hitchhikersguide-gold/nhitchdat.zap
2019-04-18 23:01:30 -04:00

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; TOP LEVEL DEFINITIONS
TRUE-VALUE=1
FALSE-VALUE=0
FATAL-VALUE=2
O?ANY=1
PS?OBJECT=128
PS?VERB=64
PS?ADJECTIVE=32
PS?DIRECTION=16
PS?PREPOSITION=8
PS?BUZZ-WORD=4
P1?NONE=0
P1?OBJECT=0
P1?VERB=1
P1?ADJECTIVE=2
P1?DIRECTION=3
; OBJECT FLAGS ARE DEFINED HERE
TOOLBIT=17
FX?TOOLBIT=16384
MUNGEDBIT=18
FX?MUNGEDBIT=8192
REVISITBIT=19
FX?REVISITBIT=4096
TOUCHBIT=20
FX?TOUCHBIT=2048
INVISIBLE=21
FX?INVISIBLE=1024
OUTSIDEBIT=22
FX?OUTSIDEBIT=512
SURFACEBIT=23
FX?SURFACEBIT=256
WORNBIT=24
FX?WORNBIT=128
WEARBIT=25
FX?WEARBIT=64
LOCATION=26
FX?LOCATION=32
DARKBIT=27
FX?DARKBIT=16
VEHBIT=28
FX?VEHBIT=8
READBIT=29
FX?READBIT=4
DRINKBIT=30
FX?DRINKBIT=2
VOWELBIT=31
FX?VOWELBIT=1
SWITCHBIT=32
FX?SWITCHBIT=32768
TRANSBIT=33
FX?TRANSBIT=16384
SEARCHBIT=34
FX?SEARCHBIT=8192
LIGHTBIT=35
FX?LIGHTBIT=4096
EATBIT=36
FX?EATBIT=2048
TRYTAKEBIT=37
FX?TRYTAKEBIT=1024
INTEGRALBIT=38
FX?INTEGRALBIT=512
OPENBIT=39
FX?OPENBIT=256
CONTBIT=40
FX?CONTBIT=128
TAKEBIT=41
FX?TAKEBIT=64
ACTORBIT=42
FX?ACTORBIT=32
DOORBIT=43
FX?DOORBIT=16
NDESCBIT=44
FX?NDESCBIT=8
ONBIT=45
FX?ONBIT=4
RLANDBIT=46
FX?RLANDBIT=2
NARTICLEBIT=47
FX?NARTICLEBIT=1
; ACTION IDENTIFIERS ARE ASSIGNED HERE
V?VERBOSE=0
V?BRIEF=1
V?SUPERBRIEF=2
V?DIAGNOSE=3
V?INVENTORY=4
V?I-AM=5
V?QUIT=6
V?RESTART=7
V?RESTORE=8
V?SAVE=9
V?SCORE=10
V?SCRIPT=11
V?UNSCRIPT=12
V?VERSION=13
V?$VERIFY=14
V?$REFRESH=15
V?TELL=16
V?ANSWER=17
V?REPLY=18
V?APPLAUD=19
V?APPRECIATE=20
V?WALK-TO=21
V?ASK-ABOUT=22
V?ASK-FOR=23
V?KILL=24
V?BITE=25
V?BLOCK=26
V?BLOCK-WITH=27
V?BOARD=28
V?BRUSH=29
V?BUY=30
V?CARVE=31
V?CARVE-WITH=32
V?CLIMB-FOO=33
V?CLIMB-ON=34
V?CLIMB-UP=35
V?CLIMB-DOWN=36
V?CLIMB-OVER=37
V?THROUGH=38
V?CLOSE=39
V?LAMP-OFF=40
V?PLUG=41
V?SPUT-ON=42
V?COUNT=43
V?CUT=44
V?MUNG=45
V?PUT=46
V?DIG=47
V?DISEMBARK=48
V?GET-UNDRESSED=49
V?DOZE=50
V?GET-DRESSED=51
V?DRINK=52
V?DRINK-FROM=53
V?DROP=54
V?PUT-IN-FRONT=55
V?PUT-ON=56
V?EAT=57
V?ENJOY=58
V?ENTER=59
V?EXIT=60
V?ESCAPE=61
V?EXAMINE=62
V?EXAMINE-THROUGH=63
V?LOOK-INSIDE=64
V?FIND=65
V?FEED=66
V?GIVE=67
V?SGIVE=68
V?FILL=69
V?FOLLOW=70
V?FOOTNOTE=71
V?FRIPPING=72
V?GIVE-UP=73
V?HANG=74
V?LISTEN=75
V?HELLO=76
V?HIDE=77
V?HINTS=78
V?SAVE-SOMETHING=79
V?HINTS-NO=80
V?HITCHHIKE=81
V?IDIOT=82
V?LEAP=83
V?KICK=84
V?KISS=85
V?KNEEL=86
V?KNOCK=87
V?LEAVE=88
V?LIE-DOWN=89
V?LAMP-ON=90
V?LOCK=91
V?LOOK=92
V?LOOK-DOWN=93
V?LOOK-UP=94
V?LOOK-UNDER=95
V?LOOK-BEHIND=96
V?CHASTISE=97
V?LOWER=98
V?MAKE=99
V?MOVE=100
V?FLIPSWITCH=101
V?PULL-TOGETHER=102
V?MY-NAME=103
V?NO=104
V?OPEN=105
V?PANIC=106
V?CALL=107
V?CALL-WITH=108
V?PICK=109
V?PICK-UP=110
V?PLANT=111
V?POINT=112
V?STEER=113
V?POUR=114
V?PROTEST=115
V?PUSH=116
V?PUT-UNDER=117
V?WEAR=118
V?PUT-BEHIND=119
V?RAISE=120
V?RAPE=121
V?READ=122
V?REFUSE=123
V?RELAX=124
V?REMOVE=125
V?TAKE=126
V?REPAIR=127
V?REPLACE=128
V?SAY-NAME=129
V?SAY=130
V?SEARCH=131
V?SHAKE=132
V?SHAKE-WITH=133
V?SHOOT=134
V?SSHOOT=135
V?SHOW=136
V?SSHOW=137
V?SIT=138
V?SKIP=139
V?SLEEP=140
V?SMELL=141
V?SMILE=142
V?SPIN=143
V?STAND=144
V?STAND-ON=145
V?STAND-BEFORE=146
V?TURN=147
V?GET-DRUNK=148
V?TAKE-OFF=149
V?TASTE=150
V?TELL-ABOUT=151
V?TELL-TIME=152
V?TELL-NAME=153
V?THANK=154
V?THROW=155
V?THROW-OFF=156
V?THROW-IN-TOWEL=157
V?TIE=158
V?TIE-TOGETHER=159
V?RUB=160
V?TYPE=161
V?TYPE-ON=162
V?UNLOCK=163
V?UNPLUG=164
V?UNTIE=165
V?WAIT=166
V?WAIT-FOR=167
V?ALARM=168
V?WALK-AROUND=169
V?WALK=170
V?CLEAN=171
V?WATER=172
V?WAVE=173
V?WAVE-AT=174
V?WHAT=175
V?WHAT-ABOUT=176
V?WHAT-TIME=177
V?WHERE=178
V?WHO=179
V?WHY=180
V?YELL=181
V?YES=182
; PROPERTIES ARE DEFINED HERE
P?NORTH=63
P?NE=62
P?EAST=61
P?SE=60
P?SOUTH=59
P?SW=58
P?WEST=57
P?NW=56
P?UP=55
P?DOWN=54
P?IN=53
P?OUT=52
P?SYNONYM=51
P?ADJECTIVE=50
P?ACTION=49
P?LDESC=48
P?GLOBAL=47
P?CAPACITY=46
P?SIZE=45
P?DESCFCN=44
P?GENERIC=43
P?FDESC=42
P?TEXT=41
P?FLAG=40
; ADJECTIVES ARE DEFINED HERE
; BUZZ WORDS ARE DEFINED HERE
; PREPOSITIONS ARE DEFINED HERE
PR?TO=255
PR?ABOUT=254
PR?ON=253
PR?FOR=252
PR?WITH=251
PR?IN=250
PR?UP=249
PR?DOWN=248
PR?OVER=247
PR?THROUGH=246
PR?OFF=245
PR?FROM=244
PR?BEFORE=243
PR?UNDER=242
PR?BEHIND=241
PR?ACROSS=240
PR?OUT=239
PR?AT=238
PR?AROUND=237
PR?TOGETHER=236
PR?DRESSED=235
PR?UNDRESSED=234
PR?DRUNK=233
PR?AWAY=232
; DIRECTIONS ARE DEFINED HERE
; ACTIONS ARE DEFINED HERE
ACT?KISS=255
ACT?I=254
ACT?SKIP=253
ACT?FRIPPING=252
ACT?PUT=251
ACT?RAPE=250
ACT?VERBOSE=249
ACT?WALK=248
ACT?QUIT=247
ACT?FIND=246
ACT?HEAR=245
ACT?YES=244
ACT?UNLOCK=243
ACT?READ=242
ACT?SAY=241
ACT?JUMP=240
ACT?POUR=239
ACT?WAIT=238
ACT?TAKE=237
ACT?NO=236
ACT?APPRECIAT=235
ACT?COUNT=234
ACT?DOZE=233
ACT?RAISE=232
ACT?ENJOY=231
ACT?FOLLOW=230
ACT?TYPE=229
ACT?REFUSE=228
ACT?$REFRESH=227
ACT?VERSION=226
ACT?CARVE=225
ACT?LIGHT=224
ACT?LIE=223
ACT?MOVE=222
ACT?BLOCK=221
ACT?OPEN=220
ACT?TASTE=219
ACT?TOUCH=218
ACT?WHY=217
ACT?APPROACH=216
ACT?SHOOT=215
ACT?KNOCK=214
ACT?INVENT=213
ACT?PICK=212
ACT?BOARD=211
ACT?ESCAPE=210
ACT?STAND=209
ACT?UNDRESS=208
ACT?LISTEN=207
ACT?TIE=206
ACT?WHERE=205
ACT?SHOW=204
ACT?SAVE=203
ACT?HELP=202
ACT?TELL=201
ACT?THROW=200
ACT?FEED=199
ACT?DRESS=198
ACT?LOWER=197
ACT?HIDE=196
ACT?SHAKE=195
ACT?MY=194
ACT?ATTACK=193
ACT?PLANT=192
ACT?ENTER=191
ACT?SEARCH=190
ACT?WEAR=189
ACT?PAY=188
ACT?DISEMBARK=187
ACT?SWITCH=186
ACT?PLUG=185
ACT?UNPLUG=184
ACT?UNTIE=183
ACT?CUT=182
ACT?WASH=181
ACT?UNSCRIPT=180
ACT?HANG=179
ACT?BRUSH=178
ACT?PUSH=177
ACT?SUPER=176
ACT?SIT=175
ACT?APPLAUD=174
ACT?ORDER=173
ACT?DIG=172
ACT?DISROBE=171
ACT?REPLACE=170
ACT?SCORE=169
ACT?DANGLE=168
ACT?COVER=167
ACT?DEMOLISH=166
ACT?CONNECT=165
ACT?LOOK=164
ACT?DROP=163
ACT?RELAX=162
ACT?KNEEL=161
ACT?LEAVE=160
ACT?HAND=159
ACT?WATER=158
ACT?SCRIPT=157
ACT?SPIN=156
ACT?$VERIFY=155
ACT?DESCEND=154
ACT?EXTINGUISH=153
ACT?RESTART=152
ACT?REPAIR=151
ACT?SMELL=150
ACT?BRIEF=149
ACT?DRAPE=148
ACT?PROTEST=147
ACT?DIAGNOSE=146
ACT?SLEEP=145
ACT?SMILE=144
ACT?WAKE=143
ACT?DRINK=142
ACT?REMOVE=141
ACT?ANSWER=140
ACT?HITCHHIKE=139
ACT?WHAT=138
ACT?YELL=137
ACT?PHONE=136
ACT?LOCK=135
ACT?KICK=134
ACT?BITE=133
ACT?POINT=132
ACT?START=131
ACT?WHO=130
ACT?IDIOT=129
ACT?MAKE=128
ACT?PANIC=127
ACT?RESTORE=126
ACT?CLOSE=125
ACT?FOOTNOTE=124
ACT?SLIDE=123
ACT?WAVE=122
ACT?ADDRESS=121
ACT?EXIT=120
ACT?EXAMINE=119
ACT?EAT=118
ACT?FILL=117
ACT?CLIMB=116
ACT?THANK=115
ACT?ASK=114
ACT?HELLO=113
; USER DEFINED CONSTANTS ARE INITIALIZED HERE
SOG=16
SIR=32
DEXITSTR=2
XEQUAL?=4
P-ITBLLEN=9
P-SYNLEN=8
P-SRCTOP=0
C-INTLEN=6
O-START=1
DEXITOBJ=1
H-ITALIC=4
P-P1OFF=7
S-TEXT=0
O-PTR=0
O-LENGTH=2
C-TABLELEN=210
D-TABLE-OFF=-3
P-NC2=8
P-NC1=6
D-SCREEN-ON=1
P-WORDLEN=4
D-SCREEN-OFF=-1
P-VERBN=1
SERIAL=0
P-P1BITS=3
FEXIT=4
CC-SEPTR=1
P-SPREP1=1
CC-SBPTR=0
D-PRINTER-OFF=-2
P-PREP1=2
M-BEG=1
XDIV=3
M-FATAL=2
XGRTR?=5
NEXITSTR=0
NEXIT=3
P-SLOC2=6
SC=64
P-PREP1N=3
S-WINDOW=1
P-PSOFF=6
D-PRINTER-ON=2
XLESS?=6
P-VERB=0
M-ENTER=2
DEXIT=6
CC-DEPTR=3
SHAVE=2
H-NORMAL=0
P-SRCBOT=2
M-OBJDESC=5
CC-DBPTR=2
H-INVERSE=1
SMANY=4
STAKE=8
P-SPREP2=2
XSUB=1
XADD=0
CEXIT=5
H-BOLD=2
P-LEXSTART=1
M-LOOK=3
UEXIT=2
D-RECORD-ON=4
O-END=3
P-LEXELEN=2
P-LEXWORDS=1
P-ALL=1
XMUL=2
P-SFWIM1=3
CC-OCLAUSE=2
P-INHIBIT=4
CEXITFLAG=4
D-RECORD-OFF=-4
M-FLASH=4
FEXITFCN=0
D-TABLE-ON=3
P-SBITS=0
CEXITSTR=1
P-SRCALL=1
P-SLOC1=5
M-END=6
LOW-DIRECTION=52
P-PREP2=4
P-SONUMS=3
C-TICK=1
P-INBUF-LENGTH=120
P-NC2L=9
P-NC1L=7
P-ONE=2
P-SACTION=7
P-SFWIM2=4
C-ENABLED?=0
REXIT=0
SH=128
C-RTN=2
; THE GLOBAL VARIABLES ARE ALL LOCATED HERE
GLOBAL::.TABLE
.GVAR CURRENT-EXIT=0
.GVAR P-END-ON-PREP=0
.GVAR QUEST-NUM=1
.GVAR DEAD-COUNTER=0
.GVAR CUR-POS=0
.GVAR P-BUTS=T?1503,TABLE
.GVAR BULLDOZER-COUNTER=0
.GVAR FORD-PROB=15
.GVAR P-ACLAUSE=0
.GVAR TOOL-REQUIRED=0
.GVAR P-CSPTR=0
.GVAR CARELESS-WORDS-FLAG=0
.GVAR P-SLOCBITS=0
.GVAR GOWN-HUNG=0
.GVAR FIRST-BUFFER=T?101,TABLE
.GVAR BRAIN-DAMAGED=0
.GVAR DARK-ENTRANCES=PT?102,TABLE
.GVAR P-MATCHLEN=0
.GVAR FORD-GONE=0
.GVAR P-MULT=0
.GVAR CLOCK-WAIT=0
.GVAR P-OTBL=T?1003,TABLE
.GVAR PEANUTS-BOUGHT=0
.GVAR UNEASY-COUNTER=0
.GVAR LANDED=0
.GVAR P-NAM=0
.GVAR C-TABLE=T?201,TABLE
.GVAR FLUFF-TO-GOWN=0
.GVAR DRUNK-LEVEL=0
.GVAR P-XNAM=0
.GVAR DARK-FLAG=0
.GVAR HOLDING-NO-TEA=1
.GVAR P-MOBY-FOUND=0
.GVAR FISH-COUNTER=5
.GVAR OOPS-TABLE=T?803,TABLE
.GVAR P-WALK-DIR=0
.GVAR MARVIN-COUNTER=0
.GVAR P-ANAM=0
.GVAR PLAYER=0
.GVAR P-CEPTR=0
.GVAR P-CONT=0
.GVAR OHERE=0,OBJECT
.GVAR P-PRSI=T?1403,TABLE
.GVAR FLUFF-REMOVED=0
.GVAR AGAIN-LEXV=T?303,TABLE
.GVAR P-INPUT-WORDS=0
.GVAR VERBOSITY=1
.GVAR GUTS-ROOM=0
.GVAR RESERVE-INBUF=T?603,TABLE
.GVAR TOWEL-OFFERED=0
.GVAR BEAST-COUNTER=0
.GVAR PANEL-BLOCKER=0
.GVAR HEART-COUNTER=0
.GVAR HEART-PROB=0
.GVAR CRASH-COUNTER=0
.GVAR SANDWICH-BOUGHT=0
.GVAR LIT=0
.GVAR NOUN-MISSING=STR?26,STRING
.GVAR FOLLOW-FLAG=0
.GVAR P-VTBL=T?1103,TABLE
.GVAR RESERVE-LEXV=T?403,TABLE
.GVAR P-MOBY-FLAG=0
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.GVAR P-ADJ=0
.GVAR GONE-AROUND=0
.GVAR P-LEN=0
.GVAR HOST=0,NUMBER
.GVAR ARGUMENT-COUNTER=0
.GVAR C-INTS=210
.GVAR P-CCTBL=T?103,TABLE
.GVAR P-LEXV=T?203,TABLE
.GVAR SLEEVE-TIED=0
.GVAR GUN-COUNTER=0
.GVAR IN-FRONT-FLAG=0
.GVAR PRSO=0
.GVAR DESTINATION=0
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.GVAR LINE-NUMBER=0
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.GVAR P-GWIMBIT=0
.GVAR HEADACHE=1
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.GVAR DARK-CONTROLLED=0
.GVAR P-OCLAUSE=T?1703,TABLE
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.GVAR IDENTITY-FLAG=0
.GVAR DONT-FLAG=0
.GVAR FORD-SLEEPING=0
.GVAR P-XADJ=0
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.GVAR MOVES=0
.GVAR P-AADJ=0
.GVAR FORD-TABLE=T?106,TABLE
.GVAR PRSA=0
.GVAR P-PRSA-WORD=0
.GVAR DOG-COUNTER=0
.GVAR HINT-WARNING=0
.GVAR PROSSER-COUNTER=0
.GVAR FORD-COUNTER=0
.GVAR P-PRSO=T?1303,TABLE
.GVAR TRAAL-PROB=60
.GVAR BROWNIAN-SOURCE=0
.GVAR TEA-COUNTER=0
.GVAR P-AND=0
.GVAR SCORE=0
.GVAR P-ONEOBJ=0
.GVAR DREAMING=0
.GVAR LINE-C=STR?138,STRING
.GVAR P-INBUF=T?503,TABLE
.GVAR NAME-TOLD=0
.GVAR P-MERGE=T?1603,TABLE
.GVAR DRIVE-TO-PLOTTER=0
.GVAR TRILLIAN-PROB=15
.GVAR P-WON=0
.GVAR LYING-DOWN=0
.GVAR HERE=0
.GVAR TEA-SHOWN=0
.GVAR P-OVTBL=T?1203,TABLE
.GVAR FLEET-PROB=0
.GVAR FORD-POINT=15
.GVAR POEM-ENJOYED=0
.GVAR P-ITBL=T?903,TABLE
.GVAR GLASS-CASE-SCORE=0
.GVAR WORD-NUMBER=0
.GVAR QUOTE-FLAG=0
.GVAR P-TABLE=0
.GVAR WHALE-PROB=0
.GVAR LINE-B=STR?137,STRING
.GVAR AIRLOCK-COUNTER=0
.GVAR P-GETFLAGS=0
.GVAR GUARDS-COUNTER=0
.GVAR LINE-TABLE=PT?110,TABLE
.GVAR FLUFF-COUNTER=0
.GVAR PARTY-TABLE=T?108,TABLE
.GVAR OOPS-INBUF=T?703,TABLE
.GVAR BORES=PT?106,TABLE
.GVAR P-NUMBER=0
.GVAR EARTH-DEMOLISHED=0
.GVAR CHAPT-NUM=1
.GVAR P-OFLAG=0
.GVAR DOG-FED=0
.GVAR WINNER=0
.GVAR VOGON-COUNTER=0
.GVAR HINTS-OFF=0
.GVAR AGAIN-DIR=0
.GVAR ITEM-DROPPED-AT-PARTY=0
.GVAR PROSSER-LYING=0
.GVAR BEARINGS-LOST=0
.GVAR LINE-A=STR?136,STRING
.GVAR TOWEL-MUDDY=0
.GVAR AWAITING-REPLY=0
.GVAR P-IT-OBJECT=0
.GVAR HINTS=PT?1510,TABLE
.GVAR GIBBERISH=PT?107,TABLE
.GVAR LYING-COUNTER=0
.GVAR DARK-COUNTER=0
.GVAR LOOK-COUNTER=0
.GVAR PRSI=0
.GVAR RESERVE-PTR=0
.GVAR VOGON-PROB=100
.GVAR BOAT-DOCKED=0
.GVAR OLD-LEN=0,NUMBER
.GVAR DIROUT-TBL=T?110,TABLE
.GVAR ITEM-ON-SATCHEL=0
.GVAR GROGGY-COUNTER=0
.GVAR WIDTH=0,NUMBER
.GVAR PLANT-BLOOMED=0
.GVAR DRIVE-TO-CONTROLS=0
.GVAR THUMB-SHOWN=0
.GVAR ENGINEER-COUNTER=0
.GVAR HOUSE-DEMOLISHED=0
.GVAR P-NOT-HERE=0
.GVAR AUTOPILOT-COUNTER=0
.GVAR COLUMN-TABLE=PT?210,TABLE
.GVAR GROGGY=0
.GVAR P-NCN=0
.GVAR CAPTAIN-COUNTER=0
.GVAR PREPOSITIONS=PRTBL,TABLE
.GVAR ACTIONS=ATBL,TABLE
.GVAR PREACTIONS=PATBL,TABLE
.GVAR VERBS=VTBL,TABLE
.ENDT
GLOEND::
; PROPERTY DEFAULTS AND OBJECTS ARE DEFINED HERE
OBJECT::.TABLE
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0 ;()
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0 ;()
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0 ;()
0 ;()
0 ;()
0 ;()
0 ;()
0 ;()
0 ;()
0 ;()
0 ;()
0 ;()
0 ;()
0 ;()
0 ;()
0 ;()
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0 ;()
0 ;()
0 ;()
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0 ;()
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0 ;()
0 ;()
0 ;()
0 ;()
0 ;()
0 ;(P?FLAG)
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0 ;(P?FDESC)
0 ;(P?GENERIC)
0 ;(P?DESCFCN)
5 ;(P?SIZE)
0 ;(P?CAPACITY)
0 ;(P?GLOBAL)
0 ;(P?LDESC)
0 ;(P?ACTION)
0 ;(P?ADJECTIVE)
0 ;(P?SYNONYM)
0 ;(P?OUT)
0 ;(P?IN)
0 ;(P?DOWN)
0 ;(P?UP)
0 ;(P?NW)
0 ;(P?WEST)
0 ;(P?SW)
0 ;(P?SOUTH)
0 ;(P?SE)
0 ;(P?EAST)
0 ;(P?NE)
0 ;(P?NORTH)
.OBJECT LARGE-RECEPTACLE,0,0,FX?NDESCBIT,BRIDGE,EDDIE,0,T?LARGE-RECEPTACLE
.OBJECT AIR,0,FX?VOWELBIT,0,GLOBAL-OBJECTS,CEILING,0,T?AIR
.OBJECT FISH-HOLE,0,0,FX?NDESCBIT,HOLD,DISPENSER-BUTTON,0,T?FISH-HOLE
.OBJECT BULLDOZER-DRIVER,0,0,FX?ACTORBIT+FX?NDESCBIT,FRONT-OF-HOUSE,ROSES,0,T?BULLDOZER-DRIVER
.OBJECT CAGE,0,0,FX?NARTICLEBIT+FX?NDESCBIT,LOCAL-GLOBALS,JACKET-FLUFF,0,T?CAGE
.OBJECT HANDS,0,FX?TOUCHBIT,FX?NARTICLEBIT+FX?NDESCBIT,GLOBAL-OBJECTS,STAR,0,T?HANDS
.OBJECT PLOTTER,0,FX?VOWELBIT,FX?TRYTAKEBIT+FX?TRANSBIT+FX?CONTBIT+FX?TAKEBIT,GLASS-CASE,0,DANGLY-BIT,T?PLOTTER
.OBJECT KEY,0,0,FX?TAKEBIT,LOCAL-GLOBALS,WATER,0,T?KEY
.OBJECT TRILLIAN,0,0,FX?OPENBIT+FX?CONTBIT+FX?NDESCBIT+FX?ACTORBIT+FX?NARTICLEBIT,BRIDGE,ZAPHOD,HANDBAG,T?TRILLIAN
.OBJECT RUBBLE,0,0,FX?NDESCBIT,LOCAL-GLOBALS,HOUSE,0,T?RUBBLE
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.OBJECT SPIRE,0,0,FX?NDESCBIT,SPEEDBOAT,CHANNEL,0,T?SPIRE
.OBJECT VOGON-CORRIDOR-DOOR,0,0,FX?NDESCBIT+FX?DOORBIT,HOLD,CASE-SWITCH,0,T?VOGON-CORRIDOR-DOOR
.OBJECT GUIDE,0,FX?READBIT,FX?TAKEBIT+FX?NARTICLEBIT,SATCHEL,THUMB,0,T?GUIDE
.OBJECT PROTAGONIST,0,FX?INVISIBLE,FX?NDESCBIT,0,0,0,T?PROTAGONIST
.OBJECT DAMOGRAN,0,0,0,LOCAL-GLOBALS,CAGE,0,T?DAMOGRAN
.OBJECT APPETIZERS,0,0,FX?EATBIT+FX?TAKEBIT,LOCAL-GLOBALS,WINE,0,T?APPETIZERS
.OBJECT BEDROOM-DOOR,0,0,FX?NDESCBIT+FX?OPENBIT+FX?DOORBIT,LOCAL-GLOBALS,RUBBLE,0,T?BEDROOM-DOOR
.OBJECT GOWN,0,FX?WEARBIT,FX?SEARCHBIT+FX?NARTICLEBIT+FX?NDESCBIT+FX?CONTBIT+FX?TAKEBIT+FX?TRYTAKEBIT,BEDROOM,CURTAINS,TABLET,T?GOWN
.OBJECT VOGON-OUTER-DOOR,0,FX?VOWELBIT,FX?DOORBIT+FX?NDESCBIT,LOCAL-GLOBALS,VOGON-INNER-DOOR,0,T?VOGON-OUTER-DOOR
.OBJECT MINERAL-WATER,0,FX?DRINKBIT,FX?TAKEBIT+FX?NARTICLEBIT,SATCHEL,SATCHEL-FLUFF,0,T?MINERAL-WATER
.OBJECT AIRLOCK-OBJECT,0,FX?VOWELBIT,0,LOCAL-GLOBALS,VOGON-OUTER-DOOR,0,T?AIRLOCK-OBJECT
.OBJECT STRAPS,0,0,FX?NDESCBIT,CAPTAINS-QUARTERS,0,0,T?STRAPS
.OBJECT THUMB,0,FX?VOWELBIT,FX?OPENBIT+FX?CONTBIT+FX?TAKEBIT,SATCHEL,MINERAL-WATER,GUARANTEE,T?THUMB
.OBJECT PEANUTS,0,0,FX?EATBIT+FX?NARTICLEBIT+FX?NDESCBIT+FX?TRYTAKEBIT,PUB,BEER,0,T?PEANUTS
.OBJECT EQUATIONS,0,0,FX?NARTICLEBIT+FX?NDESCBIT,LOCAL-GLOBALS,AIRLOCK-OBJECT,0,T?EQUATIONS
.OBJECT PAD,0,0,FX?NDESCBIT,GALLEY,NUTRIMAT,TEA,T?PAD
.OBJECT VLHURG,0,0,FX?ACTORBIT,WAR-CHAMBER,CANOPY,0,T?VLHURG
.OBJECT THING,0,0,FX?OPENBIT+FX?SEARCHBIT+FX?CONTBIT+FX?TAKEBIT,GOWN,0,0,T?THING
.OBJECT GLASS-CASE,0,0,FX?SEARCHBIT+FX?TRANSBIT+FX?CONTBIT,HOLD,ROBOT-PANEL,PLOTTER,T?GLASS-CASE
.OBJECT RAMP,0,0,FX?ONBIT+FX?RLANDBIT,ROOMS,ACCESS-SPACE,0,T?RAMP
.OBJECT BEAST,0,0,FX?ACTORBIT,LAIR,0,0,T?BEAST
.OBJECT TEETH,0,0,FX?NARTICLEBIT,GLOBAL-OBJECTS,HANDS,0,T?TEETH
.OBJECT NO-TEA,0,0,FX?TRYTAKEBIT+FX?NARTICLEBIT,GLOBAL-OBJECTS,DARK-OBJECT,0,T?NO-TEA
.OBJECT SUBSTITUTE,0,FX?DRINKBIT+FX?VOWELBIT,FX?TAKEBIT+FX?NARTICLEBIT,PAD,0,0,T?SUBSTITUTE
.OBJECT WRENCH,0,FX?TOOLBIT,FX?TAKEBIT,TOOLBOX,MAGNIFYING-GLASS,0,T?WRENCH
.OBJECT DANGLY-BIT,0,0,FX?INTEGRALBIT+FX?NDESCBIT,PLOTTER,SMALL-RECEPTACLE,0,T?DANGLY-BIT
.OBJECT APARTMENT-DOOR,0,0,FX?NDESCBIT+FX?OPENBIT+FX?DOORBIT,LIVING-ROOM,0,0,T?APARTMENT-DOOR
.OBJECT BEAST-NAME,0,0,0,GLOBAL-OBJECTS,YOUR-NAME,0,T?BEAST-NAME
.OBJECT MAZE,0,0,FX?ONBIT+FX?RLANDBIT,ROOMS,WAR-CHAMBER,SYNAPSE,T?MAZE
.OBJECT BULLDOZER,0,FX?INVISIBLE,FX?NDESCBIT,LOCAL-GLOBALS,TREE,0,T?BULLDOZER
.OBJECT FOOBAR,0,0,0,LOCAL-GLOBALS,RIFLES,0,T?FOOBAR
.OBJECT BARMAN,0,0,FX?ACTORBIT,PUB,JUKEBOX,0,T?BARMAN
.OBJECT GGUGVUNT,0,0,FX?NDESCBIT+FX?ACTORBIT,WAR-CHAMBER,VLHURG,0,T?GGUGVUNT
.OBJECT JACKET-FLUFF,0,0,FX?NDESCBIT+FX?TRYTAKEBIT+FX?TAKEBIT+FX?NARTICLEBIT,LOCAL-GLOBALS,APPETIZERS,0,T?JACKET-FLUFF
.OBJECT CAPTAINS-QUARTERS,0,0,FX?ONBIT+FX?RLANDBIT,ROOMS,HOLD,POETRY,T?CAPTAINS-QUARTERS
.OBJECT MAIN-DRIVE,0,0,FX?LIGHTBIT+FX?NDESCBIT,LOCAL-GLOBALS,PHIL,0,T?MAIN-DRIVE
.OBJECT SALES-BROCHURE,0,FX?READBIT,FX?TAKEBIT,ENTRY-BAY,0,0,T?SALES-BROCHURE
.OBJECT PINCER,0,FX?TOOLBIT,FX?TAKEBIT,BRIDGE,TRILLIAN,0,T?PINCER
.ENDT
; OBJECT PROPERTY TABLES ARE DEFINED HERE
OBJPRP::
T?LARGE-RECEPTACLE:: .TABLE ; TABLE FOR OBJECT LARGE-RECEPTACLE
.STRL "large receptacle"
.PROP 2,P?SYNONYM
W?RECEPTACL
.PROP 6,P?ADJECTIVE
W?LARGE
W?MANUAL
W?OVERRIDE
.PROP 2,P?ACTION
LARGE-RECEPTACLE-F
.BYTE 0
.ENDT
T?AIR:: .TABLE ; TABLE FOR OBJECT AIR
.STRL "air"
.PROP 2,P?SYNONYM
W?AIR
.BYTE 0
.ENDT
T?FISH-HOLE:: .TABLE ; TABLE FOR OBJECT FISH-HOLE
.STRL "small hole"
.PROP 2,P?SYNONYM
W?HOLE
.PROP 2,P?ADJECTIVE
W?SMALL
.PROP 2,P?ACTION
FISH-HOLE-F
.BYTE 0
.ENDT
T?BULLDOZER-DRIVER:: .TABLE ; TABLE FOR OBJECT BULLDOZER-DRIVER
.STRL "bulldozer driver"
.PROP 2,P?SYNONYM
W?DRIVER
.PROP 4,P?ADJECTIVE
W?BULLDOZER
W?DOZER
.PROP 2,P?ACTION
BULLDOZER-DRIVER-F
.BYTE 0
.ENDT
T?CAGE:: .TABLE ; TABLE FOR OBJECT CAGE
.STRL "it"
.PROP 8,P?SYNONYM
W?DRAPE
W?CAGE
W?BIRDCAGE
W?SNORING
.PROP 6,P?ADJECTIVE
W?LARGE
W?BLACK
W?BIRD
.PROP 2,P?ACTION
UNIMPORTANT-THING-F
.BYTE 0
.ENDT
T?HANDS:: .TABLE ; TABLE FOR OBJECT HANDS
.STRL "your hand"
.PROP 4,P?SYNONYM
W?HANDS
W?HAND
.PROP 6,P?ADJECTIVE
W?BARE
W?MY
W?YOUR
.PROP 2,P?ACTION
HANDS-F
.BYTE 0
.ENDT
T?PLOTTER:: .TABLE ; TABLE FOR OBJECT PLOTTER
.STRL "atomic vector plotter"
.PROP 2,P?SYNONYM
W?PLOTTER
.PROP 4,P?ADJECTIVE
W?ATOMIC
W?VECTOR
.PROP 2,P?ACTION
PLOTTER-F
.PROP 2,P?SIZE
20
.PROP 2,P?DESCFCN
PLOTTER-DESCFCN
.BYTE 0
.ENDT
T?KEY:: .TABLE ; TABLE FOR OBJECT KEY
.STRL "small key"
.PROP 2,P?SYNONYM
W?KEY
.PROP 2,P?ADJECTIVE
W?SMALL
.PROP 2,P?ACTION
KEY-F
.PROP 2,P?SIZE
2
.BYTE 0
.ENDT
T?TRILLIAN:: .TABLE ; TABLE FOR OBJECT TRILLIAN
.STRL "Trillian"
.PROP 8,P?SYNONYM
W?TRILLIAN
W?MCMILLAN
W?WOMAN
W?TRICIA
.PROP 8,P?ADJECTIVE
W?TRICIA
W?DARK-HAIR
W?DARK
W?HAIRED
.PROP 2,P?ACTION
TRILLIAN-F
.BYTE 0
.ENDT
T?RUBBLE:: .TABLE ; TABLE FOR OBJECT RUBBLE
.STRL "pile of rubble"
.PROP 6,P?SYNONYM
W?PILE
W?RUBBLE
W?DEBRIS
.PROP 2,P?ACTION
HOME-F
.BYTE 0
.ENDT
T?WINDOW:: .TABLE ; TABLE FOR OBJECT WINDOW
.STRL "window"
.PROP 2,P?SYNONYM
W?WINDOW
.PROP 2,P?ACTION
WINDOW-F
.BYTE 0
.ENDT
T?PUB-FURNISHINGS:: .TABLE ; TABLE FOR OBJECT PUB-FURNISHINGS
.STRL "it"
.PROP 12,P?SYNONYM
W?BEERMAT
W?BEERMATS
W?GLASS
W?GLASSES
W?BOTTLE
W?BOTTLES
.PROP 4,P?ADJECTIVE
W?USUAL
W?SOGGY
.PROP 2,P?ACTION
UNIMPORTANT-THING-F
.PROP 2,P?GENERIC
MINERAL-WATER
.BYTE 0
.ENDT
T?SPEECH:: .TABLE ; TABLE FOR OBJECT SPEECH
.STRL "speech"
.PROP 2,P?SYNONYM
W?SPEECH
.PROP 2,P?ACTION
SPEECH-F
.BYTE 0
.ENDT
T?SINK:: .TABLE ; TABLE FOR OBJECT SINK
.STRL "it"
.PROP 6,P?SYNONYM
W?BASIN
W?WASHBASIN
W?SINK
.PROP 2,P?ADJECTIVE
W?WASH
.PROP 2,P?ACTION
UNIMPORTANT-THING-F
.BYTE 0
.ENDT
T?LIQUID:: .TABLE ; TABLE FOR OBJECT LIQUID
.STRL "liquid"
.PROP 2,P?SYNONYM
W?LIQUID
.PROP 10,P?ADJECTIVE
W?HOT
W?COLD
W?WARM
W?WET
W?SQUISHY
.BYTE 0
.ENDT
T?HANGOVER:: .TABLE ; TABLE FOR OBJECT HANGOVER
.STRL "splitting headache"
.PROP 6,P?SYNONYM
W?HEADACHE
W?HANGOVER
W?THROBBER
.PROP 6,P?ADJECTIVE
W?SPLITTING
W?BIG
W?BLINDING
.PROP 2,P?ACTION
HANGOVER-F
.BYTE 0
.ENDT
T?CHISEL:: .TABLE ; TABLE FOR OBJECT CHISEL
.STRL "thermo-fusion chisel"
.PROP 6,P?SYNONYM
W?CHISEL
W?TOOL
W?TOOLS
.PROP 8,P?ADJECTIVE
W?THERMO
W?FUSION
W?THERMO-FU
W?PROPER
.PROP 2,P?SIZE
3
.PROP 2,P?GENERIC
TWEEZERS
.BYTE 0
.ENDT
T?GUARANTEE:: .TABLE ; TABLE FOR OBJECT GUARANTEE
.STRL "guarantee"
.PROP 6,P?SYNONYM
W?GUARANTEE
W?WARRANTY
W?PLAQUE
.PROP 2,P?ADJECTIVE
W?LIFETIME
.PROP 2,P?ACTION
GUARANTEE-F
.PROP 2,P?SIZE
2
.BYTE 0
.ENDT
T?ME:: .TABLE ; TABLE FOR OBJECT ME
.STRL "yourself"
.PROP 8,P?SYNONYM
W?I
W?ME
W?MYSELF
W?SELF
.PROP 2,P?ACTION
ME-F
.BYTE 0
.ENDT
T?FORD:: .TABLE ; TABLE FOR OBJECT FORD
.STRL "Ford Prefect"
.PROP 4,P?SYNONYM
W?FORD
W?PREFECT
.PROP 2,P?ADJECTIVE
W?FORD
.PROP 2,P?ACTION
FORD-F
.PROP 2,P?DESCFCN
FORD-DESCFCN
.BYTE 0
.ENDT
T?PUB-OBJECT:: .TABLE ; TABLE FOR OBJECT PUB-OBJECT
.STRL "Pub"
.PROP 4,P?SYNONYM
W?PUB
W?GROOM
.PROP 4,P?ADJECTIVE
W?HORSE
W?'N
.PROP 2,P?ACTION
PUB-OBJECT-F
.BYTE 0
.ENDT
T?HOOK:: .TABLE ; TABLE FOR OBJECT HOOK
.STRL "metal hook"
.PROP 2,P?SYNONYM
W?HOOK
.PROP 2,P?ADJECTIVE
W?METAL
.PROP 2,P?ACTION
HOOK-F
.BYTE 0
.ENDT
T?SPEEDBOAT:: .TABLE ; TABLE FOR OBJECT SPEEDBOAT
.STRL "Presidential Speedboat"
.PROP 5,P?NORTH ; CONDITIONAL EXIT
DAIS ; TO ROOM
0 ; FAILURE MESSAGE
.BYTE BOAT-DOCKED ; IF FLAG IS TRUE
.PROP 5,P?OUT ; CONDITIONAL EXIT
DAIS ; TO ROOM
0 ; FAILURE MESSAGE
.BYTE BOAT-DOCKED ; IF FLAG IS TRUE
.PROP 2,P?ACTION
SPEEDBOAT-F
.PROP 10,P?GLOBAL
CONTROLS
DAMOGRAN
PLATFORM
CROWD
WATER
.BYTE 0
.ENDT
T?HOME:: .TABLE ; TABLE FOR OBJECT HOME
.STRL "your home"
.PROP 2,P?SYNONYM
W?HOME
.PROP 4,P?ADJECTIVE
W?MY
W?YOUR
.PROP 2,P?ACTION
HOME-F
.BYTE 0
.ENDT
T?KITCHEN:: .TABLE ; TABLE FOR OBJECT KITCHEN
.STRL "Kitchen"
.PROP 2,P?NORTH ; UNCONDITIONAL EXIT
DINING-ROOM ; TO ROOM
.PROP 2,P?NE ; UNCONDITIONAL EXIT
LIVING-ROOM ; TO ROOM
.PROP 2,P?ACTION
KITCHEN-F
.PROP 4,P?GLOBAL
APARTMENT
WILD-PARTY
.BYTE 0
.ENDT
T?PHIL:: .TABLE ; TABLE FOR OBJECT PHIL
.STRL "Phil"
.PROP 2,P?SYNONYM
W?PHIL
.PROP 2,P?ACTION
ZAPHOD-F
.PROP 2,P?LDESC
STR?14
.BYTE 0
.ENDT
T?WINE:: .TABLE ; TABLE FOR OBJECT WINE
.STRL "glass of white wine"
.PROP 4,P?SYNONYM
W?GLASS
W?WINE
.PROP 2,P?ADJECTIVE
W?WHITE
.PROP 2,P?ACTION
WINE-F
.PROP 2,P?SIZE
15
.BYTE 0
.ENDT
T?SYNAPSE:: .TABLE ; TABLE FOR OBJECT SYNAPSE
.STRL "synapse"
.PROP 4,P?SYNONYM
W?SYNAPSE
W?GAP
.PROP 2,P?ADJECTIVE
W?SYNAPSE
.BYTE 0
.ENDT
T?DINING-ROOM:: .TABLE ; TABLE FOR OBJECT DINING-ROOM
.STRL "Dining Room"
.PROP 2,P?EAST ; UNCONDITIONAL EXIT
LIVING-ROOM ; TO ROOM
.PROP 2,P?SOUTH ; UNCONDITIONAL EXIT
KITCHEN ; TO ROOM
.PROP 2,P?ACTION
DINING-ROOM-F
.PROP 4,P?GLOBAL
APARTMENT
WILD-PARTY
.BYTE 0
.ENDT
T?ROOMS:: .TABLE ; TABLE FOR OBJECT ROOMS
.STRL ""
.PROP 2,P?IN ; UNCONDITIONAL EXIT
ROOMS ; TO ROOM
.BYTE 0
.ENDT
T?TOOTHBRUSH:: .TABLE ; TABLE FOR OBJECT TOOTHBRUSH
.STRL "toothbrush"
.PROP 8,P?SYNONYM
W?TOOTHBRUS
W?BRUSH
W?TOOL
W?TOOLS
.PROP 6,P?ADJECTIVE
W?TOOTH
W?MY
W?PROPER
.PROP 2,P?ACTION
TOOTHBRUSH-F
.PROP 2,P?SIZE
3
.PROP 2,P?GENERIC
TWEEZERS
.BYTE 0
.ENDT
T?SMALL-RECEPTACLE:: .TABLE ; TABLE FOR OBJECT SMALL-RECEPTACLE
.STRL "small receptacle"
.PROP 2,P?SYNONYM
W?RECEPTACL
.PROP 2,P?ADJECTIVE
W?SMALL
.PROP 2,P?SIZE
1
.BYTE 0
.ENDT
T?MARVIN:: .TABLE ; TABLE FOR OBJECT MARVIN
.STRL "Marvin"
.PROP 8,P?SYNONYM
W?MARVIN
W?MARV
W?ROBOT
W?ANDROID
.PROP 4,P?ADJECTIVE
W?DEPRESSED
W?PARANOID
.PROP 2,P?ACTION
MARVIN-F
.PROP 2,P?LDESC
STR?9
.BYTE 0
.ENDT
T?HOLD-FURNISHINGS:: .TABLE ; TABLE FOR OBJECT HOLD-FURNISHINGS
.STRL "it"
.PROP 8,P?SYNONYM
W?MATTRESS
W?CUPS
W?CUP
W?UNDERWEAR
.PROP 10,P?ADJECTIVE
W?GRUBBY
W?UNWASHED
W?UNIDENTIF
W?SMELLY
W?ALIEN
.PROP 2,P?ACTION
UNIMPORTANT-THING-F
.BYTE 0
.ENDT
T?FLEET:: .TABLE ; TABLE FOR OBJECT FLEET
.STRL "fleet of Vogon Constructor ships"
.PROP 8,P?SYNONYM
W?FLEET
W?SHIP
W?SHIPS
W?SPACESHIP
.PROP 10,P?ADJECTIVE
W?VOGON
W?CONSTRUCT
W?HUGE
W?UGLY
W?YELLOW
.PROP 2,P?ACTION
FLEET-F
.BYTE 0
.ENDT
T?YOUR-NAME:: .TABLE ; TABLE FOR OBJECT YOUR-NAME
.STRL "your name"
.PROP 2,P?SYNONYM
W?NAME
.PROP 6,P?ADJECTIVE
W?YOUR
W?MY
W?ARTHUR
.PROP 2,P?ACTION
YOUR-NAME-F
.BYTE 0
.ENDT
T?LOCAL-GLOBALS:: .TABLE ; TABLE FOR OBJECT LOCAL-GLOBALS
.STRL ""
.PROP 2,P?SYNONYM
W?ZZMGCK
.PROP 2,P?LDESC
STR?168
.PROP 2,P?GLOBAL
GLOBAL-OBJECTS
.PROP 2,P?CAPACITY
0
.PROP 2,P?SIZE
0
.PROP 2,P?DESCFCN
0
.PROP 2,P?FDESC
STR?168
.PROP 2,P?TEXT
STR?162
.BYTE 0
.ENDT
T?GALLEY-PSEUDO:: .TABLE ; TABLE FOR OBJECT GALLEY-PSEUDO
.STRL "galley"
.PROP 2,P?SYNONYM
W?GALLEY
.PROP 2,P?ACTION
GLOBAL-ROOM-F
.BYTE 0
.ENDT
T?HEAD:: .TABLE ; TABLE FOR OBJECT HEAD
.STRL "your head"
.PROP 4,P?SYNONYM
W?HEAD
W?FACE
.PROP 4,P?ADJECTIVE
W?YOUR
W?MY
.BYTE 0
.ENDT
T?INNER-LAIR:: .TABLE ; TABLE FOR OBJECT INNER-LAIR
.STRL "Inner Lair"
.PROP 2,P?NE ; UNCONDITIONAL EXIT
LAIR ; TO ROOM
.PROP 2,P?LDESC
STR?144
.PROP 2,P?GLOBAL
LAIR-OBJECT
.BYTE 0
.ENDT
T?CANOPY:: .TABLE ; TABLE FOR OBJECT CANOPY
.STRL "domed canopy"
.PROP 6,P?SYNONYM
W?CANOPY
W?DOME
W?WINDOW
.PROP 2,P?ADJECTIVE
W?DOMED
.PROP 2,P?ACTION
CANOPY-F
.BYTE 0
.ENDT
T?MUSIC:: .TABLE ; TABLE FOR OBJECT MUSIC
.STRL "music"
.PROP 6,P?SYNONYM
W?MUSIC
W?SONG
W?SONGS
.PROP 2,P?ACTION
MUSIC-F
.BYTE 0
.ENDT
T?KEYBOARD:: .TABLE ; TABLE FOR OBJECT KEYBOARD
.STRL "keyboard"
.PROP 2,P?SYNONYM
W?KEYBOARD
.BYTE 0
.ENDT
T?POETRY:: .TABLE ; TABLE FOR OBJECT POETRY
.STRL "Vogon poetry"
.PROP 8,P?SYNONYM
W?POETRY
W?POEM
W?SAMPLE
W?VERSE
.PROP 6,P?ADJECTIVE
W?VOGON
W?FIRST
W?SECOND
.PROP 2,P?ACTION
POETRY-F
.BYTE 0
.ENDT
T?WHALE-OBJECT:: .TABLE ; TABLE FOR OBJECT WHALE-OBJECT
.STRL "innard of a whale"
.PROP 6,P?SYNONYM
W?INNARD
W?WHALE
W?STOMACH
.PROP 2,P?ADJECTIVE
W?SPERM
.PROP 2,P?ACTION
WHALE-OBJECT-F
.BYTE 0
.ENDT
T?LIGHT:: .TABLE ; TABLE FOR OBJECT LIGHT
.STRL "light"
.PROP 6,P?SYNONYM
W?LIGHT
W?LIGHTS
W?LAMP
.PROP 2,P?ACTION
LIGHT-F
.BYTE 0
.ENDT
T?GLOBAL-SLEEP:: .TABLE ; TABLE FOR OBJECT GLOBAL-SLEEP
.STRL "sleep"
.PROP 6,P?SYNONYM
W?SLEEP
W?NAP
W?SNOOZE
.PROP 2,P?ACTION
GLOBAL-SLEEP-F
.BYTE 0
.ENDT
T?BIKE:: .TABLE ; TABLE FOR OBJECT BIKE
.STRL "bike"
.PROP 4,P?SYNONYM
W?BIKE
W?CYCLE
.PROP 2,P?ADJECTIVE
W?ION
.BYTE 0
.ENDT
T?PILOT-SEAT:: .TABLE ; TABLE FOR OBJECT PILOT-SEAT
.STRL "pilot seat"
.PROP 6,P?SYNONYM
W?SEAT
W?CHAIR
W?CUSHION
.PROP 8,P?ADJECTIVE
W?PILOT
W?SEAT
W?THICK
W?PLUSH
.PROP 2,P?ACTION
PILOT-SEAT-F
.BYTE 0
.ENDT
T?CONTROLS:: .TABLE ; TABLE FOR OBJECT CONTROLS
.STRL "the controls"
.PROP 6,P?SYNONYM
W?CONTROLS
W?PANEL
W?CONSOLE
.PROP 2,P?ADJECTIVE
W?CONTROL
.PROP 2,P?ACTION
CONTROLS-F
.BYTE 0
.ENDT
T?HATCHWAY:: .TABLE ; TABLE FOR OBJECT HATCHWAY
.STRL "Hatchway"
.PROP 4,P?EAST ; CONDITIONAL EXIT
ACCESS-SPACE-ENTER-F ; PER FUNCTION
.BYTE 0
.BYTE 0
.PROP 2,P?UP ; UNCONDITIONAL EXIT
AFT-CORRIDOR ; TO ROOM
.PROP 6,P?DOWN ; CONDITIONAL EXIT
RAMP ; TO ROOM
HATCH ; IF DOOR IS OPEN
0 ; FAILURE MESSAGE
.PROP 6,P?OUT ; CONDITIONAL EXIT
RAMP ; TO ROOM
HATCH ; IF DOOR IS OPEN
0 ; FAILURE MESSAGE
.PROP 4,P?SYNONYM
W?GPP
W?PERSONALI
.PROP 4,P?ADJECTIVE
W?GENUINE
W?PEOPLE
.PROP 2,P?ACTION
HATCHWAY-F
.PROP 4,P?GLOBAL
STAIRS
HEART-OF-GOLD
.BYTE 0
.ENDT
T?EDDIE:: .TABLE ; TABLE FOR OBJECT EDDIE
.STRL "Eddie (the shipboard computer)"
.PROP 6,P?SYNONYM
W?EDDIE
W?ED
W?COMPUTER
.PROP 4,P?ADJECTIVE
W?SHIP'S
W?SHIPBOARD
.PROP 2,P?ACTION
EDDIE-F
.BYTE 0
.ENDT
T?OBJECT-OF-GAME:: .TABLE ; TABLE FOR OBJECT OBJECT-OF-GAME
.STRL "object of the game"
.PROP 6,P?SYNONYM
W?OBJECT
W?GAME
W?GOAL
.PROP 2,P?ACTION
OBJECT-OF-GAME-F
.BYTE 0
.ENDT
T?SLEEVES:: .TABLE ; TABLE FOR OBJECT SLEEVES
.STRL "sleeve"
.PROP 4,P?SYNONYM
W?SLEEVE
W?SLEEVES
.PROP 2,P?ACTION
SLEEVES-F
.BYTE 0
.ENDT
T?PARTICLE:: .TABLE ; TABLE FOR OBJECT PARTICLE
.STRL "particle"
.PROP 8,P?SYNONYM
W?PARTICLE
W?SENSE
W?LETTER
W?MARKINGS
.PROP 8,P?ADJECTIVE
W?LARGE
W?BLACK
W?COMMON
W?FAINT
.PROP 2,P?ACTION
PARTICLE-F
.PROP 2,P?LDESC
STR?147
.BYTE 0
.ENDT
T?WILD-PARTY:: .TABLE ; TABLE FOR OBJECT WILD-PARTY
.STRL "party"
.PROP 2,P?SYNONYM
W?PARTY
.PROP 2,P?ACTION
APARTMENT-F
.BYTE 0
.ENDT
T?SKY:: .TABLE ; TABLE FOR OBJECT SKY
.STRL "sky"
.PROP 2,P?SYNONYM
W?SKY
.PROP 2,P?ACTION
SKY-F
.BYTE 0
.ENDT
T?GLOBAL-OBJECTS:: .TABLE ; TABLE FOR OBJECT GLOBAL-OBJECTS
.STRL ""
.BYTE 0
.ENDT
T?ACCESS-SPACE:: .TABLE ; TABLE FOR OBJECT ACCESS-SPACE
.STRL "Access Space"
.PROP 2,P?WEST ; UNCONDITIONAL EXIT
HATCHWAY ; TO ROOM
.PROP 2,P?OUT ; UNCONDITIONAL EXIT
HATCHWAY ; TO ROOM
.PROP 2,P?SYNONYM
W?AGENCY
.PROP 4,P?ADJECTIVE
W?GALACTIC
W?SECURITY
.PROP 2,P?ACTION
ACCESS-SPACE-F
.PROP 2,P?GLOBAL
HEART-OF-GOLD
.BYTE 0
.ENDT
T?STUFF-UNDER-BED:: .TABLE ; TABLE FOR OBJECT STUFF-UNDER-BED
.STRL "it"
.PROP 8,P?SYNONYM
W?BOOK
W?COIN
W?HANDKERCH
W?COINS
.PROP 4,P?ADJECTIVE
W?SOILED
W?FOREIGN
.PROP 2,P?ACTION
UNIMPORTANT-THING-F
.BYTE 0
.ENDT
T?NAME:: .TABLE ; TABLE FOR OBJECT NAME
.STRL "name"
.PROP 2,P?SYNONYM
W?NAME
.BYTE 0
.ENDT
T?IT:: .TABLE ; TABLE FOR OBJECT IT
.STRL "it"
.PROP 8,P?SYNONYM
W?IT
W?THEM
W?HER
W?HIM
.BYTE 0
.ENDT
T?CURTAINS:: .TABLE ; TABLE FOR OBJECT CURTAINS
.STRL "your curtains"
.PROP 8,P?SYNONYM
W?CURTAIN
W?CURTAINS
W?SHADE
W?SHADES
.PROP 2,P?ADJECTIVE
W?YOUR
.PROP 2,P?ACTION
CURTAINS-F
.BYTE 0
.ENDT
T?DRAIN:: .TABLE ; TABLE FOR OBJECT DRAIN
.STRL "drain"
.PROP 6,P?SYNONYM
W?DRAIN
W?GRATING
W?GRATE
.PROP 2,P?ACTION
DRAIN-F
.BYTE 0
.ENDT
T?AUTOPILOT-BUTTON:: .TABLE ; TABLE FOR OBJECT AUTOPILOT-BUTTON
.STRL "autopilot button"
.PROP 6,P?SYNONYM
W?BUTTON
W?PILOT
W?AUTOPILOT
.PROP 8,P?ADJECTIVE
W?AUTOPILOT
W?AUTO
W?LARGE
W?RED
.PROP 2,P?ACTION
AUTOPILOT-BUTTON-F
.BYTE 0
.ENDT
T?WALLS:: .TABLE ; TABLE FOR OBJECT WALLS
.STRL "wall"
.PROP 4,P?SYNONYM
W?WALL
W?WALLS
.PROP 2,P?ACTION
WALLS-F
.BYTE 0
.ENDT
T?DAIS:: .TABLE ; TABLE FOR OBJECT DAIS
.STRL "Dais"
.PROP 4,P?EAST ; CONDITIONAL EXIT
DAIS-EXIT-F ; PER FUNCTION
.BYTE 0
.BYTE 0
.PROP 3,P?SOUTH ; IMPOSSIBLE EXIT
STR?154 ; FAILURE MESSAGE
.BYTE 0
.PROP 4,P?IN ; CONDITIONAL EXIT
DAIS-EXIT-F ; PER FUNCTION
.BYTE 0
.BYTE 0
.PROP 4,P?OUT ; CONDITIONAL EXIT
DAIS-EXIT-F ; PER FUNCTION
.BYTE 0
.BYTE 0
.PROP 4,P?SYNONYM
W?POLICE
W?COPS
.PROP 2,P?ACTION
DAIS-F
.PROP 8,P?GLOBAL
HEART-OF-GOLD
DAMOGRAN
PLATFORM
CROWD
.BYTE 0
.ENDT
T?STAR-DRIVE:: .TABLE ; TABLE FOR OBJECT STAR-DRIVE
.STRL "star drive"
.PROP 4,P?SYNONYM
W?DRIVE
W?HUM
.PROP 6,P?ADJECTIVE
W?STAR
W?DEEP
W?DISTANT
.BYTE 0
.ENDT
T?AFT-CORRIDOR:: .TABLE ; TABLE FOR OBJECT AFT-CORRIDOR
.STRL "Corridor, Aft End"
.PROP 2,P?NORTH ; UNCONDITIONAL EXIT
FORE-CORRIDOR ; TO ROOM
.PROP 4,P?SOUTH ; CONDITIONAL EXIT
ENGINE-ROOM-ENTER-F ; PER FUNCTION
.BYTE 0
.BYTE 0
.PROP 6,P?WEST ; CONDITIONAL EXIT
PANTRY ; TO ROOM
SCREENING-DOOR ; IF DOOR IS OPEN
0 ; FAILURE MESSAGE
.PROP 2,P?DOWN ; UNCONDITIONAL EXIT
HATCHWAY ; TO ROOM
.PROP 4,P?SYNONYM
W?ROBOT
W?ROBOTS
.PROP 6,P?ADJECTIVE
W?CLEANING
W?UPPER
W?LOWER
.PROP 2,P?ACTION
AFT-CORRIDOR-F
.PROP 6,P?GLOBAL
STAIRS
HEART-OF-GOLD
SCREENING-DOOR
.BYTE 0
.ENDT
T?LIVING-ROOM:: .TABLE ; TABLE FOR OBJECT LIVING-ROOM
.STRL "Living Room"
.PROP 4,P?SOUTH ; CONDITIONAL EXIT
PARTY-EXIT-F ; PER FUNCTION
.BYTE 0
.BYTE 0
.PROP 2,P?SW ; UNCONDITIONAL EXIT
KITCHEN ; TO ROOM
.PROP 2,P?WEST ; UNCONDITIONAL EXIT
DINING-ROOM ; TO ROOM
.PROP 2,P?ACTION
LIVING-ROOM-F
.PROP 4,P?GLOBAL
APARTMENT
WILD-PARTY
.BYTE 0
.ENDT
T?FRONT-OF-HOUSE:: .TABLE ; TABLE FOR OBJECT FRONT-OF-HOUSE
.STRL "Front of House"
.PROP 4,P?NORTH ; CONDITIONAL EXIT
HOUSE-ENTER-F ; PER FUNCTION
.BYTE 0
.BYTE 0
.PROP 2,P?NE ; UNCONDITIONAL EXIT
BACK-OF-HOUSE ; TO ROOM
.PROP 2,P?SOUTH ; UNCONDITIONAL EXIT
COUNTRY-LANE ; TO ROOM
.PROP 2,P?NW ; UNCONDITIONAL EXIT
BACK-OF-HOUSE ; TO ROOM
.PROP 2,P?SYNONYM
W?WOONBEAM
.PROP 2,P?ADJECTIVE
W?GALAXIA
.PROP 2,P?ACTION
FRONT-OF-HOUSE-F
.PROP 14,P?GLOBAL
HOUSE
HOME
BULLDOZER
CONVERSATION
THIRD-PLANET
RUBBLE
TREE
.BYTE 0
.ENDT
T?BACK-OF-HOUSE:: .TABLE ; TABLE FOR OBJECT BACK-OF-HOUSE
.STRL "Back of House"
.PROP 2,P?SE ; UNCONDITIONAL EXIT
FRONT-OF-HOUSE ; TO ROOM
.PROP 2,P?SW ; UNCONDITIONAL EXIT
FRONT-OF-HOUSE ; TO ROOM
.PROP 6,P?SYNONYM
W?LIST
W?QUESTION
W?QUESTIONS
.PROP 4,P?ADJECTIVE
W?GREAT
W?UNANSWERE
.PROP 2,P?ACTION
BACK-OF-HOUSE-F
.PROP 10,P?GLOBAL
HOUSE
HOME
THIRD-PLANET
RUBBLE
TREE
.BYTE 0
.ENDT
T?BOARD:: .TABLE ; TABLE FOR OBJECT BOARD
.STRL "circuit board"
.PROP 8,P?SYNONYM
W?BOARD
W?MESSAGE
W?LETTER
W?MICROCHIP
.PROP 6,P?ADJECTIVE
W?CIRCUIT
W?MICROSCOP
W?PRINTED
.PROP 2,P?ACTION
BOARD-F
.BYTE 0
.ENDT
T?BRIDGE:: .TABLE ; TABLE FOR OBJECT BRIDGE
.STRL "Bridge"
.PROP 4,P?WEST ; CONDITIONAL EXIT
SAUNA-ENTER-F ; PER FUNCTION
.BYTE 0
.BYTE 0
.PROP 2,P?DOWN ; UNCONDITIONAL EXIT
FORE-CORRIDOR ; TO ROOM
.PROP 6,P?SYNONYM
W?MOVEMENT
W?MOTION
W?RANDOM
.PROP 2,P?ADJECTIVE
W?BROWNIAN
.PROP 2,P?ACTION
BRIDGE-F
.PROP 8,P?GLOBAL
STAIRS
CONTROLS
HEART-OF-GOLD
PEOPLE
.BYTE 0
.ENDT
T?POCKET-FLUFF:: .TABLE ; TABLE FOR OBJECT POCKET-FLUFF
.STRL "pocket fluff"
.PROP 4,P?SYNONYM
W?FLUFF
W?LINT
.PROP 2,P?ADJECTIVE
W?POCKET
.PROP 2,P?SIZE
1
.PROP 2,P?GENERIC
POCKET-FLUFF
.BYTE 0
.ENDT
T?BLASTER:: .TABLE ; TABLE FOR OBJECT BLASTER
.STRL "blaster"
.PROP 4,P?SYNONYM
W?BLASTER
W?WEAPON
.PROP 2,P?ACTION
BLASTER-F
.BYTE 0
.ENDT
T?HOUSE:: .TABLE ; TABLE FOR OBJECT HOUSE
.STRL "it"
.PROP 2,P?SYNONYM
W?HOUSE
.PROP 4,P?ADJECTIVE
W?MY
W?YOUR
.PROP 2,P?ACTION
HOUSE-F
.BYTE 0
.ENDT
T?CUSHION-FLUFF:: .TABLE ; TABLE FOR OBJECT CUSHION-FLUFF
.STRL "seat cushion fluff"
.PROP 4,P?SYNONYM
W?FLUFF
W?LINT
.PROP 4,P?ADJECTIVE
W?SEAT
W?CUSHION
.PROP 2,P?SIZE
1
.PROP 2,P?GENERIC
POCKET-FLUFF
.BYTE 0
.ENDT
T?TEA:: .TABLE ; TABLE FOR OBJECT TEA
.STRL "tea"
.PROP 4,P?SYNONYM
W?TEA
W?CUP
.PROP 6,P?ADJECTIVE
W?REAL
W?NICE
W?HOT
.PROP 2,P?ACTION
TEA-F
.PROP 2,P?DESCFCN
TEA-DESCFCN
.BYTE 0
.ENDT
T?SATCHEL:: .TABLE ; TABLE FOR OBJECT SATCHEL
.STRL "satchel"
.PROP 2,P?SYNONYM
W?SATCHEL
.PROP 6,P?ADJECTIVE
W?BATTERED
W?LEATHER
W?BULKY
.PROP 2,P?ACTION
SATCHEL-F
.PROP 2,P?CAPACITY
30
.PROP 2,P?SIZE
20
.PROP 2,P?DESCFCN
SATCHEL-DESCFCN
.BYTE 0
.ENDT
T?NUT-COM-INTERFACE:: .TABLE ; TABLE FOR OBJECT NUT-COM-INTERFACE
.STRL "Nutrimat/Computer Interface"
.PROP 2,P?SYNONYM
W?INTERFACE
.PROP 4,P?ADJECTIVE
W?NUTRIMAT
W?COMPUTER
.PROP 2,P?ACTION
NUT-COM-INTERFACE-F
.PROP 2,P?SIZE
4
.BYTE 0
.ENDT
T?MEMORIAL:: .TABLE ; TABLE FOR OBJECT MEMORIAL
.STRL "sandstone memorial"
.PROP 8,P?SYNONYM
W?MEMORIAL
W?LIST
W?REMEMBRAN
W?MONUMENT
.PROP 2,P?ADJECTIVE
W?SANDSTONE
.PROP 2,P?ACTION
MEMORIAL-F
.BYTE 0
.ENDT
T?SAUNA:: .TABLE ; TABLE FOR OBJECT SAUNA
.STRL "sauna"
.PROP 2,P?SYNONYM
W?SAUNA
.PROP 2,P?ACTION
SAUNA-PSEUDO
.BYTE 0
.ENDT
T?ROBOT-PANEL:: .TABLE ; TABLE FOR OBJECT ROBOT-PANEL
.STRL "tiny robot panel"
.PROP 2,P?SYNONYM
W?PANEL
.PROP 4,P?ADJECTIVE
W?ROBOT
W?TINY
.PROP 2,P?ACTION
ROBOT-PANEL-F
.BYTE 0
.ENDT
T?RASP:: .TABLE ; TABLE FOR OBJECT RASP
.STRL "ionic diffusion rasp"
.PROP 6,P?SYNONYM
W?RASP
W?TOOL
W?TOOLS
.PROP 6,P?ADJECTIVE
W?IONIC
W?DIFFUSION
W?PROPER
.PROP 2,P?SIZE
3
.PROP 2,P?GENERIC
TWEEZERS
.BYTE 0
.ENDT
T?SATCHEL-FLUFF:: .TABLE ; TABLE FOR OBJECT SATCHEL-FLUFF
.STRL "satchel fluff"
.PROP 4,P?SYNONYM
W?FLUFF
W?LINT
.PROP 2,P?ADJECTIVE
W?SATCHEL
.PROP 2,P?SIZE
1
.PROP 2,P?GENERIC
POCKET-FLUFF
.BYTE 0
.ENDT
T?APARTMENT:: .TABLE ; TABLE FOR OBJECT APARTMENT
.STRL "apartment"
.PROP 2,P?SYNONYM
W?APARTMENT
.PROP 2,P?ACTION
APARTMENT-F
.BYTE 0
.ENDT
T?MICROSCOPIC-FLEET:: .TABLE ; TABLE FOR OBJECT MICROSCOPIC-FLEET
.STRL "battle fleet"
.PROP 8,P?SYNONYM
W?FLEET
W?SHIP
W?SHIPS
W?SPACESHIP
.PROP 12,P?ADJECTIVE
W?BATTLE
W?HORRIBLE
W?BEWEAPONE
W?MICROSCOP
W?SPACE
W?VAST
.PROP 2,P?ACTION
MICROSCOPIC-FLEET-F
.BYTE 0
.ENDT
T?INSIDE-WHALE:: .TABLE ; TABLE FOR OBJECT INSIDE-WHALE
.STRL "Inside the Sperm Whale"
.PROP 4,P?SYNONYM
W?TREE
W?FOREKNOWL
.PROP 2,P?ACTION
INSIDE-WHALE-F
.PROP 2,P?LDESC
STR?160
.BYTE 0
.ENDT
T?FLOWERPOT:: .TABLE ; TABLE FOR OBJECT FLOWERPOT
.STRL "flowerpot"
.PROP 8,P?SYNONYM
W?FLOWERPOT
W?POT
W?SOIL
W?DIRT
.PROP 4,P?ADJECTIVE
W?FLOWER
W?FERTILE
.PROP 2,P?ACTION
FLOWERPOT-F
.PROP 2,P?CAPACITY
1
.PROP 2,P?SIZE
15
.BYTE 0
.ENDT
T?PLANT:: .TABLE ; TABLE FOR OBJECT PLANT
.STRL "plant"
.PROP 8,P?SYNONYM
W?PLANT
W?SPROUT
W?STEM
W?STALK
.PROP 6,P?ADJECTIVE
W?SMALL
W?LARGE
W?LEAFY
.PROP 2,P?ACTION
PLANT-F
.BYTE 0
.ENDT
T?GUARDS:: .TABLE ; TABLE FOR OBJECT GUARDS
.STRL "one of the guards"
.PROP 6,P?SYNONYM
W?ONE
W?GUARD
W?GUARDS
.PROP 2,P?ADJECTIVE
W?VOGON
.PROP 2,P?ACTION
GUARDS-F
.BYTE 0
.ENDT
T?FORE-CORRIDOR:: .TABLE ; TABLE FOR OBJECT FORE-CORRIDOR
.STRL "Corridor, Fore End"
.PROP 2,P?NORTH ; UNCONDITIONAL EXIT
ENTRY-BAY ; TO ROOM
.PROP 2,P?SOUTH ; UNCONDITIONAL EXIT
AFT-CORRIDOR ; TO ROOM
.PROP 2,P?WEST ; UNCONDITIONAL EXIT
GALLEY ; TO ROOM
.PROP 2,P?UP ; UNCONDITIONAL EXIT
BRIDGE ; TO ROOM
.PROP 2,P?ACTION
FORE-CORRIDOR-F
.PROP 4,P?GLOBAL
STAIRS
HEART-OF-GOLD
.BYTE 0
.ENDT
T?SANDWICH:: .TABLE ; TABLE FOR OBJECT SANDWICH
.STRL "cheese sandwich"
.PROP 4,P?SYNONYM
W?PLATE
W?SANDWICH
.PROP 4,P?ADJECTIVE
W?CHEESE
W?UNINVITIN
.PROP 2,P?ACTION
SANDWICH-F
.PROP 2,P?SIZE
10
.BYTE 0
.ENDT
T?HOSTESS:: .TABLE ; TABLE FOR OBJECT HOSTESS
.STRL "hostess"
.PROP 2,P?SYNONYM
W?HOSTESS
.PROP 2,P?ACTION
HOSTESS-F
.PROP 2,P?LDESC
STR?151
.BYTE 0
.ENDT
T?SWITCH:: .TABLE ; TABLE FOR OBJECT SWITCH
.STRL "generator switch"
.PROP 2,P?SYNONYM
W?SWITCH
.PROP 2,P?ADJECTIVE
W?GENERATOR
.PROP 2,P?ACTION
SWITCH-F
.PROP 2,P?SIZE
1
.BYTE 0
.ENDT
T?TREE:: .TABLE ; TABLE FOR OBJECT TREE
.STRL "tree"
.PROP 4,P?SYNONYM
W?TREE
W?TREES
.PROP 2,P?ACTION
TREE-PSEUDO
.BYTE 0
.ENDT
T?JUKEBOX:: .TABLE ; TABLE FOR OBJECT JUKEBOX
.STRL "jukebox"
.PROP 4,P?SYNONYM
W?JUKEBOX
W?BOX
.PROP 4,P?ADJECTIVE
W?JUKE
W?OLD
.PROP 2,P?ACTION
JUKEBOX-F
.BYTE 0
.ENDT
T?HOLD:: .TABLE ; TABLE FOR OBJECT HOLD
.STRL "Vogon Hold"
.PROP 6,P?EAST ; CONDITIONAL EXIT
AIRLOCK ; TO ROOM
VOGON-INNER-DOOR ; IF DOOR IS OPEN
0 ; FAILURE MESSAGE
.PROP 3,P?WEST ; IMPOSSIBLE EXIT
STR?90 ; FAILURE MESSAGE
.BYTE 0
.PROP 2,P?SYNONYM
W?PROTEIN
.PROP 2,P?ACTION
HOLD-F
.PROP 10,P?GLOBAL
VOGON-INNER-DOOR
AIRLOCK-OBJECT
FLEET
HOLD-FURNISHINGS
WEAPON
.BYTE 0
.ENDT
T?PAINFUL-LIGHT:: .TABLE ; TABLE FOR OBJECT PAINFUL-LIGHT
.STRL "light"
.PROP 2,P?SYNONYM
W?LIGHT
.PROP 4,P?ADJECTIVE
W?PAINFUL
W?BRIGHT
.BYTE 0
.ENDT
T?DOORMAT:: .TABLE ; TABLE FOR OBJECT DOORMAT
.STRL "doormat"
.PROP 4,P?SYNONYM
W?DOORMAT
W?MAT
.PROP 2,P?ADJECTIVE
W?DOOR
.PROP 2,P?ACTION
UNIMPORTANT-THING-F
.BYTE 0
.ENDT
T?BEDROOM-FURNISHINGS:: .TABLE ; TABLE FOR OBJECT BEDROOM-FURNISHINGS
.STRL "it"
.PROP 8,P?SYNONYM
W?CARPET
W?WALLPAPER
W?PAPER
W?CHAIR
.PROP 6,P?ADJECTIVE
W?WALL
W?FADED
W?OLD
.PROP 2,P?ACTION
UNIMPORTANT-THING-F
.BYTE 0
.ENDT
T?LAIR-OBJECT:: .TABLE ; TABLE FOR OBJECT LAIR-OBJECT
.STRL "lair"
.PROP 6,P?SYNONYM
W?LAIR
W?COURTYARD
W?YARD
.PROP 6,P?ADJECTIVE
W?COURT
W?INNER
W?OUTER
.PROP 2,P?ACTION
LAIR-OBJECT-F
.BYTE 0
.ENDT
T?BANNER:: .TABLE ; TABLE FOR OBJECT BANNER
.STRL "banner"
.PROP 2,P?SYNONYM
W?BANNER
.PROP 2,P?ADJECTIVE
W?HUGE
.PROP 2,P?TEXT
STR?157
.BYTE 0
.ENDT
T?SCREWDRIVER:: .TABLE ; TABLE FOR OBJECT SCREWDRIVER
.STRL "flathead screwdriver"
.PROP 6,P?SYNONYM
W?SCREWDRIV
W?TOOL
W?TOOLS
.PROP 4,P?ADJECTIVE
W?FLATHEAD
W?PROPER
.PROP 2,P?SIZE
3
.PROP 2,P?GENERIC
TWEEZERS
.BYTE 0
.ENDT
T?LAIR:: .TABLE ; TABLE FOR OBJECT LAIR
.STRL "Lair"
.PROP 2,P?EAST ; UNCONDITIONAL EXIT
OUTER-LAIR ; TO ROOM
.PROP 4,P?SW ; CONDITIONAL EXIT
INNER-LAIR-ENTER-F ; PER FUNCTION
.BYTE 0
.BYTE 0
.PROP 2,P?ACTION
LAIR-F
.PROP 2,P?GLOBAL
LAIR-OBJECT
.BYTE 0
.ENDT
T?PLIERS:: .TABLE ; TABLE FOR OBJECT PLIERS
.STRL "pair of hypersonic pliers"
.PROP 8,P?SYNONYM
W?PAIR
W?PLIERS
W?TOOL
W?TOOLS
.PROP 4,P?ADJECTIVE
W?HYPERSONI
W?PROPER
.PROP 2,P?SIZE
3
.PROP 2,P?GENERIC
TWEEZERS
.BYTE 0
.ENDT
T?BRAIN:: .TABLE ; TABLE FOR OBJECT BRAIN
.STRL "brain"
.PROP 2,P?SYNONYM
W?BRAIN
.PROP 4,P?ADJECTIVE
W?MY
W?YOUR
.PROP 2,P?ACTION
GLOBAL-ROOM-F
.BYTE 0
.ENDT
T?RIFLES:: .TABLE ; TABLE FOR OBJECT RIFLES
.STRL "pile of photon rifles"
.PROP 10,P?SYNONYM
W?RIFLE
W?RIFLES
W?PILE
W?WEAPON
W?WEAPONS
.PROP 4,P?ADJECTIVE
W?PHOTON
W?YOUR
.PROP 2,P?ACTION
RIFLES-F
.BYTE 0
.ENDT
T?CHANNEL:: .TABLE ; TABLE FOR OBJECT CHANNEL
.STRL "narrow channel"
.PROP 4,P?SYNONYM
W?CHANNEL
W?OPENING
.PROP 2,P?ADJECTIVE
W?NARROW
.BYTE 0
.ENDT
T?PEOPLE:: .TABLE ; TABLE FOR OBJECT PEOPLE
.STRL "people"
.PROP 2,P?SYNONYM
W?PEOPLE
.PROP 2,P?ACTION
PEOPLE-PSEUDO
.BYTE 0
.ENDT
T?CLIFF:: .TABLE ; TABLE FOR OBJECT CLIFF
.STRL "towering cliffs"
.PROP 8,P?SYNONYM
W?CLIFF
W?CLIFFS
W?ISLAND
W?FRANCE
.PROP 2,P?ADJECTIVE
W?TOWERING
.PROP 2,P?ACTION
DESTINATION-F
.BYTE 0
.ENDT
T?SHADOW:: .TABLE ; TABLE FOR OBJECT SHADOW
.STRL "shadow"
.PROP 2,P?SYNONYM
W?SHADOW
.BYTE 0
.ENDT
T?BED:: .TABLE ; TABLE FOR OBJECT BED
.STRL "bed"
.PROP 2,P?SYNONYM
W?BED
.PROP 2,P?ACTION
BED-F
.BYTE 0
.ENDT
T?WAR-CHAMBER:: .TABLE ; TABLE FOR OBJECT WAR-CHAMBER
.STRL "War Chamber"
.PROP 2,P?SYNONYM
W?WALKING
.PROP 2,P?ACTION
WAR-CHAMBER-F
.PROP 2,P?GLOBAL
CONVERSATION
.BYTE 0
.ENDT
T?TABLET:: .TABLE ; TABLE FOR OBJECT TABLET
.STRL "buffered analgesic"
.PROP 8,P?SYNONYM
W?ANALGESIC
W?TABLET
W?ASPIRIN
W?PILL
.PROP 4,P?ADJECTIVE
W?LARGE
W?BUFFERED
.PROP 2,P?ACTION
TABLET-F
.PROP 2,P?SIZE
2
.BYTE 0
.ENDT
T?DISPENSER-BUTTON:: .TABLE ; TABLE FOR OBJECT DISPENSER-BUTTON
.STRL "dispenser button"
.PROP 2,P?SYNONYM
W?BUTTON
.PROP 8,P?ADJECTIVE
W?DISPENSER
W?SINGLE
W?BABEL
W?FISH
.PROP 2,P?ACTION
DISPENSER-BUTTON-F
.BYTE 0
.ENDT
T?SPARE-DRIVE:: .TABLE ; TABLE FOR OBJECT SPARE-DRIVE
.STRL "spare Improbability Drive"
.PROP 4,P?SYNONYM
W?DRIVE
W?GENERATOR
.PROP 8,P?ADJECTIVE
W?SPARE
W?PORTABLE
W?INFINITY
W?IMPROBABI
.PROP 2,P?ACTION
SPARE-DRIVE-F
.PROP 2,P?SIZE
50
.PROP 2,P?GENERIC
SPARE-DRIVE
.PROP 2,P?FDESC
STR?17
.BYTE 0
.ENDT
T?GLOBAL-ROOM:: .TABLE ; TABLE FOR OBJECT GLOBAL-ROOM
.STRL "room"
.PROP 8,P?SYNONYM
W?ROOM
W?CHAMBER
W?PLACE
W?HALL
.PROP 2,P?ADJECTIVE
W?AREA
.PROP 2,P?ACTION
GLOBAL-ROOM-F
.BYTE 0
.ENDT
T?FRUSTATION:: .TABLE ; TABLE FOR OBJECT FRUSTATION
.STRL "problem"
.PROP 6,P?SYNONYM
W?FRUSTRATI
W?PROBLEM
W?PUZZLE
.PROP 2,P?ACTION
FRUSTRATION-F
.BYTE 0
.ENDT
T?TOWEL:: .TABLE ; TABLE FOR OBJECT TOWEL
.STRL "towel"
.PROP 4,P?SYNONYM
W?TOWEL
W?TOWELS
.PROP 2,P?ACTION
TOWEL-F
.PROP 2,P?CAPACITY
40
.PROP 2,P?SIZE
7
.BYTE 0
.ENDT
T?CHIPPER:: .TABLE ; TABLE FOR OBJECT CHIPPER
.STRL "number twelve asteroid paint chipper"
.PROP 6,P?SYNONYM
W?CHIPPER
W?TOOL
W?TOOLS
.PROP 10,P?ADJECTIVE
W?NUMBER
W?TWELVE
W?ASTEROID
W?PAINT
W?PROPER
.PROP 2,P?SIZE
3
.PROP 2,P?GENERIC
TWEEZERS
.BYTE 0
.ENDT
T?ENGINE-ROOM:: .TABLE ; TABLE FOR OBJECT ENGINE-ROOM
.STRL "Engine Room"
.PROP 2,P?NORTH ; UNCONDITIONAL EXIT
AFT-CORRIDOR ; TO ROOM
.PROP 2,P?OUT ; UNCONDITIONAL EXIT
AFT-CORRIDOR ; TO ROOM
.PROP 8,P?SYNONYM
W?IMPROBABI
W?PHYSICS
W?DRIVES
W?PROBABILI
.PROP 4,P?ADJECTIVE
W?IMPROBABI
W?INFINITY
.PROP 2,P?ACTION
ENGINE-ROOM-F
.PROP 2,P?GLOBAL
HEART-OF-GOLD
.BYTE 0
.ENDT
T?HEART-OF-GOLD:: .TABLE ; TABLE FOR OBJECT HEART-OF-GOLD
.STRL "the Heart of Gold"
.PROP 8,P?SYNONYM
W?HEART
W?GOLD
W?SHIP
W?SPACES
.PROP 6,P?ADJECTIVE
W?SPACE
W?INCREDIBL
W?NEW
.PROP 2,P?ACTION
HEART-OF-GOLD-F
.BYTE 0
.ENDT
T?DARK:: .TABLE ; TABLE FOR OBJECT DARK
.STRL "Dark"
.PROP 6,P?SYNONYM
W?SUNGLASSE
W?GLASSES
W?JANTA
.PROP 8,P?ADJECTIVE
W?JOO
W?JANTA
W?PERIL
W?SENSITIVE
.PROP 2,P?ACTION
DARK-F
.BYTE 0
.ENDT
T?TOOLBOX:: .TABLE ; TABLE FOR OBJECT TOOLBOX
.STRL "tool box"
.PROP 6,P?SYNONYM
W?TOOLBOX
W?LOCK
W?BOX
.PROP 2,P?ADJECTIVE
W?TOOL
.PROP 2,P?ACTION
TOOLBOX-F
.PROP 2,P?CAPACITY
20
.PROP 2,P?SIZE
25
.BYTE 0
.ENDT
T?EYES:: .TABLE ; TABLE FOR OBJECT EYES
.STRL "your eyes"
.PROP 4,P?SYNONYM
W?EYE
W?EYES
.PROP 4,P?ADJECTIVE
W?YOUR
W?MY
.PROP 2,P?ACTION
EYES-F
.BYTE 0
.ENDT
T?GREEN-BUTTON:: .TABLE ; TABLE FOR OBJECT GREEN-BUTTON
.STRL "green button"
.PROP 2,P?SYNONYM
W?BUTTON
.PROP 6,P?ADJECTIVE
W?GREEN
W?SMALL
W?HITCHHIKE
.PROP 2,P?ACTION
GREEN-BUTTON-F
.PROP 2,P?SIZE
1
.BYTE 0
.ENDT
T?PANTRY-PSEUDO:: .TABLE ; TABLE FOR OBJECT PANTRY-PSEUDO
.STRL "pantry"
.PROP 4,P?SYNONYM
W?PANTRY
W?CLOSET
.PROP 2,P?ADJECTIVE
W?MARVIN'S
.PROP 2,P?ACTION
GLOBAL-ROOM-F
.BYTE 0
.ENDT
T?PLATFORM:: .TABLE ; TABLE FOR OBJECT PLATFORM
.STRL "Dais"
.PROP 4,P?SYNONYM
W?DAIS
W?PLATFORM
.PROP 2,P?ACTION
PLATFORM-F
.BYTE 0
.ENDT
T?STAR:: .TABLE ; TABLE FOR OBJECT STAR
.STRL "sun"
.PROP 8,P?SYNONYM
W?STAR
W?SUN
W?SYSTEM
W?SOL
.PROP 14,P?ADJECTIVE
W?APPROACHI
W?STAR
W?SOLAR
W?SMALL
W?UNREGARDE
W?YELLOW
W?ORANGE
.PROP 2,P?ACTION
STAR-F
.BYTE 0
.ENDT
T?OTHER-PLANETS:: .TABLE ; TABLE FOR OBJECT OTHER-PLANETS
.STRL "other planets"
.PROP 4,P?SYNONYM
W?PLANET
W?PLANETS
.PROP 2,P?ADJECTIVE
W?OTHER
.BYTE 0
.ENDT
T?COUNTRY-LANE:: .TABLE ; TABLE FOR OBJECT COUNTRY-LANE
.STRL "Country Lane"
.PROP 2,P?NORTH ; UNCONDITIONAL EXIT
FRONT-OF-HOUSE ; TO ROOM
.PROP 2,P?WEST ; UNCONDITIONAL EXIT
PUB ; TO ROOM
.PROP 2,P?IN ; UNCONDITIONAL EXIT
PUB ; TO ROOM
.PROP 2,P?SYNONYM
W?SPACE
.PROP 2,P?ACTION
COUNTRY-LANE-F
.PROP 12,P?GLOBAL
HOUSE
HOME
PUB-OBJECT
BULLDOZER
THIRD-PLANET
TREE
.BYTE 0
.ENDT
T?CASE-SWITCH:: .TABLE ; TABLE FOR OBJECT CASE-SWITCH
.STRL "switch"
.PROP 2,P?SYNONYM
W?SWITCH
.PROP 2,P?ACTION
CASE-SWITCH-F
.BYTE 0
.ENDT
T?AIRLOCK:: .TABLE ; TABLE FOR OBJECT AIRLOCK
.STRL "Airlock"
.PROP 6,P?EAST ; CONDITIONAL EXIT
HOLD ; TO ROOM
VOGON-OUTER-DOOR ; IF DOOR IS OPEN
0 ; FAILURE MESSAGE
.PROP 6,P?WEST ; CONDITIONAL EXIT
HOLD ; TO ROOM
VOGON-INNER-DOOR ; IF DOOR IS OPEN
0 ; FAILURE MESSAGE
.PROP 2,P?SYNONYM
W?BETELGEUS
.PROP 2,P?ACTION
AIRLOCK-F
.PROP 2,P?LDESC
STR?139
.PROP 10,P?GLOBAL
VOGON-INNER-DOOR
VOGON-OUTER-DOOR
AIRLOCK-OBJECT
FLEET
EQUATIONS
.BYTE 0
.ENDT
T?BEAST-GUN:: .TABLE ; TABLE FOR OBJECT BEAST-GUN
.STRL "strange gun"
.PROP 4,P?SYNONYM
W?GUN
W?WEAPON
.PROP 8,P?ADJECTIVE
W?STRANGE
W?RAY
W?ANTI-BUGB
W?BEAST
.PROP 2,P?ACTION
BEAST-GUN-F
.PROP 2,P?SIZE
4
.BYTE 0
.ENDT
T?MESH:: .TABLE ; TABLE FOR OBJECT MESH
.STRL "mesh"
.PROP 2,P?SYNONYM
W?MESH
.PROP 2,P?ACTION
MESH-PSEUDO
.BYTE 0
.ENDT
T?GALLEY:: .TABLE ; TABLE FOR OBJECT GALLEY
.STRL "Galley"
.PROP 2,P?EAST ; UNCONDITIONAL EXIT
FORE-CORRIDOR ; TO ROOM
.PROP 2,P?OUT ; UNCONDITIONAL EXIT
FORE-CORRIDOR ; TO ROOM
.PROP 4,P?SYNONYM
W?CORPORATI
W?SCC
.PROP 4,P?ADJECTIVE
W?SIRIUS
W?CYBERNETI
.PROP 2,P?ACTION
GALLEY-F
.PROP 2,P?GLOBAL
HEART-OF-GOLD
.BYTE 0
.ENDT
T?VOGON-CAPTAIN:: .TABLE ; TABLE FOR OBJECT VOGON-CAPTAIN
.STRL "Vogon Captain"
.PROP 4,P?SYNONYM
W?CAPTAIN
W?VOGONS
.PROP 2,P?ADJECTIVE
W?VOGON
.PROP 2,P?ACTION
VOGON-CAPTAIN-F
.PROP 2,P?LDESC
STR?135
.BYTE 0
.ENDT
T?THIRD-PLANET:: .TABLE ; TABLE FOR OBJECT THIRD-PLANET
.STRL "third planet"
.PROP 4,P?SYNONYM
W?PLANET
W?EARTH
.PROP 10,P?ADJECTIVE
W?THIRD
W?BLUE
W?BLUE-GREE
W?GREEN
W?SMALL
.PROP 2,P?ACTION
THIRD-PLANET-F
.BYTE 0
.ENDT
T?SMALL-PLUG:: .TABLE ; TABLE FOR OBJECT SMALL-PLUG
.STRL "small plug"
.PROP 4,P?SYNONYM
W?CORD
W?PLUG
.PROP 4,P?ADJECTIVE
W?SMALL
W?SHORT
.PROP 2,P?ACTION
SMALL-PLUG-F
.PROP 2,P?SIZE
1
.BYTE 0
.ENDT
T?HATCH:: .TABLE ; TABLE FOR OBJECT HATCH
.STRL "hatch"
.PROP 4,P?SYNONYM
W?HATCH
W?HATCHWAY
.PROP 2,P?ACTION
HATCH-F
.BYTE 0
.ENDT
T?DIPSWITCH:: .TABLE ; TABLE FOR OBJECT DIPSWITCH
.STRL "dipswitch"
.PROP 4,P?SYNONYM
W?SWITCH
W?DIPSWITCH
.PROP 18,P?ADJECTIVE
W?DIP
W?FIRST
W?SECOND
W?THIRD
W?FOURTH
W?FIFTH
W?SIXTH
W?SEVENT
W?EIGHTH
.PROP 2,P?ACTION
DIPSWITCH-F
.BYTE 0
.ENDT
T?SLOT:: .TABLE ; TABLE FOR OBJECT SLOT
.STRL "slot"
.PROP 2,P?SYNONYM
W?SLOT
.PROP 2,P?ADJECTIVE
W?DISPENSER
.PROP 2,P?ACTION
SLOT-F
.PROP 2,P?CAPACITY
20
.BYTE 0
.ENDT
T?PANTRY:: .TABLE ; TABLE FOR OBJECT PANTRY
.STRL "Marvin's Pantry"
.PROP 2,P?EAST ; UNCONDITIONAL EXIT
AFT-CORRIDOR ; TO ROOM
.PROP 2,P?OUT ; UNCONDITIONAL EXIT
AFT-CORRIDOR ; TO ROOM
.PROP 2,P?SYNONYM
W?INTELLIGE
.PROP 2,P?ACTION
PANTRY-F
.PROP 2,P?LDESC
STR?7
.PROP 4,P?GLOBAL
HEART-OF-GOLD
SCREENING-DOOR
.BYTE 0
.ENDT
T?DOG:: .TABLE ; TABLE FOR OBJECT DOG
.STRL "dog"
.PROP 4,P?SYNONYM
W?DOG
W?MONGREL
.PROP 6,P?ADJECTIVE
W?SMALL
W?SERENE
W?IRRITABLE
.PROP 2,P?ACTION
DOG-F
.BYTE 0
.ENDT
T?STONE:: .TABLE ; TABLE FOR OBJECT STONE
.STRL "sharp stone"
.PROP 8,P?SYNONYM
W?STONE
W?STONES
W?ROCK
W?ROCKS
.PROP 2,P?ADJECTIVE
W?SHARP
.PROP 2,P?ACTION
STONE-F
.PROP 2,P?SIZE
20
.BYTE 0
.ENDT
T?ENGINEER:: .TABLE ; TABLE FOR OBJECT ENGINEER
.STRL "Engineer robot"
.PROP 4,P?SYNONYM
W?ROBOT
W?ENGINEER
.PROP 2,P?ADJECTIVE
W?ENGINE
.PROP 2,P?ACTION
ENGINEER-F
.BYTE 0
.ENDT
T?ENTRY-BAY:: .TABLE ; TABLE FOR OBJECT ENTRY-BAY
.STRL "Entry Bay Number Two"
.PROP 2,P?SOUTH ; UNCONDITIONAL EXIT
FORE-CORRIDOR ; TO ROOM
.PROP 2,P?SYNONYM
W?BLASTER
.PROP 4,P?ADJECTIVE
W?PAN-GALACT
W?GARGLE
.PROP 2,P?ACTION
ENTRY-BAY-F
.PROP 2,P?LDESC
STR?16
.PROP 2,P?GLOBAL
HEART-OF-GOLD
.BYTE 0
.ENDT
T?BEDROOM:: .TABLE ; TABLE FOR OBJECT BEDROOM
.STRL "Bedroom"
.PROP 4,P?SOUTH ; CONDITIONAL EXIT
BEDROOM-EXIT-F ; PER FUNCTION
.BYTE 0
.BYTE 0
.PROP 4,P?DOWN ; CONDITIONAL EXIT
BEDROOM-EXIT-F ; PER FUNCTION
.BYTE 0
.BYTE 0
.PROP 4,P?OUT ; CONDITIONAL EXIT
BEDROOM-EXIT-F ; PER FUNCTION
.BYTE 0
.BYTE 0
.PROP 2,P?SYNONYM
W?TRAVEL
.PROP 2,P?ADJECTIVE
W?TIME
.PROP 2,P?ACTION
BEDROOM-F
.PROP 18,P?GLOBAL
HOUSE
HOME
GLOBAL-BED
BULLDOZER
WINDOW
STAIRS
BEDROOM-DOOR
THIRD-PLANET
WATER
.BYTE 0
.ENDT
T?PUB-SHELF:: .TABLE ; TABLE FOR OBJECT PUB-SHELF
.STRL "shelf of items"
.PROP 6,P?SYNONYM
W?SHELF
W?ITEMS
W?SHELVES
.PROP 2,P?ACTION
PUB-SHELF-F
.PROP 2,P?LDESC
STR?76
.BYTE 0
.ENDT
T?ARTHUR:: .TABLE ; TABLE FOR OBJECT ARTHUR
.STRL "Arthur Dent"
.PROP 4,P?SYNONYM
W?ARTHUR
W?DENT
.PROP 2,P?ADJECTIVE
W?ARTHUR
.PROP 2,P?ACTION
ARTHUR-F
.PROP 2,P?LDESC
STR?80
.BYTE 0
.ENDT
T?TWEEZERS:: .TABLE ; TABLE FOR OBJECT TWEEZERS
.STRL "pair of tweezers"
.PROP 10,P?SYNONYM
W?TWEEZERS
W?TWEEZER
W?PAIR
W?TOOL
W?TOOLS
.PROP 2,P?ADJECTIVE
W?PROPER
.PROP 2,P?SIZE
3
.PROP 2,P?GENERIC
TWEEZERS
.BYTE 0
.ENDT
T?CROWD:: .TABLE ; TABLE FOR OBJECT CROWD
.STRL "crowd"
.PROP 2,P?SYNONYM
W?CROWD
.PROP 2,P?ACTION
CROWD-PSEUDO
.BYTE 0
.ENDT
T?PROSSER:: .TABLE ; TABLE FOR OBJECT PROSSER
.STRL "Mr. Prosser"
.PROP 6,P?SYNONYM
W?PROSSER
W?FOREMAN
W?CREW
.PROP 6,P?ADJECTIVE
W?WRECKING
W?MR
W?MISTER
.PROP 2,P?ACTION
PROSSER-F
.PROP 2,P?DESCFCN
PROSSER-DESCFCN
.BYTE 0
.ENDT
T?BEER:: .TABLE ; TABLE FOR OBJECT BEER
.STRL "lots of beer"
.PROP 10,P?SYNONYM
W?LOTS
W?BITTER
W?BITTERS
W?PINT
W?BEER
.PROP 2,P?ACTION
BEER-F
.BYTE 0
.ENDT
T?OUTER-LAIR:: .TABLE ; TABLE FOR OBJECT OUTER-LAIR
.STRL "Beast's Outer Lair"
.PROP 2,P?WEST ; UNCONDITIONAL EXIT
LAIR ; TO ROOM
.PROP 2,P?ACTION
OUTER-LAIR-F
.PROP 2,P?GLOBAL
LAIR-OBJECT
.BYTE 0
.ENDT
T?HANDBAG:: .TABLE ; TABLE FOR OBJECT HANDBAG
.STRL "handbag"
.PROP 6,P?SYNONYM
W?HANDBAG
W?BAG
W?PURSE
.PROP 2,P?ACTION
HANDBAG-F
.PROP 2,P?CAPACITY
10
.PROP 2,P?SIZE
15
.BYTE 0
.ENDT
T?DIGITAL-WATCH:: .TABLE ; TABLE FOR OBJECT DIGITAL-WATCH
.STRL "digital watch"
.PROP 4,P?SYNONYM
W?WATCH
W?WATCHES
.PROP 2,P?ADJECTIVE
W?DIGITAL
.PROP 2,P?ACTION
DIGITAL-WATCH-F
.BYTE 0
.ENDT
T?WEAPON:: .TABLE ; TABLE FOR OBJECT WEAPON
.STRL "weapon"
.PROP 4,P?SYNONYM
W?WEAPON
W?WEAPONS
.PROP 2,P?ACTION
WEAPON-PSEUDO
.BYTE 0
.ENDT
T?VOGON-INNER-DOOR:: .TABLE ; TABLE FOR OBJECT VOGON-INNER-DOOR
.STRL "inner door"
.PROP 2,P?SYNONYM
W?DOOR
.PROP 6,P?ADJECTIVE
W?INNER
W?AIRLOCK
W?MASSIVE
.PROP 2,P?ACTION
VOGON-AIRLOCK-DOOR-F
.BYTE 0
.ENDT
T?STAIRS:: .TABLE ; TABLE FOR OBJECT STAIRS
.STRL "stairs"
.PROP 8,P?SYNONYM
W?STAIR
W?STAIRS
W?STAIRWAY
W?GANGWAY
.PROP 2,P?ACTION
STAIRS-F
.BYTE 0
.ENDT
T?TIME:: .TABLE ; TABLE FOR OBJECT TIME
.STRL "time"
.PROP 2,P?SYNONYM
W?TIME
.BYTE 0
.ENDT
T?POETRY-APPRECIATION-CHAIR:: .TABLE ; TABLE FOR OBJECT POETRY-APPRECIATION-CHAIR
.STRL "poetry appreciation chair"
.PROP 6,P?SYNONYM
W?CHAIR
W?CHAIRS
W?SEAT
.PROP 8,P?ADJECTIVE
W?POETRY
W?APPRECIAT
W?LARGE
W?MENACING
.PROP 2,P?ACTION
POETRY-APPRECIATION-CHAIR-F
.BYTE 0
.ENDT
T?MECHANISM:: .TABLE ; TABLE FOR OBJECT MECHANISM
.STRL "mechanism"
.PROP 2,P?SYNONYM
W?MECHANISM
.PROP 4,P?ADJECTIVE
W?HATCH
W?HATCHWAY
.PROP 2,P?ACTION
MECHANISM-F
.BYTE 0
.ENDT
T?GLOBAL-BED:: .TABLE ; TABLE FOR OBJECT GLOBAL-BED
.STRL "bed"
.PROP 2,P?SYNONYM
W?BED
.PROP 2,P?ACTION
GLOBAL-BED-F
.BYTE 0
.ENDT
T?PUB:: .TABLE ; TABLE FOR OBJECT PUB
.STRL "Pub"
.PROP 2,P?EAST ; UNCONDITIONAL EXIT
COUNTRY-LANE ; TO ROOM
.PROP 2,P?OUT ; UNCONDITIONAL EXIT
COUNTRY-LANE ; TO ROOM
.PROP 2,P?SYNONYM
W?ALCOHOL
.PROP 2,P?ACTION
PUB-F
.PROP 10,P?GLOBAL
PUB-OBJECT
WINDOW
THIRD-PLANET
PUB-FURNISHINGS
PEOPLE
.BYTE 0
.ENDT
T?GRAY-MATTER:: .TABLE ; TABLE FOR OBJECT GRAY-MATTER
.STRL "maze"
.PROP 2,P?SYNONYM
W?MAZE
.PROP 6,P?ADJECTIVE
W?GRAY
W?GREY
W?SPONGY
.PROP 2,P?ACTION
GLOBAL-ROOM-F
.BYTE 0
.ENDT
T?CONVERSATION:: .TABLE ; TABLE FOR OBJECT CONVERSATION
.STRL "conversation"
.PROP 2,P?SYNONYM
W?CONVERSAT
.PROP 2,P?ACTION
CONVERSATION-F
.BYTE 0
.ENDT
T?SKELETON:: .TABLE ; TABLE FOR OBJECT SKELETON
.STRL "skeleton"
.PROP 8,P?SYNONYM
W?SKELETON
W?BEASTHUNT
W?BONE
W?BONES
.PROP 2,P?FDESC
STR?145
.BYTE 0
.ENDT
T?WATER:: .TABLE ; TABLE FOR OBJECT WATER
.STRL "water"
.PROP 2,P?SYNONYM
W?WATER
.PROP 2,P?ACTION
WATER-PSEUDO
.BYTE 0
.ENDT
T?GROUND:: .TABLE ; TABLE FOR OBJECT GROUND
.STRL "ground"
.PROP 6,P?SYNONYM
W?FLOOR
W?GROUND
W?MUD
.PROP 2,P?ACTION
GROUND-F
.BYTE 0
.ENDT
T?ROSES:: .TABLE ; TABLE FOR OBJECT ROSES
.STRL "it"
.PROP 8,P?SYNONYM
W?ROSE
W?ROSES
W?ROSEBED
W?BED
.PROP 2,P?ADJECTIVE
W?ROSE
.PROP 2,P?ACTION
UNIMPORTANT-THING-F
.BYTE 0
.ENDT
T?FRONT-PORCH:: .TABLE ; TABLE FOR OBJECT FRONT-PORCH
.STRL "Front Porch"
.PROP 2,P?NORTH ; UNCONDITIONAL EXIT
BEDROOM ; TO ROOM
.PROP 4,P?SOUTH ; CONDITIONAL EXIT
CLOTHES-EXIT-F ; PER FUNCTION
.BYTE 0
.BYTE 0
.PROP 2,P?UP ; UNCONDITIONAL EXIT
BEDROOM ; TO ROOM
.PROP 4,P?OUT ; CONDITIONAL EXIT
CLOTHES-EXIT-F ; PER FUNCTION
.BYTE 0
.BYTE 0
.PROP 4,P?SYNONYM
W?BEAM
W?BEAMS
.PROP 4,P?ADJECTIVE
W?MATTER
W?TRANSFERE
.PROP 2,P?LDESC
STR?65
.PROP 10,P?GLOBAL
HOUSE
HOME
STAIRS
THIRD-PLANET
BEDROOM-DOOR
.BYTE 0
.ENDT
T?NOT-HERE-OBJECT:: .TABLE ; TABLE FOR OBJECT NOT-HERE-OBJECT
.STRL "it"
.PROP 2,P?ACTION
NOT-HERE-OBJECT-F
.BYTE 0
.ENDT
T?FRUIT:: .TABLE ; TABLE FOR OBJECT FRUIT
.STRL "fruit"
.PROP 2,P?SYNONYM
W?FRUIT
.PROP 4,P?ADJECTIVE
W?LARGE
W?SUCCULENT
.PROP 2,P?ACTION
FRUIT-F
.BYTE 0
.ENDT
T?BIRDS:: .TABLE ; TABLE FOR OBJECT BIRDS
.STRL "bird"
.PROP 4,P?SYNONYM
W?BIRD
W?BIRDS
.PROP 2,P?ACTION
UNIMPORTANT-THING-F
.BYTE 0
.ENDT
T?SARCASTIC-NAME:: .TABLE ; TABLE FOR OBJECT SARCASTIC-NAME
.STRL "other name"
.PROP 8,P?SYNONYM
W?NAME
W?BUDDHA
W?AUNT
W?FRED
.PROP 6,P?ADJECTIVE
W?AUNT'S
W?FRED'S
W?BUDDHA
.BYTE 0
.ENDT
T?INTNUM:: .TABLE ; TABLE FOR OBJECT INTNUM
.STRL "number"
.PROP 2,P?SYNONYM
W?INTNUM
.PROP 2,P?ADJECTIVE
W?NUMBER
.BYTE 0
.ENDT
T?SCREENING-DOOR:: .TABLE ; TABLE FOR OBJECT SCREENING-DOOR
.STRL "screening door"
.PROP 2,P?SYNONYM
W?DOOR
.PROP 2,P?ADJECTIVE
W?SCREENING
.PROP 2,P?ACTION
SCREENING-DOOR-F
.BYTE 0
.ENDT
T?BABEL-FISH:: .TABLE ; TABLE FOR OBJECT BABEL-FISH
.STRL "babel fish"
.PROP 2,P?SYNONYM
W?FISH
.PROP 2,P?ADJECTIVE
W?BABEL
.PROP 2,P?ACTION
BABEL-FISH-F
.BYTE 0
.ENDT
T?NUTRIMAT:: .TABLE ; TABLE FOR OBJECT NUTRIMAT
.STRL "Nutrimat"
.PROP 6,P?SYNONYM
W?NUTRIMAT
W?MACHINE
W?PANEL
.PROP 2,P?ADJECTIVE
W?SERVICE
.PROP 2,P?ACTION
NUTRIMAT-F
.BYTE 0
.ENDT
T?INTERFACE-BOX:: .TABLE ; TABLE FOR OBJECT INTERFACE-BOX
.STRL "shipping carton"
.PROP 4,P?SYNONYM
W?CARTON
W?BOX
.PROP 2,P?ADJECTIVE
W?SHIPPING
.PROP 2,P?ACTION
INTERFACE-BOX-F
.PROP 2,P?LDESC
STR?12
.PROP 2,P?CAPACITY
14
.PROP 2,P?SIZE
15
.BYTE 0
.ENDT
T?BOAT-OBJECT:: .TABLE ; TABLE FOR OBJECT BOAT-OBJECT
.STRL "speedboat"
.PROP 4,P?SYNONYM
W?SPEEDBOAT
W?BOAT
.PROP 4,P?ADJECTIVE
W?PRESIDENT
W?SPEED
.PROP 2,P?ACTION
BOAT-OBJECT-F
.BYTE 0
.ENDT
T?BAR:: .TABLE ; TABLE FOR OBJECT BAR
.STRL "bar"
.PROP 4,P?SYNONYM
W?BAR
W?COUNTER
.PROP 2,P?ACTION
BAR-F
.PROP 2,P?CAPACITY
60
.BYTE 0
.ENDT
T?DISPENSER:: .TABLE ; TABLE FOR OBJECT DISPENSER
.STRL "babel fish dispenser"
.PROP 6,P?SYNONYM
W?DISPENSER
W?MACHINE
W?SLOT
.PROP 10,P?ADJECTIVE
W?DISPENSIN
W?BABEL
W?FISH
W?TALL
W?VENDING
.PROP 2,P?ACTION
DISPENSER-F
.PROP 2,P?LDESC
STR?92
.BYTE 0
.ENDT
T?AWL:: .TABLE ; TABLE FOR OBJECT AWL
.STRL "ultra-plasmic vacuum awl"
.PROP 6,P?SYNONYM
W?AWL
W?TOOL
W?TOOLS
.PROP 10,P?ADJECTIVE
W?ULTRA
W?PLASMIC
W?ULTRA-PLA
W?VACUUM
W?PROPER
.PROP 2,P?SIZE
3
.PROP 2,P?GENERIC
TWEEZERS
.BYTE 0
.ENDT
T?CEILING:: .TABLE ; TABLE FOR OBJECT CEILING
.STRL "ceiling"
.PROP 4,P?SYNONYM
W?CEILING
W?ROOF
.PROP 2,P?ACTION
CEILING-F
.BYTE 0
.ENDT
T?ZAPHOD:: .TABLE ; TABLE FOR OBJECT ZAPHOD
.STRL "Zaphod Beeblebrox"
.PROP 6,P?SYNONYM
W?BEEBLEBRO
W?ZAPHOD
W?PRESIDENT
.PROP 4,P?ADJECTIVE
W?ZAPHOD
W?PRESIDENT
.PROP 2,P?ACTION
ZAPHOD-F
.BYTE 0
.ENDT
T?PHONE:: .TABLE ; TABLE FOR OBJECT PHONE
.STRL "telephone"
.PROP 6,P?SYNONYM
W?PHONE
W?TELEPHONE
W?RECEIVER
.PROP 2,P?ACTION
PHONE-F
.BYTE 0
.ENDT
T?EARS:: .TABLE ; TABLE FOR OBJECT EARS
.STRL "your ears"
.PROP 4,P?SYNONYM
W?EAR
W?EARS
.PROP 4,P?ADJECTIVE
W?YOUR
W?MY
.BYTE 0
.ENDT
T?BONES:: .TABLE ; TABLE FOR OBJECT BONES
.STRL "bone"
.PROP 4,P?SYNONYM
W?BONE
W?BONES
.PROP 2,P?ADJECTIVE
W?GNAWED
.PROP 2,P?ACTION
UNIMPORTANT-THING-F
.BYTE 0
.ENDT
T?BEDROOM-PSEUDO:: .TABLE ; TABLE FOR OBJECT BEDROOM-PSEUDO
.STRL "bedroom"
.PROP 2,P?SYNONYM
W?BEDROOM
.PROP 2,P?ADJECTIVE
W?SMALL
.PROP 2,P?ACTION
GLOBAL-ROOM-F
.BYTE 0
.ENDT
T?DARK-OBJECT:: .TABLE ; TABLE FOR OBJECT DARK-OBJECT
.STRL "darkness"
.PROP 6,P?SYNONYM
W?DARK
W?DARKNESS
W?NOTHING
.BYTE 0
.ENDT
T?LARGE-PLUG:: .TABLE ; TABLE FOR OBJECT LARGE-PLUG
.STRL "large plug"
.PROP 4,P?SYNONYM
W?CORD
W?PLUG
.PROP 4,P?ADJECTIVE
W?LARGE
W?LONG
.PROP 2,P?ACTION
LARGE-PLUG-F
.PROP 2,P?SIZE
1
.BYTE 0
.ENDT
T?MAGNIFYING-GLASS:: .TABLE ; TABLE FOR OBJECT MAGNIFYING-GLASS
.STRL "magnifying glass"
.PROP 2,P?SYNONYM
W?GLASS
.PROP 2,P?ADJECTIVE
W?MAGNIFYIN
.PROP 2,P?ACTION
MAGNIFYING-GLASS-F
.BYTE 0
.ENDT
T?RED-BUTTON:: .TABLE ; TABLE FOR OBJECT RED-BUTTON
.STRL "red button"
.PROP 2,P?SYNONYM
W?BUTTON
.PROP 4,P?ADJECTIVE
W?RED
W?SMALL
.PROP 2,P?ACTION
RED-BUTTON-F
.PROP 2,P?SIZE
1
.BYTE 0
.ENDT
T?MAIL:: .TABLE ; TABLE FOR OBJECT MAIL
.STRL "loose pile of junk mail"
.PROP 10,P?SYNONYM
W?ORDER
W?MAIL
W?PILE
W?LETTER
W?LETTERS
.PROP 10,P?ADJECTIVE
W?DEMOLISHI
W?JUNK
W?MY
W?OFFICIAL
W?LOOSE
.PROP 2,P?ACTION
MAIL-F
.PROP 2,P?SIZE
4
.PROP 2,P?FDESC
STR?66
.PROP 2,P?TEXT
STR?67
.BYTE 0
.ENDT
T?SPIRE:: .TABLE ; TABLE FOR OBJECT SPIRE
.STRL "rocky spire"
.PROP 6,P?SYNONYM
W?SPIRE
W?ROCK
W?ROCKS
.PROP 2,P?ADJECTIVE
W?ROCKY
.PROP 2,P?ACTION
DESTINATION-F
.BYTE 0
.ENDT
T?VOGON-CORRIDOR-DOOR:: .TABLE ; TABLE FOR OBJECT VOGON-CORRIDOR-DOOR
.STRL "corridor door"
.PROP 2,P?SYNONYM
W?DOOR
.PROP 2,P?ADJECTIVE
W?CORRIDOR
.PROP 2,P?ACTION
VOGON-CORRIDOR-DOOR-F
.BYTE 0
.ENDT
T?GUIDE:: .TABLE ; TABLE FOR OBJECT GUIDE
.STRL "The Hitchhiker's Guide"
.PROP 4,P?SYNONYM
W?COPY
W?GUIDE
.PROP 4,P?ADJECTIVE
W?HITCHHIKE
W?SUB-ETHA
.PROP 2,P?ACTION
GUIDE-F
.PROP 2,P?SIZE
10
.PROP 2,P?DESCFCN
GUIDE-DESCFCN
.PROP 2,P?TEXT
STR?175
.BYTE 0
.ENDT
T?PROTAGONIST:: .TABLE ; TABLE FOR OBJECT PROTAGONIST
.STRL "it"
.PROP 2,P?SYNONYM
W?PROTAGONI
.PROP 2,P?ACTION
PROTAGONIST-F
.BYTE 0
.ENDT
T?DAMOGRAN:: .TABLE ; TABLE FOR OBJECT DAMOGRAN
.STRL "Damogran"
.PROP 2,P?SYNONYM
W?DAMOGRAN
.BYTE 0
.ENDT
T?APPETIZERS:: .TABLE ; TABLE FOR OBJECT APPETIZERS
.STRL "plate of hors d'oeuvres"
.PROP 8,P?SYNONYM
W?PLATE
W?D'OEUVRES
W?APPETIZER
W?SNACKS
.PROP 2,P?ADJECTIVE
W?HORS
.PROP 2,P?ACTION
APPETIZERS-F
.PROP 2,P?SIZE
15
.BYTE 0
.ENDT
T?BEDROOM-DOOR:: .TABLE ; TABLE FOR OBJECT BEDROOM-DOOR
.STRL "door"
.PROP 2,P?SYNONYM
W?DOOR
.BYTE 0
.ENDT
T?GOWN:: .TABLE ; TABLE FOR OBJECT GOWN
.STRL "your gown"
.PROP 8,P?SYNONYM
W?GOWN
W?POCKET
W?ROBE
W?LOOP
.PROP 12,P?ADJECTIVE
W?MY
W?YOUR
W?DRESSING
W?TATTY
W?FADED
W?BATTERED
.PROP 2,P?ACTION
GOWN-F
.PROP 2,P?LDESC
STR?64
.PROP 2,P?CAPACITY
14
.PROP 2,P?SIZE
15
.BYTE 0
.ENDT
T?VOGON-OUTER-DOOR:: .TABLE ; TABLE FOR OBJECT VOGON-OUTER-DOOR
.STRL "outer door"
.PROP 2,P?SYNONYM
W?DOOR
.PROP 6,P?ADJECTIVE
W?OUTER
W?AIRLOCK
W?MASSIVE
.PROP 2,P?ACTION
VOGON-AIRLOCK-DOOR-F
.BYTE 0
.ENDT
T?MINERAL-WATER:: .TABLE ; TABLE FOR OBJECT MINERAL-WATER
.STRL "Santraginean Mineral Water"
.PROP 4,P?SYNONYM
W?BOTTLE
W?WATER
.PROP 4,P?ADJECTIVE
W?SANTRAGIN
W?MINERAL
.PROP 2,P?ACTION
MINERAL-WATER-F
.PROP 2,P?LDESC
STR?89
.PROP 2,P?GENERIC
MINERAL-WATER
.BYTE 0
.ENDT
T?AIRLOCK-OBJECT:: .TABLE ; TABLE FOR OBJECT AIRLOCK-OBJECT
.STRL "airlock"
.PROP 2,P?SYNONYM
W?AIRLOCK
.PROP 2,P?ACTION
AIRLOCK-OBJECT-F
.BYTE 0
.ENDT
T?STRAPS:: .TABLE ; TABLE FOR OBJECT STRAPS
.STRL "strap"
.PROP 4,P?SYNONYM
W?STRAPS
W?STRAP
.PROP 2,P?ACTION
UNIMPORTANT-THING-F
.BYTE 0
.ENDT
T?THUMB:: .TABLE ; TABLE FOR OBJECT THUMB
.STRL "electronic Sub-Etha signaling device"
.PROP 6,P?SYNONYM
W?THUMB
W?DEVICE
W?SENSO
.PROP 14,P?ADJECTIVE
W?ELECTRONI
W?SUB-ETHA
W?SIGNALING
W?SMALL
W?BLACK
W?LITTLE
W?BLINKING
.PROP 2,P?ACTION
THUMB-F
.PROP 2,P?SIZE
10
.BYTE 0
.ENDT
T?PEANUTS:: .TABLE ; TABLE FOR OBJECT PEANUTS
.STRL "peanuts"
.PROP 10,P?SYNONYM
W?PACKET
W?PEANUT
W?PEANUTS
W?NUT
W?NUTS
.PROP 2,P?ACTION
PEANUTS-F
.BYTE 0
.ENDT
T?EQUATIONS:: .TABLE ; TABLE FOR OBJECT EQUATIONS
.STRL "it"
.PROP 8,P?SYNONYM
W?EQUATION
W?EQUATIONS
W?NUMBER
W?PENCIL
.PROP 2,P?ACTION
UNIMPORTANT-THING-F
.BYTE 0
.ENDT
T?PAD:: .TABLE ; TABLE FOR OBJECT PAD
.STRL "touch-sensitive pad"
.PROP 2,P?SYNONYM
W?PAD
.PROP 6,P?ADJECTIVE
W?TOUCH
W?SENSITIVE
W?TOUCH-SEN
.PROP 2,P?ACTION
PAD-F
.BYTE 0
.ENDT
T?VLHURG:: .TABLE ; TABLE FOR OBJECT VLHURG
.STRL "Vl'Hurg leader"
.PROP 8,P?SYNONYM
W?VL'HURG
W?LEADER
W?CREATURE
W?CREATURES
.PROP 2,P?ADJECTIVE
W?VL'HURG
.PROP 2,P?ACTION
VLHURG-F
.PROP 2,P?DESCFCN
VLHURG-DESCFCN
.BYTE 0
.ENDT
T?THING:: .TABLE ; TABLE FOR OBJECT THING
.STRL "thing your aunt gave you which you don't know what it is"
.PROP 4,P?SYNONYM
W?THING
W?GIFT
.PROP 2,P?ADJECTIVE
W?AUNT'S
.PROP 2,P?ACTION
THING-F
.PROP 2,P?CAPACITY
200
.PROP 2,P?SIZE
6
.BYTE 0
.ENDT
T?GLASS-CASE:: .TABLE ; TABLE FOR OBJECT GLASS-CASE
.STRL "glass case"
.PROP 6,P?SYNONYM
W?CASE
W?LID
W?GLASS
.PROP 2,P?ADJECTIVE
W?GLASS
.PROP 2,P?ACTION
GLASS-CASE-F
.PROP 2,P?LDESC
STR?93
.PROP 2,P?SIZE
40
.BYTE 0
.ENDT
T?RAMP:: .TABLE ; TABLE FOR OBJECT RAMP
.STRL "Ramp"
.PROP 4,P?SYNONYM
W?PLANET
W?MAGRATHEA
.PROP 2,P?ADJECTIVE
W?LEGENDARY
.PROP 2,P?ACTION
RAMP-F
.PROP 2,P?LDESC
STR?24
.BYTE 0
.ENDT
T?BEAST:: .TABLE ; TABLE FOR OBJECT BEAST
.STRL "Ravenous Bugblatter Beast of Traal"
.PROP 4,P?SYNONYM
W?BEAST
W?TRAAL
.PROP 6,P?ADJECTIVE
W?RAVENOUS
W?BUGBLATTE
W?BEAST
.PROP 2,P?ACTION
BEAST-F
.PROP 2,P?DESCFCN
BEAST-DESCFCN
.BYTE 0
.ENDT
T?TEETH:: .TABLE ; TABLE FOR OBJECT TEETH
.STRL "your teeth"
.PROP 4,P?SYNONYM
W?TEETH
W?TOOTH
.PROP 4,P?ADJECTIVE
W?YOUR
W?MY
.BYTE 0
.ENDT
T?NO-TEA:: .TABLE ; TABLE FOR OBJECT NO-TEA
.STRL "no tea"
.PROP 2,P?SYNONYM
W?TEA
.PROP 2,P?ADJECTIVE
W?NO
.PROP 2,P?ACTION
NO-TEA-F
.BYTE 0
.ENDT
T?SUBSTITUTE:: .TABLE ; TABLE FOR OBJECT SUBSTITUTE
.STRL "Advanced Tea Substitute"
.PROP 8,P?SYNONYM
W?CUP
W?CUPFUL
W?SUBSTITUT
W?ATS
.PROP 8,P?ADJECTIVE
W?TEA
W?ADVANCED
W?NICE
W?HOT
.PROP 2,P?ACTION
SUBSTITUTE-F
.PROP 2,P?DESCFCN
SUBSTITUTE-DESCFCN
.BYTE 0
.ENDT
T?WRENCH:: .TABLE ; TABLE FOR OBJECT WRENCH
.STRL "laser-assisted monkey wrench"
.PROP 6,P?SYNONYM
W?WRENCH
W?TOOL
W?TOOLS
.PROP 10,P?ADJECTIVE
W?LASER
W?ASSISTED
W?LASER-ASS
W?MONKEY
W?PROPER
.PROP 2,P?SIZE
3
.PROP 2,P?GENERIC
TWEEZERS
.BYTE 0
.ENDT
T?DANGLY-BIT:: .TABLE ; TABLE FOR OBJECT DANGLY-BIT
.STRL "long, dangly bit"
.PROP 2,P?SYNONYM
W?BIT
.PROP 4,P?ADJECTIVE
W?LONG
W?DANGLY
.PROP 2,P?ACTION
DANGLY-BIT-F
.PROP 2,P?SIZE
1
.BYTE 0
.ENDT
T?APARTMENT-DOOR:: .TABLE ; TABLE FOR OBJECT APARTMENT-DOOR
.STRL "door"
.PROP 2,P?SYNONYM
W?DOOR
.PROP 2,P?ACTION
APARTMENT-DOOR-F
.BYTE 0
.ENDT
T?BEAST-NAME:: .TABLE ; TABLE FOR OBJECT BEAST-NAME
.STRL "Beast's name"
.PROP 2,P?SYNONYM
W?NAME
.PROP 2,P?ADJECTIVE
W?BEAST'S
.PROP 4,P?FLAG
NARTICLEBIT
INVISIBLE
.BYTE 0
.ENDT
T?MAZE:: .TABLE ; TABLE FOR OBJECT MAZE
.STRL "Maze"
.PROP 4,P?NORTH ; CONDITIONAL EXIT
MAZE-EXIT-F ; PER FUNCTION
.BYTE 0
.BYTE 0
.PROP 4,P?NE ; CONDITIONAL EXIT
MAZE-EXIT-F ; PER FUNCTION
.BYTE 0
.BYTE 0
.PROP 4,P?EAST ; CONDITIONAL EXIT
MAZE-EXIT-F ; PER FUNCTION
.BYTE 0
.BYTE 0
.PROP 4,P?SE ; CONDITIONAL EXIT
MAZE-EXIT-F ; PER FUNCTION
.BYTE 0
.BYTE 0
.PROP 4,P?SOUTH ; CONDITIONAL EXIT
MAZE-EXIT-F ; PER FUNCTION
.BYTE 0
.BYTE 0
.PROP 4,P?SW ; CONDITIONAL EXIT
MAZE-EXIT-F ; PER FUNCTION
.BYTE 0
.BYTE 0
.PROP 4,P?WEST ; CONDITIONAL EXIT
MAZE-EXIT-F ; PER FUNCTION
.BYTE 0
.BYTE 0
.PROP 4,P?NW ; CONDITIONAL EXIT
MAZE-EXIT-F ; PER FUNCTION
.BYTE 0
.BYTE 0
.PROP 4,P?UP ; CONDITIONAL EXIT
MAZE-EXIT-F ; PER FUNCTION
.BYTE 0
.BYTE 0
.PROP 4,P?DOWN ; CONDITIONAL EXIT
MAZE-EXIT-F ; PER FUNCTION
.BYTE 0
.BYTE 0
.PROP 4,P?IN ; CONDITIONAL EXIT
MAZE-EXIT-F ; PER FUNCTION
.BYTE 0
.BYTE 0
.PROP 4,P?OUT ; CONDITIONAL EXIT
MAZE-EXIT-F ; PER FUNCTION
.BYTE 0
.BYTE 0
.PROP 6,P?SYNONYM
W?INFOCOM
W?ADAMS
W?MERETZKY
.PROP 6,P?ADJECTIVE
W?DOUGLAS
W?STEVE
W?STEVEN
.PROP 2,P?LDESC
STR?146
.BYTE 0
.ENDT
T?BULLDOZER:: .TABLE ; TABLE FOR OBJECT BULLDOZER
.STRL "bulldozer"
.PROP 4,P?SYNONYM
W?BULLDOZER
W?DOZER
.PROP 8,P?ADJECTIVE
W?LARGE
W?YELLOW
W?BULL
W?HUGE
.PROP 2,P?ACTION
BULLDOZER-F
.BYTE 0
.ENDT
T?FOOBAR:: .TABLE ; TABLE FOR OBJECT FOOBAR
.STRL ""
.PROP 2,P?SYNONYM
W?FOOBAR
.PROP 2,P?ACTION
V-WALK
.BYTE 0
.ENDT
T?BARMAN:: .TABLE ; TABLE FOR OBJECT BARMAN
.STRL "barman"
.PROP 4,P?SYNONYM
W?BARMAN
W?BARTENDER
.PROP 2,P?ACTION
BARMAN-F
.PROP 2,P?LDESC
STR?78
.BYTE 0
.ENDT
T?GGUGVUNT:: .TABLE ; TABLE FOR OBJECT GGUGVUNT
.STRL "G'Gugvunt leader"
.PROP 8,P?SYNONYM
W?G'GUGVUNT
W?LEADER
W?CREATURE
W?CREATURES
.PROP 2,P?ADJECTIVE
W?G'GUGVUNT
.PROP 2,P?ACTION
GGUGVUNT-F
.BYTE 0
.ENDT
T?JACKET-FLUFF:: .TABLE ; TABLE FOR OBJECT JACKET-FLUFF
.STRL "jacket fluff"
.PROP 4,P?SYNONYM
W?FLUFF
W?LINT
.PROP 4,P?ADJECTIVE
W?JACKET
W?UNSIGHTLY
.PROP 2,P?GENERIC
POCKET-FLUFF
.BYTE 0
.ENDT
T?CAPTAINS-QUARTERS:: .TABLE ; TABLE FOR OBJECT CAPTAINS-QUARTERS
.STRL "Captain's Quarters"
.PROP 2,P?ACTION
CAPTAINS-QUARTERS-F
.PROP 4,P?GLOBAL
FLEET
WEAPON
.BYTE 0
.ENDT
T?MAIN-DRIVE:: .TABLE ; TABLE FOR OBJECT MAIN-DRIVE
.STRL "main Improbability Drive"
.PROP 4,P?SYNONYM
W?DRIVE
W?GENERATOR
.PROP 6,P?ADJECTIVE
W?MAIN
W?INFININY
W?IMPROBABI
.PROP 2,P?ACTION
MAIN-DRIVE-F
.PROP 2,P?GENERIC
SPARE-DRIVE
.BYTE 0
.ENDT
T?SALES-BROCHURE:: .TABLE ; TABLE FOR OBJECT SALES-BROCHURE
.STRL "sales brochure"
.PROP 2,P?SYNONYM
W?BROCHURE
.PROP 2,P?ADJECTIVE
W?SALES
.PROP 2,P?ACTION
SALES-BROCHURE-F
.BYTE 0
.ENDT
T?PINCER:: .TABLE ; TABLE FOR OBJECT PINCER
.STRL "molecular hyperwave pincer"
.PROP 6,P?SYNONYM
W?PINCER
W?TOOL
W?TOOLS
.PROP 6,P?ADJECTIVE
W?MOLECULAR
W?HYPERWAVE
W?PROPER
.PROP 2,P?SIZE
3
.PROP 2,P?GENERIC
TWEEZERS
.BYTE 0
.ENDT
; IMPURE TABLES ARE DEFINED HERE
IMPTBL::
T?101::
T?FIRST-BUFFER:: .TABLE
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T?AGAIN-LEXV:: .TABLE
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T?403::
T?RESERVE-LEXV:: .TABLE
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9
3
STR?862
STR?863
STR?864
STR?865
STR?866
STR?867
STR?868
STR?869
.ENDT
T?9910:: .TABLE
4
3
STR?870
STR?294
STR?871
.ENDT
T?10010:: .TABLE
9
3
STR?872
STR?873
STR?874
STR?875
STR?876
STR?877
STR?878
STR?879
.ENDT
T?10110:: .TABLE
5
3
STR?880
STR?881
STR?882
STR?883
.ENDT
T?10210:: .TABLE
5
3
STR?885
STR?886
STR?887
STR?888
.ENDT
T?10310:: .TABLE
12
3
STR?889
STR?314
STR?890
STR?891
STR?892
STR?893
STR?894
STR?895
STR?896
STR?897
STR?898
.ENDT
T?10410:: .TABLE
7
3
STR?899
STR?900
STR?901
STR?902
STR?903
STR?904
.ENDT
T?10510:: .TABLE
15
3
STR?905
STR?906
STR?907
STR?908
STR?909
STR?910
STR?911
STR?912
STR?913
STR?914
STR?915
STR?916
STR?917
STR?918
.ENDT
T?10610:: .TABLE
7
3
STR?919
STR?920
STR?921
STR?922
STR?923
STR?924
.ENDT
T?10710:: .TABLE
17
3
STR?925
STR?926
STR?927
STR?928
STR?929
STR?930
STR?931
STR?932
STR?933
STR?934
STR?935
STR?936
STR?937
STR?938
STR?939
STR?940
.ENDT
T?10810:: .TABLE
10
3
STR?941
STR?942
STR?943
STR?944
STR?945
STR?946
STR?947
STR?948
STR?949
.ENDT
T?10910:: .TABLE
10
3
STR?950
STR?478
STR?951
STR?952
STR?953
STR?954
STR?955
STR?956
STR?957
.ENDT
T?11010:: .TABLE
7
3
STR?958
STR?959
STR?960
STR?961
STR?962
STR?963
.ENDT
T?11110:: .TABLE
3
3
STR?964
STR?965
.ENDT
T?11210:: .TABLE
24
3
STR?967
STR?968
STR?969
STR?970
STR?971
STR?972
STR?973
STR?974
STR?975
STR?976
STR?977
STR?978
STR?979
STR?980
STR?981
STR?982
STR?983
STR?984
STR?985
STR?986
STR?987
STR?988
STR?989
.ENDT
T?11310:: .TABLE
71
3
STR?990
STR?991
STR?992
STR?993
STR?994
STR?995
STR?996
STR?997
STR?998
STR?999
STR?1000
STR?1001
STR?1002
STR?1003
STR?1004
STR?1005
STR?1006
STR?1007
STR?1008
STR?1009
STR?1010
STR?1011
STR?1012
STR?1013
STR?1014
STR?1015
STR?1016
STR?1017
STR?1018
STR?1019
STR?1020
STR?1021
STR?1022
STR?1023
STR?1024
STR?1025
STR?1026
STR?1027
STR?1028
STR?1029
STR?1030
STR?1031
STR?1032
STR?1033
STR?1034
STR?1035
STR?1036
STR?1037
STR?1038
STR?1039
STR?1040
STR?1041
STR?1042
STR?1043
STR?1044
STR?1045
STR?1046
STR?1047
STR?1048
STR?1049
STR?1050
STR?1051
STR?1052
STR?1053
STR?1054
STR?1055
STR?1056
STR?1057
STR?1058
STR?1059
.ENDT
T?11410:: .TABLE
42
3
STR?1060
STR?1061
STR?1062
STR?1063
STR?1064
STR?1065
STR?1066
STR?1067
STR?1068
STR?1069
STR?1070
STR?1071
STR?1072
STR?1073
STR?1074
STR?1075
STR?1076
STR?1077
STR?1078
STR?1079
STR?1080
STR?1081
STR?1082
STR?1083
STR?1084
STR?1085
STR?1086
STR?1087
STR?1088
STR?1089
STR?1090
STR?1091
STR?1092
STR?1093
STR?1094
STR?1095
STR?1096
STR?1097
STR?1098
STR?1099
STR?1100
.ENDT
T?11510:: .TABLE
19
3
STR?1101
STR?1102
STR?1103
STR?1104
STR?1105
STR?1106
STR?1107
STR?1108
STR?1109
STR?1110
STR?1111
STR?1112
STR?1113
STR?1114
STR?1115
STR?1116
STR?1117
STR?1118
.ENDT
; END OF IMPURENESS
IMPURE::
; VERB TABLE IS DEFINED HERE
VTBL:: .TABLE
ST?KISS
ST?I
ST?SKIP
ST?FRIPPING
ST?PUT
ST?RAPE
ST?VERBOSE
ST?WALK
ST?QUIT
ST?FIND
ST?HEAR
ST?YES
ST?UNLOCK
ST?READ
ST?SAY
ST?JUMP
ST?POUR
ST?WAIT
ST?TAKE
ST?NO
ST?APPRECIAT
ST?COUNT
ST?DOZE
ST?RAISE
ST?ENJOY
ST?FOLLOW
ST?TYPE
ST?REFUSE
ST?$REFRESH
ST?VERSION
ST?CARVE
ST?LIGHT
ST?LIE
ST?MOVE
ST?BLOCK
ST?OPEN
ST?TASTE
ST?TOUCH
ST?WHY
ST?APPROACH
ST?SHOOT
ST?KNOCK
ST?INVENT
ST?PICK
ST?BOARD
ST?ESCAPE
ST?STAND
ST?UNDRESS
ST?LISTEN
ST?TIE
ST?WHERE
ST?SHOW
ST?SAVE
ST?HELP
ST?TELL
ST?THROW
ST?FEED
ST?DRESS
ST?LOWER
ST?HIDE
ST?SHAKE
ST?MY
ST?ATTACK
ST?PLANT
ST?ENTER
ST?SEARCH
ST?WEAR
ST?PAY
ST?DISEMBARK
ST?SWITCH
ST?PLUG
ST?UNPLUG
ST?UNTIE
ST?CUT
ST?WASH
ST?UNSCRIPT
ST?HANG
ST?BRUSH
ST?PUSH
ST?SUPER
ST?SIT
ST?APPLAUD
ST?ORDER
ST?DIG
ST?DISROBE
ST?REPLACE
ST?SCORE
ST?DANGLE
ST?COVER
ST?DEMOLISH
ST?CONNECT
ST?LOOK
ST?DROP
ST?RELAX
ST?KNEEL
ST?LEAVE
ST?HAND
ST?WATER
ST?SCRIPT
ST?SPIN
ST?$VERIFY
ST?DESCEND
ST?EXTINGUISH
ST?RESTART
ST?REPAIR
ST?SMELL
ST?BRIEF
ST?DRAPE
ST?PROTEST
ST?DIAGNOSE
ST?SLEEP
ST?SMILE
ST?WAKE
ST?DRINK
ST?REMOVE
ST?ANSWER
ST?HITCHHIKE
ST?WHAT
ST?YELL
ST?PHONE
ST?LOCK
ST?KICK
ST?BITE
ST?POINT
ST?START
ST?WHO
ST?IDIOT
ST?MAKE
ST?PANIC
ST?RESTORE
ST?CLOSE
ST?FOOTNOTE
ST?SLIDE
ST?WAVE
ST?ADDRESS
ST?EXIT
ST?EXAMINE
ST?EAT
ST?FILL
ST?CLIMB
ST?THANK
ST?ASK
ST?HELLO
.ENDT
; SYNTAX DEFINITION TABLES ARE DEFINED HERE
ST?KISS:: .TABLE
.BYTE 1 ;NUMBER OF SYNTAXES
.BYTE 1 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE ACTORBIT
.BYTE 0
.BYTE SOG+SIR
.BYTE 0
.BYTE V?KISS
.ENDT
ST?I:: .TABLE
.BYTE 2 ;NUMBER OF SYNTAXES
.BYTE 1 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?I-AM
.BYTE 0 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?INVENTORY
.ENDT
ST?SKIP:: .TABLE
.BYTE 1 ;NUMBER OF SYNTAXES
.BYTE 0 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?SKIP
.ENDT
ST?FRIPPING:: .TABLE
.BYTE 1 ;NUMBER OF SYNTAXES
.BYTE 0 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?FRIPPING
.ENDT
ST?PUT:: .TABLE
.BYTE 12 ;NUMBER OF SYNTAXES
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?BEHIND
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?PUT-BEHIND
.BYTE 1 ;OBJECTS
.BYTE PR?ON
.BYTE 0
.BYTE WEARBIT
.BYTE 0
.BYTE SHAVE
.BYTE 0
.BYTE V?WEAR
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?UNDER
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?PUT-UNDER
.BYTE 1 ;OBJECTS
.BYTE PR?DOWN
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE SH+SMANY+SHAVE
.BYTE 0
.BYTE V?DROP
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?ACROSS
.BYTE 0
.BYTE 0
.BYTE SH+SMANY
.BYTE 0
.BYTE V?PUT-ON
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?OVER
.BYTE 0
.BYTE 0
.BYTE SH+SMANY
.BYTE 0
.BYTE V?PUT-ON
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?AROUND
.BYTE 0
.BYTE 0
.BYTE SH+SMANY
.BYTE 0
.BYTE V?PUT-ON
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?ON
.BYTE 0
.BYTE 0
.BYTE SH+SMANY
.BYTE 0
.BYTE V?PUT-ON
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?DOWN
.BYTE 0
.BYTE 0
.BYTE SH+SMANY
.BYTE 0
.BYTE V?PUT-ON
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?BEFORE
.BYTE 0
.BYTE 0
.BYTE SH+SMANY
.BYTE 0
.BYTE V?PUT-IN-FRONT
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?AT
.BYTE 0
.BYTE 0
.BYTE SH+SMANY
.BYTE 0
.BYTE V?PUT-IN-FRONT
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?IN
.BYTE 0
.BYTE 0
.BYTE SH+SMANY
.BYTE 0
.BYTE V?PUT
.ENDT
ST?RAPE:: .TABLE
.BYTE 1 ;NUMBER OF SYNTAXES
.BYTE 1 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE ACTORBIT
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?RAPE
.ENDT
ST?VERBOSE:: .TABLE
.BYTE 1 ;NUMBER OF SYNTAXES
.BYTE 0 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?VERBOSE
.ENDT
ST?WALK:: .TABLE
.BYTE 13 ;NUMBER OF SYNTAXES
.BYTE 1 ;OBJECTS
.BYTE PR?AWAY
.BYTE 0
.BYTE RLANDBIT
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?LEAVE
.BYTE 1 ;OBJECTS
.BYTE PR?TO
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?WALK-TO
.BYTE 1 ;OBJECTS
.BYTE PR?DOWN
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE SOG+SIR
.BYTE 0
.BYTE V?CLIMB-DOWN
.BYTE 1 ;OBJECTS
.BYTE PR?UP
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE SOG+SIR
.BYTE 0
.BYTE V?CLIMB-UP
.BYTE 1 ;OBJECTS
.BYTE PR?BEHIND
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?WALK-AROUND
.BYTE 1 ;OBJECTS
.BYTE PR?AROUND
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?WALK-AROUND
.BYTE 1 ;OBJECTS
.BYTE PR?THROUGH
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?THROUGH
.BYTE 1 ;OBJECTS
.BYTE PR?OVER
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?LEAP
.BYTE 1 ;OBJECTS
.BYTE PR?ON
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?WALK-AROUND
.BYTE 1 ;OBJECTS
.BYTE PR?OUT
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?THROUGH
.BYTE 1 ;OBJECTS
.BYTE PR?IN
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?THROUGH
.BYTE 1 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?WALK
.BYTE 0 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?WALK-AROUND
.ENDT
ST?QUIT:: .TABLE
.BYTE 1 ;NUMBER OF SYNTAXES
.BYTE 0 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?QUIT
.ENDT
ST?FIND:: .TABLE
.BYTE 1 ;NUMBER OF SYNTAXES
.BYTE 1 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?FIND
.ENDT
ST?HEAR:: .TABLE
.BYTE 1 ;NUMBER OF SYNTAXES
.BYTE 1 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE DARKBIT
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?LISTEN
.ENDT
ST?YES:: .TABLE
.BYTE 1 ;NUMBER OF SYNTAXES
.BYTE 0 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?YES
.ENDT
ST?UNLOCK:: .TABLE
.BYTE 2 ;NUMBER OF SYNTAXES
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?WITH
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE SHAVE
.BYTE V?UNLOCK
.BYTE 1 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?UNLOCK
.ENDT
ST?READ:: .TABLE
.BYTE 3 ;NUMBER OF SYNTAXES
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?WITH
.BYTE READBIT
.BYTE 0
.BYTE SH+SC+SOG+SIR+STAKE
.BYTE 0
.BYTE V?READ
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?THROUGH
.BYTE READBIT
.BYTE 0
.BYTE SH+SC+SOG+SIR+STAKE
.BYTE 0
.BYTE V?READ
.BYTE 1 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE READBIT
.BYTE 0
.BYTE SH+SC+SOG+SIR+STAKE
.BYTE 0
.BYTE V?READ
.ENDT
ST?SAY:: .TABLE
.BYTE 3 ;NUMBER OF SYNTAXES
.BYTE 0 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?SAY
.BYTE 1 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?SAY-NAME
.BYTE 1 ;OBJECTS
.BYTE PR?TO
.BYTE 0
.BYTE ACTORBIT
.BYTE 0
.BYTE SIR
.BYTE 0
.BYTE V?TELL
.ENDT
ST?JUMP:: .TABLE
.BYTE 8 ;NUMBER OF SYNTAXES
.BYTE 1 ;OBJECTS
.BYTE PR?THROUGH
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?THROUGH
.BYTE 1 ;OBJECTS
.BYTE PR?OUT
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?THROUGH
.BYTE 1 ;OBJECTS
.BYTE PR?OFF
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?LEAP
.BYTE 1 ;OBJECTS
.BYTE PR?FROM
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?LEAP
.BYTE 1 ;OBJECTS
.BYTE PR?IN
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?THROUGH
.BYTE 1 ;OBJECTS
.BYTE PR?ACROSS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?LEAP
.BYTE 1 ;OBJECTS
.BYTE PR?OVER
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?LEAP
.BYTE 0 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?LEAP
.ENDT
ST?POUR:: .TABLE
.BYTE 4 ;NUMBER OF SYNTAXES
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?OVER
.BYTE 0
.BYTE 0
.BYTE SH+SC
.BYTE 0
.BYTE V?POUR
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?ON
.BYTE 0
.BYTE 0
.BYTE SH+SC
.BYTE 0
.BYTE V?POUR
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?IN
.BYTE 0
.BYTE 0
.BYTE SH+SC
.BYTE 0
.BYTE V?POUR
.BYTE 1 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE SH+SC
.BYTE 0
.BYTE V?POUR
.ENDT
ST?WAIT:: .TABLE
.BYTE 2 ;NUMBER OF SYNTAXES
.BYTE 1 ;OBJECTS
.BYTE PR?FOR
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?WAIT-FOR
.BYTE 0 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?WAIT
.ENDT
ST?TAKE:: .TABLE
.BYTE 13 ;NUMBER OF SYNTAXES
.BYTE 1 ;OBJECTS
.BYTE PR?OFF
.BYTE 0
.BYTE WORNBIT
.BYTE 0
.BYTE SHAVE
.BYTE 0
.BYTE V?TAKE-OFF
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?IN
.BYTE TAKEBIT
.BYTE 0
.BYTE SIR+SC+SMANY
.BYTE 0
.BYTE V?TAKE
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?FROM
.BYTE TAKEBIT
.BYTE 0
.BYTE SIR+SC+SMANY
.BYTE 0
.BYTE V?TAKE
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?OFF
.BYTE TAKEBIT
.BYTE 0
.BYTE SC+SIR+SMANY
.BYTE 0
.BYTE V?TAKE
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?OUT
.BYTE TAKEBIT
.BYTE 0
.BYTE SC+SIR+SMANY
.BYTE 0
.BYTE V?TAKE
.BYTE 1 ;OBJECTS
.BYTE PR?DRUNK
.BYTE 0
.BYTE RLANDBIT
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?GET-DRUNK
.BYTE 1 ;OBJECTS
.BYTE PR?UNDRESSED
.BYTE 0
.BYTE RLANDBIT
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?GET-UNDRESSED
.BYTE 1 ;OBJECTS
.BYTE PR?DRESSED
.BYTE 0
.BYTE RLANDBIT
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?GET-DRESSED
.BYTE 1 ;OBJECTS
.BYTE PR?UP
.BYTE 0
.BYTE RLANDBIT
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?STAND
.BYTE 1 ;OBJECTS
.BYTE PR?ON
.BYTE 0
.BYTE VEHBIT
.BYTE 0
.BYTE SOG+SIR
.BYTE 0
.BYTE V?CLIMB-ON
.BYTE 1 ;OBJECTS
.BYTE PR?OUT
.BYTE 0
.BYTE VEHBIT
.BYTE 0
.BYTE SOG
.BYTE 0
.BYTE V?DISEMBARK
.BYTE 1 ;OBJECTS
.BYTE PR?IN
.BYTE 0
.BYTE VEHBIT
.BYTE 0
.BYTE SOG+SIR
.BYTE 0
.BYTE V?BOARD
.BYTE 1 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE TAKEBIT
.BYTE 0
.BYTE SOG+SIR+SMANY
.BYTE 0
.BYTE V?TAKE
.ENDT
ST?NO:: .TABLE
.BYTE 1 ;NUMBER OF SYNTAXES
.BYTE 0 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?NO
.ENDT
ST?APPRECIAT:: .TABLE
.BYTE 1 ;NUMBER OF SYNTAXES
.BYTE 1 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?APPRECIATE
.ENDT
ST?COUNT:: .TABLE
.BYTE 1 ;NUMBER OF SYNTAXES
.BYTE 1 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?COUNT
.ENDT
ST?DOZE:: .TABLE
.BYTE 1 ;NUMBER OF SYNTAXES
.BYTE 0 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?DOZE
.ENDT
ST?RAISE:: .TABLE
.BYTE 2 ;NUMBER OF SYNTAXES
.BYTE 1 ;OBJECTS
.BYTE PR?UP
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?RAISE
.BYTE 1 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?RAISE
.ENDT
ST?ENJOY:: .TABLE
.BYTE 1 ;NUMBER OF SYNTAXES
.BYTE 1 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?ENJOY
.ENDT
ST?FOLLOW:: .TABLE
.BYTE 1 ;NUMBER OF SYNTAXES
.BYTE 1 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?FOLLOW
.ENDT
ST?TYPE:: .TABLE
.BYTE 2 ;NUMBER OF SYNTAXES
.BYTE 1 ;OBJECTS
.BYTE PR?ON
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?TYPE-ON
.BYTE 0 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?TYPE
.ENDT
ST?REFUSE:: .TABLE
.BYTE 1 ;NUMBER OF SYNTAXES
.BYTE 1 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE SIR
.BYTE 0
.BYTE V?REFUSE
.ENDT
ST?$REFRESH:: .TABLE
.BYTE 1 ;NUMBER OF SYNTAXES
.BYTE 0 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?$REFRESH
.ENDT
ST?VERSION:: .TABLE
.BYTE 1 ;NUMBER OF SYNTAXES
.BYTE 0 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?VERSION
.ENDT
ST?CARVE:: .TABLE
.BYTE 3 ;NUMBER OF SYNTAXES
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?WITH
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE SHAVE
.BYTE V?CARVE-WITH
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?IN
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?CARVE
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?ON
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?CARVE
.ENDT
ST?LIGHT:: .TABLE
.BYTE 1 ;NUMBER OF SYNTAXES
.BYTE 1 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE LIGHTBIT
.BYTE 0
.BYTE SH+SC+SOG+SIR
.BYTE 0
.BYTE V?LAMP-ON
.ENDT
ST?LIE:: .TABLE
.BYTE 4 ;NUMBER OF SYNTAXES
.BYTE 1 ;OBJECTS
.BYTE PR?BEFORE
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?BLOCK
.BYTE 1 ;OBJECTS
.BYTE PR?DOWN
.BYTE 0
.BYTE RLANDBIT
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?LIE-DOWN
.BYTE 1 ;OBJECTS
.BYTE PR?IN
.BYTE 0
.BYTE VEHBIT
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?LIE-DOWN
.BYTE 1 ;OBJECTS
.BYTE PR?ON
.BYTE 0
.BYTE VEHBIT
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?LIE-DOWN
.ENDT
ST?MOVE:: .TABLE
.BYTE 3 ;NUMBER OF SYNTAXES
.BYTE 1 ;OBJECTS
.BYTE PR?TOGETHER
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?PULL-TOGETHER
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?FLIPSWITCH
.BYTE 1 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE SOG+SIR
.BYTE 0
.BYTE V?MOVE
.ENDT
ST?BLOCK:: .TABLE
.BYTE 2 ;NUMBER OF SYNTAXES
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?WITH
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?BLOCK-WITH
.BYTE 1 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?BLOCK
.ENDT
ST?OPEN:: .TABLE
.BYTE 3 ;NUMBER OF SYNTAXES
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?WITH
.BYTE DOORBIT
.BYTE 0
.BYTE SH+SC+SOG+SIR
.BYTE SOG+SIR+SH+SC+SHAVE
.BYTE V?OPEN
.BYTE 1 ;OBJECTS
.BYTE PR?UP
.BYTE 0
.BYTE DOORBIT
.BYTE 0
.BYTE SH+SC+SOG+SIR
.BYTE 0
.BYTE V?OPEN
.BYTE 1 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE DOORBIT
.BYTE 0
.BYTE SH+SC+SOG+SIR
.BYTE 0
.BYTE V?OPEN
.ENDT
ST?TASTE:: .TABLE
.BYTE 1 ;NUMBER OF SYNTAXES
.BYTE 1 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE DARKBIT
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?TASTE
.ENDT
ST?TOUCH:: .TABLE
.BYTE 2 ;NUMBER OF SYNTAXES
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?WITH
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?RUB
.BYTE 1 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE DARKBIT
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?RUB
.ENDT
ST?WHY:: .TABLE
.BYTE 1 ;NUMBER OF SYNTAXES
.BYTE 0 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?WHY
.ENDT
ST?APPROACH:: .TABLE
.BYTE 1 ;NUMBER OF SYNTAXES
.BYTE 1 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?WALK-TO
.ENDT
ST?SHOOT:: .TABLE
.BYTE 4 ;NUMBER OF SYNTAXES
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?AT
.BYTE 0
.BYTE 0
.BYTE SHAVE
.BYTE 0
.BYTE V?SSHOOT
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?WITH
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE SHAVE
.BYTE V?SHOOT
.BYTE 1 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?SHOOT
.BYTE 0 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?SHOOT
.ENDT
ST?KNOCK:: .TABLE
.BYTE 3 ;NUMBER OF SYNTAXES
.BYTE 1 ;OBJECTS
.BYTE PR?DOWN
.BYTE 0
.BYTE ACTORBIT
.BYTE 0
.BYTE SOG+SIR
.BYTE 0
.BYTE V?KILL
.BYTE 1 ;OBJECTS
.BYTE PR?ON
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?KNOCK
.BYTE 1 ;OBJECTS
.BYTE PR?AT
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?KNOCK
.ENDT
ST?INVENT:: .TABLE
.BYTE 1 ;NUMBER OF SYNTAXES
.BYTE 0 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?INVENTORY
.ENDT
ST?PICK:: .TABLE
.BYTE 3 ;NUMBER OF SYNTAXES
.BYTE 1 ;OBJECTS
.BYTE PR?UP
.BYTE 0
.BYTE TAKEBIT
.BYTE 0
.BYTE SOG+SMANY
.BYTE 0
.BYTE V?PICK-UP
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?WITH
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?PICK
.BYTE 1 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?PICK
.ENDT
ST?BOARD:: .TABLE
.BYTE 1 ;NUMBER OF SYNTAXES
.BYTE 1 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE VEHBIT
.BYTE 0
.BYTE SOG+SIR
.BYTE 0
.BYTE V?BOARD
.ENDT
ST?ESCAPE:: .TABLE
.BYTE 3 ;NUMBER OF SYNTAXES
.BYTE 1 ;OBJECTS
.BYTE PR?FROM
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?ESCAPE
.BYTE 1 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?ESCAPE
.BYTE 0 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?ESCAPE
.ENDT
ST?STAND:: .TABLE
.BYTE 5 ;NUMBER OF SYNTAXES
.BYTE 1 ;OBJECTS
.BYTE PR?IN
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?STAND-ON
.BYTE 1 ;OBJECTS
.BYTE PR?BEFORE
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?STAND-BEFORE
.BYTE 1 ;OBJECTS
.BYTE PR?ON
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?STAND-ON
.BYTE 1 ;OBJECTS
.BYTE PR?UP
.BYTE 0
.BYTE RLANDBIT
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?STAND
.BYTE 0 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?STAND
.ENDT
ST?UNDRESS:: .TABLE
.BYTE 1 ;NUMBER OF SYNTAXES
.BYTE 0 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?GET-UNDRESSED
.ENDT
ST?LISTEN:: .TABLE
.BYTE 1 ;NUMBER OF SYNTAXES
.BYTE 1 ;OBJECTS
.BYTE PR?TO
.BYTE 0
.BYTE DARKBIT
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?LISTEN
.ENDT
ST?TIE:: .TABLE
.BYTE 4 ;NUMBER OF SYNTAXES
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?TO
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?PLUG
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?AROUND
.BYTE 0
.BYTE 0
.BYTE SH+SMANY
.BYTE 0
.BYTE V?PUT-ON
.BYTE 1 ;OBJECTS
.BYTE PR?TOGETHER
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?TIE-TOGETHER
.BYTE 1 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?TIE
.ENDT
ST?WHERE:: .TABLE
.BYTE 1 ;NUMBER OF SYNTAXES
.BYTE 1 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?WHERE
.ENDT
ST?SHOW:: .TABLE
.BYTE 2 ;NUMBER OF SYNTAXES
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE ACTORBIT
.BYTE 0
.BYTE 0
.BYTE SH+SMANY+SHAVE
.BYTE V?SSHOW
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?TO
.BYTE 0
.BYTE ACTORBIT
.BYTE SH+SMANY+SHAVE
.BYTE 0
.BYTE V?SHOW
.ENDT
ST?SAVE:: .TABLE
.BYTE 2 ;NUMBER OF SYNTAXES
.BYTE 1 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?SAVE-SOMETHING
.BYTE 0 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?SAVE
.ENDT
ST?HELP:: .TABLE
.BYTE 3 ;NUMBER OF SYNTAXES
.BYTE 1 ;OBJECTS
.BYTE PR?OFF
.BYTE 0
.BYTE LOCATION
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?HINTS-NO
.BYTE 1 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?SAVE-SOMETHING
.BYTE 0 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?HINTS
.ENDT
ST?TELL:: .TABLE
.BYTE 4 ;NUMBER OF SYNTAXES
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?TO
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?TELL-NAME
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?TELL-TIME
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?ABOUT
.BYTE ACTORBIT
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?TELL-ABOUT
.BYTE 1 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE ACTORBIT
.BYTE 0
.BYTE SIR
.BYTE 0
.BYTE V?TELL
.ENDT
ST?THROW:: .TABLE
.BYTE 10 ;NUMBER OF SYNTAXES
.BYTE 1 ;OBJECTS
.BYTE PR?IN
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?THROW-IN-TOWEL
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?IN
.BYTE 0
.BYTE 0
.BYTE SH+SC
.BYTE 0
.BYTE V?THROW
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?THROUGH
.BYTE 0
.BYTE 0
.BYTE SH+SC
.BYTE SOG+SIR
.BYTE V?THROW
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?OVER
.BYTE 0
.BYTE 0
.BYTE SH+SC
.BYTE 0
.BYTE V?THROW-OFF
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?OFF
.BYTE 0
.BYTE 0
.BYTE SH+SC
.BYTE 0
.BYTE V?THROW-OFF
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?TO
.BYTE 0
.BYTE 0
.BYTE SH+SC
.BYTE SOG+SIR
.BYTE V?THROW
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?AT
.BYTE 0
.BYTE 0
.BYTE SH+SC
.BYTE SOG+SIR
.BYTE V?THROW
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?UP
.BYTE 0
.BYTE RLANDBIT
.BYTE SH+SC
.BYTE 0
.BYTE V?THROW
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?FLIPSWITCH
.BYTE 1 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE SH+SC
.BYTE 0
.BYTE V?THROW
.ENDT
ST?FEED:: .TABLE
.BYTE 3 ;NUMBER OF SYNTAXES
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE ACTORBIT
.BYTE 0
.BYTE SOG
.BYTE SMANY+SH+SHAVE
.BYTE V?SGIVE
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?TO
.BYTE 0
.BYTE ACTORBIT
.BYTE SMANY+SH+SHAVE
.BYTE SOG
.BYTE V?GIVE
.BYTE 1 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE ACTORBIT
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?FEED
.ENDT
ST?DRESS:: .TABLE
.BYTE 1 ;NUMBER OF SYNTAXES
.BYTE 0 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?GET-DRESSED
.ENDT
ST?LOWER:: .TABLE
.BYTE 1 ;NUMBER OF SYNTAXES
.BYTE 1 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?LOWER
.ENDT
ST?HIDE:: .TABLE
.BYTE 3 ;NUMBER OF SYNTAXES
.BYTE 1 ;OBJECTS
.BYTE PR?BEHIND
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?HIDE
.BYTE 1 ;OBJECTS
.BYTE PR?UNDER
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?HIDE
.BYTE 0 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?HIDE
.ENDT
ST?SHAKE:: .TABLE
.BYTE 2 ;NUMBER OF SYNTAXES
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?WITH
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?SHAKE-WITH
.BYTE 1 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?SHAKE
.ENDT
ST?MY:: .TABLE
.BYTE 1 ;NUMBER OF SYNTAXES
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?MY-NAME
.ENDT
ST?ATTACK:: .TABLE
.BYTE 2 ;NUMBER OF SYNTAXES
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?WITH
.BYTE ACTORBIT
.BYTE 0
.BYTE SOG+SIR
.BYTE SH+SC+SHAVE
.BYTE V?KILL
.BYTE 1 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE ACTORBIT
.BYTE 0
.BYTE SOG+SIR
.BYTE 0
.BYTE V?KILL
.ENDT
ST?PLANT:: .TABLE
.BYTE 1 ;NUMBER OF SYNTAXES
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?IN
.BYTE 0
.BYTE 0
.BYTE SH+SMANY
.BYTE 0
.BYTE V?PLANT
.ENDT
ST?ENTER:: .TABLE
.BYTE 2 ;NUMBER OF SYNTAXES
.BYTE 1 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?THROUGH
.BYTE 0 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?ENTER
.ENDT
ST?SEARCH:: .TABLE
.BYTE 3 ;NUMBER OF SYNTAXES
.BYTE 1 ;OBJECTS
.BYTE PR?FOR
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?FIND
.BYTE 1 ;OBJECTS
.BYTE PR?IN
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?SEARCH
.BYTE 1 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?SEARCH
.ENDT
ST?WEAR:: .TABLE
.BYTE 1 ;NUMBER OF SYNTAXES
.BYTE 1 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE WEARBIT
.BYTE 0
.BYTE SHAVE
.BYTE 0
.BYTE V?WEAR
.ENDT
ST?PAY:: .TABLE
.BYTE 1 ;NUMBER OF SYNTAXES
.BYTE 1 ;OBJECTS
.BYTE PR?FOR
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?BUY
.ENDT
ST?DISEMBARK:: .TABLE
.BYTE 1 ;NUMBER OF SYNTAXES
.BYTE 1 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE VEHBIT
.BYTE 0
.BYTE SOG+SIR
.BYTE 0
.BYTE V?DISEMBARK
.ENDT
ST?SWITCH:: .TABLE
.BYTE 9 ;NUMBER OF SYNTAXES
.BYTE 2 ;OBJECTS
.BYTE PR?OFF
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?FLIPSWITCH
.BYTE 1 ;OBJECTS
.BYTE PR?OFF
.BYTE 0
.BYTE LIGHTBIT
.BYTE 0
.BYTE STAKE
.BYTE 0
.BYTE V?LAMP-OFF
.BYTE 2 ;OBJECTS
.BYTE PR?ON
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?FLIPSWITCH
.BYTE 1 ;OBJECTS
.BYTE PR?ON
.BYTE 0
.BYTE LIGHTBIT
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?LAMP-ON
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?WITH
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE SHAVE
.BYTE V?TURN
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?TO
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?TURN
.BYTE 1 ;OBJECTS
.BYTE PR?AROUND
.BYTE 0
.BYTE RLANDBIT
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?TURN
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?FLIPSWITCH
.BYTE 1 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?TURN
.ENDT
ST?PLUG:: .TABLE
.BYTE 4 ;NUMBER OF SYNTAXES
.BYTE 2 ;OBJECTS
.BYTE PR?IN
.BYTE PR?TO
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?PLUG
.BYTE 2 ;OBJECTS
.BYTE PR?IN
.BYTE PR?IN
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?PLUG
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?TO
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?PLUG
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?IN
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?PLUG
.ENDT
ST?UNPLUG:: .TABLE
.BYTE 1 ;NUMBER OF SYNTAXES
.BYTE 1 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?UNPLUG
.ENDT
ST?UNTIE:: .TABLE
.BYTE 1 ;NUMBER OF SYNTAXES
.BYTE 1 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE SOG+SIR+SH+SC
.BYTE 0
.BYTE V?UNTIE
.ENDT
ST?CUT:: .TABLE
.BYTE 2 ;NUMBER OF SYNTAXES
.BYTE 2 ;OBJECTS
.BYTE PR?THROUGH
.BYTE PR?WITH
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE SC+SH
.BYTE V?CUT
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?WITH
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE SC+SH
.BYTE V?CUT
.ENDT
ST?WASH:: .TABLE
.BYTE 2 ;NUMBER OF SYNTAXES
.BYTE 1 ;OBJECTS
.BYTE PR?UP
.BYTE 0
.BYTE RLANDBIT
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?CLEAN
.BYTE 1 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?CLEAN
.ENDT
ST?UNSCRIPT:: .TABLE
.BYTE 1 ;NUMBER OF SYNTAXES
.BYTE 0 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?UNSCRIPT
.ENDT
ST?HANG:: .TABLE
.BYTE 3 ;NUMBER OF SYNTAXES
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?IN
.BYTE 0
.BYTE 0
.BYTE SH+SMANY
.BYTE 0
.BYTE V?PUT
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?FROM
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?HANG
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?ON
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?HANG
.ENDT
ST?BRUSH:: .TABLE
.BYTE 2 ;NUMBER OF SYNTAXES
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?WITH
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE SHAVE
.BYTE V?BRUSH
.BYTE 1 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?BRUSH
.ENDT
ST?PUSH:: .TABLE
.BYTE 4 ;NUMBER OF SYNTAXES
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?UNDER
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?PUT-UNDER
.BYTE 1 ;OBJECTS
.BYTE PR?ON
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE SIR+SOG
.BYTE 0
.BYTE V?PUSH
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?FLIPSWITCH
.BYTE 1 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?PUSH
.ENDT
ST?SUPER:: .TABLE
.BYTE 1 ;NUMBER OF SYNTAXES
.BYTE 0 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?SUPERBRIEF
.ENDT
ST?SIT:: .TABLE
.BYTE 3 ;NUMBER OF SYNTAXES
.BYTE 1 ;OBJECTS
.BYTE PR?IN
.BYTE 0
.BYTE VEHBIT
.BYTE 0
.BYTE SOG+SIR
.BYTE 0
.BYTE V?BOARD
.BYTE 1 ;OBJECTS
.BYTE PR?DOWN
.BYTE 0
.BYTE RLANDBIT
.BYTE 0
.BYTE SOG+SIR
.BYTE 0
.BYTE V?SIT
.BYTE 1 ;OBJECTS
.BYTE PR?ON
.BYTE 0
.BYTE VEHBIT
.BYTE 0
.BYTE SOG+SIR
.BYTE 0
.BYTE V?CLIMB-ON
.ENDT
ST?APPLAUD:: .TABLE
.BYTE 1 ;NUMBER OF SYNTAXES
.BYTE 0 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?APPLAUD
.ENDT
ST?ORDER:: .TABLE
.BYTE 1 ;NUMBER OF SYNTAXES
.BYTE 1 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?BUY
.ENDT
ST?DIG:: .TABLE
.BYTE 3 ;NUMBER OF SYNTAXES
.BYTE 1 ;OBJECTS
.BYTE PR?THROUGH
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?DIG
.BYTE 1 ;OBJECTS
.BYTE PR?WITH
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?DIG
.BYTE 1 ;OBJECTS
.BYTE PR?IN
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?DIG
.ENDT
ST?DISROBE:: .TABLE
.BYTE 1 ;NUMBER OF SYNTAXES
.BYTE 0 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?GET-UNDRESSED
.ENDT
ST?REPLACE:: .TABLE
.BYTE 1 ;NUMBER OF SYNTAXES
.BYTE 1 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?REPLACE
.ENDT
ST?SCORE:: .TABLE
.BYTE 1 ;NUMBER OF SYNTAXES
.BYTE 0 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?SCORE
.ENDT
ST?DANGLE:: .TABLE
.BYTE 1 ;NUMBER OF SYNTAXES
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?IN
.BYTE 0
.BYTE 0
.BYTE SH+SMANY
.BYTE 0
.BYTE V?PUT
.ENDT
ST?COVER:: .TABLE
.BYTE 1 ;NUMBER OF SYNTAXES
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?WITH
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE SH+SMANY
.BYTE V?SPUT-ON
.ENDT
ST?DEMOLISH:: .TABLE
.BYTE 3 ;NUMBER OF SYNTAXES
.BYTE 1 ;OBJECTS
.BYTE PR?DOWN
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?KILL
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?WITH
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE SH+SC+STAKE
.BYTE V?MUNG
.BYTE 1 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE SOG+SIR
.BYTE 0
.BYTE V?MUNG
.ENDT
ST?CONNECT:: .TABLE
.BYTE 1 ;NUMBER OF SYNTAXES
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?TO
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?PLUG
.ENDT
ST?LOOK:: .TABLE
.BYTE 14 ;NUMBER OF SYNTAXES
.BYTE 1 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?CHASTISE
.BYTE 1 ;OBJECTS
.BYTE PR?FOR
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?FIND
.BYTE 1 ;OBJECTS
.BYTE PR?ON
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?EXAMINE
.BYTE 1 ;OBJECTS
.BYTE PR?IN
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE SH+SC+SOG+SIR
.BYTE 0
.BYTE V?LOOK-INSIDE
.BYTE 1 ;OBJECTS
.BYTE PR?BEHIND
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?LOOK-BEHIND
.BYTE 1 ;OBJECTS
.BYTE PR?UNDER
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?LOOK-UNDER
.BYTE 1 ;OBJECTS
.BYTE PR?OUT
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?LOOK-INSIDE
.BYTE 1 ;OBJECTS
.BYTE PR?THROUGH
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?LOOK-INSIDE
.BYTE 2 ;OBJECTS
.BYTE PR?AT
.BYTE PR?THROUGH
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?EXAMINE-THROUGH
.BYTE 1 ;OBJECTS
.BYTE PR?AT
.BYTE 0
.BYTE DARKBIT
.BYTE 0
.BYTE SH+SC+SOG+SIR
.BYTE 0
.BYTE V?EXAMINE
.BYTE 1 ;OBJECTS
.BYTE PR?UP
.BYTE 0
.BYTE RLANDBIT
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?LOOK-UP
.BYTE 1 ;OBJECTS
.BYTE PR?DOWN
.BYTE 0
.BYTE RLANDBIT
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?LOOK-DOWN
.BYTE 1 ;OBJECTS
.BYTE PR?AROUND
.BYTE 0
.BYTE RLANDBIT
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?LOOK
.BYTE 0 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?LOOK
.ENDT
ST?DROP:: .TABLE
.BYTE 5 ;NUMBER OF SYNTAXES
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?ON
.BYTE 0
.BYTE 0
.BYTE SH+SMANY
.BYTE 0
.BYTE V?PUT-ON
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?IN
.BYTE 0
.BYTE 0
.BYTE SH+SMANY
.BYTE 0
.BYTE V?PUT
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?DOWN
.BYTE 0
.BYTE 0
.BYTE SH+SMANY
.BYTE 0
.BYTE V?PUT
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?BEFORE
.BYTE 0
.BYTE 0
.BYTE SH+SMANY
.BYTE 0
.BYTE V?PUT-IN-FRONT
.BYTE 1 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE SH+SMANY+SHAVE
.BYTE 0
.BYTE V?DROP
.ENDT
ST?RELAX:: .TABLE
.BYTE 1 ;NUMBER OF SYNTAXES
.BYTE 0 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?RELAX
.ENDT
ST?KNEEL:: .TABLE
.BYTE 1 ;NUMBER OF SYNTAXES
.BYTE 0 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?KNEEL
.ENDT
ST?LEAVE:: .TABLE
.BYTE 2 ;NUMBER OF SYNTAXES
.BYTE 1 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?LEAVE
.BYTE 0 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?LEAVE
.ENDT
ST?HAND:: .TABLE
.BYTE 3 ;NUMBER OF SYNTAXES
.BYTE 1 ;OBJECTS
.BYTE PR?UP
.BYTE 0
.BYTE RLANDBIT
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?GIVE-UP
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE ACTORBIT
.BYTE 0
.BYTE SOG
.BYTE SMANY+SH+SHAVE
.BYTE V?SGIVE
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?TO
.BYTE 0
.BYTE ACTORBIT
.BYTE SMANY+SH+SHAVE
.BYTE SOG
.BYTE V?GIVE
.ENDT
ST?WATER:: .TABLE
.BYTE 1 ;NUMBER OF SYNTAXES
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?WITH
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE SHAVE
.BYTE V?WATER
.ENDT
ST?SCRIPT:: .TABLE
.BYTE 1 ;NUMBER OF SYNTAXES
.BYTE 0 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?SCRIPT
.ENDT
ST?SPIN:: .TABLE
.BYTE 1 ;NUMBER OF SYNTAXES
.BYTE 1 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?SPIN
.ENDT
ST?$VERIFY:: .TABLE
.BYTE 2 ;NUMBER OF SYNTAXES
.BYTE 1 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?$VERIFY
.BYTE 0 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?$VERIFY
.ENDT
ST?DESCEND:: .TABLE
.BYTE 1 ;NUMBER OF SYNTAXES
.BYTE 1 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE SOG+SIR
.BYTE 0
.BYTE V?CLIMB-DOWN
.ENDT
ST?EXTINGUISH:: .TABLE
.BYTE 1 ;NUMBER OF SYNTAXES
.BYTE 1 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE ONBIT
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?LAMP-OFF
.ENDT
ST?RESTART:: .TABLE
.BYTE 1 ;NUMBER OF SYNTAXES
.BYTE 0 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?RESTART
.ENDT
ST?REPAIR:: .TABLE
.BYTE 1 ;NUMBER OF SYNTAXES
.BYTE 1 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?REPAIR
.ENDT
ST?SMELL:: .TABLE
.BYTE 1 ;NUMBER OF SYNTAXES
.BYTE 1 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE DARKBIT
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?SMELL
.ENDT
ST?BRIEF:: .TABLE
.BYTE 1 ;NUMBER OF SYNTAXES
.BYTE 0 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?BRIEF
.ENDT
ST?DRAPE:: .TABLE
.BYTE 4 ;NUMBER OF SYNTAXES
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?OVER
.BYTE 0
.BYTE 0
.BYTE SH+SMANY
.BYTE 0
.BYTE V?PUT-ON
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?AROUND
.BYTE 0
.BYTE 0
.BYTE SH+SMANY
.BYTE 0
.BYTE V?PUT-ON
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?ON
.BYTE 0
.BYTE 0
.BYTE SH+SMANY
.BYTE 0
.BYTE V?PUT-ON
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?IN
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE SH+SMANY
.BYTE V?SPUT-ON
.ENDT
ST?PROTEST:: .TABLE
.BYTE 1 ;NUMBER OF SYNTAXES
.BYTE 0 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?PROTEST
.ENDT
ST?DIAGNOSE:: .TABLE
.BYTE 1 ;NUMBER OF SYNTAXES
.BYTE 0 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?DIAGNOSE
.ENDT
ST?SLEEP:: .TABLE
.BYTE 3 ;NUMBER OF SYNTAXES
.BYTE 1 ;OBJECTS
.BYTE PR?ON
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE SIR+SOG
.BYTE 0
.BYTE V?BOARD
.BYTE 1 ;OBJECTS
.BYTE PR?IN
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE SIR+SOG
.BYTE 0
.BYTE V?BOARD
.BYTE 0 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?SLEEP
.ENDT
ST?SMILE:: .TABLE
.BYTE 2 ;NUMBER OF SYNTAXES
.BYTE 1 ;OBJECTS
.BYTE PR?AT
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?SMILE
.BYTE 0 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?SMILE
.ENDT
ST?WAKE:: .TABLE
.BYTE 2 ;NUMBER OF SYNTAXES
.BYTE 1 ;OBJECTS
.BYTE PR?UP
.BYTE 0
.BYTE RLANDBIT
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?ALARM
.BYTE 1 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE RLANDBIT
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?ALARM
.ENDT
ST?DRINK:: .TABLE
.BYTE 2 ;NUMBER OF SYNTAXES
.BYTE 1 ;OBJECTS
.BYTE PR?FROM
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE SH+SC
.BYTE 0
.BYTE V?DRINK-FROM
.BYTE 1 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE DRINKBIT
.BYTE 0
.BYTE SH+SC+SOG+SIR
.BYTE 0
.BYTE V?DRINK
.ENDT
ST?REMOVE:: .TABLE
.BYTE 2 ;NUMBER OF SYNTAXES
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?FROM
.BYTE TAKEBIT
.BYTE 0
.BYTE SIR+SC+SMANY
.BYTE 0
.BYTE V?TAKE
.BYTE 1 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE WORNBIT
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?REMOVE
.ENDT
ST?ANSWER:: .TABLE
.BYTE 3 ;NUMBER OF SYNTAXES
.BYTE 1 ;OBJECTS
.BYTE PR?TO
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?REPLY
.BYTE 1 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?REPLY
.BYTE 0 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?ANSWER
.ENDT
ST?HITCHHIKE:: .TABLE
.BYTE 1 ;NUMBER OF SYNTAXES
.BYTE 0 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?HITCHHIKE
.ENDT
ST?WHAT:: .TABLE
.BYTE 3 ;NUMBER OF SYNTAXES
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?WHAT-TIME
.BYTE 1 ;OBJECTS
.BYTE PR?ABOUT
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?WHAT-ABOUT
.BYTE 1 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?WHAT
.ENDT
ST?YELL:: .TABLE
.BYTE 3 ;NUMBER OF SYNTAXES
.BYTE 1 ;OBJECTS
.BYTE PR?TO
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?YELL
.BYTE 1 ;OBJECTS
.BYTE PR?AT
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?YELL
.BYTE 0 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?YELL
.ENDT
ST?PHONE:: .TABLE
.BYTE 3 ;NUMBER OF SYNTAXES
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?ON
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?CALL-WITH
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?WITH
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?CALL-WITH
.BYTE 1 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?CALL
.ENDT
ST?LOCK:: .TABLE
.BYTE 2 ;NUMBER OF SYNTAXES
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?WITH
.BYTE 0
.BYTE 0
.BYTE SOG+SIR
.BYTE STAKE
.BYTE V?LOCK
.BYTE 1 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE SOG+SIR
.BYTE 0
.BYTE V?LOCK
.ENDT
ST?KICK:: .TABLE
.BYTE 1 ;NUMBER OF SYNTAXES
.BYTE 1 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?KICK
.ENDT
ST?BITE:: .TABLE
.BYTE 1 ;NUMBER OF SYNTAXES
.BYTE 1 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?BITE
.ENDT
ST?POINT:: .TABLE
.BYTE 4 ;NUMBER OF SYNTAXES
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?TO
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?STEER
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?AT
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?STEER
.BYTE 1 ;OBJECTS
.BYTE PR?TO
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?POINT
.BYTE 1 ;OBJECTS
.BYTE PR?AT
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?POINT
.ENDT
ST?START:: .TABLE
.BYTE 1 ;NUMBER OF SYNTAXES
.BYTE 1 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?LAMP-ON
.ENDT
ST?WHO:: .TABLE
.BYTE 1 ;NUMBER OF SYNTAXES
.BYTE 1 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?WHO
.ENDT
ST?IDIOT:: .TABLE
.BYTE 1 ;NUMBER OF SYNTAXES
.BYTE 0 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?IDIOT
.ENDT
ST?MAKE:: .TABLE
.BYTE 1 ;NUMBER OF SYNTAXES
.BYTE 1 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?MAKE
.ENDT
ST?PANIC:: .TABLE
.BYTE 1 ;NUMBER OF SYNTAXES
.BYTE 0 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?PANIC
.ENDT
ST?RESTORE:: .TABLE
.BYTE 1 ;NUMBER OF SYNTAXES
.BYTE 0 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?RESTORE
.ENDT
ST?CLOSE:: .TABLE
.BYTE 2 ;NUMBER OF SYNTAXES
.BYTE 1 ;OBJECTS
.BYTE PR?OFF
.BYTE 0
.BYTE LIGHTBIT
.BYTE 0
.BYTE SH+SC+SOG+SIR+STAKE
.BYTE 0
.BYTE V?LAMP-OFF
.BYTE 1 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE DOORBIT
.BYTE 0
.BYTE SH+SC+SOG+SIR
.BYTE 0
.BYTE V?CLOSE
.ENDT
ST?FOOTNOTE:: .TABLE
.BYTE 2 ;NUMBER OF SYNTAXES
.BYTE 1 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?FOOTNOTE
.BYTE 0 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?FOOTNOTE
.ENDT
ST?SLIDE:: .TABLE
.BYTE 2 ;NUMBER OF SYNTAXES
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?UNDER
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?PUT-UNDER
.BYTE 1 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?PUSH
.ENDT
ST?WAVE:: .TABLE
.BYTE 4 ;NUMBER OF SYNTAXES
.BYTE 1 ;OBJECTS
.BYTE PR?TO
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?WAVE-AT
.BYTE 1 ;OBJECTS
.BYTE PR?AT
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?WAVE-AT
.BYTE 0 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?WAVE-AT
.BYTE 1 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE SH+SC
.BYTE 0
.BYTE V?WAVE
.ENDT
ST?ADDRESS:: .TABLE
.BYTE 1 ;NUMBER OF SYNTAXES
.BYTE 1 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE ACTORBIT
.BYTE 0
.BYTE SIR
.BYTE 0
.BYTE V?TELL
.ENDT
ST?EXIT:: .TABLE
.BYTE 2 ;NUMBER OF SYNTAXES
.BYTE 1 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?EXIT
.BYTE 0 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?EXIT
.ENDT
ST?EXAMINE:: .TABLE
.BYTE 5 ;NUMBER OF SYNTAXES
.BYTE 1 ;OBJECTS
.BYTE PR?FOR
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?FIND
.BYTE 1 ;OBJECTS
.BYTE PR?ON
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE SH+SC+SIR+SOG
.BYTE 0
.BYTE V?LOOK-INSIDE
.BYTE 1 ;OBJECTS
.BYTE PR?IN
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE SH+SC+SIR+SOG
.BYTE 0
.BYTE V?LOOK-INSIDE
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?THROUGH
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?EXAMINE-THROUGH
.BYTE 1 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE DARKBIT
.BYTE 0
.BYTE SH+SC+SOG+SIR
.BYTE 0
.BYTE V?EXAMINE
.ENDT
ST?EAT:: .TABLE
.BYTE 1 ;NUMBER OF SYNTAXES
.BYTE 1 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE EATBIT
.BYTE 0
.BYTE SH+SC+SOG+SIR
.BYTE 0
.BYTE V?EAT
.ENDT
ST?FILL:: .TABLE
.BYTE 1 ;NUMBER OF SYNTAXES
.BYTE 1 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?FILL
.ENDT
ST?CLIMB:: .TABLE
.BYTE 7 ;NUMBER OF SYNTAXES
.BYTE 1 ;OBJECTS
.BYTE PR?THROUGH
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?THROUGH
.BYTE 1 ;OBJECTS
.BYTE PR?IN
.BYTE 0
.BYTE VEHBIT
.BYTE 0
.BYTE SOG+SIR
.BYTE 0
.BYTE V?BOARD
.BYTE 1 ;OBJECTS
.BYTE PR?OVER
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE SOG+SIR
.BYTE 0
.BYTE V?CLIMB-OVER
.BYTE 1 ;OBJECTS
.BYTE PR?DOWN
.BYTE 0
.BYTE RLANDBIT
.BYTE 0
.BYTE SOG+SIR
.BYTE 0
.BYTE V?CLIMB-DOWN
.BYTE 1 ;OBJECTS
.BYTE PR?UP
.BYTE 0
.BYTE RLANDBIT
.BYTE 0
.BYTE SOG+SIR
.BYTE 0
.BYTE V?CLIMB-UP
.BYTE 1 ;OBJECTS
.BYTE PR?ON
.BYTE 0
.BYTE VEHBIT
.BYTE 0
.BYTE SOG+SIR
.BYTE 0
.BYTE V?CLIMB-ON
.BYTE 1 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE SOG+SIR
.BYTE 0
.BYTE V?CLIMB-FOO
.ENDT
ST?THANK:: .TABLE
.BYTE 1 ;NUMBER OF SYNTAXES
.BYTE 1 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?THANK
.ENDT
ST?ASK:: .TABLE
.BYTE 3 ;NUMBER OF SYNTAXES
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?FOR
.BYTE ACTORBIT
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?ASK-FOR
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?ON
.BYTE ACTORBIT
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?ASK-ABOUT
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?ABOUT
.BYTE ACTORBIT
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?ASK-ABOUT
.ENDT
ST?HELLO:: .TABLE
.BYTE 2 ;NUMBER OF SYNTAXES
.BYTE 1 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?HELLO
.BYTE 0 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?HELLO
.ENDT
; THE ACTION CALLING TABLE IS DEFINED HERE
ATBL:: .TABLE
V-VERBOSE
V-BRIEF
V-SUPERBRIEF
V-DIAGNOSE
V-INVENTORY
V-I-AM
V-QUIT
V-RESTART
V-RESTORE
V-SAVE
V-SCORE
V-SCRIPT
V-UNSCRIPT
V-VERSION
V-$VERIFY
V-$REFRESH
V-TELL
V-ANSWER
V-REPLY
V-APPLAUD
V-APPRECIATE
V-WALK-TO
V-ASK-ABOUT
V-ASK-FOR
V-KILL
V-BITE
V-BLOCK
V-BLOCK-WITH
V-BOARD
V-BRUSH
V-BUY
V-CARVE
V-CARVE-WITH
V-CLIMB-FOO
V-CLIMB-ON
V-CLIMB-UP
V-CLIMB-DOWN
V-CLIMB-OVER
V-THROUGH
V-CLOSE
V-LAMP-OFF
V-PLUG
V-SPUT-ON
V-COUNT
V-CUT
V-MUNG
V-PUT
V-DIG
V-DISEMBARK
V-GET-UNDRESSED
V-DOZE
V-GET-DRESSED
V-DRINK
V-DRINK-FROM
V-DROP
V-PUT-IN-FRONT
V-PUT-ON
V-EAT
V-ENJOY
V-ENTER
V-EXIT
V-ESCAPE
V-EXAMINE
V-EXAMINE-THROUGH
V-LOOK-INSIDE
V-FIND
V-FEED
V-GIVE
V-SGIVE
V-FILL
V-FOLLOW
V-FOOTNOTE
V-FRIPPING
V-GIVE-UP
V-HANG
V-LISTEN
V-HELLO
V-HIDE
V-HINTS
V-SAVE-SOMETHING
V-HINTS-NO
V-HITCHHIKE
V-IDIOT
V-LEAP
V-KICK
V-KISS
V-KNEEL
V-KNOCK
V-LEAVE
V-LIE-DOWN
V-LAMP-ON
V-LOCK
V-LOOK
V-LOOK-DOWN
V-LOOK-UP
V-LOOK-UNDER
V-LOOK-BEHIND
V-CHASTISE
V-LOWER
V-MAKE
V-MOVE
V-FLIPSWITCH
V-PULL-TOGETHER
V-MY-NAME
V-NO
V-OPEN
V-PANIC
V-CALL
V-CALL-WITH
V-PICK
V-PICK-UP
V-PLANT
V-POINT
V-STEER
V-POUR
V-PROTEST
V-PUSH
V-PUT-UNDER
V-WEAR
V-PUT-BEHIND
V-RAISE
V-RAPE
V-READ
V-REFUSE
V-RELAX
V-REMOVE
V-TAKE
V-REPAIR
V-REPLACE
V-SAY-NAME
V-SAY
V-SEARCH
V-SHAKE
V-SHAKE-WITH
V-SHOOT
V-SSHOOT
V-SHOW
V-SSHOW
V-SIT
V-SKIP
V-SLEEP
V-SMELL
V-SMILE
V-SPIN
V-STAND
V-STAND-ON
V-STAND-BEFORE
V-TURN
V-GET-DRUNK
V-TAKE-OFF
V-TASTE
V-TELL-ABOUT
V-TELL-TIME
V-TELL-NAME
V-THANK
V-THROW
V-THROW-OFF
V-THROW-IN-TOWEL
V-TIE
V-TIE-TOGETHER
V-RUB
V-TYPE
V-TYPE-ON
V-UNLOCK
V-UNPLUG
V-UNTIE
V-WAIT
V-WAIT-FOR
V-ALARM
V-WALK-AROUND
V-WALK
V-CLEAN
V-WATER
V-WAVE
V-WAVE-AT
V-WHAT
V-WHAT-ABOUT
V-WHAT-TIME
V-WHERE
V-WHO
V-WHY
V-YELL
V-YES
.ENDT
; THE PREACTION CALLING TABLE IS DEFINED HERE
PATBL:: .TABLE
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
PRE-BOARD
0
0
PRE-CARVE
0
0
0
0
0
0
0
0
0
0
0
0
0
0
PRE-PUT
0
0
0
0
0
0
0
PRE-DROP
PRE-GIVE
PRE-PUT
0
0
0
0
0
PRE-READ
PRE-READ
0
0
0
PRE-GIVE
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
PRE-READ
PRE-READ
0
0
0
0
0
0
0
0
0
0
0
0
0
PRE-TAKE
0
0
0
0
0
0
0
0
0
0
0
PRE-READ
0
0
0
PRE-TAKE
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
PRE-THROW
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
.ENDT
; PREPOSITION TABLE IS DEFINED HERE
PRTBL:: .TABLE
.WORD 24
W?AWAY
PR?AWAY
W?DRUNK
PR?DRUNK
W?UNDRESSED
PR?UNDRESSED
W?DRESSED
PR?DRESSED
W?TOGETHER
PR?TOGETHER
W?AROUND
PR?AROUND
W?AT
PR?AT
W?OUT
PR?OUT
W?ACROSS
PR?ACROSS
W?BEHIND
PR?BEHIND
W?UNDER
PR?UNDER
W?BEFORE
PR?BEFORE
W?FROM
PR?FROM
W?OFF
PR?OFF
W?THROUGH
PR?THROUGH
W?OVER
PR?OVER
W?DOWN
PR?DOWN
W?UP
PR?UP
W?IN
PR?IN
W?WITH
PR?WITH
W?FOR
PR?FOR
W?ON
PR?ON
W?ABOUT
PR?ABOUT
W?TO
PR?TO
.ENDT
; VOCABULARY TABLE IS HERE
VOCAB:: .TABLE
.BYTE 3
.BYTE 46
.BYTE 44
.BYTE 34
.BYTE 9
1019
W?$REFRESH:: .ZWORD "$refresh"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?$REFRESH
.BYTE 0
W?$VER:: .ZWORD "$ver"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?$VERIFY
.BYTE 0
W?$VERIFY:: .ZWORD "$verify"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?$VERIFY
.BYTE 0
W?PERIOD:: .ZWORD "."
.BYTE PS?BUZZ-WORD
.BYTE 0
.BYTE 0
W?COMMA:: .ZWORD ","
.BYTE PS?BUZZ-WORD
.BYTE 0
.BYTE 0
W?'N:: .ZWORD "'n"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?QUOTE:: .ZWORD """"
.BYTE PS?BUZZ-WORD
.BYTE 0
.BYTE 0
W?A:: .ZWORD "a"
.BYTE PS?BUZZ-WORD
.BYTE 0
.BYTE 0
W?ABOUT:: .ZWORD "about"
.BYTE PS?PREPOSITION+P1?OBJECT
.BYTE PR?ABOUT
.BYTE 0
W?ACROSS:: .ZWORD "across"
.BYTE PS?PREPOSITION+P1?OBJECT
.BYTE PR?ACROSS
.BYTE 0
W?ACTIVATE:: .ZWORD "activate"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?START
.BYTE 0
W?ADAMS:: .ZWORD "adams"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?ADDRESS:: .ZWORD "address"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?ADDRESS
.BYTE 0
W?ADVANCED:: .ZWORD "advanced"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?AFT:: .ZWORD "aft"
.BYTE PS?DIRECTION+P1?DIRECTION
.BYTE 59
.BYTE 0
W?AGAIN:: .ZWORD "again"
.BYTE PS?BUZZ-WORD
.BYTE 0
.BYTE 0
W?AGAINST:: .ZWORD "against"
.BYTE PS?PREPOSITION+P1?OBJECT
.BYTE PR?BEFORE
.BYTE 0
W?AGENCY:: .ZWORD "agency"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?AIR:: .ZWORD "air"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?AIRLOCK:: .ZWORD "airlock"
.BYTE PS?OBJECT+PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?ALCOHOL:: .ZWORD "alcohol"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?ALIEN:: .ZWORD "alien"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?ALL:: .ZWORD "all"
.BYTE PS?BUZZ-WORD
.BYTE 0
.BYTE 0
W?ALONG:: .ZWORD "along"
.BYTE PS?PREPOSITION+P1?OBJECT
.BYTE PR?AROUND
.BYTE 0
W?AM:: .ZWORD "am"
.BYTE PS?BUZZ-WORD
.BYTE 0
.BYTE 0
W?AN:: .ZWORD "an"
.BYTE PS?BUZZ-WORD
.BYTE 0
.BYTE 0
W?ANALGESIC:: .ZWORD "analgesic"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?AND:: .ZWORD "and"
.BYTE PS?BUZZ-WORD
.BYTE 0
.BYTE 0
W?ANDROID:: .ZWORD "android"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?ANSWER:: .ZWORD "answer"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?ANSWER
.BYTE 0
W?ANTI-BUGB:: .ZWORD "anti-bugb"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?APARTMENT:: .ZWORD "apartment"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?APPETIZER:: .ZWORD "appetizer"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?APPLAUD:: .ZWORD "applaud"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?APPLAUD
.BYTE 0
W?APPRECIAT:: .ZWORD "appreciat"
.BYTE PS?VERB+PS?ADJECTIVE+P1?VERB
.BYTE ACT?APPRECIAT
.BYTE 0
W?APPROACH:: .ZWORD "approach"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?APPROACH
.BYTE 0
W?APPROACHI:: .ZWORD "approachi"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?ARE:: .ZWORD "are"
.BYTE PS?BUZZ-WORD
.BYTE 0
.BYTE 0
W?AREA:: .ZWORD "area"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?ARGUE:: .ZWORD "argue"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?PROTEST
.BYTE 0
W?AROUND:: .ZWORD "around"
.BYTE PS?PREPOSITION+P1?OBJECT
.BYTE PR?AROUND
.BYTE 0
W?ARTHUR:: .ZWORD "arthur"
.BYTE PS?OBJECT+PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?ASK:: .ZWORD "ask"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?ASK
.BYTE 0
W?ASPIRIN:: .ZWORD "aspirin"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?ASSAULT:: .ZWORD "assault"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?ATTACK
.BYTE 0
W?ASSISTED:: .ZWORD "assisted"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?ASTEROID:: .ZWORD "asteroid"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?AT:: .ZWORD "at"
.BYTE PS?PREPOSITION+P1?OBJECT
.BYTE PR?AT
.BYTE 0
W?ATOMIC:: .ZWORD "atomic"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?ATS:: .ZWORD "ats"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?ATTACH:: .ZWORD "attach"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?TIE
.BYTE 0
W?ATTACK:: .ZWORD "attack"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?ATTACK
.BYTE 0
W?AUNT:: .ZWORD "aunt"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?AUNT'S:: .ZWORD "aunt's"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?AUTO:: .ZWORD "auto"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?AUTOPILOT:: .ZWORD "autopilot"
.BYTE PS?OBJECT+PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?AWAKE:: .ZWORD "awake"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?WAKE
.BYTE 0
W?AWAY:: .ZWORD "away"
.BYTE PS?PREPOSITION+P1?OBJECT
.BYTE PR?AWAY
.BYTE 0
W?AWL:: .ZWORD "awl"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?BABEL:: .ZWORD "babel"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?BAG:: .ZWORD "bag"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?BANNER:: .ZWORD "banner"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?BAR:: .ZWORD "bar"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?BARE:: .ZWORD "bare"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?BARMAN:: .ZWORD "barman"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?BARTENDER:: .ZWORD "bartender"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?BASIN:: .ZWORD "basin"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?BATTERED:: .ZWORD "battered"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?BATTLE:: .ZWORD "battle"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?BEAM:: .ZWORD "beam"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?BEAMS:: .ZWORD "beams"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?BEAST:: .ZWORD "beast"
.BYTE PS?OBJECT+PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?BEAST'S:: .ZWORD "beast's"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?BEASTHUNT:: .ZWORD "beasthunt"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?BED:: .ZWORD "bed"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?BEDROOM:: .ZWORD "bedroom"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?BEEBLEBRO:: .ZWORD "beeblebro"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?BEER:: .ZWORD "beer"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?BEERMAT:: .ZWORD "beermat"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?BEERMATS:: .ZWORD "beermats"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?BEFORE:: .ZWORD "before"
.BYTE PS?PREPOSITION+P1?OBJECT
.BYTE PR?BEFORE
.BYTE 0
W?BEHIND:: .ZWORD "behind"
.BYTE PS?PREPOSITION+P1?OBJECT
.BYTE PR?BEHIND
.BYTE 0
W?BELOW:: .ZWORD "below"
.BYTE PS?PREPOSITION+P1?OBJECT
.BYTE PR?UNDER
.BYTE 0
W?BENEATH:: .ZWORD "beneath"
.BYTE PS?PREPOSITION+P1?OBJECT
.BYTE PR?UNDER
.BYTE 0
W?BETELGEUS:: .ZWORD "betelgeus"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?BEWEAPONE:: .ZWORD "beweapone"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?BIG:: .ZWORD "big"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?BIKE:: .ZWORD "bike"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?BIRD:: .ZWORD "bird"
.BYTE PS?OBJECT+PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?BIRDCAGE:: .ZWORD "birdcage"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?BIRDS:: .ZWORD "birds"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?BIT:: .ZWORD "bit"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?BITE:: .ZWORD "bite"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?BITE
.BYTE 0
W?BITTER:: .ZWORD "bitter"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?BITTERS:: .ZWORD "bitters"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?BLACK:: .ZWORD "black"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?BLAST:: .ZWORD "blast"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?SHOOT
.BYTE 0
W?BLASTER:: .ZWORD "blaster"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?BLEEM:: .ZWORD "bleem"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?FRIPPING
.BYTE 0
W?BLINDING:: .ZWORD "blinding"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?BLINKING:: .ZWORD "blinking"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?BLOCK:: .ZWORD "block"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?BLOCK
.BYTE 0
W?BLUE:: .ZWORD "blue"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?BLUE-GREE:: .ZWORD "blue-gree"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?BOARD:: .ZWORD "board"
.BYTE PS?OBJECT+PS?VERB+P1?VERB
.BYTE ACT?BOARD
.BYTE 0
W?BOAT:: .ZWORD "boat"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?BOMBED:: .ZWORD "bombed"
.BYTE PS?PREPOSITION+P1?OBJECT
.BYTE PR?DRUNK
.BYTE 0
W?BONE:: .ZWORD "bone"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?BONES:: .ZWORD "bones"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?BOOK:: .ZWORD "book"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?BOTH:: .ZWORD "both"
.BYTE PS?BUZZ-WORD
.BYTE 0
.BYTE 0
W?BOTTLE:: .ZWORD "bottle"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?BOTTLES:: .ZWORD "bottles"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?BOX:: .ZWORD "box"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?BRAIN:: .ZWORD "brain"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?BREAK:: .ZWORD "break"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?DEMOLISH
.BYTE 0
W?BRIEF:: .ZWORD "brief"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?BRIEF
.BYTE 0
W?BRIGHT:: .ZWORD "bright"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?BROCHURE:: .ZWORD "brochure"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?BROWNIAN:: .ZWORD "brownian"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?BRUSH:: .ZWORD "brush"
.BYTE PS?OBJECT+PS?VERB+P1?VERB
.BYTE ACT?BRUSH
.BYTE 0
W?BUDDHA:: .ZWORD "buddha"
.BYTE PS?OBJECT+PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?BUFFERED:: .ZWORD "buffered"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?BUGBLATTE:: .ZWORD "bugblatte"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?BULKY:: .ZWORD "bulky"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?BULL:: .ZWORD "bull"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?BULLDOZER:: .ZWORD "bulldozer"
.BYTE PS?OBJECT+PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?BURY:: .ZWORD "bury"
.BYTE PS?OBJECT+PS?VERB+P1?VERB
.BYTE ACT?PLANT
.BYTE 0
W?BUT:: .ZWORD "but"
.BYTE PS?BUZZ-WORD
.BYTE 0
.BYTE 0
W?BUTTON:: .ZWORD "button"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?BUY:: .ZWORD "buy"
.BYTE PS?OBJECT+PS?VERB+P1?VERB
.BYTE ACT?ORDER
.BYTE 0
W?CAGE:: .ZWORD "cage"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?CALL:: .ZWORD "call"
.BYTE PS?OBJECT+PS?VERB+P1?VERB
.BYTE ACT?PHONE
.BYTE 0
W?CANOPY:: .ZWORD "canopy"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?CAPTAIN:: .ZWORD "captain"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?CARPET:: .ZWORD "carpet"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?CARRY:: .ZWORD "carry"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?TAKE
.BYTE 0
W?CARTON:: .ZWORD "carton"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?CARVE:: .ZWORD "carve"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?CARVE
.BYTE 0
W?CASE:: .ZWORD "case"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?CATCH:: .ZWORD "catch"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?TAKE
.BYTE 0
W?CEILING:: .ZWORD "ceiling"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?CHAIR:: .ZWORD "chair"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?CHAIRS:: .ZWORD "chairs"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?CHAMBER:: .ZWORD "chamber"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?CHANNEL:: .ZWORD "channel"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?CHASE:: .ZWORD "chase"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?FOLLOW
.BYTE 0
W?CHEER:: .ZWORD "cheer"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?APPLAUD
.BYTE 0
W?CHEESE:: .ZWORD "cheese"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?CHIPPER:: .ZWORD "chipper"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?CHISEL:: .ZWORD "chisel"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?CIRCUIT:: .ZWORD "circuit"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?CLAP:: .ZWORD "clap"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?APPLAUD
.BYTE 0
W?CLEAN:: .ZWORD "clean"
.BYTE PS?VERB+PS?ADJECTIVE+P1?VERB
.BYTE ACT?WASH
.BYTE 0
W?CLEANING:: .ZWORD "cleaning"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?CLIFF:: .ZWORD "cliff"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?CLIFFS:: .ZWORD "cliffs"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?CLIMB:: .ZWORD "climb"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?CLIMB
.BYTE 0
W?CLOSE:: .ZWORD "close"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?CLOSE
.BYTE 0
W?CLOSET:: .ZWORD "closet"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?CLUE:: .ZWORD "clue"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?HELP
.BYTE 0
W?CLUES:: .ZWORD "clues"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?HELP
.BYTE 0
W?COIN:: .ZWORD "coin"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?COINS:: .ZWORD "coins"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?COLD:: .ZWORD "cold"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?COMMON:: .ZWORD "common"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?COMPUTER:: .ZWORD "computer"
.BYTE PS?OBJECT+PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?CONNECT:: .ZWORD "connect"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?CONNECT
.BYTE 0
W?CONSOLE:: .ZWORD "console"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?CONSTRUCT:: .ZWORD "construct"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?CONSULT:: .ZWORD "consult"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?ASK
.BYTE 0
W?CONTROL:: .ZWORD "control"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?CONTROLS:: .ZWORD "controls"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?CONVERSAT:: .ZWORD "conversat"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?COPS:: .ZWORD "cops"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?COPY:: .ZWORD "copy"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?CORD:: .ZWORD "cord"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?CORPORATI:: .ZWORD "corporati"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?CORRIDOR:: .ZWORD "corridor"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?COUNT:: .ZWORD "count"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?COUNT
.BYTE 0
W?COUNTER:: .ZWORD "counter"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?COURT:: .ZWORD "court"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?COURTYARD:: .ZWORD "courtyard"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?COVER:: .ZWORD "cover"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?COVER
.BYTE 0
W?CRACK:: .ZWORD "crack"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?DEMOLISH
.BYTE 0
W?CRAWL:: .ZWORD "crawl"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?KNEEL
.BYTE 0
W?CREATURE:: .ZWORD "creature"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?CREATURES:: .ZWORD "creatures"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?CREW:: .ZWORD "crew"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?CROWD:: .ZWORD "crowd"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?CUP:: .ZWORD "cup"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?CUPFUL:: .ZWORD "cupful"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?CUPS:: .ZWORD "cups"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?CURTAIN:: .ZWORD "curtain"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?CURTAINS:: .ZWORD "curtains"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?CUSHION:: .ZWORD "cushion"
.BYTE PS?OBJECT+PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?CUT:: .ZWORD "cut"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?CUT
.BYTE 0
W?CYBERNETI:: .ZWORD "cyberneti"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?CYCLE:: .ZWORD "cycle"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?D:: .ZWORD "d"
.BYTE PS?DIRECTION+PS?PREPOSITION+P1?DIRECTION
.BYTE 54
.BYTE PR?DOWN
W?D'OEUVRES:: .ZWORD "d'oeuvres"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?DAIS:: .ZWORD "dais"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?DAMAGE:: .ZWORD "damage"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?DEMOLISH
.BYTE 0
W?DAMOGRAN:: .ZWORD "damogran"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?DANGLE:: .ZWORD "dangle"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?DANGLE
.BYTE 0
W?DANGLY:: .ZWORD "dangly"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?DARK:: .ZWORD "dark"
.BYTE PS?OBJECT+PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?DARK-HAIR:: .ZWORD "dark-hair"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?DARKNESS:: .ZWORD "darkness"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?DEBARK:: .ZWORD "debark"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?DISEMBARK
.BYTE 0
W?DEBRIS:: .ZWORD "debris"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?DEEP:: .ZWORD "deep"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?DEMOLISH:: .ZWORD "demolish"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?DEMOLISH
.BYTE 0
W?DEMOLISHI:: .ZWORD "demolishi"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?DENT:: .ZWORD "dent"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?DEPART:: .ZWORD "depart"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?EXIT
.BYTE 0
W?DEPRESSED:: .ZWORD "depressed"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?DESCEND:: .ZWORD "descend"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?DESCEND
.BYTE 0
W?DESCRIBE:: .ZWORD "describe"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?EXAMINE
.BYTE 0
W?DESTROY:: .ZWORD "destroy"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?DEMOLISH
.BYTE 0
W?DEVICE:: .ZWORD "device"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?DEVOUR:: .ZWORD "devour"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?EAT
.BYTE 0
W?DIAGNOSE:: .ZWORD "diagnose"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?DIAGNOSE
.BYTE 0
W?DIFFUSION:: .ZWORD "diffusion"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?DIG:: .ZWORD "dig"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?DIG
.BYTE 0
W?DIGITAL:: .ZWORD "digital"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?DIP:: .ZWORD "dip"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?DIPSWITCH:: .ZWORD "dipswitch"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?DIRT:: .ZWORD "dirt"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?DISCONNEC:: .ZWORD "disconnec"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?UNPLUG
.BYTE 0
W?DISEMBARK:: .ZWORD "disembark"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?DISEMBARK
.BYTE 0
W?DISPENSER:: .ZWORD "dispenser"
.BYTE PS?OBJECT+PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?DISPENSIN:: .ZWORD "dispensin"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?DISROBE:: .ZWORD "disrobe"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?DISROBE
.BYTE 0
W?DISTANT:: .ZWORD "distant"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?DIVE:: .ZWORD "dive"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?JUMP
.BYTE 0
W?DOFF:: .ZWORD "doff"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?REMOVE
.BYTE 0
W?DOG:: .ZWORD "dog"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?DOME:: .ZWORD "dome"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?DOMED:: .ZWORD "domed"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?DON:: .ZWORD "don"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?WEAR
.BYTE 0
W?DON'T:: .ZWORD "don't"
.BYTE PS?BUZZ-WORD
.BYTE 0
.BYTE 0
W?DONATE:: .ZWORD "donate"
.BYTE PS?OBJECT+PS?VERB+P1?VERB
.BYTE ACT?HAND
.BYTE 0
W?DONT:: .ZWORD "dont"
.BYTE PS?BUZZ-WORD
.BYTE 0
.BYTE 0
W?DOOR:: .ZWORD "door"
.BYTE PS?OBJECT+PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?DOORMAT:: .ZWORD "doormat"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?DOUGLAS:: .ZWORD "douglas"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?DOWN:: .ZWORD "down"
.BYTE PS?DIRECTION+PS?PREPOSITION+P1?DIRECTION
.BYTE 54
.BYTE PR?DOWN
W?DOZE:: .ZWORD "doze"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?DOZE
.BYTE 0
W?DOZER:: .ZWORD "dozer"
.BYTE PS?OBJECT+PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?DRAIN:: .ZWORD "drain"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?DRAPE:: .ZWORD "drape"
.BYTE PS?OBJECT+PS?VERB+P1?VERB
.BYTE ACT?DRAPE
.BYTE 0
W?DRAW:: .ZWORD "draw"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?OPEN
.BYTE 0
W?DRESS:: .ZWORD "dress"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?DRESS
.BYTE 0
W?DRESSED:: .ZWORD "dressed"
.BYTE PS?PREPOSITION+P1?OBJECT
.BYTE PR?DRESSED
.BYTE 0
W?DRESSING:: .ZWORD "dressing"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?DRINK:: .ZWORD "drink"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?DRINK
.BYTE 0
W?DRIVE:: .ZWORD "drive"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?DRIVER:: .ZWORD "driver"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?DRIVES:: .ZWORD "drives"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?DROP:: .ZWORD "drop"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?DROP
.BYTE 0
W?DRUNK:: .ZWORD "drunk"
.BYTE PS?PREPOSITION+P1?OBJECT
.BYTE PR?DRUNK
.BYTE 0
W?E:: .ZWORD "e"
.BYTE PS?DIRECTION+P1?DIRECTION
.BYTE 61
.BYTE 0
W?EAR:: .ZWORD "ear"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?EARS:: .ZWORD "ears"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?EARTH:: .ZWORD "earth"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?EAST:: .ZWORD "east"
.BYTE PS?DIRECTION+P1?DIRECTION
.BYTE 61
.BYTE 0
W?EAT:: .ZWORD "eat"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?EAT
.BYTE 0
W?ED:: .ZWORD "ed"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?EDDIE:: .ZWORD "eddie"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?EIGHTH:: .ZWORD "eighth"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?ELECTRONI:: .ZWORD "electroni"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?EMBARK:: .ZWORD "embark"
.BYTE PS?OBJECT+PS?VERB+P1?VERB
.BYTE ACT?BOARD
.BYTE 0
W?ENGINE:: .ZWORD "engine"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?ENGINEER:: .ZWORD "engineer"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?ENJOY:: .ZWORD "enjoy"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?ENJOY
.BYTE 0
W?ENTER:: .ZWORD "enter"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?ENTER
.BYTE 0
W?EQUATION:: .ZWORD "equation"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?EQUATIONS:: .ZWORD "equations"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?ESCAPE:: .ZWORD "escape"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?ESCAPE
.BYTE 0
W?EVERYTHING:: .ZWORD "everythin"
.BYTE PS?BUZZ-WORD
.BYTE 0
.BYTE 0
W?EXAMINE:: .ZWORD "examine"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?EXAMINE
.BYTE 0
W?EXCEPT:: .ZWORD "except"
.BYTE PS?BUZZ-WORD
.BYTE 0
.BYTE 0
W?EXIT:: .ZWORD "exit"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?EXIT
.BYTE 0
W?EXTINGUISH:: .ZWORD "extinguis"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?EXTINGUISH
.BYTE 0
W?EYE:: .ZWORD "eye"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?EYES:: .ZWORD "eyes"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?F:: .ZWORD "f"
.BYTE PS?DIRECTION+P1?DIRECTION
.BYTE 63
.BYTE 0
W?FACE:: .ZWORD "face"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?FADED:: .ZWORD "faded"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?FAINT:: .ZWORD "faint"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?FASTEN:: .ZWORD "fasten"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?TIE
.BYTE 0
W?FEED:: .ZWORD "feed"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?FEED
.BYTE 0
W?FEEL:: .ZWORD "feel"
.BYTE PS?VERB+PS?ADJECTIVE+P1?VERB
.BYTE ACT?TOUCH
.BYTE 0
W?FERTILE:: .ZWORD "fertile"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?FIFTH:: .ZWORD "fifth"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?FIGHT:: .ZWORD "fight"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?ATTACK
.BYTE 0
W?FILL:: .ZWORD "fill"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?FILL
.BYTE 0
W?FIND:: .ZWORD "find"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?FIND
.BYTE 0
W?FIRE:: .ZWORD "fire"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?SHOOT
.BYTE 0
W?FIRST:: .ZWORD "first"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?FISH:: .ZWORD "fish"
.BYTE PS?OBJECT+PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?FIX:: .ZWORD "fix"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?REPAIR
.BYTE 0
W?FLATHEAD:: .ZWORD "flathead"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?FLEE:: .ZWORD "flee"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?ESCAPE
.BYTE 0
W?FLEET:: .ZWORD "fleet"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?FLICK:: .ZWORD "flick"
.BYTE PS?OBJECT+PS?VERB+P1?VERB
.BYTE ACT?SWITCH
.BYTE 0
W?FLIP:: .ZWORD "flip"
.BYTE PS?OBJECT+PS?VERB+P1?VERB
.BYTE ACT?SWITCH
.BYTE 0
W?FLOOR:: .ZWORD "floor"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?FLOWER:: .ZWORD "flower"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?FLOWERPOT:: .ZWORD "flowerpot"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?FLUFF:: .ZWORD "fluff"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?FOLLOW:: .ZWORD "follow"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?FOLLOW
.BYTE 0
W?FOOBAR:: .ZWORD "foobar"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?FOOTNOTE:: .ZWORD "footnote"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?FOOTNOTE
.BYTE 0
W?FOR:: .ZWORD "for"
.BYTE PS?PREPOSITION+P1?OBJECT
.BYTE PR?FOR
.BYTE 0
W?FORD:: .ZWORD "ford"
.BYTE PS?OBJECT+PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?FORE:: .ZWORD "fore"
.BYTE PS?DIRECTION+P1?DIRECTION
.BYTE 63
.BYTE 0
W?FOREIGN:: .ZWORD "foreign"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?FOREKNOWL:: .ZWORD "foreknowl"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?FOREMAN:: .ZWORD "foreman"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?FOREWARD:: .ZWORD "foreward"
.BYTE PS?DIRECTION+P1?DIRECTION
.BYTE 63
.BYTE 0
W?FOURTH:: .ZWORD "fourth"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?FRANCE:: .ZWORD "france"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?FRED:: .ZWORD "fred"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?FRED'S:: .ZWORD "fred's"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?FREE:: .ZWORD "free"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?UNTIE
.BYTE 0
W?FRIPPING:: .ZWORD "fripping"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?FRIPPING
.BYTE 0
W?FRISK:: .ZWORD "frisk"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?SEARCH
.BYTE 0
W?FROM:: .ZWORD "from"
.BYTE PS?PREPOSITION+P1?OBJECT
.BYTE PR?FROM
.BYTE 0
W?FRONT:: .ZWORD "front"
.BYTE PS?BUZZ-WORD
.BYTE 0
.BYTE 0
W?FRUIT:: .ZWORD "fruit"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?FRUSTRATI:: .ZWORD "frustrati"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?FUSION:: .ZWORD "fusion"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?G:: .ZWORD "g"
.BYTE PS?BUZZ-WORD
.BYTE 0
.BYTE 0
W?G'GUGVUNT:: .ZWORD "g'gugvunt"
.BYTE PS?OBJECT+PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?GALACTIC:: .ZWORD "galactic"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?GALAXIA:: .ZWORD "galaxia"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?GALLEY:: .ZWORD "galley"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?GAME:: .ZWORD "game"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?GANGWAY:: .ZWORD "gangway"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?GAP:: .ZWORD "gap"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?GARGLE:: .ZWORD "gargle"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?GASHEE:: .ZWORD "gashee"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?FRIPPING
.BYTE 0
W?GAZE:: .ZWORD "gaze"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?LOOK
.BYTE 0
W?GENERATOR:: .ZWORD "generator"
.BYTE PS?OBJECT+PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?GENUINE:: .ZWORD "genuine"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?GET:: .ZWORD "get"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?TAKE
.BYTE 0
W?GIFT:: .ZWORD "gift"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?GIVE:: .ZWORD "give"
.BYTE PS?OBJECT+PS?VERB+P1?VERB
.BYTE ACT?HAND
.BYTE 0
W?GLASS:: .ZWORD "glass"
.BYTE PS?OBJECT+PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?GLASSES:: .ZWORD "glasses"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?GNAWED:: .ZWORD "gnawed"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?GO:: .ZWORD "go"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?WALK
.BYTE 0
W?GOAL:: .ZWORD "goal"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?GOBBLE:: .ZWORD "gobble"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?EAT
.BYTE 0
W?GOLD:: .ZWORD "gold"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?GOWN:: .ZWORD "gown"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?GPP:: .ZWORD "gpp"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?GRAB:: .ZWORD "grab"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?TAKE
.BYTE 0
W?GRATE:: .ZWORD "grate"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?GRATING:: .ZWORD "grating"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?GRAY:: .ZWORD "gray"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?GREAT:: .ZWORD "great"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?GREEN:: .ZWORD "green"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?GREY:: .ZWORD "grey"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?GROOM:: .ZWORD "groom"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?GROUND:: .ZWORD "ground"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?GRUBBY:: .ZWORD "grubby"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?GUARANTEE:: .ZWORD "guarantee"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?GUARD:: .ZWORD "guard"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?GUARDS:: .ZWORD "guards"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?GUIDE:: .ZWORD "guide"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?GUN:: .ZWORD "gun"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?GUZZLE:: .ZWORD "guzzle"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?DRINK
.BYTE 0
W?HAIRED:: .ZWORD "haired"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?HALL:: .ZWORD "hall"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?HAND:: .ZWORD "hand"
.BYTE PS?OBJECT+PS?VERB+P1?VERB
.BYTE ACT?HAND
.BYTE 0
W?HANDBAG:: .ZWORD "handbag"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?HANDKERCH:: .ZWORD "handkerch"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?HANDS:: .ZWORD "hands"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?HANG:: .ZWORD "hang"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?HANG
.BYTE 0
W?HANGOVER:: .ZWORD "hangover"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?HATCH:: .ZWORD "hatch"
.BYTE PS?OBJECT+PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?HATCHWAY:: .ZWORD "hatchway"
.BYTE PS?OBJECT+PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?HEAD:: .ZWORD "head"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?HEADACHE:: .ZWORD "headache"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?HEAR:: .ZWORD "hear"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?HEAR
.BYTE 0
W?HEART:: .ZWORD "heart"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?HELLO:: .ZWORD "hello"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?HELLO
.BYTE 0
W?HELP:: .ZWORD "help"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?HELP
.BYTE 0
W?HER:: .ZWORD "her"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?HERE:: .ZWORD "here"
.BYTE PS?BUZZ-WORD
.BYTE 0
.BYTE 0
W?HI:: .ZWORD "hi"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?HELLO
.BYTE 0
W?HIDE:: .ZWORD "hide"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?HIDE
.BYTE 0
W?HIM:: .ZWORD "him"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?HINT:: .ZWORD "hint"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?HELP
.BYTE 0
W?HINTS:: .ZWORD "hints"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?HELP
.BYTE 0
W?HIT:: .ZWORD "hit"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?ATTACK
.BYTE 0
W?HITCH:: .ZWORD "hitch"
.BYTE PS?VERB+PS?ADJECTIVE+P1?VERB
.BYTE ACT?HITCHHIKE
.BYTE 0
W?HITCHHIKE:: .ZWORD "hitchhike"
.BYTE PS?VERB+PS?ADJECTIVE+P1?VERB
.BYTE ACT?HITCHHIKE
.BYTE 0
W?HOLD:: .ZWORD "hold"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?TAKE
.BYTE 0
W?HOLE:: .ZWORD "hole"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?HOME:: .ZWORD "home"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?HOOK:: .ZWORD "hook"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?HOP:: .ZWORD "hop"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?SKIP
.BYTE 0
W?HORRIBLE:: .ZWORD "horrible"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?HORS:: .ZWORD "hors"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?HORSE:: .ZWORD "horse"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?HOSTESS:: .ZWORD "hostess"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?HOT:: .ZWORD "hot"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?HOUSE:: .ZWORD "house"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?HOWL:: .ZWORD "howl"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?YELL
.BYTE 0
W?HUGE:: .ZWORD "huge"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?HUM:: .ZWORD "hum"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?HURL:: .ZWORD "hurl"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?THROW
.BYTE 0
W?HYPERSONI:: .ZWORD "hypersoni"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?HYPERWAVE:: .ZWORD "hyperwave"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?I:: .ZWORD "i"
.BYTE PS?OBJECT+PS?VERB+P1?VERB
.BYTE ACT?I
.BYTE 0
W?I'M:: .ZWORD "i'm"
.BYTE PS?OBJECT+PS?VERB+P1?VERB
.BYTE ACT?I
.BYTE 0
W?IDIOT:: .ZWORD "idiot"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?IDIOT
.BYTE 0
W?IM:: .ZWORD "im"
.BYTE PS?OBJECT+PS?VERB+P1?VERB
.BYTE ACT?I
.BYTE 0
W?IMBIBE:: .ZWORD "imbibe"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?DRINK
.BYTE 0
W?IMPROBABI:: .ZWORD "improbabi"
.BYTE PS?OBJECT+PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?IN:: .ZWORD "in"
.BYTE PS?DIRECTION+PS?PREPOSITION+P1?DIRECTION
.BYTE 53
.BYTE PR?IN
W?INCREDIBL:: .ZWORD "incredibl"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?INFININY:: .ZWORD "infininy"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?INFINITY:: .ZWORD "infinity"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?INFOCOM:: .ZWORD "infocom"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?INGEST:: .ZWORD "ingest"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?EAT
.BYTE 0
W?INNARD:: .ZWORD "innard"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?INNER:: .ZWORD "inner"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?INSCRIBE:: .ZWORD "inscribe"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?CARVE
.BYTE 0
W?INSERT:: .ZWORD "insert"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?PUT
.BYTE 0
W?INSIDE:: .ZWORD "inside"
.BYTE PS?DIRECTION+PS?PREPOSITION+P1?DIRECTION
.BYTE 53
.BYTE PR?IN
W?INSPECT:: .ZWORD "inspect"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?EXAMINE
.BYTE 0
W?INTELLIGE:: .ZWORD "intellige"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?INTERFACE:: .ZWORD "interface"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?INTNUM:: .ZWORD "intnum"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?INTO:: .ZWORD "into"
.BYTE PS?DIRECTION+PS?PREPOSITION+P1?DIRECTION
.BYTE 53
.BYTE PR?IN
W?INVENT:: .ZWORD "invent"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?INVENT
.BYTE 0
W?INVISICLUES:: .ZWORD "invisiclu"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?HELP
.BYTE 0
W?ION:: .ZWORD "ion"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?IONIC:: .ZWORD "ionic"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?IRRITABLE:: .ZWORD "irritable"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?IS:: .ZWORD "is"
.BYTE PS?BUZZ-WORD
.BYTE 0
.BYTE 0
W?ISLAND:: .ZWORD "island"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?IT:: .ZWORD "it"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?ITEMS:: .ZWORD "items"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?JACKET:: .ZWORD "jacket"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?JANTA:: .ZWORD "janta"
.BYTE PS?OBJECT+PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?JOO:: .ZWORD "joo"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?JUKE:: .ZWORD "juke"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?JUKEBOX:: .ZWORD "jukebox"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?JUMP:: .ZWORD "jump"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?JUMP
.BYTE 0
W?JUNK:: .ZWORD "junk"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?KEY:: .ZWORD "key"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?KEYBOARD:: .ZWORD "keyboard"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?KICK:: .ZWORD "kick"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?KICK
.BYTE 0
W?KILL:: .ZWORD "kill"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?ATTACK
.BYTE 0
W?KISS:: .ZWORD "kiss"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?KISS
.BYTE 0
W?KNEEL:: .ZWORD "kneel"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?KNEEL
.BYTE 0
W?KNOCK:: .ZWORD "knock"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?KNOCK
.BYTE 0
W?L:: .ZWORD "l"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?LOOK
.BYTE 0
W?LAIR:: .ZWORD "lair"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?LAMP:: .ZWORD "lamp"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?LARGE:: .ZWORD "large"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?LASER:: .ZWORD "laser"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?LASER-ASS:: .ZWORD "laser-ass"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?LAY:: .ZWORD "lay"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?PUT
.BYTE 0
W?LEADER:: .ZWORD "leader"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?LEAFY:: .ZWORD "leafy"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?LEAP:: .ZWORD "leap"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?JUMP
.BYTE 0
W?LEATHER:: .ZWORD "leather"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?LEAVE:: .ZWORD "leave"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?LEAVE
.BYTE 0
W?LEGENDARY:: .ZWORD "legendary"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?LETTER:: .ZWORD "letter"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?LETTERS:: .ZWORD "letters"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?LICK:: .ZWORD "lick"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?TASTE
.BYTE 0
W?LID:: .ZWORD "lid"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?LIE:: .ZWORD "lie"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?LIE
.BYTE 0
W?LIFETIME:: .ZWORD "lifetime"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?LIFT:: .ZWORD "lift"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?RAISE
.BYTE 0
W?LIGHT:: .ZWORD "light"
.BYTE PS?OBJECT+PS?VERB+P1?VERB
.BYTE ACT?LIGHT
.BYTE 0
W?LIGHTS:: .ZWORD "lights"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?LINT:: .ZWORD "lint"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?LIQUID:: .ZWORD "liquid"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?LIST:: .ZWORD "list"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?LISTEN:: .ZWORD "listen"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?LISTEN
.BYTE 0
W?LITTLE:: .ZWORD "little"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?LOCK:: .ZWORD "lock"
.BYTE PS?OBJECT+PS?VERB+P1?VERB
.BYTE ACT?LOCK
.BYTE 0
W?LONG:: .ZWORD "long"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?LOOK:: .ZWORD "look"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?LOOK
.BYTE 0
W?LOOP:: .ZWORD "loop"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?LOOSE:: .ZWORD "loose"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?LOTS:: .ZWORD "lots"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?LOWER:: .ZWORD "lower"
.BYTE PS?VERB+PS?ADJECTIVE+P1?VERB
.BYTE ACT?LOWER
.BYTE 0
W?LYSHUS:: .ZWORD "lyshus"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?FRIPPING
.BYTE 0
W?MACHINE:: .ZWORD "machine"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?MAGNIFYIN:: .ZWORD "magnifyin"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?MAGRATHEA:: .ZWORD "magrathea"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?MAIL:: .ZWORD "mail"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?MAIN:: .ZWORD "main"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?MAKE:: .ZWORD "make"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?MAKE
.BYTE 0
W?MANUAL:: .ZWORD "manual"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?MARKINGS:: .ZWORD "markings"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?MARV:: .ZWORD "marv"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?MARVIN:: .ZWORD "marvin"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?MARVIN'S:: .ZWORD "marvin's"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?MASSIVE:: .ZWORD "massive"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?MAT:: .ZWORD "mat"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?MATTER:: .ZWORD "matter"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?MATTRESS:: .ZWORD "mattress"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?MAZE:: .ZWORD "maze"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?MCMILLAN:: .ZWORD "mcmillan"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?ME:: .ZWORD "me"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?MECHANISM:: .ZWORD "mechanism"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?MEMORIAL:: .ZWORD "memorial"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?MENACING:: .ZWORD "menacing"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?MERETZKY:: .ZWORD "meretzky"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?MESH:: .ZWORD "mesh"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?MESSAGE:: .ZWORD "message"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?METAL:: .ZWORD "metal"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?MICROCHIP:: .ZWORD "microchip"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?MICROSCOP:: .ZWORD "microscop"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?MINERAL:: .ZWORD "mineral"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?MISERABLE:: .ZWORD "miserable"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?FRIPPING
.BYTE 0
W?MISTER:: .ZWORD "mister"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?MOLECULAR:: .ZWORD "molecular"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?MONGREL:: .ZWORD "mongrel"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?MONKEY:: .ZWORD "monkey"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?MONUMENT:: .ZWORD "monument"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?MORE:: .ZWORD "more"
.BYTE PS?BUZZ-WORD
.BYTE 0
.BYTE 0
W?MORPHOUSI:: .ZWORD "morphousi"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?FRIPPING
.BYTE 0
W?MOTION:: .ZWORD "motion"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?MOVE:: .ZWORD "move"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?MOVE
.BYTE 0
W?MOVEMENT:: .ZWORD "movement"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?MR:: .ZWORD "mr"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?MUD:: .ZWORD "mud"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?MURDER:: .ZWORD "murder"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?ATTACK
.BYTE 0
W?MUSIC:: .ZWORD "music"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?MY:: .ZWORD "my"
.BYTE PS?VERB+PS?ADJECTIVE+P1?VERB
.BYTE ACT?MY
.BYTE 0
W?MYSELF:: .ZWORD "myself"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?N:: .ZWORD "n"
.BYTE PS?DIRECTION+P1?DIRECTION
.BYTE 63
.BYTE 0
W?NAME:: .ZWORD "name"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?NAP:: .ZWORD "nap"
.BYTE PS?OBJECT+PS?VERB+P1?VERB
.BYTE ACT?DOZE
.BYTE 0
W?NARROW:: .ZWORD "narrow"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?NE:: .ZWORD "ne"
.BYTE PS?DIRECTION+P1?DIRECTION
.BYTE 62
.BYTE 0
W?NEAR:: .ZWORD "near"
.BYTE PS?PREPOSITION+P1?OBJECT
.BYTE PR?BEFORE
.BYTE 0
W?NEW:: .ZWORD "new"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?NEXT:: .ZWORD "next"
.BYTE PS?PREPOSITION+P1?OBJECT
.BYTE PR?BEFORE
.BYTE 0
W?NICE:: .ZWORD "nice"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?NO:: .ZWORD "no"
.BYTE PS?VERB+PS?ADJECTIVE+P1?VERB
.BYTE ACT?NO
.BYTE 0
W?NORTH:: .ZWORD "north"
.BYTE PS?DIRECTION+P1?DIRECTION
.BYTE 63
.BYTE 0
W?NORTHEAST:: .ZWORD "northeast"
.BYTE PS?DIRECTION+P1?DIRECTION
.BYTE 62
.BYTE 0
W?NORTHWEST:: .ZWORD "northwest"
.BYTE PS?DIRECTION+P1?DIRECTION
.BYTE 56
.BYTE 0
W?NOTHING:: .ZWORD "nothing"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?NUMBER:: .ZWORD "number"
.BYTE PS?OBJECT+PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?NUT:: .ZWORD "nut"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?NUTRIMAT:: .ZWORD "nutrimat"
.BYTE PS?OBJECT+PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?NUTS:: .ZWORD "nuts"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?NW:: .ZWORD "nw"
.BYTE PS?DIRECTION+P1?DIRECTION
.BYTE 56
.BYTE 0
W?O:: .ZWORD "o"
.BYTE PS?BUZZ-WORD
.BYTE 0
.BYTE 0
W?OBJECT:: .ZWORD "object"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?OBSERVE:: .ZWORD "observe"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?EXAMINE
.BYTE 0
W?OF:: .ZWORD "of"
.BYTE PS?BUZZ-WORD
.BYTE 0
.BYTE 0
W?OFF:: .ZWORD "off"
.BYTE PS?PREPOSITION+P1?OBJECT
.BYTE PR?OFF
.BYTE 0
W?OFFER:: .ZWORD "offer"
.BYTE PS?OBJECT+PS?VERB+P1?VERB
.BYTE ACT?HAND
.BYTE 0
W?OFFICIAL:: .ZWORD "official"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?OK:: .ZWORD "ok"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?YES
.BYTE 0
W?OKAY:: .ZWORD "okay"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?YES
.BYTE 0
W?OLD:: .ZWORD "old"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?ON:: .ZWORD "on"
.BYTE PS?PREPOSITION+P1?OBJECT
.BYTE PR?ON
.BYTE 0
W?ONE:: .ZWORD "one"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?ONTO:: .ZWORD "onto"
.BYTE PS?PREPOSITION+P1?OBJECT
.BYTE PR?ON
.BYTE 0
W?OOPS:: .ZWORD "oops"
.BYTE PS?BUZZ-WORD
.BYTE 0
.BYTE 0
W?OPEN:: .ZWORD "open"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?OPEN
.BYTE 0
W?OPENING:: .ZWORD "opening"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?ORANGE:: .ZWORD "orange"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?ORDER:: .ZWORD "order"
.BYTE PS?OBJECT+PS?VERB+P1?VERB
.BYTE ACT?ORDER
.BYTE 0
W?OTHER:: .ZWORD "other"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?OUT:: .ZWORD "out"
.BYTE PS?DIRECTION+PS?PREPOSITION+P1?DIRECTION
.BYTE 52
.BYTE PR?OUT
W?OUTER:: .ZWORD "outer"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?OUTSIDE:: .ZWORD "outside"
.BYTE PS?DIRECTION+PS?PREPOSITION+P1?DIRECTION
.BYTE 52
.BYTE PR?OUT
W?OVER:: .ZWORD "over"
.BYTE PS?PREPOSITION+P1?OBJECT
.BYTE PR?OVER
.BYTE 0
W?OVERRIDE:: .ZWORD "override"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?P:: .ZWORD "p"
.BYTE PS?DIRECTION+P1?DIRECTION
.BYTE 57
.BYTE 0
W?PACKET:: .ZWORD "packet"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?PAD:: .ZWORD "pad"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?PAINFUL:: .ZWORD "painful"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?PAINT:: .ZWORD "paint"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?PAIR:: .ZWORD "pair"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?PAN-GALACT:: .ZWORD "pan-galac"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?PANEL:: .ZWORD "panel"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?PANIC:: .ZWORD "panic"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?PANIC
.BYTE 0
W?PANTRY:: .ZWORD "pantry"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?PAPER:: .ZWORD "paper"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?PARANOID:: .ZWORD "paranoid"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?PART:: .ZWORD "part"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?OPEN
.BYTE 0
W?PARTICLE:: .ZWORD "particle"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?PARTY:: .ZWORD "party"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?PAT:: .ZWORD "pat"
.BYTE PS?VERB+PS?ADJECTIVE+P1?VERB
.BYTE ACT?TOUCH
.BYTE 0
W?PAY:: .ZWORD "pay"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?PAY
.BYTE 0
W?PEANUT:: .ZWORD "peanut"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?PEANUTS:: .ZWORD "peanuts"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?PEEK:: .ZWORD "peek"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?KNEEL
.BYTE 0
W?PENCIL:: .ZWORD "pencil"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?PEOPLE:: .ZWORD "people"
.BYTE PS?OBJECT+PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?PERIL:: .ZWORD "peril"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?PERSONALI:: .ZWORD "personali"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?PET:: .ZWORD "pet"
.BYTE PS?VERB+PS?ADJECTIVE+P1?VERB
.BYTE ACT?TOUCH
.BYTE 0
W?PHIL:: .ZWORD "phil"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?PHONE:: .ZWORD "phone"
.BYTE PS?OBJECT+PS?VERB+P1?VERB
.BYTE ACT?PHONE
.BYTE 0
W?PHOTON:: .ZWORD "photon"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?PHYSICS:: .ZWORD "physics"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?PICK:: .ZWORD "pick"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?PICK
.BYTE 0
W?PILE:: .ZWORD "pile"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?PILL:: .ZWORD "pill"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?PILOT:: .ZWORD "pilot"
.BYTE PS?OBJECT+PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?PINCER:: .ZWORD "pincer"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?PINT:: .ZWORD "pint"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?PLACE:: .ZWORD "place"
.BYTE PS?OBJECT+PS?VERB+P1?VERB
.BYTE ACT?PUT
.BYTE 0
W?PLANET:: .ZWORD "planet"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?PLANETS:: .ZWORD "planets"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?PLANT:: .ZWORD "plant"
.BYTE PS?OBJECT+PS?VERB+P1?VERB
.BYTE ACT?PLANT
.BYTE 0
W?PLAQUE:: .ZWORD "plaque"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?PLASMIC:: .ZWORD "plasmic"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?PLASTERED:: .ZWORD "plastered"
.BYTE PS?PREPOSITION+P1?OBJECT
.BYTE PR?DRUNK
.BYTE 0
W?PLATE:: .ZWORD "plate"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?PLATFORM:: .ZWORD "platform"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?PLEASE:: .ZWORD "please"
.BYTE PS?BUZZ-WORD
.BYTE 0
.BYTE 0
W?PLIERS:: .ZWORD "pliers"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?PLOTTER:: .ZWORD "plotter"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?PLUG:: .ZWORD "plug"
.BYTE PS?OBJECT+PS?VERB+P1?VERB
.BYTE ACT?PLUG
.BYTE 0
W?PLUSH:: .ZWORD "plush"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?POCKET:: .ZWORD "pocket"
.BYTE PS?OBJECT+PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?POEM:: .ZWORD "poem"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?POETRY:: .ZWORD "poetry"
.BYTE PS?OBJECT+PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?POINT:: .ZWORD "point"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?POINT
.BYTE 0
W?POLICE:: .ZWORD "police"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?PORT:: .ZWORD "port"
.BYTE PS?DIRECTION+P1?DIRECTION
.BYTE 57
.BYTE 0
W?PORTABLE:: .ZWORD "portable"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?POT:: .ZWORD "pot"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?POUR:: .ZWORD "pour"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?POUR
.BYTE 0
W?PREFECT:: .ZWORD "prefect"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?PRESIDENT:: .ZWORD "president"
.BYTE PS?OBJECT+PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?PRESS:: .ZWORD "press"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?PUSH
.BYTE 0
W?PRINTED:: .ZWORD "printed"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?PROBABILI:: .ZWORD "probabili"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?PROBLEM:: .ZWORD "problem"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?PROCEED:: .ZWORD "proceed"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?WALK
.BYTE 0
W?PROPER:: .ZWORD "proper"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?PROSSER:: .ZWORD "prosser"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?PROTAGONI:: .ZWORD "protagoni"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?PROTEIN:: .ZWORD "protein"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?PROTEST:: .ZWORD "protest"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?PROTEST
.BYTE 0
W?PRY:: .ZWORD "pry"
.BYTE PS?BUZZ-WORD
.BYTE 0
.BYTE 0
W?PUB:: .ZWORD "pub"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?PULL:: .ZWORD "pull"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?MOVE
.BYTE 0
W?PUNCH:: .ZWORD "punch"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?ATTACK
.BYTE 0
W?PURCHASE:: .ZWORD "purchase"
.BYTE PS?OBJECT+PS?VERB+P1?VERB
.BYTE ACT?ORDER
.BYTE 0
W?PURSE:: .ZWORD "purse"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?PURSUE:: .ZWORD "pursue"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?FOLLOW
.BYTE 0
W?PUSH:: .ZWORD "push"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?PUSH
.BYTE 0
W?PUT:: .ZWORD "put"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?PUT
.BYTE 0
W?PUZZLE:: .ZWORD "puzzle"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?Q:: .ZWORD "q"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?QUIT
.BYTE 0
W?QUAFF:: .ZWORD "quaff"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?DRINK
.BYTE 0
W?QUERY:: .ZWORD "query"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?ASK
.BYTE 0
W?QUESTION:: .ZWORD "question"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?QUESTIONS:: .ZWORD "questions"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?QUIT:: .ZWORD "quit"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?QUIT
.BYTE 0
W?RAISE:: .ZWORD "raise"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?RAISE
.BYTE 0
W?RANDOM:: .ZWORD "random"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?RAP:: .ZWORD "rap"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?KNOCK
.BYTE 0
W?RAPE:: .ZWORD "rape"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?RAPE
.BYTE 0
W?RASP:: .ZWORD "rasp"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?RAVENOUS:: .ZWORD "ravenous"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?RAY:: .ZWORD "ray"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?READ:: .ZWORD "read"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?READ
.BYTE 0
W?REAL:: .ZWORD "real"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?RECEIVER:: .ZWORD "receiver"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?RECEPTACL:: .ZWORD "receptacl"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?RECLINE:: .ZWORD "recline"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?LIE
.BYTE 0
W?RED:: .ZWORD "red"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?REFUSE:: .ZWORD "refuse"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?REFUSE
.BYTE 0
W?RELAX:: .ZWORD "relax"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?RELAX
.BYTE 0
W?REMEMBRAN:: .ZWORD "remembran"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?REMOVE:: .ZWORD "remove"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?REMOVE
.BYTE 0
W?REPAIR:: .ZWORD "repair"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?REPAIR
.BYTE 0
W?REPLACE:: .ZWORD "replace"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?REPLACE
.BYTE 0
W?REPLY:: .ZWORD "reply"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?ANSWER
.BYTE 0
W?REST:: .ZWORD "rest"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?SIT
.BYTE 0
W?RESTART:: .ZWORD "restart"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?RESTART
.BYTE 0
W?RESTORE:: .ZWORD "restore"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?RESTORE
.BYTE 0
W?RIFLE:: .ZWORD "rifle"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?RIFLES:: .ZWORD "rifles"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?RISE:: .ZWORD "rise"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?STAND
.BYTE 0
W?ROBE:: .ZWORD "robe"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?ROBOT:: .ZWORD "robot"
.BYTE PS?OBJECT+PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?ROBOTS:: .ZWORD "robots"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?ROCK:: .ZWORD "rock"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?ROCKS:: .ZWORD "rocks"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?ROCKY:: .ZWORD "rocky"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?ROOF:: .ZWORD "roof"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?ROOM:: .ZWORD "room"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?ROSE:: .ZWORD "rose"
.BYTE PS?OBJECT+PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?ROSEBED:: .ZWORD "rosebed"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?ROSES:: .ZWORD "roses"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?ROTATE:: .ZWORD "rotate"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?SPIN
.BYTE 0
W?ROUSE:: .ZWORD "rouse"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?WAKE
.BYTE 0
W?RUB:: .ZWORD "rub"
.BYTE PS?VERB+PS?ADJECTIVE+P1?VERB
.BYTE ACT?TOUCH
.BYTE 0
W?RUBBLE:: .ZWORD "rubble"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?RUMMAGE:: .ZWORD "rummage"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?SEARCH
.BYTE 0
W?RUN:: .ZWORD "run"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?WALK
.BYTE 0
W?S:: .ZWORD "s"
.BYTE PS?DIRECTION+P1?DIRECTION
.BYTE 59
.BYTE 0
W?SALES:: .ZWORD "sales"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?SAMPLE:: .ZWORD "sample"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?SANDSTONE:: .ZWORD "sandstone"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?SANDWICH:: .ZWORD "sandwich"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?SANTRAGIN:: .ZWORD "santragin"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?SATCHEL:: .ZWORD "satchel"
.BYTE PS?OBJECT+PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?SAUNA:: .ZWORD "sauna"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?SAVE:: .ZWORD "save"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?SAVE
.BYTE 0
W?SAY:: .ZWORD "say"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?SAY
.BYTE 0
W?SB:: .ZWORD "sb"
.BYTE PS?DIRECTION+P1?DIRECTION
.BYTE 61
.BYTE 0
W?SCALE:: .ZWORD "scale"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?CLIMB
.BYTE 0
W?SCC:: .ZWORD "scc"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?SCORE:: .ZWORD "score"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?SCORE
.BYTE 0
W?SCOUR:: .ZWORD "scour"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?EXAMINE
.BYTE 0
W?SCRATCH:: .ZWORD "scratch"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?CARVE
.BYTE 0
W?SCREAM:: .ZWORD "scream"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?YELL
.BYTE 0
W?SCREENING:: .ZWORD "screening"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?SCREWDRIV:: .ZWORD "screwdriv"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?SCRIPT:: .ZWORD "script"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?SCRIPT
.BYTE 0
W?SE:: .ZWORD "se"
.BYTE PS?DIRECTION+P1?DIRECTION
.BYTE 60
.BYTE 0
W?SEARCH:: .ZWORD "search"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?SEARCH
.BYTE 0
W?SEAT:: .ZWORD "seat"
.BYTE PS?OBJECT+PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?SECOND:: .ZWORD "second"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?SECURE:: .ZWORD "secure"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?TIE
.BYTE 0
W?SECURITY:: .ZWORD "security"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?SEE:: .ZWORD "see"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?EXAMINE
.BYTE 0
W?SEEK:: .ZWORD "seek"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?FIND
.BYTE 0
W?SELF:: .ZWORD "self"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?SELL:: .ZWORD "sell"
.BYTE PS?OBJECT+PS?VERB+P1?VERB
.BYTE ACT?HAND
.BYTE 0
W?SENSE:: .ZWORD "sense"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?SENSITIVE:: .ZWORD "sensitive"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?SENSO:: .ZWORD "senso"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?SERENE:: .ZWORD "serene"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?SERVICE:: .ZWORD "service"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?SEVENT:: .ZWORD "sevent"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?SHADE:: .ZWORD "shade"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?SHADES:: .ZWORD "shades"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?SHADOW:: .ZWORD "shadow"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?SHAKE:: .ZWORD "shake"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?SHAKE
.BYTE 0
W?SHARP:: .ZWORD "sharp"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?SHED:: .ZWORD "shed"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?REMOVE
.BYTE 0
W?SHELF:: .ZWORD "shelf"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?SHELVES:: .ZWORD "shelves"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?SHIP:: .ZWORD "ship"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?SHIP'S:: .ZWORD "ship's"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?SHIPBOARD:: .ZWORD "shipboard"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?SHIPPING:: .ZWORD "shipping"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?SHIPS:: .ZWORD "ships"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?SHOOT:: .ZWORD "shoot"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?SHOOT
.BYTE 0
W?SHORT:: .ZWORD "short"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?SHOUT:: .ZWORD "shout"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?YELL
.BYTE 0
W?SHOW:: .ZWORD "show"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?SHOW
.BYTE 0
W?SHUT:: .ZWORD "shut"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?CLOSE
.BYTE 0
W?SIGNALING:: .ZWORD "signaling"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?SINGLE:: .ZWORD "single"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?SINK:: .ZWORD "sink"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?SIP:: .ZWORD "sip"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?DRINK
.BYTE 0
W?SIRIUS:: .ZWORD "sirius"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?SIT:: .ZWORD "sit"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?SIT
.BYTE 0
W?SIXTH:: .ZWORD "sixth"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?SKELETON:: .ZWORD "skeleton"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?SKIM:: .ZWORD "skim"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?READ
.BYTE 0
W?SKIP:: .ZWORD "skip"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?SKIP
.BYTE 0
W?SKY:: .ZWORD "sky"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?SLAP:: .ZWORD "slap"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?ATTACK
.BYTE 0
W?SLEEP:: .ZWORD "sleep"
.BYTE PS?OBJECT+PS?VERB+P1?VERB
.BYTE ACT?SLEEP
.BYTE 0
W?SLEEVE:: .ZWORD "sleeve"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?SLEEVES:: .ZWORD "sleeves"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?SLICE:: .ZWORD "slice"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?CUT
.BYTE 0
W?SLIDE:: .ZWORD "slide"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?SLIDE
.BYTE 0
W?SLOT:: .ZWORD "slot"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?SMALL:: .ZWORD "small"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?SMASH:: .ZWORD "smash"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?DEMOLISH
.BYTE 0
W?SMASHED:: .ZWORD "smashed"
.BYTE PS?PREPOSITION+P1?OBJECT
.BYTE PR?DRUNK
.BYTE 0
W?SMELL:: .ZWORD "smell"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?SMELL
.BYTE 0
W?SMELLY:: .ZWORD "smelly"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?SMILE:: .ZWORD "smile"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?SMILE
.BYTE 0
W?SNACKS:: .ZWORD "snacks"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?SNIFF:: .ZWORD "sniff"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?SMELL
.BYTE 0
W?SNOOZE:: .ZWORD "snooze"
.BYTE PS?OBJECT+PS?VERB+P1?VERB
.BYTE ACT?DOZE
.BYTE 0
W?SNORING:: .ZWORD "snoring"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?SOGGY:: .ZWORD "soggy"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?SOIL:: .ZWORD "soil"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?SOILED:: .ZWORD "soiled"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?SOL:: .ZWORD "sol"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?SOLAR:: .ZWORD "solar"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?SOME:: .ZWORD "some"
.BYTE PS?BUZZ-WORD
.BYTE 0
.BYTE 0
W?SONG:: .ZWORD "song"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?SONGS:: .ZWORD "songs"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?SOUTH:: .ZWORD "south"
.BYTE PS?DIRECTION+P1?DIRECTION
.BYTE 59
.BYTE 0
W?SOUTHEAST:: .ZWORD "southeast"
.BYTE PS?DIRECTION+P1?DIRECTION
.BYTE 60
.BYTE 0
W?SOUTHWEST:: .ZWORD "southwest"
.BYTE PS?DIRECTION+P1?DIRECTION
.BYTE 58
.BYTE 0
W?SPACE:: .ZWORD "space"
.BYTE PS?OBJECT+PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?SPACES:: .ZWORD "spaces"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?SPACESHIP:: .ZWORD "spaceship"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?SPARE:: .ZWORD "spare"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?SPEAK:: .ZWORD "speak"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?SAY
.BYTE 0
W?SPEECH:: .ZWORD "speech"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?SPEED:: .ZWORD "speed"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?SPEEDBOAT:: .ZWORD "speedboat"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?SPERM:: .ZWORD "sperm"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?SPILL:: .ZWORD "spill"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?POUR
.BYTE 0
W?SPIN:: .ZWORD "spin"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?SPIN
.BYTE 0
W?SPIRE:: .ZWORD "spire"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?SPLITTING:: .ZWORD "splitting"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?SPONGY:: .ZWORD "spongy"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?SPRINKLE:: .ZWORD "sprinkle"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?POUR
.BYTE 0
W?SPROUT:: .ZWORD "sprout"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?SQUAT:: .ZWORD "squat"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?SIT
.BYTE 0
W?SQUISHY:: .ZWORD "squishy"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?STAIR:: .ZWORD "stair"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?STAIRS:: .ZWORD "stairs"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?STAIRWAY:: .ZWORD "stairway"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?STALK:: .ZWORD "stalk"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?STAND:: .ZWORD "stand"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?STAND
.BYTE 0
W?STAR:: .ZWORD "star"
.BYTE PS?OBJECT+PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?STARBOARD:: .ZWORD "starboard"
.BYTE PS?DIRECTION+P1?DIRECTION
.BYTE 61
.BYTE 0
W?STARE:: .ZWORD "stare"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?LOOK
.BYTE 0
W?START:: .ZWORD "start"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?START
.BYTE 0
W?STAY:: .ZWORD "stay"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?WAIT
.BYTE 0
W?STEER:: .ZWORD "steer"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?POINT
.BYTE 0
W?STEM:: .ZWORD "stem"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?STEP:: .ZWORD "step"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?WALK
.BYTE 0
W?STEVE:: .ZWORD "steve"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?STEVEN:: .ZWORD "steven"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?STOMACH:: .ZWORD "stomach"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?STONE:: .ZWORD "stone"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?STONES:: .ZWORD "stones"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?STOP:: .ZWORD "stop"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?BLOCK
.BYTE 0
W?STRANGE:: .ZWORD "strange"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?STRAP:: .ZWORD "strap"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?STRAPS:: .ZWORD "straps"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?STRIKE:: .ZWORD "strike"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?ATTACK
.BYTE 0
W?STUDY:: .ZWORD "study"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?EXAMINE
.BYTE 0
W?STUFF:: .ZWORD "stuff"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?PUT
.BYTE 0
W?SUB-ETHA:: .ZWORD "sub-etha"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?SUBSTITUT:: .ZWORD "substitut"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?SUCCULENT:: .ZWORD "succulent"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?SUN:: .ZWORD "sun"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?SUNGLASSE:: .ZWORD "sunglasse"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?SUPER:: .ZWORD "super"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?SUPER
.BYTE 0
W?SUPERBRIEF:: .ZWORD "superbrie"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?SUPER
.BYTE 0
W?SURE:: .ZWORD "sure"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?YES
.BYTE 0
W?SW:: .ZWORD "sw"
.BYTE PS?DIRECTION+P1?DIRECTION
.BYTE 58
.BYTE 0
W?SWALLOW:: .ZWORD "swallow"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?DRINK
.BYTE 0
W?SWILL:: .ZWORD "swill"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?DRINK
.BYTE 0
W?SWITCH:: .ZWORD "switch"
.BYTE PS?OBJECT+PS?VERB+P1?VERB
.BYTE ACT?SWITCH
.BYTE 0
W?SYNAPSE:: .ZWORD "synapse"
.BYTE PS?OBJECT+PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?SYSTEM:: .ZWORD "system"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?TABLET:: .ZWORD "tablet"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?TAKE:: .ZWORD "take"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?TAKE
.BYTE 0
W?TALK:: .ZWORD "talk"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?SAY
.BYTE 0
W?TALL:: .ZWORD "tall"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?TASTE:: .ZWORD "taste"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?TASTE
.BYTE 0
W?TATTY:: .ZWORD "tatty"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?TEA:: .ZWORD "tea"
.BYTE PS?OBJECT+PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?TEETH:: .ZWORD "teeth"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?TELEPHONE:: .ZWORD "telephone"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?TELL:: .ZWORD "tell"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?TELL
.BYTE 0
W?THANK:: .ZWORD "thank"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?THANK
.BYTE 0
W?THANKS:: .ZWORD "thanks"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?THANK
.BYTE 0
W?THE:: .ZWORD "the"
.BYTE PS?BUZZ-WORD
.BYTE 0
.BYTE 0
W?THEM:: .ZWORD "them"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?THEN:: .ZWORD "then"
.BYTE PS?BUZZ-WORD
.BYTE 0
.BYTE 0
W?THERMO:: .ZWORD "thermo"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?THERMO-FU:: .ZWORD "thermo-fu"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?THICK:: .ZWORD "thick"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?THING:: .ZWORD "thing"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?THIRD:: .ZWORD "third"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?THOU:: .ZWORD "thou"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?FRIPPING
.BYTE 0
W?THROBBER:: .ZWORD "throbber"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?THROUGH:: .ZWORD "through"
.BYTE PS?PREPOSITION+P1?OBJECT
.BYTE PR?THROUGH
.BYTE 0
W?THROW:: .ZWORD "throw"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?THROW
.BYTE 0
W?THRU:: .ZWORD "thru"
.BYTE PS?PREPOSITION+P1?OBJECT
.BYTE PR?THROUGH
.BYTE 0
W?THUMB:: .ZWORD "thumb"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?TIDY:: .ZWORD "tidy"
.BYTE PS?VERB+PS?ADJECTIVE+P1?VERB
.BYTE ACT?WASH
.BYTE 0
W?TIE:: .ZWORD "tie"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?TIE
.BYTE 0
W?TIME:: .ZWORD "time"
.BYTE PS?OBJECT+PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?TINY:: .ZWORD "tiny"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?TO:: .ZWORD "to"
.BYTE PS?PREPOSITION+P1?OBJECT
.BYTE PR?TO
.BYTE 0
W?TOGETHER:: .ZWORD "together"
.BYTE PS?PREPOSITION+P1?OBJECT
.BYTE PR?TOGETHER
.BYTE 0
W?TOGGLE:: .ZWORD "toggle"
.BYTE PS?OBJECT+PS?VERB+P1?VERB
.BYTE ACT?SWITCH
.BYTE 0
W?TOOL:: .ZWORD "tool"
.BYTE PS?OBJECT+PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?TOOLBOX:: .ZWORD "toolbox"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?TOOLS:: .ZWORD "tools"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?TOOTH:: .ZWORD "tooth"
.BYTE PS?OBJECT+PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?TOOTHBRUS:: .ZWORD "toothbrus"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?TOSS:: .ZWORD "toss"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?THROW
.BYTE 0
W?TOUCH:: .ZWORD "touch"
.BYTE PS?VERB+PS?ADJECTIVE+P1?VERB
.BYTE ACT?TOUCH
.BYTE 0
W?TOUCH-SEN:: .ZWORD "touch-sen"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?TOWARD:: .ZWORD "toward"
.BYTE PS?PREPOSITION+P1?OBJECT
.BYTE PR?TO
.BYTE 0
W?TOWARDS:: .ZWORD "towards"
.BYTE PS?PREPOSITION+P1?OBJECT
.BYTE PR?TO
.BYTE 0
W?TOWEL:: .ZWORD "towel"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?TOWELS:: .ZWORD "towels"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?TOWERING:: .ZWORD "towering"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?TRAAL:: .ZWORD "traal"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?TRANSFERE:: .ZWORD "transfere"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?TRAVEL:: .ZWORD "travel"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?TREE:: .ZWORD "tree"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?TREES:: .ZWORD "trees"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?TRICIA:: .ZWORD "tricia"
.BYTE PS?OBJECT+PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?TRILLIAN:: .ZWORD "trillian"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?TURN:: .ZWORD "turn"
.BYTE PS?OBJECT+PS?VERB+P1?VERB
.BYTE ACT?SWITCH
.BYTE 0
W?TWEEZER:: .ZWORD "tweezer"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?TWEEZERS:: .ZWORD "tweezers"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?TWELVE:: .ZWORD "twelve"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?TYPE:: .ZWORD "type"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?TYPE
.BYTE 0
W?U:: .ZWORD "u"
.BYTE PS?DIRECTION+PS?PREPOSITION+P1?DIRECTION
.BYTE 55
.BYTE PR?UP
W?UGLY:: .ZWORD "ugly"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?ULTRA:: .ZWORD "ultra"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?ULTRA-PLA:: .ZWORD "ultra-pla"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?UNANSWERE:: .ZWORD "unanswere"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?UNATTACH:: .ZWORD "unattach"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?UNTIE
.BYTE 0
W?UNDER:: .ZWORD "under"
.BYTE PS?PREPOSITION+P1?OBJECT
.BYTE PR?UNDER
.BYTE 0
W?UNDERNEATH:: .ZWORD "underneat"
.BYTE PS?PREPOSITION+P1?OBJECT
.BYTE PR?UNDER
.BYTE 0
W?UNDERWEAR:: .ZWORD "underwear"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?UNDRESS:: .ZWORD "undress"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?UNDRESS
.BYTE 0
W?UNDRESSED:: .ZWORD "undressed"
.BYTE PS?PREPOSITION+P1?OBJECT
.BYTE PR?UNDRESSED
.BYTE 0
W?UNFASTEN:: .ZWORD "unfasten"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?UNTIE
.BYTE 0
W?UNIDENTIF:: .ZWORD "unidentif"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?UNINVITIN:: .ZWORD "uninvitin"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?UNJAM:: .ZWORD "unjam"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?REPAIR
.BYTE 0
W?UNKNOT:: .ZWORD "unknot"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?UNTIE
.BYTE 0
W?UNLOCK:: .ZWORD "unlock"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?UNLOCK
.BYTE 0
W?UNPLUG:: .ZWORD "unplug"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?UNPLUG
.BYTE 0
W?UNREGARDE:: .ZWORD "unregarde"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?UNSCRIPT:: .ZWORD "unscript"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?UNSCRIPT
.BYTE 0
W?UNSIGHTLY:: .ZWORD "unsightly"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?UNTIE:: .ZWORD "untie"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?UNTIE
.BYTE 0
W?UNWASHED:: .ZWORD "unwashed"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?UP:: .ZWORD "up"
.BYTE PS?DIRECTION+PS?PREPOSITION+P1?DIRECTION
.BYTE 55
.BYTE PR?UP
W?UPPER:: .ZWORD "upper"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?USING:: .ZWORD "using"
.BYTE PS?PREPOSITION+P1?OBJECT
.BYTE PR?WITH
.BYTE 0
W?USUAL:: .ZWORD "usual"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?VACUUM:: .ZWORD "vacuum"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?VAST:: .ZWORD "vast"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?VECTOR:: .ZWORD "vector"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?VENCHIT:: .ZWORD "venchit"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?FRIPPING
.BYTE 0
W?VENDING:: .ZWORD "vending"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?VERBOSE:: .ZWORD "verbose"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?VERBOSE
.BYTE 0
W?VERSE:: .ZWORD "verse"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?VERSION:: .ZWORD "version"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?VERSION
.BYTE 0
W?VISICLUES:: .ZWORD "visiclues"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?HELP
.BYTE 0
W?VL'HURG:: .ZWORD "vl'hurg"
.BYTE PS?OBJECT+PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?VOGON:: .ZWORD "vogon"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?VOGONS:: .ZWORD "vogons"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?W:: .ZWORD "w"
.BYTE PS?DIRECTION+P1?DIRECTION
.BYTE 57
.BYTE 0
W?WAIT:: .ZWORD "wait"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?WAIT
.BYTE 0
W?WAKE:: .ZWORD "wake"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?WAKE
.BYTE 0
W?WALK:: .ZWORD "walk"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?WALK
.BYTE 0
W?WALKING:: .ZWORD "walking"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?WALL:: .ZWORD "wall"
.BYTE PS?OBJECT+PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?WALLPAPER:: .ZWORD "wallpaper"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?WALLS:: .ZWORD "walls"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?WARM:: .ZWORD "warm"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?WARRANTY:: .ZWORD "warranty"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?WASH:: .ZWORD "wash"
.BYTE PS?VERB+PS?ADJECTIVE+P1?VERB
.BYTE ACT?WASH
.BYTE 0
W?WASHBASIN:: .ZWORD "washbasin"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?WATCH:: .ZWORD "watch"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?WATCHES:: .ZWORD "watches"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?WATER:: .ZWORD "water"
.BYTE PS?OBJECT+PS?VERB+P1?VERB
.BYTE ACT?WATER
.BYTE 0
W?WAVE:: .ZWORD "wave"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?WAVE
.BYTE 0
W?WEAPON:: .ZWORD "weapon"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?WEAPONS:: .ZWORD "weapons"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?WEAR:: .ZWORD "wear"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?WEAR
.BYTE 0
W?WEST:: .ZWORD "west"
.BYTE PS?DIRECTION+P1?DIRECTION
.BYTE 57
.BYTE 0
W?WET:: .ZWORD "wet"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?WHALE:: .ZWORD "whale"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?WHAT:: .ZWORD "what"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?WHAT
.BYTE 0
W?WHAT'S:: .ZWORD "what's"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?WHAT
.BYTE 0
W?WHATS:: .ZWORD "whats"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?WHAT
.BYTE 0
W?WHERE:: .ZWORD "where"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?WHERE
.BYTE 0
W?WHERE'S:: .ZWORD "where's"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?WHERE
.BYTE 0
W?WHERES:: .ZWORD "wheres"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?WHERE
.BYTE 0
W?WHIFF:: .ZWORD "whiff"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?SMELL
.BYTE 0
W?WHIRL:: .ZWORD "whirl"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?SPIN
.BYTE 0
W?WHITE:: .ZWORD "white"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?WHO:: .ZWORD "who"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?WHO
.BYTE 0
W?WHO'S:: .ZWORD "who's"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?WHO
.BYTE 0
W?WHOS:: .ZWORD "whos"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?WHO
.BYTE 0
W?WHY:: .ZWORD "why"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?WHY
.BYTE 0
W?WIMBGUNTS:: .ZWORD "wimbgunts"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?FRIPPING
.BYTE 0
W?WINDOW:: .ZWORD "window"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?WINE:: .ZWORD "wine"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?WITH:: .ZWORD "with"
.BYTE PS?PREPOSITION+P1?OBJECT
.BYTE PR?WITH
.BYTE 0
W?WITHDRAW:: .ZWORD "withdraw"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?EXIT
.BYTE 0
W?WOMAN:: .ZWORD "woman"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?WOONBEAM:: .ZWORD "woonbeam"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?WRAP:: .ZWORD "wrap"
.BYTE PS?OBJECT+PS?VERB+P1?VERB
.BYTE ACT?DRAPE
.BYTE 0
W?WRECK:: .ZWORD "wreck"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?DEMOLISH
.BYTE 0
W?WRECKING:: .ZWORD "wrecking"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?WRENCH:: .ZWORD "wrench"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?WRITE:: .ZWORD "write"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?CARVE
.BYTE 0
W?X:: .ZWORD "x"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?EXAMINE
.BYTE 0
W?Y:: .ZWORD "y"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?YES
.BYTE 0
W?YARD:: .ZWORD "yard"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?YELL:: .ZWORD "yell"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?YELL
.BYTE 0
W?YELLOW:: .ZWORD "yellow"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?YES:: .ZWORD "yes"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?YES
.BYTE 0
W?YOUR:: .ZWORD "your"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?Z:: .ZWORD "z"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?WAIT
.BYTE 0
W?ZAPHOD:: .ZWORD "zaphod"
.BYTE PS?OBJECT+PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?ZZMGCK:: .ZWORD "zzmgck"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
.ENDT
; END LOAD
ENDLOD::
.ENDI