lurkinghorror/prebeta.txt

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THE LURKING HORROR Pre-Beta
1. The game is too big (127K already). I can do some text compression
and such, but... Anything to cut?
Possibilities:
* roof and even 3rd floor of Computer Center.
* One room of the dream sequence. etc.
(This sort of thing doesn't save much space, really)
Also doing some editing on particularly bloated text passages will
help.
2. Some think the ending is anti-climactic after the mass is fried.
Particularly, throwing the stone is a "repeat" solution. I happen
to like it, personally. Any ideas for a different solution for this
puzzle (or, perhaps a different one for getting rid of the flying
monster).
3. Is the elevator puzzle getting smoothed out enough? It is very
complex (means takes a lot of space). Some think it's too hard,
others too easy. Comments, please!
Points to consider:
* anything else that the chain should tie/hook to.
* is the padlock a good idea? i.e., should there be an easier
way to secure the chain to the rod?
* is having the chain in the elevator pit too much of a giveaway?
4. Object locations. Any that are too obvious, too unobvious, etc?
Particularly, the floor wax and axe have been mentioned as too obviously
associated with the maintenance man.
5. Story questions. Does it matter that there's really no full explanation
of what's going on? I don't think it does, and it would take up a lot
of space. I'm curious what YOU think is going on.
6. Scoring. Currently you end up with over 100 points. I could cut the
points-per-puzzle to bring that down, or: anything you get points for
that you shouldn't?
7. Vocabulary/Missing objects. What's most important? Bearing in mind the
size crunch, what needs to be added?