; TOP LEVEL DEFINITIONS TRUE-VALUE=1 FALSE-VALUE=0 FATAL-VALUE=2 O?ANY=1 PS?OBJECT=128 PS?VERB=64 PS?ADJECTIVE=32 PS?DIRECTION=16 PS?PREPOSITION=8 PS?BUZZ-WORD=4 P1?NONE=0 P1?OBJECT=0 P1?VERB=1 P1?ADJECTIVE=2 P1?DIRECTION=3 ; OBJECT FLAGS ARE DEFINED HERE FEMALEBIT=17 FX?FEMALEBIT=16384 INBIT=18 FX?INBIT=8192 PLURALBIT=19 FX?PLURALBIT=4096 PARTBIT=20 FX?PARTBIT=2048 NARTICLEBIT=21 FX?NARTICLEBIT=1024 UNTEEDBIT=22 FX?UNTEEDBIT=512 SMELLEDBIT=23 FX?SMELLEDBIT=256 NDESCBIT=24 FX?NDESCBIT=128 LOCKEDBIT=25 FX?LOCKEDBIT=64 VOWELBIT=26 FX?VOWELBIT=32 INDOORSBIT=27 FX?INDOORSBIT=16 MUNGBIT=28 FX?MUNGBIT=8 TRANSBIT=29 FX?TRANSBIT=4 SEARCHBIT=30 FX?SEARCHBIT=2 OPENBIT=31 FX?OPENBIT=1 TRYTAKEBIT=32 FX?TRYTAKEBIT=32768 SURFACEBIT=33 FX?SURFACEBIT=16384 TOUCHBIT=34 FX?TOUCHBIT=8192 INVISIBLE=35 FX?INVISIBLE=4096 WEARBIT=36 FX?WEARBIT=2048 WORNBIT=37 FX?WORNBIT=1024 READBIT=38 FX?READBIT=512 TAKEBIT=39 FX?TAKEBIT=256 CONTBIT=40 FX?CONTBIT=128 LIGHTBIT=41 FX?LIGHTBIT=64 DOORBIT=42 FX?DOORBIT=32 BURNBIT=43 FX?BURNBIT=16 RLANDBIT=44 FX?RLANDBIT=8 VEHBIT=45 FX?VEHBIT=4 ONBIT=46 FX?ONBIT=2 ACTORBIT=47 FX?ACTORBIT=1 ; ACTION IDENTIFIERS ARE ASSIGNED HERE V?VERBOSE=0 V?BRIEF=1 V?SUPERBRIEF=2 V?TAME=3 V?SUGGESTIVE=4 V?LEWD=5 V?DIAGNOSE=6 V?INVENTORY=7 V?QUIT=8 V?$REFRESH=9 V?RESTART=10 V?RESTORE=11 V?SAVE=12 V?STATUS=13 V?SCRIPT=14 V?UNSCRIPT=15 V?VERSION=16 V?$RANDOM=17 V?$COMMAND=18 V?$RECORD=19 V?$UNRECORD=20 V?$VERIFY=21 V?$CATACOMB=22 V?ANSWER=23 V?USE-QUOTES=24 V?APPLAUD=25 V?APPLY=26 V?PUT-ON=27 V?WALK-TO=28 V?ASK-ABOUT=29 V?ASK-FOR=30 V?ASK-NO-ONE-FOR=31 V?KILL=32 V?BARTER-WITH=33 V?BARTER-FOR=34 V?BEND=35 V?BITE=36 V?BLOW=37 V?INFLATE=38 V?OFF=39 V?BOARD=40 V?BOARD-DIR=41 V?INHALE=42 V?BURN=43 V?BUY=44 V?BUY-WITH=45 V?CALL=46 V?CAST-OFF=47 V?CATCH=48 V?CHEER=49 V?WALK-AROUND=50 V?CLICK=51 V?CLIMB=52 V?CLIMB-ON=53 V?CLIMB-UP=54 V?CLIMB-DOWN=55 V?DISEMBARK=56 V?CLIMB-OVER=57 V?ENTER=58 V?CRAWL-UNDER=59 V?CLOSE=60 V?SHUT-UP=61 V?COME=62 V?FOLLOW=63 V?COPULATE=64 V?SPUT-ON=65 V?COUNT=66 V?CROSS=67 V?DECODE=68 V?DEFLATE=69 V?MUNG=70 V?DIG=71 V?DRESS=72 V?DRINK=73 V?DRINK-FROM=74 V?DROP=75 V?PUT=76 V?PUT-THROUGH=77 V?PUT-NEAR=78 V?EAT=79 V?EMPTY=80 V?EMPTY-FROM=81 V?IN=82 V?EXAMINE=83 V?EXIT=84 V?FEED=85 V?GIVE=86 V?SGIVE=87 V?FILL=88 V?FIND=89 V?FLUSH=90 V?FUCK=91 V?GIDDYAP=92 V?WALK=93 V?HIDE=94 V?LEAVE=95 V?GIVE-UP=96 V?RETURN=97 V?LISTEN=98 V?HELLO=99 V?SAVE-SOMETHING=100 V?HISS=101 V?MASTURBATE=102 V?WHIP=103 V?LEAP=104 V?LEAP-OFF=105 V?STAND-ON=106 V?KICK=107 V?KISS=108 V?KISS-ON=109 V?KNEEL=110 V?KNOCK=111 V?KWEEPA=112 V?LAND=113 V?LAUGH=114 V?LAUNCH=115 V?PUT-AGAINST=116 V?LICK=117 V?LIE-DOWN=118 V?ON=119 V?LIMBER=120 V?LOCK=121 V?LOOK=122 V?LOOK-DOWN=123 V?LOOK-UP=124 V?LOOK-INSIDE=125 V?LOOK-UNDER=126 V?LOOK-BEHIND=127 V?LOOK-OVER=128 V?CHASTISE=129 V?LOVE=130 V?LOWER=131 V?MAKE=132 V?MAKE-OUT=133 V?MAKE-WITH=134 V?MAKE-LOVE=135 V?MARRY=136 V?MEASURE=137 V?MOAN=138 V?MOVE=139 V?PUSH-DIR=140 V?RAISE=141 V?NO=142 V?OPEN=143 V?PASS=144 V?PAY=145 V?PEE=146 V?PEE-IN=147 V?PHONE=148 V?PICK=149 V?PICK-UP=150 V?PIN=151 V?TOUCH=152 V?POINT=153 V?POUR=154 V?PUSH=155 V?PUSH-OFF=156 V?PUT-UNDER=157 V?RAKE=158 V?RAPE=159 V?REACH-IN=160 V?READ=161 V?RELIEVE=162 V?REMOVE=163 V?TAKE=164 V?RIP=165 V?ROLL=166 V?RUB=167 V?SRUB=168 V?SAY=169 V?SCAT=170 V?SCORE=171 V?SEARCH=172 V?SHAKE=173 V?SHAKE-WITH=174 V?SHIT=175 V?SHOW=176 V?SSHOW=177 V?SIGH=178 V?SINK=179 V?SIT=180 V?SKIP=181 V?SLEEP=182 V?CUT=183 V?SMELL=184 V?STAIN=185 V?STAND=186 V?WEAR=187 V?PUT-BEHIND=188 V?PUT-TO=189 V?SUCK=190 V?SUCKLE=191 V?SWIM=192 V?SWING=193 V?GET-DRESSED=194 V?GET-UNDRESSED=195 V?TAKE-WITH=196 V?TAKE-OFF=197 V?TAKE-A-LEAK=198 V?TAKE-A-SHIT=199 V?GET-DRUNK=200 V?TELL=201 V?TASTE=202 V?TELL-ABOUT=203 V?STELL=204 V?THANK=205 V?THROW=206 V?THROW-TO=207 V?STHROW=208 V?THROW-UP=209 V?TIE=210 V?TIE-TOGETHER=211 V?SET=212 V?UNCOVER=213 V?UNDRESS=214 V?UNLOCK=215 V?UNROLL=216 V?UNTIE=217 V?USE=218 V?VOMIT=219 V?WAIT=220 V?WAIT-FOR=221 V?ALARM=222 V?CLEAN=223 V?WHAT=224 V?WHERE=225 V?WRAP=226 V?SWRAP=227 V?YELL=228 V?YES=229 V?ANSWER-KLUDGE=230 V?HINT=231 V?HINTS-NO=232 ; PROPERTIES ARE DEFINED HERE P?NORTH=63 P?NE=62 P?EAST=61 P?SE=60 P?SOUTH=59 P?SW=58 P?WEST=57 P?NW=56 P?UP=55 P?DOWN=54 P?IN=53 P?OUT=52 P?SYNONYM=51 P?ADJECTIVE=50 P?ACTION=49 P?SDESC=48 P?GLOBAL=47 P?ODOR=46 P?ODOR-NUMBER=45 P?GENERIC=44 P?CAPACITY=43 P?NO-T-DESC=42 P?SIZE=41 P?LDESC=40 P?DESCFCN=39 P?HOLE-DESTINATION=38 P?FDESC=37 P?TEXT=36 ; ADJECTIVES ARE DEFINED HERE ; BUZZ WORDS ARE DEFINED HERE ; PREPOSITIONS ARE DEFINED HERE PR?TO=255 PR?ABOUT=254 PR?ON=253 PR?FOR=252 PR?WITH=251 PR?UP=250 PR?OUT=249 PR?HARD=248 PR?FROM=247 PR?OFF=246 PR?IN=245 PR?DOWN=244 PR?OVER=243 PR?THROUGH=242 PR?UNDER=241 PR?BEFORE=240 PR?AT=239 PR?AROUND=238 PR?BEHIND=237 PR?AWAY=236 PR?BACK=235 PR?ACROSS=234 PR?AGAINST=233 PR?GO=232 PR?HAPPY=231 PR?APART=230 PR?DRESSED=229 PR?UNDRESSED=228 PR?PISS=227 PR?LEAK=226 PR?SHIT=225 PR?DRUNK=224 PR?TOGETHER=223 ; DIRECTIONS ARE DEFINED HERE ; ACTIONS ARE DEFINED HERE ACT?KISS=255 ACT?SKIP=254 ACT?RAPE=253 ACT?WHIP=252 ACT?VERBOSE=251 ACT?WALK=250 ACT?STICK=249 ACT?QUIT=248 ACT?FIND=247 ACT?HEAR=246 ACT?YES=245 ACT?ZZMGCK=244 ACT?UNCOVER=243 ACT?SINK=242 ACT?UNLOCK=241 ACT?READ=240 ACT?SAY=239 ACT?JUMP=238 ACT?POUR=237 ACT?WAIT=236 ACT?TAKE=235 ACT?NO=234 ACT?SUCK=233 ACT?COUNT=232 ACT?SHIT=231 ACT?SIGH=230 ACT?RAISE=229 ACT?CALL=228 ACT?FOLLOW=227 ACT?SUCKLE=226 ACT?CATCH=225 ACT?$REFRESH=224 ACT?VERSION=223 ACT?#UNRECORD=222 ACT?LIGHT=221 ACT?LIE=220 ACT?MOVE=219 ACT?GIDDYAP=218 ACT?MEASURE=217 ACT?LET=216 ACT?PLAY=215 ACT?OPEN=214 ACT?TASTE=213 ACT?RELIEVE=212 ACT?BUY=211 ACT?MARRY=210 ACT?TOUCH=209 ACT?#COMMAND=208 ACT?APPROACH=207 ACT?BLOW=206 ACT?LIMBER=205 ACT?WRAP=204 ACT?KNOCK=203 ACT?PICK=202 ACT?LAND=201 ACT?DEFLATE=200 ACT?BOARD=199 ACT?#RANDOM=198 ACT?APPLY=197 ACT?MASTURBATE=196 ACT?LOVE=195 ACT?STAND=194 ACT?UNDRESS=193 ACT?LISTEN=192 ACT?HISS=191 ACT?RAKE=190 ACT?TIE=189 ACT?WHERE=188 ACT?PASS=187 ACT?SHOW=186 ACT?TAP=185 ACT?SAVE=184 ACT?HELP=183 ACT?TELL=182 ACT?THROW=181 ACT?FEED=180 ACT?DRESS=179 ACT?LOWER=178 ACT?TALK=177 ACT?USE=176 ACT?HIDE=175 ACT?SHAKE=174 ACT?INVENTORY=173 ACT?ATTACK=172 ACT?ENTER=171 ACT?THANKS=170 ACT?SEARCH=169 ACT?PIN=168 ACT?WEAR=167 ACT?PAY=166 ACT?DISEMBARK=165 ACT?KWEEPA=164 ACT?SWIM=163 ACT?UNTIE=162 ACT?BEND=161 ACT?$CATACOMB=160 ACT?WASH=159 ACT?CIRCLE=158 ACT?CHEER=157 ACT?STIMULATE=156 ACT?UNSCRIPT=155 ACT?SUGGESTIVE=154 ACT?PUSH=153 ACT?RUB=152 ACT?SUPER=151 ACT?SIT=150 ACT?INFLATE=149 ACT?APPLAUD=148 ACT?VOMIT=147 ACT?FUCK=146 ACT?REACH=145 ACT?DIG=144 ACT?SCORE=143 ACT?TAME=142 ACT?SMEAR=141 ACT?LAUGH=140 ACT?COVER=139 ACT?DEMOLISH=138 ACT?STAIN=137 ACT?COME=136 ACT?SCAT=135 ACT?LOOK=134 ACT?EMPTY=133 ACT?RIP=132 ACT?CAST=131 ACT?CLICK=130 ACT?DROP=129 ACT?PEE=128 ACT?ROLL=127 ACT?KNEEL=126 ACT?LEAVE=125 ACT?LICK=124 ACT?HAND=123 ACT?COPULATE=122 ACT?SCRIPT=121 ACT?$VERIFY=120 ACT?DESCEND=119 ACT?EXTINGUISH=118 ACT?SWING=117 ACT?RESTART=116 ACT?SMELL=115 ACT?BRIEF=114 ACT?BREATHE=113 ACT?DIAGNOSE=112 ACT?SLEEP=111 ACT?STATUS=110 ACT?WAKE=109 ACT?DRINK=108 ACT?REMOVE=107 ACT?ANSWER=106 ACT?WHAT=105 ACT?YELL=104 ACT?PHONE=103 ACT?LOCK=102 ACT?BURN=101 ACT?KICK=100 ACT?BITE=99 ACT?POINT=98 ACT?TURN=97 ACT?#RECORD=96 ACT?CROSS=95 ACT?START=94 ACT?MAKE=93 ACT?RESTORE=92 ACT?CLOSE=91 ACT?GO=90 ACT?SLIDE=89 ACT?EXIT=88 ACT?EXAMINE=87 ACT?BARTER=86 ACT?EAT=85 ACT?FILL=84 ACT?LEAN=83 ACT?JERK=82 ACT?CLIMB=81 ACT?FLUSH=80 ACT?LAUNCH=79 ACT?RETURN=78 ACT?DECODE=77 ACT?MOAN=76 ACT?UNROLL=75 ACT?SLICE=74 ACT?LEWD=73 ACT?ASK=72 ACT?HELLO=71 ; USER DEFINED CONSTANTS ARE INITIALIZED HERE SOG=16 INVISICLUES-LEN=16 SIR=32 DEXITSTR=2 XEQUAL?=4 PREVIOUS-LEN=12 P-ITBLLEN=9 P-SYNLEN=8 P-SRCTOP=0 C-INTLEN=4 O-START=1 DEXITOBJ=1 H-ITALIC=4 P-P1OFF=7 S-TEXT=0 M-OBJDESC?=9 O-PTR=0 O-LENGTH=2 C-TABLELEN=60 D-TABLE-OFF=-3 P-NC2=8 P-NC1=6 D-SCREEN-ON=1 P-WORDLEN=4 D-SCREEN-OFF=-1 P-VERBN=1 SERIAL=0 HUMAN-ATE-CHOCOLATE=1 P-P1BITS=3 FEXIT=4 CC-SEPTR=1 P-SPREP1=1 Q-RESUME-STORY-LEN=16 GORILLA-ATE-CHOCOLATE=2 CC-SBPTR=0 D-PRINTER-OFF=-2 P-PREP1=2 M-BEG=1 M-SMELL=7 Q-MAIN-MENU-LEN=13 XDIV=3 M-FATAL=8 XGRTR?=5 NEXITSTR=0 NEXIT=3 P-SLOC2=6 SC=64 P-PREP1N=3 S-WINDOW=1 P-PSOFF=6 D-PRINTER-ON=2 XLESS?=6 P-VERB=0 M-ENTER=2 DEXIT=6 SHAVE=2 H-NORMAL=0 P-SRCBOT=2 M-OBJDESC=5 H-INVERSE=1 SMANY=4 STAKE=8 P-SPREP2=2 XSUB=1 XADD=0 CEXIT=5 H-BOLD=2 P-LEXSTART=1 M-LOOK=3 UEXIT=2 D-RECORD-ON=4 Q-SEE-HINT-MENU-LEN=17 O-END=3 P-LEXELEN=2 P-LEXWORDS=1 P-ALL=1 XMUL=2 P-SFWIM1=3 CC-OCLAUSE=2 P-INHIBIT=4 CEXITFLAG=4 D-RECORD-OFF=-4 BLANKS-LEN=10 M-FLASH=4 FEXITFCN=0 D-TABLE-ON=3 RETURN-SEE-HINT-LEN=18 P-SBITS=0 CEXITSTR=1 P-SRCALL=1 P-SLOC1=5 M-END=6 LOW-DIRECTION=52 P-PREP2=4 P-SONUMS=3 D-PARA?=2 C-TICK=1 P-INBUF-LENGTH=120 P-NC2L=9 P-NC1L=7 P-ONE=2 P-SACTION=7 P-SFWIM2=4 D-ALL?=1 REXIT=0 SH=128 C-RTN=0 ; THE GLOBAL VARIABLES ARE ALL LOCATED HERE GLOBAL::.TABLE .GVAR P-END-ON-PREP=0 .GVAR CATACOMBS-OPEN=0 .GVAR P-PHR=0 .GVAR QUEST-NUM=1 .GVAR SIDEKICK-TRIP-FLAG=0 .GVAR CUR-POS=0 .GVAR P-BUTS=T?1702,TABLE .GVAR ION-DEATH-COUNTER=0 .GVAR RANK=0 .GVAR P-HIM-OBJECT=0 .GVAR P-ACLAUSE=0 .GVAR HO-HUM-LIST=T?504,TABLE .GVAR P-SLOCBITS=0 .GVAR P-MATCHLEN=0 .GVAR P-MULT=0 .GVAR CLOCK-WAIT=0 .GVAR RIDDLE-ANSWERED=0 .GVAR P-NAMW=T?1302,TABLE .GVAR P-OTBL=T?1002,TABLE .GVAR C-MAXINTS=60 .GVAR P-NAM=0 .GVAR C-TABLE=T?101,TABLE .GVAR RAFT-WAIT=0 .GVAR CIRCLE-BLACK=1 .GVAR SALESMANISMS=T?208,TABLE .GVAR P-XNAM=0 .GVAR P-MOBY-FOUND=0 .GVAR OOPS-TABLE=T?802,TABLE .GVAR P-WALK-DIR=0 .GVAR P-ANAM=0 .GVAR CLOCK-HAND=0 .GVAR SULTAN-COUNTER=0 .GVAR MISSING-PART=0 .GVAR MAD-SCIENTIST-COUNTER=0 .GVAR PLAZA-COUNTER=0 .GVAR P-CONT=0 .GVAR SIDEKICKS-BODY-TIED-TO-SLAB=0 .GVAR OHERE=0,OBJECT .GVAR INT-MAX=429 .GVAR P-PRSI=T?1602,TABLE .GVAR SIDEKICK-IONIZED=0 .GVAR AGAIN-LEXV=T?302,TABLE .GVAR P-INPUT-WORDS=0 .GVAR VERBOSITY=1 .GVAR BARGE-UNDER-POWER=0 .GVAR P-DIRECTION=0 .GVAR RESERVE-INBUF=T?602,TABLE .GVAR IMPOSSIBLE-LIST=T?704,TABLE .GVAR SALESMAN-REFUSALS=T?108,TABLE .GVAR THORBAST-ATTACKED=0 .GVAR HOLE-MOVE=0 .GVAR LIT=1 .GVAR FOLLOW-FLAG=0 .GVAR COTTON-BALLS-SEEN=0 .GVAR FREE-MOVE-COUNTER=0 .GVAR BEM-COUNTER=0 .GVAR P-VTBL=T?1102,TABLE .GVAR RIGHT-PART=0 .GVAR P-ADJW=T?1402,TABLE .GVAR RESERVE-LEXV=T?402,TABLE .GVAR P-MOBY-FLAG=0 .GVAR SPACESHIP-SCENE-STATUS=0 .GVAR P-ADJ=0 .GVAR EXT-MAX=9309 .GVAR NEARER-DOCK=0 .GVAR HAREM-GUARD-COUNTER=0 .GVAR P-LEN=0 .GVAR SHEET-TIED=0 .GVAR HOST=0,NUMBER .GVAR PARENTS-KILLED=0 .GVAR C-INTS=60 .GVAR P-CCTBL=T?102,TABLE .GVAR P-LEXV=T?202,TABLE .GVAR DISCOVERED=0 .GVAR DISCUSSION-TOPICS=T?407,TABLE .GVAR AGE=-1 .GVAR AWAITING-FAKE-ORPHAN=0 .GVAR IMPATIENCE-COUNTER=0 .GVAR SIDEKICK-EXPLODED=0 .GVAR PRSO=0 .GVAR CASTLES-SEEN=0 .GVAR DONT-PRINT-VEHICLE=0 .GVAR SUGAR-RUSH=0 .GVAR P-MERGED=0 .GVAR P-GWIMBIT=0 .GVAR RAFT-LOC-NUM=10 .GVAR SEEN-EXAMINATION-ROOM=0 .GVAR P-SYNTAX=0 .GVAR P-XADJ=0 .GVAR LONG-CORRIDOR-LOC=1 .GVAR MOVES=0 .GVAR GONE-APE=0 .GVAR SIDEKICK-DROWNED=0 .GVAR P-AADJ=0 .GVAR PRSA=0 .GVAR P-PRSA-WORD=0 .GVAR SHEET-HANGING=0 .GVAR BARGE-LOC-NUM=1 .GVAR P-PRSO=T?1502,TABLE .GVAR HAND-COVER=0 .GVAR SIDEKICK-PARTS=T?304,TABLE .GVAR HOLE-OPEN=0 .GVAR P-AND=0 .GVAR SCORE=0 .GVAR P-ONEOBJ=0 .GVAR TRAY-DELIVERED=0 .GVAR MALE=0 .GVAR EXCUSES=T?307,TABLE .GVAR P-INBUF=T?502,TABLE .GVAR FLYTRAP-COUNTER=0 .GVAR WRONG-ANSWERS=T?207,TABLE .GVAR P-MERGE=T?1802,TABLE .GVAR P-WON=0 .GVAR HERE=0 .GVAR TITS-COUNTER=0 .GVAR FIGHT-COUNTER=0 .GVAR CIRCLE-FADED=0 .GVAR P-OVTBL=T?1202,TABLE .GVAR P-ITBL=T?902,TABLE .GVAR QUOTE-FLAG=0 .GVAR TORCH-LIFE=5 .GVAR DISARM-PROB=0 .GVAR P-TABLE=0 .GVAR P-GETFLAGS=0 .GVAR TOO-LATE=0 .GVAR LEAVES-PLACED=0 .GVAR LINE-TABLE=PT?112,TABLE .GVAR P-OCL2=T?2002,TABLE .GVAR OOPS-INBUF=T?702,TABLE .GVAR HAREM-PROB=0 .GVAR MOORING-ON=1 .GVAR PENGUINS-PARTED=0 .GVAR P-NUMBER=0 .GVAR CHAPT-NUM=1 .GVAR P-OFLAG=0 .GVAR WINNER=0 .GVAR CHILL-COUNTER=0 .GVAR HINTS-OFF=-1 .GVAR AGAIN-DIR=0 .GVAR WIFE-FUCKED=0 .GVAR WASTE-LIST=T?804,TABLE .GVAR AWAITING-REPLY=0 .GVAR GORILLA-EXAMINED=0 .GVAR P-IT-OBJECT=0 .GVAR SEX-CHOSEN=0 .GVAR P-OCL1=T?1902,TABLE .GVAR CATACOMBS-LOC=1 .GVAR PRSI=0 .GVAR RESERVE-PTR=0 .GVAR WIFE-NUMBER=0 .GVAR OLD-LEN=0,NUMBER .GVAR SIDEKICK-EATEN=0 .GVAR FOLLOWS=T?404,TABLE .GVAR WIDTH=0,NUMBER .GVAR RAFT-HELD=0 .GVAR BODY-TIED-TO-SLAB=0 .GVAR BARGE-WAIT=0 .GVAR P-NOT-HERE=0 .GVAR CHOICE-NUMBER=0 .GVAR NAUGHTY-LEVEL=1 .GVAR URGE-COUNTER=0 .GVAR CELL-GRIPE=0 .GVAR P-NCN=0 .GVAR YUK-LIST=T?604,TABLE .GVAR P-HER-OBJECT=0 .GVAR CHOCOLATE-IDENTIFIED=0 .GVAR PREPOSITIONS=PRTBL,TABLE .GVAR ACTIONS=ATBL,TABLE .GVAR PREACTIONS=PATBL,TABLE .GVAR VERBS=VTBL,TABLE .ENDT GLOEND:: ; PROPERTY DEFAULTS AND OBJECTS ARE DEFINED HERE OBJECT::.TABLE 0 ;() 0 ;() 0 ;() 0 ;() 0 ;() 0 ;() 0 ;() 0 ;() 0 ;() 0 ;() 0 ;() 0 ;() 0 ;() 0 ;() 0 ;() 0 ;() 0 ;() 0 ;() 0 ;() 0 ;() 0 ;() 0 ;() 0 ;() 0 ;() 0 ;() 0 ;() 0 ;() 0 ;() 0 ;() 0 ;() 0 ;() 0 ;() 0 ;() 0 ;() 0 ;() 0 ;(P?TEXT) 0 ;(P?FDESC) 0 ;(P?HOLE-DESTINATION) 0 ;(P?DESCFCN) 0 ;(P?LDESC) 5 ;(P?SIZE) 0 ;(P?NO-T-DESC) 5 ;(P?CAPACITY) 0 ;(P?GENERIC) 0 ;(P?ODOR-NUMBER) 0 ;(P?ODOR) 0 ;(P?GLOBAL) 0 ;(P?SDESC) 0 ;(P?ACTION) 0 ;(P?ADJECTIVE) 0 ;(P?SYNONYM) 0 ;(P?OUT) 0 ;(P?IN) 0 ;(P?DOWN) 0 ;(P?UP) 0 ;(P?NW) 0 ;(P?WEST) 0 ;(P?SW) 0 ;(P?SOUTH) 0 ;(P?SE) 0 ;(P?EAST) 0 ;(P?NE) 0 ;(P?NORTH) .OBJECT PURPLE-BUTTON,0,FX?NDESCBIT,0,GLOBAL-OBJECTS,ORANGE-BUTTON,0,T?PURPLE-BUTTON .OBJECT EXIT-OBJECT,0,FX?VOWELBIT,0,GLOBAL-OBJECTS,PURPLE-BUTTON,0,T?EXIT-OBJECT .OBJECT MITRE,0,FX?NARTICLEBIT,FX?ACTORBIT,THRONE-ROOM,GOWN,0,T?MITRE .OBJECT WARNING,0,0,0,ROOMS,0,0,T?WARNING .OBJECT HANDS,0,FX?PARTBIT+FX?NARTICLEBIT+FX?NDESCBIT,FX?TOUCHBIT,GLOBAL-OBJECTS,CEILING,0,T?HANDS .OBJECT BACK-DOOR,0,0,FX?ONBIT+FX?RLANDBIT,ROOMS,FRONT-DOOR,SALESMAN,T?BACK-DOOR .OBJECT LOOKS-CAN-BE-DECEIVING,0,FX?NARTICLEBIT+FX?INDOORSBIT,FX?ONBIT+FX?RLANDBIT,ROOMS,BACK-DOOR,0,T?LOOKS-CAN-BE-DECEIVING .OBJECT CAGE,0,FX?INBIT+FX?SEARCHBIT+FX?OPENBIT+FX?NDESCBIT,FX?CONTBIT+FX?VEHBIT,LABORATORY,POWER-SWITCH,RUBBER-HOSE,T?CAGE .OBJECT ANTI-LGOP-MACHINE,0,FX?NDESCBIT,0,0,0,0,T?ANTI-LGOP-MACHINE .OBJECT TORCH,0,0,FX?LIGHTBIT+FX?ONBIT+FX?TAKEBIT,0,0,0,T?TORCH .OBJECT DIAL,0,FX?NDESCBIT,0,VIZICOMM-BOOTH,0,0,T?DIAL .OBJECT CRAMPED-SPACE-HOLE,0,FX?NDESCBIT,0,CRAMPED-SPACE,0,0,T?CRAMPED-SPACE-HOLE .OBJECT THORBAST-SWORD,0,FX?NDESCBIT+FX?NARTICLEBIT,0,THORBAST,0,0,T?THORBAST-SWORD .OBJECT WINDOW,0,0,0,LOCAL-GLOBALS,STAIRS,0,T?WINDOW .OBJECT MITRE-CROWN,0,FX?NDESCBIT,0,THRONE-ROOM,0,0,T?MITRE-CROWN .OBJECT HAREM-GUARD,0,0,FX?ACTORBIT,0,0,0,T?HAREM-GUARD .OBJECT ALLUSION-ROOM,0,0,FX?ONBIT+FX?RLANDBIT,ROOMS,TUNDRA,0,T?ALLUSION-ROOM .OBJECT CLOSET-OBJECT,0,FX?NDESCBIT,0,LOCAL-GLOBALS,LIGHT,0,T?CLOSET-OBJECT .OBJECT WELL-OBJECT,0,FX?NDESCBIT,0,LOCAL-GLOBALS,BUOY,0,T?WELL-OBJECT .OBJECT SIDEKICKS-BODY,0,FX?OPENBIT+FX?SEARCHBIT+FX?NARTICLEBIT,FX?ACTORBIT+FX?CONTBIT,0,0,0,T?SIDEKICKS-BODY .OBJECT SINK,0,FX?NDESCBIT,0,LOCAL-GLOBALS,HOLE,0,T?SINK .OBJECT ME,0,FX?NARTICLEBIT,FX?TOUCHBIT,GLOBAL-OBJECTS,TITS,0,T?ME .OBJECT CATACOMBS,0,FX?INDOORSBIT,0,ROOMS,INNER-HAREM,0,T?CATACOMBS .OBJECT POCKET,0,0,0,GLOBAL-OBJECTS,GLOBAL-ROOM,0,T?POCKET .OBJECT MAP,0,0,FX?READBIT+FX?BURNBIT+FX?TAKEBIT,0,0,0,T?MAP .OBJECT FORD,0,FX?NDESCBIT,0,0,0,0,T?FORD .OBJECT LADIES-ROOM-OBJECT,0,0,0,LOCAL-GLOBALS,MENS-ROOM-OBJECT,0,T?LADIES-ROOM-OBJECT .OBJECT CLOTHES-PIN,0,0,FX?BURNBIT+FX?TAKEBIT,LAUNDRY-ROOM,DIRTY-LAUNDRY,0,T?CLOTHES-PIN .OBJECT ODOR,0,FX?VOWELBIT,0,LOCAL-GLOBALS,0,0,T?ODOR .OBJECT TREE-HOLE,0,FX?INBIT+FX?OPENBIT+FX?SEARCHBIT+FX?NDESCBIT,FX?VEHBIT+FX?CONTBIT,FORK-OF-SORTS,0,0,T?TREE-HOLE .OBJECT WATTZ-UPP-DOCK,0,0,FX?ONBIT+FX?RLANDBIT,ROOMS,MARTIAN-DESSERT,0,T?WATTZ-UPP-DOCK .OBJECT VIZICOMM-BOOTH,0,0,FX?RLANDBIT+FX?ONBIT,ROOMS,ROCKY-CLIFFTOP,COIN-RETURN-BOX,T?VIZICOMM-BOOTH .OBJECT ONE-MARSMID-COIN,0,0,FX?READBIT+FX?TAKEBIT,0,0,0,T?ONE-MARSMID-COIN .OBJECT 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CODED-MESSAGE,0,0,FX?BURNBIT+FX?READBIT+FX?TAKEBIT,AMONG-THE-DUNES,LIP-BALM,0,T?CODED-MESSAGE .OBJECT LAWN-OBJECT,0,FX?NDESCBIT,0,LOCAL-GLOBALS,CLEVELAND-OBJECT,0,T?LAWN-OBJECT .OBJECT PILE-OF-ANGLES,0,FX?NDESCBIT,0,THRONE-ROOM,THETA,0,T?PILE-OF-ANGLES .OBJECT INNER-HAREM,0,FX?INDOORSBIT,FX?ONBIT+FX?RLANDBIT,ROOMS,HAREM,SULTANS-WIFE,T?INNER-HAREM .OBJECT RABBIT,0,0,FX?TAKEBIT,OASIS,0,0,T?RABBIT .OBJECT HATCH,0,0,FX?DOORBIT,LOCAL-GLOBALS,FLOWER,0,T?HATCH .OBJECT LEAVES,0,FX?PLURALBIT,FX?TRYTAKEBIT+FX?BURNBIT+FX?TAKEBIT,SACK,0,0,T?LEAVES .OBJECT EXAM-ROOM-DOOR,0,FX?NDESCBIT,FX?DOORBIT,LOCAL-GLOBALS,NARROW-CELL-DOOR,0,T?EXAM-ROOM-DOOR .OBJECT STAIN,0,0,FX?READBIT+FX?TAKEBIT,CLEARING,0,0,T?STAIN .OBJECT HEADLIGHT,0,FX?NDESCBIT,FX?TRYTAKEBIT+FX?TAKEBIT,0,0,0,T?HEADLIGHT .OBJECT COTTON-BALLS,0,FX?PLURALBIT+FX?NDESCBIT,FX?BURNBIT+FX?TRYTAKEBIT+FX?TAKEBIT,0,0,0,T?COTTON-BALLS .OBJECT FORK-OF-SORTS,0,0,FX?ONBIT+FX?RLANDBIT,ROOMS,SPAWNING-GROUND,TREE-HOLE,T?FORK-OF-SORTS .OBJECT MOUTH,0,FX?PARTBIT+FX?NARTICLEBIT,0,GLOBAL-OBJECTS,NOSE,0,T?MOUTH .OBJECT BEDROOM,0,FX?INDOORSBIT,FX?ONBIT+FX?RLANDBIT,ROOMS,GARDEN,SHEET,T?BEDROOM .OBJECT SIGN,0,0,FX?READBIT,LOCAL-GLOBALS,HOUSE,0,T?SIGN .OBJECT SECOND-FLOOR,0,FX?NDESCBIT,0,LOCAL-GLOBALS,FIRST-FLOOR,0,T?SECOND-FLOOR .OBJECT HICKORY-AND-DICKORY-DOCK,0,0,FX?ONBIT+FX?RLANDBIT,ROOMS,RUINED-CASTLE-3,MOUSE,T?HICKORY-AND-DICKORY-DOCK .OBJECT FRONT-STOOP,0,FX?OPENBIT+FX?SEARCHBIT+FX?NDESCBIT,FX?SURFACEBIT+FX?CONTBIT,SOUTH-POLE,0,0,T?FRONT-STOOP .OBJECT BEER,0,0,0,0,0,0,T?BEER .OBJECT DUNES,0,FX?PLURALBIT+FX?NARTICLEBIT,0,LOCAL-GLOBALS,DOCK-OBJECT,0,T?DUNES .OBJECT IGLOO,0,FX?VOWELBIT,0,LOCAL-GLOBALS,ORPHANAGE-DOOR,0,T?IGLOO .OBJECT SECOND-SLAB,0,FX?SEARCHBIT+FX?OPENBIT+FX?NDESCBIT,FX?SURFACEBIT+FX?CONTBIT+FX?VEHBIT,LABORATORY,FIRST-SLAB,0,T?SECOND-SLAB .OBJECT BACK-DOOR-OBJECT,0,FX?LOCKEDBIT,FX?DOORBIT,LOCAL-GLOBALS,VENUS,0,T?BACK-DOOR-OBJECT .OBJECT SHEET,0,0,FX?TRYTAKEBIT+FX?BURNBIT+FX?TAKEBIT,BEDROOM,BED,0,T?SHEET .OBJECT STAIRS,0,0,0,LOCAL-GLOBALS,SIGN,0,T?STAIRS .OBJECT BLANKET,0,0,FX?BURNBIT+FX?TAKEBIT,CELL,0,0,T?BLANKET .OBJECT CLOSET,0,FX?INDOORSBIT,FX?RLANDBIT,ROOMS,OBSERVATION-ROOM,MOTHBALLS,T?CLOSET .OBJECT MENS-ROOM,0,FX?INDOORSBIT,FX?RLANDBIT+FX?ONBIT,ROOMS,JOES-BAR,0,T?MENS-ROOM .OBJECT HAREM-OBJECT,0,FX?NDESCBIT,0,LOCAL-GLOBALS,TOWER,0,T?HAREM-OBJECT .OBJECT FLOWER,0,FX?NDESCBIT,0,LOCAL-GLOBALS,SECOND-FLOOR,0,T?FLOWER .OBJECT END-OF-HALLWAY,0,FX?INDOORSBIT,FX?ONBIT+FX?RLANDBIT,ROOMS,CRAMPED-SPACE,0,T?END-OF-HALLWAY .OBJECT INSIDE-SHOP,0,FX?NDESCBIT,0,EXIT-SHOP,0,0,T?INSIDE-SHOP .OBJECT EACH-OTHER,0,0,0,GLOBAL-OBJECTS,HER,0,T?EACH-OTHER .OBJECT DUNETOP,0,0,FX?ONBIT+FX?RLANDBIT,ROOMS,DONALD-DOCK,0,T?DUNETOP .OBJECT ABANDONED-DOCK,0,0,FX?ONBIT+FX?RLANDBIT,ROOMS,DUNETOP,0,T?ABANDONED-DOCK .OBJECT BUOY,0,FX?NDESCBIT,0,LOCAL-GLOBALS,DUNES,0,T?BUOY .OBJECT OTHER-CELL,0,FX?INDOORSBIT,FX?ONBIT+FX?RLANDBIT,ROOMS,CELL,SCRAP-OF-PAPER,T?OTHER-CELL .OBJECT WATER,0,FX?NARTICLEBIT,0,LOCAL-GLOBALS,ODOR,0,T?WATER .OBJECT BASKET,0,FX?OPENBIT+FX?SEARCHBIT,FX?BURNBIT+FX?TAKEBIT+FX?CONTBIT,SHELF,0,0,T?BASKET .OBJECT GROUND,0,0,0,GLOBAL-OBJECTS,GLOBAL-SLEEP,0,T?GROUND .OBJECT MINARET,0,0,FX?ONBIT+FX?RLANDBIT,ROOMS,BASE-OF-TOWER,0,T?MINARET .OBJECT WHITE-SUIT,0,0,FX?TAKEBIT+FX?WEARBIT,AT-MAIN-HATCH,0,0,T?WHITE-SUIT .OBJECT NOT-HERE-OBJECT,0,FX?NARTICLEBIT,0,0,0,0,T?NOT-HERE-OBJECT .OBJECT MARTIAN-DESSERT,0,0,FX?ONBIT+FX?RLANDBIT,ROOMS,BURIAL-CHAMBER,DESSERT-OBJECT,T?MARTIAN-DESSERT .OBJECT CELL-OBJECT,0,0,0,LOCAL-GLOBALS,PASSENGER-SHIP,0,T?CELL-OBJECT .OBJECT TITS,0,FX?PARTBIT+FX?PLURALBIT+FX?NARTICLEBIT,0,GLOBAL-OBJECTS,CUNT,0,T?TITS .OBJECT COIN-SLOT,0,FX?NDESCBIT,0,VIZICOMM-BOOTH,DIAL,0,T?COIN-SLOT .OBJECT BIRDS,0,FX?NDESCBIT,0,PLAZA,0,0,T?BIRDS .OBJECT COIN-RETURN-BOX,0,FX?NDESCBIT,FX?CONTBIT,VIZICOMM-BOOTH,COIN-RETURN-KNOB,0,T?COIN-RETURN-BOX .OBJECT NARROW-CELL-DOOR,0,0,FX?DOORBIT,LOCAL-GLOBALS,WIDE-CELL-DOOR,0,T?NARROW-CELL-DOOR .OBJECT TUBE,0,FX?SEARCHBIT,FX?BURNBIT+FX?TAKEBIT+FX?CONTBIT,0,0,FLEXIBLE-HOLE,T?TUBE .OBJECT INTNUM,0,0,0,GLOBAL-OBJECTS,INTDIR,0,T?INTNUM .OBJECT MOUSE,0,0,FX?TRYTAKEBIT+FX?TAKEBIT,HICKORY-AND-DICKORY-DOCK,0,0,T?MOUSE .OBJECT DIVAN,0,FX?NDESCBIT+FX?SEARCHBIT+FX?OPENBIT,FX?CONTBIT+FX?VEHBIT,BOUDOIR,0,LGOP,T?DIVAN .OBJECT CHOCOLATE,0,0,FX?TAKEBIT,TRAY,0,0,T?CHOCOLATE .OBJECT LADDER-ROOM,0,FX?INDOORSBIT,0,ROOMS,WELL-BOTTOM,LADDER,T?LADDER-ROOM .OBJECT SOD,0,FX?NDESCBIT+FX?NARTICLEBIT,FX?TRYTAKEBIT,GARDEN,0,0,T?SOD .OBJECT CEILING,0,FX?NDESCBIT,FX?TOUCHBIT,GLOBAL-OBJECTS,GROUND,0,T?CEILING .OBJECT COCK,0,FX?PARTBIT+FX?NARTICLEBIT,0,GLOBAL-OBJECTS,KNEECAPS,0,T?COCK .OBJECT BLENDER,0,0,FX?READBIT+FX?LIGHTBIT+FX?TAKEBIT,0,0,0,T?BLENDER .OBJECT EARS,0,FX?PARTBIT+FX?PLURALBIT+FX?NARTICLEBIT,0,GLOBAL-OBJECTS,EYES,0,T?EARS .OBJECT RUINED-CASTLE-1,0,0,FX?ONBIT+FX?RLANDBIT,ROOMS,MARTIAN-DESERT,0,T?RUINED-CASTLE-1 .OBJECT DIRIGIBLE,0,FX?NDESCBIT,0,BURIAL-CHAMBER,RUBIES,0,T?DIRIGIBLE .OBJECT PENGUIN-PARK,0,0,FX?ONBIT+FX?RLANDBIT,ROOMS,ALLUSION-ROOM,PENGUINS,T?PENGUIN-PARK .OBJECT HANDSET,0,FX?NDESCBIT,0,VIZICOMM-BOOTH,VIZICOMM,0,T?HANDSET .OBJECT MY-KIND-OF-DOCK,0,FX?NARTICLEBIT,FX?ONBIT,ROOMS,EXIT-SHOP,0,T?MY-KIND-OF-DOCK .OBJECT SACK,0,FX?SEARCHBIT+FX?NDESCBIT,FX?BURNBIT+FX?CONTBIT+FX?TAKEBIT+FX?TRYTAKEBIT,LAWN,RAKE,LEAVES,T?SACK .OBJECT BABY,0,FX?SEARCHBIT+FX?OPENBIT,FX?CONTBIT+FX?TAKEBIT,TENT,INSIDE-TENT,0,T?BABY .OBJECT RUINED-CASTLE-3,0,0,FX?ONBIT+FX?RLANDBIT,ROOMS,RUINED-CASTLE-2,0,T?RUINED-CASTLE-3 .OBJECT OUTSIDE-SHOP,0,FX?NDESCBIT,0,CANALVIEW-MALL,0,0,T?OUTSIDE-SHOP .OBJECT SULTANS-WIFE,0,FX?NDESCBIT+FX?NARTICLEBIT,FX?ACTORBIT,INNER-HAREM,0,0,T?SULTANS-WIFE .OBJECT MAD-SCIENTIST,0,0,FX?ACTORBIT,0,0,0,T?MAD-SCIENTIST .OBJECT GYPSY-CAMP,0,0,FX?ONBIT+FX?RLANDBIT,ROOMS,PENGUIN-PARK,OUTSIDE-TENT,T?GYPSY-CAMP .OBJECT RUINED-CASTLE-2,0,0,FX?ONBIT+FX?RLANDBIT,ROOMS,THRONE-ROOM,FROG,T?RUINED-CASTLE-2 .OBJECT CRAMPED-SPACE,0,FX?INDOORSBIT,0,ROOMS,OTHER-CELL,CRAMPED-SPACE-HOLE,T?CRAMPED-SPACE .OBJECT PROTAGONIST,0,FX?NDESCBIT,FX?ACTORBIT+FX?INVISIBLE,JOES-BAR,0,FLASHLIGHT,T?PROTAGONIST .OBJECT ROYAL-DOCKS,0,0,FX?ONBIT+FX?RLANDBIT,ROOMS,HICKORY-AND-DICKORY-DOCK,BARGE,T?ROYAL-DOCKS .OBJECT WIDE-CELL-DOOR,0,0,FX?DOORBIT,LOCAL-GLOBALS,CELL-OBJECT,0,T?WIDE-CELL-DOOR .OBJECT DUST,0,FX?NARTICLEBIT+FX?NDESCBIT,0,EXIT-SHOP,PROPRIETOR,0,T?DUST .OBJECT CANAL,0,0,FX?ONBIT,ROOMS,ROYAL-DOCKS,POWER-TRANSMITTER,T?CANAL .OBJECT TRAY,0,FX?SEARCHBIT+FX?OPENBIT,FX?CONTBIT+FX?SURFACEBIT+FX?TAKEBIT,0,0,CHOCOLATE,T?TRAY .OBJECT VIZICOMM,0,FX?NDESCBIT,0,VIZICOMM-BOOTH,COIN-SLOT,0,T?VIZICOMM .OBJECT NOSE,0,FX?PARTBIT+FX?NARTICLEBIT,0,GLOBAL-OBJECTS,EARS,0,T?NOSE .OBJECT GOWN,0,FX?NDESCBIT,0,THRONE-ROOM,MITRE-CROWN,0,T?GOWN .OBJECT DOCK-OBJECT,0,0,0,LOCAL-GLOBALS,CANAL-OBJECT,0,T?DOCK-OBJECT .OBJECT SWORD,0,0,FX?TAKEBIT,HOLD,0,0,T?SWORD .OBJECT ORPHANAGE-FOYER,0,FX?INDOORSBIT,FX?ONBIT+FX?RLANDBIT,ROOMS,SOUTH-POLE,0,T?ORPHANAGE-FOYER .OBJECT STABLE,0,FX?INDOORSBIT,FX?ONBIT+FX?RLANDBIT,ROOMS,HOLD,STALLION,T?STABLE .OBJECT TOILET,0,FX?OPENBIT,FX?CONTBIT+FX?VEHBIT,LOCAL-GLOBALS,LADIES-ROOM-OBJECT,0,T?TOILET .OBJECT BURIAL-CHAMBER,0,FX?INDOORSBIT,0,ROOMS,LADDER-ROOM,RAFT,T?BURIAL-CHAMBER .OBJECT YOUNG-WOMAN,0,0,FX?ACTORBIT,0,0,0,T?YOUNG-WOMAN .OBJECT AMONG-THE-DUNES,0,FX?NARTICLEBIT,FX?ONBIT+FX?RLANDBIT,ROOMS,BABY-DOCK,MESSENGER,T?AMONG-THE-DUNES .OBJECT TUNDRA,0,0,FX?ONBIT+FX?RLANDBIT,ROOMS,ICY-DOCK,0,T?TUNDRA .OBJECT STRAPS,0,FX?NDESCBIT,0,LABORATORY,LAB-DOOR,0,T?STRAPS .OBJECT THRONE-ROOM,0,FX?INDOORSBIT,FX?ONBIT+FX?RLANDBIT,ROOMS,RUINED-CASTLE-1,PILE-OF-ANGLES,T?THRONE-ROOM .OBJECT SPACE-YACHT,0,FX?INDOORSBIT,FX?RLANDBIT+FX?ONBIT,ROOMS,IN-SPACE,PRIVATE-CABIN-DOOR,T?SPACE-YACHT .OBJECT PENGUINS,0,FX?NDESCBIT,0,PENGUIN-PARK,0,0,T?PENGUINS .OBJECT FLYTRAP,0,FX?NDESCBIT,0,JUNGLE,0,0,T?FLYTRAP .OBJECT BASEMENT,0,FX?INDOORSBIT,FX?RLANDBIT+FX?ONBIT,ROOMS,END-OF-HALLWAY,0,T?BASEMENT .OBJECT RUBIES,0,FX?NDESCBIT,0,BURIAL-CHAMBER,0,0,T?RUBIES .OBJECT ORANGE-BUTTON,0,FX?NDESCBIT,0,GLOBAL-OBJECTS,POCKET,0,T?ORANGE-BUTTON .OBJECT HAREM,0,FX?INDOORSBIT,FX?ONBIT+FX?RLANDBIT,ROOMS,AUDIENCE-CHAMBER,0,T?HAREM .OBJECT SALESMAN,0,FX?OPENBIT,FX?CONTBIT+FX?ACTORBIT,BACK-DOOR,0,ODD-MACHINE,T?SALESMAN .OBJECT CREAM,0,0,FX?READBIT+FX?TAKEBIT,SPAWNING-GROUND,0,0,T?CREAM .OBJECT CLIFF-OBJECT,0,FX?NDESCBIT,0,ROCKY-CLIFFTOP,0,0,T?CLIFF-OBJECT .OBJECT AUDIENCE-CHAMBER,0,FX?INDOORSBIT,FX?ONBIT+FX?RLANDBIT,ROOMS,MINARET,SULTAN,T?AUDIENCE-CHAMBER .OBJECT GARDEN,0,0,FX?ONBIT+FX?RLANDBIT,ROOMS,TEENSY-WEENSY-HOUSE,TRELLIS,T?GARDEN .ENDT LAST-OBJECT=267 ; OBJECT PROPERTY TABLES ARE DEFINED HERE OBJPRP:: T?PURPLE-BUTTON:: .TABLE ; TABLE FOR OBJECT PURPLE-BUTTON .STRL "huge purple button" .PROP 2,P?SYNONYM W?BUTTON .PROP 4,P?ADJECTIVE W?LARGE W?PURPLE .PROP 2,P?ACTION PURPLE-BUTTON-F .BYTE 0 .ENDT T?EXIT-OBJECT:: .TABLE ; TABLE FOR OBJECT EXIT-OBJECT .STRL "exit" .PROP 4,P?SYNONYM W?EXIT W?EGRESS .PROP 2,P?ACTION EXIT-OBJECT-F .BYTE 0 .ENDT T?MITRE:: .TABLE ; TABLE FOR OBJECT MITRE .STRL "King Mitre" .PROP 4,P?SYNONYM W?KING W?MITRE .PROP 2,P?ADJECTIVE W?KING .PROP 2,P?ACTION MITRE-F .PROP 2,P?DESCFCN MITRE-F .BYTE 0 .ENDT T?WARNING:: .TABLE ; TABLE FOR OBJECT WARNING .STRL "WARNING!" .PROP 2,P?SYNONYM W?ZZMGCK .BYTE 0 .ENDT T?HANDS:: .TABLE ; TABLE FOR OBJECT HANDS .STRL "your hand" .PROP 10,P?SYNONYM W?HANDS W?HAND W?PALM W?FINGER W?FINGERS .PROP 6,P?ADJECTIVE W?BARE W?MY W?YOUR .PROP 2,P?ACTION HANDS-F .BYTE 0 .ENDT T?BACK-DOOR:: .TABLE ; TABLE FOR OBJECT BACK-DOOR .STRL "Back Door" .PROP 2,P?EAST ; UNCONDITIONAL EXIT ROCKY-CLIFFTOP ; TO ROOM .PROP 6,P?SOUTH ; CONDITIONAL EXIT LOOKS-CAN-BE-DECEIVING ; TO ROOM BACK-DOOR-OBJECT ; IF DOOR IS OPEN 0 ; FAILURE MESSAGE .PROP 2,P?WEST ; UNCONDITIONAL EXIT CLEARING ; TO ROOM .PROP 6,P?IN ; CONDITIONAL EXIT LOOKS-CAN-BE-DECEIVING ; TO ROOM BACK-DOOR-OBJECT ; IF DOOR IS OPEN 0 ; FAILURE MESSAGE .PROP 2,P?ACTION BACK-DOOR-F .PROP 8,P?GLOBAL BACK-DOOR-OBJECT HOUSE TREE VENUS .PROP 2,P?LDESC STR?354 .BYTE 0 .ENDT T?LOOKS-CAN-BE-DECEIVING:: .TABLE ; TABLE FOR OBJECT LOOKS-CAN-BE-DECEIVING .STRL "Looks Can Be Deceiving" .PROP 6,P?NORTH ; CONDITIONAL EXIT BACK-DOOR ; TO ROOM BACK-DOOR-OBJECT ; IF DOOR IS OPEN 0 ; FAILURE MESSAGE .PROP 6,P?SOUTH ; CONDITIONAL EXIT FRONT-DOOR ; TO ROOM FRONT-DOOR-OBJECT ; IF DOOR IS OPEN 0 ; FAILURE MESSAGE .PROP 2,P?DOWN ; UNCONDITIONAL EXIT LABORATORY ; TO ROOM .PROP 2,P?ACTION LOOKS-CAN-BE-DECEIVING-F .PROP 10,P?GLOBAL STAIRS FRONT-DOOR-OBJECT BACK-DOOR-OBJECT HOUSE VENUS .BYTE 0 .ENDT T?CAGE:: .TABLE ; TABLE FOR OBJECT CAGE .STRL "cage" .PROP 6,P?SYNONYM W?CAGE W?BAR W?BARS .PROP 2,P?ACTION CAGE-F .PROP 2,P?CAPACITY 200 .BYTE 0 .ENDT T?ANTI-LGOP-MACHINE:: .TABLE ; TABLE FOR OBJECT ANTI-LGOP-MACHINE .STRL "Super-Duper Anti-Leather Goddesses of Phobos Attack Machine" .PROP 4,P?SYNONYM W?MACHINE W?DEVICE .PROP 8,P?ADJECTIVE W?SUPER W?DUPER W?ATTACK W?LARGE .PROP 2,P?GENERIC GENERIC-MACHINE-F .BYTE 0 .ENDT T?TORCH:: .TABLE ; TABLE FOR OBJECT TORCH .STRL "" .PROP 4,P?SYNONYM W?TORCH W?ORCH .PROP 4,P?ADJECTIVE W?RELIABLE W?UNRELIABLE .PROP 2,P?ACTION TORCH-F .PROP 2,P?SDESC STR?302 .PROP 2,P?NO-T-DESC STR?303 .BYTE 0 .ENDT T?DIAL:: .TABLE ; TABLE FOR OBJECT DIAL .STRL "dial" .PROP 2,P?SYNONYM W?DIAL .PROP 2,P?ACTION DIAL-F .BYTE 0 .ENDT T?CRAMPED-SPACE-HOLE:: .TABLE ; TABLE FOR OBJECT CRAMPED-SPACE-HOLE .STRL "hole" .PROP 2,P?SYNONYM W?HOLE .PROP 2,P?ACTION CRAMPED-SPACE-HOLE-F .BYTE 0 .ENDT T?THORBAST-SWORD:: .TABLE ; TABLE FOR OBJECT THORBAST-SWORD .STRL "" .PROP 6,P?SYNONYM W?SWORD W?SWORDS W?BLADE .PROP 14,P?ADJECTIVE W?THORBAST W?THORBALA W?ASSASSIN W?HIS W?HER W?LONG W?POINTED .PROP 2,P?ACTION THORBAST-SWORD-F .PROP 2,P?SDESC STR?126 .BYTE 0 .ENDT T?WINDOW:: .TABLE ; TABLE FOR OBJECT WINDOW .STRL "window" .PROP 6,P?SYNONYM W?WINDOW W?VIEWPORT W?GLASS .PROP 12,P?ADJECTIVE W?RECTANGULAR W?STAINED W?GLASS W?BARRED W?SMALL W?GRIMY .PROP 2,P?ACTION WINDOW-F .BYTE 0 .ENDT T?MITRE-CROWN:: .TABLE ; TABLE FOR OBJECT MITRE-CROWN .STRL "Mitre's crown" .PROP 2,P?SYNONYM W?CROWN .PROP 6,P?ADJECTIVE W?ROYAL W?MITRE'S W?KING'S .PROP 2,P?ACTION MITRE-CROWN-F .BYTE 0 .ENDT T?HAREM-GUARD:: .TABLE ; TABLE FOR OBJECT HAREM-GUARD .STRL "harem guard" .PROP 2,P?SYNONYM W?GUARD .PROP 2,P?ADJECTIVE W?HAREM .PROP 2,P?ACTION HAREM-GUARD-F .PROP 2,P?LDESC STR?283 .BYTE 0 .ENDT T?ALLUSION-ROOM:: .TABLE ; TABLE FOR OBJECT ALLUSION-ROOM .STRL "Allusion Room" .PROP 2,P?NORTH ; UNCONDITIONAL EXIT TUNDRA ; TO ROOM .PROP 3,P?NE ; IMPOSSIBLE EXIT STR?329 ; FAILURE MESSAGE .BYTE 0 .PROP 2,P?EAST ; UNCONDITIONAL EXIT PENGUIN-PARK ; TO ROOM .PROP 3,P?SE ; IMPOSSIBLE EXIT STR?329 ; FAILURE MESSAGE .BYTE 0 .PROP 3,P?SOUTH ; IMPOSSIBLE EXIT STR?329 ; FAILURE MESSAGE .BYTE 0 .PROP 3,P?SW ; IMPOSSIBLE EXIT STR?329 ; FAILURE MESSAGE .BYTE 0 .PROP 3,P?WEST ; IMPOSSIBLE EXIT STR?329 ; FAILURE MESSAGE .BYTE 0 .PROP 3,P?NW ; IMPOSSIBLE EXIT STR?329 ; FAILURE MESSAGE .BYTE 0 .PROP 2,P?GLOBAL HOLE .PROP 2,P?LDESC STR?328 .PROP 2,P?HOLE-DESTINATION WATTZ-UPP-DOCK .BYTE 0 .ENDT T?CLOSET-OBJECT:: .TABLE ; TABLE FOR OBJECT CLOSET-OBJECT .STRL "small closet" .PROP 2,P?SYNONYM W?CLOSET .PROP 2,P?ADJECTIVE W?SMALL .PROP 2,P?ACTION CLOSET-OBJECT-F .BYTE 0 .ENDT T?WELL-OBJECT:: .TABLE ; TABLE FOR OBJECT WELL-OBJECT .STRL "well" .PROP 2,P?SYNONYM W?WELL .PROP 4,P?ADJECTIVE W?LARGE W?STONE .PROP 2,P?ACTION WELL-F .BYTE 0 .ENDT T?SIDEKICKS-BODY:: .TABLE ; TABLE FOR OBJECT SIDEKICKS-BODY .STRL "" .PROP 8,P?SYNONYM W?BODY W?TRENT W?TIFFANY W?TIFF .PROP 6,P?ADJECTIVE W?TRENT'S W?TIFFANY'S W?TIFF'S .PROP 2,P?ACTION SIDEKICKS-BODY-F .PROP 2,P?SDESC STR?126 .PROP 2,P?GENERIC GENERIC-SIDEKICK-F .BYTE 0 .ENDT T?SINK:: .TABLE ; TABLE FOR OBJECT SINK .STRL "sink" .PROP 2,P?SYNONYM W?SINK .PROP 2,P?ADJECTIVE W?BATHROOM .PROP 2,P?ACTION SINK-F .BYTE 0 .ENDT T?ME:: .TABLE ; TABLE FOR OBJECT ME .STRL "yourself" .PROP 8,P?SYNONYM W?I W?ME W?MYSELF W?SELF .PROP 2,P?ACTION ME-F .BYTE 0 .ENDT T?CATACOMBS:: .TABLE ; TABLE FOR OBJECT CATACOMBS .STRL "Catacombs" .PROP 4,P?NORTH ; CONDITIONAL EXIT CATACOMBS-MOVEMENT-F ; PER FUNCTION .BYTE 0 .BYTE 0 .PROP 4,P?NE ; CONDITIONAL EXIT CATACOMBS-MOVEMENT-F ; PER FUNCTION .BYTE 0 .BYTE 0 .PROP 4,P?EAST ; CONDITIONAL EXIT CATACOMBS-MOVEMENT-F ; PER FUNCTION .BYTE 0 .BYTE 0 .PROP 4,P?SE ; CONDITIONAL EXIT CATACOMBS-MOVEMENT-F ; PER FUNCTION .BYTE 0 .BYTE 0 .PROP 4,P?SOUTH ; CONDITIONAL EXIT CATACOMBS-MOVEMENT-F ; PER FUNCTION .BYTE 0 .BYTE 0 .PROP 4,P?SW ; CONDITIONAL EXIT CATACOMBS-MOVEMENT-F ; PER FUNCTION .BYTE 0 .BYTE 0 .PROP 4,P?WEST ; CONDITIONAL EXIT CATACOMBS-MOVEMENT-F ; PER FUNCTION .BYTE 0 .BYTE 0 .PROP 4,P?NW ; CONDITIONAL EXIT CATACOMBS-MOVEMENT-F ; PER FUNCTION .BYTE 0 .BYTE 0 .PROP 4,P?UP ; CONDITIONAL EXIT CATACOMBS-MOVEMENT-F ; PER FUNCTION .BYTE 0 .BYTE 0 .PROP 4,P?DOWN ; CONDITIONAL EXIT CATACOMBS-MOVEMENT-F ; PER FUNCTION .BYTE 0 .BYTE 0 .PROP 2,P?ACTION CATACOMBS-F .PROP 2,P?GLOBAL WATER .BYTE 0 .ENDT T?POCKET:: .TABLE ; TABLE FOR OBJECT POCKET .STRL "pocket" .PROP 2,P?SYNONYM W?POCKET .PROP 2,P?ADJECTIVE W?BACK .PROP 2,P?ACTION POCKET-F .BYTE 0 .ENDT T?MAP:: .TABLE ; TABLE FOR OBJECT MAP .STRL "secret map" .PROP 2,P?SYNONYM W?MAP .PROP 4,P?ADJECTIVE W?SECRET W?SECRE .PROP 2,P?ACTION MAP-F .PROP 2,P?NO-T-DESC STR?305 .PROP 2,P?SIZE 2 .BYTE 0 .ENDT T?FORD:: .TABLE ; TABLE FOR OBJECT FORD .STRL "Ford" .PROP 6,P?SYNONYM W?FORD W?CAR W?AUTO .PROP 2,P?ADJECTIVE W?NUMBER .PROP 2,P?ACTION FORD-F .BYTE 0 .ENDT T?LADIES-ROOM-OBJECT:: .TABLE ; TABLE FOR OBJECT LADIES-ROOM-OBJECT .STRL "ladies' restroom" .PROP 6,P?SYNONYM W?BATHROOM W?RESTROOM W?ROOM .PROP 10,P?ADJECTIVE W?LADIES W?LADIES' W?WOMEN'S W?WOMENS W?FILTHY .PROP 2,P?ACTION LADIES-ROOM-OBJECT-F .PROP 2,P?GENERIC GENERIC-RESTROOM-F .BYTE 0 .ENDT T?CLOTHES-PIN:: .TABLE ; TABLE FOR OBJECT CLOTHES-PIN .STRL "clothes pin" .PROP 2,P?SYNONYM W?PIN .PROP 4,P?ADJECTIVE W?CLOTHES W?CLOHES .PROP 2,P?ACTION CLOTHES-PIN-F .PROP 2,P?NO-T-DESC STR?278 .PROP 2,P?SIZE 2 .PROP 2,P?FDESC STR?279 .BYTE 0 .ENDT T?ODOR:: .TABLE ; TABLE FOR OBJECT ODOR .STRL "odor" .PROP 8,P?SYNONYM W?SMELL W?ODOR W?SCENT W?AROMA .PROP 10,P?ADJECTIVE W?STRONG W?FAMILIAR W?FOUL W?HEADY W?PLEASANT .PROP 2,P?ACTION ODOR-F .BYTE 0 .ENDT T?TREE-HOLE:: .TABLE ; TABLE FOR OBJECT TREE-HOLE .STRL "tree hole" .PROP 2,P?SYNONYM W?HOLE .PROP 4,P?ADJECTIVE W?TREE W?LARGE .PROP 2,P?ACTION TREE-HOLE-F .PROP 2,P?CAPACITY 200 .BYTE 0 .ENDT T?WATTZ-UPP-DOCK:: .TABLE ; TABLE FOR OBJECT WATTZ-UPP-DOCK .STRL "Wattz-Upp Dock" .PROP 3,P?NE ; IMPOSSIBLE EXIT STR?245 ; FAILURE MESSAGE .BYTE 0 .PROP 3,P?EAST ; IMPOSSIBLE EXIT STR?245 ; FAILURE MESSAGE .BYTE 0 .PROP 3,P?SE ; IMPOSSIBLE EXIT STR?245 ; FAILURE MESSAGE .BYTE 0 .PROP 2,P?WEST ; UNCONDITIONAL EXIT OASIS ; TO ROOM .PROP 10,P?GLOBAL CANAL-OBJECT DOCK-OBJECT WATER SIGN BUOY .PROP 2,P?LDESC STR?324 .BYTE 0 .ENDT T?VIZICOMM-BOOTH:: .TABLE ; TABLE FOR OBJECT VIZICOMM-BOOTH .STRL "Vizicomm Booth" .PROP 2,P?SE ; UNCONDITIONAL EXIT ROCKY-CLIFFTOP ; TO ROOM .PROP 2,P?OUT ; UNCONDITIONAL EXIT ROCKY-CLIFFTOP ; TO ROOM .PROP 2,P?ACTION VIZICOMM-BOOTH-F .PROP 6,P?GLOBAL SIGN BOOTH-OBJECT VENUS .BYTE 0 .ENDT T?ONE-MARSMID-COIN:: .TABLE ; TABLE FOR OBJECT ONE-MARSMID-COIN .STRL "coin" .PROP 6,P?SYNONYM W?COIN W?MARSMID W?MONEY .PROP 4,P?ADJECTIVE W?ONE W?MARSMID .PROP 2,P?GENERIC GENERIC-COIN-F .PROP 2,P?TEXT STR?372 .BYTE 0 .ENDT T?CLEVELAND-OBJECT:: .TABLE ; TABLE FOR OBJECT CLEVELAND-OBJECT .STRL "Cleveland" .PROP 2,P?SYNONYM W?CLEVELAND .PROP 2,P?ACTION CLEVELAND-OBJECT-F .BYTE 0 .ENDT T?LAWN:: .TABLE ; TABLE FOR OBJECT LAWN .STRL "Lawn" .PROP 2,P?NORTH ; UNCONDITIONAL EXIT CLEVELAND ; TO ROOM .PROP 2,P?ACTION LAWN-F .PROP 4,P?GLOBAL CLEVELAND-OBJECT LAWN-OBJECT .BYTE 0 .ENDT T?BARS:: .TABLE ; TABLE FOR OBJECT BARS .STRL "barred window" .PROP 4,P?SYNONYM W?BAR W?BARS .PROP 2,P?ACTION WINDOW-F .BYTE 0 .ENDT T?OUTSIDE-TENT:: .TABLE ; TABLE FOR OBJECT OUTSIDE-TENT .STRL "ragged tent" .PROP 2,P?SYNONYM W?TENT .PROP 4,P?ADJECTIVE W?RAGGED W?TATTERED .PROP 2,P?ACTION OUTSIDE-TENT-F .BYTE 0 .ENDT T?MENS-ROOM-OBJECT:: .TABLE ; TABLE FOR OBJECT MENS-ROOM-OBJECT .STRL "gents' restroom" .PROP 6,P?SYNONYM W?BATHROOM W?RESTROOM W?ROOM .PROP 12,P?ADJECTIVE W?MEN'S W?GENTS' W?GENT'S W?MENS W?GENTS W?FILTHY .PROP 2,P?ACTION MENS-ROOM-OBJECT-F .PROP 2,P?GENERIC GENERIC-RESTROOM-F .BYTE 0 .ENDT T?FORGOTTEN-STOREHOUSE:: .TABLE ; TABLE FOR OBJECT FORGOTTEN-STOREHOUSE .STRL "Forgotten Storehouse" .PROP 2,P?NW ; UNCONDITIONAL EXIT CATACOMBS ; TO ROOM .PROP 2,P?OUT ; UNCONDITIONAL EXIT CATACOMBS ; TO ROOM .PROP 2,P?GLOBAL WATER .PROP 2,P?LDESC STR?308 .BYTE 0 .ENDT T?CLEVELAND:: .TABLE ; TABLE FOR OBJECT CLEVELAND .STRL "Cleveland" .PROP 2,P?NE ; UNCONDITIONAL EXIT TEENSY-WEENSY-HOUSE ; TO ROOM .PROP 2,P?SOUTH ; UNCONDITIONAL EXIT LAWN ; TO ROOM .PROP 4,P?GLOBAL CLEVELAND-OBJECT HOUSE .PROP 2,P?LDESC STR?373 .BYTE 0 .ENDT T?INTDIR:: .TABLE ; TABLE FOR OBJECT INTDIR .STRL "direction" .PROP 2,P?SYNONYM W?DIRECTION .PROP 16,P?ADJECTIVE W?NORTH W?SOUTH W?EAST W?WEST W?NW W?NE W?SW W?SE .PROP 2,P?ACTION INTDIR-F .BYTE 0 .ENDT T?FIRST-FLOOR:: .TABLE ; TABLE FOR OBJECT FIRST-FLOOR .STRL "first floor" .PROP 2,P?SYNONYM W?FLOOR .PROP 2,P?ADJECTIVE W?FIRST .PROP 2,P?ACTION FIRST-FLOOR-F .BYTE 0 .ENDT T?ROOMS:: .TABLE ; TABLE FOR OBJECT ROOMS .STRL "it" .PROP 2,P?IN ; UNCONDITIONAL EXIT ROOMS ; TO ROOM .BYTE 0 .ENDT T?LGOP:: .TABLE ; TABLE FOR OBJECT LGOP .STRL "the Leather Goddesses of Phobos" .PROP 8,P?SYNONYM W?PHOBOS W?GODDESSES W?SHAPE W?SHAPES .PROP 4,P?ADJECTIVE W?LEATHER W?COUCHMATE .PROP 2,P?ACTION LGOP-F .BYTE 0 .ENDT T?BEM:: .TABLE ; TABLE FOR OBJECT BEM .STRL "bug-eyed monster" .PROP 10,P?SYNONYM W?MONSTER W?TREE W?TREE-SQUID W?TREE-MONSTER W?SQUID .PROP 12,P?ADJECTIVE W?BUG W?EYED W?BUG-EYED W?HUMANOID W?ALIEN W?TENTACLED .PROP 2,P?ACTION BEM-F .BYTE 0 .ENDT T?LAUNDRY-ROOM:: .TABLE ; TABLE FOR OBJECT LAUNDRY-ROOM .STRL "Laundry Room" .PROP 2,P?NORTH ; UNCONDITIONAL EXIT MAIN-HALL-OF-PALACE ; TO ROOM .PROP 2,P?OUT ; UNCONDITIONAL EXIT MAIN-HALL-OF-PALACE ; TO ROOM .PROP 2,P?ACTION LAUNDRY-ROOM-F .BYTE 0 .ENDT T?RIDDLE:: .TABLE ; TABLE FOR OBJECT RIDDLE .STRL "riddle" .PROP 2,P?SYNONYM W?RIDDLE .BYTE 0 .ENDT T?COIN-RETURN-KNOB:: .TABLE ; TABLE FOR OBJECT COIN-RETURN-KNOB .STRL "coin return knob" .PROP 2,P?SYNONYM W?KNOB .PROP 4,P?ADJECTIVE W?COIN W?RETURN .PROP 2,P?ACTION COIN-RETURN-KNOB-F .BYTE 0 .ENDT T?LOCAL-GLOBALS:: .TABLE ; TABLE FOR OBJECT LOCAL-GLOBALS .STRL "it" .PROP 2,P?SYNONYM W?ZZMGCK .BYTE 0 .ENDT T?HEAD:: .TABLE ; TABLE FOR OBJECT HEAD .STRL "your head" .PROP 2,P?SYNONYM W?HEAD .PROP 4,P?ADJECTIVE W?YOUR W?MY .PROP 2,P?ACTION HEAD-F .BYTE 0 .ENDT T?TENT:: .TABLE ; TABLE FOR OBJECT TENT .STRL "Inside the Tent" .PROP 2,P?SOUTH ; UNCONDITIONAL EXIT GYPSY-CAMP ; TO ROOM .PROP 2,P?OUT ; UNCONDITIONAL EXIT GYPSY-CAMP ; TO ROOM .PROP 2,P?ACTION TENT-F .PROP 2,P?LDESC STR?332 .BYTE 0 .ENDT T?VENUS:: .TABLE ; TABLE FOR OBJECT VENUS .STRL "Venus" .PROP 2,P?SYNONYM W?VENUS .PROP 2,P?ACTION VENUS-F .BYTE 0 .ENDT T?HER:: .TABLE ; TABLE FOR OBJECT HER .STRL "her" .PROP 4,P?SYNONYM W?HER W?HERSELF .BYTE 0 .ENDT T?FIRST-SLAB:: .TABLE ; TABLE FOR OBJECT FIRST-SLAB .STRL "first slab" .PROP 2,P?SYNONYM W?SLAB .PROP 2,P?ADJECTIVE W?FIRST .PROP 2,P?ACTION FIRST-SLAB-F .PROP 2,P?GENERIC GENERIC-SLAB-F .PROP 2,P?CAPACITY 100 .BYTE 0 .ENDT T?FROG:: .TABLE ; TABLE FOR OBJECT FROG .STRL "frog" .PROP 4,P?SYNONYM W?FROG W?PRINCE .PROP 6,P?ADJECTIVE W?ENCHANTED W?LARGE W?GREEN .PROP 2,P?ACTION FROG-F .PROP 2,P?LDESC STR?242 .BYTE 0 .ENDT T?GLOBAL-SLEEP:: .TABLE ; TABLE FOR OBJECT GLOBAL-SLEEP .STRL "sleep" .PROP 6,P?SYNONYM W?SLEEP W?NAP W?SNOOZE .PROP 2,P?ACTION GLOBAL-SLEEP-F .BYTE 0 .ENDT T?SIDEKICK:: .TABLE ; TABLE FOR OBJECT SIDEKICK .STRL "" .PROP 8,P?SYNONYM W?TIFFANY W?TIFF W?TRENT W?BODY .PROP 6,P?ADJECTIVE W?TRENT'S W?TIFFANY'S W?TIFF'S .PROP 2,P?ACTION SIDEKICK-F .PROP 2,P?SDESC STR?126 .PROP 2,P?GENERIC GENERIC-SIDEKICK-F .PROP 2,P?DESCFCN SIDEKICK-F .BYTE 0 .ENDT T?LIGHT:: .TABLE ; TABLE FOR OBJECT LIGHT .STRL "light" .PROP 2,P?SYNONYM W?LIGHT .PROP 2,P?ADJECTIVE W?SOFT .PROP 2,P?ACTION UNIMPORTANT-THING-F .BYTE 0 .ENDT T?DIRTY-LAUNDRY:: .TABLE ; TABLE FOR OBJECT DIRTY-LAUNDRY .STRL "laundry" .PROP 10,P?SYNONYM W?BRA W?BRAS W?BRASSIERE W?JOCKSTRAP W?LAUNDRY .PROP 2,P?ADJECTIVE W?DIRTY .PROP 2,P?ACTION UNIMPORTANT-THING-F .BYTE 0 .ENDT T?ODD-MACHINE:: .TABLE ; TABLE FOR OBJECT ODD-MACHINE .STRL "odd machine" .PROP 8,P?SYNONYM W?REMOVE W?MACHINE W?COMPARTMENT W?T-REMOVER .PROP 16,P?ADJECTIVE W?YOUR W?ODD W?SMALL W?T W?TEE W?TEA W?TEE-REMOVER W?TEA-REMOVER .PROP 2,P?ACTION ODD-MACHINE-F .PROP 2,P?GENERIC GENERIC-MACHINE-F .PROP 2,P?CAPACITY 60 .PROP 2,P?SIZE 8 .BYTE 0 .ENDT T?CELL:: .TABLE ; TABLE FOR OBJECT CELL .STRL "Cell" .PROP 6,P?SOUTH ; CONDITIONAL EXIT END-OF-HALLWAY ; TO ROOM WIDE-CELL-DOOR ; IF DOOR IS OPEN 0 ; FAILURE MESSAGE .PROP 4,P?UP ; CONDITIONAL EXIT HOLE-ENTER-F ; PER FUNCTION .BYTE 0 .BYTE 0 .PROP 6,P?OUT ; CONDITIONAL EXIT END-OF-HALLWAY ; TO ROOM WIDE-CELL-DOOR ; IF DOOR IS OPEN 0 ; FAILURE MESSAGE .PROP 2,P?ACTION CELL-F .PROP 6,P?GLOBAL WIDE-CELL-DOOR HOLE CELL-OBJECT .PROP 2,P?HOLE-DESTINATION MAIN-HALL-OF-PALACE .BYTE 0 .ENDT T?WIFE-NOT-HERE:: .TABLE ; TABLE FOR OBJECT WIFE-NOT-HERE .STRL "wife" .PROP 2,P?SYNONYM W?WIFE .PROP 2,P?ACTION WIFE-NOT-HERE-F .BYTE 0 .ENDT T?THORBAST-SUIT:: .TABLE ; TABLE FOR OBJECT THORBAST-SUIT .STRL "black suit" .PROP 2,P?SYNONYM W?SUIT .PROP 6,P?ADJECTIVE W?BLACK W?THORBAST W?THORBALA .PROP 2,P?ACTION THORBAST-SUIT-F .BYTE 0 .ENDT T?EIGHTY-TWO-DEGREE-ANGLE:: .TABLE ; TABLE FOR OBJECT EIGHTY-TWO-DEGREE-ANGLE .STRL "eighty-two degree angle" .PROP 2,P?SYNONYM W?ANGLE .PROP 8,P?ADJECTIVE W?EIGHTY W?EIGHY W?DEGREE W?NUMBER .PROP 2,P?ACTION EIGHTY-TWO-DEGREE-ANGLE-F .PROP 2,P?GENERIC GENERIC-ANGLE-F .PROP 2,P?NO-T-DESC STR?240 .BYTE 0 .ENDT T?MOTHBALLS:: .TABLE ; TABLE FOR OBJECT MOTHBALLS .STRL "mothballs" .PROP 8,P?SYNONYM W?MOTHBALL W?MOTHBALLS W?BALL W?BALLS .PROP 2,P?ADJECTIVE W?MOTH .PROP 2,P?ACTION MOTHBALLS-F .BYTE 0 .ENDT T?ROOF-OBJECT:: .TABLE ; TABLE FOR OBJECT ROOF-OBJECT .STRL "roof" .PROP 2,P?SYNONYM W?ROOF .PROP 2,P?ACTION ROOF-OBJECT-F .BYTE 0 .ENDT T?PHOTO:: .TABLE ; TABLE FOR OBJECT PHOTO .STRL "" .PROP 8,P?SYNONYM W?PHOTO W?PICTURE W?HARLOW W?FAIRBANKS .PROP 8,P?ADJECTIVE W?JEAN W?DOUGLAS W?PHOO W?ADDRESS .PROP 2,P?ACTION PHOTO-F .PROP 2,P?SDESC STR?126 .PROP 2,P?NO-T-DESC STR?398 .PROP 2,P?SIZE 3 .BYTE 0 .ENDT T?GLOBAL-OBJECTS:: .TABLE ; TABLE FOR OBJECT GLOBAL-OBJECTS .STRL "it" .PROP 2,P?SYNONYM W?ZZMGCK .BYTE 0 .ENDT T?SHELF:: .TABLE ; TABLE FOR OBJECT SHELF .STRL "shelf" .PROP 4,P?SYNONYM W?SHELF W?LEDGE .PROP 2,P?ACTION SHELF-F .PROP 2,P?CAPACITY 40 .BYTE 0 .ENDT T?MATCHBOOK:: .TABLE ; TABLE FOR OBJECT MATCHBOOK .STRL "matchbook" .PROP 14,P?SYNONYM W?MATCHBOOK W?MACHBOOK W?BOOK W?COVER W?NOTATION W?NOTATIONS W?BLUEPRINT .PROP 12,P?ADJECTIVE W?EMPTY W?MATCH W?MACH W?MATCHBOOK W?MATCHES W?SCRAWLED .PROP 2,P?ACTION MATCHBOOK-F .PROP 2,P?NO-T-DESC STR?413 .PROP 2,P?SIZE 2 .BYTE 0 .ENDT T?IT:: .TABLE ; TABLE FOR OBJECT IT .STRL "it" .PROP 4,P?SYNONYM W?IT W?THEM .BYTE 0 .ENDT T?PHONE-BOOK:: .TABLE ; TABLE FOR OBJECT PHONE-BOOK .STRL "Cleveland phone book" .PROP 6,P?SYNONYM W?BOOK W?DIRECTORY W?PHONEBOOK .PROP 6,P?ADJECTIVE W?CLEVELAND W?PHONE W?TELEPHONE .PROP 2,P?ACTION PHONE-BOOK-F .PROP 2,P?FDESC STR?309 .BYTE 0 .ENDT T?ORPHANAGE-DOOR:: .TABLE ; TABLE FOR OBJECT ORPHANAGE-DOOR .STRL "igloo door" .PROP 2,P?SYNONYM W?DOOR .PROP 4,P?ADJECTIVE W?IGLOO W?ORPHANAGE .PROP 2,P?ACTION ORPHANAGE-DOOR-F .BYTE 0 .ENDT T?SPLATTERED-SIDEKICK:: .TABLE ; TABLE FOR OBJECT SPLATTERED-SIDEKICK .STRL "" .PROP 8,P?SYNONYM W?BITS W?TRENT W?TIFFANY W?TIFF .PROP 4,P?ADJECTIVE W?SMALL W?SPLATTERED .PROP 2,P?ACTION SPLATTERED-SIDEKICK-F .PROP 2,P?SDESC STR?126 .PROP 2,P?GENERIC GENERIC-SIDEKICK-F .BYTE 0 .ENDT T?JOES-BAR:: .TABLE ; TABLE FOR OBJECT JOES-BAR .STRL "Joe's Bar" .PROP 4,P?NE ; CONDITIONAL EXIT LADIES-ROOM-ENTER-F ; PER FUNCTION .BYTE 0 .BYTE 0 .PROP 3,P?SOUTH ; IMPOSSIBLE EXIT STR?203 ; FAILURE MESSAGE .BYTE 0 .PROP 4,P?NW ; CONDITIONAL EXIT MENS-ROOM-ENTER-F ; PER FUNCTION .BYTE 0 .BYTE 0 .PROP 3,P?OUT ; IMPOSSIBLE EXIT STR?203 ; FAILURE MESSAGE .BYTE 0 .PROP 2,P?ACTION JOES-BAR-F .PROP 8,P?GLOBAL MENS-ROOM-OBJECT LADIES-ROOM-OBJECT WINDOW DULL-DUST .BYTE 0 .ENDT T?IN-SPACE:: .TABLE ; TABLE FOR OBJECT IN-SPACE .STRL "In Space" .PROP 4,P?NORTH ; CONDITIONAL EXIT SPACE-YACHT-ENTER-F ; PER FUNCTION .BYTE 0 .BYTE 0 .PROP 6,P?SOUTH ; CONDITIONAL EXIT AT-MAIN-HATCH ; TO ROOM HATCH ; IF DOOR IS OPEN 0 ; FAILURE MESSAGE .PROP 2,P?ACTION IN-SPACE-F .PROP 8,P?GLOBAL HATCH ODOR BATTLESHIP PASSENGER-SHIP .PROP 2,P?ODOR STR?391 .PROP 2,P?ODOR-NUMBER 5 .BYTE 0 .ENDT T?MESSENGER:: .TABLE ; TABLE FOR OBJECT MESSENGER .STRL "dead alien" .PROP 6,P?SYNONYM W?ALIEN W?SPY W?BODY .PROP 6,P?ADJECTIVE W?STRANGE W?ALIEN W?DEAD .PROP 2,P?ACTION MESSENGER-F .PROP 2,P?FDESC STR?266 .BYTE 0 .ENDT T?CUNT:: .TABLE ; TABLE FOR OBJECT CUNT .STRL "your naughty bits" .PROP 6,P?SYNONYM W?CUNT W?VAGINA W?PUSSY .PROP 4,P?ADJECTIVE W?YOUR W?MY .PROP 2,P?ACTION NAUGHTY-BITS-F .BYTE 0 .ENDT T?SPAWNING-GROUND:: .TABLE ; TABLE FOR OBJECT SPAWNING-GROUND .STRL "Spawning Ground" .PROP 2,P?EAST ; UNCONDITIONAL EXIT JUNGLE ; TO ROOM .PROP 2,P?ACTION SPAWNING-GROUND-F .PROP 4,P?GLOBAL HOLE VENUS .PROP 2,P?HOLE-DESTINATION HOLD .BYTE 0 .ENDT T?SCRAP-OF-PAPER:: .TABLE ; TABLE FOR OBJECT SCRAP-OF-PAPER .STRL "scrap of paper" .PROP 4,P?SYNONYM W?SCRAP W?PAPER .PROP 4,P?ADJECTIVE W?DISCARDED W?CRUMPLED .PROP 2,P?ACTION SCRAP-OF-PAPER-F .PROP 2,P?SIZE 2 .PROP 2,P?FDESC STR?407 .BYTE 0 .ENDT T?CANAL-OBJECT:: .TABLE ; TABLE FOR OBJECT CANAL-OBJECT .STRL "canal" .PROP 2,P?SYNONYM W?CANAL .PROP 6,P?ADJECTIVE W?MARTIAN W?SMALL W?WIDE .PROP 2,P?ACTION CANAL-OBJECT-F .BYTE 0 .ENDT T?FOUNTAIN:: .TABLE ; TABLE FOR OBJECT FOUNTAIN .STRL "fountain" .PROP 4,P?SYNONYM W?FOUNTAIN W?FOUNTAINS .PROP 2,P?ADJECTIVE W?GUSHING .PROP 2,P?ACTION UNIMPORTANT-THING-F .BYTE 0 .ENDT T?LADIES-ROOM:: .TABLE ; TABLE FOR OBJECT LADIES-ROOM .STRL "Ladies' Room" .PROP 2,P?SW ; UNCONDITIONAL EXIT JOES-BAR ; TO ROOM .PROP 2,P?OUT ; UNCONDITIONAL EXIT JOES-BAR ; TO ROOM .PROP 2,P?ACTION BATHROOM-F .PROP 10,P?GLOBAL TOILET ODOR WATER LADIES-ROOM-OBJECT SINK .PROP 2,P?ODOR STR?208 .PROP 2,P?ODOR-NUMBER 1 .BYTE 0 .ENDT T?FRONT-DOOR-OBJECT:: .TABLE ; TABLE FOR OBJECT FRONT-DOOR-OBJECT .STRL "front door" .PROP 2,P?SYNONYM W?DOOR .PROP 2,P?ADJECTIVE W?FRONT .PROP 2,P?ACTION MAD-SCIENTIST-DOOR-F .BYTE 0 .ENDT T?TEENSY-WEENSY-HOUSE:: .TABLE ; TABLE FOR OBJECT TEENSY-WEENSY-HOUSE .STRL "Teensy-Weensy House" .PROP 2,P?EAST ; UNCONDITIONAL EXIT GARDEN ; TO ROOM .PROP 2,P?SW ; UNCONDITIONAL EXIT CLEVELAND ; TO ROOM .PROP 2,P?UP ; UNCONDITIONAL EXIT BEDROOM ; TO ROOM .PROP 8,P?GLOBAL STAIRS HOUSE FIRST-FLOOR SECOND-FLOOR .PROP 2,P?LDESC STR?374 .BYTE 0 .ENDT T?PRIVATE-CABIN-DOOR:: .TABLE ; TABLE FOR OBJECT PRIVATE-CABIN-DOOR .STRL "door" .PROP 2,P?SYNONYM W?DOOR .PROP 2,P?ACTION PRIVATE-CABIN-DOOR-F .BYTE 0 .ENDT T?HOUSE:: .TABLE ; TABLE FOR OBJECT HOUSE .STRL "house" .PROP 4,P?SYNONYM W?HOUSE W?HOME .PROP 12,P?ADJECTIVE W?SMALL W?RICKETY W?MAD W?SCIENTIST W?PLASTIC W?PLASTICOID .PROP 2,P?ACTION HOUSE-F .BYTE 0 .ENDT T?LOVE:: .TABLE ; TABLE FOR OBJECT LOVE .STRL "love" .PROP 2,P?SYNONYM W?LOVE .PROP 2,P?ACTION LOVE-F .BYTE 0 .ENDT T?SOUTH-POLE:: .TABLE ; TABLE FOR OBJECT SOUTH-POLE .STRL "South Pole" .PROP 2,P?NORTH ; UNCONDITIONAL EXIT GYPSY-CAMP ; TO ROOM .PROP 3,P?EAST ; IMPOSSIBLE EXIT STR?340 ; FAILURE MESSAGE .BYTE 0 .PROP 3,P?SOUTH ; IMPOSSIBLE EXIT STR?339 ; FAILURE MESSAGE .BYTE 0 .PROP 3,P?WEST ; IMPOSSIBLE EXIT STR?340 ; FAILURE MESSAGE .BYTE 0 .PROP 6,P?IN ; CONDITIONAL EXIT ORPHANAGE-FOYER ; TO ROOM ORPHANAGE-DOOR ; IF DOOR IS OPEN 0 ; FAILURE MESSAGE .PROP 2,P?ACTION SOUTH-POLE-F .PROP 10,P?GLOBAL SIGN IGLOO ORPHANAGE-DOOR WINDOW BARS .PROP 2,P?LDESC STR?338 .BYTE 0 .ENDT T?YOUR-BODY:: .TABLE ; TABLE FOR OBJECT YOUR-BODY .STRL "your body" .PROP 2,P?SYNONYM W?BODY .PROP 4,P?ADJECTIVE W?YOUR W?MY .PROP 2,P?ACTION YOUR-BODY-F .BYTE 0 .ENDT T?FROG-CROWN:: .TABLE ; TABLE FOR OBJECT FROG-CROWN .STRL "small gold crown" .PROP 2,P?SYNONYM W?CROWN .PROP 6,P?ADJECTIVE W?SMALL W?GOLD W?FROG'S .PROP 2,P?ACTION FROG-CROWN-F .BYTE 0 .ENDT T?RAKE:: .TABLE ; TABLE FOR OBJECT RAKE .STRL "wooden rake" .PROP 2,P?SYNONYM W?RAKE .PROP 2,P?ADJECTIVE W?WOODEN .BYTE 0 .ENDT T?CANALVIEW-MALL:: .TABLE ; TABLE FOR OBJECT CANALVIEW-MALL .STRL "Canalview Mall" .PROP 2,P?EAST ; UNCONDITIONAL EXIT ABANDONED-DOCK ; TO ROOM .PROP 2,P?SOUTH ; UNCONDITIONAL EXIT EXIT-SHOP ; TO ROOM .PROP 2,P?WEST ; UNCONDITIONAL EXIT DUNETOP ; TO ROOM .PROP 2,P?UP ; UNCONDITIONAL EXIT DUNETOP ; TO ROOM .PROP 2,P?GLOBAL DUNES .PROP 2,P?LDESC STR?271 .BYTE 0 .ENDT T?LADDER:: .TABLE ; TABLE FOR OBJECT LADDER .STRL "ladder" .PROP 2,P?SYNONYM W?LADDER .PROP 2,P?ACTION LADDER-F .BYTE 0 .ENDT T?PAINTING:: .TABLE ; TABLE FOR OBJECT PAINTING .STRL "painting" .PROP 8,P?SYNONYM W?PAINTING W?PICTURE W?CAT W?PAINING .PROP 4,P?ADJECTIVE W?PUSSY W?ART .PROP 2,P?ACTION PAINTING-F .PROP 2,P?NO-T-DESC STR?402 .PROP 2,P?FDESC STR?401 .BYTE 0 .ENDT T?MAN-WOMAN:: .TABLE ; TABLE FOR OBJECT MAN-WOMAN .STRL "" .PROP 4,P?SYNONYM W?MAN W?WOMAN .PROP 2,P?ACTION MAN-WOMAN-F .PROP 2,P?SDESC STR?126 .BYTE 0 .ENDT T?MARTIAN-DESERT:: .TABLE ; TABLE FOR OBJECT MARTIAN-DESERT .STRL "Martian Desert" .PROP 2,P?NORTH ; UNCONDITIONAL EXIT RUINED-CASTLE-1 ; TO ROOM .PROP 2,P?EAST ; UNCONDITIONAL EXIT RUINED-CASTLE-2 ; TO ROOM .PROP 2,P?WEST ; UNCONDITIONAL EXIT RUINED-CASTLE-3 ; TO ROOM .PROP 2,P?GLOBAL DUNES .PROP 2,P?LDESC STR?234 .BYTE 0 .ENDT T?BOUDOIR:: .TABLE ; TABLE FOR OBJECT BOUDOIR .STRL "Boudoir" .PROP 2,P?ACTION BOUDOIR-F .PROP 2,P?GLOBAL ODOR .PROP 2,P?ODOR STR?414 .PROP 2,P?ODOR-NUMBER 6 .BYTE 0 .ENDT T?JUNGLE:: .TABLE ; TABLE FOR OBJECT JUNGLE .STRL "Jungle" .PROP 2,P?EAST ; UNCONDITIONAL EXIT FORK-OF-SORTS ; TO ROOM .PROP 4,P?WEST ; CONDITIONAL EXIT PASS-FLYTRAP-F ; PER FUNCTION .BYTE 0 .BYTE 0 .PROP 2,P?ACTION JUNGLE-F .PROP 4,P?GLOBAL TREE VENUS .BYTE 0 .ENDT T?HOLE:: .TABLE ; TABLE FOR OBJECT HOLE .STRL "" .PROP 4,P?SYNONYM W?HOLE W?CIRCLE .PROP 4,P?ADJECTIVE W?BLACK W?WHITE .PROP 2,P?ACTION HOLE-F .PROP 2,P?SDESC STR?134 .BYTE 0 .ENDT T?DONALD-DOCK:: .TABLE ; TABLE FOR OBJECT DONALD-DOCK .STRL "Donald Dock" .PROP 3,P?NORTH ; IMPOSSIBLE EXIT STR?245 ; FAILURE MESSAGE .BYTE 0 .PROP 3,P?NE ; IMPOSSIBLE EXIT STR?245 ; FAILURE MESSAGE .BYTE 0 .PROP 2,P?SOUTH ; UNCONDITIONAL EXIT DUNETOP ; TO ROOM .PROP 3,P?NW ; IMPOSSIBLE EXIT STR?245 ; FAILURE MESSAGE .BYTE 0 .PROP 2,P?UP ; UNCONDITIONAL EXIT DUNETOP ; TO ROOM .PROP 8,P?GLOBAL CANAL-OBJECT DOCK-OBJECT WATER DUNES .PROP 2,P?LDESC STR?267 .BYTE 0 .ENDT T?DESSERT-OBJECT:: .TABLE ; TABLE FOR OBJECT DESSERT-OBJECT .STRL "Martian Cream Pie" .PROP 6,P?SYNONYM W?PIE W?DESSERT W?MIRAGE .PROP 4,P?ADJECTIVE W?MARTIAN W?CREAM .PROP 2,P?ACTION UNIMPORTANT-THING-F .BYTE 0 .ENDT T?MALE-GORILLA:: .TABLE ; TABLE FOR OBJECT MALE-GORILLA .STRL "male gorilla" .PROP 6,P?SYNONYM W?GORILLA W?APE W?MONKEY .PROP 4,P?ADJECTIVE W?MALE W?OTHER .PROP 2,P?ACTION GORILLA-F .PROP 2,P?GENERIC GENERIC-GORILLA-F .BYTE 0 .ENDT T?RUBBER-HOSE:: .TABLE ; TABLE FOR OBJECT RUBBER-HOSE .STRL "rubber hose" .PROP 2,P?SYNONYM W?HOSE .PROP 2,P?ADJECTIVE W?RUBBER .PROP 2,P?ACTION RUBBER-HOSE-F .PROP 2,P?SIZE 3 .BYTE 0 .ENDT T?STALLION:: .TABLE ; TABLE FOR OBJECT STALLION .STRL "stallion" .PROP 8,P?SYNONYM W?MOUNT W?STALLION W?HORSE W?STUD .PROP 4,P?ADJECTIVE W?MAGNIFICENT W?WHITE .PROP 2,P?ACTION STALLION-F .BYTE 0 .ENDT T?LIP-BALM:: .TABLE ; TABLE FOR OBJECT LIP-BALM .STRL "stick of lip balm" .PROP 8,P?SYNONYM W?STICK W?BALM W?CHAPSTICK W?GLOSS .PROP 4,P?ADJECTIVE W?LIP W?SICK .PROP 2,P?ACTION LIP-BALM-F .PROP 2,P?NO-T-DESC STR?263 .PROP 2,P?SIZE 2 .PROP 2,P?FDESC STR?264 .BYTE 0 .ENDT T?ORIENTAL-GARDEN:: .TABLE ; TABLE FOR OBJECT ORIENTAL-GARDEN .STRL "Oriental Garden" .PROP 2,P?NORTH ; UNCONDITIONAL EXIT AUDIENCE-CHAMBER ; TO ROOM .PROP 2,P?SE ; UNCONDITIONAL EXIT BASE-OF-TOWER ; TO ROOM .PROP 2,P?WEST ; UNCONDITIONAL EXIT MAIN-HALL-OF-PALACE ; TO ROOM .PROP 4,P?DOWN ; CONDITIONAL EXIT WELL-ENTER-F ; PER FUNCTION .BYTE 0 .BYTE 0 .PROP 4,P?GLOBAL TREE WELL-OBJECT .PROP 2,P?LDESC STR?280 .BYTE 0 .ENDT T?THORBAST:: .TABLE ; TABLE FOR OBJECT THORBAST .STRL "" .PROP 8,P?SYNONYM W?THORBAST W?THORBALA W?ASSASSIN W?FIGURE .PROP 4,P?ADJECTIVE W?CHIEF W?SHADOWY .PROP 2,P?ACTION THORBAST-F .PROP 2,P?SDESC STR?126 .PROP 2,P?DESCFCN THORBAST-F .BYTE 0 .ENDT T?SULTAN:: .TABLE ; TABLE FOR OBJECT SULTAN .STRL "" .PROP 4,P?SYNONYM W?SULTAN W?SULTANESS .PROP 2,P?ACTION SULTAN-F .PROP 2,P?SDESC STR?126 .PROP 2,P?DESCFCN SULTAN-F .BYTE 0 .ENDT T?ROOF:: .TABLE ; TABLE FOR OBJECT ROOF .STRL "Roof" .PROP 2,P?DOWN ; UNCONDITIONAL EXIT OBSERVATION-ROOM ; TO ROOM .PROP 2,P?IN ; UNCONDITIONAL EXIT OBSERVATION-ROOM ; TO ROOM .PROP 2,P?ACTION ROOF-F .PROP 4,P?GLOBAL STAIRS HOLE .PROP 2,P?HOLE-DESTINATION MARTIAN-DESERT .BYTE 0 .ENDT T?BASE-OF-TOWER:: .TABLE ; TABLE FOR OBJECT BASE-OF-TOWER .STRL "Base of Tower" .PROP 2,P?NW ; UNCONDITIONAL EXIT ORIENTAL-GARDEN ; TO ROOM .PROP 2,P?UP ; UNCONDITIONAL EXIT MINARET ; TO ROOM .PROP 4,P?GLOBAL STAIRS TOWER .PROP 2,P?LDESC STR?281 .BYTE 0 .ENDT T?POWER-SWITCH:: .TABLE ; TABLE FOR OBJECT POWER-SWITCH .STRL "huge red power switch" .PROP 2,P?SYNONYM W?SWITCH .PROP 6,P?ADJECTIVE W?LARGE W?RED W?POWER .PROP 2,P?ACTION POWER-SWITCH-F .BYTE 0 .ENDT T?TREE:: .TABLE ; TABLE FOR OBJECT TREE .STRL "tree" .PROP 4,P?SYNONYM W?TREE W?TREES .PROP 2,P?ACTION TREE-F .BYTE 0 .ENDT T?POWER-TRANSMITTER:: .TABLE ; TABLE FOR OBJECT POWER-TRANSMITTER .STRL "" .PROP 8,P?SYNONYM W?GLINT W?STRUCTURE W?MACHINE W?TOWER .PROP 14,P?ADJECTIVE W?LARGE W?METAL W?METALLIC W?POWER W?LOOMING W?RUSTED W?MARTIAN .PROP 2,P?ACTION POWER-TRANSMITTER-F .PROP 2,P?SDESC STR?126 .PROP 2,P?GENERIC GENERIC-MACHINE-F .BYTE 0 .ENDT T?RAFT:: .TABLE ; TABLE FOR OBJECT RAFT .STRL "" .PROP 6,P?SYNONYM W?RAFT W?RAF W?LIFERAFT .PROP 8,P?ADJECTIVE W?DEFLATED W?SIMPLE W?RUBBER W?LIFE .PROP 2,P?ACTION RAFT-F .PROP 2,P?SDESC STR?314 .PROP 2,P?CAPACITY 100 .PROP 2,P?NO-T-DESC STR?315 .PROP 2,P?SIZE 60 .PROP 2,P?DESCFCN RAFT-F .BYTE 0 .ENDT T?TEN-MARSMID-COIN:: .TABLE ; TABLE FOR OBJECT TEN-MARSMID-COIN .STRL "coin" .PROP 6,P?SYNONYM W?COIN W?MARSMID W?MONEY .PROP 4,P?ADJECTIVE W?TEN W?MARSMID .PROP 2,P?GENERIC GENERIC-COIN-F .PROP 2,P?TEXT STR?371 .BYTE 0 .ENDT T?ICY-DOCK:: .TABLE ; TABLE FOR OBJECT ICY-DOCK .STRL "Icy Dock" .PROP 3,P?NORTH ; IMPOSSIBLE EXIT STR?245 ; FAILURE MESSAGE .BYTE 0 .PROP 3,P?NE ; IMPOSSIBLE EXIT STR?245 ; FAILURE MESSAGE .BYTE 0 .PROP 2,P?SOUTH ; UNCONDITIONAL EXIT TUNDRA ; TO ROOM .PROP 3,P?NW ; IMPOSSIBLE EXIT STR?245 ; FAILURE MESSAGE .BYTE 0 .PROP 2,P?ACTION ICY-DOCK-F .PROP 6,P?GLOBAL WATER DOCK-OBJECT CANAL-OBJECT .PROP 2,P?LDESC STR?327 .BYTE 0 .ENDT T?INSIDE-TENT:: .TABLE ; TABLE FOR OBJECT INSIDE-TENT .STRL "ragged tent" .PROP 2,P?SYNONYM W?TENT .PROP 4,P?ADJECTIVE W?RAGGED W?TATTERED .PROP 2,P?ACTION INSIDE-TENT-F .BYTE 0 .ENDT T?HOLD:: .TABLE ; TABLE FOR OBJECT HOLD .STRL "Hold" .PROP 2,P?SOUTH ; UNCONDITIONAL EXIT STABLE ; TO ROOM .PROP 2,P?SW ; UNCONDITIONAL EXIT LONG-CORRIDOR ; TO ROOM .PROP 2,P?ACTION HOLD-F .PROP 6,P?GLOBAL WINDOW BATTLESHIP PASSENGER-SHIP .BYTE 0 .ENDT T?BABY-DOCK:: .TABLE ; TABLE FOR OBJECT BABY-DOCK .STRL "Baby Dock" .PROP 2,P?NORTH ; UNCONDITIONAL EXIT AMONG-THE-DUNES ; TO ROOM .PROP 3,P?SE ; IMPOSSIBLE EXIT STR?245 ; FAILURE MESSAGE .BYTE 0 .PROP 3,P?SOUTH ; IMPOSSIBLE EXIT STR?245 ; FAILURE MESSAGE .BYTE 0 .PROP 3,P?SW ; IMPOSSIBLE EXIT STR?245 ; FAILURE MESSAGE .BYTE 0 .PROP 8,P?GLOBAL CANAL-OBJECT DOCK-OBJECT WATER DUNES .PROP 2,P?LDESC STR?261 .BYTE 0 .ENDT T?ROCKY-CLIFFTOP:: .TABLE ; TABLE FOR OBJECT ROCKY-CLIFFTOP .STRL "Rocky Clifftop" .PROP 2,P?NORTH ; UNCONDITIONAL EXIT BACK-DOOR ; TO ROOM .PROP 3,P?EAST ; IMPOSSIBLE EXIT STR?369 ; FAILURE MESSAGE .BYTE 0 .PROP 3,P?SE ; IMPOSSIBLE EXIT STR?369 ; FAILURE MESSAGE .BYTE 0 .PROP 3,P?SOUTH ; IMPOSSIBLE EXIT STR?369 ; FAILURE MESSAGE .BYTE 0 .PROP 2,P?WEST ; UNCONDITIONAL EXIT FRONT-DOOR ; TO ROOM .PROP 2,P?NW ; UNCONDITIONAL EXIT VIZICOMM-BOOTH ; TO ROOM .PROP 3,P?DOWN ; IMPOSSIBLE EXIT STR?369 ; FAILURE MESSAGE .BYTE 0 .PROP 2,P?ACTION ROCKY-CLIFFTOP-F .PROP 8,P?GLOBAL HOLE TREE BOOTH-OBJECT VENUS .PROP 2,P?HOLE-DESTINATION ROYAL-DOCKS .BYTE 0 .ENDT T?FLEXIBLE-HOLE:: .TABLE ; TABLE FOR OBJECT FLEXIBLE-HOLE .STRL "flexible black circle" .PROP 6,P?SYNONYM W?CIRCLE W?HOLE W?EXIT .PROP 6,P?ADJECTIVE W?FLEXIBLE W?BLACK W?PORTABLE .PROP 2,P?ACTION FLEXIBLE-HOLE-F .PROP 2,P?SIZE 1 .BYTE 0 .ENDT T?FRONT-DOOR:: .TABLE ; TABLE FOR OBJECT FRONT-DOOR .STRL "Front Door" .PROP 6,P?NORTH ; CONDITIONAL EXIT LOOKS-CAN-BE-DECEIVING ; TO ROOM FRONT-DOOR-OBJECT ; IF DOOR IS OPEN 0 ; FAILURE MESSAGE .PROP 2,P?EAST ; UNCONDITIONAL EXIT ROCKY-CLIFFTOP ; TO ROOM .PROP 2,P?SOUTH ; UNCONDITIONAL EXIT CLEARING ; TO ROOM .PROP 6,P?IN ; CONDITIONAL EXIT LOOKS-CAN-BE-DECEIVING ; TO ROOM FRONT-DOOR-OBJECT ; IF DOOR IS OPEN 0 ; FAILURE MESSAGE .PROP 8,P?GLOBAL FRONT-DOOR-OBJECT HOUSE TREE VENUS .PROP 2,P?LDESC STR?353 .BYTE 0 .ENDT T?TALL-FENCE:: .TABLE ; TABLE FOR OBJECT TALL-FENCE .STRL "tall fence" .PROP 2,P?SYNONYM W?FENCE .PROP 2,P?ADJECTIVE W?TALL .PROP 2,P?ACTION FENCE-F .BYTE 0 .ENDT T?WELL-BOTTOM:: .TABLE ; TABLE FOR OBJECT WELL-BOTTOM .STRL "Well Bottom" .PROP 4,P?EAST ; CONDITIONAL EXIT WELL-BOTTOM-EXIT-F ; PER FUNCTION .BYTE 0 .BYTE 0 .PROP 4,P?SE ; CONDITIONAL EXIT WELL-BOTTOM-EXIT-F ; PER FUNCTION .BYTE 0 .BYTE 0 .PROP 4,P?SW ; CONDITIONAL EXIT WELL-BOTTOM-LOOP-F ; PER FUNCTION .BYTE 0 .BYTE 0 .PROP 4,P?NW ; CONDITIONAL EXIT WELL-BOTTOM-LOOP-F ; PER FUNCTION .BYTE 0 .BYTE 0 .PROP 3,P?UP ; IMPOSSIBLE EXIT STR?311 ; FAILURE MESSAGE .BYTE 0 .PROP 8,P?GLOBAL HOLE WATER LIGHT WELL-OBJECT .PROP 2,P?LDESC STR?310 .PROP 2,P?HOLE-DESTINATION BARGE .BYTE 0 .ENDT T?TOWER:: .TABLE ; TABLE FOR OBJECT TOWER .STRL "tower" .PROP 4,P?SYNONYM W?TOWER W?MINARET .PROP 4,P?ADJECTIVE W?SLENDER W?TALL .PROP 2,P?ACTION TOWER-F .BYTE 0 .ENDT T?KNEECAPS:: .TABLE ; TABLE FOR OBJECT KNEECAPS .STRL "your kneecaps" .PROP 8,P?SYNONYM W?KNEECAP W?KNEECAPS W?KNEE W?KNEES .PROP 4,P?ADJECTIVE W?YOUR W?MY .BYTE 0 .ENDT T?BOOTH-OBJECT:: .TABLE ; TABLE FOR OBJECT BOOTH-OBJECT .STRL "booth" .PROP 2,P?SYNONYM W?BOOTH .PROP 4,P?ADJECTIVE W?VIZICOMM W?SMALL .PROP 2,P?ACTION BOOTH-OBJECT-F .BYTE 0 .ENDT T?BARGE-FROM-RAFT:: .TABLE ; TABLE FOR OBJECT BARGE-FROM-RAFT .STRL "royal barge" .PROP 4,P?SYNONYM W?BARGE W?BUTTONS .PROP 4,P?ADJECTIVE W?ROYAL W?WOODEN .PROP 2,P?ACTION BARGE-FROM-RAFT-F .PROP 2,P?GENERIC GENERIC-BARGE-F .BYTE 0 .ENDT T?PASSENGER-SHIP:: .TABLE ; TABLE FOR OBJECT PASSENGER-SHIP .STRL "small passenger spaceship" .PROP 6,P?SYNONYM W?SPACESHIP W?SHIP W?YACHT .PROP 6,P?ADJECTIVE W?SPACE W?PASSENGER W?SMALL .PROP 2,P?ACTION PASSENGER-SHIP-F .PROP 2,P?GENERIC GENERIC-SHIP-F .BYTE 0 .ENDT T?FLASHLIGHT:: .TABLE ; TABLE FOR OBJECT FLASHLIGHT .STRL "flashlight" .PROP 4,P?SYNONYM W?FLASHLIGHT W?LIGHT .PROP 2,P?ADJECTIVE W?FLASH .PROP 2,P?ACTION FLASHLIGHT-F .BYTE 0 .ENDT T?CLEARING:: .TABLE ; TABLE FOR OBJECT CLEARING .STRL "Clearing" .PROP 4,P?NE ; CONDITIONAL EXIT CLEARING-EXIT-F ; PER FUNCTION .BYTE 0 .BYTE 0 .PROP 4,P?EAST ; CONDITIONAL EXIT CLEARING-EXIT-F ; PER FUNCTION .BYTE 0 .BYTE 0 .PROP 4,P?SOUTH ; CONDITIONAL EXIT CLEARING-EXIT-F ; PER FUNCTION .BYTE 0 .BYTE 0 .PROP 2,P?WEST ; UNCONDITIONAL EXIT FORK-OF-SORTS ; TO ROOM .PROP 4,P?NW ; CONDITIONAL EXIT CLEARING-EXIT-F ; PER FUNCTION .BYTE 0 .BYTE 0 .PROP 2,P?ACTION CLEARING-F .PROP 4,P?GLOBAL TREE VENUS .BYTE 0 .ENDT T?AT-MAIN-HATCH:: .TABLE ; TABLE FOR OBJECT AT-MAIN-HATCH .STRL "At Main Hatch" .PROP 4,P?NORTH ; CONDITIONAL EXIT HATCH-ENTER-F ; PER FUNCTION .BYTE 0 .BYTE 0 .PROP 4,P?EAST ; CONDITIONAL EXIT LONG-CORRIDOR-ENTER-F ; PER FUNCTION .BYTE 0 .BYTE 0 .PROP 4,P?OUT ; CONDITIONAL EXIT HATCH-ENTER-F ; PER FUNCTION .BYTE 0 .BYTE 0 .PROP 2,P?ACTION AT-MAIN-HATCH-F .PROP 4,P?GLOBAL HATCH BATTLESHIP .BYTE 0 .ENDT T?LAB-DOOR:: .TABLE ; TABLE FOR OBJECT LAB-DOOR .STRL "lab door" .PROP 2,P?SYNONYM W?DOOR .PROP 2,P?ADJECTIVE W?LAB .PROP 2,P?ACTION LAB-DOOR-F .BYTE 0 .ENDT T?BED:: .TABLE ; TABLE FOR OBJECT BED .STRL "bed" .PROP 2,P?SYNONYM W?BED .PROP 2,P?ACTION BED-F .PROP 2,P?CAPACITY 100 .BYTE 0 .ENDT T?STOOL:: .TABLE ; TABLE FOR OBJECT STOOL .STRL "stool" .PROP 4,P?SYNONYM W?STOOL W?SOOL .PROP 4,P?ADJECTIVE W?SMALL W?WOODEN .PROP 2,P?ACTION STOOL-F .PROP 2,P?CAPACITY 20 .PROP 2,P?NO-T-DESC STR?229 .PROP 2,P?SIZE 50 .BYTE 0 .ENDT T?PIZZA:: .TABLE ; TABLE FOR OBJECT PIZZA .STRL "dubious slice of pizza" .PROP 4,P?SYNONYM W?SLICE W?PIZZA .PROP 6,P?ADJECTIVE W?DUBIOUS W?AGING W?CRUMPLED .PROP 2,P?ACTION PIZZA-F .BYTE 0 .ENDT T?BARGE:: .TABLE ; TABLE FOR OBJECT BARGE .STRL "royal barge" .PROP 12,P?SYNONYM W?BARGE W?BOAT W?GONDOLA W?CONTROL W?CONTROLS W?BUTTONS .PROP 10,P?ADJECTIVE W?ROYAL W?WOODEN W?CEDAR W?CEDARWOOD W?SIMPLE .PROP 2,P?ACTION BARGE-F .PROP 2,P?GENERIC GENERIC-BARGE-F .PROP 2,P?CAPACITY 200 .PROP 2,P?DESCFCN BARGE-F .BYTE 0 .ENDT T?JOE:: .TABLE ; TABLE FOR OBJECT JOE .STRL "Joe" .PROP 4,P?SYNONYM W?JOE W?BARTENDER .PROP 2,P?ACTION JOE-F .BYTE 0 .ENDT T?GLOBAL-ROOM:: .TABLE ; TABLE FOR OBJECT GLOBAL-ROOM .STRL "room" .PROP 8,P?SYNONYM W?ROOM W?PLACE W?LOCATION W?AREA .PROP 2,P?ACTION GLOBAL-ROOM-F .BYTE 0 .ENDT T?LONG-CORRIDOR:: .TABLE ; TABLE FOR OBJECT LONG-CORRIDOR .STRL "Long Corridor" .PROP 4,P?NE ; CONDITIONAL EXIT LONG-CORRIDOR-EXIT-F ; PER FUNCTION .BYTE 0 .BYTE 0 .PROP 4,P?EAST ; CONDITIONAL EXIT LONG-CORRIDOR-MOVEMENT-F ; PER FUNCTION .BYTE 0 .BYTE 0 .PROP 4,P?WEST ; CONDITIONAL EXIT LONG-CORRIDOR-MOVEMENT-F ; PER FUNCTION .BYTE 0 .BYTE 0 .PROP 2,P?ACTION LONG-CORRIDOR-F .PROP 6,P?GLOBAL HOLE BATTLESHIP LIGHT .BYTE 0 .ENDT T?OBSERVATION-ROOM:: .TABLE ; TABLE FOR OBJECT OBSERVATION-ROOM .STRL "Observation Room" .PROP 2,P?NORTH ; UNCONDITIONAL EXIT CLOSET ; TO ROOM .PROP 3,P?WEST ; IMPOSSIBLE EXIT STR?410 ; FAILURE MESSAGE .BYTE 0 .PROP 2,P?UP ; UNCONDITIONAL EXIT ROOF ; TO ROOM .PROP 2,P?DOWN ; UNCONDITIONAL EXIT END-OF-HALLWAY ; TO ROOM .PROP 2,P?IN ; UNCONDITIONAL EXIT CLOSET ; TO ROOM .PROP 2,P?ACTION OBSERVATION-ROOM-F .PROP 8,P?GLOBAL WINDOW SIGN STAIRS CLOSET-OBJECT .BYTE 0 .ENDT T?THETA:: .TABLE ; TABLE FOR OBJECT THETA .STRL "" .PROP 8,P?SYNONYM W?ANGLE W?PRINCE W?DAUGHTER W?THETA .PROP 16,P?ADJECTIVE W?HIS W?DIFFERENT W?FORTY W?DEGREE W?NUMBER W?KING'S W?DAUGHTER W?PRINCE .PROP 2,P?ACTION THETA-F .PROP 2,P?SDESC STR?97 .PROP 2,P?GENERIC GENERIC-ANGLE-F .PROP 2,P?LDESC STR?238 .BYTE 0 .ENDT T?FEMALE-GORILLA:: .TABLE ; TABLE FOR OBJECT FEMALE-GORILLA .STRL "female gorilla" .PROP 6,P?SYNONYM W?GORILLA W?APE W?MONKEY .PROP 4,P?ADJECTIVE W?FEMALE W?OTHER .PROP 2,P?ACTION GORILLA-F .PROP 2,P?GENERIC GENERIC-GORILLA-F .BYTE 0 .ENDT T?PROPRIETOR:: .TABLE ; TABLE FOR OBJECT PROPRIETOR .STRL "proprietor" .PROP 4,P?SYNONYM W?PROPRIETOR W?OWNER .PROP 4,P?ADJECTIVE W?FORLORN W?DROWSY .PROP 2,P?ACTION PROPRIETOR-F .BYTE 0 .ENDT T?OASIS:: .TABLE ; TABLE FOR OBJECT OASIS .STRL "Oasis" .PROP 4,P?EAST ; CONDITIONAL EXIT WATTZ-UPP-DOCK-ENTER-F ; PER FUNCTION .BYTE 0 .BYTE 0 .PROP 4,P?WEST ; CONDITIONAL EXIT MARTIAN-DESSERT-ENTER-F ; PER FUNCTION .BYTE 0 .BYTE 0 .PROP 2,P?ACTION OASIS-F .PROP 6,P?GLOBAL HOLE WATER DUNES .PROP 2,P?HOLE-DESTINATION CLEVELAND .BYTE 0 .ENDT T?TRELLIS:: .TABLE ; TABLE FOR OBJECT TRELLIS .STRL "trellis" .PROP 4,P?SYNONYM W?TRELLIS W?RELLIS .PROP 10,P?ADJECTIVE W?WOODEN W?WHITE W?TALL W?WIDE W?SQUARE .PROP 2,P?ACTION TRELLIS-F .PROP 2,P?CAPACITY 50 .PROP 2,P?NO-T-DESC STR?375 .PROP 2,P?SIZE 55 .PROP 2,P?DESCFCN TRELLIS-F .BYTE 0 .ENDT T?EXIT-SHOP:: .TABLE ; TABLE FOR OBJECT EXIT-SHOP .STRL "Exit Shop" .PROP 2,P?NORTH ; UNCONDITIONAL EXIT CANALVIEW-MALL ; TO ROOM .PROP 2,P?OUT ; UNCONDITIONAL EXIT CANALVIEW-MALL ; TO ROOM .PROP 2,P?ACTION EXIT-SHOP-F .PROP 2,P?GLOBAL SIGN .PROP 2,P?LDESC STR?272 .BYTE 0 .ENDT T?HIM:: .TABLE ; TABLE FOR OBJECT HIM .STRL "him" .PROP 4,P?SYNONYM W?HIM W?HIMSELF .BYTE 0 .ENDT T?EYES:: .TABLE ; TABLE FOR OBJECT EYES .STRL "your eyes" .PROP 4,P?SYNONYM W?EYE W?EYES .PROP 4,P?ADJECTIVE W?YOUR W?MY .PROP 2,P?ACTION EYES-F .BYTE 0 .ENDT T?MAIN-HALL-OF-PALACE:: .TABLE ; TABLE FOR OBJECT MAIN-HALL-OF-PALACE .STRL "Main Hall of Palace" .PROP 3,P?NORTH ; IMPOSSIBLE EXIT STR?277 ; FAILURE MESSAGE .BYTE 0 .PROP 2,P?NE ; UNCONDITIONAL EXIT AUDIENCE-CHAMBER ; TO ROOM .PROP 2,P?EAST ; UNCONDITIONAL EXIT ORIENTAL-GARDEN ; TO ROOM .PROP 3,P?SE ; IMPOSSIBLE EXIT STR?277 ; FAILURE MESSAGE .BYTE 0 .PROP 2,P?SOUTH ; UNCONDITIONAL EXIT LAUNDRY-ROOM ; TO ROOM .PROP 3,P?SW ; IMPOSSIBLE EXIT STR?277 ; FAILURE MESSAGE .BYTE 0 .PROP 2,P?WEST ; UNCONDITIONAL EXIT MY-KIND-OF-DOCK ; TO ROOM .PROP 3,P?NW ; IMPOSSIBLE EXIT STR?277 ; FAILURE MESSAGE .BYTE 0 .PROP 2,P?DOWN ; UNCONDITIONAL EXIT MY-KIND-OF-DOCK ; TO ROOM .PROP 8,P?GLOBAL WATER STAIRS WINDOW LIGHT .PROP 2,P?LDESC STR?276 .BYTE 0 .ENDT T?LABORATORY:: .TABLE ; TABLE FOR OBJECT LABORATORY .STRL "Laboratory" .PROP 4,P?NORTH ; CONDITIONAL EXIT LAB-DOOR-ENTER-F ; PER FUNCTION .BYTE 0 .BYTE 0 .PROP 4,P?UP ; CONDITIONAL EXIT LABORATORY-EXIT-F ; PER FUNCTION .BYTE 0 .BYTE 0 .PROP 2,P?ACTION LABORATORY-F .PROP 8,P?GLOBAL HOLE STAIRS HOUSE VENUS .PROP 2,P?HOLE-DESTINATION VIZICOMM-BOOTH .BYTE 0 .ENDT T?COMIC-BOOK:: .TABLE ; TABLE FOR OBJECT COMIC-BOOK .STRL "" .PROP 4,P?SYNONYM W?BOOK W?RULES .PROP 6,P?ADJECTIVE W?RULE W?COMIC W?3-D .PROP 2,P?ACTION COMIC-BOOK-F .PROP 2,P?SDESC STR?206 .BYTE 0 .ENDT T?DULL-DUST:: .TABLE ; TABLE FOR OBJECT DULL-DUST .STRL "dust" .PROP 2,P?SYNONYM W?DUST .PROP 2,P?ACTION UNIMPORTANT-THING-F .BYTE 0 .ENDT T?BAR-DOOR:: .TABLE ; TABLE FOR OBJECT BAR-DOOR .STRL "front door" .PROP 2,P?SYNONYM W?DOOR .PROP 2,P?ADJECTIVE W?FRONT .PROP 2,P?ACTION BAR-DOOR-F .BYTE 0 .ENDT T?BAR-OBJECT:: .TABLE ; TABLE FOR OBJECT BAR-OBJECT .STRL "bar" .PROP 2,P?SYNONYM W?BAR .PROP 4,P?ADJECTIVE W?JOES W?JOE'S .PROP 2,P?ACTION BAR-F .BYTE 0 .ENDT T?PLAZA:: .TABLE ; TABLE FOR OBJECT PLAZA .STRL "Plaza" .PROP 2,P?ACTION PLAZA-F .PROP 6,P?GLOBAL TREE LAWN-OBJECT FLOWER .PROP 2,P?ODOR STR?420 .PROP 2,P?ODOR-NUMBER 7 .BYTE 0 .ENDT T?HUSBAND-NOT-HERE:: .TABLE ; TABLE FOR OBJECT HUSBAND-NOT-HERE .STRL "husband" .PROP 2,P?SYNONYM W?HUSBAND .PROP 2,P?ACTION HUSBAND-NOT-HERE-F .BYTE 0 .ENDT T?BATTLESHIP:: .TABLE ; TABLE FOR OBJECT BATTLESHIP .STRL "battleship" .PROP 8,P?SYNONYM W?BATTLE W?SPACESHIP W?FLAGSHIP W?SHIP .PROP 10,P?ADJECTIVE W?BATTLE W?LONG W?LARGE W?SPACE W?FLAG .PROP 2,P?ACTION BATTLESHIP-F .PROP 2,P?GENERIC GENERIC-SHIP-F .BYTE 0 .ENDT T?GARMENT:: .TABLE ; TABLE FOR OBJECT GARMENT .STRL "" .PROP 8,P?SYNONYM W?OVERALLS W?CLOTHES W?LOINCLOTH W?BIKINI .PROP 8,P?ADJECTIVE W?MY W?YOUR W?BRASS W?TIGHT .PROP 2,P?ACTION GARMENT-F .PROP 2,P?SDESC STR?205 .BYTE 0 .ENDT T?CODED-MESSAGE:: .TABLE ; TABLE FOR OBJECT CODED-MESSAGE .STRL "coded message" .PROP 4,P?SYNONYM W?MESSAGE W?CODE .PROP 4,P?ADJECTIVE W?STRANGE W?CODED .PROP 2,P?ACTION CODED-MESSAGE-F .PROP 2,P?SIZE 2 .PROP 2,P?FDESC STR?265 .BYTE 0 .ENDT T?LAWN-OBJECT:: .TABLE ; TABLE FOR OBJECT LAWN-OBJECT .STRL "lawn" .PROP 2,P?SYNONYM W?LAWN .PROP 2,P?ACTION LAWN-OBJECT-F .BYTE 0 .ENDT T?PILE-OF-ANGLES:: .TABLE ; TABLE FOR OBJECT PILE-OF-ANGLES .STRL "pile of angles" .PROP 4,P?SYNONYM W?PILE W?ANGLES .PROP 6,P?ADJECTIVE W?FORTY W?DEGREE W?NUMBER .PROP 2,P?ACTION PILE-OF-ANGLES-F .BYTE 0 .ENDT T?INNER-HAREM:: .TABLE ; TABLE FOR OBJECT INNER-HAREM .STRL "Inner Harem" .PROP 4,P?SE ; CONDITIONAL EXIT INNER-HAREM-EXIT-F ; PER FUNCTION .BYTE 0 .BYTE 0 .PROP 4,P?DOWN ; CONDITIONAL EXIT CATACOMBS-ENTER-F ; PER FUNCTION .BYTE 0 .BYTE 0 .PROP 4,P?OUT ; CONDITIONAL EXIT INNER-HAREM-EXIT-F ; PER FUNCTION .BYTE 0 .BYTE 0 .PROP 2,P?ACTION INNER-HAREM-F .PROP 4,P?GLOBAL ODOR HAREM-OBJECT .BYTE 0 .ENDT T?RABBIT:: .TABLE ; TABLE FOR OBJECT RABBIT .STRL "rabbit" .PROP 4,P?SYNONYM W?RABBIT W?BUNNY .PROP 4,P?ADJECTIVE W?BUNNY W?SMALL .PROP 2,P?FDESC STR?326 .BYTE 0 .ENDT T?HATCH:: .TABLE ; TABLE FOR OBJECT HATCH .STRL "hatch" .PROP 6,P?SYNONYM W?HATCH W?HATCHWAY W?DOOR .BYTE 0 .ENDT T?LEAVES:: .TABLE ; TABLE FOR OBJECT LEAVES .STRL "whole bunch of leaves" .PROP 8,P?SYNONYM W?BUNCH W?LEAVES W?LEAF W?PILE .PROP 2,P?ADJECTIVE W?WHOLE .PROP 2,P?ACTION LEAVES-F .PROP 2,P?SIZE 2 .BYTE 0 .ENDT T?EXAM-ROOM-DOOR:: .TABLE ; TABLE FOR OBJECT EXAM-ROOM-DOOR .STRL "metal door" .PROP 2,P?SYNONYM W?DOOR .PROP 6,P?ADJECTIVE W?WEST W?GLEAMING W?METAL .BYTE 0 .ENDT T?STAIN:: .TABLE ; TABLE FOR OBJECT STAIN .STRL "can of black stain" .PROP 8,P?SYNONYM W?CAN W?STAIN W?SAIN W?PAINT .PROP 2,P?ADJECTIVE W?BLACK .PROP 2,P?ACTION STAIN-F .PROP 2,P?NO-T-DESC STR?351 .PROP 2,P?TEXT STR?352 .BYTE 0 .ENDT T?HEADLIGHT:: .TABLE ; TABLE FOR OBJECT HEADLIGHT .STRL "headlight" .PROP 6,P?SYNONYM W?HEADLIGHT W?LIGHT W?LIGH .PROP 4,P?ADJECTIVE W?FORD W?HEAD .PROP 2,P?ACTION HEADLIGHT-F .PROP 2,P?NO-T-DESC STR?385 .BYTE 0 .ENDT T?COTTON-BALLS:: .TABLE ; TABLE FOR OBJECT COTTON-BALLS .STRL "pair of cotton balls" .PROP 6,P?SYNONYM W?PAIR W?BALL W?BALLS .PROP 4,P?ADJECTIVE W?COTTON W?COON .PROP 2,P?ACTION COTTON-BALLS-F .PROP 2,P?NO-T-DESC STR?343 .PROP 2,P?SIZE 2 .BYTE 0 .ENDT T?FORK-OF-SORTS:: .TABLE ; TABLE FOR OBJECT FORK-OF-SORTS .STRL "Fork, Of Sorts" .PROP 2,P?EAST ; UNCONDITIONAL EXIT CLEARING ; TO ROOM .PROP 4,P?WEST ; CONDITIONAL EXIT PASS-FLYTRAP-F ; PER FUNCTION .BYTE 0 .BYTE 0 .PROP 2,P?ACTION FORK-OF-SORTS-F .PROP 4,P?GLOBAL TREE VENUS .BYTE 0 .ENDT T?MOUTH:: .TABLE ; TABLE FOR OBJECT MOUTH .STRL "your mouth" .PROP 6,P?SYNONYM W?MOUTH W?LIP W?LIPS .PROP 4,P?ADJECTIVE W?YOUR W?MY .PROP 2,P?ACTION MOUTH-F .BYTE 0 .ENDT T?BEDROOM:: .TABLE ; TABLE FOR OBJECT BEDROOM .STRL "Bedroom" .PROP 4,P?DOWN ; CONDITIONAL EXIT BEDROOM-EXIT-F ; PER FUNCTION .BYTE 0 .BYTE 0 .PROP 10,P?GLOBAL STAIRS WINDOW HOUSE FIRST-FLOOR SECOND-FLOOR .PROP 2,P?LDESC STR?376 .BYTE 0 .ENDT T?SIGN:: .TABLE ; TABLE FOR OBJECT SIGN .STRL "sign" .PROP 2,P?SYNONYM W?SIGN .PROP 6,P?ADJECTIVE W?LARGE W?RED W?FADED .PROP 2,P?ACTION SIGN-F .BYTE 0 .ENDT T?SECOND-FLOOR:: .TABLE ; TABLE FOR OBJECT SECOND-FLOOR .STRL "second floor" .PROP 2,P?SYNONYM W?FLOOR .PROP 2,P?ADJECTIVE W?SECOND .PROP 2,P?ACTION SECOND-FLOOR-F .BYTE 0 .ENDT T?HICKORY-AND-DICKORY-DOCK:: .TABLE ; TABLE FOR OBJECT HICKORY-AND-DICKORY-DOCK .STRL "Hickory & Dickory Dock" .PROP 3,P?NORTH ; IMPOSSIBLE EXIT STR?245 ; FAILURE MESSAGE .BYTE 0 .PROP 3,P?NE ; IMPOSSIBLE EXIT STR?245 ; FAILURE MESSAGE .BYTE 0 .PROP 2,P?SOUTH ; UNCONDITIONAL EXIT RUINED-CASTLE-3 ; TO ROOM .PROP 3,P?NW ; IMPOSSIBLE EXIT STR?245 ; FAILURE MESSAGE .BYTE 0 .PROP 6,P?GLOBAL CANAL-OBJECT DOCK-OBJECT WATER .PROP 2,P?LDESC STR?244 .BYTE 0 .ENDT T?FRONT-STOOP:: .TABLE ; TABLE FOR OBJECT FRONT-STOOP .STRL "front stoop" .PROP 4,P?SYNONYM W?STOOP W?DOORSTEP .PROP 2,P?ADJECTIVE W?FRONT .PROP 2,P?ACTION FRONT-STOOP-F .PROP 2,P?CAPACITY 150 .BYTE 0 .ENDT T?BEER:: .TABLE ; TABLE FOR OBJECT BEER .STRL "mug of beer" .PROP 6,P?SYNONYM W?DRINK W?MUG W?BEER .PROP 2,P?ACTION BEER-F .BYTE 0 .ENDT T?DUNES:: .TABLE ; TABLE FOR OBJECT DUNES .STRL "sand dunes" .PROP 6,P?SYNONYM W?DUNE W?DUNES W?SAND .PROP 14,P?ADJECTIVE W?SAND W?RED W?REDDISH W?TOWERING W?SCULPTED W?MARTIAN W?IMPASSABLE .PROP 2,P?ACTION DUNES-F .BYTE 0 .ENDT T?IGLOO:: .TABLE ; TABLE FOR OBJECT IGLOO .STRL "igloo" .PROP 4,P?SYNONYM W?IGLOO W?ORPHANAGE .PROP 2,P?ADJECTIVE W?LARGE .PROP 2,P?ACTION IGLOO-F .BYTE 0 .ENDT T?SECOND-SLAB:: .TABLE ; TABLE FOR OBJECT SECOND-SLAB .STRL "second slab" .PROP 2,P?SYNONYM W?SLAB .PROP 2,P?ADJECTIVE W?SECOND .PROP 2,P?ACTION SECOND-SLAB-F .PROP 2,P?GENERIC GENERIC-SLAB-F .PROP 2,P?CAPACITY 100 .BYTE 0 .ENDT T?BACK-DOOR-OBJECT:: .TABLE ; TABLE FOR OBJECT BACK-DOOR-OBJECT .STRL "back door" .PROP 2,P?SYNONYM W?DOOR .PROP 4,P?ADJECTIVE W?BACK W?REAR .PROP 2,P?ACTION MAD-SCIENTIST-DOOR-F .BYTE 0 .ENDT T?SHEET:: .TABLE ; TABLE FOR OBJECT SHEET .STRL "" .PROP 8,P?SYNONYM W?SHEET W?STRIPS W?END W?ROPE .PROP 6,P?ADJECTIVE W?OTHER W?SHEE W?CLOTH .PROP 2,P?ACTION SHEET-F .PROP 2,P?SDESC STR?377 .PROP 2,P?NO-T-DESC STR?378 .PROP 2,P?DESCFCN SHEET-F .BYTE 0 .ENDT T?STAIRS:: .TABLE ; TABLE FOR OBJECT STAIRS .STRL "stair" .PROP 8,P?SYNONYM W?STAIR W?STAIRS W?STAIRWAY W?STEP .PROP 2,P?ADJECTIVE W?WINDING .PROP 2,P?ACTION STAIRS-F .BYTE 0 .ENDT T?BLANKET:: .TABLE ; TABLE FOR OBJECT BLANKET .STRL "blanket" .PROP 2,P?SYNONYM W?BLANKET .PROP 2,P?ACTION BLANKET-F .PROP 2,P?NO-T-DESC STR?399 .BYTE 0 .ENDT T?CLOSET:: .TABLE ; TABLE FOR OBJECT CLOSET .STRL "Closet" .PROP 4,P?SOUTH ; CONDITIONAL EXIT CLOSET-EXIT-F ; PER FUNCTION .BYTE 0 .BYTE 0 .PROP 4,P?OUT ; CONDITIONAL EXIT CLOSET-EXIT-F ; PER FUNCTION .BYTE 0 .BYTE 0 .PROP 2,P?ACTION CLOSET-F .PROP 6,P?GLOBAL HOLE ODOR CLOSET-OBJECT .PROP 2,P?ODOR STR?411 .PROP 2,P?ODOR-NUMBER 3 .PROP 2,P?HOLE-DESTINATION JUNGLE .BYTE 0 .ENDT T?MENS-ROOM:: .TABLE ; TABLE FOR OBJECT MENS-ROOM .STRL "Gents' Room" .PROP 2,P?SE ; UNCONDITIONAL EXIT JOES-BAR ; TO ROOM .PROP 2,P?OUT ; UNCONDITIONAL EXIT JOES-BAR ; TO ROOM .PROP 2,P?ACTION BATHROOM-F .PROP 10,P?GLOBAL TOILET ODOR WATER MENS-ROOM-OBJECT SINK .PROP 2,P?ODOR STR?208 .PROP 2,P?ODOR-NUMBER 1 .BYTE 0 .ENDT T?HAREM-OBJECT:: .TABLE ; TABLE FOR OBJECT HAREM-OBJECT .STRL "harem" .PROP 2,P?SYNONYM W?HAREM .PROP 2,P?ACTION HAREM-OBJECT-F .BYTE 0 .ENDT T?FLOWER:: .TABLE ; TABLE FOR OBJECT FLOWER .STRL "flower" .PROP 8,P?SYNONYM W?FLOWER W?FLOWERS W?BED W?BEDS .PROP 6,P?ADJECTIVE W?YELLOW W?BULBOUS W?FLOWER .PROP 2,P?ACTION FLOWERS-F .BYTE 0 .ENDT T?END-OF-HALLWAY:: .TABLE ; TABLE FOR OBJECT END-OF-HALLWAY .STRL "End of Hallway" .PROP 6,P?NORTH ; CONDITIONAL EXIT CELL ; TO ROOM WIDE-CELL-DOOR ; IF DOOR IS OPEN 0 ; FAILURE MESSAGE .PROP 4,P?EAST ; CONDITIONAL EXIT OTHER-END-OF-HALLWAY-F ; PER FUNCTION .BYTE 0 .BYTE 0 .PROP 6,P?SOUTH ; CONDITIONAL EXIT OTHER-CELL ; TO ROOM NARROW-CELL-DOOR ; IF DOOR IS OPEN 0 ; FAILURE MESSAGE .PROP 4,P?WEST ; CONDITIONAL EXIT EXAMINATION-ROOM-F ; PER FUNCTION .BYTE 0 .BYTE 0 .PROP 2,P?UP ; UNCONDITIONAL EXIT OBSERVATION-ROOM ; TO ROOM .PROP 2,P?DOWN ; UNCONDITIONAL EXIT BASEMENT ; TO ROOM .PROP 2,P?ACTION END-OF-HALLWAY-F .PROP 12,P?GLOBAL SIGN WIDE-CELL-DOOR NARROW-CELL-DOOR EXAM-ROOM-DOOR CELL-OBJECT STAIRS .BYTE 0 .ENDT T?INSIDE-SHOP:: .TABLE ; TABLE FOR OBJECT INSIDE-SHOP .STRL "shop" .PROP 4,P?SYNONYM W?STORE W?SHOP .PROP 2,P?ADJECTIVE W?EXIT .PROP 2,P?ACTION INSIDE-SHOP-F .BYTE 0 .ENDT T?EACH-OTHER:: .TABLE ; TABLE FOR OBJECT EACH-OTHER .STRL "it" .PROP 4,P?SYNONYM W?OTHER W?ITSELF .PROP 2,P?ADJECTIVE W?EACH .PROP 2,P?ACTION EACH-OTHER-F .BYTE 0 .ENDT T?DUNETOP:: .TABLE ; TABLE FOR OBJECT DUNETOP .STRL "Dunetop" .PROP 2,P?NORTH ; UNCONDITIONAL EXIT DONALD-DOCK ; TO ROOM .PROP 2,P?EAST ; UNCONDITIONAL EXIT CANALVIEW-MALL ; TO ROOM .PROP 3,P?DOWN ; IMPOSSIBLE EXIT STR?269 ; FAILURE MESSAGE .BYTE 0 .PROP 2,P?ACTION DUNETOP-F .PROP 6,P?GLOBAL DUNES CANAL-OBJECT DOCK-OBJECT .PROP 2,P?LDESC STR?268 .BYTE 0 .ENDT T?ABANDONED-DOCK:: .TABLE ; TABLE FOR OBJECT ABANDONED-DOCK .STRL "Abandoned Dock" .PROP 3,P?NE ; IMPOSSIBLE EXIT STR?245 ; FAILURE MESSAGE .BYTE 0 .PROP 3,P?EAST ; IMPOSSIBLE EXIT STR?245 ; FAILURE MESSAGE .BYTE 0 .PROP 3,P?SE ; IMPOSSIBLE EXIT STR?245 ; FAILURE MESSAGE .BYTE 0 .PROP 2,P?WEST ; UNCONDITIONAL EXIT CANALVIEW-MALL ; TO ROOM .PROP 8,P?GLOBAL CANAL-OBJECT DOCK-OBJECT WATER DUNES .PROP 2,P?LDESC STR?270 .BYTE 0 .ENDT T?BUOY:: .TABLE ; TABLE FOR OBJECT BUOY .STRL "red warning buoy" .PROP 2,P?SYNONYM W?BUOY .PROP 6,P?ADJECTIVE W?SWAYING W?RED W?WARNING .PROP 2,P?ACTION BUOY-F .BYTE 0 .ENDT T?OTHER-CELL:: .TABLE ; TABLE FOR OBJECT OTHER-CELL .STRL "Other Cell" .PROP 6,P?NORTH ; CONDITIONAL EXIT END-OF-HALLWAY ; TO ROOM NARROW-CELL-DOOR ; IF DOOR IS OPEN 0 ; FAILURE MESSAGE .PROP 6,P?OUT ; CONDITIONAL EXIT END-OF-HALLWAY ; TO ROOM NARROW-CELL-DOOR ; IF DOOR IS OPEN 0 ; FAILURE MESSAGE .PROP 2,P?ACTION OTHER-CELL-F .PROP 4,P?GLOBAL NARROW-CELL-DOOR CELL-OBJECT .BYTE 0 .ENDT T?WATER:: .TABLE ; TABLE FOR OBJECT WATER .STRL "water" .PROP 8,P?SYNONYM W?WATER W?FOUNTAIN W?POOL W?OASIS .PROP 16,P?ADJECTIVE W?FRESH W?CANAL W?DARK W?BRACKISH W?STAGNANT W?WARM W?LARGE W?REFLECTING .PROP 2,P?ACTION WATER-F .BYTE 0 .ENDT T?BASKET:: .TABLE ; TABLE FOR OBJECT BASKET .STRL "wicker basket" .PROP 4,P?SYNONYM W?BASKET W?BASKE .PROP 2,P?ADJECTIVE W?WICKER .PROP 2,P?ACTION BASKET-F .PROP 2,P?CAPACITY 40 .PROP 2,P?NO-T-DESC STR?412 .BYTE 0 .ENDT T?GROUND:: .TABLE ; TABLE FOR OBJECT GROUND .STRL "" .PROP 4,P?SYNONYM W?FLOOR W?GROUND .PROP 2,P?ACTION GROUND-F .PROP 2,P?SDESC STR?129 .BYTE 0 .ENDT T?MINARET:: .TABLE ; TABLE FOR OBJECT MINARET .STRL "Minaret" .PROP 2,P?DOWN ; UNCONDITIONAL EXIT BASE-OF-TOWER ; TO ROOM .PROP 14,P?GLOBAL HOLE STAIRS TOWER CANAL-OBJECT WATER DUNES DOCK-OBJECT .PROP 2,P?LDESC STR?282 .PROP 2,P?HOLE-DESTINATION CRAMPED-SPACE .BYTE 0 .ENDT T?WHITE-SUIT:: .TABLE ; TABLE FOR OBJECT WHITE-SUIT .STRL "white suit" .PROP 6,P?SYNONYM W?SUIT W?SUI W?THERMA .PROP 6,P?ADJECTIVE W?THERMA W?WHITE W?WHIE .PROP 2,P?ACTION WHITE-SUIT-F .PROP 2,P?NO-T-DESC STR?389 .PROP 2,P?FDESC STR?390 .BYTE 0 .ENDT T?NOT-HERE-OBJECT:: .TABLE ; TABLE FOR OBJECT NOT-HERE-OBJECT .STRL "it" .PROP 2,P?ACTION NOT-HERE-OBJECT-F .BYTE 0 .ENDT T?MARTIAN-DESSERT:: .TABLE ; TABLE FOR OBJECT MARTIAN-DESSERT .STRL "Martian Dessert" .PROP 4,P?SE ; CONDITIONAL EXIT MARTIAN-DESSERT-EXIT-F ; PER FUNCTION .BYTE 0 .BYTE 0 .PROP 4,P?NW ; CONDITIONAL EXIT MARTIAN-DESSERT-EXIT-F ; PER FUNCTION .BYTE 0 .BYTE 0 .PROP 2,P?GLOBAL DUNES .PROP 2,P?LDESC STR?323 .BYTE 0 .ENDT T?CELL-OBJECT:: .TABLE ; TABLE FOR OBJECT CELL-OBJECT .STRL "cell" .PROP 2,P?SYNONYM W?CELL .PROP 4,P?ADJECTIVE W?PRISON W?OTHER .PROP 2,P?ACTION CELL-OBJECT-F .BYTE 0 .ENDT T?TITS:: .TABLE ; TABLE FOR OBJECT TITS .STRL "your naughty bits" .PROP 8,P?SYNONYM W?TIT W?TITS W?BREAST W?BOSOM .PROP 4,P?ADJECTIVE W?YOUR W?MY .PROP 2,P?ACTION NAUGHTY-BITS-F .BYTE 0 .ENDT T?COIN-SLOT:: .TABLE ; TABLE FOR OBJECT COIN-SLOT .STRL "coin slot" .PROP 2,P?SYNONYM W?SLOT .PROP 2,P?ADJECTIVE W?COIN .PROP 2,P?ACTION COIN-SLOT-F .BYTE 0 .ENDT T?BIRDS:: .TABLE ; TABLE FOR OBJECT BIRDS .STRL "bird" .PROP 4,P?SYNONYM W?BIRD W?BIRDS .PROP 2,P?ACTION UNIMPORTANT-THING-F .BYTE 0 .ENDT T?COIN-RETURN-BOX:: .TABLE ; TABLE FOR OBJECT COIN-RETURN-BOX .STRL "coin return box" .PROP 2,P?SYNONYM W?BOX .PROP 4,P?ADJECTIVE W?COIN W?RETURN .PROP 2,P?ACTION COIN-RETURN-BOX-F .PROP 2,P?CAPACITY 1 .BYTE 0 .ENDT T?NARROW-CELL-DOOR:: .TABLE ; TABLE FOR OBJECT NARROW-CELL-DOOR .STRL "narrow cell door" .PROP 2,P?SYNONYM W?DOOR .PROP 6,P?ADJECTIVE W?SOUTH W?NARROW W?CELL .PROP 2,P?ACTION NARROW-CELL-DOOR-F .BYTE 0 .ENDT T?TUBE:: .TABLE ; TABLE FOR OBJECT TUBE .STRL "tube" .PROP 4,P?SYNONYM W?TUBE W?UBE .PROP 6,P?ADJECTIVE W?CARDBOARD W?MAILING W?NARROW .PROP 2,P?CAPACITY 2 .PROP 2,P?NO-T-DESC STR?273 .BYTE 0 .ENDT T?INTNUM:: .TABLE ; TABLE FOR OBJECT INTNUM .STRL "number" .PROP 2,P?SYNONYM W?NUMBER .PROP 6,P?ADJECTIVE W?WIFE W?HUSBAND W?# .PROP 2,P?ACTION INTNUM-F .BYTE 0 .ENDT T?MOUSE:: .TABLE ; TABLE FOR OBJECT MOUSE .STRL "mouse" .PROP 4,P?SYNONYM W?MOUSE W?MARSMOUSE .PROP 4,P?ADJECTIVE W?SMALL W?WHITE .PROP 2,P?ACTION MOUSE-F .PROP 2,P?SIZE 3 .PROP 2,P?FDESC STR?246 .BYTE 0 .ENDT T?DIVAN:: .TABLE ; TABLE FOR OBJECT DIVAN .STRL "divan" .PROP 4,P?SYNONYM W?DIVAN W?COUCH .PROP 2,P?ADJECTIVE W?PLUSH .PROP 2,P?CAPACITY 100 .BYTE 0 .ENDT T?CHOCOLATE:: .TABLE ; TABLE FOR OBJECT CHOCOLATE .STRL "" .PROP 8,P?SYNONYM W?FOOD W?HUNK W?CHOCOLATE W?CANDY .PROP 8,P?ADJECTIVE W?BROWN W?LUSCIOUS W?MILK W?CREAMY .PROP 2,P?ACTION CHOCOLATE-F .PROP 2,P?SDESC STR?404 .PROP 2,P?NO-T-DESC STR?405 .BYTE 0 .ENDT T?LADDER-ROOM:: .TABLE ; TABLE FOR OBJECT LADDER-ROOM .STRL "Ladder Room" .PROP 2,P?NW ; UNCONDITIONAL EXIT CATACOMBS ; TO ROOM .PROP 4,P?UP ; CONDITIONAL EXIT LADDER-ROOM-EXIT-F ; PER FUNCTION .BYTE 0 .BYTE 0 .PROP 2,P?OUT ; UNCONDITIONAL EXIT CATACOMBS ; TO ROOM .PROP 2,P?GLOBAL WATER .PROP 2,P?LDESC STR?312 .BYTE 0 .ENDT T?SOD:: .TABLE ; TABLE FOR OBJECT SOD .STRL "sod" .PROP 4,P?SYNONYM W?PIECE W?SOD .PROP 2,P?ACTION SOD-F .BYTE 0 .ENDT T?CEILING:: .TABLE ; TABLE FOR OBJECT CEILING .STRL "ceiling" .PROP 4,P?SYNONYM W?CEILING W?ROOF .PROP 2,P?ADJECTIVE W?TOWERING .PROP 2,P?ACTION CEILING-F .BYTE 0 .ENDT T?COCK:: .TABLE ; TABLE FOR OBJECT COCK .STRL "your naughty bits" .PROP 8,P?SYNONYM W?COCK W?PENIS W?BALLS W?ASS .PROP 4,P?ADJECTIVE W?YOUR W?MY .PROP 2,P?ACTION NAUGHTY-BITS-F .BYTE 0 .ENDT T?BLENDER:: .TABLE ; TABLE FOR OBJECT BLENDER .STRL "common household blender" .PROP 6,P?SYNONYM W?BLENDER W?MIXER W?ENGRAVING .PROP 4,P?ADJECTIVE W?COMMON W?HOUSEHOLD .PROP 2,P?ACTION BLENDER-F .PROP 2,P?SIZE 8 .BYTE 0 .ENDT T?EARS:: .TABLE ; TABLE FOR OBJECT EARS .STRL "your ears" .PROP 4,P?SYNONYM W?EAR W?EARS .PROP 4,P?ADJECTIVE W?YOUR W?MY .PROP 2,P?ACTION EARS-F .BYTE 0 .ENDT T?RUINED-CASTLE-1:: .TABLE ; TABLE FOR OBJECT RUINED-CASTLE-1 .STRL "Ruined Castle" .PROP 2,P?NORTH ; UNCONDITIONAL EXIT THRONE-ROOM ; TO ROOM .PROP 2,P?SOUTH ; UNCONDITIONAL EXIT MARTIAN-DESERT ; TO ROOM .PROP 2,P?IN ; UNCONDITIONAL EXIT THRONE-ROOM ; TO ROOM .PROP 2,P?OUT ; UNCONDITIONAL EXIT MARTIAN-DESERT ; TO ROOM .PROP 2,P?ACTION RUINED-CASTLE-1-F .PROP 2,P?SDESC STR?126 .BYTE 0 .ENDT T?DIRIGIBLE:: .TABLE ; TABLE FOR OBJECT DIRIGIBLE .STRL "dirigible" .PROP 2,P?SYNONYM W?DIRIGIBLE .PROP 2,P?ACTION UNIMPORTANT-THING-F .BYTE 0 .ENDT T?PENGUIN-PARK:: .TABLE ; TABLE FOR OBJECT PENGUIN-PARK .STRL "Penguin Park" .PROP 5,P?SE ; CONDITIONAL EXIT GYPSY-CAMP ; TO ROOM STR?330 ; FAILURE MESSAGE .BYTE PENGUINS-PARTED ; IF FLAG IS TRUE .PROP 2,P?WEST ; UNCONDITIONAL EXIT ALLUSION-ROOM ; TO ROOM .PROP 2,P?NW ; UNCONDITIONAL EXIT TUNDRA ; TO ROOM .PROP 2,P?ACTION PENGUIN-PARK-F .PROP 2,P?GLOBAL SIGN .BYTE 0 .ENDT T?HANDSET:: .TABLE ; TABLE FOR OBJECT HANDSET .STRL "handset" .PROP 2,P?SYNONYM W?HANDSET .PROP 2,P?ACTION HANDSET-F .BYTE 0 .ENDT T?MY-KIND-OF-DOCK:: .TABLE ; TABLE FOR OBJECT MY-KIND-OF-DOCK .STRL "My Kinda Dock!" .PROP 2,P?EAST ; UNCONDITIONAL EXIT MAIN-HALL-OF-PALACE ; TO ROOM .PROP 3,P?SW ; IMPOSSIBLE EXIT STR?245 ; FAILURE MESSAGE .BYTE 0 .PROP 3,P?WEST ; IMPOSSIBLE EXIT STR?245 ; FAILURE MESSAGE .BYTE 0 .PROP 3,P?NW ; IMPOSSIBLE EXIT STR?245 ; FAILURE MESSAGE .BYTE 0 .PROP 2,P?UP ; UNCONDITIONAL EXIT MAIN-HALL-OF-PALACE ; TO ROOM .PROP 2,P?SDESC STR?274 .PROP 10,P?GLOBAL CANAL-OBJECT DOCK-OBJECT WATER STAIRS LIGHT .PROP 2,P?LDESC STR?275 .BYTE 0 .ENDT T?SACK:: .TABLE ; TABLE FOR OBJECT SACK .STRL "canvas sack" .PROP 4,P?SYNONYM W?SACK W?BAG .PROP 4,P?ADJECTIVE W?CANVAS W?LARGE .PROP 2,P?CAPACITY 50 .PROP 2,P?SIZE 3 .BYTE 0 .ENDT T?BABY:: .TABLE ; TABLE FOR OBJECT BABY .STRL "" .PROP 6,P?SYNONYM W?BABY W?INFANT W?ROBOT .PROP 10,P?ADJECTIVE W?INFANT W?ROBOT W?ROBOTIC W?SMALL W?BABY .PROP 2,P?ACTION BABY-F .PROP 2,P?SDESC STR?333 .PROP 2,P?SIZE 35 .PROP 2,P?DESCFCN BABY-F .BYTE 0 .ENDT T?RUINED-CASTLE-3:: .TABLE ; TABLE FOR OBJECT RUINED-CASTLE-3 .STRL "Ruined Castle" .PROP 2,P?EAST ; UNCONDITIONAL EXIT MARTIAN-DESERT ; TO ROOM .PROP 2,P?NW ; UNCONDITIONAL EXIT HICKORY-AND-DICKORY-DOCK ; TO ROOM .PROP 2,P?ACTION RUINED-CASTLE-3-F .PROP 2,P?SDESC STR?126 .PROP 2,P?GLOBAL HOLE .PROP 2,P?HOLE-DESTINATION BASEMENT .BYTE 0 .ENDT T?OUTSIDE-SHOP:: .TABLE ; TABLE FOR OBJECT OUTSIDE-SHOP .STRL "shop" .PROP 4,P?SYNONYM W?SHOP W?STORE .PROP 2,P?ADJECTIVE W?EXIT .PROP 2,P?ACTION OUTSIDE-SHOP-F .BYTE 0 .ENDT T?SULTANS-WIFE:: .TABLE ; TABLE FOR OBJECT SULTANS-WIFE .STRL "" .PROP 4,P?SYNONYM W?HUSBAND W?WIFE .PROP 6,P?ADJECTIVE W?SULTAN'S W?SULTAN W?SULTANESS .PROP 2,P?ACTION SULTANS-WIFE-F .PROP 2,P?DESCFCN SULTANS-WIFE-F .BYTE 0 .ENDT T?MAD-SCIENTIST:: .TABLE ; TABLE FOR OBJECT MAD-SCIENTIST .STRL "mad scientist" .PROP 2,P?SYNONYM W?SCIENTIST .PROP 2,P?ADJECTIVE W?MAD .PROP 2,P?ACTION MAD-SCIENTIST-F .PROP 2,P?DESCFCN MAD-SCIENTIST-F .BYTE 0 .ENDT T?GYPSY-CAMP:: .TABLE ; TABLE FOR OBJECT GYPSY-CAMP .STRL "Gypsy Camp" .PROP 2,P?NORTH ; UNCONDITIONAL EXIT TENT ; TO ROOM .PROP 2,P?SOUTH ; UNCONDITIONAL EXIT SOUTH-POLE ; TO ROOM .PROP 2,P?NW ; UNCONDITIONAL EXIT PENGUIN-PARK ; TO ROOM .PROP 2,P?IN ; UNCONDITIONAL EXIT TENT ; TO ROOM .PROP 2,P?ACTION GYPSY-CAMP-F .PROP 2,P?LDESC STR?331 .BYTE 0 .ENDT T?RUINED-CASTLE-2:: .TABLE ; TABLE FOR OBJECT RUINED-CASTLE-2 .STRL "Ruined Castle" .PROP 2,P?EAST ; UNCONDITIONAL EXIT MARTIAN-DESSERT ; TO ROOM .PROP 2,P?WEST ; UNCONDITIONAL EXIT MARTIAN-DESERT ; TO ROOM .PROP 2,P?ACTION RUINED-CASTLE-2-F .PROP 2,P?SDESC STR?126 .PROP 2,P?GLOBAL DULL-DUST .BYTE 0 .ENDT T?CRAMPED-SPACE:: .TABLE ; TABLE FOR OBJECT CRAMPED-SPACE .STRL "Cramped Space" .PROP 5,P?DOWN ; CONDITIONAL EXIT CELL ; TO ROOM 0 ; FAILURE MESSAGE .BYTE HOLE-OPEN ; IF FLAG IS TRUE .PROP 2,P?ACTION CRAMPED-SPACE-F .BYTE 0 .ENDT T?PROTAGONIST:: .TABLE ; TABLE FOR OBJECT PROTAGONIST .STRL "it" .PROP 2,P?SYNONYM W?PROTAGONIST .BYTE 0 .ENDT T?ROYAL-DOCKS:: .TABLE ; TABLE FOR OBJECT ROYAL-DOCKS .STRL "Royal Docks" .PROP 3,P?NORTH ; IMPOSSIBLE EXIT STR?245 ; FAILURE MESSAGE .BYTE 0 .PROP 3,P?NE ; IMPOSSIBLE EXIT STR?245 ; FAILURE MESSAGE .BYTE 0 .PROP 2,P?SOUTH ; UNCONDITIONAL EXIT THRONE-ROOM ; TO ROOM .PROP 3,P?NW ; IMPOSSIBLE EXIT STR?245 ; FAILURE MESSAGE .BYTE 0 .PROP 2,P?IN ; UNCONDITIONAL EXIT THRONE-ROOM ; TO ROOM .PROP 2,P?ACTION ROYAL-DOCKS-F .PROP 6,P?GLOBAL CANAL-OBJECT DOCK-OBJECT WATER .BYTE 0 .ENDT T?WIDE-CELL-DOOR:: .TABLE ; TABLE FOR OBJECT WIDE-CELL-DOOR .STRL "wide cell door" .PROP 2,P?SYNONYM W?DOOR .PROP 6,P?ADJECTIVE W?NORTH W?WIDE W?CELL .BYTE 0 .ENDT T?DUST:: .TABLE ; TABLE FOR OBJECT DUST .STRL "dust" .PROP 2,P?SYNONYM W?DUST .PROP 2,P?ACTION DUST-F .BYTE 0 .ENDT T?CANAL:: .TABLE ; TABLE FOR OBJECT CANAL .STRL "Martian Canal" .PROP 3,P?NORTH ; IMPOSSIBLE EXIT STR?245 ; FAILURE MESSAGE .BYTE 0 .PROP 3,P?NE ; IMPOSSIBLE EXIT STR?245 ; FAILURE MESSAGE .BYTE 0 .PROP 3,P?EAST ; IMPOSSIBLE EXIT STR?245 ; FAILURE MESSAGE .BYTE 0 .PROP 3,P?SE ; IMPOSSIBLE EXIT STR?245 ; FAILURE MESSAGE .BYTE 0 .PROP 3,P?SOUTH ; IMPOSSIBLE EXIT STR?245 ; FAILURE MESSAGE .BYTE 0 .PROP 3,P?SW ; IMPOSSIBLE EXIT STR?245 ; FAILURE MESSAGE .BYTE 0 .PROP 3,P?WEST ; IMPOSSIBLE EXIT STR?245 ; FAILURE MESSAGE .BYTE 0 .PROP 3,P?NW ; IMPOSSIBLE EXIT STR?245 ; FAILURE MESSAGE .BYTE 0 .PROP 2,P?ACTION CANAL-F .PROP 12,P?GLOBAL CANAL-OBJECT DOCK-OBJECT WATER DUNES SIGN BUOY .BYTE 0 .ENDT T?TRAY:: .TABLE ; TABLE FOR OBJECT TRAY .STRL "tray" .PROP 4,P?SYNONYM W?TRAY W?RAY .PROP 2,P?ACTION TRAY-F .PROP 2,P?CAPACITY 20 .PROP 2,P?NO-T-DESC STR?403 .BYTE 0 .ENDT T?VIZICOMM:: .TABLE ; TABLE FOR OBJECT VIZICOMM .STRL "vizicomm" .PROP 2,P?SYNONYM W?VIZICOMM .PROP 2,P?ADJECTIVE W?PAY .PROP 2,P?ACTION VIZICOMM-F .BYTE 0 .ENDT T?NOSE:: .TABLE ; TABLE FOR OBJECT NOSE .STRL "your nose" .PROP 4,P?SYNONYM W?NOSE W?NOSTRIL .PROP 4,P?ADJECTIVE W?YOUR W?MY .PROP 2,P?ACTION NOSE-F .BYTE 0 .ENDT T?GOWN:: .TABLE ; TABLE FOR OBJECT GOWN .STRL "flowing white gown" .PROP 4,P?SYNONYM W?HAIR W?GOWN .PROP 6,P?ADJECTIVE W?GOLDEN W?FLOWING W?WHITE .PROP 2,P?ACTION GOWN-F .BYTE 0 .ENDT T?DOCK-OBJECT:: .TABLE ; TABLE FOR OBJECT DOCK-OBJECT .STRL "dock" .PROP 4,P?SYNONYM W?DOCK W?PIER .PROP 10,P?ADJECTIVE W?SAND-COVERED W?SMALL W?BABY W?ABANDONED W?ROYAL .PROP 2,P?ACTION DOCK-OBJECT-F .BYTE 0 .ENDT T?SWORD:: .TABLE ; TABLE FOR OBJECT SWORD .STRL "" .PROP 6,P?SYNONYM W?SWORD W?SWORDS W?BLADE .PROP 6,P?ADJECTIVE W?GLISTENING W?MY W?YOUR .PROP 2,P?SDESC STR?387 .PROP 2,P?FDESC STR?388 .BYTE 0 .ENDT T?ORPHANAGE-FOYER:: .TABLE ; TABLE FOR OBJECT ORPHANAGE-FOYER .STRL "Orphanage Foyer" .PROP 4,P?NE ; CONDITIONAL EXIT IGLOO-ENTER-F ; PER FUNCTION .BYTE 0 .BYTE 0 .PROP 6,P?SOUTH ; CONDITIONAL EXIT SOUTH-POLE ; TO ROOM ORPHANAGE-DOOR ; IF DOOR IS OPEN 0 ; FAILURE MESSAGE .PROP 4,P?NW ; CONDITIONAL EXIT IGLOO-ENTER-F ; PER FUNCTION .BYTE 0 .BYTE 0 .PROP 6,P?OUT ; CONDITIONAL EXIT SOUTH-POLE ; TO ROOM ORPHANAGE-DOOR ; IF DOOR IS OPEN 0 ; FAILURE MESSAGE .PROP 2,P?ACTION ORPHANAGE-FOYER-F .PROP 8,P?GLOBAL ORPHANAGE-DOOR IGLOO WINDOW BARS .BYTE 0 .ENDT T?STABLE:: .TABLE ; TABLE FOR OBJECT STABLE .STRL "Stable" .PROP 4,P?NORTH ; CONDITIONAL EXIT HOLD-ENTER-F ; PER FUNCTION .BYTE 0 .BYTE 0 .PROP 4,P?WEST ; CONDITIONAL EXIT LONG-CORRIDOR-ENTER-F ; PER FUNCTION .BYTE 0 .BYTE 0 .PROP 2,P?ACTION STABLE-F .PROP 2,P?GLOBAL BATTLESHIP .BYTE 0 .ENDT T?TOILET:: .TABLE ; TABLE FOR OBJECT TOILET .STRL "toilet" .PROP 2,P?SYNONYM W?TOILET .PROP 2,P?ACTION TOILET-F .PROP 2,P?CAPACITY 2 .BYTE 0 .ENDT T?BURIAL-CHAMBER:: .TABLE ; TABLE FOR OBJECT BURIAL-CHAMBER .STRL "Burial Chamber" .PROP 2,P?NORTH ; UNCONDITIONAL EXIT CATACOMBS ; TO ROOM .PROP 2,P?OUT ; UNCONDITIONAL EXIT CATACOMBS ; TO ROOM .PROP 2,P?GLOBAL WATER .PROP 2,P?LDESC STR?313 .BYTE 0 .ENDT T?YOUNG-WOMAN:: .TABLE ; TABLE FOR OBJECT YOUNG-WOMAN .STRL "" .PROP 8,P?SYNONYM W?WOMAN W?MAN W?ELYSIA W?ELYSIUM .PROP 2,P?ADJECTIVE W?YOUNG .PROP 2,P?ACTION YOUNG-WOMAN-F .PROP 2,P?SDESC STR?126 .PROP 2,P?DESCFCN YOUNG-WOMAN-F .BYTE 0 .ENDT T?AMONG-THE-DUNES:: .TABLE ; TABLE FOR OBJECT AMONG-THE-DUNES .STRL "Among the Dunes" .PROP 2,P?SOUTH ; UNCONDITIONAL EXIT BABY-DOCK ; TO ROOM .PROP 2,P?ACTION AMONG-THE-DUNES-F .PROP 2,P?GLOBAL DUNES .PROP 2,P?LDESC STR?262 .BYTE 0 .ENDT T?TUNDRA:: .TABLE ; TABLE FOR OBJECT TUNDRA .STRL "Edge of Polar Ice Cap" .PROP 2,P?NORTH ; UNCONDITIONAL EXIT ICY-DOCK ; TO ROOM .PROP 2,P?SE ; UNCONDITIONAL EXIT PENGUIN-PARK ; TO ROOM .PROP 2,P?SOUTH ; UNCONDITIONAL EXIT ALLUSION-ROOM ; TO ROOM .PROP 2,P?ACTION TUNDRA-F .BYTE 0 .ENDT T?STRAPS:: .TABLE ; TABLE FOR OBJECT STRAPS .STRL "strap" .PROP 4,P?SYNONYM W?STRAP W?STRAPS .PROP 2,P?ACTION STRAP-F .BYTE 0 .ENDT T?THRONE-ROOM:: .TABLE ; TABLE FOR OBJECT THRONE-ROOM .STRL "Throne Room" .PROP 2,P?NORTH ; UNCONDITIONAL EXIT ROYAL-DOCKS ; TO ROOM .PROP 2,P?SOUTH ; UNCONDITIONAL EXIT RUINED-CASTLE-1 ; TO ROOM .PROP 2,P?OUT ; UNCONDITIONAL EXIT RUINED-CASTLE-1 ; TO ROOM .PROP 2,P?ACTION THRONE-ROOM-F .BYTE 0 .ENDT T?SPACE-YACHT:: .TABLE ; TABLE FOR OBJECT SPACE-YACHT .STRL "Space Yacht" .PROP 4,P?EAST ; CONDITIONAL EXIT PRIVATE-CABIN-ENTER-F ; PER FUNCTION .BYTE 0 .BYTE 0 .PROP 2,P?SOUTH ; UNCONDITIONAL EXIT IN-SPACE ; TO ROOM .PROP 4,P?IN ; CONDITIONAL EXIT PRIVATE-CABIN-ENTER-F ; PER FUNCTION .BYTE 0 .BYTE 0 .PROP 2,P?OUT ; UNCONDITIONAL EXIT IN-SPACE ; TO ROOM .PROP 2,P?ACTION SPACE-YACHT-F .PROP 2,P?GLOBAL PASSENGER-SHIP .PROP 2,P?LDESC STR?397 .BYTE 0 .ENDT T?PENGUINS:: .TABLE ; TABLE FOR OBJECT PENGUINS .STRL "mass of penguins" .PROP 8,P?SYNONYM W?PENGUIN W?MASS W?BIRD W?BIRDS .PROP 2,P?ADJECTIVE W?WADDLING .PROP 2,P?ACTION PENGUINS-F .BYTE 0 .ENDT T?FLYTRAP:: .TABLE ; TABLE FOR OBJECT FLYTRAP .STRL "Venus flytrap" .PROP 4,P?SYNONYM W?FLYTRAP W?LETTUCE .PROP 4,P?ADJECTIVE W?VENUS W?LARGE .PROP 2,P?ACTION FLYTRAP-F .BYTE 0 .ENDT T?BASEMENT:: .TABLE ; TABLE FOR OBJECT BASEMENT .STRL "Basement" .PROP 2,P?UP ; UNCONDITIONAL EXIT END-OF-HALLWAY ; TO ROOM .PROP 2,P?OUT ; UNCONDITIONAL EXIT END-OF-HALLWAY ; TO ROOM .PROP 4,P?GLOBAL STAIRS LIGHT .PROP 2,P?LDESC STR?409 .BYTE 0 .ENDT T?RUBIES:: .TABLE ; TABLE FOR OBJECT RUBIES .STRL "ruby" .PROP 4,P?SYNONYM W?RUBY W?RUBIES .PROP 2,P?ACTION UNIMPORTANT-THING-F .BYTE 0 .ENDT T?ORANGE-BUTTON:: .TABLE ; TABLE FOR OBJECT ORANGE-BUTTON .STRL "huge orange button" .PROP 2,P?SYNONYM W?BUTTON .PROP 4,P?ADJECTIVE W?LARGE W?ORANGE .PROP 2,P?ACTION ORANGE-BUTTON-F .BYTE 0 .ENDT T?HAREM:: .TABLE ; TABLE FOR OBJECT HAREM .STRL "Harem" .PROP 2,P?EAST ; UNCONDITIONAL EXIT AUDIENCE-CHAMBER ; TO ROOM .PROP 2,P?OUT ; UNCONDITIONAL EXIT AUDIENCE-CHAMBER ; TO ROOM .PROP 2,P?ACTION HAREM-F .PROP 4,P?GLOBAL ODOR HAREM-OBJECT .PROP 2,P?ODOR STR?126 .PROP 2,P?ODOR-NUMBER 4 .BYTE 0 .ENDT T?SALESMAN:: .TABLE ; TABLE FOR OBJECT SALESMAN .STRL "salesman" .PROP 4,P?SYNONYM W?SALESMAN W?MAN .PROP 2,P?ADJECTIVE W?SALES .PROP 2,P?ACTION SALESMAN-F .PROP 2,P?LDESC STR?355 .BYTE 0 .ENDT T?CREAM:: .TABLE ; TABLE FOR OBJECT CREAM .STRL "" .PROP 8,P?SYNONYM W?JAR W?OINTMENT W?LOTION W?CREAM .PROP 4,P?ADJECTIVE W?UNTANGLING W?UNANGLING .PROP 2,P?ACTION CREAM-F .PROP 2,P?SDESC STR?345 .PROP 2,P?NO-T-DESC STR?346 .PROP 2,P?SIZE 4 .PROP 2,P?FDESC STR?347 .BYTE 0 .ENDT T?CLIFF-OBJECT:: .TABLE ; TABLE FOR OBJECT CLIFF-OBJECT .STRL "cliff" .PROP 4,P?SYNONYM W?CLIFF W?CLIFFTOP .PROP 2,P?ADJECTIVE W?ROCKY .PROP 2,P?ACTION CLIFF-OBJECT-F .BYTE 0 .ENDT T?AUDIENCE-CHAMBER:: .TABLE ; TABLE FOR OBJECT AUDIENCE-CHAMBER .STRL "Audience Chamber" .PROP 4,P?SOUTH ; CONDITIONAL EXIT AUDIENCE-CHAMBER-EXIT-F ; PER FUNCTION .BYTE 0 .BYTE 0 .PROP 4,P?SW ; CONDITIONAL EXIT AUDIENCE-CHAMBER-EXIT-F ; PER FUNCTION .BYTE 0 .BYTE 0 .PROP 4,P?WEST ; CONDITIONAL EXIT AUDIENCE-CHAMBER-EXIT-F ; PER FUNCTION .BYTE 0 .BYTE 0 .PROP 4,P?IN ; CONDITIONAL EXIT AUDIENCE-CHAMBER-EXIT-F ; PER FUNCTION .BYTE 0 .BYTE 0 .PROP 2,P?ACTION AUDIENCE-CHAMBER-F .PROP 2,P?GLOBAL HAREM-OBJECT .BYTE 0 .ENDT T?GARDEN:: .TABLE ; TABLE FOR OBJECT GARDEN .STRL "Garden" .PROP 2,P?WEST ; UNCONDITIONAL EXIT TEENSY-WEENSY-HOUSE ; TO ROOM .PROP 2,P?IN ; UNCONDITIONAL EXIT TEENSY-WEENSY-HOUSE ; TO ROOM .PROP 2,P?ACTION GARDEN-F .PROP 6,P?GLOBAL HOLE HOUSE FLOWER .PROP 2,P?HOLE-DESTINATION END-OF-HALLWAY .BYTE 0 .ENDT ; IMPURE TABLES ARE DEFINED HERE IMPTBL:: T?101:: T?C-TABLE:: .TABLE 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 .ENDT T?102:: T?P-CCTBL:: .TABLE 0 0 0 0 .ENDT T?202:: T?P-LEXV:: .TABLE .BYTE 60 .BYTE 0 0 .BYTE 0 .BYTE 0 0 .BYTE 0 .BYTE 0 0 .BYTE 0 .BYTE 0 0 .BYTE 0 .BYTE 0 0 .BYTE 0 .BYTE 0 0 .BYTE 0 .BYTE 0 0 .BYTE 0 .BYTE 0 0 .BYTE 0 .BYTE 0 0 .BYTE 0 .BYTE 0 0 .BYTE 0 .BYTE 0 0 .BYTE 0 .BYTE 0 0 .BYTE 0 .BYTE 0 0 .BYTE 0 .BYTE 0 0 .BYTE 0 .BYTE 0 0 .BYTE 0 .BYTE 0 0 .BYTE 0 .BYTE 0 0 .BYTE 0 .BYTE 0 0 .BYTE 0 .BYTE 0 0 .BYTE 0 .BYTE 0 0 .BYTE 0 .BYTE 0 0 .BYTE 0 .BYTE 0 0 .BYTE 0 .BYTE 0 0 .BYTE 0 .BYTE 0 0 .BYTE 0 .BYTE 0 0 .BYTE 0 .BYTE 0 0 .BYTE 0 .BYTE 0 0 .BYTE 0 .BYTE 0 0 .BYTE 0 .BYTE 0 0 .BYTE 0 .BYTE 0 0 .BYTE 0 .BYTE 0 0 .BYTE 0 .BYTE 0 0 .BYTE 0 .BYTE 0 0 .BYTE 0 .BYTE 0 0 .BYTE 0 .BYTE 0 0 .BYTE 0 .BYTE 0 0 .BYTE 0 .BYTE 0 0 .BYTE 0 .BYTE 0 0 .BYTE 0 .BYTE 0 0 .BYTE 0 .BYTE 0 0 .BYTE 0 .BYTE 0 0 .BYTE 0 .BYTE 0 0 .BYTE 0 .BYTE 0 0 .BYTE 0 .BYTE 0 0 .BYTE 0 .BYTE 0 0 .BYTE 0 .BYTE 0 0 .BYTE 0 .BYTE 0 0 .BYTE 0 .BYTE 0 0 .BYTE 0 .BYTE 0 0 .BYTE 0 .BYTE 0 0 .BYTE 0 .BYTE 0 0 .BYTE 0 .BYTE 0 0 .BYTE 0 .BYTE 0 0 .BYTE 0 .BYTE 0 0 .BYTE 0 .BYTE 0 0 .BYTE 0 .BYTE 0 0 .BYTE 0 .BYTE 0 0 .BYTE 0 .BYTE 0 0 .BYTE 0 .BYTE 0 0 .BYTE 0 .BYTE 0 0 .BYTE 0 .BYTE 0 .ENDT T?302:: T?AGAIN-LEXV:: .TABLE .BYTE 60 .BYTE 0 0 .BYTE 0 .BYTE 0 0 .BYTE 0 .BYTE 0 0 .BYTE 0 .BYTE 0 0 .BYTE 0 .BYTE 0 0 .BYTE 0 .BYTE 0 0 .BYTE 0 .BYTE 0 0 .BYTE 0 .BYTE 0 0 .BYTE 0 .BYTE 0 0 .BYTE 0 .BYTE 0 0 .BYTE 0 .BYTE 0 0 .BYTE 0 .BYTE 0 0 .BYTE 0 .BYTE 0 0 .BYTE 0 .BYTE 0 0 .BYTE 0 .BYTE 0 0 .BYTE 0 .BYTE 0 0 .BYTE 0 .BYTE 0 0 .BYTE 0 .BYTE 0 0 .BYTE 0 .BYTE 0 0 .BYTE 0 .BYTE 0 0 .BYTE 0 .BYTE 0 0 .BYTE 0 .BYTE 0 0 .BYTE 0 .BYTE 0 0 .BYTE 0 .BYTE 0 0 .BYTE 0 .BYTE 0 0 .BYTE 0 .BYTE 0 0 .BYTE 0 .BYTE 0 0 .BYTE 0 .BYTE 0 0 .BYTE 0 .BYTE 0 0 .BYTE 0 .BYTE 0 0 .BYTE 0 .BYTE 0 0 .BYTE 0 .BYTE 0 0 .BYTE 0 .BYTE 0 0 .BYTE 0 .BYTE 0 0 .BYTE 0 .BYTE 0 0 .BYTE 0 .BYTE 0 0 .BYTE 0 .BYTE 0 0 .BYTE 0 .BYTE 0 0 .BYTE 0 .BYTE 0 0 .BYTE 0 .BYTE 0 0 .BYTE 0 .BYTE 0 0 .BYTE 0 .BYTE 0 0 .BYTE 0 .BYTE 0 0 .BYTE 0 .BYTE 0 0 .BYTE 0 .BYTE 0 0 .BYTE 0 .BYTE 0 0 .BYTE 0 .BYTE 0 0 .BYTE 0 .BYTE 0 0 .BYTE 0 .BYTE 0 0 .BYTE 0 .BYTE 0 0 .BYTE 0 .BYTE 0 0 .BYTE 0 .BYTE 0 0 .BYTE 0 .BYTE 0 0 .BYTE 0 .BYTE 0 0 .BYTE 0 .BYTE 0 0 .BYTE 0 .BYTE 0 0 .BYTE 0 .BYTE 0 0 .BYTE 0 .BYTE 0 0 .BYTE 0 .BYTE 0 0 .BYTE 0 .BYTE 0 0 .BYTE 0 .BYTE 0 .ENDT T?402:: T?RESERVE-LEXV:: .TABLE .BYTE 60 .BYTE 0 0 .BYTE 0 .BYTE 0 0 .BYTE 0 .BYTE 0 0 .BYTE 0 .BYTE 0 0 .BYTE 0 .BYTE 0 0 .BYTE 0 .BYTE 0 0 .BYTE 0 .BYTE 0 0 .BYTE 0 .BYTE 0 0 .BYTE 0 .BYTE 0 0 .BYTE 0 .BYTE 0 0 .BYTE 0 .BYTE 0 0 .BYTE 0 .BYTE 0 0 .BYTE 0 .BYTE 0 0 .BYTE 0 .BYTE 0 0 .BYTE 0 .BYTE 0 0 .BYTE 0 .BYTE 0 0 .BYTE 0 .BYTE 0 0 .BYTE 0 .BYTE 0 0 .BYTE 0 .BYTE 0 0 .BYTE 0 .BYTE 0 0 .BYTE 0 .BYTE 0 0 .BYTE 0 .BYTE 0 0 .BYTE 0 .BYTE 0 0 .BYTE 0 .BYTE 0 0 .BYTE 0 .BYTE 0 0 .BYTE 0 .BYTE 0 0 .BYTE 0 .BYTE 0 0 .BYTE 0 .BYTE 0 0 .BYTE 0 .BYTE 0 0 .BYTE 0 .BYTE 0 0 .BYTE 0 .BYTE 0 0 .BYTE 0 .BYTE 0 0 .BYTE 0 .BYTE 0 0 .BYTE 0 .BYTE 0 0 .BYTE 0 .BYTE 0 0 .BYTE 0 .BYTE 0 0 .BYTE 0 .BYTE 0 0 .BYTE 0 .BYTE 0 0 .BYTE 0 .BYTE 0 0 .BYTE 0 .BYTE 0 0 .BYTE 0 .BYTE 0 0 .BYTE 0 .BYTE 0 0 .BYTE 0 .BYTE 0 0 .BYTE 0 .BYTE 0 0 .BYTE 0 .BYTE 0 0 .BYTE 0 .BYTE 0 0 .BYTE 0 .BYTE 0 0 .BYTE 0 .BYTE 0 0 .BYTE 0 .BYTE 0 0 .BYTE 0 .BYTE 0 0 .BYTE 0 .BYTE 0 0 .BYTE 0 .BYTE 0 0 .BYTE 0 .BYTE 0 0 .BYTE 0 .BYTE 0 0 .BYTE 0 .BYTE 0 0 .BYTE 0 .BYTE 0 0 .BYTE 0 .BYTE 0 0 .BYTE 0 .BYTE 0 0 .BYTE 0 .BYTE 0 0 .BYTE 0 .BYTE 0 0 .BYTE 0 .BYTE 0 .ENDT T?502:: T?P-INBUF:: .TABLE .BYTE 120 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .ENDT T?602:: T?RESERVE-INBUF:: .TABLE .BYTE 120 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .ENDT T?702:: T?OOPS-INBUF:: .TABLE .BYTE 120 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .ENDT T?802:: T?OOPS-TABLE:: .TABLE 0 0 0 0 .ENDT T?902:: T?P-ITBL:: .TABLE 0 0 0 0 0 0 0 0 0 0 .ENDT T?1002:: T?P-OTBL:: .TABLE 0 0 0 0 0 0 0 0 0 0 .ENDT T?1102:: T?P-VTBL:: .TABLE 0 0 0 0 .ENDT T?1202:: T?P-OVTBL:: .TABLE 0 0 0 0 .ENDT T?1302:: T?P-NAMW:: .TABLE 0 0 .ENDT T?1402:: T?P-ADJW:: .TABLE 0 0 .ENDT T?1502:: T?P-PRSO:: .TABLE 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 .ENDT T?1602:: T?P-PRSI:: .TABLE 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 .ENDT T?1702:: T?P-BUTS:: .TABLE 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 .ENDT T?1802:: T?P-MERGE:: .TABLE 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 .ENDT T?1902:: T?P-OCL1:: .TABLE 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 .ENDT T?2002:: T?P-OCL2:: .TABLE 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 .ENDT T?104:: MALE-RANKS:: .TABLE STR?15 STR?16 STR?17 STR?18 STR?19 STR?20 STR?21 STR?22 STR?23 STR?24 .ENDT T?204:: FEMALE-RANKS:: .TABLE STR?15 STR?25 STR?26 STR?27 STR?28 STR?29 STR?30 STR?31 STR?32 STR?33 .ENDT T?304:: T?SIDEKICK-PARTS:: .TABLE 6 0 STR?98 STR?99 STR?100 STR?101 STR?102 .ENDT T?404:: T?FOLLOWS:: .TABLE 5 0 STR?103 STR?104 STR?105 STR?106 .ENDT T?504:: T?HO-HUM-LIST:: .TABLE 4 0 STR?107 STR?108 STR?109 .ENDT T?604:: T?YUK-LIST:: .TABLE 5 0 STR?110 STR?111 STR?112 STR?113 .ENDT T?704:: T?IMPOSSIBLE-LIST:: .TABLE 7 0 STR?114 STR?115 STR?116 STR?117 STR?118 STR?119 .ENDT T?804:: T?WASTE-LIST:: .TABLE 6 0 STR?120 STR?121 STR?122 STR?123 STR?124 .ENDT T?105:: SL-TABLE:: .TABLE 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 .ENDT T?205:: BLANKS:: .TABLE .BYTE 32 .BYTE 32 .BYTE 32 .BYTE 32 .BYTE 32 .BYTE 32 .BYTE 32 .BYTE 32 .BYTE 32 .BYTE 32 .ENDT T?107:: ION-TABLE:: .TABLE STR?126 STR?253 STR?254 STR?255 STR?256 .ENDT T?207:: T?WRONG-ANSWERS:: .TABLE 0 0 0 0 0 0 0 0 .ENDT T?307:: T?EXCUSES:: .TABLE 4 0 STR?284 STR?285 STR?286 .ENDT T?407:: T?DISCUSSION-TOPICS:: .TABLE 6 0 STR?297 STR?298 STR?299 STR?300 STR?301 .ENDT T?507:: CATACOMBS-TABLE:: .TABLE 0 0 99 0 0 99 0 2 80 0 3 0 0 3 0 1 0 0 0 0 0 4 0 0 2 0 2 0 0 0 3 0 5 0 0 0 99 0 0 0 0 6 4 99 0 0 0 0 0 0 0 7 0 5 99 0 0 0 0 0 99 6 0 8 0 0 0 0 0 0 0 0 0 0 7 0 0 99 0 9 0 0 0 0 0 10 0 11 8 0 0 9 0 10 0 0 10 0 0 0 0 12 0 0 0 9 99 0 0 0 13 0 0 0 0 11 99 0 0 0 0 12 0 0 14 0 99 0 0 0 0 15 99 0 0 0 13 0 0 0 0 16 0 14 0 0 0 0 17 0 15 0 16 0 0 16 0 0 0 0 0 0 0 0 18 0 0 40 0 15 0 99 0 19 0 0 0 17 0 0 0 0 18 22 20 0 0 0 0 0 21 21 0 0 19 0 0 0 0 0 0 20 0 50 0 0 0 20 0 0 0 0 19 0 0 0 0 50 0 23 0 25 24 0 0 0 0 0 22 0 25 0 0 0 0 0 23 99 0 0 0 0 0 23 24 0 26 0 0 0 60 25 27 0 0 0 0 0 0 0 0 0 0 0 0 99 28 26 0 0 0 0 27 0 29 29 0 0 0 0 0 28 0 0 28 70 0 0 0 0 .ENDT T?108:: T?SALESMAN-REFUSALS:: .TABLE 4 0 STR?356 STR?357 STR?358 .ENDT T?208:: T?SALESMANISMS:: .TABLE 5 0 STR?359 STR?360 STR?361 STR?362 .ENDT T?308:: MAD-SCIENTIST-DESCS:: .TABLE STR?363 STR?364 STR?364 STR?365 .ENDT T?111:: PARTS-LIST:: .TABLE BLENDER RUBBER-HOSE COTTON-BALLS EIGHTY-TWO-DEGREE-ANGLE HEADLIGHT MOUSE PHOTO PHONE-BOOK .ENDT T?211:: HYPE-WORD:: .TABLE STR?422 STR?423 STR?424 STR?425 STR?426 STR?427 STR?428 STR?429 .ENDT T?112:: .TABLE .BYTE 0 .ENDT T?212:: .TABLE .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .ENDT T?312:: .TABLE .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .ENDT T?412:: .TABLE .BYTE 0 .BYTE 0 .ENDT T?512:: .TABLE .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .ENDT T?612:: .TABLE .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .ENDT T?712:: .TABLE .BYTE 0 .BYTE 0 .BYTE 0 .ENDT T?812:: .TABLE .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .ENDT T?912:: .TABLE .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .ENDT T?1012:: .TABLE .BYTE 0 .BYTE 0 .ENDT T?1112:: .TABLE .BYTE 0 .ENDT T?1212:: .TABLE .BYTE 0 .BYTE 0 .BYTE 0 .ENDT T?1312:: .TABLE .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .ENDT T?1412:: DIROUT-TBL:: .TABLE 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 .ENDT ; END OF IMPURENESS IMPURE:: ; VERB TABLE IS DEFINED HERE VTBL:: .TABLE ST?KISS ST?SKIP ST?RAPE ST?WHIP ST?VERBOSE ST?WALK ST?STICK ST?QUIT ST?FIND ST?HEAR ST?YES ST?ZZMGCK ST?UNCOVER ST?SINK ST?UNLOCK ST?READ ST?SAY ST?JUMP ST?POUR ST?WAIT ST?TAKE ST?NO ST?SUCK ST?COUNT ST?SHIT ST?SIGH ST?RAISE ST?CALL ST?FOLLOW ST?SUCKLE ST?CATCH ST?$REFRESH ST?VERSION ST?#UNRECORD ST?LIGHT ST?LIE ST?MOVE ST?GIDDYAP ST?MEASURE ST?LET ST?PLAY ST?OPEN ST?TASTE ST?RELIEVE ST?BUY ST?MARRY ST?TOUCH ST?#COMMAND ST?APPROACH ST?BLOW ST?LIMBER ST?WRAP ST?KNOCK ST?PICK ST?LAND ST?DEFLATE ST?BOARD ST?#RANDOM ST?APPLY ST?MASTURBATE ST?LOVE ST?STAND ST?UNDRESS ST?LISTEN ST?HISS ST?RAKE ST?TIE ST?WHERE ST?PASS ST?SHOW ST?TAP ST?SAVE ST?HELP ST?TELL ST?THROW ST?FEED ST?DRESS ST?LOWER ST?TALK ST?USE ST?HIDE ST?SHAKE ST?INVENTORY ST?ATTACK ST?ENTER ST?THANKS ST?SEARCH ST?PIN ST?WEAR ST?PAY ST?DISEMBARK ST?KWEEPA ST?SWIM ST?UNTIE ST?BEND ST?$CATACOMB ST?WASH ST?CIRCLE ST?CHEER ST?STIMULATE ST?UNSCRIPT ST?SUGGESTIVE ST?PUSH ST?RUB ST?SUPER ST?SIT ST?INFLATE ST?APPLAUD ST?VOMIT ST?FUCK ST?REACH ST?DIG ST?SCORE ST?TAME ST?SMEAR ST?LAUGH ST?COVER ST?DEMOLISH ST?STAIN ST?COME ST?SCAT ST?LOOK ST?EMPTY ST?RIP ST?CAST ST?CLICK ST?DROP ST?PEE ST?ROLL ST?KNEEL ST?LEAVE ST?LICK ST?HAND ST?COPULATE ST?SCRIPT ST?$VERIFY ST?DESCEND ST?EXTINGUISH ST?SWING ST?RESTART ST?SMELL ST?BRIEF ST?BREATHE ST?DIAGNOSE ST?SLEEP ST?STATUS ST?WAKE ST?DRINK ST?REMOVE ST?ANSWER ST?WHAT ST?YELL ST?PHONE ST?LOCK ST?BURN ST?KICK ST?BITE ST?POINT ST?TURN ST?#RECORD ST?CROSS ST?START ST?MAKE ST?RESTORE ST?CLOSE ST?GO ST?SLIDE ST?EXIT ST?EXAMINE ST?BARTER ST?EAT ST?FILL ST?LEAN ST?JERK ST?CLIMB ST?FLUSH ST?LAUNCH ST?RETURN ST?DECODE ST?MOAN ST?UNROLL ST?SLICE ST?LEWD ST?ASK ST?HELLO .ENDT ; SYNTAX DEFINITION TABLES ARE DEFINED HERE ST?KISS:: .TABLE .BYTE 2 ;NUMBER OF SYNTAXES .BYTE 2 ;OBJECTS .BYTE 0 .BYTE PR?ON .BYTE ACTORBIT .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?KISS-ON .BYTE 1 ;OBJECTS .BYTE 0 .BYTE 0 .BYTE ACTORBIT .BYTE 0 .BYTE SOG+SIR .BYTE 0 .BYTE V?KISS .ENDT ST?SKIP:: .TABLE .BYTE 1 ;NUMBER OF SYNTAXES .BYTE 0 ;OBJECTS .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?SKIP .ENDT ST?RAPE:: .TABLE .BYTE 1 ;NUMBER OF SYNTAXES .BYTE 1 ;OBJECTS .BYTE 0 .BYTE 0 .BYTE ACTORBIT .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?RAPE .ENDT ST?WHIP:: .TABLE .BYTE 2 ;NUMBER OF SYNTAXES .BYTE 2 ;OBJECTS .BYTE 0 .BYTE PR?WITH .BYTE 0 .BYTE 0 .BYTE 0 .BYTE SHAVE .BYTE V?WHIP .BYTE 1 ;OBJECTS .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?WHIP .ENDT ST?VERBOSE:: .TABLE .BYTE 1 ;NUMBER OF SYNTAXES .BYTE 0 ;OBJECTS .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?VERBOSE .ENDT ST?WALK:: .TABLE .BYTE 15 ;NUMBER OF SYNTAXES .BYTE 1 ;OBJECTS .BYTE PR?AWAY .BYTE 0 .BYTE RLANDBIT .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?LEAVE .BYTE 1 ;OBJECTS .BYTE PR?TO .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?WALK-TO .BYTE 1 ;OBJECTS .BYTE PR?DOWN .BYTE 0 .BYTE 0 .BYTE 0 .BYTE SOG+SIR .BYTE 0 .BYTE V?CLIMB-DOWN .BYTE 1 ;OBJECTS .BYTE PR?UP .BYTE 0 .BYTE 0 .BYTE 0 .BYTE SOG+SIR .BYTE 0 .BYTE V?CLIMB-UP .BYTE 1 ;OBJECTS .BYTE PR?BEHIND .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?HIDE .BYTE 1 ;OBJECTS .BYTE PR?UNDER .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?CRAWL-UNDER .BYTE 1 ;OBJECTS .BYTE PR?AROUND .BYTE 0 .BYTE RLANDBIT .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?WALK-AROUND .BYTE 1 ;OBJECTS .BYTE PR?THROUGH .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?ENTER .BYTE 1 ;OBJECTS .BYTE PR?OVER .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?ENTER .BYTE 1 ;OBJECTS .BYTE PR?ON .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?STAND-ON .BYTE 1 ;OBJECTS .BYTE PR?ACROSS .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?ENTER .BYTE 1 ;OBJECTS .BYTE PR?OUT .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?ENTER .BYTE 1 ;OBJECTS .BYTE PR?IN .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?ENTER .BYTE 1 ;OBJECTS .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?WALK .BYTE 0 ;OBJECTS .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?WALK-AROUND .ENDT ST?STICK:: .TABLE .BYTE 17 ;NUMBER OF SYNTAXES .BYTE 2 ;OBJECTS .BYTE 0 .BYTE PR?AGAINST .BYTE 0 .BYTE 0 .BYTE SHAVE .BYTE 0 .BYTE V?PUT-AGAINST .BYTE 2 ;OBJECTS .BYTE 0 .BYTE PR?TO .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?PUT-TO .BYTE 2 ;OBJECTS .BYTE 0 .BYTE PR?AT .BYTE 0 .BYTE 0 .BYTE SH+SC .BYTE 0 .BYTE V?PUT-NEAR .BYTE 2 ;OBJECTS .BYTE 0 .BYTE PR?BEFORE .BYTE 0 .BYTE 0 .BYTE SH+SC .BYTE 0 .BYTE V?PUT-NEAR .BYTE 1 ;OBJECTS .BYTE PR?OUT .BYTE 0 .BYTE ONBIT .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?OFF .BYTE 2 ;OBJECTS .BYTE 0 .BYTE PR?OUT .BYTE 0 .BYTE 0 .BYTE SMANY .BYTE 0 .BYTE V?PUT-THROUGH .BYTE 2 ;OBJECTS .BYTE 0 .BYTE PR?THROUGH .BYTE 0 .BYTE 0 .BYTE SMANY .BYTE 0 .BYTE V?PUT-THROUGH .BYTE 2 ;OBJECTS .BYTE 0 .BYTE PR?BEHIND .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?PUT-BEHIND .BYTE 1 ;OBJECTS .BYTE PR?ON .BYTE 0 .BYTE WEARBIT .BYTE 0 .BYTE SHAVE .BYTE 0 .BYTE V?WEAR .BYTE 2 ;OBJECTS .BYTE 0 .BYTE PR?UNDER .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?PUT-UNDER .BYTE 1 ;OBJECTS .BYTE PR?DOWN .BYTE 0 .BYTE 0 .BYTE 0 .BYTE SH+SMANY+SHAVE .BYTE 0 .BYTE V?DROP .BYTE 2 ;OBJECTS .BYTE 0 .BYTE PR?ACROSS .BYTE 0 .BYTE 0 .BYTE SH+SMANY .BYTE 0 .BYTE V?PUT-ON .BYTE 2 ;OBJECTS .BYTE 0 .BYTE PR?OVER .BYTE 0 .BYTE 0 .BYTE SH+SMANY .BYTE 0 .BYTE V?PUT-ON .BYTE 2 ;OBJECTS .BYTE 0 .BYTE PR?AROUND .BYTE 0 .BYTE 0 .BYTE SH+SMANY .BYTE 0 .BYTE V?PUT-ON .BYTE 2 ;OBJECTS .BYTE 0 .BYTE PR?DOWN .BYTE 0 .BYTE 0 .BYTE SH+SMANY .BYTE 0 .BYTE V?PUT-ON .BYTE 2 ;OBJECTS .BYTE 0 .BYTE PR?ON .BYTE 0 .BYTE 0 .BYTE SH+SMANY .BYTE 0 .BYTE V?PUT-ON .BYTE 2 ;OBJECTS .BYTE 0 .BYTE PR?IN .BYTE 0 .BYTE 0 .BYTE SH+SMANY .BYTE 0 .BYTE V?PUT .ENDT ST?QUIT:: .TABLE .BYTE 1 ;NUMBER OF SYNTAXES .BYTE 0 ;OBJECTS .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?QUIT .ENDT ST?FIND:: .TABLE .BYTE 1 ;NUMBER OF SYNTAXES .BYTE 1 ;OBJECTS .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?FIND .ENDT ST?HEAR:: .TABLE .BYTE 1 ;NUMBER OF SYNTAXES .BYTE 1 ;OBJECTS .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?LISTEN .ENDT ST?YES:: .TABLE .BYTE 1 ;NUMBER OF SYNTAXES .BYTE 0 ;OBJECTS .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?YES .ENDT ST?ZZMGCK:: .TABLE .BYTE 1 ;NUMBER OF SYNTAXES .BYTE 1 ;OBJECTS .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?ANSWER-KLUDGE .ENDT ST?UNCOVER:: .TABLE .BYTE 1 ;NUMBER OF SYNTAXES .BYTE 1 ;OBJECTS .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?UNCOVER .ENDT ST?SINK:: .TABLE .BYTE 1 ;NUMBER OF SYNTAXES .BYTE 1 ;OBJECTS .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?SINK .ENDT ST?UNLOCK:: .TABLE .BYTE 2 ;NUMBER OF SYNTAXES .BYTE 2 ;OBJECTS .BYTE 0 .BYTE PR?WITH .BYTE 0 .BYTE 0 .BYTE 0 .BYTE SHAVE .BYTE V?UNLOCK .BYTE 1 ;OBJECTS .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?UNLOCK .ENDT ST?READ:: .TABLE .BYTE 4 ;NUMBER OF SYNTAXES .BYTE 2 ;OBJECTS .BYTE 0 .BYTE PR?WITH .BYTE READBIT .BYTE 0 .BYTE STAKE .BYTE 0 .BYTE V?READ .BYTE 2 ;OBJECTS .BYTE 0 .BYTE PR?THROUGH .BYTE READBIT .BYTE 0 .BYTE STAKE .BYTE 0 .BYTE V?READ .BYTE 1 ;OBJECTS .BYTE PR?THROUGH .BYTE 0 .BYTE READBIT .BYTE 0 .BYTE STAKE .BYTE 0 .BYTE V?READ .BYTE 1 ;OBJECTS .BYTE 0 .BYTE 0 .BYTE READBIT .BYTE 0 .BYTE STAKE .BYTE 0 .BYTE V?READ .ENDT ST?SAY:: .TABLE .BYTE 2 ;NUMBER OF SYNTAXES .BYTE 1 ;OBJECTS .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?USE-QUOTES .BYTE 0 ;OBJECTS .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?SAY .ENDT ST?JUMP:: .TABLE .BYTE 13 ;NUMBER OF SYNTAXES .BYTE 1 ;OBJECTS .BYTE PR?TO .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?LEAP .BYTE 1 ;OBJECTS .BYTE PR?DOWN .BYTE 0 .BYTE RLANDBIT .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?LEAP .BYTE 1 ;OBJECTS .BYTE PR?UP .BYTE 0 .BYTE RLANDBIT .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?LEAP .BYTE 1 ;OBJECTS .BYTE PR?THROUGH .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?ENTER .BYTE 1 ;OBJECTS .BYTE PR?OUT .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?LEAP-OFF .BYTE 1 ;OBJECTS .BYTE PR?ACROSS .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?LEAP .BYTE 1 ;OBJECTS .BYTE PR?ON .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?STAND-ON .BYTE 1 ;OBJECTS .BYTE PR?OFF .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?LEAP-OFF .BYTE 1 ;OBJECTS .BYTE PR?FROM .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?LEAP-OFF .BYTE 1 ;OBJECTS .BYTE PR?IN .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?ENTER .BYTE 1 ;OBJECTS .BYTE PR?ACROSS .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?LEAP .BYTE 1 ;OBJECTS .BYTE PR?OVER .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?LEAP .BYTE 0 ;OBJECTS .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?LEAP .ENDT ST?POUR:: .TABLE .BYTE 5 ;NUMBER OF SYNTAXES .BYTE 2 ;OBJECTS .BYTE 0 .BYTE PR?OUT .BYTE 0 .BYTE 0 .BYTE SH+SC .BYTE 0 .BYTE V?POUR .BYTE 2 ;OBJECTS .BYTE 0 .BYTE PR?FROM .BYTE 0 .BYTE 0 .BYTE SH+SC .BYTE 0 .BYTE V?POUR .BYTE 2 ;OBJECTS .BYTE PR?OUT .BYTE PR?IN .BYTE 0 .BYTE 0 .BYTE SH+SC .BYTE 0 .BYTE V?POUR .BYTE 2 ;OBJECTS .BYTE 0 .BYTE PR?IN .BYTE 0 .BYTE 0 .BYTE SH+SC .BYTE 0 .BYTE V?POUR .BYTE 2 ;OBJECTS .BYTE 0 .BYTE PR?ON .BYTE 0 .BYTE 0 .BYTE SH+SC .BYTE 0 .BYTE V?POUR .ENDT ST?WAIT:: .TABLE .BYTE 2 ;NUMBER OF SYNTAXES .BYTE 1 ;OBJECTS .BYTE PR?FOR .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?WAIT-FOR .BYTE 0 ;OBJECTS .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?WAIT .ENDT ST?TAKE:: .TABLE .BYTE 19 ;NUMBER OF SYNTAXES .BYTE 1 ;OBJECTS .BYTE PR?DRUNK .BYTE 0 .BYTE RLANDBIT .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?GET-DRUNK .BYTE 1 ;OBJECTS .BYTE PR?SHIT .BYTE 0 .BYTE RLANDBIT .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?TAKE-A-SHIT .BYTE 1 ;OBJECTS .BYTE PR?LEAK .BYTE 0 .BYTE RLANDBIT .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?TAKE-A-LEAK .BYTE 1 ;OBJECTS .BYTE PR?PISS .BYTE 0 .BYTE RLANDBIT .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?TAKE-A-LEAK .BYTE 1 ;OBJECTS .BYTE PR?DOWN .BYTE 0 .BYTE VEHBIT .BYTE 0 .BYTE SOG .BYTE 0 .BYTE V?DISEMBARK .BYTE 1 ;OBJECTS .BYTE PR?OUT .BYTE 0 .BYTE VEHBIT .BYTE 0 .BYTE SOG .BYTE 0 .BYTE V?DISEMBARK .BYTE 1 ;OBJECTS .BYTE PR?OFF .BYTE 0 .BYTE RLANDBIT .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?TAKE-OFF .BYTE 2 ;OBJECTS .BYTE 0 .BYTE PR?WITH .BYTE 0 .BYTE 0 .BYTE SIR+SC+SMANY .BYTE SHAVE .BYTE V?TAKE-WITH .BYTE 2 ;OBJECTS .BYTE 0 .BYTE PR?ON .BYTE 0 .BYTE 0 .BYTE SIR+SC+SMANY .BYTE 0 .BYTE V?TAKE .BYTE 2 ;OBJECTS .BYTE 0 .BYTE PR?IN .BYTE 0 .BYTE 0 .BYTE SIR+SC+SMANY .BYTE 0 .BYTE V?TAKE .BYTE 2 ;OBJECTS .BYTE 0 .BYTE PR?FROM .BYTE 0 .BYTE 0 .BYTE SIR+SC+SMANY .BYTE 0 .BYTE V?TAKE .BYTE 2 ;OBJECTS .BYTE 0 .BYTE PR?OFF .BYTE 0 .BYTE 0 .BYTE SC+SIR+SMANY .BYTE 0 .BYTE V?TAKE .BYTE 2 ;OBJECTS .BYTE 0 .BYTE PR?OUT .BYTE 0 .BYTE 0 .BYTE SC+SIR+SMANY .BYTE 0 .BYTE V?TAKE .BYTE 1 ;OBJECTS .BYTE PR?UNDRESSED .BYTE 0 .BYTE RLANDBIT .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?GET-UNDRESSED .BYTE 1 ;OBJECTS .BYTE PR?DRESSED .BYTE 0 .BYTE RLANDBIT .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?GET-DRESSED .BYTE 1 ;OBJECTS .BYTE PR?UP .BYTE 0 .BYTE RLANDBIT .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?STAND .BYTE 1 ;OBJECTS .BYTE PR?ON .BYTE 0 .BYTE VEHBIT .BYTE 0 .BYTE SOG+SIR .BYTE 0 .BYTE V?BOARD .BYTE 1 ;OBJECTS .BYTE PR?IN .BYTE 0 .BYTE VEHBIT .BYTE 0 .BYTE SOG+SIR .BYTE 0 .BYTE V?BOARD .BYTE 1 ;OBJECTS .BYTE 0 .BYTE 0 .BYTE TAKEBIT .BYTE 0 .BYTE SOG+SIR+SMANY .BYTE 0 .BYTE V?TAKE .ENDT ST?NO:: .TABLE .BYTE 1 ;NUMBER OF SYNTAXES .BYTE 0 ;OBJECTS .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?NO .ENDT ST?SUCK:: .TABLE .BYTE 2 ;NUMBER OF SYNTAXES .BYTE 1 ;OBJECTS .BYTE PR?OFF .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?SUCK .BYTE 1 ;OBJECTS .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?SUCK .ENDT ST?COUNT:: .TABLE .BYTE 1 ;NUMBER OF SYNTAXES .BYTE 1 ;OBJECTS .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?COUNT .ENDT ST?SHIT:: .TABLE .BYTE 1 ;NUMBER OF SYNTAXES .BYTE 0 ;OBJECTS .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?SHIT .ENDT ST?SIGH:: .TABLE .BYTE 1 ;NUMBER OF SYNTAXES .BYTE 0 ;OBJECTS .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?SIGH .ENDT ST?RAISE:: .TABLE .BYTE 2 ;NUMBER OF SYNTAXES .BYTE 1 ;OBJECTS .BYTE PR?UP .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?RAISE .BYTE 1 ;OBJECTS .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?RAISE .ENDT ST?CALL:: .TABLE .BYTE 3 ;NUMBER OF SYNTAXES .BYTE 1 ;OBJECTS .BYTE PR?TO .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?CALL .BYTE 1 ;OBJECTS .BYTE PR?OUT .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?CALL .BYTE 1 ;OBJECTS .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?CALL .ENDT ST?FOLLOW:: .TABLE .BYTE 1 ;NUMBER OF SYNTAXES .BYTE 1 ;OBJECTS .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?FOLLOW .ENDT ST?SUCKLE:: .TABLE .BYTE 1 ;NUMBER OF SYNTAXES .BYTE 1 ;OBJECTS .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?SUCKLE .ENDT ST?CATCH:: .TABLE .BYTE 3 ;NUMBER OF SYNTAXES .BYTE 2 ;OBJECTS .BYTE 0 .BYTE PR?WITH .BYTE 0 .BYTE 0 .BYTE SOG+SIR .BYTE 0 .BYTE V?CATCH .BYTE 2 ;OBJECTS .BYTE 0 .BYTE PR?IN .BYTE 0 .BYTE 0 .BYTE SOG+SIR .BYTE 0 .BYTE V?CATCH .BYTE 1 ;OBJECTS .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE SOG+SIR .BYTE 0 .BYTE V?CATCH .ENDT ST?$REFRESH:: .TABLE .BYTE 1 ;NUMBER OF SYNTAXES .BYTE 0 ;OBJECTS .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?$REFRESH .ENDT ST?VERSION:: .TABLE .BYTE 1 ;NUMBER OF SYNTAXES .BYTE 0 ;OBJECTS .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?VERSION .ENDT ST?#UNRECORD:: .TABLE .BYTE 1 ;NUMBER OF SYNTAXES .BYTE 0 ;OBJECTS .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?$UNRECORD .ENDT ST?LIGHT:: .TABLE .BYTE 1 ;NUMBER OF SYNTAXES .BYTE 1 ;OBJECTS .BYTE 0 .BYTE 0 .BYTE LIGHTBIT .BYTE 0 .BYTE SH+SC+SOG+SIR .BYTE 0 .BYTE V?ON .ENDT ST?LIE:: .TABLE .BYTE 3 ;NUMBER OF SYNTAXES .BYTE 1 ;OBJECTS .BYTE PR?DOWN .BYTE 0 .BYTE RLANDBIT .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?LIE-DOWN .BYTE 1 ;OBJECTS .BYTE PR?IN .BYTE 0 .BYTE VEHBIT .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?LIE-DOWN .BYTE 1 ;OBJECTS .BYTE PR?ON .BYTE 0 .BYTE VEHBIT .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?LIE-DOWN .ENDT ST?MOVE:: .TABLE .BYTE 7 ;NUMBER OF SYNTAXES .BYTE 2 ;OBJECTS .BYTE 0 .BYTE PR?TO .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?MOVE .BYTE 1 ;OBJECTS .BYTE PR?IN .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?MOVE .BYTE 1 ;OBJECTS .BYTE PR?UP .BYTE 0 .BYTE 0 .BYTE 0 .BYTE SOG+SIR .BYTE 0 .BYTE V?RAISE .BYTE 1 ;OBJECTS .BYTE PR?AROUND .BYTE 0 .BYTE RLANDBIT .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?WALK-AROUND .BYTE 2 ;OBJECTS .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?PUSH-DIR .BYTE 1 ;OBJECTS .BYTE PR?APART .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?BEND .BYTE 1 ;OBJECTS .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE SOG+SIR .BYTE 0 .BYTE V?MOVE .ENDT ST?GIDDYAP:: .TABLE .BYTE 1 ;NUMBER OF SYNTAXES .BYTE 0 ;OBJECTS .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?GIDDYAP .ENDT ST?MEASURE:: .TABLE .BYTE 1 ;NUMBER OF SYNTAXES .BYTE 1 ;OBJECTS .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?MEASURE .ENDT ST?LET:: .TABLE .BYTE 1 ;NUMBER OF SYNTAXES .BYTE 1 ;OBJECTS .BYTE PR?GO .BYTE 0 .BYTE 0 .BYTE 0 .BYTE SH+SMANY+SHAVE .BYTE 0 .BYTE V?DROP .ENDT ST?PLAY:: .TABLE .BYTE 1 ;NUMBER OF SYNTAXES .BYTE 1 ;OBJECTS .BYTE PR?WITH .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?TOUCH .ENDT ST?OPEN:: .TABLE .BYTE 3 ;NUMBER OF SYNTAXES .BYTE 2 ;OBJECTS .BYTE 0 .BYTE PR?WITH .BYTE DOORBIT .BYTE 0 .BYTE SH+SC+SOG+SIR .BYTE SOG+SIR+SH+SC+SHAVE .BYTE V?OPEN .BYTE 1 ;OBJECTS .BYTE PR?UP .BYTE 0 .BYTE DOORBIT .BYTE 0 .BYTE SH+SC+SOG+SIR .BYTE 0 .BYTE V?OPEN .BYTE 1 ;OBJECTS .BYTE 0 .BYTE 0 .BYTE DOORBIT .BYTE 0 .BYTE SH+SC+SOG+SIR .BYTE 0 .BYTE V?OPEN .ENDT ST?TASTE:: .TABLE .BYTE 1 ;NUMBER OF SYNTAXES .BYTE 1 ;OBJECTS .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?TASTE .ENDT ST?RELIEVE:: .TABLE .BYTE 1 ;NUMBER OF SYNTAXES .BYTE 1 ;OBJECTS .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?RELIEVE .ENDT ST?BUY:: .TABLE .BYTE 3 ;NUMBER OF SYNTAXES .BYTE 2 ;OBJECTS .BYTE 0 .BYTE PR?WITH .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?BUY-WITH .BYTE 2 ;OBJECTS .BYTE 0 .BYTE PR?FROM .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?BUY .BYTE 1 ;OBJECTS .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?BUY .ENDT ST?MARRY:: .TABLE .BYTE 1 ;NUMBER OF SYNTAXES .BYTE 1 ;OBJECTS .BYTE 0 .BYTE 0 .BYTE ACTORBIT .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?MARRY .ENDT ST?TOUCH:: .TABLE .BYTE 3 ;NUMBER OF SYNTAXES .BYTE 2 ;OBJECTS .BYTE 0 .BYTE PR?ON .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?TOUCH .BYTE 2 ;OBJECTS .BYTE 0 .BYTE PR?WITH .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?TOUCH .BYTE 1 ;OBJECTS .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?TOUCH .ENDT ST?#COMMAND:: .TABLE .BYTE 1 ;NUMBER OF SYNTAXES .BYTE 0 ;OBJECTS .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?$COMMAND .ENDT ST?APPROACH:: .TABLE .BYTE 1 ;NUMBER OF SYNTAXES .BYTE 1 ;OBJECTS .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?WALK-TO .ENDT ST?BLOW:: .TABLE .BYTE 3 ;NUMBER OF SYNTAXES .BYTE 1 ;OBJECTS .BYTE PR?OUT .BYTE 0 .BYTE ONBIT .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?OFF .BYTE 1 ;OBJECTS .BYTE PR?UP .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?INFLATE .BYTE 1 ;OBJECTS .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?BLOW .ENDT ST?LIMBER:: .TABLE .BYTE 2 ;NUMBER OF SYNTAXES .BYTE 1 ;OBJECTS .BYTE PR?UP .BYTE 0 .BYTE RLANDBIT .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?LIMBER .BYTE 0 ;OBJECTS .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?LIMBER .ENDT ST?WRAP:: .TABLE .BYTE 2 ;NUMBER OF SYNTAXES .BYTE 2 ;OBJECTS .BYTE 0 .BYTE PR?IN .BYTE 0 .BYTE 0 .BYTE 0 .BYTE SH+SMANY .BYTE V?SWRAP .BYTE 2 ;OBJECTS .BYTE 0 .BYTE PR?AROUND .BYTE 0 .BYTE 0 .BYTE SH+SMANY .BYTE 0 .BYTE V?WRAP .ENDT ST?KNOCK:: .TABLE .BYTE 3 ;NUMBER OF SYNTAXES .BYTE 1 ;OBJECTS .BYTE PR?DOWN .BYTE 0 .BYTE ACTORBIT .BYTE 0 .BYTE SOG+SIR .BYTE 0 .BYTE V?KILL .BYTE 1 ;OBJECTS .BYTE PR?AT .BYTE 0 .BYTE DOORBIT .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?KNOCK .BYTE 1 ;OBJECTS .BYTE PR?ON .BYTE 0 .BYTE DOORBIT .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?KNOCK .ENDT ST?PICK:: .TABLE .BYTE 3 ;NUMBER OF SYNTAXES .BYTE 1 ;OBJECTS .BYTE PR?UP .BYTE 0 .BYTE TAKEBIT .BYTE 0 .BYTE SOG+SMANY .BYTE 0 .BYTE V?PICK-UP .BYTE 2 ;OBJECTS .BYTE 0 .BYTE PR?WITH .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?PICK .BYTE 1 ;OBJECTS .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?PICK .ENDT ST?LAND:: .TABLE .BYTE 2 ;NUMBER OF SYNTAXES .BYTE 1 ;OBJECTS .BYTE 0 .BYTE 0 .BYTE VEHBIT .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?LAND .BYTE 0 ;OBJECTS .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?LAND .ENDT ST?DEFLATE:: .TABLE .BYTE 2 ;NUMBER OF SYNTAXES .BYTE 2 ;OBJECTS .BYTE 0 .BYTE PR?WITH .BYTE 0 .BYTE 0 .BYTE 0 .BYTE SHAVE .BYTE V?DEFLATE .BYTE 1 ;OBJECTS .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?DEFLATE .ENDT ST?BOARD:: .TABLE .BYTE 2 ;NUMBER OF SYNTAXES .BYTE 2 ;OBJECTS .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?BOARD-DIR .BYTE 1 ;OBJECTS .BYTE 0 .BYTE 0 .BYTE VEHBIT .BYTE 0 .BYTE SOG+SIR .BYTE 0 .BYTE V?BOARD .ENDT ST?#RANDOM:: .TABLE .BYTE 1 ;NUMBER OF SYNTAXES .BYTE 1 ;OBJECTS .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?$RANDOM .ENDT ST?APPLY:: .TABLE .BYTE 2 ;NUMBER OF SYNTAXES .BYTE 2 ;OBJECTS .BYTE 0 .BYTE PR?TO .BYTE 0 .BYTE 0 .BYTE SH+SMANY .BYTE 0 .BYTE V?PUT-ON .BYTE 1 ;OBJECTS .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE SH+STAKE .BYTE 0 .BYTE V?APPLY .ENDT ST?MASTURBATE:: .TABLE .BYTE 1 ;NUMBER OF SYNTAXES .BYTE 0 ;OBJECTS .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?MASTURBATE .ENDT ST?LOVE:: .TABLE .BYTE 1 ;NUMBER OF SYNTAXES .BYTE 1 ;OBJECTS .BYTE 0 .BYTE 0 .BYTE ACTORBIT .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?LOVE .ENDT ST?STAND:: .TABLE .BYTE 5 ;NUMBER OF SYNTAXES .BYTE 1 ;OBJECTS .BYTE PR?BEHIND .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?HIDE .BYTE 1 ;OBJECTS .BYTE PR?IN .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?STAND-ON .BYTE 1 ;OBJECTS .BYTE PR?ON .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?STAND-ON .BYTE 1 ;OBJECTS .BYTE PR?UP .BYTE 0 .BYTE RLANDBIT .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?STAND .BYTE 0 ;OBJECTS .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?STAND .ENDT ST?UNDRESS:: .TABLE .BYTE 2 ;NUMBER OF SYNTAXES .BYTE 1 ;OBJECTS .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?UNDRESS .BYTE 0 ;OBJECTS .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?UNDRESS .ENDT ST?LISTEN:: .TABLE .BYTE 2 ;NUMBER OF SYNTAXES .BYTE 1 ;OBJECTS .BYTE PR?TO .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?LISTEN .BYTE 0 ;OBJECTS .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?LISTEN .ENDT ST?HISS:: .TABLE .BYTE 2 ;NUMBER OF SYNTAXES .BYTE 1 ;OBJECTS .BYTE PR?AT .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?HISS .BYTE 0 ;OBJECTS .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?HISS .ENDT ST?RAKE:: .TABLE .BYTE 3 ;NUMBER OF SYNTAXES .BYTE 2 ;OBJECTS .BYTE 0 .BYTE PR?IN .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?PUT .BYTE 2 ;OBJECTS .BYTE 0 .BYTE PR?WITH .BYTE 0 .BYTE 0 .BYTE 0 .BYTE SHAVE .BYTE V?RAKE .BYTE 1 ;OBJECTS .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?RAKE .ENDT ST?TIE:: .TABLE .BYTE 4 ;NUMBER OF SYNTAXES .BYTE 1 ;OBJECTS .BYTE PR?TOGETHER .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?TIE-TOGETHER .BYTE 2 ;OBJECTS .BYTE 0 .BYTE PR?IN .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?TIE-TOGETHER .BYTE 2 ;OBJECTS .BYTE 0 .BYTE PR?AROUND .BYTE 0 .BYTE 0 .BYTE SH .BYTE 0 .BYTE V?TIE .BYTE 2 ;OBJECTS .BYTE 0 .BYTE PR?TO .BYTE 0 .BYTE 0 .BYTE SH .BYTE 0 .BYTE V?TIE .ENDT ST?WHERE:: .TABLE .BYTE 1 ;NUMBER OF SYNTAXES .BYTE 1 ;OBJECTS .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?WHERE .ENDT ST?PASS:: .TABLE .BYTE 2 ;NUMBER OF SYNTAXES .BYTE 2 ;OBJECTS .BYTE 0 .BYTE PR?TO .BYTE 0 .BYTE ACTORBIT .BYTE SMANY+SH+SHAVE .BYTE SOG .BYTE V?GIVE .BYTE 1 ;OBJECTS .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?PASS .ENDT ST?SHOW:: .TABLE .BYTE 2 ;NUMBER OF SYNTAXES .BYTE 2 ;OBJECTS .BYTE 0 .BYTE 0 .BYTE ACTORBIT .BYTE 0 .BYTE 0 .BYTE SH+SMANY .BYTE V?SSHOW .BYTE 2 ;OBJECTS .BYTE 0 .BYTE PR?TO .BYTE 0 .BYTE ACTORBIT .BYTE SH+SMANY .BYTE 0 .BYTE V?SHOW .ENDT ST?TAP:: .TABLE .BYTE 2 ;NUMBER OF SYNTAXES .BYTE 1 ;OBJECTS .BYTE PR?ON .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?KNOCK .BYTE 1 ;OBJECTS .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?TOUCH .ENDT ST?SAVE:: .TABLE .BYTE 2 ;NUMBER OF SYNTAXES .BYTE 1 ;OBJECTS .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?SAVE-SOMETHING .BYTE 0 ;OBJECTS .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?SAVE .ENDT ST?HELP:: .TABLE .BYTE 3 ;NUMBER OF SYNTAXES .BYTE 1 ;OBJECTS .BYTE PR?OFF .BYTE 0 .BYTE RLANDBIT .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?HINTS-NO .BYTE 0 ;OBJECTS .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?HINT .BYTE 1 ;OBJECTS .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?SAVE-SOMETHING .ENDT ST?TELL:: .TABLE .BYTE 3 ;NUMBER OF SYNTAXES .BYTE 2 ;OBJECTS .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?STELL .BYTE 2 ;OBJECTS .BYTE 0 .BYTE PR?ABOUT .BYTE ACTORBIT .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?TELL-ABOUT .BYTE 1 ;OBJECTS .BYTE 0 .BYTE 0 .BYTE ACTORBIT .BYTE 0 .BYTE SIR .BYTE 0 .BYTE V?TELL .ENDT ST?THROW:: .TABLE .BYTE 10 ;NUMBER OF SYNTAXES .BYTE 1 ;OBJECTS .BYTE PR?UP .BYTE 0 .BYTE RLANDBIT .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?THROW-UP .BYTE 2 ;OBJECTS .BYTE 0 .BYTE PR?OUT .BYTE 0 .BYTE 0 .BYTE SH+SC .BYTE 0 .BYTE V?PUT-THROUGH .BYTE 2 ;OBJECTS .BYTE 0 .BYTE PR?THROUGH .BYTE 0 .BYTE 0 .BYTE SH+SC .BYTE SOG+SIR .BYTE V?PUT-THROUGH .BYTE 2 ;OBJECTS .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE SOG+SIR .BYTE SH+SC .BYTE V?STHROW .BYTE 2 ;OBJECTS .BYTE 0 .BYTE PR?TO .BYTE 0 .BYTE 0 .BYTE SH+SC .BYTE SOG+SIR .BYTE V?THROW-TO .BYTE 2 ;OBJECTS .BYTE 0 .BYTE PR?AT .BYTE 0 .BYTE 0 .BYTE SH+SC .BYTE SOG+SIR .BYTE V?THROW .BYTE 2 ;OBJECTS .BYTE 0 .BYTE PR?DOWN .BYTE 0 .BYTE 0 .BYTE SH+SC .BYTE 0 .BYTE V?THROW .BYTE 2 ;OBJECTS .BYTE 0 .BYTE PR?IN .BYTE 0 .BYTE 0 .BYTE SH+SC .BYTE 0 .BYTE V?PUT .BYTE 1 ;OBJECTS .BYTE PR?AWAY .BYTE 0 .BYTE 0 .BYTE 0 .BYTE SH+SC .BYTE 0 .BYTE V?THROW .BYTE 1 ;OBJECTS .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE SH+SC .BYTE 0 .BYTE V?THROW .ENDT ST?FEED:: .TABLE .BYTE 3 ;NUMBER OF SYNTAXES .BYTE 2 ;OBJECTS .BYTE 0 .BYTE 0 .BYTE ACTORBIT .BYTE 0 .BYTE SOG .BYTE SMANY+SH+SHAVE .BYTE V?SGIVE .BYTE 2 ;OBJECTS .BYTE 0 .BYTE PR?TO .BYTE 0 .BYTE ACTORBIT .BYTE SMANY+SH+SHAVE .BYTE SOG .BYTE V?GIVE .BYTE 1 ;OBJECTS .BYTE 0 .BYTE 0 .BYTE ACTORBIT .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?FEED .ENDT ST?DRESS:: .TABLE .BYTE 2 ;NUMBER OF SYNTAXES .BYTE 1 ;OBJECTS .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?DRESS .BYTE 0 ;OBJECTS .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?DRESS .ENDT ST?LOWER:: .TABLE .BYTE 3 ;NUMBER OF SYNTAXES .BYTE 2 ;OBJECTS .BYTE 0 .BYTE PR?OUT .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?PUT-THROUGH .BYTE 2 ;OBJECTS .BYTE 0 .BYTE PR?THROUGH .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?PUT-THROUGH .BYTE 1 ;OBJECTS .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?LOWER .ENDT ST?TALK:: .TABLE .BYTE 1 ;NUMBER OF SYNTAXES .BYTE 1 ;OBJECTS .BYTE PR?TO .BYTE 0 .BYTE ACTORBIT .BYTE 0 .BYTE SIR .BYTE 0 .BYTE V?TELL .ENDT ST?USE:: .TABLE .BYTE 1 ;NUMBER OF SYNTAXES .BYTE 1 ;OBJECTS .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?USE .ENDT ST?HIDE:: .TABLE .BYTE 3 ;NUMBER OF SYNTAXES .BYTE 1 ;OBJECTS .BYTE PR?BEHIND .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?HIDE .BYTE 1 ;OBJECTS .BYTE PR?UNDER .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?HIDE .BYTE 0 ;OBJECTS .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?HIDE .ENDT ST?SHAKE:: .TABLE .BYTE 2 ;NUMBER OF SYNTAXES .BYTE 2 ;OBJECTS .BYTE 0 .BYTE PR?WITH .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?SHAKE-WITH .BYTE 1 ;OBJECTS .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?SHAKE .ENDT ST?INVENTORY:: .TABLE .BYTE 1 ;NUMBER OF SYNTAXES .BYTE 0 ;OBJECTS .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?INVENTORY .ENDT ST?ATTACK:: .TABLE .BYTE 2 ;NUMBER OF SYNTAXES .BYTE 2 ;OBJECTS .BYTE 0 .BYTE PR?WITH .BYTE ACTORBIT .BYTE 0 .BYTE SOG+SIR .BYTE SH+SC+SHAVE .BYTE V?KILL .BYTE 1 ;OBJECTS .BYTE 0 .BYTE 0 .BYTE ACTORBIT .BYTE 0 .BYTE SOG+SIR .BYTE 0 .BYTE V?KILL .ENDT ST?ENTER:: .TABLE .BYTE 2 ;NUMBER OF SYNTAXES .BYTE 1 ;OBJECTS .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?ENTER .BYTE 0 ;OBJECTS .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?IN .ENDT ST?THANKS:: .TABLE .BYTE 2 ;NUMBER OF SYNTAXES .BYTE 0 ;OBJECTS .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?THANK .BYTE 1 ;OBJECTS .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?THANK .ENDT ST?SEARCH:: .TABLE .BYTE 4 ;NUMBER OF SYNTAXES .BYTE 1 ;OBJECTS .BYTE PR?THROUGH .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?SEARCH .BYTE 1 ;OBJECTS .BYTE PR?FOR .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?FIND .BYTE 1 ;OBJECTS .BYTE PR?IN .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?SEARCH .BYTE 1 ;OBJECTS .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?SEARCH .ENDT ST?PIN:: .TABLE .BYTE 2 ;NUMBER OF SYNTAXES .BYTE 2 ;OBJECTS .BYTE 0 .BYTE PR?TO .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?PIN .BYTE 1 ;OBJECTS .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?PIN .ENDT ST?WEAR:: .TABLE .BYTE 1 ;NUMBER OF SYNTAXES .BYTE 1 ;OBJECTS .BYTE 0 .BYTE 0 .BYTE WEARBIT .BYTE 0 .BYTE SHAVE .BYTE 0 .BYTE V?WEAR .ENDT ST?PAY:: .TABLE .BYTE 3 ;NUMBER OF SYNTAXES .BYTE 2 ;OBJECTS .BYTE 0 .BYTE PR?TO .BYTE 0 .BYTE ACTORBIT .BYTE SMANY+SH+SHAVE .BYTE SOG .BYTE V?GIVE .BYTE 1 ;OBJECTS .BYTE PR?FOR .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?BUY .BYTE 1 ;OBJECTS .BYTE 0 .BYTE 0 .BYTE ACTORBIT .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?PAY .ENDT ST?DISEMBARK:: .TABLE .BYTE 2 ;NUMBER OF SYNTAXES .BYTE 1 ;OBJECTS .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE SOG+SIR .BYTE 0 .BYTE V?DISEMBARK .BYTE 0 ;OBJECTS .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?DISEMBARK .ENDT ST?KWEEPA:: .TABLE .BYTE 1 ;NUMBER OF SYNTAXES .BYTE 0 ;OBJECTS .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?KWEEPA .ENDT ST?SWIM:: .TABLE .BYTE 2 ;NUMBER OF SYNTAXES .BYTE 1 ;OBJECTS .BYTE PR?IN .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?SWIM .BYTE 0 ;OBJECTS .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?SWIM .ENDT ST?UNTIE:: .TABLE .BYTE 1 ;NUMBER OF SYNTAXES .BYTE 1 ;OBJECTS .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE SOG+SIR+SH+SC .BYTE 0 .BYTE V?UNTIE .ENDT ST?BEND:: .TABLE .BYTE 1 ;NUMBER OF SYNTAXES .BYTE 1 ;OBJECTS .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?BEND .ENDT ST?$CATACOMB:: .TABLE .BYTE 1 ;NUMBER OF SYNTAXES .BYTE 0 ;OBJECTS .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?$CATACOMB .ENDT ST?WASH:: .TABLE .BYTE 3 ;NUMBER OF SYNTAXES .BYTE 1 ;OBJECTS .BYTE PR?OFF .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?CLEAN .BYTE 1 ;OBJECTS .BYTE PR?UP .BYTE 0 .BYTE RLANDBIT .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?CLEAN .BYTE 1 ;OBJECTS .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?CLEAN .ENDT ST?CIRCLE:: .TABLE .BYTE 1 ;NUMBER OF SYNTAXES .BYTE 1 ;OBJECTS .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?WALK-AROUND .ENDT ST?CHEER:: .TABLE .BYTE 2 ;NUMBER OF SYNTAXES .BYTE 1 ;OBJECTS .BYTE PR?UP .BYTE 0 .BYTE RLANDBIT .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?CHEER .BYTE 1 ;OBJECTS .BYTE 0 .BYTE 0 .BYTE ACTORBIT .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?CHEER .ENDT ST?STIMULATE:: .TABLE .BYTE 1 ;NUMBER OF SYNTAXES .BYTE 1 ;OBJECTS .BYTE 0 .BYTE 0 .BYTE ACTORBIT .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?ON .ENDT ST?UNSCRIPT:: .TABLE .BYTE 1 ;NUMBER OF SYNTAXES .BYTE 0 ;OBJECTS .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?UNSCRIPT .ENDT ST?SUGGESTIVE:: .TABLE .BYTE 1 ;NUMBER OF SYNTAXES .BYTE 0 ;OBJECTS .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?SUGGESTIVE .ENDT ST?PUSH:: .TABLE .BYTE 8 ;NUMBER OF SYNTAXES .BYTE 2 ;OBJECTS .BYTE 0 .BYTE PR?TO .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?PUSH .BYTE 2 ;OBJECTS .BYTE 0 .BYTE PR?IN .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?PUSH .BYTE 2 ;OBJECTS .BYTE 0 .BYTE PR?UNDER .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?PUT-UNDER .BYTE 1 ;OBJECTS .BYTE PR?OFF .BYTE 0 .BYTE RLANDBIT .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?PUSH-OFF .BYTE 1 ;OBJECTS .BYTE PR?ON .BYTE 0 .BYTE 0 .BYTE 0 .BYTE SIR+SOG .BYTE 0 .BYTE V?PUSH .BYTE 1 ;OBJECTS .BYTE PR?UP .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?RAISE .BYTE 2 ;OBJECTS .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?PUSH-DIR .BYTE 1 ;OBJECTS .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?PUSH .ENDT ST?RUB:: .TABLE .BYTE 3 ;NUMBER OF SYNTAXES .BYTE 2 ;OBJECTS .BYTE 0 .BYTE PR?WITH .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?SRUB .BYTE 2 ;OBJECTS .BYTE 0 .BYTE PR?ON .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?RUB .BYTE 1 ;OBJECTS .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?TOUCH .ENDT ST?SUPER:: .TABLE .BYTE 1 ;NUMBER OF SYNTAXES .BYTE 0 ;OBJECTS .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?SUPERBRIEF .ENDT ST?SIT:: .TABLE .BYTE 3 ;NUMBER OF SYNTAXES .BYTE 1 ;OBJECTS .BYTE PR?IN .BYTE 0 .BYTE 0 .BYTE 0 .BYTE SOG+SIR .BYTE 0 .BYTE V?CLIMB-ON .BYTE 1 ;OBJECTS .BYTE PR?DOWN .BYTE 0 .BYTE RLANDBIT .BYTE 0 .BYTE SOG+SIR .BYTE 0 .BYTE V?SIT .BYTE 1 ;OBJECTS .BYTE PR?ON .BYTE 0 .BYTE 0 .BYTE 0 .BYTE SOG+SIR .BYTE 0 .BYTE V?CLIMB-ON .ENDT ST?INFLATE:: .TABLE .BYTE 1 ;NUMBER OF SYNTAXES .BYTE 1 ;OBJECTS .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?INFLATE .ENDT ST?APPLAUD:: .TABLE .BYTE 2 ;NUMBER OF SYNTAXES .BYTE 1 ;OBJECTS .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?APPLAUD .BYTE 0 ;OBJECTS .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?APPLAUD .ENDT ST?VOMIT:: .TABLE .BYTE 1 ;NUMBER OF SYNTAXES .BYTE 0 ;OBJECTS .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?VOMIT .ENDT ST?FUCK:: .TABLE .BYTE 1 ;NUMBER OF SYNTAXES .BYTE 1 ;OBJECTS .BYTE 0 .BYTE 0 .BYTE ACTORBIT .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?FUCK .ENDT ST?REACH:: .TABLE .BYTE 1 ;NUMBER OF SYNTAXES .BYTE 1 ;OBJECTS .BYTE PR?IN .BYTE 0 .BYTE 0 .BYTE 0 .BYTE SOG+SIR .BYTE 0 .BYTE V?REACH-IN .ENDT ST?DIG:: .TABLE .BYTE 2 ;NUMBER OF SYNTAXES .BYTE 1 ;OBJECTS .BYTE PR?THROUGH .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?DIG .BYTE 1 ;OBJECTS .BYTE PR?IN .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?DIG .ENDT ST?SCORE:: .TABLE .BYTE 2 ;NUMBER OF SYNTAXES .BYTE 1 ;OBJECTS .BYTE PR?WITH .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?SCORE .BYTE 0 ;OBJECTS .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?SCORE .ENDT ST?TAME:: .TABLE .BYTE 1 ;NUMBER OF SYNTAXES .BYTE 0 ;OBJECTS .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?TAME .ENDT ST?SMEAR:: .TABLE .BYTE 1 ;NUMBER OF SYNTAXES .BYTE 2 ;OBJECTS .BYTE 0 .BYTE PR?ON .BYTE 0 .BYTE 0 .BYTE SH+SMANY .BYTE 0 .BYTE V?PUT-ON .ENDT ST?LAUGH:: .TABLE .BYTE 2 ;NUMBER OF SYNTAXES .BYTE 1 ;OBJECTS .BYTE PR?AT .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?LAUGH .BYTE 0 ;OBJECTS .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?LAUGH .ENDT ST?COVER:: .TABLE .BYTE 1 ;NUMBER OF SYNTAXES .BYTE 2 ;OBJECTS .BYTE 0 .BYTE PR?WITH .BYTE 0 .BYTE 0 .BYTE 0 .BYTE SH+SMANY .BYTE V?SPUT-ON .ENDT ST?DEMOLISH:: .TABLE .BYTE 4 ;NUMBER OF SYNTAXES .BYTE 1 ;OBJECTS .BYTE PR?DOWN .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?KILL .BYTE 1 ;OBJECTS .BYTE PR?OUT .BYTE 0 .BYTE RLANDBIT .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?MUNG .BYTE 2 ;OBJECTS .BYTE 0 .BYTE PR?WITH .BYTE 0 .BYTE 0 .BYTE 0 .BYTE SH+SC+STAKE .BYTE V?MUNG .BYTE 1 ;OBJECTS .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE SOG+SIR .BYTE 0 .BYTE V?MUNG .ENDT ST?STAIN:: .TABLE .BYTE 2 ;NUMBER OF SYNTAXES .BYTE 2 ;OBJECTS .BYTE 0 .BYTE PR?WITH .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?STAIN .BYTE 1 ;OBJECTS .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?STAIN .ENDT ST?COME:: .TABLE .BYTE 2 ;NUMBER OF SYNTAXES .BYTE 1 ;OBJECTS .BYTE PR?WITH .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?FOLLOW .BYTE 0 ;OBJECTS .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?COME .ENDT ST?SCAT:: .TABLE .BYTE 1 ;NUMBER OF SYNTAXES .BYTE 0 ;OBJECTS .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?SCAT .ENDT ST?LOOK:: .TABLE .BYTE 15 ;NUMBER OF SYNTAXES .BYTE 1 ;OBJECTS .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?CHASTISE .BYTE 1 ;OBJECTS .BYTE PR?OVER .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?LOOK-OVER .BYTE 1 ;OBJECTS .BYTE PR?FOR .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?FIND .BYTE 1 ;OBJECTS .BYTE PR?TO .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?EXAMINE .BYTE 1 ;OBJECTS .BYTE PR?ON .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?EXAMINE .BYTE 1 ;OBJECTS .BYTE PR?IN .BYTE 0 .BYTE 0 .BYTE 0 .BYTE SH+SC+SOG+SIR .BYTE 0 .BYTE V?LOOK-INSIDE .BYTE 1 ;OBJECTS .BYTE PR?BEHIND .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?LOOK-BEHIND .BYTE 1 ;OBJECTS .BYTE PR?UNDER .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?LOOK-UNDER .BYTE 1 ;OBJECTS .BYTE PR?OUT .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?LOOK-INSIDE .BYTE 1 ;OBJECTS .BYTE PR?THROUGH .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?LOOK-INSIDE .BYTE 1 ;OBJECTS .BYTE PR?AT .BYTE 0 .BYTE 0 .BYTE 0 .BYTE SH+SC+SOG+SIR .BYTE 0 .BYTE V?EXAMINE .BYTE 1 ;OBJECTS .BYTE PR?UP .BYTE 0 .BYTE RLANDBIT .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?LOOK-UP .BYTE 1 ;OBJECTS .BYTE PR?DOWN .BYTE 0 .BYTE RLANDBIT .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?LOOK-DOWN .BYTE 1 ;OBJECTS .BYTE PR?AROUND .BYTE 0 .BYTE RLANDBIT .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?LOOK .BYTE 0 ;OBJECTS .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?LOOK .ENDT ST?EMPTY:: .TABLE .BYTE 9 ;NUMBER OF SYNTAXES .BYTE 2 ;OBJECTS .BYTE 0 .BYTE PR?THROUGH .BYTE 0 .BYTE 0 .BYTE SHAVE+STAKE .BYTE 0 .BYTE V?EMPTY-FROM .BYTE 2 ;OBJECTS .BYTE 0 .BYTE PR?OUT .BYTE 0 .BYTE 0 .BYTE SMANY .BYTE SHAVE+STAKE .BYTE V?EMPTY-FROM .BYTE 2 ;OBJECTS .BYTE 0 .BYTE PR?FROM .BYTE 0 .BYTE 0 .BYTE SMANY .BYTE SHAVE+STAKE .BYTE V?EMPTY-FROM .BYTE 2 ;OBJECTS .BYTE 0 .BYTE PR?TO .BYTE 0 .BYTE 0 .BYTE SHAVE+STAKE .BYTE 0 .BYTE V?EMPTY .BYTE 2 ;OBJECTS .BYTE 0 .BYTE PR?IN .BYTE 0 .BYTE 0 .BYTE SHAVE+STAKE .BYTE 0 .BYTE V?EMPTY .BYTE 2 ;OBJECTS .BYTE 0 .BYTE PR?ON .BYTE 0 .BYTE 0 .BYTE SHAVE+STAKE .BYTE 0 .BYTE V?EMPTY .BYTE 2 ;OBJECTS .BYTE 0 .BYTE PR?OVER .BYTE 0 .BYTE 0 .BYTE SHAVE+STAKE .BYTE 0 .BYTE V?EMPTY .BYTE 1 ;OBJECTS .BYTE PR?OUT .BYTE 0 .BYTE 0 .BYTE 0 .BYTE SHAVE+STAKE .BYTE 0 .BYTE V?EMPTY .BYTE 1 ;OBJECTS .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE SHAVE+STAKE .BYTE 0 .BYTE V?EMPTY .ENDT ST?RIP:: .TABLE .BYTE 4 ;NUMBER OF SYNTAXES .BYTE 2 ;OBJECTS .BYTE 0 .BYTE PR?WITH .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?RIP .BYTE 1 ;OBJECTS .BYTE PR?UP .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?RIP .BYTE 2 ;OBJECTS .BYTE 0 .BYTE PR?IN .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?RIP .BYTE 1 ;OBJECTS .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?RIP .ENDT ST?CAST:: .TABLE .BYTE 1 ;NUMBER OF SYNTAXES .BYTE 1 ;OBJECTS .BYTE PR?OFF .BYTE 0 .BYTE RLANDBIT .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?CAST-OFF .ENDT ST?CLICK:: .TABLE .BYTE 1 ;NUMBER OF SYNTAXES .BYTE 1 ;OBJECTS .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?CLICK .ENDT ST?DROP:: .TABLE .BYTE 8 ;NUMBER OF SYNTAXES .BYTE 2 ;OBJECTS .BYTE 0 .BYTE PR?AT .BYTE 0 .BYTE 0 .BYTE SH+SC .BYTE 0 .BYTE V?PUT-NEAR .BYTE 2 ;OBJECTS .BYTE 0 .BYTE PR?BEFORE .BYTE 0 .BYTE 0 .BYTE SH+SC .BYTE 0 .BYTE V?PUT-NEAR .BYTE 2 ;OBJECTS .BYTE 0 .BYTE PR?THROUGH .BYTE 0 .BYTE 0 .BYTE SH+SMANY .BYTE 0 .BYTE V?PUT-THROUGH .BYTE 2 ;OBJECTS .BYTE 0 .BYTE PR?OUT .BYTE 0 .BYTE 0 .BYTE SH+SMANY .BYTE 0 .BYTE V?PUT-THROUGH .BYTE 2 ;OBJECTS .BYTE 0 .BYTE PR?ON .BYTE 0 .BYTE 0 .BYTE SH+SMANY .BYTE 0 .BYTE V?PUT-ON .BYTE 2 ;OBJECTS .BYTE 0 .BYTE PR?IN .BYTE 0 .BYTE 0 .BYTE SH+SMANY .BYTE 0 .BYTE V?PUT .BYTE 2 ;OBJECTS .BYTE 0 .BYTE PR?DOWN .BYTE 0 .BYTE 0 .BYTE SH+SMANY .BYTE 0 .BYTE V?PUT .BYTE 1 ;OBJECTS .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE SH+SMANY+SHAVE .BYTE 0 .BYTE V?DROP .ENDT ST?PEE:: .TABLE .BYTE 3 ;NUMBER OF SYNTAXES .BYTE 1 ;OBJECTS .BYTE PR?ON .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?PEE-IN .BYTE 1 ;OBJECTS .BYTE PR?IN .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?PEE-IN .BYTE 0 ;OBJECTS .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?PEE .ENDT ST?ROLL:: .TABLE .BYTE 4 ;NUMBER OF SYNTAXES .BYTE 2 ;OBJECTS .BYTE 0 .BYTE PR?OVER .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?PUT-ON .BYTE 2 ;OBJECTS .BYTE 0 .BYTE PR?ON .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?PUT-ON .BYTE 1 ;OBJECTS .BYTE PR?UP .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?ROLL .BYTE 1 ;OBJECTS .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?ROLL .ENDT ST?KNEEL:: .TABLE .BYTE 3 ;NUMBER OF SYNTAXES .BYTE 1 ;OBJECTS .BYTE PR?FOR .BYTE 0 .BYTE ACTORBIT .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?KNEEL .BYTE 1 ;OBJECTS .BYTE PR?BEFORE .BYTE 0 .BYTE ACTORBIT .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?KNEEL .BYTE 1 ;OBJECTS .BYTE PR?TO .BYTE 0 .BYTE ACTORBIT .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?KNEEL .ENDT ST?LEAVE:: .TABLE .BYTE 6 ;NUMBER OF SYNTAXES .BYTE 2 ;OBJECTS .BYTE 0 .BYTE PR?AT .BYTE 0 .BYTE 0 .BYTE SH+SC .BYTE 0 .BYTE V?PUT-NEAR .BYTE 2 ;OBJECTS .BYTE 0 .BYTE PR?BEFORE .BYTE 0 .BYTE 0 .BYTE SH+SC .BYTE 0 .BYTE V?PUT-NEAR .BYTE 2 ;OBJECTS .BYTE 0 .BYTE PR?ON .BYTE 0 .BYTE 0 .BYTE SH+SMANY .BYTE 0 .BYTE V?PUT-ON .BYTE 2 ;OBJECTS .BYTE 0 .BYTE PR?IN .BYTE 0 .BYTE 0 .BYTE SH+SMANY .BYTE 0 .BYTE V?PUT .BYTE 1 ;OBJECTS .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?LEAVE .BYTE 0 ;OBJECTS .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?LEAVE .ENDT ST?LICK:: .TABLE .BYTE 1 ;NUMBER OF SYNTAXES .BYTE 1 ;OBJECTS .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?LICK .ENDT ST?HAND:: .TABLE .BYTE 6 ;NUMBER OF SYNTAXES .BYTE 2 ;OBJECTS .BYTE 0 .BYTE PR?BACK .BYTE 0 .BYTE ACTORBIT .BYTE SMANY+SH+SHAVE .BYTE SOG .BYTE V?GIVE .BYTE 1 ;OBJECTS .BYTE PR?BACK .BYTE 0 .BYTE 0 .BYTE 0 .BYTE SH+SC+SHAVE .BYTE 0 .BYTE V?RETURN .BYTE 2 ;OBJECTS .BYTE 0 .BYTE PR?FOR .BYTE 0 .BYTE 0 .BYTE SH+SC+SHAVE .BYTE 0 .BYTE V?BARTER-FOR .BYTE 1 ;OBJECTS .BYTE PR?UP .BYTE 0 .BYTE RLANDBIT .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?GIVE-UP .BYTE 2 ;OBJECTS .BYTE 0 .BYTE 0 .BYTE ACTORBIT .BYTE 0 .BYTE SOG .BYTE SMANY+SH+SHAVE .BYTE V?SGIVE .BYTE 2 ;OBJECTS .BYTE 0 .BYTE PR?TO .BYTE 0 .BYTE ACTORBIT .BYTE SMANY+SH+SHAVE .BYTE SOG .BYTE V?GIVE .ENDT ST?COPULATE:: .TABLE .BYTE 1 ;NUMBER OF SYNTAXES .BYTE 0 ;OBJECTS .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?COPULATE .ENDT ST?SCRIPT:: .TABLE .BYTE 1 ;NUMBER OF SYNTAXES .BYTE 0 ;OBJECTS .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?SCRIPT .ENDT ST?$VERIFY:: .TABLE .BYTE 2 ;NUMBER OF SYNTAXES .BYTE 1 ;OBJECTS .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?$VERIFY .BYTE 0 ;OBJECTS .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?$VERIFY .ENDT ST?DESCEND:: .TABLE .BYTE 1 ;NUMBER OF SYNTAXES .BYTE 1 ;OBJECTS .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE SOG+SIR .BYTE 0 .BYTE V?CLIMB-DOWN .ENDT ST?EXTINGUISH:: .TABLE .BYTE 1 ;NUMBER OF SYNTAXES .BYTE 1 ;OBJECTS .BYTE 0 .BYTE 0 .BYTE ONBIT .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?OFF .ENDT ST?SWING:: .TABLE .BYTE 2 ;NUMBER OF SYNTAXES .BYTE 2 ;OBJECTS .BYTE 0 .BYTE PR?AT .BYTE 0 .BYTE ACTORBIT .BYTE SH+SC+SHAVE .BYTE 0 .BYTE V?SWING .BYTE 1 ;OBJECTS .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE SH+SC+SHAVE .BYTE 0 .BYTE V?SWING .ENDT ST?RESTART:: .TABLE .BYTE 1 ;NUMBER OF SYNTAXES .BYTE 0 ;OBJECTS .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?RESTART .ENDT ST?SMELL:: .TABLE .BYTE 2 ;NUMBER OF SYNTAXES .BYTE 1 ;OBJECTS .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?SMELL .BYTE 0 ;OBJECTS .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?SMELL .ENDT ST?BRIEF:: .TABLE .BYTE 1 ;NUMBER OF SYNTAXES .BYTE 0 ;OBJECTS .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?BRIEF .ENDT ST?BREATHE:: .TABLE .BYTE 2 ;NUMBER OF SYNTAXES .BYTE 1 ;OBJECTS .BYTE PR?HARD .BYTE 0 .BYTE RLANDBIT .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?INHALE .BYTE 0 ;OBJECTS .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?INHALE .ENDT ST?DIAGNOSE:: .TABLE .BYTE 1 ;NUMBER OF SYNTAXES .BYTE 0 ;OBJECTS .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?DIAGNOSE .ENDT ST?SLEEP:: .TABLE .BYTE 4 ;NUMBER OF SYNTAXES .BYTE 1 ;OBJECTS .BYTE PR?WITH .BYTE 0 .BYTE ACTORBIT .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?FUCK .BYTE 1 ;OBJECTS .BYTE PR?ON .BYTE 0 .BYTE 0 .BYTE 0 .BYTE SIR+SOG .BYTE 0 .BYTE V?BOARD .BYTE 1 ;OBJECTS .BYTE PR?IN .BYTE 0 .BYTE 0 .BYTE 0 .BYTE SIR+SOG .BYTE 0 .BYTE V?BOARD .BYTE 0 ;OBJECTS .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?SLEEP .ENDT ST?STATUS:: .TABLE .BYTE 1 ;NUMBER OF SYNTAXES .BYTE 0 ;OBJECTS .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?STATUS .ENDT ST?WAKE:: .TABLE .BYTE 2 ;NUMBER OF SYNTAXES .BYTE 1 ;OBJECTS .BYTE PR?UP .BYTE 0 .BYTE RLANDBIT .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?ALARM .BYTE 1 ;OBJECTS .BYTE 0 .BYTE 0 .BYTE RLANDBIT .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?ALARM .ENDT ST?DRINK:: .TABLE .BYTE 2 ;NUMBER OF SYNTAXES .BYTE 1 ;OBJECTS .BYTE PR?FROM .BYTE 0 .BYTE 0 .BYTE 0 .BYTE SH+SC .BYTE 0 .BYTE V?DRINK-FROM .BYTE 1 ;OBJECTS .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE SH+SC+SOG+SIR .BYTE 0 .BYTE V?DRINK .ENDT ST?REMOVE:: .TABLE .BYTE 2 ;NUMBER OF SYNTAXES .BYTE 2 ;OBJECTS .BYTE 0 .BYTE PR?FROM .BYTE TAKEBIT .BYTE 0 .BYTE SIR+SC+SMANY .BYTE 0 .BYTE V?TAKE .BYTE 1 ;OBJECTS .BYTE 0 .BYTE 0 .BYTE WORNBIT .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?REMOVE .ENDT ST?ANSWER:: .TABLE .BYTE 2 ;NUMBER OF SYNTAXES .BYTE 1 ;OBJECTS .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?USE-QUOTES .BYTE 0 ;OBJECTS .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?ANSWER .ENDT ST?WHAT:: .TABLE .BYTE 1 ;NUMBER OF SYNTAXES .BYTE 1 ;OBJECTS .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?WHAT .ENDT ST?YELL:: .TABLE .BYTE 3 ;NUMBER OF SYNTAXES .BYTE 1 ;OBJECTS .BYTE PR?TO .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?YELL .BYTE 1 ;OBJECTS .BYTE PR?AT .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?YELL .BYTE 0 ;OBJECTS .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?YELL .ENDT ST?PHONE:: .TABLE .BYTE 1 ;NUMBER OF SYNTAXES .BYTE 1 ;OBJECTS .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?PHONE .ENDT ST?LOCK:: .TABLE .BYTE 2 ;NUMBER OF SYNTAXES .BYTE 2 ;OBJECTS .BYTE 0 .BYTE PR?WITH .BYTE 0 .BYTE 0 .BYTE SOG+SIR .BYTE 0 .BYTE V?LOCK .BYTE 1 ;OBJECTS .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?LOCK .ENDT ST?BURN:: .TABLE .BYTE 4 ;NUMBER OF SYNTAXES .BYTE 2 ;OBJECTS .BYTE PR?UP .BYTE PR?WITH .BYTE BURNBIT .BYTE 0 .BYTE 0 .BYTE SHAVE .BYTE V?BURN .BYTE 2 ;OBJECTS .BYTE 0 .BYTE PR?WITH .BYTE BURNBIT .BYTE 0 .BYTE 0 .BYTE SHAVE .BYTE V?BURN .BYTE 1 ;OBJECTS .BYTE PR?UP .BYTE 0 .BYTE BURNBIT .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?BURN .BYTE 1 ;OBJECTS .BYTE 0 .BYTE 0 .BYTE BURNBIT .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?BURN .ENDT ST?KICK:: .TABLE .BYTE 1 ;NUMBER OF SYNTAXES .BYTE 1 ;OBJECTS .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?KICK .ENDT ST?BITE:: .TABLE .BYTE 1 ;NUMBER OF SYNTAXES .BYTE 1 ;OBJECTS .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?BITE .ENDT ST?POINT:: .TABLE .BYTE 5 ;NUMBER OF SYNTAXES .BYTE 2 ;OBJECTS .BYTE 0 .BYTE PR?IN .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?POINT .BYTE 2 ;OBJECTS .BYTE 0 .BYTE PR?ON .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?POINT .BYTE 2 ;OBJECTS .BYTE 0 .BYTE PR?AT .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?POINT .BYTE 1 ;OBJECTS .BYTE PR?TO .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?POINT .BYTE 1 ;OBJECTS .BYTE PR?AT .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?POINT .ENDT ST?TURN:: .TABLE .BYTE 6 ;NUMBER OF SYNTAXES .BYTE 1 ;OBJECTS .BYTE PR?OFF .BYTE 0 .BYTE LIGHTBIT .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?OFF .BYTE 1 ;OBJECTS .BYTE PR?ON .BYTE 0 .BYTE LIGHTBIT .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?ON .BYTE 2 ;OBJECTS .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?SET .BYTE 2 ;OBJECTS .BYTE 0 .BYTE PR?TO .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?SET .BYTE 1 ;OBJECTS .BYTE PR?AROUND .BYTE 0 .BYTE RLANDBIT .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?SET .BYTE 1 ;OBJECTS .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?SET .ENDT ST?#RECORD:: .TABLE .BYTE 1 ;NUMBER OF SYNTAXES .BYTE 0 ;OBJECTS .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?$RECORD .ENDT ST?CROSS:: .TABLE .BYTE 1 ;NUMBER OF SYNTAXES .BYTE 1 ;OBJECTS .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?CROSS .ENDT ST?START:: .TABLE .BYTE 1 ;NUMBER OF SYNTAXES .BYTE 1 ;OBJECTS .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?ON .ENDT ST?MAKE:: .TABLE .BYTE 5 ;NUMBER OF SYNTAXES .BYTE 2 ;OBJECTS .BYTE 0 .BYTE PR?TO .BYTE 0 .BYTE ACTORBIT .BYTE 0 .BYTE 0 .BYTE V?MAKE-LOVE .BYTE 1 ;OBJECTS .BYTE PR?HAPPY .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?CHEER .BYTE 2 ;OBJECTS .BYTE 0 .BYTE PR?WITH .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?MAKE-WITH .BYTE 1 ;OBJECTS .BYTE PR?OUT .BYTE 0 .BYTE RLANDBIT .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?MAKE-OUT .BYTE 1 ;OBJECTS .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?MAKE .ENDT ST?RESTORE:: .TABLE .BYTE 1 ;NUMBER OF SYNTAXES .BYTE 0 ;OBJECTS .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?RESTORE .ENDT ST?CLOSE:: .TABLE .BYTE 3 ;NUMBER OF SYNTAXES .BYTE 1 ;OBJECTS .BYTE PR?UP .BYTE 0 .BYTE RLANDBIT .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?SHUT-UP .BYTE 1 ;OBJECTS .BYTE PR?OFF .BYTE 0 .BYTE LIGHTBIT .BYTE 0 .BYTE SH+SC+SOG+SIR+STAKE .BYTE 0 .BYTE V?OFF .BYTE 1 ;OBJECTS .BYTE 0 .BYTE 0 .BYTE DOORBIT .BYTE 0 .BYTE SH+SC+SOG+SIR .BYTE 0 .BYTE V?CLOSE .ENDT ST?GO:: .TABLE .BYTE 12 ;NUMBER OF SYNTAXES .BYTE 1 ;OBJECTS .BYTE PR?WITH .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?FOLLOW .BYTE 1 ;OBJECTS .BYTE PR?AWAY .BYTE 0 .BYTE RLANDBIT .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?LEAVE .BYTE 1 ;OBJECTS .BYTE PR?TO .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?WALK-TO .BYTE 1 ;OBJECTS .BYTE PR?DOWN .BYTE 0 .BYTE 0 .BYTE 0 .BYTE SOG+SIR .BYTE 0 .BYTE V?CLIMB-DOWN .BYTE 1 ;OBJECTS .BYTE PR?UP .BYTE 0 .BYTE 0 .BYTE 0 .BYTE SOG+SIR .BYTE 0 .BYTE V?CLIMB-UP .BYTE 1 ;OBJECTS .BYTE PR?BEHIND .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?HIDE .BYTE 1 ;OBJECTS .BYTE PR?UNDER .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?CRAWL-UNDER .BYTE 1 ;OBJECTS .BYTE PR?AROUND .BYTE 0 .BYTE RLANDBIT .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?WALK-AROUND .BYTE 1 ;OBJECTS .BYTE PR?THROUGH .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?ENTER .BYTE 1 ;OBJECTS .BYTE PR?OUT .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?ENTER .BYTE 1 ;OBJECTS .BYTE PR?IN .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?ENTER .BYTE 1 ;OBJECTS .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?WALK .ENDT ST?SLIDE:: .TABLE .BYTE 1 ;NUMBER OF SYNTAXES .BYTE 1 ;OBJECTS .BYTE PR?DOWN .BYTE 0 .BYTE RLANDBIT .BYTE 0 .BYTE SOG+SIR .BYTE 0 .BYTE V?CLIMB-DOWN .ENDT ST?EXIT:: .TABLE .BYTE 2 ;NUMBER OF SYNTAXES .BYTE 1 ;OBJECTS .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?EXIT .BYTE 0 ;OBJECTS .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?EXIT .ENDT ST?EXAMINE:: .TABLE .BYTE 1 ;NUMBER OF SYNTAXES .BYTE 1 ;OBJECTS .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE SH+SC+SOG+SIR .BYTE 0 .BYTE V?EXAMINE .ENDT ST?BARTER:: .TABLE .BYTE 3 ;NUMBER OF SYNTAXES .BYTE 2 ;OBJECTS .BYTE 0 .BYTE PR?FOR .BYTE 0 .BYTE 0 .BYTE SH+SC+SHAVE .BYTE 0 .BYTE V?BARTER-FOR .BYTE 1 ;OBJECTS .BYTE PR?FOR .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?BARTER-FOR .BYTE 1 ;OBJECTS .BYTE PR?WITH .BYTE 0 .BYTE ACTORBIT .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?BARTER-WITH .ENDT ST?EAT:: .TABLE .BYTE 1 ;NUMBER OF SYNTAXES .BYTE 1 ;OBJECTS .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE SH+SC+SOG+SIR .BYTE 0 .BYTE V?EAT .ENDT ST?FILL:: .TABLE .BYTE 2 ;NUMBER OF SYNTAXES .BYTE 2 ;OBJECTS .BYTE 0 .BYTE PR?WITH .BYTE CONTBIT .BYTE 0 .BYTE SH+SC+SHAVE .BYTE 0 .BYTE V?FILL .BYTE 1 ;OBJECTS .BYTE 0 .BYTE 0 .BYTE CONTBIT .BYTE 0 .BYTE SH+SC+SHAVE .BYTE 0 .BYTE V?FILL .ENDT ST?LEAN:: .TABLE .BYTE 2 ;NUMBER OF SYNTAXES .BYTE 2 ;OBJECTS .BYTE 0 .BYTE PR?AGAINST .BYTE 0 .BYTE 0 .BYTE SHAVE .BYTE 0 .BYTE V?PUT-AGAINST .BYTE 2 ;OBJECTS .BYTE 0 .BYTE PR?ON .BYTE 0 .BYTE 0 .BYTE SHAVE .BYTE 0 .BYTE V?PUT-AGAINST .ENDT ST?JERK:: .TABLE .BYTE 2 ;NUMBER OF SYNTAXES .BYTE 2 ;OBJECTS .BYTE 0 .BYTE PR?WITH .BYTE 0 .BYTE 0 .BYTE 0 .BYTE SHAVE .BYTE V?WHIP .BYTE 1 ;OBJECTS .BYTE PR?OFF .BYTE 0 .BYTE RLANDBIT .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?MASTURBATE .ENDT ST?CLIMB:: .TABLE .BYTE 10 ;NUMBER OF SYNTAXES .BYTE 1 ;OBJECTS .BYTE PR?UNDER .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?CRAWL-UNDER .BYTE 1 ;OBJECTS .BYTE PR?THROUGH .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?ENTER .BYTE 1 ;OBJECTS .BYTE PR?IN .BYTE 0 .BYTE VEHBIT .BYTE 0 .BYTE SOG+SIR .BYTE 0 .BYTE V?BOARD .BYTE 1 ;OBJECTS .BYTE PR?OVER .BYTE 0 .BYTE 0 .BYTE 0 .BYTE SOG+SIR .BYTE 0 .BYTE V?CLIMB-OVER .BYTE 1 ;OBJECTS .BYTE PR?OFF .BYTE 0 .BYTE VEHBIT .BYTE 0 .BYTE SOG+SIR .BYTE 0 .BYTE V?DISEMBARK .BYTE 1 ;OBJECTS .BYTE PR?OUT .BYTE 0 .BYTE VEHBIT .BYTE 0 .BYTE SOG+SIR .BYTE 0 .BYTE V?DISEMBARK .BYTE 1 ;OBJECTS .BYTE PR?DOWN .BYTE 0 .BYTE RLANDBIT .BYTE 0 .BYTE SOG+SIR .BYTE 0 .BYTE V?CLIMB-DOWN .BYTE 1 ;OBJECTS .BYTE PR?UP .BYTE 0 .BYTE RLANDBIT .BYTE 0 .BYTE SOG+SIR .BYTE 0 .BYTE V?CLIMB-UP .BYTE 1 ;OBJECTS .BYTE PR?ON .BYTE 0 .BYTE VEHBIT .BYTE 0 .BYTE SOG+SIR .BYTE 0 .BYTE V?CLIMB-ON .BYTE 1 ;OBJECTS .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE SOG+SIR .BYTE 0 .BYTE V?CLIMB .ENDT ST?FLUSH:: .TABLE .BYTE 1 ;NUMBER OF SYNTAXES .BYTE 1 ;OBJECTS .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?FLUSH .ENDT ST?LAUNCH:: .TABLE .BYTE 1 ;NUMBER OF SYNTAXES .BYTE 1 ;OBJECTS .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?LAUNCH .ENDT ST?RETURN:: .TABLE .BYTE 2 ;NUMBER OF SYNTAXES .BYTE 2 ;OBJECTS .BYTE 0 .BYTE PR?TO .BYTE 0 .BYTE 0 .BYTE SH+SC+SHAVE .BYTE SOG .BYTE V?RETURN .BYTE 1 ;OBJECTS .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE SH+SC+SHAVE .BYTE 0 .BYTE V?RETURN .ENDT ST?DECODE:: .TABLE .BYTE 1 ;NUMBER OF SYNTAXES .BYTE 1 ;OBJECTS .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?DECODE .ENDT ST?MOAN:: .TABLE .BYTE 1 ;NUMBER OF SYNTAXES .BYTE 0 ;OBJECTS .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?MOAN .ENDT ST?UNROLL:: .TABLE .BYTE 1 ;NUMBER OF SYNTAXES .BYTE 1 ;OBJECTS .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?UNROLL .ENDT ST?SLICE:: .TABLE .BYTE 2 ;NUMBER OF SYNTAXES .BYTE 2 ;OBJECTS .BYTE PR?THROUGH .BYTE PR?WITH .BYTE 0 .BYTE 0 .BYTE 0 .BYTE SC+SH .BYTE V?CUT .BYTE 2 ;OBJECTS .BYTE 0 .BYTE PR?WITH .BYTE 0 .BYTE 0 .BYTE 0 .BYTE SC+SH .BYTE V?CUT .ENDT ST?LEWD:: .TABLE .BYTE 1 ;NUMBER OF SYNTAXES .BYTE 0 ;OBJECTS .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?LEWD .ENDT ST?ASK:: .TABLE .BYTE 4 ;NUMBER OF SYNTAXES .BYTE 1 ;OBJECTS .BYTE PR?FOR .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?ASK-NO-ONE-FOR .BYTE 2 ;OBJECTS .BYTE 0 .BYTE PR?FOR .BYTE ACTORBIT .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?ASK-FOR .BYTE 2 ;OBJECTS .BYTE 0 .BYTE PR?ON .BYTE ACTORBIT .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?ASK-ABOUT .BYTE 2 ;OBJECTS .BYTE 0 .BYTE PR?ABOUT .BYTE ACTORBIT .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?ASK-ABOUT .ENDT ST?HELLO:: .TABLE .BYTE 2 ;NUMBER OF SYNTAXES .BYTE 1 ;OBJECTS .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?HELLO .BYTE 0 ;OBJECTS .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?HELLO .ENDT ; THE ACTION CALLING TABLE IS DEFINED HERE ATBL:: .TABLE V-VERBOSE V-BRIEF V-SUPERBRIEF V-TAME V-SUGGESTIVE V-LEWD V-DIAGNOSE V-INVENTORY V-QUIT V-$REFRESH V-RESTART V-RESTORE V-SAVE V-STATUS V-SCRIPT V-UNSCRIPT V-VERSION V-$RANDOM V-$COMMAND V-$RECORD V-$UNRECORD V-$VERIFY V-$CATACOMB V-ANSWER V-USE-QUOTES V-APPLAUD V-APPLY V-PUT-ON V-WALK-TO V-ASK-ABOUT V-ASK-FOR V-ASK-NO-ONE-FOR V-KILL V-BARTER-WITH V-BARTER-FOR V-BEND V-BITE V-BLOW V-INFLATE V-OFF V-BOARD V-BOARD-DIR V-INHALE V-BURN V-BUY V-BUY-WITH V-CALL V-CAST-OFF V-CATCH V-CHEER V-WALK-AROUND V-CLICK V-CLIMB V-CLIMB-ON V-CLIMB-UP V-CLIMB-DOWN V-DISEMBARK V-CLIMB-OVER V-ENTER V-CRAWL-UNDER V-CLOSE V-SHUT-UP V-COME V-FOLLOW V-COPULATE V-SPUT-ON V-COUNT V-CROSS V-DECODE V-DEFLATE V-MUNG V-DIG V-DRESS V-DRINK V-DRINK-FROM V-DROP V-PUT V-PUT-THROUGH V-PUT-NEAR V-EAT V-EMPTY V-EMPTY-FROM V-IN V-EXAMINE V-EXIT V-FEED V-GIVE V-SGIVE V-FILL V-FIND V-FLUSH V-FUCK V-GIDDYAP V-WALK V-HIDE V-LEAVE V-GIVE-UP V-RETURN V-LISTEN V-HELLO V-SAVE-SOMETHING V-HISS V-MASTURBATE V-WHIP V-LEAP V-LEAP-OFF V-STAND-ON V-KICK V-KISS V-KISS-ON V-KNEEL V-KNOCK V-KWEEPA V-LAND V-LAUGH V-LAUNCH V-PUT-AGAINST V-LICK V-LIE-DOWN V-ON V-LIMBER V-LOCK V-LOOK V-LOOK-DOWN V-LOOK-UP V-LOOK-INSIDE V-LOOK-UNDER V-LOOK-BEHIND V-LOOK-OVER V-CHASTISE V-LOVE V-LOWER V-MAKE V-MAKE-OUT V-MAKE-WITH V-MAKE-LOVE V-MARRY V-MEASURE V-MOAN V-MOVE V-PUSH-DIR V-RAISE V-NO V-OPEN V-PASS V-PAY V-PEE V-PEE-IN V-PHONE V-PICK V-PICK-UP V-PIN V-TOUCH V-POINT V-POUR V-PUSH V-PUSH-OFF V-PUT-UNDER V-RAKE V-RAPE V-REACH-IN V-READ V-RELIEVE V-REMOVE V-TAKE V-RIP V-ROLL V-RUB V-SRUB V-SAY V-SCAT V-SCORE V-SEARCH V-SHAKE V-SHAKE-WITH V-SHIT V-SHOW V-SSHOW V-SIGH V-SINK V-SIT V-SKIP V-SLEEP V-CUT V-SMELL V-STAIN V-STAND V-WEAR V-PUT-BEHIND V-PUT-TO V-SUCK V-SUCKLE V-SWIM V-SWING V-GET-DRESSED V-GET-UNDRESSED V-TAKE-WITH V-TAKE-OFF V-TAKE-A-LEAK V-TAKE-A-SHIT V-GET-DRUNK V-TELL V-TASTE V-TELL-ABOUT V-STELL V-THANK V-THROW V-THROW-TO V-STHROW V-THROW-UP V-TIE V-TIE-TOGETHER V-SET V-UNCOVER V-UNDRESS V-UNLOCK V-UNROLL V-UNTIE V-USE V-VOMIT V-WAIT V-WAIT-FOR V-ALARM V-CLEAN V-WHAT V-WHERE V-WRAP V-SWRAP V-YELL V-YES V-ANSWER-KLUDGE V-HINT V-HINTS-NO .ENDT ; THE PREACTION CALLING TABLE IS DEFINED HERE PATBL:: .TABLE 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 PRE-PUT 0 PRE-SPEAK PRE-SPEAK 0 0 0 0 0 0 0 0 PRE-TOUCH PRE-BOARD 0 0 PRE-TOUCH 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 PRE-TOUCH 0 0 0 0 0 0 0 0 0 0 0 0 0 0 IDROP PRE-PUT IDROP IDROP 0 PRE-TOUCH 0 0 PRE-LOOK 0 0 PRE-GIVE 0 0 0 0 PRE-FUCK 0 0 0 0 0 0 PRE-LISTEN 0 0 0 0 0 0 0 0 0 PRE-TOUCH 0 0 0 0 0 0 0 0 0 0 PRE-TOUCH 0 0 0 PRE-LOOK PRE-LOOK PRE-LOOK PRE-LOOK PRE-LOOK PRE-LOOK 0 0 0 0 0 0 0 0 0 0 PRE-TOUCH 0 PRE-TOUCH 0 PRE-TOUCH 0 0 0 0 0 0 PRE-TAKE 0 PRE-TOUCH 0 PRE-POUR 0 0 0 PRE-RAKE 0 0 PRE-LOOK 0 0 PRE-TAKE 0 PRE-TOUCH PRE-TOUCH 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 PRE-SMELL 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 PRE-SPEAK 0 PRE-SPEAK 0 0 IDROP IDROP 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 PRE-PUT 0 0 0 0 0 0 .ENDT ; PREPOSITION TABLE IS DEFINED HERE PRTBL:: .TABLE .WORD 33 W?TOGETHER PR?TOGETHER W?DRUNK PR?DRUNK W?SHIT PR?SHIT W?LEAK PR?LEAK W?PISS PR?PISS W?UNDRESSED PR?UNDRESSED W?DRESSED PR?DRESSED W?APART PR?APART W?HAPPY PR?HAPPY W?GO PR?GO W?AGAINST PR?AGAINST W?ACROSS PR?ACROSS W?BACK PR?BACK W?AWAY PR?AWAY W?BEHIND PR?BEHIND W?AROUND PR?AROUND W?AT PR?AT W?BEFORE PR?BEFORE W?UNDER PR?UNDER W?THROUGH PR?THROUGH W?OVER PR?OVER W?DOWN PR?DOWN W?IN PR?IN W?OFF PR?OFF W?FROM PR?FROM W?HARD PR?HARD W?OUT PR?OUT W?UP PR?UP W?WITH PR?WITH W?FOR PR?FOR W?ON PR?ON W?ABOUT PR?ABOUT W?TO PR?TO .ENDT ; VOCABULARY TABLE IS HERE VOCAB:: .TABLE .BYTE 3 .BYTE 46 .BYTE 44 .BYTE 34 .BYTE 9 1031 W?$CATACOMB:: .ZWORD "$catacomb" .BYTE PS?VERB+P1?VERB .BYTE ACT?$CATACOMB .BYTE 0 W?$REFRESH:: .ZWORD "$refresh" .BYTE PS?VERB+P1?VERB .BYTE ACT?$REFRESH .BYTE 0 W?$VERIFY:: .ZWORD "$verify" .BYTE PS?VERB+P1?VERB .BYTE ACT?$VERIFY .BYTE 0 W?3-D:: .ZWORD "3-d" .BYTE PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?PERIOD:: .ZWORD "." .BYTE PS?BUZZ-WORD .BYTE 0 .BYTE 0 W?COMMA:: .ZWORD "," .BYTE PS?BUZZ-WORD .BYTE 0 .BYTE 0 W?#:: .ZWORD "#" .BYTE PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?#COMMAND:: .ZWORD "#command" .BYTE PS?VERB+P1?VERB .BYTE ACT?#COMMAND .BYTE 0 W?#RANDOM:: .ZWORD "#random" .BYTE PS?VERB+P1?VERB .BYTE ACT?#RANDOM .BYTE 0 W?#RECORD:: .ZWORD "#record" .BYTE PS?VERB+P1?VERB .BYTE ACT?#RECORD .BYTE 0 W?#UNRECORD:: .ZWORD "#unrecord" .BYTE PS?VERB+P1?VERB .BYTE ACT?#UNRECORD .BYTE 0 W?QUOTE:: .ZWORD """" .BYTE PS?BUZZ-WORD .BYTE 0 .BYTE 0 W?A:: .ZWORD "a" .BYTE PS?BUZZ-WORD .BYTE 0 .BYTE 0 W?ABANDONED:: .ZWORD "abandoned" .BYTE PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?ABOUT:: .ZWORD "about" .BYTE PS?PREPOSITION+P1?OBJECT .BYTE PR?ABOUT .BYTE 0 W?ACROSS:: .ZWORD "across" .BYTE PS?PREPOSITION+P1?OBJECT .BYTE PR?ACROSS .BYTE 0 W?ACTIVATE:: .ZWORD "activate" .BYTE PS?VERB+P1?VERB .BYTE ACT?START .BYTE 0 W?ADDRESS:: .ZWORD "address" .BYTE PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?AGAIN:: .ZWORD "again" .BYTE PS?BUZZ-WORD .BYTE 0 .BYTE 0 W?AGAINST:: .ZWORD "against" .BYTE PS?PREPOSITION+P1?OBJECT .BYTE PR?AGAINST .BYTE 0 W?AGING:: .ZWORD "aging" .BYTE PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?AIM:: .ZWORD "aim" .BYTE PS?VERB+P1?VERB .BYTE ACT?POINT .BYTE 0 W?ALIEN:: .ZWORD "alien" .BYTE PS?OBJECT+PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?ALL:: .ZWORD "all" .BYTE PS?BUZZ-WORD .BYTE 0 .BYTE 0 W?ALONG:: .ZWORD "along" .BYTE PS?PREPOSITION+P1?OBJECT .BYTE PR?AROUND .BYTE 0 W?AM:: .ZWORD "am" .BYTE PS?BUZZ-WORD .BYTE 0 .BYTE 0 W?AN:: .ZWORD "an" .BYTE PS?BUZZ-WORD .BYTE 0 .BYTE 0 W?AND:: .ZWORD "and" .BYTE PS?BUZZ-WORD .BYTE 0 .BYTE 0 W?ANGLE:: .ZWORD "angle" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?ANGLES:: .ZWORD "angles" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?ANSWER:: .ZWORD "answer" .BYTE PS?VERB+P1?VERB .BYTE ACT?ANSWER .BYTE 0 W?APART:: .ZWORD "apart" .BYTE PS?PREPOSITION+P1?OBJECT .BYTE PR?APART .BYTE 0 W?APE:: .ZWORD "ape" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?APPLAUD:: .ZWORD "applaud" .BYTE PS?VERB+P1?VERB .BYTE ACT?APPLAUD .BYTE 0 W?APPLY:: .ZWORD "apply" .BYTE PS?VERB+P1?VERB .BYTE ACT?APPLY .BYTE 0 W?APPROACH:: .ZWORD "approach" .BYTE PS?VERB+P1?VERB .BYTE ACT?APPROACH .BYTE 0 W?ARE:: .ZWORD "are" .BYTE PS?BUZZ-WORD .BYTE 0 .BYTE 0 W?AREA:: .ZWORD "area" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?AROMA:: .ZWORD "aroma" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?AROUND:: .ZWORD "around" .BYTE PS?PREPOSITION+P1?OBJECT .BYTE PR?AROUND .BYTE 0 W?ART:: .ZWORD "art" .BYTE PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?ASK:: .ZWORD "ask" .BYTE PS?VERB+P1?VERB .BYTE ACT?ASK .BYTE 0 W?ASS:: .ZWORD "ass" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?ASSASSIN:: .ZWORD "assassin" .BYTE PS?OBJECT+PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?ASSHOLE:: .ZWORD "asshole" .BYTE PS?BUZZ-WORD .BYTE 0 .BYTE 0 W?AT:: .ZWORD "at" .BYTE PS?PREPOSITION+P1?OBJECT .BYTE PR?AT .BYTE 0 W?ATTACH:: .ZWORD "attach" .BYTE PS?VERB+P1?VERB .BYTE ACT?TIE .BYTE 0 W?ATTACK:: .ZWORD "attack" .BYTE PS?VERB+PS?ADJECTIVE+P1?VERB .BYTE ACT?ATTACK .BYTE 0 W?AUTO:: .ZWORD "auto" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?AWAKE:: .ZWORD "awake" .BYTE PS?VERB+P1?VERB .BYTE ACT?WAKE .BYTE 0 W?AWAY:: .ZWORD "away" .BYTE PS?PREPOSITION+P1?OBJECT .BYTE PR?AWAY .BYTE 0 W?BABY:: .ZWORD "baby" .BYTE PS?OBJECT+PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?BABY'S:: .ZWORD "baby's" .BYTE PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?BACK:: .ZWORD "back" .BYTE PS?ADJECTIVE+PS?PREPOSITION+P1?OBJECT .BYTE PR?BACK .BYTE 0 W?BAG:: .ZWORD "bag" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?BALL:: .ZWORD "ball" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?BALLS:: .ZWORD "balls" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?BALM:: .ZWORD "balm" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?BANG:: .ZWORD "bang" .BYTE PS?VERB+P1?VERB .BYTE ACT?FUCK .BYTE 0 W?BAR:: .ZWORD "bar" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?BARE:: .ZWORD "bare" .BYTE PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?BARF:: .ZWORD "barf" .BYTE PS?VERB+P1?VERB .BYTE ACT?VOMIT .BYTE 0 W?BARGAIN:: .ZWORD "bargain" .BYTE PS?VERB+P1?VERB .BYTE ACT?BARTER .BYTE 0 W?BARGE:: .ZWORD "barge" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?BARRED:: .ZWORD "barred" .BYTE PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?BARS:: .ZWORD "bars" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?BARTENDER:: .ZWORD "bartender" .BYTE PS?OBJECT+PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?BARTER:: .ZWORD "barter" .BYTE PS?VERB+P1?VERB .BYTE ACT?BARTER .BYTE 0 W?BASKE:: .ZWORD "baske" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?BASKET:: .ZWORD "basket" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?BASTARD:: .ZWORD "bastard" .BYTE PS?BUZZ-WORD .BYTE 0 .BYTE 0 W?BATHROOM:: .ZWORD "bathroom" .BYTE PS?OBJECT+PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?BATTLE:: .ZWORD "battle" .BYTE PS?OBJECT+PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?BEAT:: .ZWORD "beat" .BYTE PS?VERB+P1?VERB .BYTE ACT?JERK .BYTE 0 W?BED:: .ZWORD "bed" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?BEDS:: .ZWORD "beds" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?BEER:: .ZWORD "beer" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?BEFORE:: .ZWORD "before" .BYTE PS?PREPOSITION+P1?OBJECT .BYTE PR?BEFORE .BYTE 0 W?BEHIND:: .ZWORD "behind" .BYTE PS?PREPOSITION+P1?OBJECT .BYTE PR?BEHIND .BYTE 0 W?BELOW:: .ZWORD "below" .BYTE PS?PREPOSITION+P1?OBJECT .BYTE PR?UNDER .BYTE 0 W?BEND:: .ZWORD "bend" .BYTE PS?VERB+P1?VERB .BYTE ACT?BEND .BYTE 0 W?BENEATH:: .ZWORD "beneath" .BYTE PS?PREPOSITION+P1?OBJECT .BYTE PR?UNDER .BYTE 0 W?BIG:: .ZWORD "big" .BYTE PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?BIGGER:: .ZWORD "bigger" .BYTE PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?BIKINI:: .ZWORD "bikini" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?BIRD:: .ZWORD "bird" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?BIRDS:: .ZWORD "birds" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?BITCH:: .ZWORD "bitch" .BYTE PS?BUZZ-WORD .BYTE 0 .BYTE 0 W?BITE:: .ZWORD "bite" .BYTE PS?VERB+P1?VERB .BYTE ACT?BITE .BYTE 0 W?BITS:: .ZWORD "bits" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?BLACK:: .ZWORD "black" .BYTE PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?BLADE:: .ZWORD "blade" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?BLANKET:: .ZWORD "blanket" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?BLENDER:: .ZWORD "blender" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?BLOW:: .ZWORD "blow" .BYTE PS?VERB+P1?VERB .BYTE ACT?BLOW .BYTE 0 W?BLUEPRINT:: .ZWORD "blueprint" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?BOARD:: .ZWORD "board" .BYTE PS?VERB+P1?VERB .BYTE ACT?BOARD .BYTE 0 W?BOAT:: .ZWORD "boat" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?BODY:: .ZWORD "body" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?BOO:: .ZWORD "boo" .BYTE PS?VERB+P1?VERB .BYTE ACT?SCAT .BYTE 0 W?BOOK:: .ZWORD "book" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?BOOST:: .ZWORD "boost" .BYTE PS?VERB+P1?VERB .BYTE ACT?RAISE .BYTE 0 W?BOOTH:: .ZWORD "booth" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?BOSOM:: .ZWORD "bosom" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?BOTH:: .ZWORD "both" .BYTE PS?BUZZ-WORD .BYTE 0 .BYTE 0 W?BOUNCE:: .ZWORD "bounce" .BYTE PS?VERB+P1?VERB .BYTE ACT?SHAKE .BYTE 0 W?BOW:: .ZWORD "bow" .BYTE PS?VERB+P1?VERB .BYTE ACT?KNEEL .BYTE 0 W?BOX:: .ZWORD "box" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?BRA:: .ZWORD "bra" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?BRACKISH:: .ZWORD "brackish" .BYTE PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?BRAS:: .ZWORD "bras" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?BRASS:: .ZWORD "brass" .BYTE PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?BRASSIERE:: .ZWORD "brassiere" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?BREAK:: .ZWORD "break" .BYTE PS?VERB+P1?VERB .BYTE ACT?DEMOLISH .BYTE 0 W?BREAST:: .ZWORD "breast" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?BREATHE:: .ZWORD "breathe" .BYTE PS?VERB+P1?VERB .BYTE ACT?BREATHE .BYTE 0 W?BRIEF:: .ZWORD "brief" .BYTE PS?VERB+P1?VERB .BYTE ACT?BRIEF .BYTE 0 W?BROAD:: .ZWORD "broad" .BYTE PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?BROWN:: .ZWORD "brown" .BYTE PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?BROWSE:: .ZWORD "browse" .BYTE PS?VERB+P1?VERB .BYTE ACT?READ .BYTE 0 W?BUG:: .ZWORD "bug" .BYTE PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?BUG-EYED:: .ZWORD "bug-eyed" .BYTE PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?BULBOUS:: .ZWORD "bulbous" .BYTE PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?BUNCH:: .ZWORD "bunch" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?BUNNY:: .ZWORD "bunny" .BYTE PS?OBJECT+PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?BUOY:: .ZWORD "buoy" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?BURN:: .ZWORD "burn" .BYTE PS?VERB+P1?VERB .BYTE ACT?BURN .BYTE 0 W?BUT:: .ZWORD "but" .BYTE PS?BUZZ-WORD .BYTE 0 .BYTE 0 W?BUTTON:: .ZWORD "button" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?BUTTONS:: .ZWORD "buttons" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?BUY:: .ZWORD "buy" .BYTE PS?VERB+P1?VERB .BYTE ACT?BUY .BYTE 0 W?BY:: .ZWORD "by" .BYTE PS?PREPOSITION+P1?OBJECT .BYTE PR?BEFORE .BYTE 0 W?CACKLE:: .ZWORD "cackle" .BYTE PS?VERB+P1?VERB .BYTE ACT?LAUGH .BYTE 0 W?CAGE:: .ZWORD "cage" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?CALL:: .ZWORD "call" .BYTE PS?VERB+P1?VERB .BYTE ACT?CALL .BYTE 0 W?CAN:: .ZWORD "can" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?CANAL:: .ZWORD "canal" .BYTE PS?OBJECT+PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?CANDY:: .ZWORD "candy" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?CANVAS:: .ZWORD "canvas" .BYTE PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?CAR:: .ZWORD "car" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?CARDBOARD:: .ZWORD "cardboard" .BYTE PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?CARRY:: .ZWORD "carry" .BYTE PS?VERB+P1?VERB .BYTE ACT?TAKE .BYTE 0 W?CAST:: .ZWORD "cast" .BYTE PS?VERB+P1?VERB .BYTE ACT?CAST .BYTE 0 W?CAT:: .ZWORD "cat" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?CATCH:: .ZWORD "catch" .BYTE PS?VERB+P1?VERB .BYTE ACT?CATCH .BYTE 0 W?CEDAR:: .ZWORD "cedar" .BYTE PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?CEDARWOOD:: .ZWORD "cedarwood" .BYTE PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?CEILING:: .ZWORD "ceiling" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?CELL:: .ZWORD "cell" .BYTE PS?OBJECT+PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?CHAPSTICK:: .ZWORD "chapstick" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?CHASE:: .ZWORD "chase" .BYTE PS?VERB+P1?VERB .BYTE ACT?FOLLOW .BYTE 0 W?CHEER:: .ZWORD "cheer" .BYTE PS?VERB+P1?VERB .BYTE ACT?CHEER .BYTE 0 W?CHIEF:: .ZWORD "chief" .BYTE PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?CHOCOLATE:: .ZWORD "chocolate" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?CIRCLE:: .ZWORD "circle" .BYTE PS?OBJECT+PS?VERB+P1?VERB .BYTE ACT?CIRCLE .BYTE 0 W?CLAP:: .ZWORD "clap" .BYTE PS?VERB+P1?VERB .BYTE ACT?APPLAUD .BYTE 0 W?CLEAN:: .ZWORD "clean" .BYTE PS?VERB+P1?VERB .BYTE ACT?WASH .BYTE 0 W?CLEVELAND:: .ZWORD "cleveland" .BYTE PS?OBJECT+PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?CLICK:: .ZWORD "click" .BYTE PS?VERB+P1?VERB .BYTE ACT?CLICK .BYTE 0 W?CLIFF:: .ZWORD "cliff" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?CLIFFTOP:: .ZWORD "clifftop" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?CLIMAX:: .ZWORD "climax" .BYTE PS?VERB+P1?VERB .BYTE ACT?COME .BYTE 0 W?CLIMB:: .ZWORD "climb" .BYTE PS?VERB+P1?VERB .BYTE ACT?CLIMB .BYTE 0 W?CLOHES:: .ZWORD "clohes" .BYTE PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?CLOSE:: .ZWORD "close" .BYTE PS?VERB+P1?VERB .BYTE ACT?CLOSE .BYTE 0 W?CLOSET:: .ZWORD "closet" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?CLOTH:: .ZWORD "cloth" .BYTE PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?CLOTHES:: .ZWORD "clothes" .BYTE PS?OBJECT+PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?CLUE:: .ZWORD "clue" .BYTE PS?VERB+P1?VERB .BYTE ACT?HELP .BYTE 0 W?CLUES:: .ZWORD "clues" .BYTE PS?VERB+P1?VERB .BYTE ACT?HELP .BYTE 0 W?COCK:: .ZWORD "cock" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?COCKSU:: .ZWORD "cocksu" .BYTE PS?BUZZ-WORD .BYTE 0 .BYTE 0 W?CODE:: .ZWORD "code" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?CODED:: .ZWORD "coded" .BYTE PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?COIN:: .ZWORD "coin" .BYTE PS?OBJECT+PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?COME:: .ZWORD "come" .BYTE PS?VERB+P1?VERB .BYTE ACT?COME .BYTE 0 W?COMFORT:: .ZWORD "comfort" .BYTE PS?VERB+P1?VERB .BYTE ACT?CHEER .BYTE 0 W?COMIC:: .ZWORD "comic" .BYTE PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?COMMON:: .ZWORD "common" .BYTE PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?COMPARTMENT:: .ZWORD "compartme" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?CONTROL:: .ZWORD "control" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?CONTROLS:: .ZWORD "controls" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?COON:: .ZWORD "coon" .BYTE PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?COPULATE:: .ZWORD "copulate" .BYTE PS?VERB+P1?VERB .BYTE ACT?COPULATE .BYTE 0 W?COTTON:: .ZWORD "cotton" .BYTE PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?COUCH:: .ZWORD "couch" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?COUCHMATE:: .ZWORD "couchmate" .BYTE PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?COUNT:: .ZWORD "count" .BYTE PS?VERB+P1?VERB .BYTE ACT?COUNT .BYTE 0 W?COVER:: .ZWORD "cover" .BYTE PS?OBJECT+PS?VERB+P1?VERB .BYTE ACT?COVER .BYTE 0 W?CRACK:: .ZWORD "crack" .BYTE PS?VERB+P1?VERB .BYTE ACT?WHIP .BYTE 0 W?CRAP:: .ZWORD "crap" .BYTE PS?VERB+P1?VERB .BYTE ACT?SHIT .BYTE 0 W?CREAM:: .ZWORD "cream" .BYTE PS?OBJECT+PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?CREAMY:: .ZWORD "creamy" .BYTE PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?CROSS:: .ZWORD "cross" .BYTE PS?VERB+P1?VERB .BYTE ACT?CROSS .BYTE 0 W?CROWN:: .ZWORD "crown" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?CRUMPLED:: .ZWORD "crumpled" .BYTE PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?CRUSH:: .ZWORD "crush" .BYTE PS?VERB+P1?VERB .BYTE ACT?DEMOLISH .BYTE 0 W?CUM:: .ZWORD "cum" .BYTE PS?VERB+P1?VERB .BYTE ACT?COME .BYTE 0 W?CUNT:: .ZWORD "cunt" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?CUT:: .ZWORD "cut" .BYTE PS?VERB+P1?VERB .BYTE ACT?SLICE .BYTE 0 W?D:: .ZWORD "d" .BYTE PS?DIRECTION+PS?PREPOSITION+P1?DIRECTION .BYTE 54 .BYTE PR?DOWN W?DAMAGE:: .ZWORD "damage" .BYTE PS?VERB+P1?VERB .BYTE ACT?DEMOLISH .BYTE 0 W?DAMN:: .ZWORD "damn" .BYTE PS?BUZZ-WORD .BYTE 0 .BYTE 0 W?DAMNED:: .ZWORD "damned" .BYTE PS?BUZZ-WORD .BYTE 0 .BYTE 0 W?DARK:: .ZWORD "dark" .BYTE PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?DAUGHTER:: .ZWORD "daughter" .BYTE PS?OBJECT+PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?DEACTIVATE:: .ZWORD "deactivat" .BYTE PS?VERB+P1?VERB .BYTE ACT?EXTINGUISH .BYTE 0 W?DEAD:: .ZWORD "dead" .BYTE PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?DEBARK:: .ZWORD "debark" .BYTE PS?VERB+P1?VERB .BYTE ACT?DISEMBARK .BYTE 0 W?DECIPHER:: .ZWORD "decipher" .BYTE PS?VERB+P1?VERB .BYTE ACT?DECODE .BYTE 0 W?DECODE:: .ZWORD "decode" .BYTE PS?VERB+P1?VERB .BYTE ACT?DECODE .BYTE 0 W?DEFECATE:: .ZWORD "defecate" .BYTE PS?VERB+P1?VERB .BYTE ACT?SHIT .BYTE 0 W?DEFLATE:: .ZWORD "deflate" .BYTE PS?VERB+P1?VERB .BYTE ACT?DEFLATE .BYTE 0 W?DEFLATED:: .ZWORD "deflated" .BYTE PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?DEGREE:: .ZWORD "degree" .BYTE PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?DEMOLISH:: .ZWORD "demolish" .BYTE PS?VERB+P1?VERB .BYTE ACT?DEMOLISH .BYTE 0 W?DEPART:: .ZWORD "depart" .BYTE PS?VERB+P1?VERB .BYTE ACT?EXIT .BYTE 0 W?DESCEND:: .ZWORD "descend" .BYTE PS?VERB+P1?VERB .BYTE ACT?DESCEND .BYTE 0 W?DESCRIBE:: .ZWORD "describe" .BYTE PS?VERB+P1?VERB .BYTE ACT?EXAMINE .BYTE 0 W?DESSERT:: .ZWORD "dessert" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?DESTROY:: .ZWORD "destroy" .BYTE PS?VERB+P1?VERB .BYTE ACT?DEMOLISH .BYTE 0 W?DEVICE:: .ZWORD "device" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?DEVOUR:: .ZWORD "devour" .BYTE PS?VERB+P1?VERB .BYTE ACT?EAT .BYTE 0 W?DIAGNOSE:: .ZWORD "diagnose" .BYTE PS?VERB+P1?VERB .BYTE ACT?DIAGNOSE .BYTE 0 W?DIAL:: .ZWORD "dial" .BYTE PS?OBJECT+PS?VERB+P1?VERB .BYTE ACT?TURN .BYTE 0 W?DIFFERENT:: .ZWORD "different" .BYTE PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?DIG:: .ZWORD "dig" .BYTE PS?VERB+P1?VERB .BYTE ACT?DIG .BYTE 0 W?DIRECTION:: .ZWORD "direction" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?DIRECTORY:: .ZWORD "directory" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?DIRIGIBLE:: .ZWORD "dirigible" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?DIRTY:: .ZWORD "dirty" .BYTE PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?DISCARDED:: .ZWORD "discarded" .BYTE PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?DISEMBARK:: .ZWORD "disembark" .BYTE PS?VERB+P1?VERB .BYTE ACT?DISEMBARK .BYTE 0 W?DISMOUNT:: .ZWORD "dismount" .BYTE PS?VERB+P1?VERB .BYTE ACT?DISEMBARK .BYTE 0 W?DIVAN:: .ZWORD "divan" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?DIVE:: .ZWORD "dive" .BYTE PS?VERB+P1?VERB .BYTE ACT?JUMP .BYTE 0 W?DOCK:: .ZWORD "dock" .BYTE PS?OBJECT+PS?VERB+P1?VERB .BYTE ACT?LAND .BYTE 0 W?DON:: .ZWORD "don" .BYTE PS?VERB+P1?VERB .BYTE ACT?WEAR .BYTE 0 W?DONATE:: .ZWORD "donate" .BYTE PS?VERB+P1?VERB .BYTE ACT?HAND .BYTE 0 W?DOOR:: .ZWORD "door" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?DOORSTEP:: .ZWORD "doorstep" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?DOUGLAS:: .ZWORD "douglas" .BYTE PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?DOWN:: .ZWORD "down" .BYTE PS?DIRECTION+PS?PREPOSITION+P1?DIRECTION .BYTE 54 .BYTE PR?DOWN W?DOWNSTAIRS:: .ZWORD "downstair" .BYTE PS?DIRECTION+PS?PREPOSITION+P1?DIRECTION .BYTE 54 .BYTE PR?DOWN W?DOZE:: .ZWORD "doze" .BYTE PS?VERB+P1?VERB .BYTE ACT?SLEEP .BYTE 0 W?DRESS:: .ZWORD "dress" .BYTE PS?VERB+P1?VERB .BYTE ACT?DRESS .BYTE 0 W?DRESSED:: .ZWORD "dressed" .BYTE PS?PREPOSITION+P1?OBJECT .BYTE PR?DRESSED .BYTE 0 W?DRINK:: .ZWORD "drink" .BYTE PS?OBJECT+PS?VERB+P1?VERB .BYTE ACT?DRINK .BYTE 0 W?DROP:: .ZWORD "drop" .BYTE PS?VERB+P1?VERB .BYTE ACT?DROP .BYTE 0 W?DROWSY:: .ZWORD "drowsy" .BYTE PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?DRUNK:: .ZWORD "drunk" .BYTE PS?PREPOSITION+P1?OBJECT .BYTE PR?DRUNK .BYTE 0 W?DUBIOUS:: .ZWORD "dubious" .BYTE PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?DUMP:: .ZWORD "dump" .BYTE PS?VERB+P1?VERB .BYTE ACT?DROP .BYTE 0 W?DUNE:: .ZWORD "dune" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?DUNES:: .ZWORD "dunes" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?DUPER:: .ZWORD "duper" .BYTE PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?DUST:: .ZWORD "dust" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?E:: .ZWORD "e" .BYTE PS?ADJECTIVE+PS?DIRECTION+P1?DIRECTION .BYTE 61 .BYTE 0 W?EACH:: .ZWORD "each" .BYTE PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?EAR:: .ZWORD "ear" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?EARS:: .ZWORD "ears" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?EAST:: .ZWORD "east" .BYTE PS?ADJECTIVE+PS?DIRECTION+P1?DIRECTION .BYTE 61 .BYTE 0 W?EAT:: .ZWORD "eat" .BYTE PS?VERB+P1?VERB .BYTE ACT?EAT .BYTE 0 W?EGRESS:: .ZWORD "egress" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?EIGHTY:: .ZWORD "eighty" .BYTE PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?EIGHY:: .ZWORD "eighy" .BYTE PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?EJACULATE:: .ZWORD "ejaculate" .BYTE PS?VERB+P1?VERB .BYTE ACT?COME .BYTE 0 W?ELYSIA:: .ZWORD "elysia" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?ELYSIA'S:: .ZWORD "elysia's" .BYTE PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?ELYSIUM:: .ZWORD "elysium" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?ELYSIUM'S:: .ZWORD "elysium's" .BYTE PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?EMPTY:: .ZWORD "empty" .BYTE PS?VERB+PS?ADJECTIVE+P1?VERB .BYTE ACT?EMPTY .BYTE 0 W?ENCHANTED:: .ZWORD "enchanted" .BYTE PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?END:: .ZWORD "end" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?ENGRAVING:: .ZWORD "engraving" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?ENTER:: .ZWORD "enter" .BYTE PS?VERB+P1?VERB .BYTE ACT?ENTER .BYTE 0 W?ENTERTAIN:: .ZWORD "entertain" .BYTE PS?VERB+P1?VERB .BYTE ACT?CHEER .BYTE 0 W?EVERYTHING:: .ZWORD "everythin" .BYTE PS?BUZZ-WORD .BYTE 0 .BYTE 0 W?EXAMINE:: .ZWORD "examine" .BYTE PS?VERB+P1?VERB .BYTE ACT?EXAMINE .BYTE 0 W?EXCEPT:: .ZWORD "except" .BYTE PS?BUZZ-WORD .BYTE 0 .BYTE 0 W?EXCHANGE:: .ZWORD "exchange" .BYTE PS?VERB+P1?VERB .BYTE ACT?BARTER .BYTE 0 W?EXCITE:: .ZWORD "excite" .BYTE PS?VERB+P1?VERB .BYTE ACT?STIMULATE .BYTE 0 W?EXIT:: .ZWORD "exit" .BYTE PS?OBJECT+PS?VERB+PS?ADJECTIVE+P1?VERB .BYTE ACT?EXIT .BYTE 0 W?EXTINGUISH:: .ZWORD "extinguis" .BYTE PS?VERB+P1?VERB .BYTE ACT?EXTINGUISH .BYTE 0 W?EYE:: .ZWORD "eye" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?EYED:: .ZWORD "eyed" .BYTE PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?EYES:: .ZWORD "eyes" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?FADED:: .ZWORD "faded" .BYTE PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?FAIRBANKS:: .ZWORD "fairbanks" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?FAMILIAR:: .ZWORD "familiar" .BYTE PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?FASTEN:: .ZWORD "fasten" .BYTE PS?VERB+P1?VERB .BYTE ACT?TIE .BYTE 0 W?FEED:: .ZWORD "feed" .BYTE PS?VERB+P1?VERB .BYTE ACT?FEED .BYTE 0 W?FEEL:: .ZWORD "feel" .BYTE PS?VERB+P1?VERB .BYTE ACT?TOUCH .BYTE 0 W?FEMALE:: .ZWORD "female" .BYTE PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?FENCE:: .ZWORD "fence" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?FIGHT:: .ZWORD "fight" .BYTE PS?VERB+P1?VERB .BYTE ACT?ATTACK .BYTE 0 W?FIGURE:: .ZWORD "figure" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?FILL:: .ZWORD "fill" .BYTE PS?VERB+P1?VERB .BYTE ACT?FILL .BYTE 0 W?FILTHY:: .ZWORD "filthy" .BYTE PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?FIND:: .ZWORD "find" .BYTE PS?VERB+P1?VERB .BYTE ACT?FIND .BYTE 0 W?FINGER:: .ZWORD "finger" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?FINGERS:: .ZWORD "fingers" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?FIRST:: .ZWORD "first" .BYTE PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?FLAG:: .ZWORD "flag" .BYTE PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?FLAGSHIP:: .ZWORD "flagship" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?FLASH:: .ZWORD "flash" .BYTE PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?FLASHLIGHT:: .ZWORD "flashligh" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?FLEXIBLE:: .ZWORD "flexible" .BYTE PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?FLICK:: .ZWORD "flick" .BYTE PS?VERB+P1?VERB .BYTE ACT?TURN .BYTE 0 W?FLIP:: .ZWORD "flip" .BYTE PS?VERB+P1?VERB .BYTE ACT?TURN .BYTE 0 W?FLOOR:: .ZWORD "floor" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?FLOWER:: .ZWORD "flower" .BYTE PS?OBJECT+PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?FLOWERS:: .ZWORD "flowers" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?FLOWING:: .ZWORD "flowing" .BYTE PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?FLUSH:: .ZWORD "flush" .BYTE PS?VERB+P1?VERB .BYTE ACT?FLUSH .BYTE 0 W?FLYTRAP:: .ZWORD "flytrap" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?FOLLOW:: .ZWORD "follow" .BYTE PS?VERB+P1?VERB .BYTE ACT?FOLLOW .BYTE 0 W?FONDLE:: .ZWORD "fondle" .BYTE PS?VERB+P1?VERB .BYTE ACT?TOUCH .BYTE 0 W?FOOD:: .ZWORD "food" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?FOR:: .ZWORD "for" .BYTE PS?PREPOSITION+P1?OBJECT .BYTE PR?FOR .BYTE 0 W?FORD:: .ZWORD "ford" .BYTE PS?OBJECT+PS?VERB+PS?ADJECTIVE+P1?VERB .BYTE ACT?CROSS .BYTE 0 W?FORLORN:: .ZWORD "forlorn" .BYTE PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?FORNICATE:: .ZWORD "fornicate" .BYTE PS?VERB+P1?VERB .BYTE ACT?FUCK .BYTE 0 W?FORTY:: .ZWORD "forty" .BYTE PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?FOUL:: .ZWORD "foul" .BYTE PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?FOUNTAIN:: .ZWORD "fountain" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?FOUNTAINS:: .ZWORD "fountains" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?FREE:: .ZWORD "free" .BYTE PS?VERB+P1?VERB .BYTE ACT?UNTIE .BYTE 0 W?FRESH:: .ZWORD "fresh" .BYTE PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?FROG:: .ZWORD "frog" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?FROG'S:: .ZWORD "frog's" .BYTE PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?FROM:: .ZWORD "from" .BYTE PS?PREPOSITION+P1?OBJECT .BYTE PR?FROM .BYTE 0 W?FRONT:: .ZWORD "front" .BYTE PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?FUCK:: .ZWORD "fuck" .BYTE PS?VERB+P1?VERB .BYTE ACT?FUCK .BYTE 0 W?FUCKED:: .ZWORD "fucked" .BYTE PS?BUZZ-WORD .BYTE 0 .BYTE 0 W?FUCKING:: .ZWORD "fucking" .BYTE PS?BUZZ-WORD .BYTE 0 .BYTE 0 W?G:: .ZWORD "g" .BYTE PS?BUZZ-WORD .BYTE 0 .BYTE 0 W?GENT'S:: .ZWORD "gent's" .BYTE PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?GENTS:: .ZWORD "gents" .BYTE PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?GENTS':: .ZWORD "gents'" .BYTE PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?GET:: .ZWORD "get" .BYTE PS?VERB+P1?VERB .BYTE ACT?TAKE .BYTE 0 W?GIANT:: .ZWORD "giant" .BYTE PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?GIDDAP:: .ZWORD "giddap" .BYTE PS?VERB+P1?VERB .BYTE ACT?GIDDYAP .BYTE 0 W?GIDDYAP:: .ZWORD "giddyap" .BYTE PS?VERB+P1?VERB .BYTE ACT?GIDDYAP .BYTE 0 W?GIGANTIC:: .ZWORD "gigantic" .BYTE PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?GIVE:: .ZWORD "give" .BYTE PS?VERB+P1?VERB .BYTE ACT?HAND .BYTE 0 W?GLASS:: .ZWORD "glass" .BYTE PS?OBJECT+PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?GLEAMING:: .ZWORD "gleaming" .BYTE PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?GLINT:: .ZWORD "glint" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?GLISTENING:: .ZWORD "glistenin" .BYTE PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?GLOSS:: .ZWORD "gloss" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?GO:: .ZWORD "go" .BYTE PS?VERB+PS?PREPOSITION+P1?OBJECT .BYTE PR?GO .BYTE ACT?GO W?GOBBLE:: .ZWORD "gobble" .BYTE PS?VERB+P1?VERB .BYTE ACT?EAT .BYTE 0 W?GODDESSES:: .ZWORD "goddesses" .BYTE PS?OBJECT+PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?GOLD:: .ZWORD "gold" .BYTE PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?GOLDEN:: .ZWORD "golden" .BYTE PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?GONDOLA:: .ZWORD "gondola" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?GORILLA:: .ZWORD "gorilla" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?GORILLA'S:: .ZWORD "gorilla's" .BYTE PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?GOWN:: .ZWORD "gown" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?GRAB:: .ZWORD "grab" .BYTE PS?VERB+P1?VERB .BYTE ACT?TAKE .BYTE 0 W?GREEN:: .ZWORD "green" .BYTE PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?GRIMY:: .ZWORD "grimy" .BYTE PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?GROUND:: .ZWORD "ground" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?GUARD:: .ZWORD "guard" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?GUARD'S:: .ZWORD "guard's" .BYTE PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?GUESS:: .ZWORD "guess" .BYTE PS?VERB+P1?VERB .BYTE ACT?ANSWER .BYTE 0 W?GUSHING:: .ZWORD "gushing" .BYTE PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?HAIR:: .ZWORD "hair" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?HAND:: .ZWORD "hand" .BYTE PS?OBJECT+PS?VERB+P1?VERB .BYTE ACT?HAND .BYTE 0 W?HANDS:: .ZWORD "hands" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?HANDSET:: .ZWORD "handset" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?HAPPY:: .ZWORD "happy" .BYTE PS?PREPOSITION+P1?OBJECT .BYTE PR?HAPPY .BYTE 0 W?HARD:: .ZWORD "hard" .BYTE PS?PREPOSITION+P1?OBJECT .BYTE PR?HARD .BYTE 0 W?HAREM:: .ZWORD "harem" .BYTE PS?OBJECT+PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?HARLOW:: .ZWORD "harlow" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?HATCH:: .ZWORD "hatch" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?HATCHWAY:: .ZWORD "hatchway" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?HEAD:: .ZWORD "head" .BYTE PS?OBJECT+PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?HEADLIGHT:: .ZWORD "headlight" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?HEADY:: .ZWORD "heady" .BYTE PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?HEAR:: .ZWORD "hear" .BYTE PS?VERB+P1?VERB .BYTE ACT?HEAR .BYTE 0 W?HELLO:: .ZWORD "hello" .BYTE PS?VERB+P1?VERB .BYTE ACT?HELLO .BYTE 0 W?HELP:: .ZWORD "help" .BYTE PS?VERB+P1?VERB .BYTE ACT?HELP .BYTE 0 W?HER:: .ZWORD "her" .BYTE PS?OBJECT+PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?HERE:: .ZWORD "here" .BYTE PS?BUZZ-WORD .BYTE 0 .BYTE 0 W?HERSELF:: .ZWORD "herself" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?HI:: .ZWORD "hi" .BYTE PS?VERB+P1?VERB .BYTE ACT?HELLO .BYTE 0 W?HIDE:: .ZWORD "hide" .BYTE PS?VERB+P1?VERB .BYTE ACT?HIDE .BYTE 0 W?HIM:: .ZWORD "him" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?HIMSELF:: .ZWORD "himself" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?HINT:: .ZWORD "hint" .BYTE PS?VERB+P1?VERB .BYTE ACT?HELP .BYTE 0 W?HINTS:: .ZWORD "hints" .BYTE PS?VERB+P1?VERB .BYTE ACT?HELP .BYTE 0 W?HIS:: .ZWORD "his" .BYTE PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?HISS:: .ZWORD "hiss" .BYTE PS?VERB+P1?VERB .BYTE ACT?HISS .BYTE 0 W?HIT:: .ZWORD "hit" .BYTE PS?VERB+P1?VERB .BYTE ACT?ATTACK .BYTE 0 W?HOLD:: .ZWORD "hold" .BYTE PS?VERB+P1?VERB .BYTE ACT?TAKE .BYTE 0 W?HOLE:: .ZWORD "hole" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?HOME:: .ZWORD "home" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?HOP:: .ZWORD "hop" .BYTE PS?VERB+P1?VERB .BYTE ACT?SKIP .BYTE 0 W?HORSE:: .ZWORD "horse" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?HOSE:: .ZWORD "hose" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?HOUSE:: .ZWORD "house" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?HOUSEHOLD:: .ZWORD "household" .BYTE PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?HUGE:: .ZWORD "huge" .BYTE PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?HUGER:: .ZWORD "huger" .BYTE PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?HUMANOID:: .ZWORD "humanoid" .BYTE PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?HUMP:: .ZWORD "hump" .BYTE PS?VERB+P1?VERB .BYTE ACT?FUCK .BYTE 0 W?HUNK:: .ZWORD "hunk" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?HURL:: .ZWORD "hurl" .BYTE PS?VERB+P1?VERB .BYTE ACT?THROW .BYTE 0 W?HUSBAND:: .ZWORD "husband" .BYTE PS?OBJECT+PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?HUSBAND'S:: .ZWORD "husband's" .BYTE PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?I:: .ZWORD "i" .BYTE PS?OBJECT+PS?VERB+P1?VERB .BYTE ACT?INVENTORY .BYTE 0 W?IGLOO:: .ZWORD "igloo" .BYTE PS?OBJECT+PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?IMPASSABLE:: .ZWORD "impassabl" .BYTE PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?IN:: .ZWORD "in" .BYTE PS?DIRECTION+PS?PREPOSITION+P1?DIRECTION .BYTE 53 .BYTE PR?IN W?INFANT:: .ZWORD "infant" .BYTE PS?OBJECT+PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?INFLATE:: .ZWORD "inflate" .BYTE PS?VERB+P1?VERB .BYTE ACT?INFLATE .BYTE 0 W?INGEST:: .ZWORD "ingest" .BYTE PS?VERB+P1?VERB .BYTE ACT?EAT .BYTE 0 W?INSERT:: .ZWORD "insert" .BYTE PS?VERB+P1?VERB .BYTE ACT?STICK .BYTE 0 W?INSIDE:: .ZWORD "inside" .BYTE PS?PREPOSITION+P1?OBJECT .BYTE PR?IN .BYTE 0 W?INSPECT:: .ZWORD "inspect" .BYTE PS?VERB+P1?VERB .BYTE ACT?EXAMINE .BYTE 0 W?INTO:: .ZWORD "into" .BYTE PS?PREPOSITION+P1?OBJECT .BYTE PR?IN .BYTE 0 W?INVENTORY:: .ZWORD "inventory" .BYTE PS?VERB+P1?VERB .BYTE ACT?INVENTORY .BYTE 0 W?INVISICLUES:: .ZWORD "invisiclu" .BYTE PS?VERB+P1?VERB .BYTE ACT?HELP .BYTE 0 W?IS:: .ZWORD "is" .BYTE PS?BUZZ-WORD .BYTE 0 .BYTE 0 W?IT:: .ZWORD "it" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?ITSELF:: .ZWORD "itself" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?JACK:: .ZWORD "jack" .BYTE PS?VERB+P1?VERB .BYTE ACT?JERK .BYTE 0 W?JAR:: .ZWORD "jar" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?JEAN:: .ZWORD "jean" .BYTE PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?JERK:: .ZWORD "jerk" .BYTE PS?VERB+P1?VERB .BYTE ACT?JERK .BYTE 0 W?JOCKSTRAP:: .ZWORD "jockstrap" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?JOE:: .ZWORD "joe" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?JOE'S:: .ZWORD "joe's" .BYTE PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?JOES:: .ZWORD "joes" .BYTE PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?JUMP:: .ZWORD "jump" .BYTE PS?VERB+P1?VERB .BYTE ACT?JUMP .BYTE 0 W?KICK:: .ZWORD "kick" .BYTE PS?VERB+P1?VERB .BYTE ACT?KICK .BYTE 0 W?KILL:: .ZWORD "kill" .BYTE PS?VERB+P1?VERB .BYTE ACT?ATTACK .BYTE 0 W?KING:: .ZWORD "king" .BYTE PS?OBJECT+PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?KING'S:: .ZWORD "king's" .BYTE PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?KISS:: .ZWORD "kiss" .BYTE PS?VERB+P1?VERB .BYTE ACT?KISS .BYTE 0 W?KNEE:: .ZWORD "knee" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?KNEECAP:: .ZWORD "kneecap" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?KNEECAPS:: .ZWORD "kneecaps" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?KNEEL:: .ZWORD "kneel" .BYTE PS?VERB+P1?VERB .BYTE ACT?KNEEL .BYTE 0 W?KNEES:: .ZWORD "knees" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?KNOB:: .ZWORD "knob" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?KNOCK:: .ZWORD "knock" .BYTE PS?VERB+P1?VERB .BYTE ACT?KNOCK .BYTE 0 W?KWEEPA:: .ZWORD "kweepa" .BYTE PS?VERB+P1?VERB .BYTE ACT?KWEEPA .BYTE 0 W?L:: .ZWORD "l" .BYTE PS?VERB+P1?VERB .BYTE ACT?LOOK .BYTE 0 W?LAB:: .ZWORD "lab" .BYTE PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?LADDER:: .ZWORD "ladder" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?LADIES:: .ZWORD "ladies" .BYTE PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?LADIES':: .ZWORD "ladies'" .BYTE PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?LAND:: .ZWORD "land" .BYTE PS?VERB+P1?VERB .BYTE ACT?LAND .BYTE 0 W?LARGE:: .ZWORD "large" .BYTE PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?LARGER:: .ZWORD "larger" .BYTE PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?LAUGH:: .ZWORD "laugh" .BYTE PS?VERB+P1?VERB .BYTE ACT?LAUGH .BYTE 0 W?LAUNCH:: .ZWORD "launch" .BYTE PS?VERB+P1?VERB .BYTE ACT?LAUNCH .BYTE 0 W?LAUNDRY:: .ZWORD "laundry" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?LAWN:: .ZWORD "lawn" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?LAY:: .ZWORD "lay" .BYTE PS?VERB+P1?VERB .BYTE ACT?FUCK .BYTE 0 W?LEAD:: .ZWORD "lead" .BYTE PS?VERB+P1?VERB .BYTE ACT?MOVE .BYTE 0 W?LEAF:: .ZWORD "leaf" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?LEAK:: .ZWORD "leak" .BYTE PS?VERB+PS?PREPOSITION+P1?OBJECT .BYTE PR?LEAK .BYTE ACT?PEE W?LEAN:: .ZWORD "lean" .BYTE PS?VERB+P1?VERB .BYTE ACT?LEAN .BYTE 0 W?LEAP:: .ZWORD "leap" .BYTE PS?VERB+P1?VERB .BYTE ACT?JUMP .BYTE 0 W?LEATHER:: .ZWORD "leather" .BYTE PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?LEAVE:: .ZWORD "leave" .BYTE PS?VERB+P1?VERB .BYTE ACT?LEAVE .BYTE 0 W?LEAVES:: .ZWORD "leaves" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?LEDGE:: .ZWORD "ledge" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?LET:: .ZWORD "let" .BYTE PS?VERB+P1?VERB .BYTE ACT?LET .BYTE 0 W?LETTUCE:: .ZWORD "lettuce" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?LEWD:: .ZWORD "lewd" .BYTE PS?VERB+P1?VERB .BYTE ACT?LEWD .BYTE 0 W?LICK:: .ZWORD "lick" .BYTE PS?VERB+P1?VERB .BYTE ACT?LICK .BYTE 0 W?LIE:: .ZWORD "lie" .BYTE PS?VERB+P1?VERB .BYTE ACT?LIE .BYTE 0 W?LIFE:: .ZWORD "life" .BYTE PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?LIFERAFT:: .ZWORD "liferaft" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?LIFT:: .ZWORD "lift" .BYTE PS?VERB+P1?VERB .BYTE ACT?RAISE .BYTE 0 W?LIGH:: .ZWORD "ligh" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?LIGHT:: .ZWORD "light" .BYTE PS?OBJECT+PS?VERB+P1?VERB .BYTE ACT?LIGHT .BYTE 0 W?LIMBER:: .ZWORD "limber" .BYTE PS?VERB+P1?VERB .BYTE ACT?LIMBER .BYTE 0 W?LIP:: .ZWORD "lip" .BYTE PS?OBJECT+PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?LIPS:: .ZWORD "lips" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?LISTEN:: .ZWORD "listen" .BYTE PS?VERB+P1?VERB .BYTE ACT?LISTEN .BYTE 0 W?LITTLE:: .ZWORD "little" .BYTE PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?LOCATION:: .ZWORD "location" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?LOCK:: .ZWORD "lock" .BYTE PS?VERB+P1?VERB .BYTE ACT?LOCK .BYTE 0 W?LOINCLOTH:: .ZWORD "loincloth" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?LONG:: .ZWORD "long" .BYTE PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?LOOK:: .ZWORD "look" .BYTE PS?VERB+P1?VERB .BYTE ACT?LOOK .BYTE 0 W?LOOMING:: .ZWORD "looming" .BYTE PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?LOTION:: .ZWORD "lotion" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?LOVE:: .ZWORD "love" .BYTE PS?OBJECT+PS?VERB+P1?VERB .BYTE ACT?LOVE .BYTE 0 W?LOWER:: .ZWORD "lower" .BYTE PS?VERB+P1?VERB .BYTE ACT?LOWER .BYTE 0 W?LUSCIOUS:: .ZWORD "luscious" .BYTE PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?MACH:: .ZWORD "mach" .BYTE PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?MACHBOOK:: .ZWORD "machbook" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?MACHINE:: .ZWORD "machine" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?MAD:: .ZWORD "mad" .BYTE PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?MAGNIFICENT:: .ZWORD "magnifice" .BYTE PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?MAILING:: .ZWORD "mailing" .BYTE PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?MAKE:: .ZWORD "make" .BYTE PS?VERB+P1?VERB .BYTE ACT?MAKE .BYTE 0 W?MALE:: .ZWORD "male" .BYTE PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?MAN:: .ZWORD "man" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?MAN'S:: .ZWORD "man's" .BYTE PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?MAP:: .ZWORD "map" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?MARRY:: .ZWORD "marry" .BYTE PS?VERB+P1?VERB .BYTE ACT?MARRY .BYTE 0 W?MARSMID:: .ZWORD "marsmid" .BYTE PS?OBJECT+PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?MARSMOUSE:: .ZWORD "marsmouse" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?MARTIAN:: .ZWORD "martian" .BYTE PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?MASS:: .ZWORD "mass" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?MASSIVE:: .ZWORD "massive" .BYTE PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?MASTURBATE:: .ZWORD "masturbat" .BYTE PS?VERB+P1?VERB .BYTE ACT?MASTURBATE .BYTE 0 W?MATCH:: .ZWORD "match" .BYTE PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?MATCHBOOK:: .ZWORD "matchbook" .BYTE PS?OBJECT+PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?MATCHES:: .ZWORD "matches" .BYTE PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?ME:: .ZWORD "me" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?MEASURE:: .ZWORD "measure" .BYTE PS?VERB+P1?VERB .BYTE ACT?MEASURE .BYTE 0 W?MEN'S:: .ZWORD "men's" .BYTE PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?MENS:: .ZWORD "mens" .BYTE PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?MESSAGE:: .ZWORD "message" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?METAL:: .ZWORD "metal" .BYTE PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?METALLIC:: .ZWORD "metallic" .BYTE PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?MIGHTIER:: .ZWORD "mightier" .BYTE PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?MIGHTY:: .ZWORD "mighty" .BYTE PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?MILK:: .ZWORD "milk" .BYTE PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?MINARET:: .ZWORD "minaret" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?MINE:: .ZWORD "mine" .BYTE PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?MIRAGE:: .ZWORD "mirage" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?MITRE:: .ZWORD "mitre" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?MITRE'S:: .ZWORD "mitre's" .BYTE PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?MIXER:: .ZWORD "mixer" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?MOAN:: .ZWORD "moan" .BYTE PS?VERB+P1?VERB .BYTE ACT?MOAN .BYTE 0 W?MONEY:: .ZWORD "money" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?MONKEY:: .ZWORD "monkey" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?MONKEY'S:: .ZWORD "monkey's" .BYTE PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?MONSTER:: .ZWORD "monster" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?MOOR:: .ZWORD "moor" .BYTE PS?VERB+P1?VERB .BYTE ACT?LAND .BYTE 0 W?MORE:: .ZWORD "more" .BYTE PS?BUZZ-WORD .BYTE 0 .BYTE 0 W?MOTH:: .ZWORD "moth" .BYTE PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?MOTHBALL:: .ZWORD "mothball" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?MOTHBALLS:: .ZWORD "mothballs" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?MOUNT:: .ZWORD "mount" .BYTE PS?OBJECT+PS?VERB+P1?VERB .BYTE ACT?BOARD .BYTE 0 W?MOUSE:: .ZWORD "mouse" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?MOUTH:: .ZWORD "mouth" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?MOVE:: .ZWORD "move" .BYTE PS?VERB+P1?VERB .BYTE ACT?MOVE .BYTE 0 W?MUG:: .ZWORD "mug" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?MURDER:: .ZWORD "murder" .BYTE PS?VERB+P1?VERB .BYTE ACT?ATTACK .BYTE 0 W?MY:: .ZWORD "my" .BYTE PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?MYSELF:: .ZWORD "myself" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?N:: .ZWORD "n" .BYTE PS?ADJECTIVE+PS?DIRECTION+P1?DIRECTION .BYTE 63 .BYTE 0 W?NAH:: .ZWORD "nah" .BYTE PS?VERB+P1?VERB .BYTE ACT?NO .BYTE 0 W?NAP:: .ZWORD "nap" .BYTE PS?OBJECT+PS?VERB+P1?VERB .BYTE ACT?SLEEP .BYTE 0 W?NARROW:: .ZWORD "narrow" .BYTE PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?NE:: .ZWORD "ne" .BYTE PS?ADJECTIVE+PS?DIRECTION+P1?DIRECTION .BYTE 62 .BYTE 0 W?NEAR:: .ZWORD "near" .BYTE PS?PREPOSITION+P1?OBJECT .BYTE PR?BEFORE .BYTE 0 W?NIBBLE:: .ZWORD "nibble" .BYTE PS?VERB+P1?VERB .BYTE ACT?TASTE .BYTE 0 W?NO:: .ZWORD "no" .BYTE PS?VERB+P1?VERB .BYTE ACT?NO .BYTE 0 W?NOPE:: .ZWORD "nope" .BYTE PS?VERB+P1?VERB .BYTE ACT?NO .BYTE 0 W?NORTH:: .ZWORD "north" .BYTE PS?ADJECTIVE+PS?DIRECTION+P1?DIRECTION .BYTE 63 .BYTE 0 W?NORTHEAST:: .ZWORD "northeast" .BYTE PS?ADJECTIVE+PS?DIRECTION+P1?DIRECTION .BYTE 62 .BYTE 0 W?NORTHWEST:: .ZWORD "northwest" .BYTE PS?ADJECTIVE+PS?DIRECTION+P1?DIRECTION .BYTE 56 .BYTE 0 W?NOSE:: .ZWORD "nose" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?NOSTRIL:: .ZWORD "nostril" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?NOTATION:: .ZWORD "notation" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?NOTATIONS:: .ZWORD "notations" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?NUMBER:: .ZWORD "number" .BYTE PS?OBJECT+PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?NURSE:: .ZWORD "nurse" .BYTE PS?VERB+P1?VERB .BYTE ACT?SUCKLE .BYTE 0 W?NW:: .ZWORD "nw" .BYTE PS?ADJECTIVE+PS?DIRECTION+P1?DIRECTION .BYTE 56 .BYTE 0 W?O:: .ZWORD "o" .BYTE PS?BUZZ-WORD .BYTE 0 .BYTE 0 W?OASIS:: .ZWORD "oasis" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?OBSERVE:: .ZWORD "observe" .BYTE PS?VERB+P1?VERB .BYTE ACT?EXAMINE .BYTE 0 W?ODD:: .ZWORD "odd" .BYTE PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?ODOR:: .ZWORD "odor" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?OF:: .ZWORD "of" .BYTE PS?BUZZ-WORD .BYTE 0 .BYTE 0 W?OFF:: .ZWORD "off" .BYTE PS?PREPOSITION+P1?OBJECT .BYTE PR?OFF .BYTE 0 W?OFFER:: .ZWORD "offer" .BYTE PS?VERB+P1?VERB .BYTE ACT?HAND .BYTE 0 W?OINTMENT:: .ZWORD "ointment" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?OK:: .ZWORD "ok" .BYTE PS?VERB+P1?VERB .BYTE ACT?YES .BYTE 0 W?OKAY:: .ZWORD "okay" .BYTE PS?VERB+P1?VERB .BYTE ACT?YES .BYTE 0 W?ON:: .ZWORD "on" .BYTE PS?PREPOSITION+P1?OBJECT .BYTE PR?ON .BYTE 0 W?ONE:: .ZWORD "one" .BYTE PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?ONTO:: .ZWORD "onto" .BYTE PS?PREPOSITION+P1?OBJECT .BYTE PR?ON .BYTE 0 W?OOPS:: .ZWORD "oops" .BYTE PS?BUZZ-WORD .BYTE 0 .BYTE 0 W?OPEN:: .ZWORD "open" .BYTE PS?VERB+P1?VERB .BYTE ACT?OPEN .BYTE 0 W?ORANGE:: .ZWORD "orange" .BYTE PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?ORCH:: .ZWORD "orch" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?ORDER:: .ZWORD "order" .BYTE PS?VERB+P1?VERB .BYTE ACT?BUY .BYTE 0 W?ORPHANAGE:: .ZWORD "orphanage" .BYTE PS?OBJECT+PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?OTHER:: .ZWORD "other" .BYTE PS?OBJECT+PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?OUT:: .ZWORD "out" .BYTE PS?DIRECTION+PS?PREPOSITION+P1?DIRECTION .BYTE 52 .BYTE PR?OUT W?OUTSIDE:: .ZWORD "outside" .BYTE PS?PREPOSITION+P1?OBJECT .BYTE PR?OUT .BYTE 0 W?OVER:: .ZWORD "over" .BYTE PS?PREPOSITION+P1?OBJECT .BYTE PR?OVER .BYTE 0 W?OVERALLS:: .ZWORD "overalls" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?OWNER:: .ZWORD "owner" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?OWNER'S:: .ZWORD "owner's" .BYTE PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?PAINING:: .ZWORD "paining" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?PAINT:: .ZWORD "paint" .BYTE PS?OBJECT+PS?VERB+P1?VERB .BYTE ACT?STAIN .BYTE 0 W?PAINTING:: .ZWORD "painting" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?PAIR:: .ZWORD "pair" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?PALM:: .ZWORD "palm" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?PAPER:: .ZWORD "paper" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?PASS:: .ZWORD "pass" .BYTE PS?VERB+P1?VERB .BYTE ACT?PASS .BYTE 0 W?PASSENGER:: .ZWORD "passenger" .BYTE PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?PAT:: .ZWORD "pat" .BYTE PS?VERB+P1?VERB .BYTE ACT?TOUCH .BYTE 0 W?PAY:: .ZWORD "pay" .BYTE PS?VERB+PS?ADJECTIVE+P1?VERB .BYTE ACT?PAY .BYTE 0 W?PEE:: .ZWORD "pee" .BYTE PS?VERB+P1?VERB .BYTE ACT?PEE .BYTE 0 W?PEE-PEE:: .ZWORD "pee-pee" .BYTE PS?VERB+P1?VERB .BYTE ACT?PEE .BYTE 0 W?PENGUIN:: .ZWORD "penguin" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?PENIS:: .ZWORD "penis" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?PET:: .ZWORD "pet" .BYTE PS?VERB+P1?VERB .BYTE ACT?TOUCH .BYTE 0 W?PETITE:: .ZWORD "petite" .BYTE PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?PHOBOS:: .ZWORD "phobos" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?PHONE:: .ZWORD "phone" .BYTE PS?VERB+PS?ADJECTIVE+P1?VERB .BYTE ACT?PHONE .BYTE 0 W?PHONEBOOK:: .ZWORD "phonebook" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?PHOO:: .ZWORD "phoo" .BYTE PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?PHOTO:: .ZWORD "photo" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?PICK:: .ZWORD "pick" .BYTE PS?VERB+P1?VERB .BYTE ACT?PICK .BYTE 0 W?PICTURE:: .ZWORD "picture" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?PIDDLE:: .ZWORD "piddle" .BYTE PS?VERB+P1?VERB .BYTE ACT?PEE .BYTE 0 W?PIE:: .ZWORD "pie" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?PIECE:: .ZWORD "piece" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?PIER:: .ZWORD "pier" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?PILE:: .ZWORD "pile" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?PIN:: .ZWORD "pin" .BYTE PS?OBJECT+PS?VERB+P1?VERB .BYTE ACT?PIN .BYTE 0 W?PISS:: .ZWORD "piss" .BYTE PS?VERB+PS?PREPOSITION+P1?OBJECT .BYTE PR?PISS .BYTE ACT?PEE W?PIZZA:: .ZWORD "pizza" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?PLACE:: .ZWORD "place" .BYTE PS?OBJECT+PS?VERB+P1?VERB .BYTE ACT?STICK .BYTE 0 W?PLASTIC:: .ZWORD "plastic" .BYTE PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?PLASTICOID:: .ZWORD "plasticoi" .BYTE PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?PLAY:: .ZWORD "play" .BYTE PS?VERB+P1?VERB .BYTE ACT?PLAY .BYTE 0 W?PLEASANT:: .ZWORD "pleasant" .BYTE PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?PLEASE:: .ZWORD "please" .BYTE PS?BUZZ-WORD .BYTE 0 .BYTE 0 W?PLUG:: .ZWORD "plug" .BYTE PS?VERB+P1?VERB .BYTE ACT?COVER .BYTE 0 W?PLUSH:: .ZWORD "plush" .BYTE PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?POCKET:: .ZWORD "pocket" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?POINT:: .ZWORD "point" .BYTE PS?VERB+P1?VERB .BYTE ACT?POINT .BYTE 0 W?POINTED:: .ZWORD "pointed" .BYTE PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?POKE:: .ZWORD "poke" .BYTE PS?VERB+P1?VERB .BYTE ACT?TOUCH .BYTE 0 W?POO-POO:: .ZWORD "poo-poo" .BYTE PS?VERB+P1?VERB .BYTE ACT?SHIT .BYTE 0 W?POOL:: .ZWORD "pool" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?POP:: .ZWORD "pop" .BYTE PS?VERB+P1?VERB .BYTE ACT?DEFLATE .BYTE 0 W?PORTABLE:: .ZWORD "portable" .BYTE PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?POUNDS:: .ZWORD "pounds" .BYTE PS?BUZZ-WORD .BYTE 0 .BYTE 0 W?POUR:: .ZWORD "pour" .BYTE PS?VERB+P1?VERB .BYTE ACT?POUR .BYTE 0 W?POWER:: .ZWORD "power" .BYTE PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?PRESS:: .ZWORD "press" .BYTE PS?VERB+P1?VERB .BYTE ACT?PUSH .BYTE 0 W?PRINCE:: .ZWORD "prince" .BYTE PS?OBJECT+PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?PRINCE'S:: .ZWORD "prince's" .BYTE PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?PRISON:: .ZWORD "prison" .BYTE PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?PROCEED:: .ZWORD "proceed" .BYTE PS?VERB+P1?VERB .BYTE ACT?WALK .BYTE 0 W?PROPRIETOR:: .ZWORD "proprieto" .BYTE PS?OBJECT+PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?PROTAGONIST:: .ZWORD "protagoni" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?PRY:: .ZWORD "pry" .BYTE PS?BUZZ-WORD .BYTE 0 .BYTE 0 W?PUKE:: .ZWORD "puke" .BYTE PS?VERB+P1?VERB .BYTE ACT?VOMIT .BYTE 0 W?PULL:: .ZWORD "pull" .BYTE PS?VERB+P1?VERB .BYTE ACT?MOVE .BYTE 0 W?PURCHASE:: .ZWORD "purchase" .BYTE PS?VERB+P1?VERB .BYTE ACT?BUY .BYTE 0 W?PURPLE:: .ZWORD "purple" .BYTE PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?PURSUE:: .ZWORD "pursue" .BYTE PS?VERB+P1?VERB .BYTE ACT?FOLLOW .BYTE 0 W?PUSH:: .ZWORD "push" .BYTE PS?VERB+P1?VERB .BYTE ACT?PUSH .BYTE 0 W?PUSSY:: .ZWORD "pussy" .BYTE PS?OBJECT+PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?PUT:: .ZWORD "put" .BYTE PS?VERB+P1?VERB .BYTE ACT?STICK .BYTE 0 W?Q:: .ZWORD "q" .BYTE PS?VERB+P1?VERB .BYTE ACT?QUIT .BYTE 0 W?QUIT:: .ZWORD "quit" .BYTE PS?VERB+P1?VERB .BYTE ACT?QUIT .BYTE 0 W?RABBIT:: .ZWORD "rabbit" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?RAF:: .ZWORD "raf" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?RAFT:: .ZWORD "raft" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?RAGGED:: .ZWORD "ragged" .BYTE PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?RAISE:: .ZWORD "raise" .BYTE PS?VERB+P1?VERB .BYTE ACT?RAISE .BYTE 0 W?RAKE:: .ZWORD "rake" .BYTE PS?OBJECT+PS?VERB+P1?VERB .BYTE ACT?RAKE .BYTE 0 W?RAP:: .ZWORD "rap" .BYTE PS?VERB+P1?VERB .BYTE ACT?KNOCK .BYTE 0 W?RAPE:: .ZWORD "rape" .BYTE PS?VERB+P1?VERB .BYTE ACT?RAPE .BYTE 0 W?RAY:: .ZWORD "ray" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?REACH:: .ZWORD "reach" .BYTE PS?VERB+P1?VERB .BYTE ACT?REACH .BYTE 0 W?READ:: .ZWORD "read" .BYTE PS?VERB+P1?VERB .BYTE ACT?READ .BYTE 0 W?REAR:: .ZWORD "rear" .BYTE PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?RECTANGULAR:: .ZWORD "rectangul" .BYTE PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?RED:: .ZWORD "red" .BYTE PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?REDDISH:: .ZWORD "reddish" .BYTE PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?REFLECTING:: .ZWORD "reflectin" .BYTE PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?REGURGITATE:: .ZWORD "regurgita" .BYTE PS?VERB+P1?VERB .BYTE ACT?VOMIT .BYTE 0 W?RELIABLE:: .ZWORD "reliable" .BYTE PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?RELIEVE:: .ZWORD "relieve" .BYTE PS?VERB+P1?VERB .BYTE ACT?RELIEVE .BYTE 0 W?RELLIS:: .ZWORD "rellis" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?REMOVE:: .ZWORD "remove" .BYTE PS?OBJECT+PS?VERB+P1?VERB .BYTE ACT?REMOVE .BYTE 0 W?REPLY:: .ZWORD "reply" .BYTE PS?VERB+P1?VERB .BYTE ACT?ANSWER .BYTE 0 W?RESCUE:: .ZWORD "rescue" .BYTE PS?VERB+P1?VERB .BYTE ACT?SAVE .BYTE 0 W?RESTART:: .ZWORD "restart" .BYTE PS?VERB+P1?VERB .BYTE ACT?RESTART .BYTE 0 W?RESTORE:: .ZWORD "restore" .BYTE PS?VERB+P1?VERB .BYTE ACT?RESTORE .BYTE 0 W?RESTROOM:: .ZWORD "restroom" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?RETURN:: .ZWORD "return" .BYTE PS?VERB+PS?ADJECTIVE+P1?VERB .BYTE ACT?RETURN .BYTE 0 W?RICKETY:: .ZWORD "rickety" .BYTE PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?RIDDLE:: .ZWORD "riddle" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?RIDE:: .ZWORD "ride" .BYTE PS?VERB+P1?VERB .BYTE ACT?BOARD .BYTE 0 W?RIP:: .ZWORD "rip" .BYTE PS?VERB+P1?VERB .BYTE ACT?RIP .BYTE 0 W?RISE:: .ZWORD "rise" .BYTE PS?VERB+P1?VERB .BYTE ACT?STAND .BYTE 0 W?ROBOT:: .ZWORD "robot" .BYTE PS?OBJECT+PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?ROBOT'S:: .ZWORD "robot's" .BYTE PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?ROBOTIC:: .ZWORD "robotic" .BYTE PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?ROCK:: .ZWORD "rock" .BYTE PS?VERB+P1?VERB .BYTE ACT?SHAKE .BYTE 0 W?ROCK-A-BYE:: .ZWORD "rock-a-by" .BYTE PS?VERB+P1?VERB .BYTE ACT?SHAKE .BYTE 0 W?ROCKY:: .ZWORD "rocky" .BYTE PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?ROLL:: .ZWORD "roll" .BYTE PS?VERB+P1?VERB .BYTE ACT?ROLL .BYTE 0 W?ROOF:: .ZWORD "roof" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?ROOM:: .ZWORD "room" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?ROPE:: .ZWORD "rope" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?ROTATE:: .ZWORD "rotate" .BYTE PS?VERB+P1?VERB .BYTE ACT?TURN .BYTE 0 W?ROUSE:: .ZWORD "rouse" .BYTE PS?VERB+P1?VERB .BYTE ACT?WAKE .BYTE 0 W?ROYAL:: .ZWORD "royal" .BYTE PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?RUB:: .ZWORD "rub" .BYTE PS?VERB+P1?VERB .BYTE ACT?RUB .BYTE 0 W?RUBBER:: .ZWORD "rubber" .BYTE PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?RUBIES:: .ZWORD "rubies" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?RUBY:: .ZWORD "ruby" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?RULE:: .ZWORD "rule" .BYTE PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?RULES:: .ZWORD "rules" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?RUMMAGE:: .ZWORD "rummage" .BYTE PS?VERB+P1?VERB .BYTE ACT?SEARCH .BYTE 0 W?RUN:: .ZWORD "run" .BYTE PS?VERB+P1?VERB .BYTE ACT?WALK .BYTE 0 W?RUSTED:: .ZWORD "rusted" .BYTE PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?S:: .ZWORD "s" .BYTE PS?ADJECTIVE+PS?DIRECTION+P1?DIRECTION .BYTE 59 .BYTE 0 W?SACK:: .ZWORD "sack" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?SAIN:: .ZWORD "sain" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?SALES:: .ZWORD "sales" .BYTE PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?SALESMAN:: .ZWORD "salesman" .BYTE PS?OBJECT+PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?SAND:: .ZWORD "sand" .BYTE PS?OBJECT+PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?SAND-COVERED:: .ZWORD "sand-cove" .BYTE PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?SAVE:: .ZWORD "save" .BYTE PS?VERB+P1?VERB .BYTE ACT?SAVE .BYTE 0 W?SAY:: .ZWORD "say" .BYTE PS?VERB+P1?VERB .BYTE ACT?SAY .BYTE 0 W?SCALE:: .ZWORD "scale" .BYTE PS?VERB+P1?VERB .BYTE ACT?CLIMB .BYTE 0 W?SCAT:: .ZWORD "scat" .BYTE PS?VERB+P1?VERB .BYTE ACT?SCAT .BYTE 0 W?SCENT:: .ZWORD "scent" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?SCIENTIST:: .ZWORD "scientist" .BYTE PS?OBJECT+PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?SCORE:: .ZWORD "score" .BYTE PS?VERB+P1?VERB .BYTE ACT?SCORE .BYTE 0 W?SCRAM:: .ZWORD "scram" .BYTE PS?VERB+P1?VERB .BYTE ACT?SCAT .BYTE 0 W?SCRAP:: .ZWORD "scrap" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?SCRATCH:: .ZWORD "scratch" .BYTE PS?VERB+P1?VERB .BYTE ACT?TOUCH .BYTE 0 W?SCRAWLED:: .ZWORD "scrawled" .BYTE PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?SCREAM:: .ZWORD "scream" .BYTE PS?VERB+P1?VERB .BYTE ACT?YELL .BYTE 0 W?SCREW:: .ZWORD "screw" .BYTE PS?VERB+P1?VERB .BYTE ACT?FUCK .BYTE 0 W?SCRIPT:: .ZWORD "script" .BYTE PS?VERB+P1?VERB .BYTE ACT?SCRIPT .BYTE 0 W?SCULPTED:: .ZWORD "sculpted" .BYTE PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?SE:: .ZWORD "se" .BYTE PS?ADJECTIVE+PS?DIRECTION+P1?DIRECTION .BYTE 60 .BYTE 0 W?SEARCH:: .ZWORD "search" .BYTE PS?VERB+P1?VERB .BYTE ACT?SEARCH .BYTE 0 W?SECOND:: .ZWORD "second" .BYTE PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?SECRE:: .ZWORD "secre" .BYTE PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?SECRET:: .ZWORD "secret" .BYTE PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?SECURE:: .ZWORD "secure" .BYTE PS?VERB+P1?VERB .BYTE ACT?TIE .BYTE 0 W?SEDUCE:: .ZWORD "seduce" .BYTE PS?VERB+P1?VERB .BYTE ACT?FUCK .BYTE 0 W?SEEK:: .ZWORD "seek" .BYTE PS?VERB+P1?VERB .BYTE ACT?FIND .BYTE 0 W?SELF:: .ZWORD "self" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?SELL:: .ZWORD "sell" .BYTE PS?VERB+P1?VERB .BYTE ACT?HAND .BYTE 0 W?SET:: .ZWORD "set" .BYTE PS?VERB+P1?VERB .BYTE ACT?TURN .BYTE 0 W?SEX:: .ZWORD "sex" .BYTE PS?BUZZ-WORD .BYTE 0 .BYTE 0 W?SHADOWY:: .ZWORD "shadowy" .BYTE PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?SHAKE:: .ZWORD "shake" .BYTE PS?VERB+P1?VERB .BYTE ACT?SHAKE .BYTE 0 W?SHAPE:: .ZWORD "shape" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?SHAPE'S:: .ZWORD "shape's" .BYTE PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?SHAPES:: .ZWORD "shapes" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?SHEE:: .ZWORD "shee" .BYTE PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?SHEET:: .ZWORD "sheet" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?SHELF:: .ZWORD "shelf" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?SHINE:: .ZWORD "shine" .BYTE PS?VERB+P1?VERB .BYTE ACT?POINT .BYTE 0 W?SHIP:: .ZWORD "ship" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?SHIT:: .ZWORD "shit" .BYTE PS?VERB+PS?PREPOSITION+P1?OBJECT .BYTE PR?SHIT .BYTE ACT?SHIT W?SHITHEAD:: .ZWORD "shithead" .BYTE PS?BUZZ-WORD .BYTE 0 .BYTE 0 W?SHITTY:: .ZWORD "shitty" .BYTE PS?BUZZ-WORD .BYTE 0 .BYTE 0 W?SHOO:: .ZWORD "shoo" .BYTE PS?VERB+P1?VERB .BYTE ACT?SCAT .BYTE 0 W?SHOP:: .ZWORD "shop" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?SHOUT:: .ZWORD "shout" .BYTE PS?VERB+P1?VERB .BYTE ACT?YELL .BYTE 0 W?SHOW:: .ZWORD "show" .BYTE PS?VERB+P1?VERB .BYTE ACT?SHOW .BYTE 0 W?SHRED:: .ZWORD "shred" .BYTE PS?VERB+P1?VERB .BYTE ACT?RIP .BYTE 0 W?SHUT:: .ZWORD "shut" .BYTE PS?VERB+P1?VERB .BYTE ACT?CLOSE .BYTE 0 W?SICK:: .ZWORD "sick" .BYTE PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?SIDLE:: .ZWORD "sidle" .BYTE PS?VERB+P1?VERB .BYTE ACT?WALK .BYTE 0 W?SIGH:: .ZWORD "sigh" .BYTE PS?VERB+P1?VERB .BYTE ACT?SIGH .BYTE 0 W?SIGN:: .ZWORD "sign" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?SIMPLE:: .ZWORD "simple" .BYTE PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?SINK:: .ZWORD "sink" .BYTE PS?OBJECT+PS?VERB+P1?VERB .BYTE ACT?SINK .BYTE 0 W?SIP:: .ZWORD "sip" .BYTE PS?VERB+P1?VERB .BYTE ACT?DRINK .BYTE 0 W?SIT:: .ZWORD "sit" .BYTE PS?VERB+P1?VERB .BYTE ACT?SIT .BYTE 0 W?SKIM:: .ZWORD "skim" .BYTE PS?VERB+P1?VERB .BYTE ACT?READ .BYTE 0 W?SKIP:: .ZWORD "skip" .BYTE PS?VERB+P1?VERB .BYTE ACT?SKIP .BYTE 0 W?SLAB:: .ZWORD "slab" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?SLAP:: .ZWORD "slap" .BYTE PS?VERB+P1?VERB .BYTE ACT?ATTACK .BYTE 0 W?SLAY:: .ZWORD "slay" .BYTE PS?VERB+P1?VERB .BYTE ACT?ATTACK .BYTE 0 W?SLEEP:: .ZWORD "sleep" .BYTE PS?OBJECT+PS?VERB+P1?VERB .BYTE ACT?SLEEP .BYTE 0 W?SLENDER:: .ZWORD "slender" .BYTE PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?SLICE:: .ZWORD "slice" .BYTE PS?OBJECT+PS?VERB+P1?VERB .BYTE ACT?SLICE .BYTE 0 W?SLIDE:: .ZWORD "slide" .BYTE PS?VERB+P1?VERB .BYTE ACT?SLIDE .BYTE 0 W?SLOT:: .ZWORD "slot" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?SMALL:: .ZWORD "small" .BYTE PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?SMALLER:: .ZWORD "smaller" .BYTE PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?SMASH:: .ZWORD "smash" .BYTE PS?VERB+P1?VERB .BYTE ACT?DEMOLISH .BYTE 0 W?SMEAR:: .ZWORD "smear" .BYTE PS?VERB+P1?VERB .BYTE ACT?SMEAR .BYTE 0 W?SMELL:: .ZWORD "smell" .BYTE PS?OBJECT+PS?VERB+P1?VERB .BYTE ACT?SMELL .BYTE 0 W?SNAP:: .ZWORD "snap" .BYTE PS?VERB+P1?VERB .BYTE ACT?WHIP .BYTE 0 W?SNIFF:: .ZWORD "sniff" .BYTE PS?VERB+P1?VERB .BYTE ACT?SMELL .BYTE 0 W?SNOOZE:: .ZWORD "snooze" .BYTE PS?OBJECT+PS?VERB+P1?VERB .BYTE ACT?SLEEP .BYTE 0 W?SOD:: .ZWORD "sod" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?SOFT:: .ZWORD "soft" .BYTE PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?SOME:: .ZWORD "some" .BYTE PS?BUZZ-WORD .BYTE 0 .BYTE 0 W?SOOL:: .ZWORD "sool" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?SOUTH:: .ZWORD "south" .BYTE PS?ADJECTIVE+PS?DIRECTION+P1?DIRECTION .BYTE 59 .BYTE 0 W?SOUTHEAST:: .ZWORD "southeast" .BYTE PS?ADJECTIVE+PS?DIRECTION+P1?DIRECTION .BYTE 60 .BYTE 0 W?SOUTHWEST:: .ZWORD "southwest" .BYTE PS?ADJECTIVE+PS?DIRECTION+P1?DIRECTION .BYTE 58 .BYTE 0 W?SPACE:: .ZWORD "space" .BYTE PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?SPACESHIP:: .ZWORD "spaceship" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?SPEAK:: .ZWORD "speak" .BYTE PS?VERB+P1?VERB .BYTE ACT?TALK .BYTE 0 W?SPILL:: .ZWORD "spill" .BYTE PS?VERB+P1?VERB .BYTE ACT?POUR .BYTE 0 W?SPIN:: .ZWORD "spin" .BYTE PS?VERB+P1?VERB .BYTE ACT?TURN .BYTE 0 W?SPLATTERED:: .ZWORD "splattere" .BYTE PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?SPREAD:: .ZWORD "spread" .BYTE PS?VERB+P1?VERB .BYTE ACT?BEND .BYTE 0 W?SPY:: .ZWORD "spy" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?SQUARE:: .ZWORD "square" .BYTE PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?SQUID:: .ZWORD "squid" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?STAB:: .ZWORD "stab" .BYTE PS?VERB+P1?VERB .BYTE ACT?ATTACK .BYTE 0 W?STAGNANT:: .ZWORD "stagnant" .BYTE PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?STAIN:: .ZWORD "stain" .BYTE PS?OBJECT+PS?VERB+P1?VERB .BYTE ACT?STAIN .BYTE 0 W?STAINED:: .ZWORD "stained" .BYTE PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?STAIR:: .ZWORD "stair" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?STAIRS:: .ZWORD "stairs" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?STAIRWAY:: .ZWORD "stairway" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?STALLION:: .ZWORD "stallion" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?STAND:: .ZWORD "stand" .BYTE PS?VERB+P1?VERB .BYTE ACT?STAND .BYTE 0 W?START:: .ZWORD "start" .BYTE PS?VERB+P1?VERB .BYTE ACT?START .BYTE 0 W?STATUS:: .ZWORD "status" .BYTE PS?VERB+P1?VERB .BYTE ACT?STATUS .BYTE 0 W?STEER:: .ZWORD "steer" .BYTE PS?VERB+P1?VERB .BYTE ACT?TURN .BYTE 0 W?STEP:: .ZWORD "step" .BYTE PS?OBJECT+PS?VERB+P1?VERB .BYTE ACT?WALK .BYTE 0 W?STICK:: .ZWORD "stick" .BYTE PS?OBJECT+PS?VERB+P1?VERB .BYTE ACT?STICK .BYTE 0 W?STIMULATE:: .ZWORD "stimulate" .BYTE PS?VERB+P1?VERB .BYTE ACT?STIMULATE .BYTE 0 W?STONE:: .ZWORD "stone" .BYTE PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?STOOL:: .ZWORD "stool" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?STOOP:: .ZWORD "stoop" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?STORE:: .ZWORD "store" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?STRANGE:: .ZWORD "strange" .BYTE PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?STRAP:: .ZWORD "strap" .BYTE PS?OBJECT+PS?VERB+P1?VERB .BYTE ACT?TIE .BYTE 0 W?STRAPS:: .ZWORD "straps" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?STRETCH:: .ZWORD "stretch" .BYTE PS?VERB+P1?VERB .BYTE ACT?LIMBER .BYTE 0 W?STRIKE:: .ZWORD "strike" .BYTE PS?VERB+P1?VERB .BYTE ACT?ATTACK .BYTE 0 W?STRIP:: .ZWORD "strip" .BYTE PS?VERB+P1?VERB .BYTE ACT?UNDRESS .BYTE 0 W?STRIPS:: .ZWORD "strips" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?STROKE:: .ZWORD "stroke" .BYTE PS?VERB+P1?VERB .BYTE ACT?TOUCH .BYTE 0 W?STRONG:: .ZWORD "strong" .BYTE PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?STRUCTURE:: .ZWORD "structure" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?STUD:: .ZWORD "stud" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?STUDY:: .ZWORD "study" .BYTE PS?VERB+P1?VERB .BYTE ACT?EXAMINE .BYTE 0 W?STUFF:: .ZWORD "stuff" .BYTE PS?VERB+P1?VERB .BYTE ACT?STICK .BYTE 0 W?SUCK:: .ZWORD "suck" .BYTE PS?VERB+P1?VERB .BYTE ACT?SUCK .BYTE 0 W?SUCKLE:: .ZWORD "suckle" .BYTE PS?VERB+P1?VERB .BYTE ACT?SUCKLE .BYTE 0 W?SUGGESTIVE:: .ZWORD "suggestiv" .BYTE PS?VERB+P1?VERB .BYTE ACT?SUGGESTIVE .BYTE 0 W?SUI:: .ZWORD "sui" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?SUIT:: .ZWORD "suit" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?SULTAN:: .ZWORD "sultan" .BYTE PS?OBJECT+PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?SULTAN'S:: .ZWORD "sultan's" .BYTE PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?SULTANESS:: .ZWORD "sultaness" .BYTE PS?OBJECT+PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?SUPER:: .ZWORD "super" .BYTE PS?VERB+PS?ADJECTIVE+P1?VERB .BYTE ACT?SUPER .BYTE 0 W?SUPERBRIEF:: .ZWORD "superbrie" .BYTE PS?VERB+P1?VERB .BYTE ACT?SUPER .BYTE 0 W?SURE:: .ZWORD "sure" .BYTE PS?VERB+P1?VERB .BYTE ACT?YES .BYTE 0 W?SW:: .ZWORD "sw" .BYTE PS?ADJECTIVE+PS?DIRECTION+P1?DIRECTION .BYTE 58 .BYTE 0 W?SWALLOW:: .ZWORD "swallow" .BYTE PS?VERB+P1?VERB .BYTE ACT?DRINK .BYTE 0 W?SWAP:: .ZWORD "swap" .BYTE PS?VERB+P1?VERB .BYTE ACT?BARTER .BYTE 0 W?SWAYING:: .ZWORD "swaying" .BYTE PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?SWIM:: .ZWORD "swim" .BYTE PS?VERB+P1?VERB .BYTE ACT?SWIM .BYTE 0 W?SWING:: .ZWORD "swing" .BYTE PS?VERB+P1?VERB .BYTE ACT?SWING .BYTE 0 W?SWITCH:: .ZWORD "switch" .BYTE PS?OBJECT+PS?VERB+P1?VERB .BYTE ACT?TURN .BYTE 0 W?SWORD:: .ZWORD "sword" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?SWORDS:: .ZWORD "swords" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?T:: .ZWORD "t" .BYTE PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?T-REMOVER:: .ZWORD "t-remover" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?TAKE:: .ZWORD "take" .BYTE PS?VERB+P1?VERB .BYTE ACT?TAKE .BYTE 0 W?TALK:: .ZWORD "talk" .BYTE PS?VERB+P1?VERB .BYTE ACT?TALK .BYTE 0 W?TALL:: .ZWORD "tall" .BYTE PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?TAME:: .ZWORD "tame" .BYTE PS?VERB+P1?VERB .BYTE ACT?TAME .BYTE 0 W?TAP:: .ZWORD "tap" .BYTE PS?VERB+P1?VERB .BYTE ACT?TAP .BYTE 0 W?TASTE:: .ZWORD "taste" .BYTE PS?VERB+P1?VERB .BYTE ACT?TASTE .BYTE 0 W?TATTERED:: .ZWORD "tattered" .BYTE PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?TEA:: .ZWORD "tea" .BYTE PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?TEA-REMOVER:: .ZWORD "tea-remov" .BYTE PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?TEAR:: .ZWORD "tear" .BYTE PS?VERB+P1?VERB .BYTE ACT?RIP .BYTE 0 W?TEE:: .ZWORD "tee" .BYTE PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?TEE-REMOVER:: .ZWORD "tee-remov" .BYTE PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?TEENSY:: .ZWORD "teensy" .BYTE PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?TELEPHONE:: .ZWORD "telephone" .BYTE PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?TELL:: .ZWORD "tell" .BYTE PS?VERB+P1?VERB .BYTE ACT?TELL .BYTE 0 W?TEN:: .ZWORD "ten" .BYTE PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?TENT:: .ZWORD "tent" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?TENTACLED:: .ZWORD "tentacled" .BYTE PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?THANK:: .ZWORD "thank" .BYTE PS?VERB+P1?VERB .BYTE ACT?THANKS .BYTE 0 W?THANKS:: .ZWORD "thanks" .BYTE PS?VERB+P1?VERB .BYTE ACT?THANKS .BYTE 0 W?THAT:: .ZWORD "that" .BYTE PS?BUZZ-WORD .BYTE 0 .BYTE 0 W?THE:: .ZWORD "the" .BYTE PS?BUZZ-WORD .BYTE 0 .BYTE 0 W?THEM:: .ZWORD "them" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?THEN:: .ZWORD "then" .BYTE PS?BUZZ-WORD .BYTE 0 .BYTE 0 W?THERMA:: .ZWORD "therma" .BYTE PS?OBJECT+PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?THETA:: .ZWORD "theta" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?THETA'S:: .ZWORD "theta's" .BYTE PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?THIS:: .ZWORD "this" .BYTE PS?BUZZ-WORD .BYTE 0 .BYTE 0 W?THORBALA:: .ZWORD "thorbala" .BYTE PS?OBJECT+PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?THORBAST:: .ZWORD "thorbast" .BYTE PS?OBJECT+PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?THROUGH:: .ZWORD "through" .BYTE PS?PREPOSITION+P1?OBJECT .BYTE PR?THROUGH .BYTE 0 W?THROW:: .ZWORD "throw" .BYTE PS?VERB+P1?VERB .BYTE ACT?THROW .BYTE 0 W?THRU:: .ZWORD "thru" .BYTE PS?PREPOSITION+P1?OBJECT .BYTE PR?THROUGH .BYTE 0 W?TIE:: .ZWORD "tie" .BYTE PS?VERB+P1?VERB .BYTE ACT?TIE .BYTE 0 W?TIFF:: .ZWORD "tiff" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?TIFF'S:: .ZWORD "tiff's" .BYTE PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?TIFFANY:: .ZWORD "tiffany" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?TIFFANY'S:: .ZWORD "tiffany's" .BYTE PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?TIGHT:: .ZWORD "tight" .BYTE PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?TINIER:: .ZWORD "tinier" .BYTE PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?TINKLE:: .ZWORD "tinkle" .BYTE PS?VERB+P1?VERB .BYTE ACT?PEE .BYTE 0 W?TINY:: .ZWORD "tiny" .BYTE PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?TIT:: .ZWORD "tit" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?TITS:: .ZWORD "tits" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?TO:: .ZWORD "to" .BYTE PS?PREPOSITION+P1?OBJECT .BYTE PR?TO .BYTE 0 W?TOGETHER:: .ZWORD "together" .BYTE PS?PREPOSITION+P1?OBJECT .BYTE PR?TOGETHER .BYTE 0 W?TOILET:: .ZWORD "toilet" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?TORCH:: .ZWORD "torch" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?TOSS:: .ZWORD "toss" .BYTE PS?VERB+P1?VERB .BYTE ACT?THROW .BYTE 0 W?TOUCH:: .ZWORD "touch" .BYTE PS?VERB+P1?VERB .BYTE ACT?TOUCH .BYTE 0 W?TOWARD:: .ZWORD "toward" .BYTE PS?PREPOSITION+P1?OBJECT .BYTE PR?TO .BYTE 0 W?TOWER:: .ZWORD "tower" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?TOWERING:: .ZWORD "towering" .BYTE PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?TRADE:: .ZWORD "trade" .BYTE PS?VERB+P1?VERB .BYTE ACT?BARTER .BYTE 0 W?TRAMPLE:: .ZWORD "trample" .BYTE PS?VERB+P1?VERB .BYTE ACT?DEMOLISH .BYTE 0 W?TRAP:: .ZWORD "trap" .BYTE PS?VERB+P1?VERB .BYTE ACT?CATCH .BYTE 0 W?TRAY:: .ZWORD "tray" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?TREE:: .ZWORD "tree" .BYTE PS?OBJECT+PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?TREE-MONSTER:: .ZWORD "tree-mons" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?TREE-SQUID:: .ZWORD "tree-squi" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?TREES:: .ZWORD "trees" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?TRELLIS:: .ZWORD "trellis" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?TREMENDOUS:: .ZWORD "tremendou" .BYTE PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?TRENT:: .ZWORD "trent" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?TRENT'S:: .ZWORD "trent's" .BYTE PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?TUBE:: .ZWORD "tube" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?TURN:: .ZWORD "turn" .BYTE PS?VERB+P1?VERB .BYTE ACT?TURN .BYTE 0 W?U:: .ZWORD "u" .BYTE PS?DIRECTION+PS?PREPOSITION+P1?DIRECTION .BYTE 55 .BYTE PR?UP W?UBE:: .ZWORD "ube" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?UH-UH:: .ZWORD "uh-uh" .BYTE PS?VERB+P1?VERB .BYTE ACT?NO .BYTE 0 W?UNANGLING:: .ZWORD "unangling" .BYTE PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?UNATTACH:: .ZWORD "unattach" .BYTE PS?VERB+P1?VERB .BYTE ACT?UNTIE .BYTE 0 W?UNBLOCK:: .ZWORD "unblock" .BYTE PS?VERB+P1?VERB .BYTE ACT?UNCOVER .BYTE 0 W?UNCOVER:: .ZWORD "uncover" .BYTE PS?VERB+P1?VERB .BYTE ACT?UNCOVER .BYTE 0 W?UNDER:: .ZWORD "under" .BYTE PS?PREPOSITION+P1?OBJECT .BYTE PR?UNDER .BYTE 0 W?UNDERNEATH:: .ZWORD "underneat" .BYTE PS?PREPOSITION+P1?OBJECT .BYTE PR?UNDER .BYTE 0 W?UNDRESS:: .ZWORD "undress" .BYTE PS?VERB+P1?VERB .BYTE ACT?UNDRESS .BYTE 0 W?UNDRESSED:: .ZWORD "undressed" .BYTE PS?PREPOSITION+P1?OBJECT .BYTE PR?UNDRESSED .BYTE 0 W?UNFASTEN:: .ZWORD "unfasten" .BYTE PS?VERB+P1?VERB .BYTE ACT?UNTIE .BYTE 0 W?UNKNOT:: .ZWORD "unknot" .BYTE PS?VERB+P1?VERB .BYTE ACT?UNTIE .BYTE 0 W?UNLOCK:: .ZWORD "unlock" .BYTE PS?VERB+P1?VERB .BYTE ACT?UNLOCK .BYTE 0 W?UNPIN:: .ZWORD "unpin" .BYTE PS?VERB+P1?VERB .BYTE ACT?UNCOVER .BYTE 0 W?UNPLUG:: .ZWORD "unplug" .BYTE PS?VERB+P1?VERB .BYTE ACT?UNCOVER .BYTE 0 W?UNRELIABLE:: .ZWORD "unreliabl" .BYTE PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?UNROLL:: .ZWORD "unroll" .BYTE PS?VERB+P1?VERB .BYTE ACT?UNROLL .BYTE 0 W?UNSCRIPT:: .ZWORD "unscript" .BYTE PS?VERB+P1?VERB .BYTE ACT?UNSCRIPT .BYTE 0 W?UNSTRAP:: .ZWORD "unstrap" .BYTE PS?VERB+P1?VERB .BYTE ACT?UNTIE .BYTE 0 W?UNTANGLING:: .ZWORD "untanglin" .BYTE PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?UNTIE:: .ZWORD "untie" .BYTE PS?VERB+P1?VERB .BYTE ACT?UNTIE .BYTE 0 W?UNWRAP:: .ZWORD "unwrap" .BYTE PS?VERB+P1?VERB .BYTE ACT?REMOVE .BYTE 0 W?UP:: .ZWORD "up" .BYTE PS?DIRECTION+PS?PREPOSITION+P1?DIRECTION .BYTE 55 .BYTE PR?UP W?UPSTAIRS:: .ZWORD "upstairs" .BYTE PS?DIRECTION+PS?PREPOSITION+P1?DIRECTION .BYTE 55 .BYTE PR?UP W?URINATE:: .ZWORD "urinate" .BYTE PS?VERB+P1?VERB .BYTE ACT?PEE .BYTE 0 W?USE:: .ZWORD "use" .BYTE PS?VERB+P1?VERB .BYTE ACT?USE .BYTE 0 W?USING:: .ZWORD "using" .BYTE PS?PREPOSITION+P1?OBJECT .BYTE PR?WITH .BYTE 0 W?VAGINA:: .ZWORD "vagina" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?VAULT:: .ZWORD "vault" .BYTE PS?VERB+P1?VERB .BYTE ACT?JUMP .BYTE 0 W?VENUS:: .ZWORD "venus" .BYTE PS?OBJECT+PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?VERBOSE:: .ZWORD "verbose" .BYTE PS?VERB+P1?VERB .BYTE ACT?VERBOSE .BYTE 0 W?VERSION:: .ZWORD "version" .BYTE PS?VERB+P1?VERB .BYTE ACT?VERSION .BYTE 0 W?VIEWPORT:: .ZWORD "viewport" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?VIZICOMM:: .ZWORD "vizicomm" .BYTE PS?OBJECT+PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?VOMIT:: .ZWORD "vomit" .BYTE PS?VERB+P1?VERB .BYTE ACT?VOMIT .BYTE 0 W?W:: .ZWORD "w" .BYTE PS?ADJECTIVE+PS?DIRECTION+P1?DIRECTION .BYTE 57 .BYTE 0 W?WADDLING:: .ZWORD "waddling" .BYTE PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?WAIT:: .ZWORD "wait" .BYTE PS?VERB+P1?VERB .BYTE ACT?WAIT .BYTE 0 W?WAKE:: .ZWORD "wake" .BYTE PS?VERB+P1?VERB .BYTE ACT?WAKE .BYTE 0 W?WALK:: .ZWORD "walk" .BYTE PS?VERB+P1?VERB .BYTE ACT?WALK .BYTE 0 W?WARM:: .ZWORD "warm" .BYTE PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?WARNING:: .ZWORD "warning" .BYTE PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?WASH:: .ZWORD "wash" .BYTE PS?VERB+P1?VERB .BYTE ACT?WASH .BYTE 0 W?WATCH:: .ZWORD "watch" .BYTE PS?VERB+P1?VERB .BYTE ACT?EXAMINE .BYTE 0 W?WATER:: .ZWORD "water" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?WEAR:: .ZWORD "wear" .BYTE PS?VERB+P1?VERB .BYTE ACT?WEAR .BYTE 0 W?WED:: .ZWORD "wed" .BYTE PS?VERB+P1?VERB .BYTE ACT?MARRY .BYTE 0 W?WEE:: .ZWORD "wee" .BYTE PS?VERB+P1?VERB .BYTE ACT?PEE .BYTE 0 W?WEE-WEE:: .ZWORD "wee-wee" .BYTE PS?VERB+P1?VERB .BYTE ACT?PEE .BYTE 0 W?WEENSY:: .ZWORD "weensy" .BYTE PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?WELL:: .ZWORD "well" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?WEST:: .ZWORD "west" .BYTE PS?ADJECTIVE+PS?DIRECTION+P1?DIRECTION .BYTE 57 .BYTE 0 W?WHAT:: .ZWORD "what" .BYTE PS?VERB+P1?VERB .BYTE ACT?WHAT .BYTE 0 W?WHAT'S:: .ZWORD "what's" .BYTE PS?VERB+P1?VERB .BYTE ACT?WHAT .BYTE 0 W?WHATS:: .ZWORD "whats" .BYTE PS?VERB+P1?VERB .BYTE ACT?WHAT .BYTE 0 W?WHERE:: .ZWORD "where" .BYTE PS?VERB+P1?VERB .BYTE ACT?WHERE .BYTE 0 W?WHERE'S:: .ZWORD "where's" .BYTE PS?VERB+P1?VERB .BYTE ACT?WHERE .BYTE 0 W?WHERES:: .ZWORD "wheres" .BYTE PS?VERB+P1?VERB .BYTE ACT?WHERE .BYTE 0 W?WHIE:: .ZWORD "whie" .BYTE PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?WHIFF:: .ZWORD "whiff" .BYTE PS?VERB+P1?VERB .BYTE ACT?SMELL .BYTE 0 W?WHIP:: .ZWORD "whip" .BYTE PS?VERB+P1?VERB .BYTE ACT?WHIP .BYTE 0 W?WHITE:: .ZWORD "white" .BYTE PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?WHO:: .ZWORD "who" .BYTE PS?VERB+P1?VERB .BYTE ACT?WHAT .BYTE 0 W?WHO'S:: .ZWORD "who's" .BYTE PS?VERB+P1?VERB .BYTE ACT?WHAT .BYTE 0 W?WHOLE:: .ZWORD "whole" .BYTE PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?WHOS:: .ZWORD "whos" .BYTE PS?VERB+P1?VERB .BYTE ACT?WHAT .BYTE 0 W?WICKER:: .ZWORD "wicker" .BYTE PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?WIDE:: .ZWORD "wide" .BYTE PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?WIFE:: .ZWORD "wife" .BYTE PS?OBJECT+PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?WIFE'S:: .ZWORD "wife's" .BYTE PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?WINDING:: .ZWORD "winding" .BYTE PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?WINDOW:: .ZWORD "window" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?WIPE:: .ZWORD "wipe" .BYTE PS?VERB+P1?VERB .BYTE ACT?WASH .BYTE 0 W?WITH:: .ZWORD "with" .BYTE PS?PREPOSITION+P1?OBJECT .BYTE PR?WITH .BYTE 0 W?WITHDRAW:: .ZWORD "withdraw" .BYTE PS?VERB+P1?VERB .BYTE ACT?EXIT .BYTE 0 W?WOMAN:: .ZWORD "woman" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?WOMAN'S:: .ZWORD "woman's" .BYTE PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?WOMEN'S:: .ZWORD "women's" .BYTE PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?WOMENS:: .ZWORD "womens" .BYTE PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?WOODEN:: .ZWORD "wooden" .BYTE PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?WRAP:: .ZWORD "wrap" .BYTE PS?VERB+P1?VERB .BYTE ACT?WRAP .BYTE 0 W?WRECK:: .ZWORD "wreck" .BYTE PS?VERB+P1?VERB .BYTE ACT?DEMOLISH .BYTE 0 W?X:: .ZWORD "x" .BYTE PS?VERB+P1?VERB .BYTE ACT?EXAMINE .BYTE 0 W?Y:: .ZWORD "y" .BYTE PS?VERB+P1?VERB .BYTE ACT?YES .BYTE 0 W?YACHT:: .ZWORD "yacht" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?YELL:: .ZWORD "yell" .BYTE PS?VERB+P1?VERB .BYTE ACT?YELL .BYTE 0 W?YELLOW:: .ZWORD "yellow" .BYTE PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?YES:: .ZWORD "yes" .BYTE PS?VERB+P1?VERB .BYTE ACT?YES .BYTE 0 W?YOUNG:: .ZWORD "young" .BYTE PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?YOUR:: .ZWORD "your" .BYTE PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?YUP:: .ZWORD "yup" .BYTE PS?VERB+P1?VERB .BYTE ACT?YES .BYTE 0 W?Z:: .ZWORD "z" .BYTE PS?VERB+P1?VERB .BYTE ACT?WAIT .BYTE 0 W?ZZMGCK:: .ZWORD "zzmgck" .BYTE PS?OBJECT+PS?VERB+P1?VERB .BYTE ACT?ZZMGCK .BYTE 0 .ENDT ; END LOAD ENDLOD:: .ENDI