43 lines
3.3 KiB
Plaintext
43 lines
3.3 KiB
Plaintext
.lm 10;.rm 70;.paragraph 0, 0;.br;.lm 10;.rm 70;.ts 10,18,26,34,42,50,58,66,74,82;.sp 2;.nj;.i 0;.sp 2;.title *DRAFT* Spy Thriller - Spoilers *DRAFT* 2/13/85 11:43
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.subtitle Proprietary Information of Infocom, Inc.#(Company Confidential)
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.pg;.sp 1;.s 4;.sp 2;.tp 7;.ts 10,18,26,34,42,50,58,66,74,82;.nf;.c;^#SPY THRILLER - SPOILERS AND INTERNALS\#
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.sp 1;.s 3;.sp 2;.f;.ts 10,18,26,34,42,50,58,66,74,82;.ts 10,18,26,34,42,50,58,66,74,82;.sp 1;.nf;.c;22 August 1984
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.s 1;.f;.ts 10,18,26,34,42,50,58,66,74,82;.sp 2;.ts 10,18,26,34,42,50,58,66,74,82;.sp 1;.nf;.c;Comments to Stu Galley
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.s 1;.f;.ts 10,18,26,34,42,50,58,66,74,82;.sp 2;.sp 1;.s 4;.sp 2;.tp 7;.ts 10,18,26,34,42,50,58,66,74,82;.sp 1;.nf;.i 0;^*GEOGRAPHY\*
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.s 2;.f;.ts 10,18,26,34,42,50,58,66,74,82;.sp 2;Basic rule: the trains and stations should be as realistic as the
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technology and storage space will allow. Moving around should not in
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itself be a puzzle, but the limitations should be realistic. Example:
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you can move in one turn from one place to any other place in the same
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car (or in the station), provided you don't bump into another character_;
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of course, you may overlook details along the way that you would see if
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you moved one ROOM at a time.
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.sp 1;.s 3;.sp 2;.tp 7;.ts 10,18,26,34,42,50,58,66,74,82;.sp 1;.nf;.i 0;^*VARIATIONS ON ACTION\*
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.s 2;.f;.ts 10,18,26,34,42,50,58,66,74,82;.sp 2;At the beginning, if you try to follow the good spy out of your
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compartment, a bad spy might notice you and bother you during the
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rest of the trip.
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.sp 1;.s 1;.sp 2;Instead of (or in addition to) providing the MacGuffin in the briefcase,
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the good spy could provide you with a camera to photograph the
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MacGuffin. Then you might have to locate the MacGuffin and either
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steal it or photograph it secretly. Once you have the photo, you
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could let the bad guys keep (or find) the real MacGuffin and thus
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throw them off your trail.
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.sp 1;.s 1;.sp 2;The conductor himself and/or the customs agent could be a bad spy.
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.sp 1;.s 3;.sp 2;.tp 7;.ts 10,18,26,34,42,50,58,66,74,82;.sp 1;.nf;.i 0;^*OBJECTS\*
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.s 2;.f;.ts 10,18,26,34,42,50,58,66,74,82;.sp 2;It would be nice if some of the "passobjects" were interdependent,
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so that obtaining one made it more difficult to perform some other
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crucial step.
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.sp 1;.s 1;.sp 2;Here's how you can improvise some of the "passobjects":
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.sp 1;.s 1;.sp 2;.lm 17;.rm 63;.ts 17,25,33,41,49,57,65,73,81,89;.sp 1;.i -4;* lighter - Find smoker in cafe or diner and steal it carefully.
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Or buy it in the store in a station.
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.s 1;.i -4;* flower - Take it from an empty table in cafe or diner without anyone noticing.
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Or pull emergency cord to stop train and pick it from beside the tracks.
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.s 1;.i -4;* camera - Buy it in the store in a station.
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.s 1;.i -4;* hat - Take it from an unguarded compartment.
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.s 1;.i -4;* pen - Buy it in the store in a station.
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.s 1;.i -4;* knife - Take it from kitchen when no one's looking.
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.s 1;.i -4;* ring - Use wrench to steal washer from faucet in rest room.
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.s 1;.i -4;* towel - All rest rooms have endless-loop towels, so use knife to cut
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a portion out. Or cut from diner tablecloth.
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.s 1;.i -4;* brass lantern (!) - Pull train's stop cord to create diversion, then
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steal lantern from conductor's compartment.
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.s 1;.rm 70;.lm 10;.ts 10,18,26,34,42,50,58,66,74,82;.sp 2;.j;.ts 10,18,26,34,42,50,58,66,74,82;.sp 1; |