Final Revision
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"ANTHILL.ZIL LOAD FILE for ANTHILL (C)1986 Infocom Inc. All Rights Reserved."
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<PRINC "
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ANTHILL
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">
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;<LINK '<ERRET T> "" <ROOT>>
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<LINK '<INSERT-FILE "FIRST-FLOOR" T> "F" <ROOT>>
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<LINK '<INSERT-FILE "PARLOR" T> "P" <ROOT>>
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<LINK '<INSERT-FILE "HEDGEMAZE" T> "H" <ROOT>>
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<LINK '<INSERT-FILE "BSHELTER" T> "B" <ROOT>>
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<LINK '<INSERT-FILE "SECOND-FLOOR" T> "S" <ROOT>>
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<LINK '<INSERT-FILE "OUTSIDE.ZIL" T> "O" <ROOT>>
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<LINK '<INSERT-FILE "ELEVATOR" T> "E" <ROOT>>
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<LINK '<INSERT-FILE "VERBS" T> "V" <ROOT>>
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<SETG NEW-VOC? T>
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<FREQUENT-WORDS?>
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<SET REDEFINE T>
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<SET ZREDEFINE T>
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<DEFINE BYTE ("TUPLE" TUP)
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<CHTYPE <ORB !.TUP> BYTE>> ;"temp hack for maze until compiler fix"
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ON!-INITIAL
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OFF!-INITIAL
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; <GLOBAL BIGFIX 10000>
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<SETG CRLF-CHARACTER !\~>
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<OR <GASSIGNED? ZILCH>
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<SETG WBREAKS <STRING !\" !,WBREAKS>>>
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<COND (<GASSIGNED? PREDGEN> ;"should be zilch? should be cut?"
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<SETG ZSTR-ON <SETG ZSTR-OFF ,TIME>>
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<ID 0>)>
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<BIT-SYNONYM EVERYBIT
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LENS-CAP-OFF-BIT ;FILM-LOOPED-BIT FOCUS-BIT WINDOW-OPEN-BIT
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ON-MONUMENT-BIT BROKEN-BIT HUNG-BIT HAND-ON-SACK-BIT
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PHONE-DEAD-BIT BRICK-REMOVED-BIT WAXED-BIT TRASHED-BIT
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CANNON-MOVED-BIT ON-GROUND-BIT ;ROLLED-BIT CLUTCHING-BIT
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NEWEL-TURNED-BIT CARDS-RIGHT-BIT BROKEN-BIT BLACK-CAT-BIT
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CANT-MOVE-POST-BIT BUCKET-PEG-DOWN-BIT
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TRUNK-LOCKED-BIT>
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<INSERT-FILE "MISC" T>
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<INSERT-FILE "PARSER" T>
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<INSERT-FILE "GLOBALS" T>
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<INSERT-FILE "SYNTAX" T>
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<INSERT-FILE "VERBS" T>
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<INSERT-FILE "PARLOR" T>
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<INSERT-FILE "FIRST-FLOOR" T>
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<INSERT-FILE "SECOND-FLOOR" T>
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<INSERT-FILE "BSHELTER" T>
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<INSERT-FILE "OUTSIDE" T>
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<INSERT-FILE "ELEVATOR" T>
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<INSERT-FILE "HEDGEMAZE" T>
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<INSERT-FILE "MAP" T>
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<INSERT-FILE "POINTS" T>
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<PROPDEF SIZE 5>
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<PROPDEF CAPACITY 0>
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@ -0,0 +1,46 @@
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"If you were to wade into this plot's deepest complications, you would only
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get wet up to your ankles."
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-- Aunt Hildegard
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Analysis of Mid-eighties text adventure games
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"So what, that's what they said about Suspended!"
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-- Naked South American Indian Girl
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on the post card in Hollywood's office
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The real plot synopsis: Anthill / Aunt Hildegard's Secret
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You get a letter from a lawyer telling you your dear old Aunt Hildegard,
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with whom you had spent many a summer vaction as a child, has passed away.
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You remember her to be a woman of considerable means. But before you can
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inherit her means you must meet one stipulation in her will, explains
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the lawyer. Her will states that the prospective heir will inheirit her entire
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estate, if he can find it, hidden in her kooky house in the form of treasure.
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The lawyer says you have X number of hours to complete the task. If you fail,
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(evil) Cousin Herman, who used to beat you up during the many summers he also
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spent at Aunt Hildegard's as a child, is next in line.
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Meanwhile, behind the scence, Aunt Hildegard is not really dead. She has
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the lawyer in on the scam. She is only testing you to see if you are
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worthy to inheirit the family fortune. But Cousin Herman shows up to complicate
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things.
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At first his plan is to simply scare you out of the house. Then really
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kill Aunt Hildagard (Making it look like she died by accident setting up
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a puzzle for you). Or make it look like you did it. But if you aren't easily
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scared, by the middle (?) of the game things heat up and he trys to kill you.
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(Things that were harmless in the beginning of the game change, with some type
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of warning, and are now deadly.)
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Options:
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Lawyer could be in on it with Herman.
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You must save Aunt Hildegard's life, Herman hasn't killed her yet. (One
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can envision you racing to free her from a buzz saw.)
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Herman dies from his greed.
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Etc. etc.
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@ -0,0 +1,67 @@
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"ANTHILL.ZIL LOAD FILE for ANTHILL (C)1986 Infocom Inc. All Rights Reserved."
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<PRINC "
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ANTHILL
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">
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;<LINK '<ERRET T> "" <ROOT>>
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<LINK '<INSERT-FILE "FIRST-FLOOR" T> "F" <ROOT>>
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<LINK '<INSERT-FILE "PARLOR" T> "P" <ROOT>>
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<LINK '<INSERT-FILE "HEDGEMAZE" T> "H" <ROOT>>
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<LINK '<INSERT-FILE "BSHELTER" T> "B" <ROOT>>
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<LINK '<INSERT-FILE "SECOND-FLOOR" T> "S" <ROOT>>
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<LINK '<INSERT-FILE "OUTSIDE.ZIL" T> "O" <ROOT>>
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<LINK '<INSERT-FILE "ELEVATOR" T> "E" <ROOT>>
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<LINK '<INSERT-FILE "VERBS" T> "V" <ROOT>>
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<SETG NEW-VOC? T>
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<FREQUENT-WORDS?>
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<SET REDEFINE T>
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<SET ZREDEFINE T>
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<DEFINE BYTE ("TUPLE" TUP)
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<CHTYPE <ORB !.TUP> BYTE>> ;"temp hack for maze until compiler fix"
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ON!-INITIAL
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OFF!-INITIAL
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; <GLOBAL BIGFIX 10000>
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<SETG CRLF-CHARACTER !\~>
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<OR <GASSIGNED? ZILCH>
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<SETG WBREAKS <STRING !\" !,WBREAKS>>>
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<COND (<GASSIGNED? PREDGEN> ;"should be zilch? should be cut?"
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<SETG ZSTR-ON <SETG ZSTR-OFF ,TIME>>
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<ID 0>)>
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<BIT-SYNONYM EVERYBIT
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LENS-CAP-OFF-BIT ;FILM-LOOPED-BIT FOCUS-BIT WINDOW-OPEN-BIT
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ON-MONUMENT-BIT BROKEN-BIT HUNG-BIT HAND-ON-SACK-BIT
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PHONE-DEAD-BIT BRICK-REMOVED-BIT WAXED-BIT TRASHED-BIT
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CANNON-MOVED-BIT ON-GROUND-BIT ;ROLLED-BIT CLUTCHING-BIT
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NEWEL-TURNED-BIT CARDS-RIGHT-BIT BROKEN-BIT BLACK-CAT-BIT
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CANT-MOVE-POST-BIT BUCKET-PEG-DOWN-BIT
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TRUNK-LOCKED-BIT>
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<INSERT-FILE "MISC" T>
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<INSERT-FILE "PARSER" T>
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<INSERT-FILE "GLOBALS" T>
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<INSERT-FILE "SYNTAX" T>
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<INSERT-FILE "VERBS" T>
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<INSERT-FILE "PARLOR" T>
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<INSERT-FILE "FIRST-FLOOR" T>
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<INSERT-FILE "SECOND-FLOOR" T>
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<INSERT-FILE "BSHELTER" T>
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<INSERT-FILE "OUTSIDE" T>
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<INSERT-FILE "ELEVATOR" T>
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<INSERT-FILE "HEDGEMAZE" T>
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<INSERT-FILE "MAP" T>
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<INSERT-FILE "POINTS" T>
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<PROPDEF SIZE 5>
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<PROPDEF CAPACITY 0>
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