1388 lines
35 KiB
Plaintext
1388 lines
35 KiB
Plaintext
"VERBS for
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Mini-Zork II: The Wizard of Frobozz
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(c) Copyright 1988 Infocom, Inc. All Rights Reserved."
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"Verb Functions for Game Commands"
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<GLOBAL VERBOSITY 1> ;"0 = superbrief, 1 = brief, 2 = verbose"
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<ROUTINE V-VERBOSE ()
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<SETG VERBOSITY 2>
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<TELL "Maximum verbosity." CR>>
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<ROUTINE V-BRIEF ()
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<SETG VERBOSITY 1>
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<TELL "Brief descriptions." CR>>
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<ROUTINE V-SUPER-BRIEF ()
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<SETG VERBOSITY 0>
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<TELL "Superbrief descriptions." CR>>
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<ROUTINE V-DIAGNOSE ()
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<TELL "You are ">
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<COND (,DEAD
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<TELL "dead">)
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(<EQUAL? ,SPELL? ,S-FERMENT>
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<TELL "drunk">)
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(<EQUAL? ,SPELL? ,S-FEEBLE>
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<TELL "unusually">)
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(<EQUAL? ,SPELL? ,S-FLOAT>
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<TELL "floating">)
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(<EQUAL? ,SPELL? ,S-FREEZE>
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<TELL "frozen stiff">)
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(T
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<TELL "in perfect health">)>
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<COND (<NOT <0? ,DEATHS>>
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<TELL ". You have been killed ">
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<COND (<1? ,DEATHS>
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<TELL "once">)
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(<EQUAL? ,DEATHS 2>
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<TELL "twice">)
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(T
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<TELL "an awful lot">)>)>
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<TELL ,PERIOD-CR>>
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<ROUTINE V-INVENTORY ()
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<COND (<FIRST? ,WINNER>
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<PRINT-CONT ,WINNER>)
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(T
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<TELL "You are empty-handed." CR>)>>
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<ROUTINE FINISH ("AUX" WRD)
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<V-SCORE>
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<REPEAT ()
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<CRLF>
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<TELL
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"Would you like to start over, restore a saved position, or stop playing?|
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(Type RESTART, RESTORE, or QUIT):|>">
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<READ ,P-INBUF ,P-LEXV>
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<SET WRD <GET ,P-LEXV 1>>
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<COND (<EQUAL? .WRD ,W?RESTART>
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<RESTART>
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<TELL "Failed." CR>)
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(<EQUAL? .WRD ,W?RESTORE>
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<RESTORE>
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<TELL "Failed." CR>)
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(<EQUAL? .WRD ,W?QUIT ,W?Q>
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<QUIT>)>>>
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<ROUTINE V-QUIT ("AUX" SCOR)
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<COND (<DO-YOU-WISH "leave the game">
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<QUIT>)
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(T
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<TELL "Ok." CR>)>>
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<ROUTINE V-RESTART ()
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<COND (<DO-YOU-WISH "restart">
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<TELL "Restarting." CR>
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<RESTART>
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<TELL "Failed." CR>)>>
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<ROUTINE DO-YOU-WISH (STRING)
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<V-SCORE>
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<TELL "Do you wish to " .STRING "? (Y is affirmative): ">
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<COND (<YES?>
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<RTRUE>)
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(T
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<RFALSE>)>>
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<ROUTINE YES? ()
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<PRINTI ">">
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<READ ,P-INBUF ,P-LEXV>
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<COND (<EQUAL? <GET ,P-LEXV 1> ,W?YES ,W?Y>
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<RTRUE>)
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(T
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<RFALSE>)>>
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<ROUTINE V-RESTORE ()
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<RESTORE>
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<TELL "Failed." CR>>
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<ROUTINE V-SAVE ()
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<COND (<SAVE>
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<TELL "Ok." CR>)
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(T
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<TELL "Failed." CR>)>>
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<ROUTINE V-SCORE ()
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<TELL
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"Your score is " N ,SCORE " (out of 400 points), in " N ,MOVES " move">
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<COND (<NOT <1? ,MOVES>>
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<TELL "s">)>
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<TELL ". This score gives you the rank of ">
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<COND (<EQUAL? ,SCORE 400>
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<TELL "Wizard">)
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(<G? ,SCORE 320>
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<TELL "Master Adventurer">)
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(<G? ,SCORE 240>
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<TELL "Senior Adventurer">)
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(<G? ,SCORE 160>
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<TELL "Junior Adventurer">)
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(<G? ,SCORE 80>
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<TELL "Amateur Adventurer">)
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(T
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<TELL "Beginner">)>
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<TELL ,PERIOD-CR>>
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<GLOBAL SCORE 0>
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<ROUTINE SCORE-OBJ (OBJ "AUX" TEMP)
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<COND (<G? <SET TEMP <GETP .OBJ ,P?VALUE>> 0>
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<SETG SCORE <+ ,SCORE .TEMP>>
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<PUTP .OBJ ,P?VALUE 0>)>>
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<ROUTINE V-SCRIPT ()
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<PUT 0 8 <BOR <GET 0 8> 1>>
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<INTERACTION "begin">>
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<ROUTINE INTERACTION (STRING)
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<TELL "Here " .STRING "s a transcript of interaction with" CR>
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<V-VERSION>>
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<ROUTINE V-UNSCRIPT ()
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<INTERACTION "end">
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<PUT 0 8 <BAND <GET 0 8> -2>>
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<RTRUE>>
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<ROUTINE V-VERSION ("AUX" (CNT 17))
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<TELL
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"Mini-Zork II: The Wizard of Frobozz|
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Copyright (c) 1988, Infocom, Inc. All rights reserved.|
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ZORK is a registered trademark of Infocom, Inc.|
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Release ">
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<PRINTN <BAND <GET 0 1> *3777*>>
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<TELL " / Serial number ">
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<REPEAT ()
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<COND (<G? <SET CNT <+ .CNT 1>> 23>
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<RETURN>)
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(T
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<PRINTC <GETB 0 .CNT>>)>>
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<CRLF>>
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<ROUTINE V-VERIFY ()
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<TELL "Verifying..." CR>
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<COND (<VERIFY>
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<TELL "Correct." CR>)
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(T
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<TELL CR "** Failed! **" CR>)>>
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<ROUTINE V-COMMAND-FILE ()
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<DIRIN 1>
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<RTRUE>>
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<ROUTINE V-RANDOM ()
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<COND (<NOT <EQUAL? ,PRSO ,INTNUM>>
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<TELL "Illegal call to #RND." CR>)
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(T
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<RANDOM <- 0 ,P-NUMBER>>
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<RTRUE>)>>
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<ROUTINE V-RECORD ()
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<DIROUT 4>
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<RTRUE>>
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<ROUTINE V-UNRECORD ()
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<DIROUT -4>
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<RTRUE>>
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\^L
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"Real Verb Functions"
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<ROUTINE V-ALARM ()
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<TELL "The " D ,PRSO " isn't sleeping." CR>>
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<ROUTINE V-ATTACK ()
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<COND (<NOT <FSET? ,PRSO ,ACTORBIT>>
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<TELL "Fight a " D ,PRSO "!?!" CR>
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<RTRUE>)>
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<COND (<NOT ,PRSI>
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<COND (<IN? ,ADVENTURER ,SWORD>
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<SETG PRSI ,SWORD>)
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(T
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<SETG PRSI ,HANDS>)>)>
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<TELL "Trying to attack a " D ,PRSO " with ">
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<COND (<PRSI? ,HANDS>
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<TELL "your bare hands">)
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(T
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<TELL "a " D ,PRSI>)>
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<TELL " is suicidal." CR>>
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<ROUTINE V-BLAST ()
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<TELL "You can't blast anything by using words." CR>>
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<ROUTINE PRE-BURN ()
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<COND (<NOT ,PRSI>
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<TELL "You didn't say with what!" CR>)
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(<FLAMING? ,PRSI>
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<RFALSE>)
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(T
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<TELL "With a " D ,PRSI "??!?" CR>)>>
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<ROUTINE V-BURN ()
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<COND (<EQUAL? <LOC ,PRSO> ,RECEPTACLE>
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<BALLOON-BURN>
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<RTRUE>)
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(<FSET? ,PRSO ,BURNBIT>
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<TELL "The " D ,PRSO " catches fire">
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<REMOVE-CAREFULLY ,PRSO>
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<COND (<OR <IN? ,PRSO ,WINNER>
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<IN? ,WINNER ,PRSO>>
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<TELL ". Unfortunately, you were ">
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<COND (<IN? ,WINNER ,PRSO>
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<TELL "in">)
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(T
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<TELL "holding">)>
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<JIGS-UP " it at the time.">)
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(T
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<TELL " and is consumed." CR>)>)
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(T
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<TELL "You can't burn a " D ,PRSO ,PERIOD-CR>)>>
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<ROUTINE V-CLIMB-DOWN ()
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<DO-WALK ,P?DOWN>>
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<ROUTINE V-CLIMB ()
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<DO-WALK ,P?UP>>
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<ROUTINE V-CLIMB-ON ()
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<COND (<FSET? ,PRSO ,VEHBIT>
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<PERFORM ,V?ENTER ,PRSO>
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<RTRUE>)
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(T
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<TELL "You can't climb onto the " D ,PRSO ,PERIOD-CR>)>>
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<ROUTINE V-CLOSE ()
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<COND (<FSET? ,PRSO ,DOORBIT>
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<COND (<FSET? ,PRSO ,OPENBIT>
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<FCLEAR ,PRSO ,OPENBIT>
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<TELL "Closed." CR>)
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(T
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<TELL ,ALREADY>)>)
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(<OR <FSET? ,PRSO ,SURFACEBIT>
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<NOT <FSET? ,PRSO ,CONTBIT>>>
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<TELL "You can't close a " D ,PRSO ,PERIOD-CR>)
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(<FSET? ,PRSO ,OPENBIT>
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<FCLEAR ,PRSO ,OPENBIT>
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<TELL "Closed." CR>
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<NOW-DARK?>)
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(T
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<TELL ,ALREADY>)>>
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<ROUTINE V-COMMAND ()
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<COND (<FSET? ,PRSO ,ACTORBIT>
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<TELL "The " D ,PRSO " pays no attention." CR>)
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(T
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<TELL "You cannot talk to that!" CR>)>>
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<ROUTINE V-COUNT ()
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<TELL "You have lost your mind." CR>>
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<ROUTINE V-CURSES ()
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<TELL "Such language in a high-class establishment like this!" CR>>
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<ROUTINE V-CUT ()
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<COND (<FSET? ,PRSO ,ACTORBIT>
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<PERFORM ,V?ATTACK ,PRSO ,PRSI>)
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(<NOT <FSET? ,PRSI ,WEAPONBIT>>
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<TELL
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"The \"cutting edge\" of a " D ,PRSI " is inadequate." CR>)
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(<FSET? ,PRSO ,BURNBIT>
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<COND (<IN? ,WINNER ,PRSO>
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<TELL "You're in it!" CR>)
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(T
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<REMOVE-CAREFULLY ,PRSO>
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<TELL
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"You skillfully slice the " D ,PRSO " into slivers, which blow away." CR>)>)
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(T
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<TELL "Strange concept, cutting the " D ,PRSO "...." CR>)>>
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<ROUTINE V-DEFLATE ()
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<TELL "Come on, now!" CR>>
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<ROUTINE V-DISEMBARK ()
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<COND (<AND <EQUAL? ,PRSO ,ROOMS>
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<FSET? <LOC ,WINNER> ,VEHBIT>>
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<PERFORM ,V?DISEMBARK <LOC ,WINNER>>
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<RTRUE>)
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(<NOT <EQUAL? <LOC ,WINNER> ,PRSO>>
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<TELL ,LOOK-AROUND>
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<RFATAL>)
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(<FSET? ,HERE ,RLANDBIT>
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<MOVE ,WINNER ,HERE>
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<TELL "You are on your own feet again." CR>)
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(T
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<TELL "Getting out here would be fatal." CR>
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<RFATAL>)>>
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<ROUTINE V-DISENCHANT ()
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<COND (<NOT <IN? ,PRSO ,HERE>>
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<RTRUE>)
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(<OR <EQUAL? ,SPELL-USED ,W?FEEBLE ,W?FUMBLE>
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<EQUAL? ,SPELL-USED ,W?FREEZE ,W?FALL ,W?FERMENT>
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<EQUAL? ,SPELL-USED ,W?FENCE ,W?FANTASIZE>>
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<COND (<FSET? ,PRSO ,ACTORBIT>
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<COND (<EQUAL? ,SPELL-USED ,W?FEEBLE>
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<TELL "The " D ,PRSO " seems stronger now." CR>)
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(<EQUAL? ,SPELL-USED ,W?FUMBLE>
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<TELL
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"The " D ,PRSO " no longer appears clumsy." CR>)
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(<EQUAL? ,SPELL-USED ,W?FREEZE>
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<TELL "The " D ,PRSO " moves again." CR>)
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(<EQUAL? ,SPELL-USED ,W?FERMENT>
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<TELL "The " D ,PRSO " stops swaying." CR>)>)>)
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(<EQUAL? ,SPELL-USED ,W?FLOAT>
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<TELL "The " D ,PRSO " sinks to the ground." CR>)
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(<EQUAL? ,SPELL-USED ,W?FUDGE>
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<TELL "The sweet smell has dispersed." CR>)>>
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<ROUTINE V-DRINK ()
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<V-EAT>>
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<ROUTINE V-DRINK-FROM ()
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<TELL "How peculiar!" CR>>
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<ROUTINE PRE-DROP ()
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<COND (<EQUAL? ,PRSO <LOC ,WINNER>>
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<PERFORM ,V?DISEMBARK ,PRSO>
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<RTRUE>)>>
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<ROUTINE V-DROP ()
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<COND (<IDROP>
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<TELL "Dropped." CR>)>>
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<ROUTINE V-EAT ()
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<COND (<FSET? ,PRSO ,FOODBIT>
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<HIT-SPOT>)
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(<PRSO? ,GLOBAL-WATER>
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<HIT-SPOT>)
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(<PRSO? ,WATER>
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<COND (<NOT <HELD? <LOC ,PRSO>>>
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<TELL
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"You're not holding the " D <LOC ,PRSO> ,PERIOD-CR>)
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(T
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<HIT-SPOT>)>)
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(T
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<TELL
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"It's doubtful the " D ,PRSO " would agree with you." CR>)>>
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<ROUTINE HIT-SPOT ()
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<COND (<NOT <PRSO? ,GLOBAL-WATER>>
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<REMOVE-CAREFULLY ,PRSO>)>
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<TELL "That really hit the spot." CR>>
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<ROUTINE V-ENCHANT ()
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<COND (,WAND-ON
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<SETG SPELL-VICTIM ,WAND-ON>)>
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<COND (,SPELL-VICTIM
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<COND (<NOT ,SPELL-USED>
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<TELL "You must be more specific." CR>
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<RTRUE>)>
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<COND (<OR <EQUAL? ,SPELL-USED ,W?FEEBLE ,W?FUMBLE>
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<EQUAL? ,SPELL-USED ,W?FREEZE ,W?FALL ,W?FERMENT>
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<EQUAL? ,SPELL-USED ,W?FENCE ,W?FANTASIZE>>
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<COND (<FSET? ,PRSO ,ACTORBIT>
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<TELL ,WAND-STOPS-GLOWING>)
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(T
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<TELL
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"That might have done something, but it's
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hard to tell with a " D ,PRSO ,PERIOD-CR>)>)
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(<EQUAL? ,SPELL-USED ,W?FUDGE>
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<TELL "An odor of chocolate permeates the room." CR>)
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(<EQUAL? ,SPELL-USED ,W?FLUORESCE>
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<FSET ,PRSO ,LIGHTBIT>
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<FSET ,PRSO ,ONBIT>
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<SETG LIT T>
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<TELL "The " D ,PRSO " begins to glow." CR>)
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(<AND <EQUAL? ,SPELL-USED ,W?FLOAT>
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<FSET? ,PRSO ,TAKEBIT>>
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<COND (<AND <EQUAL? ,SPELL-VICTIM ,COLLAR>
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<IN? ,COLLAR ,CERBERUS>>
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<SETG SPELL-VICTIM ,CERBERUS>)>
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<TELL "The " D ,PRSO " floats serenely in midair." CR>)
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(<AND <EQUAL? ,SPELL-USED ,W?FRY>
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<FSET? ,PRSO ,TAKEBIT>>
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<SETG SPELL-HANDLED? T>
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<REMOVE-CAREFULLY ,PRSO>
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<TELL "The " D ,PRSO " goes up in a puff of smoke." CR>)
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(T
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<SETG SPELL-VICTIM <>>
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<TELL ,WAND-STOPS-GLOWING>)>)
|
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(T
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<SETG SPELL-VICTIM <>>
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<TELL "Nothing happens." CR>)>>
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|
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<ROUTINE REMOVE-CAREFULLY (OBJ "AUX" OLIT)
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<COND (<EQUAL? .OBJ ,P-IT-OBJECT>
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<SETG P-IT-OBJECT <>>)>
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<SET OLIT ,LIT>
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<REMOVE .OBJ>
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<NOW-DARK?>>
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||
|
||
<ROUTINE PRE-ENTER ("AUX" M)
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<COND (<NOT ,PRSO>
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<DO-WALK ,P?IN>)
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(<AND <FSET? ,PRSO ,DOORBIT>
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<SET M <OTHER-SIDE ,PRSO>>>
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<DO-WALK .M>)
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(<FSET? ,PRSO ,VEHBIT>
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<COND (<FSET? <LOC ,ADVENTURER> ,VEHBIT>
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<TELL ,LOOK-AROUND>)
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(T
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<RFALSE>)>)
|
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(<PRSO? ,WATER ,GLOBAL-WATER>
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<RFALSE>)
|
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(T
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<TELL
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"You hit your head against the " D ,PRSO " as you attempt this feat." CR>)>
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<RFATAL>>
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<ROUTINE V-ENTER ()
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<TELL "You are now in the " D ,PRSO ,PERIOD-CR>
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<MOVE ,WINNER ,PRSO>
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<APPLY <GETP ,PRSO ,P?ACTION> ,M-ENTER>
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<RTRUE>>
|
||
|
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<ROUTINE V-EXAMINE ()
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<COND (<GETP ,PRSO ,P?TEXT>
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<TELL <GETP ,PRSO ,P?TEXT> CR>)
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(<OR <FSET? ,PRSO ,CONTBIT>
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<FSET? ,PRSO ,DOORBIT>>
|
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<V-LOOK-INSIDE>)
|
||
(T
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<TELL
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"There's nothing special about the " D ,PRSO ,PERIOD-CR>)>>
|
||
|
||
<ROUTINE V-EXIT ()
|
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<COND (<OR <AND <EQUAL? ,PRSO <> ,ROOMS>
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<FSET? <LOC ,WINNER> ,VEHBIT>>
|
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<AND ,PRSO
|
||
<IN? ,WINNER ,PRSO>>>
|
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<PERFORM ,V?DISEMBARK <LOC ,WINNER>>
|
||
<RTRUE>)
|
||
(T
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<DO-WALK ,P?OUT>)>>
|
||
|
||
<ROUTINE PRE-FILL ("AUX" TX)
|
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<COND (<NOT ,PRSI>
|
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<COND (<GLOBAL-IN? ,GLOBAL-WATER ,HERE>
|
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<PERFORM ,V?FILL ,PRSO ,GLOBAL-WATER>)
|
||
(<IN? ,WATER <LOC ,WINNER>>
|
||
<PERFORM ,V?FILL ,PRSO ,WATER>)
|
||
(T
|
||
<TELL "There is nothing to fill it with." CR>)>
|
||
<RTRUE>)
|
||
(<NOT <EQUAL? ,PRSI ,WATER ,GLOBAL-WATER>>
|
||
<PERFORM ,V?PUT ,PRSI ,PRSO>
|
||
<RTRUE>)>>
|
||
|
||
<ROUTINE V-FILL ()
|
||
<TELL "Huh?" CR>>
|
||
|
||
<ROUTINE V-FIND ("AUX" (L <LOC ,PRSO>))
|
||
<COND (<EQUAL? ,PRSO ,HANDS>
|
||
<TELL "Within six feet of your head, hopefully." CR>)
|
||
(<EQUAL? .L ,GLOBAL-OBJECTS>
|
||
<TELL "You find it." CR>)
|
||
(<IN? ,PRSO ,WINNER>
|
||
<TELL "You have it." CR>)
|
||
(<OR <IN? ,PRSO ,HERE>
|
||
<GLOBAL-IN? ,PRSO ,HERE>
|
||
<EQUAL? ,PRSO ,PSEUDO-OBJECT>>
|
||
<TELL "It's right here." CR>)
|
||
(<FSET? .L ,ACTORBIT>
|
||
<TELL "The " D .L " has it." CR>)
|
||
(<FSET? .L ,SURFACEBIT>
|
||
<TELL "It's on the " D .L ,PERIOD-CR>)
|
||
(<FSET? .L ,CONTBIT>
|
||
<TELL "It's in the " D .L ,PERIOD-CR>)
|
||
(T
|
||
<TELL "Beats me." CR>)>>
|
||
|
||
<ROUTINE V-FOLLOW ()
|
||
<V-COUNT>>
|
||
|
||
<ROUTINE PRE-GIVE ()
|
||
<COND (<NOT <HELD? ,PRSO>>
|
||
<TELL
|
||
"That's easy for you to say since you don't even have the "
|
||
D ,PRSO ,PERIOD-CR>)>>
|
||
|
||
<ROUTINE V-GIVE ()
|
||
<COND (<NOT <FSET? ,PRSI ,ACTORBIT>>
|
||
<TELL "You can't give a " D ,PRSO " to a " D ,PRSI "!" CR>)
|
||
(T
|
||
<TELL "The " D ,PRSI " refuses it politely." CR>)>>
|
||
|
||
<ROUTINE V-HELLO ()
|
||
<COND (,PRSO
|
||
<COND (<FSET? ,PRSO ,ACTORBIT>
|
||
<TELL
|
||
"The " D ,PRSO " bows his head to you in greeting." CR>)
|
||
(T
|
||
<TELL
|
||
"Only schizophrenics say \"Hello\" to a " D ,PRSO ,PERIOD-CR>)>)
|
||
(T
|
||
<TELL "Goodbye." CR>)>>
|
||
|
||
<ROUTINE V-INCANT ()
|
||
<COND (,SPELL-USED
|
||
<TELL "Nothing happens." CR>)
|
||
(,WAND-ON
|
||
<SETG SPELL-VICTIM ,WAND-ON>
|
||
<SETG SPELL-USED <GET ,P-LEXV ,P-CONT>>
|
||
<TELL "The wand glows very brightly for a moment." CR>
|
||
<ENABLE <QUEUE I-SPELL <+ 10 <RANDOM 10>>>>
|
||
<SETG WAND-ON <>>
|
||
<PERFORM ,V?ENCHANT ,SPELL-VICTIM>)
|
||
(T
|
||
<TELL
|
||
"The incantation echoes back faintly, but nothing else happens." CR>)>
|
||
<SETG QUOTE-FLAG <>>
|
||
<SETG P-CONT <>>
|
||
<RTRUE>>
|
||
|
||
<ROUTINE I-SPELL ()
|
||
<COND (<AND <NOT ,SPELL-HANDLED?> ,SPELL-VICTIM>
|
||
<PERFORM ,V?DISENCHANT ,SPELL-VICTIM>)>
|
||
<SETG SPELL-HANDLED? <>>
|
||
<SETG WAND-ON <>>
|
||
<SETG SPELL-USED <>>
|
||
<SETG SPELL-VICTIM <>>>
|
||
|
||
<ROUTINE V-INFLATE ()
|
||
<TELL "How can you inflate that?" CR>>
|
||
|
||
<ROUTINE V-KICK ()
|
||
<HACK-HACK "Kicking the ">>
|
||
|
||
<ROUTINE V-KISS ()
|
||
<TELL "I'd sooner kiss a pig." CR>>
|
||
|
||
<ROUTINE V-KNOCK ()
|
||
<COND (<FSET? ,PRSO ,DOORBIT>
|
||
<TELL "Nobody's home." CR>)
|
||
(T
|
||
<TELL "Why knock on a " D ,PRSO "?" CR>)>>
|
||
|
||
<ROUTINE V-LAMP-OFF ()
|
||
<COND (<FSET? ,PRSO ,LIGHTBIT>
|
||
<COND (<NOT <FSET? ,PRSO ,ONBIT>>
|
||
<TELL ,ALREADY>)
|
||
(T
|
||
<FCLEAR ,PRSO ,ONBIT>
|
||
<TELL "The " D ,PRSO " is now off." CR>
|
||
<NOW-DARK?>)>)
|
||
(T
|
||
<TELL "You can't turn that off." CR>)>>
|
||
|
||
<ROUTINE V-LAMP-ON ()
|
||
<COND (<FSET? ,PRSO ,LIGHTBIT>
|
||
<COND (<FSET? ,PRSO ,ONBIT>
|
||
<TELL ,ALREADY>)
|
||
(T
|
||
<FSET ,PRSO ,ONBIT>
|
||
<TELL "The " D ,PRSO " is now on." CR>
|
||
<COND (<NOT ,LIT>
|
||
<SETG LIT <LIT? ,HERE>>
|
||
<CRLF>
|
||
<V-LOOK>)>)>)
|
||
(<FSET? ,PRSO ,BURNBIT>
|
||
<TELL
|
||
"If you wish to burn the " D ,PRSO ", you should say so." CR>)
|
||
(T
|
||
<TELL "You can't turn that on." CR>)>>
|
||
|
||
<ROUTINE V-LAUNCH ()
|
||
<TELL "You can't launch that by saying \"launch\"!" CR>>
|
||
|
||
<ROUTINE V-LEAP ("AUX" TX S)
|
||
<COND (,PRSO
|
||
<TELL "That would be a good trick." CR>)
|
||
(<SET TX <GETPT ,HERE ,P?DOWN>>
|
||
<SET S <PTSIZE .TX>>
|
||
<COND (<OR <EQUAL? .S 2> ;NEXIT
|
||
<AND <EQUAL? .S 4> ;CEXIT
|
||
<NOT <VALUE <GETB .TX 1>>>>>
|
||
<JIGS-UP "You should have looked before you leaped.">)
|
||
(T
|
||
<V-SKIP>)>)
|
||
(T
|
||
<V-SKIP>)>>
|
||
|
||
<ROUTINE V-LEAVE ()
|
||
<DO-WALK ,P?OUT>>
|
||
|
||
<ROUTINE V-LISTEN ()
|
||
<TELL "The " D ,PRSO " makes no sound." CR>>
|
||
|
||
<ROUTINE V-LOCK ()
|
||
<TELL "It doesn't seem to work." CR>>
|
||
|
||
<ROUTINE V-LOOK ()
|
||
<DESCRIBE-ROOM T>
|
||
<COND (,LIT
|
||
<DESCRIBE-OBJECTS T>)>>
|
||
|
||
<ROUTINE V-LOOK-BEHIND ()
|
||
<TELL "There is nothing behind the " D ,PRSO ,PERIOD-CR>>
|
||
|
||
<ROUTINE V-LOOK-INSIDE ()
|
||
<COND (<FSET? ,PRSO ,DOORBIT>
|
||
<TELL "The " D ,PRSO>
|
||
<COND (<FSET? ,PRSO ,OPENBIT>
|
||
<TELL " is open, but you can't see beyond it." CR>)
|
||
(T
|
||
<TELL " is closed." CR>)>)
|
||
(<FSET? ,PRSO ,CONTBIT>
|
||
<COND (<FSET? ,PRSO ,ACTORBIT>
|
||
<TELL "There is nothing special to be seen." CR>)
|
||
(<SEE-INSIDE? ,PRSO>
|
||
<COND (<AND <FIRST? ,PRSO>
|
||
<PRINT-CONT ,PRSO>>
|
||
<RTRUE>)
|
||
(T
|
||
<TELL "The " D ,PRSO " is empty." CR>)>)
|
||
(T
|
||
<TELL "The " D ,PRSO " is closed." CR>)>)
|
||
(T
|
||
<TELL "You can't look inside a " D ,PRSO ,PERIOD-CR>)>>
|
||
|
||
<ROUTINE V-LOOK-UNDER ()
|
||
<TELL "There is nothing but dust there." CR>>
|
||
|
||
<ROUTINE V-LOWER ()
|
||
<HACK-HACK "Playing in this way with the ">>
|
||
|
||
<ROUTINE V-MELT ()
|
||
<TELL "You can't melt a " D ,PRSO ,PERIOD-CR>>
|
||
|
||
<ROUTINE V-MOVE ()
|
||
<COND (<HELD? ,PRSO>
|
||
<TELL "Why juggle objects?" CR>)
|
||
(<FSET? ,PRSO ,TAKEBIT>
|
||
<TELL "Moving the " D ,PRSO " reveals nothing." CR>)
|
||
(T
|
||
<TELL "You can't move the " D ,PRSO ,PERIOD-CR>)>>
|
||
|
||
<ROUTINE PRE-MUNG ()
|
||
<COND (<OR <NOT ,PRSI>
|
||
<NOT <FSET? ,PRSI ,WEAPONBIT>>>
|
||
<TELL "Trying to destroy the " D ,PRSO " with ">
|
||
<COND (<NOT ,PRSI>
|
||
<TELL "your bare hands">)
|
||
(T
|
||
<TELL "a " D ,PRSI>)>
|
||
<TELL " is futile." CR>)>>
|
||
|
||
<ROUTINE V-MUNG ()
|
||
<COND (<FSET? ,PRSO ,ACTORBIT>
|
||
<PERFORM ,V?ATTACK ,PRSO>
|
||
<RTRUE>)
|
||
(T
|
||
<TELL "Nice try." CR>)>>
|
||
|
||
<ROUTINE V-OPEN ("AUX" F STR)
|
||
<COND (<FSET? ,PRSO ,CONTBIT>
|
||
<COND (<FSET? ,PRSO ,OPENBIT>
|
||
<TELL ,ALREADY>)
|
||
(T
|
||
<FSET ,PRSO ,OPENBIT>
|
||
<FSET ,PRSO ,TOUCHBIT>
|
||
<COND (<OR <NOT <FIRST? ,PRSO>>
|
||
<FSET? ,PRSO ,TRANSBIT>>
|
||
<TELL "Opened." CR>)
|
||
(<AND <SET F <FIRST? ,PRSO>>
|
||
<NOT <NEXT? .F>>
|
||
<NOT <FSET? .F ,TOUCHBIT>>
|
||
<SET STR <GETP .F ,P?FDESC>>>
|
||
<TELL "The " D ,PRSO " opens." CR>
|
||
<TELL .STR CR>)
|
||
(T
|
||
<TELL "Opening the " D ,PRSO " reveals ">
|
||
<PRINT-CONTENTS ,PRSO>
|
||
<TELL ,PERIOD-CR>)>)>)
|
||
(<FSET? ,PRSO ,DOORBIT>
|
||
<COND (<FSET? ,PRSO ,OPENBIT>
|
||
<TELL ,ALREADY>)
|
||
(T
|
||
<FSET ,PRSO ,OPENBIT>
|
||
<TELL "The " D ,PRSO " opens." CR>)>)
|
||
(T
|
||
<TELL "You can't open a " D ,PRSO ,PERIOD-CR>)>>
|
||
|
||
<ROUTINE V-PICK ()
|
||
<TELL "You can't pick that." CR>>
|
||
|
||
<ROUTINE V-PLAY ()
|
||
<TELL "That's silly!" CR>>
|
||
|
||
<ROUTINE V-POUR-ON ()
|
||
<COND (<EQUAL? ,PRSO ,WATER>
|
||
<REMOVE-CAREFULLY ,PRSO>
|
||
<COND (<FLAMING? ,PRSI>
|
||
<TELL "The " D ,PRSI " is extinguished." CR>
|
||
<COND (<EQUAL? ,PRSI ,BALLOON-INFLATED>
|
||
<SETG BALLOON-INFLATED <>>)>
|
||
<FCLEAR ,PRSI ,ONBIT>
|
||
<FCLEAR ,PRSI ,FLAMEBIT>)
|
||
(T
|
||
<TELL
|
||
"The water spills over the " D ,PRSI " and evaporates." CR>)>)
|
||
(T
|
||
<TELL "You can't pour that." CR>)>>
|
||
|
||
<ROUTINE V-PUSH ()
|
||
<HACK-HACK "Pushing the ">>
|
||
|
||
<ROUTINE PRE-PUT ()
|
||
<PRE-GIVE>> ;"That's easy for you to say..."
|
||
|
||
<ROUTINE V-PUT ()
|
||
<COND (<AND <NOT <FSET? ,PRSI ,OPENBIT>>
|
||
<NOT <OPENABLE? ,PRSI>>
|
||
<NOT <FSET? ,PRSI ,VEHBIT>>>
|
||
<TELL "You can't do that." CR>)
|
||
(<NOT <FSET? ,PRSI ,OPENBIT>>
|
||
<SETG P-IT-OBJECT ,PRSI>
|
||
<TELL "The " D ,PRSI " isn't open." CR>)
|
||
(<EQUAL? ,PRSI ,PRSO>
|
||
<TELL "How can you do that?" CR>)
|
||
(<IN? ,PRSO ,PRSI>
|
||
<TELL "The " D ,PRSO " is already in the " D ,PRSI ,PERIOD-CR>)
|
||
(<G? <- <+ <WEIGHT ,PRSI> <WEIGHT ,PRSO>> <GETP ,PRSI ,P?SIZE>>
|
||
<GETP ,PRSI ,P?CAPACITY>>
|
||
<TELL "There's no room." CR>)
|
||
(<AND <NOT <HELD? ,PRSO>>
|
||
<NOT <ITAKE>>>
|
||
<RTRUE>)
|
||
(T
|
||
<MOVE ,PRSO ,PRSI>
|
||
<FSET ,PRSO ,TOUCHBIT>
|
||
<SCORE-OBJ ,PRSO>
|
||
<TELL "Done." CR>)>>
|
||
|
||
<ROUTINE V-PUT-ON ()
|
||
<COND (<EQUAL? ,PRSI ,GROUND>
|
||
<PERFORM ,V?DROP ,PRSO>
|
||
<RTRUE>)
|
||
(<FSET? ,PRSI ,SURFACEBIT>
|
||
<V-PUT>)
|
||
(T
|
||
<TELL "There's no good surface on the " D ,PRSI ,PERIOD-CR>)>>
|
||
|
||
<ROUTINE V-PUT-UNDER ()
|
||
<TELL "You can't do that." CR>>
|
||
|
||
<ROUTINE V-RAISE ()
|
||
<V-LOWER>>
|
||
|
||
<ROUTINE V-RAPE ()
|
||
<TELL "What a (ahem!) strange idea." CR>>
|
||
|
||
<ROUTINE PRE-READ ()
|
||
<COND (<NOT ,LIT>
|
||
<TELL ,TOO-DARK CR>)>>
|
||
|
||
<ROUTINE V-READ ()
|
||
<COND (<NOT <FSET? ,PRSO ,READBIT>>
|
||
<TELL "How does one read a " D ,PRSO "?" CR>)
|
||
(T
|
||
<TELL <GETP ,PRSO ,P?TEXT> CR>)>>
|
||
|
||
<ROUTINE V-RUB ()
|
||
<HACK-HACK "Fiddling with the ">>
|
||
|
||
<ROUTINE V-SAY ("AUX" V)
|
||
<COND (<OR ,SPELL-USED
|
||
,WAND-ON>
|
||
<PERFORM ,V?INCANT>
|
||
<RTRUE>)
|
||
(<NOT ,P-CONT>
|
||
<TELL "Say what?" CR>)
|
||
(T
|
||
<SETG QUOTE-FLAG <>>
|
||
<SETG P-CONT <>>
|
||
<COND (<SET V <FIND-IN ,HERE ,ACTORBIT>>
|
||
<TELL "You must address the " D .V " directly." CR>)
|
||
(T
|
||
<TELL
|
||
"Talking to yourself is a sign of impending mental collapse." CR>)>)>>
|
||
|
||
<ROUTINE V-SEARCH ()
|
||
<TELL "You find nothing unusual." CR>>
|
||
|
||
<ROUTINE V-SGIVE ()
|
||
<PERFORM ,V?GIVE ,PRSI ,PRSO>
|
||
<RTRUE>>
|
||
|
||
<ROUTINE V-SHAKE ()
|
||
<TELL "Shaken." CR>>
|
||
|
||
<ROUTINE V-SKIP ()
|
||
<TELL "Wheeeeeeee!!!" CR>>
|
||
|
||
<ROUTINE V-SMELL ()
|
||
<TELL "It smells like a " D ,PRSO ,PERIOD-CR>>
|
||
|
||
<ROUTINE V-STAND ()
|
||
<COND (<FSET? <LOC ,WINNER> ,VEHBIT>
|
||
<PERFORM ,V?DISEMBARK <LOC ,WINNER>>
|
||
<RTRUE>)
|
||
(T
|
||
<TELL ,LOOK-AROUND>)>>
|
||
|
||
<ROUTINE V-STRIKE ()
|
||
<COND (<FSET? ,PRSO ,ACTORBIT>
|
||
<PERFORM ,V?ATTACK ,PRSO ,HANDS>)
|
||
(T
|
||
<PERFORM ,V?LAMP-ON ,PRSO>)>
|
||
<RTRUE>>
|
||
|
||
<ROUTINE V-SWIM ()
|
||
<TELL "Swimming isn't usually allowed in the ">
|
||
<COND (<NOT <EQUAL? ,PRSO ,WATER ,GLOBAL-WATER>>
|
||
<TELL D ,PRSO ".">)
|
||
(T
|
||
<TELL "dungeon.">)>
|
||
<CRLF>>
|
||
|
||
<ROUTINE V-SWING ()
|
||
<COND (<NOT ,PRSI>
|
||
<TELL "Whoosh!" CR>)
|
||
(T
|
||
<PERFORM ,V?ATTACK ,PRSI ,PRSO>)>>
|
||
|
||
<ROUTINE PRE-TAKE ()
|
||
<COND (<IN? ,PRSO ,WINNER>
|
||
<TELL "You already have that!" CR>)
|
||
(<AND <FSET? <LOC ,PRSO> ,CONTBIT>
|
||
<NOT <FSET? <LOC ,PRSO> ,OPENBIT>>>
|
||
<TELL "You can't reach into a closed container." CR>)
|
||
(,PRSI
|
||
<COND (<PRSI? ,GROUND ,DOOR-KEEPER>
|
||
<SETG PRSI <>>
|
||
<RFALSE>)
|
||
(<NOT <EQUAL? ,PRSI <LOC ,PRSO>>>
|
||
<TELL
|
||
"The " D ,PRSO " isn't in the " D ,PRSI ,PERIOD-CR>)
|
||
(T
|
||
<SETG PRSI <>>
|
||
<RFALSE>)>)
|
||
(<EQUAL? ,PRSO <LOC ,WINNER>>
|
||
<TELL "You're in it!" CR>)>>
|
||
|
||
<ROUTINE V-TAKE ()
|
||
<COND (<EQUAL? <ITAKE> T>
|
||
<TELL "Taken." CR>)>>
|
||
|
||
<ROUTINE V-TELL ()
|
||
<COND (<FSET? ,PRSO ,ACTORBIT>
|
||
<COND (,P-CONT
|
||
<SETG WINNER ,PRSO>
|
||
<SETG HERE <LOC ,WINNER>>)
|
||
(T
|
||
<TELL
|
||
"The " D ,PRSO " pauses, thinking that you should reread the manual." CR>)>)
|
||
(T
|
||
<TELL "You can't talk to the " D ,PRSO "!" CR>
|
||
<SETG QUOTE-FLAG <>>
|
||
<SETG P-CONT <>>
|
||
<RFATAL>)>>
|
||
|
||
<ROUTINE V-THROW ()
|
||
<COND (<IDROP>
|
||
<COND (<EQUAL? ,PRSI ,ME>
|
||
<SETG WINNER ,ADVENTURER>
|
||
<TELL "A terrific throw! The " D ,PRSO>
|
||
<TELL
|
||
" hits your head. By incredible mischance, you fall trying to duck and break
|
||
your neck, justice being swift and merciful in" ,GUE-NAME>
|
||
<JIGS-UP ".">)
|
||
(<AND ,PRSI <FSET? ,PRSI ,ACTORBIT>>
|
||
<TELL "The " D ,PRSI " ducks." CR>)
|
||
(T
|
||
<TELL "Thrown." CR>)>)
|
||
(T
|
||
<TELL "Huh?" CR>)>>
|
||
|
||
<ROUTINE V-THROW-OFF ()
|
||
<TELL "You can't throw anything off of that!" CR>>
|
||
|
||
<ROUTINE V-TIE ()
|
||
<TELL "You can't tie the " D ,PRSO " to that." CR>>
|
||
|
||
<ROUTINE V-TIE-UP ()
|
||
<TELL "You could certainly never tie it with that!" CR>>
|
||
|
||
<ROUTINE V-TURN ()
|
||
<TELL "You can't turn that!" CR>>
|
||
|
||
<ROUTINE V-UNLOCK ()
|
||
<V-LOCK>>
|
||
|
||
<ROUTINE V-UNTIE ()
|
||
<TELL "This cannot be tied, so it cannot be untied!" CR>>
|
||
|
||
<ROUTINE V-WAIT ("AUX" (NUM 3))
|
||
<TELL "Time passes..." CR>
|
||
<REPEAT ()
|
||
<COND (<L? <SET NUM <- .NUM 1>> 0>
|
||
<RETURN>)
|
||
(<CLOCKER>
|
||
<RETURN>)>>
|
||
<SETG CLOCK-WAIT T>>
|
||
|
||
<ROUTINE V-WALK ("AUX" PT PTS STR OBJ RM)
|
||
<COND (<NOT ,P-WALK-DIR>
|
||
<PERFORM ,V?WALK-TO ,PRSO>
|
||
<RTRUE>)
|
||
(<SET PT <GETPT ,HERE ,PRSO>>
|
||
<COND (<EQUAL? <SET PTS <PTSIZE .PT>> ,UEXIT>
|
||
<GOTO <GETB .PT ,REXIT>>)
|
||
(<EQUAL? .PTS ,NEXIT>
|
||
<TELL <GET .PT ,NEXITSTR> CR>
|
||
<RFATAL>)
|
||
(<EQUAL? .PTS ,FEXIT>
|
||
<COND (<SET RM <APPLY <GET .PT ,FEXITFCN>>>
|
||
<GOTO .RM>)
|
||
(T
|
||
<RFATAL>)>)
|
||
(<EQUAL? .PTS ,CEXIT>
|
||
<COND (<VALUE <GETB .PT ,CEXITFLAG>>
|
||
<GOTO <GETB .PT ,REXIT>>)
|
||
(<SET STR <GET .PT ,CEXITSTR>>
|
||
<TELL .STR CR>
|
||
<RFATAL>)
|
||
(T
|
||
<TELL ,CANT-GO>
|
||
<RFATAL>)>)
|
||
(<EQUAL? .PTS ,DEXIT>
|
||
<COND (<FSET? <SET OBJ <GETB .PT ,DEXITOBJ>> ,OPENBIT>
|
||
<GOTO <GETB .PT ,REXIT>>)
|
||
(<SET STR <GET .PT ,DEXITSTR>>
|
||
<TELL .STR CR>
|
||
<RFATAL>)
|
||
(T
|
||
<TELL "The " D .OBJ " is closed." CR>
|
||
<SETG P-IT-OBJECT .OBJ>
|
||
<RFATAL>)>)>)
|
||
(<AND <NOT ,LIT>
|
||
<PROB 80>
|
||
<EQUAL? ,WINNER ,ADVENTURER>
|
||
<NOT <FSET? ,HERE ,NONLANDBIT>>>
|
||
<JIGS-UP
|
||
"Oh, no! You have walked into the slavering fangs of a lurking grue!">)
|
||
(T
|
||
<TELL ,CANT-GO>
|
||
<RFATAL>)>>
|
||
|
||
<ROUTINE V-WALK-AROUND ()
|
||
<TELL "Use compass directions for movement." CR>>
|
||
|
||
<ROUTINE V-WALK-TO ()
|
||
<COND (<AND ,PRSO
|
||
<OR <IN? ,PRSO ,HERE>
|
||
<GLOBAL-IN? ,PRSO ,HERE>>>
|
||
<TELL "It's here!" CR>)
|
||
(T
|
||
<V-WALK-AROUND>)>>
|
||
|
||
<ROUTINE V-WAVE ()
|
||
<HACK-HACK "Waving the ">>
|
||
|
||
<ROUTINE V-YELL ()
|
||
<TELL "Aaaarrrrgggghhhh!" CR>>
|
||
|
||
<ROUTINE V-ZORK ()
|
||
<TELL "At your service!" CR>>
|
||
\
|
||
;"describers"
|
||
|
||
<GLOBAL INDENTS
|
||
<TABLE ""
|
||
" "
|
||
" "
|
||
" "
|
||
" "
|
||
" ">>
|
||
|
||
<GLOBAL LIT <>>
|
||
|
||
<ROUTINE DESCRIBE-ROOM ("OPTIONAL" (LOOK? <>) "AUX" V? STR AV)
|
||
<SET AV <LOC ,WINNER>>
|
||
<SET V? <OR .LOOK? <EQUAL? ,VERBOSITY 2>>>
|
||
<COND (<NOT ,LIT>
|
||
<TELL
|
||
"It is pitch black. You are likely to be eaten by a grue." CR>
|
||
<RFALSE>)>
|
||
<COND (<NOT <FSET? ,HERE ,TOUCHBIT>>
|
||
<FSET ,HERE ,TOUCHBIT>
|
||
<SET V? T>)>
|
||
<COND (<IN? ,HERE ,ROOMS>
|
||
<TELL D ,HERE>
|
||
<COND (<FSET? .AV ,VEHBIT>
|
||
<TELL ", in the " D .AV>)>
|
||
<CRLF>)>
|
||
<COND (<OR .LOOK?
|
||
<G? ,VERBOSITY 0>
|
||
<EQUAL? ,HERE ,ZORK3>>
|
||
<COND (<AND .V? <APPLY <GETP ,HERE ,P?ACTION> ,M-LOOK>>
|
||
<RTRUE>)
|
||
(<AND .V? <SET STR <GETP ,HERE ,P?LDESC>>>
|
||
<TELL .STR CR>)
|
||
(T
|
||
<APPLY <GETP ,HERE ,P?ACTION> ,M-FLASH>)>
|
||
<COND (<AND <NOT <EQUAL? ,HERE .AV>>
|
||
<FSET? .AV ,VEHBIT>>
|
||
<APPLY <GETP .AV ,P?ACTION> ,M-LOOK>)>)>>
|
||
|
||
<ROUTINE DESCRIBE-OBJECTS ("OPTIONAL" (V? <>))
|
||
<COND (<FIRST? ,HERE>
|
||
<PRINT-CONT ,HERE <SET V? <OR .V? <EQUAL? ,VERBOSITY 2>>> -1>)>>
|
||
|
||
"DESCRIBE-OBJECT -- takes object and flag. if flag is true will print a
|
||
long description (fdesc or ldesc), otherwise will print short."
|
||
|
||
<GLOBAL DESC-OBJECT <>>
|
||
|
||
<ROUTINE DESCRIBE-OBJECT (OBJ V? LEVEL "AUX" (STR <>) AV)
|
||
<SETG DESC-OBJECT .OBJ>
|
||
<COND (<AND <0? .LEVEL>
|
||
<APPLY <GETP .OBJ ,P?DESCFCN> ,M-OBJDESC>>
|
||
<RTRUE>)
|
||
(<AND <0? .LEVEL>
|
||
<OR <AND <NOT <FSET? .OBJ ,TOUCHBIT>>
|
||
<SET STR <GETP .OBJ ,P?FDESC>>>
|
||
<SET STR <GETP .OBJ ,P?LDESC>>>>
|
||
<TELL .STR>)
|
||
(<0? .LEVEL>
|
||
<TELL "There is a " D .OBJ " here">
|
||
<COND (<FSET? .OBJ ,ONBIT>
|
||
<TELL " (providing light)">)>
|
||
<TELL ".">)
|
||
(T
|
||
<TELL <GET ,INDENTS .LEVEL>>
|
||
<TELL "A " D .OBJ>
|
||
<COND (<FSET? .OBJ ,ONBIT>
|
||
<TELL " (providing light)">)>)>
|
||
<COND (<AND <EQUAL? .OBJ ,SPELL-VICTIM>
|
||
<EQUAL? ,SPELL-USED ,W?FLOAT>>
|
||
<TELL " (floating in midair)">)>
|
||
<CRLF>
|
||
<COND (<AND <SEE-INSIDE? .OBJ>
|
||
<FIRST? .OBJ>>
|
||
<PRINT-CONT .OBJ .V? .LEVEL>)>>
|
||
|
||
<ROUTINE PRINT-CONTENTS (OBJ "AUX" F N (1ST? T) (IT? <>) (TWO? <>))
|
||
<COND (<SET F <FIRST? .OBJ>>
|
||
<REPEAT ()
|
||
<SET N <NEXT? .F>>
|
||
<COND (.1ST?
|
||
<SET 1ST? <>>)
|
||
(T
|
||
<TELL ", ">
|
||
<COND (<NOT .N>
|
||
<TELL "and ">)>)>
|
||
<TELL "a " D .F>
|
||
<COND (<AND <NOT .IT?>
|
||
<NOT .TWO?>>
|
||
<SET IT? .F>)
|
||
(T
|
||
<SET TWO? T>
|
||
<SET IT? <>>)>
|
||
<SET F .N>
|
||
<COND (<NOT .F>
|
||
<COND (<AND .IT? <NOT .TWO?>>
|
||
<SETG P-IT-OBJECT .IT?>)>
|
||
<RTRUE>)>>)>>
|
||
|
||
<ROUTINE PRINT-CONT (OBJ "OPTIONAL" (V? <>) (LEVEL 0)
|
||
"AUX" Y 1ST? SHIT AV STR (PV? <>) (INV? <>))
|
||
<COND (<NOT <SET Y <FIRST? .OBJ>>>
|
||
<RTRUE>)>
|
||
<COND (<AND <SET AV <LOC ,WINNER>>
|
||
<FSET? .AV ,VEHBIT>>
|
||
T)
|
||
(T
|
||
<SET AV <>>)>
|
||
<SET 1ST? T>
|
||
<SET SHIT T>
|
||
<COND (<EQUAL? ,WINNER .OBJ <LOC .OBJ>>
|
||
<SET INV? T>)
|
||
(T
|
||
<REPEAT ()
|
||
<COND (<NOT .Y>
|
||
<COND (<AND <0? .LEVEL>
|
||
<==? ,SPELL? ,S-FANTASIZE>
|
||
<PROB 20>>
|
||
<TELL "There is a "
|
||
<PICK-ONE ,FANTASIES> " here." CR>
|
||
<SET 1ST? <>>)>
|
||
<RETURN <NOT .1ST?>>)
|
||
(<EQUAL? .Y .AV>
|
||
<SET PV? T>)
|
||
(<EQUAL? .Y ,WINNER>)
|
||
(<AND <NOT <FSET? .Y ,INVISIBLE>>
|
||
<NOT <FSET? .Y ,TOUCHBIT>>
|
||
<SET STR <GETP .Y ,P?FDESC>>>
|
||
<COND (<NOT <FSET? .Y ,NDESCBIT>>
|
||
<TELL .STR CR>
|
||
<SET SHIT <>>)>
|
||
<COND (<AND <SEE-INSIDE? .Y>
|
||
<NOT <GETP <LOC .Y> ,P?DESCFCN>>
|
||
<FIRST? .Y>>
|
||
<COND (<PRINT-CONT .Y .V? 0>
|
||
<SET 1ST? <>>)>)>)>
|
||
<SET Y <NEXT? .Y>>>)>
|
||
<SET Y <FIRST? .OBJ>>
|
||
<REPEAT ()
|
||
<COND (<NOT .Y>
|
||
<COND (<AND .PV? .AV <FIRST? .AV>>
|
||
<SET LEVEL <+ .LEVEL 1>>
|
||
<PRINT-CONT .AV .V? .LEVEL>)>
|
||
<RETURN>)
|
||
(<EQUAL? .Y .AV ,ADVENTURER>)
|
||
(<AND <NOT <FSET? .Y ,INVISIBLE>>
|
||
<OR .INV?
|
||
<FSET? .Y ,TOUCHBIT>
|
||
<NOT <GETP .Y ,P?FDESC>>>>
|
||
<COND (<NOT <FSET? .Y ,NDESCBIT>>
|
||
<COND (.1ST?
|
||
<COND (<FIRSTER .OBJ .LEVEL>
|
||
<COND (<L? .LEVEL 0>
|
||
<SET LEVEL 0>)>)>
|
||
<SET LEVEL <+ 1 .LEVEL>>
|
||
<SET 1ST? <>>)>
|
||
<COND (<L? .LEVEL 0> <SET LEVEL 0>)>
|
||
<DESCRIBE-OBJECT .Y .V? .LEVEL>)
|
||
(<AND <FIRST? .Y>
|
||
<SEE-INSIDE? .Y>>
|
||
<SET LEVEL <+ .LEVEL 1>>
|
||
<PRINT-CONT .Y .V? .LEVEL>
|
||
<SET LEVEL <- .LEVEL 1>>)>)>
|
||
<SET Y <NEXT? .Y>>>
|
||
<COND (<AND .1ST? .SHIT>
|
||
<RFALSE>)
|
||
(T
|
||
<RTRUE>)>>
|
||
|
||
<ROUTINE FIRSTER (OBJ LEVEL)
|
||
<COND (<EQUAL? .OBJ ,WINNER>
|
||
<TELL "You have:" CR>)
|
||
(<NOT <IN? .OBJ ,ROOMS>>
|
||
<COND (<G? .LEVEL 0>
|
||
<TELL <GET ,INDENTS .LEVEL>>)>
|
||
<COND (<FSET? .OBJ ,SURFACEBIT>
|
||
<TELL "Sitting on the " D .OBJ " is: " CR>)
|
||
(<FSET? .OBJ ,ACTORBIT>
|
||
<TELL "The " D .OBJ " is holding: " CR>)
|
||
(T
|
||
<TELL "The " D .OBJ " contains:" CR>)>)>>
|
||
|
||
<ROUTINE SEE-INSIDE? (OBJ)
|
||
<AND <NOT <FSET? .OBJ ,INVISIBLE>>
|
||
<OR <FSET? .OBJ ,TRANSBIT> <FSET? .OBJ ,OPENBIT>>>>
|
||
\
|
||
;"(nothing is certain but) death and movement"
|
||
|
||
<GLOBAL DEAD <>>
|
||
|
||
<GLOBAL DEATHS 0>
|
||
|
||
<ROUTINE JIGS-UP (DESC "AUX" F N)
|
||
<TELL .DESC CR>
|
||
<COND (<NOT <EQUAL? ,ADVENTURER ,WINNER>>
|
||
<TELL "| **** The " D ,WINNER " has died ****" CR CR>
|
||
<REMOVE ,WINNER>
|
||
<SETG WINNER ,ADVENTURER>
|
||
<SETG HERE <LOC ,WINNER>>
|
||
<RFATAL>)>
|
||
<SETG SCORE <- ,SCORE 10>>
|
||
<TELL "| **** You have died ****" CR CR>
|
||
<SETG DEAD T>
|
||
<SETG SPELL? <>>
|
||
<PUTP ,ADVENTURER ,P?ACTION 0>
|
||
<SETG DEATHS <+ ,DEATHS 1>>
|
||
<MOVE ,WINNER ,HERE>
|
||
<FCLEAR ,DEAD-PALANTIR-1 ,TOUCHBIT>
|
||
<FCLEAR ,DEAD-PALANTIR-2 ,TOUCHBIT>
|
||
<FCLEAR ,DEAD-PALANTIR-3 ,TOUCHBIT>
|
||
<COND (<IN? ,LAMP ,WINNER>
|
||
<MOVE ,LAMP ,INSIDE-THE-BARROW>)>
|
||
<SET N <FIRST? ,WINNER>>
|
||
<REPEAT ()
|
||
<SET F .N>
|
||
<COND (<NOT .F>
|
||
<RETURN>)>
|
||
<SET N <NEXT? .F>>
|
||
<COND (<GETP .F ,P?VALUE>
|
||
<MOVE .F ,CAROUSEL-ROOM>)
|
||
(T
|
||
<MOVE .F ,GAZEBO>)>>
|
||
<GOTO ,DEAD-PALANTIR-1>
|
||
<SETG P-CONT <>>
|
||
<DRAGON-LEAVES>
|
||
<DISABLE <INT I-MATCH>>
|
||
<RFATAL>>
|
||
|
||
<CONSTANT REXIT 0>
|
||
<CONSTANT UEXIT 1>
|
||
<CONSTANT NEXIT 2>
|
||
<CONSTANT FEXIT 3>
|
||
<CONSTANT CEXIT 4>
|
||
<CONSTANT DEXIT 5>
|
||
|
||
<CONSTANT NEXITSTR 0>
|
||
<CONSTANT FEXITFCN 0>
|
||
<CONSTANT CEXITFLAG 1>
|
||
<CONSTANT CEXITSTR 1>
|
||
<CONSTANT DEXITOBJ 1>
|
||
<CONSTANT DEXITSTR 1>
|
||
|
||
<ROUTINE NO-GO-TELL (AV WLOC)
|
||
<TELL "You can't go there ">
|
||
<COND (.AV
|
||
<TELL "in a " D .WLOC>)
|
||
(T
|
||
<TELL "without a vehicle">)>
|
||
<TELL ,PERIOD-CR>>
|
||
|
||
<ROUTINE GOTO (RM "OPTIONAL" (V? T)
|
||
"AUX" (LB <FSET? .RM ,RLANDBIT>) (WLOC <LOC ,WINNER>)
|
||
(AV <>) OLIT OHERE)
|
||
<SET OLIT ,LIT>
|
||
<SET OHERE ,HERE>
|
||
<COND (<FSET? .WLOC ,VEHBIT>
|
||
<SET AV <GETP .WLOC ,P?VTYPE>>)>
|
||
<COND (<AND <NOT .LB>
|
||
<NOT .AV>>
|
||
<NO-GO-TELL .AV .WLOC>
|
||
<RFALSE>)
|
||
(<AND <NOT .LB>
|
||
<NOT <FSET? .RM .AV>>>
|
||
<NO-GO-TELL .AV .WLOC>
|
||
<RFALSE>)
|
||
(<AND <FSET? ,HERE ,RLANDBIT>
|
||
.LB
|
||
.AV
|
||
<NOT <EQUAL? .AV ,RLANDBIT>>
|
||
<NOT <FSET? .RM .AV>>>
|
||
<NO-GO-TELL .AV .WLOC>
|
||
<RFALSE>)
|
||
(T
|
||
<COND (<AND .LB
|
||
<NOT <FSET? ,HERE ,RLANDBIT>>
|
||
<NOT ,DEAD>
|
||
<FSET? .WLOC ,VEHBIT>>
|
||
<COND (<EQUAL? .WLOC ,BALLOON>
|
||
<TELL "The balloon lands." CR>)
|
||
(<FSET? .WLOC ,VEHBIT>
|
||
<TELL "The " D .WLOC ,STOPS>)>)>
|
||
<COND (.AV
|
||
<MOVE .WLOC .RM>)
|
||
(T
|
||
<MOVE ,WINNER .RM>)>
|
||
<SETG HERE .RM>
|
||
<SETG LIT <LIT? ,HERE>>
|
||
<COND (<AND <NOT .OLIT>
|
||
<NOT ,LIT>
|
||
<PROB 80>>
|
||
<TELL "Oh, no! A lurking grue slithered into the ">
|
||
<COND (<FSET? <LOC ,WINNER> ,VEHBIT>
|
||
<TELL D <LOC ,WINNER>>)
|
||
(T
|
||
<TELL "room">)>
|
||
<JIGS-UP " and devoured you!">
|
||
<RTRUE>)>
|
||
<COND (<AND <NOT ,LIT>
|
||
<EQUAL? ,WINNER ,ADVENTURER>>
|
||
<TELL "You have moved into a dark place." CR>
|
||
<SETG P-CONT <>>)>
|
||
<APPLY <GETP ,HERE ,P?ACTION> ,M-ENTER>
|
||
<SCORE-OBJ .RM>
|
||
<COND (<NOT <EQUAL? ,HERE .RM>> <RTRUE>)
|
||
(<AND <NOT <EQUAL? ,ADVENTURER ,WINNER>>
|
||
<IN? ,ADVENTURER .OHERE>>
|
||
<TELL "The " D ,WINNER " leaves the room." CR>)
|
||
(<AND .V?
|
||
<EQUAL? ,WINNER ,ADVENTURER>>
|
||
<DESCRIBE-ROOM>
|
||
<COND (<AND ,LIT
|
||
<G? ,VERBOSITY 0>>
|
||
<DESCRIBE-OBJECTS>)>)>
|
||
<RTRUE>)>>
|
||
\
|
||
;"object manipulation"
|
||
|
||
<GLOBAL FUMBLE-NUMBER 7>
|
||
|
||
<GLOBAL FUMBLE-PROB 8>
|
||
|
||
<GLOBAL LOAD-ALLOWED 100>
|
||
|
||
<ROUTINE ITAKE ("OPTIONAL" (VB T) "AUX" CNT OBJ)
|
||
<COND (<NOT <FSET? ,PRSO ,TAKEBIT>>
|
||
<COND (.VB
|
||
<TELL <PICK-ONE ,YUKS> CR>)>
|
||
<RFALSE>)
|
||
(<AND <EQUAL? ,PRSO ,SPELL-VICTIM>
|
||
<EQUAL? ,SPELL-USED ,W?FLOAT ,W?FREEZE>>
|
||
<COND (<EQUAL? ,SPELL-USED ,W?FLOAT>
|
||
<TELL
|
||
"You can't reach that. It's floating above your head." CR>)
|
||
(T
|
||
<TELL "It seems rooted to the spot." CR>)>
|
||
<RFALSE>)
|
||
(<AND <FSET? <LOC ,PRSO> ,CONTBIT>
|
||
<NOT <FSET? <LOC ,PRSO> ,OPENBIT>>>
|
||
;"Kludge for parser calling itake"
|
||
<RFALSE>)
|
||
(<AND <NOT <IN? <LOC ,PRSO> ,WINNER>>
|
||
<G? <+ <WEIGHT ,PRSO> <WEIGHT ,WINNER>> ,LOAD-ALLOWED>>
|
||
<COND (.VB
|
||
<TELL "Your load is too heavy">
|
||
<COND (<L? ,LOAD-ALLOWED 100>
|
||
<TELL", especially in light of your condition.">)
|
||
(T
|
||
<TELL ".">)>
|
||
<CRLF>)>
|
||
<RFATAL>)
|
||
(<AND <VERB? TAKE>
|
||
<G? <SET CNT <CCOUNT ,WINNER>> ,FUMBLE-NUMBER>
|
||
<PROB <* .CNT ,FUMBLE-PROB>>>
|
||
<TELL "You're holding too many things already!" CR>
|
||
<RFALSE>)
|
||
(T
|
||
<MOVE ,PRSO ,WINNER>
|
||
<FCLEAR ,PRSO ,NDESCBIT>
|
||
<FSET ,PRSO ,TOUCHBIT>
|
||
<SCORE-OBJ ,PRSO>
|
||
<RTRUE>)>>
|
||
|
||
<ROUTINE IDROP ()
|
||
<COND (<AND <NOT <IN? ,PRSO ,WINNER>>
|
||
<NOT <IN? <LOC ,PRSO> ,WINNER>>>
|
||
<TELL "You're not carrying the " D ,PRSO ,PERIOD-CR>
|
||
<RFALSE>)
|
||
(<AND <NOT <IN? ,PRSO ,WINNER>>
|
||
<NOT <FSET? <LOC ,PRSO> ,OPENBIT>>>
|
||
<TELL "The " D ,PRSO " is closed." CR>
|
||
<RFALSE>)
|
||
(T
|
||
<MOVE ,PRSO <LOC ,WINNER>>
|
||
<RTRUE>)>>
|
||
|
||
<ROUTINE CCOUNT (OBJ "AUX" (CNT 0) X)
|
||
<COND (<SET X <FIRST? .OBJ>>
|
||
<REPEAT ()
|
||
<SET CNT <+ .CNT 1>>
|
||
<COND (<NOT <SET X <NEXT? .X>>>
|
||
<RETURN>)>>)>
|
||
.CNT>
|
||
|
||
<ROUTINE WEIGHT (OBJ "AUX" CONT (WT 0))
|
||
<COND (<SET CONT <FIRST? .OBJ>>
|
||
<REPEAT ()
|
||
<SET WT <+ .WT <WEIGHT .CONT>>>
|
||
<COND (<NOT <SET CONT <NEXT? .CONT>>>
|
||
<RETURN>)>>)>
|
||
<+ .WT <GETP .OBJ ,P?SIZE>>> |