BUTTONS ALGORITHM Each seat contains three buttons: 1) Marked "RECLINE" 2) Marked "CALL ATTENDANT" 3) Marked "LIGHT" The buttons, when enabled, work as follows: RECLINE operates on seat +1 col +2 rows and RINGS BELL there LIGHT operates on seat +4 col +3 rows, and TOGGLES RECLINE there BELL operates on seat -1 col +1 row and TOGGLES LIGHT there The algorithm is also revealed when the player presses any of the buttons from any seat when the seat buttons are DISABLED. What happens then is that the button triggers a recorded announcement audible only over the headphones; that announcement includes the location of the seat to which it is wired, NOT to the seat which the player is actually in. Player has to be IN the seat with the Headphones both plugged in and being worn before he can hear the message. He also has to be in the seat, either with or without headphones, before he can press the button. BUTTONS PLAY The player always starts in 3B. If he presses a button at this point, he hears the metallic whispering which only lasts for that turn. To hear it properly he has to wear the headphones and plug them in. He can press each button and get the same message repeatedly. Once he starts wandering around the cabin he could theoretically map it in 14 turns. After fourteen turns the FASTEN SEAT BELT SIGN comes on and he has four turns to get back before being forced back by the stewardess. At this point he should have mapped the cabin. His return to 3B starts the meal service routine. Only when all meals have been served do we activate the buttons. The FASTEN SEAT BELTS light goes out and he is free to wander around the cabin or eat his meal or return to ANOTHER seat. POSSIBLE PLAYS 1) LOSER. He eats his meal like a good boy. After a number of turns a neighbour will complain about his halitosis, the stew will bring him an electric toothbrush and tell him to clean his teeth. 1a) DECLINES. He dies of halitosis and so does everyone else. They continue to nag at him after death (2 turns) and reboot. 1b) ACCEPTS. He goes to the bathroom to clean his teeth. 1bi) SUCCEEDS. He plugs in the toothbrush which activates the john, sending it into a frenzy and sucking him below the surface. ***BOG NOTE*** at all other times the door is shut and groaning can be heard from behind the door. 1bii) FAILS to plug the toothbrush in and dies of halitosis except nobody else dies since you are sealed off. However when the aeroplane lands the entire ground crew are killed and your name is reviled posthumously. 2) LOSER Player does NOT eat his meal but does not solve the buttons puzzle. He will be shepherded back to his seat at frequent intervals by the attendant and told that if he does not eat his meal they will be unable to take the tray away, and if they are unable to take the tray away the table will not be able to be safely stowed in accordance with FAA regulations and therefore the plane will be unable to land and will therefore run out of fuel and crash with the inevitable death of everyone on board. If he says "Fuck that, buster", it all comes true. ALTERNATIVE if he doesn't eat his meal it will eventually eat its way through the plate, through the table, slither onto the floor, crawl around the cabin reeking and humming, eat through the floor and cause explosion decompression. Dead. 3) WIN The player does NOT eat his food but instead solves the algorithm puzzle and eventually (within the meal-escape time) manages to find the Light switch in 6E which will splat the seat in front of 3B thus smashing his tray into the back of the seat and returning 2B to an upright position in preparation for landing at this time. As a reward for winning this winsome little puzzlette, THE MISSING CORNER OF THE FLIGHT SAFETY CARD falls out of seat 2B. You smother your disgust at the flecks of dried llama-spit and examine it. It shows a crudely-drawn picture (by Zalagasa's leading primitivist) of a misshapen stewardess apparently standing underneath a rather wrinkled and colossal mushroom on which is written the words "Stinglai k'aabi". We now control the stewardess to two more appearances. FIRST, she now appears and tells player that there is a call for him on the telephone. To the admiring glances of the hateful and ugly passengers he walks to the telephone and finds that it is the waitress from the cafe wanting to know if he left her a gratuity. She is leaving an address to which he can mail it (which is in fact his own address) when she is cut off. He overhears the captian talking to ATC saying that the aeroplane has lost control (Apparently some noxious substance has eaten its way through the hydraulic lines on the port side) and will be crashing in five minutes. ATC informs him that he has not filed a flight plan for a crash etc. Rings off. Stewardess reappears and player asks for a stinglai k'aabi and is given one. He then has to open the hatch. Announcement from stewardess. Player has Jump, Jump, any char., and out. Door slams shut, parachute catches. Knock on door, stew opens it, "Oh - you fell for the old 'we're going to crash' routine, did you? Have a nice day!" TO POT. LOSE CASES AFTER WIN BUTTON. 1) Doesn't spot parachute puzzle. 2) Doesn't answer phone. 3) Won't jump. 4) Doesn't even open hatch. PLANE CRASH ends each.