checkpoint/spies.cmp
historicalsource 8ae301e53b Final Revision
2019-04-13 22:12:44 -04:00

1139 lines
30 KiB
Plaintext

;COMPARISON OF PS:<SWG>SPIES.ZAP.1 AND PS:<SWG>SPIES.ZAP.3
;OPTIONS ARE /1
**** FILE PS:<SWG>SPIES.ZAP.1, 1-22 (511)
EQUAL? GARG,G-ENROUTE \?ELS11
ZERO? V \?ELS16
**** FILE PS:<SWG>SPIES.ZAP.3, 1-22 (511)
EQUAL? GARG,G-ENROUTE \?ELS8
ZERO? V \?ELS12
***************
**** FILE PS:<SWG>SPIES.ZAP.1, 1-28 (617)
?ELS16: CALL META-LOC,BRIEFCASE
**** FILE PS:<SWG>SPIES.ZAP.3, 1-28 (616)
?ELS12: CALL META-LOC,BRIEFCASE
***************
**** FILE PS:<SWG>SPIES.ZAP.1, 1-44 (1058)
?ELS11: EQUAL? GARG,G-REACHED \?ELS34
**** FILE PS:<SWG>SPIES.ZAP.3, 1-44 (1057)
?ELS8: EQUAL? GARG,G-REACHED \?ELS23
***************
**** FILE PS:<SWG>SPIES.ZAP.1, 1-48 (1188)
ZERO? V /?CND35
**** FILE PS:<SWG>SPIES.ZAP.3, 1-48 (1186)
ZERO? V /?CND24
***************
**** FILE PS:<SWG>SPIES.ZAP.1, 1-51 (1275)
?CND35: IN? BLOOD-SPOT,L \?ELS43
ZERO? V /?CND44
**** FILE PS:<SWG>SPIES.ZAP.3, 1-51 (1273)
?CND24: IN? BLOOD-SPOT,L \?ELS29
ZERO? V /?CND30
***************
**** FILE PS:<SWG>SPIES.ZAP.1, 1-60 (1534)
?CND44: CALL HIDDEN?,BRIEFCASE
ZERO? STACK \?THN53
**** FILE PS:<SWG>SPIES.ZAP.3, 1-60 (1532)
?CND30: CALL HIDDEN?,BRIEFCASE
ZERO? STACK \?THN35
***************
**** FILE PS:<SWG>SPIES.ZAP.1, 1-63 (1614)
EQUAL? L,STACK /?CND41
?THN53: FCLEAR BAD-SPY,TOUCHBIT
**** FILE PS:<SWG>SPIES.ZAP.3, 1-63 (1612)
EQUAL? L,STACK /?CND28
?THN35: FCLEAR BAD-SPY,TOUCHBIT
***************
**** FILE PS:<SWG>SPIES.ZAP.1, 1-66 (1698)
ZERO? IDEBUG /?CND55
**** FILE PS:<SWG>SPIES.ZAP.3, 1-66 (1696)
ZERO? IDEBUG /?CND37
***************
**** FILE PS:<SWG>SPIES.ZAP.1, 1-71 (1764)
?CND55: RETURN V
?ELS43: ZERO? V /?CND41
**** FILE PS:<SWG>SPIES.ZAP.3, 1-71 (1762)
?CND37: RETURN V
?ELS29: ZERO? V /?CND28
***************
**** FILE PS:<SWG>SPIES.ZAP.1, 1-75 (1843)
?CND41: IN? BRIEFCASE,PLAYER /?THN72
**** FILE PS:<SWG>SPIES.ZAP.3, 1-75 (1841)
?CND28: IN? BRIEFCASE,PLAYER /?THN46
***************
**** FILE PS:<SWG>SPIES.ZAP.1, 1-77 (1906)
ZERO? STACK \?THN72
**** FILE PS:<SWG>SPIES.ZAP.3, 1-77 (1904)
ZERO? STACK \?THN46
***************
**** FILE PS:<SWG>SPIES.ZAP.1, 1-79 (1954)
EQUAL? L,STACK /?ELS71
?THN72: CALL QUEUE,I-BAD-SPY,1
**** FILE PS:<SWG>SPIES.ZAP.3, 1-79 (1952)
EQUAL? L,STACK /?ELS47
?THN46: CALL QUEUE,I-BAD-SPY,1
***************
**** FILE PS:<SWG>SPIES.ZAP.1, 1-82 (2027)
JUMP ?CND69
?ELS71: CALL SPY-TAKES-CASE
ZERO? V /?CND69
**** FILE PS:<SWG>SPIES.ZAP.3, 1-82 (2025)
JUMP ?CND45
?ELS47: CALL SPY-TAKES-CASE
ZERO? V /?CND45
***************
**** FILE PS:<SWG>SPIES.ZAP.1, 1-91 (2208)
?CND69: ZERO? IDEBUG /?CND82
**** FILE PS:<SWG>SPIES.ZAP.3, 1-91 (2206)
?CND45: ZERO? IDEBUG /?CND52
***************
**** FILE PS:<SWG>SPIES.ZAP.1, 1-96 (2281)
?CND82: RETURN V
?ELS34: ZERO? GARG \FALSE
**** FILE PS:<SWG>SPIES.ZAP.3, 1-96 (2279)
?CND52: RETURN V
?ELS23: ZERO? GARG \FALSE
***************
**** FILE PS:<SWG>SPIES.ZAP.1, 1-125 (2974)
?CND1: ZERO? GARG \?CND7
**** FILE PS:<SWG>SPIES.ZAP.3, 1-125 (2972)
?CND1: ZERO? GARG \?CND5
***************
**** FILE PS:<SWG>SPIES.ZAP.1, 1-131 (3119)
?CND7: CALL VISIBLE?,BAD-SPY >V
ZERO? V \?CND16
IN? BRIEFCASE,BAD-SPY \?CND16
**** FILE PS:<SWG>SPIES.ZAP.3, 1-131 (3117)
?CND5: CALL VISIBLE?,BAD-SPY >V
ZERO? V \?CND11
IN? BRIEFCASE,BAD-SPY \?CND11
***************
**** FILE PS:<SWG>SPIES.ZAP.1, 1-135 (3229)
?CND16: EQUAL? GARG,G-ENROUTE \?ELS25
**** FILE PS:<SWG>SPIES.ZAP.3, 1-135 (3227)
?CND11: EQUAL? GARG,G-ENROUTE \?ELS17
***************
**** FILE PS:<SWG>SPIES.ZAP.1, 1-140 (3324)
?ELS25: EQUAL? GARG,G-REACHED \FALSE
**** FILE PS:<SWG>SPIES.ZAP.3, 1-140 (3322)
?ELS17: EQUAL? GARG,G-REACHED \FALSE
***************
**** FILE PS:<SWG>SPIES.ZAP.1, 1-144 (3430)
ZERO? BRIEFCASE-WAS-OPEN \?CND34
**** FILE PS:<SWG>SPIES.ZAP.3, 1-144 (3428)
ZERO? BRIEFCASE-WAS-OPEN \?CND23
***************
**** FILE PS:<SWG>SPIES.ZAP.1, 1-148 (3568)
?CND34: ZERO? V /?CND37
**** FILE PS:<SWG>SPIES.ZAP.3, 1-148 (3566)
?CND23: ZERO? V /?CND25
***************
**** FILE PS:<SWG>SPIES.ZAP.1, 1-152 (3673)
?CND37: ZERO? HARD? \?THN46
ZERO? LATCH-TURNED /?ELS45
?THN46: SET 'LATCH-TURNED,TRUE-VALUE
**** FILE PS:<SWG>SPIES.ZAP.3, 1-152 (3671)
?CND25: ZERO? HARD? \?THN30
ZERO? LATCH-TURNED /?ELS31
?THN30: SET 'LATCH-TURNED,TRUE-VALUE
***************
**** FILE PS:<SWG>SPIES.ZAP.1, 1-157 (3839)
ZERO? BAD-SPY-KNOWS-YOU /?ELS50
**** FILE PS:<SWG>SPIES.ZAP.3, 1-157 (3837)
ZERO? BAD-SPY-KNOWS-YOU /?ELS33
***************
**** FILE PS:<SWG>SPIES.ZAP.1, 1-161 (3982)
JUMP ?CND48
?ELS50: ZERO? BRIEFCASE-WAS-OPEN \?CND54
**** FILE PS:<SWG>SPIES.ZAP.3, 1-161 (3980)
JUMP ?CND32
?ELS33: ZERO? BRIEFCASE-WAS-OPEN \?CND34
***************
**** FILE PS:<SWG>SPIES.ZAP.1, 1-166 (4145)
?CND54: PUT GT,GOAL-FUNCTION,I-BAD-SPY-IMITATES
**** FILE PS:<SWG>SPIES.ZAP.3, 1-166 (4143)
?CND34: PUT GT,GOAL-FUNCTION,I-BAD-SPY-IMITATES
***************
**** FILE PS:<SWG>SPIES.ZAP.1, 1-168 (4237)
?CND48: ZERO? V /?CND43
**** FILE PS:<SWG>SPIES.ZAP.3, 1-168 (4235)
?CND32: ZERO? V /?CND29
***************
**** FILE PS:<SWG>SPIES.ZAP.1, 1-171 (4283)
JUMP ?CND43
?ELS45: EQUAL? CAR-HERE,PLATFORM-MAX \?ELS67
EQUAL? HERE,COMPARTMENT-5 \?CND68
**** FILE PS:<SWG>SPIES.ZAP.3, 1-171 (4281)
JUMP ?CND29
?ELS31: EQUAL? CAR-HERE,PLATFORM-MAX \?ELS41
EQUAL? HERE,COMPARTMENT-5 \?CND42
***************
**** FILE PS:<SWG>SPIES.ZAP.1, 1-175 (4395)
?CND68: MOVE BRIEFCASE,SEAT-5
JUMP ?CND65
?ELS67: MOVE BRIEFCASE,OTHER-SEAT-5
?CND65: FCLEAR BAD-SPY,TOUCHBIT
**** FILE PS:<SWG>SPIES.ZAP.3, 1-175 (4393)
?CND42: MOVE BRIEFCASE,SEAT-5
JUMP ?CND40
?ELS41: MOVE BRIEFCASE,OTHER-SEAT-5
?CND40: FCLEAR BAD-SPY,TOUCHBIT
***************
**** FILE PS:<SWG>SPIES.ZAP.1, 1-181 (4563)
?PRG73: GETP BAD-SPY,P?CAR
**** FILE PS:<SWG>SPIES.ZAP.3, 1-181 (4561)
?PRG44: GETP BAD-SPY,P?CAR
***************
**** FILE PS:<SWG>SPIES.ZAP.1, 1-183 (4634)
ZERO? DR /?REP74
**** FILE PS:<SWG>SPIES.ZAP.3, 1-183 (4632)
ZERO? DR /?REP45
***************
**** FILE PS:<SWG>SPIES.ZAP.1, 1-186 (4696)
JUMP ?PRG73
?REP74: SET 'GAS-CAR-RM,COMPARTMENT-5
**** FILE PS:<SWG>SPIES.ZAP.3, 1-186 (4694)
JUMP ?PRG44
?REP45: SET 'GAS-CAR-RM,COMPARTMENT-5
***************
**** FILE PS:<SWG>SPIES.ZAP.1, 1-189 (4777)
ZERO? V /?CND43
**** FILE PS:<SWG>SPIES.ZAP.3, 1-189 (4775)
ZERO? V /?CND29
***************
**** FILE PS:<SWG>SPIES.ZAP.1, 1-192 (4847)
?CND43: ZERO? IDEBUG /?CND86
**** FILE PS:<SWG>SPIES.ZAP.3, 1-192 (4845)
?CND29: ZERO? IDEBUG /?CND52
***************
**** FILE PS:<SWG>SPIES.ZAP.1, 1-196 (4909)
?CND86: RETURN V
**** FILE PS:<SWG>SPIES.ZAP.3, 1-196 (4907)
?CND52: RETURN V
***************
**** FILE PS:<SWG>SPIES.ZAP.1, 1-200 (4966)
EQUAL? EGO,BAD-SPY \?ELS5
EQUAL? SCENERY-OBJ,STATION-FRBZ,STATION-GOLA \?ELS5
**** FILE PS:<SWG>SPIES.ZAP.3, 1-200 (4964)
EQUAL? EGO,BAD-SPY \?ELS4
EQUAL? SCENERY-OBJ,STATION-FRBZ,STATION-GOLA \?ELS4
***************
**** FILE PS:<SWG>SPIES.ZAP.1, 1-207 (5197)
?ELS5: GET GOAL-TABLES,BAD-SPY-C
**** FILE PS:<SWG>SPIES.ZAP.3, 1-207 (5195)
?ELS4: GET GOAL-TABLES,BAD-SPY-C
***************
**** FILE PS:<SWG>SPIES.ZAP.1, 1-228 (5668)
ZERO? V \?CND7
IN? BRIEFCASE,BAD-SPY \?CND7
**** FILE PS:<SWG>SPIES.ZAP.3, 1-228 (5666)
ZERO? V \?CND5
IN? BRIEFCASE,BAD-SPY \?CND5
***************
**** FILE PS:<SWG>SPIES.ZAP.1, 1-231 (5743)
?CND7: EQUAL? GARG,G-ENROUTE \?ELS14
**** FILE PS:<SWG>SPIES.ZAP.3, 1-231 (5741)
?CND5: EQUAL? GARG,G-ENROUTE \?ELS9
***************
**** FILE PS:<SWG>SPIES.ZAP.1, 1-233 (5803)
ZERO? STACK /?CND12
ZERO? V /?CND12
**** FILE PS:<SWG>SPIES.ZAP.3, 1-233 (5800)
ZERO? STACK /?CND8
ZERO? V /?CND8
***************
**** FILE PS:<SWG>SPIES.ZAP.1, 1-238 (5913)
JUMP ?CND12
?ELS14: EQUAL? GARG,G-REACHED \?CND12
**** FILE PS:<SWG>SPIES.ZAP.3, 1-238 (5908)
JUMP ?CND8
?ELS9: EQUAL? GARG,G-REACHED \?CND8
***************
**** FILE PS:<SWG>SPIES.ZAP.1, 1-242 (6010)
EQUAL? L,STACK \?ELS28
**** FILE PS:<SWG>SPIES.ZAP.3, 1-242 (6002)
EQUAL? L,STACK \?ELS18
***************
**** FILE PS:<SWG>SPIES.ZAP.1, 1-245 (6080)
ZERO? V /?CND29
**** FILE PS:<SWG>SPIES.ZAP.3, 1-245 (6072)
ZERO? V /?CND19
***************
**** FILE PS:<SWG>SPIES.ZAP.1, 1-247 (6135)
?CND29: CALL ESTABLISH-GOAL,BAD-SPY,PLATFORM-A
JUMP ?CND12
?ELS28: ZERO? CUSTOMS-SWEEP \?THN35
EQUAL? L,PLATFORM-E \?ELS34
?THN35: GETP L,P?CAR >X
**** FILE PS:<SWG>SPIES.ZAP.3, 1-247 (6127)
?CND19: CALL ESTABLISH-GOAL,BAD-SPY,PLATFORM-A
JUMP ?CND8
?ELS18: ZERO? CUSTOMS-SWEEP \?THN21
EQUAL? L,PLATFORM-E \?ELS22
?THN21: GETP L,P?CAR >X
***************
**** FILE PS:<SWG>SPIES.ZAP.1, 1-255 (6349)
ZERO? V /?CND37
**** FILE PS:<SWG>SPIES.ZAP.3, 1-255 (6340)
ZERO? V /?CND23
***************
**** FILE PS:<SWG>SPIES.ZAP.1, 1-257 (6404)
?CND37: CALL ESTABLISH-GOAL-TRAIN,BAD-SPY,COMPARTMENT-5,PLATFORM-MAX
JUMP ?CND12
?ELS34: EQUAL? L,PLATFORM-A \?CND12
**** FILE PS:<SWG>SPIES.ZAP.3, 1-257 (6395)
?CND23: CALL ESTABLISH-GOAL-TRAIN,BAD-SPY,COMPARTMENT-5,PLATFORM-MAX
JUMP ?CND8
?ELS22: EQUAL? L,PLATFORM-A \?CND8
***************
**** FILE PS:<SWG>SPIES.ZAP.1, 1-261 (6566)
ZERO? V /?CND26
**** FILE PS:<SWG>SPIES.ZAP.3, 1-261 (6555)
ZERO? V /?CND17
***************
**** FILE PS:<SWG>SPIES.ZAP.1, 1-265 (6654)
?CND26:
?CND12: ZERO? IDEBUG /?CND49
**** FILE PS:<SWG>SPIES.ZAP.3, 1-265 (6643)
?CND17:
?CND8: ZERO? IDEBUG /?CND30
***************
**** FILE PS:<SWG>SPIES.ZAP.1, 1-271 (6737)
?CND49: RETURN V
**** FILE PS:<SWG>SPIES.ZAP.3, 1-271 (6725)
?CND30: RETURN V
***************
**** FILE PS:<SWG>SPIES.ZAP.1, 1-284 (6972)
EQUAL? GARG,G-ENROUTE \?ELS9
**** FILE PS:<SWG>SPIES.ZAP.3, 1-284 (6960)
EQUAL? GARG,G-ENROUTE \?ELS6
***************
**** FILE PS:<SWG>SPIES.ZAP.1, 1-286 (7020)
ZERO? BAD-SPY-OPENED-CASE \?ELS12
IN? BRIEFCASE,PLAYER /?ELS12
**** FILE PS:<SWG>SPIES.ZAP.3, 1-286 (7008)
ZERO? BAD-SPY-OPENED-CASE \?ELS8
IN? BRIEFCASE,PLAYER /?ELS8
***************
**** FILE PS:<SWG>SPIES.ZAP.1, 1-289 (7112)
ZERO? STACK \?ELS12
**** FILE PS:<SWG>SPIES.ZAP.3, 1-289 (7098)
ZERO? STACK \?ELS8
***************
**** FILE PS:<SWG>SPIES.ZAP.1, 1-291 (7160)
EQUAL? L,STACK \?ELS12
**** FILE PS:<SWG>SPIES.ZAP.3, 1-291 (7145)
EQUAL? L,STACK \?ELS8
***************
**** FILE PS:<SWG>SPIES.ZAP.1, 1-293 (7207)
ZERO? V /?CND7
**** FILE PS:<SWG>SPIES.ZAP.3, 1-293 (7191)
ZERO? V /?CND5
***************
**** FILE PS:<SWG>SPIES.ZAP.1, 1-300 (7354)
JUMP ?CND7
?ELS12: ZERO? V \?CND7
**** FILE PS:<SWG>SPIES.ZAP.3, 1-300 (7338)
JUMP ?CND5
?ELS8: ZERO? V \?CND5
***************
**** FILE PS:<SWG>SPIES.ZAP.1, 1-303 (7418)
JUMP ?CND7
?ELS9: EQUAL? GARG,G-REACHED \?ELS24
**** FILE PS:<SWG>SPIES.ZAP.3, 1-303 (7401)
JUMP ?CND5
?ELS6: EQUAL? GARG,G-REACHED \?ELS15
***************
**** FILE PS:<SWG>SPIES.ZAP.1, 1-309 (7564)
EQUAL? HERE,STACK \?CND7
**** FILE PS:<SWG>SPIES.ZAP.3, 1-309 (7547)
EQUAL? HERE,STACK \?CND5
***************
**** FILE PS:<SWG>SPIES.ZAP.1, 1-311 (7625)
ZERO? STACK \?THN30
**** FILE PS:<SWG>SPIES.ZAP.3, 1-311 (7608)
ZERO? STACK \?THN18
***************
**** FILE PS:<SWG>SPIES.ZAP.1, 1-313 (7687)
ZERO? STACK /?CND7
?THN30: SET 'VAL,TRUE-VALUE
ZERO? V /?ELS34
**** FILE PS:<SWG>SPIES.ZAP.3, 1-313 (7670)
ZERO? STACK /?CND5
?THN18: SET 'VAL,TRUE-VALUE
ZERO? V /?ELS21
***************
**** FILE PS:<SWG>SPIES.ZAP.1, 1-319 (7866)
ZERO? STACK \?CND38
**** FILE PS:<SWG>SPIES.ZAP.3, 1-319 (7849)
ZERO? STACK \?CND24
***************
**** FILE PS:<SWG>SPIES.ZAP.1, 1-321 (7914)
?CND38: CRLF
JUMP ?CND7
?ELS34: PRINTI "You hear a knock on the door."
**** FILE PS:<SWG>SPIES.ZAP.3, 1-321 (7897)
?CND24: CRLF
JUMP ?CND5
?ELS21: PRINTI "You hear a knock on the door."
***************
**** FILE PS:<SWG>SPIES.ZAP.1, 1-325 (7998)
JUMP ?CND7
?ELS24: ZERO? GARG \?CND7
ZERO? V /?ELS49
**** FILE PS:<SWG>SPIES.ZAP.3, 1-325 (7981)
JUMP ?CND5
?ELS15: ZERO? GARG \?CND5
ZERO? V /?ELS30
***************
**** FILE PS:<SWG>SPIES.ZAP.1, 1-329 (8091)
ZERO? STACK \?ELS49
FSET? GUN,NDESCBIT /?ELS54
**** FILE PS:<SWG>SPIES.ZAP.3, 1-329 (8074)
ZERO? STACK \?ELS30
FSET? GUN,NDESCBIT /?ELS33
***************
**** FILE PS:<SWG>SPIES.ZAP.1, 1-334 (8261)
JUMP ?CND47
?ELS54: CALL FIND-FLAG-HERE,PERSONBIT,PLAYER,BAD-SPY
ZERO? STACK \?CND47
**** FILE PS:<SWG>SPIES.ZAP.3, 1-334 (8244)
JUMP ?CND29
?ELS33: CALL FIND-FLAG-HERE,PERSONBIT,PLAYER,BAD-SPY
ZERO? STACK \?CND29
***************
**** FILE PS:<SWG>SPIES.ZAP.1, 1-342 (8487)
JUMP ?CND47
?ELS49: FSET GUN,NDESCBIT
**** FILE PS:<SWG>SPIES.ZAP.3, 1-342 (8470)
JUMP ?CND29
?ELS30: FSET GUN,NDESCBIT
***************
**** FILE PS:<SWG>SPIES.ZAP.1, 1-346 (8586)
?CND47:
?CND7: ZERO? IDEBUG /?CND63
**** FILE PS:<SWG>SPIES.ZAP.3, 1-346 (8569)
?CND29:
?CND5: ZERO? IDEBUG /?CND39
***************
**** FILE PS:<SWG>SPIES.ZAP.1, 1-352 (8672)
?CND63: RETURN VAL
**** FILE PS:<SWG>SPIES.ZAP.3, 1-352 (8655)
?CND39: RETURN VAL
***************
**** FILE PS:<SWG>SPIES.ZAP.1, 1-369 (9024)
ZERO? ON-TRAIN /?ELS3
ZERO? STA /?CND5
**** FILE PS:<SWG>SPIES.ZAP.3, 1-369 (9007)
ZERO? ON-TRAIN /?ELS2
ZERO? STA /?CND3
***************
**** FILE PS:<SWG>SPIES.ZAP.1, 1-374 (9141)
ZERO? V \?THN12
**** FILE PS:<SWG>SPIES.ZAP.3, 1-374 (9124)
ZERO? V \?THN6
***************
**** FILE PS:<SWG>SPIES.ZAP.1, 1-376 (9183)
ZERO? STACK \?THN12
**** FILE PS:<SWG>SPIES.ZAP.3, 1-376 (9165)
ZERO? STACK \?THN6
***************
**** FILE PS:<SWG>SPIES.ZAP.1, 1-379 (9256)
ZERO? STACK /?CND5
?THN12: SET 'VAL,TRUE-VALUE
**** FILE PS:<SWG>SPIES.ZAP.3, 1-379 (9237)
ZERO? STACK /?CND3
?THN6: SET 'VAL,TRUE-VALUE
***************
**** FILE PS:<SWG>SPIES.ZAP.1, 1-382 (9343)
?CND5: CALL ESTABLISH-GOAL-TRAIN,BAD-SPY,HERE,CAR-HERE
**** FILE PS:<SWG>SPIES.ZAP.3, 1-382 (9323)
?CND3: CALL ESTABLISH-GOAL-TRAIN,BAD-SPY,HERE,CAR-HERE
***************
**** FILE PS:<SWG>SPIES.ZAP.1, 1-384 (9412)
?ELS3: ZERO? STA \?CND16
**** FILE PS:<SWG>SPIES.ZAP.3, 1-384 (9392)
?ELS2: ZERO? STA \?CND8
***************
**** FILE PS:<SWG>SPIES.ZAP.1, 1-388 (9505)
ZERO? V \?THN22
**** FILE PS:<SWG>SPIES.ZAP.3, 1-388 (9484)
ZERO? V \?THN11
***************
**** FILE PS:<SWG>SPIES.ZAP.1, 1-390 (9547)
ZERO? STACK /?CND16
?THN22: SET 'VAL,TRUE-VALUE
**** FILE PS:<SWG>SPIES.ZAP.3, 1-390 (9526)
ZERO? STACK /?CND8
?THN11: SET 'VAL,TRUE-VALUE
***************
**** FILE PS:<SWG>SPIES.ZAP.1, 1-393 (9635)
?CND16: CALL ESTABLISH-GOAL,BAD-SPY,HERE
**** FILE PS:<SWG>SPIES.ZAP.3, 1-393 (9613)
?CND8: CALL ESTABLISH-GOAL,BAD-SPY,HERE
***************
**** FILE PS:<SWG>SPIES.ZAP.1, 1-407 (9892)
EQUAL? L,BRIEFCASE \?ELS5
**** FILE PS:<SWG>SPIES.ZAP.3, 1-407 (9869)
EQUAL? L,BRIEFCASE \?ELS4
***************
**** FILE PS:<SWG>SPIES.ZAP.1, 1-410 (9962)
?ELS5: EQUAL? L,UNDER-SEAT-1,OTHER-UNDER-SEAT-1,POCKET /TRUE
**** FILE PS:<SWG>SPIES.ZAP.3, 1-410 (9939)
?ELS4: EQUAL? L,UNDER-SEAT-1,OTHER-UNDER-SEAT-1,POCKET /TRUE
***************
**** FILE PS:<SWG>SPIES.ZAP.1, 1-421 (10296)
?CND1: EQUAL? PRSA,V?GIVE \?ELS8
**** FILE PS:<SWG>SPIES.ZAP.3, 1-421 (10273)
?CND1: EQUAL? PRSA,V?GIVE \?ELS6
***************
**** FILE PS:<SWG>SPIES.ZAP.1, 1-425 (10416)
?ELS8: EQUAL? PRSA,V?SHOW \FALSE
**** FILE PS:<SWG>SPIES.ZAP.3, 1-425 (10393)
?ELS6: EQUAL? PRSA,V?SHOW \FALSE
***************
**** FILE PS:<SWG>SPIES.ZAP.1, 1-433 (10577)
EQUAL? ARG,M-WINNER \?ELS5
EQUAL? PRSA,V?$CALL \?ELS10
EQUAL? PRSO,PASSWORD \?ELS15
**** FILE PS:<SWG>SPIES.ZAP.3, 1-433 (10554)
EQUAL? ARG,M-WINNER \?ELS4
EQUAL? PRSA,V?$CALL \?ELS8
EQUAL? PRSO,PASSWORD \?ELS12
***************
**** FILE PS:<SWG>SPIES.ZAP.1, 1-438 (10697)
?ELS15: CALL GIVE-WRONG-PASS-X
**** FILE PS:<SWG>SPIES.ZAP.3, 1-438 (10673)
?ELS12: CALL GIVE-WRONG-PASS-X
***************
**** FILE PS:<SWG>SPIES.ZAP.1, 1-440 (10739)
?ELS10: CALL GOOD-SPY-DEFAULT-F,ARG
**** FILE PS:<SWG>SPIES.ZAP.3, 1-440 (10715)
?ELS8: CALL GOOD-SPY-DEFAULT-F,ARG
***************
**** FILE PS:<SWG>SPIES.ZAP.1, 1-442 (10786)
?ELS5: EQUAL? PRSA,V?SHOW,V?GIVE \?ELS21
**** FILE PS:<SWG>SPIES.ZAP.3, 1-442 (10761)
?ELS4: EQUAL? PRSA,V?SHOW,V?GIVE \?ELS13
***************
**** FILE PS:<SWG>SPIES.ZAP.1, 1-445 (10874)
ZERO? X /?ELS26
**** FILE PS:<SWG>SPIES.ZAP.3, 1-445 (10849)
ZERO? X /?ELS17
***************
**** FILE PS:<SWG>SPIES.ZAP.1, 1-453 (11267)
?ELS26: CALL PASS-OBJECT?
ZERO? STACK /?ELS30
**** FILE PS:<SWG>SPIES.ZAP.3, 1-453 (11242)
?ELS17: CALL PASS-OBJECT?
ZERO? STACK /?ELS20
***************
**** FILE PS:<SWG>SPIES.ZAP.1, 1-456 (11347)
ZERO? PASSWORD-GIVEN /?ELS35
**** FILE PS:<SWG>SPIES.ZAP.3, 1-456 (11322)
ZERO? PASSWORD-GIVEN /?ELS24
***************
**** FILE PS:<SWG>SPIES.ZAP.1, 1-459 (11407)
?ELS35: SET 'PASSOBJECT-GIVEN,TRUE-VALUE
**** FILE PS:<SWG>SPIES.ZAP.3, 1-459 (11382)
?ELS24: SET 'PASSOBJECT-GIVEN,TRUE-VALUE
***************
**** FILE PS:<SWG>SPIES.ZAP.1, 1-465 (11594)
?ELS30: CALL GIVE-WRONG-PASS-X
**** FILE PS:<SWG>SPIES.ZAP.3, 1-465 (11569)
?ELS20: CALL GIVE-WRONG-PASS-X
***************
**** FILE PS:<SWG>SPIES.ZAP.1, 1-467 (11636)
?ELS21: EQUAL? PRSA,V?TELL-ABOUT,V?ASK-FOR,V?ASK-ABOUT \?ELS44
EQUAL? PRSI,PASSWORD \?ELS49
**** FILE PS:<SWG>SPIES.ZAP.3, 1-467 (11611)
?ELS13: EQUAL? PRSA,V?TELL-ABOUT,V?ASK-FOR,V?ASK-ABOUT \?ELS27
EQUAL? PRSI,PASSWORD \?ELS31
***************
**** FILE PS:<SWG>SPIES.ZAP.1, 1-471 (11761)
?ELS49: CALL GIVE-WRONG-PASS-X
**** FILE PS:<SWG>SPIES.ZAP.3, 1-471 (11736)
?ELS31: CALL GIVE-WRONG-PASS-X
***************
**** FILE PS:<SWG>SPIES.ZAP.1, 1-473 (11803)
?ELS44: CALL GOOD-SPY-DEFAULT-F,ARG
**** FILE PS:<SWG>SPIES.ZAP.3, 1-473 (11778)
?ELS27: CALL GOOD-SPY-DEFAULT-F,ARG
***************
**** FILE PS:<SWG>SPIES.ZAP.1, 1-479 (11908)
ZERO? PASSOBJECT-GIVEN \?ELS7
**** FILE PS:<SWG>SPIES.ZAP.3, 1-479 (11883)
ZERO? PASSOBJECT-GIVEN \?ELS5
***************
**** FILE PS:<SWG>SPIES.ZAP.1, 1-482 (12005)
?ELS7: EQUAL? PRSA,V?GIVE \FALSE
EQUAL? PRSO,MCGUFFIN \?ELS15
**** FILE PS:<SWG>SPIES.ZAP.3, 1-482 (11980)
?ELS5: EQUAL? PRSA,V?GIVE \FALSE
EQUAL? PRSO,MCGUFFIN \?ELS9
***************
**** FILE PS:<SWG>SPIES.ZAP.1, 1-485 (12084)
?ELS15: EQUAL? PRSO,FILM /?THN18
**** FILE PS:<SWG>SPIES.ZAP.3, 1-485 (12058)
?ELS9: EQUAL? PRSO,FILM /?THN10
***************
**** FILE PS:<SWG>SPIES.ZAP.1, 1-488 (12171)
?THN18: CALL ZMEMQ,MCGUFFIN,FILM-TBL
**** FILE PS:<SWG>SPIES.ZAP.3, 1-488 (12144)
?THN10: CALL ZMEMQ,MCGUFFIN,FILM-TBL
***************
**** FILE PS:<SWG>SPIES.ZAP.1, 1-499 (12406)
GRTR? 2,GOOD-SPY-SUSPICION \?ELS7
**** FILE PS:<SWG>SPIES.ZAP.3, 1-499 (12379)
GRTR? 2,GOOD-SPY-SUSPICION \?ELS6
***************
**** FILE PS:<SWG>SPIES.ZAP.1, 1-503 (12521)
?ELS7: GETP HERE,P?CAR >N
EQUAL? N,PLATFORM-MAX \?ELS14
**** FILE PS:<SWG>SPIES.ZAP.3, 1-503 (12494)
?ELS6: GETP HERE,P?CAR >N
EQUAL? N,PLATFORM-MAX \?ELS10
***************
**** FILE PS:<SWG>SPIES.ZAP.1, 1-506 (12589)
JUMP ?CND12
?ELS14: INC 'N
?CND12: GET STATION-ROOMS,N
**** FILE PS:<SWG>SPIES.ZAP.3, 1-506 (12562)
JUMP ?CND9
?ELS10: INC 'N
?CND9: GET STATION-ROOMS,N
***************
**** FILE PS:<SWG>SPIES.ZAP.1, 1-520 (12933)
?CND1: ZERO? PASSOBJECT-GIVEN \?THN11
IN? PASSOBJECT,PLAYER \?ELS10
FSET? PASSOBJECT,WORNBIT \?ELS10
?THN11: CALL WHISPER-PLAN
**** FILE PS:<SWG>SPIES.ZAP.3, 1-520 (12904)
?CND1: ZERO? PASSOBJECT-GIVEN \?THN8
IN? PASSOBJECT,PLAYER \?ELS9
FSET? PASSOBJECT,WORNBIT \?ELS9
?THN8: CALL WHISPER-PLAN
***************
**** FILE PS:<SWG>SPIES.ZAP.1, 1-525 (13075)
?ELS10: FCLEAR GOOD-SPY,TOUCHBIT
**** FILE PS:<SWG>SPIES.ZAP.3, 1-525 (13042)
?ELS9: FCLEAR GOOD-SPY,TOUCHBIT
***************
**** FILE PS:<SWG>SPIES.ZAP.1, 1-533 (13252)
EQUAL? STATION-NAME,STATION-GOLA /?ELS7
**** FILE PS:<SWG>SPIES.ZAP.3, 1-533 (13218)
EQUAL? STATION-NAME,STATION-GOLA /?ELS6
***************
**** FILE PS:<SWG>SPIES.ZAP.1, 1-543 (13549)
?ELS7: PRINTI "I was expecting someone else, but you must be the courier. Please give me the "
**** FILE PS:<SWG>SPIES.ZAP.3, 1-543 (13515)
?ELS6: PRINTI "I was expecting someone else, but you must be the courier. Please give me the "
***************
**** FILE PS:<SWG>SPIES.ZAP.1, 1-553 (13802)
EQUAL? 1,GUARD-SUSPICION \?ELS10
**** FILE PS:<SWG>SPIES.ZAP.3, 1-553 (13768)
EQUAL? 1,GUARD-SUSPICION \?ELS8
***************
**** FILE PS:<SWG>SPIES.ZAP.1, 1-556 (13907)
?ELS10: CALL START-SENTENCE,GUARD
**** FILE PS:<SWG>SPIES.ZAP.3, 1-556 (13872)
?ELS8: CALL START-SENTENCE,GUARD
***************
**** FILE PS:<SWG>SPIES.ZAP.1, 1-558 (13964)
EQUAL? GUARD-SUSPICION,STACK \?CND17
**** FILE PS:<SWG>SPIES.ZAP.3, 1-558 (13928)
EQUAL? GUARD-SUSPICION,STACK \?CND13
***************
**** FILE PS:<SWG>SPIES.ZAP.1, 1-561 (14080)
?CND17: IN? GUARD,HERE /?CND22
**** FILE PS:<SWG>SPIES.ZAP.3, 1-561 (14044)
?CND13: IN? GUARD,HERE /?CND17
***************
**** FILE PS:<SWG>SPIES.ZAP.1, 1-564 (14161)
?CND22: PRINTI " makes a gesture"
EQUAL? 2,GUARD-SUSPICION /?CND29
**** FILE PS:<SWG>SPIES.ZAP.3, 1-564 (14125)
?CND17: PRINTI " makes a gesture"
EQUAL? 2,GUARD-SUSPICION /?CND23
***************
**** FILE PS:<SWG>SPIES.ZAP.1, 1-568 (14281)
?CND29: GRTR? 5,GUARD-SUSPICION \?ELS36
**** FILE PS:<SWG>SPIES.ZAP.3, 1-568 (14245)
?CND23: GRTR? 5,GUARD-SUSPICION \?ELS28
***************
**** FILE PS:<SWG>SPIES.ZAP.1, 1-570 (14347)
JUMP ?CND34
?ELS36: PRINTI ", demanding "
?CND34: CALL THIS-IS-IT,PASSPORT
**** FILE PS:<SWG>SPIES.ZAP.3, 1-570 (14311)
JUMP ?CND27
?ELS28: PRINTI ", demanding "
?CND27: CALL THIS-IS-IT,PASSPORT
***************
**** FILE PS:<SWG>SPIES.ZAP.1, 1-583 (14558)
EQUAL? ARG,M-WINNER \?ELS5
**** FILE PS:<SWG>SPIES.ZAP.3, 1-583 (14522)
EQUAL? ARG,M-WINNER \?ELS4
***************
**** FILE PS:<SWG>SPIES.ZAP.1, 1-586 (14626)
?ELS5: CALL PASS-OBJECT?,MCGUFFIN
ZERO? STACK /?ELS7
EQUAL? EGO,BAD-SPY /?ELS7
**** FILE PS:<SWG>SPIES.ZAP.3, 1-586 (14590)
?ELS4: CALL PASS-OBJECT?,MCGUFFIN
ZERO? STACK /?ELS5
EQUAL? EGO,BAD-SPY /?ELS5
***************
**** FILE PS:<SWG>SPIES.ZAP.1, 1-591 (14749)
?ELS7: EQUAL? PRSA,V?$CALL \?ELS11
**** FILE PS:<SWG>SPIES.ZAP.3, 1-591 (14713)
?ELS5: EQUAL? PRSA,V?$CALL \?ELS7
***************
**** FILE PS:<SWG>SPIES.ZAP.1, 1-597 (14928)
LESS? CAR-HERE,STACK \?ELS23
**** FILE PS:<SWG>SPIES.ZAP.3, 1-597 (14891)
LESS? CAR-HERE,STACK \?ELS17
***************
**** FILE PS:<SWG>SPIES.ZAP.1, 1-601 (15041)
?ELS23: GET GT,GOAL-CAR
GRTR? CAR-HERE,STACK \?ELS27
**** FILE PS:<SWG>SPIES.ZAP.3, 1-601 (15004)
?ELS17: GET GT,GOAL-CAR
GRTR? CAR-HERE,STACK \?ELS20
***************
**** FILE PS:<SWG>SPIES.ZAP.1, 1-606 (15179)
?ELS27: LOC BAD-SPY >?TMP1
**** FILE PS:<SWG>SPIES.ZAP.3, 1-606 (15142)
?ELS20: LOC BAD-SPY >?TMP1
***************
**** FILE PS:<SWG>SPIES.ZAP.1, 1-608 (15226)
EQUAL? ?TMP1,X \?ELS31
**** FILE PS:<SWG>SPIES.ZAP.3, 1-608 (15189)
EQUAL? ?TMP1,X \?ELS23
***************
**** FILE PS:<SWG>SPIES.ZAP.1, 1-610 (15276)
?ELS31: MOVE BAD-SPY,X
**** FILE PS:<SWG>SPIES.ZAP.3, 1-610 (15239)
?ELS23: MOVE BAD-SPY,X
***************
**** FILE PS:<SWG>SPIES.ZAP.1, 1-612 (15326)
?ELS11: CALL BAD-SPY-DEFAULT-F,ARG
**** FILE PS:<SWG>SPIES.ZAP.3, 1-612 (15289)
?ELS7: CALL BAD-SPY-DEFAULT-F,ARG
***************
**** FILE PS:<SWG>SPIES.ZAP.1, 1-621 (15491)
EQUAL? P,BAD-SPY \?ELS5
FSET? GUN,NDESCBIT \?ELS5
**** FILE PS:<SWG>SPIES.ZAP.3, 1-621 (15453)
EQUAL? P,BAD-SPY \?ELS4
FSET? GUN,NDESCBIT \?ELS4
***************
**** FILE PS:<SWG>SPIES.ZAP.1, 1-625 (15587)
?ELS5: PRINTI "pulls out a gun with a silencer."
**** FILE PS:<SWG>SPIES.ZAP.3, 1-625 (15549)
?ELS4: PRINTI "pulls out a gun with a silencer."
***************
**** FILE PS:<SWG>SPIES.ZAP.1, 1-634 (15814)
ZERO? PICTURE-NUMBER \?ELS3
ZERO? LATCH-TURNED \?ELS6
**** FILE PS:<SWG>SPIES.ZAP.3, 1-634 (15776)
ZERO? PICTURE-NUMBER \?ELS2
ZERO? LATCH-TURNED \?ELS4
***************
**** FILE PS:<SWG>SPIES.ZAP.1, 1-640 (15962)
?ELS6: FSET? BRIEFCASE-LATCH,OPENBIT /?ELS8
**** FILE PS:<SWG>SPIES.ZAP.3, 1-640 (15924)
?ELS4: FSET? BRIEFCASE-LATCH,OPENBIT /?ELS5
***************
**** FILE PS:<SWG>SPIES.ZAP.1, 1-645 (16097)
?ELS8: FSET? BRIEFCASE,OPENBIT /?ELS10
**** FILE PS:<SWG>SPIES.ZAP.3, 1-645 (16059)
?ELS5: FSET? BRIEFCASE,OPENBIT /?ELS6
***************
**** FILE PS:<SWG>SPIES.ZAP.1, 1-651 (16262)
?ELS10: IN? SPY-LIST,BRIEFCASE \?ELS12
**** FILE PS:<SWG>SPIES.ZAP.3, 1-651 (16223)
?ELS6: IN? SPY-LIST,BRIEFCASE \?ELS7
***************
**** FILE PS:<SWG>SPIES.ZAP.1, 1-656 (16378)
?ELS12: IN? SPY-LIST,BAD-SPY \?ELS14
**** FILE PS:<SWG>SPIES.ZAP.3, 1-656 (16337)
?ELS7: IN? SPY-LIST,BAD-SPY \?ELS8
***************
**** FILE PS:<SWG>SPIES.ZAP.1, 1-661 (16494)
?ELS14: IN? FILM,CAMERA /?ELS19
IN? CAMERA,BAD-SPY /?ELS22
**** FILE PS:<SWG>SPIES.ZAP.3, 1-661 (16451)
?ELS8: IN? FILM,CAMERA /?ELS10
IN? CAMERA,BAD-SPY /?ELS12
***************
**** FILE PS:<SWG>SPIES.ZAP.1, 1-667 (16628)
?ELS22: FSET? CAMERA,OPENBIT /?ELS24
**** FILE PS:<SWG>SPIES.ZAP.3, 1-667 (16584)
?ELS12: FSET? CAMERA,OPENBIT /?ELS13
***************
**** FILE PS:<SWG>SPIES.ZAP.1, 1-672 (16738)
?ELS24: SET 'STR,STR?272
**** FILE PS:<SWG>SPIES.ZAP.3, 1-672 (16694)
?ELS13: SET 'STR,STR?272
***************
**** FILE PS:<SWG>SPIES.ZAP.1, 1-676 (16814)
?ELS19: FSET? CAMERA,OPENBIT \?ELS28
**** FILE PS:<SWG>SPIES.ZAP.3, 1-676 (16770)
?ELS10: FSET? CAMERA,OPENBIT \?ELS14
***************
**** FILE PS:<SWG>SPIES.ZAP.1, 1-681 (16926)
?ELS28: SET 'STR,STR?274
**** FILE PS:<SWG>SPIES.ZAP.3, 1-681 (16882)
?ELS14: SET 'STR,STR?274
***************
**** FILE PS:<SWG>SPIES.ZAP.1, 1-686 (17037)
?ELS3: ZERO? CAMERA-COCKED /?ELS35
**** FILE PS:<SWG>SPIES.ZAP.3, 1-686 (16993)
?ELS2: ZERO? CAMERA-COCKED /?ELS16
***************
**** FILE PS:<SWG>SPIES.ZAP.1, 1-691 (17160)
?ELS35: FSET? CAMERA,OPENBIT /?ELS38
**** FILE PS:<SWG>SPIES.ZAP.3, 1-691 (17116)
?ELS16: FSET? CAMERA,OPENBIT /?ELS17
***************
**** FILE PS:<SWG>SPIES.ZAP.1, 1-696 (17270)
?ELS38: IN? FILM,CAMERA \?ELS40
**** FILE PS:<SWG>SPIES.ZAP.3, 1-696 (17226)
?ELS17: IN? FILM,CAMERA \?ELS18
***************
**** FILE PS:<SWG>SPIES.ZAP.1, 1-702 (17392)
?ELS40: IN? CAMERA,BAD-SPY \?ELS42
**** FILE PS:<SWG>SPIES.ZAP.3, 1-702 (17348)
?ELS18: IN? CAMERA,BAD-SPY \?ELS19
***************
**** FILE PS:<SWG>SPIES.ZAP.1, 1-707 (17502)
?ELS42: FSET? BRIEFCASE,OPENBIT \?ELS44
**** FILE PS:<SWG>SPIES.ZAP.3, 1-707 (17458)
?ELS19: FSET? BRIEFCASE,OPENBIT \?ELS20
***************
**** FILE PS:<SWG>SPIES.ZAP.1, 1-713 (17670)
?ELS44: FSET? BRIEFCASE-LATCH,OPENBIT \?ELS46
**** FILE PS:<SWG>SPIES.ZAP.3, 1-713 (17626)
?ELS20: FSET? BRIEFCASE-LATCH,OPENBIT \?ELS21
***************
**** FILE PS:<SWG>SPIES.ZAP.1, 1-718 (17809)
?ELS46: GETP BAD-SPY,P?CAR >N
ZERO? HARD? /?ELS51
**** FILE PS:<SWG>SPIES.ZAP.3, 1-718 (17765)
?ELS21: GETP BAD-SPY,P?CAR >N
ZERO? HARD? /?ELS23
***************
**** FILE PS:<SWG>SPIES.ZAP.1, 1-723 (17940)
JUMP ?CND33
?ELS51: CALL QUEUE,I-TRAVELER,0
**** FILE PS:<SWG>SPIES.ZAP.3, 1-723 (17896)
JUMP ?CND15
?ELS23: CALL QUEUE,I-TRAVELER,0
***************
**** FILE PS:<SWG>SPIES.ZAP.1, 1-728 (18052)
?CND33:
?CND1: ZERO? V \?THN60
**** FILE PS:<SWG>SPIES.ZAP.3, 1-728 (18008)
?CND15:
?CND1: ZERO? V \?THN27
***************
**** FILE PS:<SWG>SPIES.ZAP.1, 1-731 (18107)
?THN60: ZERO? V \?CND62
**** FILE PS:<SWG>SPIES.ZAP.3, 1-731 (18063)
?THN27: ZERO? V \?CND29
***************
**** FILE PS:<SWG>SPIES.ZAP.1, 1-733 (18144)
?CND62: CALL START-SENTENCE,BAD-SPY
**** FILE PS:<SWG>SPIES.ZAP.3, 1-733 (18100)
?CND29: CALL START-SENTENCE,BAD-SPY
***************
**** FILE PS:<SWG>SPIES.ZAP.1, 1-743 (18358)
EQUAL? L,VESTIBULE-REAR-DINER \?ELS6
**** FILE PS:<SWG>SPIES.ZAP.3, 1-743 (18314)
EQUAL? L,VESTIBULE-REAR-DINER \?ELS4
***************
**** FILE PS:<SWG>SPIES.ZAP.1, 1-752 (18652)
?ELS6: EQUAL? PASSOBJECT,LIGHTER \FALSE
**** FILE PS:<SWG>SPIES.ZAP.3, 1-752 (18608)
?ELS4: EQUAL? PASSOBJECT,LIGHTER \FALSE
***************
**** FILE PS:<SWG>SPIES.ZAP.1, 1-755 (18770)
?CND1: ZERO? V \?THN18
**** FILE PS:<SWG>SPIES.ZAP.3, 1-755 (18726)
?CND1: ZERO? V \?THN9
***************
**** FILE PS:<SWG>SPIES.ZAP.1, 1-757 (18815)
?THN18: ZERO? V \?CND20
**** FILE PS:<SWG>SPIES.ZAP.3, 1-757 (18770)
?THN9: ZERO? V \?CND11
***************
**** FILE PS:<SWG>SPIES.ZAP.1, 1-759 (18852)
?CND20: CALL START-SENTENCE,BAD-SPY
**** FILE PS:<SWG>SPIES.ZAP.3, 1-759 (18806)
?CND11: CALL START-SENTENCE,BAD-SPY
***************
**** FILE PS:<SWG>SPIES.ZAP.1, 1-768 (19035)
EQUAL? ARG,G-REACHED \?ELS3
**** FILE PS:<SWG>SPIES.ZAP.3, 1-768 (18989)
EQUAL? ARG,G-REACHED \?ELS2
***************
**** FILE PS:<SWG>SPIES.ZAP.1, 1-770 (19080)
EQUAL? L,STACK \?ELS6
**** FILE PS:<SWG>SPIES.ZAP.3, 1-770 (19034)
EQUAL? L,STACK \?ELS4
***************
**** FILE PS:<SWG>SPIES.ZAP.1, 1-773 (19173)
?ELS6: CALL ESTABLISH-GOAL-TRAIN,BAD-SPY,VESTIBULE-FWD,1
**** FILE PS:<SWG>SPIES.ZAP.3, 1-773 (19127)
?ELS4: CALL ESTABLISH-GOAL-TRAIN,BAD-SPY,VESTIBULE-FWD,1
***************
**** FILE PS:<SWG>SPIES.ZAP.1, 1-775 (19241)
?ELS3: EQUAL? ARG,G-ENROUTE \?CND1
**** FILE PS:<SWG>SPIES.ZAP.3, 1-775 (19195)
?ELS2: EQUAL? ARG,G-ENROUTE \?CND1
***************
**** FILE PS:<SWG>SPIES.ZAP.1, 1-777 (19301)
EQUAL? L,STACK /?THN14
**** FILE PS:<SWG>SPIES.ZAP.3, 1-777 (19255)
EQUAL? L,STACK /?THN7
***************
**** FILE PS:<SWG>SPIES.ZAP.1, 1-780 (19384)
?THN14: SET 'STR,STR?279
**** FILE PS:<SWG>SPIES.ZAP.3, 1-780 (19337)
?THN7: SET 'STR,STR?279
***************
**** FILE PS:<SWG>SPIES.ZAP.1, 1-786 (19574)
?CND1: ZERO? V \?THN23
**** FILE PS:<SWG>SPIES.ZAP.3, 1-786 (19526)
?CND1: ZERO? V \?THN12
***************
**** FILE PS:<SWG>SPIES.ZAP.1, 1-788 (19619)
?THN23: ZERO? V \?CND25
**** FILE PS:<SWG>SPIES.ZAP.3, 1-788 (19571)
?THN12: ZERO? V \?CND14
***************
**** FILE PS:<SWG>SPIES.ZAP.1, 1-790 (19656)
?CND25: CALL START-SENTENCE,BAD-SPY
**** FILE PS:<SWG>SPIES.ZAP.3, 1-790 (19608)
?CND14: CALL START-SENTENCE,BAD-SPY
***************
**** FILE PS:<SWG>SPIES.ZAP.1, 1-799 (19839)
EQUAL? ARG,G-REACHED \?ELS3
EQUAL? L,PLATFORM-A \?ELS6
**** FILE PS:<SWG>SPIES.ZAP.3, 1-799 (19791)
EQUAL? ARG,G-REACHED \?ELS2
EQUAL? L,PLATFORM-A \?ELS4
***************
**** FILE PS:<SWG>SPIES.ZAP.1, 1-802 (19939)
JUMP ?CND4
?ELS6: CALL ESTABLISH-GOAL,BAD-SPY,PLATFORM-A
?CND4: CALL I-TRAVELER-FINDS-CONTACT,G-ENROUTE
**** FILE PS:<SWG>SPIES.ZAP.3, 1-802 (19891)
JUMP ?CND3
?ELS4: CALL ESTABLISH-GOAL,BAD-SPY,PLATFORM-A
?CND3: CALL I-TRAVELER-FINDS-CONTACT,G-ENROUTE
***************
**** FILE PS:<SWG>SPIES.ZAP.1, 1-806 (20060)
?ELS3: EQUAL? ARG,G-ENROUTE \?ELS10
**** FILE PS:<SWG>SPIES.ZAP.3, 1-806 (20012)
?ELS2: EQUAL? ARG,G-ENROUTE \?ELS5
***************
**** FILE PS:<SWG>SPIES.ZAP.1, 1-817 (20337)
?ELS10: ZERO? ARG \?CND1
ZERO? PASSOBJECT-GIVEN \?ELS20
**** FILE PS:<SWG>SPIES.ZAP.3, 1-817 (20288)
?ELS5: ZERO? ARG \?CND1
ZERO? PASSOBJECT-GIVEN \?ELS10
***************
**** FILE PS:<SWG>SPIES.ZAP.1, 1-825 (20538)
?ELS20: ZERO? PASSWORD-GIVEN \?ELS22
**** FILE PS:<SWG>SPIES.ZAP.3, 1-825 (20488)
?ELS10: ZERO? PASSWORD-GIVEN \?ELS11
***************
**** FILE PS:<SWG>SPIES.ZAP.1, 1-832 (20712)
?ELS22: IN? FILM,BAD-SPY \FALSE
**** FILE PS:<SWG>SPIES.ZAP.3, 1-832 (20662)
?ELS11: IN? FILM,BAD-SPY \FALSE
***************
**** FILE PS:<SWG>SPIES.ZAP.1, 1-836 (20801)
?CND1: ZERO? V \?THN32
**** FILE PS:<SWG>SPIES.ZAP.3, 1-836 (20751)
?CND1: ZERO? V \?THN16
***************
**** FILE PS:<SWG>SPIES.ZAP.1, 1-838 (20846)
?THN32: ZERO? V \?CND34
**** FILE PS:<SWG>SPIES.ZAP.3, 1-838 (20796)
?THN16: ZERO? V \?CND18
***************
**** FILE PS:<SWG>SPIES.ZAP.1, 1-840 (20883)
?CND34: CALL START-SENTENCE,BAD-SPY
**** FILE PS:<SWG>SPIES.ZAP.3, 1-840 (20833)
?CND18: CALL START-SENTENCE,BAD-SPY
***************