mirror of
https://github.com/historicalsource/checkpoint
synced 2024-04-25 21:49:25 +03:00
147 lines
5.5 KiB
Plaintext
147 lines
5.5 KiB
Plaintext
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SCRIPTS FOR YOUR OPPONENT IN "CHECKPOINT"
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Note: O = opponent, C = compartment, RV = rear vestibule, PO = passobject.
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Rules:
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If you knock out O, script is suspended until O wakes up.
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If you kill O, script is suspended forever.
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If O is spy and you show McGuffin to him/her, O shoots you on the spot.
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"S" script ("spy"):
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0. If you take traveler's viewpoint, this begins when stranger is killed.
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1. O starts at RV in car just behind yours and heads for "your" C.
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(Reason: O is looking for case and saw stranger reach roof from your
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car.)
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2. If O reaches room where case is (and not hidden), O heads for that room.
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3. If O reaches room where blood spot is, O heads for that room.
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4. If O sees you and case is in same place as you, O heads for you and
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starts "FY" script.
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5. When O reaches destination,
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5a. If blood spot is on floor: If O can see you, O starts "FY"
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script. If O can see case, O "looks triumphant".
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5b. In any case: If you're holding case or O can't see it, O heads
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for C1 behind diner. Else O takes case and starts "WC" script.
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"T" script ("traveler"):
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0. If you take spy's viewpoint, this begins 10-15 minutes after story begins.
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1. If O isn't holding case:
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1a. If case is sitting on floor, O takes it.
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1b. If case is elsewhere in room, O "tries" to take it.
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1c. Otherwise, O heads for your location and starts "FY" script.
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2. O examines latch, turns it, opens it, opens case, examines scrap.
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(1 min each)
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3. O examines case. If McGuffin not in case, go to step 5.
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4. O takes camera, examines it, opens it, examines film, loads camera,
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closes it, cocks it, photographs McGuffin, opens camera, pockets film,
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puts away camera. (1 min each)
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5. O closes case, closes latch, turns latch (if long var.), takes case.
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(1 min each)
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6. If PO is knife, O heads for diner's RV and starts "SK" script.
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7. If PO is flower, O heads for RV (if O not in restroom) and starts
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"SF" script.
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8. Else, O heads for nearest restroom and starts "FM" script.
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"AR" event ("train arrives at station"):
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1. If you are spy and station is Frbz or Gola, O heads for platform and
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starts "FC" script.
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2. If you are spy and station is Knut and O has PO:
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2a. If you are not on train and O is on platform, O boards train,
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heads for C5 and continues "T" script.
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2b. Else, O heads for RV and starts "ST" script.
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3. If O is following "I" script, O heads for RV.
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"DP" event ("train departs from station"):
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1. If O has identified you, O (boards train and) heads for you.
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"F" script ("flee"):
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When O reaches destination, O continues "T" script.
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"FC" script ("find contact"):
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1. O walks from one end of platform to other, looking for contact.
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2. If and when O finds contact, O shows PO, and talks to contact (1
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min each).
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2a. If station is not Gola, contact whispers and O starts "RR" script.
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2b. If O has film, O gives it to contact, and story is over.
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"FM" script ("flush McGuffin"):
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When O reaches restroom, O flushes McGuffin (1 min) and waits.
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"FY" script ("follow you"):
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1. En route, if O discovers case and you're not holding it, O takes it
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and starts "WC" script. Else if O can't see you, O heads for you.
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2. If O reaches destination, O waits until you move again. But if you
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are still there, alone in a C or booth, O immediately threatens you with
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gun.
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3. While O waits: If you stay in a C or booth, O threatens you with gun.
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Else O heads for your location.
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4. After gun threat, if you don't leave immediately, O shoots you dead.
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"I" script ("imitate"):
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1. When O reaches RV, O leaves train and heads for north end of platform.
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2. When O reaches north end (not at checkpoint), O heads for south end.
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3. When O reaches north end (at checkpoint) or O reaches south end, O
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boards train and heads for C5 in car #5.
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4. En route, O searches the crowd.
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"PC" script ("passed customs"):
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1. When O reaches any destination but diner RV,
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1a. If PO is lighter, O heads for diner RV.
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1b. If PO is flower, O heads for RV and waits.
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2. When O reaches diner RV, O kicks machine, starts "SL" script and
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heads for front of train.
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"RR" script ("restroom"):
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1. O heads for restroom of contact's gender.
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"SF" script ("seek flower"):
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1. When O reaches destination, O waits.
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2. When train reaches meadow, train stops, O leaves restroom (if in
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one), leaves train, picks flower, boards train (1 min each), and waits.
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"SK" script ("seek knife"):
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1. When O reaches diner RV, O pulls stop cord and heads for galley.
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2. When O reaches galley, O takes knife and heads for C1 in next car rear.
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3. When O reaches C1, O waits.
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"SL" script ("seek lighter"):
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1. When O reaches front of train, O heads for rear of train, and vice
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versa. En route, O tries to acquire lighter from passenger.
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2. If O acquires lighter, O heads for rear of train.
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"ST" script ("seek ticket"):
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0. When train reaches Knut, O leaves restroom if in one.
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1. When O reaches RV, O leaves train and heads for ticket area.
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2. When O reaches ticket area, O buys ticket for Gola and heads for
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middle of platform.
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3. When O reaches there, O waits.
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"WC" script ("with case"):
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0. If you talk to O, O hurries away toward destination.
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1. O heads for C5 in car #5. When reached, O tries to open case. If case
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was open when O took it, no problem. Else:
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1a. If latch OK or long story:
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1a1. If McGuffin is in case, O just waits.
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1a2. If scrap is in case, O reads it and either heads for
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diner RV to start "SK" script, or heads for RV to start "SF"
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script, unless O already has PO.
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1a3. If O identified you, O starts "FY" script and heads for you.
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1a4. Else O starts "I" script.
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1b. Else O takes gas and dies. (So does anyone else in O's C.)
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