ZILCH of 6/30/89 14:41 Combined ZIL Compiler Ver 2.0 (MIM) ----------------------------------- Input file: /HOME/DEVELOPMENT/JOURNEY/JOURNEY.ZIL [YZIP instructions] First segment LAVOS Loading abstract /HOME/DEVELOPMENT/JOURNEY/OUTPUT.ZABSTR. Start segment 0 End segment 0 Loading abstract /HOME/DEVELOPMENT/JOURNEY/INPUT.ZABSTR. Start segment 0 End segment 0 Loading abstract /HOME/DEVELOPMENT/JOURNEY/INTRO.ZABSTR. Start segment LAVOS End segment LAVOS Loading /HOME/DEVELOPMENT/JOURNEY/COMMANDS.ZIL and compiling it. Start segment 0 Compiling routine: V-GET-ADVICE Compiling routine: V-HELP Compiling routine: V-BUY Compiling routine: V-CAST Compiling routine: O-CAST Compiling routine: FIND-SPELL-OBJECTS Compiling routine: V-DROP Compiling routine: O-DROP Compiling routine: FOOL-DROP Compiling routine: V-EXAMINE Compiling routine: CLEAR-EXBIT Compiling routine: FIND-EXAMINE Compiling routine: O-EXAMINE Compiling routine: V-TELL-STORY Compiling routine: V-TELL-LEGEND Compiling routine: O-TELL-LEGEND Compiling routine: V-INVENTORY Compiling routine: LIST-CONTENTS Compiling routine: V-NUL Compiling routine: V-RETREAT Compiling routine: V-SCOUT Compiling routine: V-SELL Compiling routine: O-SELL Compiling routine: V-PICK-UP Compiling routine: O-TAKE Compiling routine: V-BUILD-RAFT Compiling routine: V-LAUNCH-RAFT Compiling routine: V-SAVE Compiling routine: V-RESTORE Compiling routine: SAVE-PARTY-COMMANDS Compiling routine: RESTORE-PARTY-COMMANDS Compiling routine: V-GAME Compiling routine: V-RESTART Compiling routine: V-QUIT Compiling routine: V-END-SESSION Compiling routine: ANONF-3 Compiling routine: V-CONTROLS Compiling routine: V-VERSION Compiling routine: V-CHECK-DISK Compiling routine: V-SCRIPT-OFF Compiling routine: V-SCRIPT-ON Compiling routine: V-COMMANDS Compiling routine: V-NO-COMMANDS Compiling routine: V-REFRESH Compiling routine: V-CANCEL Compiling routine: RNUL Compiling routine: ILLEGAL-NAME? Compiling routine: V-CHANGE-NAME Compiling routine: END-CHANGE-NAME Abstracting COMMANDS to /HOME/DEVELOPMENT/JOURNEY/COMMANDS. End segment 0 Loading abstract /HOME/DEVELOPMENT/JOURNEY/COMMON.ZABSTR. Start segment 0 End segment 0 Loading abstract /HOME/DEVELOPMENT/JOURNEY/CONTROLS.ZABSTR. Start segment 0 End segment 0 Loading abstract /HOME/DEVELOPMENT/JOURNEY/CHARACTERS.ZABSTR. Start segment 0 End segment 0 Loading abstract /HOME/DEVELOPMENT/JOURNEY/OBJECTS.ZABSTR. Start segment 0 End segment 0 Loading abstract /HOME/DEVELOPMENT/JOURNEY/SPELLS.ZABSTR. Start segment 0 End segment 0 Loading abstract /HOME/DEVELOPMENT/JOURNEY/TALES.ZABSTR. Start segment 0 End segment 0 Loading abstract /HOME/DEVELOPMENT/JOURNEY/COMBAT.ZABSTR. Start segment 0 End segment 0 Loading abstract /HOME/DEVELOPMENT/JOURNEY/LAVOS.ZABSTR. Start segment LAVOS End segment LAVOS Loading abstract /HOME/DEVELOPMENT/JOURNEY/DWARVES.ZABSTR. 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Start segment PART2 End segment PART2 Start segment CAVERNS End segment CAVERNS Loading abstract /HOME/DEVELOPMENT/JOURNEY/MINES.ZABSTR. Start segment CAVERNS End segment CAVERNS Start segment MINES End segment MINES Loading abstract /HOME/DEVELOPMENT/JOURNEY/FLUME.ZABSTR. Start segment CAVERNS End segment CAVERNS Start segment MINES End segment MINES Loading abstract /HOME/DEVELOPMENT/JOURNEY/TOMB.ZABSTR. Start segment MINES End segment MINES Loading abstract /HOME/DEVELOPMENT/JOURNEY/FOG.ZABSTR. Start segment CASTLE End segment CASTLE Start segment MILL End segment MILL Loading abstract /HOME/DEVELOPMENT/JOURNEY/TRAP.ZABSTR. Start segment CASTLE End segment CASTLE Loading abstract /HOME/DEVELOPMENT/JOURNEY/ZAN.ZABSTR. Start segment ZAN End segment ZAN Loading abstract /HOME/DEVELOPMENT/JOURNEY/WHARF.ZABSTR. Start segment ZAN End segment ZAN Loading abstract /HOME/DEVELOPMENT/JOURNEY/VOYAGE.ZABSTR. Start segment BOAT End segment BOAT Loading abstract /HOME/DEVELOPMENT/JOURNEY/ISLAND.ZABSTR. Start segment BOAT End segment BOAT Loading abstract /HOME/DEVELOPMENT/JOURNEY/HINTS.ZABSTR. Start segment 0 End segment 0 Loading /HOME/DEVELOPMENT/JOURNEY/GRAPHICS.ZIL and compiling it. ** Note: OBJECT has no properties: REAGENTS ** Note: OBJECT has no properties: RANDOM-OBJECTS ** Note: OBJECT has no properties: UMBER-STORIES ** Note: OBJECT has no properties: SAVED-SPELLS ** Note: OBJECT has no properties: SAVED-TAG-OBJECTS ** Note: OBJECT has no properties: PRAXIX-CAST-OBJECTS ** Note: OBJECT has no properties: ASK-MINER-OBJECTS ** Note: OBJECT has no properties: HURTH-STORIES ** Note: OBJECT has no properties: ASK-TREE-OBJECTS ** Note: OBJECT has no properties: HAVE-YOU-EVER ** Note: OBJECT has no properties: HINTS ** Note: OBJECT has no properties: PRAXIX-TALES ** Note: OBJECT has no properties: JAIL-STORAGE ** Note: OBJECT has no properties: ESSENCES ** Note: OBJECT has no properties: UNDERGROUND-SPELLS ** Note: OBJECT has no properties: ASK-UMBER-OBJECTS ** Note: OBJECT has no properties: INVENTORY ** Note: OBJECT has no properties: ALWAYS-SPELLS ** Note: OBJECT has no properties: CLOCK-QUEUE Vocabulary: 27 Prepositions: 0 Real globals: 199 2ND-PASS FALLS-VICTIM PARTY-MAX A-B-FLAG FIDDLED-WITH-DEVICE PARTY-MODE ACTION FLANK-ACTOR PARTY-MODE-PROPERTY ACTION-OBJECT FLOATER PARTY-SORT-TBL ACTION-PRSI FONT3-FLAG PASS-1-STONES ACTOR FOO-LA-FLAG PICINF-TBL ASTRIX-FORK FORK-BANDITS PRAXIX-FOOL-TBL ASTRIX-MAZE-PATH FOUND-ESSENCE PRAXIX-SIGNAL ASTRIX-MAZE-ROUTE FWC-FLAG PRAXIX-SIGNAL-ROOM ASTRIX-TRAP GAME-MODE PREVIOUS-HOLE BANDITS-SPELL GAME-WON? PRSI-PREP BASE-PICTURE-HEIGHT GOOD-CAPTAIN PUPDATE-FLAG BASE-PICTURE-WIDTH GOOD-CAPTAIN-NAME RED-ROCK-COUNT BITE-VICTIM GRAPHIC-WINDOW-X REJOINED BITE-VICTIM-OBJECT GRAPHIC-WINDOW-Y RIGHT-COLUMN-LEFT-EDGE BLACK-COUNT GRAPHICS-FLAG RIGHT-COLUMN-WIDTH BLACK-PICTURE-BORDER H-BOLD RIGHT-DIAL BORDER-FLAG HERE RUNE-TBL BRAN-FOO-FLAG HOLE-VICTIM RUNES-SET BUTTON-PUSHED I-BUTTON-PUSH-FLAG SAVED-CLICK CAPTAIN INHIBIT-MOUSE-COMMANDS SAVED-GAME-MODE CAPTAIN-NAME-TBL INIT-TEXT-LEFT SAVED-GAME-ROOM CAPTAIN-TBL INITIAL-RUNE-TBL SAVED-GRAPHIC CHARACTER-INPUT-TBL INN-TALK SAVED-GRAPHIC-ROOM CHASM-STRAGGLER INTERPRETER SAVED-PARTY-COMMANDS CHEAT INTRO-PICS SAVED-PCF CHOSEN-BOAT KIDNAPPED SAVED-PCM CHR-COMMAND-COLUMN KILLED-TBL SCENE-OBJECT CHRH LAKE-VICTIM SCREEN-HEIGHT CHRV LAST-SHORE-MOVE SCREEN-WIDTH COMBAT-DAMAGE LEADER SCRIPTING-FLAG COMBAT-ROUND LEFT-DIAL SHORE-ROOMS COMBAT-SPELL LONG-ARROW-WIDTH SHORT-ARROW-WIDTH COMBAT-SPELL-ROUND MAC-SPECIAL-MENU SMART-DEFAULT-FLAG COMBAT-STRENGTHS MIX-DONE SPOKE-ELVISH COMMAND-OBJECT-COLUMN MIX-ESSENCE SPOTTED-ISLAND? COMMAND-START-LINE MIX-REAGENT STAIR-TO-PRISON? COMMAND-WIDTH MIXTURE SUBGROUP-MODE COMMAND-WIDTH-PIX MODE-ENTRANCE-FLAG TAG-HOLDING-POUCH CONSIDER-COUNT MOUSE-INFO-TBL TAG-NAME CURRENT-GRAPHIC MOUSE-JOURNEY-MENU-TBL TAG-NAME-LENGTH CURRENT-SCREEN MOUSE-MENU-TBL TAG-PINCH CURRENT-STAMP MOUSETBL TAG-SPELL CURRENT-STAMP-LOC MOVE-NUMBER TAG-SWAP-CHR DARK-EVIL-LOC NAME-COLUMN TANGLE-TWO-B DARKNESS-CAST? NAME-RIGHT TEXT-WINDOW-LEFT DAY NAME-TBL TOP-SCREEN-LINE DEBUG NAME-WIDTH TORRENT-LOSER DEFENSIVE-RESULT NAME-WIDTH-PIX TRADE-COUNT DEMON-COUNT NEW-DEFAULT-FLAG TRAP-VICTIM DEMON-SEARCHING? NO-ARROW-WIDTH TRAPPED-IN-HOLE DEMON-VICTIM NO-DEFAULTS TRIED-CASTING-WIND? DISSIPATION-WARNING NUL-CHARACTER-INPUT UL-DROPPED DONT-CAST-FLAG NUM-POWDERS UPDATE-FLAG DONT-SCRIPT-INPUT NYMPHS-COMING? VALEN-BRAN-FLAG DWM-FACING O-TABLE WARREN-COUNT DWM-HERE OFFENSIVE-RESULT WEBBA-MAP-GLOW-LOC DWM-LOC1 OPPONENT WIZSPEAK DWM-LOC2 OPTION-ACTOR WPRINT-EBUF E-INBUF OPTION-OLD-MODE XFER-TBL E-LEXV ORC-FIGHT-SPELL XFER-TRAP E-TEMP PADDLE-FLAG XFWRD E-TEMP-LEN PADDLE-TBL XHWRD ESSENCE-CONT-TBL PART-TWO XVWRD ESSENCE-OBJECT-TBL PARTY ZAN-VICTIM ESSENCE-TBL PARTY-COMMAND-COLUMN F-KEY-TBL PARTY-COMMANDS Objects: 434 ABOVE-FLUME LAKE-SHORE-1 ACTIVE-MINE LAKE-SHORE-2 ACTIVE-MINE-WALLS LAKE-SHORE-3 ALLERGY-SITE LANDS-END ALONG-FLUME LANDS-END-DRINKS ALWAYS-SPELLS LANDS-END-PEOPLE ANGELES-PATH LANDS-END-TAVERN ANIMATE-SPELL LAVOS ASK-MINER-OBJECTS LEVITATE-SPELL ASK-MINER-ORCS LIGHT-SPELL ASK-MINER-ROCKS LIGHTNING-SPELL ASK-TREE-LOCATION LOWER-LEFT-RUNE ASK-TREE-OBJECTS LOWER-RIGHT-RUNE ASK-TREE-PATHS MILL ASK-UMBER-MUDWARGS MILL-MACHINERY ASK-UMBER-OBJECTS MILL-SCENE ASTRIX-MAZE MINAR BANDITS MINAR-OBJECT BANDITS-FIGHT MINE-1-E BEACHED-FAR MINE-1-W BEACHED-NEAR MINE-2-W BEND-WILL-SPELL MINE-FIGHT BERGON MINE-HOLE BERGON-OBJECT MINE-HOLE-CRACK BERGON-SEARCH MINE-JUNCTION BERN-I-DEN MINE-LOWER-STAIR BERN-I-LAV MINE-ORC-BODIES BITE-FOREST MINE-ORCS BLACK-REAGENT MINE-STAIR BLUE-REAGENT MINER BOAT MINER-PASSAGE BOAT-CAPTAIN MINER-SACK BOAT-CREW MOAT-BRIDGE BOAT-SKY MOAT-WATER BOAT-TWIN-ISLES MUD-SPELL BOTTOM-RUNE NEWHALL-PASS CANCEL-OBJECT NORTH-ORC-FORK CANYON-BODIES NUL-ESSENCE-1 CANYON-CAIRN NUL-ESSENCE-2 CANYON-COUNTRY NUL-ESSENCE-3 CANYON-GATE NXFER-1 CASTLE-BASE NXFER-2 CASTLE-BRIDGE NXFER-3 CASTLE-COURTYARD NYMPH-STONE CASTLE-COURTYARD-RUINS OLD-MINE CASTLE-DUNGEON OLD-MINE-WALLS CASTLE-DUNGEON-CELLS OPTION-MODE CASTLE-TOWER ORC-ANTE CASTLE-TROVE ORC-FIGHT CAVERN-1 ORC-FORK CLOCK-QUEUE ORC-JUNCTION COLD-SPELL ORC-VESTIBULE CONTROLS-ROOM ORCS CURIO-SHOP ORCS-CAMP DARK-EVIL-CAVERN OUTSIDE-MOAT DARKNESS-SPELL OUTSIDE-ORC-CAMP DEFAULT-SCENE OUTSIDE-PRISON DEMON-DEMON P-D-R-ORCS DEMON-SHADOW PICK-AXE DESPAIR-SPELL POUCH DWARF-MEETING PRAXIX DWARF-MEETING-LOC PRAXIX-CAST-OBJECTS DWARF-STONE PRAXIX-DIVERSION DWARVES PRAXIX-DIVERSION-ROOM ELF-HOME PRAXIX-OBJECT ELF-HOME-2 PRAXIX-POUCH ELF-HOME-ELVES PRAXIX-SEARCH ELF-HOME-FIRE PRAXIX-TALES ELF-STONE PRAXIX-VS-EVIL ELFENTIDE PRISON ELFSTREAM PRISON-RUNES ELFSTREAM-1 PROVISION-MODE ELFWOOD-2 RAFT END-SESSION-ROOM RAIN-SPELL ENDING-ROOM RANDOM-OBJECTS ESHER REAGENT ESHER-OBJECT REAGENTS ESSENCE-AIR RED-ROCK ESSENCE-EARTH RESET-FOREBODING-OBJ ESSENCE-FIRE RIVER ESSENCE-WATER RIVER-1 ESSENCES RIVER-2 FALLS RIVER-3 FAR-CHASM RIVER-FALLS FAR-VISION-SPELL ROPE FIGHT-MODE SALT FIRE-SPELL SAVED-SPELLS FLUME-POOL SAVED-TAG-OBJECTS FOG-CAMP SCRIPT-ON-ROOM FOG-SPELL SHERIFF FOREBODING-SPELL SHERIFF-LEAVES FOREST-FIRE SIXTH-STONE FOREST-FIRE-ELVES SOUTH-SEAS FOREST-FIRE-FIRE SPECIAL-VISION-SPELL FOREST-FORK SPIRIT-STONE FOREST-GATE SPYGLASS FOREST-GLADE STAFF FOREST-GLADE-EDGE STAIR-BOTTOM GAME-ROOM STAIR-CHASM GATE-JUNCTION STAIR-JUNCTION GATE-RUNES START-LOC GLADE-STUMP STONE-PILE GOLD-STREAM STORMY-SEAS GOLD-STREAM-OBJ STORMY-SEAS-BOAT GRAY-REAGENT STORY-AGRITH GRAY-STONE STORY-CASTLE GROUND STORY-CAVERNS GROUP-FOREST STORY-CEDRITH HAVE-YOU-EVER STORY-DWARF-GATES HERMIT-HILL STORY-ELVES HERMIT-HILL-HUT STORY-ORCS HERMIT-HUT STORY-TOWERS HERMIT-HUT-HERMIT STRANGE-GATE HERMIT-POWDER SUNRISE-MOUNTAIN HIGH-PLAIN SUNRISE-TOWER-OBJECT HIGH-PLAIN-LAKE SUNSET-TOWER HIMSELF-OBJECT SYLMAR HINT-ALLERGY T-O-T-LEAVES HINT-AVALANCHE TAG HINT-BANDITS TAG-BECOMES-VISIBLE HINT-BANDITS-FLANK TAG-BLUE-POWDER HINT-BITE-FOREST TAG-C-BLUE-POWDER HINT-CAMPGROUND TAG-C-RED-POWDER HINT-CASTLE TAG-C-WHITE-POWDER HINT-CHASM TAG-C-YELLOW-POWDER HINT-DARK-PRESENCE TAG-OBJECT HINT-DIVERSION TAG-POWDERS HINT-DKAO TAG-RED-POWDER HINT-DOOR TAG-SEARCH HINT-DUNGEON TAG-WHITE-POWDER HINT-DWARF-LIE TAG-YELLOW-POWDER HINT-DWARVES TALE-BERN-I-ELAN HINT-ELF-SPEAK TALE-DWARF-GATES HINT-ELVES TALE-DWARVES HINT-EVIL-CAVERN TALE-ELVES HINT-FOG TALE-MAGIC HINT-GATE-RUNES TALE-NYMPHS HINT-GOLD TALE-RETH-A-ZAR HINT-HOLE TALE-WIZARDS HINT-INN TALKING-TREE HINT-JAIL TANGLE-TREES-1 HINT-LAKE TANGLE-TREES-2 HINT-MAGIC TANGLE-TREES-3 HINT-MILL TANGLESCENE HINT-MILL-TRAPPED TANGLETREE HINT-MINAR TANGLEWOOD HINT-MTN-LION TANGLEWOOD-1 HINT-MUDWARGS TANGLEWOOD-2 HINT-NIGHTFANG TANGLEWOOD-3 HINT-NO-FIRE TAVERN-OTHER-TABLE HINT-NYMPH-STONE THREE-CONNECTOR HINT-OLD-MINE TOMB HINT-ORC-FIGHT TOMB-ANTE HINT-ORC-TRAP TOMB-ANTE-DOOR HINT-POUCH TOMB-COFFIN HINT-PRISON TOMB-RUNES HINT-REEF TOMB-VAULT HINT-REEF-STUCK TOP-RUNE HINT-RIVER TORCH HINT-RUNES TRAP-SITE HINT-SIGNAL TRAVEL-MODE HINT-SOUTH-SEAS TREE-FORK HINT-STONES TREMOR-SPELL HINT-STRANGE-GATE TUJUNGA-PATH HINT-STUMP UL-2 HINT-TANGLESCENE UL-2-BERGON HINT-TANGLETREES UL-2-ESHER HINT-TAVERN UL-2-MINAR HINT-TREMOR UL-2-PIT HINT-UMBER UL-2-PIT-GRATE HINT-VAULT UL-JCN HINT-WEBBA-MAP UL-PIT HINT-WOOD-ELF UL-PIT-BOTTOM HINT-WOUNDS UL-TREASURY HINTS UL-TREASURY-PIT HURTH UL-TREASURY-PIT-GRATE HURTH-OBJECT UMBER HURTH-STORIES UMBER-SACK HYE-BOAT UMBER-STORIES HYE-DIVERSION UNDERFOREST-2 HYE-DRINKS UNDERGROUND-SPELLS HYE-DROP UNDERPOOL-2 HYE-FIRE UNDERPOOL-2-TUBE HYE-FOREBODING UNDERSHORE-1 HYE-GLOW UPPER-LEFT-RUNE HYE-INNKEEPER UPPER-RIGHT-RUNE HYE-JAIL WAITER HYE-MIST WARM-POOL HYE-RIVER WARREN HYE-SPELLS WARREN-WALLS HYE-STEAL WEBBA-FOOD HYE-TANGLE WEBBA-MAP HYE-TOWER WEBBAS HYE-VOYAGE WESTFLAKE-ROOT I-BUTTON-PUSH WHARF I-CLEAR-SINGLE-MOVE-GRAPHIC WIND-SPELL I-CLEAR-WEBBA-MAP-EXAMINE WINDOWS-UNUSED I-FOUND-ESSENCE WOOD-ELF I-INIT-RANDOM-STUFF XFER-1 I-LAKE-VICTIM-COMES-TO XFER-1-ANTE I-NYMPHS-ARRIVE XFER-2 I-PIT-SURFACE XFER-2-ANTE I-TORRENT-HITS XFER-3 I-WEBBA-MAP-GLOW XFER-3-ANTE ILLNESS-SPELL XFER-CONTROLS IN-RIVER XFER-JCN INN XFER-MASTER INNKEEPER ZAN-1 INSIDE-MOAT ZAN-1-CURIO-SHOP INVENTORY ZAN-1-GENERAL-STORE INVISIBLE-SPELL ZAN-2 IRON-KEY ZAN-2-INN JAIL ZAN-2-TAVERN JAIL-CELL ZAN-CAVE JAIL-STORAGE ZAN-OUTSKIRTS LAKE-CAVE ZAN-TAVERN LAKE-POOL ZEPHYR Properties: 42 P?12DESC P?EXBITS P?REFRESH P?8DESC P?EXIT P?REMOVE P?ACTION P?FIGHT-COMMANDS P?RETREAT P?ADD P?GRAPHIC P?ROBJ P?ATTACK P?KBD P?SAVED-COMMANDS P?CAST-LIMIT P?KBD2 P?SDESC P?CBIT P?MIX-COLOR P?SOLUTION P?CLOCK P?MIX-SPELL P?SPECIAL-ACTION P?COLOR P?MODE-COMMANDS P?STATUS P?DEFEND P?MOVE P?STONE-NAME P?EBITS P?NUDGE P?TEMP P?ENTER P?OPTION-COMMANDS P?TEXT P?EOFF P?PROVISION-COMMANDS P?TIME P?ESSENCE P?PRSI P?TRAVEL-COMMANDS Flags: 38 ADVISE DONT-DROP GRAY-MIX PROVISIONER TRAPPED BLACK-MIX DONT-EXAMINE IN-PARTY SCOUTED TRIED BLUE-MIX DONT-SCOUT INCAPACITATED SEEN TRUTHFUL BUSY DONT-TAKE INDOORS SHADOW UNDERGROUND COARSE ENCHANTED INVENTORIED SINGLE-CAST UNDERWATER DANGEROUS ENCLOSED LIT SOLVED USED-UP DEAD EXAMINED NEAR-DARK SUBGROUP DONT-CAST FORBIDDING NEVER-DROP TORCHBIT