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https://github.com/historicalsource/checkpoint
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68 lines
2.2 KiB
Plaintext
68 lines
2.2 KiB
Plaintext
@style (spacing 2)
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@title (Spy Thriller - Spoilers)
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@pageheading (draft)
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@majorheading (SPY THRILLER - SPOILERS AND INTERNALS)
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@center (22 August 1984)
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@center (Comments to Stu Galley)
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@blankspace(5)
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@heading (GEOGRAPHY)
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Basic rule: the trains and stations should be as realistic as the
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technology and storage space will allow. Moving around should not in
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itself be a puzzle, but the limitations should be realistic. Example:
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you can move in one turn from one place to any other place in the same
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car (or in the station), provided you don't bump into another character;
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of course, you may overlook details along the way that you would see if
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you moved one ROOM at a time.
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@heading (VARIATIONS ON ACTION)
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At the beginning, if you try to follow the good spy out of your
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compartment, a bad spy might notice you and bother you during the
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rest of the trip.
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Instead of (or in addition to) providing the MacGuffin in the briefcase,
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the good spy could provide you with a camera to photograph the
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MacGuffin. Then you might have to locate the MacGuffin and either
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steal it or photograph it secretly. Once you have the photo, you
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could let the bad guys keep (or find) the real MacGuffin and thus
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throw them off your trail.
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The conductor himself and/or the customs agent could be a bad spy.
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@heading (OBJECTS)
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It would be nice if some of the "passobjects" were interdependent,
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so that obtaining one made it more difficult to perform some other
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crucial step.
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Here's how you can improvise some of the "passobjects":
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@begin (itemize)
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lighter - Find smoker in cafe or diner and steal it carefully.
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Or buy it in the store in a station.
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flower - Take it from an empty table in cafe or diner without anyone noticing.
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Or pull emergency cord to stop train and pick it from beside the tracks.
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camera - Buy it in the store in a station.
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hat - Take it from an unguarded compartment.
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pen - Buy it in the store in a station.
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knife - Take it from kitchen when no one's looking.
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ring - Use wrench to steal washer from faucet in rest room.
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towel - All rest rooms have endless-loop towels, so use knife to cut
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a portion out. Or cut from diner tablecloth.
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brass lantern (!) - Pull train's stop cord to create diversion, then
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steal lantern from conductor's compartment.
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@end (itemize)
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