mirror of
https://github.com/historicalsource/planetfall-gold
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420 lines
25 KiB
Plaintext
420 lines
25 KiB
Plaintext
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<FILE-FLAGS CLEAN-STACK?>
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<GLOBAL HINTS-OFF -1 %<> WORD>
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<CONSTANT RETURN-SEE-HINT " RETURN = see hint">
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<CONSTANT RETURN-SEE-HINT-LEN <LENGTH " RETURN = see hint">>
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<CONSTANT Q-MAIN-MENU "Q = main menu">
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<CONSTANT Q-MAIN-MENU-LEN <LENGTH "Q = main menu">>
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<CONSTANT INVISICLUES "INVISICLUES (tm)">
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<CONSTANT INVISICLUES-LEN <LENGTH "INVISICLUES (tm)">>
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<CONSTANT Q-SEE-HINT-MENU "Q = see hint menu">
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<CONSTANT Q-SEE-HINT-MENU-LEN <LENGTH "Q = see hint menu">>
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<CONSTANT Q-RESUME-STORY "Q = Resume story">
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<CONSTANT Q-RESUME-STORY-LEN <LENGTH "Q = Resume story">>
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<CONSTANT PREVIOUS "P = Previous">
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<CONSTANT PREVIOUS-LEN <LENGTH "P = Previous">>
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<GLOBAL LINE-TABLE <PTABLE 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22> %<
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> WORD>
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<CONSTANT COLUMN-TABLE <PTABLE 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4>>
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<DEFINE20 CONSTRUCT-HINTS (COUNT-NAME "TUPLE" STUFF "AUX" (SS <>) (HL (T)) (HLL
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.HL) V (CL (T)) (CLL .CL) TCL TCLL) <REPEAT ((CT 0)) <COND (<OR <EMPTY? .STUFF>
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<TYPE? <1 .STUFF> STRING>> <COND (<NOT .SS> <SET SS .STUFF> <SET TCL (T)> <SET
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TCLL .TCL> <SET CT 0>) (T <SET V <SUBSTRUC .SS 0 <- <LENGTH .SS> <LENGTH .STUFF
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>>>> <SET HLL <REST <PUTREST .HLL (<EVAL <FORM PLTABLE !.V>>)>>> <COND (.
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COUNT-NAME <SET CLL <REST <PUTREST .CLL (<EVAL <FORM TABLE (BYTE) !<REST .TCL!>
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>>)>>> <SET TCL (T)> <SET TCLL .TCL> <SET CT 0>)> <SET SS .STUFF>)> <COND (<
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EMPTY? .STUFF> <RETURN>)> <SET STUFF <REST .STUFF>>) (T <COND (.COUNT-NAME <
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COND (<1? <MOD <SET CT <+ .CT 1>> 2>> <SET TCLL <REST <PUTREST .TCLL (0)>>>)>)>
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<SET STUFF <REST .STUFF>>)>> <COND (.COUNT-NAME <EVAL <FORM CONSTANT .
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COUNT-NAME <EVAL <FORM PTABLE !<REST .CL!>>>>>)> <EVAL <FORM PLTABLE !<REST .HL
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!>>>>
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<CONSTANT HINTS <CONSTRUCT-HINTS HINT-COUNTS "THE FEINSTEIN" <PLTABLE
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"How do I get past Blather?"
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"There's no way to get beyond Deck Eight or the Reactor Lobby."
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"Really! There's no way!"> <PLTABLE "How can I stop getting demerits?"
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"Scrub harder?" "I wouldn't worry too much; demerits aren't that important."> <
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PLTABLE "What about Lieutenant Measle?"
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"All he wants is some information for your records."
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"Ahem. Lieutenant Measle???"> <PLTABLE "What do I do with the Ambassador?"
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"Enjoy his company. He's just there to liven up the game opening."> <PLTABLE
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"How do I get the translator?" "You can't."> <PLTABLE
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"How do I get the celery?" "You can't."> <PLTABLE
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"How do I get the Ambassador's map?" "The Ambassador doesn't have any map!"> <
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PLTABLE "What should I do in the Galley?" "Try eating the stew."
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"Did you find the handbook for programming autopilots?"
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"How did you get to a nonexistent place?"> <PLTABLE
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"How do I get out of the Brig?"
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"The best way to get out is to never get thrown in."
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"If you don't upset Blather by leaving your post, you'll never get thrown in the Brig."
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"Once you're in the Brig, there's no way out."> <PLTABLE
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"How can I save the Feinstein?"
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"It might be a malfunction in the Hyperspatial Jump Machinery Room."
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"Of course, since you can't enter that room, you'll never know."
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"There's no way to prevent it, and you won't find out until later what caused it. Best thing to do is try to survive the shipwreck."
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> <PLTABLE "Can I open the escape pod bulkhead?"
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"It opens automatically during any emergency."
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"For example, when the Feinstein begins exploding."> "THE POD TRIP" <PLTABLE
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"How do I control the pod?" "The controls are entirely automated."
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"Sit back and relax. Let the autopilot do the driving."> <PLTABLE
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"I keep getting killed! Help!" "Are you standing?"
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"The adjective associated with the web is notable."
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"Get in the safety web and don't stand until you've landed."> <PLTABLE
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"Can I keep the pod from sinking?" "Sorry, you can't."> <PLTABLE
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"Will I use the emergency provisions?"
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"It's always a good idea in adventure games to take anything that you can carry."
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> <PLTABLE "Can I leave the pod after landing?"
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"Sure. Have you tried opening the door?"
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"You can't reach the door while you're still in the web."
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"Once the door is open, either UP or OUT works."
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"Needless to say, don't dally too long."> <PLTABLE
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"I keep drowning underwater. Help!"
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"The water is a dangerous place to be. Leave it immediately."
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"There is light filtering down from above." "Say UP."> "THE DORMITORY" <PLTABLE
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"What can I do on the Balcony?"
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"The plaque is the only thing of interest there."> <PLTABLE
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"Of what use is the ruined castle?" "Not much."> <PLTABLE
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"What can I do in the Rec Area?"
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"There are some interesting tapes and games there."
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"Have you noticed the locked door leading north?"> <PLTABLE
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"Can I unlock the door with the dial?" "It's a combination lock."
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"You could try setting it to every number from 1 to 1000."
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"The combination can be found in the lab area."
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"It is in the pocket of the lab uniform."> <PLTABLE
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"What use are the four dorms?" "They are all identical."
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"They make good places to sleep."> <PLTABLE
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"What about the sanitary facilities?"
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"You won't need to use them. The game isn't THAT realistic."
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"They are of no importance."> <PLTABLE "How do I open the padlock?"
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"You'll need a key."
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"Have you seen a \"glint of light\" anywhere while exploring?"
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"It's in the crevice in Admin Corridor South."
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"You can't reach it with your hands. You'll need something else."
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"The curved metal bar." "It's a magnet. Try holding it over the key."> <PLTABLE
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"How do I open the tin can?"
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"Don't develop the next hint until you've found the can opener."
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"There is no can opener. You must be cheating."
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"There is no way to open the can."> <PLTABLE
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"Does the door in the Mess Hall open?"
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"If you mean the locked door in the southern end, yes."
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"The slot next to the door is important."
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"You'll need the kitchen access card." "It's located beyond the rift."
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"It's in the desk in the Small Office. Slide it through the slot."> <PLTABLE
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"What is the ladder for?" "It is needed to get past a major obstacle."
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"You've probably seen the obstacle." "The rift."> <PLTABLE
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"What use is the kitchen dispenser?" "Have you tried pushing the button?"
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"That liquid is food." "You'll need something to catch the liquid."
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"The octagonal shape of the niche is important."
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"Open the canteen and put it in the niche."> "ADMIN/MECH AREA" <PLTABLE
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"What can I do in the Physical Plant?" "Nothing."
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"It's there just for show. Every large complex of buildings needs one."> <
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PLTABLE "Is the crack in the floor important?" "Yes."> <PLTABLE
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"Is the deactivated robot important?" "Yes, indeed!" "Turn it on."> <PLTABLE
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"How do I run the reactor elevator?" "The slot in the elevator is important."
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"You'll need the reactor elevator access pass."
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"Don't develop further until you've been on the helicopter trip."
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"Cheating again, eh? There's no way to operate that elevator."> <PLTABLE
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"How do I fix the reactors?" "Have you opened the repair panel?"
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"Some of the megafuses seem to be burned out."
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"Try replacing the megafuses with the good ones from the box in Storage East."
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"Oh, come now. You haven't been to the reactors, have you?"> <PLTABLE
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"How do I cross the rift?" "Jumping is a bad idea."
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"You'll need an item which you may not have seen yet."
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"It's behind the padlocked door."
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"Extend the ladder and put it across the rift."> <PLTABLE
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"How can I see in the darkened area?" "You'll need a light source."> <PLTABLE
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"What is the chemical dispenser for?"
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"Have you tried pushing any of the buttons on it?"
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"The flask can be used to hold the chemical fluid."
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"The first seven buttons are obviously coolants and catalysts."
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"The two white buttons produce an acid and a base."
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"You'll need the coolants and catalysts for the Comm Room problem."> <PLTABLE
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"What do I do with the acid and base?"
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"Batteries are made out of acids and bases."
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"Have you run into any dangerous creatures? You might be able to use the acid or base as a weapon."
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"Actually, these two chemicals are totally useless."> <PLTABLE
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"Can I fix the disassembled robots?" "A repair robot might be of help."
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"Don't go on until you've repaired Achilles."
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"There's no way to reassemble those robots."> <PLTABLE
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"What about the Plan Room?"
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"There's nothing for you to do in there, but you might pick up some useful information there."
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> <PLTABLE "What about the Systems Monitors?"
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"There's nothing for you to do in there, but you might pick up some useful information there."
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> <PLTABLE "Is there any way to take the hose?" "What hose?"> "ELEVATORS/TOWER"
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<PLTABLE "Can I open the Elevator Lobby doors?"
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"Try pushing the red and blue buttons." "Then wait a little while."> <PLTABLE
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"How do the elevators work?" "The slot on the control panels is important."
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"You'll need to find the respective access passes."
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"When you find them, slide them through the slot, and then say PUSH UP BUTTON or PUSH DOWN BUTTON."
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"The upper elevator access card is located beyond the rift."
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"It's in the desk in the Small Office."
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"Floyd has the lower elevator access card."
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"He may give it to you when you use another access card in his presence. Alternately, you can turn him off and search him."
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> <PLTABLE "What is the Helipad for?"
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"The helicopters probably land and take off from there."> <PLTABLE
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"How do I enter the Helicopter?" "Try ENTER THE HELICOPTER."> <PLTABLE
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"TELL ME ABOUT THE OBSERVATION DECK"
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"Nice view of another complex of buildings on a nearby island."> <PLTABLE
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"Should I do anything with the birds?" "Try feeding them."
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"Birds like insects." "What birds? What insects?"> <PLTABLE
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"What is the comm. receive console?" "Try pressing the button on it."
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"Apparently, it received a transmission from the Feinstein just before the ship blew up."
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> <PLTABLE "What is the comm. send console?"
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"Read the screen. The message is very interesting."
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"The message isn't being sent, however."
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"You can repair the communication system using the chemical dispenser in the Machine Shop."
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"The colored light on the enunciator panel refers to one of the colored buttons on the dispenser."
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"Keep pouring the proper chemical fluid into the hole on the console until it is fixed. It will take anywhere from three to five trips."
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> "HELICOPTER TRIP" <PLTABLE "Where do I find the helicopter?"
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"You need to use the upper elevator to get to it."> <PLTABLE
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"How do I unlock the control panel?"
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"Try reading the green spool using the microfilm reader."
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"According to the spool, you'll find a key in Transportation Supply."> <PLTABLE
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"Where is the helicopter access card?"
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"Try reading the green spool using the microfilm reader."
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"According to the spool, the card would be in Transportation Supply."> <PLTABLE
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"How do I use the helicopter?"
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"Unless you have the helicopter control panel key and the helicopter access card, don't read any further."
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"Use the key to open the control panel cover."
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"Use the access card to activate the controls."
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"Just tell your intended destination to the voice-controlled autopilot, then sit back and enjoy the trip."
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"Amazing feat, your managing to get this far, considering the key and card don't exist."
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> <PLTABLE "What destination should I select?"
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"Where would you expect to find people?" "A large city, perhaps?"
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"Try the capital city of Resida, Pilandoor."
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"Don't you feel pretty silly, considering there's no way to even get the helicopter off the ground?"
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> "SHUTTLE TRIP" <PLTABLE "Where do I find the shuttle?"
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"You need to use the lower elevator to get to it."> <PLTABLE
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"How do I operate the shuttle?"
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"You'll need the shuttle access card. By now you should know how to use these cards."
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"You can't operate the shuttle after 6000."
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"Hopefully, you can figure out that you want to be in the control cabin facing the set of tracks, not the one facing the blank wall."
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> <PLTABLE "How do I use the shuttle controls?"
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"First, activate the controls (see previous question)."
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"Pushing the lever up into the \"+\" position causes the shuttle to accelerate. Pulling the lever down into the \"-\" position causes the shuttle to decelerate."
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"When the lever is in the central position, the shuttle will continue to move at its current velocity."
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"The digital display tells the current velocity of the shuttle."> <PLTABLE
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"I always crash at the other station!"
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"You're going too fast. Decelerate sooner."
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"If you're going faster than 20 when you get to the far station, you'll be killed."
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"If you're going between 5 and 20 you will survive, but the shuttle will be damaged."
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> "SYSTEMS/LIBRARY" <PLTABLE "What is the medicine for?" "Read the label."> <
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PLTABLE "The Repair Room door is too small!"
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"It's too small for YOU to get through." "It's \"robot-sized\"."
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"Ask Floyd to go through the doorway."> <PLTABLE
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"Do the Repair Room cabinets open?" "You'll have to repair Achilles first."> <
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PLTABLE "How can I repair Achilles?"
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"Waldo won't be of any help (unless you're playing SUSPENDED)."
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"Try using the microfilm reader to read the brown spool."
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"The brown spool is in the Radiation Lab."
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"Unfortunately, there's no way to get the brown spool to the microfilm reader."
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"There is also no way to repair Achilles."> <PLTABLE
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"Is there a good fromitz board?" "Yes."
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"Have you been beyond the small door in the Repair Room?"
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"You'll have to ask Floyd to get the good fromitz board."> <PLTABLE
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"Is there a good bedistor anywhere?" "Yes."
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"It's in Storage East, just off Mech Corridor North. If you missed it, you'd better improve your exploring and mapping abilities."
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> <PLTABLE "TELL ME ABOUT PLANETARY DEFENSE"
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"The library might tell you something."
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"Apparently, it is an automatic meteor defense. Perhaps this solar system has a high meteor density."
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"The system's discrimination circuit seems to have failed."
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"This is probably why the Feinstein was destroyed. You'd better repair it."
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"Open the access panel."
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"Figure out which board is malfunctioning and remove it."
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"It's the second board. Take it and put the good fromitz board in the resulting empty socket."
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> <PLTABLE "TELL ME ABOUT THE COURSE CONTROL"
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"The library might tell you something about it."
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"Apparently, the entire planet was moved into a more favorable but less stable orbit. This system ensures that the planet stays in the proper orbit."
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"The course control system seems to be malfunctioning. If the planet was approaching its sun, it would explain the melting ice caps and water level rise."
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"You'd better repair this system."
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"Try opening the cube and removing the fused bedistor." "You'll need a tool."
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"Use the pliers from the Tool Room to remove the fused bedistor."
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"Put the good bedistor into the cube."> <PLTABLE
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"Why is this Physical Plant so big?"
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"True, this plant is larger than its counterpart in the Kalamontee Complex, even though the Lawanda Complex is slightly smaller."
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"Perhaps there is a large section of the Lawanda Compex that you haven't seen yet..."
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"...such as the cryo-chambers, buried deep underground."> <PLTABLE
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"How do I use the computer terminal?" "Firstly, turn it on."
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"To select an item in the menu, use the TYPE command. For example, to select item 2, type TYPE 2."
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"Typing TYPE 0 returns you to the next highest menu level (except, of course, if you are at the Main Menu, which is the highest level)."
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> <PLTABLE "How do I use the microfilm reader?" "It must be turned on."
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"The colored spools are spools of microfilm."
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"Put one in the opening in the reader."> <PLTABLE
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"How do I summon the librarian?" "You can't." "Really!"> "PROJCON AND LAB" <
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PLTABLE "What is the signficance of SanFac F?"
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"Haven't you realized by now that these SanFacs are of no interest?"> <PLTABLE
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"What about the ProjCon Office?" "The library might be of some help."
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"It was the main office for the Project."> <PLTABLE "Is the logo important?"
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"It also appears on the lab uniform."
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"It's yet another little hint about what's going on."> <PLTABLE
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"Is the mural important?"
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"Examination reveals that there might be an area behind it."
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"But don't worry about it now." "When the time comes, you'll know it."> <
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PLTABLE "Who is Burstini Bonz?"
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"Wasn't he the great Respectivist artist who became famous for painting awesomely phenomenal murals during the 89th century?"
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> <PLTABLE "What is the laboratory area for?"
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"The library might have some information on that."
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"It is the laboratory built to find a cure for the Disease."> <PLTABLE
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"Is the Bio-Lab safe to enter?" "Try it."
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"Nope, I guess it wasn't. Hope you did a SAVE first."> <PLTABLE
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"Is the Radiation Lab safe to enter?" "Try it."
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"Nope, I guess you can't. Hope you did a SAVE first."> <PLTABLE
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"Where is the radiation suit?" "It might be down near the Reactors."
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"Find a light source, then use the Reactor Access Stairs."
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"There's a lamp in the Radiation Lab."
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"Going in circles? There's no radiation suit anywhere."> <PLTABLE
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"What is the card in the Bio-Lab?" "Floyd will tell you when he sees it."
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"It's for the Miniaturization Booth."> <PLTABLE
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"Can I get the card from the Bio-Lab?" "You'll die trying."
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"Floyd's a robot. He might be tougher."
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"He'll volunteer to get the card if he has a good enough reason."
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"Do you know what the card is and what you would use it for?"
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"The Miniaturization Booth is for repairing the Computer."
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"Show Floyd the computer printout, or let him see the warning light in the Computer Room."
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"Then take him into Bio-Lock East and do what he says."> "COMPUTER/ENDGAME" <
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PLTABLE "What does the computer do?" "The library might have something on it."
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"It runs the automated Project..."
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"...which is trying to find a cure for the Disease."> <PLTABLE
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"Is the printout important?"
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"It appears that the Project was incredibly close to a successful conclusion."
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"Then the computer broke down."
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"If you've been in the Repair Room, you'll know that summoning the repair robot didn't help."
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"You'll have to fix the computer yourself." "Use the Miniaturization Booth."> <
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PLTABLE "Does the Miniaturization Booth work?"
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"You'll need the proper access card, of course." "It's in the Bio-Lab."
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"Once you've activated the booth, type the damaged sector number."
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"Have you read the printout?" "The damaged sector is 384. Type TYPE 384."
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"You will then be miniaturized and teleported into the damaged sector, where you can attempt to effect repairs."
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> <PLTABLE "I am at Station 384. What now?" "Explore around."
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"Have you seen and examined the relay?"
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"You'll have to figure out a way to remove the speck." "The laser."
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"You must destroy the speck without harming the relay."
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"The dial must be set to 1, so that the beam will pass harmlessly through the red translucent exterior of the relay."
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"You'll have to shoot the speck a number of times to destroy it."> <PLTABLE
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"Can I talk to the giant spider?" "Yes." "Play STARCROSS."> <PLTABLE
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"How do I get past the giant microbe?" "Try shooting it with the laser."
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"That won't have any effect while the laser is set to 1, of course."
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"If you don't keep shooting the microbe, it will get close enough to eat you."
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"Repeated shootings of the microbe merely hold it at bay, and sooner or later you're killed when sector 384 comes to life."
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"Has the microbe become interested in anything besides you?"
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"The microbe is attracted to the warmth of the laser."
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"When the laser gets warm enough, throw it over the edge of the strip, into the void below. The microbe will leap after it."
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> <PLTABLE "How do I get back from the Strip?" "Go to Station 384."> <PLTABLE
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"How do I get out of the Lab Office?"
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"Opening the door right off isn't a healthy idea."
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"There are some buttons on the wall..." "To get a clue, search the desk."
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"Have you opened the desk?" "Put on the gas mask, then press the red button."
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"Then, move fast. You don't have a millichron to spare."> <PLTABLE
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"How do I get rid of the mutants?" "You can't kill them."
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"There's only one way to lose them."
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"You're very close to the end of the game." "Did you hear an announcement?"
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"Remember the mural?" "Go to the ProjCon Office."
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"Go south into the elevator and push the button."> "GENERAL QUESTIONS" <PLTABLE
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"What do I do with my ID card?" "It's useless."> <PLTABLE
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"Why did my things go when I slept?"
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"Do you normally go to sleep holding things? You dropped them while you were sleeping. Check the floor of the room where you slept."
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> <PLTABLE "How do I read the native language?"
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"It's actually a phonetic version of English."
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"\"X\" is used in place of \"TH\" and \"C\" is used in place of \"CH\"."
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"Double vowels signify the long vowel sound, and single vowels indicate the short vowel sound."
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> <PLTABLE "I keep starving to death. Feed me!"
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"Didn't you take the survival kit from the safety pod?"
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"Of course, that doesn't last long."
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"There's a can of spam and eggs in Storage West."
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"Unfortunately, there's no way to open it."
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"You'll have to get into the Kitchen." "It's just south of the Mess Hall."> <
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PLTABLE "Where can I sleep?" "Civilized people usually sleep in beds."
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"If you sleep elsewhere, you might be devoured (by grues?)."
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"There are beds in the four dorms, and the Infirmary."
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"Of course, the bed in the Infirmary is a bad idea for other reasons."> <
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PLTABLE "Where can I find a light source?" "Have you tried burning the towel?"
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"Okay, that didn't work. There IS a lantern somewhere."
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"It's in the Radiation Lab."
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"You can't enter the Radiation Lab and survive without a radiation suit."
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"There is no radiation suit."
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"There is no way to get a light source into the dark rooms."> <PLTABLE
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"What is a grue?" "Ask the game."> <PLTABLE "Do the teleportation booths work?"
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"Of course! But you'll have to find the teleportation access card first."
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"It's in the lab area, which you may not have been to yet."
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"It's in the pocket of the lab uniform."
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"Slide the card thru the slot, then press the button corresponding to the booth you want to teleport to."
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> <PLTABLE "How does the laser work?" "You must be holding it to fire it."
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"It has six settings. Each setting produces a different colored beam."
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"The battery in it when you find it won't last very long."
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"You'll need a fresh battery."
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"Open the laser, remove the old battery, and put the new battery in."> <PLTABLE
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"Where do I find a new laser battery?" "Have you tried making one?"
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"Some batteries are made by mixing acids and bases."
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"However, there's no way to make your own battery. There is a fresh battery lying around somewhere."
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"It's in Lab Storage."> <PLTABLE "What are megafuses for?"
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"They're electrical components."
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"They're usually used for repairing Reactor systems."> <PLTABLE
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"What are fromitz boards for?" "They're electrical components."
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"They're usually used for repairing Planetary Defense systems."> <PLTABLE
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"What are bedistors for?" "They're electrical components."
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"They're usually used for repairing Course Control systems."> <PLTABLE
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"Doctor, doctor! Why am I so sick?"
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"You'll find out when you get to the Library."
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"You have contracted the Disease. It is fatal."
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"The medicine in the Infirmary might help a bit."
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"But your only long-term hope is to help bring the Project to its ultimate goal."
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> <PLTABLE "I finished, but without 80 points!"
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"You didn't repair all the broken systems." "Consult the Systems Monitors."
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"You must repair the Communication System, the Planetary Defense System, and the Course Control System in order to get the optimum ending."
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> <PLTABLE "How can I talk to Floyd?" "He has to be on, of course."
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"Talk to him the same way you would talk to any other character in the game: FLOYD, EAT THE CAKE (for example)."
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> "MISCELLANEOUS" <PLTABLE "How to get all 80 points"
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"This section should only be used as a last resort, or for your own interest after you've completed PLANETFALL."
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"3 points for entering the Escape Pod." "3 points for entering the Crag."
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"2 points for turning Floyd on for the first time."
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"2 points for firing the laser for the first time."
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"4 points for entering Storage West."
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"4 points for entering Admin Corridor North."
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"4 points for entering the Kitchen." "4 points for entering the Tower Core."
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"4 points for entering the Kalamontee Platform."
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"4 points for entering the Lawanda Platform."
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"1 point for taking the kitchen access card."
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"1 point for taking the shuttle access card."
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"1 point for taking the upper elevator access card."
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"1 point for taking the lower elevator access card."
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"1 point for taking the miniaturization access card."
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"2 points for Floyd's death." "6 points for fixing the communications system."
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"6 points for fixing the planetary defense system."
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"6 points for fixing the course control system."
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"4 points for entering the Strip Near Station."
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"4 points for entering the Auxiliary Booth."
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"8 points for fixing the computer." "5 points for entering the Cryo-Elevator.">
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<PLTABLE "Have you tried...?"
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"Don't expose these amusing suggestions until you've finished Planetfall. They may give away the answers to puzzles in the game."
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"Reading the graffiti in the Brig?"
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"Attacking, talking to, or throwing something at Blather?"
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"Attacking or talking to the ambassador?"
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"Touching, eating, smelling, or looking at the slime?" "Scrubbing the slime?"
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"Eating the celery?" "Examining the games and tapes in the Rec Area?"
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"Looking under the table in the Mess Hall?"
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"Kicking, attacking, rubbing, or kissing Floyd?"
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"Throwing acid at the mutants?" "Reading your chronometer?"
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"Taking off your chronometer or pouring acid on it?"
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"Getting into bed in the Infirmary?" "Scrubbing yourself?" "Reading the towel?"
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"Removing your uniform while Blather or Floyd are present?"
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"Destroying the mural?"
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"\"Stealing\" the lower elevator card from Floyd and then showing it to him?"
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"Giving Floyd the Lazarus breast plate?" "Typing ZORK?">>>
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<GLOBAL CUR-POS 0 %<> WORD>
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<GLOBAL QUEST-NUM 1 %<> WORD>
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<GLOBAL CHAPT-NUM 1 %<> WORD>
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|
<CONSTANT DIROUT-TBL <TABLE 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
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|
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0>>
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<DEFINE-ROUTINE V-HINTS-NO>
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<DEFINE-ROUTINE V-HINT>
|
|
<DEFINE-ROUTINE PICK-QUESTION>
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<DEFINE-ROUTINE ERASE-CURSOR>
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<DEFINE-ROUTINE NEW-CURSOR>
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|
<DEFINE-ROUTINE INVERSE-LINE>
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|
<DEFINE-ROUTINE DISPLAY-HINT>
|
|
<DEFINE-ROUTINE PUT-UP-QUESTIONS>
|
|
<DEFINE-ROUTINE PUT-UP-CHAPTERS>
|
|
<DEFINE-ROUTINE INIT-HINT-SCREEN>
|
|
<DEFINE-ROUTINE CENTER-LINE>
|
|
<DEFINE-ROUTINE LEFT-LINE>
|
|
<DEFINE-ROUTINE RIGHT-LINE>
|
|
OW |