leathergoddesses-gold/x1dat.zap
historicalsource fd2f84a4d4 Final Revision
2019-04-14 02:33:27 -04:00

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; TOP LEVEL DEFINITIONS
TRUE-VALUE=1
FALSE-VALUE=0
FATAL-VALUE=2
O?ANY=1
PS?OBJECT=128
PS?VERB=64
PS?ADJECTIVE=32
PS?DIRECTION=16
PS?PREPOSITION=8
PS?BUZZ-WORD=4
P1?NONE=0
P1?OBJECT=0
P1?VERB=1
P1?ADJECTIVE=2
P1?DIRECTION=3
; OBJECT FLAGS ARE DEFINED HERE
FEMALEBIT=17
FX?FEMALEBIT=16384
INBIT=18
FX?INBIT=8192
PLURALBIT=19
FX?PLURALBIT=4096
PARTBIT=20
FX?PARTBIT=2048
NARTICLEBIT=21
FX?NARTICLEBIT=1024
UNTEEDBIT=22
FX?UNTEEDBIT=512
SMELLEDBIT=23
FX?SMELLEDBIT=256
NDESCBIT=24
FX?NDESCBIT=128
LOCKEDBIT=25
FX?LOCKEDBIT=64
VOWELBIT=26
FX?VOWELBIT=32
INDOORSBIT=27
FX?INDOORSBIT=16
MUNGBIT=28
FX?MUNGBIT=8
TRANSBIT=29
FX?TRANSBIT=4
SEARCHBIT=30
FX?SEARCHBIT=2
OPENBIT=31
FX?OPENBIT=1
TRYTAKEBIT=32
FX?TRYTAKEBIT=32768
SURFACEBIT=33
FX?SURFACEBIT=16384
TOUCHBIT=34
FX?TOUCHBIT=8192
INVISIBLE=35
FX?INVISIBLE=4096
WEARBIT=36
FX?WEARBIT=2048
WORNBIT=37
FX?WORNBIT=1024
READBIT=38
FX?READBIT=512
TAKEBIT=39
FX?TAKEBIT=256
CONTBIT=40
FX?CONTBIT=128
LIGHTBIT=41
FX?LIGHTBIT=64
DOORBIT=42
FX?DOORBIT=32
BURNBIT=43
FX?BURNBIT=16
RLANDBIT=44
FX?RLANDBIT=8
VEHBIT=45
FX?VEHBIT=4
ONBIT=46
FX?ONBIT=2
ACTORBIT=47
FX?ACTORBIT=1
; ACTION IDENTIFIERS ARE ASSIGNED HERE
V?VERBOSE=0
V?BRIEF=1
V?SUPERBRIEF=2
V?TAME=3
V?SUGGESTIVE=4
V?LEWD=5
V?DIAGNOSE=6
V?INVENTORY=7
V?QUIT=8
V?$REFRESH=9
V?RESTART=10
V?RESTORE=11
V?SAVE=12
V?STATUS=13
V?SCRIPT=14
V?UNSCRIPT=15
V?VERSION=16
V?$RANDOM=17
V?$COMMAND=18
V?$RECORD=19
V?$UNRECORD=20
V?$VERIFY=21
V?$CATACOMB=22
V?ANSWER=23
V?USE-QUOTES=24
V?APPLAUD=25
V?APPLY=26
V?PUT-ON=27
V?WALK-TO=28
V?ASK-ABOUT=29
V?ASK-FOR=30
V?ASK-NO-ONE-FOR=31
V?KILL=32
V?BARTER-WITH=33
V?BARTER-FOR=34
V?BEND=35
V?BITE=36
V?BLOW=37
V?INFLATE=38
V?OFF=39
V?BOARD=40
V?BOARD-DIR=41
V?INHALE=42
V?BURN=43
V?BUY=44
V?BUY-WITH=45
V?CALL=46
V?CAST-OFF=47
V?CATCH=48
V?CHEER=49
V?WALK-AROUND=50
V?CLICK=51
V?CLIMB=52
V?CLIMB-ON=53
V?CLIMB-UP=54
V?CLIMB-DOWN=55
V?DISEMBARK=56
V?CLIMB-OVER=57
V?ENTER=58
V?CRAWL-UNDER=59
V?CLOSE=60
V?SHUT-UP=61
V?COME=62
V?FOLLOW=63
V?COPULATE=64
V?SPUT-ON=65
V?COUNT=66
V?CROSS=67
V?DECODE=68
V?DEFLATE=69
V?MUNG=70
V?DIG=71
V?DRESS=72
V?DRINK=73
V?DRINK-FROM=74
V?DROP=75
V?PUT=76
V?PUT-THROUGH=77
V?PUT-NEAR=78
V?EAT=79
V?EMPTY=80
V?EMPTY-FROM=81
V?IN=82
V?EXAMINE=83
V?EXIT=84
V?FEED=85
V?GIVE=86
V?SGIVE=87
V?FILL=88
V?FIND=89
V?FLUSH=90
V?FUCK=91
V?GIDDYAP=92
V?WALK=93
V?HIDE=94
V?LEAVE=95
V?GIVE-UP=96
V?RETURN=97
V?LISTEN=98
V?HELLO=99
V?SAVE-SOMETHING=100
V?HISS=101
V?MASTURBATE=102
V?WHIP=103
V?LEAP=104
V?LEAP-OFF=105
V?STAND-ON=106
V?KICK=107
V?KISS=108
V?KISS-ON=109
V?KNEEL=110
V?KNOCK=111
V?KWEEPA=112
V?LAND=113
V?LAUGH=114
V?LAUNCH=115
V?PUT-AGAINST=116
V?LICK=117
V?LIE-DOWN=118
V?ON=119
V?LIMBER=120
V?LOCK=121
V?LOOK=122
V?LOOK-DOWN=123
V?LOOK-UP=124
V?LOOK-INSIDE=125
V?LOOK-UNDER=126
V?LOOK-BEHIND=127
V?LOOK-OVER=128
V?CHASTISE=129
V?LOVE=130
V?LOWER=131
V?MAKE=132
V?MAKE-OUT=133
V?MAKE-WITH=134
V?MAKE-LOVE=135
V?MARRY=136
V?MEASURE=137
V?MOAN=138
V?MOVE=139
V?PUSH-DIR=140
V?RAISE=141
V?NO=142
V?OPEN=143
V?PASS=144
V?PAY=145
V?PEE=146
V?PEE-IN=147
V?PHONE=148
V?PICK=149
V?PICK-UP=150
V?PIN=151
V?TOUCH=152
V?POINT=153
V?POUR=154
V?PUSH=155
V?PUSH-OFF=156
V?PUT-UNDER=157
V?RAKE=158
V?RAPE=159
V?REACH-IN=160
V?READ=161
V?RELIEVE=162
V?REMOVE=163
V?TAKE=164
V?RIP=165
V?ROLL=166
V?RUB=167
V?SRUB=168
V?SAY=169
V?SCAT=170
V?SCORE=171
V?SEARCH=172
V?SHAKE=173
V?SHAKE-WITH=174
V?SHIT=175
V?SHOW=176
V?SSHOW=177
V?SIGH=178
V?SINK=179
V?SIT=180
V?SKIP=181
V?SLEEP=182
V?CUT=183
V?SMELL=184
V?STAIN=185
V?STAND=186
V?WEAR=187
V?PUT-BEHIND=188
V?PUT-TO=189
V?SUCK=190
V?SUCKLE=191
V?SWIM=192
V?SWING=193
V?GET-DRESSED=194
V?GET-UNDRESSED=195
V?TAKE-WITH=196
V?TAKE-OFF=197
V?TAKE-A-LEAK=198
V?TAKE-A-SHIT=199
V?GET-DRUNK=200
V?TELL=201
V?TASTE=202
V?TELL-ABOUT=203
V?STELL=204
V?THANK=205
V?THROW=206
V?THROW-TO=207
V?STHROW=208
V?THROW-UP=209
V?TIE=210
V?TIE-TOGETHER=211
V?SET=212
V?UNCOVER=213
V?UNDRESS=214
V?UNLOCK=215
V?UNROLL=216
V?UNTIE=217
V?USE=218
V?VOMIT=219
V?WAIT=220
V?WAIT-FOR=221
V?ALARM=222
V?CLEAN=223
V?WHAT=224
V?WHERE=225
V?WRAP=226
V?SWRAP=227
V?YELL=228
V?YES=229
V?ANSWER-KLUDGE=230
V?HINT=231
V?HINTS-NO=232
; PROPERTIES ARE DEFINED HERE
P?NORTH=63
P?NE=62
P?EAST=61
P?SE=60
P?SOUTH=59
P?SW=58
P?WEST=57
P?NW=56
P?UP=55
P?DOWN=54
P?IN=53
P?OUT=52
P?SYNONYM=51
P?ADJECTIVE=50
P?ACTION=49
P?SDESC=48
P?GLOBAL=47
P?ODOR=46
P?ODOR-NUMBER=45
P?GENERIC=44
P?CAPACITY=43
P?NO-T-DESC=42
P?SIZE=41
P?LDESC=40
P?DESCFCN=39
P?HOLE-DESTINATION=38
P?FDESC=37
P?TEXT=36
; ADJECTIVES ARE DEFINED HERE
; BUZZ WORDS ARE DEFINED HERE
; PREPOSITIONS ARE DEFINED HERE
PR?TO=255
PR?ABOUT=254
PR?ON=253
PR?FOR=252
PR?WITH=251
PR?UP=250
PR?OUT=249
PR?HARD=248
PR?FROM=247
PR?OFF=246
PR?IN=245
PR?DOWN=244
PR?OVER=243
PR?THROUGH=242
PR?UNDER=241
PR?BEFORE=240
PR?AT=239
PR?AROUND=238
PR?BEHIND=237
PR?AWAY=236
PR?BACK=235
PR?ACROSS=234
PR?AGAINST=233
PR?GO=232
PR?HAPPY=231
PR?APART=230
PR?DRESSED=229
PR?UNDRESSED=228
PR?PISS=227
PR?LEAK=226
PR?SHIT=225
PR?DRUNK=224
PR?TOGETHER=223
; DIRECTIONS ARE DEFINED HERE
; ACTIONS ARE DEFINED HERE
ACT?KISS=255
ACT?SKIP=254
ACT?RAPE=253
ACT?WHIP=252
ACT?VERBOSE=251
ACT?WALK=250
ACT?STICK=249
ACT?QUIT=248
ACT?FIND=247
ACT?HEAR=246
ACT?YES=245
ACT?ZZMGCK=244
ACT?UNCOVER=243
ACT?SINK=242
ACT?UNLOCK=241
ACT?READ=240
ACT?SAY=239
ACT?JUMP=238
ACT?POUR=237
ACT?WAIT=236
ACT?TAKE=235
ACT?NO=234
ACT?SUCK=233
ACT?COUNT=232
ACT?SHIT=231
ACT?SIGH=230
ACT?RAISE=229
ACT?CALL=228
ACT?FOLLOW=227
ACT?SUCKLE=226
ACT?CATCH=225
ACT?$REFRESH=224
ACT?VERSION=223
ACT?#UNRECORD=222
ACT?LIGHT=221
ACT?LIE=220
ACT?MOVE=219
ACT?GIDDYAP=218
ACT?MEASURE=217
ACT?LET=216
ACT?PLAY=215
ACT?OPEN=214
ACT?TASTE=213
ACT?RELIEVE=212
ACT?BUY=211
ACT?MARRY=210
ACT?TOUCH=209
ACT?#COMMAND=208
ACT?APPROACH=207
ACT?BLOW=206
ACT?LIMBER=205
ACT?WRAP=204
ACT?KNOCK=203
ACT?PICK=202
ACT?LAND=201
ACT?DEFLATE=200
ACT?BOARD=199
ACT?#RANDOM=198
ACT?APPLY=197
ACT?MASTURBATE=196
ACT?LOVE=195
ACT?STAND=194
ACT?UNDRESS=193
ACT?LISTEN=192
ACT?HISS=191
ACT?RAKE=190
ACT?TIE=189
ACT?WHERE=188
ACT?PASS=187
ACT?SHOW=186
ACT?TAP=185
ACT?SAVE=184
ACT?HELP=183
ACT?TELL=182
ACT?THROW=181
ACT?FEED=180
ACT?DRESS=179
ACT?LOWER=178
ACT?TALK=177
ACT?USE=176
ACT?HIDE=175
ACT?SHAKE=174
ACT?INVENTORY=173
ACT?ATTACK=172
ACT?ENTER=171
ACT?THANKS=170
ACT?SEARCH=169
ACT?PIN=168
ACT?WEAR=167
ACT?PAY=166
ACT?DISEMBARK=165
ACT?KWEEPA=164
ACT?SWIM=163
ACT?UNTIE=162
ACT?BEND=161
ACT?$CATACOMB=160
ACT?WASH=159
ACT?CIRCLE=158
ACT?CHEER=157
ACT?STIMULATE=156
ACT?UNSCRIPT=155
ACT?SUGGESTIVE=154
ACT?PUSH=153
ACT?RUB=152
ACT?SUPER=151
ACT?SIT=150
ACT?INFLATE=149
ACT?APPLAUD=148
ACT?VOMIT=147
ACT?FUCK=146
ACT?REACH=145
ACT?DIG=144
ACT?SCORE=143
ACT?TAME=142
ACT?SMEAR=141
ACT?LAUGH=140
ACT?COVER=139
ACT?DEMOLISH=138
ACT?STAIN=137
ACT?COME=136
ACT?SCAT=135
ACT?LOOK=134
ACT?EMPTY=133
ACT?RIP=132
ACT?CAST=131
ACT?CLICK=130
ACT?DROP=129
ACT?PEE=128
ACT?ROLL=127
ACT?KNEEL=126
ACT?LEAVE=125
ACT?LICK=124
ACT?HAND=123
ACT?COPULATE=122
ACT?SCRIPT=121
ACT?$VERIFY=120
ACT?DESCEND=119
ACT?EXTINGUISH=118
ACT?SWING=117
ACT?RESTART=116
ACT?SMELL=115
ACT?BRIEF=114
ACT?BREATHE=113
ACT?DIAGNOSE=112
ACT?SLEEP=111
ACT?STATUS=110
ACT?WAKE=109
ACT?DRINK=108
ACT?REMOVE=107
ACT?ANSWER=106
ACT?WHAT=105
ACT?YELL=104
ACT?PHONE=103
ACT?LOCK=102
ACT?BURN=101
ACT?KICK=100
ACT?BITE=99
ACT?POINT=98
ACT?TURN=97
ACT?#RECORD=96
ACT?CROSS=95
ACT?START=94
ACT?MAKE=93
ACT?RESTORE=92
ACT?CLOSE=91
ACT?GO=90
ACT?SLIDE=89
ACT?EXIT=88
ACT?EXAMINE=87
ACT?BARTER=86
ACT?EAT=85
ACT?FILL=84
ACT?LEAN=83
ACT?JERK=82
ACT?CLIMB=81
ACT?FLUSH=80
ACT?LAUNCH=79
ACT?RETURN=78
ACT?DECODE=77
ACT?MOAN=76
ACT?UNROLL=75
ACT?SLICE=74
ACT?LEWD=73
ACT?ASK=72
ACT?HELLO=71
; USER DEFINED CONSTANTS ARE INITIALIZED HERE
SOG=16
INVISICLUES-LEN=16
SIR=32
DEXITSTR=2
XEQUAL?=4
PREVIOUS-LEN=12
P-ITBLLEN=9
P-SYNLEN=8
P-SRCTOP=0
C-INTLEN=4
O-START=1
DEXITOBJ=1
H-ITALIC=4
P-P1OFF=7
S-TEXT=0
M-OBJDESC?=9
O-PTR=0
O-LENGTH=2
C-TABLELEN=60
D-TABLE-OFF=-3
P-NC2=8
P-NC1=6
D-SCREEN-ON=1
P-WORDLEN=4
D-SCREEN-OFF=-1
P-VERBN=1
SERIAL=0
HUMAN-ATE-CHOCOLATE=1
P-P1BITS=3
FEXIT=4
CC-SEPTR=1
P-SPREP1=1
Q-RESUME-STORY-LEN=16
GORILLA-ATE-CHOCOLATE=2
CC-SBPTR=0
D-PRINTER-OFF=-2
P-PREP1=2
M-BEG=1
M-SMELL=7
Q-MAIN-MENU-LEN=13
XDIV=3
M-FATAL=8
XGRTR?=5
NEXITSTR=0
NEXIT=3
P-SLOC2=6
SC=64
P-PREP1N=3
S-WINDOW=1
P-PSOFF=6
D-PRINTER-ON=2
XLESS?=6
P-VERB=0
M-ENTER=2
DEXIT=6
SHAVE=2
H-NORMAL=0
P-SRCBOT=2
M-OBJDESC=5
H-INVERSE=1
SMANY=4
STAKE=8
P-SPREP2=2
XSUB=1
XADD=0
CEXIT=5
H-BOLD=2
P-LEXSTART=1
M-LOOK=3
UEXIT=2
D-RECORD-ON=4
Q-SEE-HINT-MENU-LEN=17
O-END=3
P-LEXELEN=2
P-LEXWORDS=1
P-ALL=1
XMUL=2
P-SFWIM1=3
CC-OCLAUSE=2
P-INHIBIT=4
CEXITFLAG=4
D-RECORD-OFF=-4
BLANKS-LEN=10
M-FLASH=4
FEXITFCN=0
D-TABLE-ON=3
RETURN-SEE-HINT-LEN=18
P-SBITS=0
CEXITSTR=1
P-SRCALL=1
P-SLOC1=5
M-END=6
LOW-DIRECTION=52
P-PREP2=4
P-SONUMS=3
D-PARA?=2
C-TICK=1
P-INBUF-LENGTH=120
P-NC2L=9
P-NC1L=7
P-ONE=2
P-SACTION=7
P-SFWIM2=4
D-ALL?=1
REXIT=0
SH=128
C-RTN=0
; THE GLOBAL VARIABLES ARE ALL LOCATED HERE
GLOBAL::.TABLE
.GVAR P-END-ON-PREP=0
.GVAR CATACOMBS-OPEN=0
.GVAR P-PHR=0
.GVAR QUEST-NUM=1
.GVAR SIDEKICK-TRIP-FLAG=0
.GVAR CUR-POS=0
.GVAR P-BUTS=T?1702,TABLE
.GVAR ION-DEATH-COUNTER=0
.GVAR RANK=0
.GVAR P-HIM-OBJECT=0
.GVAR P-ACLAUSE=0
.GVAR HO-HUM-LIST=T?504,TABLE
.GVAR P-SLOCBITS=0
.GVAR P-MATCHLEN=0
.GVAR P-MULT=0
.GVAR CLOCK-WAIT=0
.GVAR RIDDLE-ANSWERED=0
.GVAR P-NAMW=T?1302,TABLE
.GVAR P-OTBL=T?1002,TABLE
.GVAR C-MAXINTS=60
.GVAR P-NAM=0
.GVAR C-TABLE=T?101,TABLE
.GVAR RAFT-WAIT=0
.GVAR CIRCLE-BLACK=1
.GVAR SALESMANISMS=T?208,TABLE
.GVAR P-XNAM=0
.GVAR P-MOBY-FOUND=0
.GVAR OOPS-TABLE=T?802,TABLE
.GVAR P-WALK-DIR=0
.GVAR P-ANAM=0
.GVAR CLOCK-HAND=0
.GVAR SULTAN-COUNTER=0
.GVAR MISSING-PART=0
.GVAR MAD-SCIENTIST-COUNTER=0
.GVAR PLAZA-COUNTER=0
.GVAR P-CONT=0
.GVAR SIDEKICKS-BODY-TIED-TO-SLAB=0
.GVAR OHERE=0,OBJECT
.GVAR INT-MAX=429
.GVAR P-PRSI=T?1602,TABLE
.GVAR SIDEKICK-IONIZED=0
.GVAR AGAIN-LEXV=T?302,TABLE
.GVAR P-INPUT-WORDS=0
.GVAR VERBOSITY=1
.GVAR BARGE-UNDER-POWER=0
.GVAR P-DIRECTION=0
.GVAR RESERVE-INBUF=T?602,TABLE
.GVAR IMPOSSIBLE-LIST=T?704,TABLE
.GVAR SALESMAN-REFUSALS=T?108,TABLE
.GVAR THORBAST-ATTACKED=0
.GVAR HOLE-MOVE=0
.GVAR LIT=1
.GVAR FOLLOW-FLAG=0
.GVAR COTTON-BALLS-SEEN=0
.GVAR FREE-MOVE-COUNTER=0
.GVAR BEM-COUNTER=0
.GVAR P-VTBL=T?1102,TABLE
.GVAR RIGHT-PART=0
.GVAR P-ADJW=T?1402,TABLE
.GVAR RESERVE-LEXV=T?402,TABLE
.GVAR P-MOBY-FLAG=0
.GVAR SPACESHIP-SCENE-STATUS=0
.GVAR P-ADJ=0
.GVAR EXT-MAX=9309
.GVAR NEARER-DOCK=0
.GVAR HAREM-GUARD-COUNTER=0
.GVAR P-LEN=0
.GVAR SHEET-TIED=0
.GVAR HOST=0,NUMBER
.GVAR PARENTS-KILLED=0
.GVAR C-INTS=60
.GVAR P-CCTBL=T?102,TABLE
.GVAR P-LEXV=T?202,TABLE
.GVAR DISCOVERED=0
.GVAR DISCUSSION-TOPICS=T?407,TABLE
.GVAR AGE=-1
.GVAR AWAITING-FAKE-ORPHAN=0
.GVAR IMPATIENCE-COUNTER=0
.GVAR SIDEKICK-EXPLODED=0
.GVAR PRSO=0
.GVAR CASTLES-SEEN=0
.GVAR DONT-PRINT-VEHICLE=0
.GVAR SUGAR-RUSH=0
.GVAR P-MERGED=0
.GVAR P-GWIMBIT=0
.GVAR RAFT-LOC-NUM=10
.GVAR SEEN-EXAMINATION-ROOM=0
.GVAR P-SYNTAX=0
.GVAR P-XADJ=0
.GVAR LONG-CORRIDOR-LOC=1
.GVAR MOVES=0
.GVAR GONE-APE=0
.GVAR SIDEKICK-DROWNED=0
.GVAR P-AADJ=0
.GVAR PRSA=0
.GVAR P-PRSA-WORD=0
.GVAR SHEET-HANGING=0
.GVAR BARGE-LOC-NUM=1
.GVAR P-PRSO=T?1502,TABLE
.GVAR HAND-COVER=0
.GVAR SIDEKICK-PARTS=T?304,TABLE
.GVAR HOLE-OPEN=0
.GVAR P-AND=0
.GVAR SCORE=0
.GVAR P-ONEOBJ=0
.GVAR TRAY-DELIVERED=0
.GVAR MALE=0
.GVAR EXCUSES=T?307,TABLE
.GVAR P-INBUF=T?502,TABLE
.GVAR FLYTRAP-COUNTER=0
.GVAR WRONG-ANSWERS=T?207,TABLE
.GVAR P-MERGE=T?1802,TABLE
.GVAR P-WON=0
.GVAR HERE=0
.GVAR TITS-COUNTER=0
.GVAR FIGHT-COUNTER=0
.GVAR CIRCLE-FADED=0
.GVAR P-OVTBL=T?1202,TABLE
.GVAR P-ITBL=T?902,TABLE
.GVAR QUOTE-FLAG=0
.GVAR TORCH-LIFE=5
.GVAR DISARM-PROB=0
.GVAR P-TABLE=0
.GVAR P-GETFLAGS=0
.GVAR TOO-LATE=0
.GVAR LEAVES-PLACED=0
.GVAR LINE-TABLE=PT?112,TABLE
.GVAR P-OCL2=T?2002,TABLE
.GVAR OOPS-INBUF=T?702,TABLE
.GVAR HAREM-PROB=0
.GVAR MOORING-ON=1
.GVAR PENGUINS-PARTED=0
.GVAR P-NUMBER=0
.GVAR CHAPT-NUM=1
.GVAR P-OFLAG=0
.GVAR WINNER=0
.GVAR CHILL-COUNTER=0
.GVAR HINTS-OFF=-1
.GVAR AGAIN-DIR=0
.GVAR WIFE-FUCKED=0
.GVAR WASTE-LIST=T?804,TABLE
.GVAR AWAITING-REPLY=0
.GVAR GORILLA-EXAMINED=0
.GVAR P-IT-OBJECT=0
.GVAR SEX-CHOSEN=0
.GVAR P-OCL1=T?1902,TABLE
.GVAR CATACOMBS-LOC=1
.GVAR PRSI=0
.GVAR RESERVE-PTR=0
.GVAR WIFE-NUMBER=0
.GVAR OLD-LEN=0,NUMBER
.GVAR SIDEKICK-EATEN=0
.GVAR FOLLOWS=T?404,TABLE
.GVAR WIDTH=0,NUMBER
.GVAR RAFT-HELD=0
.GVAR BODY-TIED-TO-SLAB=0
.GVAR BARGE-WAIT=0
.GVAR P-NOT-HERE=0
.GVAR CHOICE-NUMBER=0
.GVAR NAUGHTY-LEVEL=1
.GVAR URGE-COUNTER=0
.GVAR CELL-GRIPE=0
.GVAR P-NCN=0
.GVAR YUK-LIST=T?604,TABLE
.GVAR P-HER-OBJECT=0
.GVAR CHOCOLATE-IDENTIFIED=0
.GVAR PREPOSITIONS=PRTBL,TABLE
.GVAR ACTIONS=ATBL,TABLE
.GVAR PREACTIONS=PATBL,TABLE
.GVAR VERBS=VTBL,TABLE
.ENDT
GLOEND::
; PROPERTY DEFAULTS AND OBJECTS ARE DEFINED HERE
OBJECT::.TABLE
0 ;()
0 ;()
0 ;()
0 ;()
0 ;()
0 ;()
0 ;()
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.OBJECT HEADLIGHT,0,FX?NDESCBIT,FX?TRYTAKEBIT+FX?TAKEBIT,0,0,0,T?HEADLIGHT
.OBJECT COTTON-BALLS,0,FX?PLURALBIT+FX?NDESCBIT,FX?BURNBIT+FX?TRYTAKEBIT+FX?TAKEBIT,0,0,0,T?COTTON-BALLS
.OBJECT FORK-OF-SORTS,0,0,FX?ONBIT+FX?RLANDBIT,ROOMS,SPAWNING-GROUND,TREE-HOLE,T?FORK-OF-SORTS
.OBJECT MOUTH,0,FX?PARTBIT+FX?NARTICLEBIT,0,GLOBAL-OBJECTS,NOSE,0,T?MOUTH
.OBJECT BEDROOM,0,FX?INDOORSBIT,FX?ONBIT+FX?RLANDBIT,ROOMS,GARDEN,SHEET,T?BEDROOM
.OBJECT SIGN,0,0,FX?READBIT,LOCAL-GLOBALS,HOUSE,0,T?SIGN
.OBJECT SECOND-FLOOR,0,FX?NDESCBIT,0,LOCAL-GLOBALS,FIRST-FLOOR,0,T?SECOND-FLOOR
.OBJECT HICKORY-AND-DICKORY-DOCK,0,0,FX?ONBIT+FX?RLANDBIT,ROOMS,RUINED-CASTLE-3,MOUSE,T?HICKORY-AND-DICKORY-DOCK
.OBJECT FRONT-STOOP,0,FX?OPENBIT+FX?SEARCHBIT+FX?NDESCBIT,FX?SURFACEBIT+FX?CONTBIT,SOUTH-POLE,0,0,T?FRONT-STOOP
.OBJECT BEER,0,0,0,0,0,0,T?BEER
.OBJECT DUNES,0,FX?PLURALBIT+FX?NARTICLEBIT,0,LOCAL-GLOBALS,DOCK-OBJECT,0,T?DUNES
.OBJECT IGLOO,0,FX?VOWELBIT,0,LOCAL-GLOBALS,ORPHANAGE-DOOR,0,T?IGLOO
.OBJECT SECOND-SLAB,0,FX?SEARCHBIT+FX?OPENBIT+FX?NDESCBIT,FX?SURFACEBIT+FX?CONTBIT+FX?VEHBIT,LABORATORY,FIRST-SLAB,0,T?SECOND-SLAB
.OBJECT BACK-DOOR-OBJECT,0,FX?LOCKEDBIT,FX?DOORBIT,LOCAL-GLOBALS,VENUS,0,T?BACK-DOOR-OBJECT
.OBJECT SHEET,0,0,FX?TRYTAKEBIT+FX?BURNBIT+FX?TAKEBIT,BEDROOM,BED,0,T?SHEET
.OBJECT STAIRS,0,0,0,LOCAL-GLOBALS,SIGN,0,T?STAIRS
.OBJECT BLANKET,0,0,FX?BURNBIT+FX?TAKEBIT,CELL,0,0,T?BLANKET
.OBJECT CLOSET,0,FX?INDOORSBIT,FX?RLANDBIT,ROOMS,OBSERVATION-ROOM,MOTHBALLS,T?CLOSET
.OBJECT MENS-ROOM,0,FX?INDOORSBIT,FX?RLANDBIT+FX?ONBIT,ROOMS,JOES-BAR,0,T?MENS-ROOM
.OBJECT HAREM-OBJECT,0,FX?NDESCBIT,0,LOCAL-GLOBALS,TOWER,0,T?HAREM-OBJECT
.OBJECT FLOWER,0,FX?NDESCBIT,0,LOCAL-GLOBALS,SECOND-FLOOR,0,T?FLOWER
.OBJECT END-OF-HALLWAY,0,FX?INDOORSBIT,FX?ONBIT+FX?RLANDBIT,ROOMS,CRAMPED-SPACE,0,T?END-OF-HALLWAY
.OBJECT INSIDE-SHOP,0,FX?NDESCBIT,0,EXIT-SHOP,0,0,T?INSIDE-SHOP
.OBJECT EACH-OTHER,0,0,0,GLOBAL-OBJECTS,HER,0,T?EACH-OTHER
.OBJECT DUNETOP,0,0,FX?ONBIT+FX?RLANDBIT,ROOMS,DONALD-DOCK,0,T?DUNETOP
.OBJECT ABANDONED-DOCK,0,0,FX?ONBIT+FX?RLANDBIT,ROOMS,DUNETOP,0,T?ABANDONED-DOCK
.OBJECT BUOY,0,FX?NDESCBIT,0,LOCAL-GLOBALS,DUNES,0,T?BUOY
.OBJECT OTHER-CELL,0,FX?INDOORSBIT,FX?ONBIT+FX?RLANDBIT,ROOMS,CELL,SCRAP-OF-PAPER,T?OTHER-CELL
.OBJECT WATER,0,FX?NARTICLEBIT,0,LOCAL-GLOBALS,ODOR,0,T?WATER
.OBJECT BASKET,0,FX?OPENBIT+FX?SEARCHBIT,FX?BURNBIT+FX?TAKEBIT+FX?CONTBIT,SHELF,0,0,T?BASKET
.OBJECT GROUND,0,0,0,GLOBAL-OBJECTS,GLOBAL-SLEEP,0,T?GROUND
.OBJECT MINARET,0,0,FX?ONBIT+FX?RLANDBIT,ROOMS,BASE-OF-TOWER,0,T?MINARET
.OBJECT WHITE-SUIT,0,0,FX?TAKEBIT+FX?WEARBIT,AT-MAIN-HATCH,0,0,T?WHITE-SUIT
.OBJECT NOT-HERE-OBJECT,0,FX?NARTICLEBIT,0,0,0,0,T?NOT-HERE-OBJECT
.OBJECT MARTIAN-DESSERT,0,0,FX?ONBIT+FX?RLANDBIT,ROOMS,BURIAL-CHAMBER,DESSERT-OBJECT,T?MARTIAN-DESSERT
.OBJECT CELL-OBJECT,0,0,0,LOCAL-GLOBALS,PASSENGER-SHIP,0,T?CELL-OBJECT
.OBJECT TITS,0,FX?PARTBIT+FX?PLURALBIT+FX?NARTICLEBIT,0,GLOBAL-OBJECTS,CUNT,0,T?TITS
.OBJECT COIN-SLOT,0,FX?NDESCBIT,0,VIZICOMM-BOOTH,DIAL,0,T?COIN-SLOT
.OBJECT BIRDS,0,FX?NDESCBIT,0,PLAZA,0,0,T?BIRDS
.OBJECT COIN-RETURN-BOX,0,FX?NDESCBIT,FX?CONTBIT,VIZICOMM-BOOTH,COIN-RETURN-KNOB,0,T?COIN-RETURN-BOX
.OBJECT NARROW-CELL-DOOR,0,0,FX?DOORBIT,LOCAL-GLOBALS,WIDE-CELL-DOOR,0,T?NARROW-CELL-DOOR
.OBJECT TUBE,0,FX?SEARCHBIT,FX?BURNBIT+FX?TAKEBIT+FX?CONTBIT,0,0,FLEXIBLE-HOLE,T?TUBE
.OBJECT INTNUM,0,0,0,GLOBAL-OBJECTS,INTDIR,0,T?INTNUM
.OBJECT MOUSE,0,0,FX?TRYTAKEBIT+FX?TAKEBIT,HICKORY-AND-DICKORY-DOCK,0,0,T?MOUSE
.OBJECT DIVAN,0,FX?NDESCBIT+FX?SEARCHBIT+FX?OPENBIT,FX?CONTBIT+FX?VEHBIT,BOUDOIR,0,LGOP,T?DIVAN
.OBJECT CHOCOLATE,0,0,FX?TAKEBIT,TRAY,0,0,T?CHOCOLATE
.OBJECT LADDER-ROOM,0,FX?INDOORSBIT,0,ROOMS,WELL-BOTTOM,LADDER,T?LADDER-ROOM
.OBJECT SOD,0,FX?NDESCBIT+FX?NARTICLEBIT,FX?TRYTAKEBIT,GARDEN,0,0,T?SOD
.OBJECT CEILING,0,FX?NDESCBIT,FX?TOUCHBIT,GLOBAL-OBJECTS,GROUND,0,T?CEILING
.OBJECT COCK,0,FX?PARTBIT+FX?NARTICLEBIT,0,GLOBAL-OBJECTS,KNEECAPS,0,T?COCK
.OBJECT BLENDER,0,0,FX?READBIT+FX?LIGHTBIT+FX?TAKEBIT,0,0,0,T?BLENDER
.OBJECT EARS,0,FX?PARTBIT+FX?PLURALBIT+FX?NARTICLEBIT,0,GLOBAL-OBJECTS,EYES,0,T?EARS
.OBJECT RUINED-CASTLE-1,0,0,FX?ONBIT+FX?RLANDBIT,ROOMS,MARTIAN-DESERT,0,T?RUINED-CASTLE-1
.OBJECT DIRIGIBLE,0,FX?NDESCBIT,0,BURIAL-CHAMBER,RUBIES,0,T?DIRIGIBLE
.OBJECT PENGUIN-PARK,0,0,FX?ONBIT+FX?RLANDBIT,ROOMS,ALLUSION-ROOM,PENGUINS,T?PENGUIN-PARK
.OBJECT HANDSET,0,FX?NDESCBIT,0,VIZICOMM-BOOTH,VIZICOMM,0,T?HANDSET
.OBJECT MY-KIND-OF-DOCK,0,FX?NARTICLEBIT,FX?ONBIT,ROOMS,EXIT-SHOP,0,T?MY-KIND-OF-DOCK
.OBJECT SACK,0,FX?SEARCHBIT+FX?NDESCBIT,FX?BURNBIT+FX?CONTBIT+FX?TAKEBIT+FX?TRYTAKEBIT,LAWN,RAKE,LEAVES,T?SACK
.OBJECT BABY,0,FX?SEARCHBIT+FX?OPENBIT,FX?CONTBIT+FX?TAKEBIT,TENT,INSIDE-TENT,0,T?BABY
.OBJECT RUINED-CASTLE-3,0,0,FX?ONBIT+FX?RLANDBIT,ROOMS,RUINED-CASTLE-2,0,T?RUINED-CASTLE-3
.OBJECT OUTSIDE-SHOP,0,FX?NDESCBIT,0,CANALVIEW-MALL,0,0,T?OUTSIDE-SHOP
.OBJECT SULTANS-WIFE,0,FX?NDESCBIT+FX?NARTICLEBIT,FX?ACTORBIT,INNER-HAREM,0,0,T?SULTANS-WIFE
.OBJECT MAD-SCIENTIST,0,0,FX?ACTORBIT,0,0,0,T?MAD-SCIENTIST
.OBJECT GYPSY-CAMP,0,0,FX?ONBIT+FX?RLANDBIT,ROOMS,PENGUIN-PARK,OUTSIDE-TENT,T?GYPSY-CAMP
.OBJECT RUINED-CASTLE-2,0,0,FX?ONBIT+FX?RLANDBIT,ROOMS,THRONE-ROOM,FROG,T?RUINED-CASTLE-2
.OBJECT CRAMPED-SPACE,0,FX?INDOORSBIT,0,ROOMS,OTHER-CELL,CRAMPED-SPACE-HOLE,T?CRAMPED-SPACE
.OBJECT PROTAGONIST,0,FX?NDESCBIT,FX?ACTORBIT+FX?INVISIBLE,JOES-BAR,0,FLASHLIGHT,T?PROTAGONIST
.OBJECT ROYAL-DOCKS,0,0,FX?ONBIT+FX?RLANDBIT,ROOMS,HICKORY-AND-DICKORY-DOCK,BARGE,T?ROYAL-DOCKS
.OBJECT WIDE-CELL-DOOR,0,0,FX?DOORBIT,LOCAL-GLOBALS,CELL-OBJECT,0,T?WIDE-CELL-DOOR
.OBJECT DUST,0,FX?NARTICLEBIT+FX?NDESCBIT,0,EXIT-SHOP,PROPRIETOR,0,T?DUST
.OBJECT CANAL,0,0,FX?ONBIT,ROOMS,ROYAL-DOCKS,POWER-TRANSMITTER,T?CANAL
.OBJECT TRAY,0,FX?SEARCHBIT+FX?OPENBIT,FX?CONTBIT+FX?SURFACEBIT+FX?TAKEBIT,0,0,CHOCOLATE,T?TRAY
.OBJECT VIZICOMM,0,FX?NDESCBIT,0,VIZICOMM-BOOTH,COIN-SLOT,0,T?VIZICOMM
.OBJECT NOSE,0,FX?PARTBIT+FX?NARTICLEBIT,0,GLOBAL-OBJECTS,EARS,0,T?NOSE
.OBJECT GOWN,0,FX?NDESCBIT,0,THRONE-ROOM,MITRE-CROWN,0,T?GOWN
.OBJECT DOCK-OBJECT,0,0,0,LOCAL-GLOBALS,CANAL-OBJECT,0,T?DOCK-OBJECT
.OBJECT SWORD,0,0,FX?TAKEBIT,HOLD,0,0,T?SWORD
.OBJECT ORPHANAGE-FOYER,0,FX?INDOORSBIT,FX?ONBIT+FX?RLANDBIT,ROOMS,SOUTH-POLE,0,T?ORPHANAGE-FOYER
.OBJECT STABLE,0,FX?INDOORSBIT,FX?ONBIT+FX?RLANDBIT,ROOMS,HOLD,STALLION,T?STABLE
.OBJECT TOILET,0,FX?OPENBIT,FX?CONTBIT+FX?VEHBIT,LOCAL-GLOBALS,LADIES-ROOM-OBJECT,0,T?TOILET
.OBJECT BURIAL-CHAMBER,0,FX?INDOORSBIT,0,ROOMS,LADDER-ROOM,RAFT,T?BURIAL-CHAMBER
.OBJECT YOUNG-WOMAN,0,0,FX?ACTORBIT,0,0,0,T?YOUNG-WOMAN
.OBJECT AMONG-THE-DUNES,0,FX?NARTICLEBIT,FX?ONBIT+FX?RLANDBIT,ROOMS,BABY-DOCK,MESSENGER,T?AMONG-THE-DUNES
.OBJECT TUNDRA,0,0,FX?ONBIT+FX?RLANDBIT,ROOMS,ICY-DOCK,0,T?TUNDRA
.OBJECT STRAPS,0,FX?NDESCBIT,0,LABORATORY,LAB-DOOR,0,T?STRAPS
.OBJECT THRONE-ROOM,0,FX?INDOORSBIT,FX?ONBIT+FX?RLANDBIT,ROOMS,RUINED-CASTLE-1,PILE-OF-ANGLES,T?THRONE-ROOM
.OBJECT SPACE-YACHT,0,FX?INDOORSBIT,FX?RLANDBIT+FX?ONBIT,ROOMS,IN-SPACE,PRIVATE-CABIN-DOOR,T?SPACE-YACHT
.OBJECT PENGUINS,0,FX?NDESCBIT,0,PENGUIN-PARK,0,0,T?PENGUINS
.OBJECT FLYTRAP,0,FX?NDESCBIT,0,JUNGLE,0,0,T?FLYTRAP
.OBJECT BASEMENT,0,FX?INDOORSBIT,FX?RLANDBIT+FX?ONBIT,ROOMS,END-OF-HALLWAY,0,T?BASEMENT
.OBJECT RUBIES,0,FX?NDESCBIT,0,BURIAL-CHAMBER,0,0,T?RUBIES
.OBJECT ORANGE-BUTTON,0,FX?NDESCBIT,0,GLOBAL-OBJECTS,POCKET,0,T?ORANGE-BUTTON
.OBJECT HAREM,0,FX?INDOORSBIT,FX?ONBIT+FX?RLANDBIT,ROOMS,AUDIENCE-CHAMBER,0,T?HAREM
.OBJECT SALESMAN,0,FX?OPENBIT,FX?CONTBIT+FX?ACTORBIT,BACK-DOOR,0,ODD-MACHINE,T?SALESMAN
.OBJECT CREAM,0,0,FX?READBIT+FX?TAKEBIT,SPAWNING-GROUND,0,0,T?CREAM
.OBJECT CLIFF-OBJECT,0,FX?NDESCBIT,0,ROCKY-CLIFFTOP,0,0,T?CLIFF-OBJECT
.OBJECT AUDIENCE-CHAMBER,0,FX?INDOORSBIT,FX?ONBIT+FX?RLANDBIT,ROOMS,MINARET,SULTAN,T?AUDIENCE-CHAMBER
.OBJECT GARDEN,0,0,FX?ONBIT+FX?RLANDBIT,ROOMS,TEENSY-WEENSY-HOUSE,TRELLIS,T?GARDEN
.ENDT
LAST-OBJECT=267
; OBJECT PROPERTY TABLES ARE DEFINED HERE
OBJPRP::
T?PURPLE-BUTTON:: .TABLE ; TABLE FOR OBJECT PURPLE-BUTTON
.STRL "huge purple button"
.PROP 2,P?SYNONYM
W?BUTTON
.PROP 4,P?ADJECTIVE
W?LARGE
W?PURPLE
.PROP 2,P?ACTION
PURPLE-BUTTON-F
.BYTE 0
.ENDT
T?EXIT-OBJECT:: .TABLE ; TABLE FOR OBJECT EXIT-OBJECT
.STRL "exit"
.PROP 4,P?SYNONYM
W?EXIT
W?EGRESS
.PROP 2,P?ACTION
EXIT-OBJECT-F
.BYTE 0
.ENDT
T?MITRE:: .TABLE ; TABLE FOR OBJECT MITRE
.STRL "King Mitre"
.PROP 4,P?SYNONYM
W?KING
W?MITRE
.PROP 2,P?ADJECTIVE
W?KING
.PROP 2,P?ACTION
MITRE-F
.PROP 2,P?DESCFCN
MITRE-F
.BYTE 0
.ENDT
T?WARNING:: .TABLE ; TABLE FOR OBJECT WARNING
.STRL "WARNING!"
.PROP 2,P?SYNONYM
W?ZZMGCK
.BYTE 0
.ENDT
T?HANDS:: .TABLE ; TABLE FOR OBJECT HANDS
.STRL "your hand"
.PROP 10,P?SYNONYM
W?HANDS
W?HAND
W?PALM
W?FINGER
W?FINGERS
.PROP 6,P?ADJECTIVE
W?BARE
W?MY
W?YOUR
.PROP 2,P?ACTION
HANDS-F
.BYTE 0
.ENDT
T?BACK-DOOR:: .TABLE ; TABLE FOR OBJECT BACK-DOOR
.STRL "Back Door"
.PROP 2,P?EAST ; UNCONDITIONAL EXIT
ROCKY-CLIFFTOP ; TO ROOM
.PROP 6,P?SOUTH ; CONDITIONAL EXIT
LOOKS-CAN-BE-DECEIVING ; TO ROOM
BACK-DOOR-OBJECT ; IF DOOR IS OPEN
0 ; FAILURE MESSAGE
.PROP 2,P?WEST ; UNCONDITIONAL EXIT
CLEARING ; TO ROOM
.PROP 6,P?IN ; CONDITIONAL EXIT
LOOKS-CAN-BE-DECEIVING ; TO ROOM
BACK-DOOR-OBJECT ; IF DOOR IS OPEN
0 ; FAILURE MESSAGE
.PROP 2,P?ACTION
BACK-DOOR-F
.PROP 8,P?GLOBAL
BACK-DOOR-OBJECT
HOUSE
TREE
VENUS
.PROP 2,P?LDESC
STR?354
.BYTE 0
.ENDT
T?LOOKS-CAN-BE-DECEIVING:: .TABLE ; TABLE FOR OBJECT LOOKS-CAN-BE-DECEIVING
.STRL "Looks Can Be Deceiving"
.PROP 6,P?NORTH ; CONDITIONAL EXIT
BACK-DOOR ; TO ROOM
BACK-DOOR-OBJECT ; IF DOOR IS OPEN
0 ; FAILURE MESSAGE
.PROP 6,P?SOUTH ; CONDITIONAL EXIT
FRONT-DOOR ; TO ROOM
FRONT-DOOR-OBJECT ; IF DOOR IS OPEN
0 ; FAILURE MESSAGE
.PROP 2,P?DOWN ; UNCONDITIONAL EXIT
LABORATORY ; TO ROOM
.PROP 2,P?ACTION
LOOKS-CAN-BE-DECEIVING-F
.PROP 10,P?GLOBAL
STAIRS
FRONT-DOOR-OBJECT
BACK-DOOR-OBJECT
HOUSE
VENUS
.BYTE 0
.ENDT
T?CAGE:: .TABLE ; TABLE FOR OBJECT CAGE
.STRL "cage"
.PROP 6,P?SYNONYM
W?CAGE
W?BAR
W?BARS
.PROP 2,P?ACTION
CAGE-F
.PROP 2,P?CAPACITY
200
.BYTE 0
.ENDT
T?ANTI-LGOP-MACHINE:: .TABLE ; TABLE FOR OBJECT ANTI-LGOP-MACHINE
.STRL "Super-Duper Anti-Leather Goddesses of Phobos Attack Machine"
.PROP 4,P?SYNONYM
W?MACHINE
W?DEVICE
.PROP 8,P?ADJECTIVE
W?SUPER
W?DUPER
W?ATTACK
W?LARGE
.PROP 2,P?GENERIC
GENERIC-MACHINE-F
.BYTE 0
.ENDT
T?TORCH:: .TABLE ; TABLE FOR OBJECT TORCH
.STRL ""
.PROP 4,P?SYNONYM
W?TORCH
W?ORCH
.PROP 4,P?ADJECTIVE
W?RELIABLE
W?UNRELIABLE
.PROP 2,P?ACTION
TORCH-F
.PROP 2,P?SDESC
STR?302
.PROP 2,P?NO-T-DESC
STR?303
.BYTE 0
.ENDT
T?DIAL:: .TABLE ; TABLE FOR OBJECT DIAL
.STRL "dial"
.PROP 2,P?SYNONYM
W?DIAL
.PROP 2,P?ACTION
DIAL-F
.BYTE 0
.ENDT
T?CRAMPED-SPACE-HOLE:: .TABLE ; TABLE FOR OBJECT CRAMPED-SPACE-HOLE
.STRL "hole"
.PROP 2,P?SYNONYM
W?HOLE
.PROP 2,P?ACTION
CRAMPED-SPACE-HOLE-F
.BYTE 0
.ENDT
T?THORBAST-SWORD:: .TABLE ; TABLE FOR OBJECT THORBAST-SWORD
.STRL ""
.PROP 6,P?SYNONYM
W?SWORD
W?SWORDS
W?BLADE
.PROP 14,P?ADJECTIVE
W?THORBAST
W?THORBALA
W?ASSASSIN
W?HIS
W?HER
W?LONG
W?POINTED
.PROP 2,P?ACTION
THORBAST-SWORD-F
.PROP 2,P?SDESC
STR?126
.BYTE 0
.ENDT
T?WINDOW:: .TABLE ; TABLE FOR OBJECT WINDOW
.STRL "window"
.PROP 6,P?SYNONYM
W?WINDOW
W?VIEWPORT
W?GLASS
.PROP 12,P?ADJECTIVE
W?RECTANGULAR
W?STAINED
W?GLASS
W?BARRED
W?SMALL
W?GRIMY
.PROP 2,P?ACTION
WINDOW-F
.BYTE 0
.ENDT
T?MITRE-CROWN:: .TABLE ; TABLE FOR OBJECT MITRE-CROWN
.STRL "Mitre's crown"
.PROP 2,P?SYNONYM
W?CROWN
.PROP 6,P?ADJECTIVE
W?ROYAL
W?MITRE'S
W?KING'S
.PROP 2,P?ACTION
MITRE-CROWN-F
.BYTE 0
.ENDT
T?HAREM-GUARD:: .TABLE ; TABLE FOR OBJECT HAREM-GUARD
.STRL "harem guard"
.PROP 2,P?SYNONYM
W?GUARD
.PROP 2,P?ADJECTIVE
W?HAREM
.PROP 2,P?ACTION
HAREM-GUARD-F
.PROP 2,P?LDESC
STR?283
.BYTE 0
.ENDT
T?ALLUSION-ROOM:: .TABLE ; TABLE FOR OBJECT ALLUSION-ROOM
.STRL "Allusion Room"
.PROP 2,P?NORTH ; UNCONDITIONAL EXIT
TUNDRA ; TO ROOM
.PROP 3,P?NE ; IMPOSSIBLE EXIT
STR?329 ; FAILURE MESSAGE
.BYTE 0
.PROP 2,P?EAST ; UNCONDITIONAL EXIT
PENGUIN-PARK ; TO ROOM
.PROP 3,P?SE ; IMPOSSIBLE EXIT
STR?329 ; FAILURE MESSAGE
.BYTE 0
.PROP 3,P?SOUTH ; IMPOSSIBLE EXIT
STR?329 ; FAILURE MESSAGE
.BYTE 0
.PROP 3,P?SW ; IMPOSSIBLE EXIT
STR?329 ; FAILURE MESSAGE
.BYTE 0
.PROP 3,P?WEST ; IMPOSSIBLE EXIT
STR?329 ; FAILURE MESSAGE
.BYTE 0
.PROP 3,P?NW ; IMPOSSIBLE EXIT
STR?329 ; FAILURE MESSAGE
.BYTE 0
.PROP 2,P?GLOBAL
HOLE
.PROP 2,P?LDESC
STR?328
.PROP 2,P?HOLE-DESTINATION
WATTZ-UPP-DOCK
.BYTE 0
.ENDT
T?CLOSET-OBJECT:: .TABLE ; TABLE FOR OBJECT CLOSET-OBJECT
.STRL "small closet"
.PROP 2,P?SYNONYM
W?CLOSET
.PROP 2,P?ADJECTIVE
W?SMALL
.PROP 2,P?ACTION
CLOSET-OBJECT-F
.BYTE 0
.ENDT
T?WELL-OBJECT:: .TABLE ; TABLE FOR OBJECT WELL-OBJECT
.STRL "well"
.PROP 2,P?SYNONYM
W?WELL
.PROP 4,P?ADJECTIVE
W?LARGE
W?STONE
.PROP 2,P?ACTION
WELL-F
.BYTE 0
.ENDT
T?SIDEKICKS-BODY:: .TABLE ; TABLE FOR OBJECT SIDEKICKS-BODY
.STRL ""
.PROP 8,P?SYNONYM
W?BODY
W?TRENT
W?TIFFANY
W?TIFF
.PROP 6,P?ADJECTIVE
W?TRENT'S
W?TIFFANY'S
W?TIFF'S
.PROP 2,P?ACTION
SIDEKICKS-BODY-F
.PROP 2,P?SDESC
STR?126
.PROP 2,P?GENERIC
GENERIC-SIDEKICK-F
.BYTE 0
.ENDT
T?SINK:: .TABLE ; TABLE FOR OBJECT SINK
.STRL "sink"
.PROP 2,P?SYNONYM
W?SINK
.PROP 2,P?ADJECTIVE
W?BATHROOM
.PROP 2,P?ACTION
SINK-F
.BYTE 0
.ENDT
T?ME:: .TABLE ; TABLE FOR OBJECT ME
.STRL "yourself"
.PROP 8,P?SYNONYM
W?I
W?ME
W?MYSELF
W?SELF
.PROP 2,P?ACTION
ME-F
.BYTE 0
.ENDT
T?CATACOMBS:: .TABLE ; TABLE FOR OBJECT CATACOMBS
.STRL "Catacombs"
.PROP 4,P?NORTH ; CONDITIONAL EXIT
CATACOMBS-MOVEMENT-F ; PER FUNCTION
.BYTE 0
.BYTE 0
.PROP 4,P?NE ; CONDITIONAL EXIT
CATACOMBS-MOVEMENT-F ; PER FUNCTION
.BYTE 0
.BYTE 0
.PROP 4,P?EAST ; CONDITIONAL EXIT
CATACOMBS-MOVEMENT-F ; PER FUNCTION
.BYTE 0
.BYTE 0
.PROP 4,P?SE ; CONDITIONAL EXIT
CATACOMBS-MOVEMENT-F ; PER FUNCTION
.BYTE 0
.BYTE 0
.PROP 4,P?SOUTH ; CONDITIONAL EXIT
CATACOMBS-MOVEMENT-F ; PER FUNCTION
.BYTE 0
.BYTE 0
.PROP 4,P?SW ; CONDITIONAL EXIT
CATACOMBS-MOVEMENT-F ; PER FUNCTION
.BYTE 0
.BYTE 0
.PROP 4,P?WEST ; CONDITIONAL EXIT
CATACOMBS-MOVEMENT-F ; PER FUNCTION
.BYTE 0
.BYTE 0
.PROP 4,P?NW ; CONDITIONAL EXIT
CATACOMBS-MOVEMENT-F ; PER FUNCTION
.BYTE 0
.BYTE 0
.PROP 4,P?UP ; CONDITIONAL EXIT
CATACOMBS-MOVEMENT-F ; PER FUNCTION
.BYTE 0
.BYTE 0
.PROP 4,P?DOWN ; CONDITIONAL EXIT
CATACOMBS-MOVEMENT-F ; PER FUNCTION
.BYTE 0
.BYTE 0
.PROP 2,P?ACTION
CATACOMBS-F
.PROP 2,P?GLOBAL
WATER
.BYTE 0
.ENDT
T?POCKET:: .TABLE ; TABLE FOR OBJECT POCKET
.STRL "pocket"
.PROP 2,P?SYNONYM
W?POCKET
.PROP 2,P?ADJECTIVE
W?BACK
.PROP 2,P?ACTION
POCKET-F
.BYTE 0
.ENDT
T?MAP:: .TABLE ; TABLE FOR OBJECT MAP
.STRL "secret map"
.PROP 2,P?SYNONYM
W?MAP
.PROP 4,P?ADJECTIVE
W?SECRET
W?SECRE
.PROP 2,P?ACTION
MAP-F
.PROP 2,P?NO-T-DESC
STR?305
.PROP 2,P?SIZE
2
.BYTE 0
.ENDT
T?FORD:: .TABLE ; TABLE FOR OBJECT FORD
.STRL "Ford"
.PROP 6,P?SYNONYM
W?FORD
W?CAR
W?AUTO
.PROP 2,P?ADJECTIVE
W?NUMBER
.PROP 2,P?ACTION
FORD-F
.BYTE 0
.ENDT
T?LADIES-ROOM-OBJECT:: .TABLE ; TABLE FOR OBJECT LADIES-ROOM-OBJECT
.STRL "ladies' restroom"
.PROP 6,P?SYNONYM
W?BATHROOM
W?RESTROOM
W?ROOM
.PROP 10,P?ADJECTIVE
W?LADIES
W?LADIES'
W?WOMEN'S
W?WOMENS
W?FILTHY
.PROP 2,P?ACTION
LADIES-ROOM-OBJECT-F
.PROP 2,P?GENERIC
GENERIC-RESTROOM-F
.BYTE 0
.ENDT
T?CLOTHES-PIN:: .TABLE ; TABLE FOR OBJECT CLOTHES-PIN
.STRL "clothes pin"
.PROP 2,P?SYNONYM
W?PIN
.PROP 4,P?ADJECTIVE
W?CLOTHES
W?CLOHES
.PROP 2,P?ACTION
CLOTHES-PIN-F
.PROP 2,P?NO-T-DESC
STR?278
.PROP 2,P?SIZE
2
.PROP 2,P?FDESC
STR?279
.BYTE 0
.ENDT
T?ODOR:: .TABLE ; TABLE FOR OBJECT ODOR
.STRL "odor"
.PROP 8,P?SYNONYM
W?SMELL
W?ODOR
W?SCENT
W?AROMA
.PROP 10,P?ADJECTIVE
W?STRONG
W?FAMILIAR
W?FOUL
W?HEADY
W?PLEASANT
.PROP 2,P?ACTION
ODOR-F
.BYTE 0
.ENDT
T?TREE-HOLE:: .TABLE ; TABLE FOR OBJECT TREE-HOLE
.STRL "tree hole"
.PROP 2,P?SYNONYM
W?HOLE
.PROP 4,P?ADJECTIVE
W?TREE
W?LARGE
.PROP 2,P?ACTION
TREE-HOLE-F
.PROP 2,P?CAPACITY
200
.BYTE 0
.ENDT
T?WATTZ-UPP-DOCK:: .TABLE ; TABLE FOR OBJECT WATTZ-UPP-DOCK
.STRL "Wattz-Upp Dock"
.PROP 3,P?NE ; IMPOSSIBLE EXIT
STR?245 ; FAILURE MESSAGE
.BYTE 0
.PROP 3,P?EAST ; IMPOSSIBLE EXIT
STR?245 ; FAILURE MESSAGE
.BYTE 0
.PROP 3,P?SE ; IMPOSSIBLE EXIT
STR?245 ; FAILURE MESSAGE
.BYTE 0
.PROP 2,P?WEST ; UNCONDITIONAL EXIT
OASIS ; TO ROOM
.PROP 10,P?GLOBAL
CANAL-OBJECT
DOCK-OBJECT
WATER
SIGN
BUOY
.PROP 2,P?LDESC
STR?324
.BYTE 0
.ENDT
T?VIZICOMM-BOOTH:: .TABLE ; TABLE FOR OBJECT VIZICOMM-BOOTH
.STRL "Vizicomm Booth"
.PROP 2,P?SE ; UNCONDITIONAL EXIT
ROCKY-CLIFFTOP ; TO ROOM
.PROP 2,P?OUT ; UNCONDITIONAL EXIT
ROCKY-CLIFFTOP ; TO ROOM
.PROP 2,P?ACTION
VIZICOMM-BOOTH-F
.PROP 6,P?GLOBAL
SIGN
BOOTH-OBJECT
VENUS
.BYTE 0
.ENDT
T?ONE-MARSMID-COIN:: .TABLE ; TABLE FOR OBJECT ONE-MARSMID-COIN
.STRL "coin"
.PROP 6,P?SYNONYM
W?COIN
W?MARSMID
W?MONEY
.PROP 4,P?ADJECTIVE
W?ONE
W?MARSMID
.PROP 2,P?GENERIC
GENERIC-COIN-F
.PROP 2,P?TEXT
STR?372
.BYTE 0
.ENDT
T?CLEVELAND-OBJECT:: .TABLE ; TABLE FOR OBJECT CLEVELAND-OBJECT
.STRL "Cleveland"
.PROP 2,P?SYNONYM
W?CLEVELAND
.PROP 2,P?ACTION
CLEVELAND-OBJECT-F
.BYTE 0
.ENDT
T?LAWN:: .TABLE ; TABLE FOR OBJECT LAWN
.STRL "Lawn"
.PROP 2,P?NORTH ; UNCONDITIONAL EXIT
CLEVELAND ; TO ROOM
.PROP 2,P?ACTION
LAWN-F
.PROP 4,P?GLOBAL
CLEVELAND-OBJECT
LAWN-OBJECT
.BYTE 0
.ENDT
T?BARS:: .TABLE ; TABLE FOR OBJECT BARS
.STRL "barred window"
.PROP 4,P?SYNONYM
W?BAR
W?BARS
.PROP 2,P?ACTION
WINDOW-F
.BYTE 0
.ENDT
T?OUTSIDE-TENT:: .TABLE ; TABLE FOR OBJECT OUTSIDE-TENT
.STRL "ragged tent"
.PROP 2,P?SYNONYM
W?TENT
.PROP 4,P?ADJECTIVE
W?RAGGED
W?TATTERED
.PROP 2,P?ACTION
OUTSIDE-TENT-F
.BYTE 0
.ENDT
T?MENS-ROOM-OBJECT:: .TABLE ; TABLE FOR OBJECT MENS-ROOM-OBJECT
.STRL "gents' restroom"
.PROP 6,P?SYNONYM
W?BATHROOM
W?RESTROOM
W?ROOM
.PROP 12,P?ADJECTIVE
W?MEN'S
W?GENTS'
W?GENT'S
W?MENS
W?GENTS
W?FILTHY
.PROP 2,P?ACTION
MENS-ROOM-OBJECT-F
.PROP 2,P?GENERIC
GENERIC-RESTROOM-F
.BYTE 0
.ENDT
T?FORGOTTEN-STOREHOUSE:: .TABLE ; TABLE FOR OBJECT FORGOTTEN-STOREHOUSE
.STRL "Forgotten Storehouse"
.PROP 2,P?NW ; UNCONDITIONAL EXIT
CATACOMBS ; TO ROOM
.PROP 2,P?OUT ; UNCONDITIONAL EXIT
CATACOMBS ; TO ROOM
.PROP 2,P?GLOBAL
WATER
.PROP 2,P?LDESC
STR?308
.BYTE 0
.ENDT
T?CLEVELAND:: .TABLE ; TABLE FOR OBJECT CLEVELAND
.STRL "Cleveland"
.PROP 2,P?NE ; UNCONDITIONAL EXIT
TEENSY-WEENSY-HOUSE ; TO ROOM
.PROP 2,P?SOUTH ; UNCONDITIONAL EXIT
LAWN ; TO ROOM
.PROP 4,P?GLOBAL
CLEVELAND-OBJECT
HOUSE
.PROP 2,P?LDESC
STR?373
.BYTE 0
.ENDT
T?INTDIR:: .TABLE ; TABLE FOR OBJECT INTDIR
.STRL "direction"
.PROP 2,P?SYNONYM
W?DIRECTION
.PROP 16,P?ADJECTIVE
W?NORTH
W?SOUTH
W?EAST
W?WEST
W?NW
W?NE
W?SW
W?SE
.PROP 2,P?ACTION
INTDIR-F
.BYTE 0
.ENDT
T?FIRST-FLOOR:: .TABLE ; TABLE FOR OBJECT FIRST-FLOOR
.STRL "first floor"
.PROP 2,P?SYNONYM
W?FLOOR
.PROP 2,P?ADJECTIVE
W?FIRST
.PROP 2,P?ACTION
FIRST-FLOOR-F
.BYTE 0
.ENDT
T?ROOMS:: .TABLE ; TABLE FOR OBJECT ROOMS
.STRL "it"
.PROP 2,P?IN ; UNCONDITIONAL EXIT
ROOMS ; TO ROOM
.BYTE 0
.ENDT
T?LGOP:: .TABLE ; TABLE FOR OBJECT LGOP
.STRL "the Leather Goddesses of Phobos"
.PROP 8,P?SYNONYM
W?PHOBOS
W?GODDESSES
W?SHAPE
W?SHAPES
.PROP 4,P?ADJECTIVE
W?LEATHER
W?COUCHMATE
.PROP 2,P?ACTION
LGOP-F
.BYTE 0
.ENDT
T?BEM:: .TABLE ; TABLE FOR OBJECT BEM
.STRL "bug-eyed monster"
.PROP 10,P?SYNONYM
W?MONSTER
W?TREE
W?TREE-SQUID
W?TREE-MONSTER
W?SQUID
.PROP 12,P?ADJECTIVE
W?BUG
W?EYED
W?BUG-EYED
W?HUMANOID
W?ALIEN
W?TENTACLED
.PROP 2,P?ACTION
BEM-F
.BYTE 0
.ENDT
T?LAUNDRY-ROOM:: .TABLE ; TABLE FOR OBJECT LAUNDRY-ROOM
.STRL "Laundry Room"
.PROP 2,P?NORTH ; UNCONDITIONAL EXIT
MAIN-HALL-OF-PALACE ; TO ROOM
.PROP 2,P?OUT ; UNCONDITIONAL EXIT
MAIN-HALL-OF-PALACE ; TO ROOM
.PROP 2,P?ACTION
LAUNDRY-ROOM-F
.BYTE 0
.ENDT
T?RIDDLE:: .TABLE ; TABLE FOR OBJECT RIDDLE
.STRL "riddle"
.PROP 2,P?SYNONYM
W?RIDDLE
.BYTE 0
.ENDT
T?COIN-RETURN-KNOB:: .TABLE ; TABLE FOR OBJECT COIN-RETURN-KNOB
.STRL "coin return knob"
.PROP 2,P?SYNONYM
W?KNOB
.PROP 4,P?ADJECTIVE
W?COIN
W?RETURN
.PROP 2,P?ACTION
COIN-RETURN-KNOB-F
.BYTE 0
.ENDT
T?LOCAL-GLOBALS:: .TABLE ; TABLE FOR OBJECT LOCAL-GLOBALS
.STRL "it"
.PROP 2,P?SYNONYM
W?ZZMGCK
.BYTE 0
.ENDT
T?HEAD:: .TABLE ; TABLE FOR OBJECT HEAD
.STRL "your head"
.PROP 2,P?SYNONYM
W?HEAD
.PROP 4,P?ADJECTIVE
W?YOUR
W?MY
.PROP 2,P?ACTION
HEAD-F
.BYTE 0
.ENDT
T?TENT:: .TABLE ; TABLE FOR OBJECT TENT
.STRL "Inside the Tent"
.PROP 2,P?SOUTH ; UNCONDITIONAL EXIT
GYPSY-CAMP ; TO ROOM
.PROP 2,P?OUT ; UNCONDITIONAL EXIT
GYPSY-CAMP ; TO ROOM
.PROP 2,P?ACTION
TENT-F
.PROP 2,P?LDESC
STR?332
.BYTE 0
.ENDT
T?VENUS:: .TABLE ; TABLE FOR OBJECT VENUS
.STRL "Venus"
.PROP 2,P?SYNONYM
W?VENUS
.PROP 2,P?ACTION
VENUS-F
.BYTE 0
.ENDT
T?HER:: .TABLE ; TABLE FOR OBJECT HER
.STRL "her"
.PROP 4,P?SYNONYM
W?HER
W?HERSELF
.BYTE 0
.ENDT
T?FIRST-SLAB:: .TABLE ; TABLE FOR OBJECT FIRST-SLAB
.STRL "first slab"
.PROP 2,P?SYNONYM
W?SLAB
.PROP 2,P?ADJECTIVE
W?FIRST
.PROP 2,P?ACTION
FIRST-SLAB-F
.PROP 2,P?GENERIC
GENERIC-SLAB-F
.PROP 2,P?CAPACITY
100
.BYTE 0
.ENDT
T?FROG:: .TABLE ; TABLE FOR OBJECT FROG
.STRL "frog"
.PROP 4,P?SYNONYM
W?FROG
W?PRINCE
.PROP 6,P?ADJECTIVE
W?ENCHANTED
W?LARGE
W?GREEN
.PROP 2,P?ACTION
FROG-F
.PROP 2,P?LDESC
STR?242
.BYTE 0
.ENDT
T?GLOBAL-SLEEP:: .TABLE ; TABLE FOR OBJECT GLOBAL-SLEEP
.STRL "sleep"
.PROP 6,P?SYNONYM
W?SLEEP
W?NAP
W?SNOOZE
.PROP 2,P?ACTION
GLOBAL-SLEEP-F
.BYTE 0
.ENDT
T?SIDEKICK:: .TABLE ; TABLE FOR OBJECT SIDEKICK
.STRL ""
.PROP 8,P?SYNONYM
W?TIFFANY
W?TIFF
W?TRENT
W?BODY
.PROP 6,P?ADJECTIVE
W?TRENT'S
W?TIFFANY'S
W?TIFF'S
.PROP 2,P?ACTION
SIDEKICK-F
.PROP 2,P?SDESC
STR?126
.PROP 2,P?GENERIC
GENERIC-SIDEKICK-F
.PROP 2,P?DESCFCN
SIDEKICK-F
.BYTE 0
.ENDT
T?LIGHT:: .TABLE ; TABLE FOR OBJECT LIGHT
.STRL "light"
.PROP 2,P?SYNONYM
W?LIGHT
.PROP 2,P?ADJECTIVE
W?SOFT
.PROP 2,P?ACTION
UNIMPORTANT-THING-F
.BYTE 0
.ENDT
T?DIRTY-LAUNDRY:: .TABLE ; TABLE FOR OBJECT DIRTY-LAUNDRY
.STRL "laundry"
.PROP 10,P?SYNONYM
W?BRA
W?BRAS
W?BRASSIERE
W?JOCKSTRAP
W?LAUNDRY
.PROP 2,P?ADJECTIVE
W?DIRTY
.PROP 2,P?ACTION
UNIMPORTANT-THING-F
.BYTE 0
.ENDT
T?ODD-MACHINE:: .TABLE ; TABLE FOR OBJECT ODD-MACHINE
.STRL "odd machine"
.PROP 8,P?SYNONYM
W?REMOVE
W?MACHINE
W?COMPARTMENT
W?T-REMOVER
.PROP 16,P?ADJECTIVE
W?YOUR
W?ODD
W?SMALL
W?T
W?TEE
W?TEA
W?TEE-REMOVER
W?TEA-REMOVER
.PROP 2,P?ACTION
ODD-MACHINE-F
.PROP 2,P?GENERIC
GENERIC-MACHINE-F
.PROP 2,P?CAPACITY
60
.PROP 2,P?SIZE
8
.BYTE 0
.ENDT
T?CELL:: .TABLE ; TABLE FOR OBJECT CELL
.STRL "Cell"
.PROP 6,P?SOUTH ; CONDITIONAL EXIT
END-OF-HALLWAY ; TO ROOM
WIDE-CELL-DOOR ; IF DOOR IS OPEN
0 ; FAILURE MESSAGE
.PROP 4,P?UP ; CONDITIONAL EXIT
HOLE-ENTER-F ; PER FUNCTION
.BYTE 0
.BYTE 0
.PROP 6,P?OUT ; CONDITIONAL EXIT
END-OF-HALLWAY ; TO ROOM
WIDE-CELL-DOOR ; IF DOOR IS OPEN
0 ; FAILURE MESSAGE
.PROP 2,P?ACTION
CELL-F
.PROP 6,P?GLOBAL
WIDE-CELL-DOOR
HOLE
CELL-OBJECT
.PROP 2,P?HOLE-DESTINATION
MAIN-HALL-OF-PALACE
.BYTE 0
.ENDT
T?WIFE-NOT-HERE:: .TABLE ; TABLE FOR OBJECT WIFE-NOT-HERE
.STRL "wife"
.PROP 2,P?SYNONYM
W?WIFE
.PROP 2,P?ACTION
WIFE-NOT-HERE-F
.BYTE 0
.ENDT
T?THORBAST-SUIT:: .TABLE ; TABLE FOR OBJECT THORBAST-SUIT
.STRL "black suit"
.PROP 2,P?SYNONYM
W?SUIT
.PROP 6,P?ADJECTIVE
W?BLACK
W?THORBAST
W?THORBALA
.PROP 2,P?ACTION
THORBAST-SUIT-F
.BYTE 0
.ENDT
T?EIGHTY-TWO-DEGREE-ANGLE:: .TABLE ; TABLE FOR OBJECT EIGHTY-TWO-DEGREE-ANGLE
.STRL "eighty-two degree angle"
.PROP 2,P?SYNONYM
W?ANGLE
.PROP 8,P?ADJECTIVE
W?EIGHTY
W?EIGHY
W?DEGREE
W?NUMBER
.PROP 2,P?ACTION
EIGHTY-TWO-DEGREE-ANGLE-F
.PROP 2,P?GENERIC
GENERIC-ANGLE-F
.PROP 2,P?NO-T-DESC
STR?240
.BYTE 0
.ENDT
T?MOTHBALLS:: .TABLE ; TABLE FOR OBJECT MOTHBALLS
.STRL "mothballs"
.PROP 8,P?SYNONYM
W?MOTHBALL
W?MOTHBALLS
W?BALL
W?BALLS
.PROP 2,P?ADJECTIVE
W?MOTH
.PROP 2,P?ACTION
MOTHBALLS-F
.BYTE 0
.ENDT
T?ROOF-OBJECT:: .TABLE ; TABLE FOR OBJECT ROOF-OBJECT
.STRL "roof"
.PROP 2,P?SYNONYM
W?ROOF
.PROP 2,P?ACTION
ROOF-OBJECT-F
.BYTE 0
.ENDT
T?PHOTO:: .TABLE ; TABLE FOR OBJECT PHOTO
.STRL ""
.PROP 8,P?SYNONYM
W?PHOTO
W?PICTURE
W?HARLOW
W?FAIRBANKS
.PROP 8,P?ADJECTIVE
W?JEAN
W?DOUGLAS
W?PHOO
W?ADDRESS
.PROP 2,P?ACTION
PHOTO-F
.PROP 2,P?SDESC
STR?126
.PROP 2,P?NO-T-DESC
STR?398
.PROP 2,P?SIZE
3
.BYTE 0
.ENDT
T?GLOBAL-OBJECTS:: .TABLE ; TABLE FOR OBJECT GLOBAL-OBJECTS
.STRL "it"
.PROP 2,P?SYNONYM
W?ZZMGCK
.BYTE 0
.ENDT
T?SHELF:: .TABLE ; TABLE FOR OBJECT SHELF
.STRL "shelf"
.PROP 4,P?SYNONYM
W?SHELF
W?LEDGE
.PROP 2,P?ACTION
SHELF-F
.PROP 2,P?CAPACITY
40
.BYTE 0
.ENDT
T?MATCHBOOK:: .TABLE ; TABLE FOR OBJECT MATCHBOOK
.STRL "matchbook"
.PROP 14,P?SYNONYM
W?MATCHBOOK
W?MACHBOOK
W?BOOK
W?COVER
W?NOTATION
W?NOTATIONS
W?BLUEPRINT
.PROP 12,P?ADJECTIVE
W?EMPTY
W?MATCH
W?MACH
W?MATCHBOOK
W?MATCHES
W?SCRAWLED
.PROP 2,P?ACTION
MATCHBOOK-F
.PROP 2,P?NO-T-DESC
STR?413
.PROP 2,P?SIZE
2
.BYTE 0
.ENDT
T?IT:: .TABLE ; TABLE FOR OBJECT IT
.STRL "it"
.PROP 4,P?SYNONYM
W?IT
W?THEM
.BYTE 0
.ENDT
T?PHONE-BOOK:: .TABLE ; TABLE FOR OBJECT PHONE-BOOK
.STRL "Cleveland phone book"
.PROP 6,P?SYNONYM
W?BOOK
W?DIRECTORY
W?PHONEBOOK
.PROP 6,P?ADJECTIVE
W?CLEVELAND
W?PHONE
W?TELEPHONE
.PROP 2,P?ACTION
PHONE-BOOK-F
.PROP 2,P?FDESC
STR?309
.BYTE 0
.ENDT
T?ORPHANAGE-DOOR:: .TABLE ; TABLE FOR OBJECT ORPHANAGE-DOOR
.STRL "igloo door"
.PROP 2,P?SYNONYM
W?DOOR
.PROP 4,P?ADJECTIVE
W?IGLOO
W?ORPHANAGE
.PROP 2,P?ACTION
ORPHANAGE-DOOR-F
.BYTE 0
.ENDT
T?SPLATTERED-SIDEKICK:: .TABLE ; TABLE FOR OBJECT SPLATTERED-SIDEKICK
.STRL ""
.PROP 8,P?SYNONYM
W?BITS
W?TRENT
W?TIFFANY
W?TIFF
.PROP 4,P?ADJECTIVE
W?SMALL
W?SPLATTERED
.PROP 2,P?ACTION
SPLATTERED-SIDEKICK-F
.PROP 2,P?SDESC
STR?126
.PROP 2,P?GENERIC
GENERIC-SIDEKICK-F
.BYTE 0
.ENDT
T?JOES-BAR:: .TABLE ; TABLE FOR OBJECT JOES-BAR
.STRL "Joe's Bar"
.PROP 4,P?NE ; CONDITIONAL EXIT
LADIES-ROOM-ENTER-F ; PER FUNCTION
.BYTE 0
.BYTE 0
.PROP 3,P?SOUTH ; IMPOSSIBLE EXIT
STR?203 ; FAILURE MESSAGE
.BYTE 0
.PROP 4,P?NW ; CONDITIONAL EXIT
MENS-ROOM-ENTER-F ; PER FUNCTION
.BYTE 0
.BYTE 0
.PROP 3,P?OUT ; IMPOSSIBLE EXIT
STR?203 ; FAILURE MESSAGE
.BYTE 0
.PROP 2,P?ACTION
JOES-BAR-F
.PROP 8,P?GLOBAL
MENS-ROOM-OBJECT
LADIES-ROOM-OBJECT
WINDOW
DULL-DUST
.BYTE 0
.ENDT
T?IN-SPACE:: .TABLE ; TABLE FOR OBJECT IN-SPACE
.STRL "In Space"
.PROP 4,P?NORTH ; CONDITIONAL EXIT
SPACE-YACHT-ENTER-F ; PER FUNCTION
.BYTE 0
.BYTE 0
.PROP 6,P?SOUTH ; CONDITIONAL EXIT
AT-MAIN-HATCH ; TO ROOM
HATCH ; IF DOOR IS OPEN
0 ; FAILURE MESSAGE
.PROP 2,P?ACTION
IN-SPACE-F
.PROP 8,P?GLOBAL
HATCH
ODOR
BATTLESHIP
PASSENGER-SHIP
.PROP 2,P?ODOR
STR?391
.PROP 2,P?ODOR-NUMBER
5
.BYTE 0
.ENDT
T?MESSENGER:: .TABLE ; TABLE FOR OBJECT MESSENGER
.STRL "dead alien"
.PROP 6,P?SYNONYM
W?ALIEN
W?SPY
W?BODY
.PROP 6,P?ADJECTIVE
W?STRANGE
W?ALIEN
W?DEAD
.PROP 2,P?ACTION
MESSENGER-F
.PROP 2,P?FDESC
STR?266
.BYTE 0
.ENDT
T?CUNT:: .TABLE ; TABLE FOR OBJECT CUNT
.STRL "your naughty bits"
.PROP 6,P?SYNONYM
W?CUNT
W?VAGINA
W?PUSSY
.PROP 4,P?ADJECTIVE
W?YOUR
W?MY
.PROP 2,P?ACTION
NAUGHTY-BITS-F
.BYTE 0
.ENDT
T?SPAWNING-GROUND:: .TABLE ; TABLE FOR OBJECT SPAWNING-GROUND
.STRL "Spawning Ground"
.PROP 2,P?EAST ; UNCONDITIONAL EXIT
JUNGLE ; TO ROOM
.PROP 2,P?ACTION
SPAWNING-GROUND-F
.PROP 4,P?GLOBAL
HOLE
VENUS
.PROP 2,P?HOLE-DESTINATION
HOLD
.BYTE 0
.ENDT
T?SCRAP-OF-PAPER:: .TABLE ; TABLE FOR OBJECT SCRAP-OF-PAPER
.STRL "scrap of paper"
.PROP 4,P?SYNONYM
W?SCRAP
W?PAPER
.PROP 4,P?ADJECTIVE
W?DISCARDED
W?CRUMPLED
.PROP 2,P?ACTION
SCRAP-OF-PAPER-F
.PROP 2,P?SIZE
2
.PROP 2,P?FDESC
STR?407
.BYTE 0
.ENDT
T?CANAL-OBJECT:: .TABLE ; TABLE FOR OBJECT CANAL-OBJECT
.STRL "canal"
.PROP 2,P?SYNONYM
W?CANAL
.PROP 6,P?ADJECTIVE
W?MARTIAN
W?SMALL
W?WIDE
.PROP 2,P?ACTION
CANAL-OBJECT-F
.BYTE 0
.ENDT
T?FOUNTAIN:: .TABLE ; TABLE FOR OBJECT FOUNTAIN
.STRL "fountain"
.PROP 4,P?SYNONYM
W?FOUNTAIN
W?FOUNTAINS
.PROP 2,P?ADJECTIVE
W?GUSHING
.PROP 2,P?ACTION
UNIMPORTANT-THING-F
.BYTE 0
.ENDT
T?LADIES-ROOM:: .TABLE ; TABLE FOR OBJECT LADIES-ROOM
.STRL "Ladies' Room"
.PROP 2,P?SW ; UNCONDITIONAL EXIT
JOES-BAR ; TO ROOM
.PROP 2,P?OUT ; UNCONDITIONAL EXIT
JOES-BAR ; TO ROOM
.PROP 2,P?ACTION
BATHROOM-F
.PROP 10,P?GLOBAL
TOILET
ODOR
WATER
LADIES-ROOM-OBJECT
SINK
.PROP 2,P?ODOR
STR?208
.PROP 2,P?ODOR-NUMBER
1
.BYTE 0
.ENDT
T?FRONT-DOOR-OBJECT:: .TABLE ; TABLE FOR OBJECT FRONT-DOOR-OBJECT
.STRL "front door"
.PROP 2,P?SYNONYM
W?DOOR
.PROP 2,P?ADJECTIVE
W?FRONT
.PROP 2,P?ACTION
MAD-SCIENTIST-DOOR-F
.BYTE 0
.ENDT
T?TEENSY-WEENSY-HOUSE:: .TABLE ; TABLE FOR OBJECT TEENSY-WEENSY-HOUSE
.STRL "Teensy-Weensy House"
.PROP 2,P?EAST ; UNCONDITIONAL EXIT
GARDEN ; TO ROOM
.PROP 2,P?SW ; UNCONDITIONAL EXIT
CLEVELAND ; TO ROOM
.PROP 2,P?UP ; UNCONDITIONAL EXIT
BEDROOM ; TO ROOM
.PROP 8,P?GLOBAL
STAIRS
HOUSE
FIRST-FLOOR
SECOND-FLOOR
.PROP 2,P?LDESC
STR?374
.BYTE 0
.ENDT
T?PRIVATE-CABIN-DOOR:: .TABLE ; TABLE FOR OBJECT PRIVATE-CABIN-DOOR
.STRL "door"
.PROP 2,P?SYNONYM
W?DOOR
.PROP 2,P?ACTION
PRIVATE-CABIN-DOOR-F
.BYTE 0
.ENDT
T?HOUSE:: .TABLE ; TABLE FOR OBJECT HOUSE
.STRL "house"
.PROP 4,P?SYNONYM
W?HOUSE
W?HOME
.PROP 12,P?ADJECTIVE
W?SMALL
W?RICKETY
W?MAD
W?SCIENTIST
W?PLASTIC
W?PLASTICOID
.PROP 2,P?ACTION
HOUSE-F
.BYTE 0
.ENDT
T?LOVE:: .TABLE ; TABLE FOR OBJECT LOVE
.STRL "love"
.PROP 2,P?SYNONYM
W?LOVE
.PROP 2,P?ACTION
LOVE-F
.BYTE 0
.ENDT
T?SOUTH-POLE:: .TABLE ; TABLE FOR OBJECT SOUTH-POLE
.STRL "South Pole"
.PROP 2,P?NORTH ; UNCONDITIONAL EXIT
GYPSY-CAMP ; TO ROOM
.PROP 3,P?EAST ; IMPOSSIBLE EXIT
STR?340 ; FAILURE MESSAGE
.BYTE 0
.PROP 3,P?SOUTH ; IMPOSSIBLE EXIT
STR?339 ; FAILURE MESSAGE
.BYTE 0
.PROP 3,P?WEST ; IMPOSSIBLE EXIT
STR?340 ; FAILURE MESSAGE
.BYTE 0
.PROP 6,P?IN ; CONDITIONAL EXIT
ORPHANAGE-FOYER ; TO ROOM
ORPHANAGE-DOOR ; IF DOOR IS OPEN
0 ; FAILURE MESSAGE
.PROP 2,P?ACTION
SOUTH-POLE-F
.PROP 10,P?GLOBAL
SIGN
IGLOO
ORPHANAGE-DOOR
WINDOW
BARS
.PROP 2,P?LDESC
STR?338
.BYTE 0
.ENDT
T?YOUR-BODY:: .TABLE ; TABLE FOR OBJECT YOUR-BODY
.STRL "your body"
.PROP 2,P?SYNONYM
W?BODY
.PROP 4,P?ADJECTIVE
W?YOUR
W?MY
.PROP 2,P?ACTION
YOUR-BODY-F
.BYTE 0
.ENDT
T?FROG-CROWN:: .TABLE ; TABLE FOR OBJECT FROG-CROWN
.STRL "small gold crown"
.PROP 2,P?SYNONYM
W?CROWN
.PROP 6,P?ADJECTIVE
W?SMALL
W?GOLD
W?FROG'S
.PROP 2,P?ACTION
FROG-CROWN-F
.BYTE 0
.ENDT
T?RAKE:: .TABLE ; TABLE FOR OBJECT RAKE
.STRL "wooden rake"
.PROP 2,P?SYNONYM
W?RAKE
.PROP 2,P?ADJECTIVE
W?WOODEN
.BYTE 0
.ENDT
T?CANALVIEW-MALL:: .TABLE ; TABLE FOR OBJECT CANALVIEW-MALL
.STRL "Canalview Mall"
.PROP 2,P?EAST ; UNCONDITIONAL EXIT
ABANDONED-DOCK ; TO ROOM
.PROP 2,P?SOUTH ; UNCONDITIONAL EXIT
EXIT-SHOP ; TO ROOM
.PROP 2,P?WEST ; UNCONDITIONAL EXIT
DUNETOP ; TO ROOM
.PROP 2,P?UP ; UNCONDITIONAL EXIT
DUNETOP ; TO ROOM
.PROP 2,P?GLOBAL
DUNES
.PROP 2,P?LDESC
STR?271
.BYTE 0
.ENDT
T?LADDER:: .TABLE ; TABLE FOR OBJECT LADDER
.STRL "ladder"
.PROP 2,P?SYNONYM
W?LADDER
.PROP 2,P?ACTION
LADDER-F
.BYTE 0
.ENDT
T?PAINTING:: .TABLE ; TABLE FOR OBJECT PAINTING
.STRL "painting"
.PROP 8,P?SYNONYM
W?PAINTING
W?PICTURE
W?CAT
W?PAINING
.PROP 4,P?ADJECTIVE
W?PUSSY
W?ART
.PROP 2,P?ACTION
PAINTING-F
.PROP 2,P?NO-T-DESC
STR?402
.PROP 2,P?FDESC
STR?401
.BYTE 0
.ENDT
T?MAN-WOMAN:: .TABLE ; TABLE FOR OBJECT MAN-WOMAN
.STRL ""
.PROP 4,P?SYNONYM
W?MAN
W?WOMAN
.PROP 2,P?ACTION
MAN-WOMAN-F
.PROP 2,P?SDESC
STR?126
.BYTE 0
.ENDT
T?MARTIAN-DESERT:: .TABLE ; TABLE FOR OBJECT MARTIAN-DESERT
.STRL "Martian Desert"
.PROP 2,P?NORTH ; UNCONDITIONAL EXIT
RUINED-CASTLE-1 ; TO ROOM
.PROP 2,P?EAST ; UNCONDITIONAL EXIT
RUINED-CASTLE-2 ; TO ROOM
.PROP 2,P?WEST ; UNCONDITIONAL EXIT
RUINED-CASTLE-3 ; TO ROOM
.PROP 2,P?GLOBAL
DUNES
.PROP 2,P?LDESC
STR?234
.BYTE 0
.ENDT
T?BOUDOIR:: .TABLE ; TABLE FOR OBJECT BOUDOIR
.STRL "Boudoir"
.PROP 2,P?ACTION
BOUDOIR-F
.PROP 2,P?GLOBAL
ODOR
.PROP 2,P?ODOR
STR?414
.PROP 2,P?ODOR-NUMBER
6
.BYTE 0
.ENDT
T?JUNGLE:: .TABLE ; TABLE FOR OBJECT JUNGLE
.STRL "Jungle"
.PROP 2,P?EAST ; UNCONDITIONAL EXIT
FORK-OF-SORTS ; TO ROOM
.PROP 4,P?WEST ; CONDITIONAL EXIT
PASS-FLYTRAP-F ; PER FUNCTION
.BYTE 0
.BYTE 0
.PROP 2,P?ACTION
JUNGLE-F
.PROP 4,P?GLOBAL
TREE
VENUS
.BYTE 0
.ENDT
T?HOLE:: .TABLE ; TABLE FOR OBJECT HOLE
.STRL ""
.PROP 4,P?SYNONYM
W?HOLE
W?CIRCLE
.PROP 4,P?ADJECTIVE
W?BLACK
W?WHITE
.PROP 2,P?ACTION
HOLE-F
.PROP 2,P?SDESC
STR?134
.BYTE 0
.ENDT
T?DONALD-DOCK:: .TABLE ; TABLE FOR OBJECT DONALD-DOCK
.STRL "Donald Dock"
.PROP 3,P?NORTH ; IMPOSSIBLE EXIT
STR?245 ; FAILURE MESSAGE
.BYTE 0
.PROP 3,P?NE ; IMPOSSIBLE EXIT
STR?245 ; FAILURE MESSAGE
.BYTE 0
.PROP 2,P?SOUTH ; UNCONDITIONAL EXIT
DUNETOP ; TO ROOM
.PROP 3,P?NW ; IMPOSSIBLE EXIT
STR?245 ; FAILURE MESSAGE
.BYTE 0
.PROP 2,P?UP ; UNCONDITIONAL EXIT
DUNETOP ; TO ROOM
.PROP 8,P?GLOBAL
CANAL-OBJECT
DOCK-OBJECT
WATER
DUNES
.PROP 2,P?LDESC
STR?267
.BYTE 0
.ENDT
T?DESSERT-OBJECT:: .TABLE ; TABLE FOR OBJECT DESSERT-OBJECT
.STRL "Martian Cream Pie"
.PROP 6,P?SYNONYM
W?PIE
W?DESSERT
W?MIRAGE
.PROP 4,P?ADJECTIVE
W?MARTIAN
W?CREAM
.PROP 2,P?ACTION
UNIMPORTANT-THING-F
.BYTE 0
.ENDT
T?MALE-GORILLA:: .TABLE ; TABLE FOR OBJECT MALE-GORILLA
.STRL "male gorilla"
.PROP 6,P?SYNONYM
W?GORILLA
W?APE
W?MONKEY
.PROP 4,P?ADJECTIVE
W?MALE
W?OTHER
.PROP 2,P?ACTION
GORILLA-F
.PROP 2,P?GENERIC
GENERIC-GORILLA-F
.BYTE 0
.ENDT
T?RUBBER-HOSE:: .TABLE ; TABLE FOR OBJECT RUBBER-HOSE
.STRL "rubber hose"
.PROP 2,P?SYNONYM
W?HOSE
.PROP 2,P?ADJECTIVE
W?RUBBER
.PROP 2,P?ACTION
RUBBER-HOSE-F
.PROP 2,P?SIZE
3
.BYTE 0
.ENDT
T?STALLION:: .TABLE ; TABLE FOR OBJECT STALLION
.STRL "stallion"
.PROP 8,P?SYNONYM
W?MOUNT
W?STALLION
W?HORSE
W?STUD
.PROP 4,P?ADJECTIVE
W?MAGNIFICENT
W?WHITE
.PROP 2,P?ACTION
STALLION-F
.BYTE 0
.ENDT
T?LIP-BALM:: .TABLE ; TABLE FOR OBJECT LIP-BALM
.STRL "stick of lip balm"
.PROP 8,P?SYNONYM
W?STICK
W?BALM
W?CHAPSTICK
W?GLOSS
.PROP 4,P?ADJECTIVE
W?LIP
W?SICK
.PROP 2,P?ACTION
LIP-BALM-F
.PROP 2,P?NO-T-DESC
STR?263
.PROP 2,P?SIZE
2
.PROP 2,P?FDESC
STR?264
.BYTE 0
.ENDT
T?ORIENTAL-GARDEN:: .TABLE ; TABLE FOR OBJECT ORIENTAL-GARDEN
.STRL "Oriental Garden"
.PROP 2,P?NORTH ; UNCONDITIONAL EXIT
AUDIENCE-CHAMBER ; TO ROOM
.PROP 2,P?SE ; UNCONDITIONAL EXIT
BASE-OF-TOWER ; TO ROOM
.PROP 2,P?WEST ; UNCONDITIONAL EXIT
MAIN-HALL-OF-PALACE ; TO ROOM
.PROP 4,P?DOWN ; CONDITIONAL EXIT
WELL-ENTER-F ; PER FUNCTION
.BYTE 0
.BYTE 0
.PROP 4,P?GLOBAL
TREE
WELL-OBJECT
.PROP 2,P?LDESC
STR?280
.BYTE 0
.ENDT
T?THORBAST:: .TABLE ; TABLE FOR OBJECT THORBAST
.STRL ""
.PROP 8,P?SYNONYM
W?THORBAST
W?THORBALA
W?ASSASSIN
W?FIGURE
.PROP 4,P?ADJECTIVE
W?CHIEF
W?SHADOWY
.PROP 2,P?ACTION
THORBAST-F
.PROP 2,P?SDESC
STR?126
.PROP 2,P?DESCFCN
THORBAST-F
.BYTE 0
.ENDT
T?SULTAN:: .TABLE ; TABLE FOR OBJECT SULTAN
.STRL ""
.PROP 4,P?SYNONYM
W?SULTAN
W?SULTANESS
.PROP 2,P?ACTION
SULTAN-F
.PROP 2,P?SDESC
STR?126
.PROP 2,P?DESCFCN
SULTAN-F
.BYTE 0
.ENDT
T?ROOF:: .TABLE ; TABLE FOR OBJECT ROOF
.STRL "Roof"
.PROP 2,P?DOWN ; UNCONDITIONAL EXIT
OBSERVATION-ROOM ; TO ROOM
.PROP 2,P?IN ; UNCONDITIONAL EXIT
OBSERVATION-ROOM ; TO ROOM
.PROP 2,P?ACTION
ROOF-F
.PROP 4,P?GLOBAL
STAIRS
HOLE
.PROP 2,P?HOLE-DESTINATION
MARTIAN-DESERT
.BYTE 0
.ENDT
T?BASE-OF-TOWER:: .TABLE ; TABLE FOR OBJECT BASE-OF-TOWER
.STRL "Base of Tower"
.PROP 2,P?NW ; UNCONDITIONAL EXIT
ORIENTAL-GARDEN ; TO ROOM
.PROP 2,P?UP ; UNCONDITIONAL EXIT
MINARET ; TO ROOM
.PROP 4,P?GLOBAL
STAIRS
TOWER
.PROP 2,P?LDESC
STR?281
.BYTE 0
.ENDT
T?POWER-SWITCH:: .TABLE ; TABLE FOR OBJECT POWER-SWITCH
.STRL "huge red power switch"
.PROP 2,P?SYNONYM
W?SWITCH
.PROP 6,P?ADJECTIVE
W?LARGE
W?RED
W?POWER
.PROP 2,P?ACTION
POWER-SWITCH-F
.BYTE 0
.ENDT
T?TREE:: .TABLE ; TABLE FOR OBJECT TREE
.STRL "tree"
.PROP 4,P?SYNONYM
W?TREE
W?TREES
.PROP 2,P?ACTION
TREE-F
.BYTE 0
.ENDT
T?POWER-TRANSMITTER:: .TABLE ; TABLE FOR OBJECT POWER-TRANSMITTER
.STRL ""
.PROP 8,P?SYNONYM
W?GLINT
W?STRUCTURE
W?MACHINE
W?TOWER
.PROP 14,P?ADJECTIVE
W?LARGE
W?METAL
W?METALLIC
W?POWER
W?LOOMING
W?RUSTED
W?MARTIAN
.PROP 2,P?ACTION
POWER-TRANSMITTER-F
.PROP 2,P?SDESC
STR?126
.PROP 2,P?GENERIC
GENERIC-MACHINE-F
.BYTE 0
.ENDT
T?RAFT:: .TABLE ; TABLE FOR OBJECT RAFT
.STRL ""
.PROP 6,P?SYNONYM
W?RAFT
W?RAF
W?LIFERAFT
.PROP 8,P?ADJECTIVE
W?DEFLATED
W?SIMPLE
W?RUBBER
W?LIFE
.PROP 2,P?ACTION
RAFT-F
.PROP 2,P?SDESC
STR?314
.PROP 2,P?CAPACITY
100
.PROP 2,P?NO-T-DESC
STR?315
.PROP 2,P?SIZE
60
.PROP 2,P?DESCFCN
RAFT-F
.BYTE 0
.ENDT
T?TEN-MARSMID-COIN:: .TABLE ; TABLE FOR OBJECT TEN-MARSMID-COIN
.STRL "coin"
.PROP 6,P?SYNONYM
W?COIN
W?MARSMID
W?MONEY
.PROP 4,P?ADJECTIVE
W?TEN
W?MARSMID
.PROP 2,P?GENERIC
GENERIC-COIN-F
.PROP 2,P?TEXT
STR?371
.BYTE 0
.ENDT
T?ICY-DOCK:: .TABLE ; TABLE FOR OBJECT ICY-DOCK
.STRL "Icy Dock"
.PROP 3,P?NORTH ; IMPOSSIBLE EXIT
STR?245 ; FAILURE MESSAGE
.BYTE 0
.PROP 3,P?NE ; IMPOSSIBLE EXIT
STR?245 ; FAILURE MESSAGE
.BYTE 0
.PROP 2,P?SOUTH ; UNCONDITIONAL EXIT
TUNDRA ; TO ROOM
.PROP 3,P?NW ; IMPOSSIBLE EXIT
STR?245 ; FAILURE MESSAGE
.BYTE 0
.PROP 2,P?ACTION
ICY-DOCK-F
.PROP 6,P?GLOBAL
WATER
DOCK-OBJECT
CANAL-OBJECT
.PROP 2,P?LDESC
STR?327
.BYTE 0
.ENDT
T?INSIDE-TENT:: .TABLE ; TABLE FOR OBJECT INSIDE-TENT
.STRL "ragged tent"
.PROP 2,P?SYNONYM
W?TENT
.PROP 4,P?ADJECTIVE
W?RAGGED
W?TATTERED
.PROP 2,P?ACTION
INSIDE-TENT-F
.BYTE 0
.ENDT
T?HOLD:: .TABLE ; TABLE FOR OBJECT HOLD
.STRL "Hold"
.PROP 2,P?SOUTH ; UNCONDITIONAL EXIT
STABLE ; TO ROOM
.PROP 2,P?SW ; UNCONDITIONAL EXIT
LONG-CORRIDOR ; TO ROOM
.PROP 2,P?ACTION
HOLD-F
.PROP 6,P?GLOBAL
WINDOW
BATTLESHIP
PASSENGER-SHIP
.BYTE 0
.ENDT
T?BABY-DOCK:: .TABLE ; TABLE FOR OBJECT BABY-DOCK
.STRL "Baby Dock"
.PROP 2,P?NORTH ; UNCONDITIONAL EXIT
AMONG-THE-DUNES ; TO ROOM
.PROP 3,P?SE ; IMPOSSIBLE EXIT
STR?245 ; FAILURE MESSAGE
.BYTE 0
.PROP 3,P?SOUTH ; IMPOSSIBLE EXIT
STR?245 ; FAILURE MESSAGE
.BYTE 0
.PROP 3,P?SW ; IMPOSSIBLE EXIT
STR?245 ; FAILURE MESSAGE
.BYTE 0
.PROP 8,P?GLOBAL
CANAL-OBJECT
DOCK-OBJECT
WATER
DUNES
.PROP 2,P?LDESC
STR?261
.BYTE 0
.ENDT
T?ROCKY-CLIFFTOP:: .TABLE ; TABLE FOR OBJECT ROCKY-CLIFFTOP
.STRL "Rocky Clifftop"
.PROP 2,P?NORTH ; UNCONDITIONAL EXIT
BACK-DOOR ; TO ROOM
.PROP 3,P?EAST ; IMPOSSIBLE EXIT
STR?369 ; FAILURE MESSAGE
.BYTE 0
.PROP 3,P?SE ; IMPOSSIBLE EXIT
STR?369 ; FAILURE MESSAGE
.BYTE 0
.PROP 3,P?SOUTH ; IMPOSSIBLE EXIT
STR?369 ; FAILURE MESSAGE
.BYTE 0
.PROP 2,P?WEST ; UNCONDITIONAL EXIT
FRONT-DOOR ; TO ROOM
.PROP 2,P?NW ; UNCONDITIONAL EXIT
VIZICOMM-BOOTH ; TO ROOM
.PROP 3,P?DOWN ; IMPOSSIBLE EXIT
STR?369 ; FAILURE MESSAGE
.BYTE 0
.PROP 2,P?ACTION
ROCKY-CLIFFTOP-F
.PROP 8,P?GLOBAL
HOLE
TREE
BOOTH-OBJECT
VENUS
.PROP 2,P?HOLE-DESTINATION
ROYAL-DOCKS
.BYTE 0
.ENDT
T?FLEXIBLE-HOLE:: .TABLE ; TABLE FOR OBJECT FLEXIBLE-HOLE
.STRL "flexible black circle"
.PROP 6,P?SYNONYM
W?CIRCLE
W?HOLE
W?EXIT
.PROP 6,P?ADJECTIVE
W?FLEXIBLE
W?BLACK
W?PORTABLE
.PROP 2,P?ACTION
FLEXIBLE-HOLE-F
.PROP 2,P?SIZE
1
.BYTE 0
.ENDT
T?FRONT-DOOR:: .TABLE ; TABLE FOR OBJECT FRONT-DOOR
.STRL "Front Door"
.PROP 6,P?NORTH ; CONDITIONAL EXIT
LOOKS-CAN-BE-DECEIVING ; TO ROOM
FRONT-DOOR-OBJECT ; IF DOOR IS OPEN
0 ; FAILURE MESSAGE
.PROP 2,P?EAST ; UNCONDITIONAL EXIT
ROCKY-CLIFFTOP ; TO ROOM
.PROP 2,P?SOUTH ; UNCONDITIONAL EXIT
CLEARING ; TO ROOM
.PROP 6,P?IN ; CONDITIONAL EXIT
LOOKS-CAN-BE-DECEIVING ; TO ROOM
FRONT-DOOR-OBJECT ; IF DOOR IS OPEN
0 ; FAILURE MESSAGE
.PROP 8,P?GLOBAL
FRONT-DOOR-OBJECT
HOUSE
TREE
VENUS
.PROP 2,P?LDESC
STR?353
.BYTE 0
.ENDT
T?TALL-FENCE:: .TABLE ; TABLE FOR OBJECT TALL-FENCE
.STRL "tall fence"
.PROP 2,P?SYNONYM
W?FENCE
.PROP 2,P?ADJECTIVE
W?TALL
.PROP 2,P?ACTION
FENCE-F
.BYTE 0
.ENDT
T?WELL-BOTTOM:: .TABLE ; TABLE FOR OBJECT WELL-BOTTOM
.STRL "Well Bottom"
.PROP 4,P?EAST ; CONDITIONAL EXIT
WELL-BOTTOM-EXIT-F ; PER FUNCTION
.BYTE 0
.BYTE 0
.PROP 4,P?SE ; CONDITIONAL EXIT
WELL-BOTTOM-EXIT-F ; PER FUNCTION
.BYTE 0
.BYTE 0
.PROP 4,P?SW ; CONDITIONAL EXIT
WELL-BOTTOM-LOOP-F ; PER FUNCTION
.BYTE 0
.BYTE 0
.PROP 4,P?NW ; CONDITIONAL EXIT
WELL-BOTTOM-LOOP-F ; PER FUNCTION
.BYTE 0
.BYTE 0
.PROP 3,P?UP ; IMPOSSIBLE EXIT
STR?311 ; FAILURE MESSAGE
.BYTE 0
.PROP 8,P?GLOBAL
HOLE
WATER
LIGHT
WELL-OBJECT
.PROP 2,P?LDESC
STR?310
.PROP 2,P?HOLE-DESTINATION
BARGE
.BYTE 0
.ENDT
T?TOWER:: .TABLE ; TABLE FOR OBJECT TOWER
.STRL "tower"
.PROP 4,P?SYNONYM
W?TOWER
W?MINARET
.PROP 4,P?ADJECTIVE
W?SLENDER
W?TALL
.PROP 2,P?ACTION
TOWER-F
.BYTE 0
.ENDT
T?KNEECAPS:: .TABLE ; TABLE FOR OBJECT KNEECAPS
.STRL "your kneecaps"
.PROP 8,P?SYNONYM
W?KNEECAP
W?KNEECAPS
W?KNEE
W?KNEES
.PROP 4,P?ADJECTIVE
W?YOUR
W?MY
.BYTE 0
.ENDT
T?BOOTH-OBJECT:: .TABLE ; TABLE FOR OBJECT BOOTH-OBJECT
.STRL "booth"
.PROP 2,P?SYNONYM
W?BOOTH
.PROP 4,P?ADJECTIVE
W?VIZICOMM
W?SMALL
.PROP 2,P?ACTION
BOOTH-OBJECT-F
.BYTE 0
.ENDT
T?BARGE-FROM-RAFT:: .TABLE ; TABLE FOR OBJECT BARGE-FROM-RAFT
.STRL "royal barge"
.PROP 4,P?SYNONYM
W?BARGE
W?BUTTONS
.PROP 4,P?ADJECTIVE
W?ROYAL
W?WOODEN
.PROP 2,P?ACTION
BARGE-FROM-RAFT-F
.PROP 2,P?GENERIC
GENERIC-BARGE-F
.BYTE 0
.ENDT
T?PASSENGER-SHIP:: .TABLE ; TABLE FOR OBJECT PASSENGER-SHIP
.STRL "small passenger spaceship"
.PROP 6,P?SYNONYM
W?SPACESHIP
W?SHIP
W?YACHT
.PROP 6,P?ADJECTIVE
W?SPACE
W?PASSENGER
W?SMALL
.PROP 2,P?ACTION
PASSENGER-SHIP-F
.PROP 2,P?GENERIC
GENERIC-SHIP-F
.BYTE 0
.ENDT
T?FLASHLIGHT:: .TABLE ; TABLE FOR OBJECT FLASHLIGHT
.STRL "flashlight"
.PROP 4,P?SYNONYM
W?FLASHLIGHT
W?LIGHT
.PROP 2,P?ADJECTIVE
W?FLASH
.PROP 2,P?ACTION
FLASHLIGHT-F
.BYTE 0
.ENDT
T?CLEARING:: .TABLE ; TABLE FOR OBJECT CLEARING
.STRL "Clearing"
.PROP 4,P?NE ; CONDITIONAL EXIT
CLEARING-EXIT-F ; PER FUNCTION
.BYTE 0
.BYTE 0
.PROP 4,P?EAST ; CONDITIONAL EXIT
CLEARING-EXIT-F ; PER FUNCTION
.BYTE 0
.BYTE 0
.PROP 4,P?SOUTH ; CONDITIONAL EXIT
CLEARING-EXIT-F ; PER FUNCTION
.BYTE 0
.BYTE 0
.PROP 2,P?WEST ; UNCONDITIONAL EXIT
FORK-OF-SORTS ; TO ROOM
.PROP 4,P?NW ; CONDITIONAL EXIT
CLEARING-EXIT-F ; PER FUNCTION
.BYTE 0
.BYTE 0
.PROP 2,P?ACTION
CLEARING-F
.PROP 4,P?GLOBAL
TREE
VENUS
.BYTE 0
.ENDT
T?AT-MAIN-HATCH:: .TABLE ; TABLE FOR OBJECT AT-MAIN-HATCH
.STRL "At Main Hatch"
.PROP 4,P?NORTH ; CONDITIONAL EXIT
HATCH-ENTER-F ; PER FUNCTION
.BYTE 0
.BYTE 0
.PROP 4,P?EAST ; CONDITIONAL EXIT
LONG-CORRIDOR-ENTER-F ; PER FUNCTION
.BYTE 0
.BYTE 0
.PROP 4,P?OUT ; CONDITIONAL EXIT
HATCH-ENTER-F ; PER FUNCTION
.BYTE 0
.BYTE 0
.PROP 2,P?ACTION
AT-MAIN-HATCH-F
.PROP 4,P?GLOBAL
HATCH
BATTLESHIP
.BYTE 0
.ENDT
T?LAB-DOOR:: .TABLE ; TABLE FOR OBJECT LAB-DOOR
.STRL "lab door"
.PROP 2,P?SYNONYM
W?DOOR
.PROP 2,P?ADJECTIVE
W?LAB
.PROP 2,P?ACTION
LAB-DOOR-F
.BYTE 0
.ENDT
T?BED:: .TABLE ; TABLE FOR OBJECT BED
.STRL "bed"
.PROP 2,P?SYNONYM
W?BED
.PROP 2,P?ACTION
BED-F
.PROP 2,P?CAPACITY
100
.BYTE 0
.ENDT
T?STOOL:: .TABLE ; TABLE FOR OBJECT STOOL
.STRL "stool"
.PROP 4,P?SYNONYM
W?STOOL
W?SOOL
.PROP 4,P?ADJECTIVE
W?SMALL
W?WOODEN
.PROP 2,P?ACTION
STOOL-F
.PROP 2,P?CAPACITY
20
.PROP 2,P?NO-T-DESC
STR?229
.PROP 2,P?SIZE
50
.BYTE 0
.ENDT
T?PIZZA:: .TABLE ; TABLE FOR OBJECT PIZZA
.STRL "dubious slice of pizza"
.PROP 4,P?SYNONYM
W?SLICE
W?PIZZA
.PROP 6,P?ADJECTIVE
W?DUBIOUS
W?AGING
W?CRUMPLED
.PROP 2,P?ACTION
PIZZA-F
.BYTE 0
.ENDT
T?BARGE:: .TABLE ; TABLE FOR OBJECT BARGE
.STRL "royal barge"
.PROP 12,P?SYNONYM
W?BARGE
W?BOAT
W?GONDOLA
W?CONTROL
W?CONTROLS
W?BUTTONS
.PROP 10,P?ADJECTIVE
W?ROYAL
W?WOODEN
W?CEDAR
W?CEDARWOOD
W?SIMPLE
.PROP 2,P?ACTION
BARGE-F
.PROP 2,P?GENERIC
GENERIC-BARGE-F
.PROP 2,P?CAPACITY
200
.PROP 2,P?DESCFCN
BARGE-F
.BYTE 0
.ENDT
T?JOE:: .TABLE ; TABLE FOR OBJECT JOE
.STRL "Joe"
.PROP 4,P?SYNONYM
W?JOE
W?BARTENDER
.PROP 2,P?ACTION
JOE-F
.BYTE 0
.ENDT
T?GLOBAL-ROOM:: .TABLE ; TABLE FOR OBJECT GLOBAL-ROOM
.STRL "room"
.PROP 8,P?SYNONYM
W?ROOM
W?PLACE
W?LOCATION
W?AREA
.PROP 2,P?ACTION
GLOBAL-ROOM-F
.BYTE 0
.ENDT
T?LONG-CORRIDOR:: .TABLE ; TABLE FOR OBJECT LONG-CORRIDOR
.STRL "Long Corridor"
.PROP 4,P?NE ; CONDITIONAL EXIT
LONG-CORRIDOR-EXIT-F ; PER FUNCTION
.BYTE 0
.BYTE 0
.PROP 4,P?EAST ; CONDITIONAL EXIT
LONG-CORRIDOR-MOVEMENT-F ; PER FUNCTION
.BYTE 0
.BYTE 0
.PROP 4,P?WEST ; CONDITIONAL EXIT
LONG-CORRIDOR-MOVEMENT-F ; PER FUNCTION
.BYTE 0
.BYTE 0
.PROP 2,P?ACTION
LONG-CORRIDOR-F
.PROP 6,P?GLOBAL
HOLE
BATTLESHIP
LIGHT
.BYTE 0
.ENDT
T?OBSERVATION-ROOM:: .TABLE ; TABLE FOR OBJECT OBSERVATION-ROOM
.STRL "Observation Room"
.PROP 2,P?NORTH ; UNCONDITIONAL EXIT
CLOSET ; TO ROOM
.PROP 3,P?WEST ; IMPOSSIBLE EXIT
STR?410 ; FAILURE MESSAGE
.BYTE 0
.PROP 2,P?UP ; UNCONDITIONAL EXIT
ROOF ; TO ROOM
.PROP 2,P?DOWN ; UNCONDITIONAL EXIT
END-OF-HALLWAY ; TO ROOM
.PROP 2,P?IN ; UNCONDITIONAL EXIT
CLOSET ; TO ROOM
.PROP 2,P?ACTION
OBSERVATION-ROOM-F
.PROP 8,P?GLOBAL
WINDOW
SIGN
STAIRS
CLOSET-OBJECT
.BYTE 0
.ENDT
T?THETA:: .TABLE ; TABLE FOR OBJECT THETA
.STRL ""
.PROP 8,P?SYNONYM
W?ANGLE
W?PRINCE
W?DAUGHTER
W?THETA
.PROP 16,P?ADJECTIVE
W?HIS
W?DIFFERENT
W?FORTY
W?DEGREE
W?NUMBER
W?KING'S
W?DAUGHTER
W?PRINCE
.PROP 2,P?ACTION
THETA-F
.PROP 2,P?SDESC
STR?97
.PROP 2,P?GENERIC
GENERIC-ANGLE-F
.PROP 2,P?LDESC
STR?238
.BYTE 0
.ENDT
T?FEMALE-GORILLA:: .TABLE ; TABLE FOR OBJECT FEMALE-GORILLA
.STRL "female gorilla"
.PROP 6,P?SYNONYM
W?GORILLA
W?APE
W?MONKEY
.PROP 4,P?ADJECTIVE
W?FEMALE
W?OTHER
.PROP 2,P?ACTION
GORILLA-F
.PROP 2,P?GENERIC
GENERIC-GORILLA-F
.BYTE 0
.ENDT
T?PROPRIETOR:: .TABLE ; TABLE FOR OBJECT PROPRIETOR
.STRL "proprietor"
.PROP 4,P?SYNONYM
W?PROPRIETOR
W?OWNER
.PROP 4,P?ADJECTIVE
W?FORLORN
W?DROWSY
.PROP 2,P?ACTION
PROPRIETOR-F
.BYTE 0
.ENDT
T?OASIS:: .TABLE ; TABLE FOR OBJECT OASIS
.STRL "Oasis"
.PROP 4,P?EAST ; CONDITIONAL EXIT
WATTZ-UPP-DOCK-ENTER-F ; PER FUNCTION
.BYTE 0
.BYTE 0
.PROP 4,P?WEST ; CONDITIONAL EXIT
MARTIAN-DESSERT-ENTER-F ; PER FUNCTION
.BYTE 0
.BYTE 0
.PROP 2,P?ACTION
OASIS-F
.PROP 6,P?GLOBAL
HOLE
WATER
DUNES
.PROP 2,P?HOLE-DESTINATION
CLEVELAND
.BYTE 0
.ENDT
T?TRELLIS:: .TABLE ; TABLE FOR OBJECT TRELLIS
.STRL "trellis"
.PROP 4,P?SYNONYM
W?TRELLIS
W?RELLIS
.PROP 10,P?ADJECTIVE
W?WOODEN
W?WHITE
W?TALL
W?WIDE
W?SQUARE
.PROP 2,P?ACTION
TRELLIS-F
.PROP 2,P?CAPACITY
50
.PROP 2,P?NO-T-DESC
STR?375
.PROP 2,P?SIZE
55
.PROP 2,P?DESCFCN
TRELLIS-F
.BYTE 0
.ENDT
T?EXIT-SHOP:: .TABLE ; TABLE FOR OBJECT EXIT-SHOP
.STRL "Exit Shop"
.PROP 2,P?NORTH ; UNCONDITIONAL EXIT
CANALVIEW-MALL ; TO ROOM
.PROP 2,P?OUT ; UNCONDITIONAL EXIT
CANALVIEW-MALL ; TO ROOM
.PROP 2,P?ACTION
EXIT-SHOP-F
.PROP 2,P?GLOBAL
SIGN
.PROP 2,P?LDESC
STR?272
.BYTE 0
.ENDT
T?HIM:: .TABLE ; TABLE FOR OBJECT HIM
.STRL "him"
.PROP 4,P?SYNONYM
W?HIM
W?HIMSELF
.BYTE 0
.ENDT
T?EYES:: .TABLE ; TABLE FOR OBJECT EYES
.STRL "your eyes"
.PROP 4,P?SYNONYM
W?EYE
W?EYES
.PROP 4,P?ADJECTIVE
W?YOUR
W?MY
.PROP 2,P?ACTION
EYES-F
.BYTE 0
.ENDT
T?MAIN-HALL-OF-PALACE:: .TABLE ; TABLE FOR OBJECT MAIN-HALL-OF-PALACE
.STRL "Main Hall of Palace"
.PROP 3,P?NORTH ; IMPOSSIBLE EXIT
STR?277 ; FAILURE MESSAGE
.BYTE 0
.PROP 2,P?NE ; UNCONDITIONAL EXIT
AUDIENCE-CHAMBER ; TO ROOM
.PROP 2,P?EAST ; UNCONDITIONAL EXIT
ORIENTAL-GARDEN ; TO ROOM
.PROP 3,P?SE ; IMPOSSIBLE EXIT
STR?277 ; FAILURE MESSAGE
.BYTE 0
.PROP 2,P?SOUTH ; UNCONDITIONAL EXIT
LAUNDRY-ROOM ; TO ROOM
.PROP 3,P?SW ; IMPOSSIBLE EXIT
STR?277 ; FAILURE MESSAGE
.BYTE 0
.PROP 2,P?WEST ; UNCONDITIONAL EXIT
MY-KIND-OF-DOCK ; TO ROOM
.PROP 3,P?NW ; IMPOSSIBLE EXIT
STR?277 ; FAILURE MESSAGE
.BYTE 0
.PROP 2,P?DOWN ; UNCONDITIONAL EXIT
MY-KIND-OF-DOCK ; TO ROOM
.PROP 8,P?GLOBAL
WATER
STAIRS
WINDOW
LIGHT
.PROP 2,P?LDESC
STR?276
.BYTE 0
.ENDT
T?LABORATORY:: .TABLE ; TABLE FOR OBJECT LABORATORY
.STRL "Laboratory"
.PROP 4,P?NORTH ; CONDITIONAL EXIT
LAB-DOOR-ENTER-F ; PER FUNCTION
.BYTE 0
.BYTE 0
.PROP 4,P?UP ; CONDITIONAL EXIT
LABORATORY-EXIT-F ; PER FUNCTION
.BYTE 0
.BYTE 0
.PROP 2,P?ACTION
LABORATORY-F
.PROP 8,P?GLOBAL
HOLE
STAIRS
HOUSE
VENUS
.PROP 2,P?HOLE-DESTINATION
VIZICOMM-BOOTH
.BYTE 0
.ENDT
T?COMIC-BOOK:: .TABLE ; TABLE FOR OBJECT COMIC-BOOK
.STRL ""
.PROP 4,P?SYNONYM
W?BOOK
W?RULES
.PROP 6,P?ADJECTIVE
W?RULE
W?COMIC
W?3-D
.PROP 2,P?ACTION
COMIC-BOOK-F
.PROP 2,P?SDESC
STR?206
.BYTE 0
.ENDT
T?DULL-DUST:: .TABLE ; TABLE FOR OBJECT DULL-DUST
.STRL "dust"
.PROP 2,P?SYNONYM
W?DUST
.PROP 2,P?ACTION
UNIMPORTANT-THING-F
.BYTE 0
.ENDT
T?BAR-DOOR:: .TABLE ; TABLE FOR OBJECT BAR-DOOR
.STRL "front door"
.PROP 2,P?SYNONYM
W?DOOR
.PROP 2,P?ADJECTIVE
W?FRONT
.PROP 2,P?ACTION
BAR-DOOR-F
.BYTE 0
.ENDT
T?BAR-OBJECT:: .TABLE ; TABLE FOR OBJECT BAR-OBJECT
.STRL "bar"
.PROP 2,P?SYNONYM
W?BAR
.PROP 4,P?ADJECTIVE
W?JOES
W?JOE'S
.PROP 2,P?ACTION
BAR-F
.BYTE 0
.ENDT
T?PLAZA:: .TABLE ; TABLE FOR OBJECT PLAZA
.STRL "Plaza"
.PROP 2,P?ACTION
PLAZA-F
.PROP 6,P?GLOBAL
TREE
LAWN-OBJECT
FLOWER
.PROP 2,P?ODOR
STR?420
.PROP 2,P?ODOR-NUMBER
7
.BYTE 0
.ENDT
T?HUSBAND-NOT-HERE:: .TABLE ; TABLE FOR OBJECT HUSBAND-NOT-HERE
.STRL "husband"
.PROP 2,P?SYNONYM
W?HUSBAND
.PROP 2,P?ACTION
HUSBAND-NOT-HERE-F
.BYTE 0
.ENDT
T?BATTLESHIP:: .TABLE ; TABLE FOR OBJECT BATTLESHIP
.STRL "battleship"
.PROP 8,P?SYNONYM
W?BATTLE
W?SPACESHIP
W?FLAGSHIP
W?SHIP
.PROP 10,P?ADJECTIVE
W?BATTLE
W?LONG
W?LARGE
W?SPACE
W?FLAG
.PROP 2,P?ACTION
BATTLESHIP-F
.PROP 2,P?GENERIC
GENERIC-SHIP-F
.BYTE 0
.ENDT
T?GARMENT:: .TABLE ; TABLE FOR OBJECT GARMENT
.STRL ""
.PROP 8,P?SYNONYM
W?OVERALLS
W?CLOTHES
W?LOINCLOTH
W?BIKINI
.PROP 8,P?ADJECTIVE
W?MY
W?YOUR
W?BRASS
W?TIGHT
.PROP 2,P?ACTION
GARMENT-F
.PROP 2,P?SDESC
STR?205
.BYTE 0
.ENDT
T?CODED-MESSAGE:: .TABLE ; TABLE FOR OBJECT CODED-MESSAGE
.STRL "coded message"
.PROP 4,P?SYNONYM
W?MESSAGE
W?CODE
.PROP 4,P?ADJECTIVE
W?STRANGE
W?CODED
.PROP 2,P?ACTION
CODED-MESSAGE-F
.PROP 2,P?SIZE
2
.PROP 2,P?FDESC
STR?265
.BYTE 0
.ENDT
T?LAWN-OBJECT:: .TABLE ; TABLE FOR OBJECT LAWN-OBJECT
.STRL "lawn"
.PROP 2,P?SYNONYM
W?LAWN
.PROP 2,P?ACTION
LAWN-OBJECT-F
.BYTE 0
.ENDT
T?PILE-OF-ANGLES:: .TABLE ; TABLE FOR OBJECT PILE-OF-ANGLES
.STRL "pile of angles"
.PROP 4,P?SYNONYM
W?PILE
W?ANGLES
.PROP 6,P?ADJECTIVE
W?FORTY
W?DEGREE
W?NUMBER
.PROP 2,P?ACTION
PILE-OF-ANGLES-F
.BYTE 0
.ENDT
T?INNER-HAREM:: .TABLE ; TABLE FOR OBJECT INNER-HAREM
.STRL "Inner Harem"
.PROP 4,P?SE ; CONDITIONAL EXIT
INNER-HAREM-EXIT-F ; PER FUNCTION
.BYTE 0
.BYTE 0
.PROP 4,P?DOWN ; CONDITIONAL EXIT
CATACOMBS-ENTER-F ; PER FUNCTION
.BYTE 0
.BYTE 0
.PROP 4,P?OUT ; CONDITIONAL EXIT
INNER-HAREM-EXIT-F ; PER FUNCTION
.BYTE 0
.BYTE 0
.PROP 2,P?ACTION
INNER-HAREM-F
.PROP 4,P?GLOBAL
ODOR
HAREM-OBJECT
.BYTE 0
.ENDT
T?RABBIT:: .TABLE ; TABLE FOR OBJECT RABBIT
.STRL "rabbit"
.PROP 4,P?SYNONYM
W?RABBIT
W?BUNNY
.PROP 4,P?ADJECTIVE
W?BUNNY
W?SMALL
.PROP 2,P?FDESC
STR?326
.BYTE 0
.ENDT
T?HATCH:: .TABLE ; TABLE FOR OBJECT HATCH
.STRL "hatch"
.PROP 6,P?SYNONYM
W?HATCH
W?HATCHWAY
W?DOOR
.BYTE 0
.ENDT
T?LEAVES:: .TABLE ; TABLE FOR OBJECT LEAVES
.STRL "whole bunch of leaves"
.PROP 8,P?SYNONYM
W?BUNCH
W?LEAVES
W?LEAF
W?PILE
.PROP 2,P?ADJECTIVE
W?WHOLE
.PROP 2,P?ACTION
LEAVES-F
.PROP 2,P?SIZE
2
.BYTE 0
.ENDT
T?EXAM-ROOM-DOOR:: .TABLE ; TABLE FOR OBJECT EXAM-ROOM-DOOR
.STRL "metal door"
.PROP 2,P?SYNONYM
W?DOOR
.PROP 6,P?ADJECTIVE
W?WEST
W?GLEAMING
W?METAL
.BYTE 0
.ENDT
T?STAIN:: .TABLE ; TABLE FOR OBJECT STAIN
.STRL "can of black stain"
.PROP 8,P?SYNONYM
W?CAN
W?STAIN
W?SAIN
W?PAINT
.PROP 2,P?ADJECTIVE
W?BLACK
.PROP 2,P?ACTION
STAIN-F
.PROP 2,P?NO-T-DESC
STR?351
.PROP 2,P?TEXT
STR?352
.BYTE 0
.ENDT
T?HEADLIGHT:: .TABLE ; TABLE FOR OBJECT HEADLIGHT
.STRL "headlight"
.PROP 6,P?SYNONYM
W?HEADLIGHT
W?LIGHT
W?LIGH
.PROP 4,P?ADJECTIVE
W?FORD
W?HEAD
.PROP 2,P?ACTION
HEADLIGHT-F
.PROP 2,P?NO-T-DESC
STR?385
.BYTE 0
.ENDT
T?COTTON-BALLS:: .TABLE ; TABLE FOR OBJECT COTTON-BALLS
.STRL "pair of cotton balls"
.PROP 6,P?SYNONYM
W?PAIR
W?BALL
W?BALLS
.PROP 4,P?ADJECTIVE
W?COTTON
W?COON
.PROP 2,P?ACTION
COTTON-BALLS-F
.PROP 2,P?NO-T-DESC
STR?343
.PROP 2,P?SIZE
2
.BYTE 0
.ENDT
T?FORK-OF-SORTS:: .TABLE ; TABLE FOR OBJECT FORK-OF-SORTS
.STRL "Fork, Of Sorts"
.PROP 2,P?EAST ; UNCONDITIONAL EXIT
CLEARING ; TO ROOM
.PROP 4,P?WEST ; CONDITIONAL EXIT
PASS-FLYTRAP-F ; PER FUNCTION
.BYTE 0
.BYTE 0
.PROP 2,P?ACTION
FORK-OF-SORTS-F
.PROP 4,P?GLOBAL
TREE
VENUS
.BYTE 0
.ENDT
T?MOUTH:: .TABLE ; TABLE FOR OBJECT MOUTH
.STRL "your mouth"
.PROP 6,P?SYNONYM
W?MOUTH
W?LIP
W?LIPS
.PROP 4,P?ADJECTIVE
W?YOUR
W?MY
.PROP 2,P?ACTION
MOUTH-F
.BYTE 0
.ENDT
T?BEDROOM:: .TABLE ; TABLE FOR OBJECT BEDROOM
.STRL "Bedroom"
.PROP 4,P?DOWN ; CONDITIONAL EXIT
BEDROOM-EXIT-F ; PER FUNCTION
.BYTE 0
.BYTE 0
.PROP 10,P?GLOBAL
STAIRS
WINDOW
HOUSE
FIRST-FLOOR
SECOND-FLOOR
.PROP 2,P?LDESC
STR?376
.BYTE 0
.ENDT
T?SIGN:: .TABLE ; TABLE FOR OBJECT SIGN
.STRL "sign"
.PROP 2,P?SYNONYM
W?SIGN
.PROP 6,P?ADJECTIVE
W?LARGE
W?RED
W?FADED
.PROP 2,P?ACTION
SIGN-F
.BYTE 0
.ENDT
T?SECOND-FLOOR:: .TABLE ; TABLE FOR OBJECT SECOND-FLOOR
.STRL "second floor"
.PROP 2,P?SYNONYM
W?FLOOR
.PROP 2,P?ADJECTIVE
W?SECOND
.PROP 2,P?ACTION
SECOND-FLOOR-F
.BYTE 0
.ENDT
T?HICKORY-AND-DICKORY-DOCK:: .TABLE ; TABLE FOR OBJECT HICKORY-AND-DICKORY-DOCK
.STRL "Hickory & Dickory Dock"
.PROP 3,P?NORTH ; IMPOSSIBLE EXIT
STR?245 ; FAILURE MESSAGE
.BYTE 0
.PROP 3,P?NE ; IMPOSSIBLE EXIT
STR?245 ; FAILURE MESSAGE
.BYTE 0
.PROP 2,P?SOUTH ; UNCONDITIONAL EXIT
RUINED-CASTLE-3 ; TO ROOM
.PROP 3,P?NW ; IMPOSSIBLE EXIT
STR?245 ; FAILURE MESSAGE
.BYTE 0
.PROP 6,P?GLOBAL
CANAL-OBJECT
DOCK-OBJECT
WATER
.PROP 2,P?LDESC
STR?244
.BYTE 0
.ENDT
T?FRONT-STOOP:: .TABLE ; TABLE FOR OBJECT FRONT-STOOP
.STRL "front stoop"
.PROP 4,P?SYNONYM
W?STOOP
W?DOORSTEP
.PROP 2,P?ADJECTIVE
W?FRONT
.PROP 2,P?ACTION
FRONT-STOOP-F
.PROP 2,P?CAPACITY
150
.BYTE 0
.ENDT
T?BEER:: .TABLE ; TABLE FOR OBJECT BEER
.STRL "mug of beer"
.PROP 6,P?SYNONYM
W?DRINK
W?MUG
W?BEER
.PROP 2,P?ACTION
BEER-F
.BYTE 0
.ENDT
T?DUNES:: .TABLE ; TABLE FOR OBJECT DUNES
.STRL "sand dunes"
.PROP 6,P?SYNONYM
W?DUNE
W?DUNES
W?SAND
.PROP 14,P?ADJECTIVE
W?SAND
W?RED
W?REDDISH
W?TOWERING
W?SCULPTED
W?MARTIAN
W?IMPASSABLE
.PROP 2,P?ACTION
DUNES-F
.BYTE 0
.ENDT
T?IGLOO:: .TABLE ; TABLE FOR OBJECT IGLOO
.STRL "igloo"
.PROP 4,P?SYNONYM
W?IGLOO
W?ORPHANAGE
.PROP 2,P?ADJECTIVE
W?LARGE
.PROP 2,P?ACTION
IGLOO-F
.BYTE 0
.ENDT
T?SECOND-SLAB:: .TABLE ; TABLE FOR OBJECT SECOND-SLAB
.STRL "second slab"
.PROP 2,P?SYNONYM
W?SLAB
.PROP 2,P?ADJECTIVE
W?SECOND
.PROP 2,P?ACTION
SECOND-SLAB-F
.PROP 2,P?GENERIC
GENERIC-SLAB-F
.PROP 2,P?CAPACITY
100
.BYTE 0
.ENDT
T?BACK-DOOR-OBJECT:: .TABLE ; TABLE FOR OBJECT BACK-DOOR-OBJECT
.STRL "back door"
.PROP 2,P?SYNONYM
W?DOOR
.PROP 4,P?ADJECTIVE
W?BACK
W?REAR
.PROP 2,P?ACTION
MAD-SCIENTIST-DOOR-F
.BYTE 0
.ENDT
T?SHEET:: .TABLE ; TABLE FOR OBJECT SHEET
.STRL ""
.PROP 8,P?SYNONYM
W?SHEET
W?STRIPS
W?END
W?ROPE
.PROP 6,P?ADJECTIVE
W?OTHER
W?SHEE
W?CLOTH
.PROP 2,P?ACTION
SHEET-F
.PROP 2,P?SDESC
STR?377
.PROP 2,P?NO-T-DESC
STR?378
.PROP 2,P?DESCFCN
SHEET-F
.BYTE 0
.ENDT
T?STAIRS:: .TABLE ; TABLE FOR OBJECT STAIRS
.STRL "stair"
.PROP 8,P?SYNONYM
W?STAIR
W?STAIRS
W?STAIRWAY
W?STEP
.PROP 2,P?ADJECTIVE
W?WINDING
.PROP 2,P?ACTION
STAIRS-F
.BYTE 0
.ENDT
T?BLANKET:: .TABLE ; TABLE FOR OBJECT BLANKET
.STRL "blanket"
.PROP 2,P?SYNONYM
W?BLANKET
.PROP 2,P?ACTION
BLANKET-F
.PROP 2,P?NO-T-DESC
STR?399
.BYTE 0
.ENDT
T?CLOSET:: .TABLE ; TABLE FOR OBJECT CLOSET
.STRL "Closet"
.PROP 4,P?SOUTH ; CONDITIONAL EXIT
CLOSET-EXIT-F ; PER FUNCTION
.BYTE 0
.BYTE 0
.PROP 4,P?OUT ; CONDITIONAL EXIT
CLOSET-EXIT-F ; PER FUNCTION
.BYTE 0
.BYTE 0
.PROP 2,P?ACTION
CLOSET-F
.PROP 6,P?GLOBAL
HOLE
ODOR
CLOSET-OBJECT
.PROP 2,P?ODOR
STR?411
.PROP 2,P?ODOR-NUMBER
3
.PROP 2,P?HOLE-DESTINATION
JUNGLE
.BYTE 0
.ENDT
T?MENS-ROOM:: .TABLE ; TABLE FOR OBJECT MENS-ROOM
.STRL "Gents' Room"
.PROP 2,P?SE ; UNCONDITIONAL EXIT
JOES-BAR ; TO ROOM
.PROP 2,P?OUT ; UNCONDITIONAL EXIT
JOES-BAR ; TO ROOM
.PROP 2,P?ACTION
BATHROOM-F
.PROP 10,P?GLOBAL
TOILET
ODOR
WATER
MENS-ROOM-OBJECT
SINK
.PROP 2,P?ODOR
STR?208
.PROP 2,P?ODOR-NUMBER
1
.BYTE 0
.ENDT
T?HAREM-OBJECT:: .TABLE ; TABLE FOR OBJECT HAREM-OBJECT
.STRL "harem"
.PROP 2,P?SYNONYM
W?HAREM
.PROP 2,P?ACTION
HAREM-OBJECT-F
.BYTE 0
.ENDT
T?FLOWER:: .TABLE ; TABLE FOR OBJECT FLOWER
.STRL "flower"
.PROP 8,P?SYNONYM
W?FLOWER
W?FLOWERS
W?BED
W?BEDS
.PROP 6,P?ADJECTIVE
W?YELLOW
W?BULBOUS
W?FLOWER
.PROP 2,P?ACTION
FLOWERS-F
.BYTE 0
.ENDT
T?END-OF-HALLWAY:: .TABLE ; TABLE FOR OBJECT END-OF-HALLWAY
.STRL "End of Hallway"
.PROP 6,P?NORTH ; CONDITIONAL EXIT
CELL ; TO ROOM
WIDE-CELL-DOOR ; IF DOOR IS OPEN
0 ; FAILURE MESSAGE
.PROP 4,P?EAST ; CONDITIONAL EXIT
OTHER-END-OF-HALLWAY-F ; PER FUNCTION
.BYTE 0
.BYTE 0
.PROP 6,P?SOUTH ; CONDITIONAL EXIT
OTHER-CELL ; TO ROOM
NARROW-CELL-DOOR ; IF DOOR IS OPEN
0 ; FAILURE MESSAGE
.PROP 4,P?WEST ; CONDITIONAL EXIT
EXAMINATION-ROOM-F ; PER FUNCTION
.BYTE 0
.BYTE 0
.PROP 2,P?UP ; UNCONDITIONAL EXIT
OBSERVATION-ROOM ; TO ROOM
.PROP 2,P?DOWN ; UNCONDITIONAL EXIT
BASEMENT ; TO ROOM
.PROP 2,P?ACTION
END-OF-HALLWAY-F
.PROP 12,P?GLOBAL
SIGN
WIDE-CELL-DOOR
NARROW-CELL-DOOR
EXAM-ROOM-DOOR
CELL-OBJECT
STAIRS
.BYTE 0
.ENDT
T?INSIDE-SHOP:: .TABLE ; TABLE FOR OBJECT INSIDE-SHOP
.STRL "shop"
.PROP 4,P?SYNONYM
W?STORE
W?SHOP
.PROP 2,P?ADJECTIVE
W?EXIT
.PROP 2,P?ACTION
INSIDE-SHOP-F
.BYTE 0
.ENDT
T?EACH-OTHER:: .TABLE ; TABLE FOR OBJECT EACH-OTHER
.STRL "it"
.PROP 4,P?SYNONYM
W?OTHER
W?ITSELF
.PROP 2,P?ADJECTIVE
W?EACH
.PROP 2,P?ACTION
EACH-OTHER-F
.BYTE 0
.ENDT
T?DUNETOP:: .TABLE ; TABLE FOR OBJECT DUNETOP
.STRL "Dunetop"
.PROP 2,P?NORTH ; UNCONDITIONAL EXIT
DONALD-DOCK ; TO ROOM
.PROP 2,P?EAST ; UNCONDITIONAL EXIT
CANALVIEW-MALL ; TO ROOM
.PROP 3,P?DOWN ; IMPOSSIBLE EXIT
STR?269 ; FAILURE MESSAGE
.BYTE 0
.PROP 2,P?ACTION
DUNETOP-F
.PROP 6,P?GLOBAL
DUNES
CANAL-OBJECT
DOCK-OBJECT
.PROP 2,P?LDESC
STR?268
.BYTE 0
.ENDT
T?ABANDONED-DOCK:: .TABLE ; TABLE FOR OBJECT ABANDONED-DOCK
.STRL "Abandoned Dock"
.PROP 3,P?NE ; IMPOSSIBLE EXIT
STR?245 ; FAILURE MESSAGE
.BYTE 0
.PROP 3,P?EAST ; IMPOSSIBLE EXIT
STR?245 ; FAILURE MESSAGE
.BYTE 0
.PROP 3,P?SE ; IMPOSSIBLE EXIT
STR?245 ; FAILURE MESSAGE
.BYTE 0
.PROP 2,P?WEST ; UNCONDITIONAL EXIT
CANALVIEW-MALL ; TO ROOM
.PROP 8,P?GLOBAL
CANAL-OBJECT
DOCK-OBJECT
WATER
DUNES
.PROP 2,P?LDESC
STR?270
.BYTE 0
.ENDT
T?BUOY:: .TABLE ; TABLE FOR OBJECT BUOY
.STRL "red warning buoy"
.PROP 2,P?SYNONYM
W?BUOY
.PROP 6,P?ADJECTIVE
W?SWAYING
W?RED
W?WARNING
.PROP 2,P?ACTION
BUOY-F
.BYTE 0
.ENDT
T?OTHER-CELL:: .TABLE ; TABLE FOR OBJECT OTHER-CELL
.STRL "Other Cell"
.PROP 6,P?NORTH ; CONDITIONAL EXIT
END-OF-HALLWAY ; TO ROOM
NARROW-CELL-DOOR ; IF DOOR IS OPEN
0 ; FAILURE MESSAGE
.PROP 6,P?OUT ; CONDITIONAL EXIT
END-OF-HALLWAY ; TO ROOM
NARROW-CELL-DOOR ; IF DOOR IS OPEN
0 ; FAILURE MESSAGE
.PROP 2,P?ACTION
OTHER-CELL-F
.PROP 4,P?GLOBAL
NARROW-CELL-DOOR
CELL-OBJECT
.BYTE 0
.ENDT
T?WATER:: .TABLE ; TABLE FOR OBJECT WATER
.STRL "water"
.PROP 8,P?SYNONYM
W?WATER
W?FOUNTAIN
W?POOL
W?OASIS
.PROP 16,P?ADJECTIVE
W?FRESH
W?CANAL
W?DARK
W?BRACKISH
W?STAGNANT
W?WARM
W?LARGE
W?REFLECTING
.PROP 2,P?ACTION
WATER-F
.BYTE 0
.ENDT
T?BASKET:: .TABLE ; TABLE FOR OBJECT BASKET
.STRL "wicker basket"
.PROP 4,P?SYNONYM
W?BASKET
W?BASKE
.PROP 2,P?ADJECTIVE
W?WICKER
.PROP 2,P?ACTION
BASKET-F
.PROP 2,P?CAPACITY
40
.PROP 2,P?NO-T-DESC
STR?412
.BYTE 0
.ENDT
T?GROUND:: .TABLE ; TABLE FOR OBJECT GROUND
.STRL ""
.PROP 4,P?SYNONYM
W?FLOOR
W?GROUND
.PROP 2,P?ACTION
GROUND-F
.PROP 2,P?SDESC
STR?129
.BYTE 0
.ENDT
T?MINARET:: .TABLE ; TABLE FOR OBJECT MINARET
.STRL "Minaret"
.PROP 2,P?DOWN ; UNCONDITIONAL EXIT
BASE-OF-TOWER ; TO ROOM
.PROP 14,P?GLOBAL
HOLE
STAIRS
TOWER
CANAL-OBJECT
WATER
DUNES
DOCK-OBJECT
.PROP 2,P?LDESC
STR?282
.PROP 2,P?HOLE-DESTINATION
CRAMPED-SPACE
.BYTE 0
.ENDT
T?WHITE-SUIT:: .TABLE ; TABLE FOR OBJECT WHITE-SUIT
.STRL "white suit"
.PROP 6,P?SYNONYM
W?SUIT
W?SUI
W?THERMA
.PROP 6,P?ADJECTIVE
W?THERMA
W?WHITE
W?WHIE
.PROP 2,P?ACTION
WHITE-SUIT-F
.PROP 2,P?NO-T-DESC
STR?389
.PROP 2,P?FDESC
STR?390
.BYTE 0
.ENDT
T?NOT-HERE-OBJECT:: .TABLE ; TABLE FOR OBJECT NOT-HERE-OBJECT
.STRL "it"
.PROP 2,P?ACTION
NOT-HERE-OBJECT-F
.BYTE 0
.ENDT
T?MARTIAN-DESSERT:: .TABLE ; TABLE FOR OBJECT MARTIAN-DESSERT
.STRL "Martian Dessert"
.PROP 4,P?SE ; CONDITIONAL EXIT
MARTIAN-DESSERT-EXIT-F ; PER FUNCTION
.BYTE 0
.BYTE 0
.PROP 4,P?NW ; CONDITIONAL EXIT
MARTIAN-DESSERT-EXIT-F ; PER FUNCTION
.BYTE 0
.BYTE 0
.PROP 2,P?GLOBAL
DUNES
.PROP 2,P?LDESC
STR?323
.BYTE 0
.ENDT
T?CELL-OBJECT:: .TABLE ; TABLE FOR OBJECT CELL-OBJECT
.STRL "cell"
.PROP 2,P?SYNONYM
W?CELL
.PROP 4,P?ADJECTIVE
W?PRISON
W?OTHER
.PROP 2,P?ACTION
CELL-OBJECT-F
.BYTE 0
.ENDT
T?TITS:: .TABLE ; TABLE FOR OBJECT TITS
.STRL "your naughty bits"
.PROP 8,P?SYNONYM
W?TIT
W?TITS
W?BREAST
W?BOSOM
.PROP 4,P?ADJECTIVE
W?YOUR
W?MY
.PROP 2,P?ACTION
NAUGHTY-BITS-F
.BYTE 0
.ENDT
T?COIN-SLOT:: .TABLE ; TABLE FOR OBJECT COIN-SLOT
.STRL "coin slot"
.PROP 2,P?SYNONYM
W?SLOT
.PROP 2,P?ADJECTIVE
W?COIN
.PROP 2,P?ACTION
COIN-SLOT-F
.BYTE 0
.ENDT
T?BIRDS:: .TABLE ; TABLE FOR OBJECT BIRDS
.STRL "bird"
.PROP 4,P?SYNONYM
W?BIRD
W?BIRDS
.PROP 2,P?ACTION
UNIMPORTANT-THING-F
.BYTE 0
.ENDT
T?COIN-RETURN-BOX:: .TABLE ; TABLE FOR OBJECT COIN-RETURN-BOX
.STRL "coin return box"
.PROP 2,P?SYNONYM
W?BOX
.PROP 4,P?ADJECTIVE
W?COIN
W?RETURN
.PROP 2,P?ACTION
COIN-RETURN-BOX-F
.PROP 2,P?CAPACITY
1
.BYTE 0
.ENDT
T?NARROW-CELL-DOOR:: .TABLE ; TABLE FOR OBJECT NARROW-CELL-DOOR
.STRL "narrow cell door"
.PROP 2,P?SYNONYM
W?DOOR
.PROP 6,P?ADJECTIVE
W?SOUTH
W?NARROW
W?CELL
.PROP 2,P?ACTION
NARROW-CELL-DOOR-F
.BYTE 0
.ENDT
T?TUBE:: .TABLE ; TABLE FOR OBJECT TUBE
.STRL "tube"
.PROP 4,P?SYNONYM
W?TUBE
W?UBE
.PROP 6,P?ADJECTIVE
W?CARDBOARD
W?MAILING
W?NARROW
.PROP 2,P?CAPACITY
2
.PROP 2,P?NO-T-DESC
STR?273
.BYTE 0
.ENDT
T?INTNUM:: .TABLE ; TABLE FOR OBJECT INTNUM
.STRL "number"
.PROP 2,P?SYNONYM
W?NUMBER
.PROP 6,P?ADJECTIVE
W?WIFE
W?HUSBAND
W?#
.PROP 2,P?ACTION
INTNUM-F
.BYTE 0
.ENDT
T?MOUSE:: .TABLE ; TABLE FOR OBJECT MOUSE
.STRL "mouse"
.PROP 4,P?SYNONYM
W?MOUSE
W?MARSMOUSE
.PROP 4,P?ADJECTIVE
W?SMALL
W?WHITE
.PROP 2,P?ACTION
MOUSE-F
.PROP 2,P?SIZE
3
.PROP 2,P?FDESC
STR?246
.BYTE 0
.ENDT
T?DIVAN:: .TABLE ; TABLE FOR OBJECT DIVAN
.STRL "divan"
.PROP 4,P?SYNONYM
W?DIVAN
W?COUCH
.PROP 2,P?ADJECTIVE
W?PLUSH
.PROP 2,P?CAPACITY
100
.BYTE 0
.ENDT
T?CHOCOLATE:: .TABLE ; TABLE FOR OBJECT CHOCOLATE
.STRL ""
.PROP 8,P?SYNONYM
W?FOOD
W?HUNK
W?CHOCOLATE
W?CANDY
.PROP 8,P?ADJECTIVE
W?BROWN
W?LUSCIOUS
W?MILK
W?CREAMY
.PROP 2,P?ACTION
CHOCOLATE-F
.PROP 2,P?SDESC
STR?404
.PROP 2,P?NO-T-DESC
STR?405
.BYTE 0
.ENDT
T?LADDER-ROOM:: .TABLE ; TABLE FOR OBJECT LADDER-ROOM
.STRL "Ladder Room"
.PROP 2,P?NW ; UNCONDITIONAL EXIT
CATACOMBS ; TO ROOM
.PROP 4,P?UP ; CONDITIONAL EXIT
LADDER-ROOM-EXIT-F ; PER FUNCTION
.BYTE 0
.BYTE 0
.PROP 2,P?OUT ; UNCONDITIONAL EXIT
CATACOMBS ; TO ROOM
.PROP 2,P?GLOBAL
WATER
.PROP 2,P?LDESC
STR?312
.BYTE 0
.ENDT
T?SOD:: .TABLE ; TABLE FOR OBJECT SOD
.STRL "sod"
.PROP 4,P?SYNONYM
W?PIECE
W?SOD
.PROP 2,P?ACTION
SOD-F
.BYTE 0
.ENDT
T?CEILING:: .TABLE ; TABLE FOR OBJECT CEILING
.STRL "ceiling"
.PROP 4,P?SYNONYM
W?CEILING
W?ROOF
.PROP 2,P?ADJECTIVE
W?TOWERING
.PROP 2,P?ACTION
CEILING-F
.BYTE 0
.ENDT
T?COCK:: .TABLE ; TABLE FOR OBJECT COCK
.STRL "your naughty bits"
.PROP 8,P?SYNONYM
W?COCK
W?PENIS
W?BALLS
W?ASS
.PROP 4,P?ADJECTIVE
W?YOUR
W?MY
.PROP 2,P?ACTION
NAUGHTY-BITS-F
.BYTE 0
.ENDT
T?BLENDER:: .TABLE ; TABLE FOR OBJECT BLENDER
.STRL "common household blender"
.PROP 6,P?SYNONYM
W?BLENDER
W?MIXER
W?ENGRAVING
.PROP 4,P?ADJECTIVE
W?COMMON
W?HOUSEHOLD
.PROP 2,P?ACTION
BLENDER-F
.PROP 2,P?SIZE
8
.BYTE 0
.ENDT
T?EARS:: .TABLE ; TABLE FOR OBJECT EARS
.STRL "your ears"
.PROP 4,P?SYNONYM
W?EAR
W?EARS
.PROP 4,P?ADJECTIVE
W?YOUR
W?MY
.PROP 2,P?ACTION
EARS-F
.BYTE 0
.ENDT
T?RUINED-CASTLE-1:: .TABLE ; TABLE FOR OBJECT RUINED-CASTLE-1
.STRL "Ruined Castle"
.PROP 2,P?NORTH ; UNCONDITIONAL EXIT
THRONE-ROOM ; TO ROOM
.PROP 2,P?SOUTH ; UNCONDITIONAL EXIT
MARTIAN-DESERT ; TO ROOM
.PROP 2,P?IN ; UNCONDITIONAL EXIT
THRONE-ROOM ; TO ROOM
.PROP 2,P?OUT ; UNCONDITIONAL EXIT
MARTIAN-DESERT ; TO ROOM
.PROP 2,P?ACTION
RUINED-CASTLE-1-F
.PROP 2,P?SDESC
STR?126
.BYTE 0
.ENDT
T?DIRIGIBLE:: .TABLE ; TABLE FOR OBJECT DIRIGIBLE
.STRL "dirigible"
.PROP 2,P?SYNONYM
W?DIRIGIBLE
.PROP 2,P?ACTION
UNIMPORTANT-THING-F
.BYTE 0
.ENDT
T?PENGUIN-PARK:: .TABLE ; TABLE FOR OBJECT PENGUIN-PARK
.STRL "Penguin Park"
.PROP 5,P?SE ; CONDITIONAL EXIT
GYPSY-CAMP ; TO ROOM
STR?330 ; FAILURE MESSAGE
.BYTE PENGUINS-PARTED ; IF FLAG IS TRUE
.PROP 2,P?WEST ; UNCONDITIONAL EXIT
ALLUSION-ROOM ; TO ROOM
.PROP 2,P?NW ; UNCONDITIONAL EXIT
TUNDRA ; TO ROOM
.PROP 2,P?ACTION
PENGUIN-PARK-F
.PROP 2,P?GLOBAL
SIGN
.BYTE 0
.ENDT
T?HANDSET:: .TABLE ; TABLE FOR OBJECT HANDSET
.STRL "handset"
.PROP 2,P?SYNONYM
W?HANDSET
.PROP 2,P?ACTION
HANDSET-F
.BYTE 0
.ENDT
T?MY-KIND-OF-DOCK:: .TABLE ; TABLE FOR OBJECT MY-KIND-OF-DOCK
.STRL "My Kinda Dock!"
.PROP 2,P?EAST ; UNCONDITIONAL EXIT
MAIN-HALL-OF-PALACE ; TO ROOM
.PROP 3,P?SW ; IMPOSSIBLE EXIT
STR?245 ; FAILURE MESSAGE
.BYTE 0
.PROP 3,P?WEST ; IMPOSSIBLE EXIT
STR?245 ; FAILURE MESSAGE
.BYTE 0
.PROP 3,P?NW ; IMPOSSIBLE EXIT
STR?245 ; FAILURE MESSAGE
.BYTE 0
.PROP 2,P?UP ; UNCONDITIONAL EXIT
MAIN-HALL-OF-PALACE ; TO ROOM
.PROP 2,P?SDESC
STR?274
.PROP 10,P?GLOBAL
CANAL-OBJECT
DOCK-OBJECT
WATER
STAIRS
LIGHT
.PROP 2,P?LDESC
STR?275
.BYTE 0
.ENDT
T?SACK:: .TABLE ; TABLE FOR OBJECT SACK
.STRL "canvas sack"
.PROP 4,P?SYNONYM
W?SACK
W?BAG
.PROP 4,P?ADJECTIVE
W?CANVAS
W?LARGE
.PROP 2,P?CAPACITY
50
.PROP 2,P?SIZE
3
.BYTE 0
.ENDT
T?BABY:: .TABLE ; TABLE FOR OBJECT BABY
.STRL ""
.PROP 6,P?SYNONYM
W?BABY
W?INFANT
W?ROBOT
.PROP 10,P?ADJECTIVE
W?INFANT
W?ROBOT
W?ROBOTIC
W?SMALL
W?BABY
.PROP 2,P?ACTION
BABY-F
.PROP 2,P?SDESC
STR?333
.PROP 2,P?SIZE
35
.PROP 2,P?DESCFCN
BABY-F
.BYTE 0
.ENDT
T?RUINED-CASTLE-3:: .TABLE ; TABLE FOR OBJECT RUINED-CASTLE-3
.STRL "Ruined Castle"
.PROP 2,P?EAST ; UNCONDITIONAL EXIT
MARTIAN-DESERT ; TO ROOM
.PROP 2,P?NW ; UNCONDITIONAL EXIT
HICKORY-AND-DICKORY-DOCK ; TO ROOM
.PROP 2,P?ACTION
RUINED-CASTLE-3-F
.PROP 2,P?SDESC
STR?126
.PROP 2,P?GLOBAL
HOLE
.PROP 2,P?HOLE-DESTINATION
BASEMENT
.BYTE 0
.ENDT
T?OUTSIDE-SHOP:: .TABLE ; TABLE FOR OBJECT OUTSIDE-SHOP
.STRL "shop"
.PROP 4,P?SYNONYM
W?SHOP
W?STORE
.PROP 2,P?ADJECTIVE
W?EXIT
.PROP 2,P?ACTION
OUTSIDE-SHOP-F
.BYTE 0
.ENDT
T?SULTANS-WIFE:: .TABLE ; TABLE FOR OBJECT SULTANS-WIFE
.STRL ""
.PROP 4,P?SYNONYM
W?HUSBAND
W?WIFE
.PROP 6,P?ADJECTIVE
W?SULTAN'S
W?SULTAN
W?SULTANESS
.PROP 2,P?ACTION
SULTANS-WIFE-F
.PROP 2,P?DESCFCN
SULTANS-WIFE-F
.BYTE 0
.ENDT
T?MAD-SCIENTIST:: .TABLE ; TABLE FOR OBJECT MAD-SCIENTIST
.STRL "mad scientist"
.PROP 2,P?SYNONYM
W?SCIENTIST
.PROP 2,P?ADJECTIVE
W?MAD
.PROP 2,P?ACTION
MAD-SCIENTIST-F
.PROP 2,P?DESCFCN
MAD-SCIENTIST-F
.BYTE 0
.ENDT
T?GYPSY-CAMP:: .TABLE ; TABLE FOR OBJECT GYPSY-CAMP
.STRL "Gypsy Camp"
.PROP 2,P?NORTH ; UNCONDITIONAL EXIT
TENT ; TO ROOM
.PROP 2,P?SOUTH ; UNCONDITIONAL EXIT
SOUTH-POLE ; TO ROOM
.PROP 2,P?NW ; UNCONDITIONAL EXIT
PENGUIN-PARK ; TO ROOM
.PROP 2,P?IN ; UNCONDITIONAL EXIT
TENT ; TO ROOM
.PROP 2,P?ACTION
GYPSY-CAMP-F
.PROP 2,P?LDESC
STR?331
.BYTE 0
.ENDT
T?RUINED-CASTLE-2:: .TABLE ; TABLE FOR OBJECT RUINED-CASTLE-2
.STRL "Ruined Castle"
.PROP 2,P?EAST ; UNCONDITIONAL EXIT
MARTIAN-DESSERT ; TO ROOM
.PROP 2,P?WEST ; UNCONDITIONAL EXIT
MARTIAN-DESERT ; TO ROOM
.PROP 2,P?ACTION
RUINED-CASTLE-2-F
.PROP 2,P?SDESC
STR?126
.PROP 2,P?GLOBAL
DULL-DUST
.BYTE 0
.ENDT
T?CRAMPED-SPACE:: .TABLE ; TABLE FOR OBJECT CRAMPED-SPACE
.STRL "Cramped Space"
.PROP 5,P?DOWN ; CONDITIONAL EXIT
CELL ; TO ROOM
0 ; FAILURE MESSAGE
.BYTE HOLE-OPEN ; IF FLAG IS TRUE
.PROP 2,P?ACTION
CRAMPED-SPACE-F
.BYTE 0
.ENDT
T?PROTAGONIST:: .TABLE ; TABLE FOR OBJECT PROTAGONIST
.STRL "it"
.PROP 2,P?SYNONYM
W?PROTAGONIST
.BYTE 0
.ENDT
T?ROYAL-DOCKS:: .TABLE ; TABLE FOR OBJECT ROYAL-DOCKS
.STRL "Royal Docks"
.PROP 3,P?NORTH ; IMPOSSIBLE EXIT
STR?245 ; FAILURE MESSAGE
.BYTE 0
.PROP 3,P?NE ; IMPOSSIBLE EXIT
STR?245 ; FAILURE MESSAGE
.BYTE 0
.PROP 2,P?SOUTH ; UNCONDITIONAL EXIT
THRONE-ROOM ; TO ROOM
.PROP 3,P?NW ; IMPOSSIBLE EXIT
STR?245 ; FAILURE MESSAGE
.BYTE 0
.PROP 2,P?IN ; UNCONDITIONAL EXIT
THRONE-ROOM ; TO ROOM
.PROP 2,P?ACTION
ROYAL-DOCKS-F
.PROP 6,P?GLOBAL
CANAL-OBJECT
DOCK-OBJECT
WATER
.BYTE 0
.ENDT
T?WIDE-CELL-DOOR:: .TABLE ; TABLE FOR OBJECT WIDE-CELL-DOOR
.STRL "wide cell door"
.PROP 2,P?SYNONYM
W?DOOR
.PROP 6,P?ADJECTIVE
W?NORTH
W?WIDE
W?CELL
.BYTE 0
.ENDT
T?DUST:: .TABLE ; TABLE FOR OBJECT DUST
.STRL "dust"
.PROP 2,P?SYNONYM
W?DUST
.PROP 2,P?ACTION
DUST-F
.BYTE 0
.ENDT
T?CANAL:: .TABLE ; TABLE FOR OBJECT CANAL
.STRL "Martian Canal"
.PROP 3,P?NORTH ; IMPOSSIBLE EXIT
STR?245 ; FAILURE MESSAGE
.BYTE 0
.PROP 3,P?NE ; IMPOSSIBLE EXIT
STR?245 ; FAILURE MESSAGE
.BYTE 0
.PROP 3,P?EAST ; IMPOSSIBLE EXIT
STR?245 ; FAILURE MESSAGE
.BYTE 0
.PROP 3,P?SE ; IMPOSSIBLE EXIT
STR?245 ; FAILURE MESSAGE
.BYTE 0
.PROP 3,P?SOUTH ; IMPOSSIBLE EXIT
STR?245 ; FAILURE MESSAGE
.BYTE 0
.PROP 3,P?SW ; IMPOSSIBLE EXIT
STR?245 ; FAILURE MESSAGE
.BYTE 0
.PROP 3,P?WEST ; IMPOSSIBLE EXIT
STR?245 ; FAILURE MESSAGE
.BYTE 0
.PROP 3,P?NW ; IMPOSSIBLE EXIT
STR?245 ; FAILURE MESSAGE
.BYTE 0
.PROP 2,P?ACTION
CANAL-F
.PROP 12,P?GLOBAL
CANAL-OBJECT
DOCK-OBJECT
WATER
DUNES
SIGN
BUOY
.BYTE 0
.ENDT
T?TRAY:: .TABLE ; TABLE FOR OBJECT TRAY
.STRL "tray"
.PROP 4,P?SYNONYM
W?TRAY
W?RAY
.PROP 2,P?ACTION
TRAY-F
.PROP 2,P?CAPACITY
20
.PROP 2,P?NO-T-DESC
STR?403
.BYTE 0
.ENDT
T?VIZICOMM:: .TABLE ; TABLE FOR OBJECT VIZICOMM
.STRL "vizicomm"
.PROP 2,P?SYNONYM
W?VIZICOMM
.PROP 2,P?ADJECTIVE
W?PAY
.PROP 2,P?ACTION
VIZICOMM-F
.BYTE 0
.ENDT
T?NOSE:: .TABLE ; TABLE FOR OBJECT NOSE
.STRL "your nose"
.PROP 4,P?SYNONYM
W?NOSE
W?NOSTRIL
.PROP 4,P?ADJECTIVE
W?YOUR
W?MY
.PROP 2,P?ACTION
NOSE-F
.BYTE 0
.ENDT
T?GOWN:: .TABLE ; TABLE FOR OBJECT GOWN
.STRL "flowing white gown"
.PROP 4,P?SYNONYM
W?HAIR
W?GOWN
.PROP 6,P?ADJECTIVE
W?GOLDEN
W?FLOWING
W?WHITE
.PROP 2,P?ACTION
GOWN-F
.BYTE 0
.ENDT
T?DOCK-OBJECT:: .TABLE ; TABLE FOR OBJECT DOCK-OBJECT
.STRL "dock"
.PROP 4,P?SYNONYM
W?DOCK
W?PIER
.PROP 10,P?ADJECTIVE
W?SAND-COVERED
W?SMALL
W?BABY
W?ABANDONED
W?ROYAL
.PROP 2,P?ACTION
DOCK-OBJECT-F
.BYTE 0
.ENDT
T?SWORD:: .TABLE ; TABLE FOR OBJECT SWORD
.STRL ""
.PROP 6,P?SYNONYM
W?SWORD
W?SWORDS
W?BLADE
.PROP 6,P?ADJECTIVE
W?GLISTENING
W?MY
W?YOUR
.PROP 2,P?SDESC
STR?387
.PROP 2,P?FDESC
STR?388
.BYTE 0
.ENDT
T?ORPHANAGE-FOYER:: .TABLE ; TABLE FOR OBJECT ORPHANAGE-FOYER
.STRL "Orphanage Foyer"
.PROP 4,P?NE ; CONDITIONAL EXIT
IGLOO-ENTER-F ; PER FUNCTION
.BYTE 0
.BYTE 0
.PROP 6,P?SOUTH ; CONDITIONAL EXIT
SOUTH-POLE ; TO ROOM
ORPHANAGE-DOOR ; IF DOOR IS OPEN
0 ; FAILURE MESSAGE
.PROP 4,P?NW ; CONDITIONAL EXIT
IGLOO-ENTER-F ; PER FUNCTION
.BYTE 0
.BYTE 0
.PROP 6,P?OUT ; CONDITIONAL EXIT
SOUTH-POLE ; TO ROOM
ORPHANAGE-DOOR ; IF DOOR IS OPEN
0 ; FAILURE MESSAGE
.PROP 2,P?ACTION
ORPHANAGE-FOYER-F
.PROP 8,P?GLOBAL
ORPHANAGE-DOOR
IGLOO
WINDOW
BARS
.BYTE 0
.ENDT
T?STABLE:: .TABLE ; TABLE FOR OBJECT STABLE
.STRL "Stable"
.PROP 4,P?NORTH ; CONDITIONAL EXIT
HOLD-ENTER-F ; PER FUNCTION
.BYTE 0
.BYTE 0
.PROP 4,P?WEST ; CONDITIONAL EXIT
LONG-CORRIDOR-ENTER-F ; PER FUNCTION
.BYTE 0
.BYTE 0
.PROP 2,P?ACTION
STABLE-F
.PROP 2,P?GLOBAL
BATTLESHIP
.BYTE 0
.ENDT
T?TOILET:: .TABLE ; TABLE FOR OBJECT TOILET
.STRL "toilet"
.PROP 2,P?SYNONYM
W?TOILET
.PROP 2,P?ACTION
TOILET-F
.PROP 2,P?CAPACITY
2
.BYTE 0
.ENDT
T?BURIAL-CHAMBER:: .TABLE ; TABLE FOR OBJECT BURIAL-CHAMBER
.STRL "Burial Chamber"
.PROP 2,P?NORTH ; UNCONDITIONAL EXIT
CATACOMBS ; TO ROOM
.PROP 2,P?OUT ; UNCONDITIONAL EXIT
CATACOMBS ; TO ROOM
.PROP 2,P?GLOBAL
WATER
.PROP 2,P?LDESC
STR?313
.BYTE 0
.ENDT
T?YOUNG-WOMAN:: .TABLE ; TABLE FOR OBJECT YOUNG-WOMAN
.STRL ""
.PROP 8,P?SYNONYM
W?WOMAN
W?MAN
W?ELYSIA
W?ELYSIUM
.PROP 2,P?ADJECTIVE
W?YOUNG
.PROP 2,P?ACTION
YOUNG-WOMAN-F
.PROP 2,P?SDESC
STR?126
.PROP 2,P?DESCFCN
YOUNG-WOMAN-F
.BYTE 0
.ENDT
T?AMONG-THE-DUNES:: .TABLE ; TABLE FOR OBJECT AMONG-THE-DUNES
.STRL "Among the Dunes"
.PROP 2,P?SOUTH ; UNCONDITIONAL EXIT
BABY-DOCK ; TO ROOM
.PROP 2,P?ACTION
AMONG-THE-DUNES-F
.PROP 2,P?GLOBAL
DUNES
.PROP 2,P?LDESC
STR?262
.BYTE 0
.ENDT
T?TUNDRA:: .TABLE ; TABLE FOR OBJECT TUNDRA
.STRL "Edge of Polar Ice Cap"
.PROP 2,P?NORTH ; UNCONDITIONAL EXIT
ICY-DOCK ; TO ROOM
.PROP 2,P?SE ; UNCONDITIONAL EXIT
PENGUIN-PARK ; TO ROOM
.PROP 2,P?SOUTH ; UNCONDITIONAL EXIT
ALLUSION-ROOM ; TO ROOM
.PROP 2,P?ACTION
TUNDRA-F
.BYTE 0
.ENDT
T?STRAPS:: .TABLE ; TABLE FOR OBJECT STRAPS
.STRL "strap"
.PROP 4,P?SYNONYM
W?STRAP
W?STRAPS
.PROP 2,P?ACTION
STRAP-F
.BYTE 0
.ENDT
T?THRONE-ROOM:: .TABLE ; TABLE FOR OBJECT THRONE-ROOM
.STRL "Throne Room"
.PROP 2,P?NORTH ; UNCONDITIONAL EXIT
ROYAL-DOCKS ; TO ROOM
.PROP 2,P?SOUTH ; UNCONDITIONAL EXIT
RUINED-CASTLE-1 ; TO ROOM
.PROP 2,P?OUT ; UNCONDITIONAL EXIT
RUINED-CASTLE-1 ; TO ROOM
.PROP 2,P?ACTION
THRONE-ROOM-F
.BYTE 0
.ENDT
T?SPACE-YACHT:: .TABLE ; TABLE FOR OBJECT SPACE-YACHT
.STRL "Space Yacht"
.PROP 4,P?EAST ; CONDITIONAL EXIT
PRIVATE-CABIN-ENTER-F ; PER FUNCTION
.BYTE 0
.BYTE 0
.PROP 2,P?SOUTH ; UNCONDITIONAL EXIT
IN-SPACE ; TO ROOM
.PROP 4,P?IN ; CONDITIONAL EXIT
PRIVATE-CABIN-ENTER-F ; PER FUNCTION
.BYTE 0
.BYTE 0
.PROP 2,P?OUT ; UNCONDITIONAL EXIT
IN-SPACE ; TO ROOM
.PROP 2,P?ACTION
SPACE-YACHT-F
.PROP 2,P?GLOBAL
PASSENGER-SHIP
.PROP 2,P?LDESC
STR?397
.BYTE 0
.ENDT
T?PENGUINS:: .TABLE ; TABLE FOR OBJECT PENGUINS
.STRL "mass of penguins"
.PROP 8,P?SYNONYM
W?PENGUIN
W?MASS
W?BIRD
W?BIRDS
.PROP 2,P?ADJECTIVE
W?WADDLING
.PROP 2,P?ACTION
PENGUINS-F
.BYTE 0
.ENDT
T?FLYTRAP:: .TABLE ; TABLE FOR OBJECT FLYTRAP
.STRL "Venus flytrap"
.PROP 4,P?SYNONYM
W?FLYTRAP
W?LETTUCE
.PROP 4,P?ADJECTIVE
W?VENUS
W?LARGE
.PROP 2,P?ACTION
FLYTRAP-F
.BYTE 0
.ENDT
T?BASEMENT:: .TABLE ; TABLE FOR OBJECT BASEMENT
.STRL "Basement"
.PROP 2,P?UP ; UNCONDITIONAL EXIT
END-OF-HALLWAY ; TO ROOM
.PROP 2,P?OUT ; UNCONDITIONAL EXIT
END-OF-HALLWAY ; TO ROOM
.PROP 4,P?GLOBAL
STAIRS
LIGHT
.PROP 2,P?LDESC
STR?409
.BYTE 0
.ENDT
T?RUBIES:: .TABLE ; TABLE FOR OBJECT RUBIES
.STRL "ruby"
.PROP 4,P?SYNONYM
W?RUBY
W?RUBIES
.PROP 2,P?ACTION
UNIMPORTANT-THING-F
.BYTE 0
.ENDT
T?ORANGE-BUTTON:: .TABLE ; TABLE FOR OBJECT ORANGE-BUTTON
.STRL "huge orange button"
.PROP 2,P?SYNONYM
W?BUTTON
.PROP 4,P?ADJECTIVE
W?LARGE
W?ORANGE
.PROP 2,P?ACTION
ORANGE-BUTTON-F
.BYTE 0
.ENDT
T?HAREM:: .TABLE ; TABLE FOR OBJECT HAREM
.STRL "Harem"
.PROP 2,P?EAST ; UNCONDITIONAL EXIT
AUDIENCE-CHAMBER ; TO ROOM
.PROP 2,P?OUT ; UNCONDITIONAL EXIT
AUDIENCE-CHAMBER ; TO ROOM
.PROP 2,P?ACTION
HAREM-F
.PROP 4,P?GLOBAL
ODOR
HAREM-OBJECT
.PROP 2,P?ODOR
STR?126
.PROP 2,P?ODOR-NUMBER
4
.BYTE 0
.ENDT
T?SALESMAN:: .TABLE ; TABLE FOR OBJECT SALESMAN
.STRL "salesman"
.PROP 4,P?SYNONYM
W?SALESMAN
W?MAN
.PROP 2,P?ADJECTIVE
W?SALES
.PROP 2,P?ACTION
SALESMAN-F
.PROP 2,P?LDESC
STR?355
.BYTE 0
.ENDT
T?CREAM:: .TABLE ; TABLE FOR OBJECT CREAM
.STRL ""
.PROP 8,P?SYNONYM
W?JAR
W?OINTMENT
W?LOTION
W?CREAM
.PROP 4,P?ADJECTIVE
W?UNTANGLING
W?UNANGLING
.PROP 2,P?ACTION
CREAM-F
.PROP 2,P?SDESC
STR?345
.PROP 2,P?NO-T-DESC
STR?346
.PROP 2,P?SIZE
4
.PROP 2,P?FDESC
STR?347
.BYTE 0
.ENDT
T?CLIFF-OBJECT:: .TABLE ; TABLE FOR OBJECT CLIFF-OBJECT
.STRL "cliff"
.PROP 4,P?SYNONYM
W?CLIFF
W?CLIFFTOP
.PROP 2,P?ADJECTIVE
W?ROCKY
.PROP 2,P?ACTION
CLIFF-OBJECT-F
.BYTE 0
.ENDT
T?AUDIENCE-CHAMBER:: .TABLE ; TABLE FOR OBJECT AUDIENCE-CHAMBER
.STRL "Audience Chamber"
.PROP 4,P?SOUTH ; CONDITIONAL EXIT
AUDIENCE-CHAMBER-EXIT-F ; PER FUNCTION
.BYTE 0
.BYTE 0
.PROP 4,P?SW ; CONDITIONAL EXIT
AUDIENCE-CHAMBER-EXIT-F ; PER FUNCTION
.BYTE 0
.BYTE 0
.PROP 4,P?WEST ; CONDITIONAL EXIT
AUDIENCE-CHAMBER-EXIT-F ; PER FUNCTION
.BYTE 0
.BYTE 0
.PROP 4,P?IN ; CONDITIONAL EXIT
AUDIENCE-CHAMBER-EXIT-F ; PER FUNCTION
.BYTE 0
.BYTE 0
.PROP 2,P?ACTION
AUDIENCE-CHAMBER-F
.PROP 2,P?GLOBAL
HAREM-OBJECT
.BYTE 0
.ENDT
T?GARDEN:: .TABLE ; TABLE FOR OBJECT GARDEN
.STRL "Garden"
.PROP 2,P?WEST ; UNCONDITIONAL EXIT
TEENSY-WEENSY-HOUSE ; TO ROOM
.PROP 2,P?IN ; UNCONDITIONAL EXIT
TEENSY-WEENSY-HOUSE ; TO ROOM
.PROP 2,P?ACTION
GARDEN-F
.PROP 6,P?GLOBAL
HOLE
HOUSE
FLOWER
.PROP 2,P?HOLE-DESTINATION
END-OF-HALLWAY
.BYTE 0
.ENDT
; IMPURE TABLES ARE DEFINED HERE
IMPTBL::
T?101::
T?C-TABLE:: .TABLE
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
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T?1012:: .TABLE
.BYTE 0
.BYTE 0
.ENDT
T?1112:: .TABLE
.BYTE 0
.ENDT
T?1212:: .TABLE
.BYTE 0
.BYTE 0
.BYTE 0
.ENDT
T?1312:: .TABLE
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.ENDT
T?1412::
DIROUT-TBL:: .TABLE
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
.ENDT
; END OF IMPURENESS
IMPURE::
; VERB TABLE IS DEFINED HERE
VTBL:: .TABLE
ST?KISS
ST?SKIP
ST?RAPE
ST?WHIP
ST?VERBOSE
ST?WALK
ST?STICK
ST?QUIT
ST?FIND
ST?HEAR
ST?YES
ST?ZZMGCK
ST?UNCOVER
ST?SINK
ST?UNLOCK
ST?READ
ST?SAY
ST?JUMP
ST?POUR
ST?WAIT
ST?TAKE
ST?NO
ST?SUCK
ST?COUNT
ST?SHIT
ST?SIGH
ST?RAISE
ST?CALL
ST?FOLLOW
ST?SUCKLE
ST?CATCH
ST?$REFRESH
ST?VERSION
ST?#UNRECORD
ST?LIGHT
ST?LIE
ST?MOVE
ST?GIDDYAP
ST?MEASURE
ST?LET
ST?PLAY
ST?OPEN
ST?TASTE
ST?RELIEVE
ST?BUY
ST?MARRY
ST?TOUCH
ST?#COMMAND
ST?APPROACH
ST?BLOW
ST?LIMBER
ST?WRAP
ST?KNOCK
ST?PICK
ST?LAND
ST?DEFLATE
ST?BOARD
ST?#RANDOM
ST?APPLY
ST?MASTURBATE
ST?LOVE
ST?STAND
ST?UNDRESS
ST?LISTEN
ST?HISS
ST?RAKE
ST?TIE
ST?WHERE
ST?PASS
ST?SHOW
ST?TAP
ST?SAVE
ST?HELP
ST?TELL
ST?THROW
ST?FEED
ST?DRESS
ST?LOWER
ST?TALK
ST?USE
ST?HIDE
ST?SHAKE
ST?INVENTORY
ST?ATTACK
ST?ENTER
ST?THANKS
ST?SEARCH
ST?PIN
ST?WEAR
ST?PAY
ST?DISEMBARK
ST?KWEEPA
ST?SWIM
ST?UNTIE
ST?BEND
ST?$CATACOMB
ST?WASH
ST?CIRCLE
ST?CHEER
ST?STIMULATE
ST?UNSCRIPT
ST?SUGGESTIVE
ST?PUSH
ST?RUB
ST?SUPER
ST?SIT
ST?INFLATE
ST?APPLAUD
ST?VOMIT
ST?FUCK
ST?REACH
ST?DIG
ST?SCORE
ST?TAME
ST?SMEAR
ST?LAUGH
ST?COVER
ST?DEMOLISH
ST?STAIN
ST?COME
ST?SCAT
ST?LOOK
ST?EMPTY
ST?RIP
ST?CAST
ST?CLICK
ST?DROP
ST?PEE
ST?ROLL
ST?KNEEL
ST?LEAVE
ST?LICK
ST?HAND
ST?COPULATE
ST?SCRIPT
ST?$VERIFY
ST?DESCEND
ST?EXTINGUISH
ST?SWING
ST?RESTART
ST?SMELL
ST?BRIEF
ST?BREATHE
ST?DIAGNOSE
ST?SLEEP
ST?STATUS
ST?WAKE
ST?DRINK
ST?REMOVE
ST?ANSWER
ST?WHAT
ST?YELL
ST?PHONE
ST?LOCK
ST?BURN
ST?KICK
ST?BITE
ST?POINT
ST?TURN
ST?#RECORD
ST?CROSS
ST?START
ST?MAKE
ST?RESTORE
ST?CLOSE
ST?GO
ST?SLIDE
ST?EXIT
ST?EXAMINE
ST?BARTER
ST?EAT
ST?FILL
ST?LEAN
ST?JERK
ST?CLIMB
ST?FLUSH
ST?LAUNCH
ST?RETURN
ST?DECODE
ST?MOAN
ST?UNROLL
ST?SLICE
ST?LEWD
ST?ASK
ST?HELLO
.ENDT
; SYNTAX DEFINITION TABLES ARE DEFINED HERE
ST?KISS:: .TABLE
.BYTE 2 ;NUMBER OF SYNTAXES
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?ON
.BYTE ACTORBIT
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?KISS-ON
.BYTE 1 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE ACTORBIT
.BYTE 0
.BYTE SOG+SIR
.BYTE 0
.BYTE V?KISS
.ENDT
ST?SKIP:: .TABLE
.BYTE 1 ;NUMBER OF SYNTAXES
.BYTE 0 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?SKIP
.ENDT
ST?RAPE:: .TABLE
.BYTE 1 ;NUMBER OF SYNTAXES
.BYTE 1 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE ACTORBIT
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?RAPE
.ENDT
ST?WHIP:: .TABLE
.BYTE 2 ;NUMBER OF SYNTAXES
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?WITH
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE SHAVE
.BYTE V?WHIP
.BYTE 1 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?WHIP
.ENDT
ST?VERBOSE:: .TABLE
.BYTE 1 ;NUMBER OF SYNTAXES
.BYTE 0 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?VERBOSE
.ENDT
ST?WALK:: .TABLE
.BYTE 15 ;NUMBER OF SYNTAXES
.BYTE 1 ;OBJECTS
.BYTE PR?AWAY
.BYTE 0
.BYTE RLANDBIT
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?LEAVE
.BYTE 1 ;OBJECTS
.BYTE PR?TO
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?WALK-TO
.BYTE 1 ;OBJECTS
.BYTE PR?DOWN
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE SOG+SIR
.BYTE 0
.BYTE V?CLIMB-DOWN
.BYTE 1 ;OBJECTS
.BYTE PR?UP
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE SOG+SIR
.BYTE 0
.BYTE V?CLIMB-UP
.BYTE 1 ;OBJECTS
.BYTE PR?BEHIND
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?HIDE
.BYTE 1 ;OBJECTS
.BYTE PR?UNDER
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?CRAWL-UNDER
.BYTE 1 ;OBJECTS
.BYTE PR?AROUND
.BYTE 0
.BYTE RLANDBIT
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?WALK-AROUND
.BYTE 1 ;OBJECTS
.BYTE PR?THROUGH
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?ENTER
.BYTE 1 ;OBJECTS
.BYTE PR?OVER
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?ENTER
.BYTE 1 ;OBJECTS
.BYTE PR?ON
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?STAND-ON
.BYTE 1 ;OBJECTS
.BYTE PR?ACROSS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?ENTER
.BYTE 1 ;OBJECTS
.BYTE PR?OUT
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?ENTER
.BYTE 1 ;OBJECTS
.BYTE PR?IN
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?ENTER
.BYTE 1 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?WALK
.BYTE 0 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?WALK-AROUND
.ENDT
ST?STICK:: .TABLE
.BYTE 17 ;NUMBER OF SYNTAXES
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?AGAINST
.BYTE 0
.BYTE 0
.BYTE SHAVE
.BYTE 0
.BYTE V?PUT-AGAINST
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?TO
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?PUT-TO
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?AT
.BYTE 0
.BYTE 0
.BYTE SH+SC
.BYTE 0
.BYTE V?PUT-NEAR
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?BEFORE
.BYTE 0
.BYTE 0
.BYTE SH+SC
.BYTE 0
.BYTE V?PUT-NEAR
.BYTE 1 ;OBJECTS
.BYTE PR?OUT
.BYTE 0
.BYTE ONBIT
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?OFF
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?OUT
.BYTE 0
.BYTE 0
.BYTE SMANY
.BYTE 0
.BYTE V?PUT-THROUGH
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?THROUGH
.BYTE 0
.BYTE 0
.BYTE SMANY
.BYTE 0
.BYTE V?PUT-THROUGH
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?BEHIND
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?PUT-BEHIND
.BYTE 1 ;OBJECTS
.BYTE PR?ON
.BYTE 0
.BYTE WEARBIT
.BYTE 0
.BYTE SHAVE
.BYTE 0
.BYTE V?WEAR
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?UNDER
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?PUT-UNDER
.BYTE 1 ;OBJECTS
.BYTE PR?DOWN
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE SH+SMANY+SHAVE
.BYTE 0
.BYTE V?DROP
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?ACROSS
.BYTE 0
.BYTE 0
.BYTE SH+SMANY
.BYTE 0
.BYTE V?PUT-ON
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?OVER
.BYTE 0
.BYTE 0
.BYTE SH+SMANY
.BYTE 0
.BYTE V?PUT-ON
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?AROUND
.BYTE 0
.BYTE 0
.BYTE SH+SMANY
.BYTE 0
.BYTE V?PUT-ON
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?DOWN
.BYTE 0
.BYTE 0
.BYTE SH+SMANY
.BYTE 0
.BYTE V?PUT-ON
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?ON
.BYTE 0
.BYTE 0
.BYTE SH+SMANY
.BYTE 0
.BYTE V?PUT-ON
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?IN
.BYTE 0
.BYTE 0
.BYTE SH+SMANY
.BYTE 0
.BYTE V?PUT
.ENDT
ST?QUIT:: .TABLE
.BYTE 1 ;NUMBER OF SYNTAXES
.BYTE 0 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?QUIT
.ENDT
ST?FIND:: .TABLE
.BYTE 1 ;NUMBER OF SYNTAXES
.BYTE 1 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?FIND
.ENDT
ST?HEAR:: .TABLE
.BYTE 1 ;NUMBER OF SYNTAXES
.BYTE 1 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?LISTEN
.ENDT
ST?YES:: .TABLE
.BYTE 1 ;NUMBER OF SYNTAXES
.BYTE 0 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?YES
.ENDT
ST?ZZMGCK:: .TABLE
.BYTE 1 ;NUMBER OF SYNTAXES
.BYTE 1 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?ANSWER-KLUDGE
.ENDT
ST?UNCOVER:: .TABLE
.BYTE 1 ;NUMBER OF SYNTAXES
.BYTE 1 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?UNCOVER
.ENDT
ST?SINK:: .TABLE
.BYTE 1 ;NUMBER OF SYNTAXES
.BYTE 1 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?SINK
.ENDT
ST?UNLOCK:: .TABLE
.BYTE 2 ;NUMBER OF SYNTAXES
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?WITH
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE SHAVE
.BYTE V?UNLOCK
.BYTE 1 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?UNLOCK
.ENDT
ST?READ:: .TABLE
.BYTE 4 ;NUMBER OF SYNTAXES
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?WITH
.BYTE READBIT
.BYTE 0
.BYTE STAKE
.BYTE 0
.BYTE V?READ
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?THROUGH
.BYTE READBIT
.BYTE 0
.BYTE STAKE
.BYTE 0
.BYTE V?READ
.BYTE 1 ;OBJECTS
.BYTE PR?THROUGH
.BYTE 0
.BYTE READBIT
.BYTE 0
.BYTE STAKE
.BYTE 0
.BYTE V?READ
.BYTE 1 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE READBIT
.BYTE 0
.BYTE STAKE
.BYTE 0
.BYTE V?READ
.ENDT
ST?SAY:: .TABLE
.BYTE 2 ;NUMBER OF SYNTAXES
.BYTE 1 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?USE-QUOTES
.BYTE 0 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?SAY
.ENDT
ST?JUMP:: .TABLE
.BYTE 13 ;NUMBER OF SYNTAXES
.BYTE 1 ;OBJECTS
.BYTE PR?TO
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?LEAP
.BYTE 1 ;OBJECTS
.BYTE PR?DOWN
.BYTE 0
.BYTE RLANDBIT
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?LEAP
.BYTE 1 ;OBJECTS
.BYTE PR?UP
.BYTE 0
.BYTE RLANDBIT
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?LEAP
.BYTE 1 ;OBJECTS
.BYTE PR?THROUGH
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?ENTER
.BYTE 1 ;OBJECTS
.BYTE PR?OUT
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?LEAP-OFF
.BYTE 1 ;OBJECTS
.BYTE PR?ACROSS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?LEAP
.BYTE 1 ;OBJECTS
.BYTE PR?ON
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?STAND-ON
.BYTE 1 ;OBJECTS
.BYTE PR?OFF
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?LEAP-OFF
.BYTE 1 ;OBJECTS
.BYTE PR?FROM
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?LEAP-OFF
.BYTE 1 ;OBJECTS
.BYTE PR?IN
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?ENTER
.BYTE 1 ;OBJECTS
.BYTE PR?ACROSS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?LEAP
.BYTE 1 ;OBJECTS
.BYTE PR?OVER
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?LEAP
.BYTE 0 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?LEAP
.ENDT
ST?POUR:: .TABLE
.BYTE 5 ;NUMBER OF SYNTAXES
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?OUT
.BYTE 0
.BYTE 0
.BYTE SH+SC
.BYTE 0
.BYTE V?POUR
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?FROM
.BYTE 0
.BYTE 0
.BYTE SH+SC
.BYTE 0
.BYTE V?POUR
.BYTE 2 ;OBJECTS
.BYTE PR?OUT
.BYTE PR?IN
.BYTE 0
.BYTE 0
.BYTE SH+SC
.BYTE 0
.BYTE V?POUR
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?IN
.BYTE 0
.BYTE 0
.BYTE SH+SC
.BYTE 0
.BYTE V?POUR
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?ON
.BYTE 0
.BYTE 0
.BYTE SH+SC
.BYTE 0
.BYTE V?POUR
.ENDT
ST?WAIT:: .TABLE
.BYTE 2 ;NUMBER OF SYNTAXES
.BYTE 1 ;OBJECTS
.BYTE PR?FOR
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?WAIT-FOR
.BYTE 0 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?WAIT
.ENDT
ST?TAKE:: .TABLE
.BYTE 19 ;NUMBER OF SYNTAXES
.BYTE 1 ;OBJECTS
.BYTE PR?DRUNK
.BYTE 0
.BYTE RLANDBIT
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?GET-DRUNK
.BYTE 1 ;OBJECTS
.BYTE PR?SHIT
.BYTE 0
.BYTE RLANDBIT
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?TAKE-A-SHIT
.BYTE 1 ;OBJECTS
.BYTE PR?LEAK
.BYTE 0
.BYTE RLANDBIT
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?TAKE-A-LEAK
.BYTE 1 ;OBJECTS
.BYTE PR?PISS
.BYTE 0
.BYTE RLANDBIT
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?TAKE-A-LEAK
.BYTE 1 ;OBJECTS
.BYTE PR?DOWN
.BYTE 0
.BYTE VEHBIT
.BYTE 0
.BYTE SOG
.BYTE 0
.BYTE V?DISEMBARK
.BYTE 1 ;OBJECTS
.BYTE PR?OUT
.BYTE 0
.BYTE VEHBIT
.BYTE 0
.BYTE SOG
.BYTE 0
.BYTE V?DISEMBARK
.BYTE 1 ;OBJECTS
.BYTE PR?OFF
.BYTE 0
.BYTE RLANDBIT
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?TAKE-OFF
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?WITH
.BYTE 0
.BYTE 0
.BYTE SIR+SC+SMANY
.BYTE SHAVE
.BYTE V?TAKE-WITH
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?ON
.BYTE 0
.BYTE 0
.BYTE SIR+SC+SMANY
.BYTE 0
.BYTE V?TAKE
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?IN
.BYTE 0
.BYTE 0
.BYTE SIR+SC+SMANY
.BYTE 0
.BYTE V?TAKE
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?FROM
.BYTE 0
.BYTE 0
.BYTE SIR+SC+SMANY
.BYTE 0
.BYTE V?TAKE
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?OFF
.BYTE 0
.BYTE 0
.BYTE SC+SIR+SMANY
.BYTE 0
.BYTE V?TAKE
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?OUT
.BYTE 0
.BYTE 0
.BYTE SC+SIR+SMANY
.BYTE 0
.BYTE V?TAKE
.BYTE 1 ;OBJECTS
.BYTE PR?UNDRESSED
.BYTE 0
.BYTE RLANDBIT
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?GET-UNDRESSED
.BYTE 1 ;OBJECTS
.BYTE PR?DRESSED
.BYTE 0
.BYTE RLANDBIT
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?GET-DRESSED
.BYTE 1 ;OBJECTS
.BYTE PR?UP
.BYTE 0
.BYTE RLANDBIT
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?STAND
.BYTE 1 ;OBJECTS
.BYTE PR?ON
.BYTE 0
.BYTE VEHBIT
.BYTE 0
.BYTE SOG+SIR
.BYTE 0
.BYTE V?BOARD
.BYTE 1 ;OBJECTS
.BYTE PR?IN
.BYTE 0
.BYTE VEHBIT
.BYTE 0
.BYTE SOG+SIR
.BYTE 0
.BYTE V?BOARD
.BYTE 1 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE TAKEBIT
.BYTE 0
.BYTE SOG+SIR+SMANY
.BYTE 0
.BYTE V?TAKE
.ENDT
ST?NO:: .TABLE
.BYTE 1 ;NUMBER OF SYNTAXES
.BYTE 0 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?NO
.ENDT
ST?SUCK:: .TABLE
.BYTE 2 ;NUMBER OF SYNTAXES
.BYTE 1 ;OBJECTS
.BYTE PR?OFF
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?SUCK
.BYTE 1 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?SUCK
.ENDT
ST?COUNT:: .TABLE
.BYTE 1 ;NUMBER OF SYNTAXES
.BYTE 1 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?COUNT
.ENDT
ST?SHIT:: .TABLE
.BYTE 1 ;NUMBER OF SYNTAXES
.BYTE 0 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?SHIT
.ENDT
ST?SIGH:: .TABLE
.BYTE 1 ;NUMBER OF SYNTAXES
.BYTE 0 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?SIGH
.ENDT
ST?RAISE:: .TABLE
.BYTE 2 ;NUMBER OF SYNTAXES
.BYTE 1 ;OBJECTS
.BYTE PR?UP
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?RAISE
.BYTE 1 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?RAISE
.ENDT
ST?CALL:: .TABLE
.BYTE 3 ;NUMBER OF SYNTAXES
.BYTE 1 ;OBJECTS
.BYTE PR?TO
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?CALL
.BYTE 1 ;OBJECTS
.BYTE PR?OUT
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?CALL
.BYTE 1 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?CALL
.ENDT
ST?FOLLOW:: .TABLE
.BYTE 1 ;NUMBER OF SYNTAXES
.BYTE 1 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?FOLLOW
.ENDT
ST?SUCKLE:: .TABLE
.BYTE 1 ;NUMBER OF SYNTAXES
.BYTE 1 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?SUCKLE
.ENDT
ST?CATCH:: .TABLE
.BYTE 3 ;NUMBER OF SYNTAXES
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?WITH
.BYTE 0
.BYTE 0
.BYTE SOG+SIR
.BYTE 0
.BYTE V?CATCH
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?IN
.BYTE 0
.BYTE 0
.BYTE SOG+SIR
.BYTE 0
.BYTE V?CATCH
.BYTE 1 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE SOG+SIR
.BYTE 0
.BYTE V?CATCH
.ENDT
ST?$REFRESH:: .TABLE
.BYTE 1 ;NUMBER OF SYNTAXES
.BYTE 0 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?$REFRESH
.ENDT
ST?VERSION:: .TABLE
.BYTE 1 ;NUMBER OF SYNTAXES
.BYTE 0 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?VERSION
.ENDT
ST?#UNRECORD:: .TABLE
.BYTE 1 ;NUMBER OF SYNTAXES
.BYTE 0 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?$UNRECORD
.ENDT
ST?LIGHT:: .TABLE
.BYTE 1 ;NUMBER OF SYNTAXES
.BYTE 1 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE LIGHTBIT
.BYTE 0
.BYTE SH+SC+SOG+SIR
.BYTE 0
.BYTE V?ON
.ENDT
ST?LIE:: .TABLE
.BYTE 3 ;NUMBER OF SYNTAXES
.BYTE 1 ;OBJECTS
.BYTE PR?DOWN
.BYTE 0
.BYTE RLANDBIT
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?LIE-DOWN
.BYTE 1 ;OBJECTS
.BYTE PR?IN
.BYTE 0
.BYTE VEHBIT
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?LIE-DOWN
.BYTE 1 ;OBJECTS
.BYTE PR?ON
.BYTE 0
.BYTE VEHBIT
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?LIE-DOWN
.ENDT
ST?MOVE:: .TABLE
.BYTE 7 ;NUMBER OF SYNTAXES
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?TO
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?MOVE
.BYTE 1 ;OBJECTS
.BYTE PR?IN
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?MOVE
.BYTE 1 ;OBJECTS
.BYTE PR?UP
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE SOG+SIR
.BYTE 0
.BYTE V?RAISE
.BYTE 1 ;OBJECTS
.BYTE PR?AROUND
.BYTE 0
.BYTE RLANDBIT
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?WALK-AROUND
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?PUSH-DIR
.BYTE 1 ;OBJECTS
.BYTE PR?APART
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?BEND
.BYTE 1 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE SOG+SIR
.BYTE 0
.BYTE V?MOVE
.ENDT
ST?GIDDYAP:: .TABLE
.BYTE 1 ;NUMBER OF SYNTAXES
.BYTE 0 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?GIDDYAP
.ENDT
ST?MEASURE:: .TABLE
.BYTE 1 ;NUMBER OF SYNTAXES
.BYTE 1 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?MEASURE
.ENDT
ST?LET:: .TABLE
.BYTE 1 ;NUMBER OF SYNTAXES
.BYTE 1 ;OBJECTS
.BYTE PR?GO
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE SH+SMANY+SHAVE
.BYTE 0
.BYTE V?DROP
.ENDT
ST?PLAY:: .TABLE
.BYTE 1 ;NUMBER OF SYNTAXES
.BYTE 1 ;OBJECTS
.BYTE PR?WITH
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?TOUCH
.ENDT
ST?OPEN:: .TABLE
.BYTE 3 ;NUMBER OF SYNTAXES
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?WITH
.BYTE DOORBIT
.BYTE 0
.BYTE SH+SC+SOG+SIR
.BYTE SOG+SIR+SH+SC+SHAVE
.BYTE V?OPEN
.BYTE 1 ;OBJECTS
.BYTE PR?UP
.BYTE 0
.BYTE DOORBIT
.BYTE 0
.BYTE SH+SC+SOG+SIR
.BYTE 0
.BYTE V?OPEN
.BYTE 1 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE DOORBIT
.BYTE 0
.BYTE SH+SC+SOG+SIR
.BYTE 0
.BYTE V?OPEN
.ENDT
ST?TASTE:: .TABLE
.BYTE 1 ;NUMBER OF SYNTAXES
.BYTE 1 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?TASTE
.ENDT
ST?RELIEVE:: .TABLE
.BYTE 1 ;NUMBER OF SYNTAXES
.BYTE 1 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?RELIEVE
.ENDT
ST?BUY:: .TABLE
.BYTE 3 ;NUMBER OF SYNTAXES
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?WITH
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?BUY-WITH
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?FROM
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?BUY
.BYTE 1 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?BUY
.ENDT
ST?MARRY:: .TABLE
.BYTE 1 ;NUMBER OF SYNTAXES
.BYTE 1 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE ACTORBIT
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?MARRY
.ENDT
ST?TOUCH:: .TABLE
.BYTE 3 ;NUMBER OF SYNTAXES
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?ON
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?TOUCH
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?WITH
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?TOUCH
.BYTE 1 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?TOUCH
.ENDT
ST?#COMMAND:: .TABLE
.BYTE 1 ;NUMBER OF SYNTAXES
.BYTE 0 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?$COMMAND
.ENDT
ST?APPROACH:: .TABLE
.BYTE 1 ;NUMBER OF SYNTAXES
.BYTE 1 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?WALK-TO
.ENDT
ST?BLOW:: .TABLE
.BYTE 3 ;NUMBER OF SYNTAXES
.BYTE 1 ;OBJECTS
.BYTE PR?OUT
.BYTE 0
.BYTE ONBIT
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?OFF
.BYTE 1 ;OBJECTS
.BYTE PR?UP
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?INFLATE
.BYTE 1 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?BLOW
.ENDT
ST?LIMBER:: .TABLE
.BYTE 2 ;NUMBER OF SYNTAXES
.BYTE 1 ;OBJECTS
.BYTE PR?UP
.BYTE 0
.BYTE RLANDBIT
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?LIMBER
.BYTE 0 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?LIMBER
.ENDT
ST?WRAP:: .TABLE
.BYTE 2 ;NUMBER OF SYNTAXES
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?IN
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE SH+SMANY
.BYTE V?SWRAP
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?AROUND
.BYTE 0
.BYTE 0
.BYTE SH+SMANY
.BYTE 0
.BYTE V?WRAP
.ENDT
ST?KNOCK:: .TABLE
.BYTE 3 ;NUMBER OF SYNTAXES
.BYTE 1 ;OBJECTS
.BYTE PR?DOWN
.BYTE 0
.BYTE ACTORBIT
.BYTE 0
.BYTE SOG+SIR
.BYTE 0
.BYTE V?KILL
.BYTE 1 ;OBJECTS
.BYTE PR?AT
.BYTE 0
.BYTE DOORBIT
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?KNOCK
.BYTE 1 ;OBJECTS
.BYTE PR?ON
.BYTE 0
.BYTE DOORBIT
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?KNOCK
.ENDT
ST?PICK:: .TABLE
.BYTE 3 ;NUMBER OF SYNTAXES
.BYTE 1 ;OBJECTS
.BYTE PR?UP
.BYTE 0
.BYTE TAKEBIT
.BYTE 0
.BYTE SOG+SMANY
.BYTE 0
.BYTE V?PICK-UP
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?WITH
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?PICK
.BYTE 1 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?PICK
.ENDT
ST?LAND:: .TABLE
.BYTE 2 ;NUMBER OF SYNTAXES
.BYTE 1 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE VEHBIT
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?LAND
.BYTE 0 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?LAND
.ENDT
ST?DEFLATE:: .TABLE
.BYTE 2 ;NUMBER OF SYNTAXES
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?WITH
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE SHAVE
.BYTE V?DEFLATE
.BYTE 1 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?DEFLATE
.ENDT
ST?BOARD:: .TABLE
.BYTE 2 ;NUMBER OF SYNTAXES
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?BOARD-DIR
.BYTE 1 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE VEHBIT
.BYTE 0
.BYTE SOG+SIR
.BYTE 0
.BYTE V?BOARD
.ENDT
ST?#RANDOM:: .TABLE
.BYTE 1 ;NUMBER OF SYNTAXES
.BYTE 1 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?$RANDOM
.ENDT
ST?APPLY:: .TABLE
.BYTE 2 ;NUMBER OF SYNTAXES
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?TO
.BYTE 0
.BYTE 0
.BYTE SH+SMANY
.BYTE 0
.BYTE V?PUT-ON
.BYTE 1 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE SH+STAKE
.BYTE 0
.BYTE V?APPLY
.ENDT
ST?MASTURBATE:: .TABLE
.BYTE 1 ;NUMBER OF SYNTAXES
.BYTE 0 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?MASTURBATE
.ENDT
ST?LOVE:: .TABLE
.BYTE 1 ;NUMBER OF SYNTAXES
.BYTE 1 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE ACTORBIT
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?LOVE
.ENDT
ST?STAND:: .TABLE
.BYTE 5 ;NUMBER OF SYNTAXES
.BYTE 1 ;OBJECTS
.BYTE PR?BEHIND
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?HIDE
.BYTE 1 ;OBJECTS
.BYTE PR?IN
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?STAND-ON
.BYTE 1 ;OBJECTS
.BYTE PR?ON
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?STAND-ON
.BYTE 1 ;OBJECTS
.BYTE PR?UP
.BYTE 0
.BYTE RLANDBIT
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?STAND
.BYTE 0 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?STAND
.ENDT
ST?UNDRESS:: .TABLE
.BYTE 2 ;NUMBER OF SYNTAXES
.BYTE 1 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?UNDRESS
.BYTE 0 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?UNDRESS
.ENDT
ST?LISTEN:: .TABLE
.BYTE 2 ;NUMBER OF SYNTAXES
.BYTE 1 ;OBJECTS
.BYTE PR?TO
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?LISTEN
.BYTE 0 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?LISTEN
.ENDT
ST?HISS:: .TABLE
.BYTE 2 ;NUMBER OF SYNTAXES
.BYTE 1 ;OBJECTS
.BYTE PR?AT
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?HISS
.BYTE 0 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?HISS
.ENDT
ST?RAKE:: .TABLE
.BYTE 3 ;NUMBER OF SYNTAXES
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?IN
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?PUT
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?WITH
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE SHAVE
.BYTE V?RAKE
.BYTE 1 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?RAKE
.ENDT
ST?TIE:: .TABLE
.BYTE 4 ;NUMBER OF SYNTAXES
.BYTE 1 ;OBJECTS
.BYTE PR?TOGETHER
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?TIE-TOGETHER
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?IN
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?TIE-TOGETHER
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?AROUND
.BYTE 0
.BYTE 0
.BYTE SH
.BYTE 0
.BYTE V?TIE
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?TO
.BYTE 0
.BYTE 0
.BYTE SH
.BYTE 0
.BYTE V?TIE
.ENDT
ST?WHERE:: .TABLE
.BYTE 1 ;NUMBER OF SYNTAXES
.BYTE 1 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?WHERE
.ENDT
ST?PASS:: .TABLE
.BYTE 2 ;NUMBER OF SYNTAXES
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?TO
.BYTE 0
.BYTE ACTORBIT
.BYTE SMANY+SH+SHAVE
.BYTE SOG
.BYTE V?GIVE
.BYTE 1 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?PASS
.ENDT
ST?SHOW:: .TABLE
.BYTE 2 ;NUMBER OF SYNTAXES
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE ACTORBIT
.BYTE 0
.BYTE 0
.BYTE SH+SMANY
.BYTE V?SSHOW
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?TO
.BYTE 0
.BYTE ACTORBIT
.BYTE SH+SMANY
.BYTE 0
.BYTE V?SHOW
.ENDT
ST?TAP:: .TABLE
.BYTE 2 ;NUMBER OF SYNTAXES
.BYTE 1 ;OBJECTS
.BYTE PR?ON
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?KNOCK
.BYTE 1 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?TOUCH
.ENDT
ST?SAVE:: .TABLE
.BYTE 2 ;NUMBER OF SYNTAXES
.BYTE 1 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?SAVE-SOMETHING
.BYTE 0 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?SAVE
.ENDT
ST?HELP:: .TABLE
.BYTE 3 ;NUMBER OF SYNTAXES
.BYTE 1 ;OBJECTS
.BYTE PR?OFF
.BYTE 0
.BYTE RLANDBIT
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?HINTS-NO
.BYTE 0 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?HINT
.BYTE 1 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?SAVE-SOMETHING
.ENDT
ST?TELL:: .TABLE
.BYTE 3 ;NUMBER OF SYNTAXES
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?STELL
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?ABOUT
.BYTE ACTORBIT
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?TELL-ABOUT
.BYTE 1 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE ACTORBIT
.BYTE 0
.BYTE SIR
.BYTE 0
.BYTE V?TELL
.ENDT
ST?THROW:: .TABLE
.BYTE 10 ;NUMBER OF SYNTAXES
.BYTE 1 ;OBJECTS
.BYTE PR?UP
.BYTE 0
.BYTE RLANDBIT
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?THROW-UP
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?OUT
.BYTE 0
.BYTE 0
.BYTE SH+SC
.BYTE 0
.BYTE V?PUT-THROUGH
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?THROUGH
.BYTE 0
.BYTE 0
.BYTE SH+SC
.BYTE SOG+SIR
.BYTE V?PUT-THROUGH
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE SOG+SIR
.BYTE SH+SC
.BYTE V?STHROW
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?TO
.BYTE 0
.BYTE 0
.BYTE SH+SC
.BYTE SOG+SIR
.BYTE V?THROW-TO
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?AT
.BYTE 0
.BYTE 0
.BYTE SH+SC
.BYTE SOG+SIR
.BYTE V?THROW
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?DOWN
.BYTE 0
.BYTE 0
.BYTE SH+SC
.BYTE 0
.BYTE V?THROW
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?IN
.BYTE 0
.BYTE 0
.BYTE SH+SC
.BYTE 0
.BYTE V?PUT
.BYTE 1 ;OBJECTS
.BYTE PR?AWAY
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE SH+SC
.BYTE 0
.BYTE V?THROW
.BYTE 1 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE SH+SC
.BYTE 0
.BYTE V?THROW
.ENDT
ST?FEED:: .TABLE
.BYTE 3 ;NUMBER OF SYNTAXES
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE ACTORBIT
.BYTE 0
.BYTE SOG
.BYTE SMANY+SH+SHAVE
.BYTE V?SGIVE
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?TO
.BYTE 0
.BYTE ACTORBIT
.BYTE SMANY+SH+SHAVE
.BYTE SOG
.BYTE V?GIVE
.BYTE 1 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE ACTORBIT
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?FEED
.ENDT
ST?DRESS:: .TABLE
.BYTE 2 ;NUMBER OF SYNTAXES
.BYTE 1 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?DRESS
.BYTE 0 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?DRESS
.ENDT
ST?LOWER:: .TABLE
.BYTE 3 ;NUMBER OF SYNTAXES
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?OUT
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?PUT-THROUGH
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?THROUGH
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?PUT-THROUGH
.BYTE 1 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?LOWER
.ENDT
ST?TALK:: .TABLE
.BYTE 1 ;NUMBER OF SYNTAXES
.BYTE 1 ;OBJECTS
.BYTE PR?TO
.BYTE 0
.BYTE ACTORBIT
.BYTE 0
.BYTE SIR
.BYTE 0
.BYTE V?TELL
.ENDT
ST?USE:: .TABLE
.BYTE 1 ;NUMBER OF SYNTAXES
.BYTE 1 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?USE
.ENDT
ST?HIDE:: .TABLE
.BYTE 3 ;NUMBER OF SYNTAXES
.BYTE 1 ;OBJECTS
.BYTE PR?BEHIND
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?HIDE
.BYTE 1 ;OBJECTS
.BYTE PR?UNDER
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?HIDE
.BYTE 0 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?HIDE
.ENDT
ST?SHAKE:: .TABLE
.BYTE 2 ;NUMBER OF SYNTAXES
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?WITH
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?SHAKE-WITH
.BYTE 1 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?SHAKE
.ENDT
ST?INVENTORY:: .TABLE
.BYTE 1 ;NUMBER OF SYNTAXES
.BYTE 0 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?INVENTORY
.ENDT
ST?ATTACK:: .TABLE
.BYTE 2 ;NUMBER OF SYNTAXES
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?WITH
.BYTE ACTORBIT
.BYTE 0
.BYTE SOG+SIR
.BYTE SH+SC+SHAVE
.BYTE V?KILL
.BYTE 1 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE ACTORBIT
.BYTE 0
.BYTE SOG+SIR
.BYTE 0
.BYTE V?KILL
.ENDT
ST?ENTER:: .TABLE
.BYTE 2 ;NUMBER OF SYNTAXES
.BYTE 1 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?ENTER
.BYTE 0 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?IN
.ENDT
ST?THANKS:: .TABLE
.BYTE 2 ;NUMBER OF SYNTAXES
.BYTE 0 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?THANK
.BYTE 1 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?THANK
.ENDT
ST?SEARCH:: .TABLE
.BYTE 4 ;NUMBER OF SYNTAXES
.BYTE 1 ;OBJECTS
.BYTE PR?THROUGH
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?SEARCH
.BYTE 1 ;OBJECTS
.BYTE PR?FOR
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?FIND
.BYTE 1 ;OBJECTS
.BYTE PR?IN
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?SEARCH
.BYTE 1 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?SEARCH
.ENDT
ST?PIN:: .TABLE
.BYTE 2 ;NUMBER OF SYNTAXES
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?TO
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?PIN
.BYTE 1 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?PIN
.ENDT
ST?WEAR:: .TABLE
.BYTE 1 ;NUMBER OF SYNTAXES
.BYTE 1 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE WEARBIT
.BYTE 0
.BYTE SHAVE
.BYTE 0
.BYTE V?WEAR
.ENDT
ST?PAY:: .TABLE
.BYTE 3 ;NUMBER OF SYNTAXES
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?TO
.BYTE 0
.BYTE ACTORBIT
.BYTE SMANY+SH+SHAVE
.BYTE SOG
.BYTE V?GIVE
.BYTE 1 ;OBJECTS
.BYTE PR?FOR
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?BUY
.BYTE 1 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE ACTORBIT
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?PAY
.ENDT
ST?DISEMBARK:: .TABLE
.BYTE 2 ;NUMBER OF SYNTAXES
.BYTE 1 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE SOG+SIR
.BYTE 0
.BYTE V?DISEMBARK
.BYTE 0 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?DISEMBARK
.ENDT
ST?KWEEPA:: .TABLE
.BYTE 1 ;NUMBER OF SYNTAXES
.BYTE 0 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?KWEEPA
.ENDT
ST?SWIM:: .TABLE
.BYTE 2 ;NUMBER OF SYNTAXES
.BYTE 1 ;OBJECTS
.BYTE PR?IN
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?SWIM
.BYTE 0 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?SWIM
.ENDT
ST?UNTIE:: .TABLE
.BYTE 1 ;NUMBER OF SYNTAXES
.BYTE 1 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE SOG+SIR+SH+SC
.BYTE 0
.BYTE V?UNTIE
.ENDT
ST?BEND:: .TABLE
.BYTE 1 ;NUMBER OF SYNTAXES
.BYTE 1 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?BEND
.ENDT
ST?$CATACOMB:: .TABLE
.BYTE 1 ;NUMBER OF SYNTAXES
.BYTE 0 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?$CATACOMB
.ENDT
ST?WASH:: .TABLE
.BYTE 3 ;NUMBER OF SYNTAXES
.BYTE 1 ;OBJECTS
.BYTE PR?OFF
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?CLEAN
.BYTE 1 ;OBJECTS
.BYTE PR?UP
.BYTE 0
.BYTE RLANDBIT
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?CLEAN
.BYTE 1 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?CLEAN
.ENDT
ST?CIRCLE:: .TABLE
.BYTE 1 ;NUMBER OF SYNTAXES
.BYTE 1 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?WALK-AROUND
.ENDT
ST?CHEER:: .TABLE
.BYTE 2 ;NUMBER OF SYNTAXES
.BYTE 1 ;OBJECTS
.BYTE PR?UP
.BYTE 0
.BYTE RLANDBIT
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?CHEER
.BYTE 1 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE ACTORBIT
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?CHEER
.ENDT
ST?STIMULATE:: .TABLE
.BYTE 1 ;NUMBER OF SYNTAXES
.BYTE 1 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE ACTORBIT
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?ON
.ENDT
ST?UNSCRIPT:: .TABLE
.BYTE 1 ;NUMBER OF SYNTAXES
.BYTE 0 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?UNSCRIPT
.ENDT
ST?SUGGESTIVE:: .TABLE
.BYTE 1 ;NUMBER OF SYNTAXES
.BYTE 0 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?SUGGESTIVE
.ENDT
ST?PUSH:: .TABLE
.BYTE 8 ;NUMBER OF SYNTAXES
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?TO
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?PUSH
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?IN
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?PUSH
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?UNDER
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?PUT-UNDER
.BYTE 1 ;OBJECTS
.BYTE PR?OFF
.BYTE 0
.BYTE RLANDBIT
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?PUSH-OFF
.BYTE 1 ;OBJECTS
.BYTE PR?ON
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE SIR+SOG
.BYTE 0
.BYTE V?PUSH
.BYTE 1 ;OBJECTS
.BYTE PR?UP
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?RAISE
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?PUSH-DIR
.BYTE 1 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?PUSH
.ENDT
ST?RUB:: .TABLE
.BYTE 3 ;NUMBER OF SYNTAXES
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?WITH
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?SRUB
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?ON
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?RUB
.BYTE 1 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?TOUCH
.ENDT
ST?SUPER:: .TABLE
.BYTE 1 ;NUMBER OF SYNTAXES
.BYTE 0 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?SUPERBRIEF
.ENDT
ST?SIT:: .TABLE
.BYTE 3 ;NUMBER OF SYNTAXES
.BYTE 1 ;OBJECTS
.BYTE PR?IN
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE SOG+SIR
.BYTE 0
.BYTE V?CLIMB-ON
.BYTE 1 ;OBJECTS
.BYTE PR?DOWN
.BYTE 0
.BYTE RLANDBIT
.BYTE 0
.BYTE SOG+SIR
.BYTE 0
.BYTE V?SIT
.BYTE 1 ;OBJECTS
.BYTE PR?ON
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE SOG+SIR
.BYTE 0
.BYTE V?CLIMB-ON
.ENDT
ST?INFLATE:: .TABLE
.BYTE 1 ;NUMBER OF SYNTAXES
.BYTE 1 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?INFLATE
.ENDT
ST?APPLAUD:: .TABLE
.BYTE 2 ;NUMBER OF SYNTAXES
.BYTE 1 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?APPLAUD
.BYTE 0 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?APPLAUD
.ENDT
ST?VOMIT:: .TABLE
.BYTE 1 ;NUMBER OF SYNTAXES
.BYTE 0 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?VOMIT
.ENDT
ST?FUCK:: .TABLE
.BYTE 1 ;NUMBER OF SYNTAXES
.BYTE 1 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE ACTORBIT
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?FUCK
.ENDT
ST?REACH:: .TABLE
.BYTE 1 ;NUMBER OF SYNTAXES
.BYTE 1 ;OBJECTS
.BYTE PR?IN
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE SOG+SIR
.BYTE 0
.BYTE V?REACH-IN
.ENDT
ST?DIG:: .TABLE
.BYTE 2 ;NUMBER OF SYNTAXES
.BYTE 1 ;OBJECTS
.BYTE PR?THROUGH
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?DIG
.BYTE 1 ;OBJECTS
.BYTE PR?IN
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?DIG
.ENDT
ST?SCORE:: .TABLE
.BYTE 2 ;NUMBER OF SYNTAXES
.BYTE 1 ;OBJECTS
.BYTE PR?WITH
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?SCORE
.BYTE 0 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?SCORE
.ENDT
ST?TAME:: .TABLE
.BYTE 1 ;NUMBER OF SYNTAXES
.BYTE 0 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?TAME
.ENDT
ST?SMEAR:: .TABLE
.BYTE 1 ;NUMBER OF SYNTAXES
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?ON
.BYTE 0
.BYTE 0
.BYTE SH+SMANY
.BYTE 0
.BYTE V?PUT-ON
.ENDT
ST?LAUGH:: .TABLE
.BYTE 2 ;NUMBER OF SYNTAXES
.BYTE 1 ;OBJECTS
.BYTE PR?AT
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?LAUGH
.BYTE 0 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?LAUGH
.ENDT
ST?COVER:: .TABLE
.BYTE 1 ;NUMBER OF SYNTAXES
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?WITH
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE SH+SMANY
.BYTE V?SPUT-ON
.ENDT
ST?DEMOLISH:: .TABLE
.BYTE 4 ;NUMBER OF SYNTAXES
.BYTE 1 ;OBJECTS
.BYTE PR?DOWN
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?KILL
.BYTE 1 ;OBJECTS
.BYTE PR?OUT
.BYTE 0
.BYTE RLANDBIT
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?MUNG
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?WITH
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE SH+SC+STAKE
.BYTE V?MUNG
.BYTE 1 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE SOG+SIR
.BYTE 0
.BYTE V?MUNG
.ENDT
ST?STAIN:: .TABLE
.BYTE 2 ;NUMBER OF SYNTAXES
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?WITH
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?STAIN
.BYTE 1 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?STAIN
.ENDT
ST?COME:: .TABLE
.BYTE 2 ;NUMBER OF SYNTAXES
.BYTE 1 ;OBJECTS
.BYTE PR?WITH
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?FOLLOW
.BYTE 0 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?COME
.ENDT
ST?SCAT:: .TABLE
.BYTE 1 ;NUMBER OF SYNTAXES
.BYTE 0 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?SCAT
.ENDT
ST?LOOK:: .TABLE
.BYTE 15 ;NUMBER OF SYNTAXES
.BYTE 1 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?CHASTISE
.BYTE 1 ;OBJECTS
.BYTE PR?OVER
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?LOOK-OVER
.BYTE 1 ;OBJECTS
.BYTE PR?FOR
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?FIND
.BYTE 1 ;OBJECTS
.BYTE PR?TO
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?EXAMINE
.BYTE 1 ;OBJECTS
.BYTE PR?ON
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?EXAMINE
.BYTE 1 ;OBJECTS
.BYTE PR?IN
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE SH+SC+SOG+SIR
.BYTE 0
.BYTE V?LOOK-INSIDE
.BYTE 1 ;OBJECTS
.BYTE PR?BEHIND
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?LOOK-BEHIND
.BYTE 1 ;OBJECTS
.BYTE PR?UNDER
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?LOOK-UNDER
.BYTE 1 ;OBJECTS
.BYTE PR?OUT
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?LOOK-INSIDE
.BYTE 1 ;OBJECTS
.BYTE PR?THROUGH
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?LOOK-INSIDE
.BYTE 1 ;OBJECTS
.BYTE PR?AT
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE SH+SC+SOG+SIR
.BYTE 0
.BYTE V?EXAMINE
.BYTE 1 ;OBJECTS
.BYTE PR?UP
.BYTE 0
.BYTE RLANDBIT
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?LOOK-UP
.BYTE 1 ;OBJECTS
.BYTE PR?DOWN
.BYTE 0
.BYTE RLANDBIT
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?LOOK-DOWN
.BYTE 1 ;OBJECTS
.BYTE PR?AROUND
.BYTE 0
.BYTE RLANDBIT
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?LOOK
.BYTE 0 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?LOOK
.ENDT
ST?EMPTY:: .TABLE
.BYTE 9 ;NUMBER OF SYNTAXES
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?THROUGH
.BYTE 0
.BYTE 0
.BYTE SHAVE+STAKE
.BYTE 0
.BYTE V?EMPTY-FROM
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?OUT
.BYTE 0
.BYTE 0
.BYTE SMANY
.BYTE SHAVE+STAKE
.BYTE V?EMPTY-FROM
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?FROM
.BYTE 0
.BYTE 0
.BYTE SMANY
.BYTE SHAVE+STAKE
.BYTE V?EMPTY-FROM
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?TO
.BYTE 0
.BYTE 0
.BYTE SHAVE+STAKE
.BYTE 0
.BYTE V?EMPTY
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?IN
.BYTE 0
.BYTE 0
.BYTE SHAVE+STAKE
.BYTE 0
.BYTE V?EMPTY
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?ON
.BYTE 0
.BYTE 0
.BYTE SHAVE+STAKE
.BYTE 0
.BYTE V?EMPTY
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?OVER
.BYTE 0
.BYTE 0
.BYTE SHAVE+STAKE
.BYTE 0
.BYTE V?EMPTY
.BYTE 1 ;OBJECTS
.BYTE PR?OUT
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE SHAVE+STAKE
.BYTE 0
.BYTE V?EMPTY
.BYTE 1 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE SHAVE+STAKE
.BYTE 0
.BYTE V?EMPTY
.ENDT
ST?RIP:: .TABLE
.BYTE 4 ;NUMBER OF SYNTAXES
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?WITH
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?RIP
.BYTE 1 ;OBJECTS
.BYTE PR?UP
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?RIP
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?IN
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?RIP
.BYTE 1 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?RIP
.ENDT
ST?CAST:: .TABLE
.BYTE 1 ;NUMBER OF SYNTAXES
.BYTE 1 ;OBJECTS
.BYTE PR?OFF
.BYTE 0
.BYTE RLANDBIT
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?CAST-OFF
.ENDT
ST?CLICK:: .TABLE
.BYTE 1 ;NUMBER OF SYNTAXES
.BYTE 1 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?CLICK
.ENDT
ST?DROP:: .TABLE
.BYTE 8 ;NUMBER OF SYNTAXES
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?AT
.BYTE 0
.BYTE 0
.BYTE SH+SC
.BYTE 0
.BYTE V?PUT-NEAR
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?BEFORE
.BYTE 0
.BYTE 0
.BYTE SH+SC
.BYTE 0
.BYTE V?PUT-NEAR
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?THROUGH
.BYTE 0
.BYTE 0
.BYTE SH+SMANY
.BYTE 0
.BYTE V?PUT-THROUGH
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?OUT
.BYTE 0
.BYTE 0
.BYTE SH+SMANY
.BYTE 0
.BYTE V?PUT-THROUGH
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?ON
.BYTE 0
.BYTE 0
.BYTE SH+SMANY
.BYTE 0
.BYTE V?PUT-ON
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?IN
.BYTE 0
.BYTE 0
.BYTE SH+SMANY
.BYTE 0
.BYTE V?PUT
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?DOWN
.BYTE 0
.BYTE 0
.BYTE SH+SMANY
.BYTE 0
.BYTE V?PUT
.BYTE 1 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE SH+SMANY+SHAVE
.BYTE 0
.BYTE V?DROP
.ENDT
ST?PEE:: .TABLE
.BYTE 3 ;NUMBER OF SYNTAXES
.BYTE 1 ;OBJECTS
.BYTE PR?ON
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?PEE-IN
.BYTE 1 ;OBJECTS
.BYTE PR?IN
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?PEE-IN
.BYTE 0 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?PEE
.ENDT
ST?ROLL:: .TABLE
.BYTE 4 ;NUMBER OF SYNTAXES
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?OVER
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?PUT-ON
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?ON
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?PUT-ON
.BYTE 1 ;OBJECTS
.BYTE PR?UP
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?ROLL
.BYTE 1 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?ROLL
.ENDT
ST?KNEEL:: .TABLE
.BYTE 3 ;NUMBER OF SYNTAXES
.BYTE 1 ;OBJECTS
.BYTE PR?FOR
.BYTE 0
.BYTE ACTORBIT
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?KNEEL
.BYTE 1 ;OBJECTS
.BYTE PR?BEFORE
.BYTE 0
.BYTE ACTORBIT
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?KNEEL
.BYTE 1 ;OBJECTS
.BYTE PR?TO
.BYTE 0
.BYTE ACTORBIT
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?KNEEL
.ENDT
ST?LEAVE:: .TABLE
.BYTE 6 ;NUMBER OF SYNTAXES
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?AT
.BYTE 0
.BYTE 0
.BYTE SH+SC
.BYTE 0
.BYTE V?PUT-NEAR
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?BEFORE
.BYTE 0
.BYTE 0
.BYTE SH+SC
.BYTE 0
.BYTE V?PUT-NEAR
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?ON
.BYTE 0
.BYTE 0
.BYTE SH+SMANY
.BYTE 0
.BYTE V?PUT-ON
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?IN
.BYTE 0
.BYTE 0
.BYTE SH+SMANY
.BYTE 0
.BYTE V?PUT
.BYTE 1 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?LEAVE
.BYTE 0 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?LEAVE
.ENDT
ST?LICK:: .TABLE
.BYTE 1 ;NUMBER OF SYNTAXES
.BYTE 1 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?LICK
.ENDT
ST?HAND:: .TABLE
.BYTE 6 ;NUMBER OF SYNTAXES
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?BACK
.BYTE 0
.BYTE ACTORBIT
.BYTE SMANY+SH+SHAVE
.BYTE SOG
.BYTE V?GIVE
.BYTE 1 ;OBJECTS
.BYTE PR?BACK
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE SH+SC+SHAVE
.BYTE 0
.BYTE V?RETURN
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?FOR
.BYTE 0
.BYTE 0
.BYTE SH+SC+SHAVE
.BYTE 0
.BYTE V?BARTER-FOR
.BYTE 1 ;OBJECTS
.BYTE PR?UP
.BYTE 0
.BYTE RLANDBIT
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?GIVE-UP
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE ACTORBIT
.BYTE 0
.BYTE SOG
.BYTE SMANY+SH+SHAVE
.BYTE V?SGIVE
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?TO
.BYTE 0
.BYTE ACTORBIT
.BYTE SMANY+SH+SHAVE
.BYTE SOG
.BYTE V?GIVE
.ENDT
ST?COPULATE:: .TABLE
.BYTE 1 ;NUMBER OF SYNTAXES
.BYTE 0 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?COPULATE
.ENDT
ST?SCRIPT:: .TABLE
.BYTE 1 ;NUMBER OF SYNTAXES
.BYTE 0 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?SCRIPT
.ENDT
ST?$VERIFY:: .TABLE
.BYTE 2 ;NUMBER OF SYNTAXES
.BYTE 1 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?$VERIFY
.BYTE 0 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?$VERIFY
.ENDT
ST?DESCEND:: .TABLE
.BYTE 1 ;NUMBER OF SYNTAXES
.BYTE 1 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE SOG+SIR
.BYTE 0
.BYTE V?CLIMB-DOWN
.ENDT
ST?EXTINGUISH:: .TABLE
.BYTE 1 ;NUMBER OF SYNTAXES
.BYTE 1 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE ONBIT
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?OFF
.ENDT
ST?SWING:: .TABLE
.BYTE 2 ;NUMBER OF SYNTAXES
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?AT
.BYTE 0
.BYTE ACTORBIT
.BYTE SH+SC+SHAVE
.BYTE 0
.BYTE V?SWING
.BYTE 1 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE SH+SC+SHAVE
.BYTE 0
.BYTE V?SWING
.ENDT
ST?RESTART:: .TABLE
.BYTE 1 ;NUMBER OF SYNTAXES
.BYTE 0 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?RESTART
.ENDT
ST?SMELL:: .TABLE
.BYTE 2 ;NUMBER OF SYNTAXES
.BYTE 1 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?SMELL
.BYTE 0 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?SMELL
.ENDT
ST?BRIEF:: .TABLE
.BYTE 1 ;NUMBER OF SYNTAXES
.BYTE 0 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?BRIEF
.ENDT
ST?BREATHE:: .TABLE
.BYTE 2 ;NUMBER OF SYNTAXES
.BYTE 1 ;OBJECTS
.BYTE PR?HARD
.BYTE 0
.BYTE RLANDBIT
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?INHALE
.BYTE 0 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?INHALE
.ENDT
ST?DIAGNOSE:: .TABLE
.BYTE 1 ;NUMBER OF SYNTAXES
.BYTE 0 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?DIAGNOSE
.ENDT
ST?SLEEP:: .TABLE
.BYTE 4 ;NUMBER OF SYNTAXES
.BYTE 1 ;OBJECTS
.BYTE PR?WITH
.BYTE 0
.BYTE ACTORBIT
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?FUCK
.BYTE 1 ;OBJECTS
.BYTE PR?ON
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE SIR+SOG
.BYTE 0
.BYTE V?BOARD
.BYTE 1 ;OBJECTS
.BYTE PR?IN
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE SIR+SOG
.BYTE 0
.BYTE V?BOARD
.BYTE 0 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?SLEEP
.ENDT
ST?STATUS:: .TABLE
.BYTE 1 ;NUMBER OF SYNTAXES
.BYTE 0 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?STATUS
.ENDT
ST?WAKE:: .TABLE
.BYTE 2 ;NUMBER OF SYNTAXES
.BYTE 1 ;OBJECTS
.BYTE PR?UP
.BYTE 0
.BYTE RLANDBIT
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?ALARM
.BYTE 1 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE RLANDBIT
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?ALARM
.ENDT
ST?DRINK:: .TABLE
.BYTE 2 ;NUMBER OF SYNTAXES
.BYTE 1 ;OBJECTS
.BYTE PR?FROM
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE SH+SC
.BYTE 0
.BYTE V?DRINK-FROM
.BYTE 1 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE SH+SC+SOG+SIR
.BYTE 0
.BYTE V?DRINK
.ENDT
ST?REMOVE:: .TABLE
.BYTE 2 ;NUMBER OF SYNTAXES
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?FROM
.BYTE TAKEBIT
.BYTE 0
.BYTE SIR+SC+SMANY
.BYTE 0
.BYTE V?TAKE
.BYTE 1 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE WORNBIT
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?REMOVE
.ENDT
ST?ANSWER:: .TABLE
.BYTE 2 ;NUMBER OF SYNTAXES
.BYTE 1 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?USE-QUOTES
.BYTE 0 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?ANSWER
.ENDT
ST?WHAT:: .TABLE
.BYTE 1 ;NUMBER OF SYNTAXES
.BYTE 1 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?WHAT
.ENDT
ST?YELL:: .TABLE
.BYTE 3 ;NUMBER OF SYNTAXES
.BYTE 1 ;OBJECTS
.BYTE PR?TO
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?YELL
.BYTE 1 ;OBJECTS
.BYTE PR?AT
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?YELL
.BYTE 0 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?YELL
.ENDT
ST?PHONE:: .TABLE
.BYTE 1 ;NUMBER OF SYNTAXES
.BYTE 1 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?PHONE
.ENDT
ST?LOCK:: .TABLE
.BYTE 2 ;NUMBER OF SYNTAXES
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?WITH
.BYTE 0
.BYTE 0
.BYTE SOG+SIR
.BYTE 0
.BYTE V?LOCK
.BYTE 1 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?LOCK
.ENDT
ST?BURN:: .TABLE
.BYTE 4 ;NUMBER OF SYNTAXES
.BYTE 2 ;OBJECTS
.BYTE PR?UP
.BYTE PR?WITH
.BYTE BURNBIT
.BYTE 0
.BYTE 0
.BYTE SHAVE
.BYTE V?BURN
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?WITH
.BYTE BURNBIT
.BYTE 0
.BYTE 0
.BYTE SHAVE
.BYTE V?BURN
.BYTE 1 ;OBJECTS
.BYTE PR?UP
.BYTE 0
.BYTE BURNBIT
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?BURN
.BYTE 1 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE BURNBIT
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?BURN
.ENDT
ST?KICK:: .TABLE
.BYTE 1 ;NUMBER OF SYNTAXES
.BYTE 1 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?KICK
.ENDT
ST?BITE:: .TABLE
.BYTE 1 ;NUMBER OF SYNTAXES
.BYTE 1 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?BITE
.ENDT
ST?POINT:: .TABLE
.BYTE 5 ;NUMBER OF SYNTAXES
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?IN
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?POINT
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?ON
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?POINT
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?AT
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?POINT
.BYTE 1 ;OBJECTS
.BYTE PR?TO
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?POINT
.BYTE 1 ;OBJECTS
.BYTE PR?AT
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?POINT
.ENDT
ST?TURN:: .TABLE
.BYTE 6 ;NUMBER OF SYNTAXES
.BYTE 1 ;OBJECTS
.BYTE PR?OFF
.BYTE 0
.BYTE LIGHTBIT
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?OFF
.BYTE 1 ;OBJECTS
.BYTE PR?ON
.BYTE 0
.BYTE LIGHTBIT
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?ON
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?SET
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?TO
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?SET
.BYTE 1 ;OBJECTS
.BYTE PR?AROUND
.BYTE 0
.BYTE RLANDBIT
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?SET
.BYTE 1 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?SET
.ENDT
ST?#RECORD:: .TABLE
.BYTE 1 ;NUMBER OF SYNTAXES
.BYTE 0 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?$RECORD
.ENDT
ST?CROSS:: .TABLE
.BYTE 1 ;NUMBER OF SYNTAXES
.BYTE 1 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?CROSS
.ENDT
ST?START:: .TABLE
.BYTE 1 ;NUMBER OF SYNTAXES
.BYTE 1 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?ON
.ENDT
ST?MAKE:: .TABLE
.BYTE 5 ;NUMBER OF SYNTAXES
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?TO
.BYTE 0
.BYTE ACTORBIT
.BYTE 0
.BYTE 0
.BYTE V?MAKE-LOVE
.BYTE 1 ;OBJECTS
.BYTE PR?HAPPY
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?CHEER
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?WITH
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?MAKE-WITH
.BYTE 1 ;OBJECTS
.BYTE PR?OUT
.BYTE 0
.BYTE RLANDBIT
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?MAKE-OUT
.BYTE 1 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?MAKE
.ENDT
ST?RESTORE:: .TABLE
.BYTE 1 ;NUMBER OF SYNTAXES
.BYTE 0 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?RESTORE
.ENDT
ST?CLOSE:: .TABLE
.BYTE 3 ;NUMBER OF SYNTAXES
.BYTE 1 ;OBJECTS
.BYTE PR?UP
.BYTE 0
.BYTE RLANDBIT
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?SHUT-UP
.BYTE 1 ;OBJECTS
.BYTE PR?OFF
.BYTE 0
.BYTE LIGHTBIT
.BYTE 0
.BYTE SH+SC+SOG+SIR+STAKE
.BYTE 0
.BYTE V?OFF
.BYTE 1 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE DOORBIT
.BYTE 0
.BYTE SH+SC+SOG+SIR
.BYTE 0
.BYTE V?CLOSE
.ENDT
ST?GO:: .TABLE
.BYTE 12 ;NUMBER OF SYNTAXES
.BYTE 1 ;OBJECTS
.BYTE PR?WITH
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?FOLLOW
.BYTE 1 ;OBJECTS
.BYTE PR?AWAY
.BYTE 0
.BYTE RLANDBIT
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?LEAVE
.BYTE 1 ;OBJECTS
.BYTE PR?TO
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?WALK-TO
.BYTE 1 ;OBJECTS
.BYTE PR?DOWN
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE SOG+SIR
.BYTE 0
.BYTE V?CLIMB-DOWN
.BYTE 1 ;OBJECTS
.BYTE PR?UP
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE SOG+SIR
.BYTE 0
.BYTE V?CLIMB-UP
.BYTE 1 ;OBJECTS
.BYTE PR?BEHIND
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?HIDE
.BYTE 1 ;OBJECTS
.BYTE PR?UNDER
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?CRAWL-UNDER
.BYTE 1 ;OBJECTS
.BYTE PR?AROUND
.BYTE 0
.BYTE RLANDBIT
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?WALK-AROUND
.BYTE 1 ;OBJECTS
.BYTE PR?THROUGH
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?ENTER
.BYTE 1 ;OBJECTS
.BYTE PR?OUT
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?ENTER
.BYTE 1 ;OBJECTS
.BYTE PR?IN
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?ENTER
.BYTE 1 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?WALK
.ENDT
ST?SLIDE:: .TABLE
.BYTE 1 ;NUMBER OF SYNTAXES
.BYTE 1 ;OBJECTS
.BYTE PR?DOWN
.BYTE 0
.BYTE RLANDBIT
.BYTE 0
.BYTE SOG+SIR
.BYTE 0
.BYTE V?CLIMB-DOWN
.ENDT
ST?EXIT:: .TABLE
.BYTE 2 ;NUMBER OF SYNTAXES
.BYTE 1 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?EXIT
.BYTE 0 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?EXIT
.ENDT
ST?EXAMINE:: .TABLE
.BYTE 1 ;NUMBER OF SYNTAXES
.BYTE 1 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE SH+SC+SOG+SIR
.BYTE 0
.BYTE V?EXAMINE
.ENDT
ST?BARTER:: .TABLE
.BYTE 3 ;NUMBER OF SYNTAXES
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?FOR
.BYTE 0
.BYTE 0
.BYTE SH+SC+SHAVE
.BYTE 0
.BYTE V?BARTER-FOR
.BYTE 1 ;OBJECTS
.BYTE PR?FOR
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?BARTER-FOR
.BYTE 1 ;OBJECTS
.BYTE PR?WITH
.BYTE 0
.BYTE ACTORBIT
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?BARTER-WITH
.ENDT
ST?EAT:: .TABLE
.BYTE 1 ;NUMBER OF SYNTAXES
.BYTE 1 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE SH+SC+SOG+SIR
.BYTE 0
.BYTE V?EAT
.ENDT
ST?FILL:: .TABLE
.BYTE 2 ;NUMBER OF SYNTAXES
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?WITH
.BYTE CONTBIT
.BYTE 0
.BYTE SH+SC+SHAVE
.BYTE 0
.BYTE V?FILL
.BYTE 1 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE CONTBIT
.BYTE 0
.BYTE SH+SC+SHAVE
.BYTE 0
.BYTE V?FILL
.ENDT
ST?LEAN:: .TABLE
.BYTE 2 ;NUMBER OF SYNTAXES
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?AGAINST
.BYTE 0
.BYTE 0
.BYTE SHAVE
.BYTE 0
.BYTE V?PUT-AGAINST
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?ON
.BYTE 0
.BYTE 0
.BYTE SHAVE
.BYTE 0
.BYTE V?PUT-AGAINST
.ENDT
ST?JERK:: .TABLE
.BYTE 2 ;NUMBER OF SYNTAXES
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?WITH
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE SHAVE
.BYTE V?WHIP
.BYTE 1 ;OBJECTS
.BYTE PR?OFF
.BYTE 0
.BYTE RLANDBIT
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?MASTURBATE
.ENDT
ST?CLIMB:: .TABLE
.BYTE 10 ;NUMBER OF SYNTAXES
.BYTE 1 ;OBJECTS
.BYTE PR?UNDER
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?CRAWL-UNDER
.BYTE 1 ;OBJECTS
.BYTE PR?THROUGH
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?ENTER
.BYTE 1 ;OBJECTS
.BYTE PR?IN
.BYTE 0
.BYTE VEHBIT
.BYTE 0
.BYTE SOG+SIR
.BYTE 0
.BYTE V?BOARD
.BYTE 1 ;OBJECTS
.BYTE PR?OVER
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE SOG+SIR
.BYTE 0
.BYTE V?CLIMB-OVER
.BYTE 1 ;OBJECTS
.BYTE PR?OFF
.BYTE 0
.BYTE VEHBIT
.BYTE 0
.BYTE SOG+SIR
.BYTE 0
.BYTE V?DISEMBARK
.BYTE 1 ;OBJECTS
.BYTE PR?OUT
.BYTE 0
.BYTE VEHBIT
.BYTE 0
.BYTE SOG+SIR
.BYTE 0
.BYTE V?DISEMBARK
.BYTE 1 ;OBJECTS
.BYTE PR?DOWN
.BYTE 0
.BYTE RLANDBIT
.BYTE 0
.BYTE SOG+SIR
.BYTE 0
.BYTE V?CLIMB-DOWN
.BYTE 1 ;OBJECTS
.BYTE PR?UP
.BYTE 0
.BYTE RLANDBIT
.BYTE 0
.BYTE SOG+SIR
.BYTE 0
.BYTE V?CLIMB-UP
.BYTE 1 ;OBJECTS
.BYTE PR?ON
.BYTE 0
.BYTE VEHBIT
.BYTE 0
.BYTE SOG+SIR
.BYTE 0
.BYTE V?CLIMB-ON
.BYTE 1 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE SOG+SIR
.BYTE 0
.BYTE V?CLIMB
.ENDT
ST?FLUSH:: .TABLE
.BYTE 1 ;NUMBER OF SYNTAXES
.BYTE 1 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?FLUSH
.ENDT
ST?LAUNCH:: .TABLE
.BYTE 1 ;NUMBER OF SYNTAXES
.BYTE 1 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?LAUNCH
.ENDT
ST?RETURN:: .TABLE
.BYTE 2 ;NUMBER OF SYNTAXES
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?TO
.BYTE 0
.BYTE 0
.BYTE SH+SC+SHAVE
.BYTE SOG
.BYTE V?RETURN
.BYTE 1 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE SH+SC+SHAVE
.BYTE 0
.BYTE V?RETURN
.ENDT
ST?DECODE:: .TABLE
.BYTE 1 ;NUMBER OF SYNTAXES
.BYTE 1 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?DECODE
.ENDT
ST?MOAN:: .TABLE
.BYTE 1 ;NUMBER OF SYNTAXES
.BYTE 0 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?MOAN
.ENDT
ST?UNROLL:: .TABLE
.BYTE 1 ;NUMBER OF SYNTAXES
.BYTE 1 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?UNROLL
.ENDT
ST?SLICE:: .TABLE
.BYTE 2 ;NUMBER OF SYNTAXES
.BYTE 2 ;OBJECTS
.BYTE PR?THROUGH
.BYTE PR?WITH
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE SC+SH
.BYTE V?CUT
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?WITH
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE SC+SH
.BYTE V?CUT
.ENDT
ST?LEWD:: .TABLE
.BYTE 1 ;NUMBER OF SYNTAXES
.BYTE 0 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?LEWD
.ENDT
ST?ASK:: .TABLE
.BYTE 4 ;NUMBER OF SYNTAXES
.BYTE 1 ;OBJECTS
.BYTE PR?FOR
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?ASK-NO-ONE-FOR
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?FOR
.BYTE ACTORBIT
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?ASK-FOR
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?ON
.BYTE ACTORBIT
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?ASK-ABOUT
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?ABOUT
.BYTE ACTORBIT
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?ASK-ABOUT
.ENDT
ST?HELLO:: .TABLE
.BYTE 2 ;NUMBER OF SYNTAXES
.BYTE 1 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?HELLO
.BYTE 0 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?HELLO
.ENDT
; THE ACTION CALLING TABLE IS DEFINED HERE
ATBL:: .TABLE
V-VERBOSE
V-BRIEF
V-SUPERBRIEF
V-TAME
V-SUGGESTIVE
V-LEWD
V-DIAGNOSE
V-INVENTORY
V-QUIT
V-$REFRESH
V-RESTART
V-RESTORE
V-SAVE
V-STATUS
V-SCRIPT
V-UNSCRIPT
V-VERSION
V-$RANDOM
V-$COMMAND
V-$RECORD
V-$UNRECORD
V-$VERIFY
V-$CATACOMB
V-ANSWER
V-USE-QUOTES
V-APPLAUD
V-APPLY
V-PUT-ON
V-WALK-TO
V-ASK-ABOUT
V-ASK-FOR
V-ASK-NO-ONE-FOR
V-KILL
V-BARTER-WITH
V-BARTER-FOR
V-BEND
V-BITE
V-BLOW
V-INFLATE
V-OFF
V-BOARD
V-BOARD-DIR
V-INHALE
V-BURN
V-BUY
V-BUY-WITH
V-CALL
V-CAST-OFF
V-CATCH
V-CHEER
V-WALK-AROUND
V-CLICK
V-CLIMB
V-CLIMB-ON
V-CLIMB-UP
V-CLIMB-DOWN
V-DISEMBARK
V-CLIMB-OVER
V-ENTER
V-CRAWL-UNDER
V-CLOSE
V-SHUT-UP
V-COME
V-FOLLOW
V-COPULATE
V-SPUT-ON
V-COUNT
V-CROSS
V-DECODE
V-DEFLATE
V-MUNG
V-DIG
V-DRESS
V-DRINK
V-DRINK-FROM
V-DROP
V-PUT
V-PUT-THROUGH
V-PUT-NEAR
V-EAT
V-EMPTY
V-EMPTY-FROM
V-IN
V-EXAMINE
V-EXIT
V-FEED
V-GIVE
V-SGIVE
V-FILL
V-FIND
V-FLUSH
V-FUCK
V-GIDDYAP
V-WALK
V-HIDE
V-LEAVE
V-GIVE-UP
V-RETURN
V-LISTEN
V-HELLO
V-SAVE-SOMETHING
V-HISS
V-MASTURBATE
V-WHIP
V-LEAP
V-LEAP-OFF
V-STAND-ON
V-KICK
V-KISS
V-KISS-ON
V-KNEEL
V-KNOCK
V-KWEEPA
V-LAND
V-LAUGH
V-LAUNCH
V-PUT-AGAINST
V-LICK
V-LIE-DOWN
V-ON
V-LIMBER
V-LOCK
V-LOOK
V-LOOK-DOWN
V-LOOK-UP
V-LOOK-INSIDE
V-LOOK-UNDER
V-LOOK-BEHIND
V-LOOK-OVER
V-CHASTISE
V-LOVE
V-LOWER
V-MAKE
V-MAKE-OUT
V-MAKE-WITH
V-MAKE-LOVE
V-MARRY
V-MEASURE
V-MOAN
V-MOVE
V-PUSH-DIR
V-RAISE
V-NO
V-OPEN
V-PASS
V-PAY
V-PEE
V-PEE-IN
V-PHONE
V-PICK
V-PICK-UP
V-PIN
V-TOUCH
V-POINT
V-POUR
V-PUSH
V-PUSH-OFF
V-PUT-UNDER
V-RAKE
V-RAPE
V-REACH-IN
V-READ
V-RELIEVE
V-REMOVE
V-TAKE
V-RIP
V-ROLL
V-RUB
V-SRUB
V-SAY
V-SCAT
V-SCORE
V-SEARCH
V-SHAKE
V-SHAKE-WITH
V-SHIT
V-SHOW
V-SSHOW
V-SIGH
V-SINK
V-SIT
V-SKIP
V-SLEEP
V-CUT
V-SMELL
V-STAIN
V-STAND
V-WEAR
V-PUT-BEHIND
V-PUT-TO
V-SUCK
V-SUCKLE
V-SWIM
V-SWING
V-GET-DRESSED
V-GET-UNDRESSED
V-TAKE-WITH
V-TAKE-OFF
V-TAKE-A-LEAK
V-TAKE-A-SHIT
V-GET-DRUNK
V-TELL
V-TASTE
V-TELL-ABOUT
V-STELL
V-THANK
V-THROW
V-THROW-TO
V-STHROW
V-THROW-UP
V-TIE
V-TIE-TOGETHER
V-SET
V-UNCOVER
V-UNDRESS
V-UNLOCK
V-UNROLL
V-UNTIE
V-USE
V-VOMIT
V-WAIT
V-WAIT-FOR
V-ALARM
V-CLEAN
V-WHAT
V-WHERE
V-WRAP
V-SWRAP
V-YELL
V-YES
V-ANSWER-KLUDGE
V-HINT
V-HINTS-NO
.ENDT
; THE PREACTION CALLING TABLE IS DEFINED HERE
PATBL:: .TABLE
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
PRE-PUT
0
PRE-SPEAK
PRE-SPEAK
0
0
0
0
0
0
0
0
PRE-TOUCH
PRE-BOARD
0
0
PRE-TOUCH
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
PRE-TOUCH
0
0
0
0
0
0
0
0
0
0
0
0
0
0
IDROP
PRE-PUT
IDROP
IDROP
0
PRE-TOUCH
0
0
PRE-LOOK
0
0
PRE-GIVE
0
0
0
0
PRE-FUCK
0
0
0
0
0
0
PRE-LISTEN
0
0
0
0
0
0
0
0
0
PRE-TOUCH
0
0
0
0
0
0
0
0
0
0
PRE-TOUCH
0
0
0
PRE-LOOK
PRE-LOOK
PRE-LOOK
PRE-LOOK
PRE-LOOK
PRE-LOOK
0
0
0
0
0
0
0
0
0
0
PRE-TOUCH
0
PRE-TOUCH
0
PRE-TOUCH
0
0
0
0
0
0
PRE-TAKE
0
PRE-TOUCH
0
PRE-POUR
0
0
0
PRE-RAKE
0
0
PRE-LOOK
0
0
PRE-TAKE
0
PRE-TOUCH
PRE-TOUCH
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
PRE-SMELL
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
PRE-SPEAK
0
PRE-SPEAK
0
0
IDROP
IDROP
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
PRE-PUT
0
0
0
0
0
0
.ENDT
; PREPOSITION TABLE IS DEFINED HERE
PRTBL:: .TABLE
.WORD 33
W?TOGETHER
PR?TOGETHER
W?DRUNK
PR?DRUNK
W?SHIT
PR?SHIT
W?LEAK
PR?LEAK
W?PISS
PR?PISS
W?UNDRESSED
PR?UNDRESSED
W?DRESSED
PR?DRESSED
W?APART
PR?APART
W?HAPPY
PR?HAPPY
W?GO
PR?GO
W?AGAINST
PR?AGAINST
W?ACROSS
PR?ACROSS
W?BACK
PR?BACK
W?AWAY
PR?AWAY
W?BEHIND
PR?BEHIND
W?AROUND
PR?AROUND
W?AT
PR?AT
W?BEFORE
PR?BEFORE
W?UNDER
PR?UNDER
W?THROUGH
PR?THROUGH
W?OVER
PR?OVER
W?DOWN
PR?DOWN
W?IN
PR?IN
W?OFF
PR?OFF
W?FROM
PR?FROM
W?HARD
PR?HARD
W?OUT
PR?OUT
W?UP
PR?UP
W?WITH
PR?WITH
W?FOR
PR?FOR
W?ON
PR?ON
W?ABOUT
PR?ABOUT
W?TO
PR?TO
.ENDT
; VOCABULARY TABLE IS HERE
VOCAB:: .TABLE
.BYTE 3
.BYTE 46
.BYTE 44
.BYTE 34
.BYTE 9
1031
W?$CATACOMB:: .ZWORD "$catacomb"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?$CATACOMB
.BYTE 0
W?$REFRESH:: .ZWORD "$refresh"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?$REFRESH
.BYTE 0
W?$VERIFY:: .ZWORD "$verify"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?$VERIFY
.BYTE 0
W?3-D:: .ZWORD "3-d"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?PERIOD:: .ZWORD "."
.BYTE PS?BUZZ-WORD
.BYTE 0
.BYTE 0
W?COMMA:: .ZWORD ","
.BYTE PS?BUZZ-WORD
.BYTE 0
.BYTE 0
W?#:: .ZWORD "#"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?#COMMAND:: .ZWORD "#command"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?#COMMAND
.BYTE 0
W?#RANDOM:: .ZWORD "#random"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?#RANDOM
.BYTE 0
W?#RECORD:: .ZWORD "#record"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?#RECORD
.BYTE 0
W?#UNRECORD:: .ZWORD "#unrecord"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?#UNRECORD
.BYTE 0
W?QUOTE:: .ZWORD """"
.BYTE PS?BUZZ-WORD
.BYTE 0
.BYTE 0
W?A:: .ZWORD "a"
.BYTE PS?BUZZ-WORD
.BYTE 0
.BYTE 0
W?ABANDONED:: .ZWORD "abandoned"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?ABOUT:: .ZWORD "about"
.BYTE PS?PREPOSITION+P1?OBJECT
.BYTE PR?ABOUT
.BYTE 0
W?ACROSS:: .ZWORD "across"
.BYTE PS?PREPOSITION+P1?OBJECT
.BYTE PR?ACROSS
.BYTE 0
W?ACTIVATE:: .ZWORD "activate"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?START
.BYTE 0
W?ADDRESS:: .ZWORD "address"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?AGAIN:: .ZWORD "again"
.BYTE PS?BUZZ-WORD
.BYTE 0
.BYTE 0
W?AGAINST:: .ZWORD "against"
.BYTE PS?PREPOSITION+P1?OBJECT
.BYTE PR?AGAINST
.BYTE 0
W?AGING:: .ZWORD "aging"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?AIM:: .ZWORD "aim"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?POINT
.BYTE 0
W?ALIEN:: .ZWORD "alien"
.BYTE PS?OBJECT+PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?ALL:: .ZWORD "all"
.BYTE PS?BUZZ-WORD
.BYTE 0
.BYTE 0
W?ALONG:: .ZWORD "along"
.BYTE PS?PREPOSITION+P1?OBJECT
.BYTE PR?AROUND
.BYTE 0
W?AM:: .ZWORD "am"
.BYTE PS?BUZZ-WORD
.BYTE 0
.BYTE 0
W?AN:: .ZWORD "an"
.BYTE PS?BUZZ-WORD
.BYTE 0
.BYTE 0
W?AND:: .ZWORD "and"
.BYTE PS?BUZZ-WORD
.BYTE 0
.BYTE 0
W?ANGLE:: .ZWORD "angle"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?ANGLES:: .ZWORD "angles"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?ANSWER:: .ZWORD "answer"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?ANSWER
.BYTE 0
W?APART:: .ZWORD "apart"
.BYTE PS?PREPOSITION+P1?OBJECT
.BYTE PR?APART
.BYTE 0
W?APE:: .ZWORD "ape"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?APPLAUD:: .ZWORD "applaud"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?APPLAUD
.BYTE 0
W?APPLY:: .ZWORD "apply"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?APPLY
.BYTE 0
W?APPROACH:: .ZWORD "approach"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?APPROACH
.BYTE 0
W?ARE:: .ZWORD "are"
.BYTE PS?BUZZ-WORD
.BYTE 0
.BYTE 0
W?AREA:: .ZWORD "area"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?AROMA:: .ZWORD "aroma"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?AROUND:: .ZWORD "around"
.BYTE PS?PREPOSITION+P1?OBJECT
.BYTE PR?AROUND
.BYTE 0
W?ART:: .ZWORD "art"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?ASK:: .ZWORD "ask"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?ASK
.BYTE 0
W?ASS:: .ZWORD "ass"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?ASSASSIN:: .ZWORD "assassin"
.BYTE PS?OBJECT+PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?ASSHOLE:: .ZWORD "asshole"
.BYTE PS?BUZZ-WORD
.BYTE 0
.BYTE 0
W?AT:: .ZWORD "at"
.BYTE PS?PREPOSITION+P1?OBJECT
.BYTE PR?AT
.BYTE 0
W?ATTACH:: .ZWORD "attach"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?TIE
.BYTE 0
W?ATTACK:: .ZWORD "attack"
.BYTE PS?VERB+PS?ADJECTIVE+P1?VERB
.BYTE ACT?ATTACK
.BYTE 0
W?AUTO:: .ZWORD "auto"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?AWAKE:: .ZWORD "awake"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?WAKE
.BYTE 0
W?AWAY:: .ZWORD "away"
.BYTE PS?PREPOSITION+P1?OBJECT
.BYTE PR?AWAY
.BYTE 0
W?BABY:: .ZWORD "baby"
.BYTE PS?OBJECT+PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?BABY'S:: .ZWORD "baby's"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?BACK:: .ZWORD "back"
.BYTE PS?ADJECTIVE+PS?PREPOSITION+P1?OBJECT
.BYTE PR?BACK
.BYTE 0
W?BAG:: .ZWORD "bag"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?BALL:: .ZWORD "ball"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?BALLS:: .ZWORD "balls"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?BALM:: .ZWORD "balm"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?BANG:: .ZWORD "bang"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?FUCK
.BYTE 0
W?BAR:: .ZWORD "bar"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?BARE:: .ZWORD "bare"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?BARF:: .ZWORD "barf"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?VOMIT
.BYTE 0
W?BARGAIN:: .ZWORD "bargain"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?BARTER
.BYTE 0
W?BARGE:: .ZWORD "barge"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?BARRED:: .ZWORD "barred"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?BARS:: .ZWORD "bars"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?BARTENDER:: .ZWORD "bartender"
.BYTE PS?OBJECT+PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?BARTER:: .ZWORD "barter"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?BARTER
.BYTE 0
W?BASKE:: .ZWORD "baske"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?BASKET:: .ZWORD "basket"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?BASTARD:: .ZWORD "bastard"
.BYTE PS?BUZZ-WORD
.BYTE 0
.BYTE 0
W?BATHROOM:: .ZWORD "bathroom"
.BYTE PS?OBJECT+PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?BATTLE:: .ZWORD "battle"
.BYTE PS?OBJECT+PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?BEAT:: .ZWORD "beat"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?JERK
.BYTE 0
W?BED:: .ZWORD "bed"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?BEDS:: .ZWORD "beds"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?BEER:: .ZWORD "beer"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?BEFORE:: .ZWORD "before"
.BYTE PS?PREPOSITION+P1?OBJECT
.BYTE PR?BEFORE
.BYTE 0
W?BEHIND:: .ZWORD "behind"
.BYTE PS?PREPOSITION+P1?OBJECT
.BYTE PR?BEHIND
.BYTE 0
W?BELOW:: .ZWORD "below"
.BYTE PS?PREPOSITION+P1?OBJECT
.BYTE PR?UNDER
.BYTE 0
W?BEND:: .ZWORD "bend"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?BEND
.BYTE 0
W?BENEATH:: .ZWORD "beneath"
.BYTE PS?PREPOSITION+P1?OBJECT
.BYTE PR?UNDER
.BYTE 0
W?BIG:: .ZWORD "big"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?BIGGER:: .ZWORD "bigger"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?BIKINI:: .ZWORD "bikini"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?BIRD:: .ZWORD "bird"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?BIRDS:: .ZWORD "birds"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?BITCH:: .ZWORD "bitch"
.BYTE PS?BUZZ-WORD
.BYTE 0
.BYTE 0
W?BITE:: .ZWORD "bite"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?BITE
.BYTE 0
W?BITS:: .ZWORD "bits"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?BLACK:: .ZWORD "black"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?BLADE:: .ZWORD "blade"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?BLANKET:: .ZWORD "blanket"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?BLENDER:: .ZWORD "blender"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?BLOW:: .ZWORD "blow"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?BLOW
.BYTE 0
W?BLUEPRINT:: .ZWORD "blueprint"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?BOARD:: .ZWORD "board"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?BOARD
.BYTE 0
W?BOAT:: .ZWORD "boat"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?BODY:: .ZWORD "body"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?BOO:: .ZWORD "boo"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?SCAT
.BYTE 0
W?BOOK:: .ZWORD "book"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?BOOST:: .ZWORD "boost"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?RAISE
.BYTE 0
W?BOOTH:: .ZWORD "booth"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?BOSOM:: .ZWORD "bosom"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?BOTH:: .ZWORD "both"
.BYTE PS?BUZZ-WORD
.BYTE 0
.BYTE 0
W?BOUNCE:: .ZWORD "bounce"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?SHAKE
.BYTE 0
W?BOW:: .ZWORD "bow"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?KNEEL
.BYTE 0
W?BOX:: .ZWORD "box"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?BRA:: .ZWORD "bra"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?BRACKISH:: .ZWORD "brackish"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?BRAS:: .ZWORD "bras"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?BRASS:: .ZWORD "brass"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?BRASSIERE:: .ZWORD "brassiere"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?BREAK:: .ZWORD "break"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?DEMOLISH
.BYTE 0
W?BREAST:: .ZWORD "breast"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?BREATHE:: .ZWORD "breathe"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?BREATHE
.BYTE 0
W?BRIEF:: .ZWORD "brief"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?BRIEF
.BYTE 0
W?BROAD:: .ZWORD "broad"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?BROWN:: .ZWORD "brown"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?BROWSE:: .ZWORD "browse"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?READ
.BYTE 0
W?BUG:: .ZWORD "bug"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?BUG-EYED:: .ZWORD "bug-eyed"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?BULBOUS:: .ZWORD "bulbous"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?BUNCH:: .ZWORD "bunch"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?BUNNY:: .ZWORD "bunny"
.BYTE PS?OBJECT+PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?BUOY:: .ZWORD "buoy"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?BURN:: .ZWORD "burn"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?BURN
.BYTE 0
W?BUT:: .ZWORD "but"
.BYTE PS?BUZZ-WORD
.BYTE 0
.BYTE 0
W?BUTTON:: .ZWORD "button"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?BUTTONS:: .ZWORD "buttons"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?BUY:: .ZWORD "buy"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?BUY
.BYTE 0
W?BY:: .ZWORD "by"
.BYTE PS?PREPOSITION+P1?OBJECT
.BYTE PR?BEFORE
.BYTE 0
W?CACKLE:: .ZWORD "cackle"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?LAUGH
.BYTE 0
W?CAGE:: .ZWORD "cage"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?CALL:: .ZWORD "call"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?CALL
.BYTE 0
W?CAN:: .ZWORD "can"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?CANAL:: .ZWORD "canal"
.BYTE PS?OBJECT+PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?CANDY:: .ZWORD "candy"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?CANVAS:: .ZWORD "canvas"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?CAR:: .ZWORD "car"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?CARDBOARD:: .ZWORD "cardboard"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?CARRY:: .ZWORD "carry"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?TAKE
.BYTE 0
W?CAST:: .ZWORD "cast"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?CAST
.BYTE 0
W?CAT:: .ZWORD "cat"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?CATCH:: .ZWORD "catch"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?CATCH
.BYTE 0
W?CEDAR:: .ZWORD "cedar"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?CEDARWOOD:: .ZWORD "cedarwood"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?CEILING:: .ZWORD "ceiling"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?CELL:: .ZWORD "cell"
.BYTE PS?OBJECT+PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?CHAPSTICK:: .ZWORD "chapstick"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?CHASE:: .ZWORD "chase"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?FOLLOW
.BYTE 0
W?CHEER:: .ZWORD "cheer"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?CHEER
.BYTE 0
W?CHIEF:: .ZWORD "chief"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?CHOCOLATE:: .ZWORD "chocolate"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?CIRCLE:: .ZWORD "circle"
.BYTE PS?OBJECT+PS?VERB+P1?VERB
.BYTE ACT?CIRCLE
.BYTE 0
W?CLAP:: .ZWORD "clap"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?APPLAUD
.BYTE 0
W?CLEAN:: .ZWORD "clean"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?WASH
.BYTE 0
W?CLEVELAND:: .ZWORD "cleveland"
.BYTE PS?OBJECT+PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?CLICK:: .ZWORD "click"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?CLICK
.BYTE 0
W?CLIFF:: .ZWORD "cliff"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?CLIFFTOP:: .ZWORD "clifftop"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?CLIMAX:: .ZWORD "climax"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?COME
.BYTE 0
W?CLIMB:: .ZWORD "climb"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?CLIMB
.BYTE 0
W?CLOHES:: .ZWORD "clohes"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?CLOSE:: .ZWORD "close"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?CLOSE
.BYTE 0
W?CLOSET:: .ZWORD "closet"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?CLOTH:: .ZWORD "cloth"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?CLOTHES:: .ZWORD "clothes"
.BYTE PS?OBJECT+PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?CLUE:: .ZWORD "clue"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?HELP
.BYTE 0
W?CLUES:: .ZWORD "clues"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?HELP
.BYTE 0
W?COCK:: .ZWORD "cock"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?COCKSU:: .ZWORD "cocksu"
.BYTE PS?BUZZ-WORD
.BYTE 0
.BYTE 0
W?CODE:: .ZWORD "code"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?CODED:: .ZWORD "coded"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?COIN:: .ZWORD "coin"
.BYTE PS?OBJECT+PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?COME:: .ZWORD "come"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?COME
.BYTE 0
W?COMFORT:: .ZWORD "comfort"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?CHEER
.BYTE 0
W?COMIC:: .ZWORD "comic"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?COMMON:: .ZWORD "common"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?COMPARTMENT:: .ZWORD "compartme"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?CONTROL:: .ZWORD "control"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?CONTROLS:: .ZWORD "controls"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?COON:: .ZWORD "coon"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?COPULATE:: .ZWORD "copulate"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?COPULATE
.BYTE 0
W?COTTON:: .ZWORD "cotton"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?COUCH:: .ZWORD "couch"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?COUCHMATE:: .ZWORD "couchmate"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?COUNT:: .ZWORD "count"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?COUNT
.BYTE 0
W?COVER:: .ZWORD "cover"
.BYTE PS?OBJECT+PS?VERB+P1?VERB
.BYTE ACT?COVER
.BYTE 0
W?CRACK:: .ZWORD "crack"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?WHIP
.BYTE 0
W?CRAP:: .ZWORD "crap"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?SHIT
.BYTE 0
W?CREAM:: .ZWORD "cream"
.BYTE PS?OBJECT+PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?CREAMY:: .ZWORD "creamy"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?CROSS:: .ZWORD "cross"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?CROSS
.BYTE 0
W?CROWN:: .ZWORD "crown"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?CRUMPLED:: .ZWORD "crumpled"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?CRUSH:: .ZWORD "crush"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?DEMOLISH
.BYTE 0
W?CUM:: .ZWORD "cum"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?COME
.BYTE 0
W?CUNT:: .ZWORD "cunt"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?CUT:: .ZWORD "cut"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?SLICE
.BYTE 0
W?D:: .ZWORD "d"
.BYTE PS?DIRECTION+PS?PREPOSITION+P1?DIRECTION
.BYTE 54
.BYTE PR?DOWN
W?DAMAGE:: .ZWORD "damage"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?DEMOLISH
.BYTE 0
W?DAMN:: .ZWORD "damn"
.BYTE PS?BUZZ-WORD
.BYTE 0
.BYTE 0
W?DAMNED:: .ZWORD "damned"
.BYTE PS?BUZZ-WORD
.BYTE 0
.BYTE 0
W?DARK:: .ZWORD "dark"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?DAUGHTER:: .ZWORD "daughter"
.BYTE PS?OBJECT+PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?DEACTIVATE:: .ZWORD "deactivat"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?EXTINGUISH
.BYTE 0
W?DEAD:: .ZWORD "dead"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?DEBARK:: .ZWORD "debark"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?DISEMBARK
.BYTE 0
W?DECIPHER:: .ZWORD "decipher"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?DECODE
.BYTE 0
W?DECODE:: .ZWORD "decode"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?DECODE
.BYTE 0
W?DEFECATE:: .ZWORD "defecate"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?SHIT
.BYTE 0
W?DEFLATE:: .ZWORD "deflate"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?DEFLATE
.BYTE 0
W?DEFLATED:: .ZWORD "deflated"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?DEGREE:: .ZWORD "degree"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?DEMOLISH:: .ZWORD "demolish"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?DEMOLISH
.BYTE 0
W?DEPART:: .ZWORD "depart"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?EXIT
.BYTE 0
W?DESCEND:: .ZWORD "descend"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?DESCEND
.BYTE 0
W?DESCRIBE:: .ZWORD "describe"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?EXAMINE
.BYTE 0
W?DESSERT:: .ZWORD "dessert"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?DESTROY:: .ZWORD "destroy"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?DEMOLISH
.BYTE 0
W?DEVICE:: .ZWORD "device"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?DEVOUR:: .ZWORD "devour"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?EAT
.BYTE 0
W?DIAGNOSE:: .ZWORD "diagnose"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?DIAGNOSE
.BYTE 0
W?DIAL:: .ZWORD "dial"
.BYTE PS?OBJECT+PS?VERB+P1?VERB
.BYTE ACT?TURN
.BYTE 0
W?DIFFERENT:: .ZWORD "different"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?DIG:: .ZWORD "dig"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?DIG
.BYTE 0
W?DIRECTION:: .ZWORD "direction"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?DIRECTORY:: .ZWORD "directory"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?DIRIGIBLE:: .ZWORD "dirigible"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?DIRTY:: .ZWORD "dirty"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?DISCARDED:: .ZWORD "discarded"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?DISEMBARK:: .ZWORD "disembark"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?DISEMBARK
.BYTE 0
W?DISMOUNT:: .ZWORD "dismount"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?DISEMBARK
.BYTE 0
W?DIVAN:: .ZWORD "divan"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?DIVE:: .ZWORD "dive"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?JUMP
.BYTE 0
W?DOCK:: .ZWORD "dock"
.BYTE PS?OBJECT+PS?VERB+P1?VERB
.BYTE ACT?LAND
.BYTE 0
W?DON:: .ZWORD "don"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?WEAR
.BYTE 0
W?DONATE:: .ZWORD "donate"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?HAND
.BYTE 0
W?DOOR:: .ZWORD "door"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?DOORSTEP:: .ZWORD "doorstep"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?DOUGLAS:: .ZWORD "douglas"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?DOWN:: .ZWORD "down"
.BYTE PS?DIRECTION+PS?PREPOSITION+P1?DIRECTION
.BYTE 54
.BYTE PR?DOWN
W?DOWNSTAIRS:: .ZWORD "downstair"
.BYTE PS?DIRECTION+PS?PREPOSITION+P1?DIRECTION
.BYTE 54
.BYTE PR?DOWN
W?DOZE:: .ZWORD "doze"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?SLEEP
.BYTE 0
W?DRESS:: .ZWORD "dress"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?DRESS
.BYTE 0
W?DRESSED:: .ZWORD "dressed"
.BYTE PS?PREPOSITION+P1?OBJECT
.BYTE PR?DRESSED
.BYTE 0
W?DRINK:: .ZWORD "drink"
.BYTE PS?OBJECT+PS?VERB+P1?VERB
.BYTE ACT?DRINK
.BYTE 0
W?DROP:: .ZWORD "drop"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?DROP
.BYTE 0
W?DROWSY:: .ZWORD "drowsy"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?DRUNK:: .ZWORD "drunk"
.BYTE PS?PREPOSITION+P1?OBJECT
.BYTE PR?DRUNK
.BYTE 0
W?DUBIOUS:: .ZWORD "dubious"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?DUMP:: .ZWORD "dump"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?DROP
.BYTE 0
W?DUNE:: .ZWORD "dune"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?DUNES:: .ZWORD "dunes"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?DUPER:: .ZWORD "duper"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?DUST:: .ZWORD "dust"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?E:: .ZWORD "e"
.BYTE PS?ADJECTIVE+PS?DIRECTION+P1?DIRECTION
.BYTE 61
.BYTE 0
W?EACH:: .ZWORD "each"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?EAR:: .ZWORD "ear"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?EARS:: .ZWORD "ears"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?EAST:: .ZWORD "east"
.BYTE PS?ADJECTIVE+PS?DIRECTION+P1?DIRECTION
.BYTE 61
.BYTE 0
W?EAT:: .ZWORD "eat"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?EAT
.BYTE 0
W?EGRESS:: .ZWORD "egress"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?EIGHTY:: .ZWORD "eighty"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?EIGHY:: .ZWORD "eighy"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?EJACULATE:: .ZWORD "ejaculate"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?COME
.BYTE 0
W?ELYSIA:: .ZWORD "elysia"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?ELYSIA'S:: .ZWORD "elysia's"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?ELYSIUM:: .ZWORD "elysium"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?ELYSIUM'S:: .ZWORD "elysium's"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?EMPTY:: .ZWORD "empty"
.BYTE PS?VERB+PS?ADJECTIVE+P1?VERB
.BYTE ACT?EMPTY
.BYTE 0
W?ENCHANTED:: .ZWORD "enchanted"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?END:: .ZWORD "end"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?ENGRAVING:: .ZWORD "engraving"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?ENTER:: .ZWORD "enter"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?ENTER
.BYTE 0
W?ENTERTAIN:: .ZWORD "entertain"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?CHEER
.BYTE 0
W?EVERYTHING:: .ZWORD "everythin"
.BYTE PS?BUZZ-WORD
.BYTE 0
.BYTE 0
W?EXAMINE:: .ZWORD "examine"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?EXAMINE
.BYTE 0
W?EXCEPT:: .ZWORD "except"
.BYTE PS?BUZZ-WORD
.BYTE 0
.BYTE 0
W?EXCHANGE:: .ZWORD "exchange"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?BARTER
.BYTE 0
W?EXCITE:: .ZWORD "excite"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?STIMULATE
.BYTE 0
W?EXIT:: .ZWORD "exit"
.BYTE PS?OBJECT+PS?VERB+PS?ADJECTIVE+P1?VERB
.BYTE ACT?EXIT
.BYTE 0
W?EXTINGUISH:: .ZWORD "extinguis"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?EXTINGUISH
.BYTE 0
W?EYE:: .ZWORD "eye"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?EYED:: .ZWORD "eyed"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?EYES:: .ZWORD "eyes"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?FADED:: .ZWORD "faded"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?FAIRBANKS:: .ZWORD "fairbanks"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?FAMILIAR:: .ZWORD "familiar"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?FASTEN:: .ZWORD "fasten"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?TIE
.BYTE 0
W?FEED:: .ZWORD "feed"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?FEED
.BYTE 0
W?FEEL:: .ZWORD "feel"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?TOUCH
.BYTE 0
W?FEMALE:: .ZWORD "female"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?FENCE:: .ZWORD "fence"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?FIGHT:: .ZWORD "fight"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?ATTACK
.BYTE 0
W?FIGURE:: .ZWORD "figure"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?FILL:: .ZWORD "fill"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?FILL
.BYTE 0
W?FILTHY:: .ZWORD "filthy"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?FIND:: .ZWORD "find"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?FIND
.BYTE 0
W?FINGER:: .ZWORD "finger"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?FINGERS:: .ZWORD "fingers"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?FIRST:: .ZWORD "first"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?FLAG:: .ZWORD "flag"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?FLAGSHIP:: .ZWORD "flagship"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?FLASH:: .ZWORD "flash"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?FLASHLIGHT:: .ZWORD "flashligh"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?FLEXIBLE:: .ZWORD "flexible"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?FLICK:: .ZWORD "flick"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?TURN
.BYTE 0
W?FLIP:: .ZWORD "flip"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?TURN
.BYTE 0
W?FLOOR:: .ZWORD "floor"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?FLOWER:: .ZWORD "flower"
.BYTE PS?OBJECT+PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?FLOWERS:: .ZWORD "flowers"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?FLOWING:: .ZWORD "flowing"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?FLUSH:: .ZWORD "flush"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?FLUSH
.BYTE 0
W?FLYTRAP:: .ZWORD "flytrap"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?FOLLOW:: .ZWORD "follow"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?FOLLOW
.BYTE 0
W?FONDLE:: .ZWORD "fondle"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?TOUCH
.BYTE 0
W?FOOD:: .ZWORD "food"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?FOR:: .ZWORD "for"
.BYTE PS?PREPOSITION+P1?OBJECT
.BYTE PR?FOR
.BYTE 0
W?FORD:: .ZWORD "ford"
.BYTE PS?OBJECT+PS?VERB+PS?ADJECTIVE+P1?VERB
.BYTE ACT?CROSS
.BYTE 0
W?FORLORN:: .ZWORD "forlorn"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?FORNICATE:: .ZWORD "fornicate"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?FUCK
.BYTE 0
W?FORTY:: .ZWORD "forty"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?FOUL:: .ZWORD "foul"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?FOUNTAIN:: .ZWORD "fountain"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?FOUNTAINS:: .ZWORD "fountains"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?FREE:: .ZWORD "free"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?UNTIE
.BYTE 0
W?FRESH:: .ZWORD "fresh"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?FROG:: .ZWORD "frog"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?FROG'S:: .ZWORD "frog's"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?FROM:: .ZWORD "from"
.BYTE PS?PREPOSITION+P1?OBJECT
.BYTE PR?FROM
.BYTE 0
W?FRONT:: .ZWORD "front"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?FUCK:: .ZWORD "fuck"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?FUCK
.BYTE 0
W?FUCKED:: .ZWORD "fucked"
.BYTE PS?BUZZ-WORD
.BYTE 0
.BYTE 0
W?FUCKING:: .ZWORD "fucking"
.BYTE PS?BUZZ-WORD
.BYTE 0
.BYTE 0
W?G:: .ZWORD "g"
.BYTE PS?BUZZ-WORD
.BYTE 0
.BYTE 0
W?GENT'S:: .ZWORD "gent's"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?GENTS:: .ZWORD "gents"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?GENTS':: .ZWORD "gents'"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?GET:: .ZWORD "get"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?TAKE
.BYTE 0
W?GIANT:: .ZWORD "giant"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?GIDDAP:: .ZWORD "giddap"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?GIDDYAP
.BYTE 0
W?GIDDYAP:: .ZWORD "giddyap"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?GIDDYAP
.BYTE 0
W?GIGANTIC:: .ZWORD "gigantic"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?GIVE:: .ZWORD "give"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?HAND
.BYTE 0
W?GLASS:: .ZWORD "glass"
.BYTE PS?OBJECT+PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?GLEAMING:: .ZWORD "gleaming"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?GLINT:: .ZWORD "glint"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?GLISTENING:: .ZWORD "glistenin"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?GLOSS:: .ZWORD "gloss"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?GO:: .ZWORD "go"
.BYTE PS?VERB+PS?PREPOSITION+P1?OBJECT
.BYTE PR?GO
.BYTE ACT?GO
W?GOBBLE:: .ZWORD "gobble"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?EAT
.BYTE 0
W?GODDESSES:: .ZWORD "goddesses"
.BYTE PS?OBJECT+PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?GOLD:: .ZWORD "gold"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?GOLDEN:: .ZWORD "golden"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?GONDOLA:: .ZWORD "gondola"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?GORILLA:: .ZWORD "gorilla"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?GORILLA'S:: .ZWORD "gorilla's"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?GOWN:: .ZWORD "gown"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?GRAB:: .ZWORD "grab"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?TAKE
.BYTE 0
W?GREEN:: .ZWORD "green"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?GRIMY:: .ZWORD "grimy"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?GROUND:: .ZWORD "ground"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?GUARD:: .ZWORD "guard"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?GUARD'S:: .ZWORD "guard's"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?GUESS:: .ZWORD "guess"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?ANSWER
.BYTE 0
W?GUSHING:: .ZWORD "gushing"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?HAIR:: .ZWORD "hair"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?HAND:: .ZWORD "hand"
.BYTE PS?OBJECT+PS?VERB+P1?VERB
.BYTE ACT?HAND
.BYTE 0
W?HANDS:: .ZWORD "hands"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?HANDSET:: .ZWORD "handset"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?HAPPY:: .ZWORD "happy"
.BYTE PS?PREPOSITION+P1?OBJECT
.BYTE PR?HAPPY
.BYTE 0
W?HARD:: .ZWORD "hard"
.BYTE PS?PREPOSITION+P1?OBJECT
.BYTE PR?HARD
.BYTE 0
W?HAREM:: .ZWORD "harem"
.BYTE PS?OBJECT+PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?HARLOW:: .ZWORD "harlow"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?HATCH:: .ZWORD "hatch"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?HATCHWAY:: .ZWORD "hatchway"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?HEAD:: .ZWORD "head"
.BYTE PS?OBJECT+PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?HEADLIGHT:: .ZWORD "headlight"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?HEADY:: .ZWORD "heady"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?HEAR:: .ZWORD "hear"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?HEAR
.BYTE 0
W?HELLO:: .ZWORD "hello"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?HELLO
.BYTE 0
W?HELP:: .ZWORD "help"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?HELP
.BYTE 0
W?HER:: .ZWORD "her"
.BYTE PS?OBJECT+PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?HERE:: .ZWORD "here"
.BYTE PS?BUZZ-WORD
.BYTE 0
.BYTE 0
W?HERSELF:: .ZWORD "herself"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?HI:: .ZWORD "hi"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?HELLO
.BYTE 0
W?HIDE:: .ZWORD "hide"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?HIDE
.BYTE 0
W?HIM:: .ZWORD "him"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?HIMSELF:: .ZWORD "himself"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?HINT:: .ZWORD "hint"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?HELP
.BYTE 0
W?HINTS:: .ZWORD "hints"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?HELP
.BYTE 0
W?HIS:: .ZWORD "his"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?HISS:: .ZWORD "hiss"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?HISS
.BYTE 0
W?HIT:: .ZWORD "hit"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?ATTACK
.BYTE 0
W?HOLD:: .ZWORD "hold"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?TAKE
.BYTE 0
W?HOLE:: .ZWORD "hole"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?HOME:: .ZWORD "home"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?HOP:: .ZWORD "hop"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?SKIP
.BYTE 0
W?HORSE:: .ZWORD "horse"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?HOSE:: .ZWORD "hose"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?HOUSE:: .ZWORD "house"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?HOUSEHOLD:: .ZWORD "household"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?HUGE:: .ZWORD "huge"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?HUGER:: .ZWORD "huger"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?HUMANOID:: .ZWORD "humanoid"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?HUMP:: .ZWORD "hump"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?FUCK
.BYTE 0
W?HUNK:: .ZWORD "hunk"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?HURL:: .ZWORD "hurl"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?THROW
.BYTE 0
W?HUSBAND:: .ZWORD "husband"
.BYTE PS?OBJECT+PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?HUSBAND'S:: .ZWORD "husband's"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?I:: .ZWORD "i"
.BYTE PS?OBJECT+PS?VERB+P1?VERB
.BYTE ACT?INVENTORY
.BYTE 0
W?IGLOO:: .ZWORD "igloo"
.BYTE PS?OBJECT+PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?IMPASSABLE:: .ZWORD "impassabl"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?IN:: .ZWORD "in"
.BYTE PS?DIRECTION+PS?PREPOSITION+P1?DIRECTION
.BYTE 53
.BYTE PR?IN
W?INFANT:: .ZWORD "infant"
.BYTE PS?OBJECT+PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?INFLATE:: .ZWORD "inflate"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?INFLATE
.BYTE 0
W?INGEST:: .ZWORD "ingest"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?EAT
.BYTE 0
W?INSERT:: .ZWORD "insert"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?STICK
.BYTE 0
W?INSIDE:: .ZWORD "inside"
.BYTE PS?PREPOSITION+P1?OBJECT
.BYTE PR?IN
.BYTE 0
W?INSPECT:: .ZWORD "inspect"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?EXAMINE
.BYTE 0
W?INTO:: .ZWORD "into"
.BYTE PS?PREPOSITION+P1?OBJECT
.BYTE PR?IN
.BYTE 0
W?INVENTORY:: .ZWORD "inventory"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?INVENTORY
.BYTE 0
W?INVISICLUES:: .ZWORD "invisiclu"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?HELP
.BYTE 0
W?IS:: .ZWORD "is"
.BYTE PS?BUZZ-WORD
.BYTE 0
.BYTE 0
W?IT:: .ZWORD "it"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?ITSELF:: .ZWORD "itself"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?JACK:: .ZWORD "jack"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?JERK
.BYTE 0
W?JAR:: .ZWORD "jar"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?JEAN:: .ZWORD "jean"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?JERK:: .ZWORD "jerk"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?JERK
.BYTE 0
W?JOCKSTRAP:: .ZWORD "jockstrap"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?JOE:: .ZWORD "joe"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?JOE'S:: .ZWORD "joe's"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?JOES:: .ZWORD "joes"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?JUMP:: .ZWORD "jump"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?JUMP
.BYTE 0
W?KICK:: .ZWORD "kick"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?KICK
.BYTE 0
W?KILL:: .ZWORD "kill"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?ATTACK
.BYTE 0
W?KING:: .ZWORD "king"
.BYTE PS?OBJECT+PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?KING'S:: .ZWORD "king's"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?KISS:: .ZWORD "kiss"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?KISS
.BYTE 0
W?KNEE:: .ZWORD "knee"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?KNEECAP:: .ZWORD "kneecap"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?KNEECAPS:: .ZWORD "kneecaps"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?KNEEL:: .ZWORD "kneel"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?KNEEL
.BYTE 0
W?KNEES:: .ZWORD "knees"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?KNOB:: .ZWORD "knob"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?KNOCK:: .ZWORD "knock"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?KNOCK
.BYTE 0
W?KWEEPA:: .ZWORD "kweepa"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?KWEEPA
.BYTE 0
W?L:: .ZWORD "l"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?LOOK
.BYTE 0
W?LAB:: .ZWORD "lab"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?LADDER:: .ZWORD "ladder"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?LADIES:: .ZWORD "ladies"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?LADIES':: .ZWORD "ladies'"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?LAND:: .ZWORD "land"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?LAND
.BYTE 0
W?LARGE:: .ZWORD "large"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?LARGER:: .ZWORD "larger"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?LAUGH:: .ZWORD "laugh"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?LAUGH
.BYTE 0
W?LAUNCH:: .ZWORD "launch"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?LAUNCH
.BYTE 0
W?LAUNDRY:: .ZWORD "laundry"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?LAWN:: .ZWORD "lawn"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?LAY:: .ZWORD "lay"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?FUCK
.BYTE 0
W?LEAD:: .ZWORD "lead"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?MOVE
.BYTE 0
W?LEAF:: .ZWORD "leaf"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?LEAK:: .ZWORD "leak"
.BYTE PS?VERB+PS?PREPOSITION+P1?OBJECT
.BYTE PR?LEAK
.BYTE ACT?PEE
W?LEAN:: .ZWORD "lean"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?LEAN
.BYTE 0
W?LEAP:: .ZWORD "leap"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?JUMP
.BYTE 0
W?LEATHER:: .ZWORD "leather"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?LEAVE:: .ZWORD "leave"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?LEAVE
.BYTE 0
W?LEAVES:: .ZWORD "leaves"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?LEDGE:: .ZWORD "ledge"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?LET:: .ZWORD "let"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?LET
.BYTE 0
W?LETTUCE:: .ZWORD "lettuce"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?LEWD:: .ZWORD "lewd"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?LEWD
.BYTE 0
W?LICK:: .ZWORD "lick"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?LICK
.BYTE 0
W?LIE:: .ZWORD "lie"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?LIE
.BYTE 0
W?LIFE:: .ZWORD "life"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?LIFERAFT:: .ZWORD "liferaft"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?LIFT:: .ZWORD "lift"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?RAISE
.BYTE 0
W?LIGH:: .ZWORD "ligh"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?LIGHT:: .ZWORD "light"
.BYTE PS?OBJECT+PS?VERB+P1?VERB
.BYTE ACT?LIGHT
.BYTE 0
W?LIMBER:: .ZWORD "limber"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?LIMBER
.BYTE 0
W?LIP:: .ZWORD "lip"
.BYTE PS?OBJECT+PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?LIPS:: .ZWORD "lips"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?LISTEN:: .ZWORD "listen"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?LISTEN
.BYTE 0
W?LITTLE:: .ZWORD "little"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?LOCATION:: .ZWORD "location"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?LOCK:: .ZWORD "lock"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?LOCK
.BYTE 0
W?LOINCLOTH:: .ZWORD "loincloth"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?LONG:: .ZWORD "long"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?LOOK:: .ZWORD "look"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?LOOK
.BYTE 0
W?LOOMING:: .ZWORD "looming"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?LOTION:: .ZWORD "lotion"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?LOVE:: .ZWORD "love"
.BYTE PS?OBJECT+PS?VERB+P1?VERB
.BYTE ACT?LOVE
.BYTE 0
W?LOWER:: .ZWORD "lower"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?LOWER
.BYTE 0
W?LUSCIOUS:: .ZWORD "luscious"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?MACH:: .ZWORD "mach"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?MACHBOOK:: .ZWORD "machbook"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?MACHINE:: .ZWORD "machine"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?MAD:: .ZWORD "mad"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?MAGNIFICENT:: .ZWORD "magnifice"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?MAILING:: .ZWORD "mailing"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?MAKE:: .ZWORD "make"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?MAKE
.BYTE 0
W?MALE:: .ZWORD "male"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?MAN:: .ZWORD "man"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?MAN'S:: .ZWORD "man's"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?MAP:: .ZWORD "map"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?MARRY:: .ZWORD "marry"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?MARRY
.BYTE 0
W?MARSMID:: .ZWORD "marsmid"
.BYTE PS?OBJECT+PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?MARSMOUSE:: .ZWORD "marsmouse"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?MARTIAN:: .ZWORD "martian"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?MASS:: .ZWORD "mass"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?MASSIVE:: .ZWORD "massive"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?MASTURBATE:: .ZWORD "masturbat"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?MASTURBATE
.BYTE 0
W?MATCH:: .ZWORD "match"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?MATCHBOOK:: .ZWORD "matchbook"
.BYTE PS?OBJECT+PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?MATCHES:: .ZWORD "matches"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?ME:: .ZWORD "me"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?MEASURE:: .ZWORD "measure"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?MEASURE
.BYTE 0
W?MEN'S:: .ZWORD "men's"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?MENS:: .ZWORD "mens"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?MESSAGE:: .ZWORD "message"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?METAL:: .ZWORD "metal"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?METALLIC:: .ZWORD "metallic"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?MIGHTIER:: .ZWORD "mightier"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?MIGHTY:: .ZWORD "mighty"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?MILK:: .ZWORD "milk"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?MINARET:: .ZWORD "minaret"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?MINE:: .ZWORD "mine"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?MIRAGE:: .ZWORD "mirage"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?MITRE:: .ZWORD "mitre"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?MITRE'S:: .ZWORD "mitre's"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?MIXER:: .ZWORD "mixer"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?MOAN:: .ZWORD "moan"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?MOAN
.BYTE 0
W?MONEY:: .ZWORD "money"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?MONKEY:: .ZWORD "monkey"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?MONKEY'S:: .ZWORD "monkey's"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?MONSTER:: .ZWORD "monster"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?MOOR:: .ZWORD "moor"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?LAND
.BYTE 0
W?MORE:: .ZWORD "more"
.BYTE PS?BUZZ-WORD
.BYTE 0
.BYTE 0
W?MOTH:: .ZWORD "moth"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?MOTHBALL:: .ZWORD "mothball"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?MOTHBALLS:: .ZWORD "mothballs"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?MOUNT:: .ZWORD "mount"
.BYTE PS?OBJECT+PS?VERB+P1?VERB
.BYTE ACT?BOARD
.BYTE 0
W?MOUSE:: .ZWORD "mouse"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?MOUTH:: .ZWORD "mouth"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?MOVE:: .ZWORD "move"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?MOVE
.BYTE 0
W?MUG:: .ZWORD "mug"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?MURDER:: .ZWORD "murder"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?ATTACK
.BYTE 0
W?MY:: .ZWORD "my"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?MYSELF:: .ZWORD "myself"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?N:: .ZWORD "n"
.BYTE PS?ADJECTIVE+PS?DIRECTION+P1?DIRECTION
.BYTE 63
.BYTE 0
W?NAH:: .ZWORD "nah"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?NO
.BYTE 0
W?NAP:: .ZWORD "nap"
.BYTE PS?OBJECT+PS?VERB+P1?VERB
.BYTE ACT?SLEEP
.BYTE 0
W?NARROW:: .ZWORD "narrow"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?NE:: .ZWORD "ne"
.BYTE PS?ADJECTIVE+PS?DIRECTION+P1?DIRECTION
.BYTE 62
.BYTE 0
W?NEAR:: .ZWORD "near"
.BYTE PS?PREPOSITION+P1?OBJECT
.BYTE PR?BEFORE
.BYTE 0
W?NIBBLE:: .ZWORD "nibble"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?TASTE
.BYTE 0
W?NO:: .ZWORD "no"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?NO
.BYTE 0
W?NOPE:: .ZWORD "nope"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?NO
.BYTE 0
W?NORTH:: .ZWORD "north"
.BYTE PS?ADJECTIVE+PS?DIRECTION+P1?DIRECTION
.BYTE 63
.BYTE 0
W?NORTHEAST:: .ZWORD "northeast"
.BYTE PS?ADJECTIVE+PS?DIRECTION+P1?DIRECTION
.BYTE 62
.BYTE 0
W?NORTHWEST:: .ZWORD "northwest"
.BYTE PS?ADJECTIVE+PS?DIRECTION+P1?DIRECTION
.BYTE 56
.BYTE 0
W?NOSE:: .ZWORD "nose"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?NOSTRIL:: .ZWORD "nostril"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?NOTATION:: .ZWORD "notation"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?NOTATIONS:: .ZWORD "notations"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?NUMBER:: .ZWORD "number"
.BYTE PS?OBJECT+PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?NURSE:: .ZWORD "nurse"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?SUCKLE
.BYTE 0
W?NW:: .ZWORD "nw"
.BYTE PS?ADJECTIVE+PS?DIRECTION+P1?DIRECTION
.BYTE 56
.BYTE 0
W?O:: .ZWORD "o"
.BYTE PS?BUZZ-WORD
.BYTE 0
.BYTE 0
W?OASIS:: .ZWORD "oasis"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?OBSERVE:: .ZWORD "observe"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?EXAMINE
.BYTE 0
W?ODD:: .ZWORD "odd"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?ODOR:: .ZWORD "odor"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?OF:: .ZWORD "of"
.BYTE PS?BUZZ-WORD
.BYTE 0
.BYTE 0
W?OFF:: .ZWORD "off"
.BYTE PS?PREPOSITION+P1?OBJECT
.BYTE PR?OFF
.BYTE 0
W?OFFER:: .ZWORD "offer"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?HAND
.BYTE 0
W?OINTMENT:: .ZWORD "ointment"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?OK:: .ZWORD "ok"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?YES
.BYTE 0
W?OKAY:: .ZWORD "okay"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?YES
.BYTE 0
W?ON:: .ZWORD "on"
.BYTE PS?PREPOSITION+P1?OBJECT
.BYTE PR?ON
.BYTE 0
W?ONE:: .ZWORD "one"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?ONTO:: .ZWORD "onto"
.BYTE PS?PREPOSITION+P1?OBJECT
.BYTE PR?ON
.BYTE 0
W?OOPS:: .ZWORD "oops"
.BYTE PS?BUZZ-WORD
.BYTE 0
.BYTE 0
W?OPEN:: .ZWORD "open"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?OPEN
.BYTE 0
W?ORANGE:: .ZWORD "orange"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?ORCH:: .ZWORD "orch"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?ORDER:: .ZWORD "order"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?BUY
.BYTE 0
W?ORPHANAGE:: .ZWORD "orphanage"
.BYTE PS?OBJECT+PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?OTHER:: .ZWORD "other"
.BYTE PS?OBJECT+PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?OUT:: .ZWORD "out"
.BYTE PS?DIRECTION+PS?PREPOSITION+P1?DIRECTION
.BYTE 52
.BYTE PR?OUT
W?OUTSIDE:: .ZWORD "outside"
.BYTE PS?PREPOSITION+P1?OBJECT
.BYTE PR?OUT
.BYTE 0
W?OVER:: .ZWORD "over"
.BYTE PS?PREPOSITION+P1?OBJECT
.BYTE PR?OVER
.BYTE 0
W?OVERALLS:: .ZWORD "overalls"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?OWNER:: .ZWORD "owner"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?OWNER'S:: .ZWORD "owner's"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?PAINING:: .ZWORD "paining"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?PAINT:: .ZWORD "paint"
.BYTE PS?OBJECT+PS?VERB+P1?VERB
.BYTE ACT?STAIN
.BYTE 0
W?PAINTING:: .ZWORD "painting"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?PAIR:: .ZWORD "pair"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?PALM:: .ZWORD "palm"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?PAPER:: .ZWORD "paper"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?PASS:: .ZWORD "pass"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?PASS
.BYTE 0
W?PASSENGER:: .ZWORD "passenger"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?PAT:: .ZWORD "pat"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?TOUCH
.BYTE 0
W?PAY:: .ZWORD "pay"
.BYTE PS?VERB+PS?ADJECTIVE+P1?VERB
.BYTE ACT?PAY
.BYTE 0
W?PEE:: .ZWORD "pee"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?PEE
.BYTE 0
W?PEE-PEE:: .ZWORD "pee-pee"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?PEE
.BYTE 0
W?PENGUIN:: .ZWORD "penguin"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?PENIS:: .ZWORD "penis"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?PET:: .ZWORD "pet"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?TOUCH
.BYTE 0
W?PETITE:: .ZWORD "petite"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?PHOBOS:: .ZWORD "phobos"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?PHONE:: .ZWORD "phone"
.BYTE PS?VERB+PS?ADJECTIVE+P1?VERB
.BYTE ACT?PHONE
.BYTE 0
W?PHONEBOOK:: .ZWORD "phonebook"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?PHOO:: .ZWORD "phoo"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?PHOTO:: .ZWORD "photo"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?PICK:: .ZWORD "pick"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?PICK
.BYTE 0
W?PICTURE:: .ZWORD "picture"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?PIDDLE:: .ZWORD "piddle"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?PEE
.BYTE 0
W?PIE:: .ZWORD "pie"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?PIECE:: .ZWORD "piece"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?PIER:: .ZWORD "pier"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?PILE:: .ZWORD "pile"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?PIN:: .ZWORD "pin"
.BYTE PS?OBJECT+PS?VERB+P1?VERB
.BYTE ACT?PIN
.BYTE 0
W?PISS:: .ZWORD "piss"
.BYTE PS?VERB+PS?PREPOSITION+P1?OBJECT
.BYTE PR?PISS
.BYTE ACT?PEE
W?PIZZA:: .ZWORD "pizza"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?PLACE:: .ZWORD "place"
.BYTE PS?OBJECT+PS?VERB+P1?VERB
.BYTE ACT?STICK
.BYTE 0
W?PLASTIC:: .ZWORD "plastic"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?PLASTICOID:: .ZWORD "plasticoi"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?PLAY:: .ZWORD "play"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?PLAY
.BYTE 0
W?PLEASANT:: .ZWORD "pleasant"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?PLEASE:: .ZWORD "please"
.BYTE PS?BUZZ-WORD
.BYTE 0
.BYTE 0
W?PLUG:: .ZWORD "plug"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?COVER
.BYTE 0
W?PLUSH:: .ZWORD "plush"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?POCKET:: .ZWORD "pocket"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?POINT:: .ZWORD "point"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?POINT
.BYTE 0
W?POINTED:: .ZWORD "pointed"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?POKE:: .ZWORD "poke"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?TOUCH
.BYTE 0
W?POO-POO:: .ZWORD "poo-poo"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?SHIT
.BYTE 0
W?POOL:: .ZWORD "pool"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?POP:: .ZWORD "pop"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?DEFLATE
.BYTE 0
W?PORTABLE:: .ZWORD "portable"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?POUNDS:: .ZWORD "pounds"
.BYTE PS?BUZZ-WORD
.BYTE 0
.BYTE 0
W?POUR:: .ZWORD "pour"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?POUR
.BYTE 0
W?POWER:: .ZWORD "power"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?PRESS:: .ZWORD "press"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?PUSH
.BYTE 0
W?PRINCE:: .ZWORD "prince"
.BYTE PS?OBJECT+PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?PRINCE'S:: .ZWORD "prince's"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?PRISON:: .ZWORD "prison"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?PROCEED:: .ZWORD "proceed"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?WALK
.BYTE 0
W?PROPRIETOR:: .ZWORD "proprieto"
.BYTE PS?OBJECT+PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?PROTAGONIST:: .ZWORD "protagoni"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?PRY:: .ZWORD "pry"
.BYTE PS?BUZZ-WORD
.BYTE 0
.BYTE 0
W?PUKE:: .ZWORD "puke"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?VOMIT
.BYTE 0
W?PULL:: .ZWORD "pull"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?MOVE
.BYTE 0
W?PURCHASE:: .ZWORD "purchase"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?BUY
.BYTE 0
W?PURPLE:: .ZWORD "purple"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?PURSUE:: .ZWORD "pursue"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?FOLLOW
.BYTE 0
W?PUSH:: .ZWORD "push"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?PUSH
.BYTE 0
W?PUSSY:: .ZWORD "pussy"
.BYTE PS?OBJECT+PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?PUT:: .ZWORD "put"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?STICK
.BYTE 0
W?Q:: .ZWORD "q"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?QUIT
.BYTE 0
W?QUIT:: .ZWORD "quit"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?QUIT
.BYTE 0
W?RABBIT:: .ZWORD "rabbit"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?RAF:: .ZWORD "raf"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?RAFT:: .ZWORD "raft"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?RAGGED:: .ZWORD "ragged"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?RAISE:: .ZWORD "raise"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?RAISE
.BYTE 0
W?RAKE:: .ZWORD "rake"
.BYTE PS?OBJECT+PS?VERB+P1?VERB
.BYTE ACT?RAKE
.BYTE 0
W?RAP:: .ZWORD "rap"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?KNOCK
.BYTE 0
W?RAPE:: .ZWORD "rape"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?RAPE
.BYTE 0
W?RAY:: .ZWORD "ray"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?REACH:: .ZWORD "reach"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?REACH
.BYTE 0
W?READ:: .ZWORD "read"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?READ
.BYTE 0
W?REAR:: .ZWORD "rear"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?RECTANGULAR:: .ZWORD "rectangul"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?RED:: .ZWORD "red"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?REDDISH:: .ZWORD "reddish"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?REFLECTING:: .ZWORD "reflectin"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?REGURGITATE:: .ZWORD "regurgita"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?VOMIT
.BYTE 0
W?RELIABLE:: .ZWORD "reliable"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?RELIEVE:: .ZWORD "relieve"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?RELIEVE
.BYTE 0
W?RELLIS:: .ZWORD "rellis"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?REMOVE:: .ZWORD "remove"
.BYTE PS?OBJECT+PS?VERB+P1?VERB
.BYTE ACT?REMOVE
.BYTE 0
W?REPLY:: .ZWORD "reply"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?ANSWER
.BYTE 0
W?RESCUE:: .ZWORD "rescue"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?SAVE
.BYTE 0
W?RESTART:: .ZWORD "restart"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?RESTART
.BYTE 0
W?RESTORE:: .ZWORD "restore"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?RESTORE
.BYTE 0
W?RESTROOM:: .ZWORD "restroom"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?RETURN:: .ZWORD "return"
.BYTE PS?VERB+PS?ADJECTIVE+P1?VERB
.BYTE ACT?RETURN
.BYTE 0
W?RICKETY:: .ZWORD "rickety"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?RIDDLE:: .ZWORD "riddle"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?RIDE:: .ZWORD "ride"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?BOARD
.BYTE 0
W?RIP:: .ZWORD "rip"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?RIP
.BYTE 0
W?RISE:: .ZWORD "rise"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?STAND
.BYTE 0
W?ROBOT:: .ZWORD "robot"
.BYTE PS?OBJECT+PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?ROBOT'S:: .ZWORD "robot's"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?ROBOTIC:: .ZWORD "robotic"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?ROCK:: .ZWORD "rock"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?SHAKE
.BYTE 0
W?ROCK-A-BYE:: .ZWORD "rock-a-by"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?SHAKE
.BYTE 0
W?ROCKY:: .ZWORD "rocky"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?ROLL:: .ZWORD "roll"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?ROLL
.BYTE 0
W?ROOF:: .ZWORD "roof"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?ROOM:: .ZWORD "room"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?ROPE:: .ZWORD "rope"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?ROTATE:: .ZWORD "rotate"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?TURN
.BYTE 0
W?ROUSE:: .ZWORD "rouse"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?WAKE
.BYTE 0
W?ROYAL:: .ZWORD "royal"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?RUB:: .ZWORD "rub"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?RUB
.BYTE 0
W?RUBBER:: .ZWORD "rubber"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?RUBIES:: .ZWORD "rubies"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?RUBY:: .ZWORD "ruby"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?RULE:: .ZWORD "rule"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?RULES:: .ZWORD "rules"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?RUMMAGE:: .ZWORD "rummage"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?SEARCH
.BYTE 0
W?RUN:: .ZWORD "run"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?WALK
.BYTE 0
W?RUSTED:: .ZWORD "rusted"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?S:: .ZWORD "s"
.BYTE PS?ADJECTIVE+PS?DIRECTION+P1?DIRECTION
.BYTE 59
.BYTE 0
W?SACK:: .ZWORD "sack"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?SAIN:: .ZWORD "sain"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?SALES:: .ZWORD "sales"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?SALESMAN:: .ZWORD "salesman"
.BYTE PS?OBJECT+PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?SAND:: .ZWORD "sand"
.BYTE PS?OBJECT+PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?SAND-COVERED:: .ZWORD "sand-cove"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?SAVE:: .ZWORD "save"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?SAVE
.BYTE 0
W?SAY:: .ZWORD "say"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?SAY
.BYTE 0
W?SCALE:: .ZWORD "scale"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?CLIMB
.BYTE 0
W?SCAT:: .ZWORD "scat"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?SCAT
.BYTE 0
W?SCENT:: .ZWORD "scent"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?SCIENTIST:: .ZWORD "scientist"
.BYTE PS?OBJECT+PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?SCORE:: .ZWORD "score"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?SCORE
.BYTE 0
W?SCRAM:: .ZWORD "scram"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?SCAT
.BYTE 0
W?SCRAP:: .ZWORD "scrap"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?SCRATCH:: .ZWORD "scratch"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?TOUCH
.BYTE 0
W?SCRAWLED:: .ZWORD "scrawled"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?SCREAM:: .ZWORD "scream"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?YELL
.BYTE 0
W?SCREW:: .ZWORD "screw"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?FUCK
.BYTE 0
W?SCRIPT:: .ZWORD "script"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?SCRIPT
.BYTE 0
W?SCULPTED:: .ZWORD "sculpted"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?SE:: .ZWORD "se"
.BYTE PS?ADJECTIVE+PS?DIRECTION+P1?DIRECTION
.BYTE 60
.BYTE 0
W?SEARCH:: .ZWORD "search"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?SEARCH
.BYTE 0
W?SECOND:: .ZWORD "second"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?SECRE:: .ZWORD "secre"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?SECRET:: .ZWORD "secret"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?SECURE:: .ZWORD "secure"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?TIE
.BYTE 0
W?SEDUCE:: .ZWORD "seduce"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?FUCK
.BYTE 0
W?SEEK:: .ZWORD "seek"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?FIND
.BYTE 0
W?SELF:: .ZWORD "self"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?SELL:: .ZWORD "sell"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?HAND
.BYTE 0
W?SET:: .ZWORD "set"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?TURN
.BYTE 0
W?SEX:: .ZWORD "sex"
.BYTE PS?BUZZ-WORD
.BYTE 0
.BYTE 0
W?SHADOWY:: .ZWORD "shadowy"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?SHAKE:: .ZWORD "shake"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?SHAKE
.BYTE 0
W?SHAPE:: .ZWORD "shape"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?SHAPE'S:: .ZWORD "shape's"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?SHAPES:: .ZWORD "shapes"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?SHEE:: .ZWORD "shee"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?SHEET:: .ZWORD "sheet"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?SHELF:: .ZWORD "shelf"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?SHINE:: .ZWORD "shine"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?POINT
.BYTE 0
W?SHIP:: .ZWORD "ship"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?SHIT:: .ZWORD "shit"
.BYTE PS?VERB+PS?PREPOSITION+P1?OBJECT
.BYTE PR?SHIT
.BYTE ACT?SHIT
W?SHITHEAD:: .ZWORD "shithead"
.BYTE PS?BUZZ-WORD
.BYTE 0
.BYTE 0
W?SHITTY:: .ZWORD "shitty"
.BYTE PS?BUZZ-WORD
.BYTE 0
.BYTE 0
W?SHOO:: .ZWORD "shoo"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?SCAT
.BYTE 0
W?SHOP:: .ZWORD "shop"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?SHOUT:: .ZWORD "shout"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?YELL
.BYTE 0
W?SHOW:: .ZWORD "show"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?SHOW
.BYTE 0
W?SHRED:: .ZWORD "shred"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?RIP
.BYTE 0
W?SHUT:: .ZWORD "shut"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?CLOSE
.BYTE 0
W?SICK:: .ZWORD "sick"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?SIDLE:: .ZWORD "sidle"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?WALK
.BYTE 0
W?SIGH:: .ZWORD "sigh"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?SIGH
.BYTE 0
W?SIGN:: .ZWORD "sign"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?SIMPLE:: .ZWORD "simple"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?SINK:: .ZWORD "sink"
.BYTE PS?OBJECT+PS?VERB+P1?VERB
.BYTE ACT?SINK
.BYTE 0
W?SIP:: .ZWORD "sip"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?DRINK
.BYTE 0
W?SIT:: .ZWORD "sit"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?SIT
.BYTE 0
W?SKIM:: .ZWORD "skim"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?READ
.BYTE 0
W?SKIP:: .ZWORD "skip"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?SKIP
.BYTE 0
W?SLAB:: .ZWORD "slab"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?SLAP:: .ZWORD "slap"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?ATTACK
.BYTE 0
W?SLAY:: .ZWORD "slay"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?ATTACK
.BYTE 0
W?SLEEP:: .ZWORD "sleep"
.BYTE PS?OBJECT+PS?VERB+P1?VERB
.BYTE ACT?SLEEP
.BYTE 0
W?SLENDER:: .ZWORD "slender"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?SLICE:: .ZWORD "slice"
.BYTE PS?OBJECT+PS?VERB+P1?VERB
.BYTE ACT?SLICE
.BYTE 0
W?SLIDE:: .ZWORD "slide"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?SLIDE
.BYTE 0
W?SLOT:: .ZWORD "slot"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?SMALL:: .ZWORD "small"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?SMALLER:: .ZWORD "smaller"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?SMASH:: .ZWORD "smash"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?DEMOLISH
.BYTE 0
W?SMEAR:: .ZWORD "smear"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?SMEAR
.BYTE 0
W?SMELL:: .ZWORD "smell"
.BYTE PS?OBJECT+PS?VERB+P1?VERB
.BYTE ACT?SMELL
.BYTE 0
W?SNAP:: .ZWORD "snap"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?WHIP
.BYTE 0
W?SNIFF:: .ZWORD "sniff"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?SMELL
.BYTE 0
W?SNOOZE:: .ZWORD "snooze"
.BYTE PS?OBJECT+PS?VERB+P1?VERB
.BYTE ACT?SLEEP
.BYTE 0
W?SOD:: .ZWORD "sod"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?SOFT:: .ZWORD "soft"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?SOME:: .ZWORD "some"
.BYTE PS?BUZZ-WORD
.BYTE 0
.BYTE 0
W?SOOL:: .ZWORD "sool"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?SOUTH:: .ZWORD "south"
.BYTE PS?ADJECTIVE+PS?DIRECTION+P1?DIRECTION
.BYTE 59
.BYTE 0
W?SOUTHEAST:: .ZWORD "southeast"
.BYTE PS?ADJECTIVE+PS?DIRECTION+P1?DIRECTION
.BYTE 60
.BYTE 0
W?SOUTHWEST:: .ZWORD "southwest"
.BYTE PS?ADJECTIVE+PS?DIRECTION+P1?DIRECTION
.BYTE 58
.BYTE 0
W?SPACE:: .ZWORD "space"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?SPACESHIP:: .ZWORD "spaceship"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?SPEAK:: .ZWORD "speak"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?TALK
.BYTE 0
W?SPILL:: .ZWORD "spill"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?POUR
.BYTE 0
W?SPIN:: .ZWORD "spin"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?TURN
.BYTE 0
W?SPLATTERED:: .ZWORD "splattere"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?SPREAD:: .ZWORD "spread"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?BEND
.BYTE 0
W?SPY:: .ZWORD "spy"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?SQUARE:: .ZWORD "square"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?SQUID:: .ZWORD "squid"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?STAB:: .ZWORD "stab"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?ATTACK
.BYTE 0
W?STAGNANT:: .ZWORD "stagnant"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?STAIN:: .ZWORD "stain"
.BYTE PS?OBJECT+PS?VERB+P1?VERB
.BYTE ACT?STAIN
.BYTE 0
W?STAINED:: .ZWORD "stained"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?STAIR:: .ZWORD "stair"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?STAIRS:: .ZWORD "stairs"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?STAIRWAY:: .ZWORD "stairway"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?STALLION:: .ZWORD "stallion"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?STAND:: .ZWORD "stand"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?STAND
.BYTE 0
W?START:: .ZWORD "start"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?START
.BYTE 0
W?STATUS:: .ZWORD "status"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?STATUS
.BYTE 0
W?STEER:: .ZWORD "steer"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?TURN
.BYTE 0
W?STEP:: .ZWORD "step"
.BYTE PS?OBJECT+PS?VERB+P1?VERB
.BYTE ACT?WALK
.BYTE 0
W?STICK:: .ZWORD "stick"
.BYTE PS?OBJECT+PS?VERB+P1?VERB
.BYTE ACT?STICK
.BYTE 0
W?STIMULATE:: .ZWORD "stimulate"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?STIMULATE
.BYTE 0
W?STONE:: .ZWORD "stone"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?STOOL:: .ZWORD "stool"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?STOOP:: .ZWORD "stoop"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?STORE:: .ZWORD "store"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?STRANGE:: .ZWORD "strange"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?STRAP:: .ZWORD "strap"
.BYTE PS?OBJECT+PS?VERB+P1?VERB
.BYTE ACT?TIE
.BYTE 0
W?STRAPS:: .ZWORD "straps"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?STRETCH:: .ZWORD "stretch"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?LIMBER
.BYTE 0
W?STRIKE:: .ZWORD "strike"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?ATTACK
.BYTE 0
W?STRIP:: .ZWORD "strip"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?UNDRESS
.BYTE 0
W?STRIPS:: .ZWORD "strips"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?STROKE:: .ZWORD "stroke"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?TOUCH
.BYTE 0
W?STRONG:: .ZWORD "strong"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?STRUCTURE:: .ZWORD "structure"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?STUD:: .ZWORD "stud"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?STUDY:: .ZWORD "study"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?EXAMINE
.BYTE 0
W?STUFF:: .ZWORD "stuff"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?STICK
.BYTE 0
W?SUCK:: .ZWORD "suck"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?SUCK
.BYTE 0
W?SUCKLE:: .ZWORD "suckle"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?SUCKLE
.BYTE 0
W?SUGGESTIVE:: .ZWORD "suggestiv"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?SUGGESTIVE
.BYTE 0
W?SUI:: .ZWORD "sui"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?SUIT:: .ZWORD "suit"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?SULTAN:: .ZWORD "sultan"
.BYTE PS?OBJECT+PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?SULTAN'S:: .ZWORD "sultan's"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?SULTANESS:: .ZWORD "sultaness"
.BYTE PS?OBJECT+PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?SUPER:: .ZWORD "super"
.BYTE PS?VERB+PS?ADJECTIVE+P1?VERB
.BYTE ACT?SUPER
.BYTE 0
W?SUPERBRIEF:: .ZWORD "superbrie"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?SUPER
.BYTE 0
W?SURE:: .ZWORD "sure"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?YES
.BYTE 0
W?SW:: .ZWORD "sw"
.BYTE PS?ADJECTIVE+PS?DIRECTION+P1?DIRECTION
.BYTE 58
.BYTE 0
W?SWALLOW:: .ZWORD "swallow"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?DRINK
.BYTE 0
W?SWAP:: .ZWORD "swap"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?BARTER
.BYTE 0
W?SWAYING:: .ZWORD "swaying"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?SWIM:: .ZWORD "swim"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?SWIM
.BYTE 0
W?SWING:: .ZWORD "swing"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?SWING
.BYTE 0
W?SWITCH:: .ZWORD "switch"
.BYTE PS?OBJECT+PS?VERB+P1?VERB
.BYTE ACT?TURN
.BYTE 0
W?SWORD:: .ZWORD "sword"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?SWORDS:: .ZWORD "swords"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?T:: .ZWORD "t"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?T-REMOVER:: .ZWORD "t-remover"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?TAKE:: .ZWORD "take"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?TAKE
.BYTE 0
W?TALK:: .ZWORD "talk"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?TALK
.BYTE 0
W?TALL:: .ZWORD "tall"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?TAME:: .ZWORD "tame"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?TAME
.BYTE 0
W?TAP:: .ZWORD "tap"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?TAP
.BYTE 0
W?TASTE:: .ZWORD "taste"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?TASTE
.BYTE 0
W?TATTERED:: .ZWORD "tattered"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?TEA:: .ZWORD "tea"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?TEA-REMOVER:: .ZWORD "tea-remov"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?TEAR:: .ZWORD "tear"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?RIP
.BYTE 0
W?TEE:: .ZWORD "tee"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?TEE-REMOVER:: .ZWORD "tee-remov"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?TEENSY:: .ZWORD "teensy"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?TELEPHONE:: .ZWORD "telephone"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?TELL:: .ZWORD "tell"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?TELL
.BYTE 0
W?TEN:: .ZWORD "ten"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?TENT:: .ZWORD "tent"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?TENTACLED:: .ZWORD "tentacled"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?THANK:: .ZWORD "thank"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?THANKS
.BYTE 0
W?THANKS:: .ZWORD "thanks"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?THANKS
.BYTE 0
W?THAT:: .ZWORD "that"
.BYTE PS?BUZZ-WORD
.BYTE 0
.BYTE 0
W?THE:: .ZWORD "the"
.BYTE PS?BUZZ-WORD
.BYTE 0
.BYTE 0
W?THEM:: .ZWORD "them"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?THEN:: .ZWORD "then"
.BYTE PS?BUZZ-WORD
.BYTE 0
.BYTE 0
W?THERMA:: .ZWORD "therma"
.BYTE PS?OBJECT+PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?THETA:: .ZWORD "theta"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?THETA'S:: .ZWORD "theta's"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?THIS:: .ZWORD "this"
.BYTE PS?BUZZ-WORD
.BYTE 0
.BYTE 0
W?THORBALA:: .ZWORD "thorbala"
.BYTE PS?OBJECT+PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?THORBAST:: .ZWORD "thorbast"
.BYTE PS?OBJECT+PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?THROUGH:: .ZWORD "through"
.BYTE PS?PREPOSITION+P1?OBJECT
.BYTE PR?THROUGH
.BYTE 0
W?THROW:: .ZWORD "throw"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?THROW
.BYTE 0
W?THRU:: .ZWORD "thru"
.BYTE PS?PREPOSITION+P1?OBJECT
.BYTE PR?THROUGH
.BYTE 0
W?TIE:: .ZWORD "tie"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?TIE
.BYTE 0
W?TIFF:: .ZWORD "tiff"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?TIFF'S:: .ZWORD "tiff's"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?TIFFANY:: .ZWORD "tiffany"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?TIFFANY'S:: .ZWORD "tiffany's"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?TIGHT:: .ZWORD "tight"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?TINIER:: .ZWORD "tinier"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?TINKLE:: .ZWORD "tinkle"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?PEE
.BYTE 0
W?TINY:: .ZWORD "tiny"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?TIT:: .ZWORD "tit"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?TITS:: .ZWORD "tits"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?TO:: .ZWORD "to"
.BYTE PS?PREPOSITION+P1?OBJECT
.BYTE PR?TO
.BYTE 0
W?TOGETHER:: .ZWORD "together"
.BYTE PS?PREPOSITION+P1?OBJECT
.BYTE PR?TOGETHER
.BYTE 0
W?TOILET:: .ZWORD "toilet"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?TORCH:: .ZWORD "torch"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?TOSS:: .ZWORD "toss"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?THROW
.BYTE 0
W?TOUCH:: .ZWORD "touch"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?TOUCH
.BYTE 0
W?TOWARD:: .ZWORD "toward"
.BYTE PS?PREPOSITION+P1?OBJECT
.BYTE PR?TO
.BYTE 0
W?TOWER:: .ZWORD "tower"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?TOWERING:: .ZWORD "towering"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?TRADE:: .ZWORD "trade"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?BARTER
.BYTE 0
W?TRAMPLE:: .ZWORD "trample"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?DEMOLISH
.BYTE 0
W?TRAP:: .ZWORD "trap"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?CATCH
.BYTE 0
W?TRAY:: .ZWORD "tray"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?TREE:: .ZWORD "tree"
.BYTE PS?OBJECT+PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?TREE-MONSTER:: .ZWORD "tree-mons"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?TREE-SQUID:: .ZWORD "tree-squi"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?TREES:: .ZWORD "trees"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?TRELLIS:: .ZWORD "trellis"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?TREMENDOUS:: .ZWORD "tremendou"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?TRENT:: .ZWORD "trent"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?TRENT'S:: .ZWORD "trent's"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?TUBE:: .ZWORD "tube"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?TURN:: .ZWORD "turn"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?TURN
.BYTE 0
W?U:: .ZWORD "u"
.BYTE PS?DIRECTION+PS?PREPOSITION+P1?DIRECTION
.BYTE 55
.BYTE PR?UP
W?UBE:: .ZWORD "ube"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?UH-UH:: .ZWORD "uh-uh"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?NO
.BYTE 0
W?UNANGLING:: .ZWORD "unangling"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?UNATTACH:: .ZWORD "unattach"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?UNTIE
.BYTE 0
W?UNBLOCK:: .ZWORD "unblock"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?UNCOVER
.BYTE 0
W?UNCOVER:: .ZWORD "uncover"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?UNCOVER
.BYTE 0
W?UNDER:: .ZWORD "under"
.BYTE PS?PREPOSITION+P1?OBJECT
.BYTE PR?UNDER
.BYTE 0
W?UNDERNEATH:: .ZWORD "underneat"
.BYTE PS?PREPOSITION+P1?OBJECT
.BYTE PR?UNDER
.BYTE 0
W?UNDRESS:: .ZWORD "undress"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?UNDRESS
.BYTE 0
W?UNDRESSED:: .ZWORD "undressed"
.BYTE PS?PREPOSITION+P1?OBJECT
.BYTE PR?UNDRESSED
.BYTE 0
W?UNFASTEN:: .ZWORD "unfasten"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?UNTIE
.BYTE 0
W?UNKNOT:: .ZWORD "unknot"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?UNTIE
.BYTE 0
W?UNLOCK:: .ZWORD "unlock"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?UNLOCK
.BYTE 0
W?UNPIN:: .ZWORD "unpin"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?UNCOVER
.BYTE 0
W?UNPLUG:: .ZWORD "unplug"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?UNCOVER
.BYTE 0
W?UNRELIABLE:: .ZWORD "unreliabl"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?UNROLL:: .ZWORD "unroll"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?UNROLL
.BYTE 0
W?UNSCRIPT:: .ZWORD "unscript"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?UNSCRIPT
.BYTE 0
W?UNSTRAP:: .ZWORD "unstrap"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?UNTIE
.BYTE 0
W?UNTANGLING:: .ZWORD "untanglin"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?UNTIE:: .ZWORD "untie"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?UNTIE
.BYTE 0
W?UNWRAP:: .ZWORD "unwrap"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?REMOVE
.BYTE 0
W?UP:: .ZWORD "up"
.BYTE PS?DIRECTION+PS?PREPOSITION+P1?DIRECTION
.BYTE 55
.BYTE PR?UP
W?UPSTAIRS:: .ZWORD "upstairs"
.BYTE PS?DIRECTION+PS?PREPOSITION+P1?DIRECTION
.BYTE 55
.BYTE PR?UP
W?URINATE:: .ZWORD "urinate"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?PEE
.BYTE 0
W?USE:: .ZWORD "use"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?USE
.BYTE 0
W?USING:: .ZWORD "using"
.BYTE PS?PREPOSITION+P1?OBJECT
.BYTE PR?WITH
.BYTE 0
W?VAGINA:: .ZWORD "vagina"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?VAULT:: .ZWORD "vault"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?JUMP
.BYTE 0
W?VENUS:: .ZWORD "venus"
.BYTE PS?OBJECT+PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?VERBOSE:: .ZWORD "verbose"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?VERBOSE
.BYTE 0
W?VERSION:: .ZWORD "version"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?VERSION
.BYTE 0
W?VIEWPORT:: .ZWORD "viewport"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?VIZICOMM:: .ZWORD "vizicomm"
.BYTE PS?OBJECT+PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?VOMIT:: .ZWORD "vomit"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?VOMIT
.BYTE 0
W?W:: .ZWORD "w"
.BYTE PS?ADJECTIVE+PS?DIRECTION+P1?DIRECTION
.BYTE 57
.BYTE 0
W?WADDLING:: .ZWORD "waddling"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?WAIT:: .ZWORD "wait"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?WAIT
.BYTE 0
W?WAKE:: .ZWORD "wake"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?WAKE
.BYTE 0
W?WALK:: .ZWORD "walk"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?WALK
.BYTE 0
W?WARM:: .ZWORD "warm"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?WARNING:: .ZWORD "warning"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?WASH:: .ZWORD "wash"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?WASH
.BYTE 0
W?WATCH:: .ZWORD "watch"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?EXAMINE
.BYTE 0
W?WATER:: .ZWORD "water"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?WEAR:: .ZWORD "wear"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?WEAR
.BYTE 0
W?WED:: .ZWORD "wed"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?MARRY
.BYTE 0
W?WEE:: .ZWORD "wee"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?PEE
.BYTE 0
W?WEE-WEE:: .ZWORD "wee-wee"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?PEE
.BYTE 0
W?WEENSY:: .ZWORD "weensy"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?WELL:: .ZWORD "well"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?WEST:: .ZWORD "west"
.BYTE PS?ADJECTIVE+PS?DIRECTION+P1?DIRECTION
.BYTE 57
.BYTE 0
W?WHAT:: .ZWORD "what"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?WHAT
.BYTE 0
W?WHAT'S:: .ZWORD "what's"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?WHAT
.BYTE 0
W?WHATS:: .ZWORD "whats"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?WHAT
.BYTE 0
W?WHERE:: .ZWORD "where"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?WHERE
.BYTE 0
W?WHERE'S:: .ZWORD "where's"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?WHERE
.BYTE 0
W?WHERES:: .ZWORD "wheres"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?WHERE
.BYTE 0
W?WHIE:: .ZWORD "whie"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?WHIFF:: .ZWORD "whiff"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?SMELL
.BYTE 0
W?WHIP:: .ZWORD "whip"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?WHIP
.BYTE 0
W?WHITE:: .ZWORD "white"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?WHO:: .ZWORD "who"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?WHAT
.BYTE 0
W?WHO'S:: .ZWORD "who's"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?WHAT
.BYTE 0
W?WHOLE:: .ZWORD "whole"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?WHOS:: .ZWORD "whos"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?WHAT
.BYTE 0
W?WICKER:: .ZWORD "wicker"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?WIDE:: .ZWORD "wide"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?WIFE:: .ZWORD "wife"
.BYTE PS?OBJECT+PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?WIFE'S:: .ZWORD "wife's"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?WINDING:: .ZWORD "winding"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?WINDOW:: .ZWORD "window"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?WIPE:: .ZWORD "wipe"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?WASH
.BYTE 0
W?WITH:: .ZWORD "with"
.BYTE PS?PREPOSITION+P1?OBJECT
.BYTE PR?WITH
.BYTE 0
W?WITHDRAW:: .ZWORD "withdraw"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?EXIT
.BYTE 0
W?WOMAN:: .ZWORD "woman"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?WOMAN'S:: .ZWORD "woman's"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?WOMEN'S:: .ZWORD "women's"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?WOMENS:: .ZWORD "womens"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?WOODEN:: .ZWORD "wooden"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?WRAP:: .ZWORD "wrap"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?WRAP
.BYTE 0
W?WRECK:: .ZWORD "wreck"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?DEMOLISH
.BYTE 0
W?X:: .ZWORD "x"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?EXAMINE
.BYTE 0
W?Y:: .ZWORD "y"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?YES
.BYTE 0
W?YACHT:: .ZWORD "yacht"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?YELL:: .ZWORD "yell"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?YELL
.BYTE 0
W?YELLOW:: .ZWORD "yellow"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?YES:: .ZWORD "yes"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?YES
.BYTE 0
W?YOUNG:: .ZWORD "young"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?YOUR:: .ZWORD "your"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?YUP:: .ZWORD "yup"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?YES
.BYTE 0
W?Z:: .ZWORD "z"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?WAIT
.BYTE 0
W?ZZMGCK:: .ZWORD "zzmgck"
.BYTE PS?OBJECT+PS?VERB+P1?VERB
.BYTE ACT?ZZMGCK
.BYTE 0
.ENDT
; END LOAD
ENDLOD::
.ENDI