"ACTIONS for SAMPLER (c) Copyright 1984 Infocom, Inc. All Rights Reserved." ) (T )> )>> >) (T )> ) ( T) (T >)> )>> )>> > ) (T )>)>> ;> ) ( ) ( ) (T )>> ) ( T)>) ( >> ) (T )>) (T )>) ( ) ( T) ( ) ( ) (T )>) (T )>) ( )>> ) ( ) ( ) ( )>> )>> ) ( > CR> ) ( > ) ( ) ( ;"fill bottle with water =>" ;"put water in bottle" >) ( > >) ( )> )>)> ) (T )> > > >)> > >>>> ) (>> ) ( > ) (> ) (T )>) ( > ) (T )>) (.PI? ) ( ) (T )>) ( )>> > ) ( > ) ( ) (T )> ) ( ) (T )>)>> ) ( )>> )>> )>> ) (T )>) (<==? .RARG ,M-BEG> > ) ( > )>)>> \ > )>> > > ) (.RUG? ) ( ) (T )> T) ( >> )> >> )>)>> > ) (T )>)> >>> > )> >> )> >>> ) ( > ) ( > ) (T )>) ( >> ) ( >> ) ( CR>)>)>> ) ( >> )>)>> ) (T )> )>> >> ) (>> >> > > )> ) (T )>> ) (T )>) (T )>> ) (T )>) ( ) (T )>) ( ) ( >> ) ( >> ) (ELSE )>)>> \ "SUBTITLE TROLL" ) (T )>> > ) ( ) (T )> T)>> )) >) ( <>) ( > > T) ( T)>) ( ) ( > T)>) ( CR>) ( ,PRSO > > > ) ( )> ) (T )> > ,F-DEAD> ) ( ) (T )>) ( ) ( )>) ( ) (> )>)>> \ "SUBTITLE GRATING/MAZE" ;> ;"not referenced, removed 2/27/85 by SEM" ;> ;"not referenced, removed 2/27/85 by SEM" > > > ) (T )> )> <>> ) ( ) (T )>) ( ) ( )> )> ) (T )>) ( > )>> )>) ( ) (,GRATE-REVEALED )> )>> )>) ( > ) ( ) ( ) ( > 20> ) (T )>)>> )>> ;> )) ) ( ) ( > )>)> > T) (.E? )>> ;> ;"not referenced, removed 2/27/85 by SEM" ; > )> > >)>> ) ( ) ( CR>) ( )>> > )>> > > ) ( ) (T > <>)>) ( ) (T > <>)>) ( ) ( ) (T )> )>> )>> )) >>> > >)>> )> > ) (T CR>)>)>> ; .N1) (T .N2)>> > > <>) ( > 1> ) ( )>)>> )> ) ( )>> ) ( ) (T )>)>) ( )>> ;> > > )>) ( > ) ( > ) ( > ) ( > ) ( ) (> ) ( )>)>) ( >)>> > ) ( ) ( ) ( > ) ( ) (T )>) ( ) ( )> )>> >) (T )> > > ;> ;"not referenced, removed 2/27/85 by SEM" )>> >> > > ) ( )>> >) ( > )>)>> > )>> )>> ;> >> ) ( )>> ) (T )>) (T CR>)>> >> ) ( )>)>> > )>> "MORE RANDOMNESS" ) ( )>> )>> "SUBTITLE MELEE" "melee actions (object functions for villains called with these" ;"busy recovering weapon?" ;"mistah kurtz, he dead." ;"into dreamland" ;"rise and shine" ;"strike first?" \ "blow results" ;"attacker misses" ;"defender unconscious" ;"defender dead" ;"defender lightly wounded" ;"defender seriously wounded" ;"defender staggered (miss turn)" ;"defender loses weapon" ;"hesitates (miss on free swing)" ;"sitting duck (crunch!)" "tables of melee results" > > > > > > 0 ;>> 0; >> DEF3B 0 ; DEF3C>> \ "useful constants" \ "I-FIGHT moved to DEMONS" )) > )> > > >) ( ,F-BUSY?>) (>> > ) ( >>)>> ) (T > )>)>) (T )>>> \ "takes a remark, defender, and good-guy's weapon" ) (CNT 0) STR) > .LEN> )> > ) ( ) (T )>> > "Strength of the player is a basic value (S) adjusted by his P?STRENGTH property, which is normally 0" >>>> >)(T .S)>> ) OD TMP) > > ,PRSI>> >> )> )>)> .OD> "find a weapon (if any) in possession of argument" > )> ) (>> )>>> \ ) (REMARKS ) DWEAPON ATT DEF OA OD TBL RES NWEAPON) )> >> > 0>> )> >> > ) (T )> >>) ( )> >>) ( > ) ( )> >>)> 1>>> ) (T )>)> .DWEAPON >> )> >> ,WINNER .DWEAPON>)> >) () ( > ) ( > )> >)>) ( > )> >)>) ( ) (T .DWEAPON> > )>)> > ) DWEAPON ATT DEF (CNT 0) OA OD TBL RES NWEAPON (LEN )) > )> > ,PRSO> )>> )> > )> > >>> >)> )> > > ) (T )> ) (T )> >>) ( )> >>) ( > ) ( )> >>)> 1>>> ) (T )>)> .DWEAPON > )> >> ,PRSO ,PRSI>)> >) ( >) ( > ) ( > )>) ( > )>) ( ) (T .DWEAPON> )> > \ -10000)(T <- .DEF .OD>)>> 0> >)> 0>> >>>> <>) (T .RES)>> ,F-DEAD> .RES) ( ,F-UNCONSCIOUS> .RES) (T .RES)>> \ ;> >> ) ( ) (<0? .PS> ) ( ) (T )>> )) ) ( > )> >)> >) (T >)>> "FIGHTS" "messages for winner" ;"means print weapon name" ;"means print defender name (villain, e.g.)" > > > > > > >>> "messages for troll" > > > > > > > > >>> "each table entry is:" ;"villain" ;"best weapon" ;"advantage it confers" ;"prob of waking if unconscious" ;"messages for that villain" "This table must be after TROLL-MELEE, defined!" >> "DEMONS" "Fighting demon" ) (LEN ) CNT OO O P) )> > )> > > ,HERE> >> 0> > > > ) (T >)>) ( ,F-FIRST?>> )>) (T ,F-BUSY?>)> )>> )> > )) > ,F-CONSCIOUS>)> T> "SWORD demon" ) (G ) (NG 0) P T L) ) (T >> ) (> > > > )>)>)>>)> ) ( ) (<1? .NG> ) (<0? .NG> )> ) (T )>> )) ) ( >> ) (>> )>>> >) (WD ) (RS <+ .MS .WD>)) #DECL ((MS WD RS) FIX) ) (T ) ( ) ( ) (T )> )> ) (T ) ( ) (T )> )> ) (T ) ( ) (T )> )> ) ( )> ,C-ENABLED?>> ) (ELSE >)> ) (<1? .WD> ) ( ) ( ) ( )> > > ,C-TICK>>> )> ) (<1? .RS> ) ( ) ( ) ( )> > ) (T )> )>> ) ) ( ) ( ) ( )> ) (T )> ) (T ) (T )>)> ,SCORE> )) )> ,VEHBIT> )> > ) (T > > )>>) ( > )> ; ; ) (T )>>) ( > >> > > )>)> > )> )> ; ; ) (T )>)>> ) F N L) )> > > )> > 0> >)> > > ) (ELSE >)>>) (ELSE >>)>>> > > > > ; ) ( ) ( > )>> ; ) ( )>> )>> > )>> >> ) ( ) ( > )>>