41 lines
1.8 KiB
Plaintext
41 lines
1.8 KiB
Plaintext
THE LURKING HORROR Pre-Beta
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1. The game is too big (127K already). I can do some text compression
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and such, but... Anything to cut?
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Possibilities:
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* roof and even 3rd floor of Computer Center.
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* One room of the dream sequence. etc.
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(This sort of thing doesn't save much space, really)
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Also doing some editing on particularly bloated text passages will
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help.
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2. Some think the ending is anti-climactic after the mass is fried.
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Particularly, throwing the stone is a "repeat" solution. I happen
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to like it, personally. Any ideas for a different solution for this
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puzzle (or, perhaps a different one for getting rid of the flying
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monster).
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3. Is the elevator puzzle getting smoothed out enough? It is very
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complex (means takes a lot of space). Some think it's too hard,
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others too easy. Comments, please!
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Points to consider:
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* anything else that the chain should tie/hook to.
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* is the padlock a good idea? i.e., should there be an easier
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way to secure the chain to the rod?
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* is having the chain in the elevator pit too much of a giveaway?
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4. Object locations. Any that are too obvious, too unobvious, etc?
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Particularly, the floor wax and axe have been mentioned as too obviously
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associated with the maintenance man.
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5. Story questions. Does it matter that there's really no full explanation
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of what's going on? I don't think it does, and it would take up a lot
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of space. I'm curious what YOU think is going on.
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6. Scoring. Currently you end up with over 100 points. I could cut the
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points-per-puzzle to bring that down, or: anything you get points for
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that you shouldn't?
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7. Vocabulary/Missing objects. What's most important? Bearing in mind the
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size crunch, what needs to be added?
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