mirror of
https://github.com/historicalsource/journey
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142 lines
8.2 KiB
Plaintext
142 lines
8.2 KiB
Plaintext
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<BEGIN-SEGMENT RIVER>
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<OBJECT RAFT (SDESC "raft") (KBD 82) (FLAGS DONT-TAKE) (EXBITS <+ ,ESHERBIT ,
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PRAXIXBIT>) (ACTION <ACOND () (<EQUAL? ,ACTION ,EXAMINE-COMMAND> <CLEAR-EXBIT>
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<WPRINTD ,ACTOR> <COND (<ZERO? #ZLOCAL!-IZILCH STACK> <PRINTI
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", on the other hand,">)> <COND (<EQUAL? ,ACTOR ,PRAXIX> <PRINTI
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" felt the raft was sturdy enough for an uneventful trip, though it would
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probably not fare so well in heavy or rocky waters. Nonetheless, as
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our only way of crossing the river, it would have to serve.">) (T <PRINTI
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" was doubtful that we would live to see the far side of the river since, in
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his words, the raft \"probably would not survive a good minute in a
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bathtub.\"">)>)>)>
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<DEFINE-ROUTINE ANONF-137>
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<DEFINE-ROUTINE RIVER-N-ENTER>
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<OBJECT FALLS (SDESC "falls") (KBD 70) (FLAGS DONT-TAKE) (ACTION <ACOND () (<
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EQUAL? ,ACTION ,EXAMINE-COMMAND> <UPDATE-FSET ,ACTION-OBJECT ,DONT-EXAMINE> <
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WPRINTD ,ACTOR> <PRINTI " motioned "> <PRINT #ZLOCAL!-IZILCH STACK> <PRINTI
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" to the edge of the falls. They were both beautiful and
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terrible; a raging, boiling fury
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the like of which we had not experienced before. At the bottom, the
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troubled river was crowned with a misty rainbow; from there, the
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water tumbled over jagged rocks as it flowed out of sight into a narrow,
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winding gorge.">)>)>
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<DEFINE-ROUTINE ANONF-138>
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<OBJECT RIVER (SDESC "river") (KBD 82) (FLAGS DONT-TAKE) (ACTION <ACOND () (<
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AND <EQUAL? ,ACTION ,EXAMINE-COMMAND> <NOT <FSET? ,RIVER ,EXAMINED>>> <
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UPDATE-FSET ,RIVER ,DONT-EXAMINE> <WPRINTD ,ACTOR> <PRINTI
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" ripped a small branch from a nearby tree and cast it into the river.
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Within moments, it had been carried out of sight. \"It is as I feared.
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The river flows with great speed."> <COND (<FSET? ,FALLS ,SEEN> <PRINTI
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" How shall we cross without being
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carried over the falls?\" He got no answer.">) (<EQUAL? ,ACTOR ,PRAXIX> <PRINTI
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" We shall not cross before we have
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been taken far downstream.\"">) (<EQUAL? ,ACTOR ,ESHER> <PRINTI
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" We will not survive the crossing!\"">)> <RTRUE>)>)>
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<DEFINE-ROUTINE ANONF-139>
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<GLOBAL SHORE-ROOMS <LTABLE RIVER-1 RIVER-2 RIVER-3 RIVER-3>>
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<ROOM RIVER-1 (TRAVEL-COMMANDS BUILD-RAFT-COMMAND DOWNSTREAM-COMMAND
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UPSTREAM-COMMAND) (ENTER RIVER-N-ENTER) (FLAGS DONT-SCOUT) (TEMP 1) (ACTION <
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ACOND () (<EQUAL? ,ACTION ,CAST-COMMAND> <SHORE-CAST>) (<EQUAL? ,ACTION ,
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DOWNSTREAM-COMMAND> <SHORE-MOVE ,RIVER-2>) (<EQUAL? ,ACTION ,UPSTREAM-COMMAND>
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<REMOVE-TRAVEL-COMMAND> <RIVER-N-ENTER> <PRINTI
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"Exploring the shore upstream of our position, we quickly found it too rocky
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for use as any sort of raft launching site, and it was decided to go no
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further.">)>)>
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<DEFINE-ROUTINE ANONF-140>
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<ROOM RIVER-2 (TRAVEL-COMMANDS BUILD-RAFT-COMMAND DOWNSTREAM-COMMAND
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UPSTREAM-COMMAND) (ENTER RIVER-N-ENTER) (TEMP 2) (ACTION <ACOND () (<EQUAL? ,
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ACTION ,CAST-COMMAND> <SHORE-CAST>) (<EQUAL? ,ACTION ,DOWNSTREAM-COMMAND> <
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SHORE-MOVE ,RIVER-3>) (<EQUAL? ,ACTION ,UPSTREAM-COMMAND> <SHORE-MOVE ,RIVER-1>
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) (<EQUAL? ,ACTION ,SCOUT-COMMAND> <UPDATE-FSET ,HERE ,DONT-SCOUT> <FSET ,HERE
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,SCOUTED> <SHORE-SCOUT>)>)>
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<DEFINE-ROUTINE ANONF-141>
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<DEFINE-ROUTINE SHORE-SCOUT>
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<ROOM RIVER-3 (TRAVEL-COMMANDS BUILD-RAFT-COMMAND DOWNSTREAM-COMMAND
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UPSTREAM-COMMAND) (ENTER RIVER-N-ENTER) (TEMP 3) (ACTION <ACOND () (<EQUAL? ,
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ACTION ,CAST-COMMAND> <SHORE-CAST>) (<EQUAL? ,ACTION ,DOWNSTREAM-COMMAND> <
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SHORE-MOVE ,RIVER-FALLS>) (<EQUAL? ,ACTION ,UPSTREAM-COMMAND> <SHORE-MOVE ,
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RIVER-2>) (<EQUAL? ,ACTION ,SCOUT-COMMAND> <UPDATE-FSET ,HERE ,DONT-SCOUT> <
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FSET ,HERE ,SCOUTED> <SHORE-SCOUT>)>)>
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<DEFINE-ROUTINE ANONF-142>
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<ROOM RIVER-FALLS (TRAVEL-COMMANDS UPSTREAM-COMMAND NUL-COMMAND NUL-COMMAND) (
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ENTER <EXECUTE () <RIVER-N-ENTER #ZLOCAL!-IZILCH FALSE-VALUE>>) (FLAGS
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DANGEROUS DONT-SCOUT) (GRAPHIC G-FALLS) (TEMP 5) (ACTION <ACOND () (<EQUAL? ,
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ACTION ,UPSTREAM-COMMAND> <SHORE-MOVE ,RIVER-3>)>)>
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<DEFINE-ROUTINE ANONF-143>
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<DEFINE-ROUTINE ANONF-144>
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<DEFINE-ROUTINE SHORE-CAST>
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<GLOBAL LAST-SHORE-MOVE 0>
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<DEFINE-ROUTINE SHORE-MOVE>
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<ROOM IN-RIVER (TRAVEL-COMMANDS DOWNSTREAM-COMMAND UPSTREAM-COMMAND
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CROSS-COMMAND RETURN-COMMAND) (ENTER <EXECUTE () <COND (<EQUAL? #ZLOCAL!-IZILCH
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STACK 4> <MOVE ,FALLS ,HERE>)>>) (TEMP 0) (FLAGS DANGEROUS DONT-SCOUT) (ACTION
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<ACOND () (<FSET? ,HERE ,ENCHANTED> <FCLEAR ,HERE ,ENCHANTED> <COND (<AND <
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EQUAL? ,ACTION ,CAST-COMMAND> <EQUAL? ,ACTION-OBJECT ,WIND-SPELL>> <
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USE-ESSENCES ,WIND-SPELL> <COND (<GRTR? #ZLOCAL!-IZILCH STACK 13> <PRINTI
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"Using more air essence than he would have liked, Praxix cast a wind spell at
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the levitated raft, blowing it (and us) across to the far shore of the river,
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where we tumbled onto the ground."> <CROSSED-RIVER>) (T <PRINTI
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"It was far too risky to try blowing us across the entire expanse of river, but
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there was enough air essence in Praxix' pouch to propel us back to the near shore,
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where we landed in a twisted heap, destroying the raft entirely."> <FCLEAR ,
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RAFT ,SEEN> <MOVE-TO ,RIVER-2>)>) (T <PRINTI
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"It wasn't long before we found out. We watched, helplessly as our raft sank
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down into the churning waters and started drifting downstream. "> <SET ACTION ,
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UPSTREAM-COMMAND> <RIVER-MOVE 1>)>) (<EQUAL? ,ACTION ,CROSS-COMMAND> <
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RIVER-MOVE 6>) (<EQUAL? ,ACTION ,DOWNSTREAM-COMMAND> <RIVER-MOVE 1>) (<EQUAL? ,
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ACTION ,UPSTREAM-COMMAND> <RIVER-MOVE 1>) (<EQUAL? ,ACTION ,RETURN-COMMAND> <
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RIVER-MOVE -4>) (<AND <EQUAL? ,ACTION ,CAST-COMMAND> <EQUAL? ,ACTION-OBJECT ,
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RAIN-SPELL>> <SAVE-SPELL> <REMOVE ,HYE-RIVER> <PRINTI
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"It wasn't particularly funny when Praxix cast his rain spell and the
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level of the river grew even higher."> <CRLF> <CRLF> <COND (<FSET? ,ESHER ,
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IN-PARTY> <PRINTI
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"\"Will somebody take that child's toys away from him?\" Esher snarled.">) (T <
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PRINTI "\"I think we've had enough magic for the present,\" Bergon said, trying
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his best to conceal his anger.">)>) (<AND <EQUAL? ,ACTION ,CAST-COMMAND> <
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EQUAL? ,ACTION-OBJECT ,LEVITATE-SPELL> <FSET? ,HERE ,TRAPPED> <NOT <QSET? ,HERE
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,ENCHANTED>>> <PRINTI
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"Praxix hurriedly attempted to cast an elevation spell to forestall
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our encounter with the falls, and this he accomplished not a moment before
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we were to plunge over the falls."> <COND (<FSET? ,BERGON ,IN-PARTY> <CRLF> <
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CRLF> <PRINTI "\"Out of curiosity,\" Bergon asked, turning to Praxix, \"what happens when
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the enchantment wears off?\"">)>) (<AND <EQUAL? ,ACTION ,CAST-COMMAND> <EQUAL?
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,ACTION-OBJECT ,LEVITATE-SPELL>> <SAVE-SPELL> <UNUSE-ESSENCES> <PRINTI
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"Praxix thought to cast his elevation spell on the raft, but the situation
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was not yet serious enough to take such a risk.">)>)>
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<DEFINE-ROUTINE ANONF-145>
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<DEFINE-ROUTINE ANONF-146>
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<GLOBAL 2ND-PASS <>>
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<ROOM BEACHED-NEAR (TRAVEL-COMMANDS UP-COMMAND COMB-AREA-COMMAND NUL-COMMAND) (
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ENTER <EXECUTE () <COND (<QSET? ,HERE ,SEEN> <PRINTI
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" But this was to be our last attempt at crossing: the river had beaten us."> <
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DIVIDER> <GIVE-UP-ENDING> <RTRUE>)> <UPDATE-REMOVE ,RAFT> <FCLEAR ,RAFT ,SEEN>
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<COND (<NOT ,FALLS-VICTIM> <REMOVE-PARTY-COMMAND ,COMB-AREA-COMMAND>)>>) (
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ACTION <ACOND () (<EQUAL? ,ACTION ,SCOUT-COMMAND> <UPDATE-FSET ,HERE ,
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DONT-SCOUT> <FSET ,HERE ,SCOUTED> <FALLS-SCOUT>) (<EQUAL? ,ACTION ,
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COMB-AREA-COMMAND> <FALLS-COMB>) (<EQUAL? ,ACTION ,UP-COMMAND> <SET
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FALLS-VICTIM #ZLOCAL!-IZILCH FALSE-VALUE> <NEXT-DAY> <FCLEAR ,RAFT ,SEEN> <
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MOVE-TO ,RIVER-FALLS #ZLOCAL!-IZILCH STR?458>)>)>
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<DEFINE-ROUTINE ANONF-147>
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<DEFINE-ROUTINE ANONF-148>
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<DEFINE-ROUTINE FALLS-COMB>
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<ROOM BEACHED-FAR (TRAVEL-COMMANDS UP-COMMAND COMB-AREA-COMMAND NUL-COMMAND) (
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ENTER <EXECUTE () <COND (<NOT ,FALLS-VICTIM> <REMOVE-PARTY-COMMAND ,
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COMB-AREA-COMMAND>)>>) (ACTION <ACOND () (<EQUAL? ,ACTION ,SCOUT-COMMAND> <
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UPDATE-FSET ,HERE ,DONT-SCOUT> <FSET ,HERE ,SCOUTED> <FALLS-SCOUT>) (<EQUAL? ,
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ACTION ,COMB-AREA-COMMAND> <FALLS-COMB>) (<EQUAL? ,ACTION ,UP-COMMAND> <
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NEXT-DAY> <PRINTI
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"Scrambling up the rocks, we came to the top of the falls. Exhausted
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and hurt, we quickly fell asleep and did not rise until late the
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next morning."> <CRLF> <CRLF> <GO-TO-ASTRIX-MAZE>)>)>
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<DEFINE-ROUTINE ANONF-149>
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<DEFINE-ROUTINE ANONF-150>
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<DEFINE-ROUTINE GO-TO-ASTRIX-MAZE>
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<DEFINE-ROUTINE FALLS-SCOUT>
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<GLOBAL FALLS-VICTIM 0>
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<GLOBAL PADDLE-FLAG 0>
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<DEFINE-ROUTINE FIRST-IN-PARTY>
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<DEFINE-ROUTINE CROSSED-RIVER>
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<DEFINE-ROUTINE RIVER-MOVE>
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<GLOBAL PADDLE-TBL <LTABLE 0 "We continued to paddle "
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"Without pausing a moment to rest, we continued paddling ">> |