414 lines
11 KiB
Plaintext
414 lines
11 KiB
Plaintext
"MAIN for
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ENCHANTER
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Copyright 1983 Infocom, Inc. All Rights Reserved.
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"
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<GLOBAL P-WON <>>
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<CONSTANT M-FATAL 2>
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<CONSTANT M-HANDLED 1>
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<CONSTANT M-NOT-HANDLED <>>
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<CONSTANT M-OBJECT <>>
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<CONSTANT M-BEG 1>
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<CONSTANT M-END 6>
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<CONSTANT M-ENTER 2>
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<CONSTANT M-LOOK 3>
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<CONSTANT M-FLASH 4>
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<CONSTANT M-OBJDESC 5>
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<GLOBAL DEBUG <>>
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<ROUTINE GO ()
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<PUTB ,P-LEXV 0 59>
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;"put interrupts on clock chain"
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<ENABLE <QUEUE I-TIRED ,MOVES-PER-DAY>>
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<ENABLE <QUEUE I-THIRST 41>>
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<ENABLE <QUEUE I-HUNGER 67>>
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<ENABLE <QUEUE I-TIME -1>>
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<ENABLE <QUEUE I-SCURRY 5>>
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<ENABLE <QUEUE I-MUNG-ROOM 50>>
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;"make sure guards arrive messages happen before adventurer ones"
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<ENABLE <QUEUE I-GUARDS-ARRIVE 0>>
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<ENABLE <QUEUE I-ADVENTURER 0>>
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;"clean up junk compiler can't do"
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;"set up and go"
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<SETG LIT T>
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<SETG WINNER ,PLAYER>
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<SETG HERE ,WEST-FORK>
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<SETG P-IT-OBJECT <>>
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<COND (<NOT <FSET? ,HERE ,TOUCHBIT>>
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<TELL
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"It must be the warlock Krill. The odd disappearances, the mysterious
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dissolution of regions sacred to the Circle, the lessening of the Powers --
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these could only be his handiwork. The Circle gathers and its leader, the
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esteemed Belboz, reveals to them an ancient document which portends evil days
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much like our own.|
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\"Krill's evil must be unmade,\" he begins, \"but to send a powerful Enchanter
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is ill-omened. It would be ruinous to reveal oversoon our full powers.\" A
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ripple of concern spreads over the face of each Enchanter. Belboz pauses, and
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collects his resolve. \"Have hope! This has been written by a hand far wiser
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than mine!\"|
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He recites a short spell and you appear. Belboz approaches, transfixing you
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with his gaze, and hands you the document. The other Enchanters await his
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decree. \"These words, written ages ago, can have only one meaning.
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You, a novice Enchanter with but a few simple spells in your Book, must seek
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out Krill, explore the Castle he has overthrown, and learn his secrets. Only
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then may his vast evil be lessened or, with good fortune, destroyed.\"|
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The Circle rises and intones a richly woven spell, whose many textures imbue
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the small, darkened chamber with warmth and hope. There is a surge of power;
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you are Sent." CR>
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<CRLF>
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<V-VERSION>
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<CRLF>)>
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<MOVE ,WINNER ,HERE>
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<V-LOOK>
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<MAIN-LOOP>
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<AGAIN>>
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<ROUTINE MAIN-LOOP ("AUX" TRASH)
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<REPEAT ()
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<SET TRASH <MAIN-LOOP-1>>>>
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<ROUTINE MAIN-LOOP-1 ("AUX" ICNT OCNT NUM CNT OBJ TBL V PTBL OBJ1 TMP)
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#DECL ((CNT OCNT ICNT NUM) FIX (V) <OR 'T FIX FALSE> (OBJ) <OR FALSE OBJECT>
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(OBJ1) OBJECT (TBL) TABLE (PTBL) <OR FALSE ATOM>)
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<SET CNT 0>
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<SET OBJ <>>
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<SET PTBL T>
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<COND (<SETG P-WON <PARSER>>
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<SET ICNT <GET ,P-PRSI ,P-MATCHLEN>>
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<SET OCNT <GET ,P-PRSO ,P-MATCHLEN>>
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<COND (<AND ,P-IT-OBJECT <ACCESSIBLE? ,P-IT-OBJECT>>
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<SET TMP <>>
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<REPEAT ()
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<COND (<G? <SET CNT <+ .CNT 1>> .ICNT>
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<RETURN>)
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(T
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<COND (<EQUAL? <GET ,P-PRSI .CNT> ,IT>
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<PUT ,P-PRSI .CNT ,P-IT-OBJECT>
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<SET TMP T>
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<RETURN>)>)>>
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<COND (<NOT .TMP>
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<SET CNT 0>
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<REPEAT ()
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<COND (<G? <SET CNT <+ .CNT 1>> .OCNT>
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<RETURN>)
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(T
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<COND (<EQUAL? <GET ,P-PRSO .CNT> ,IT>
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<PUT ,P-PRSO .CNT ,P-IT-OBJECT>
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<RETURN>)>)>>)>
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<SET CNT 0>)>
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<SET NUM
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<COND (<0? .OCNT> .OCNT)
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(<G? .OCNT 1>
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<SET TBL ,P-PRSO>
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<COND (<0? .ICNT> <SET OBJ <>>)
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(T <SET OBJ <GET ,P-PRSI 1>>)>
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.OCNT)
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(<G? .ICNT 1>
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<SET PTBL <>>
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<SET TBL ,P-PRSI>
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<SET OBJ <GET ,P-PRSO 1>>
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.ICNT)
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(T 1)>>
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<COND (<AND <NOT .OBJ> <1? .ICNT>> <SET OBJ <GET ,P-PRSI 1>>)>
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<COND (<==? ,PRSA ,V?WALK> <SET V <PERFORM ,PRSA ,PRSO>>)
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(<0? .NUM>
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<COND (<0? <BAND <GETB ,P-SYNTAX ,P-SBITS> ,P-SONUMS>>
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<SET V <PERFORM ,PRSA>>
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<SETG PRSO <>>)
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(<NOT ,LIT>
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<TELL "It's too dark to see." CR>)
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(T
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<TELL "There isn't anything to ">
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<SET TMP <GET ,P-ITBL ,P-VERBN>>
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<COND (<OR ,P-OFLAG ,P-MERGED>
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<PRINTB <GET .TMP 0>>)
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(T
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<WORD-PRINT <GETB .TMP 2> <GETB .TMP 3>>)>
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<TELL "!" CR>
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<SET V <>>)>)
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(T
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<SETG P-NOT-HERE 0>
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<SETG P-MULT <>>
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<COND (<G? .NUM 1> <SETG P-MULT T>)>
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<SET TMP <>>
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<REPEAT ()
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<COND (<G? <SET CNT <+ .CNT 1>> .NUM>
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<COND (<G? ,P-NOT-HERE 0>
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<TELL "The ">
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<COND (<NOT <EQUAL? ,P-NOT-HERE .NUM>>
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<TELL "other ">)>
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<TELL "object">
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<COND (<NOT <EQUAL? ,P-NOT-HERE 1>>
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<TELL "s">)>
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<TELL " that you mentioned ">
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<COND (<NOT <EQUAL? ,P-NOT-HERE 1>>
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<TELL "are">)
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(T <TELL "is">)>
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<TELL "n't here." CR>)
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(<NOT .TMP>
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<TELL
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"I don't know what you're referring to." CR>)>
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<RETURN>)
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(T
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<COND (.PTBL <SET OBJ1 <GET ,P-PRSO .CNT>>)
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(T <SET OBJ1 <GET ,P-PRSI .CNT>>)>
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<SETG PRSO <COND (.PTBL .OBJ1) (T .OBJ)>>
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<SETG PRSI <COND (.PTBL .OBJ) (T .OBJ1)>>
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<COND (<VERB? MAKE-LINE ERASE-LINE> T)
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(<OR <G? .NUM 1>
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<EQUAL? <GET <GET ,P-ITBL ,P-NC1>
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0>
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,W?ALL>>
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<COND (<EQUAL? .OBJ1
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,NOT-HERE-OBJECT>
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<SETG P-NOT-HERE
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<+ ,P-NOT-HERE 1>>
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<AGAIN>)
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(<AND <EQUAL? ,P-GETFLAGS
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,P-ALL>
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<VERB? TAKE>
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<NOT <EQUAL?
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<LOC .OBJ1>
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,WINNER
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,HERE
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.OBJ>>>
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<AGAIN>)
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(<AND <VERB? TAKE>
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,PRSI
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<EQUAL? <GET <GET ,P-ITBL
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,P-NC1>
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0>
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,W?ALL>
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<NOT <IN? ,PRSO ,PRSI>>>
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<AGAIN>)
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(T
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<COND (<EQUAL? .OBJ1 ,IT>
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<PRINTD ,P-IT-OBJECT>)
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(T <PRINTD .OBJ1>)>
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<TELL ": ">)>)>
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<SET TMP T>
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<SET V <PERFORM ,PRSA ,PRSO ,PRSI>>
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<COND (<==? .V ,M-FATAL> <RETURN>)>)>>)>
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<COND (<NOT <==? .V ,M-FATAL>>
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;<COND (<==? <LOC ,WINNER> ,PRSO>
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<SETG PRSO <>>)> ;"why is this done? -- pdl"
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<COND (<LOC ,WINNER>
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<SET V
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<APPLY <GETP <LOC ,WINNER> ,P?ACTION>
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,M-END>>)>)>
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<COND (<VERB? ;AGAIN ;WALK SAVE RESTORE SCORE VERSION> T)
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(T
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<SETG L-PRSA ,PRSA>
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<SETG L-PRSO ,PRSO>
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<SETG L-PRSI ,PRSI>)>
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<COND (<==? .V ,M-FATAL> <SETG P-CONT <>>)>)
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(T
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<SETG P-CONT <>>)>
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<COND (,P-WON
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<COND (<VERB? TELL BRIEF SUPER-BRIEF VERBOSE SAVE VERSION
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TIME QUIT RESTART SCORE SCRIPT UNSCRIPT RESTORE> T)
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(T <SET V <CLOCKER>>)>)>>
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<GLOBAL L-PRSA <>>
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<GLOBAL L-PRSO <>>
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<GLOBAL L-PRSI <>>
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<GLOBAL P-MULT <>>
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<GLOBAL P-NOT-HERE 0>
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%<COND (<GASSIGNED? PREDGEN>
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'<ROUTINE PERFORM (A "OPTIONAL" (O <>) (I <>) "AUX" V OA OO OI)
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#DECL ((A) FIX (O) <OR FALSE OBJECT FIX> (I) <OR FALSE OBJECT> (V) ANY)
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<SET OA ,PRSA>
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<SET OO ,PRSO>
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<SET OI ,PRSI>
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<COND (<AND <EQUAL? ,IT .I .O>
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<NOT <ACCESSIBLE? ,P-IT-OBJECT>>>
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<TELL "I don't see what you are referring to." CR>
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<RFATAL>)>
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<COND (<==? .O ,IT> <SET O ,P-IT-OBJECT>)>
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<COND (<==? .I ,IT> <SET I ,P-IT-OBJECT>)>
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<SETG PRSA .A>
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<SETG PRSO .O>
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<COND (<AND ,PRSO <NOT <VERB? WALK>>>
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<SETG P-IT-OBJECT ,PRSO>)>
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<SETG PRSI .I>
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<COND (<AND <EQUAL? ,NOT-HERE-OBJECT ,PRSO ,PRSI>
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<SET V <NOT-HERE-OBJECT-F>>>
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<SETG P-WON <>>
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.V)
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(T
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<SET O ,PRSO>
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<SET I ,PRSI>
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<COND
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(<SET V <APPLY <GETP ,WINNER ,P?ACTION>>> .V)
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(<SET V <APPLY <GETP <LOC ,WINNER> ,P?ACTION> ,M-BEG>> .V)
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(<SET V <APPLY <GET ,PREACTIONS .A>>> .V)
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(<AND .I <SET V <APPLY <GETP .I ,P?ACTION>>>> .V)
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(<AND .O
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<NOT <==? .A ,V?WALK>>
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<LOC .O>
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<SET V <APPLY <GETP <LOC .O> ,P?CONTFCN>>>>
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.V)
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(<AND .O
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<NOT <==? .A ,V?WALK>>
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<SET V <APPLY <GETP .O ,P?ACTION>>>>
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.V)
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(<SET V <APPLY <GET ,ACTIONS .A>>> .V)>)>
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<SETG PRSA .OA>
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<SETG PRSO .OO>
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<SETG PRSI .OI>
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.V>)
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(T
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'<PROG ()
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<SETG DEBUG <>>
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<ROUTINE PERFORM (A "OPTIONAL" (O <>) (I <>) "AUX" V OA OO OI)
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#DECL ((A) FIX (O) <OR FALSE OBJECT FIX> (I) <OR FALSE OBJECT> (V) ANY)
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<COND (,DEBUG
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<TELL "** PERFORM: PRSA = ">
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<PRINC <NTH ,ACTIONS <+ <* .A 2> 1>>>
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<COND (<AND .O <NOT <==? .A ,V?WALK>>>
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<TELL " | PRSO = " D .O>)>
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<COND (.I <TELL " | PRSI = " D .I>)>)>
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<SET OA ,PRSA>
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<SET OO ,PRSO>
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<SET OI ,PRSI>
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<COND (<AND <EQUAL? ,IT .I .O>
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<NOT <ACCESSIBLE? ,P-IT-OBJECT>>>
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<TELL "I don't see what you are referring to." CR>
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<RFATAL>)>
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<COND (<==? .O ,IT> <SET O ,P-IT-OBJECT>)>
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<COND (<==? .I ,IT> <SET I ,P-IT-OBJECT>)>
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<SETG PRSA .A>
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<SETG PRSO .O>
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<COND (<AND ,PRSO <NOT <VERB? WALK>>>
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<SETG P-IT-OBJECT ,PRSO>)>
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<SETG PRSI .I>
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<COND (<AND <EQUAL? ,NOT-HERE-OBJECT ,PRSO ,PRSI>
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<SET V <D-APPLY "Not Here" ,NOT-HERE-OBJECT-F>>>
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<SETG P-WON <>>
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.V)
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(T
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<SET O ,PRSO>
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<SET I ,PRSI>
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<COND (<SET V <D-APPLY "Actor"
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<GETP ,WINNER ,P?ACTION>>> .V)
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(<SET V <D-APPLY "Room (M-BEG)"
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<GETP <LOC ,WINNER> ,P?ACTION>
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,M-BEG>> .V)
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(<SET V <D-APPLY "Preaction"
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<GET ,PREACTIONS .A>>> .V)
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(<AND .I <SET V <D-APPLY "PRSI"
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<GETP .I ,P?ACTION>>>> .V)
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(<AND .O
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<NOT <==? .A ,V?WALK>>
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<LOC .O>
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<SET V <D-APPLY "Container"
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<GETP <LOC .O> ,P?CONTFCN>>>>
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.V)
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(<AND .O
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<NOT <==? .A ,V?WALK>>
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<SET V <D-APPLY "PRSO"
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<GETP .O ,P?ACTION>>>>
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.V)
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(<SET V <D-APPLY <>
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<GET ,ACTIONS .A>>> .V)>)>
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<SETG PRSA .OA>
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<SETG PRSO .OO>
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<SETG PRSI .OI>
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.V>
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<DEFINE D-APPLY (STR FCN "OPTIONAL" FOO "AUX" RES)
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<COND (<NOT .FCN> <>)
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(T
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<COND (,DEBUG
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<COND (<NOT .STR>
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<TELL CR " Default ->" CR>)
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(T <TELL CR " " .STR " -> ">)>)>
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<SET RES
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<COND (<ASSIGNED? FOO>
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<APPLY .FCN .FOO>)
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(T <APPLY .FCN>)>>
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<COND (<AND ,DEBUG .STR>
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<COND (<==? .RES 2>
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<TELL "Fatal" CR>)
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(<NOT .RES>
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<TELL "Not handled">)
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(T <TELL "Handled" CR>)>)>
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.RES)>>
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>)> ;"DON'T REMOVE"
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<GLOBAL TOD 0>
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<GLOBAL DAWN 0>
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<GLOBAL SUNRISE 10>
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<GLOBAL DUSK 81>
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<GLOBAL NIGHTFALL 97>
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<ROUTINE I-TIME ()
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<COND (<AND <==? ,HASTED? ,ME>
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<==? <MOD ,MOVES 2> 0>>
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<RTRUE>)
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(<G? <SETG TOD <+ ,TOD 1>> 127>
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<SETG TOD 0>
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<SETG NIGHTFALL <- ,NIGHTFALL 20>>
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<SETG LOSSAGE <+ ,LOSSAGE 1>>
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<SETG DUSK <- ,DUSK 20>>
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<SETG MOLESTED <+ ,MOLESTED 5>>
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<SETG MUNCHED <+ ,MUNCHED 5>>
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<COND (<L? ,NIGHTFALL 0>
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<TELL
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"Belboz appears before you, in a magical sending. He speaks, his voice
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soft and saddened. \"You have failed. Universal night has now fallen.
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Krill and his creatures now may freely roam the earth. The power of the
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Circle is diminished, if not broken. I go to prepare the last defense.\"
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The sending vanishes." CR>
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<FINISH>)>)>
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<COND (<AND <EQUAL? ,TOD ,NIGHTFALL>
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<FSET? <LOC ,PLAYER> ,ONBIT>>
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<TELL
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"The darkened sky is now full of bright stars. It is night." CR>
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<COND (<L? ,NIGHTFALL 97>
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<TELL
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"Today seemed shorter than yesterday, somehow." CR>)>
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<RTRUE>)
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(<AND <EQUAL? ,TOD ,SUNRISE>
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<FSET? <LOC ,PLAYER> ,ONBIT>>
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<TELL
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"The sun has now risen above the hills." CR>)
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(<AND <EQUAL? ,TOD ,DUSK>
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<FSET? <LOC ,PLAYER> ,ONBIT>>
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<TELL
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"The sun starts to set behind the Lonely Mountain in the west." CR>
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<COND (<L? ,NIGHTFALL 97>
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<TELL
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"The day is coming to an end earlier than you would have expected." CR>)>
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<RTRUE>)>>
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