"GLOBALS for The Lurking Horror (c) Copyright 1986 Infocom, Inc. All Rights Reserved." "SOUND sound-id,[action],[volume]" )> 0> > )> .VOL>>)> ) ( .VOL>> .VOL>>) (ELSE )> ) (ELSE )>)>> > > > > ) (ELSE )> ) (ELSE ,S-START >>)> )>> ;"sound operations" ;"sound ids (sounds marked with a * are looping sounds)" ;"33K * drone of frob worshippers in dream" ;"50K axe hitting m.m." ;"46K rusty hatch opening" ;"21K * rats attacking" ;"60K elevator crashing" ;"44K screeching bird-like howl -- flier" ;"57K * weird psychotic voice -- demon" ;"50K * sick pigs -- pit in altar area" ;"52K * electronic one-two-three -- urchins" ;"39K * electronic frogs and grasshoppers -- frob" ;"40K electrical zap -- line in water" ;"25K * monster from the id -- frob frying" ;" 8K crack of stone" ;"58K frob flapping away" ;"sounds cut for reasons of space" ; ;"23K single rat" ; ;"54K * storm" > > ;> ;)) > .DIR> >>)>>> "global objects and associated routines" > ) ( ) ( )>)>> "NOT-HERE-OBJECT-F returns false if it was successful in substituting an object for the not-here-object. if it returns true, it failed for some reason." )) > ) ( )>) (T )> >)> >> ) ( > ) (ELSE ) (ELSE )> )>) ( ,INF-1 ,INF-2 ,INF-3 ,INF-4 ,INF-5>> >>> ; ;) (ELSE )>)> ;"Here is the default 'cant see any' printer" > ) (ELSE )> )> )>) (ELSE )> > returns # of matches. If 1, then P-MOBY-FOUND is it. You can treat the 0 and >1 cases alike or differently. Always return RFALSE (not handled) if you have resolved the problem." > %)>> %)>> ) (T )> ) (T ,NOT-HERE-OBJECT)>> ) (T )>) ( )>> ) ( )>> )>> ) ( ) ( )>> >> > )> )> )>) (,HOLDING-DOORS? > > > > >> )>) (ELSE )>> > ) ( ) ( ) ( ) ( > ) ( ) (T )>)>) ( ) ( ) ( ) ( ) ( ) ( ) ( ) (ELSE )>)>> ) ( ) ( ) ( ) ( ) ( )>> ) ( )>> ) (ELSE )>) ( ) ( ) ( )>> ) ( > ) ( )>)>> ; ; ; ,WINNER>> > ) (ELSE )>) ( ,WINNER> ,OPENBIT> ) (ELSE > )>) (> ,PERIOD> )>)> > ; >> ) (ELSE )> ) ( ) ( ) ;( )>)>> > ) ( > ) ( ) ( )>> "sleep, hunger, etc." ; ;"move when you last woke-up, for purposed of V-TIME" ) ( )>> ) (ELSE )>)>>