journey/stair.zap

438 lines
19 KiB
Plaintext

.SEGMENT "STAIR"
.FUNCT ANONF-158:ANY:0:0
EQUAL? ACTION,RIGHT-COMMAND \?CCL3
PRINTI "After another long climb, the stairs ended blindly. "
FSET? HURTH,IN-PARTY \?CCL6
PRINTI """We have come to the Bern i-Zar,"" Hurth said, motioning to the blank wall that stood before us."
CRLF
CRLF
PRINTI """It figures,"" I blurted out; Hurth laughed gently, then spoke the word of command that opened the gate."
JUMP ?CND4
?CCL6: PRINTI "Praxix approached the blank wall that lay before us, and sure enough, a gate appeared, then opened."
CRLF
CRLF
PRINTI """I don't believe I ever will get used to these gates,"" I said, and Praxix smiled."
?CND4: CALL2 MOVE-TO,BERN-I-DEN
RSTACK
?CCL3: EQUAL? ACTION,LEFT-COMMAND \?CCL8
FSET? STAIR-CHASM,SEEN \?CCL11
ICALL1 REMOVE-TRAVEL-COMMAND
PRINTI "Again, we made the strenuous and dizzying climb to the crumbling stairs."
CRLF
CRLF
PRINTI """I am not inclined to do this again,"" Bergon said, panting. ""Let us find some way across the chasm or explore elsewhere."""
JUMP ?CND9
?CCL11: PRINTI "The left stair rose in tighter and tighter spirals, the air thinning as we went. Not long before we had hoped to reach the top, the stairs had crumbled and an abyss, perhaps ten paces wide, yawned before us. Beyond that, the stairs continued their seemingly endless climb."
?CND9: CALL2 MOVE-TO,STAIR-CHASM
RSTACK
?CCL8: EQUAL? ACTION,DOWN-COMMAND \FALSE
ICALL1 REMOVE-TRAVEL-COMMAND
PRINTI "Unsure of whether we had seen all there was to see in the lower parts of the caverns, we determined to return to the bottom of the stairs and continue our explorations."
CALL2 MOVE-TO,STAIR-BOTTOM
RSTACK
.FUNCT ANONF-159:ANY:0:0
CALL TRAVEL-COMMAND?,STAIR-JUNCTION,DOWN-COMMAND
ZERO? STACK \FALSE
CALL TRAVEL-COMMAND?,STAIR-JUNCTION,LEFT-COMMAND
ZERO? STACK \FALSE
CALL REMOVE-TRAVEL-COMMAND,HERE,DOWN-COMMAND
RSTACK
.FUNCT ANONF-160:ANY:0:0
EQUAL? ACTION,EXIT-COMMAND \?CCL3
ICALL2 UPDATE-REMOVE,TALE-BERN-I-ELAN
PRINTI "We stepped out of the Bern i-Zar, the Mountain Gate, late in the evening. It was a cold, windy night, filled with countless stars."
FSET? HURTH,IN-PARTY \?CCL6
CRLF
CRLF
PRINTI "Hurth stood at the gate. ""I cannot go on, as much as I might wish it; this is the command of Agrith. And yet, you are good friends and shall always be welcome in these halls."" He embraced us all in the Dwarf-fashion, turned, and started back into the gate. ""May the earth give you speed!"" he said as the great door closed behind him."
JUMP ?CND4
?CCL6: FSET? MINAR,IN-PARTY \?CND4
CRLF
CRLF
PRINTI "Our camp had been long silent when Minar spoke. ""I grieve for the Dwarf,"" he said, ""though I knew him not. He was a brave man, and his reckless murder will not go unavenged."""
CRLF
CRLF
PRINTI """The success of our journey will be our best revenge,"" replied Bergon. ""And I hope it will bring Hurth peace."""
?CND4: CRLF
CRLF
PRINTI "We spoke much of Hurth that evening, as we lay there beneath the moonlit sky."
FSET? HURTH,IN-PARTY /?CCL10
PRINTI " Praxix said, ""The Dwarves believe that after death, their souls rise up into the heavens as shooting stars."""
CRLF
CRLF
PRINTI "I laid awake for hours that night, eyes fixed on that twinkling firmament, but I saw no shooting stars and, happily, I drifted off into sleep."
JUMP ?CND8
?CCL10: ICALL2 PARTY-REMOVE,HURTH
?CND8: FSET? OUTSIDE-PRISON,SEEN /?CCL13
ICALL2 HINT,HINT-PRISON
JUMP ?CND11
?CCL13: FSET? PRISON,SEEN /?CND11
ICALL2 HINT,HINT-RUNES
?CND11: FSET? STAIR-CHASM,SEEN \?CND15
FSET? FAR-CHASM,SEEN /?CND15
ICALL2 HINT,HINT-CHASM
?CND15: LOC HINT-PRISON
ZERO? STACK \?CND19
FSET? DARK-EVIL-CAVERN,SOLVED /?CND19
ICALL2 HINT,HINT-EVIL-CAVERN
?CND19: ICALL1 NEXT-DAY
ZERO? 2ND-PASS /?CND23
FSET? HIGH-PLAIN,SEEN \?CND23
FSET? BITE-FOREST,SEEN /?CCL29
FSET? MINAR,IN-PARTY /?CTR28
FSET? ESHER,IN-PARTY \?CCL29
?CTR28: PRINTI "The next morning, we retraced our earlier steps, skirting the edge of the lake, and descending back into the forest for our return to Astrix. It was soon midday, and we decided to stop in a nearby clearing for some lunch."
ICALL2 MOVE-TO,BITE-FOREST
RTRUE
?CCL29: CRLF
CRLF
ICALL2 N-DAY-TREK,4
RTRUE
?CND23: CRLF
CRLF
CALL1 GATE-TO-HIGH-PLAIN
RSTACK
?CCL3: EQUAL? ACTION,DOWN-COMMAND \FALSE
ICALL1 REMOVE-TRAVEL-COMMAND
PRINTI "Uncertain of whether we had explored enough of these caverns, we decended to the junction of the two stairs."
CALL2 MOVE-TO,STAIR-JUNCTION
RSTACK
.FUNCT FIND-CHASM-STRAGGLER:ANY:0:0,A
SET 'A,NUL-COMMAND
FSET? ESHER,IN-PARTY \?CCL3
GETP ESHER,P?ROBJ
EQUAL? FLOATER,STACK /?CCL3
SET 'A,LEAVE-ESHER-COMMAND
JUMP ?CND1
?CCL3: FSET? MINAR,IN-PARTY \?CCL7
GETP MINAR,P?ROBJ
EQUAL? FLOATER,STACK /?CCL7
SET 'A,LEAVE-MINAR-COMMAND
JUMP ?CND1
?CCL7: FSET? HURTH,IN-PARTY \?CND1
GETP HURTH,P?ROBJ
EQUAL? FLOATER,STACK /?CND1
SET 'A,LEAVE-HURTH-COMMAND
?CND1: GETP BERGON,P?ROBJ
EQUAL? FLOATER,STACK /?CCL15
CALL OPTION,BERGON,USE-MAGIC-COMMAND,LEAVE-BERGON-COMMAND,A
RSTACK
?CCL15: CALL OPTION,BERGON,USE-MAGIC-COMMAND,LEAVE-PRAXIX-COMMAND,A
RSTACK
.FUNCT ANONF-161:ANY:0:0
EQUAL? ACTION,USE-MAGIC-COMMAND \?CCL3
PRINTI "Preferring to bring along our entire party, we decided to use Praxix' magic to get ourselves across the chasm on the way down. With that matter settled it was only a short time until we made our way across the abyss."
CALL2 MOVE-TO,FAR-CHASM
RSTACK
?CCL3: EQUAL? ACTION,LEAVE-BERGON-COMMAND /?CTR4
EQUAL? ACTION,LEAVE-PRAXIX-COMMAND /?CTR4
EQUAL? ACTION,LEAVE-HURTH-COMMAND /?CTR4
EQUAL? ACTION,LEAVE-MINAR-COMMAND /?CTR4
EQUAL? ACTION,LEAVE-ESHER-COMMAND \?CCL5
?CTR4: EQUAL? ACTION,LEAVE-BERGON-COMMAND \?CCL13
SET 'CHASM-STRAGGLER,BERGON
JUMP ?CND11
?CCL13: EQUAL? ACTION,LEAVE-MINAR-COMMAND \?CCL15
SET 'CHASM-STRAGGLER,MINAR
JUMP ?CND11
?CCL15: EQUAL? ACTION,LEAVE-HURTH-COMMAND \?CCL17
SET 'CHASM-STRAGGLER,HURTH
JUMP ?CND11
?CCL17: EQUAL? ACTION,LEAVE-ESHER-COMMAND \?CCL19
SET 'CHASM-STRAGGLER,ESHER
JUMP ?CND11
?CCL19: SET 'CHASM-STRAGGLER,PRAXIX
?CND11: PRINTI "Preferring to preserve Praxix' supply of magical essences, we decided to leave "
ICALL2 WPRINTD,CHASM-STRAGGLER
PRINTI " behind while we explored the far side of the chasm. It was just a matter of moments until "
LESS? PARTY-MAX,4 \?CCL22
PRINTC 73
JUMP ?CND20
?CCL22: PRINTI "the rest of us"
?CND20: PRINTI " made the crossing."
ICALL2 PARTY-REMOVE,CHASM-STRAGGLER
CALL2 MOVE-TO,FAR-CHASM
RSTACK
?CCL5: EQUAL? ACTION,CAST-COMMAND \?CCL24
EQUAL? ACTION-OBJECT,WIND-SPELL \?CCL24
FSET? HERE,ENCHANTED \?CCL29
FCLEAR HERE,ENCHANTED
GETP ESHER,P?ROBJ
EQUAL? FLOATER,STACK \?CCL32
PRINTI "As Esher turned slowly above us, screaming monosyllables at our Wizard-friend, Praxix was busily wiping the "
ICALL TELL-COLOR,ESSENCE-AIR,ESSENCE-EARTH
PRINTI " residue from his hands and measuring out some additional air essence. ""Have no fear! You'll be down in a moment!"" he said. Then, pausing for a second, he smiled broadly and added some more. With a sharp flick of the wrist, Praxix cast the potent dust at our floating comrade, who quite literally flew across the abyss in a gale-force wind."
CRLF
CRLF
PRINTI """What did I say?"" shouted Praxix at the Esher-heap that scowlingly stumbled to his feet on the other side. Bergon, unwilling to see this conversation progress, tossed Esher"
JUMP ?CND30
?CCL32: PRINTI """Do not be alarmed, "
ICALL2 WPRINTD,FLOATER
PRINTI "!"" Praxix said, as he wiped the "
ICALL TELL-COLOR,ESSENCE-AIR,ESSENCE-EARTH
PRINTI " residue from his hands, and measured out some additional air essence. ""It will just be a moment."" And then, casting the powder at our floating friend, a great wind came up and carried him across the abyss. We tossed "
ICALL2 WPRINTD,FLOATER
?CND30: PRINTI " our rope, and we were soon ready to cross to the far side of the chasm. There was only one problem: since we could find no good anchor for our rope on either side of the abyss, we had to consider how we were to return once we got across. "
CALL2 CHECK-ESSENCES,WIND-SPELL
ZERO? STACK \?CCL35
GETP BERGON,P?ROBJ
EQUAL? FLOATER,STACK /?CCL38
SET 'CHASM-STRAGGLER,BERGON
JUMP ?CND36
?CCL38: SET 'CHASM-STRAGGLER,PRAXIX
?CND36: PRINTI "Our options were limited by the fact that Praxix had no remaining air essence with which to blow somebody back, which left no choice but to have "
ICALL2 WPRINTD,CHASM-STRAGGLER
PRINTI " remain behind. And so it was that "
ICALL2 WPRINTD,CHASM-STRAGGLER
PRINTI " did not follow us across the chasm."
ICALL2 PARTY-REMOVE,CHASM-STRAGGLER
CALL2 MOVE-TO,FAR-CHASM
RSTACK
?CCL35: PRINTI "Since Praxix had some air essence in his pouch, it would be possible to use his wind spell to fling one of our party across the chasm on the way down. On the other hand, we could just as easily leave one of our party behind, and avoid using magic altogether."
ICALL1 FIND-CHASM-STRAGGLER
RTRUE
?CCL29: CALL QSET?,HERE,SCOUTED
ZERO? STACK \?CCL40
FSET HERE,DEAD
PRINTI "I don't know what Praxix was thinking when he removed some air essence from his pouch and tossed it at Bergon. A fierce wind came up and blew Bergon to the edge of the abyss; it was only quick thinking "
FSET? ESHER,IN-PARTY \?CND41
PRINTI "by Esher "
?CND41: FSET HERE,GRAY-MIX
PRINTI "that saved him from plunging down into that bottomless void. Bergon was quite displeased, though his temper was restrained. ""Let us be a little more careful with our magic,"" he said."
RTRUE
?CCL40: ICALL1 UNUSE-ESSENCES
PRINTI "Praxix gave Bergon a look saying ""How about trying the wind spell again?"" Bergon shot back a look saying, in effect, ""I will murder you if you do."""
RTRUE
?CCL24: FSET? HERE,ENCHANTED \?CCL44
CALL1 FLOATER-TO-EARTH
ZERO? STACK \TRUE
?CCL44: EQUAL? ACTION,GET-ADVICE-COMMAND \?CCL48
ICALL UPDATE-FCLEAR,HERE,ADVISE
PRINTI "Bergon asked for our advice; he himself thought of trying to jump across, but got a negative reaction. Praxix suggested that he might have some magic that would help, and this was greeted with some measure of skepticism. Overall, no consensus was achieved."
RTRUE
?CCL48: EQUAL? ACTION,CROSS-COMMAND \?CCL50
ICALL1 REMOVE-TRAVEL-COMMAND
FSET HERE,DEAD
PRINTI "Bergon, being the most powerful member of the group, thought he might try jumping across the gap, then use the rope to bring the rest of us along."
CRLF
CRLF
FSET? ESHER,IN-PARTY \?CCL53
PRINTI "For once, Esher's pessimism was hard to fault. ""You can't get a running start; the footing's no good; and the stairs at the other end appear to turn a corner. Otherwise, you've got a fine idea."" Bergon reluctantly agreed."
RTRUE
?CCL53: PRINTI "It didn't take long, however, to convince him that this would be far too dangerous to attempt."
RTRUE
?CCL50: EQUAL? ACTION,SCOUT-COMMAND \?CCL55
ICALL UPDATE-FSET,HERE,DONT-SCOUT
FSET HERE,SCOUTED
ICALL2 WPRINTD,ACTOR
PRINTI " suggested trying to scout out an alternative way up the stairs, but this was felt to be fruitless."
RTRUE
?CCL55: EQUAL? ACTION,CAST-COMMAND \?CCL57
EQUAL? ACTION-OBJECT,LEVITATE-SPELL \?CCL57
FSET HERE,DEAD
ICALL1 SAVE-SPELL
SET 'FLOATER,ACTION-PRSI
FSET? HERE,BLUE-MIX \?CCL62
PRINTI "Praxix again levitated "
ICALL2 WPRINTD,FLOATER
PRINTI " with his elevation spell."
CRLF
CRLF
PRINTI """Not again!"" "
ICALL2 WPRINTD,FLOATER
PRINTI " protested, but there was little he could do suspended there, ten feet above our heads."
JUMP ?CND60
?CCL62: PRINTI "Praxix, "
FSET? HERE,GRAY-MIX \?CCL65
PRINTI "though chastened"
JUMP ?CND63
?CCL65: PRINTI "on his own"
?CND63: PRINTI ", decided to try a little magic to get us across. Pulling some earth and air essences from his concealed pouch, Praxix mixed them, then cast the mixture onto "
ICALL2 WPRINTD,FLOATER
PRINTC 46
CRLF
CRLF
PRINTI """Hey, wait a minute!"" he said as he rose ten feet into the air before us."
?CND60: FSET HERE,ENCHANTED
FSET HERE,BLUE-MIX
RTRUE
?CCL57: EQUAL? ACTION,CAST-COMMAND \?CCL67
CALL1 PRAXIX-NO-CAST
RSTACK
?CCL67: EQUAL? ACTION,DOWN-COMMAND \FALSE
FSET? HERE,DEAD \?CCL72
PRINTI "Having tried our best to cross the chasm, we admitted defeat; slowly,"
JUMP ?CND70
?CCL72: PRINTI "It was pointless to attempt the crossing; slowly,"
?CND70: PRINTI " we made our way back down to the junction of the stairs."
CALL2 MOVE-TO,STAIR-JUNCTION
RSTACK
.FUNCT ANONF-162:ANY:0:0
EQUAL? ACTION,UP-COMMAND \FALSE
PRINTI "We continued climbing up the narrow stairs, and finally climbed through the heavy oak door which led into the Sunset Tower."
CRLF
CRLF
ICALL2 GRAPHIC,G-SUNSET-TOWER
PRINTI "The view was magnificent! The sun was just setting, and the western sky was ablaze with colors reflected by the high wispy clouds at the horizon. To the east, far-off and shrouded in cloud, stood this mighty tower's twin: the Sunrise Tower"
ZERO? 2ND-PASS /?CCL6
PRINTI ", home of Astrix."
JUMP ?CND4
?CCL6: PRINTI " where, it was said, we would find a mighty ally in the Wizard Astrix. To the north, beyond a desert-like plain, the sky was strangely dark and seemingly choked by a heavy, black cloud."
?CND4: FSET? HURTH,IN-PARTY \?CND7
CRLF
CRLF
PRINTI """Our fathers would come to this place to meditate at day's end and pray for the day when we should leave this world,"" Hurth said. ""Only Agrith comes here now, and far less often than in the past. Now that the stair is broken, he may never come again. The world is changing; even this strong tower will not survive what is to come!"""
?CND7: CALL2 MOVE-TO,SUNSET-TOWER
RSTACK
.FUNCT ANONF-163:ANY:0:0
EQUAL? ACTION,EXAMINE-COMMAND \FALSE
ICALL1 UPDATE-MOVE
ICALL2 WPRINTD,ACTOR
PRINTI " looked more closely at the Sunrise Mountain, and the route we would eventually follow to reach the Tower which stood atop the highest crag. It appeared as though numerous paths wound their way up from the shore of the great river, but there was no indication of which would be the best to take."
RTRUE
.FUNCT ANONF-164:ANY:0:0
EQUAL? ACTION,EXAMINE-COMMAND \FALSE
ICALL1 UPDATE-MOVE
ICALL2 WPRINTD,ACTOR
PRINTI " took a long look at the Sunrise Tower, and motioned for us to do likewise. ""What do you make of that?"" he said, pointing at a dark shadow which appeared to circle the hooded tower."
CRLF
CRLF
FSET? HURTH,IN-PARTY \?CCL6
PRINTI "Hurth, whose vision"
JUMP ?CND4
?CCL6: FSET? BERGON,IN-PARTY \?CCL8
PRINTI "Bergon, whose vision"
?CND4: PRINTI " was the most acute in our party, peered at the darkening Tower and said, ""If it weren't so far away, I would say it was a bird. But at this distance..."" He paused, shaking his head, then gazed at the shadow yet again. ""It cannot be!"""
FSET? PRAXIX,IN-PARTY \TRUE
CRLF
CRLF
PRINTI "Praxix did not agree. ""There are many creatures that cannot be, and yet are. We have seen them ourselves; we have "
FSET? HURTH,IN-PARTY /?CND11
PRINTI "had "
?CND11: PRINTI "one among us! Doubt not your judgement."""
RTRUE
?CCL8: PRINTI "I peered at the shadow, but could discern nothing more than had Praxix. ""It is too bad that we don't have Bergon here with us,"" I said. ""His vision is quite a bit better than mine,"" I said."
RTRUE
.FUNCT ANONF-165:ANY:0:0
ICALL2 SAVE-PROVISION-COMMANDS,TAG
ICALL2 SAVE-PROVISION-COMMANDS,PRAXIX
ICALL PROVISION-COMMANDS,TAG,PICK-UP-COMMAND,DROP-COMMAND,INVENTORY-COMMAND
ICALL PROVISION-COMMANDS,PRAXIX,CAST-COMMAND,EXAMINE-COMMAND
ZERO? 2ND-PASS /FALSE
REMOVE SUNRISE-MOUNTAIN
CALL2 UPDATE-REMOVE,SUNRISE-TOWER-OBJECT
RSTACK
.FUNCT ANONF-166:ANY:0:0
ICALL2 RESTORE-PROVISION-COMMANDS,TAG
CALL2 RESTORE-PROVISION-COMMANDS,PRAXIX
RSTACK
.FUNCT ANONF-167:ANY:0:0
EQUAL? ACTION,LOOK-AROUND-COMMAND \?CCL3
ICALL UPDATE-FSET,HERE,DONT-SCOUT
FSET HERE,SCOUTED
ICALL UPDATE-FSET,HERE,DONT-SCOUT
ICALL2 WPRINTD,ACTOR
PRINTI " searched the tower, finding what appeared to be a spyglass of some kind. It was old and delicately crafted, but many of its lenses were broken, making it more a thing of beauty than an object to be used."
FSET? PRAXIX,IN-PARTY \?CCL6
CRLF
CRLF
PRINTI """It is a work of art,"" Praxix said, ""far more valuable than it would appear. Such handiworks are rare these days; it is a shame that we cannot put it to good use."""
JUMP ?CND4
?CCL6: CRLF
CRLF
PRINTI """It is crafted beautifully,"" Bergon said. ""What a shame it cannot be put to good use."""
?CND4: EQUAL? ACTOR,ESHER \?CCL9
CRLF
CRLF
PRINTI """And just how would we put a broken spyglass to use?"" "
ICALL2 WPRINTD,ACTOR
PRINTI " asked, placing it down on a dusty shelf nearby."
JUMP ?CND7
?CCL9: EQUAL? ACTOR,MINAR \?CND7
CRLF
CRLF
PRINTI """A shame indeed,"" replied Minar, and placed the spyglass down on a nearby shelf."
?CND7: FSET SUNSET-TOWER,SOLVED
CALL UPDATE-MOVE,SPYGLASS,HERE
RSTACK
?CCL3: EQUAL? ACTION,CAST-COMMAND \?CCL12
ZERO? CHASM-STRAGGLER \?CCL12
CALL2 CHECK-ESSENCES,WIND-SPELL
ZERO? STACK \?CCL12
PRINTI "Praxix then had the notion of casting his """
ICALL2 WPRINTD,ACTION-OBJECT
PRINTI """ spell, but he quickly realized that he would be using the air essence we needed for crossing the chasm."
RTRUE
?CCL12: EQUAL? ACTION,CAST-COMMAND \?CCL17
EQUAL? ACTION-OBJECT,FAR-VISION-SPELL \?CCL17
CALL QSET?,FAR-VISION-SPELL,INCAPACITATED
ZERO? STACK \?CCL17
ICALL UPDATE-FSET,HERE,DONT-CAST
CALL1 ASTRIX-RESPONDS-TO-FLARE
RSTACK
?CCL17: EQUAL? ACTION,DOWN-COMMAND \FALSE
ICALL1 NEXT-DAY
ICALL TRAVEL-COMMANDS,STAIR-JUNCTION,RIGHT-COMMAND,DOWN-COMMAND
PRINTI "It was getting late, so we started down the stairs, coming quickly to the chasm"
ZERO? CHASM-STRAGGLER /?CCL25
ICALL2 PARTY-ADD,CHASM-STRAGGLER
PRINTI ", where "
ICALL2 WPRINTD,CHASM-STRAGGLER
PRINTI " was waiting impatiently."
SET 'CHASM-STRAGGLER,FALSE-VALUE
JUMP ?CND23
?CCL25: ICALL2 USE-ESSENCES,WIND-SPELL
PRINTI ". Using Praxix' wind spell, Bergon was blown over the edge and onto the far side of the chasm, from which he was able to help the rest of us across."
?CND23: CRLF
CRLF
PRINTI "We were all very tired now from our arduous climb, so we decided to spend the night there on the landing, and in fact did not arise until the next afternoon. It was nearly time for dinner when we started down the stairs."
CALL2 MOVE-TO,STAIR-JUNCTION
RSTACK
.FUNCT ASTRIX-RESPONDS-TO-FLARE:ANY:0:0
REMOVE HYE-TOWER
PRINTI "Praxix thought to signal Astrix using his flare enchantment and so he sent a ball of flame screaming toward the Sunrise Mountain. And then a second ball of flame shot out of the Sunrise Tower! When they met, perhaps three-fourths of the way across, the resulting explosion lit the darkening sky with its blue-white flame and caused the mountains to shudder."
CRLF
CRLF
PRINTI """It seems we are expected,"" Praxix said."
RTRUE
.FUNCT FLOATER-TO-EARTH:ANY:0:0
FCLEAR HERE,ENCHANTED
ICALL1 RESTORE-SPELLS
PRINTI "Slowly, "
ICALL2 WPRINTD,FLOATER
PRINTI " descended back to the stairs. ""Don't ever do that again!"" he shouted. Praxix shrugged, unconcerned in the least."
CRLF
CRLF
RFALSE
.ENDSEG
.ENDI