-GIVE PRE-GIVE>
<SYNTAX PASS OBJECT (FIND ACTORBIT) (ON-GROUND) OBJECT (MANY HELD HAVE)
= V-SGIVE>
<SYNONYM PASS PAY>
;<SYNTAX PAY FOR OBJECT = V-BUY PRE-BUY>
<SYNTAX PHONE OBJECT = V-PHONE>
<SYNTAX PHONE OBJECT WITH OBJECT = V-PHONE-WITH>
<SYNTAX PHONE OBJECT ON OBJECT = V-PHONE-WITH>
<SYNONYM PHONE TELEPH DIAL>
<SYNTAX PICK OBJECT = V-PICK>
<SYNTAX PICK OBJECT WITH OBJECT = V-PICK>
<SYNTAX PICK UP OBJECT (FIND TAKEBIT) (ON-GROUND MANY) = V-PICK-UP PRE-TAKE>
<SYNONYM PICK JIMMY>
<SYNTAX PLAY OBJECT = V-PLAY>
;<SYNTAX POINT AT OBJECT = V-POINT>
;<SYNTAX POINT TO OBJECT = V-POINT>
;<SYNONYM POINT STEER>
<SYNTAX POUR OBJECT (HELD CARRIED) = V-POUR>
<SYNTAX POUR OUT OBJECT (HELD CARRIED) = V-POUR>
<SYNTAX POUR OBJECT (HELD CARRIED) IN OBJECT = V-POUR> ;"INTO caused bug"
<SYNTAX POUR OUT OBJECT (HELD CARRIED) IN OBJECT = V-POUR>
<SYNTAX POUR OBJECT (HELD CARRIED) ON OBJECT = V-POUR>
<SYNTAX POUR OBJECT (HELD CARRIED) FROM OBJECT = V-POUR>
<SYNTAX POUR OBJECT OVER OBJECT = V-POUR>
<SYNONYM POUR SPILL SPRINKLE>
<SYNTAX PUNCH OBJECT = V-PUNCH>
<SYNTAX PUNCH OUT OBJECT = V-PUNCH>
<SYNTAX EMPTY OBJECT (HELD CARRIED) = V-EMPTY>
<SYNTAX EMPTY OUT OBJECT (HELD CARRIED) = V-EMPTY>
<SYNTAX EMPTY OBJECT FROM OBJECT = V-TAKE PRE-TAKE>
<SYNTAX EMPTY OBJECT OUT OBJECT = V-TAKE PRE-TAKE>
<SYNTAX PUSH OBJECT = V-PUSH>
<SYNTAX PUSH UP OBJECT = V-RAISE>
<SYNTAX PUSH ON OBJECT (IN-ROOM ON-GROUND) = V-PUSH>
<SYNTAX PUSH OBJECT UNDER OBJECT = V-PUT-UNDER>
<SYNONYM PUSH PRESS SHOVE PULL>
<SYNTAX PUT UP OBJECT = V-HANG-UP>
<SYNTAX PUT OBJECT (HELD MANY) IN OBJECT = V-PUT PRE-PUT>
<SYNTAX PUT OBJECT (HELD MANY) DOWN OBJECT = V-PUT-ON PRE-PUT>
<SYNTAX PUT OBJECT (HELD MANY) ON OBJECT = V-PUT-ON PRE-PUT>
<SYNTAX PUT OBJECT (HELD MANY) AROUND OBJECT = V-PUT-ON PRE-PUT>
<SYNTAX PUT OBJECT (HELD MANY) OVER OBJECT = V-PUT-ON PRE-PUT>
<SYNTAX PUT OBJECT (HELD MANY) OUT OBJECT = V-PUT-OUTSIDE PRE-PUT>
;<SYNTAX PUT OBJECT (HELD MANY) ACROSS OBJECT = V-PUT-ON PRE-PUT>
<SYNTAX PUT DOWN OBJECT (HELD MANY HAVE) = V-DROP PRE-DROP>
<SYNTAX PUT OBJECT UNDER OBJECT = V-PUT-UNDER>
<SYNTAX PUT ON OBJECT (FIND WEARBIT) (HAVE) = V-WEAR PRE-WEAR>
<SYNTAX PUT OBJECT BEHIND OBJECT = V-PUT-BEHIND>
<SYNONYM PUT STUFF INSERT PLACE LAY HANG>
<SYNTAX RAISE OBJECT = V-RAISE>
<SYNTAX RAISE UP OBJECT = V-RAISE>
<SYNTAX RAISE OBJECT TO OBJECT = V-RAISE>
<SYNONYM RAISE LIFT BOOST>
;<SYNTAX RAPE OBJECT (FIND ACTORBIT) = V-RAPE>
<SYNTAX REACH OBJECT (ON-GROUND IN-ROOM) = V-RUB>
<SYNTAX REACH OBJECT (ON-GROUND IN-ROOM) WITH OBJECT = V-TAKE-WITH PRE-TAKE>
<SYNTAX REACH IN OBJECT (ON-GROUND IN-ROOM) = V-REACH-IN>
<SYNTAX RECORD = V-RECORD>
<SYNTAX RECORD OBJECT = V-RECORD>
<SYNTAX RECORD ON OBJECT = V-RECORD>
<SYNTAX READ OBJECT ;(FIND READBIT) (HELD CARRIED ON-GROUND IN-ROOM)
= V-READ PRE-READ>
<SYNTAX READ OBJECT ;(FIND READBIT) (HELD CARRIED ON-GROUND IN-ROOM)
THROUGH OBJECT = V-READ PRE-READ>
<SYNTAX READ OBJECT ;(FIND READBIT) (HELD CARRIED ON-GROUND IN-ROOM)
WITH OBJECT = V-READ PRE-READ>
<SYNTAX READ OBJECT ;(FIND READBIT) ON OBJECT = V-READ PRE-READ>
<SYNONYM READ SKIM>
<SYNTAX REMOVE OBJECT (FIND WORNBIT) = V-REMOVE>
<SYNTAX REMOVE OBJECT (FIND TAKEBIT) (IN-ROOM CARRIED MANY)
FROM OBJECT = V-TAKE PRE-TAKE>
<SYNONYM REMOVE DOFF SHED>
<SYNTAX REWIND OBJECT = V-REWIND>
<SYNTAX SAVE OBJECT = V-SAVE-SOMETHING>
<SYNTAX TALK TO OBJECT (FIND ACTORBIT) (IN-ROOM) = V-TELL>
<SYNTAX TALK IN OBJECT ;(IN-ROOM) = V-TALK-INTO>
<SYNONYM TALK SPEAK>
;<SYNTAX SAY OBJECT = V-SAY>
;<SYNTAX SAY OBJECT TO OBJECT (FIND ACTORBIT) = V-SAY>
;<SYNTAX SCRAMBLE AROUND OBJECT (FIND RLANDBIT) = V-WALK-AROUND>
;<SYNTAX SCRAMBLE = V-WALK-AROUND>
<SYNTAX SEARCH OBJECT = V-SEARCH>
<SYNTAX SEARCH IN OBJECT = V-SEARCH>
<SYNTAX SEARCH FOR OBJECT = V-FIND>
<SYNTAX SEARCH THROUGH OBJECT = V-SEARCH>
<SYNTAX SEARCH OBJECT FOR OBJECT (HELD CARRIED ;HAVE) = V-SEARCH-OBJECT-FOR>
<SYNONYM SEARCH RUMMAG FRISK>
<SYNTAX SHAKE OBJECT = V-SHAKE>
<SYNTAX SHAKE OBJECT WITH OBJECT = V-SHAKE-WITH>
<SYNTAX SHOW OBJECT ;(HELD MANY HAVE) TO OBJECT (FIND ACTORBIT) = V-SHOW>
<SYNTAX SHOW OBJECT (FIND ACTORBIT) OBJECT (HELD MANY HAVE) = V-SSHOW>
<SYNTAX SIDE\-WALL OBJECT = V-CRAWL-UNDER>
<SYNTAX SIDEWA OBJECT = V-CRAWL-UNDER>
<SYNTAX SIT = V-SIT>
<SYNTAX SIT ON OBJECT ;(FIND VEHBIT) (ON-GROUND IN-ROOM) = V-CLIMB-ON>
<SYNTAX SIT DOWN OBJECT (FIND RLANDBIT) (ON-GROUND IN-ROOM) = V-SIT>
<SYNTAX SIT IN OBJECT ;(FIND VEHBIT) (ON-GROUND IN-ROOM) = V-CLIMB-ON>
<SYNONYM SIT REST SQUAT>
<SYNTAX SKIP = V-SKIP>
<SYNONYM SKIP HOP>
<SYNTAX SLIDE OBJECT = V-PUSH>
<SYNTAX SLIDE OBJECT IN OBJECT = V-PUT PRE-PUT>
<SYNTAX SLIDE OBJECT THROUGH OBJECT = V-PUT PRE-PUT>
<SYNTAX SLIDE OBJECT DOWN OBJECT = V-PUT PRE-PUT>
<SYNTAX SLIDE OBJECT ON OBJECT = V-PUT PRE-PUT>
<SYNTAX SLIDE OBJECT UNDER OBJECT = V-PUT-UNDER>
<SYNTAX SMELL = V-SMELL>
<SYNTAX SMELL OBJECT = V-SMELL>
<SYNONYM SMELL SNIFF WHIFF>
<SYNTAX SMILE = V-SMILE>
<SYNTAX SMILE AT OBJECT = V-SMILE>
<SYNTAX SPIN OBJECT = V-SPIN>
<SYNONYM SPIN WHIRL>
<SYNTAX STAND = V-STAND>
<SYNTAX STAND UP OBJECT (FIND RLANDBIT) = V-STAND>
<SYNTAX STAND ON OBJECT = V-STAND-ON>
<SYNTAX STAND IN OBJECT = V-STAND-ON>
<SYNTAX STAND BEHIND OBJECT = V-HIDE-BEHIND>
<SYNONYM STAND RISE>
<SYNTAX START OBJECT = V-LAMP-ON>
<SYNONYM START ACTIVA>
<SYNTAX STOP OBJECT = V-STOP>
<SYNTAX TAKE OBJECT (FIND TAKEBIT) (ON-GROUND IN-ROOM MANY) = V-TAKE PRE-TAKE>
<SYNTAX TAKE IN OBJECT (FIND VEHBIT) (ON-GROUND IN-ROOM) = V-BOARD PRE-BOARD>
<SYNTAX TAKE OUT OBJECT (FIND VEHBIT) (ON-GROUND) = V-DISEMBARK>
<SYNTAX TAKE ON OBJECT (FIND VEHBIT) (ON-GROUND IN-ROOM) = V-CLIMB-ON>
<SYNTAX TAKE UP OBJECT (FIND RLANDBIT) = V-STAND>
<SYNTAX TAKE DOWN OBJECT (FIND RLANDBIT) = V-GET-DOWN>
<SYNTAX TAKE UNDER OBJECT = V-CRAWL-UNDER>
;<SYNTAX TAKE DRESSE OBJECT (FIND RLANDBIT) = V-GET-DRESSED>
;<SYNTAX TAKE UNDRES OBJECT (FIND RLANDBIT) = V-GET-UNDRESSED>
;<SYNTAX TAKE DRUNK OBJECT (FIND RLANDBIT) = V-GET-DRUNK>
<SYNTAX TAKE OBJECT (FIND TAKEBIT) (;CARRIED IN-ROOM MANY)
WITH OBJECT (HELD) = V-TAKE-WITH PRE-TAKE> ;"ADDED BY JO"
<SYNTAX TAKE OBJECT (FIND TAKEBIT) (CARRIED IN-ROOM MANY)
OUT OBJECT = V-TAKE PRE-TAKE>
<SYNTAX TAKE OBJECT (FIND TAKEBIT) (CARRIED IN-ROOM MANY)
OFF OBJECT = V-TAKE PRE-TAKE>
<SYNTAX TAKE OBJECT (FIND TAKEBIT) (IN-ROOM CARRIED MANY)
FROM OBJECT = V-TAKE PRE-TAKE>
<SYNTAX TAKE OBJECT (FIND TAKEBIT) (IN-ROOM CARRIED MANY)
IN OBJECT = V-TAKE PRE-TAKE>
<SYNTAX TAKE OFF OBJECT (FIND WORNBIT) ;(HAVE) = V-TAKE-OFF>
<SYNONYM TAKE GRAB GET HOLD CARRY>
<SYNTAX TAME OBJECT = V-TAME>
<SYNTAX TAME OBJECT WITH OBJECT = V-TAME>
<SYNTAX TASTE OBJECT ;(FIND DARKBIT) = V-TASTE>
<SYNONYM TASTE LICK>
<SYNTAX TELL OBJECT (FIND ACTORBIT) (IN-ROOM) = V-TELL>
<SYNTAX TELL OBJECT (FIND ACTORBIT) ABOUT OBJECT = V-TELL-ABOUT>
<SYNTAX TELL OBJECT OBJECT = V-STELL>
<SYNTAX TELL OBJECT TO OBJECT = V-TELL-NAME>
<SYNTAX THANKS OBJECT = V-THANK>
<SYNTAX THANKS = V-THANK>
<SYNONYM THANKS THANK>
;<SYNTAX TIME = V-TIME>
;<SYNONYM TIME T>
<SYNTAX THROW OBJECT (HELD CARRIED) = V-THROW PRE-THROW>
<SYNTAX THROW OBJECT (HELD CARRIED) UP OBJECT (FIND RLANDBIT)
= V-THROW PRE-THROW>
<SYNTAX THROW OBJECT (HELD CARRIED) AT OBJECT (ON-GROUND IN-ROOM)
= V-THROW PRE-THROW>
<SYNTAX THROW OBJECT (HELD CARRIED) TO OBJECT (ON-GROUND IN-ROOM)
= V-THROW PRE-THROW>
<SYNTAX THROW OBJECT (HELD CARRIED) OFF OBJECT = V-THROW-OFF PRE-THROW>
<SYNTAX THROW OBJECT (HELD CARRIED) OVER OBJECT = V-THROW-OFF PRE-THROW>
<SYNTAX THROW OBJECT (HELD CARRIED) THROUGH OBJECT (ON-GROUND IN-ROOM)
= V-THROW PRE-THROW>
<SYNTAX THROW OBJECT (HELD CARRIED) IN OBJECT = V-PUT PRE-PUT>
<SYNTAX THROW OBJECT (HELD CARRIED) OUT OBJECT = V-THROW PRE-THROW>
<SYNONYM THROW HURL TOSS>
<SYNTAX TIE OBJECT = V-TIE>
;<SYNTAX TIE TOGETHER OBJECT = V-TIE-TOGETHER>
<SYNTAX TIE OBJECT TO OBJECT = V-TIE>
<SYNTAX TIE OBJECT (HELD MANY) AROUND OBJECT = V-PUT-ON PRE-PUT>
<SYNONYM TIE FASTEN SECURE ATTACH>
<SYNTAX TOUCH OBJECT ;(FIND DARKBIT) = V-RUB>
<SYNTAX TOUCH OBJECT WITH OBJECT = V-RUB>
<SYNTAX TOUCH OBJECT ON OBJECT = V-RUB>
<SYNONYM TOUCH FEEL PAT PET RUB TAP POKE TICKLE>
<SYNTAX TURN OBJECT = V-SET>
<SYNTAX TURN AROUND OBJECT (FIND RLANDBIT) = V-SET>
<SYNTAX TURN OBJECT TO OBJECT = V-SET>
<SYNTAX TURN OBJECT WITH OBJECT (HAVE) = V-SET>
<SYNTAX TURN IN OBJECT TO OBJECT = V-SET>
<SYNTAX TURN ON OBJECT (FIND LIGHTBIT) = V-LAMP-ON>
<SYNTAX TURN OFF OBJECT (FIND LIGHTBIT) = V-LAMP-OFF>
<SYNONYM TURN SET ;SWITCH ROTATE FLIP FLICK TOGGLE>
;"I may have to use TUNE as separate verb"
<SYNTAX TUNE OBJECT = V-TUNE>
;<SYNTAX TUNE IN OBJECT = V-TUNE>
<SYNTAX TUNE OBJECT TO OBJECT = V-TUNE>
<SYNTAX TUNE IN OBJECT TO OBJECT = V-TUNE>
<SYNONYM TUNE ADJUST>
<SYNTAX UNLOCK OBJECT = V-UNLOCK PRE-LOCK>
<SYNTAX UNLOCK OBJECT WITH OBJECT (HAVE) = V-UNLOCK PRE-LOCK>
;<SYNTAX UNPLUG OBJECT = V-UNPLUG>
;<SYNONYM UNPLUG DISCON>
<SYNTAX UNTIE OBJECT (ON-GROUND IN-ROOM HELD CARRIED) = V-UNTIE>
<SYNTAX UNTIE OBJECT (ON-GROUND IN-ROOM HELD CARRIED)
WITH OBJECT = V-UNTIE>
<SYNONYM UNTIE FREE UNFAST UNATTA UNKNOT UNTANGLE>
<SYNTAX VAULT ON OBJECT = V-VAULT>
<SYNTAX VAULT OVER OBJECT = V-VAULT>
<SYNTAX VAULT OVER OBJECT WITH OBJECT (HELD HAVE CARRIED) = V-VAULT>
<SYNONYM VAULT POLEVAULT POLE\-VAULT>
<SYNTAX WAIT = V-WAIT>
<SYNTAX WAIT FOR OBJECT = V-WAIT-FOR>
<SYNTAX WAIT IN OBJECT = V-WAIT-IN>
<SYNTAX WAIT ON OBJECT = V-WAIT-IN>
<SYNONYM WAIT Z STAY>
<SYNTAX WAKE OBJECT (FIND RLANDBIT) = V-ALARM>
<SYNTAX WAKE UP OBJECT (FIND RLANDBIT) = V-ALARM>
<SYNONYM WAKE AWAKE ROUSE>
<SYNTAX WALK = V-WALK-AROUND>
<SYNTAX WALK OBJECT = V-WALK>
<SYNTAX WALK IN OBJECT = V-THROUGH>
<SYNTAX WALK OUT OBJECT = V-DISEMBARK>
<SYNTAX WALK ON OBJECT = V-THROUGH> ;"ACROSS is synonym for ON"
<SYNTAX WALK OVER OBJECT = V-WALK-OVER> ;"formerly V-LEAP"
<SYNTAX WALK THROUGH OBJECT = V-THROUGH>
<SYNTAX WALK AROUND OBJECT (FIND RLANDBIT) = V-WALK-AROUND>
<SYNTAX WALK UNDER OBJECT = V-CRAWL-UNDER>
<SYNTAX WALK BEHIND OBJECT = V-HIDE-BEHIND>
<SYNTAX WALK UP OBJECT (ON-GROUND IN-ROOM) = V-CLIMB-UP>
<SYNTAX WALK DOWN OBJECT (ON-GROUND IN-ROOM) = V-CLIMB-DOWN>
<SYNTAX WALK TO OBJECT = V-WALK-TO>
<SYNTAX WALK AWAY OBJECT (FIND RLANDBIT) = V-LEAVE>
<SYNONYM WALK RUN PROCEE STEP>
<SYNTAX GO = V-WALK-AROUND>
<SYNTAX GO OBJECT = V-WALK>
<SYNTAX GO IN OBJECT = V-THROUGH>
<SYNTAX GO OUT OBJECT = V-DISEMBARK>
<SYNTAX GO ON OBJECT = V-THROUGH> ;"ACROSS is synonym for ON"
<SYNTAX GO OVER OBJECT = V-WALK-OVER> ;"formerly V-LEAP"
<SYNTAX GO THROUGH OBJECT = V-THROUGH>
<SYNTAX GO AROUND OBJECT (FIND RLANDBIT) = V-WALK-AROUND>
<SYNTAX GO UNDER OBJECT = V-CRAWL-UNDER>
<SYNTAX GO BEHIND OBJECT = V-HIDE-BEHIND>
<SYNTAX GO UP OBJECT (ON-GROUND IN-ROOM) = V-CLIMB-UP>
<SYNTAX GO DOWN OBJECT (ON-GROUND IN-ROOM) = V-CLIMB-DOWN>
<SYNTAX GO TO OBJECT = V-WALK-TO>
<SYNTAX GO AWAY OBJECT (FIND RLANDBIT) = V-LEAVE>
<SYNTAX LET GO OBJECT (FIND RLANDBIT) = V-RELEASE>
<SYNTAX WASH OBJECT = V-CLEAN>
<SYNTAX WASH UP OBJECT (FIND RLANDBIT) = V-CLEAN>
<SYNONYM WASH CLEAN TIDY>
<SYNTAX WAVE OBJECT (HELD CARRIED) = V-WAVE>
<SYNTAX WAVE = V-WAVE-AT>
<SYNTAX WAVE AT OBJECT = V-WAVE-AT>
<SYNTAX WAVE TO OBJECT = V-WAVE-AT>
<SYNTAX WEAR OBJECT (FIND WEARBIT) (HAVE) = V-WEAR PRE-WEAR>
<SYNONYM WEAR DON>
<SYNTAX WHAT = V-WHAT>
<SYNTAX WHAT OBJECT = V-WHAT>
;<SYNTAX WHAT OBJECT OBJECT = V-WHAT-TIME>
<SYNONYM WHAT WHATS WHAT\'>
<SYNTAX WHERE = V-WHERE>
<SYNTAX WHERE OBJECT = V-WHERE>
<SYNONYM WHERE WHERES>
;<SYNTAX SHOOT = V-SHOOT>
<SYNTAX WHIP OBJECT = V-WHIP>
<SYNTAX WHIP OBJECT WITH OBJECT (HAVE) = V-WHIP>
<SYNTAX WHIP OBJECT (HAVE) AT OBJECT = V-SWHIP>
<SYNTAX WHIP OBJECT (HAVE) ON OBJECT = V-SWHIP>
<SYNTAX WHIP OBJECT (HAVE) OVER OBJECT = V-SWHIP>
<SYNONYM WHIP SNAP CRACK>
<SYNTAX WHO = V-WHO>
<SYNTAX WHO OBJECT = V-WHO>
<SYNONYM WHO WHOS>
<SYNTAX WHY = V-WHY>
<SYNTAX YELL = V-YELL>
<SYNTAX YELL AT OBJECT = V-YELL>
<SYNTAX YELL TO OBJECT = V-YELL>
<SYNONYM YELL SCREAM SHOUT HOWL>
<SYNTAX YES = V-YES>
<SYNONYM YES Y OK OKAY SURE YEA>
<SYNTAX YOU = V-YOU-ARE-OBJECT>
<SYNTAX YOU OBJECT = V-YOU-ARE-OBJECT>