.FUNCT LAWANDA-PLATFORM-F,RARG ZERO? LAWANDA-PLATFORM-FLAG \?CND1 SET 'LAWANDA-PLATFORM-FLAG,TRUE-VALUE SET 'SICKNESS-WARNING-FLAG,TRUE-VALUE ?CND1: EQUAL? RARG,M-LOOK \FALSE PRINTI "This is a wide, flat strip of concrete. " ZERO? ALFIE-AT-KALAMONTEE \?CCL8 ZERO? BETTY-AT-KALAMONTEE \?CCL8 PRINTI "Open shuttle cars lie to the north and south." JUMP ?CND6 ?CCL8: ZERO? ALFIE-AT-KALAMONTEE /?CCL11 ZERO? BETTY-AT-KALAMONTEE \?CND6 ?CCL11: PRINTI "An open shuttle car lies to the " ZERO? ALFIE-AT-KALAMONTEE /?CCL16 PRINTI "north." JUMP ?CND6 ?CCL16: PRINTI "south." ?CND6: PRINTR " A wide escalator, not currently operating, beckons upward at the east end of the platform. A faded sign reads ""Shutul Platform -- Lawanda Staashun.""" .FUNCT INFIRMARY-F,RARG EQUAL? RARG,M-END \FALSE ZERO? LAZARUS-FLAG \FALSE IN? FLOYD,HERE \FALSE FSET? FLOYD,RLANDBIT \FALSE RANDOM 100 LESS? 30,STACK /FALSE SET 'LAZARUS-FLAG,TRUE-VALUE MOVE LAZARUS-PART,HERE MOVE FLOYD,FORK SET 'FLOYD-FOLLOW,FALSE-VALUE SET 'FLOYD-SPOKE,TRUE-VALUE PRINTR "Floyd, rummaging in a corner, finds something and carries it to the center of the room to examine it in the brighter light. It seems to be the breast plate of a robot, along with some connected inner circuitry. The entire piece is bent and rusting. Floyd stares at it in complete silence. A moment later, he begins sobbing quietly, awkwardly excuses himself, and runs out of the room. You look at the breast plate, and notice the name ""Lazarus"" engraved on it." .FUNCT RED-SPOOL-F EQUAL? PRSA,V?TAKE \FALSE IN? RED-SPOOL,SPOOL-READER \FALSE FSET? SPOOL-READER,ONBIT \FALSE MOVE RED-SPOOL,ADVENTURER FCLEAR RED-SPOOL,TRYTAKEBIT PRINTR "The screen goes blank as you take the spool." .FUNCT MEDICINE-F,X EQUAL? PRSA,V?POUR,V?EAT,V?TASTE \?CCL3 IN? MEDICINE-BOTTLE,ADVENTURER /?CCL3 SET 'PRSO,MEDICINE-BOTTLE ICALL1 NOT-HOLDING CALL2 THIS-IS-IT,MEDICINE-BOTTLE RSTACK ?CCL3: EQUAL? PRSA,V?POUR,V?EAT,V?TASTE \?CCL7 FSET? MEDICINE-BOTTLE,OPENBIT /?CCL7 PRINTR "The bottle is closed." ?CCL7: EQUAL? PRSA,V?TASTE \?CCL11 PRINTR "It tastes fairly bitter." ?CCL11: EQUAL? PRSA,V?EAT \?CCL13 REMOVE MEDICINE SET 'C-ELAPSED,15 SUB SICKNESS-LEVEL,2 >SICKNESS-LEVEL ADD LOAD-ALLOWED,20 >LOAD-ALLOWED PRINTR "The medicine tasted extremely bitter." ?CCL13: EQUAL? PRSA,V?POUR \?CCL15 REMOVE MEDICINE ZERO? PRSI \?CND16 SET 'PRSI,GROUND ?CND16: EQUAL? PRSI,FUNNEL-HOLE \?CCL20 IN? CHEMICAL-FLUID,FLASK \?CND21 SET 'X,TRUE-VALUE ?CND21: SET 'CHEMICAL-REQUIRED,10 ICALL PERFORM,V?POUR,CHEMICAL-FLUID,FUNNEL-HOLE ZERO? X /TRUE MOVE CHEMICAL-FLUID,FLASK RTRUE ?CCL20: PRINTI "It pours over the " PRINTD PRSI PRINTR " and evaporates." ?CCL15: EQUAL? PRSA,V?TAKE \FALSE GET P-VTBL,0 EQUAL? STACK,W?TAKE \FALSE ICALL PERFORM,V?EAT,MEDICINE RTRUE .FUNCT ROBOT-HOLE-F EQUAL? PRSA,V?EXAMINE \?CCL3 PRINTR "It's too small for you to get through. It was presumably intended for robots, such as the broken repair robot lying over there." ?CCL3: EQUAL? PRSA,V?LOOK-INSIDE \?CCL5 PRINTR "You can make out a small supply room of some sort." ?CCL5: EQUAL? PRSA,V?CLOSE,V?OPEN \FALSE PRINTR "There's no door, just an opening in the wall." .FUNCT FLOYD-THROUGH-HOLE ZERO? HOLE-TRIP-FLAG /?CCL3 PRINTR """Not again,"" whines Floyd." ?CCL3: SET 'C-ELAPSED,50 SET 'HOLE-TRIP-FLAG,TRUE-VALUE SET 'BOARD-REPORTED,TRUE-VALUE FCLEAR GOOD-BOARD,INVISIBLE PRINTR "Floyd squeezes through the opening and is gone for quite a while. You hear thudding noises and squeals of enjoyment. After a while the noise stops, and Floyd emerges, looking downcast. ""Floyd found a rubber ball inside. Lots of fun for a while, but must have been old, because it fell apart. Nothing else interesting inside. Just a shiny fromitz board.""" .FUNCT GOOD-BOARD-F FSET? GOOD-BOARD,NDESCBIT \?CCL3 EQUAL? PRSA,V?RUB,V?EXAMINE,V?TAKE /?PRD6 EQUAL? PRSA,V?MOVE,V?PULL,V?PUSH /?PRD6 EQUAL? PRSA,V?LOOK-UNDER \?CCL3 ?PRD6: EQUAL? GOOD-BOARD,PRSO \?CCL3 PRINTI "You can't see any " PRINTD PRSO PRINTR " here." ?CCL3: EQUAL? PRSA,V?EXAMINE \FALSE ICALL1 EXAMINE-BOARD CRLF RTRUE .FUNCT PLANETARY-DEFENSE-F,RARG EQUAL? RARG,M-LOOK \FALSE PRINTI "This room is filled with a dazzling array of lights and controls. " ZERO? DEFENSE-FIXED \?CND4 PRINTI "One light, blinking quickly, catches your eye. It reads ""Surkit Boord Faalyur. WORNEENG: xis boord kuntroolz xe diskriminaashun surkits.""" ?CND4: PRINTI " There is a small access panel on one wall which is " ICALL2 DDESC,ACCESS-PANEL PRINTR "." .FUNCT ACCESS-PANEL-F EQUAL? PRSA,V?OPEN \?CCL3 FSET? ACCESS-PANEL,OPENBIT \?CCL6 CALL1 ALREADY-OPEN RSTACK ?CCL6: FSET ACCESS-PANEL,OPENBIT PRINTI "The panel swings open." CRLF ICALL PERFORM,V?LOOK-INSIDE,ACCESS-PANEL RTRUE ?CCL3: EQUAL? PRSA,V?CLOSE \?CCL8 FSET? ACCESS-PANEL,OPENBIT \?CCL11 FCLEAR ACCESS-PANEL,OPENBIT PRINTR "The panel swings closed." ?CCL11: CALL1 IS-CLOSED RSTACK ?CCL8: EQUAL? PRSA,V?PUT \FALSE EQUAL? PRSI,ACCESS-PANEL \FALSE FSET? ACCESS-PANEL,OPENBIT /?CCL18 PRINTR "The panel is closed." ?CCL18: ZERO? ACCESS-PANEL-FULL /?CCL20 PRINTR "There's no room." ?CCL20: EQUAL? PRSO,GOOD-BOARD \?CCL22 REMOVE GOOD-BOARD MOVE SECOND-BOARD,ACCESS-PANEL ICALL2 THIS-IS-IT,SECOND-BOARD SET 'DEFENSE-FIXED,TRUE-VALUE ADD SCORE,6 >SCORE SET 'ACCESS-PANEL-FULL,TRUE-VALUE ICALL1 PUT-BOARD PRINTR " The warning lights stop flashing." ?CCL22: EQUAL? PRSO,CRACKED-BOARD,FRIED-BOARD \?CCL24 REMOVE PRSO ICALL2 THIS-IS-IT,SECOND-BOARD MOVE SECOND-BOARD,ACCESS-PANEL SET 'ACCESS-PANEL-FULL,TRUE-VALUE EQUAL? PRSO,CRACKED-BOARD \?CND25 SET 'ITS-CRACKED,TRUE-VALUE ?CND25: ICALL1 PUT-BOARD CRLF RTRUE ?CCL24: PRINTI "The " PRINTD PRSO PRINTI " doesn't fit." RTRUE .FUNCT FRIED-BOARD-F EQUAL? PRSA,V?EXAMINE \FALSE ICALL1 EXAMINE-BOARD PRINTR " This one is a bit blackened around the edges, though." .FUNCT BOARD-F EQUAL? PRSA,V?TAKE \?CCL3 EQUAL? PRSO,SECOND-BOARD \?CCL6 ZERO? DEFENSE-FIXED /?CCL9 CALL1 BOARD-SHOCK RSTACK ?CCL9: PRINTI "The fromitz board slides out of the panel, producing an empty socket for another board." CRLF REMOVE SECOND-BOARD SET 'ACCESS-PANEL-FULL,FALSE-VALUE EQUAL? ITS-CRACKED,TRUE-VALUE \?CCL12 MOVE CRACKED-BOARD,ADVENTURER JUMP ?CND10 ?CCL12: MOVE FRIED-BOARD,ADVENTURER ?CND10: CALL2 THIS-IS-IT,FRIED-BOARD RSTACK ?CCL6: CALL1 BOARD-SHOCK RSTACK ?CCL3: EQUAL? PRSA,V?EXAMINE \FALSE ICALL1 EXAMINE-BOARD CRLF RTRUE .FUNCT EXAMINE-BOARD PRINTI "Like most fromitz boards, it is a twisted maze of silicon circuits. It is square, approximately seventeen centimeters on each side." RTRUE .FUNCT PUT-BOARD PRINTI "The card clicks neatly into the socket." RTRUE .FUNCT BOARD-SHOCK PRINTR "You jerk your hand back as you receive a powerful shock from the fromitz board." .FUNCT PLANETARY-COURSE-CONTROL-F,RARG EQUAL? RARG,M-LOOK \FALSE PRINTI "This is a long room whose walls are covered with complicated controls and colored lights. " ZERO? COURSE-CONTROL-FIXED /?CCL6 PRINTI "One blinking light says ""Kors diivurjins minimiizeeng.""" JUMP ?CND4 ?CCL6: PRINTI "Two of these lights are blinking. The first one reads ""Bedistur Faalyur!"" The other light reads ""Kritikul diivurjins frum pland kors.""" ?CND4: PRINTI " In one corner is a large metal cube whose lid is " FSET? CUBE,OPENBIT \?CCL9 PRINTI "open" JUMP ?CND7 ?CCL9: PRINTI "closed" ?CND7: PRINTR "." .FUNCT CUBE-F EQUAL? PRSA,V?OPEN \?CCL3 FSET? CUBE,OPENBIT \?CCL6 CALL1 ALREADY-OPEN RSTACK ?CCL6: FSET CUBE,OPENBIT PRINTI "The lid swings open." CRLF ICALL PERFORM,V?LOOK-INSIDE,CUBE RTRUE ?CCL3: EQUAL? PRSA,V?CLOSE \?CCL8 FSET? CUBE,OPENBIT \?CCL11 FCLEAR CUBE,OPENBIT PRINTR "The lid swings closed." ?CCL11: CALL1 IS-CLOSED RSTACK ?CCL8: EQUAL? PRSA,V?PUT \FALSE EQUAL? PRSI,CUBE \FALSE FSET? CUBE,OPENBIT /?CCL18 PRINTR "The cube is closed." ?CCL18: IN? BAD-BEDISTOR,CUBE \?CCL20 PRINTR "There's a fused bedistor in the way." ?CCL20: EQUAL? PRSO,GOOD-BEDISTOR \?CCL22 MOVE GOOD-BEDISTOR,CUBE FSET? CUBE,MUNGEDBIT /?CCL25 SET 'COURSE-CONTROL-FIXED,TRUE-VALUE FSET GOOD-BEDISTOR,TRYTAKEBIT ADD SCORE,6 >SCORE PRINTR "Done. The warning lights go out and another light goes on." ?CCL25: PRINTR "Done." ?CCL22: EQUAL? PRSO,BAD-BEDISTOR \?CCL27 MOVE BAD-BEDISTOR,CUBE PRINTR "Done." ?CCL27: PRINTI "The " PRINTD PRSO PRINTI " doesn't fit." RTRUE .FUNCT BAD-BEDISTOR-F EQUAL? PRSA,V?TAKE \?CCL3 IN? BAD-BEDISTOR,CUBE \?CCL3 PRINTR "It seems to be fused to its socket." ?CCL3: EQUAL? PRSA,V?ZATTRACT \FALSE EQUAL? PRSI,PLIERS \?CCL10 MOVE BAD-BEDISTOR,ADVENTURER FCLEAR BAD-BEDISTOR,TRYTAKEBIT PRINTR "With a tug, you manage to remove the fused bedistor." ?CCL10: PRINTR "You can't get a grip on the bedistor with that." .FUNCT GREEN-SPOOL-F EQUAL? PRSA,V?TAKE \FALSE IN? GREEN-SPOOL,SPOOL-READER \FALSE FSET? SPOOL-READER,ONBIT \FALSE MOVE GREEN-SPOOL,ADVENTURER FCLEAR GREEN-SPOOL,TRYTAKEBIT PRINTR "The screen goes blank as you take the spool." .FUNCT TERMINAL-F EQUAL? PRSA,V?EXAMINE \?CCL3 PRINTI "The computer terminal consists of a video display screen, a keyboard with ten keys numbered from zero through nine, and an on-off switch. " FSET? TERMINAL,ONBIT \?CCL6 PRINTI "The screen displays some writing:" CRLF PRINT SCREEN-TEXT CRLF GRTR? MENU-LEVEL,9 \TRUE PRINT MORE-INFO CRLF RTRUE ?CCL6: PRINTR "The screen is dark." ?CCL3: EQUAL? PRSA,V?READ \?CCL10 FSET? TERMINAL,ONBIT \?CCL13 PRINT SCREEN-TEXT CRLF GRTR? MENU-LEVEL,9 \TRUE PRINT MORE-INFO CRLF RTRUE ?CCL13: PRINTR "The screen is blank." ?CCL10: EQUAL? PRSA,V?LAMP-ON \?CCL17 FSET? TERMINAL,ONBIT \?CCL20 PRINTR "It's already on." ?CCL20: FSET TERMINAL,ONBIT FSET TERMINAL,TOUCHBIT SET 'SCREEN-TEXT,MAIN-MENU PRINTI "The screen gives off a green flash, and then some writing appears on the screen:" CRLF PRINT SCREEN-TEXT CRLF RTRUE ?CCL17: EQUAL? PRSA,V?LAMP-OFF \FALSE FSET? TERMINAL,ONBIT \?CCL25 FCLEAR TERMINAL,ONBIT SET 'MENU-LEVEL,0 PRINTR "The screen goes dark." ?CCL25: PRINTR "It isn't on!" .FUNCT LIBRARY-TYPE EQUAL? PRSO,INTNUM /?CCL3 CALL1 NUMBERS-ONLY RSTACK ?CCL3: ZERO? MENU-LEVEL \?CCL5 ZERO? P-NUMBER \?CCL8 PRINT NO-MEANING CRLF RTRUE ?CCL8: EQUAL? P-NUMBER,1 \?CCL10 PRINT SCREEN-CLEARS CRLF SET 'SCREEN-TEXT,HISTORY-MENU PRINT SCREEN-TEXT CRLF SET 'MENU-LEVEL,1 RETURN MENU-LEVEL ?CCL10: EQUAL? P-NUMBER,2 \?CCL12 PRINT SCREEN-CLEARS CRLF SET 'SCREEN-TEXT,CULTURE-MENU PRINT SCREEN-TEXT CRLF SET 'MENU-LEVEL,2 RETURN MENU-LEVEL ?CCL12: EQUAL? P-NUMBER,3 \?CCL14 PRINT SCREEN-CLEARS CRLF SET 'SCREEN-TEXT,TECHNOLOGY-MENU PRINT SCREEN-TEXT CRLF SET 'MENU-LEVEL,3 RETURN MENU-LEVEL ?CCL14: EQUAL? P-NUMBER,4 \?CCL16 PRINT SCREEN-CLEARS CRLF SET 'SCREEN-TEXT,GEOGRAPHY-MENU PRINT SCREEN-TEXT CRLF SET 'MENU-LEVEL,4 RETURN MENU-LEVEL ?CCL16: EQUAL? P-NUMBER,5 \?CCL18 PRINT SCREEN-CLEARS CRLF SET 'SCREEN-TEXT,PROJECT-MENU PRINT SCREEN-TEXT CRLF SET 'MENU-LEVEL,5 RETURN MENU-LEVEL ?CCL18: EQUAL? P-NUMBER,6 \?CCL20 SET 'MENU-LEVEL,6 PRINT SCREEN-CLEARS CRLF SET 'SCREEN-TEXT,INTERLOGIC-MENU PRINT SCREEN-TEXT CRLF RTRUE ?CCL20: GRTR? P-NUMBER,6 \FALSE PRINT NO-MEANING CRLF RTRUE ?CCL5: EQUAL? MENU-LEVEL,1 \?CCL24 ZERO? P-NUMBER \?CCL27 SET 'MENU-LEVEL,0 PRINT SCREEN-CLEARS CRLF SET 'SCREEN-TEXT,MAIN-MENU PRINT SCREEN-TEXT CRLF RTRUE ?CCL27: EQUAL? P-NUMBER,1 \?CCL29 SET 'MENU-LEVEL,11 PRINT TEXT-APPEARS CRLF SET 'SCREEN-TEXT,11-TEXT PRINT SCREEN-TEXT CRLF PRINT MORE-INFO CRLF RTRUE ?CCL29: EQUAL? P-NUMBER,2 \?CCL31 SET 'MENU-LEVEL,12 PRINT TEXT-APPEARS CRLF SET 'SCREEN-TEXT,12-TEXT PRINT SCREEN-TEXT CRLF PRINT MORE-INFO CRLF RTRUE ?CCL31: EQUAL? P-NUMBER,3 \?CCL33 SET 'MENU-LEVEL,13 PRINT TEXT-APPEARS CRLF SET 'SCREEN-TEXT,13-TEXT PRINT SCREEN-TEXT CRLF PRINT MORE-INFO CRLF RTRUE ?CCL33: GRTR? P-NUMBER,3 \FALSE PRINT NO-MEANING CRLF RTRUE ?CCL24: EQUAL? MENU-LEVEL,2 \?CCL37 ZERO? P-NUMBER \?CCL40 SET 'MENU-LEVEL,0 PRINT SCREEN-CLEARS CRLF SET 'SCREEN-TEXT,MAIN-MENU PRINT SCREEN-TEXT CRLF RTRUE ?CCL40: EQUAL? P-NUMBER,1 \?CCL42 SET 'MENU-LEVEL,21 PRINT TEXT-APPEARS CRLF SET 'SCREEN-TEXT,21-TEXT PRINT SCREEN-TEXT CRLF PRINT MORE-INFO CRLF RTRUE ?CCL42: EQUAL? P-NUMBER,2 \?CCL44 SET 'MENU-LEVEL,22 PRINT TEXT-APPEARS CRLF SET 'SCREEN-TEXT,22-TEXT PRINT SCREEN-TEXT CRLF PRINT MORE-INFO CRLF RTRUE ?CCL44: EQUAL? P-NUMBER,3 \?CCL46 SET 'MENU-LEVEL,23 PRINT TEXT-APPEARS CRLF SET 'SCREEN-TEXT,23-TEXT PRINT SCREEN-TEXT CRLF PRINT MORE-INFO CRLF RTRUE ?CCL46: GRTR? P-NUMBER,4 \FALSE PRINT NO-MEANING CRLF RTRUE ?CCL37: EQUAL? MENU-LEVEL,3 \?CCL50 ZERO? P-NUMBER \?CCL53 SET 'MENU-LEVEL,0 PRINT SCREEN-CLEARS CRLF SET 'SCREEN-TEXT,MAIN-MENU PRINT SCREEN-TEXT CRLF RTRUE ?CCL53: EQUAL? P-NUMBER,1 \?CCL55 SET 'MENU-LEVEL,31 PRINT TEXT-APPEARS CRLF SET 'SCREEN-TEXT,31-TEXT PRINT SCREEN-TEXT CRLF PRINT MORE-INFO CRLF RTRUE ?CCL55: EQUAL? P-NUMBER,2 \?CCL57 SET 'MENU-LEVEL,32 PRINT TEXT-APPEARS CRLF SET 'SCREEN-TEXT,32-TEXT PRINT SCREEN-TEXT CRLF PRINT MORE-INFO CRLF RTRUE ?CCL57: EQUAL? P-NUMBER,3 \?CCL59 SET 'MENU-LEVEL,33 PRINT TEXT-APPEARS CRLF SET 'SCREEN-TEXT,33-TEXT PRINT SCREEN-TEXT CRLF PRINT MORE-INFO CRLF RTRUE ?CCL59: EQUAL? P-NUMBER,4 \?CCL61 SET 'MENU-LEVEL,34 PRINT TEXT-APPEARS CRLF SET 'SCREEN-TEXT,34-TEXT PRINT SCREEN-TEXT CRLF PRINT MORE-INFO CRLF RTRUE ?CCL61: EQUAL? P-NUMBER,5 \?CCL63 SET 'MENU-LEVEL,35 PRINT TEXT-APPEARS CRLF SET 'SCREEN-TEXT,35-TEXT PRINT SCREEN-TEXT CRLF PRINT MORE-INFO CRLF RTRUE ?CCL63: GRTR? P-NUMBER,5 \FALSE PRINT NO-MEANING CRLF RTRUE ?CCL50: EQUAL? MENU-LEVEL,4 \?CCL67 ZERO? P-NUMBER \?CCL70 SET 'MENU-LEVEL,0 PRINT SCREEN-CLEARS CRLF SET 'SCREEN-TEXT,MAIN-MENU PRINT SCREEN-TEXT CRLF RTRUE ?CCL70: EQUAL? P-NUMBER,1 \?CCL72 SET 'MENU-LEVEL,41 PRINT TEXT-APPEARS CRLF SET 'SCREEN-TEXT,41-TEXT PRINT SCREEN-TEXT CRLF PRINT MORE-INFO CRLF RTRUE ?CCL72: EQUAL? P-NUMBER,2 \?CCL74 SET 'MENU-LEVEL,42 PRINT TEXT-APPEARS CRLF SET 'SCREEN-TEXT,42-TEXT PRINT SCREEN-TEXT CRLF PRINT MORE-INFO CRLF RTRUE ?CCL74: EQUAL? P-NUMBER,3 \?CCL76 SET 'MENU-LEVEL,43 PRINT TEXT-APPEARS CRLF SET 'SCREEN-TEXT,43-TEXT PRINT SCREEN-TEXT CRLF PRINT MORE-INFO CRLF RTRUE ?CCL76: GRTR? P-NUMBER,3 \FALSE PRINT NO-MEANING CRLF RTRUE ?CCL67: EQUAL? MENU-LEVEL,5 \?CCL80 ZERO? P-NUMBER \?CCL83 SET 'MENU-LEVEL,0 PRINT SCREEN-CLEARS CRLF SET 'SCREEN-TEXT,MAIN-MENU PRINT SCREEN-TEXT CRLF RTRUE ?CCL83: EQUAL? P-NUMBER,1 \?CCL85 SET 'MENU-LEVEL,51 PRINT TEXT-APPEARS CRLF SET 'SCREEN-TEXT,51-TEXT PRINT SCREEN-TEXT CRLF PRINT MORE-INFO CRLF RTRUE ?CCL85: EQUAL? P-NUMBER,2 \?CCL87 SET 'MENU-LEVEL,52 PRINT TEXT-APPEARS CRLF SET 'SCREEN-TEXT,52-TEXT PRINT SCREEN-TEXT CRLF PRINT MORE-INFO CRLF RTRUE ?CCL87: EQUAL? P-NUMBER,3 \?CCL89 SET 'MENU-LEVEL,53 PRINT TEXT-APPEARS CRLF SET 'SCREEN-TEXT,53-TEXT PRINT SCREEN-TEXT CRLF PRINT MORE-INFO CRLF RTRUE ?CCL89: GRTR? P-NUMBER,3 \FALSE PRINT NO-MEANING CRLF RTRUE ?CCL80: EQUAL? MENU-LEVEL,6 \?CCL93 ZERO? P-NUMBER \?CCL96 SET 'MENU-LEVEL,0 PRINT SCREEN-CLEARS CRLF SET 'SCREEN-TEXT,MAIN-MENU PRINT SCREEN-TEXT CRLF RTRUE ?CCL96: EQUAL? P-NUMBER,1 \?CCL98 SET 'MENU-LEVEL,61 PRINT TEXT-APPEARS CRLF SET 'SCREEN-TEXT,61-TEXT PRINT SCREEN-TEXT CRLF PRINT MORE-INFO CRLF IN? FLOYD,HERE \FALSE SET 'FLOYD-SPOKE,TRUE-VALUE PRINTR "Floyd, peering over your shoulder, says ""Oh, I love that game! Solved every problem, except couldn't figure out how to get into white house.""" ?CCL98: EQUAL? P-NUMBER,2 \?CCL103 SET 'MENU-LEVEL,62 PRINT TEXT-APPEARS CRLF SET 'SCREEN-TEXT,62-TEXT PRINT SCREEN-TEXT CRLF PRINT MORE-INFO CRLF RTRUE ?CCL103: EQUAL? P-NUMBER,3 \?CCL105 SET 'MENU-LEVEL,63 PRINT TEXT-APPEARS CRLF SET 'SCREEN-TEXT,63-TEXT PRINT SCREEN-TEXT CRLF PRINT MORE-INFO CRLF RTRUE ?CCL105: GRTR? P-NUMBER,3 \FALSE PRINT NO-MEANING CRLF RTRUE ?CCL93: GRTR? MENU-LEVEL,10 \?CCL109 LESS? MENU-LEVEL,20 \?CCL109 ZERO? P-NUMBER \?CCL114 SET 'MENU-LEVEL,1 PRINT SCREEN-CLEARS CRLF SET 'SCREEN-TEXT,HISTORY-MENU PRINT SCREEN-TEXT CRLF RTRUE ?CCL114: PRINT LOW-END CRLF RTRUE ?CCL109: GRTR? MENU-LEVEL,20 \?CCL116 LESS? MENU-LEVEL,30 \?CCL116 ZERO? P-NUMBER \?CCL121 SET 'MENU-LEVEL,2 PRINT SCREEN-CLEARS CRLF SET 'SCREEN-TEXT,CULTURE-MENU PRINT SCREEN-TEXT CRLF RTRUE ?CCL121: PRINT LOW-END CRLF RTRUE ?CCL116: GRTR? MENU-LEVEL,30 \?CCL123 LESS? MENU-LEVEL,40 \?CCL123 ZERO? P-NUMBER \?CCL128 SET 'MENU-LEVEL,3 PRINT SCREEN-CLEARS CRLF SET 'SCREEN-TEXT,TECHNOLOGY-MENU PRINT SCREEN-TEXT CRLF RTRUE ?CCL128: PRINT LOW-END CRLF RTRUE ?CCL123: GRTR? MENU-LEVEL,40 \?CCL130 LESS? MENU-LEVEL,50 \?CCL130 ZERO? P-NUMBER \?CCL135 SET 'MENU-LEVEL,4 PRINT SCREEN-CLEARS CRLF SET 'SCREEN-TEXT,GEOGRAPHY-MENU PRINT SCREEN-TEXT CRLF RTRUE ?CCL135: PRINT LOW-END CRLF RTRUE ?CCL130: GRTR? MENU-LEVEL,50 \?CCL137 LESS? MENU-LEVEL,60 \?CCL137 ZERO? P-NUMBER \?CCL142 SET 'MENU-LEVEL,5 PRINT SCREEN-CLEARS CRLF SET 'SCREEN-TEXT,PROJECT-MENU PRINT SCREEN-TEXT CRLF RTRUE ?CCL142: PRINT LOW-END CRLF RTRUE ?CCL137: GRTR? MENU-LEVEL,60 \FALSE LESS? MENU-LEVEL,70 \FALSE ZERO? P-NUMBER \?CCL149 SET 'MENU-LEVEL,6 PRINT SCREEN-CLEARS CRLF SET 'SCREEN-TEXT,INTERLOGIC-MENU PRINT SCREEN-TEXT CRLF RTRUE ?CCL149: PRINT LOW-END CRLF RTRUE .FUNCT SPOOL-READER-F EQUAL? PRSA,V?LAMP-ON \?CCL3 FSET? SPOOL-READER,ONBIT \?CCL6 PRINTR "The spool reader is already on." ?CCL6: FSET SPOOL-READER,ONBIT FSET SPOOL-READER,TOUCHBIT FIRST? SPOOL-READER \?CCL9 PRINT SPOOL-TEXT CRLF RTRUE ?CCL9: PRINTR "The machine hums quietly, and the screen lights up with the phrase ""Pleez insurt spuul.""" ?CCL3: EQUAL? PRSA,V?LAMP-OFF \?CCL11 FSET? SPOOL-READER,ONBIT \?CCL14 FCLEAR SPOOL-READER,ONBIT PRINTR "The spool reader is now off." ?CCL14: PRINTR "It's not on!" ?CCL11: EQUAL? PRSA,V?EXAMINE \?CCL16 PRINTI "The machine has a small screen, and below that, a small circular opening. The screen is currently " FSET? SPOOL-READER,ONBIT \?CCL19 FIRST? SPOOL-READER \?CCL19 PRINTI "displaying some information:" CRLF PRINT SPOOL-TEXT CRLF RTRUE ?CCL19: PRINTR "blank." ?CCL16: EQUAL? PRSA,V?READ \?CCL23 FSET? SPOOL-READER,ONBIT \?CCL26 FIRST? SPOOL-READER \?CCL26 PRINT SPOOL-TEXT CRLF RTRUE ?CCL26: PRINTR "The screen is blank." ?CCL23: EQUAL? PRSA,V?PUT \?CCL30 EQUAL? PRSI,SPOOL-READER \?CCL30 FIRST? SPOOL-READER \?CCL35 PRINTR "There's already a spool in the reader." ?CCL35: EQUAL? PRSO,GREEN-SPOOL \?CCL37 SET 'SPOOL-TEXT,GREEN-TEXT MOVE GREEN-SPOOL,SPOOL-READER FSET GREEN-SPOOL,TRYTAKEBIT PRINT SPOOL-FITS FSET? SPOOL-READER,ONBIT \?CND38 PRINT SOME-INFO ?CND38: CRLF RTRUE ?CCL37: EQUAL? PRSO,RED-SPOOL \?CCL41 SET 'SPOOL-TEXT,RED-TEXT MOVE RED-SPOOL,SPOOL-READER FSET RED-SPOOL,TRYTAKEBIT PRINT SPOOL-FITS FSET? SPOOL-READER,ONBIT \?CND42 PRINT SOME-INFO ?CND42: CRLF RTRUE ?CCL41: PRINTR "It doesn't fit in the circular opening." ?CCL30: EQUAL? PRSA,V?CLOSE \FALSE ICALL1 NO-CLOSE RTRUE .FUNCT PROJCON-OFFICE-F,RARG EQUAL? RARG,M-LOOK \?CCL3 PRINTI "This office looks like a headquarters of some kind. Exits lead north and east. The west wall displays a logo. " ZERO? COMPUTER-FIXED /?CCL6 PRINTR "The mural that previously adorned the south wall has slid away, revealing an open doorway to a large elevator!" ?CCL6: PRINTR "The south wall is completely covered by a garish mural which clashes with the other decor of the room." ?CCL3: EQUAL? RARG,M-END \FALSE IN? FLOYD,HERE \FALSE ZERO? MURAL-FLAG \FALSE SET 'MURAL-FLAG,TRUE-VALUE SET 'FLOYD-SPOKE,TRUE-VALUE PRINTR "Floyd surveys the mural and scratches his head. ""I don't remember seeing this before,"" he comments." .FUNCT CRYO-ELEVATOR-F,RARG EQUAL? RARG,M-LOOK \FALSE PRINTI "This is a large, plain elevator with one solitary button and a door to the north which is " ICALL2 DDESC,CRYO-ELEVATOR-DOOR PRINTR "." .FUNCT CRYO-EXIT-F FSET? CRYO-ELEVATOR-DOOR,OPENBIT \?CCL3 ZERO? CRYO-SCORE-FLAG /?CCL6 RETURN CRYO-ANTEROOM ?CCL6: RETURN PROJCON-OFFICE ?CCL3: ICALL1 DOOR-CLOSED RFALSE .FUNCT I-CRYO-ELEVATOR-ARRIVE FSET CRYO-ELEVATOR-DOOR,OPENBIT CRLF PRINTR "The elevator door opens onto a room to the north." .FUNCT CRYO-ANTEROOM-F,RARG EQUAL? RARG,M-LOOK \?CCL3 PRINTI "The elevator closes as you leave it, and you find yourself in a small, chilly room. To the north, through a wide arch, is an enormous chamber lined from floor to ceiling with thousands of cryo-units. You can see similar chambers beyond, and your mind staggers at the thought of the millions of individuals asleep for countless centuries. In the anteroom where you stand is a solitary cryo-unit, its cover frosted. Next to the cryo-unit is a complicated control panel." CRLF CRLF RTRUE ?CCL3: EQUAL? RARG,M-END \FALSE PRINTI "A door slides open and a medical robot glides in. It opens the cryo-unit and administers an injection to its inhabitant. As the robot glides away, a figure rises from the cryo-unit -- a handsome, middle-aged woman with flowing red hair. She spends some time studying readouts from the control panel" ZERO? COMM-FIXED /?CCL8 ZERO? DEFENSE-FIXED /?CCL8 PRINTI ", pressing several keys." CRLF JUMP ?CND6 ?CCL8: PRINTC 46 CRLF ?CND6: ZERO? COURSE-CONTROL-FIXED /?CCL13 PRINTI " As other cryo-units in the chambers beyond begin opening, the woman turns to you, bows gracefully, and speaks in a beautiful, lilting voice. ""I am Veldina, leader of Resida. Thanks to you, the cure has been discovered, and the planetary systems repaired. We are eternally grateful.""" CRLF ZERO? COMM-FIXED /?CCL16 ZERO? DEFENSE-FIXED /?CCL16 PRINTI " ""You will also be glad to hear that a ship of your Stellar Patrol now orbits the planet. I have sent them the coordinates for this room."" As if on cue, a landing party from the S.P.S. Flathead materializes nearby. Blather is with them, having been picked up from deep space in another escape pod, babbling cravenly. Captain Sterling of the Flathead acknowledges your heroic actions, and informs you of your promotion to Lieutenant First Class. As a team of mutant hunters head for the cryo-elevator, Veldina mentions that the grateful people of Resida offer you leadership of their world. Captain Sterling points out that, even if you choose to remain on Resida, Blather (demoted to Ensign Twelfth Class) has been assigned as your personal toilet attendant. You feel a sting from your arm and turn to see a medical robot moving away after administering the antidote for The Disease. A team of robot technicians step into the anteroom. They part their ranks, and a familiar figure comes bounding toward you! ""Hi!"" shouts Floyd, with uncontrolled enthusiasm. ""Floyd feeling better now!"" Smiling from ear to ear, he says, ""Look what Floyd found!"" He hands you a helicopter key, a reactor elevator card, and a paddleball set. ""Maybe we can use them in the sequel...""" CRLF CRLF CALL2 FINISH,FALSE-VALUE RSTACK ?CCL16: PRINTI " ""Unfortunately, a second ship from your Stellar Patrol has " ZERO? DEFENSE-FIXED \?CCL21 PRINTI "been destroyed by our malfunctioning meteor defenses." JUMP ?CND19 ?CCL21: PRINTI "come looking for survivors, and because of our malfunctioning communications system, has given up and departed." ?CND19: PRINTI " I fear that you are stranded on Resida, possibly forever. However, we show our gratitude by offering you an unlimited bank account and a house in the country.""" CRLF CRLF CALL2 FINISH,FALSE-VALUE RSTACK ?CCL13: PRINTI " She turns to you and, with a strained voice says, ""You have fixed our computer and a Cure has been discovered, and we are grateful. But alas, it was all in vain. Our planetary course control system has malfunctioned, and the orbit has now decayed beyond correction. Soon Resida will plunge into the sun.""" CRLF CRLF ZERO? COMM-FIXED /?CND22 ZERO? DEFENSE-FIXED /?CND22 PRINTI "Veldina examines the control panel again. ""Fortunately, another ship from your Stellar Patrol has arrived, so at least you will survive."" At that moment, a landing party from the S.P.S. Flathead materializes, and takes you away from the doomed world." CRLF CRLF ?CND22: CALL2 FINISH,FALSE-VALUE RSTACK .FUNCT COMPUTER-ACTION SET 'COMPUTER-FLAG,TRUE-VALUE SET 'FLOYD-SPOKE,TRUE-VALUE PRINTI "Floyd examines the " EQUAL? HERE,COMPUTER-ROOM \?CCL3 PRINTI "glowing light" JUMP ?CND1 ?CCL3: PRINTI "computer printout" ?CND1: PRINTR ". With a concerned frown, he says, ""Uh oh. Computer is broken. A Doctor-person once told Floyd that Computer is the most important part of the Project.""" .FUNCT PRINT-OUT-F EQUAL? PRSA,V?EXAMINE,V?READ \FALSE ICALL1 FIXED-FONT-ON PRINTI "The printout is hundreds of pages long. It would take many chrons to read it all. The last page looks pretty interesting, though: ""Daalee Statis Reeport: PREELIMINEREE REESURC: 100.000% INTURMEEDEEIT REESURC: 100.000% FIINUL REESURC: 100.000% DRUG PROODUKSHUN: 100.000% DRUG TESTEENG: 99.985% Proojektid tiim tuu reeviivul prooseedzur: 0 daaz, 0.8 kronz *** ALURT! ALURT! *** Malfunkshun in Sekshun 384! Sumuneeng reepaar roobot."" The printout ends at this point." CRLF CALL1 FIXED-FONT-OFF RSTACK .FUNCT MINI-CARD-F FSET? MINI-CARD,NDESCBIT \FALSE EQUAL? PRSA,V?TURN,V?MOVE,V?RUB /?CCL3 EQUAL? PRSA,V?PUSH,V?TAKE,V?SET /?CCL3 EQUAL? PRSA,V?SMELL,V?PULL \FALSE ?CCL3: PRINTR "It's in the next room." .FUNCT LAB-UNIFORM-F EQUAL? PRSA,V?EXAMINE \?CCL3 PRINTI "It is a plain lab uniform. The logo above the pocket depicts a flame burning above some kind of sleep chamber. The pocket is " ICALL2 DDESC,LAB-UNIFORM PRINTR "." ?CCL3: EQUAL? PRSA,V?OPEN,V?SEARCH \?CCL5 FSET? LAB-UNIFORM,OPENBIT \?CCL8 PRINTR "The pocket is already open." ?CCL8: FSET LAB-UNIFORM,OPENBIT ZERO? UNIFORM-OPENED /?CCL11 FIRST? LAB-UNIFORM \?CCL14 PRINTI "Opening the uniform's pocket reveals " ICALL2 PRINT-CONTENTS,LAB-UNIFORM PRINTR "." ?CCL14: PRINTR "The pocket is empty." ?CCL11: FSET LAB-UNIFORM,OPENBIT SET 'UNIFORM-OPENED,TRUE-VALUE PRINTR "You discover a small piece of paper and a teleportation access card in the pocket of the uniform." ?CCL5: EQUAL? PRSA,V?WEAR \FALSE FSET? PATROL-UNIFORM,WORNBIT \FALSE PRINTR "It won't fit on top of the Patrol uniform." .FUNCT COMBINATION-PAPER-F EQUAL? PRSA,V?EXAMINE,V?READ \FALSE PRINTI "Week uv 14-Juun--2882. Kombinaashun tuu Konfurins Ruum: " PRINTN NUMBER-NEEDED PRINTR "." .FUNCT BIO-LOCK-EAST-F,RARG EQUAL? RARG,M-END \FALSE IN? FLOYD,HERE \FALSE FSET? FLOYD,RLANDBIT \FALSE EQUAL? FLOYD,WINNER /FALSE ZERO? FLOYD-WAITING /?CCL10 GRTR? WAITING-COUNTER,3 \?CCL13 SET 'FLOYD-WAITING,FALSE-VALUE SET 'FLOYD-GAVE-UP,TRUE-VALUE SET 'FLOYD-SPOKE,TRUE-VALUE SET 'FLOYD-FOLLOW,FALSE-VALUE MOVE FLOYD,BIO-LOCK-WEST CALL QUEUE,I-FLOYD,1 PUT STACK,0,1 PRINTR """Okay,"" says Floyd with uncharacteristic annoyance. ""Forget about the stupid card."" He goes to the other end of the bio-lock and sulks." ?CCL13: ZERO? FLOYD-FORAYED \FALSE SET 'FLOYD-SPOKE,TRUE-VALUE INC 'WAITING-COUNTER PRINTR "Floyd looks at you with a dash of impatience and a healthy helping of nervousness. ""Well?"" he asks. ""Are you going to open the door?""" ?CCL10: ZERO? FLOYD-GAVE-UP \FALSE ZERO? FLOYD-PEERED \FALSE SET 'FLOYD-SPOKE,TRUE-VALUE SET 'FLOYD-PEERED,TRUE-VALUE CALL QUEUE,I-CLEAR-FLOYD-PEER,40 PUT STACK,0,1 FCLEAR MINI-CARD,INVISIBLE PRINTI "Floyd stands on his tiptoes and peers in the window. " ZERO? COMPUTER-FLAG /?CCL22 SET 'FLOYD-WAITING,TRUE-VALUE PRINTR """Looks dangerous in there,"" says Floyd. ""I don't think you should go inside."" He peers in again. ""We'll need card there to fix computer. Hmmm... I know! Floyd will get card. Robots are tough. Nothing can hurt robots. You open the door, then Floyd will rush in. Then you close door. When Floyd knocks, open door again. Okay? Go!"" Floyd's voice trembles slightly as he waits for you to open the door." ?CCL22: PRINTR """Ooo, look,"" he says. ""There's a miniaturization booth access card!""" .FUNCT I-CLEAR-FLOYD-PEER SET 'FLOYD-PEERED,FALSE-VALUE RFALSE .FUNCT BIO-DOOR-EAST-F EQUAL? PRSA,V?OPEN \?CCL3 FSET? BIO-DOOR-EAST,OPENBIT \?CCL6 CALL1 ALREADY-OPEN RSTACK ?CCL6: FSET? BIO-DOOR-WEST,OPENBIT \?CCL8 PRINT BOTH-DOORS CRLF RTRUE ?CCL8: ZERO? FLOYD-WAITING /?CCL10 FSET? FLOYD,RLANDBIT \?CCL10 ZERO? FORAY-COUNTER \?CCL10 CALL QUEUE,I-FLOYD-FORAY,-1 PUT STACK,0,1 SET 'FLOYD-FORAYED,TRUE-VALUE FSET BIO-DOOR-EAST,OPENBIT REMOVE FLOYD CALL2 INT,I-FLOYD PUT STACK,0,0 PRINTR "The door opens and Floyd, pausing only for the briefest moment, plunges into the Bio Lab. Immediately, he is set upon by hideous, mutated monsters! More are heading straight toward the open door! Floyd shrieks and yells to you to close the door." ?CCL10: ZERO? FLOYD-FORAYED \?CCL15 CALL2 INT,I-CHASE-SCENE GET STACK,C-ENABLED? ZERO? STACK \?CCL15 CALL2 JIGS-UP,STR?291 RSTACK ?CCL15: FSET BIO-DOOR-EAST,OPENBIT CALL QUEUE,I-BIO-EAST-CLOSES,30 PUT STACK,0,1 PRINT DOOR-OPENS CRLF RTRUE ?CCL3: EQUAL? PRSA,V?CLOSE \FALSE FSET? BIO-DOOR-EAST,OPENBIT \?CCL22 EQUAL? FORAY-COUNTER,4 \?CND23 SET 'C-ELAPSED,95 ?CND23: FCLEAR BIO-DOOR-EAST,OPENBIT PRINTI "The door closes" CALL2 INT,I-CHASE-SCENE GET STACK,C-ENABLED? EQUAL? STACK,1 \?CCL27 PRINTR ", but not soon enough!" ?CCL27: PRINTR "." ?CCL22: CALL1 IS-CLOSED RSTACK .FUNCT I-BIO-EAST-CLOSES FSET? BIO-DOOR-EAST,OPENBIT \FALSE FCLEAR BIO-DOOR-EAST,OPENBIT EQUAL? HERE,BIO-LOCK-EAST,BIO-LOCK-WEST,BIO-LAB \FALSE CRLF PRINTR "The door at the eastern end of the bio-lock closes silently." .FUNCT BIO-DOOR-WEST-F EQUAL? PRSA,V?OPEN \?CCL3 FSET? BIO-DOOR-WEST,OPENBIT \?CCL6 CALL1 ALREADY-OPEN RSTACK ?CCL6: FSET? BIO-DOOR-EAST,OPENBIT \?CCL8 PRINT BOTH-DOORS CRLF RTRUE ?CCL8: PRINT DOOR-OPENS CRLF CALL QUEUE,I-BIO-WEST-CLOSES,30 PUT STACK,0,1 FSET BIO-DOOR-WEST,OPENBIT RTRUE ?CCL3: EQUAL? PRSA,V?CLOSE \FALSE FSET? BIO-DOOR-WEST,OPENBIT \?CCL13 FCLEAR BIO-DOOR-WEST,OPENBIT PRINT DOOR-CLOSES CRLF RTRUE ?CCL13: CALL1 IS-CLOSED RSTACK .FUNCT I-BIO-WEST-CLOSES FSET? BIO-DOOR-WEST,OPENBIT \FALSE FCLEAR BIO-DOOR-WEST,OPENBIT EQUAL? HERE,BIO-LOCK-WEST,BIO-LOCK-EAST,MAIN-LAB \FALSE CRLF PRINTR "The door at the western end of the bio-lock closes silently." .FUNCT RAD-DOOR-EAST-F EQUAL? PRSA,V?OPEN \?CCL3 FSET? RAD-DOOR-EAST,OPENBIT \?CCL6 CALL1 ALREADY-OPEN RSTACK ?CCL6: FSET? RAD-DOOR-WEST,OPENBIT \?CCL8 PRINT BOTH-DOORS CRLF RTRUE ?CCL8: FSET RAD-DOOR-EAST,OPENBIT PRINT DOOR-OPENS CRLF RTRUE ?CCL3: EQUAL? PRSA,V?CLOSE \FALSE FSET? RAD-DOOR-EAST,OPENBIT \?CCL13 FCLEAR RAD-DOOR-EAST,OPENBIT PRINT DOOR-CLOSES CRLF RTRUE ?CCL13: CALL1 IS-CLOSED RSTACK .FUNCT RAD-DOOR-WEST-F EQUAL? PRSA,V?OPEN \?CCL3 FSET? RAD-DOOR-WEST,OPENBIT \?CCL6 CALL1 ALREADY-OPEN RSTACK ?CCL6: FSET? RAD-DOOR-EAST,OPENBIT \?CCL8 PRINT BOTH-DOORS CRLF RTRUE ?CCL8: PRINT DOOR-OPENS CRLF FSET RAD-DOOR-WEST,OPENBIT RTRUE ?CCL3: EQUAL? PRSA,V?CLOSE \FALSE FSET? RAD-DOOR-WEST,OPENBIT \?CCL13 FCLEAR RAD-DOOR-WEST,OPENBIT PRINT DOOR-CLOSES CRLF RTRUE ?CCL13: CALL1 IS-CLOSED RSTACK .FUNCT I-FLOYD-FORAY INC 'FORAY-COUNTER EQUAL? FORAY-COUNTER,2 \?CCL3 FSET? BIO-DOOR-EAST,OPENBIT \?CCL6 CRLF CALL1 MONSTER-DEATH RSTACK ?CCL6: CRLF PRINTR "From within the lab you hear ferocious growlings, the sounds of a skirmish, and then a high-pitched metallic scream!" ?CCL3: EQUAL? FORAY-COUNTER,3 \?CCL8 FSET? BIO-DOOR-EAST,OPENBIT \?CCL11 CRLF CALL1 MONSTER-DEATH RSTACK ?CCL11: CRLF PRINTR "You hear, slightly muffled by the door, three fast knocks, followed by the distinctive sound of tearing metal." ?CCL8: EQUAL? FORAY-COUNTER,4 \?CCL13 FSET? BIO-DOOR-EAST,OPENBIT \?CCL16 MOVE FLOYD,HERE CRLF PRINTR "Floyd stumbles out of the Bio Lab, clutching the mini-booth card. The mutations rush toward the open doorway!" ?CCL16: CRLF PRINTI "The three knocks come again, followed by a wild scream. Then, all is silence from within the Bio Lab, except for an occasional metallic crunch." CRLF FCLEAR FLOYD,RLANDBIT CALL2 INT,I-FLOYD-FORAY PUT STACK,0,0 RTRUE ?CCL13: EQUAL? FORAY-COUNTER,5 \FALSE FSET? BIO-DOOR-EAST,OPENBIT \?CCL21 CRLF CALL1 MONSTER-DEATH RSTACK ?CCL21: REMOVE FLOYD FCLEAR FLOYD,RLANDBIT CALL2 INT,I-FLOYD PUT STACK,0,0 FSET FLOYD,INVISIBLE MOVE DEAD-FLOYD,HERE MOVE MINI-CARD,BIO-LOCK-EAST FSET MINI-CARD,TOUCHBIT ADD SCORE,2 >SCORE CRLF PRINTI "And not a moment too soon! You hear a pounding from the door as the monsters within vent their frustration at losing their prey. Floyd staggers to the ground, dropping the mini card. He is badly torn apart, with loose wires and broken circuits everywhere. Oil flows from his lubrication system. He obviously has only moments to live. You drop to your knees and cradle Floyd's head in your lap. Floyd looks up at his friend with half-open eyes. ""Floyd did it ... got card. Floyd a good friend, huh?"" Quietly, you sing Floyd's favorite song, the Ballad of the Starcrossed Miner: O, they ruled the solar system Near ten thousand years before In their single starcrossed scout ships Mining ast'roids, spinning lore. Then one true courageous miner Spied a spaceship from the stars Boarded he that alien liner Out beyond the orb of Mars. Yes, that ship was filled with danger Mighty monsters barred his way Yet he solved the alien myst'ries Mining quite a lode that day. O, they ruled the solar system Near ten thousand years before 'Til one brave advent'rous spirit Brought that mighty ship to shore. As you finish the last verse, Floyd smiles with contentment, and then his eyes close as his head rolls to one side. You sit in silence for a moment, in memory of a brave friend who gave his life so that you might live." CRLF FCLEAR FLOYD,RLANDBIT FCLEAR MINI-CARD,NDESCBIT CALL2 INT,I-FLOYD-FORAY PUT STACK,0,0 RTRUE .FUNCT MONSTER-DEATH CALL2 JIGS-UP,STR?295 RSTACK .FUNCT BIO-LAB-F,RARG EQUAL? RARG,M-LOOK \?CCL3 PRINTI "This is a huge laboratory filled with many biological experiments. The lighting is " ZERO? LAB-LIGHTS-ON /?CCL6 PRINTI "bright." JUMP ?CND4 ?CCL6: PRINTI "dim, and a faint blue glow comes from a gaping crack in the northern wall." ?CND4: PRINTR " Some of the experiments seem to be out of control..." ?CCL3: EQUAL? RARG,M-END \FALSE CALL QUEUE,I-CHASE-SCENE,-1 PUT STACK,0,1 ZERO? LAB-FLOODED /?CCL11 PRINTI "The air is filled with mist, which is affecting the mutants. They appear to be stunned and confused, but are slowly recovering." CRLF FSET? GAS-MASK,WORNBIT /FALSE CALL2 JIGS-UP,STR?296 RSTACK ?CCL11: CALL2 JIGS-UP,STR?297 RSTACK .FUNCT I-CHASE-SCENE IN? RAT-ANT,HERE \?CCL3 ZERO? LAB-FLOODED \?CCL3 ICALL2 JIGS-UP,STR?298 JUMP ?CND1 ?CCL3: ZERO? LAB-FLOODED \?CND1 EQUAL? HERE,BIO-LOCK-WEST \?CCL9 ZERO? EXTRA-MOVE-FLAG \?CCL9 SET 'EXTRA-MOVE-FLAG,TRUE-VALUE CRLF PRINTI "The monsters gallop toward you, smacking their lips." CRLF JUMP ?CND1 ?CCL9: EQUAL? HERE,CRYO-ELEVATOR \?CCL13 ZERO? CRYO-MOVE-FLAG \?CCL13 SET 'CRYO-MOVE-FLAG,TRUE-VALUE CRLF PRINTI "The monsters are storming straight toward the elevator door!" CRLF JUMP ?CND1 ?CCL13: EQUAL? HERE,SECOND-TO-LAST-ROOM \?CCL17 EQUAL? PRSA,V?WALK \?CCL17 ICALL2 JIGS-UP,STR?299 JUMP ?CND1 ?CCL17: EQUAL? HERE,CRYO-ELEVATOR \?CND20 CRLF ICALL1 MONSTER-DEATH ?CND20: MOVE RAT-ANT,HERE MOVE TRIFFID,HERE MOVE TROLL,HERE MOVE GRUE,HERE CRLF PRINTI "The mutants " EQUAL? HERE,BIO-LOCK-WEST \?CCL24 PRINTI "are almost upon you now!" CRLF JUMP ?CND1 ?CCL24: PRINTI "burst into the room right on your heels! " CALL2 PICK-ONE,MONSTER-ENTRANCES PRINT STACK CRLF ?CND1: SET 'SECOND-TO-LAST-ROOM,LAST-CHASE-ROOM SET 'LAST-CHASE-ROOM,HERE RETURN LAST-CHASE-ROOM .FUNCT RADIATION-LAB-F,RARG EQUAL? RARG,M-ENTER \FALSE FSET? RADIATION-LAB,TOUCHBIT /FALSE CALL QUEUE,I-NUKED-BLUE,50 PUT STACK,0,1 RTRUE .FUNCT I-NUKED-BLUE CALL QUEUE,I-NUKED-BLUE,-1 PUT STACK,0,1 INC 'NUKED-COUNTER EQUAL? NUKED-COUNTER,1 \?CCL3 CRLF PRINTR "You suddenly feel sick and dizzy." ?CCL3: EQUAL? NUKED-COUNTER,2 \?CCL5 CRLF PRINTI "You feel incredibly nauseous and begin vomiting. Also, all your hair has fallen out." IN? FLOYD,HERE \?CND6 PRINTR " Floyd points at you and laughs hysterically. ""You look funny with no hair,"" he gasps." ?CND6: CRLF RTRUE ?CCL5: EQUAL? NUKED-COUNTER,3 \FALSE CALL2 JIGS-UP,STR?305 RSTACK .FUNCT LAMP-F EQUAL? PRSA,V?LAMP-ON \?CCL3 FSET? LAMP,ONBIT \?CCL6 PRINTR "It is on." ?CCL6: FSET LAMP,ONBIT FSET LAMP,TOUCHBIT PRINTR "The lamp is now producing a bright light." ?CCL3: EQUAL? PRSA,V?LAMP-OFF \FALSE FSET? LAMP,ONBIT \?CCL11 FCLEAR LAMP,ONBIT PRINTR "The lamp goes dark." ?CCL11: PRINTR "It isn't on." .FUNCT LAB-OFFICE-F,RARG EQUAL? RARG,M-LOOK \?CCL3 PRINTI "This is the office for storing files on Bio Lab experiments. A large and messy desk is surrounded by locked files. A small booth lies to the south. " FSET? OFFICE-DOOR,OPENBIT \?CCL6 PRINTI "An open" JUMP ?CND4 ?CCL6: PRINTI "A closed" ?CND4: PRINTR " door to the west is labelled ""Biioo Lab."" You realize with shock and horror that the only way out is through the mutant-infested Bio Lab. On the wall are three buttons: a white button labelled ""Lab Liits On"", a black button labelled ""Lab Liits Of"", and a red button labelled ""Eemurjensee Sistum.""" ?CCL3: EQUAL? RARG,M-END \FALSE FSET? OFFICE-DOOR,OPENBIT \FALSE ZERO? LAB-FLOODED /?CCL13 PRINTR "Through the open doorway you can see the Bio Lab. It seems to be filled with a light mist. Horrifying biological nightmares stagger about making choking noises." ?CCL13: CALL2 JIGS-UP,STR?309 RSTACK .FUNCT LAB-DESK-F EQUAL? PRSA,V?SEARCH,V?EXAMINE \?CCL3 FSET? LAB-DESK,TOUCHBIT /?CCL3 MOVE MEMO,ADVENTURER FSET LAB-DESK,TOUCHBIT PRINTI "After inspecting the various papers on the desk, you find only one item of interest, a memo of some sort. The desk itself is " FSET? LAB-DESK,OPENBIT \?CCL8 PRINTI "open" JUMP ?CND6 ?CCL8: PRINTI "closed, but it doesn't look locked" ?CND6: PRINTR "." ?CCL3: EQUAL? PRSA,V?OPEN \FALSE IN? GAS-MASK,LAB-DESK \FALSE ICALL2 THIS-IS-IT,GAS-MASK RFALSE .FUNCT LIGHT-BUTTON-F EQUAL? PRSA,V?PUSH \FALSE ZERO? LAB-LIGHTS-ON /?CCL6 PRINTR "Nothing happens." ?CCL6: SET 'LAB-LIGHTS-ON,TRUE-VALUE PRINT FAINT-SOUND CRLF RTRUE .FUNCT DARK-BUTTON-F EQUAL? PRSA,V?PUSH \FALSE ZERO? LAB-LIGHTS-ON /?CCL6 SET 'LAB-LIGHTS-ON,FALSE-VALUE PRINT FAINT-SOUND CRLF RTRUE ?CCL6: PRINTR "Nothing happens." .FUNCT FUNGICIDE-BUTTON-F EQUAL? PRSA,V?PUSH \FALSE SET 'LAB-FLOODED,TRUE-VALUE CALL QUEUE,I-UNFLOOD,50 PUT STACK,0,1 PRINTR "You hear a hissing from beyond the door to the west." .FUNCT I-UNFLOOD SET 'LAB-FLOODED,FALSE-VALUE EQUAL? HERE,BIO-LAB \?CCL3 CRLF PRINTR "The last traces of mist in the air vanish. The mutants, recovering quickly, notice you and begin salivating." ?CCL3: EQUAL? HERE,LAB-OFFICE \FALSE FSET? OFFICE-DOOR,OPENBIT \FALSE CRLF PRINTR "The mist in the Bio Lab clears. The mutants recover and rush toward the door!" .FUNCT I-TURNOFF-MINI SET 'MINI-ACTIVATED,FALSE-VALUE EQUAL? HERE,MINI-BOOTH \FALSE CRLF PRINTR "A recorded voice says ""Miniaturization booth deactivated.""" .FUNCT STATION-384-F,RARG EQUAL? RARG,M-ENTER \FALSE ZERO? BEEN-HERE /FALSE SET 'BEEN-HERE,FALSE-VALUE ZERO? COMPUTER-FIXED /?CCL9 PRINTI "A voice seems to whisper in your ear ""Main Miniaturization and Teleportation Booth has malfunctioned...switching to Auxiliary Booth..."" " CALL QUEUE,I-ANNOUNCEMENT,130 PUT STACK,0,1 PRINT FAMILIAR-WRENCHING CRLF ICALL2 GOTO,AUXILIARY-BOOTH RETURN 2 ?CCL9: PRINT FAMILIAR-WRENCHING CRLF CALL GOTO,MINI-BOOTH,FALSE-VALUE RSTACK .FUNCT I-ANNOUNCEMENT CRLF PRINTR "A recorded announcement blares from the public address system. ""Revival procedure beginning. Cryo-chamber access from Project Control Office now open.""" .FUNCT MIDDLE-OF-STRIP-F,RARG EQUAL? RARG,M-ENTER \FALSE ZERO? COMPUTER-FIXED /FALSE ZERO? NO-MICROBE /FALSE ZERO? MICROBE-DISPATCHED \FALSE MOVE MICROBE,HERE CALL QUEUE,I-MICROBE,-1 PUT STACK,0,1 SET 'NO-MICROBE,FALSE-VALUE PRINTI "Suddenly, with a loud plop, a giant elephant-sized monster lands on the strip just in front of you. It is amorphously shaped, its skin a slimy translucent red membrane. While most of your brain screams with panic about the disgusting monster that now blocks your exit, some small section in the back of your mind calmly realizes that this is merely some tiny microbe which has somehow violated the sterile environment of the computer interior. As you stand frozen with fear, the microbe slithers toward you, extending slimy pseudopods thick with waving cilia. It looks pretty hungry, and seems intent on having you for lunch." CRLF CRLF RTRUE .FUNCT STRIP-NEAR-RELAY-F,RARG EQUAL? RARG,M-LOOK \?CCL3 PRINTI "North of here, the filament ends at a huge featureless wall, presumably the side of some microcomponent. " IN? RELAY,HERE \?CCL6 PRINTR "To the east is a vacuu-sealed microrelay, sealed in transparent red plastic. You could probably see into the microrelay." ?CCL6: PRINTR "To the east are the shattered remains of some large object." ?CCL3: EQUAL? RARG,M-ENTER \FALSE ZERO? NO-MICROBE \FALSE MOVE MICROBE,HERE SET 'MICROBE-COUNTER,0 PRINTR "The microbe, writhing angrily, follows you northward." .FUNCT RELAY-EXIT-F IN? RELAY,HERE \?CCL3 PRINTI "The relay is sealed. Although you cannot enter it, you could look into it." CRLF RFALSE ?CCL3: PRINTI "You would slice yourself to ribbons on the shattered relay." CRLF RFALSE .FUNCT RELAY-F EQUAL? PRSA,V?LOOK-INSIDE,V?EXAMINE \FALSE PRINTI "This is a vacuum-sealed microrelay, encased in red translucent plastic." ZERO? COMPUTER-FIXED \?CND4 PRINTR " Within, you can see that some sort of speck or impurity has wedged itself into the contact point of the relay, preventing it from closing. The speck, presumably of microscopic size, resembles a blue boulder to you in your current size." ?CND4: CRLF RTRUE .FUNCT LASER-DIAL-F EQUAL? PRSA,V?SET \?CCL3 EQUAL? PRSI,INTNUM \?CCL3 FSET? LASER-DIAL,MUNGEDBIT \?CCL8 PRINTR "The laser dial seems to have become damaged and will not turn." ?CCL8: EQUAL? P-NUMBER,LASER-SETTING \?CCL10 PRINTR "That's where it's set now!" ?CCL10: GRTR? P-NUMBER,6 /?CTR11 ZERO? P-NUMBER \?CCL12 ?CTR11: PRINTR "The dial can only be set from 1 to 6." ?CCL12: SET 'LASER-SETTING,P-NUMBER PRINTI "The dial is now set to " PRINTN P-NUMBER PRINTR "." ?CCL3: EQUAL? PRSA,V?EXAMINE \FALSE PRINTI "The dial is currently set to " PRINTN LASER-SETTING PRINTR "." .FUNCT ZAP-COUNT IN? OLD-BATTERY,LASER \?CCL3 GRTR? OLD-SHOTS,0 \TRUE DEC 'OLD-SHOTS RFALSE ?CCL3: IN? NEW-BATTERY,LASER \TRUE GRTR? NEW-SHOTS,0 \TRUE DEC 'NEW-SHOTS RFALSE .FUNCT LASER-F,RARG EQUAL? PRSA,V?SET \?CCL3 EQUAL? PRSI,INTNUM \?CCL3 ICALL PERFORM,V?SET,LASER-DIAL,PRSI RTRUE ?CCL3: EQUAL? PRSA,V?EXAMINE \?CCL7 PRINTI "The laser, though portable, is still fairly heavy. It has a long, slender barrel and a dial with six settings, labelled ""1"" through ""6."" This dial is currently on setting " PRINTN LASER-SETTING PRINTI ". There is a depression on the top of the laser which " IN? OLD-BATTERY,LASER \?CCL10 PRINTI "contains an " PRINTD OLD-BATTERY JUMP ?CND8 ?CCL10: IN? NEW-BATTERY,LASER \?CCL12 PRINTI "contains a " PRINTD NEW-BATTERY JUMP ?CND8 ?CCL12: PRINTI "is empty" ?CND8: PRINTR "." ?CCL7: EQUAL? PRSA,V?CLOSE,V?OPEN \?CCL14 PRINTR "There doesn't seem to be any way to do that to this laser." ?CCL14: EQUAL? PRSA,V?PUT \?CCL16 EQUAL? PRSO,OLD-BATTERY \?CCL19 IN? NEW-BATTERY,LASER \?CCL22 CALL1 ALREADY-BATTERY RSTACK ?CCL22: MOVE OLD-BATTERY,LASER CALL1 BATTERY-NOW RSTACK ?CCL19: EQUAL? PRSO,NEW-BATTERY \?CCL24 IN? OLD-BATTERY,LASER \?CCL27 CALL1 ALREADY-BATTERY RSTACK ?CCL27: MOVE NEW-BATTERY,LASER CALL1 BATTERY-NOW RSTACK ?CCL24: EQUAL? LASER,PRSO /FALSE PRINTI "The " PRINTD PRSO PRINTR " doesn't fit the depression." ?CCL16: EQUAL? PRSA,V?ZAP \?CCL31 IN? LASER,ADVENTURER /?CND32 ICALL1 NOT-HOLDING RTRUE ?CND32: ZERO? LASER-SCORE-FLAG \?CND34 SET 'LASER-SCORE-FLAG,TRUE-VALUE ADD SCORE,2 >SCORE ?CND34: EQUAL? PRSI,LASER /?CTR37 EQUAL? PRSI,LASER-DIAL /?CTR37 EQUAL? PRSI,OLD-BATTERY \?PRD42 IN? OLD-BATTERY,LASER /?CTR37 ?PRD42: EQUAL? PRSI,NEW-BATTERY \?CCL38 IN? NEW-BATTERY,LASER \?CCL38 ?CTR37: PRINTR "Sorry, the laser doesn't have a rubber barrel." ?CCL38: CALL1 ZAP-COUNT ZERO? STACK /?CCL48 PRINTR "Click." ?CCL48: FSET? LASER,MUNGEDBIT \?CCL50 PRINTR "The laser sparks a few times, whines, and then stops." ?CCL50: CALL QUEUE,I-WARMTH,-1 PUT STACK,0,1 SET 'LASER-JUST-SHOT,TRUE-VALUE EQUAL? PRSI,SPECK \?CCL53 ICALL1 SHOOT-SPECK RTRUE ?CCL53: EQUAL? PRSI,MICROBE \?CCL55 ICALL1 SHOOT-MICROBE RTRUE ?CCL55: FSET? PRSI,WORNBIT /?CTR56 EQUAL? PRSI,ME,HANDS,ADVENTURER \?CCL57 ?CTR56: PRINTR "Ouch! You managed to burn yourself nicely." ?CCL57: PRINTI "The laser emits a narrow " ICALL1 BEAM-COLOR PRINTI " beam of light" ZERO? PRSI /?CCL62 EQUAL? PRSI,TOWEL,BROCHURE,COMBINATION-PAPER /?CTR64 EQUAL? PRSI,PRINT-OUT,LAB-UNIFORM,PATROL-UNIFORM /?CTR64 EQUAL? PRSI,ID-CARD,KITCHEN-CARD,MINI-CARD /?CTR64 EQUAL? PRSI,TELEPORTATION-CARD,SHUTTLE-CARD,UPPER-ELEVATOR-CARD /?CTR64 EQUAL? PRSI,LOWER-ELEVATOR-CARD,DIARY \?CCL65 ?CTR64: REMOVE PRSI EQUAL? PRSI,SPOUT-PLACED \?CND71 SET 'SPOUT-PLACED,GROUND ?CND71: PRINTI " which strikes the " PRINTD PRSI PRINTI ". The " PRINTD PRSI PRINTR " bursts into flame, blinding you momentarily, and is quickly consumed." ?CCL65: EQUAL? PRSI,FLOYD \?CCL74 FSET? FLOYD,RLANDBIT \?CCL74 PRINTR " which strikes Floyd. ""Yow!"" yells Floyd. He jumps to the other end of the room and eyes you warily." ?CCL74: EQUAL? PRSI,PSEUDO-OBJECT \?CCL78 EQUAL? HERE,PROJCON-OFFICE \?CCL78 PRINTI " which strikes the " PRINTD PRSI PRINTR ". However, this doesn't seem to affect it." ?CCL78: PRINTI " which strikes the " PRINTD PRSI PRINTI ". The " PRINTD PRSI PRINTR " grows a bit warm, but nothing else happens." ?CCL62: PRINTR "." ?CCL31: EQUAL? PRSA,V?DROP \FALSE CALL2 INT,I-WARMTH PUT STACK,0,0 IN? MICROBE,HERE \FALSE GRTR? WARMTH-FLAG,7 \FALSE REMOVE LASER PRINTR "The microbe rushes to envelop the laser. You hear a faint burp as the monster begins to look around for other morsels..." .FUNCT ALREADY-BATTERY PRINTR "There's already a battery there." .FUNCT BATTERY-NOW PRINTR "The battery is now resting in the depression, attached to the laser." .FUNCT I-WARMTH ZERO? LASER-JUST-SHOT /?CCL3 SET 'LASER-JUST-SHOT,FALSE-VALUE INC 'WARMTH-FLAG EQUAL? WARMTH-FLAG,3 \?CCL6 CALL2 LASER-FEELS,STR?324 RSTACK ?CCL6: EQUAL? WARMTH-FLAG,6 \?CCL8 CALL2 LASER-FEELS,STR?325 RSTACK ?CCL8: EQUAL? WARMTH-FLAG,9 \?CCL10 CALL2 LASER-FEELS,STR?326 RSTACK ?CCL10: EQUAL? WARMTH-FLAG,12 \FALSE CALL2 LASER-FEELS,STR?327 RSTACK ?CCL3: ZERO? WARMTH-FLAG \?CCL15 CALL2 INT,I-WARMTH PUT STACK,0,0 RTRUE ?CCL15: DEC 'WARMTH-FLAG EQUAL? WARMTH-FLAG,12 \?CCL18 CALL2 LASER-COOLS,STR?327 RSTACK ?CCL18: EQUAL? WARMTH-FLAG,9 \?CCL20 CALL2 LASER-COOLS,STR?328 RSTACK ?CCL20: EQUAL? WARMTH-FLAG,6 \?CCL22 CALL2 LASER-COOLS,STR?329 RSTACK ?CCL22: EQUAL? WARMTH-FLAG,3 \FALSE CALL2 LASER-COOLS,STR?330 RSTACK .FUNCT LASER-FEELS,STRING CRLF PRINTI "The laser feels " PRINT STRING PRINTR ", but that doesn't seem to affect its performance at all." .FUNCT LASER-COOLS,STRING CRLF PRINTI "The laser has cooled, but it still feels " PRINT STRING PRINTR "." .FUNCT BEAM-COLOR EQUAL? LASER-SETTING,1 \?CCL3 PRINTI "red" RTRUE ?CCL3: EQUAL? LASER-SETTING,2 \?CCL5 PRINTI "orange" RTRUE ?CCL5: EQUAL? LASER-SETTING,3 \?CCL7 PRINTI "yellow" RTRUE ?CCL7: EQUAL? LASER-SETTING,4 \?CCL9 PRINTI "green" RTRUE ?CCL9: EQUAL? LASER-SETTING,5 \?CCL11 PRINTI "blue" RTRUE ?CCL11: EQUAL? LASER-SETTING,6 \FALSE PRINTI "violet" RTRUE .FUNCT SHOOT-SPECK EQUAL? LASER-SETTING,1 \?CCL3 RANDOM 100 LESS? MARKSMANSHIP-COUNTER,STACK /?CCL6 ZERO? SPECK-HIT /?CCL9 SET 'COMPUTER-FIXED,TRUE-VALUE FSET CRYO-ELEVATOR-DOOR,OPENBIT FCLEAR PROJCON-OFFICE,TOUCHBIT FCLEAR CRYO-ELEVATOR-DOOR,INVISIBLE CALL QUEUE,I-FRY,200 PUT STACK,0,1 ADD SCORE,8 >SCORE REMOVE SPECK PRINTR "The beam hits the speck again! This time, it vaporizes into a fine cloud of ash. The relay slowly begins to close, and a voice whispers in your ear ""Sector 384 will activate in 200 millichrons. Proceed to exit station.""" ?CCL9: SET 'SPECK-HIT,TRUE-VALUE PRINTR "The speck is hit by the beam! It sizzles a little, but isn't destroyed yet." ?CCL6: ADD MARKSMANSHIP-COUNTER,12 >MARKSMANSHIP-COUNTER CALL2 PICK-ONE,BEAM-MISSES PRINT STACK CRLF RTRUE ?CCL3: REMOVE RELAY PRINTI "A thin " ICALL1 BEAM-COLOR PRINTR " beam shoots from the laser and slices through the red plastic covering of the relay like a hot knife through butter. Air rushes into the relay, which collapses into a heap of plastic shards." .FUNCT I-FRY EQUAL? HERE,MIDDLE-OF-STRIP,STRIP-NEAR-STATION,STRIP-NEAR-RELAY \FALSE CRLF CALL2 JIGS-UP,STR?334 RSTACK .FUNCT MICROBE-F EQUAL? PRSA,V?TALK,V?HELLO /?CTR2 EQUAL? MICROBE,WINNER \?CCL3 ?CTR2: PRINTI "You don't seem to have bridged the vast communication gulf between yourself and the microbe." CRLF SET 'P-CONT,FALSE-VALUE SET 'QUOTE-FLAG,FALSE-VALUE RETURN 2 ?CCL3: EQUAL? PRSA,V?GIVE,V?THROW \FALSE EQUAL? PRSI,MICROBE \FALSE EQUAL? PRSO,LASER \?CCL14 GRTR? WARMTH-FLAG,7 \?CCL14 REMOVE LASER CALL2 INT,I-WARMTH PUT STACK,0,0 GRTR? WARMTH-FLAG,10 \?CCL19 CALL2 INT,I-MICROBE PUT STACK,0,0 PRINTI "The microbe gobbles up the laser and turns toward you. A moment later, it begins writhing in pain. Apparently, eating the hot laser was a bit too much for it. With a bellow of agony, it rolls off the edge of the strip. (Whew!)" CRLF REMOVE LASER REMOVE MICROBE SET 'NO-MICROBE,TRUE-VALUE SET 'MICROBE-DISPATCHED,TRUE-VALUE RETURN MICROBE-DISPATCHED ?CCL19: PRINTR "The microbe greedily devours the laser, and turns toward you." ?CCL14: PRINTI "The microbe ignores the " PRINTD PRSO PRINTR ", but does attempt to digest your arm." .FUNCT I-MICROBE EQUAL? MICROBE-HIT,TRUE-VALUE \?CCL3 CRLF CALL2 PICK-ONE,WINNER-ATTACKED PRINT STACK GRTR? WARMTH-FLAG,13 \?CCL6 IN? LASER,ADVENTURER \?CCL6 ICALL2 JIGS-UP,STR?336 JUMP ?CND4 ?CCL6: GRTR? WARMTH-FLAG,7 \?CND4 IN? LASER,ADVENTURER \?CND4 PRINTI " Another pseudopod, perhaps attracted by the warmth of the laser, tries to envelop the weapon. You snatch it away from the monster's grasp." ?CND4: CRLF JUMP ?CND1 ?CCL3: EQUAL? MICROBE-COUNTER,2 \?CCL14 ICALL2 JIGS-UP,STR?337 JUMP ?CND1 ?CCL14: INC 'MICROBE-COUNTER CRLF CALL2 PICK-ONE,MONSTER-CLOSES PRINT STACK CRLF ?CND1: SET 'MICROBE-HIT,FALSE-VALUE RETURN MICROBE-HIT .FUNCT SHOOT-MICROBE PRINTI "The laser beam strikes the microbe" EQUAL? LASER-SETTING,1 \?CCL3 PRINTR ", but passes harmlessly through its red skin." ?CCL3: SET 'MICROBE-HIT,TRUE-VALUE PRINTI ". " CALL2 PICK-ONE,MICROBE-STRIKES PRINT STACK CRLF RTRUE .FUNCT STRIP-F EQUAL? PRSA,V?THROW-OFF \FALSE EQUAL? PRSO,LASER \?CCL6 GRTR? WARMTH-FLAG,7 \?CCL6 CALL2 INT,I-WARMTH PUT STACK,0,0 CALL2 INT,I-MICROBE PUT STACK,0,0 PRINTI "As the laser flies over the edge of the strip, the hungry microbe lunges after it. Both the laser and the microbe plummet into the void. (Whew!)" CRLF REMOVE LASER REMOVE MICROBE SET 'NO-MICROBE,TRUE-VALUE SET 'MICROBE-DISPATCHED,TRUE-VALUE RETURN MICROBE-DISPATCHED ?CCL6: EQUAL? PRSO,LASER \?CND9 CALL2 INT,I-WARMTH PUT STACK,0,0 ?CND9: REMOVE PRSO PRINTI "The " PRINTD PRSO PRINTR " flies over the edge of the strip and disappears into the void." .FUNCT GRUE-F EQUAL? PRSA,V?EXAMINE \FALSE IN? GRUE,HERE /FALSE PRINTR "Grues are vicious, carnivorous beasts first introduced to Earth by a visiting alien spaceship during the late 22nd century. Grues spread throughout the galaxy alongside man. Although now extinct on all civilized planets, they still exist in some backwater corners of the galaxy. Their favorite diet is Ensigns Seventh Class, but their insatiable appetite is tempered by their fear of light." .ENDI