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https://github.com/historicalsource/checkpoint
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802 lines
23 KiB
Plaintext
802 lines
23 KiB
Plaintext
[Automatic transcript: User is SWG]
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Copyright (c) 1985 Infocom, Inc. All rights reserved.
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Welcome to CHECKPOINT (TM) - interactive fiction from Infocom!
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[Note to testers: this story has the command GO TO, and the concept of not
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being able to see things behind your back. The unit of currency in this story
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is the Frotzian slimpuk, whose symbol is "*".
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Messages in square brackets [] will not be in the final release.
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Remember: you can shorten your words only to NINE (9) letters.
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But you can use C for COMPARTMENT, V for VESTIBULE, and F for FORWARD.]
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Do you want the viewpoint of the traveler or the spy? >S
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Do you want the short variation or the long one? >S
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Then let the story begin!
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Why did you want to be a spy anyway? You could have had a nice restful job,
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like an air-traffic controller. You could have tended flowers behind a white
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picket fence around your country cottage. At least they could let you grab a
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few winks between one job and the next. But no -- you finish debriefing in some
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dirty little city in Frotzerland, and before you can even find a phone book,
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let alone a hotel, they volunteer you for another assignment.
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"You've got to intercept a document!" they told you. "Then deliver it to our
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agent in Gola so the leak can be traced. We don't know where it is for sure,
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but we think it's in a briefcase that's leaving town on the next train. You're
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the only agent that's close enough and experienced enough to be sent after it.
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And at the end of the trip, there will be a plane ticket to home waiting for
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you."
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So that's why you're climbing all over this stupid train. Finding the briefcase
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was easy enough, but the dude carrying it was something else. Even your
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well-placed bullet didn't make him drop. Now, if only he'll take the bait and
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follow you up here, you can .... Wait! Here he comes from the forward end! But
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he's not carrying the case!
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CHECKPOINT
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Infocom interactive fiction - a story of intrigue
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Copyright (c) 1985 by Infocom, Inc. All rights reserved.
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CHECKPOINT is a trademark of Infocom, Inc.
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Release 15 / Serial number 850404 / Spy's viewpoint, short variation
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(roof)
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You are on the roof of the train. The wind blows your hair, and the rocking,
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lurching train threatens to buck you right off. It occurs to you that this
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might not be the safest place to be right now.
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The other spy is here, preparing to knock you off.
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Okay, what do you want to do now?
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>#DBG
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Find them bugs, boss!
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Okay, what do you want to do now?
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>KILL SPY
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(with the gun)
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[Perform: 93/other spy/gun]
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The train lurches a bit.
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[yourself=][Actor: Not handled]
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[Room (M-BEG): Not handled]
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[PRSI: Not handled]
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[PRSO: You go for him, but he dodges. He hesitates, then lunges at you!
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Handled]
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[Room (M-END): Not handled]
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[The conductor punches a regal woman's ticket.]
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[GOAL: old couple at second booth (car #3) to first compartment (car #2).]
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What next?
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>G
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[Perform: 11]
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[yourself=][Actor: Not handled]
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[Room (M-BEG): Not handled]
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[Action:]
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[Perform: 93/other spy/gun]
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[yourself=][Actor: Not handled]
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[Room (M-BEG): Not handled]
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[PRSI: Not handled]
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[PRSO: He dodges away. A sudden lurch knocks you off balance, and your last
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sight is the ground speeding up to meet you.
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Handled]
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[Room (M-END): Not handled]
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[Room (M-END): Not handled]
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[Enroute: [Enroute: Not handled]
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Not handled]
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[conductor is in (car #1) the other forward end.
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]
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[Enroute: [Enroute: Not handled]
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Not handled]
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[old couple is in (car #3) the forward middle (diner).
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]
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What next?
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>G
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[Perform: 11]
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[yourself=][Actor: Not handled]
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[Room (M-BEG): Not handled]
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[Action:]
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[Perform: 93/other spy/gun]
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[yourself=][Actor: Not handled]
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[Room (M-BEG): Not handled]
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[PRSI: Not handled]
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[PRSO: You go for him, but he dodges. He hesitates, then lunges at you!
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Handled]
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[Room (M-END): Not handled]
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[Room (M-END): Not handled]
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[Enroute: [Enroute: [The conductor stops to punch tickets.
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Handled]
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Handled]
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[conductor is in (car #1) the other forward middle.
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]
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[Enroute: [Enroute: Not handled]
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Not handled]
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[old couple is in (car #3) the forward end (diner).
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]
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[GOAL: regal woman at other front vestibule (car #1) to first booth (car #3).]
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What next?
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>G
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[Perform: 11]
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[yourself=][Actor: Not handled]
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[Room (M-BEG): Not handled]
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[Action:]
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[Perform: 93/other spy/gun]
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[yourself=][Actor: Not handled]
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[Room (M-BEG): Not handled]
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[PRSI: Not handled]
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[PRSO: You go for him, but he dodges. He hesitates, preparing his next move.
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Handled]
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[Room (M-END): Not handled]
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[Room (M-END): Not handled]
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[The conductor punches a thin man's ticket.]
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[Enroute: [Enroute: Not handled]
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Not handled]
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[old couple is in (car #3) the forward vestibule (diner).
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]
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[Enroute: [Enroute: Not handled]
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Not handled]
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[regal woman is in (car #1) the other forward end.
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]
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The other spy slips but then regains his footing.
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What next?
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>G
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[Perform: 11]
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[yourself=][Actor: Not handled]
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[Room (M-BEG): Not handled]
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[Action:]
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[Perform: 93/other spy/gun]
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[yourself=][Actor: Not handled]
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[Room (M-BEG): Not handled]
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[PRSI: Not handled]
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[PRSO: He dodges away. A sudden lurch knocks you off balance, and your last
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sight is the ground speeding up to meet you.
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Handled]
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[Room (M-END): Not handled]
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[Room (M-END): Not handled]
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[The conductor punches a boy's ticket.]
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[Reached: Not handled]
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[old couple is in (car #2) the diner forward limbo.
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]
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[Enroute: [Enroute: Not handled]
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Not handled]
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[regal woman is in (car #1) the other forward middle.
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]
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The other spy leaps at you and tries to kick your feet out from under you. You
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respond with your best moves. But after wrestling together for what seems like
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ages, you both reach the edge of the roof and plunge over it!
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What next?
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>G
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[Perform: 11]
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[yourself=][Actor: Not handled]
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[Room (M-BEG): Not handled]
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[Action:]
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[Perform: 93/other spy/gun]
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[yourself=][Actor: Not handled]
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[Room (M-BEG): Not handled]
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[PRSI: Not handled]
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[PRSO: You go for him, but he dodges. He hesitates, preparing his next move.
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Handled]
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[Room (M-END): Not handled]
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[Room (M-END): Not handled]
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[Enroute: [Enroute: [The conductor stops to punch tickets.
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Handled]
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Handled]
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[conductor is in (car #1) the other middle.
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]
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[Enroute: Not handled]
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[old couple is in (car #2) the other rear end.
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]
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[Enroute: [Enroute: Not handled]
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Not handled]
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[regal woman is in (car #1) the other middle.
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]
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The other spy crouches low and prepares to lunge.
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What next?
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>G
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[Perform: 11]
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[yourself=][Actor: Not handled]
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[Room (M-BEG): Not handled]
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[Action:]
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[Perform: 93/other spy/gun]
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[yourself=][Actor: Not handled]
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[Room (M-BEG): Not handled]
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[PRSI: Not handled]
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[PRSO: You lunge at him and almost miss, but he loses footing and falls off the
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edge of the roof! The train quickly leaves his body behind.
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Handled]
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[Room (M-END): Not handled]
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[Room (M-END): Not handled]
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[The conductor punches a young couple's ticket.]
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[Enroute: Not handled]
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[old couple is in (car #2) the other rear middle.
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]
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[Enroute: [Enroute: Not handled]
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Not handled]
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[regal woman is in (car #1) the other rear middle.
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]
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What next?
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>#GOAL
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[Perform: 7]
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[yourself=][Actor: Not handled]
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[Room (M-BEG): Not handled]
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[Action:]
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conductor: other rear limbo/I:0/Q:rear vestibule(car #5) (DISABLED)
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[I-WALK-TRAIN: [I-CONDUCTOR:
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old couple: other forward end/F:other first compartment/I:0 [I-EXTRA: [I-EXTRA:
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regal woman: other rear limbo/I:0/Q:first booth(car #3) [I-WALK-TRAIN:
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[STOP-WALKING-F:
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(You won't see "What next?" any more.)
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>
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I beg your pardon?
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>L
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[Perform: 105]
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[yourself=][Actor: Not handled]
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[Room (M-BEG): Not handled]
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[Action:]
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(roof)
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You are on the roof of the train. The wind blows your hair, and the rocking,
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lurching train threatens to buck you right off. It occurs to you that this
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might not be the safest place to be right now.
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[Room (M-END): Not handled]
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[Enroute: [Enroute: [The conductor stops to punch tickets.
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Handled]
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Handled]
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[conductor is in (car #1) the other rear middle.
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]
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[Enroute: Not handled]
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[old couple is in (car #2) the other middle.
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]
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[Enroute: [Enroute: Not handled]
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Not handled]
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[regal woman is in (car #1) the other rear end.
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]
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>D
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[Perform: 185/58]
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[yourself=][Actor: Not handled]
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[Room (M-BEG): Not handled]
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[Action:]
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(rear vestibule)
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This is a small vestibule at the rear end of the car. There's a short flight of
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metal steps on the left side of the train leading down off the train, and a
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narrow metal ladder leading up to the roof. A small door leads to a restroom,
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and a big window is open to the outside. A red handle is hanging by a short
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length of cord from the ceiling, swinging in time to the train's rocking
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motion. The train is hurtling along a barren stubble-plain.
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The clatter of the wheels on the track is almost deafening.
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A cigarette machine stands in one corner, waiting to be either used or
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discarded -- it's hard to say which.
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[Room (M-END): Not handled]
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[The conductor punches a young woman's ticket.]
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[Enroute: Not handled]
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[old couple is in (car #2) the other forward middle.
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]
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[Enroute: [Enroute: Not handled]
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Not handled]
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[regal woman is in (car #1) the other rear vestibule.
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]
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>F
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[Perform: 185/63]
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[yourself=][Actor: Not handled]
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[Room (M-BEG): Not handled]
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[Action:]
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(You open the swinging door and close it again.)
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The relative quiet here is welcome. The smell of food is unmistakable.
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(rear end)
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[You're facing to the front.]
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This is the rear end of the corridor. The floor and walls are covered with
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cream-colored linoleum, worn away in spots to reveal the original hardwood
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finish. A long series of windows, still framed by wood, runs along the corridor
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on the right-hand side of the train. On the left side of the train lies the
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galley.
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A cook is in the galley.
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[Room (M-END): Not handled]
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[Enroute: [Enroute: [The conductor stops to punch tickets.
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Handled]
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Handled]
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[conductor is in (car #1) the other rear end.
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]
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[Enroute: Not handled]
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[old couple is in (car #2) the other forward end.
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]
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[Reached: Not handled]
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[regal woman is in (car #2) the other rear limbo.
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]
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>IN
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[Perform: 185/57]
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The train lurches a bit.
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[yourself=][Actor: Not handled]
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[Room (M-BEG): Not handled]
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[Action:]
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(galley)
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[You're facing to the left side of the train.]
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The galley is crowded with supplies and equipment. The locked cabinets are
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probably filled with food, kettles, and kitchen tools. There's a crowded
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counter for preparing food. If you want to find something, you'll have to
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search for it.
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[ndescbit] There's a knife on the floor.
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[ndescbit] There's a counter on the floor.
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[ndescbit] There's a plate of thin gruel on the floor.
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The cook is here, cooking.
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[Room (M-END): He makes a pushing motion with one hand and points forward with
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the other. He seems angry that you're invading his space.
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Not handled]
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[The conductor punches a young man's ticket.]
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[Reached: [CALL-FOR-EXTRA@third booth: boy
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Not handled]
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[old couple is in (car #2) the other first compartment.
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]
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[Enroute: [Enroute: Not handled]
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Not handled]
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[regal woman is in (car #2) the other forward end.
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]
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[GOAL: boy at third booth (car #3) to first compartment (car #4).]
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>GIVE COOK *50
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(You don't seem to be holding the number!)
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>
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I beg your pardon?
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>
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I beg your pardon?
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>
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I beg your pardon?
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>RESTART
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[Perform: 128]
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[yourself=][Actor: Not handled]
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[Room (M-BEG): Not handled]
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[Action:]
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Do you want to start over from the beginning? >Y
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Copyright (c) 1985 Infocom, Inc. All rights reserved.
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|
|
|
Welcome to CHECKPOINT (TM) - interactive fiction from Infocom!
|
|
|
|
[Note to testers: this story has the command GO TO, and the concept of not
|
|
being able to see things behind your back. The unit of currency in this story
|
|
is the Frotzian slimpuk, whose symbol is "*".
|
|
|
|
Messages in square brackets [] will not be in the final release.
|
|
Remember: you can shorten your words only to NINE (9) letters.
|
|
But you can use C for COMPARTMENT, V for VESTIBULE, and F for FORWARD.]
|
|
|
|
Do you want the viewpoint of the traveler or the spy? >S
|
|
|
|
Do you want the short variation or the long one? >S
|
|
|
|
Then let the story begin!
|
|
Why did you want to be a spy anyway? You could have had a nice restful job,
|
|
like an air-traffic controller. You could have tended flowers behind a white
|
|
picket fence around your country cottage. At least they could let you grab a
|
|
few winks between one job and the next. But no -- you finish debriefing in some
|
|
dirty little city in Frotzerland, and before you can even find a phone book,
|
|
let alone a hotel, they volunteer you for another assignment.
|
|
|
|
"You've got to intercept a document!" they told you. "Then deliver it to our
|
|
agent in Gola so the leak can be traced. We don't know where it is for sure,
|
|
but we think it's in a briefcase that's leaving town on the next train. You're
|
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the only agent that's close enough and experienced enough to be sent after it.
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|
And at the end of the trip, there will be a plane ticket to home waiting for
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you."
|
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|
|
So that's why you're climbing all over this stupid train. Finding the briefcase
|
|
was easy enough, but the dude carrying it was something else. Even your
|
|
well-placed bullet didn't make him drop. Now, if only he'll take the bait and
|
|
follow you up here, you can .... Wait! Here he comes from the forward end! But
|
|
he's not carrying the case!
|
|
|
|
CHECKPOINT
|
|
Infocom interactive fiction - a story of intrigue
|
|
Copyright (c) 1985 by Infocom, Inc. All rights reserved.
|
|
CHECKPOINT is a trademark of Infocom, Inc.
|
|
Release 15 / Serial number 850404 / Spy's viewpoint, short variation
|
|
|
|
(roof)
|
|
You are on the roof of the train. The wind blows your hair, and the rocking,
|
|
lurching train threatens to buck you right off. It occurs to you that this
|
|
might not be the safest place to be right now.
|
|
The other spy is here, preparing to knock you off.
|
|
|
|
|
|
Okay, what do you want to do now?
|
|
>#DBG
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Find them bugs, boss!
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Okay, what do you want to do now?
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>GET OFF OF ROOF
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[Perform: 166/that thing]
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The train lurches a bit.
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[Not Here: (You can't see any roof here!)
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Fatal]
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Okay, what do you want to do now?
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>
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I beg your pardon?
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Okay, what do you want to do now?
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>
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I beg your pardon?
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Okay, what do you want to do now?
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>
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I beg your pardon?
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Okay, what do you want to do now?
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>L
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[Perform: 105]
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[yourself=][Actor: Not handled]
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[Room (M-BEG): Not handled]
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[Action:]
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(roof)
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You are on the roof of the train. The wind blows your hair, and the rocking,
|
|
lurching train threatens to buck you right off. It occurs to you that this
|
|
might not be the safest place to be right now.
|
|
The other spy is here, still preparing to knock you off.
|
|
|
|
[Room (M-END): Not handled]
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|
[GOAL: young couple at first booth (car #3) to second compartment (car #4).]
|
|
He leaps at you and tries to kick your feet out from under you. You respond
|
|
with your best moves. But after wrestling together for what seems like ages,
|
|
you both reach the edge of the roof and plunge over it!
|
|
|
|
What next?
|
|
>D
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|
|
|
[Perform: 185/58]
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|
[yourself=][Actor: Not handled]
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|
[Room (M-BEG): Not handled]
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|
[Action:]
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|
The other spy blocks your way.
|
|
[Enroute: [Enroute: Not handled]
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|
Not handled]
|
|
[conductor is in (car #1) the other forward end.
|
|
]
|
|
[Enroute: [Enroute: Not handled]
|
|
Not handled]
|
|
[young couple is in (car #3) the forward end (diner).
|
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]
|
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He slips but then regains his footing.
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What next?
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>SHOOT IM
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(You don't need to use the word "im" to finish this story.)
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What next?
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>SHOOT HIM
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(with the gun)
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[Perform: 150/him(gl)/gun]
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[other spy:LO]
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(I assume you mean: the other spy.)
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[him=other spy]
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[yourself=][Actor: Not handled]
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[Room (M-BEG): Not handled]
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[Preaction: Not handled]
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[PRSI: Not handled]
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[PRSO: Your shot goes wild. He hesitates, then lunges at you!
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Handled]
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[Room (M-END): Not handled]
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[Enroute: [Enroute: [The conductor stops to punch tickets.
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Handled]
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Handled]
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[conductor is in (car #1) the other forward middle.
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]
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[Enroute: [Enroute: Not handled]
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Not handled]
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[young couple is in (car #3) the forward middle (diner).
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]
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What next?
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>G
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[Perform: 11]
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[yourself=][Actor: Not handled]
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[Room (M-BEG): Not handled]
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[Action:]
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[Perform: 150/him(gl)/gun]
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[conductor:NA]
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(I assume you mean: the conductor.)
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[him=conductor]
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[yourself=][Actor: Not handled]
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[Room (M-BEG): Not handled]
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[Preaction: Not handled]
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[PRSI: Not handled]
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[PRSO: (He isn't here!)
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Handled]
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[Room (M-END): Not handled]
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[Room (M-END): Not handled]
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What next?
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>SHOOT SPY
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(with the gun)
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[Perform: 150/other spy/gun]
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[yourself=][Actor: Not handled]
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[Room (M-BEG): Not handled]
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[Preaction: Not handled]
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[PRSI: Not handled]
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[PRSO: Your shot goes wild. He hesitates, then lunges at you!
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Handled]
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[Room (M-END): Not handled]
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[The conductor punches an old woman's ticket.]
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[Enroute: [Enroute: Not handled]
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Not handled]
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[young couple is in (car #3) the middle (diner).
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]
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What next?
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>G
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[Perform: 11]
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[yourself=][Actor: Not handled]
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[Room (M-BEG): Not handled]
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[Action:]
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[Perform: 150/other spy/gun]
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[yourself=][Actor: Not handled]
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[Room (M-BEG): Not handled]
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[Preaction: Not handled]
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[PRSI: Not handled]
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[PRSO: Your shot almost misses, but it wings him and he falls off the edge of
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the roof! The train quickly leaves his body behind.
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Handled]
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[Room (M-END): Not handled]
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[Room (M-END): Not handled]
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[Enroute: [Enroute: Not handled]
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Not handled]
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[conductor is in (car #1) the other middle.
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]
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[Enroute: [Enroute: Not handled]
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Not handled]
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[young couple is in (car #3) the rear middle (diner).
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]
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What next?
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>VERSION
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[Perform: 181]
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[yourself=][Actor: Not handled]
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[Room (M-BEG): Not handled]
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[Action:]
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CHECKPOINT
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Infocom interactive fiction - a story of intrigue
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Copyright (c) 1985 by Infocom, Inc. All rights reserved.
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CHECKPOINT is a trademark of Infocom, Inc.
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Release 15 / Serial number 850404 / Spy's viewpoint, short variation
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(You won't see "What next?" any more.)
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>SAVE
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[Perform: 135]
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[yourself=][Actor: Not handled]
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[Room (M-BEG): Not handled]
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[Action:]
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(In this variation, 1 minute will pass in the story before you can type another
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command. Are you sure you want to SAVE now? >Y
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Okay.)
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To file: ROOF.SPY.15Okay.
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[Room (M-END): Not handled]
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[Enroute: [Enroute: Not handled]
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Not handled]
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[conductor is in (car #1) the other rear middle.
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]
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[Enroute: [Enroute: Not handled]
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Not handled]
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[young couple is in (car #3) the rear end (diner).
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]
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>D
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[Perform: 185/58]
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[yourself=][Actor: Not handled]
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[Room (M-BEG): Not handled]
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[Action:]
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(rear vestibule)
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This is a small vestibule at the rear end of the car. There's a short flight of
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metal steps on the left side of the train leading down off the train, and a
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narrow metal ladder leading up to the roof. A small door leads to a restroom,
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and a big window is open to the outside. A red handle is hanging by a short
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length of cord from the ceiling, swinging in time to the train's rocking
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|
motion. The train is rocketing along a barren stubble-plain.
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The clatter of the wheels on the track is almost deafening.
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A thin man is off to the rear.
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A cigarette machine stands in one corner, waiting to be either used or
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discarded -- it's hard to say which.
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|
[Room (M-END): Not handled]
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|
[Enroute: [Enroute: [The conductor stops to punch tickets.
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|
Handled]
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|
Handled]
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|
[conductor is in (car #1) the other rear end.
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]
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|
A young couple open the swinging door for a moment and walk past you from the
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front.
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[Enroute: [Enroute: Handled]
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Handled]
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|
[young couple is in (car #3) the rear vestibule (diner).
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]
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>#WHERE
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|
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[Perform: 10]
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|
[yourself=][Actor: Not handled]
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[Room (M-BEG): Not handled]
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|
[Action:]
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yourself is in (car #3) the rear vestibule (diner).
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|
conductor is in (car #1) the other rear end.
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|
waiter is in (car #3) the pantry (diner).
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|
cook is in (car #3) the galley (diner).
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|
young couple is in (car #3) the rear vestibule (diner).
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stranger is nowhere.
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thin man is in (car #4) the other front vestibule.
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fat man is in (car #2) the forward end.
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attractive man is in (car #4) the other rear vestibule.
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|
attractive woman is in (car #2) the other fifth compartment.
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|
regal woman is in (car #1) the other fifth compartment.
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|
thin woman is in (car #2) the forward middle.
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|
guard is in (car #2) the platform (1).
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large man is nowhere.
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|
small man is in (car #2) the third suite (fancy).
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|
old couple is in (car #5) the other fifth compartment.
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|
middle-aged couple is in (car #5) the other third compartment.
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|
young couple is in (car #3) the rear vestibule (diner).
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|
girl is in (car #2) the second compartment.
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boy is in (car #4) the other forward end.
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|
old woman is in (car #1) the other second compartment.
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|
old man is in (car #2) the rear restroom.
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|
young woman is in (car #2) the forward vestibule.
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|
young man is in (car #5) the other rear restroom.
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>R
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|
|
|
[Perform: 185/61]
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|
[yourself=][Actor: Not handled]
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|
[Room (M-BEG): Not handled]
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|
[Action:]
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|
[Debugging info: you are entering car #4.]
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|
(forward vestibule)
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|
[You're facing to the rear.]
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|
This is a small vestibule at the forward end of the car. It's just like the
|
|
rear vestibule, but with no steps or ladder.
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|
The thin man is here, looking at you with suspicion.
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|
There's a young woman here, reading a newspaper.
|
|
[Room (M-END): Not handled]
|
|
[The conductor punches a regal woman's ticket.]
|
|
The young couple walk along with you.
|
|
[Reached: Not handled]
|
|
[young couple is in (car #4) the diner rear limbo.
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|
]
|
|
|
|
>SHOOT THIN MAN
|
|
|
|
(with the gun)
|
|
[Perform: 150/thin man/gun]
|
|
[yourself=][Actor: Not handled]
|
|
[Room (M-BEG): Not handled]
|
|
[Preaction: Not handled]
|
|
[PRSI: Not handled]
|
|
[PRSO: He slumps on the floor.
|
|
The young couple stare at him for a moment, not believing their eyes. Then they
|
|
leave in a hurry.
|
|
Handled]
|
|
[Room (M-END): Not handled]
|
|
[GOAL: attractive man at rear vestibule (car #4) to second booth (car #3).]
|
|
|
|
>L
|
|
|
|
[Perform: 105]
|
|
[yourself=][Actor: Not handled]
|
|
[Room (M-BEG): Not handled]
|
|
[Action:]
|
|
(forward vestibule)
|
|
(You're facing to the rear, but you look in all directions for a moment.)
|
|
This is a small vestibule at the forward end of the car. It's just like the
|
|
rear vestibule, but with no steps or ladder. A small door leads to a restroom,
|
|
and a big window is open to the outside. A red handle is hanging by a short
|
|
length of cord from the ceiling, swinging in time to the train's rocking
|
|
motion. The train is speeding along a barren stubble-plain.
|
|
The clatter of the wheels on the track is almost deafening.
|
|
The thin man is here, dead.
|
|
The young woman is here, still reading a newspaper.
|
|
|
|
[Room (M-END): Not handled]
|
|
[Enroute: [Enroute: Not handled]
|
|
Not handled]
|
|
[attractive man is in (car #4) the rear end.
|
|
]
|
|
|
|
>TAKE THIN MAN
|
|
|
|
[Perform: 32/thin man]
|
|
[yourself=][Actor: Not handled]
|
|
[Room (M-BEG): Not handled]
|
|
[Preaction: You try to pick up the body, but the gun keeps getting in the way.
|
|
Handled]
|
|
[Room (M-END): Not handled]
|
|
[Enroute: [Enroute: Not handled]
|
|
Not handled]
|
|
[attractive man is in (car #4) the rear middle.
|
|
]
|
|
|
|
>PUT GUN IN POCKET
|
|
|
|
[Perform: 58/gun/your pocket]
|
|
[yourself=][Actor: Not handled]
|
|
[Room (M-BEG): Not handled]
|
|
[Preaction: Not handled]
|
|
[PRSI: Not handled]
|
|
[PRSO: Not handled]
|
|
[Action:]
|
|
Okay.
|
|
[Room (M-END): Not handled]
|
|
[Enroute: [Enroute: Not handled]
|
|
Not handled]
|
|
[attractive man is in (car #4) the middle.
|
|
]
|
|
|
|
>TAKE THIN MAN
|
|
|
|
[Perform: 32/thin man]
|
|
[yourself=][Actor: Not handled]
|
|
[Room (M-BEG): Not handled]
|
|
[Preaction: You try to pick up the body, but your pocket keeps getting in the
|
|
way.
|
|
Handled]
|
|
[Room (M-END): Not handled]
|
|
|
|
The conductor approaches, accompanied by two grim-faced soldiers armed with
|
|
machine guns. They take things like homicide very seriously here. He isn't
|
|
smiling as he says, "E qwamrkniglip glob floo gorm frobbobnosh."
|
|
|
|
After your arrest and a little gentle persuasion with beatings, cigarette burns
|
|
and starvation, you confess to the crime of espionage. Within days your
|
|
confession is front-page news around the world. And the Cold War gets a little
|
|
bit hotter...
|
|
[Enroute: [Enroute: Not handled]
|
|
Not handled]
|
|
[attractive man is in (car #4) the forward middle.
|
|
]
|
|
|
|
> |