mirror of
https://github.com/historicalsource/minizork-1982
synced 2024-05-01 08:29:38 +03:00
468 lines
11 KiB
Plaintext
468 lines
11 KiB
Plaintext
"SUBTITLE VOCABULARY"
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<BUZZ A THE IS AND OF THEN ALL ONE BUT EXCEPT \. \, YES NO Y>
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<SYNONYM WITH USING THROUGH>
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<SYNONYM IN INSIDE INTO>
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<SYNONYM NORTH N>
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<SYNONYM SOUTH S>
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<SYNONYM EAST E>
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<SYNONYM WEST W>
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<SYNONYM DOWN D>
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<SYNONYM UP U>
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<SYNONYM NW NORTHWEST>
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<SYNONYM NE NORTHEAST>
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<SYNONYM SW SOUTHWEST>
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<SYNONYM SE SOUTHEAST>
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\
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"ZORK game commands"
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<SYNTAX BRIEF = V-BRIEF>
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<SYNTAX SUPER = V-SUPER-BRIEF>
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<SYNONYM SUPERBRIEF>
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<SYNTAX DIAGNOSE = V-DIAGNOSE>
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<SYNTAX INVENTORY = V-INVENTORY>
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<SYNONYM INVENTORY I>
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<SYNTAX QUIT = V-QUIT>
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<SYNONYM QUIT Q>
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<SYNTAX RESTART = V-RESTART>
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<SYNTAX RESTORE = V-RESTORE>
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<SYNTAX SAVE = V-SAVE>
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<SYNTAX SCORE = V-SCORE>
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<SYNTAX VERSION = V-VERSION>
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<SYNTAX VERBOSE = V-VERBOSE>
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\
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"SUBTITLE REAL VERBS"
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<SYNTAX AGAIN = V-AGAIN>
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<SYNTAX ATTACK
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OBJECT (FIND VILLAIN) (ON-GROUND IN-ROOM)
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WITH
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OBJECT (FIND WEAPONBIT) (HELD CARRIED HAVE)
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= V-ATTACK>
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<SYNONYM ATTACK FIGHT HIT>
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<SYNTAX BOARD OBJECT (FIND VEHBIT) (ON-GROUND IN-ROOM)
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= V-BOARD PRE-BOARD>
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<SYNTAX BURN
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OBJECT (FIND BURNBIT) (HELD CARRIED ON-GROUND IN-ROOM)
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WITH
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OBJECT (FIND FLAMEBIT) (HELD CARRIED ON-GROUND IN-ROOM HAVE)
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= V-BURN PRE-BURN>
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<SYNTAX BURN
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DOWN
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OBJECT (FIND BURNBIT) (HELD CARRIED ON-GROUND IN-ROOM)
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WITH
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OBJECT (FIND FLAMEBIT) (HELD CARRIED ON-GROUND IN-ROOM HAVE)
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= V-BURN PRE-BURN>
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<SYNONYM BURN IGNITE>
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<SYNTAX CLIMB UP OBJECT (FIND CLIMBBIT) (ON-GROUND IN-ROOM) = V-CLIMB-UP>
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<SYNTAX CLIMB DOWN OBJECT (FIND CLIMBBIT) (ON-GROUND IN-ROOM) = V-CLIMB-DOWN>
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<SYNTAX CLIMB OBJECT (FIND CLIMBBIT) (ON-GROUND IN-ROOM) = V-CLIMB-FOO>
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<SYNTAX CLIMB IN OBJECT (FIND VEHBIT) (ON-GROUND IN-ROOM) = V-BOARD PRE-BOARD>
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<SYNTAX CLIMB ON OBJECT (FIND VEHBIT) (ON-GROUND IN-ROOM) = V-CLIMB-ON>
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<SYNONYM CLIMB SIT HATCH>
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<SYNTAX CLOSE
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OBJECT (FIND DOORBIT) (HELD CARRIED ON-GROUND IN-ROOM)
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= V-CLOSE>
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<SYNTAX COUNT OBJECT = V-COUNT>
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<SYNONYM COUNT>
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<SYNTAX CROSS OBJECT = V-CROSS>
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<SYNONYM CROSS FORD>
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<SYNTAX CUT OBJECT WITH OBJECT (FIND WEAPONBIT) (CARRIED HELD) = V-CUT>
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<SYNONYM CUT SLICE PIERCE>
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<SYNTAX DEFLATE OBJECT = V-DEFLATE>
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<SYNTAX DIG
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OBJECT (ON-GROUND IN-ROOM)
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WITH
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OBJECT (FIND TOOLBIT) (HELD CARRIED HAVE) = V-DIG PRE-DIG>
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<SYNTAX DIG
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IN
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OBJECT (ON-GROUND IN-ROOM)
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WITH
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OBJECT (FIND TOOLBIT) (HELD CARRIED HAVE)
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= V-DIG PRE-DIG>
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<SYNTAX DISEMBARK OBJECT (FIND VEHBIT) (ON-GROUND IN-ROOM)
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= V-DISEMBARK>
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<SYNTAX DRINK
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OBJECT (FIND DRINKBIT) (HELD CARRIED ON-GROUND IN-ROOM)
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= V-DRINK>
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<SYNONYM DRINK>
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<SYNTAX DROP OBJECT (HELD MANY HAVE) = V-DROP ;*>
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<SYNTAX DROP OBJECT (HELD MANY HAVE) DOWN OBJECT = V-PUT PRE-PUT>
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<SYNTAX DROP OBJECT (HELD MANY HAVE) IN OBJECT = V-PUT PRE-PUT>
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<SYNTAX DROP OBJECT (HELD MANY HAVE) ON OBJECT = V-PUT PRE-PUT>
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<SYNONYM DROP POUR>
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<SYNTAX EAT
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OBJECT (FIND FOODBIT) (HELD CARRIED ON-GROUND IN-ROOM TAKE MANY)
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= V-EAT>
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<SYNONYM EAT TASTE>
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<SYNTAX ENTER = V-ENTER>
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<SYNTAX ENTER OBJECT = V-THROUGH>
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<SYNTAX EXAMINE OBJECT (HELD CARRIED IN-ROOM ON-GROUND MANY) = V-EXAMINE>
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<SYNTAX EXAMINE IN OBJECT (HELD CARRIED IN-ROOM ON-GROUND MANY)
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= V-LOOK-INSIDE>
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<SYNONYM EXAMINE DESCRIBE WHAT WHATS>
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<SYNTAX EXORCISE OBJECT = V-EXORCISE>
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<SYNTAX EXORCISE OUT OBJECT (FIND VILLAIN) = V-EXORCISE>
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<SYNTAX EXORCISE AWAY OBJECT (FIND VILLAIN) = V-EXORCISE>
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<SYNONYM EXORCISE BANISH CAST DRIVE>
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<SYNTAX EXTINGUISH
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OBJECT (FIND LIGHTBIT) (MANY HELD CARRIED ON-GROUND IN-ROOM TAKE HAVE)
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= V-LAMP-OFF>
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<SYNONYM EXTINGUISH DOUSE>
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<SYNTAX FILL
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OBJECT (FIND CONTBIT) (HELD CARRIED ON-GROUND IN-ROOM)
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WITH
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OBJECT
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= V-FILL>
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<SYNTAX FILL
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OBJECT (FIND CONTBIT) (HELD CARRIED ON-GROUND IN-ROOM)
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= V-FILL>
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<SYNTAX FIND OBJECT
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= V-FIND>
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<SYNONYM FIND WHERE SEEK SEE>
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<SYNTAX GIVE
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OBJECT (MANY HELD CARRIED ON-GROUND IN-ROOM)
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TO
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OBJECT (FIND VICBIT) (ON-GROUND)
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= V-GIVE ;*>
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<SYNTAX GIVE
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OBJECT (FIND VICBIT) (ON-GROUND)
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OBJECT (MANY)
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= V-SGIVE>
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<SYNONYM GIVE>
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<SYNTAX HELLO = V-HELLO ;*>
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<SYNTAX HELLO OBJECT = V-HELLO>
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<SYNONYM HELLO HI>
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<SYNTAX BLOW OUT OBJECT = V-LAMP-OFF>
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<SYNTAX BLOW UP
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OBJECT
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WITH
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OBJECT (FIND TOOLBIT) (ON-GROUND IN-ROOM HELD CARRIED)
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= V-INFLATE ;*>
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<SYNTAX BLOW UP OBJECT = V-BLAST>
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<SYNTAX BLOW IN OBJECT = V-BREATHE>
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<SYNTAX INFLAT
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OBJECT
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WITH
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OBJECT (FIND TOOLBIT) (ON-GROUND IN-ROOM HELD CARRIED)
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= V-INFLATE>
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<SYNTAX JUMP = V-LEAP>
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<SYNTAX JUMP OVER OBJECT = V-LEAP>
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<SYNTAX JUMP ACROSS OBJECT = V-LEAP>
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<SYNTAX JUMP IN OBJECT = V-LEAP>
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<SYNONYM JUMP LEAP>
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<SYNTAX KICK OBJECT = V-KICK>
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<SYNONYM KICK BITE>
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<SYNTAX KILL
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OBJECT (FIND VILLAIN) (ON-GROUND IN-ROOM)
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WITH
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OBJECT (FIND WEAPONBIT) (HELD CARRIED HAVE)
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= V-KILL>
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<SYNONYM KILL STAB>
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<SYNTAX KNOCK AT OBJECT = V-KNOCK ;*>
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<SYNTAX KNOCK ON OBJECT = V-KNOCK>
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<SYNTAX KNOCK DOWN OBJECT (FIND VICBIT) (ON-GROUND IN-ROOM) = V-ATTACK>
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<SYNONYM KNOCK>
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<SYNTAX LAUNCH OBJECT (FIND VEHBIT) = V-LAUNCH>
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<SYNTAX LEAVE = V-LEAVE>
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<SYNTAX LEAVE OBJECT = V-DROP>
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<SYNTAX LIGHT
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OBJECT (FIND LIGHTBIT)
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(HELD CARRIED ON-GROUND IN-ROOM TAKE HAVE)
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= V-LAMP-ON ;*>
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<SYNTAX LIGHT
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OBJECT (FIND LIGHTBIT) (HELD CARRIED ON-GROUND IN-ROOM)
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WITH
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OBJECT (FIND FLAMEBIT) (HELD CARRIED TAKE HAVE)
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= V-BURN PRE-BURN>
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<SYNTAX LISTEN TO OBJECT = V-LISTEN>
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<SYNTAX LISTEN FOR OBJECT = V-LISTEN>
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<SYNTAX LOOK = V-LOOK>
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<SYNTAX LOOK AROUND OBJECT (FIND RWATERBIT) = V-LOOK>
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<SYNTAX LOOK UP OBJECT (FIND RWATERBIT) = V-LOOK>
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<SYNTAX LOOK DOWN OBJECT (FIND RWATERBIT) = V-LOOK>
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<SYNTAX LOOK AT OBJECT (HELD CARRIED ON-GROUND IN-ROOM MANY) = V-EXAMINE>
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<SYNTAX LOOK WITH OBJECT = V-LOOK-INSIDE>
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<SYNTAX LOOK UNDER OBJECT = V-LOOK-UNDER>
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<SYNTAX LOOK BEHIND OBJECT = V-LOOK-BEHIND>
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<SYNTAX LOOK IN OBJECT (HELD CARRIED ON-GROUND IN-ROOM MANY) = V-LOOK-INSIDE>
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<SYNTAX LOOK AT OBJECT (HELD CARRIED ON-GROUND IN-ROOM MANY) WITH OBJECT = V-READ PRE-READ>
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<SYNTAX LOOK FOR OBJECT = V-FIND>
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<SYNONYM LOOK L STARE GAZE>
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<SYNTAX SEARCH OBJECT = V-SEARCH>
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<SYNTAX SEARCH IN OBJECT = V-SEARCH>
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<SYNTAX SEARCH FOR OBJECT = V-FIND>
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<SYNTAX LOWER OBJECT = V-LOWER>
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<SYNTAX MELT
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OBJECT
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WITH
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OBJECT (FIND FLAMEBIT) (HELD CARRIED ON-GROUND IN-ROOM)
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= V-MELT>
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<SYNONYM MELT>
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<SYNTAX MOVE OBJECT (ON-GROUND IN-ROOM) = V-MOVE PRE-MOVE>
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<SYNTAX ROLL UP OBJECT (ON-GROUND IN-ROOM) = V-MOVE PRE-MOVE>
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<SYNONYM MOVE>
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<SYNTAX PULL OBJECT (ON-GROUND IN-ROOM) = V-MOVE PRE-MOVE ; *>
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<SYNTAX PULL ON OBJECT (ON-GROUND IN-ROOM) = V-MOVE PRE-MOVE>
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<SYNONYM PULL TUG>
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<SYNTAX MUMBLE = V-MUMBLE>
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<SYNONYM MUMBLE SIGH>
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<SYNTAX DESTROY
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OBJECT (ON-GROUND IN-ROOM HELD CARRIED)
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WITH
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OBJECT (HELD CARRIED TAKE)
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= V-MUNG PRE-MUNG>
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<SYNTAX DESTROY
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DOWN
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OBJECT (ON-GROUND IN-ROOM HELD CARRIED)
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WITH
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OBJECT (HELD CARRIED TAKE)
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= V-MUNG PRE-MUNG>
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<SYNONYM DESTROY BREAK SMASH>
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<SYNTAX ODYSSEUS = V-ODYSSEUS>
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<SYNONYM ODYSSEUS ULYSSES>
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<SYNTAX OPEN
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OBJECT (FIND DOORBIT) (HELD CARRIED ON-GROUND IN-ROOM)
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= V-OPEN ;*>
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<SYNTAX OPEN
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UP
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OBJECT (FIND DOORBIT) (HELD CARRIED ON-GROUND IN-ROOM)
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= V-OPEN ;*>
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<SYNTAX OPEN
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OBJECT (FIND DOORBIT) (HELD CARRIED ON-GROUND IN-ROOM)
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WITH
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OBJECT (FIND TOOLBIT) (ON-GROUND IN-ROOM HELD CARRIED HAVE)
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= V-OPEN>
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<SYNTAX PICK UP
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OBJECT (FIND TAKEBIT)
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(ON-GROUND MANY)
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= V-TAKE PRE-TAKE>
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<SYNTAX POKE
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OBJECT (FIND VILLAIN) (ON-GROUND IN-ROOM)
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WITH
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OBJECT (FIND WEAPONBIT) (HELD CARRIED HAVE)
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= V-MUNG PRE-MUNG>
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<SYNONYM POKE BLIND>
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<SYNTAX POUR OBJECT (HELD CARRIED) = V-DROP ;*>
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<SYNTAX POUR OBJECT (HELD CARRIED) IN OBJECT = V-DROP>
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<SYNTAX POUR OBJECT (HELD CARRIED) ON OBJECT = V-POUR-ON PRE-POUR-ON>
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<SYNONYM POUR SPILL>
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<SYNTAX PRAY = V-PRAY>
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<SYNTAX PUMP UP OBJECT = V-PUMP>
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<SYNTAX PUMP UP OBJECT WITH OBJECT = V-PUMP>
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<SYNTAX PUSH OBJECT (IN-ROOM ON-GROUND MANY) = V-PUSH>
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<SYNTAX PUSH ON OBJECT (IN-ROOM ON-GROUND MANY) = V-PUSH>
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<SYNTAX PUSH OBJECT UNDER OBJECT = V-PUT-UNDER>
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<SYNONYM PUSH PRESS>
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<SYNTAX PUT OBJECT (HELD MANY HAVE) IN OBJECT = V-PUT PRE-PUT ;*>
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<SYNTAX PUT OBJECT (HELD MANY HAVE) ON OBJECT = V-PUT PRE-PUT>
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<SYNTAX PUT DOWN OBJECT (HELD MANY) = V-DROP>
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<SYNTAX PUT OBJECT UNDER OBJECT = V-PUT-UNDER>
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<SYNONYM PUT PLACE>
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<SYNTAX RAISE OBJECT = V-RAISE ;*>
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<SYNTAX RAISE UP OBJECT = V-RAISE>
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<SYNONYM RAISE LIFT>
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<SYNTAX READ
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OBJECT (FIND READBIT) (HELD CARRIED ON-GROUND IN-ROOM TAKE)
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= V-READ PRE-READ ; *>
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<SYNTAX RING OBJECT (TAKE) = V-RING ;*>
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<SYNTAX RING OBJECT (TAKE) WITH OBJECT = V-RING>
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<SYNONYM RING PEAL>
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<SYNTAX RUB OBJECT = V-RUB>
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<SYNTAX RUB OBJECT WITH OBJECT = V-RUB>
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<SYNONYM RUB TOUCH FEEL>
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<SYNTAX SHAKE OBJECT = V-SHAKE>
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<SYNTAX SLIDE OBJECT UNDER OBJECT = V-PUT-UNDER>
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<SYNTAX SMELL OBJECT = V-SMELL>
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<SYNONYM SMELL SNIFF>
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<SYNTAX STRIKE
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OBJECT (FIND VICBIT) (ON-GROUND IN-ROOM)
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WITH
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OBJECT (FIND WEAPONBIT) (HELD CARRIED ON-GROUND IN-ROOM HAVE)
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= V-ATTACK>
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<SYNTAX STRIKE
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OBJECT (FIND VICBIT) (ON-GROUND IN-ROOM)
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= V-ATTACK ;*>
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<SYNTAX STRIKE OBJECT (ON-GROUND IN-ROOM HELD CARRIED) = V-LAMP-ON>
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<SYNTAX SWIM = V-SWIM>
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<SYNTAX SWIM IN OBJECT = V-SWIM>
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<SYNONYM SWIM>
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<SYNTAX SWING
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OBJECT (FIND WEAPONBIT) (HELD CARRIED HAVE)
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AT
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OBJECT (FIND VILLAIN) (ON-GROUND IN-ROOM)
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= V-SWING>
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<SYNONYM SWING THRUST>
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<SYNTAX TAKE
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OBJECT (FIND TAKEBIT)
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(ON-GROUND MANY)
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= V-TAKE PRE-TAKE ;*>
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<SYNTAX TAKE IN OBJECT (FIND VEHBIT) (ON-GROUND IN-ROOM) = V-BOARD PRE-BOARD>
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<SYNTAX TAKE OUT OBJECT (FIND VEHBIT) (ON-GROUND IN-ROOM) = V-DISEMBARK>
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<SYNTAX TAKE ON OBJECT (FIND VEHBIT) (ON-GROUND IN-ROOM) = V-CLIMB-ON>
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<SYNTAX TAKE
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OBJECT (FIND TAKEBIT) (CARRIED IN-ROOM MANY)
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OUT
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OBJECT
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= V-TAKE PRE-TAKE>
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<SYNTAX TAKE
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OBJECT (FIND TAKEBIT) (CARRIED IN-ROOM MANY)
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OFF
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OBJECT
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= V-TAKE PRE-TAKE>
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<SYNTAX TAKE
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OBJECT (FIND TAKEBIT) (IN-ROOM CARRIED MANY)
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FROM
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OBJECT
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= V-TAKE PRE-TAKE>
|
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<SYNONYM TAKE GET HOLD CARRY REMOVE>
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|
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<SYNTAX THROW
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OBJECT (HELD CARRIED HAVE)
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AT
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OBJECT (FIND VICBIT) (ON-GROUND IN-ROOM)
|
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= V-THROW ;*>
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<SYNTAX THROW
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OBJECT (HELD CARRIED HAVE)
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WITH
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OBJECT (FIND VICBIT) (ON-GROUND IN-ROOM)
|
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= V-THROW>
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<SYNTAX THROW OBJECT OBJECT = V-OVERBOARD>
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<SYNTAX THROW OBJECT (HELD CARRIED HAVE) IN OBJECT = V-PUT PRE-PUT>
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<SYNTAX THROW OBJECT (HELD CARRIED HAVE) ON OBJECT = V-PUT PRE-PUT>
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<SYNTAX THROW OBJECT (HELD CARRIED HAVE) OVER OBJECT = V-PUT PRE-PUT>
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<SYNONYM THROW>
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<SYNTAX TIE OBJECT TO OBJECT = V-TIE PRE-TIE>
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||
<SYNTAX TIE UP
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OBJECT (FIND VICBIT) (ON-GROUND IN-ROOM)
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||
WITH
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OBJECT (FIND TOOLBIT) (ON-GROUND IN-ROOM HELD CARRIED HAVE)
|
||
= V-TIE-UP>
|
||
<SYNONYM TIE FASTEN>
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||
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||
<SYNTAX TURN
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OBJECT (FIND TURNBIT) ( HELD CARRIED ON-GROUND IN-ROOM)
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WITH
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OBJECT (FIND TOOLBIT) (ON-GROUND IN-ROOM HELD CARRIED HAVE)
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= V-TURN PRE-TURN ;*>
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<SYNTAX TURN ON
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OBJECT (FIND LIGHTBIT) (HELD CARRIED ON-GROUND IN-ROOM TAKE HAVE)
|
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= V-LAMP-ON>
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<SYNTAX TURN OFF
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OBJECT (FIND LIGHTBIT) (HELD CARRIED ON-GROUND IN-ROOM TAKE HAVE)
|
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= V-LAMP-OFF>
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<SYNONYM TURN SHUT>
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<SYNTAX UNTIE
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OBJECT (ON-GROUND IN-ROOM HELD CARRIED)
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= V-UNTIE PRE-UNTIE ;*>
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<SYNTAX UNTIE
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OBJECT (ON-GROUND IN-ROOM HELD CARRIED)
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FROM
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OBJECT
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= V-UNTIE PRE-UNTIE>
|
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<SYNONYM UNTIE>
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<SYNTAX WAIT = V-WAIT>
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<SYNTAX WAKE OBJECT (FIND VICBIT) (ON-GROUND IN-ROOM) = V-ALARM ;*>
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<SYNTAX WAKE UP OBJECT (FIND VICBIT) (ON-GROUND IN-ROOM) = V-ALARM>
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<SYNONYM WAKE>
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||
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<SYNTAX WALK AWAY OBJECT = V-WALK> ;"Crock!"
|
||
<SYNTAX WALK IN OBJECT = V-THROUGH>
|
||
<SYNTAX WALK WITH OBJECT = V-THROUGH>
|
||
<SYNTAX WALK AROUND OBJECT = V-WALK-AROUND>
|
||
<SYNTAX WALK UP OBJECT (FIND CLIMBBIT) (ON-GROUND IN-ROOM) = V-CLIMB-UP>
|
||
<SYNTAX WALK DOWN OBJECT (FIND CLIMBBIT) (ON-GROUND IN-ROOM) = V-CLIMB-DOWN>
|
||
<SYNONYM WALK GO RUN PROCEED>
|
||
|
||
<SYNTAX WAVE OBJECT (HELD CARRIED) = V-WAVE>
|
||
<SYNONYM WAVE BRANDISH>
|
||
|
||
<SYNTAX WIND OBJECT = V-WIND>
|
||
<SYNTAX WIND UP OBJECT = V-WIND>
|
||
|
||
<SYNTAX YELL = V-YELL>
|
||
<SYNONYM YELL SCREAM SHOUT>
|
||
|
||
|