planetfall-gold/s3dat.zap
2019-04-18 21:40:40 -04:00

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; TOP LEVEL DEFINITIONS
TRUE-VALUE=1
FALSE-VALUE=0
FATAL-VALUE=2
O?ANY=1
PS?OBJECT=128
PS?VERB=64
PS?ADJECTIVE=32
PS?DIRECTION=16
PS?PREPOSITION=8
PS?BUZZ-WORD=4
P1?NONE=0
P1?OBJECT=0
P1?VERB=1
P1?ADJECTIVE=2
P1?DIRECTION=3
; OBJECT FLAGS ARE DEFINED HERE
FLOYDBIT=17
FX?FLOYDBIT=16384
RWATERBIT=18
FX?RWATERBIT=8192
ONBIT=19
FX?ONBIT=4096
RLANDBIT=20
FX?RLANDBIT=2048
VOWELBIT=21
FX?VOWELBIT=1024
NDESCBIT=22
FX?NDESCBIT=512
ACTIVEBIT=23
FX?ACTIVEBIT=256
ACIDBIT=24
FX?ACIDBIT=128
TRANSBIT=25
FX?TRANSBIT=64
SEARCHBIT=26
FX?SEARCHBIT=32
OPENBIT=27
FX?OPENBIT=16
WORNBIT=28
FX?WORNBIT=8
SCRAMBLEDBIT=29
FX?SCRAMBLEDBIT=4
MUNGEDBIT=30
FX?MUNGEDBIT=2
MUNGBIT=31
FX?MUNGBIT=1
TRYTAKEBIT=32
FX?TRYTAKEBIT=32768
SURFACEBIT=33
FX?SURFACEBIT=16384
TOUCHBIT=34
FX?TOUCHBIT=8192
INVISIBLE=35
FX?INVISIBLE=4096
TOOLBIT=36
FX?TOOLBIT=2048
LIGHTBIT=37
FX?LIGHTBIT=1024
WEARBIT=38
FX?WEARBIT=512
READBIT=39
FX?READBIT=256
CONTBIT=40
FX?CONTBIT=128
TAKEBIT=41
FX?TAKEBIT=64
DOORBIT=42
FX?DOORBIT=32
FOODBIT=43
FX?FOODBIT=16
RMUNGBIT=44
FX?RMUNGBIT=8
CLIMBBIT=45
FX?CLIMBBIT=4
VEHBIT=46
FX?VEHBIT=2
ACTORBIT=47
FX?ACTORBIT=1
; ACTION IDENTIFIERS ARE ASSIGNED HERE
V?BRIEF=0
V?SUPER-BRIEF=1
V?DIAGNOSE=2
V?INVENTORY=3
V?QUIT=4
V?RESTART=5
V?RESTORE=6
V?SAVE=7
V?SCORE=8
V?SCRIPT=9
V?UNSCRIPT=10
V?$VERIFY=11
V?$REFRESH=12
V?VERSION=13
V?VERBOSE=14
V?$RANDOM=15
V?$COMMAND=16
V?$RECORD=17
V?$UNRECORD=18
V?ANSWER=19
V?REPLY=20
V?PUT=21
V?ATTACK=22
V?BOARD=23
V?GO-UP=24
V?CLIMB-ON=25
V?CLIMB-UP=26
V?THROUGH=27
V?CLIMB-DOWN=28
V?CLIMB-FOO=29
V?SIT=30
V?SIT-DOWN=31
V?PUT-UNDER=32
V?ATTRACT=33
V?SPAN=34
V?STAND=35
V?STAND-ON=36
V?CLOSE=37
V?CURSE=38
V?DISEMBARK=39
V?DROP=40
V?PUT-ON=41
V?EAT=42
V?EAT-FROM=43
V?ENTER=44
V?EXIT=45
V?EXAMINE=46
V?LOOK-INSIDE=47
V?FIND=48
V?SZAP=49
V?ZAP=50
V?FOLLOW=51
V?FLUSH=52
V?FLY=53
V?GIVE=54
V?SGIVE=55
V?HELLO=56
V?HINT=57
V?HINTS-NO=58
V?LEAP=59
V?KICK=60
V?KISS=61
V?KNOCK=62
V?LEAVE=63
V?LISTEN=64
V?LOCK=65
V?LOOK=66
V?LOOK-CRETIN=67
V?LOOK-UNDER=68
V?LOOK-BEHIND=69
V?LOOK-DOWN=70
V?SEARCH=71
V?MOVE=72
V?PUSH-UP=73
V?PUSH-DOWN=74
V?POINT=75
V?PULL=76
V?ZATTRACT=77
V?MUNG=78
V?OPEN=79
V?OPEN-WITH=80
V?TAKE=81
V?PLAY=82
V?PLAY-WITH=83
V?PUSH=84
V?WEAR=85
V?SLIDE=86
V?INSERT=87
V?RAPE=88
V?REACH=89
V?REACH-FOR=90
V?READ=91
V?RUB=92
V?SCRUB=93
V?SLEEP=94
V?SHAKE=95
V?SHAKE-WITH=96
V?SKIP=97
V?SMELL=98
V?STEP-ON=99
V?SWIM=100
V?SWIM-DIR=101
V?SWIM-UP=102
V?TAKE-OFF=103
V?REMOVE=104
V?TELL=105
V?ASK-FOR=106
V?SMILE=107
V?SALUTE=108
V?TALK=109
V?SAY=110
V?THROW=111
V?THROW-OFF=112
V?TURN=113
V?LAMP-ON=114
V?LAMP-OFF=115
V?SET=116
V?TYPE=117
V?UNLOCK=118
V?WAIT=119
V?ALARM=120
V?WALK=121
V?WALK-AROUND=122
V?WALK-TO=123
V?WAVE=124
V?YELL=125
V?SCOLD=126
V?ZORK=127
V?YES=128
V?NO=129
V?MAYBE=130
V?POUR=131
V?EMPTY=132
V?FIX-IT=133
V?OIL=134
V?SHOW=135
V?TASTE=136
V?ZESCAPE=137
V?TIME=138
; PROPERTIES ARE DEFINED HERE
P?NORTH=63
P?NE=62
P?EAST=61
P?SE=60
P?SOUTH=59
P?SW=58
P?WEST=57
P?NW=56
P?UP=55
P?DOWN=54
P?IN=53
P?OUT=52
P?SYNONYM=51
P?VALUE=50
P?CONTFCN=49
P?DESCFCN=48
P?SIZE=47
P?ACTION=46
P?ADJECTIVE=45
P?LDESC=44
P?C-MOVE=43
P?PSEUDO=42
P?GLOBAL=41
P?TEXT=40
P?CAPACITY=39
P?FDESC=38
; ADJECTIVES ARE DEFINED HERE
; BUZZ WORDS ARE DEFINED HERE
; PREPOSITIONS ARE DEFINED HERE
PR?TO=255
PR?WITH=254
PR?ON=253
PR?UP=252
PR?DOWN=251
PR?IN=250
PR?UNDER=249
PR?OVER=248
PR?NEAR=247
PR?ACROSS=246
PR?FROM=245
PR?AT=244
PR?OFF=243
PR?AROUND=242
PR?BEHIND=241
PR?OUT=240
PR?FOR=239
PR?AGAINST=238
; DIRECTIONS ARE DEFINED HERE
; ACTIONS ARE DEFINED HERE
ACT?KISS=255
ACT?SKIP=254
ACT?PULL=253
ACT?PUT=252
ACT?RAPE=251
ACT?VERBOSE=250
ACT?WALK=249
ACT?OIL=248
ACT?QUIT=247
ACT?FIND=246
ACT?YES=245
ACT?DESTROY=244
ACT?SCOLD=243
ACT?UNLOCK=242
ACT?READ=241
ACT?SAY=240
ACT?JUMP=239
ACT?POUR=238
ACT?WAIT=237
ACT?TAKE=236
ACT?NO=235
ACT?FOLLOW=234
ACT?TYPE=233
ACT?FLY=232
ACT?$REFRESH=231
ACT?VERSION=230
ACT?#UNRECORD=229
ACT?MOVE=228
ACT?PLAY=227
ACT?OPEN=226
ACT?TASTE=225
ACT?#COMMAND=224
ACT?KNOCK=223
ACT?PICK=222
ACT?BOARD=221
ACT?#RANDOM=220
ACT?APPLY=219
ACT?ESCAPE=218
ACT?STAND=217
ACT?LISTEN=216
ACT?SHOW=215
ACT?SAVE=214
ACT?HELP=213
ACT?TELL=212
ACT?THROW=211
ACT?ZORK=210
ACT?SHAKE=209
ACT?INVENTORY=208
ACT?ATTACK=207
ACT?ENTER=206
ACT?SEARCH=205
ACT?WEAR=204
ACT?DISEMBARK=203
ACT?SWIM=202
ACT?UNSCRIPT=201
ACT?PUSH=200
ACT?RUB=199
ACT?SUPER=198
ACT?SIT=197
ACT?REACH=196
ACT?SCORE=195
ACT?SCRUB=194
ACT?SALUTE=193
ACT?LOOK=192
ACT?EMPTY=191
ACT?ATTRACT=190
ACT?DROP=189
ACT?STEP=188
ACT?TIME=187
ACT?LEAVE=186
ACT?CURSE=185
ACT?SCRIPT=184
ACT?$VERIFY=183
ACT?RESTART=182
ACT?SMELL=181
ACT?BRIEF=180
ACT?DIAGNOSE=179
ACT?GIVE=178
ACT?SLEEP=177
ACT?SMILE=176
ACT?WAKE=175
ACT?REMOVE=174
ACT?ANSWER=173
ACT?YELL=172
ACT?LOCK=171
ACT?ACTIVATE=170
ACT?KICK=169
ACT?POINT=168
ACT?TURN=167
ACT?#RECORD=166
ACT?MAYBE=165
ACT?RESTORE=164
ACT?CLOSE=163
ACT?STRIKE=162
ACT?FIX=161
ACT?SLIDE=160
ACT?WAVE=159
ACT?EXIT=158
ACT?EXAMINE=157
ACT?EAT=156
ACT?FIRE=155
ACT?CLIMB=154
ACT?FLUSH=153
ACT?HELLO=152
; USER DEFINED CONSTANTS ARE INITIALIZED HERE
SOG=16
INVISICLUES-LEN=16
SIR=32
DEXITSTR=2
XEQUAL?=4
PREVIOUS-LEN=12
P-ITBLLEN=9
P-SYNLEN=8
P-SRCTOP=0
C-INTLEN=6
O-START=1
DEXITOBJ=1
H-ITALIC=4
P-P1OFF=7
S-TEXT=0
P-PHRLEN=3
O-PTR=0
O-LENGTH=2
C-TABLELEN=240
D-TABLE-OFF=-3
P-NC2=8
P-NC1=6
D-SCREEN-ON=1
P-WORDLEN=4
D-SCREEN-OFF=-1
P-VERBN=1
SERIAL=0
P-P1BITS=3
FEXIT=4
P-SPREP1=1
Q-RESUME-STORY-LEN=16
D-PRINTER-OFF=-2
P-PREP1=2
M-BEG=1
Q-MAIN-MENU-LEN=13
XDIV=3
M-FATAL=2
XGRTR?=5
NEXITSTR=0
NEXIT=3
P-SLOC2=6
SC=64
P-PREP1N=3
S-WINDOW=1
P-PSOFF=6
D-PRINTER-ON=2
XLESS?=6
P-VERB=0
M-HANDLED=1
M-ENTER=2
DEXIT=6
SHAVE=2
H-NORMAL=0
P-SRCBOT=2
M-OBJDESC=5
C-ELAPSED-DEFAULT=7
H-INVERSE=1
SMANY=4
STAKE=8
P-SPREP2=2
XSUB=1
XADD=0
CEXIT=5
H-BOLD=2
P-LEXSTART=1
M-LOOK=3
UEXIT=2
D-RECORD-ON=4
Q-SEE-HINT-MENU-LEN=17
O-END=3
P-LEXELEN=2
P-LEXWORDS=1
P-ALL=1
XMUL=2
P-SFWIM1=3
P-INHIBIT=4
CEXITFLAG=4
D-RECORD-OFF=-4
BLANKS-LEN=10
M-FLASH=4
P-ORPHLEN=7
M-OBJECT=0
FEXITFCN=0
DEFAULT-MOVE=20
D-TABLE-ON=3
RETURN-SEE-HINT-LEN=18
P-SBITS=0
M-NOT-HANDLED=0
CEXITSTR=1
P-SRCALL=1
P-RTLEN=3
P-SLOC1=5
M-END=6
LOW-DIRECTION=52
P-PREP2=4
P-SONUMS=3
C-TICK=1
P-NC2L=9
P-NC1L=7
P-ONE=2
P-SACTION=7
P-PREP2N=5
P-SFWIM2=4
C-ENABLED?=0
REXIT=0
SH=128
C-RTN=2
; THE GLOBAL VARIABLES ARE ALL LOCATED HERE
GLOBAL::.TABLE
.GVAR ALFIE-AT-KALAMONTEE=1
.GVAR P-END-ON-PREP=0
.GVAR BETTY-AT-KALAMONTEE=0
.GVAR QUEST-NUM=1
.GVAR SUPER-BRIEF=0
.GVAR FLOYD-INTRODUCED=0
.GVAR CUR-POS=0
.GVAR VERBOSE=0
.GVAR P-BUTS=T?1302,TABLE
.GVAR ELEVATOR-STARTS=STR?203
.GVAR SICKNESS-WARNING-FLAG=0
.GVAR P-ACLAUSE=0
.GVAR 41-TEXT=STR?261
.GVAR P-CSPTR=0
.GVAR BETTY-BROKEN=0
.GVAR P-SLOCBITS=0
.GVAR P-MATCHLEN=0
.GVAR 43-TEXT=STR?263
.GVAR SLEEPY-LEVEL=0
.GVAR BEAM-MISSES=PT?207
.GVAR SHUTTLE-MOVING=0
.GVAR P-MULT=0
.GVAR 35-TEXT=STR?260
.GVAR BOTH-DOORS=STR?292
.GVAR P-OTBL=T?402,TABLE
.GVAR P-NAM=0
.GVAR C-TABLE=T?101,TABLE
.GVAR FAINT-SOUND=STR?311
.GVAR P-XNAM=0
.GVAR UPPER-ELEVATOR-ON=0
.GVAR P-MOBY-FOUND=0
.GVAR OOPS-TABLE=T?1002,TABLE
.GVAR FLOYD-FOLLOW=0
.GVAR P-WALK-DIR=0
.GVAR LAZARUS-FLAG=0
.GVAR P-ANAM=0
.GVAR BOARD-REPORTED=0
.GVAR BLOWUP-COUNTER=0
.GVAR LOWER-ELEVATOR-ON=0
.GVAR 31-TEXT=STR?256
.GVAR LAST-PSEUDO-LOC=0
.GVAR FORAY-COUNTER=0
.GVAR P-CEPTR=0
.GVAR AMBASSADOR-QUOTES=PT?205
.GVAR P-CONT=0
.GVAR FLOYD-PEERED=0
.GVAR OHERE=0,OBJECT
.GVAR 33-TEXT=STR?258
.GVAR P-PRSI=T?1202,TABLE
.GVAR AGAIN-LEXV=T?702,TABLE
.GVAR P-INPUT-WORDS=0
.GVAR ELEVATOR-IN-TRANSIT=0
.GVAR P-DIRECTION=0
.GVAR CRYO-MOVE-FLAG=0
.GVAR COURSE-CONTROL-FIXED=0
.GVAR RESERVE-INBUF=T?602
.GVAR FUMBLE-NUMBER=7
.GVAR CANT-GO=STR?99
.GVAR NOT-HUNGRY=STR?116
.GVAR ACHILLES-FLAG=0
.GVAR HISTORY-MENU=STR?244
.GVAR DEFENSE-FIXED=0
.GVAR LIT=0
.GVAR HINT-COUNTS=PT?12308
.GVAR UPPER-ELEVATOR-UP=1
.GVAR 21-TEXT=STR?253
.GVAR P-VTBL=T?502,TABLE
.GVAR MICROBE-HIT=0
.GVAR EXTRA-MOVE-FLAG=0
.GVAR RESERVE-LEXV=T?802,TABLE
.GVAR GLOBAL-VARS-TABLE=0
.GVAR 23-TEXT=STR?255
.GVAR P-ADJ=0
.GVAR MURAL-FLAG=0
.GVAR P-LEN=0
.GVAR HOST=0,NUMBER
.GVAR P-LEXV=T?102
.GVAR C-INTS=240
.GVAR UNIFORM-OPENED=0
.GVAR LOAD-ALLOWED=100
.GVAR LASER-SETTING=5
.GVAR BLANKS=T?205
.GVAR 62-TEXT=STR?268
.GVAR INTERLOGIC-MENU=STR?249
.GVAR INVISICLUES=STR?354
.GVAR COMM-SHUTDOWN=0
.GVAR DOOR-CLOSES=STR?294
.GVAR DIARY-CTR=0
.GVAR 11-TEXT=STR?250
.GVAR PRSO=0
.GVAR CARD-STOLEN=0
.GVAR FLOYDISMS=PT?206
.GVAR SICKNESS-LEVEL=0
.GVAR DIARY-ENTRIES=PT?105
.GVAR P-MERGED=0
.GVAR 13-TEXT=STR?252
.GVAR P-GWIMBIT=0
.GVAR LAB-LIGHTS-ON=0
.GVAR CHEMICAL-REQUIRED=0
.GVAR COMPUTER-FLAG=0
.GVAR C-DEMONS=300
.GVAR SINK-COUNTER=0
.GVAR LAWANDA-PLATFORM-FLAG=0
.GVAR WRONG-CARD=STR?98
.GVAR P-OCLAUSE=T?1502,TABLE
.GVAR Q-RESUME-STORY=STR?356
.GVAR MUNGED-TIME=0
.GVAR FLOYD-FORAYED=0
.GVAR WARMTH-FLAG=0
.GVAR DROWN=0
.GVAR HOLE-TRIP-FLAG=0
.GVAR 52-TEXT=STR?265
.GVAR P-SYNTAX=0
.GVAR MARKSMANSHIP-COUNTER=0
.GVAR LOW-END=STR?242
.GVAR LOWER-ELEVATOR-UP=0
.GVAR P-XADJ=0
.GVAR MENU-LEVEL=0
.GVAR MOVES=0
.GVAR FLOYD-WAITING=0
.GVAR SHUTTLE-ON=0
.GVAR BRIGS-UP=0
.GVAR FLOYD-REACTIVATED=0
.GVAR COMM-FIXED=0
.GVAR CHEMICAL-FLAG=0
.GVAR HUNGER-LEVEL=0
.GVAR LEVER-SETTING=0
.GVAR MICROBE-COUNTER=0
.GVAR P-AADJ=0
.GVAR Q-MAIN-MENU=STR?353
.GVAR PRSA=0
.GVAR P-PRSA-WORD=0
.GVAR JUST-ENTERED=1
.GVAR CARD-REVEALED=0
.GVAR ACCESS-PANEL-FULL=1
.GVAR NO-MICROBE=1
.GVAR P-PRSO=T?1102,TABLE
.GVAR SHUTTLE-RECORDING-4=STR?103
.GVAR P-AND=0
.GVAR SCORE=0
.GVAR C-ELAPSED=7
.GVAR RETURN-SEE-HINT=STR?352
.GVAR 42-TEXT=STR?262
.GVAR SPOOL-TEXT=0
.GVAR P-ONEOBJ=0
.GVAR MICROBE-STRIKES=PT?507
.GVAR CULTURE-MENU=STR?245
.GVAR 34-TEXT=STR?259
.GVAR INTERNAL-MOVES=0
.GVAR ALFIE-BROKEN=0
.GVAR MINI-ACTIVATED=0
.GVAR P-INBUF=T?202
.GVAR BEEN-HERE=0
.GVAR NUMBER-NEEDED=0
.GVAR LADDER-EXTENDED=0
.GVAR DIAL-NUMBER=0
.GVAR P-MERGE=T?1402,TABLE
.GVAR COMPUTER-FIXED=0
.GVAR BLATHER-LEAVE=0
.GVAR P-IT-LOC=0
.GVAR SL-TABLE=T?105
.GVAR LADDER-FLAG=0
.GVAR HERE=0
.GVAR P-WON=0
.GVAR MORE-INFO=STR?241
.GVAR MAIN-MENU=STR?243
.GVAR SHUTTLE-COUNTER=0
.GVAR LAST-CHASE-ROOM=0
.GVAR 32-TEXT=STR?257
.GVAR P-ITBL=T?302,TABLE
.GVAR QUOTE-FLAG=0
.GVAR ORDER-LTBL=T?5506,TABLE
.GVAR P-TABLE=0
.GVAR P-GETFLAGS=0
.GVAR DAY=1
.GVAR YUKS=PT?504
.GVAR LINE-TABLE=PT?108,TABLE
.GVAR LASER-JUST-SHOT=0
.GVAR OOPS-INBUF=T?902
.GVAR FUMBLE-PROB=8
.GVAR Q-SEE-HINT-MENU=STR?355
.GVAR INDENTS=PT?104
.GVAR P-NUMBER=0
.GVAR CHAPT-NUM=1
.GVAR CRYO-SCORE-FLAG=0
.GVAR DREAMS=PT?305
.GVAR P-OFLAG=0
.GVAR WINNER=0
.GVAR OLD-SHOTS=0
.GVAR HINTS-OFF=-1
.GVAR PADLOCK-REMOVED=0
.GVAR GEOGRAPHY-MENU=STR?247
.GVAR AGAIN-DIR=0
.GVAR P-CCSRC=0
.GVAR MICROBE-DISPATCHED=0
.GVAR TELEPORTATION-ON=0
.GVAR 22-TEXT=STR?254
.GVAR STEPS-TO-GO=0
.GVAR ELEVATOR-ENABLED=STR?97
.GVAR SCREEN-TEXT=0
.GVAR NUKED-COUNTER=0
.GVAR DOOR-OPENS=STR?293
.GVAR SHUTTLE-VELOCITY=0
.GVAR P-IT-OBJECT=0
.GVAR 61-TEXT=STR?267
.GVAR HO-HUM=PT?404
.GVAR HINTS=PT?12408
.GVAR MONSTER-CLOSES=PT?407
.GVAR 63-TEXT=STR?269
.GVAR FAMILIAR-WRENCHING=STR?314
.GVAR PRSI=0
.GVAR RESERVE-PTR=0
.GVAR OLD-LEN=0,NUMBER
.GVAR DIROUT-TBL=T?1308
.GVAR NEW-SHOTS=0
.GVAR WAITING-COUNTER=0
.GVAR FLOYD-SPOKE=0
.GVAR HELLOS=PT?204
.GVAR 12-TEXT=STR?251
.GVAR WIDTH=0,NUMBER
.GVAR LAB-FLOODED=0
.GVAR COLOR-LTBL=PT?106
.GVAR FLOYD-GAVE-UP=0
.GVAR ELEVATOR-LIGHT-OFF=STR?202
.GVAR FLOYD-SCORE-FLAG=0
.GVAR LASER-SCORE-FLAG=0
.GVAR SPECK-HIT=0
.GVAR PREVIOUS=STR?357
.GVAR GREEN-TEXT=STR?274
.GVAR TRIP-COUNTER=0
.GVAR SPOUT-PLACED=0
.GVAR P-NOT-HERE=0
.GVAR COLUMN-TABLE=PT?208
.GVAR 51-TEXT=STR?264
.GVAR MONSTER-ENTRANCES=PT?107
.GVAR P-NCN=0
.GVAR SECOND-TO-LAST-ROOM=0
.GVAR AMBASSADOR-LEAVE=0
.GVAR ITS-CRACKED=0
.GVAR 53-TEXT=STR?266
; PROPERTY DEFAULTS AND OBJECTS ARE DEFINED HERE
OBJECT::.TABLE
0 ;()
0 ;()
0 ;()
0 ;()
0 ;()
0 ;()
0 ;()
0 ;()
0 ;()
0 ;()
0 ;()
0 ;()
0 ;()
0 ;()
0 ;()
0 ;()
0 ;()
0 ;()
0 ;()
0 ;()
0 ;()
0 ;()
0 ;()
0 ;()
0 ;()
0 ;()
0 ;()
0 ;()
0 ;()
0 ;()
0 ;()
0 ;()
0 ;()
0 ;()
0 ;()
0 ;()
0 ;()
0 ;(P?FDESC)
0 ;(P?CAPACITY)
0 ;(P?TEXT)
0 ;(P?GLOBAL)
0 ;(P?PSEUDO)
0 ;(P?C-MOVE)
0 ;(P?LDESC)
0 ;(P?ADJECTIVE)
0 ;(P?ACTION)
5 ;(P?SIZE)
0 ;(P?DESCFCN)
0 ;(P?CONTFCN)
0 ;(P?VALUE)
0 ;(P?SYNONYM)
0 ;(P?OUT)
0 ;(P?IN)
0 ;(P?DOWN)
0 ;(P?UP)
0 ;(P?NW)
0 ;(P?WEST)
0 ;(P?SW)
0 ;(P?SOUTH)
0 ;(P?SE)
0 ;(P?EAST)
0 ;(P?NE)
0 ;(P?NORTH)
.OBJECT DORM-B,0,FX?RLANDBIT+FX?ONBIT+FX?FLOYDBIT,0,ROOMS,SANFAC-A,0,T?DORM-B
.OBJECT FRIED-BOARD,0,FX?ACIDBIT,FX?TAKEBIT,0,0,0,T?FRIED-BOARD
.OBJECT MINI-BOOTH,0,FX?ONBIT+FX?RLANDBIT,0,ROOMS,COMPUTER-ROOM,0,T?MINI-BOOTH
.OBJECT CHRONOMETER,0,FX?WORNBIT+FX?MUNGBIT,FX?WEARBIT+FX?TAKEBIT,ADVENTURER,SCRUB-BRUSH,0,T?CHRONOMETER
.OBJECT WINDING-STAIR,0,FX?RLANDBIT+FX?ONBIT,0,ROOMS,BALCONY,0,T?WINDING-STAIR
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.OBJECT BROWN-SPOOL,0,FX?ACIDBIT,FX?READBIT+FX?TAKEBIT,RADIATION-LAB,0,0,T?BROWN-SPOOL
.OBJECT SLOT,0,FX?NDESCBIT,0,LOCAL-GLOBALS,GANGWAY-DOOR,0,T?SLOT
.OBJECT SHUTTLE-CAR-ALFIE,0,FX?ONBIT+FX?RLANDBIT,0,ROOMS,ESCAPE-POD,0,T?SHUTTLE-CAR-ALFIE
.OBJECT CRACKED-BOARD,0,FX?ACIDBIT,FX?TAKEBIT,CARTON,0,0,T?CRACKED-BOARD
.OBJECT HELICOPTER,0,FX?ONBIT+FX?RLANDBIT,0,ROOMS,HELIPAD,0,T?HELICOPTER
.OBJECT POD-DOOR,0,FX?NDESCBIT+FX?VOWELBIT,FX?DOORBIT,LOCAL-GLOBALS,GLOBAL-POD,0,T?POD-DOOR
.OBJECT DORM-D,0,FX?RLANDBIT+FX?ONBIT+FX?FLOYDBIT,0,ROOMS,SANFAC-C,0,T?DORM-D
.OBJECT BOOTH-3,0,FX?ONBIT+FX?RLANDBIT,0,ROOMS,LIBRARY-LOBBY,0,T?BOOTH-3
.OBJECT HIGH-PROTEIN,0,0,FX?FOODBIT,0,0,0,T?HIGH-PROTEIN
.OBJECT GRUE,0,0,FX?ACTORBIT,BIO-LAB,TROLL,0,T?GRUE
.OBJECT STORAGE-WEST,0,FX?ONBIT+FX?RLANDBIT,0,ROOMS,MESS-CORRIDOR,LADDER,T?STORAGE-WEST
.OBJECT MEDICINE-BOTTLE,0,FX?TRANSBIT+FX?SEARCHBIT,FX?READBIT+FX?TAKEBIT+FX?CONTBIT,INFIRMARY,RED-SPOOL,MEDICINE,T?MEDICINE-BOTTLE
.OBJECT SYSTEMS-CORRIDOR-EAST,0,FX?ONBIT+FX?RLANDBIT,0,ROOMS,SYSTEMS-CORRIDOR,0,T?SYSTEMS-CORRIDOR-EAST
.OBJECT CRYO-ANTEROOM,0,FX?ONBIT+FX?RLANDBIT,0,ROOMS,CRYO-ELEVATOR,0,T?CRYO-ANTEROOM
.OBJECT WEST-WING,0,FX?FLOYDBIT+FX?RLANDBIT+FX?ONBIT,0,ROOMS,COURTYARD,0,T?WEST-WING
.OBJECT KITCHEN-CARD,0,0,FX?READBIT+FX?TAKEBIT,SMALL-DESK,0,0,T?KITCHEN-CARD
.OBJECT STAIRS,0,FX?NDESCBIT,FX?CLIMBBIT,LOCAL-GLOBALS,0,0,T?STAIRS
.OBJECT BOOTH-1,0,FX?RLANDBIT+FX?ONBIT,0,ROOMS,CONFERENCE-ROOM,0,T?BOOTH-1
.OBJECT CHEMICAL-DISPENSER,0,FX?NDESCBIT+FX?MUNGBIT,0,MACHINE-SHOP,0,0,T?CHEMICAL-DISPENSER
.OBJECT RELAY,0,FX?TRANSBIT+FX?NDESCBIT,0,STRIP-NEAR-RELAY,0,SPECK,T?RELAY
.OBJECT PHYSICAL-PLANT-TWO,0,FX?ONBIT+FX?RLANDBIT+FX?FLOYDBIT,0,ROOMS,SYSTEMS-CORRIDOR-EAST,0,T?PHYSICAL-PLANT-TWO
.OBJECT SECOND-BOARD,0,0,FX?TAKEBIT+FX?TRYTAKEBIT,ACCESS-PANEL,THIRD-BOARD,0,T?SECOND-BOARD
.OBJECT CAN,0,0,FX?TAKEBIT,STORAGE-WEST,0,0,T?CAN
.OBJECT LAB-OFFICE,0,FX?ONBIT+FX?RLANDBIT,0,ROOMS,RADIATION-LAB,FUNGICIDE-BUTTON,T?LAB-OFFICE
.OBJECT SHUTTLE-CARD,0,0,FX?READBIT+FX?TAKEBIT,LARGE-DESK,0,0,T?SHUTTLE-CARD
.OBJECT GROUND,0,FX?NDESCBIT,0,GLOBAL-OBJECTS,IT,0,T?GROUND
.OBJECT LAB-DESK,0,FX?NDESCBIT+FX?SEARCHBIT,FX?CONTBIT,LAB-OFFICE,0,GAS-MASK,T?LAB-DESK
.OBJECT FUNGICIDE-BUTTON,0,FX?NDESCBIT,0,LAB-OFFICE,DARK-BUTTON,0,T?FUNGICIDE-BUTTON
.OBJECT TABLES,0,FX?NDESCBIT,0,LOCAL-GLOBALS,OCEAN,0,T?TABLES
.OBJECT NOT-HERE-OBJECT,0,0,0,0,0,0,T?NOT-HERE-OBJECT
.OBJECT SANFAC-A,0,FX?FLOYDBIT+FX?RLANDBIT+FX?ONBIT,0,ROOMS,DORM-A,0,T?SANFAC-A
.OBJECT COMBINATION-PAPER,0,FX?ACIDBIT,FX?READBIT+FX?TAKEBIT,LAB-UNIFORM,TELEPORTATION-CARD,0,T?COMBINATION-PAPER
.OBJECT DECK-EIGHT,0,FX?ONBIT+FX?RLANDBIT,0,ROOMS,GANGWAY,0,T?DECK-EIGHT
.OBJECT GANGWAY-DOOR,0,FX?NDESCBIT+FX?OPENBIT,FX?DOORBIT+FX?INVISIBLE,LOCAL-GLOBALS,CORRIDOR-DOOR,0,T?GANGWAY-DOOR
.OBJECT MICROBE,0,0,FX?ACTORBIT,0,0,0,T?MICROBE
.OBJECT INTNUM,0,0,0,GLOBAL-OBJECTS,LOCAL-GLOBALS,0,T?INTNUM
.OBJECT GLOBAL-GAMES,0,FX?NDESCBIT,0,GLOBAL-OBJECTS,GLOBAL-DOORWAY,0,T?GLOBAL-GAMES
.OBJECT FOOD-KIT,0,FX?SEARCHBIT,FX?CONTBIT+FX?TAKEBIT,0,0,GREEN-GOO,T?FOOD-KIT
.OBJECT SLEEP,0,FX?NDESCBIT,0,GLOBAL-OBJECTS,HANDS,0,T?SLEEP
.OBJECT BIO-LOCK-WEST,0,FX?ONBIT+FX?RLANDBIT,0,ROOMS,LAB-STORAGE,0,T?BIO-LOCK-WEST
.OBJECT MESS-CORRIDOR,0,FX?RLANDBIT+FX?ONBIT,0,ROOMS,SANFAC-D,PADLOCK,T?MESS-CORRIDOR
.OBJECT DISPENSER,0,FX?NDESCBIT+FX?TRANSBIT+FX?OPENBIT+FX?SEARCHBIT+FX?MUNGBIT,FX?CONTBIT,KITCHEN,0,0,T?DISPENSER
.OBJECT SANFAC-E,0,FX?ONBIT+FX?RLANDBIT+FX?FLOYDBIT,0,ROOMS,ADMIN-CORRIDOR-N,0,T?SANFAC-E
.OBJECT DIARY,0,FX?TRANSBIT+FX?ACIDBIT,FX?READBIT+FX?TAKEBIT,ADVENTURER,PATROL-UNIFORM,DIARY-BUTTON,T?DIARY
.OBJECT RAD-DOOR-WEST,0,FX?NDESCBIT,FX?DOORBIT,LOCAL-GLOBALS,RAD-DOOR-EAST,0,T?RAD-DOOR-WEST
.OBJECT MINI-CARD,0,FX?NDESCBIT,FX?READBIT+FX?INVISIBLE+FX?TAKEBIT,BIO-LOCK-EAST,0,0,T?MINI-CARD
.OBJECT RED-BUTTON,0,FX?NDESCBIT,0,MACHINE-SHOP,CHEMICAL-DISPENSER,0,T?RED-BUTTON
.OBJECT GLOBAL-DOORWAY,0,FX?NDESCBIT,0,GLOBAL-OBJECTS,GROUND,0,T?GLOBAL-DOORWAY
.OBJECT UPPER-ELEVATOR-DOOR,0,FX?NDESCBIT,FX?DOORBIT,LOCAL-GLOBALS,REACTOR-ELEVATOR-DOOR,0,T?UPPER-ELEVATOR-DOOR
.OBJECT HELICOPTER-OBJECT,0,FX?NDESCBIT,FX?VEHBIT,LOCAL-GLOBALS,ELEVATOR-BUTTON,0,T?HELICOPTER-OBJECT
.OBJECT TRIFFID,0,0,FX?ACTORBIT,BIO-LAB,GRUE,0,T?TRIFFID
.OBJECT ROBOT-SHOP,0,FX?ONBIT+FX?FLOYDBIT+FX?RLANDBIT,0,ROOMS,MACHINE-SHOP,FLOYD,T?ROBOT-SHOP
.OBJECT ESCALATOR,0,FX?ONBIT+FX?FLOYDBIT+FX?RLANDBIT,0,ROOMS,LAWANDA-PLATFORM,0,T?ESCALATOR
.OBJECT GANGWAY,0,FX?ONBIT+FX?RLANDBIT,0,ROOMS,REACTOR-LOBBY,0,T?GANGWAY
.OBJECT SAFETY-WEB,0,FX?NDESCBIT,FX?VEHBIT+FX?CLIMBBIT,ESCAPE-POD,0,0,T?SAFETY-WEB
.OBJECT BROCHURE,0,FX?ACIDBIT,FX?READBIT+FX?TAKEBIT,0,0,0,T?BROCHURE
.OBJECT TOOL-ROOM,0,FX?ONBIT+FX?FLOYDBIT+FX?RLANDBIT,0,ROOMS,REACTOR-ELEVATOR,LASER,T?TOOL-ROOM
.OBJECT BLUE-BUTTON,0,FX?NDESCBIT,0,MACHINE-SHOP,RED-BUTTON,0,T?BLUE-BUTTON
.OBJECT UPPER-ELEVATOR,0,FX?ONBIT+FX?RLANDBIT,0,ROOMS,ELEVATOR-LOBBY,0,T?UPPER-ELEVATOR
.OBJECT DORM-C,0,FX?RLANDBIT+FX?FLOYDBIT+FX?ONBIT,0,ROOMS,SANFAC-B,0,T?DORM-C
.OBJECT LAWANDA-PLATFORM,0,FX?ONBIT+FX?RLANDBIT+FX?FLOYDBIT,0,ROOMS,KALAMONTEE-PLATFORM,0,T?LAWANDA-PLATFORM
.OBJECT AUXILIARY-BOOTH,0,FX?ONBIT+FX?RLANDBIT,0,ROOMS,LAB-OFFICE,0,T?AUXILIARY-BOOTH
.OBJECT ALFIE-CONTROL-WEST,0,FX?ONBIT+FX?RLANDBIT,0,ROOMS,ALFIE-CONTROL-EAST,0,T?ALFIE-CONTROL-WEST
.OBJECT SPOOL-READER,0,FX?OPENBIT+FX?SEARCHBIT,FX?CONTBIT+FX?LIGHTBIT,LIBRARY,0,0,T?SPOOL-READER
.OBJECT PATROL-UNIFORM,0,FX?OPENBIT+FX?SEARCHBIT+FX?WORNBIT,FX?CONTBIT+FX?WEARBIT+FX?TAKEBIT,ADVENTURER,CHRONOMETER,ID-CARD,T?PATROL-UNIFORM
.OBJECT ROBOT-HOLE,0,FX?TRANSBIT+FX?NDESCBIT,FX?CONTBIT,REPAIR-ROOM,ACHILLES,GOOD-BOARD,T?ROBOT-HOLE
.OBJECT RADIATION-LOCK-EAST,0,FX?ONBIT+FX?RLANDBIT,0,ROOMS,RADIATION-LOCK-WEST,0,T?RADIATION-LOCK-EAST
.OBJECT RADIATION-LAB,0,FX?ONBIT+FX?RLANDBIT,0,ROOMS,BIO-LAB,LAMP,T?RADIATION-LAB
.OBJECT OCEAN,0,FX?NDESCBIT+FX?VOWELBIT,0,LOCAL-GLOBALS,CLIFF,0,T?OCEAN
.OBJECT SEND-CONSOLE,0,FX?NDESCBIT,0,COMM-ROOM,PLAYBACK-BUTTON,0,T?SEND-CONSOLE
.OBJECT PLAIN-HALL,0,FX?RLANDBIT+FX?ONBIT,0,ROOMS,WEST-WING,0,T?PLAIN-HALL
.OBJECT MECH-CORRIDOR,0,FX?ONBIT+FX?RLANDBIT,0,ROOMS,MECH-CORRIDOR-N,0,T?MECH-CORRIDOR
.OBJECT REACTOR-ELEVATOR-DOOR,0,0,FX?DOORBIT,LOCAL-GLOBALS,RIFT,0,T?REACTOR-ELEVATOR-DOOR
.OBJECT RED-GOO,0,FX?ACIDBIT,FX?FOODBIT,FOOD-KIT,0,0,T?RED-GOO
.OBJECT RED-ELEVATOR-BUTTON,0,FX?NDESCBIT,0,ELEVATOR-LOBBY,BLUE-ELEVATOR-BUTTON,0,T?RED-ELEVATOR-BUTTON
.OBJECT FOURTH-BOARD,0,0,0,ACCESS-PANEL,FIRST-BOARD,0,T?FOURTH-BOARD
.OBJECT MACHINE-SHOP,0,FX?ONBIT+FX?FLOYDBIT+FX?RLANDBIT,0,ROOMS,TOOL-ROOM,SQUARE-WHITE-BUTTON,T?MACHINE-SHOP
.OBJECT PSEUDO-OBJECT,0,0,0,0,0,0,T?PSEUDO-OBJECT
.OBJECT BETTY-CONTROL-EAST,0,FX?ONBIT+FX?RLANDBIT,0,ROOMS,SHUTTLE-CAR-BETTY,0,T?BETTY-CONTROL-EAST
.OBJECT ELEVATOR-BUTTON,0,FX?NDESCBIT,0,LOCAL-GLOBALS,LOWER-ELEVATOR-DOOR,0,T?ELEVATOR-BUTTON
.ENDT
; OBJECT PROPERTY TABLES ARE DEFINED HERE
OBJPRP::
T?DORM-B:: .TABLE ; TABLE FOR OBJECT DORM-B
.STRL "Dorm B"
.PROP 2,P?NORTH ; UNCONDITIONAL EXIT
SANFAC-B ; TO ROOM
.PROP 2,P?SOUTH ; UNCONDITIONAL EXIT
REC-CORRIDOR ; TO ROOM
.PROP 2,P?LDESC
STR?134
.PROP 2,P?C-MOVE
T?1406
.PROP 4,P?PSEUDO
W?PARTITION ; NAME
PARTITION-PSEUDO ; HANDLER
.PROP 2,P?GLOBAL
BED
.BYTE 0
.ENDT
T?FRIED-BOARD:: .TABLE ; TABLE FOR OBJECT FRIED-BOARD
.STRL "fried seventeen-centimeter fromitz board"
.PROP 4,P?SYNONYM
W?BOARD
W?BOARDS
.PROP 2,P?SIZE
10
.PROP 2,P?ACTION
FRIED-BOARD-F
.PROP 8,P?ADJECTIVE
W?FRIED
W?SEVENTEEN
W?CENTIMETER
W?FROMITZ
.BYTE 0
.ENDT
T?MINI-BOOTH:: .TABLE ; TABLE FOR OBJECT MINI-BOOTH
.STRL "Miniaturization Booth"
.PROP 2,P?NORTH ; UNCONDITIONAL EXIT
COMPUTER-ROOM ; TO ROOM
.PROP 2,P?OUT ; UNCONDITIONAL EXIT
COMPUTER-ROOM ; TO ROOM
.PROP 2,P?LDESC
STR?281
.PROP 2,P?C-MOVE
T?2307
.PROP 8,P?PSEUDO
W?KEYBOARD ; NAME
KEYBOARD-PSEUDO ; HANDLER
W?BOOTH ; NAME
IN-BOOTH-PSEUDO ; HANDLER
.PROP 2,P?GLOBAL
SLOT
.BYTE 0
.ENDT
T?CHRONOMETER:: .TABLE ; TABLE FOR OBJECT CHRONOMETER
.STRL "chronometer"
.PROP 6,P?SYNONYM
W?CHRONOMETER
W?WRISTWATCH
W?WATCH
.PROP 2,P?SIZE
10
.PROP 2,P?ACTION
CHRONOMETER-F
.PROP 2,P?ADJECTIVE
W?WRIST
.BYTE 0
.ENDT
T?WINDING-STAIR:: .TABLE ; TABLE FOR OBJECT WINDING-STAIR
.STRL "Winding Stair"
.PROP 2,P?UP ; UNCONDITIONAL EXIT
COURTYARD ; TO ROOM
.PROP 4,P?DOWN ; CONDITIONAL EXIT
WATER-LEVEL-F ; PER FUNCTION
.BYTE 0
.BYTE 0
.PROP 2,P?ACTION
WINDING-STAIR-F
.PROP 2,P?C-MOVE
T?406
.PROP 4,P?GLOBAL
CLIFF
STAIRS
.BYTE 0
.ENDT
T?OIL-CAN:: .TABLE ; TABLE FOR OBJECT OIL-CAN
.STRL "oil can"
.PROP 2,P?SYNONYM
W?CAN
.PROP 2,P?SIZE
10
.PROP 2,P?ACTION
OIL-CAN-F
.PROP 4,P?ADJECTIVE
W?SMALL
W?OIL
.PROP 2,P?FDESC
STR?161
.BYTE 0
.ENDT
T?LAB-STORAGE:: .TABLE ; TABLE FOR OBJECT LAB-STORAGE
.STRL "Lab Storage"
.PROP 2,P?NORTH ; UNCONDITIONAL EXIT
MAIN-LAB ; TO ROOM
.PROP 2,P?OUT ; UNCONDITIONAL EXIT
MAIN-LAB ; TO ROOM
.PROP 2,P?LDESC
STR?284
.PROP 2,P?C-MOVE
T?2507
.PROP 8,P?PSEUDO
W?RACK ; NAME
CARPET-PSEUDO ; HANDLER
W?SUPPLIES ; NAME
SUPPLIES-PSEUDO ; HANDLER
.PROP 2,P?GLOBAL
SHELVES
.BYTE 0
.ENDT
T?REC-CORRIDOR:: .TABLE ; TABLE FOR OBJECT REC-CORRIDOR
.STRL "Rec Corridor"
.PROP 2,P?NORTH ; UNCONDITIONAL EXIT
DORM-B ; TO ROOM
.PROP 2,P?EAST ; UNCONDITIONAL EXIT
MESS-CORRIDOR ; TO ROOM
.PROP 2,P?SOUTH ; UNCONDITIONAL EXIT
DORM-A ; TO ROOM
.PROP 2,P?SW ; UNCONDITIONAL EXIT
PLAIN-HALL ; TO ROOM
.PROP 2,P?WEST ; UNCONDITIONAL EXIT
REC-AREA ; TO ROOM
.PROP 2,P?LDESC
STR?133
.PROP 2,P?C-MOVE
T?1106
.BYTE 0
.ENDT
T?MECH-CORRIDOR-S:: .TABLE ; TABLE FOR OBJECT MECH-CORRIDOR-S
.STRL "Mech Corridor South"
.PROP 2,P?NORTH ; UNCONDITIONAL EXIT
MECH-CORRIDOR ; TO ROOM
.PROP 2,P?SE ; UNCONDITIONAL EXIT
ROBOT-SHOP ; TO ROOM
.PROP 2,P?SOUTH ; UNCONDITIONAL EXIT
MACHINE-SHOP ; TO ROOM
.PROP 2,P?SW ; UNCONDITIONAL EXIT
TOOL-ROOM ; TO ROOM
.PROP 2,P?LDESC
STR?159
.PROP 2,P?C-MOVE
T?3706
.BYTE 0
.ENDT
T?HANDS:: .TABLE ; TABLE FOR OBJECT HANDS
.STRL "pair of hands"
.PROP 4,P?SYNONYM
W?PAIR
W?HANDS
.PROP 2,P?ACTION
HANDS-F
.PROP 2,P?ADJECTIVE
W?BARE
.BYTE 0
.ENDT
T?TELEPORTATION-BUTTON-1:: .TABLE ; TABLE FOR OBJECT TELEPORTATION-BUTTON-1
.STRL "brown button"
.PROP 2,P?SYNONYM
W?BUTTON
.PROP 2,P?ACTION
TELEPORTATION-BUTTON-1-F
.PROP 4,P?ADJECTIVE
W?BROWN
W?FIRST
.BYTE 0
.ENDT
T?KEY:: .TABLE ; TABLE FOR OBJECT KEY
.STRL "key"
.PROP 6,P?SYNONYM
W?KEY
W?METAL
W?OBJECT
.PROP 2,P?SIZE
3
.PROP 2,P?ACTION
KEY-F
.PROP 8,P?ADJECTIVE
W?PIECE
W?STEEL
W?IRON
W?SHINY
.PROP 2,P?FDESC
STR?147
.BYTE 0
.ENDT
T?PLANETARY-COURSE-CONTROL:: .TABLE ; TABLE FOR OBJECT PLANETARY-COURSE-CONTROL
.STRL "Course Control"
.PROP 2,P?SOUTH ; UNCONDITIONAL EXIT
SYSTEMS-CORRIDOR-EAST ; TO ROOM
.PROP 2,P?OUT ; UNCONDITIONAL EXIT
SYSTEMS-CORRIDOR-EAST ; TO ROOM
.PROP 2,P?ACTION
PLANETARY-COURSE-CONTROL-F
.PROP 2,P?C-MOVE
T?1107
.PROP 4,P?GLOBAL
CONTROLS
LIGHTS
.BYTE 0
.ENDT
T?REACTOR-ACCESS-STAIRS:: .TABLE ; TABLE FOR OBJECT REACTOR-ACCESS-STAIRS
.STRL "Reactor Access Stairs"
.PROP 2,P?UP ; UNCONDITIONAL EXIT
REACTOR-CONTROL ; TO ROOM
.PROP 2,P?DOWN ; UNCONDITIONAL EXIT
REACTOR-ACCESS-STAIRS ; TO ROOM
.PROP 2,P?LDESC
STR?151
.PROP 2,P?C-MOVE
T?4106
.PROP 2,P?GLOBAL
STAIRS
.BYTE 0
.ENDT
T?GRAY-BUTTON:: .TABLE ; TABLE FOR OBJECT GRAY-BUTTON
.STRL "gray button"
.PROP 2,P?SYNONYM
W?BUTTON
.PROP 2,P?ACTION
CHEM-BUTTON-F
.PROP 4,P?ADJECTIVE
W?GRAY
W?GREY
.PROP 2,P?C-MOVE
5
.BYTE 0
.ENDT
T?MIDDLE-OF-STRIP:: .TABLE ; TABLE FOR OBJECT MIDDLE-OF-STRIP
.STRL "Middle of Strip"
.PROP 2,P?NORTH ; UNCONDITIONAL EXIT
STRIP-NEAR-RELAY ; TO ROOM
.PROP 3,P?EAST ; IMPOSSIBLE EXIT
STR?319 ; FAILURE MESSAGE
.BYTE 0
.PROP 5,P?SOUTH ; CONDITIONAL EXIT
STRIP-NEAR-STATION ; TO ROOM
STR?318 ; FAILURE MESSAGE
.BYTE NO-MICROBE ; IF FLAG IS TRUE
.PROP 3,P?WEST ; IMPOSSIBLE EXIT
STR?319 ; FAILURE MESSAGE
.BYTE 0
.PROP 2,P?ACTION
MIDDLE-OF-STRIP-F
.PROP 2,P?LDESC
STR?317
.PROP 2,P?C-MOVE
T?3607
.PROP 4,P?PSEUDO
W?VOID ; NAME
VOID-PSEUDO ; HANDLER
.PROP 2,P?GLOBAL
STRIP
.BYTE 0
.ENDT
T?PLAN-ROOM:: .TABLE ; TABLE FOR OBJECT PLAN-ROOM
.STRL "Plan Room"
.PROP 2,P?WEST ; UNCONDITIONAL EXIT
ADMIN-CORRIDOR-N ; TO ROOM
.PROP 2,P?LDESC
STR?150
.PROP 2,P?C-MOVE
T?3106
.PROP 8,P?PSEUDO
W?CUBBYHOLE ; NAME
CUBBYHOLE-PSEUDO ; HANDLER
W?MAPS ; NAME
MAPS-PSEUDO ; HANDLER
.BYTE 0
.ENDT
T?GREEN-SPOOL:: .TABLE ; TABLE FOR OBJECT GREEN-SPOOL
.STRL "green spool"
.PROP 6,P?SYNONYM
W?SPOOL
W?SPOOLS
W?OBJECT
.PROP 2,P?SIZE
3
.PROP 2,P?ACTION
GREEN-SPOOL-F
.PROP 4,P?ADJECTIVE
W?GREEN
W?SMALL
.PROP 2,P?TEXT
STR?233
.PROP 2,P?FDESC
STR?232
.BYTE 0
.ENDT
T?SPECK:: .TABLE ; TABLE FOR OBJECT SPECK
.STRL "speck"
.PROP 6,P?SYNONYM
W?SPECK
W?BOULDER
W?IMPURITY
.PROP 2,P?ADJECTIVE
W?BLUE
.BYTE 0
.ENDT
T?CORRIDOR-DOOR:: .TABLE ; TABLE FOR OBJECT CORRIDOR-DOOR
.STRL "wide bulkhead"
.PROP 4,P?SYNONYM
W?DOOR
W?BULKHEAD
.PROP 2,P?ACTION
GANGWAY-DOOR-F
.PROP 4,P?ADJECTIVE
W?EMERGENCY
W?WIDE
.BYTE 0
.ENDT
T?COURTYARD:: .TABLE ; TABLE FOR OBJECT COURTYARD
.STRL "Courtyard"
.PROP 2,P?NORTH ; UNCONDITIONAL EXIT
PLAIN-HALL ; TO ROOM
.PROP 2,P?SOUTH ; UNCONDITIONAL EXIT
WINDING-STAIR ; TO ROOM
.PROP 2,P?WEST ; UNCONDITIONAL EXIT
WEST-WING ; TO ROOM
.PROP 2,P?DOWN ; UNCONDITIONAL EXIT
WINDING-STAIR ; TO ROOM
.PROP 2,P?ACTION
COURTYARD-F
.PROP 2,P?C-MOVE
T?506
.PROP 8,P?PSEUDO
W?CASTLE ; NAME
CASTLE-PSEUDO ; HANDLER
W?RUBBLE ; NAME
RUBBLE-PSEUDO ; HANDLER
.PROP 2,P?GLOBAL
STAIRS
.BYTE 0
.ENDT
T?WINDOW:: .TABLE ; TABLE FOR OBJECT WINDOW
.STRL "window"
.PROP 6,P?SYNONYM
W?WINDOW
W?PORT
W?VIEWPORT
.PROP 2,P?ACTION
WINDOW-F
.PROP 2,P?ADJECTIVE
W?VIEW
.BYTE 0
.ENDT
T?TELEPORTATION-BUTTON-3:: .TABLE ; TABLE FOR OBJECT TELEPORTATION-BUTTON-3
.STRL "tan button"
.PROP 2,P?SYNONYM
W?BUTTON
.PROP 2,P?ACTION
TELEPORTATION-BUTTON-3-F
.PROP 4,P?ADJECTIVE
W?TAN
W?THIRD
.BYTE 0
.ENDT
T?REACTOR-LOBBY:: .TABLE ; TABLE FOR OBJECT REACTOR-LOBBY
.STRL "Reactor Lobby"
.PROP 3,P?EAST ; IMPOSSIBLE EXIT
STR?72 ; FAILURE MESSAGE
.BYTE 0
.PROP 3,P?SOUTH ; IMPOSSIBLE EXIT
STR?71 ; FAILURE MESSAGE
.BYTE 0
.PROP 6,P?WEST ; CONDITIONAL EXIT
DECK-NINE ; TO ROOM
CORRIDOR-DOOR ; IF DOOR IS OPEN
0 ; FAILURE MESSAGE
.PROP 2,P?LDESC
STR?70
.PROP 2,P?C-MOVE
T?505
.PROP 2,P?GLOBAL
CORRIDOR-DOOR
.BYTE 0
.ENDT
T?SANFAC-D:: .TABLE ; TABLE FOR OBJECT SANFAC-D
.STRL "SanFac D"
.PROP 2,P?SOUTH ; UNCONDITIONAL EXIT
DORM-D ; TO ROOM
.PROP 2,P?LDESC
STR?136
.PROP 2,P?C-MOVE
T?1906
.PROP 8,P?PSEUDO
W?FIXTURES ; NAME
TOILET-PSEUDO ; HANDLER
W?TOILET ; NAME
TOILET-PSEUDO ; HANDLER
.BYTE 0
.ENDT
T?SYSTEMS-CORRIDOR-WEST:: .TABLE ; TABLE FOR OBJECT SYSTEMS-CORRIDOR-WEST
.STRL "Systems Corridor West"
.PROP 2,P?NORTH ; UNCONDITIONAL EXIT
REPAIR-ROOM ; TO ROOM
.PROP 2,P?EAST ; UNCONDITIONAL EXIT
SYSTEMS-CORRIDOR ; TO ROOM
.PROP 2,P?SW ; UNCONDITIONAL EXIT
FORK ; TO ROOM
.PROP 2,P?NW ; UNCONDITIONAL EXIT
INFIRMARY ; TO ROOM
.PROP 2,P?DOWN ; UNCONDITIONAL EXIT
REPAIR-ROOM ; TO ROOM
.PROP 2,P?LDESC
STR?227
.PROP 2,P?C-MOVE
T?607
.PROP 2,P?GLOBAL
STAIRS
.BYTE 0
.ENDT
T?BROWN-GOO:: .TABLE ; TABLE FOR OBJECT BROWN-GOO
.STRL "blob of brown goo"
.PROP 8,P?SYNONYM
W?GOO
W?BLOB
W?FOOD
W?STEW
.PROP 2,P?ACTION
GOO-F
.PROP 4,P?ADJECTIVE
W?BROWN
W?BEEF
.BYTE 0
.ENDT
T?GAS-MASK:: .TABLE ; TABLE FOR OBJECT GAS-MASK
.STRL "gas mask"
.PROP 2,P?SYNONYM
W?MASK
.PROP 2,P?SIZE
10
.PROP 2,P?ADJECTIVE
W?GAS
.BYTE 0
.ENDT
T?INFIRMARY:: .TABLE ; TABLE FOR OBJECT INFIRMARY
.STRL "Infirmary"
.PROP 2,P?SE ; UNCONDITIONAL EXIT
SYSTEMS-CORRIDOR-WEST ; TO ROOM
.PROP 2,P?OUT ; UNCONDITIONAL EXIT
SYSTEMS-CORRIDOR-WEST ; TO ROOM
.PROP 2,P?ACTION
INFIRMARY-F
.PROP 2,P?LDESC
STR?218
.PROP 2,P?C-MOVE
T?407
.PROP 8,P?PSEUDO
W?EQUIPMENT ; NAME
EQUIPMENT-PSEUDO ; HANDLER
W?MACHINE ; NAME
EQUIPMENT-PSEUDO ; HANDLER
.PROP 4,P?GLOBAL
BED
SHELVES
.BYTE 0
.ENDT
T?NEW-BATTERY:: .TABLE ; TABLE FOR OBJECT NEW-BATTERY
.STRL "new battery"
.PROP 4,P?SYNONYM
W?OBJECT
W?BATTERY
.PROP 2,P?SIZE
5
.PROP 10,P?ADJECTIVE
W?LASER
W?SMALL
W?ROUND
W?FRESH
W?NEW
.PROP 2,P?FDESC
STR?323
.BYTE 0
.ENDT
T?FLOYD:: .TABLE ; TABLE FOR OBJECT FLOYD
.STRL "multiple purpose robot"
.PROP 8,P?SYNONYM
W?FLOYD
W?COMPARTMENT
W?ROBOT
W?COMPANION
.PROP 2,P?ACTION
FLOYD-F
.PROP 10,P?ADJECTIVE
W?MULTIPLE
W?PURPOSE
W?DIM-WITTED
W?DIM
W?WITTED
.PROP 2,P?CAPACITY
5
.PROP 2,P?FDESC
STR?179
.BYTE 0
.ENDT
T?ME:: .TABLE ; TABLE FOR OBJECT ME
.STRL "you"
.PROP 8,P?SYNONYM
W?ME
W?MYSELF
W?SELF
W?WE
.PROP 2,P?ACTION
CRETIN-F
.BYTE 0
.ENDT
T?KALAMONTEE-PLATFORM:: .TABLE ; TABLE FOR OBJECT KALAMONTEE-PLATFORM
.STRL "Kalamontee Platform"
.PROP 4,P?NORTH ; CONDITIONAL EXIT
SHUTTLE-ENTER-F ; PER FUNCTION
.BYTE 0
.BYTE 0
.PROP 4,P?SOUTH ; CONDITIONAL EXIT
SHUTTLE-ENTER-F ; PER FUNCTION
.BYTE 0
.BYTE 0
.PROP 2,P?WEST ; UNCONDITIONAL EXIT
WAITING-AREA ; TO ROOM
.PROP 2,P?VALUE
4
.PROP 2,P?ACTION
KALAMONTEE-PLATFORM-F
.PROP 2,P?C-MOVE
T?5806
.PROP 2,P?GLOBAL
GLOBAL-SHUTTLE
.BYTE 0
.ENDT
T?BLACK-BUTTON:: .TABLE ; TABLE FOR OBJECT BLACK-BUTTON
.STRL "black button"
.PROP 2,P?SYNONYM
W?BUTTON
.PROP 2,P?ACTION
CHEM-BUTTON-F
.PROP 2,P?ADJECTIVE
W?BLACK
.PROP 2,P?C-MOVE
7
.BYTE 0
.ENDT
T?ELEVATOR-LOBBY:: .TABLE ; TABLE FOR OBJECT ELEVATOR-LOBBY
.STRL "Elevator Lobby"
.PROP 4,P?NORTH ; CONDITIONAL EXIT
ELEVATOR-ENTER-F ; PER FUNCTION
.BYTE 0
.BYTE 0
.PROP 2,P?EAST ; UNCONDITIONAL EXIT
BOOTH-2 ; TO ROOM
.PROP 4,P?SOUTH ; CONDITIONAL EXIT
ELEVATOR-ENTER-F ; PER FUNCTION
.BYTE 0
.BYTE 0
.PROP 2,P?WEST ; UNCONDITIONAL EXIT
CORRIDOR-JUNCTION ; TO ROOM
.PROP 2,P?IN ; UNCONDITIONAL EXIT
BOOTH-2 ; TO ROOM
.PROP 2,P?ACTION
ELEVATOR-LOBBY-F
.PROP 2,P?C-MOVE
T?4606
.PROP 4,P?PSEUDO
W?BOOTH ; NAME
NEAR-BOOTH-PSEUDO ; HANDLER
.PROP 4,P?GLOBAL
UPPER-ELEVATOR-DOOR
LOWER-ELEVATOR-DOOR
.BYTE 0
.ENDT
T?ACHILLES:: .TABLE ; TABLE FOR OBJECT ACHILLES
.STRL "broken robot"
.PROP 4,P?SYNONYM
W?ROBOT
W?ACHILLES
.PROP 4,P?ADJECTIVE
W?BROKEN
W?DEAD
.PROP 2,P?LDESC
STR?226
.BYTE 0
.ENDT
T?DORM-A:: .TABLE ; TABLE FOR OBJECT DORM-A
.STRL "Dorm A"
.PROP 2,P?NORTH ; UNCONDITIONAL EXIT
REC-CORRIDOR ; TO ROOM
.PROP 2,P?SOUTH ; UNCONDITIONAL EXIT
SANFAC-A ; TO ROOM
.PROP 2,P?LDESC
STR?134
.PROP 2,P?C-MOVE
T?1206
.PROP 4,P?PSEUDO
W?PARTITION ; NAME
PARTITION-PSEUDO ; HANDLER
.PROP 2,P?GLOBAL
BED
.BYTE 0
.ENDT
T?KITCHEN:: .TABLE ; TABLE FOR OBJECT KITCHEN
.STRL "Kitchen"
.PROP 2,P?NORTH ; UNCONDITIONAL EXIT
MESS-HALL ; TO ROOM
.PROP 2,P?OUT ; UNCONDITIONAL EXIT
MESS-HALL ; TO ROOM
.PROP 2,P?VALUE
4
.PROP 2,P?LDESC
STR?143
.PROP 2,P?C-MOVE
T?2406
.PROP 8,P?PSEUDO
W?SPOUT ; NAME
SPOUT-PSEUDO ; HANDLER
W?BUTTON ; NAME
BUTTON-PSEUDO ; HANDLER
.PROP 2,P?GLOBAL
KITCHEN-DOOR
.BYTE 0
.ENDT
T?BALCONY:: .TABLE ; TABLE FOR OBJECT BALCONY
.STRL "Balcony"
.PROP 2,P?UP ; UNCONDITIONAL EXIT
WINDING-STAIR ; TO ROOM
.PROP 4,P?DOWN ; CONDITIONAL EXIT
WATER-LEVEL-F ; PER FUNCTION
.BYTE 0
.BYTE 0
.PROP 2,P?ACTION
BALCONY-F
.PROP 2,P?C-MOVE
T?306
.PROP 4,P?PSEUDO
W?PLAQUE ; NAME
PLAQUE-PSEUDO ; HANDLER
.PROP 8,P?GLOBAL
CLIFF
OCEAN
STAIRS
WINDOW
.BYTE 0
.ENDT
T?REACTOR-CONTROL:: .TABLE ; TABLE FOR OBJECT REACTOR-CONTROL
.STRL "Reactor Control"
.PROP 6,P?EAST ; CONDITIONAL EXIT
REACTOR-ELEVATOR ; TO ROOM
REACTOR-ELEVATOR-DOOR ; IF DOOR IS OPEN
0 ; FAILURE MESSAGE
.PROP 2,P?WEST ; UNCONDITIONAL EXIT
MECH-CORRIDOR ; TO ROOM
.PROP 2,P?DOWN ; UNCONDITIONAL EXIT
REACTOR-ACCESS-STAIRS ; TO ROOM
.PROP 6,P?IN ; CONDITIONAL EXIT
REACTOR-ELEVATOR ; TO ROOM
REACTOR-ELEVATOR-DOOR ; IF DOOR IS OPEN
0 ; FAILURE MESSAGE
.PROP 2,P?LDESC
STR?165
.PROP 2,P?C-MOVE
T?4006
.PROP 8,P?PSEUDO
W?BUTTON ; NAME
REACTOR-BUTTON-PSEUDO ; HANDLER
W?DIAGRAM ; NAME
DIAGRAM-PSEUDO ; HANDLER
.PROP 6,P?GLOBAL
CONTROLS
STAIRS
REACTOR-ELEVATOR-DOOR
.BYTE 0
.ENDT
T?HELIPAD:: .TABLE ; TABLE FOR OBJECT HELIPAD
.STRL "Helipad"
.PROP 3,P?NORTH ; IMPOSSIBLE EXIT
STR?207 ; FAILURE MESSAGE
.BYTE 0
.PROP 3,P?EAST ; IMPOSSIBLE EXIT
STR?207 ; FAILURE MESSAGE
.BYTE 0
.PROP 3,P?SOUTH ; IMPOSSIBLE EXIT
STR?207 ; FAILURE MESSAGE
.BYTE 0
.PROP 3,P?WEST ; IMPOSSIBLE EXIT
STR?207 ; FAILURE MESSAGE
.BYTE 0
.PROP 2,P?DOWN ; UNCONDITIONAL EXIT
TOWER-CORE ; TO ROOM
.PROP 2,P?IN ; UNCONDITIONAL EXIT
HELICOPTER ; TO ROOM
.PROP 2,P?LDESC
STR?206
.PROP 2,P?C-MOVE
T?5106
.PROP 4,P?PSEUDO
W?FENCE ; NAME
FENCE-PSEUDO ; HANDLER
.PROP 4,P?GLOBAL
STAIRS
HELICOPTER-OBJECT
.BYTE 0
.ENDT
T?PRINT-OUT:: .TABLE ; TABLE FOR OBJECT PRINT-OUT
.STRL "pile of computer output"
.PROP 8,P?SYNONYM
W?PILE
W?PAPER
W?OUTPUT
W?PRINTOUT
.PROP 2,P?SIZE
20
.PROP 2,P?ACTION
PRINT-OUT-F
.PROP 2,P?ADJECTIVE
W?COMPUTER
.BYTE 0
.ENDT
T?LIGHTS:: .TABLE ; TABLE FOR OBJECT LIGHTS
.STRL "light"
.PROP 4,P?SYNONYM
W?LIGHT
W?LIGHTS
.PROP 2,P?ACTION
LIGHTS-F
.PROP 16,P?ADJECTIVE
W?RED
W?DAZZLING
W?GLOWING
W?BLINKING
W?WARNING
W?BRIGHT
W?COLORED
W?FLASHING
.BYTE 0
.ENDT
T?GREEN-GOO:: .TABLE ; TABLE FOR OBJECT GREEN-GOO
.STRL "blob of green goo"
.PROP 8,P?SYNONYM
W?GOO
W?BLOB
W?FOOD
W?BEANS
.PROP 2,P?ACTION
GOO-F
.PROP 4,P?ADJECTIVE
W?GREEN
W?LIMA
.BYTE 0
.ENDT
T?MECH-CORRIDOR-N:: .TABLE ; TABLE FOR OBJECT MECH-CORRIDOR-N
.STRL "Mech Corridor North"
.PROP 2,P?NORTH ; UNCONDITIONAL EXIT
CORRIDOR-JUNCTION ; TO ROOM
.PROP 2,P?EAST ; UNCONDITIONAL EXIT
STORAGE-EAST ; TO ROOM
.PROP 2,P?SOUTH ; UNCONDITIONAL EXIT
MECH-CORRIDOR ; TO ROOM
.PROP 2,P?WEST ; UNCONDITIONAL EXIT
PHYSICAL-PLANT ; TO ROOM
.PROP 2,P?LDESC
STR?158
.PROP 2,P?C-MOVE
T?3506
.BYTE 0
.ENDT
T?GOOD-BOARD:: .TABLE ; TABLE FOR OBJECT GOOD-BOARD
.STRL "shiny seventeen-centimeter fromitz board"
.PROP 4,P?SYNONYM
W?BOARD
W?BOARDS
.PROP 2,P?SIZE
10
.PROP 2,P?ACTION
GOOD-BOARD-F
.PROP 10,P?ADJECTIVE
W?SHINY
W?GOOD
W?SEVENTEEN
W?CENTIMETER
W?FROMITZ
.BYTE 0
.ENDT
T?ROOMS:: .TABLE ; TABLE FOR OBJECT ROOMS
.STRL "it"
.PROP 2,P?IN ; UNCONDITIONAL EXIT
ROOMS ; TO ROOM
.BYTE 0
.ENDT
T?COMBINATION-DIAL:: .TABLE ; TABLE FOR OBJECT COMBINATION-DIAL
.STRL "combination dial"
.PROP 2,P?SYNONYM
W?DIAL
.PROP 2,P?ACTION
COMBINATION-DIAL-F
.PROP 2,P?ADJECTIVE
W?COMBINATION
.BYTE 0
.ENDT
T?PROJECT-CORRIDOR:: .TABLE ; TABLE FOR OBJECT PROJECT-CORRIDOR
.STRL "Project Corridor"
.PROP 2,P?EAST ; UNCONDITIONAL EXIT
PROJECT-CORRIDOR-EAST ; TO ROOM
.PROP 2,P?SOUTH ; UNCONDITIONAL EXIT
PROJCON-OFFICE ; TO ROOM
.PROP 2,P?WEST ; UNCONDITIONAL EXIT
PROJECT-CORRIDOR-WEST ; TO ROOM
.PROP 2,P?LDESC
STR?278
.PROP 2,P?C-MOVE
T?1707
.BYTE 0
.ENDT
T?ADMIN-CORRIDOR-S:: .TABLE ; TABLE FOR OBJECT ADMIN-CORRIDOR-S
.STRL "Admin Corridor South"
.PROP 2,P?NORTH ; UNCONDITIONAL EXIT
ADMIN-CORRIDOR ; TO ROOM
.PROP 2,P?EAST ; UNCONDITIONAL EXIT
SANFAC-E ; TO ROOM
.PROP 2,P?SOUTH ; UNCONDITIONAL EXIT
CORRIDOR-JUNCTION ; TO ROOM
.PROP 2,P?ACTION
ADMIN-CORRIDOR-S-F
.PROP 2,P?LDESC
STR?146
.PROP 2,P?C-MOVE
T?2606
.BYTE 0
.ENDT
T?ROUND-WHITE-BUTTON:: .TABLE ; TABLE FOR OBJECT ROUND-WHITE-BUTTON
.STRL "round white button"
.PROP 2,P?SYNONYM
W?BUTTON
.PROP 2,P?ACTION
CHEM-BUTTON-F
.PROP 4,P?ADJECTIVE
W?WHITE
W?ROUND
.PROP 2,P?C-MOVE
8
.BYTE 0
.ENDT
T?ADVENTURER:: .TABLE ; TABLE FOR OBJECT ADVENTURER
.STRL "player"
.PROP 8,P?SYNONYM
W?ADMIRAL
W?SMITHE
W?SPAM
W?EGGS
.PROP 4,P?ADJECTIVE
W?ORANGE
W?OPENER
.BYTE 0
.ENDT
T?FLASK:: .TABLE ; TABLE FOR OBJECT FLASK
.STRL "glass flask"
.PROP 2,P?SYNONYM
W?FLASK
.PROP 2,P?SIZE
10
.PROP 2,P?ACTION
FLASK-F
.PROP 6,P?ADJECTIVE
W?GLASS
W?LARGE
W?PLASTIC
.PROP 2,P?CAPACITY
2
.PROP 2,P?FDESC
STR?168
.BYTE 0
.ENDT
T?LAZARUS-PART:: .TABLE ; TABLE FOR OBJECT LAZARUS-PART
.STRL "medical robot breastplate"
.PROP 8,P?SYNONYM
W?LAZARUS
W?PART
W?PLATE
W?BREASTPLATE
.PROP 2,P?SIZE
35
.PROP 4,P?ADJECTIVE
W?MEDICAL
W?BREAST
.BYTE 0
.ENDT
T?OLD-BATTERY:: .TABLE ; TABLE FOR OBJECT OLD-BATTERY
.STRL "old battery"
.PROP 2,P?SYNONYM
W?BATTERY
.PROP 2,P?SIZE
5
.PROP 6,P?ADJECTIVE
W?LASER
W?WORN-OUT
W?OLD
.PROP 2,P?LDESC
STR?322
.BYTE 0
.ENDT
T?DECK-NINE:: .TABLE ; TABLE FOR OBJECT DECK-NINE
.STRL "Deck Nine"
.PROP 6,P?EAST ; CONDITIONAL EXIT
REACTOR-LOBBY ; TO ROOM
CORRIDOR-DOOR ; IF DOOR IS OPEN
0 ; FAILURE MESSAGE
.PROP 6,P?WEST ; CONDITIONAL EXIT
ESCAPE-POD ; TO ROOM
POD-DOOR ; IF DOOR IS OPEN
0 ; FAILURE MESSAGE
.PROP 6,P?UP ; CONDITIONAL EXIT
GANGWAY ; TO ROOM
GANGWAY-DOOR ; IF DOOR IS OPEN
0 ; FAILURE MESSAGE
.PROP 6,P?IN ; CONDITIONAL EXIT
ESCAPE-POD ; TO ROOM
POD-DOOR ; IF DOOR IS OPEN
0 ; FAILURE MESSAGE
.PROP 2,P?ACTION
DECK-NINE-F
.PROP 2,P?C-MOVE
T?405
.PROP 8,P?PSEUDO
W?TRANSL ; NAME
TRANSLATOR-PSEUDO ; HANDLER
W?SLIME ; NAME
SLIME-PSEUDO ; HANDLER
.PROP 10,P?GLOBAL
POD-DOOR
CORRIDOR-DOOR
GANGWAY-DOOR
STAIRS
GLOBAL-POD
.BYTE 0
.ENDT
T?THIRD-BOARD:: .TABLE ; TABLE FOR OBJECT THIRD-BOARD
.STRL "third seventeen-centimeter fromitz board"
.PROP 4,P?SYNONYM
W?BOARD
W?BOARDS
.PROP 2,P?ACTION
BOARD-F
.PROP 8,P?ADJECTIVE
W?THIRD
W?SEVENTEEN
W?CENTIMETER
W?FROMITZ
.BYTE 0
.ENDT
T?STRIP:: .TABLE ; TABLE FOR OBJECT STRIP
.STRL "silicon strip"
.PROP 6,P?SYNONYM
W?STRIP
W?SIDE
W?EDGE
.PROP 2,P?ACTION
STRIP-F
.PROP 2,P?ADJECTIVE
W?SILICON
.BYTE 0
.ENDT
T?SMALL-OFFICE:: .TABLE ; TABLE FOR OBJECT SMALL-OFFICE
.STRL "Small Office"
.PROP 2,P?EAST ; UNCONDITIONAL EXIT
ADMIN-CORRIDOR-N ; TO ROOM
.PROP 2,P?WEST ; UNCONDITIONAL EXIT
LARGE-OFFICE ; TO ROOM
.PROP 2,P?LDESC
STR?152
.PROP 2,P?C-MOVE
T?3306
.BYTE 0
.ENDT
T?CARTON:: .TABLE ; TABLE FOR OBJECT CARTON
.STRL "cardboard box"
.PROP 4,P?SYNONYM
W?BOX
W?CARTON
.PROP 2,P?SIZE
10
.PROP 2,P?ACTION
CARTON-F
.PROP 4,P?ADJECTIVE
W?SMALL
W?CARDBOARD
.PROP 2,P?CAPACITY
50
.PROP 2,P?FDESC
STR?162
.BYTE 0
.ENDT
T?BOOTH-2:: .TABLE ; TABLE FOR OBJECT BOOTH-2
.STRL "Booth 2"
.PROP 2,P?WEST ; UNCONDITIONAL EXIT
ELEVATOR-LOBBY ; TO ROOM
.PROP 2,P?OUT ; UNCONDITIONAL EXIT
ELEVATOR-LOBBY ; TO ROOM
.PROP 2,P?LDESC
STR?204
.PROP 2,P?C-MOVE
T?4906
.PROP 4,P?PSEUDO
W?BOOTH ; NAME
IN-BOOTH-PSEUDO ; HANDLER
.PROP 8,P?GLOBAL
CONTROLS
SLOT
TELEPORTATION-BUTTON-1
TELEPORTATION-BUTTON-3
.BYTE 0
.ENDT
T?LOCAL-GLOBALS:: .TABLE ; TABLE FOR OBJECT LOCAL-GLOBALS
.STRL ""
.PROP 2,P?SYNONYM
W?ZZMGCK
.PROP 2,P?VALUE
0
.PROP 2,P?CONTFCN
0
.PROP 2,P?DESCFCN
0
.PROP 2,P?SIZE
0
.BYTE 0
.ENDT
T?CRAG:: .TABLE ; TABLE FOR OBJECT CRAG
.STRL "Crag"
.PROP 2,P?UP ; UNCONDITIONAL EXIT
BALCONY ; TO ROOM
.PROP 2,P?DOWN ; UNCONDITIONAL EXIT
UNDERWATER ; TO ROOM
.PROP 2,P?VALUE
3
.PROP 2,P?ACTION
CRAG-F
.PROP 2,P?LDESC
STR?128
.PROP 2,P?C-MOVE
T?206
.PROP 8,P?PSEUDO
W?STRUCTURE ; NAME
STRUCTURE-PSEUDO ; HANDLER
W?CLEFT ; NAME
CLEFT-PSEUDO ; HANDLER
.PROP 4,P?GLOBAL
CLIFF
OCEAN
.BYTE 0
.ENDT
T?ADMIN-CORRIDOR:: .TABLE ; TABLE FOR OBJECT ADMIN-CORRIDOR
.STRL "Admin Corridor"
.PROP 4,P?NORTH ; CONDITIONAL EXIT
LADDER-EXIT-F ; PER FUNCTION
.BYTE 0
.BYTE 0
.PROP 2,P?SOUTH ; UNCONDITIONAL EXIT
ADMIN-CORRIDOR-S ; TO ROOM
.PROP 2,P?WEST ; UNCONDITIONAL EXIT
SYSTEMS-MONITORS ; TO ROOM
.PROP 2,P?ACTION
ADMIN-CORRIDOR-F
.PROP 2,P?C-MOVE
T?2706
.PROP 4,P?PSEUDO
W?RUBBLE ; NAME
RUBBLE-PSEUDO ; HANDLER
.PROP 2,P?GLOBAL
RIFT
.BYTE 0
.ENDT
T?BRIG:: .TABLE ; TABLE FOR OBJECT BRIG
.STRL "Brig"
.PROP 3,P?SOUTH ; IMPOSSIBLE EXIT
STR?52 ; FAILURE MESSAGE
.BYTE 0
.PROP 2,P?LDESC
STR?51
.PROP 2,P?C-MOVE
T?305
.PROP 8,P?PSEUDO
W?GRAFFITI ; NAME
GRAFFITI-PSEUDO ; HANDLER
W?DOOR ; NAME
DOOR-PSEUDO ; HANDLER
.BYTE 0
.ENDT
T?PROJCON-OFFICE:: .TABLE ; TABLE FOR OBJECT PROJCON-OFFICE
.STRL "ProjCon Office"
.PROP 2,P?NORTH ; UNCONDITIONAL EXIT
PROJECT-CORRIDOR ; TO ROOM
.PROP 2,P?EAST ; UNCONDITIONAL EXIT
COMPUTER-ROOM ; TO ROOM
.PROP 6,P?SOUTH ; CONDITIONAL EXIT
CRYO-ELEVATOR ; TO ROOM
CRYO-ELEVATOR-DOOR ; IF DOOR IS OPEN
STR?99 ; FAILURE MESSAGE
.PROP 2,P?ACTION
PROJCON-OFFICE-F
.PROP 2,P?C-MOVE
T?1807
.PROP 8,P?PSEUDO
W?MURAL ; NAME
MURAL-PSEUDO ; HANDLER
W?LOGO ; NAME
LOGO-PSEUDO ; HANDLER
.PROP 2,P?GLOBAL
CRYO-ELEVATOR-DOOR
.BYTE 0
.ENDT
T?LASER:: .TABLE ; TABLE FOR OBJECT LASER
.STRL "laser"
.PROP 8,P?SYNONYM
W?DEVICE
W?LASER
W?UNIT
W?DEPRESSION
.PROP 2,P?SIZE
25
.PROP 2,P?ACTION
LASER-F
.PROP 4,P?ADJECTIVE
W?PORTABLE
W?ACME
.PROP 2,P?CAPACITY
5
.PROP 2,P?FDESC
STR?321
.BYTE 0
.ENDT
T?CONTROLS:: .TABLE ; TABLE FOR OBJECT CONTROLS
.STRL "set of controls"
.PROP 8,P?SYNONYM
W?CONTROL
W?PANEL
W?DIALS
W?GAUGES
.PROP 2,P?ACTION
CONTROLS-F
.PROP 4,P?ADJECTIVE
W?CONTROL
W?COMPLEX
.BYTE 0
.ENDT
T?LARGE-DESK:: .TABLE ; TABLE FOR OBJECT LARGE-DESK
.STRL "large desk"
.PROP 4,P?SYNONYM
W?DESK
W?DRAWER
.PROP 2,P?ACTION
DESK-F
.PROP 6,P?ADJECTIVE
W?LARGE
W?WIDE
W?WOODEN
.PROP 2,P?CAPACITY
20
.BYTE 0
.ENDT
T?CORRIDOR-JUNCTION:: .TABLE ; TABLE FOR OBJECT CORRIDOR-JUNCTION
.STRL "Corridor Junction"
.PROP 2,P?NORTH ; UNCONDITIONAL EXIT
ADMIN-CORRIDOR-S ; TO ROOM
.PROP 2,P?EAST ; UNCONDITIONAL EXIT
ELEVATOR-LOBBY ; TO ROOM
.PROP 2,P?SOUTH ; UNCONDITIONAL EXIT
MECH-CORRIDOR-N ; TO ROOM
.PROP 4,P?WEST ; CONDITIONAL EXIT
LONG-HALL-F ; PER FUNCTION
.BYTE 0
.BYTE 0
.PROP 2,P?LDESC
STR?145
.PROP 2,P?C-MOVE
T?2506
.PROP 4,P?PSEUDO
W?WALKWAY ; NAME
WALKWAY-PSEUDO ; HANDLER
.BYTE 0
.ENDT
T?BAD-BEDISTOR:: .TABLE ; TABLE FOR OBJECT BAD-BEDISTOR
.STRL "fused ninety-ohm bedistor"
.PROP 2,P?SYNONYM
W?BEDISTOR
.PROP 2,P?SIZE
8
.PROP 2,P?ACTION
BAD-BEDISTOR-F
.PROP 8,P?ADJECTIVE
W?FUSED
W?NINETY
W?OHM
W?NINETY-OHM
.BYTE 0
.ENDT
T?TRANSPORTATION-SUPPLY:: .TABLE ; TABLE FOR OBJECT TRANSPORTATION-SUPPLY
.STRL "Transportation Supply"
.PROP 2,P?NORTH ; UNCONDITIONAL EXIT
TRANSPORTATION-SUPPLY ; TO ROOM
.PROP 2,P?EAST ; UNCONDITIONAL EXIT
TRANSPORTATION-SUPPLY ; TO ROOM
.PROP 2,P?SOUTH ; UNCONDITIONAL EXIT
ADMIN-CORRIDOR-N ; TO ROOM
.PROP 2,P?WEST ; UNCONDITIONAL EXIT
TRANSPORTATION-SUPPLY ; TO ROOM
.PROP 2,P?OUT ; UNCONDITIONAL EXIT
ADMIN-CORRIDOR-N ; TO ROOM
.PROP 2,P?LDESC
STR?151
.PROP 2,P?C-MOVE
T?3206
.BYTE 0
.ENDT
T?COMM-ROOM:: .TABLE ; TABLE FOR OBJECT COMM-ROOM
.STRL "Comm Room"
.PROP 2,P?SW ; UNCONDITIONAL EXIT
TOWER-CORE ; TO ROOM
.PROP 2,P?ACTION
COMM-ROOM-F
.PROP 2,P?C-MOVE
T?5306
.PROP 8,P?PSEUDO
W?CABLES ; NAME
CABLES-PSEUDO ; HANDLER
W?ENUNCIATOR ; NAME
ENUNCIATOR-PSEUDO ; HANDLER
.PROP 2,P?GLOBAL
LIGHTS
.BYTE 0
.ENDT
T?SMALL-DESK:: .TABLE ; TABLE FOR OBJECT SMALL-DESK
.STRL "small desk"
.PROP 4,P?SYNONYM
W?DESK
W?DRAWER
.PROP 2,P?ACTION
DESK-F
.PROP 2,P?ADJECTIVE
W?SMALL
.PROP 2,P?CAPACITY
10
.BYTE 0
.ENDT
T?GLOBAL-OBJECTS:: .TABLE ; TABLE FOR OBJECT GLOBAL-OBJECTS
.STRL "it"
.PROP 2,P?SYNONYM
W?ZZMGCK
.BYTE 0
.ENDT
T?SHUTTLE-DOOR:: .TABLE ; TABLE FOR OBJECT SHUTTLE-DOOR
.STRL "door"
.PROP 2,P?SYNONYM
W?DOOR
.PROP 2,P?ACTION
SHUTTLE-DOOR-F
.BYTE 0
.ENDT
T?SHUTTLE-CAR-BETTY:: .TABLE ; TABLE FOR OBJECT SHUTTLE-CAR-BETTY
.STRL "Shuttle Car Betty"
.PROP 2,P?EAST ; UNCONDITIONAL EXIT
BETTY-CONTROL-EAST ; TO ROOM
.PROP 4,P?SOUTH ; CONDITIONAL EXIT
SHUTTLE-EXIT-F ; PER FUNCTION
.BYTE 0
.BYTE 0
.PROP 2,P?WEST ; UNCONDITIONAL EXIT
BETTY-CONTROL-WEST ; TO ROOM
.PROP 2,P?ACTION
SHUTTLE-CAR-F
.PROP 2,P?C-MOVE
T?1205
.PROP 4,P?GLOBAL
GLOBAL-SHUTTLE
SHUTTLE-DOOR
.BYTE 0
.ENDT
T?YELLOW-BUTTON:: .TABLE ; TABLE FOR OBJECT YELLOW-BUTTON
.STRL "yellow button"
.PROP 2,P?SYNONYM
W?BUTTON
.PROP 2,P?ACTION
CHEM-BUTTON-F
.PROP 2,P?ADJECTIVE
W?YELLOW
.PROP 2,P?C-MOVE
4
.BYTE 0
.ENDT
T?IT:: .TABLE ; TABLE FOR OBJECT IT
.STRL "random object"
.PROP 8,P?SYNONYM
W?IT
W?THAT
W?THIS
W?HIM
.BYTE 0
.ENDT
T?PROJECT-CORRIDOR-WEST:: .TABLE ; TABLE FOR OBJECT PROJECT-CORRIDOR-WEST
.STRL "Project Corridor West"
.PROP 2,P?EAST ; UNCONDITIONAL EXIT
PROJECT-CORRIDOR ; TO ROOM
.PROP 2,P?WEST ; UNCONDITIONAL EXIT
SANFAC-F ; TO ROOM
.PROP 2,P?NW ; UNCONDITIONAL EXIT
FORK ; TO ROOM
.PROP 2,P?LDESC
STR?276
.PROP 2,P?C-MOVE
T?1507
.BYTE 0
.ENDT
T?COMM-SCREEN:: .TABLE ; TABLE FOR OBJECT COMM-SCREEN
.STRL "screen"
.PROP 6,P?SYNONYM
W?COMMUNICATIONS
W?MESSAGE
W?SCREEN
.PROP 2,P?TEXT
STR?209
.BYTE 0
.ENDT
T?STRIP-NEAR-STATION:: .TABLE ; TABLE FOR OBJECT STRIP-NEAR-STATION
.STRL "Strip Near Station"
.PROP 2,P?NORTH ; UNCONDITIONAL EXIT
MIDDLE-OF-STRIP ; TO ROOM
.PROP 3,P?EAST ; IMPOSSIBLE EXIT
STR?316 ; FAILURE MESSAGE
.BYTE 0
.PROP 3,P?SOUTH ; IMPOSSIBLE EXIT
STR?316 ; FAILURE MESSAGE
.BYTE 0
.PROP 2,P?WEST ; UNCONDITIONAL EXIT
STATION-384 ; TO ROOM
.PROP 2,P?VALUE
4
.PROP 2,P?LDESC
STR?315
.PROP 2,P?C-MOVE
T?3507
.PROP 4,P?PSEUDO
W?VOID ; NAME
VOID-PSEUDO ; HANDLER
.PROP 2,P?GLOBAL
STRIP
.BYTE 0
.ENDT
T?UPPER-ELEVATOR-CARD:: .TABLE ; TABLE FOR OBJECT UPPER-ELEVATOR-CARD
.STRL "upper elevator access card"
.PROP 4,P?SYNONYM
W?CARD
W?CARDS
.PROP 2,P?VALUE
1
.PROP 2,P?SIZE
3
.PROP 6,P?ADJECTIVE
W?UPPER
W?ELEVATOR
W?ACCESS
.PROP 2,P?TEXT
STR?154
.BYTE 0
.ENDT
T?GOOD-BEDISTOR:: .TABLE ; TABLE FOR OBJECT GOOD-BEDISTOR
.STRL "good ninety-ohm bedistor"
.PROP 2,P?SYNONYM
W?BEDISTOR
.PROP 2,P?SIZE
8
.PROP 2,P?ACTION
GOOD-BEDISTOR-F
.PROP 8,P?ADJECTIVE
W?GOOD
W?NINETY
W?OHM
W?NINETY-OHM
.BYTE 0
.ENDT
T?STORAGE-EAST:: .TABLE ; TABLE FOR OBJECT STORAGE-EAST
.STRL "Storage East"
.PROP 2,P?WEST ; UNCONDITIONAL EXIT
MECH-CORRIDOR-N ; TO ROOM
.PROP 2,P?LDESC
STR?160
.PROP 2,P?C-MOVE
T?3806
.PROP 2,P?GLOBAL
SHELVES
.BYTE 0
.ENDT
T?CONFERENCE-DOOR:: .TABLE ; TABLE FOR OBJECT CONFERENCE-DOOR
.STRL "door"
.PROP 2,P?SYNONYM
W?DOOR
.PROP 2,P?ACTION
CONFERENCE-DOOR-F
.BYTE 0
.ENDT
T?SANFAC-C:: .TABLE ; TABLE FOR OBJECT SANFAC-C
.STRL "SanFac C"
.PROP 2,P?NORTH ; UNCONDITIONAL EXIT
DORM-C ; TO ROOM
.PROP 2,P?LDESC
STR?135
.PROP 2,P?C-MOVE
T?1706
.PROP 8,P?PSEUDO
W?FIXTURES ; NAME
TOILET-PSEUDO ; HANDLER
W?TOILET ; NAME
TOILET-PSEUDO ; HANDLER
.BYTE 0
.ENDT
T?CREVICE:: .TABLE ; TABLE FOR OBJECT CREVICE
.STRL "crevice"
.PROP 6,P?SYNONYM
W?CREVICE
W?CRACK
W?HOLE
.PROP 2,P?ACTION
CREVICE-F
.PROP 4,P?ADJECTIVE
W?NARROW
W?JAGGED
.BYTE 0
.ENDT
T?PHYSICAL-PLANT:: .TABLE ; TABLE FOR OBJECT PHYSICAL-PLANT
.STRL "Physical Plant"
.PROP 2,P?NE ; UNCONDITIONAL EXIT
MECH-CORRIDOR-N ; TO ROOM
.PROP 2,P?SE ; UNCONDITIONAL EXIT
MECH-CORRIDOR ; TO ROOM
.PROP 2,P?LDESC
STR?164
.PROP 2,P?C-MOVE
T?3906
.PROP 8,P?PSEUDO
W?EQUIPMENT ; NAME
EQUIPMENT-PSEUDO ; HANDLER
W?CATWALK ; NAME
CATWALK-PSEUDO ; HANDLER
.BYTE 0
.ENDT
T?REACTOR-ELEVATOR:: .TABLE ; TABLE FOR OBJECT REACTOR-ELEVATOR
.STRL "Reactor Elevator"
.PROP 2,P?WEST ; UNCONDITIONAL EXIT
REACTOR-CONTROL ; TO ROOM
.PROP 2,P?OUT ; UNCONDITIONAL EXIT
REACTOR-CONTROL ; TO ROOM
.PROP 2,P?LDESC
STR?166
.PROP 2,P?C-MOVE
T?4206
.PROP 8,P?GLOBAL
REACTOR-ELEVATOR-DOOR
SLOT
ELEVATOR-BUTTON
CONTROLS
.BYTE 0
.ENDT
T?BETTY-CONTROL-WEST:: .TABLE ; TABLE FOR OBJECT BETTY-CONTROL-WEST
.STRL "Betty Control West"
.PROP 6,P?EAST ; CONDITIONAL EXIT
SHUTTLE-CAR-BETTY ; TO ROOM
SHUTTLE-DOOR ; IF DOOR IS OPEN
0 ; FAILURE MESSAGE
.PROP 2,P?ACTION
CONTROL-CABIN-F
.PROP 2,P?C-MOVE
T?1405
.PROP 10,P?GLOBAL
GLOBAL-SHUTTLE
SLOT
LEVER
WINDOW
SHUTTLE-DOOR
.BYTE 0
.ENDT
T?CHEMICAL-FLUID:: .TABLE ; TABLE FOR OBJECT CHEMICAL-FLUID
.STRL "quantity of chemical fluid"
.PROP 8,P?SYNONYM
W?QUANTITY
W?LIQUID
W?FLUID
W?CHEMICAL
.PROP 2,P?ACTION
CHEMICAL-FLUID-F
.PROP 6,P?ADJECTIVE
W?MILKY
W?WHITE
W?CHEMICAL
.BYTE 0
.ENDT
T?LOWER-ELEVATOR:: .TABLE ; TABLE FOR OBJECT LOWER-ELEVATOR
.STRL "Lower Elevator"
.PROP 4,P?NORTH ; CONDITIONAL EXIT
ELEVATOR-EXIT-F ; PER FUNCTION
.BYTE 0
.BYTE 0
.PROP 3,P?UP ; IMPOSSIBLE EXIT
STR?201 ; FAILURE MESSAGE
.BYTE 0
.PROP 3,P?DOWN ; IMPOSSIBLE EXIT
STR?201 ; FAILURE MESSAGE
.BYTE 0
.PROP 4,P?OUT ; CONDITIONAL EXIT
ELEVATOR-EXIT-F ; PER FUNCTION
.BYTE 0
.BYTE 0
.PROP 2,P?ACTION
LOWER-ELEVATOR-F
.PROP 2,P?C-MOVE
T?4806
.PROP 10,P?GLOBAL
LIGHTS
CONTROLS
SLOT
ELEVATOR-BUTTON
LOWER-ELEVATOR-DOOR
.BYTE 0
.ENDT
T?MAGNET:: .TABLE ; TABLE FOR OBJECT MAGNET
.STRL "curved metal bar"
.PROP 4,P?SYNONYM
W?MAGNET
W?BAR
.PROP 2,P?SIZE
10
.PROP 2,P?ACTION
MAGNET-F
.PROP 6,P?ADJECTIVE
W?CURVED
W?METAL
W?HORSESHOE
.PROP 2,P?FDESC
STR?169
.BYTE 0
.ENDT
T?RADIATION-LOCK-WEST:: .TABLE ; TABLE FOR OBJECT RADIATION-LOCK-WEST
.STRL "Radiation Lock West"
.PROP 2,P?EAST ; UNCONDITIONAL EXIT
RADIATION-LOCK-EAST ; TO ROOM
.PROP 6,P?WEST ; CONDITIONAL EXIT
MAIN-LAB ; TO ROOM
RAD-DOOR-WEST ; IF DOOR IS OPEN
0 ; FAILURE MESSAGE
.PROP 2,P?LDESC
STR?289
.PROP 2,P?C-MOVE
T?2807
.PROP 2,P?GLOBAL
RAD-DOOR-WEST
.BYTE 0
.ENDT
T?UNDERWATER:: .TABLE ; TABLE FOR OBJECT UNDERWATER
.STRL "Underwater"
.PROP 2,P?NORTH ; UNCONDITIONAL EXIT
UNDERWATER ; TO ROOM
.PROP 2,P?SOUTH ; UNCONDITIONAL EXIT
UNDERWATER ; TO ROOM
.PROP 2,P?WEST ; UNCONDITIONAL EXIT
UNDERWATER ; TO ROOM
.PROP 2,P?UP ; UNCONDITIONAL EXIT
CRAG ; TO ROOM
.PROP 2,P?DOWN ; UNCONDITIONAL EXIT
UNDERWATER ; TO ROOM
.PROP 2,P?ACTION
UNDERWATER-F
.PROP 2,P?LDESC
STR?126
.PROP 2,P?C-MOVE
T?106
.BYTE 0
.ENDT
T?REC-AREA:: .TABLE ; TABLE FOR OBJECT REC-AREA
.STRL "Rec Area"
.PROP 6,P?NORTH ; CONDITIONAL EXIT
CONFERENCE-ROOM ; TO ROOM
CONFERENCE-DOOR ; IF DOOR IS OPEN
0 ; FAILURE MESSAGE
.PROP 2,P?EAST ; UNCONDITIONAL EXIT
REC-CORRIDOR ; TO ROOM
.PROP 2,P?SOUTH ; UNCONDITIONAL EXIT
PLAIN-HALL ; TO ROOM
.PROP 2,P?ACTION
REC-AREA-F
.PROP 2,P?C-MOVE
T?806
.PROP 8,P?PSEUDO
W?GAMES ; NAME
GAMES-PSEUDO ; HANDLER
W?TAPES ; NAME
TAPES-PSEUDO ; HANDLER
.PROP 2,P?GLOBAL
CONFERENCE-DOOR
.BYTE 0
.ENDT
T?BLATHER:: .TABLE ; TABLE FOR OBJECT BLATHER
.STRL "Ensign First Class"
.PROP 4,P?SYNONYM
W?ENSIGN
W?BLATHER
.PROP 2,P?SIZE
150
.PROP 2,P?ACTION
BLATHER-F
.PROP 6,P?ADJECTIVE
W?ENSIGN
W?FIRST
W?CLASS
.PROP 2,P?LDESC
STR?77
.BYTE 0
.ENDT
T?BIO-DOOR-EAST:: .TABLE ; TABLE FOR OBJECT BIO-DOOR-EAST
.STRL "lab door"
.PROP 2,P?SYNONYM
W?DOOR
.PROP 2,P?ACTION
BIO-DOOR-EAST-F
.PROP 2,P?ADJECTIVE
W?LAB
.BYTE 0
.ENDT
T?CANTEEN:: .TABLE ; TABLE FOR OBJECT CANTEEN
.STRL "canteen"
.PROP 2,P?SYNONYM
W?CANTEEN
.PROP 2,P?SIZE
10
.PROP 2,P?ADJECTIVE
W?OCTAGONAL
.PROP 2,P?CAPACITY
5
.PROP 2,P?FDESC
STR?144
.BYTE 0
.ENDT
T?OFFICE-DOOR:: .TABLE ; TABLE FOR OBJECT OFFICE-DOOR
.STRL "office door"
.PROP 2,P?SYNONYM
W?DOOR
.PROP 2,P?ADJECTIVE
W?OFFICE
.BYTE 0
.ENDT
T?ID-CARD:: .TABLE ; TABLE FOR OBJECT ID-CARD
.STRL "ID card"
.PROP 4,P?SYNONYM
W?CARD
W?CARDS
.PROP 2,P?SIZE
3
.PROP 6,P?ADJECTIVE
W?PATROL
W?ID
W?IDENTIFICATION
.PROP 2,P?TEXT
STR?53
.BYTE 0
.ENDT
T?ALFIE-CONTROL-EAST:: .TABLE ; TABLE FOR OBJECT ALFIE-CONTROL-EAST
.STRL "Alfie Control East"
.PROP 6,P?WEST ; CONDITIONAL EXIT
SHUTTLE-CAR-ALFIE ; TO ROOM
SHUTTLE-DOOR ; IF DOOR IS OPEN
0 ; FAILURE MESSAGE
.PROP 2,P?ACTION
CONTROL-CABIN-F
.PROP 2,P?C-MOVE
T?1005
.PROP 10,P?GLOBAL
SLOT
WINDOW
LEVER
SHUTTLE-DOOR
GLOBAL-SHUTTLE
.BYTE 0
.ENDT
T?LADDER:: .TABLE ; TABLE FOR OBJECT LADDER
.STRL "ladder"
.PROP 2,P?SYNONYM
W?LADDER
.PROP 2,P?SIZE
80
.PROP 2,P?ACTION
LADDER-F
.PROP 10,P?ADJECTIVE
W?HEAVY
W?DUTY
W?HEAVY-DUTY
W?ALUMINUM
W?LARGE
.PROP 2,P?LDESC
STR?141
.PROP 2,P?FDESC
STR?140
.BYTE 0
.ENDT
T?COMPUTER-ROOM:: .TABLE ; TABLE FOR OBJECT COMPUTER-ROOM
.STRL "Computer Room"
.PROP 2,P?NORTH ; UNCONDITIONAL EXIT
PROJECT-CORRIDOR-EAST ; TO ROOM
.PROP 2,P?NE ; UNCONDITIONAL EXIT
MAIN-LAB ; TO ROOM
.PROP 2,P?SOUTH ; UNCONDITIONAL EXIT
MINI-BOOTH ; TO ROOM
.PROP 2,P?WEST ; UNCONDITIONAL EXIT
PROJCON-OFFICE ; TO ROOM
.PROP 2,P?IN ; UNCONDITIONAL EXIT
MINI-BOOTH ; TO ROOM
.PROP 2,P?LDESC
STR?280
.PROP 2,P?C-MOVE
T?2207
.PROP 4,P?PSEUDO
W?BOOTH ; NAME
NEAR-BOOTH-PSEUDO ; HANDLER
.PROP 2,P?GLOBAL
LIGHTS
.BYTE 0
.ENDT
T?ADMIN-CORRIDOR-N:: .TABLE ; TABLE FOR OBJECT ADMIN-CORRIDOR-N
.STRL "Admin Corridor North"
.PROP 2,P?NORTH ; UNCONDITIONAL EXIT
TRANSPORTATION-SUPPLY ; TO ROOM
.PROP 2,P?EAST ; UNCONDITIONAL EXIT
PLAN-ROOM ; TO ROOM
.PROP 4,P?SOUTH ; CONDITIONAL EXIT
LADDER-EXIT-F ; PER FUNCTION
.BYTE 0
.BYTE 0
.PROP 2,P?WEST ; UNCONDITIONAL EXIT
SMALL-OFFICE ; TO ROOM
.PROP 2,P?VALUE
4
.PROP 2,P?ACTION
ADMIN-CORRIDOR-N-F
.PROP 2,P?C-MOVE
T?2806
.PROP 2,P?GLOBAL
RIFT
.BYTE 0
.ENDT
T?KITCHEN-DOOR:: .TABLE ; TABLE FOR OBJECT KITCHEN-DOOR
.STRL "door"
.PROP 2,P?SYNONYM
W?DOOR
.PROP 2,P?ACTION
KITCHEN-DOOR-F
.PROP 2,P?ADJECTIVE
W?KITCHEN
.BYTE 0
.ENDT
T?MAIN-LAB:: .TABLE ; TABLE FOR OBJECT MAIN-LAB
.STRL "Main Lab"
.PROP 6,P?NE ; CONDITIONAL EXIT
RADIATION-LOCK-WEST ; TO ROOM
RAD-DOOR-WEST ; IF DOOR IS OPEN
0 ; FAILURE MESSAGE
.PROP 6,P?SE ; CONDITIONAL EXIT
BIO-LOCK-WEST ; TO ROOM
BIO-DOOR-WEST ; IF DOOR IS OPEN
0 ; FAILURE MESSAGE
.PROP 2,P?SOUTH ; UNCONDITIONAL EXIT
LAB-STORAGE ; TO ROOM
.PROP 2,P?SW ; UNCONDITIONAL EXIT
COMPUTER-ROOM ; TO ROOM
.PROP 2,P?WEST ; UNCONDITIONAL EXIT
PROJECT-CORRIDOR-EAST ; TO ROOM
.PROP 2,P?LDESC
STR?283
.PROP 2,P?C-MOVE
T?2407
.PROP 4,P?GLOBAL
BIO-DOOR-WEST
RAD-DOOR-WEST
.BYTE 0
.ENDT
T?SYSTEMS-CORRIDOR:: .TABLE ; TABLE FOR OBJECT SYSTEMS-CORRIDOR
.STRL "Systems Corridor"
.PROP 2,P?NORTH ; UNCONDITIONAL EXIT
PLANETARY-DEFENSE ; TO ROOM
.PROP 2,P?EAST ; UNCONDITIONAL EXIT
SYSTEMS-CORRIDOR-EAST ; TO ROOM
.PROP 2,P?WEST ; UNCONDITIONAL EXIT
SYSTEMS-CORRIDOR-WEST ; TO ROOM
.PROP 2,P?LDESC
STR?228
.PROP 2,P?C-MOVE
T?707
.BYTE 0
.ENDT
T?LOWER-ELEVATOR-DOOR:: .TABLE ; TABLE FOR OBJECT LOWER-ELEVATOR-DOOR
.STRL "red door"
.PROP 2,P?SYNONYM
W?DOOR
.PROP 2,P?ACTION
LOWER-ELEVATOR-DOOR-F
.PROP 8,P?ADJECTIVE
W?RED
W?LOWER
W?ELEVATOR
W?METAL
.BYTE 0
.ENDT
T?MEGAFUSE-K:: .TABLE ; TABLE FOR OBJECT MEGAFUSE-K
.STRL "K-series megafuse"
.PROP 4,P?SYNONYM
W?FUSE
W?MEGAFUSE
.PROP 2,P?SIZE
5
.PROP 8,P?ADJECTIVE
W?K-SERIES
W?K
W?SERIES
W?MEGA
.BYTE 0
.ENDT
T?FUNNEL-HOLE:: .TABLE ; TABLE FOR OBJECT FUNNEL-HOLE
.STRL "funnel-shaped hole"
.PROP 2,P?SYNONYM
W?HOLE
.PROP 6,P?ADJECTIVE
W?FUNNEL
W?SHAPED
W?FUNNEL-SHAPED
.BYTE 0
.ENDT
T?CRYO-ELEVATOR:: .TABLE ; TABLE FOR OBJECT CRYO-ELEVATOR
.STRL "Cryo-Elevator"
.PROP 4,P?NORTH ; CONDITIONAL EXIT
CRYO-EXIT-F ; PER FUNCTION
.BYTE 0
.BYTE 0
.PROP 2,P?ACTION
CRYO-ELEVATOR-F
.PROP 2,P?C-MOVE
T?1907
.PROP 4,P?PSEUDO
W?BUTTON ; NAME
CRYO-BUTTON-PSEUDO ; HANDLER
.PROP 2,P?GLOBAL
CRYO-ELEVATOR-DOOR
.BYTE 0
.ENDT
T?WAITING-AREA:: .TABLE ; TABLE FOR OBJECT WAITING-AREA
.STRL "Waiting Area"
.PROP 2,P?EAST ; UNCONDITIONAL EXIT
KALAMONTEE-PLATFORM ; TO ROOM
.PROP 4,P?SOUTH ; CONDITIONAL EXIT
OTHER-ELEVATOR-ENTER-F ; PER FUNCTION
.BYTE 0
.BYTE 0
.PROP 4,P?IN ; CONDITIONAL EXIT
OTHER-ELEVATOR-ENTER-F ; PER FUNCTION
.BYTE 0
.BYTE 0
.PROP 2,P?LDESC
STR?215
.PROP 2,P?C-MOVE
T?5706
.PROP 8,P?PSEUDO
W?BENCH ; NAME
BENCH-PSEUDO ; HANDLER
W?BENCHES ; NAME
BENCH-PSEUDO ; HANDLER
.PROP 2,P?GLOBAL
LOWER-ELEVATOR-DOOR
.BYTE 0
.ENDT
T?REPAIR-ROOM:: .TABLE ; TABLE FOR OBJECT REPAIR-ROOM
.STRL "Repair Room"
.PROP 3,P?NORTH ; IMPOSSIBLE EXIT
STR?225 ; FAILURE MESSAGE
.BYTE 0
.PROP 2,P?SOUTH ; UNCONDITIONAL EXIT
SYSTEMS-CORRIDOR-WEST ; TO ROOM
.PROP 2,P?UP ; UNCONDITIONAL EXIT
SYSTEMS-CORRIDOR-WEST ; TO ROOM
.PROP 2,P?LDESC
STR?224
.PROP 2,P?C-MOVE
T?507
.PROP 8,P?PSEUDO
W?CABINETS ; NAME
CABINETS-PSEUDO ; HANDLER
W?MACHINE ; NAME
EQUIPMENT-PSEUDO ; HANDLER
.PROP 2,P?GLOBAL
STAIRS
.BYTE 0
.ENDT
T?BIO-LAB:: .TABLE ; TABLE FOR OBJECT BIO-LAB
.STRL "Bio Lab"
.PROP 6,P?EAST ; CONDITIONAL EXIT
LAB-OFFICE ; TO ROOM
OFFICE-DOOR ; IF DOOR IS OPEN
0 ; FAILURE MESSAGE
.PROP 6,P?WEST ; CONDITIONAL EXIT
BIO-LOCK-EAST ; TO ROOM
BIO-DOOR-EAST ; IF DOOR IS OPEN
0 ; FAILURE MESSAGE
.PROP 2,P?ACTION
BIO-LAB-F
.PROP 2,P?C-MOVE
T?3007
.PROP 4,P?PSEUDO
W?CRACK ; NAME
CRACK-PSEUDO ; HANDLER
.PROP 6,P?GLOBAL
BIO-DOOR-EAST
WINDOW
OFFICE-DOOR
.BYTE 0
.ENDT
T?PLAYBACK-BUTTON:: .TABLE ; TABLE FOR OBJECT PLAYBACK-BUTTON
.STRL "glowing button"
.PROP 2,P?SYNONYM
W?BUTTON
.PROP 2,P?ACTION
PLAYBACK-BUTTON-F
.PROP 4,P?ADJECTIVE
W?GLOWING
W?PLAYBACK
.BYTE 0
.ENDT
T?FIRST-BOARD:: .TABLE ; TABLE FOR OBJECT FIRST-BOARD
.STRL "first seventeen-centimeter fromitz board"
.PROP 4,P?SYNONYM
W?BOARD
W?BOARDS
.PROP 2,P?ACTION
BOARD-F
.PROP 8,P?ADJECTIVE
W?FIRST
W?SEVENTEEN
W?CENTIMETER
W?FROMITZ
.BYTE 0
.ENDT
T?CRYO-ELEVATOR-DOOR:: .TABLE ; TABLE FOR OBJECT CRYO-ELEVATOR-DOOR
.STRL "cryo-elevator door"
.PROP 2,P?SYNONYM
W?DOOR
.PROP 4,P?ADJECTIVE
W?CRYO-ELEVATOR
W?ELEVATOR
.BYTE 0
.ENDT
T?OBSERVATION-DECK:: .TABLE ; TABLE FOR OBJECT OBSERVATION-DECK
.STRL "Observation Deck"
.PROP 2,P?NE ; UNCONDITIONAL EXIT
TOWER-CORE ; TO ROOM
.PROP 2,P?LDESC
STR?214
.PROP 2,P?C-MOVE
T?5606
.PROP 2,P?GLOBAL
OCEAN
.BYTE 0
.ENDT
T?LOWER-ELEVATOR-CARD:: .TABLE ; TABLE FOR OBJECT LOWER-ELEVATOR-CARD
.STRL "lower elevator access card"
.PROP 4,P?SYNONYM
W?CARD
W?CARDS
.PROP 2,P?VALUE
1
.PROP 2,P?SIZE
3
.PROP 6,P?ADJECTIVE
W?LOWER
W?ELEVATOR
W?ACCESS
.PROP 2,P?TEXT
STR?156
.BYTE 0
.ENDT
T?ACCESS-PANEL:: .TABLE ; TABLE FOR OBJECT ACCESS-PANEL
.STRL "access panel"
.PROP 6,P?SYNONYM
W?PANEL
W?DOOR
W?SOCKET
.PROP 2,P?ACTION
ACCESS-PANEL-F
.PROP 6,P?ADJECTIVE
W?SMALL
W?ACCESS
W?REPAIR
.PROP 2,P?CAPACITY
40
.BYTE 0
.ENDT
T?SCRUB-BRUSH:: .TABLE ; TABLE FOR OBJECT SCRUB-BRUSH
.STRL "Patrol-issue self-contained multi-purpose scrub brush"
.PROP 6,P?SYNONYM
W?BRUSH
W?SCRUBBRUSH
W?SCRUBRUSH
.PROP 2,P?SIZE
10
.PROP 12,P?ADJECTIVE
W?SCRUB
W?PATROL
W?SELF-CONTAINED
W?MULTI
W?MULTI-PURPOSE
W?PURPOSE
.BYTE 0
.ENDT
T?GLOBAL-SHUTTLE:: .TABLE ; TABLE FOR OBJECT GLOBAL-SHUTTLE
.STRL "shuttle car"
.PROP 4,P?SYNONYM
W?CAR
W?SHUTTLE
.PROP 2,P?ACTION
GLOBAL-SHUTTLE-F
.PROP 2,P?ADJECTIVE
W?SHUTTLE
.BYTE 0
.ENDT
T?STORAGE-WEST-DOOR:: .TABLE ; TABLE FOR OBJECT STORAGE-WEST-DOOR
.STRL "door"
.PROP 2,P?SYNONYM
W?DOOR
.PROP 2,P?ACTION
STORAGE-WEST-DOOR-F
.BYTE 0
.ENDT
T?LARGE-OFFICE:: .TABLE ; TABLE FOR OBJECT LARGE-OFFICE
.STRL "Large Office"
.PROP 2,P?EAST ; UNCONDITIONAL EXIT
SMALL-OFFICE ; TO ROOM
.PROP 2,P?LDESC
STR?157
.PROP 2,P?C-MOVE
T?3406
.PROP 4,P?GLOBAL
WINDOW
OCEAN
.BYTE 0
.ENDT
T?CONFERENCE-ROOM:: .TABLE ; TABLE FOR OBJECT CONFERENCE-ROOM
.STRL "Conference Room"
.PROP 2,P?NORTH ; UNCONDITIONAL EXIT
BOOTH-1 ; TO ROOM
.PROP 6,P?SOUTH ; CONDITIONAL EXIT
REC-AREA ; TO ROOM
CONFERENCE-DOOR ; IF DOOR IS OPEN
0 ; FAILURE MESSAGE
.PROP 2,P?IN ; UNCONDITIONAL EXIT
BOOTH-1 ; TO ROOM
.PROP 6,P?OUT ; CONDITIONAL EXIT
REC-AREA ; TO ROOM
CONFERENCE-DOOR ; IF DOOR IS OPEN
0 ; FAILURE MESSAGE
.PROP 2,P?ACTION
CONFERENCE-ROOM-F
.PROP 2,P?C-MOVE
T?906
.PROP 4,P?PSEUDO
W?BOOTH ; NAME
NEAR-BOOTH-PSEUDO ; HANDLER
.PROP 4,P?GLOBAL
CONFERENCE-DOOR
TABLES
.BYTE 0
.ENDT
T?TELEPORTATION-CARD:: .TABLE ; TABLE FOR OBJECT TELEPORTATION-CARD
.STRL "teleportation access card"
.PROP 4,P?SYNONYM
W?CARD
W?CARDS
.PROP 2,P?SIZE
3
.PROP 6,P?ADJECTIVE
W?TELEPORT
W?TELEPORTATION
W?ACCESS
.PROP 2,P?TEXT
STR?286
.BYTE 0
.ENDT
T?PLIERS:: .TABLE ; TABLE FOR OBJECT PLIERS
.STRL "pair of wide-nosed pliers"
.PROP 4,P?SYNONYM
W?PAIR
W?PLIERS
.PROP 2,P?SIZE
15
.PROP 6,P?ADJECTIVE
W?WIDE-NOSED
W?WIDE
W?NOSED
.BYTE 0
.ENDT
T?MEGAFUSE-B:: .TABLE ; TABLE FOR OBJECT MEGAFUSE-B
.STRL "B-series megafuse"
.PROP 4,P?SYNONYM
W?FUSE
W?MEGAFUSE
.PROP 2,P?SIZE
5
.PROP 8,P?ADJECTIVE
W?B-SERIES
W?B
W?SERIES
W?MEGA
.BYTE 0
.ENDT
T?PLANETARY-DEFENSE:: .TABLE ; TABLE FOR OBJECT PLANETARY-DEFENSE
.STRL "Planetary Defense"
.PROP 2,P?SOUTH ; UNCONDITIONAL EXIT
SYSTEMS-CORRIDOR ; TO ROOM
.PROP 2,P?OUT ; UNCONDITIONAL EXIT
SYSTEMS-CORRIDOR ; TO ROOM
.PROP 2,P?ACTION
PLANETARY-DEFENSE-F
.PROP 2,P?C-MOVE
T?1007
.PROP 4,P?GLOBAL
CONTROLS
LIGHTS
.BYTE 0
.ENDT
T?LEVER:: .TABLE ; TABLE FOR OBJECT LEVER
.STRL "lever"
.PROP 2,P?SYNONYM
W?LEVER
.PROP 2,P?ACTION
LEVER-F
.BYTE 0
.ENDT
T?LIBRARY-LOBBY:: .TABLE ; TABLE FOR OBJECT LIBRARY-LOBBY
.STRL "Library Lobby"
.PROP 2,P?NORTH ; UNCONDITIONAL EXIT
SYSTEMS-CORRIDOR-EAST ; TO ROOM
.PROP 2,P?EAST ; UNCONDITIONAL EXIT
BOOTH-3 ; TO ROOM
.PROP 2,P?SOUTH ; UNCONDITIONAL EXIT
PROJECT-CORRIDOR-EAST ; TO ROOM
.PROP 2,P?WEST ; UNCONDITIONAL EXIT
LIBRARY ; TO ROOM
.PROP 2,P?UP ; UNCONDITIONAL EXIT
LIBRARY ; TO ROOM
.PROP 2,P?IN ; UNCONDITIONAL EXIT
BOOTH-3 ; TO ROOM
.PROP 2,P?LDESC
STR?231
.PROP 2,P?C-MOVE
T?1207
.PROP 8,P?PSEUDO
W?CARPET ; NAME
CARPET-PSEUDO ; HANDLER
W?BOOTH ; NAME
NEAR-BOOTH-PSEUDO ; HANDLER
.PROP 4,P?GLOBAL
TABLES
STAIRS
.BYTE 0
.ENDT
T?CLIFF:: .TABLE ; TABLE FOR OBJECT CLIFF
.STRL "cliff"
.PROP 2,P?SYNONYM
W?CLIFF
.PROP 2,P?ACTION
CLIFF-F
.BYTE 0
.ENDT
T?BIO-LOCK-EAST:: .TABLE ; TABLE FOR OBJECT BIO-LOCK-EAST
.STRL "Bio Lock East"
.PROP 6,P?EAST ; CONDITIONAL EXIT
BIO-LAB ; TO ROOM
BIO-DOOR-EAST ; IF DOOR IS OPEN
0 ; FAILURE MESSAGE
.PROP 2,P?WEST ; UNCONDITIONAL EXIT
BIO-LOCK-WEST ; TO ROOM
.PROP 2,P?ACTION
BIO-LOCK-EAST-F
.PROP 2,P?LDESC
STR?288
.PROP 2,P?C-MOVE
T?2707
.PROP 4,P?GLOBAL
BIO-DOOR-EAST
WINDOW
.BYTE 0
.ENDT
T?RECEIVE-CONSOLE:: .TABLE ; TABLE FOR OBJECT RECEIVE-CONSOLE
.STRL "communications receive console"
.PROP 4,P?SYNONYM
W?CONSOLE
W?CONTROL
.PROP 8,P?ADJECTIVE
W?COMMUNICATIONS
W?RECEIVE
W?LEFT
W?FIRST
.PROP 2,P?C-MOVE
T?5406
.BYTE 0
.ENDT
T?STRIP-NEAR-RELAY:: .TABLE ; TABLE FOR OBJECT STRIP-NEAR-RELAY
.STRL "Strip Near Relay"
.PROP 3,P?NORTH ; IMPOSSIBLE EXIT
STR?320 ; FAILURE MESSAGE
.BYTE 0
.PROP 4,P?EAST ; CONDITIONAL EXIT
RELAY-EXIT-F ; PER FUNCTION
.BYTE 0
.BYTE 0
.PROP 5,P?SOUTH ; CONDITIONAL EXIT
MIDDLE-OF-STRIP ; TO ROOM
STR?318 ; FAILURE MESSAGE
.BYTE NO-MICROBE ; IF FLAG IS TRUE
.PROP 3,P?WEST ; IMPOSSIBLE EXIT
STR?319 ; FAILURE MESSAGE
.BYTE 0
.PROP 2,P?ACTION
STRIP-NEAR-RELAY-F
.PROP 2,P?C-MOVE
T?3707
.PROP 4,P?PSEUDO
W?VOID ; NAME
VOID-PSEUDO ; HANDLER
.PROP 2,P?GLOBAL
STRIP
.BYTE 0
.ENDT
T?AMBASSADOR:: .TABLE ; TABLE FOR OBJECT AMBASSADOR
.STRL "alien ambassador"
.PROP 2,P?SYNONYM
W?AMBASSADOR
.PROP 2,P?SIZE
150
.PROP 2,P?ACTION
AMBASSADOR-F
.PROP 12,P?ADJECTIVE
W?VERY
W?IMPORTANT
W?ALIEN
W?HIGH-RANKING
W?HIGH
W?RANKING
.PROP 2,P?LDESC
STR?79
.BYTE 0
.ENDT
T?BED:: .TABLE ; TABLE FOR OBJECT BED
.STRL "bed"
.PROP 4,P?SYNONYM
W?BUNK
W?BED
.PROP 2,P?ACTION
BED-F
.PROP 8,P?ADJECTIVE
W?MULTI
W?TIERED
W?MULTI-TIERED
W?BUNK
.BYTE 0
.ENDT
T?LAB-UNIFORM:: .TABLE ; TABLE FOR OBJECT LAB-UNIFORM
.STRL "lab uniform"
.PROP 8,P?SYNONYM
W?UNIFORM
W?SUIT
W?POCKET
W?LOGO
.PROP 2,P?SIZE
10
.PROP 2,P?ACTION
LAB-UNIFORM-F
.PROP 6,P?ADJECTIVE
W?PALE
W?BLUE
W?LAB
.PROP 2,P?CAPACITY
5
.PROP 2,P?FDESC
STR?285
.BYTE 0
.ENDT
T?PADLOCK:: .TABLE ; TABLE FOR OBJECT PADLOCK
.STRL "padlock"
.PROP 6,P?SYNONYM
W?PADLOCK
W?PAD
W?LOCK
.PROP 2,P?SIZE
10
.PROP 2,P?ACTION
PADLOCK-F
.PROP 6,P?ADJECTIVE
W?SIMPLE
W?STEEL
W?METAL
.BYTE 0
.ENDT
T?LIGHT-BUTTON:: .TABLE ; TABLE FOR OBJECT LIGHT-BUTTON
.STRL "white button"
.PROP 2,P?SYNONYM
W?BUTTON
.PROP 2,P?ACTION
LIGHT-BUTTON-F
.PROP 4,P?ADJECTIVE
W?WHITE
W?LIGHT
.BYTE 0
.ENDT
T?SQUARE-WHITE-BUTTON:: .TABLE ; TABLE FOR OBJECT SQUARE-WHITE-BUTTON
.STRL "square white button"
.PROP 2,P?SYNONYM
W?BUTTON
.PROP 2,P?ACTION
CHEM-BUTTON-F
.PROP 4,P?ADJECTIVE
W?SQUARE
W?WHITE
.PROP 2,P?C-MOVE
9
.BYTE 0
.ENDT
T?DIARY-BUTTON:: .TABLE ; TABLE FOR OBJECT DIARY-BUTTON
.STRL "little button"
.PROP 2,P?SYNONYM
W?BUTTON
.PROP 2,P?SIZE
0
.PROP 2,P?ACTION
DIARY-BUTTON-F
.PROP 2,P?ADJECTIVE
W?LITTLE
.BYTE 0
.ENDT
T?RAD-DOOR-EAST:: .TABLE ; TABLE FOR OBJECT RAD-DOOR-EAST
.STRL "lab door"
.PROP 2,P?SYNONYM
W?DOOR
.PROP 2,P?ACTION
RAD-DOOR-EAST-F
.PROP 2,P?ADJECTIVE
W?LAB
.BYTE 0
.ENDT
T?GLOBAL-POD:: .TABLE ; TABLE FOR OBJECT GLOBAL-POD
.STRL "escape pod"
.PROP 2,P?SYNONYM
W?POD
.PROP 2,P?ACTION
GLOBAL-POD-F
.PROP 6,P?ADJECTIVE
W?EMERGENCY
W?ESCAPE
W?PRIMARY
.BYTE 0
.ENDT
T?STATION-384:: .TABLE ; TABLE FOR OBJECT STATION-384
.STRL "Station 384"
.PROP 2,P?EAST ; UNCONDITIONAL EXIT
STRIP-NEAR-STATION ; TO ROOM
.PROP 2,P?ACTION
STATION-384-F
.PROP 2,P?LDESC
STR?313
.PROP 2,P?C-MOVE
T?3407
.PROP 8,P?PSEUDO
W?PLATE ; NAME
PLATE-PSEUDO ; HANDLER
W?PLATES ; NAME
PLATE-PSEUDO ; HANDLER
.PROP 2,P?GLOBAL
STRIP
.BYTE 0
.ENDT
T?MESS-HALL:: .TABLE ; TABLE FOR OBJECT MESS-HALL
.STRL "Mess Hall"
.PROP 2,P?NORTH ; UNCONDITIONAL EXIT
MESS-CORRIDOR ; TO ROOM
.PROP 6,P?SOUTH ; CONDITIONAL EXIT
KITCHEN ; TO ROOM
KITCHEN-DOOR ; IF DOOR IS OPEN
0 ; FAILURE MESSAGE
.PROP 6,P?IN ; CONDITIONAL EXIT
KITCHEN ; TO ROOM
KITCHEN-DOOR ; IF DOOR IS OPEN
0 ; FAILURE MESSAGE
.PROP 2,P?OUT ; UNCONDITIONAL EXIT
MESS-CORRIDOR ; TO ROOM
.PROP 2,P?ACTION
MESS-HALL-F
.PROP 2,P?C-MOVE
T?2306
.PROP 8,P?PSEUDO
W?BENCH ; NAME
BENCH-PSEUDO ; HANDLER
W?BENCHES ; NAME
BENCH-PSEUDO ; HANDLER
.PROP 6,P?GLOBAL
TABLES
KITCHEN-DOOR
SLOT
.BYTE 0
.ENDT
T?SYSTEMS-MONITORS:: .TABLE ; TABLE FOR OBJECT SYSTEMS-MONITORS
.STRL "Systems Monitors"
.PROP 2,P?EAST ; UNCONDITIONAL EXIT
ADMIN-CORRIDOR ; TO ROOM
.PROP 2,P?OUT ; UNCONDITIONAL EXIT
ADMIN-CORRIDOR ; TO ROOM
.PROP 2,P?ACTION
SYSTEMS-MONITORS-F
.PROP 2,P?C-MOVE
T?3006
.PROP 8,P?PSEUDO
W?MONITORS ; NAME
MONITORS-PSEUDO ; HANDLER
W?EQUIPMENT ; NAME
EQUIPMENT-PSEUDO ; HANDLER
.PROP 2,P?GLOBAL
TABLES
.BYTE 0
.ENDT
T?DARK-BUTTON:: .TABLE ; TABLE FOR OBJECT DARK-BUTTON
.STRL "black button"
.PROP 2,P?SYNONYM
W?BUTTON
.PROP 2,P?ACTION
DARK-BUTTON-F
.PROP 6,P?ADJECTIVE
W?BLACK
W?DARK
W?DARKNESS
.BYTE 0
.ENDT
T?TOWEL:: .TABLE ; TABLE FOR OBJECT TOWEL
.STRL "towel"
.PROP 2,P?SYNONYM
W?TOWEL
.PROP 2,P?SIZE
10
.PROP 2,P?ACTION
TOWEL-F
.PROP 2,P?TEXT
STR?90
.BYTE 0
.ENDT
T?TELEPORTATION-BUTTON-2:: .TABLE ; TABLE FOR OBJECT TELEPORTATION-BUTTON-2
.STRL "beige button"
.PROP 2,P?SYNONYM
W?BUTTON
.PROP 2,P?ACTION
TELEPORTATION-BUTTON-2-F
.PROP 4,P?ADJECTIVE
W?BEIGE
W?SECOND
.BYTE 0
.ENDT
T?SANFAC-B:: .TABLE ; TABLE FOR OBJECT SANFAC-B
.STRL "SanFac B"
.PROP 2,P?SOUTH ; UNCONDITIONAL EXIT
DORM-B ; TO ROOM
.PROP 2,P?LDESC
STR?136
.PROP 2,P?C-MOVE
T?1506
.PROP 8,P?PSEUDO
W?FIXTURES ; NAME
TOILET-PSEUDO ; HANDLER
W?TOILET ; NAME
TOILET-PSEUDO ; HANDLER
.BYTE 0
.ENDT
T?DEAD-FLOYD:: .TABLE ; TABLE FOR OBJECT DEAD-FLOYD
.STRL "mangled robot"
.PROP 6,P?SYNONYM
W?FLOYD
W?ROBOT
W?COMPANION
.PROP 2,P?ACTION
DEAD-FLOYD-F
.PROP 6,P?ADJECTIVE
W?MANGLE
W?DEAD
W?FORMER
.PROP 2,P?LDESC
STR?180
.BYTE 0
.ENDT
T?FORK:: .TABLE ; TABLE FOR OBJECT FORK
.STRL "Fork"
.PROP 2,P?NE ; UNCONDITIONAL EXIT
SYSTEMS-CORRIDOR-WEST ; TO ROOM
.PROP 2,P?SE ; UNCONDITIONAL EXIT
PROJECT-CORRIDOR-WEST ; TO ROOM
.PROP 2,P?WEST ; UNCONDITIONAL EXIT
ESCALATOR ; TO ROOM
.PROP 2,P?DOWN ; UNCONDITIONAL EXIT
ESCALATOR ; TO ROOM
.PROP 2,P?LDESC
STR?217
.PROP 2,P?C-MOVE
T?307
.PROP 4,P?PSEUDO
W?ESCALATOR ; NAME
ESCALATOR-PSEUDO ; HANDLER
.PROP 2,P?GLOBAL
STAIRS
.BYTE 0
.ENDT
T?MEDICINE:: .TABLE ; TABLE FOR OBJECT MEDICINE
.STRL "quantity of medicine"
.PROP 4,P?SYNONYM
W?MEDICINE
W?QUANTITY
.PROP 2,P?SIZE
7
.PROP 2,P?ACTION
MEDICINE-F
.PROP 6,P?ADJECTIVE
W?SMALL
W?QUANTITY
W?EXPERIMENTAL
.PROP 2,P?FDESC
STR?223
.BYTE 0
.ENDT
T?DORM-CORRIDOR:: .TABLE ; TABLE FOR OBJECT DORM-CORRIDOR
.STRL "Dorm Corridor"
.PROP 2,P?NORTH ; UNCONDITIONAL EXIT
DORM-D ; TO ROOM
.PROP 4,P?EAST ; CONDITIONAL EXIT
LONG-HALL-F ; PER FUNCTION
.BYTE 0
.BYTE 0
.PROP 2,P?SOUTH ; UNCONDITIONAL EXIT
DORM-C ; TO ROOM
.PROP 2,P?WEST ; UNCONDITIONAL EXIT
MESS-CORRIDOR ; TO ROOM
.PROP 2,P?LDESC
STR?142
.PROP 2,P?C-MOVE
T?2206
.PROP 4,P?PSEUDO
W?WALKWAY ; NAME
WALKWAY-PSEUDO ; HANDLER
.BYTE 0
.ENDT
T?RIFT:: .TABLE ; TABLE FOR OBJECT RIFT
.STRL "rift"
.PROP 8,P?SYNONYM
W?RIFT
W?GULF
W?PRECIPICE
W?HOLE
.PROP 2,P?ACTION
RIFT-F
.PROP 6,P?ADJECTIVE
W?WIDE
W?DEEP
W?GAPING
.BYTE 0
.ENDT
T?LIBRARY:: .TABLE ; TABLE FOR OBJECT LIBRARY
.STRL "Library"
.PROP 2,P?EAST ; UNCONDITIONAL EXIT
LIBRARY-LOBBY ; TO ROOM
.PROP 2,P?OUT ; UNCONDITIONAL EXIT
LIBRARY-LOBBY ; TO ROOM
.PROP 2,P?LDESC
STR?235
.PROP 2,P?C-MOVE
T?1407
.PROP 8,P?PSEUDO
W?CARPET ; NAME
CARPET-PSEUDO ; HANDLER
W?DESK ; NAME
DESK-PSEUDO ; HANDLER
.PROP 4,P?GLOBAL
TABLES
STAIRS
.BYTE 0
.ENDT
T?CELERY:: .TABLE ; TABLE FOR OBJECT CELERY
.STRL "piece of celery"
.PROP 6,P?SYNONYM
W?CELERY
W?PIECE
W?STALK
.PROP 2,P?ACTION
CELERY-F
.BYTE 0
.ENDT
T?GREEN-BUTTON:: .TABLE ; TABLE FOR OBJECT GREEN-BUTTON
.STRL "green button"
.PROP 2,P?SYNONYM
W?BUTTON
.PROP 2,P?ACTION
CHEM-BUTTON-F
.PROP 2,P?ADJECTIVE
W?GREEN
.PROP 2,P?C-MOVE
3
.BYTE 0
.ENDT
T?TERMINAL:: .TABLE ; TABLE FOR OBJECT TERMINAL
.STRL "terminal"
.PROP 8,P?SYNONYM
W?TERMINAL
W?KEYBOARD
W?SCREEN
W?MACHINE
.PROP 2,P?ACTION
TERMINAL-F
.PROP 4,P?ADJECTIVE
W?COMPUTER
W?VIDEO
.PROP 2,P?LDESC
STR?237
.PROP 2,P?FDESC
STR?236
.BYTE 0
.ENDT
T?RED-SPOOL:: .TABLE ; TABLE FOR OBJECT RED-SPOOL
.STRL "red spool"
.PROP 6,P?SYNONYM
W?SPOOL
W?SPOOLS
W?OBJECT
.PROP 2,P?SIZE
3
.PROP 2,P?ACTION
RED-SPOOL-F
.PROP 4,P?ADJECTIVE
W?RED
W?SMALL
.PROP 2,P?TEXT
STR?220
.PROP 2,P?FDESC
STR?219
.BYTE 0
.ENDT
T?LASER-DIAL:: .TABLE ; TABLE FOR OBJECT LASER-DIAL
.STRL "laser setting dial"
.PROP 2,P?SYNONYM
W?DIAL
.PROP 2,P?ACTION
LASER-DIAL-F
.PROP 4,P?ADJECTIVE
W?LASER
W?SETTING
.BYTE 0
.ENDT
T?SANFAC-F:: .TABLE ; TABLE FOR OBJECT SANFAC-F
.STRL "SanFac F"
.PROP 2,P?EAST ; UNCONDITIONAL EXIT
PROJECT-CORRIDOR-WEST ; TO ROOM
.PROP 2,P?OUT ; UNCONDITIONAL EXIT
PROJECT-CORRIDOR-WEST ; TO ROOM
.PROP 2,P?LDESC
STR?277
.PROP 2,P?C-MOVE
T?1607
.PROP 8,P?PSEUDO
W?FIXTURES ; NAME
TOILET-PSEUDO ; HANDLER
W?TOILET ; NAME
TOILET-PSEUDO ; HANDLER
.BYTE 0
.ENDT
T?LAMP:: .TABLE ; TABLE FOR OBJECT LAMP
.STRL "portable lamp"
.PROP 6,P?SYNONYM
W?LAMP
W?LANTERN
W?LIGHT
.PROP 2,P?SIZE
20
.PROP 2,P?ACTION
LAMP-F
.PROP 4,P?ADJECTIVE
W?POWERFUL
W?PORTABLE
.PROP 2,P?FDESC
STR?308
.BYTE 0
.ENDT
T?PROJECT-CORRIDOR-EAST:: .TABLE ; TABLE FOR OBJECT PROJECT-CORRIDOR-EAST
.STRL "Project Corridor East"
.PROP 2,P?NORTH ; UNCONDITIONAL EXIT
LIBRARY-LOBBY ; TO ROOM
.PROP 2,P?EAST ; UNCONDITIONAL EXIT
MAIN-LAB ; TO ROOM
.PROP 2,P?SOUTH ; UNCONDITIONAL EXIT
COMPUTER-ROOM ; TO ROOM
.PROP 2,P?WEST ; UNCONDITIONAL EXIT
PROJECT-CORRIDOR ; TO ROOM
.PROP 2,P?LDESC
STR?279
.PROP 2,P?C-MOVE
T?2107
.BYTE 0
.ENDT
T?ESCAPE-POD:: .TABLE ; TABLE FOR OBJECT ESCAPE-POD
.STRL "Escape Pod"
.PROP 4,P?EAST ; CONDITIONAL EXIT
POD-EXIT-F ; PER FUNCTION
.BYTE 0
.BYTE 0
.PROP 4,P?UP ; CONDITIONAL EXIT
POD-EXIT-F ; PER FUNCTION
.BYTE 0
.BYTE 0
.PROP 4,P?OUT ; CONDITIONAL EXIT
POD-EXIT-F ; PER FUNCTION
.BYTE 0
.BYTE 0
.PROP 2,P?VALUE
3
.PROP 2,P?ACTION
ESCAPE-POD-F
.PROP 2,P?C-MOVE
T?805
.PROP 10,P?GLOBAL
POD-DOOR
CONTROLS
LIGHTS
GLOBAL-POD
WINDOW
.BYTE 0
.ENDT
T?TOWER-CORE:: .TABLE ; TABLE FOR OBJECT TOWER-CORE
.STRL "Tower Core"
.PROP 2,P?NORTH ; UNCONDITIONAL EXIT
UPPER-ELEVATOR ; TO ROOM
.PROP 2,P?NE ; UNCONDITIONAL EXIT
COMM-ROOM ; TO ROOM
.PROP 2,P?SW ; UNCONDITIONAL EXIT
OBSERVATION-DECK ; TO ROOM
.PROP 2,P?UP ; UNCONDITIONAL EXIT
HELIPAD ; TO ROOM
.PROP 2,P?VALUE
4
.PROP 2,P?LDESC
STR?205
.PROP 2,P?C-MOVE
T?5006
.PROP 4,P?GLOBAL
STAIRS
UPPER-ELEVATOR-DOOR
.BYTE 0
.ENDT
T?RAT-ANT:: .TABLE ; TABLE FOR OBJECT RAT-ANT
.STRL "rat-like, ant-like man-sized monster"
.PROP 6,P?SYNONYM
W?MONSTER
W?MUTANT
W?RAT-ANT
.PROP 6,P?ADJECTIVE
W?RAT-LIKE
W?ANT-LIKE
W?MAN-SIZED
.PROP 2,P?LDESC
STR?348
.BYTE 0
.ENDT
T?SHELVES:: .TABLE ; TABLE FOR OBJECT SHELVES
.STRL "shelf"
.PROP 4,P?SYNONYM
W?SHELF
W?SHELVES
.PROP 2,P?ACTION
SHELVES-F
.BYTE 0
.ENDT
T?BROWN-BUTTON:: .TABLE ; TABLE FOR OBJECT BROWN-BUTTON
.STRL "brown button"
.PROP 2,P?SYNONYM
W?BUTTON
.PROP 2,P?ACTION
CHEM-BUTTON-F
.PROP 2,P?ADJECTIVE
W?BROWN
.PROP 2,P?C-MOVE
6
.BYTE 0
.ENDT
T?BLUE-ELEVATOR-BUTTON:: .TABLE ; TABLE FOR OBJECT BLUE-ELEVATOR-BUTTON
.STRL "blue button"
.PROP 2,P?SYNONYM
W?BUTTON
.PROP 2,P?ACTION
BLUE-ELEVATOR-BUTTON-F
.PROP 4,P?ADJECTIVE
W?BLUE
W?NORTH
.BYTE 0
.ENDT
T?MEMO:: .TABLE ; TABLE FOR OBJECT MEMO
.STRL "memo"
.PROP 2,P?SYNONYM
W?MEMO
.PROP 2,P?TEXT
STR?310
.BYTE 0
.ENDT
T?TROLL:: .TABLE ; TABLE FOR OBJECT TROLL
.STRL "hairy growling biped"
.PROP 8,P?SYNONYM
W?TROLL
W?BIPED
W?MUTANT
W?MONSTER
.PROP 8,P?ADJECTIVE
W?HAIRY
W?GROWLING
W?UGLY
W?DEFORMED
.PROP 2,P?LDESC
STR?349
.BYTE 0
.ENDT
T?BIO-DOOR-WEST:: .TABLE ; TABLE FOR OBJECT BIO-DOOR-WEST
.STRL "bio-lock door"
.PROP 2,P?SYNONYM
W?DOOR
.PROP 2,P?ACTION
BIO-DOOR-WEST-F
.PROP 2,P?ADJECTIVE
W?BIO-LOCK
.BYTE 0
.ENDT
T?CUBE:: .TABLE ; TABLE FOR OBJECT CUBE
.STRL "large metal cube"
.PROP 6,P?SYNONYM
W?CUBE
W?LID
W?SOCKET
.PROP 2,P?ACTION
CUBE-F
.PROP 4,P?ADJECTIVE
W?LARGE
W?METAL
.BYTE 0
.ENDT
T?BROWN-SPOOL:: .TABLE ; TABLE FOR OBJECT BROWN-SPOOL
.STRL "brown spool"
.PROP 6,P?SYNONYM
W?SPOOL
W?SPOOLS
W?OBJECT
.PROP 2,P?SIZE
3
.PROP 4,P?ADJECTIVE
W?BROWN
W?SMALL
.PROP 2,P?TEXT
STR?307
.PROP 2,P?FDESC
STR?306
.BYTE 0
.ENDT
T?SLOT:: .TABLE ; TABLE FOR OBJECT SLOT
.STRL "slot"
.PROP 2,P?SYNONYM
W?SLOT
.PROP 2,P?ACTION
SLOT-F
.PROP 2,P?ADJECTIVE
W?SMALL
.BYTE 0
.ENDT
T?SHUTTLE-CAR-ALFIE:: .TABLE ; TABLE FOR OBJECT SHUTTLE-CAR-ALFIE
.STRL "Shuttle Car Alfie"
.PROP 4,P?NORTH ; CONDITIONAL EXIT
SHUTTLE-EXIT-F ; PER FUNCTION
.BYTE 0
.BYTE 0
.PROP 2,P?EAST ; UNCONDITIONAL EXIT
ALFIE-CONTROL-EAST ; TO ROOM
.PROP 2,P?WEST ; UNCONDITIONAL EXIT
ALFIE-CONTROL-WEST ; TO ROOM
.PROP 2,P?ACTION
SHUTTLE-CAR-F
.PROP 2,P?C-MOVE
T?905
.PROP 4,P?GLOBAL
GLOBAL-SHUTTLE
SHUTTLE-DOOR
.BYTE 0
.ENDT
T?CRACKED-BOARD:: .TABLE ; TABLE FOR OBJECT CRACKED-BOARD
.STRL "cracked seventeen-centimeter fromitz board"
.PROP 4,P?SYNONYM
W?BOARD
W?BOARDS
.PROP 2,P?SIZE
10
.PROP 2,P?ACTION
CRACKED-BOARD-F
.PROP 8,P?ADJECTIVE
W?CRACKED
W?SEVENTEEN
W?CENTIMETER
W?FROMITZ
.BYTE 0
.ENDT
T?HELICOPTER:: .TABLE ; TABLE FOR OBJECT HELICOPTER
.STRL "Helicopter"
.PROP 2,P?OUT ; UNCONDITIONAL EXIT
HELIPAD ; TO ROOM
.PROP 2,P?LDESC
STR?208
.PROP 2,P?C-MOVE
T?5206
.PROP 4,P?PSEUDO
W?LOCK ; NAME
LOCK-PSEUDO ; HANDLER
.PROP 8,P?GLOBAL
OCEAN
CONTROLS
WINDOW
HELICOPTER-OBJECT
.BYTE 0
.ENDT
T?POD-DOOR:: .TABLE ; TABLE FOR OBJECT POD-DOOR
.STRL "escape pod bulkhead"
.PROP 4,P?SYNONYM
W?DOOR
W?BULKHEAD
.PROP 2,P?ACTION
POD-DOOR-F
.PROP 6,P?ADJECTIVE
W?EMERGENCY
W?ESCAPE
W?POD
.BYTE 0
.ENDT
T?DORM-D:: .TABLE ; TABLE FOR OBJECT DORM-D
.STRL "Dorm D"
.PROP 2,P?NORTH ; UNCONDITIONAL EXIT
SANFAC-D ; TO ROOM
.PROP 2,P?SOUTH ; UNCONDITIONAL EXIT
DORM-CORRIDOR ; TO ROOM
.PROP 2,P?LDESC
STR?134
.PROP 2,P?C-MOVE
T?1806
.PROP 4,P?PSEUDO
W?PARTITION ; NAME
PARTITION-PSEUDO ; HANDLER
.PROP 2,P?GLOBAL
BED
.BYTE 0
.ENDT
T?BOOTH-3:: .TABLE ; TABLE FOR OBJECT BOOTH-3
.STRL "Booth 3"
.PROP 2,P?WEST ; UNCONDITIONAL EXIT
LIBRARY-LOBBY ; TO ROOM
.PROP 2,P?OUT ; UNCONDITIONAL EXIT
LIBRARY-LOBBY ; TO ROOM
.PROP 2,P?LDESC
STR?234
.PROP 2,P?C-MOVE
T?1307
.PROP 4,P?PSEUDO
W?BOOTH ; NAME
IN-BOOTH-PSEUDO ; HANDLER
.PROP 8,P?GLOBAL
CONTROLS
SLOT
TELEPORTATION-BUTTON-1
TELEPORTATION-BUTTON-2
.BYTE 0
.ENDT
T?HIGH-PROTEIN:: .TABLE ; TABLE FOR OBJECT HIGH-PROTEIN
.STRL "quantity of protein-rich liquid"
.PROP 8,P?SYNONYM
W?LIQUID
W?FLUID
W?FOOD
W?QUANTITY
.PROP 2,P?SIZE
5
.PROP 2,P?ACTION
HIGH-PROTEIN-F
.PROP 8,P?ADJECTIVE
W?BROWN
W?PROTEIN-RICH
W?PROTEIN
W?RICH
.BYTE 0
.ENDT
T?GRUE:: .TABLE ; TABLE FOR OBJECT GRUE
.STRL "lurking fanged creature"
.PROP 8,P?SYNONYM
W?GRUE
W?CREATURE
W?MUTANT
W?MONSTER
.PROP 2,P?ACTION
GRUE-F
.PROP 12,P?ADJECTIVE
W?LURKING
W?SINISTER
W?FANGED
W?VICIOUS
W?HUNGRY
W?SILENT
.PROP 2,P?LDESC
STR?350
.BYTE 0
.ENDT
T?STORAGE-WEST:: .TABLE ; TABLE FOR OBJECT STORAGE-WEST
.STRL "Storage West"
.PROP 6,P?SOUTH ; CONDITIONAL EXIT
MESS-CORRIDOR ; TO ROOM
STORAGE-WEST-DOOR ; IF DOOR IS OPEN
0 ; FAILURE MESSAGE
.PROP 6,P?OUT ; CONDITIONAL EXIT
MESS-CORRIDOR ; TO ROOM
STORAGE-WEST-DOOR ; IF DOOR IS OPEN
0 ; FAILURE MESSAGE
.PROP 2,P?VALUE
4
.PROP 2,P?LDESC
STR?137
.PROP 2,P?C-MOVE
T?2106
.PROP 4,P?GLOBAL
SHELVES
STORAGE-WEST-DOOR
.BYTE 0
.ENDT
T?MEDICINE-BOTTLE:: .TABLE ; TABLE FOR OBJECT MEDICINE-BOTTLE
.STRL "medicine bottle"
.PROP 4,P?SYNONYM
W?BOTTLE
W?LABEL
.PROP 2,P?SIZE
7
.PROP 8,P?ADJECTIVE
W?MEDICINE
W?SMALL
W?WHITE
W?TRANSLUCENT
.PROP 2,P?TEXT
STR?222
.PROP 2,P?CAPACITY
7
.PROP 2,P?FDESC
STR?221
.BYTE 0
.ENDT
T?SYSTEMS-CORRIDOR-EAST:: .TABLE ; TABLE FOR OBJECT SYSTEMS-CORRIDOR-EAST
.STRL "Systems Corridor East"
.PROP 2,P?NORTH ; UNCONDITIONAL EXIT
PLANETARY-COURSE-CONTROL ; TO ROOM
.PROP 2,P?EAST ; UNCONDITIONAL EXIT
PHYSICAL-PLANT-TWO ; TO ROOM
.PROP 2,P?SOUTH ; UNCONDITIONAL EXIT
LIBRARY-LOBBY ; TO ROOM
.PROP 2,P?WEST ; UNCONDITIONAL EXIT
SYSTEMS-CORRIDOR ; TO ROOM
.PROP 2,P?LDESC
STR?229
.PROP 2,P?C-MOVE
T?807
.BYTE 0
.ENDT
T?CRYO-ANTEROOM:: .TABLE ; TABLE FOR OBJECT CRYO-ANTEROOM
.STRL "Cryo-Anteroom"
.PROP 2,P?ACTION
CRYO-ANTEROOM-F
.PROP 2,P?C-MOVE
T?2007
.BYTE 0
.ENDT
T?WEST-WING:: .TABLE ; TABLE FOR OBJECT WEST-WING
.STRL "West Wing"
.PROP 2,P?EAST ; UNCONDITIONAL EXIT
COURTYARD ; TO ROOM
.PROP 3,P?DOWN ; IMPOSSIBLE EXIT
STR?130 ; FAILURE MESSAGE
.BYTE 0
.PROP 2,P?LDESC
STR?129
.PROP 2,P?C-MOVE
T?606
.PROP 8,P?PSEUDO
W?CASTLE ; NAME
CASTLE-PSEUDO ; HANDLER
W?RUBBLE ; NAME
RUBBLE-PSEUDO ; HANDLER
.PROP 4,P?GLOBAL
CLIFF
OCEAN
.BYTE 0
.ENDT
T?KITCHEN-CARD:: .TABLE ; TABLE FOR OBJECT KITCHEN-CARD
.STRL "kitchen access card"
.PROP 4,P?SYNONYM
W?CARD
W?CARDS
.PROP 2,P?VALUE
1
.PROP 2,P?SIZE
3
.PROP 4,P?ADJECTIVE
W?KITCHEN
W?ACCESS
.PROP 2,P?TEXT
STR?153
.BYTE 0
.ENDT
T?STAIRS:: .TABLE ; TABLE FOR OBJECT STAIRS
.STRL "stairway"
.PROP 8,P?SYNONYM
W?STAIRS
W?STEPS
W?GANGWAY
W?STAIRWAY
.BYTE 0
.ENDT
T?BOOTH-1:: .TABLE ; TABLE FOR OBJECT BOOTH-1
.STRL "Booth 1"
.PROP 2,P?SOUTH ; UNCONDITIONAL EXIT
CONFERENCE-ROOM ; TO ROOM
.PROP 2,P?OUT ; UNCONDITIONAL EXIT
CONFERENCE-ROOM ; TO ROOM
.PROP 2,P?LDESC
STR?132
.PROP 2,P?C-MOVE
T?1006
.PROP 4,P?PSEUDO
W?BOOTH ; NAME
IN-BOOTH-PSEUDO ; HANDLER
.PROP 8,P?GLOBAL
CONTROLS
SLOT
TELEPORTATION-BUTTON-2
TELEPORTATION-BUTTON-3
.BYTE 0
.ENDT
T?CHEMICAL-DISPENSER:: .TABLE ; TABLE FOR OBJECT CHEMICAL-DISPENSER
.STRL "chemical dispenser"
.PROP 4,P?SYNONYM
W?DISPENSER
W?MACHINE
.PROP 2,P?ACTION
CHEMICAL-DISPENSER-F
.PROP 6,P?ADJECTIVE
W?DISPENSER
W?LARGE
W?CHEMICAL
.BYTE 0
.ENDT
T?RELAY:: .TABLE ; TABLE FOR OBJECT RELAY
.STRL "microrelay"
.PROP 4,P?SYNONYM
W?RELAY
W?MICRORELAY
.PROP 2,P?ACTION
RELAY-F
.PROP 2,P?ADJECTIVE
W?MICRO
.BYTE 0
.ENDT
T?PHYSICAL-PLANT-TWO:: .TABLE ; TABLE FOR OBJECT PHYSICAL-PLANT-TWO
.STRL "Physical Plant"
.PROP 2,P?WEST ; UNCONDITIONAL EXIT
SYSTEMS-CORRIDOR-EAST ; TO ROOM
.PROP 2,P?OUT ; UNCONDITIONAL EXIT
SYSTEMS-CORRIDOR-EAST ; TO ROOM
.PROP 2,P?LDESC
STR?230
.PROP 2,P?C-MOVE
T?907
.PROP 4,P?PSEUDO
W?EQUIPMENT ; NAME
EQUIPMENT-PSEUDO ; HANDLER
.BYTE 0
.ENDT
T?SECOND-BOARD:: .TABLE ; TABLE FOR OBJECT SECOND-BOARD
.STRL "second seventeen-centimeter fromitz board"
.PROP 4,P?SYNONYM
W?BOARD
W?BOARDS
.PROP 2,P?ACTION
BOARD-F
.PROP 8,P?ADJECTIVE
W?SECOND
W?SEVENTEEN
W?CENTIMETER
W?FROMITZ
.BYTE 0
.ENDT
T?CAN:: .TABLE ; TABLE FOR OBJECT CAN
.STRL "tin can"
.PROP 2,P?SYNONYM
W?CAN
.PROP 2,P?SIZE
15
.PROP 2,P?ACTION
CAN-F
.PROP 6,P?ADJECTIVE
W?LARGE
W?TIN
W?UNOPENED
.PROP 2,P?LDESC
STR?138
.PROP 2,P?FDESC
STR?139
.BYTE 0
.ENDT
T?LAB-OFFICE:: .TABLE ; TABLE FOR OBJECT LAB-OFFICE
.STRL "Lab Office"
.PROP 2,P?SOUTH ; UNCONDITIONAL EXIT
AUXILIARY-BOOTH ; TO ROOM
.PROP 6,P?WEST ; CONDITIONAL EXIT
BIO-LAB ; TO ROOM
OFFICE-DOOR ; IF DOOR IS OPEN
0 ; FAILURE MESSAGE
.PROP 2,P?IN ; UNCONDITIONAL EXIT
AUXILIARY-BOOTH ; TO ROOM
.PROP 2,P?ACTION
LAB-OFFICE-F
.PROP 2,P?C-MOVE
T?3207
.PROP 8,P?PSEUDO
W?FILES ; NAME
CABINETS-PSEUDO ; HANDLER
W?BOOTH ; NAME
NEAR-BOOTH-PSEUDO ; HANDLER
.PROP 2,P?GLOBAL
OFFICE-DOOR
.BYTE 0
.ENDT
T?SHUTTLE-CARD:: .TABLE ; TABLE FOR OBJECT SHUTTLE-CARD
.STRL "shuttle access card"
.PROP 4,P?SYNONYM
W?CARD
W?CARDS
.PROP 2,P?VALUE
1
.PROP 2,P?SIZE
3
.PROP 4,P?ADJECTIVE
W?SHUTTLE
W?ACCESS
.PROP 2,P?TEXT
STR?155
.BYTE 0
.ENDT
T?GROUND:: .TABLE ; TABLE FOR OBJECT GROUND
.STRL "floor"
.PROP 8,P?SYNONYM
W?GROUND
W?EARTH
W?FLOOR
W?DECK
.PROP 2,P?ACTION
GROUND-F
.BYTE 0
.ENDT
T?LAB-DESK:: .TABLE ; TABLE FOR OBJECT LAB-DESK
.STRL "desk"
.PROP 2,P?SYNONYM
W?DESK
.PROP 2,P?ACTION
LAB-DESK-F
.PROP 4,P?ADJECTIVE
W?LARGE
W?MESSY
.PROP 2,P?CAPACITY
10
.BYTE 0
.ENDT
T?FUNGICIDE-BUTTON:: .TABLE ; TABLE FOR OBJECT FUNGICIDE-BUTTON
.STRL "red button"
.PROP 2,P?SYNONYM
W?BUTTON
.PROP 2,P?ACTION
FUNGICIDE-BUTTON-F
.PROP 6,P?ADJECTIVE
W?RED
W?FUNGICIDE
W?EMERGENCY
.BYTE 0
.ENDT
T?TABLES:: .TABLE ; TABLE FOR OBJECT TABLES
.STRL "table"
.PROP 4,P?SYNONYM
W?TABLE
W?TABLES
.PROP 2,P?ACTION
TABLES-F
.PROP 10,P?ADJECTIVE
W?ROUND
W?CONFERENCE
W?SMALL
W?WIDE
W?LONG
.BYTE 0
.ENDT
T?NOT-HERE-OBJECT:: .TABLE ; TABLE FOR OBJECT NOT-HERE-OBJECT
.STRL "such thing"
.PROP 2,P?ACTION
NOT-HERE-OBJECT-F
.BYTE 0
.ENDT
T?SANFAC-A:: .TABLE ; TABLE FOR OBJECT SANFAC-A
.STRL "SanFac A"
.PROP 2,P?NORTH ; UNCONDITIONAL EXIT
DORM-A ; TO ROOM
.PROP 2,P?LDESC
STR?135
.PROP 2,P?C-MOVE
T?1306
.PROP 8,P?PSEUDO
W?FIXTURES ; NAME
TOILET-PSEUDO ; HANDLER
W?TOILET ; NAME
TOILET-PSEUDO ; HANDLER
.BYTE 0
.ENDT
T?COMBINATION-PAPER:: .TABLE ; TABLE FOR OBJECT COMBINATION-PAPER
.STRL "piece of paper"
.PROP 4,P?SYNONYM
W?PIECE
W?PAPER
.PROP 2,P?SIZE
2
.PROP 2,P?ACTION
COMBINATION-PAPER-F
.BYTE 0
.ENDT
T?DECK-EIGHT:: .TABLE ; TABLE FOR OBJECT DECK-EIGHT
.STRL "Deck Eight"
.PROP 3,P?NORTH ; IMPOSSIBLE EXIT
STR?76 ; FAILURE MESSAGE
.BYTE 0
.PROP 3,P?EAST ; IMPOSSIBLE EXIT
STR?75 ; FAILURE MESSAGE
.BYTE 0
.PROP 3,P?WEST ; IMPOSSIBLE EXIT
STR?75 ; FAILURE MESSAGE
.BYTE 0
.PROP 2,P?DOWN ; UNCONDITIONAL EXIT
GANGWAY ; TO ROOM
.PROP 2,P?LDESC
STR?74
.PROP 2,P?C-MOVE
T?705
.PROP 2,P?GLOBAL
STAIRS
.BYTE 0
.ENDT
T?GANGWAY-DOOR:: .TABLE ; TABLE FOR OBJECT GANGWAY-DOOR
.STRL "narrow bulkhead"
.PROP 4,P?SYNONYM
W?DOOR
W?BULKHEAD
.PROP 2,P?ACTION
GANGWAY-DOOR-F
.PROP 4,P?ADJECTIVE
W?EMERGENCY
W?NARROW
.BYTE 0
.ENDT
T?MICROBE:: .TABLE ; TABLE FOR OBJECT MICROBE
.STRL "microbe"
.PROP 6,P?SYNONYM
W?MICROBE
W?BUG
W?MONSTER
.PROP 2,P?ACTION
MICROBE-F
.PROP 2,P?ADJECTIVE
W?HUNGRY
.PROP 2,P?LDESC
STR?335
.BYTE 0
.ENDT
T?INTNUM:: .TABLE ; TABLE FOR OBJECT INTNUM
.STRL "number"
.PROP 2,P?SYNONYM
W?INTNUM
.BYTE 0
.ENDT
T?GLOBAL-GAMES:: .TABLE ; TABLE FOR OBJECT GLOBAL-GAMES
.STRL "game"
.PROP 12,P?SYNONYM
W?BOCCI
W?CHESS
W?HIDER-AND-SEEKER
W?HUCKA-BUCKA
W?SEEKER
W?BEANSTALK
.PROP 2,P?ACTION
GLOBAL-GAMES-F
.PROP 6,P?ADJECTIVE
W?HIDER
W?HUCKA
W?BUCKA
.BYTE 0
.ENDT
T?FOOD-KIT:: .TABLE ; TABLE FOR OBJECT FOOD-KIT
.STRL "survival kit"
.PROP 4,P?SYNONYM
W?PROVISIONS
W?KIT
.PROP 2,P?SIZE
10
.PROP 2,P?ACTION
FOOD-KIT-F
.PROP 4,P?ADJECTIVE
W?SURVIVAL
W?EMERGENCY
.PROP 2,P?CAPACITY
25
.BYTE 0
.ENDT
T?SLEEP:: .TABLE ; TABLE FOR OBJECT SLEEP
.STRL "sacred act of sleeping"
.PROP 2,P?SYNONYM
W?SLEEP
.PROP 2,P?ACTION
SLEEP-F
.BYTE 0
.ENDT
T?BIO-LOCK-WEST:: .TABLE ; TABLE FOR OBJECT BIO-LOCK-WEST
.STRL "Bio Lock West"
.PROP 2,P?EAST ; UNCONDITIONAL EXIT
BIO-LOCK-EAST ; TO ROOM
.PROP 6,P?WEST ; CONDITIONAL EXIT
MAIN-LAB ; TO ROOM
BIO-DOOR-WEST ; IF DOOR IS OPEN
0 ; FAILURE MESSAGE
.PROP 2,P?LDESC
STR?287
.PROP 2,P?C-MOVE
T?2607
.PROP 2,P?GLOBAL
BIO-DOOR-WEST
.BYTE 0
.ENDT
T?MESS-CORRIDOR:: .TABLE ; TABLE FOR OBJECT MESS-CORRIDOR
.STRL "Mess Corridor"
.PROP 6,P?NORTH ; CONDITIONAL EXIT
STORAGE-WEST ; TO ROOM
STORAGE-WEST-DOOR ; IF DOOR IS OPEN
0 ; FAILURE MESSAGE
.PROP 2,P?EAST ; UNCONDITIONAL EXIT
DORM-CORRIDOR ; TO ROOM
.PROP 2,P?SOUTH ; UNCONDITIONAL EXIT
MESS-HALL ; TO ROOM
.PROP 2,P?WEST ; UNCONDITIONAL EXIT
REC-CORRIDOR ; TO ROOM
.PROP 2,P?ACTION
MESS-CORRIDOR-F
.PROP 2,P?C-MOVE
T?2006
.PROP 2,P?GLOBAL
STORAGE-WEST-DOOR
.BYTE 0
.ENDT
T?DISPENSER:: .TABLE ; TABLE FOR OBJECT DISPENSER
.STRL "dispenser unit"
.PROP 8,P?SYNONYM
W?UNIT
W?NICHE
W?MACHINE
W?DISPENSER
.PROP 2,P?ACTION
DISPENSER-F
.PROP 2,P?ADJECTIVE
W?DISPENSER
.BYTE 0
.ENDT
T?SANFAC-E:: .TABLE ; TABLE FOR OBJECT SANFAC-E
.STRL "SanFac E"
.PROP 2,P?WEST ; UNCONDITIONAL EXIT
ADMIN-CORRIDOR-S ; TO ROOM
.PROP 2,P?OUT ; UNCONDITIONAL EXIT
ADMIN-CORRIDOR-S ; TO ROOM
.PROP 2,P?LDESC
STR?149
.PROP 2,P?C-MOVE
T?2906
.PROP 8,P?PSEUDO
W?FIXTURES ; NAME
TOILET-PSEUDO ; HANDLER
W?TOILET ; NAME
TOILET-PSEUDO ; HANDLER
.BYTE 0
.ENDT
T?DIARY:: .TABLE ; TABLE FOR OBJECT DIARY
.STRL "diary"
.PROP 6,P?SYNONYM
W?DIARY
W?MACHINE
W?RECORDER
.PROP 2,P?SIZE
3
.PROP 2,P?ACTION
DIARY-F
.PROP 4,P?ADJECTIVE
W?BATTERED
W?OLD
.PROP 2,P?CAPACITY
0
.BYTE 0
.ENDT
T?RAD-DOOR-WEST:: .TABLE ; TABLE FOR OBJECT RAD-DOOR-WEST
.STRL "radiation-lock door"
.PROP 2,P?SYNONYM
W?DOOR
.PROP 2,P?ACTION
RAD-DOOR-WEST-F
.PROP 2,P?ADJECTIVE
W?RADIATION
.BYTE 0
.ENDT
T?MINI-CARD:: .TABLE ; TABLE FOR OBJECT MINI-CARD
.STRL "miniaturization access card"
.PROP 4,P?SYNONYM
W?CARD
W?CARDS
.PROP 2,P?VALUE
1
.PROP 2,P?SIZE
3
.PROP 2,P?ACTION
MINI-CARD-F
.PROP 6,P?ADJECTIVE
W?MINIATURIZATION
W?MINI
W?ACCESS
.PROP 2,P?TEXT
STR?282
.BYTE 0
.ENDT
T?RED-BUTTON:: .TABLE ; TABLE FOR OBJECT RED-BUTTON
.STRL "red button"
.PROP 2,P?SYNONYM
W?BUTTON
.PROP 2,P?ACTION
CHEM-BUTTON-F
.PROP 2,P?ADJECTIVE
W?RED
.PROP 2,P?C-MOVE
1
.BYTE 0
.ENDT
T?GLOBAL-DOORWAY:: .TABLE ; TABLE FOR OBJECT GLOBAL-DOORWAY
.STRL "doorway"
.PROP 6,P?SYNONYM
W?DOORWAY
W?PORTAL
W?OPENING
.PROP 2,P?ACTION
GLOBAL-DOORWAY-F
.PROP 16,P?ADJECTIVE
W?NORTH
W?SOUTH
W?EAST
W?WEST
W?NE
W?SE
W?NW
W?SW
.BYTE 0
.ENDT
T?UPPER-ELEVATOR-DOOR:: .TABLE ; TABLE FOR OBJECT UPPER-ELEVATOR-DOOR
.STRL "blue door"
.PROP 2,P?SYNONYM
W?DOOR
.PROP 2,P?ACTION
UPPER-ELEVATOR-DOOR-F
.PROP 6,P?ADJECTIVE
W?UPPER
W?ELEVATOR
W?BLUE
.BYTE 0
.ENDT
T?HELICOPTER-OBJECT:: .TABLE ; TABLE FOR OBJECT HELICOPTER-OBJECT
.STRL "large vehicle"
.PROP 4,P?SYNONYM
W?VEHICLE
W?HELICOPTER
.PROP 2,P?ACTION
HELICOPTER-OBJECT-F
.PROP 2,P?ADJECTIVE
W?LARGE
.BYTE 0
.ENDT
T?TRIFFID:: .TABLE ; TABLE FOR OBJECT TRIFFID
.STRL "mobile man-eating plant"
.PROP 8,P?SYNONYM
W?TRIFFID
W?PLANT
W?MUTANT
W?MONSTER
.PROP 6,P?ADJECTIVE
W?MOBILE
W?MAN-EATING
W?GIANT
.PROP 2,P?LDESC
STR?351
.BYTE 0
.ENDT
T?ROBOT-SHOP:: .TABLE ; TABLE FOR OBJECT ROBOT-SHOP
.STRL "Robot Shop"
.PROP 2,P?WEST ; UNCONDITIONAL EXIT
MACHINE-SHOP ; TO ROOM
.PROP 2,P?NW ; UNCONDITIONAL EXIT
MECH-CORRIDOR-S ; TO ROOM
.PROP 2,P?LDESC
STR?178
.PROP 2,P?C-MOVE
T?4506
.PROP 4,P?PSEUDO
W?DEVICE ; NAME
DEVICES-PSEUDO ; HANDLER
.BYTE 0
.ENDT
T?ESCALATOR:: .TABLE ; TABLE FOR OBJECT ESCALATOR
.STRL "Escalator"
.PROP 2,P?EAST ; UNCONDITIONAL EXIT
FORK ; TO ROOM
.PROP 2,P?WEST ; UNCONDITIONAL EXIT
LAWANDA-PLATFORM ; TO ROOM
.PROP 2,P?UP ; UNCONDITIONAL EXIT
FORK ; TO ROOM
.PROP 2,P?DOWN ; UNCONDITIONAL EXIT
LAWANDA-PLATFORM ; TO ROOM
.PROP 2,P?LDESC
STR?216
.PROP 2,P?C-MOVE
T?207
.PROP 4,P?PSEUDO
W?ESCALATOR ; NAME
ESCALATOR-PSEUDO ; HANDLER
.PROP 2,P?GLOBAL
STAIRS
.BYTE 0
.ENDT
T?GANGWAY:: .TABLE ; TABLE FOR OBJECT GANGWAY
.STRL "Gangway"
.PROP 2,P?UP ; UNCONDITIONAL EXIT
DECK-EIGHT ; TO ROOM
.PROP 6,P?DOWN ; CONDITIONAL EXIT
DECK-NINE ; TO ROOM
GANGWAY-DOOR ; IF DOOR IS OPEN
0 ; FAILURE MESSAGE
.PROP 2,P?ACTION
GANGWAY-F
.PROP 2,P?LDESC
STR?73
.PROP 2,P?C-MOVE
T?605
.PROP 4,P?GLOBAL
GANGWAY-DOOR
STAIRS
.BYTE 0
.ENDT
T?SAFETY-WEB:: .TABLE ; TABLE FOR OBJECT SAFETY-WEB
.STRL "safety web"
.PROP 8,P?SYNONYM
W?MASS
W?WEB
W?WEBBING
W?NET
.PROP 2,P?ACTION
SAFETY-WEB-F
.PROP 2,P?ADJECTIVE
W?SAFETY
.BYTE 0
.ENDT
T?BROCHURE:: .TABLE ; TABLE FOR OBJECT BROCHURE
.STRL "brochure"
.PROP 6,P?SYNONYM
W?BROCHURE
W?PAMPHLET
W?LEAFLET
.PROP 2,P?SIZE
4
.PROP 2,P?LDESC
STR?81
.PROP 2,P?TEXT
STR?82
.BYTE 0
.ENDT
T?TOOL-ROOM:: .TABLE ; TABLE FOR OBJECT TOOL-ROOM
.STRL "Tool Room"
.PROP 2,P?NE ; UNCONDITIONAL EXIT
MECH-CORRIDOR-S ; TO ROOM
.PROP 2,P?EAST ; UNCONDITIONAL EXIT
MACHINE-SHOP ; TO ROOM
.PROP 2,P?LDESC
STR?167
.PROP 2,P?C-MOVE
T?4306
.PROP 2,P?GLOBAL
SHELVES
.BYTE 0
.ENDT
T?BLUE-BUTTON:: .TABLE ; TABLE FOR OBJECT BLUE-BUTTON
.STRL "blue button"
.PROP 2,P?SYNONYM
W?BUTTON
.PROP 2,P?ACTION
CHEM-BUTTON-F
.PROP 2,P?ADJECTIVE
W?BLUE
.PROP 2,P?C-MOVE
2
.BYTE 0
.ENDT
T?UPPER-ELEVATOR:: .TABLE ; TABLE FOR OBJECT UPPER-ELEVATOR
.STRL "Upper Elevator"
.PROP 4,P?SOUTH ; CONDITIONAL EXIT
ELEVATOR-EXIT-F ; PER FUNCTION
.BYTE 0
.BYTE 0
.PROP 3,P?UP ; IMPOSSIBLE EXIT
STR?201 ; FAILURE MESSAGE
.BYTE 0
.PROP 3,P?DOWN ; IMPOSSIBLE EXIT
STR?201 ; FAILURE MESSAGE
.BYTE 0
.PROP 4,P?OUT ; CONDITIONAL EXIT
ELEVATOR-EXIT-F ; PER FUNCTION
.BYTE 0
.BYTE 0
.PROP 2,P?ACTION
UPPER-ELEVATOR-F
.PROP 2,P?C-MOVE
T?4706
.PROP 10,P?GLOBAL
LIGHTS
CONTROLS
SLOT
ELEVATOR-BUTTON
UPPER-ELEVATOR-DOOR
.BYTE 0
.ENDT
T?DORM-C:: .TABLE ; TABLE FOR OBJECT DORM-C
.STRL "Dorm C"
.PROP 2,P?NORTH ; UNCONDITIONAL EXIT
DORM-CORRIDOR ; TO ROOM
.PROP 2,P?SOUTH ; UNCONDITIONAL EXIT
SANFAC-C ; TO ROOM
.PROP 2,P?LDESC
STR?134
.PROP 2,P?C-MOVE
T?1606
.PROP 4,P?PSEUDO
W?PARTITION ; NAME
PARTITION-PSEUDO ; HANDLER
.PROP 2,P?GLOBAL
BED
.BYTE 0
.ENDT
T?LAWANDA-PLATFORM:: .TABLE ; TABLE FOR OBJECT LAWANDA-PLATFORM
.STRL "Lawanda Platform"
.PROP 4,P?NORTH ; CONDITIONAL EXIT
SHUTTLE-ENTER-F ; PER FUNCTION
.BYTE 0
.BYTE 0
.PROP 2,P?EAST ; UNCONDITIONAL EXIT
ESCALATOR ; TO ROOM
.PROP 4,P?SOUTH ; CONDITIONAL EXIT
SHUTTLE-ENTER-F ; PER FUNCTION
.BYTE 0
.BYTE 0
.PROP 2,P?UP ; UNCONDITIONAL EXIT
ESCALATOR ; TO ROOM
.PROP 2,P?VALUE
4
.PROP 2,P?ACTION
LAWANDA-PLATFORM-F
.PROP 2,P?C-MOVE
T?107
.PROP 4,P?PSEUDO
W?ESCALATOR ; NAME
ESCALATOR-PSEUDO ; HANDLER
.PROP 4,P?GLOBAL
GLOBAL-SHUTTLE
STAIRS
.BYTE 0
.ENDT
T?AUXILIARY-BOOTH:: .TABLE ; TABLE FOR OBJECT AUXILIARY-BOOTH
.STRL "Auxiliary Booth"
.PROP 2,P?NORTH ; UNCONDITIONAL EXIT
LAB-OFFICE ; TO ROOM
.PROP 2,P?OUT ; UNCONDITIONAL EXIT
LAB-OFFICE ; TO ROOM
.PROP 2,P?VALUE
4
.PROP 2,P?LDESC
STR?312
.PROP 2,P?C-MOVE
T?3307
.PROP 4,P?PSEUDO
W?BOOTH ; NAME
IN-BOOTH-PSEUDO ; HANDLER
.BYTE 0
.ENDT
T?ALFIE-CONTROL-WEST:: .TABLE ; TABLE FOR OBJECT ALFIE-CONTROL-WEST
.STRL "Alfie Control West"
.PROP 6,P?EAST ; CONDITIONAL EXIT
SHUTTLE-CAR-ALFIE ; TO ROOM
SHUTTLE-DOOR ; IF DOOR IS OPEN
0 ; FAILURE MESSAGE
.PROP 2,P?ACTION
CONTROL-CABIN-F
.PROP 2,P?C-MOVE
T?1105
.PROP 10,P?GLOBAL
SLOT
LEVER
WINDOW
SHUTTLE-DOOR
GLOBAL-SHUTTLE
.BYTE 0
.ENDT
T?SPOOL-READER:: .TABLE ; TABLE FOR OBJECT SPOOL-READER
.STRL "microfilm reader"
.PROP 8,P?SYNONYM
W?READER
W?SCREEN
W?OPENING
W?MACHINE
.PROP 2,P?ACTION
SPOOL-READER-F
.PROP 6,P?ADJECTIVE
W?MICROFILM
W?SMALL
W?CIRCULAR
.PROP 2,P?LDESC
STR?271
.PROP 2,P?CAPACITY
3
.PROP 2,P?FDESC
STR?270
.BYTE 0
.ENDT
T?PATROL-UNIFORM:: .TABLE ; TABLE FOR OBJECT PATROL-UNIFORM
.STRL "Patrol uniform"
.PROP 6,P?SYNONYM
W?UNIFORM
W?POCKET
W?SUIT
.PROP 2,P?ACTION
PATROL-UNIFORM-F
.PROP 4,P?ADJECTIVE
W?PATROL
W?WRINKLED
.PROP 2,P?LDESC
STR?54
.PROP 2,P?CAPACITY
10
.BYTE 0
.ENDT
T?ROBOT-HOLE:: .TABLE ; TABLE FOR OBJECT ROBOT-HOLE
.STRL "small doorway"
.PROP 6,P?SYNONYM
W?DOOR
W?DOORWAY
W?HOLE
.PROP 2,P?ACTION
ROBOT-HOLE-F
.PROP 4,P?ADJECTIVE
W?SMALL
W?VERY
.PROP 2,P?CAPACITY
0
.BYTE 0
.ENDT
T?RADIATION-LOCK-EAST:: .TABLE ; TABLE FOR OBJECT RADIATION-LOCK-EAST
.STRL "Radiation Lock East"
.PROP 6,P?EAST ; CONDITIONAL EXIT
RADIATION-LAB ; TO ROOM
RAD-DOOR-EAST ; IF DOOR IS OPEN
0 ; FAILURE MESSAGE
.PROP 2,P?WEST ; UNCONDITIONAL EXIT
RADIATION-LOCK-WEST ; TO ROOM
.PROP 2,P?LDESC
STR?290
.PROP 2,P?C-MOVE
T?2907
.PROP 2,P?GLOBAL
RAD-DOOR-EAST
.BYTE 0
.ENDT
T?RADIATION-LAB:: .TABLE ; TABLE FOR OBJECT RADIATION-LAB
.STRL "Radiation Lab"
.PROP 6,P?WEST ; CONDITIONAL EXIT
RADIATION-LOCK-EAST ; TO ROOM
RAD-DOOR-EAST ; IF DOOR IS OPEN
0 ; FAILURE MESSAGE
.PROP 2,P?ACTION
RADIATION-LAB-F
.PROP 2,P?LDESC
STR?304
.PROP 2,P?C-MOVE
T?3107
.PROP 8,P?PSEUDO
W?CRACK ; NAME
CRACK-PSEUDO ; HANDLER
W?EQUIPMENT ; NAME
EQUIPMENT-PSEUDO ; HANDLER
.PROP 4,P?GLOBAL
TABLES
RAD-DOOR-EAST
.BYTE 0
.ENDT
T?OCEAN:: .TABLE ; TABLE FOR OBJECT OCEAN
.STRL "ocean"
.PROP 2,P?SYNONYM
W?OCEAN
.PROP 2,P?ACTION
OCEAN-F
.PROP 2,P?ADJECTIVE
W?ENDLESS
.BYTE 0
.ENDT
T?SEND-CONSOLE:: .TABLE ; TABLE FOR OBJECT SEND-CONSOLE
.STRL "communication send console"
.PROP 4,P?SYNONYM
W?CONSOLE
W?CONTROL
.PROP 8,P?ADJECTIVE
W?COMMUNICATIONS
W?SEND
W?RIGHT
W?SECOND
.BYTE 0
.ENDT
T?PLAIN-HALL:: .TABLE ; TABLE FOR OBJECT PLAIN-HALL
.STRL "Plain Hall"
.PROP 2,P?NORTH ; UNCONDITIONAL EXIT
REC-AREA ; TO ROOM
.PROP 2,P?NE ; UNCONDITIONAL EXIT
REC-CORRIDOR ; TO ROOM
.PROP 2,P?SOUTH ; UNCONDITIONAL EXIT
COURTYARD ; TO ROOM
.PROP 2,P?LDESC
STR?131
.PROP 2,P?C-MOVE
T?706
.BYTE 0
.ENDT
T?MECH-CORRIDOR:: .TABLE ; TABLE FOR OBJECT MECH-CORRIDOR
.STRL "Mech Corridor"
.PROP 2,P?NORTH ; UNCONDITIONAL EXIT
MECH-CORRIDOR-N ; TO ROOM
.PROP 2,P?EAST ; UNCONDITIONAL EXIT
REACTOR-CONTROL ; TO ROOM
.PROP 2,P?SOUTH ; UNCONDITIONAL EXIT
MECH-CORRIDOR-S ; TO ROOM
.PROP 2,P?WEST ; UNCONDITIONAL EXIT
PHYSICAL-PLANT ; TO ROOM
.PROP 2,P?LDESC
STR?158
.PROP 2,P?C-MOVE
T?3606
.BYTE 0
.ENDT
T?REACTOR-ELEVATOR-DOOR:: .TABLE ; TABLE FOR OBJECT REACTOR-ELEVATOR-DOOR
.STRL "reactor elevator door"
.PROP 2,P?SYNONYM
W?DOOR
.PROP 2,P?ACTION
REACTOR-ELEVATOR-DOOR-F
.PROP 4,P?ADJECTIVE
W?REACTOR
W?ELEVATOR
.BYTE 0
.ENDT
T?RED-GOO:: .TABLE ; TABLE FOR OBJECT RED-GOO
.STRL "blob of red goo"
.PROP 8,P?SYNONYM
W?GOO
W?BLOB
W?FOOD
W?PIE
.PROP 2,P?ACTION
GOO-F
.PROP 4,P?ADJECTIVE
W?RED
W?CHERRY
.BYTE 0
.ENDT
T?RED-ELEVATOR-BUTTON:: .TABLE ; TABLE FOR OBJECT RED-ELEVATOR-BUTTON
.STRL "red button"
.PROP 2,P?SYNONYM
W?BUTTON
.PROP 2,P?ACTION
RED-ELEVATOR-BUTTON-F
.PROP 4,P?ADJECTIVE
W?RED
W?SOUTH
.BYTE 0
.ENDT
T?FOURTH-BOARD:: .TABLE ; TABLE FOR OBJECT FOURTH-BOARD
.STRL "fourth seventeen-centimeter fromitz board"
.PROP 4,P?SYNONYM
W?BOARD
W?BOARDS
.PROP 2,P?ACTION
BOARD-F
.PROP 8,P?ADJECTIVE
W?FOURTH
W?SEVENTEEN
W?CENTIMETER
W?FROMITZ
.BYTE 0
.ENDT
T?MACHINE-SHOP:: .TABLE ; TABLE FOR OBJECT MACHINE-SHOP
.STRL "Machine Shop"
.PROP 2,P?NORTH ; UNCONDITIONAL EXIT
MECH-CORRIDOR-S ; TO ROOM
.PROP 2,P?EAST ; UNCONDITIONAL EXIT
ROBOT-SHOP ; TO ROOM
.PROP 2,P?WEST ; UNCONDITIONAL EXIT
TOOL-ROOM ; TO ROOM
.PROP 2,P?ACTION
MACHINE-SHOP-F
.PROP 2,P?C-MOVE
T?4406
.PROP 4,P?PSEUDO
W?SPOUT ; NAME
CHEM-SPOUT-PSEUDO ; HANDLER
.BYTE 0
.ENDT
T?PSEUDO-OBJECT:: .TABLE ; TABLE FOR OBJECT PSEUDO-OBJECT
.STRL "pseudoxyz"
.PROP 2,P?ACTION
GO
.BYTE 0
.ENDT
T?BETTY-CONTROL-EAST:: .TABLE ; TABLE FOR OBJECT BETTY-CONTROL-EAST
.STRL "Betty Control East"
.PROP 6,P?WEST ; CONDITIONAL EXIT
SHUTTLE-CAR-BETTY ; TO ROOM
SHUTTLE-DOOR ; IF DOOR IS OPEN
0 ; FAILURE MESSAGE
.PROP 2,P?ACTION
CONTROL-CABIN-F
.PROP 2,P?C-MOVE
T?1305
.PROP 10,P?GLOBAL
GLOBAL-SHUTTLE
SLOT
WINDOW
LEVER
SHUTTLE-DOOR
.BYTE 0
.ENDT
T?ELEVATOR-BUTTON:: .TABLE ; TABLE FOR OBJECT ELEVATOR-BUTTON
.STRL "button"
.PROP 2,P?SYNONYM
W?BUTTON
.PROP 2,P?ACTION
ELEVATOR-BUTTON-F
.BYTE 0
.ENDT
; IMPURE TABLES ARE DEFINED HERE
IMPTBL::
T?101::
T?C-TABLE:: .TABLE
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T?102::
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T?202::
T?P-INBUF:: .TABLE
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T?P-ITBL:: .TABLE
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T?402::
T?P-OTBL:: .TABLE
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T?502::
T?P-VTBL:: .TABLE
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T?602::
T?RESERVE-INBUF:: .TABLE
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T?702::
T?AGAIN-LEXV:: .TABLE
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T?802::
T?RESERVE-LEXV:: .TABLE
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T?902::
T?OOPS-INBUF:: .TABLE
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T?1002::
T?OOPS-TABLE:: .TABLE
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T?1102::
T?P-PRSO:: .TABLE
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T?305:: .TABLE
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T?605:: .TABLE
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T?705:: .TABLE
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T?805:: .TABLE
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T?1005:: .TABLE
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T?206:: .TABLE
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T?3306:: .TABLE
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T?3506:: .TABLE
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T?3606:: .TABLE
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T?3706:: .TABLE
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T?3806:: .TABLE
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T?3906:: .TABLE
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T?4006:: .TABLE
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T?4106:: .TABLE
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T?4206:: .TABLE
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T?4306:: .TABLE
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T?4406:: .TABLE
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T?4606:: .TABLE
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T?4706:: .TABLE
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T?4806:: .TABLE
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T?4906:: .TABLE
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T?5106:: .TABLE
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T?5206:: .TABLE
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T?5306:: .TABLE
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T?5406:: .TABLE
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T?5606:: .TABLE
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T?5706:: .TABLE
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T?5806:: .TABLE
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T?107:: .TABLE
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30
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0
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T?207:: .TABLE
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15
30
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0
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0
0
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T?307:: .TABLE
0
0
15
0
0
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0
0
25
0
25
0
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T?407:: .TABLE
25
0
0
0
0
0
0
0
25
0
0
0
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T?507:: .TABLE
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0
0
30
0
0
0
0
0
0
0
0
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T?607:: .TABLE
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0
15
0
0
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25
0
0
0
0
0
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T?707:: .TABLE
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0
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T?807:: .TABLE
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0
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T?907:: .TABLE
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T?1007:: .TABLE
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0
0
0
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T?1107:: .TABLE
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0
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0
0
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T?1207:: .TABLE
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0
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T?1307:: .TABLE
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0
0
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0
0
0
0
0
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T?1407:: .TABLE
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0
0
0
0
0
0
0
0
0
0
0
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T?1507:: .TABLE
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0
0
0
25
0
0
0
0
0
0
0
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T?1607:: .TABLE
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0
0
0
0
0
0
0
0
0
0
0
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T?1707:: .TABLE
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0
0
0
0
0
0
0
0
0
0
0
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T?1807:: .TABLE
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0
0
0
0
0
0
0
0
0
0
0
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T?1907:: .TABLE
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0
0
0
0
0
0
0
0
0
0
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T?2007:: .TABLE
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0
0
0
0
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0
0
0
0
0
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T?2107:: .TABLE
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0
0
0
0
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0
0
0
0
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T?2207:: .TABLE
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0
0
0
0
0
0
0
0
0
25
0
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T?2307:: .TABLE
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0
0
0
0
0
0
0
0
0
0
0
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T?2407:: .TABLE
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0
0
0
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25
0
0
0
0
0
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T?2507:: .TABLE
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0
0
0
0
0
0
0
0
0
0
0
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T?2607:: .TABLE
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0
0
0
0
0
0
0
0
10
0
0
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T?2707:: .TABLE
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0
0
0
0
10
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0
0
0
0
0
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T?2807:: .TABLE
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0
0
0
0
0
0
0
0
0
0
0
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T?2907:: .TABLE
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0
0
0
0
0
0
0
0
0
0
0
.ENDT
T?3007:: .TABLE
0
0
0
0
0
0
0
0
0
0
0
0
.ENDT
T?3107:: .TABLE
0
0
0
0
0
0
0
0
0
0
0
0
.ENDT
T?3207:: .TABLE
0
0
0
0
0
0
0
0
0
0
0
0
.ENDT
T?3307:: .TABLE
0
0
0
0
0
0
0
0
0
0
0
0
.ENDT
T?3407:: .TABLE
0
0
0
0
0
0
0
0
0
0
0
0
.ENDT
T?3507:: .TABLE
0
0
0
0
0
0
0
0
0
0
0
0
.ENDT
T?3607:: .TABLE
0
0
0
0
0
0
0
0
0
0
0
0
.ENDT
T?3707:: .TABLE
0
0
0
0
0
0
0
0
0
0
0
0
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T?108:: .TABLE
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.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
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T?208:: .TABLE
.BYTE 0
.BYTE 0
.BYTE 0
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T?308:: .TABLE
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.ENDT
T?408:: .TABLE
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.ENDT
T?508:: .TABLE
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.ENDT
T?608:: .TABLE
.BYTE 0
.BYTE 0
.BYTE 0
.ENDT
T?708:: .TABLE
.BYTE 0
.BYTE 0
.ENDT
T?808:: .TABLE
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.ENDT
T?908:: .TABLE
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.ENDT
T?1008:: .TABLE
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.ENDT
T?1108:: .TABLE
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
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T?1208:: .TABLE
.BYTE 0
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T?1308::
T?DIROUT-TBL:: .TABLE
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
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0
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; END OF IMPURENESS
IMPURE::
; VERB TABLE IS DEFINED HERE
VERBS::
VTBL:: .TABLE
ST?KISS
ST?SKIP
ST?PULL
ST?PUT
ST?RAPE
ST?VERBOSE
ST?WALK
ST?OIL
ST?QUIT
ST?FIND
ST?YES
ST?DESTROY
ST?SCOLD
ST?UNLOCK
ST?READ
ST?SAY
ST?JUMP
ST?POUR
ST?WAIT
ST?TAKE
ST?NO
ST?FOLLOW
ST?TYPE
ST?FLY
ST?$REFRESH
ST?VERSION
ST?#UNRECORD
ST?MOVE
ST?PLAY
ST?OPEN
ST?TASTE
ST?#COMMAND
ST?KNOCK
ST?PICK
ST?BOARD
ST?#RANDOM
ST?APPLY
ST?ESCAPE
ST?STAND
ST?LISTEN
ST?SHOW
ST?SAVE
ST?HELP
ST?TELL
ST?THROW
ST?ZORK
ST?SHAKE
ST?INVENTORY
ST?ATTACK
ST?ENTER
ST?SEARCH
ST?WEAR
ST?DISEMBARK
ST?SWIM
ST?UNSCRIPT
ST?PUSH
ST?RUB
ST?SUPER
ST?SIT
ST?REACH
ST?SCORE
ST?SCRUB
ST?SALUTE
ST?LOOK
ST?EMPTY
ST?ATTRACT
ST?DROP
ST?STEP
ST?TIME
ST?LEAVE
ST?CURSE
ST?SCRIPT
ST?$VERIFY
ST?RESTART
ST?SMELL
ST?BRIEF
ST?DIAGNOSE
ST?GIVE
ST?SLEEP
ST?SMILE
ST?WAKE
ST?REMOVE
ST?ANSWER
ST?YELL
ST?LOCK
ST?ACTIVATE
ST?KICK
ST?POINT
ST?TURN
ST?#RECORD
ST?MAYBE
ST?RESTORE
ST?CLOSE
ST?STRIKE
ST?FIX
ST?SLIDE
ST?WAVE
ST?EXIT
ST?EXAMINE
ST?EAT
ST?FIRE
ST?CLIMB
ST?FLUSH
ST?HELLO
.ENDT
; SYNTAX DEFINITION TABLES ARE DEFINED HERE
ST?KISS:: .TABLE
.BYTE 1 ;NUMBER OF SYNTAXES
.BYTE 1 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE ACTORBIT
.BYTE 0
.BYTE SOG+SIR
.BYTE 0
.BYTE V?KISS
.ENDT
ST?SKIP:: .TABLE
.BYTE 1 ;NUMBER OF SYNTAXES
.BYTE 0 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?SKIP
.ENDT
ST?PULL:: .TABLE
.BYTE 5 ;NUMBER OF SYNTAXES
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?WITH
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE STAKE
.BYTE V?ZATTRACT
.BYTE 1 ;OBJECTS
.BYTE PR?ON
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?PULL
.BYTE 1 ;OBJECTS
.BYTE PR?UP
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?PUSH-UP
.BYTE 1 ;OBJECTS
.BYTE PR?DOWN
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?PUSH-DOWN
.BYTE 1 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?PULL
.ENDT
ST?PUT:: .TABLE
.BYTE 10 ;NUMBER OF SYNTAXES
.BYTE 1 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?INSERT
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?WITH
.BYTE 0
.BYTE 0
.BYTE SH+SC+SHAVE
.BYTE 0
.BYTE V?SLIDE
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?ACROSS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?SPAN
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?NEAR
.BYTE 0
.BYTE 0
.BYTE STAKE
.BYTE 0
.BYTE V?ATTRACT
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?OVER
.BYTE 0
.BYTE 0
.BYTE STAKE
.BYTE 0
.BYTE V?ATTRACT
.BYTE 1 ;OBJECTS
.BYTE PR?ON
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE SHAVE+STAKE
.BYTE 0
.BYTE V?WEAR
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?UNDER
.BYTE 0
.BYTE 0
.BYTE SH+SMANY+SHAVE+STAKE
.BYTE 0
.BYTE V?PUT-UNDER
.BYTE 1 ;OBJECTS
.BYTE PR?DOWN
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE SH+SMANY+SHAVE
.BYTE 0
.BYTE V?DROP
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?ON
.BYTE 0
.BYTE 0
.BYTE SH+SMANY
.BYTE 0
.BYTE V?PUT-ON
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?IN
.BYTE 0
.BYTE 0
.BYTE SH+SMANY+SHAVE+STAKE
.BYTE 0
.BYTE V?PUT
.ENDT
ST?RAPE:: .TABLE
.BYTE 1 ;NUMBER OF SYNTAXES
.BYTE 1 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE ACTORBIT
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?RAPE
.ENDT
ST?VERBOSE:: .TABLE
.BYTE 1 ;NUMBER OF SYNTAXES
.BYTE 0 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?VERBOSE
.ENDT
ST?WALK:: .TABLE
.BYTE 9 ;NUMBER OF SYNTAXES
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?WITH
.BYTE 0
.BYTE 0
.BYTE SH+SC+SHAVE
.BYTE 0
.BYTE V?SLIDE
.BYTE 1 ;OBJECTS
.BYTE PR?OUT
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?EXIT
.BYTE 1 ;OBJECTS
.BYTE PR?TO
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?WALK-TO
.BYTE 1 ;OBJECTS
.BYTE PR?DOWN
.BYTE 0
.BYTE CLIMBBIT
.BYTE 0
.BYTE SOG+SIR
.BYTE 0
.BYTE V?CLIMB-DOWN
.BYTE 1 ;OBJECTS
.BYTE PR?UP
.BYTE 0
.BYTE CLIMBBIT
.BYTE 0
.BYTE SOG+SIR
.BYTE 0
.BYTE V?CLIMB-UP
.BYTE 1 ;OBJECTS
.BYTE PR?AROUND
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?WALK-AROUND
.BYTE 1 ;OBJECTS
.BYTE PR?WITH
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?THROUGH
.BYTE 1 ;OBJECTS
.BYTE PR?IN
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?THROUGH
.BYTE 1 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?WALK
.ENDT
ST?OIL:: .TABLE
.BYTE 2 ;NUMBER OF SYNTAXES
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?WITH
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE SHAVE
.BYTE V?OIL
.BYTE 1 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?OIL
.ENDT
ST?QUIT:: .TABLE
.BYTE 1 ;NUMBER OF SYNTAXES
.BYTE 0 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?QUIT
.ENDT
ST?FIND:: .TABLE
.BYTE 1 ;NUMBER OF SYNTAXES
.BYTE 1 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?FIND
.ENDT
ST?YES:: .TABLE
.BYTE 2 ;NUMBER OF SYNTAXES
.BYTE 1 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?YES
.BYTE 0 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?YES
.ENDT
ST?DESTROY:: .TABLE
.BYTE 3 ;NUMBER OF SYNTAXES
.BYTE 1 ;OBJECTS
.BYTE PR?DOWN
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE SOG+SIR+SH+SC
.BYTE 0
.BYTE V?MUNG
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?WITH
.BYTE 0
.BYTE 0
.BYTE SOG+SIR+SH+SC
.BYTE SHAVE
.BYTE V?MUNG
.BYTE 1 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE SOG+SIR+SH+SC
.BYTE 0
.BYTE V?MUNG
.ENDT
ST?SCOLD:: .TABLE
.BYTE 1 ;NUMBER OF SYNTAXES
.BYTE 1 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE ACTORBIT
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?SCOLD
.ENDT
ST?UNLOCK:: .TABLE
.BYTE 1 ;NUMBER OF SYNTAXES
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?WITH
.BYTE 0
.BYTE TOOLBIT
.BYTE SOG+SIR
.BYTE SH+SC+SOG+SIR+STAKE
.BYTE V?UNLOCK
.ENDT
ST?READ:: .TABLE
.BYTE 1 ;NUMBER OF SYNTAXES
.BYTE 1 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE READBIT
.BYTE 0
.BYTE STAKE
.BYTE 0
.BYTE V?READ
.ENDT
ST?SAY:: .TABLE
.BYTE 2 ;NUMBER OF SYNTAXES
.BYTE 0 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?SAY
.BYTE 1 ;OBJECTS
.BYTE PR?TO
.BYTE 0
.BYTE ACTORBIT
.BYTE 0
.BYTE SIR
.BYTE 0
.BYTE V?TALK
.ENDT
ST?JUMP:: .TABLE
.BYTE 6 ;NUMBER OF SYNTAXES
.BYTE 1 ;OBJECTS
.BYTE PR?OFF
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?LEAP
.BYTE 1 ;OBJECTS
.BYTE PR?FROM
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?LEAP
.BYTE 1 ;OBJECTS
.BYTE PR?IN
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?LEAP
.BYTE 1 ;OBJECTS
.BYTE PR?ACROSS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?LEAP
.BYTE 1 ;OBJECTS
.BYTE PR?OVER
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?LEAP
.BYTE 0 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?LEAP
.ENDT
ST?POUR:: .TABLE
.BYTE 5 ;NUMBER OF SYNTAXES
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?IN
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?POUR
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?OUT
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?POUR
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?ON
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?POUR
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?OVER
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?POUR
.BYTE 1 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?POUR
.ENDT
ST?WAIT:: .TABLE
.BYTE 1 ;NUMBER OF SYNTAXES
.BYTE 0 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?WAIT
.ENDT
ST?TAKE:: .TABLE
.BYTE 12 ;NUMBER OF SYNTAXES
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?WITH
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE STAKE
.BYTE V?ZATTRACT
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?NEAR
.BYTE 0
.BYTE 0
.BYTE STAKE
.BYTE 0
.BYTE V?ATTRACT
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?OVER
.BYTE 0
.BYTE 0
.BYTE STAKE
.BYTE 0
.BYTE V?ATTRACT
.BYTE 1 ;OBJECTS
.BYTE PR?UP
.BYTE 0
.BYTE RMUNGBIT
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?STAND
.BYTE 1 ;OBJECTS
.BYTE PR?OFF
.BYTE 0
.BYTE WEARBIT
.BYTE 0
.BYTE SH+SC+SMANY
.BYTE 0
.BYTE V?TAKE-OFF
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?FROM
.BYTE TAKEBIT
.BYTE 0
.BYTE SIR+SC+SMANY
.BYTE SOG+SH
.BYTE V?TAKE
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?OFF
.BYTE TAKEBIT
.BYTE 0
.BYTE SC+SIR
.BYTE 0
.BYTE V?TAKE
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?OUT
.BYTE TAKEBIT
.BYTE 0
.BYTE SC+SIR
.BYTE 0
.BYTE V?TAKE
.BYTE 1 ;OBJECTS
.BYTE PR?ON
.BYTE 0
.BYTE VEHBIT
.BYTE 0
.BYTE SOG+SIR
.BYTE 0
.BYTE V?CLIMB-ON
.BYTE 1 ;OBJECTS
.BYTE PR?OUT
.BYTE 0
.BYTE RMUNGBIT
.BYTE 0
.BYTE SOG+SIR
.BYTE 0
.BYTE V?DISEMBARK
.BYTE 1 ;OBJECTS
.BYTE PR?IN
.BYTE 0
.BYTE VEHBIT
.BYTE 0
.BYTE SOG+SIR
.BYTE 0
.BYTE V?BOARD
.BYTE 1 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE TAKEBIT
.BYTE 0
.BYTE SOG+SMANY
.BYTE 0
.BYTE V?TAKE
.ENDT
ST?NO:: .TABLE
.BYTE 1 ;NUMBER OF SYNTAXES
.BYTE 0 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?NO
.ENDT
ST?FOLLOW:: .TABLE
.BYTE 1 ;NUMBER OF SYNTAXES
.BYTE 1 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE ACTORBIT
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?FOLLOW
.ENDT
ST?TYPE:: .TABLE
.BYTE 2 ;NUMBER OF SYNTAXES
.BYTE 1 ;OBJECTS
.BYTE PR?IN
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?TYPE
.BYTE 1 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?TYPE
.ENDT
ST?FLY:: .TABLE
.BYTE 2 ;NUMBER OF SYNTAXES
.BYTE 1 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?FLY
.BYTE 0 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?FLY
.ENDT
ST?$REFRESH:: .TABLE
.BYTE 1 ;NUMBER OF SYNTAXES
.BYTE 0 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?$REFRESH
.ENDT
ST?VERSION:: .TABLE
.BYTE 1 ;NUMBER OF SYNTAXES
.BYTE 0 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?VERSION
.ENDT
ST?#UNRECORD:: .TABLE
.BYTE 1 ;NUMBER OF SYNTAXES
.BYTE 0 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?$UNRECORD
.ENDT
ST?MOVE:: .TABLE
.BYTE 3 ;NUMBER OF SYNTAXES
.BYTE 1 ;OBJECTS
.BYTE PR?DOWN
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?PUSH-DOWN
.BYTE 1 ;OBJECTS
.BYTE PR?UP
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?PUSH-UP
.BYTE 1 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE SOG+SIR
.BYTE 0
.BYTE V?MOVE
.ENDT
ST?PLAY:: .TABLE
.BYTE 3 ;NUMBER OF SYNTAXES
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?WITH
.BYTE 0
.BYTE ACTORBIT
.BYTE 0
.BYTE 0
.BYTE V?PLAY
.BYTE 1 ;OBJECTS
.BYTE PR?WITH
.BYTE 0
.BYTE ACTORBIT
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?PLAY-WITH
.BYTE 1 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?PLAY
.ENDT
ST?OPEN:: .TABLE
.BYTE 3 ;NUMBER OF SYNTAXES
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?WITH
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE SHAVE
.BYTE V?OPEN-WITH
.BYTE 1 ;OBJECTS
.BYTE PR?UP
.BYTE 0
.BYTE DOORBIT
.BYTE 0
.BYTE SH+SC+SOG+SIR
.BYTE 0
.BYTE V?OPEN
.BYTE 1 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE SH+SC+SOG+SIR
.BYTE 0
.BYTE V?OPEN
.ENDT
ST?TASTE:: .TABLE
.BYTE 1 ;NUMBER OF SYNTAXES
.BYTE 1 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?TASTE
.ENDT
ST?#COMMAND:: .TABLE
.BYTE 1 ;NUMBER OF SYNTAXES
.BYTE 0 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?$COMMAND
.ENDT
ST?KNOCK:: .TABLE
.BYTE 3 ;NUMBER OF SYNTAXES
.BYTE 1 ;OBJECTS
.BYTE PR?DOWN
.BYTE 0
.BYTE ACTORBIT
.BYTE 0
.BYTE SOG+SIR
.BYTE 0
.BYTE V?ATTACK
.BYTE 1 ;OBJECTS
.BYTE PR?ON
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?KNOCK
.BYTE 1 ;OBJECTS
.BYTE PR?AT
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?KNOCK
.ENDT
ST?PICK:: .TABLE
.BYTE 2 ;NUMBER OF SYNTAXES
.BYTE 2 ;OBJECTS
.BYTE PR?UP
.BYTE PR?WITH
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE STAKE
.BYTE V?ZATTRACT
.BYTE 1 ;OBJECTS
.BYTE PR?UP
.BYTE 0
.BYTE TAKEBIT
.BYTE 0
.BYTE SOG+SMANY
.BYTE 0
.BYTE V?TAKE
.ENDT
ST?BOARD:: .TABLE
.BYTE 1 ;NUMBER OF SYNTAXES
.BYTE 1 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE VEHBIT
.BYTE 0
.BYTE SOG+SIR
.BYTE 0
.BYTE V?BOARD
.ENDT
ST?#RANDOM:: .TABLE
.BYTE 1 ;NUMBER OF SYNTAXES
.BYTE 1 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?$RANDOM
.ENDT
ST?APPLY:: .TABLE
.BYTE 1 ;NUMBER OF SYNTAXES
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?TO
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?PUT
.ENDT
ST?ESCAPE:: .TABLE
.BYTE 1 ;NUMBER OF SYNTAXES
.BYTE 0 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?ZESCAPE
.ENDT
ST?STAND:: .TABLE
.BYTE 3 ;NUMBER OF SYNTAXES
.BYTE 1 ;OBJECTS
.BYTE PR?ON
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?STAND-ON
.BYTE 1 ;OBJECTS
.BYTE PR?UP
.BYTE 0
.BYTE RMUNGBIT
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?STAND
.BYTE 0 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?STAND
.ENDT
ST?LISTEN:: .TABLE
.BYTE 1 ;NUMBER OF SYNTAXES
.BYTE 1 ;OBJECTS
.BYTE PR?TO
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?LISTEN
.ENDT
ST?SHOW:: .TABLE
.BYTE 1 ;NUMBER OF SYNTAXES
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?TO
.BYTE 0
.BYTE ACTORBIT
.BYTE SHAVE
.BYTE 0
.BYTE V?SHOW
.ENDT
ST?SAVE:: .TABLE
.BYTE 1 ;NUMBER OF SYNTAXES
.BYTE 0 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?SAVE
.ENDT
ST?HELP:: .TABLE
.BYTE 2 ;NUMBER OF SYNTAXES
.BYTE 1 ;OBJECTS
.BYTE PR?OFF
.BYTE 0
.BYTE RMUNGBIT
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?HINTS-NO
.BYTE 0 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?HINT
.ENDT
ST?TELL:: .TABLE
.BYTE 2 ;NUMBER OF SYNTAXES
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?FOR
.BYTE ACTORBIT
.BYTE 0
.BYTE SIR
.BYTE 0
.BYTE V?ASK-FOR
.BYTE 1 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE ACTORBIT
.BYTE 0
.BYTE SIR
.BYTE 0
.BYTE V?TELL
.ENDT
ST?THROW:: .TABLE
.BYTE 7 ;NUMBER OF SYNTAXES
.BYTE 1 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE SH+SC+SHAVE
.BYTE 0
.BYTE V?THROW
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?OVER
.BYTE 0
.BYTE 0
.BYTE SH+SC+SHAVE
.BYTE 0
.BYTE V?THROW-OFF
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?ON
.BYTE 0
.BYTE 0
.BYTE SH+SC+SHAVE
.BYTE 0
.BYTE V?PUT
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?IN
.BYTE 0
.BYTE 0
.BYTE SH+SC+SHAVE
.BYTE 0
.BYTE V?PUT
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?OFF
.BYTE 0
.BYTE 0
.BYTE SH+SC+SHAVE
.BYTE 0
.BYTE V?THROW-OFF
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?WITH
.BYTE 0
.BYTE 0
.BYTE SH+SC+SHAVE
.BYTE SOG+SIR
.BYTE V?THROW
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?AT
.BYTE 0
.BYTE 0
.BYTE SH+SC+SHAVE
.BYTE SOG+SIR
.BYTE V?THROW
.ENDT
ST?ZORK:: .TABLE
.BYTE 1 ;NUMBER OF SYNTAXES
.BYTE 0 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?ZORK
.ENDT
ST?SHAKE:: .TABLE
.BYTE 2 ;NUMBER OF SYNTAXES
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?WITH
.BYTE 0
.BYTE ACTORBIT
.BYTE 0
.BYTE 0
.BYTE V?SHAKE-WITH
.BYTE 1 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?SHAKE
.ENDT
ST?INVENTORY:: .TABLE
.BYTE 1 ;NUMBER OF SYNTAXES
.BYTE 0 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?INVENTORY
.ENDT
ST?ATTACK:: .TABLE
.BYTE 2 ;NUMBER OF SYNTAXES
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?WITH
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE SHAVE
.BYTE V?ATTACK
.BYTE 1 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE ACTORBIT
.BYTE 0
.BYTE SOG+SIR
.BYTE 0
.BYTE V?ATTACK
.ENDT
ST?ENTER:: .TABLE
.BYTE 2 ;NUMBER OF SYNTAXES
.BYTE 1 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?THROUGH
.BYTE 0 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?ENTER
.ENDT
ST?SEARCH:: .TABLE
.BYTE 4 ;NUMBER OF SYNTAXES
.BYTE 1 ;OBJECTS
.BYTE PR?WITH
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?SEARCH
.BYTE 1 ;OBJECTS
.BYTE PR?FOR
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?FIND
.BYTE 1 ;OBJECTS
.BYTE PR?IN
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?SEARCH
.BYTE 1 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?SEARCH
.ENDT
ST?WEAR:: .TABLE
.BYTE 1 ;NUMBER OF SYNTAXES
.BYTE 1 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE SHAVE+STAKE
.BYTE 0
.BYTE V?WEAR
.ENDT
ST?DISEMBARK:: .TABLE
.BYTE 1 ;NUMBER OF SYNTAXES
.BYTE 1 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE RMUNGBIT
.BYTE 0
.BYTE SOG+SIR
.BYTE 0
.BYTE V?DISEMBARK
.ENDT
ST?SWIM:: .TABLE
.BYTE 6 ;NUMBER OF SYNTAXES
.BYTE 1 ;OBJECTS
.BYTE PR?DOWN
.BYTE 0
.BYTE RMUNGBIT
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?SWIM-DIR
.BYTE 1 ;OBJECTS
.BYTE PR?UP
.BYTE 0
.BYTE RMUNGBIT
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?SWIM-UP
.BYTE 1 ;OBJECTS
.BYTE PR?IN
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?SWIM
.BYTE 1 ;OBJECTS
.BYTE PR?TO
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?SWIM-DIR
.BYTE 1 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?SWIM-DIR
.BYTE 0 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?SWIM
.ENDT
ST?UNSCRIPT:: .TABLE
.BYTE 1 ;NUMBER OF SYNTAXES
.BYTE 0 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?UNSCRIPT
.ENDT
ST?PUSH:: .TABLE
.BYTE 7 ;NUMBER OF SYNTAXES
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?UNDER
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?PUT-UNDER
.BYTE 1 ;OBJECTS
.BYTE PR?DOWN
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?PUSH-DOWN
.BYTE 1 ;OBJECTS
.BYTE PR?UP
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?PUSH-UP
.BYTE 1 ;OBJECTS
.BYTE PR?AGAINST
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?PUSH
.BYTE 1 ;OBJECTS
.BYTE PR?OFF
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?PUSH
.BYTE 1 ;OBJECTS
.BYTE PR?ON
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?PUSH
.BYTE 1 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?PUSH
.ENDT
ST?RUB:: .TABLE
.BYTE 3 ;NUMBER OF SYNTAXES
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?TO
.BYTE 0
.BYTE 0
.BYTE STAKE
.BYTE 0
.BYTE V?ATTRACT
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?WITH
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE STAKE
.BYTE V?ZATTRACT
.BYTE 1 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?RUB
.ENDT
ST?SUPER:: .TABLE
.BYTE 1 ;NUMBER OF SYNTAXES
.BYTE 0 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?SUPER-BRIEF
.ENDT
ST?SIT:: .TABLE
.BYTE 9 ;NUMBER OF SYNTAXES
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?ACROSS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?SPAN
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?NEAR
.BYTE 0
.BYTE 0
.BYTE STAKE
.BYTE 0
.BYTE V?ATTRACT
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?OVER
.BYTE 0
.BYTE 0
.BYTE STAKE
.BYTE 0
.BYTE V?ATTRACT
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?UNDER
.BYTE 0
.BYTE 0
.BYTE SH+SMANY+SHAVE+STAKE
.BYTE 0
.BYTE V?PUT-UNDER
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?IN
.BYTE 0
.BYTE 0
.BYTE SH+SMANY+SHAVE+STAKE
.BYTE 0
.BYTE V?PUT
.BYTE 1 ;OBJECTS
.BYTE PR?IN
.BYTE 0
.BYTE VEHBIT
.BYTE 0
.BYTE SOG+SIR
.BYTE 0
.BYTE V?BOARD
.BYTE 1 ;OBJECTS
.BYTE PR?DOWN
.BYTE 0
.BYTE RMUNGBIT
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?SIT-DOWN
.BYTE 1 ;OBJECTS
.BYTE PR?ON
.BYTE 0
.BYTE VEHBIT
.BYTE 0
.BYTE SOG+SIR
.BYTE 0
.BYTE V?CLIMB-ON
.BYTE 0 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?SIT
.ENDT
ST?REACH:: .TABLE
.BYTE 2 ;NUMBER OF SYNTAXES
.BYTE 1 ;OBJECTS
.BYTE PR?FOR
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?REACH-FOR
.BYTE 1 ;OBJECTS
.BYTE PR?IN
.BYTE 0
.BYTE CONTBIT
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?REACH
.ENDT
ST?SCORE:: .TABLE
.BYTE 1 ;NUMBER OF SYNTAXES
.BYTE 0 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?SCORE
.ENDT
ST?SCRUB:: .TABLE
.BYTE 3 ;NUMBER OF SYNTAXES
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?WITH
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE SHAVE
.BYTE V?SCRUB
.BYTE 1 ;OBJECTS
.BYTE PR?UP
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?SCRUB
.BYTE 1 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?SCRUB
.ENDT
ST?SALUTE:: .TABLE
.BYTE 1 ;NUMBER OF SYNTAXES
.BYTE 1 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?SALUTE
.ENDT
ST?LOOK:: .TABLE
.BYTE 12 ;NUMBER OF SYNTAXES
.BYTE 1 ;OBJECTS
.BYTE PR?DOWN
.BYTE 0
.BYTE RMUNGBIT
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?LOOK-DOWN
.BYTE 1 ;OBJECTS
.BYTE PR?FOR
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?FIND
.BYTE 1 ;OBJECTS
.BYTE PR?OUT
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE SH+SC+SOG+SIR+SMANY
.BYTE 0
.BYTE V?LOOK-INSIDE
.BYTE 1 ;OBJECTS
.BYTE PR?IN
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE SH+SC+SOG+SIR+SMANY
.BYTE 0
.BYTE V?LOOK-INSIDE
.BYTE 1 ;OBJECTS
.BYTE PR?BEHIND
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?LOOK-BEHIND
.BYTE 1 ;OBJECTS
.BYTE PR?UNDER
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?LOOK-UNDER
.BYTE 1 ;OBJECTS
.BYTE PR?WITH
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?LOOK-INSIDE
.BYTE 1 ;OBJECTS
.BYTE PR?ON
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE SH+SC+SOG+SIR+SMANY
.BYTE 0
.BYTE V?EXAMINE
.BYTE 1 ;OBJECTS
.BYTE PR?AT
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE SH+SC+SOG+SIR+SMANY
.BYTE 0
.BYTE V?EXAMINE
.BYTE 1 ;OBJECTS
.BYTE PR?AROUND
.BYTE 0
.BYTE RMUNGBIT
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?LOOK
.BYTE 1 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?LOOK-CRETIN
.BYTE 0 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?LOOK
.ENDT
ST?EMPTY:: .TABLE
.BYTE 2 ;NUMBER OF SYNTAXES
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?IN
.BYTE 0
.BYTE 0
.BYTE SHAVE
.BYTE 0
.BYTE V?EMPTY
.BYTE 1 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE SHAVE
.BYTE 0
.BYTE V?EMPTY
.ENDT
ST?ATTRACT:: .TABLE
.BYTE 1 ;NUMBER OF SYNTAXES
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?WITH
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE STAKE
.BYTE V?ZATTRACT
.ENDT
ST?DROP:: .TABLE
.BYTE 4 ;NUMBER OF SYNTAXES
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?ON
.BYTE 0
.BYTE 0
.BYTE SH+SMANY+SHAVE
.BYTE 0
.BYTE V?PUT-ON
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?IN
.BYTE 0
.BYTE 0
.BYTE SH+SMANY+SHAVE
.BYTE 0
.BYTE V?PUT
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?DOWN
.BYTE 0
.BYTE 0
.BYTE SH+SMANY+SHAVE
.BYTE 0
.BYTE V?PUT
.BYTE 1 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE SH+SMANY+SHAVE
.BYTE 0
.BYTE V?DROP
.ENDT
ST?STEP:: .TABLE
.BYTE 2 ;NUMBER OF SYNTAXES
.BYTE 1 ;OBJECTS
.BYTE PR?IN
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?STEP-ON
.BYTE 1 ;OBJECTS
.BYTE PR?ON
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?STEP-ON
.ENDT
ST?TIME:: .TABLE
.BYTE 1 ;NUMBER OF SYNTAXES
.BYTE 0 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?TIME
.ENDT
ST?LEAVE:: .TABLE
.BYTE 2 ;NUMBER OF SYNTAXES
.BYTE 1 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?DROP
.BYTE 0 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?LEAVE
.ENDT
ST?CURSE:: .TABLE
.BYTE 1 ;NUMBER OF SYNTAXES
.BYTE 0 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?CURSE
.ENDT
ST?SCRIPT:: .TABLE
.BYTE 1 ;NUMBER OF SYNTAXES
.BYTE 0 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?SCRIPT
.ENDT
ST?$VERIFY:: .TABLE
.BYTE 2 ;NUMBER OF SYNTAXES
.BYTE 1 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?$VERIFY
.BYTE 0 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?$VERIFY
.ENDT
ST?RESTART:: .TABLE
.BYTE 1 ;NUMBER OF SYNTAXES
.BYTE 0 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?RESTART
.ENDT
ST?SMELL:: .TABLE
.BYTE 1 ;NUMBER OF SYNTAXES
.BYTE 1 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?SMELL
.ENDT
ST?BRIEF:: .TABLE
.BYTE 1 ;NUMBER OF SYNTAXES
.BYTE 0 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?BRIEF
.ENDT
ST?DIAGNOSE:: .TABLE
.BYTE 1 ;NUMBER OF SYNTAXES
.BYTE 0 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?DIAGNOSE
.ENDT
ST?GIVE:: .TABLE
.BYTE 2 ;NUMBER OF SYNTAXES
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE ACTORBIT
.BYTE 0
.BYTE SOG
.BYTE SMANY+SH+SHAVE
.BYTE V?SGIVE
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?TO
.BYTE 0
.BYTE ACTORBIT
.BYTE SMANY+SH+SHAVE
.BYTE 0
.BYTE V?GIVE
.ENDT
ST?SLEEP:: .TABLE
.BYTE 1 ;NUMBER OF SYNTAXES
.BYTE 0 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?SLEEP
.ENDT
ST?SMILE:: .TABLE
.BYTE 2 ;NUMBER OF SYNTAXES
.BYTE 0 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?SMILE
.BYTE 1 ;OBJECTS
.BYTE PR?AT
.BYTE 0
.BYTE ACTORBIT
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?SMILE
.ENDT
ST?WAKE:: .TABLE
.BYTE 2 ;NUMBER OF SYNTAXES
.BYTE 1 ;OBJECTS
.BYTE PR?UP
.BYTE 0
.BYTE ACTORBIT
.BYTE 0
.BYTE SOG+SIR
.BYTE 0
.BYTE V?ALARM
.BYTE 1 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE ACTORBIT
.BYTE 0
.BYTE SOG+SIR
.BYTE 0
.BYTE V?ALARM
.ENDT
ST?REMOVE:: .TABLE
.BYTE 3 ;NUMBER OF SYNTAXES
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?WITH
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE STAKE
.BYTE V?ZATTRACT
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?FROM
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?TAKE
.BYTE 1 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?REMOVE
.ENDT
ST?ANSWER:: .TABLE
.BYTE 2 ;NUMBER OF SYNTAXES
.BYTE 1 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?REPLY
.BYTE 0 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?ANSWER
.ENDT
ST?YELL:: .TABLE
.BYTE 2 ;NUMBER OF SYNTAXES
.BYTE 1 ;OBJECTS
.BYTE PR?AT
.BYTE 0
.BYTE ACTORBIT
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?SCOLD
.BYTE 0 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?YELL
.ENDT
ST?LOCK:: .TABLE
.BYTE 1 ;NUMBER OF SYNTAXES
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?WITH
.BYTE 0
.BYTE 0
.BYTE SOG+SIR
.BYTE SH
.BYTE V?LOCK
.ENDT
ST?ACTIVATE:: .TABLE
.BYTE 1 ;NUMBER OF SYNTAXES
.BYTE 1 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE LIGHTBIT
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?LAMP-ON
.ENDT
ST?KICK:: .TABLE
.BYTE 1 ;NUMBER OF SYNTAXES
.BYTE 1 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?KICK
.ENDT
ST?POINT:: .TABLE
.BYTE 3 ;NUMBER OF SYNTAXES
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?AT
.BYTE 0
.BYTE 0
.BYTE SH+SC+SHAVE
.BYTE SOG+SIR
.BYTE V?POINT
.BYTE 1 ;OBJECTS
.BYTE PR?TO
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE SOG+SIR
.BYTE 0
.BYTE V?POINT
.BYTE 1 ;OBJECTS
.BYTE PR?AT
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE SOG+SIR
.BYTE 0
.BYTE V?POINT
.ENDT
ST?TURN:: .TABLE
.BYTE 5 ;NUMBER OF SYNTAXES
.BYTE 1 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE SOG+SIR
.BYTE 0
.BYTE V?SET
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?TO
.BYTE 0
.BYTE 0
.BYTE SOG+SIR
.BYTE 0
.BYTE V?SET
.BYTE 1 ;OBJECTS
.BYTE PR?OFF
.BYTE 0
.BYTE LIGHTBIT
.BYTE 0
.BYTE SH+SC+SOG+SIR
.BYTE 0
.BYTE V?LAMP-OFF
.BYTE 1 ;OBJECTS
.BYTE PR?ON
.BYTE 0
.BYTE LIGHTBIT
.BYTE 0
.BYTE SH+SC+SOG+SIR
.BYTE 0
.BYTE V?LAMP-ON
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?WITH
.BYTE 0
.BYTE 0
.BYTE SH+SC+SOG+SIR
.BYTE SOG+SIR+SH+SC+SHAVE
.BYTE V?TURN
.ENDT
ST?#RECORD:: .TABLE
.BYTE 1 ;NUMBER OF SYNTAXES
.BYTE 0 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?$RECORD
.ENDT
ST?MAYBE:: .TABLE
.BYTE 1 ;NUMBER OF SYNTAXES
.BYTE 0 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?MAYBE
.ENDT
ST?RESTORE:: .TABLE
.BYTE 1 ;NUMBER OF SYNTAXES
.BYTE 0 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?RESTORE
.ENDT
ST?CLOSE:: .TABLE
.BYTE 1 ;NUMBER OF SYNTAXES
.BYTE 1 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE SH+SC+SOG+SIR
.BYTE 0
.BYTE V?CLOSE
.ENDT
ST?STRIKE:: .TABLE
.BYTE 2 ;NUMBER OF SYNTAXES
.BYTE 1 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE ACTORBIT
.BYTE 0
.BYTE SOG+SIR
.BYTE 0
.BYTE V?ATTACK
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?WITH
.BYTE ACTORBIT
.BYTE 0
.BYTE SOG+SIR
.BYTE SH+SC+SOG+SIR+SHAVE
.BYTE V?ATTACK
.ENDT
ST?FIX:: .TABLE
.BYTE 1 ;NUMBER OF SYNTAXES
.BYTE 1 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?FIX-IT
.ENDT
ST?SLIDE:: .TABLE
.BYTE 3 ;NUMBER OF SYNTAXES
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?ACROSS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?SPAN
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?WITH
.BYTE 0
.BYTE 0
.BYTE SH+SC+SHAVE
.BYTE 0
.BYTE V?SLIDE
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?UNDER
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?PUT-UNDER
.ENDT
ST?WAVE:: .TABLE
.BYTE 4 ;NUMBER OF SYNTAXES
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?NEAR
.BYTE 0
.BYTE 0
.BYTE STAKE
.BYTE 0
.BYTE V?ATTRACT
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?OVER
.BYTE 0
.BYTE 0
.BYTE STAKE
.BYTE 0
.BYTE V?ATTRACT
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?AT
.BYTE 0
.BYTE 0
.BYTE SH+SC
.BYTE 0
.BYTE V?WAVE
.BYTE 1 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE SH+SC
.BYTE 0
.BYTE V?WAVE
.ENDT
ST?EXIT:: .TABLE
.BYTE 2 ;NUMBER OF SYNTAXES
.BYTE 1 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?EXIT
.BYTE 0 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?EXIT
.ENDT
ST?EXAMINE:: .TABLE
.BYTE 3 ;NUMBER OF SYNTAXES
.BYTE 1 ;OBJECTS
.BYTE PR?ON
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE SH+SC+SIR+SOG+SMANY
.BYTE 0
.BYTE V?LOOK-INSIDE
.BYTE 1 ;OBJECTS
.BYTE PR?IN
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE SH+SC+SIR+SOG+SMANY
.BYTE 0
.BYTE V?LOOK-INSIDE
.BYTE 1 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE SH+SC+SOG+SIR+SMANY
.BYTE 0
.BYTE V?EXAMINE
.ENDT
ST?EAT:: .TABLE
.BYTE 2 ;NUMBER OF SYNTAXES
.BYTE 1 ;OBJECTS
.BYTE PR?FROM
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE STAKE
.BYTE 0
.BYTE V?EAT-FROM
.BYTE 1 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE FOODBIT
.BYTE 0
.BYTE STAKE
.BYTE 0
.BYTE V?EAT
.ENDT
ST?FIRE:: .TABLE
.BYTE 4 ;NUMBER OF SYNTAXES
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?AT
.BYTE 0
.BYTE 0
.BYTE SH
.BYTE 0
.BYTE V?ZAP
.BYTE 1 ;OBJECTS
.BYTE PR?AT
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?ZAP
.BYTE 1 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?ZAP
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?WITH
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE SH
.BYTE V?SZAP
.ENDT
ST?CLIMB:: .TABLE
.BYTE 8 ;NUMBER OF SYNTAXES
.BYTE 1 ;OBJECTS
.BYTE PR?IN
.BYTE 0
.BYTE CLIMBBIT
.BYTE 0
.BYTE SOG+SIR
.BYTE 0
.BYTE V?BOARD
.BYTE 1 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE CLIMBBIT
.BYTE 0
.BYTE SOG+SIR
.BYTE 0
.BYTE V?CLIMB-FOO
.BYTE 1 ;OBJECTS
.BYTE PR?DOWN
.BYTE 0
.BYTE CLIMBBIT
.BYTE 0
.BYTE SOG+SIR
.BYTE 0
.BYTE V?CLIMB-DOWN
.BYTE 1 ;OBJECTS
.BYTE PR?WITH
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?THROUGH
.BYTE 1 ;OBJECTS
.BYTE PR?TO
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?CLIMB-UP
.BYTE 1 ;OBJECTS
.BYTE PR?UP
.BYTE 0
.BYTE RMUNGBIT
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?CLIMB-UP
.BYTE 1 ;OBJECTS
.BYTE PR?ON
.BYTE 0
.BYTE CLIMBBIT
.BYTE 0
.BYTE SOG+SIR
.BYTE 0
.BYTE V?CLIMB-ON
.BYTE 0 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?GO-UP
.ENDT
ST?FLUSH:: .TABLE
.BYTE 1 ;NUMBER OF SYNTAXES
.BYTE 1 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?FLUSH
.ENDT
ST?HELLO:: .TABLE
.BYTE 2 ;NUMBER OF SYNTAXES
.BYTE 1 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?HELLO
.BYTE 0 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?HELLO
.ENDT
; THE ACTION CALLING TABLE IS DEFINED HERE
ACTIONS::
ATBL:: .TABLE
V-BRIEF
V-SUPER-BRIEF
V-DIAGNOSE
V-INVENTORY
V-QUIT
V-RESTART
V-RESTORE
V-SAVE
V-SCORE
V-SCRIPT
V-UNSCRIPT
V-$VERIFY
V-$REFRESH
V-VERSION
V-VERBOSE
V-$RANDOM
V-$COMMAND
V-$RECORD
V-$UNRECORD
V-ANSWER
V-REPLY
V-PUT
V-ATTACK
V-BOARD
V-GO-UP
V-CLIMB-ON
V-CLIMB-UP
V-THROUGH
V-CLIMB-DOWN
V-CLIMB-FOO
V-SIT
V-SIT-DOWN
V-PUT-UNDER
V-ATTRACT
V-SPAN
V-STAND
V-STAND-ON
V-CLOSE
V-CURSE
V-DISEMBARK
V-DROP
V-PUT-ON
V-EAT
V-EAT-FROM
V-ENTER
V-EXIT
V-EXAMINE
V-LOOK-INSIDE
V-FIND
V-SZAP
V-ZAP
V-FOLLOW
V-FLUSH
V-FLY
V-GIVE
V-SGIVE
V-HELLO
V-HINT
V-HINTS-NO
V-LEAP
V-KICK
V-KISS
V-KNOCK
V-LEAVE
V-LISTEN
V-LOCK
V-LOOK
V-LOOK-CRETIN
V-LOOK-UNDER
V-LOOK-BEHIND
V-LOOK-DOWN
V-SEARCH
V-MOVE
V-PUSH-UP
V-PUSH-DOWN
V-POINT
V-PULL
V-ZATTRACT
V-MUNG
V-OPEN
V-OPEN-WITH
V-TAKE
V-PLAY
V-PLAY-WITH
V-PUSH
V-WEAR
V-SLIDE
V-INSERT
V-RAPE
V-REACH
V-REACH-FOR
V-READ
V-RUB
V-SCRUB
V-SLEEP
V-SHAKE
V-SHAKE-WITH
V-SKIP
V-SMELL
V-STEP-ON
V-SWIM
V-SWIM-DIR
V-SWIM-UP
V-TAKE-OFF
V-REMOVE
V-TELL
V-ASK-FOR
V-SMILE
V-SALUTE
V-TALK
V-SAY
V-THROW
V-THROW-OFF
V-TURN
V-LAMP-ON
V-LAMP-OFF
V-SET
V-TYPE
V-UNLOCK
V-WAIT
V-ALARM
V-WALK
V-WALK-AROUND
V-WALK-TO
V-WAVE
V-YELL
V-SCOLD
V-ZORK
V-YES
V-NO
V-MAYBE
V-POUR
V-EMPTY
V-FIX-IT
V-OIL
V-SHOW
V-TASTE
V-ZESCAPE
V-TIME
.ENDT
; THE PREACTION CALLING TABLE IS DEFINED HERE
PREACTIONS::
PATBL:: .TABLE
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
PRE-PUT
0
PRE-BOARD
0
0
0
0
0
0
0
0
PRE-PUT-UNDER
0
0
0
0
0
0
0
0
PRE-PUT
0
0
0
0
PRE-EXAMINE
0
0
PRE-SZAP
PRE-ZAP
0
0
0
PRE-GIVE
PRE-SGIVE
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
PRE-MOVE
0
0
0
0
0
0
0
0
PRE-TAKE
0
0
0
0
0
0
0
0
0
PRE-READ
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
.ENDT
; PREPOSITION TABLE IS DEFINED HERE
PREPOSITIONS::
PRTBL:: .TABLE
.WORD 18
W?AGAINST
PR?AGAINST
W?FOR
PR?FOR
W?OUT
PR?OUT
W?BEHIND
PR?BEHIND
W?AROUND
PR?AROUND
W?OFF
PR?OFF
W?AT
PR?AT
W?FROM
PR?FROM
W?ACROSS
PR?ACROSS
W?NEAR
PR?NEAR
W?OVER
PR?OVER
W?UNDER
PR?UNDER
W?IN
PR?IN
W?DOWN
PR?DOWN
W?UP
PR?UP
W?ON
PR?ON
W?WITH
PR?WITH
W?TO
PR?TO
.ENDT
; VOCABULARY TABLE IS HERE
VOCAB:: .TABLE
.BYTE 3
.BYTE 46
.BYTE 44
.BYTE 34
.BYTE 9
696
W?$REFRESH:: .ZWORD "$refresh"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?$REFRESH
.BYTE 0
W?$VERIFY:: .ZWORD "$verify"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?$VERIFY
.BYTE 0
W?PERIOD:: .ZWORD "."
.BYTE PS?BUZZ-WORD
.BYTE 0
.BYTE 0
W?COMMA:: .ZWORD ","
.BYTE PS?BUZZ-WORD
.BYTE 0
.BYTE 0
W?#COMMAND:: .ZWORD "#command"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?#COMMAND
.BYTE 0
W?#RANDOM:: .ZWORD "#random"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?#RANDOM
.BYTE 0
W?#RECORD:: .ZWORD "#record"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?#RECORD
.BYTE 0
W?#UNRECORD:: .ZWORD "#unrecord"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?#UNRECORD
.BYTE 0
W?QUOTE:: .ZWORD """"
.BYTE PS?BUZZ-WORD
.BYTE 0
.BYTE 0
W?A:: .ZWORD "a"
.BYTE PS?BUZZ-WORD
.BYTE 0
.BYTE 0
W?ABOVE:: .ZWORD "above"
.BYTE PS?PREPOSITION+P1?OBJECT
.BYTE PR?OVER
.BYTE 0
W?ACCESS:: .ZWORD "access"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?ACHILLES:: .ZWORD "achilles"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?ACME:: .ZWORD "acme"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?ACROSS:: .ZWORD "across"
.BYTE PS?PREPOSITION+P1?OBJECT
.BYTE PR?ACROSS
.BYTE 0
W?ACTIVATE:: .ZWORD "activate"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?ACTIVATE
.BYTE 0
W?ADMIRAL:: .ZWORD "admiral"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?AFFIRMATIVE:: .ZWORD "affirmati"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?YES
.BYTE 0
W?AFT:: .ZWORD "aft"
.BYTE PS?ADJECTIVE+PS?DIRECTION+P1?DIRECTION
.BYTE 59
.BYTE 0
W?AGAIN:: .ZWORD "again"
.BYTE PS?BUZZ-WORD
.BYTE 0
.BYTE 0
W?AGAINST:: .ZWORD "against"
.BYTE PS?PREPOSITION+P1?OBJECT
.BYTE PR?AGAINST
.BYTE 0
W?AIM:: .ZWORD "aim"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?POINT
.BYTE 0
W?ALIEN:: .ZWORD "alien"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?ALL:: .ZWORD "all"
.BYTE PS?BUZZ-WORD
.BYTE 0
.BYTE 0
W?ALUMINUM:: .ZWORD "aluminum"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?AMBASSADOR:: .ZWORD "ambassado"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?AN:: .ZWORD "an"
.BYTE PS?BUZZ-WORD
.BYTE 0
.BYTE 0
W?AND:: .ZWORD "and"
.BYTE PS?BUZZ-WORD
.BYTE 0
.BYTE 0
W?ANSWER:: .ZWORD "answer"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?ANSWER
.BYTE 0
W?ANT-LIKE:: .ZWORD "ant-like"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?APPLY:: .ZWORD "apply"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?APPLY
.BYTE 0
W?ARE:: .ZWORD "are"
.BYTE PS?BUZZ-WORD
.BYTE 0
.BYTE 0
W?AROUND:: .ZWORD "around"
.BYTE PS?PREPOSITION+P1?OBJECT
.BYTE PR?AROUND
.BYTE 0
W?ASK:: .ZWORD "ask"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?TELL
.BYTE 0
W?AT:: .ZWORD "at"
.BYTE PS?PREPOSITION+P1?OBJECT
.BYTE PR?AT
.BYTE 0
W?ATTACK:: .ZWORD "attack"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?ATTACK
.BYTE 0
W?ATTRACT:: .ZWORD "attract"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?ATTRACT
.BYTE 0
W?AWAKE:: .ZWORD "awake"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?WAKE
.BYTE 0
W?B:: .ZWORD "b"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?B-SERIES:: .ZWORD "b-series"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?BAR:: .ZWORD "bar"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?BARE:: .ZWORD "bare"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?BATHE:: .ZWORD "bathe"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?SWIM
.BYTE 0
W?BATTERED:: .ZWORD "battered"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?BATTERY:: .ZWORD "battery"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?BEANS:: .ZWORD "beans"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?BEANSTALK:: .ZWORD "beanstalk"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?BED:: .ZWORD "bed"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?BEDISTOR:: .ZWORD "bedistor"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?BEEF:: .ZWORD "beef"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?BEHIND:: .ZWORD "behind"
.BYTE PS?PREPOSITION+P1?OBJECT
.BYTE PR?BEHIND
.BYTE 0
W?BEIGE:: .ZWORD "beige"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?BENCH:: .ZWORD "bench"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?BENCHES:: .ZWORD "benches"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?BIO-LOCK:: .ZWORD "bio-lock"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?BIPED:: .ZWORD "biped"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?BLACK:: .ZWORD "black"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?BLAST:: .ZWORD "blast"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?FIRE
.BYTE 0
W?BLATHER:: .ZWORD "blather"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?BLINKING:: .ZWORD "blinking"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?BLOB:: .ZWORD "blob"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?BLUE:: .ZWORD "blue"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?BOARD:: .ZWORD "board"
.BYTE PS?OBJECT+PS?VERB+P1?VERB
.BYTE ACT?BOARD
.BYTE 0
W?BOARDS:: .ZWORD "boards"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?BOCCI:: .ZWORD "bocci"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?BOOTH:: .ZWORD "booth"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?BOTH:: .ZWORD "both"
.BYTE PS?BUZZ-WORD
.BYTE 0
.BYTE 0
W?BOTTLE:: .ZWORD "bottle"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?BOULDER:: .ZWORD "boulder"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?BOX:: .ZWORD "box"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?BRANDISH:: .ZWORD "brandish"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?WAVE
.BYTE 0
W?BREAK:: .ZWORD "break"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?DESTROY
.BYTE 0
W?BREAST:: .ZWORD "breast"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?BREASTPLATE:: .ZWORD "breastpla"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?BRIEF:: .ZWORD "brief"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?BRIEF
.BYTE 0
W?BRIGHT:: .ZWORD "bright"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?BROCHURE:: .ZWORD "brochure"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?BROKEN:: .ZWORD "broken"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?BROWN:: .ZWORD "brown"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?BRUSH:: .ZWORD "brush"
.BYTE PS?OBJECT+PS?VERB+PS?ADJECTIVE+P1?VERB
.BYTE ACT?SCRUB
.BYTE 0
W?BUCKA:: .ZWORD "bucka"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?BUG:: .ZWORD "bug"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?BULKHEAD:: .ZWORD "bulkhead"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?BUNK:: .ZWORD "bunk"
.BYTE PS?OBJECT+PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?BURN:: .ZWORD "burn"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?FIRE
.BYTE 0
W?BUT:: .ZWORD "but"
.BYTE PS?BUZZ-WORD
.BYTE 0
.BYTE 0
W?BUTTON:: .ZWORD "button"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?CABINETS:: .ZWORD "cabinets"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?CABLES:: .ZWORD "cables"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?CAN:: .ZWORD "can"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?CANTEEN:: .ZWORD "canteen"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?CAR:: .ZWORD "car"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?CARD:: .ZWORD "card"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?CARDBOARD:: .ZWORD "cardboard"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?CARDS:: .ZWORD "cards"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?CARPET:: .ZWORD "carpet"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?CARRY:: .ZWORD "carry"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?TAKE
.BYTE 0
W?CARTON:: .ZWORD "carton"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?CASTLE:: .ZWORD "castle"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?CATWALK:: .ZWORD "catwalk"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?CCW:: .ZWORD "ccw"
.BYTE PS?ADJECTIVE+PS?DIRECTION+P1?DIRECTION
.BYTE 57
.BYTE 0
W?CELERY:: .ZWORD "celery"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?CENTIMETER:: .ZWORD "centimete"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?CHASE:: .ZWORD "chase"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?FOLLOW
.BYTE 0
W?CHEMICAL:: .ZWORD "chemical"
.BYTE PS?OBJECT+PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?CHERRY:: .ZWORD "cherry"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?CHESS:: .ZWORD "chess"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?CHRONOMETER:: .ZWORD "chronomet"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?CHUCK:: .ZWORD "chuck"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?THROW
.BYTE 0
W?CIRCULAR:: .ZWORD "circular"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?CLASS:: .ZWORD "class"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?CLEAN:: .ZWORD "clean"
.BYTE PS?VERB+PS?ADJECTIVE+P1?VERB
.BYTE ACT?SCRUB
.BYTE 0
W?CLEFT:: .ZWORD "cleft"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?CLIFF:: .ZWORD "cliff"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?CLIMB:: .ZWORD "climb"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?CLIMB
.BYTE 0
W?CLOSE:: .ZWORD "close"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?CLOSE
.BYTE 0
W?CLUE:: .ZWORD "clue"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?HELP
.BYTE 0
W?CLUES:: .ZWORD "clues"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?HELP
.BYTE 0
W?COLLAPSE:: .ZWORD "collapse"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?CLOSE
.BYTE 0
W?COLORED:: .ZWORD "colored"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?COMBINATION:: .ZWORD "combinati"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?COMMUNICATIONS:: .ZWORD "communica"
.BYTE PS?OBJECT+PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?COMPANION:: .ZWORD "companion"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?COMPARTMENT:: .ZWORD "compartme"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?COMPLEX:: .ZWORD "complex"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?COMPUTER:: .ZWORD "computer"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?CONFERENCE:: .ZWORD "conferenc"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?CONSOLE:: .ZWORD "console"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?CONTROL:: .ZWORD "control"
.BYTE PS?OBJECT+PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?CRACK:: .ZWORD "crack"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?CRACKED:: .ZWORD "cracked"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?CREATURE:: .ZWORD "creature"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?CREVICE:: .ZWORD "crevice"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?CRYO-ELEVATOR:: .ZWORD "cryo-elev"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?CUBBYHOLE:: .ZWORD "cubbyhole"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?CUBE:: .ZWORD "cube"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?CURSE:: .ZWORD "curse"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?CURSE
.BYTE 0
W?CURVED:: .ZWORD "curved"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?CW:: .ZWORD "cw"
.BYTE PS?ADJECTIVE+PS?DIRECTION+P1?DIRECTION
.BYTE 61
.BYTE 0
W?D:: .ZWORD "d"
.BYTE PS?DIRECTION+PS?PREPOSITION+P1?DIRECTION
.BYTE 54
.BYTE PR?DOWN
W?DAMAGE:: .ZWORD "damage"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?DESTROY
.BYTE 0
W?DAMN:: .ZWORD "damn"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?CURSE
.BYTE 0
W?DARK:: .ZWORD "dark"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?DARKNESS:: .ZWORD "darkness"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?DAZZLING:: .ZWORD "dazzling"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?DEAD:: .ZWORD "dead"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?DECK:: .ZWORD "deck"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?DEEP:: .ZWORD "deep"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?DEFORMED:: .ZWORD "deformed"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?DEPRESSION:: .ZWORD "depressio"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?DESCRIBE:: .ZWORD "describe"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?EXAMINE
.BYTE 0
W?DESK:: .ZWORD "desk"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?DESTROY:: .ZWORD "destroy"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?DESTROY
.BYTE 0
W?DEVICE:: .ZWORD "device"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?DIAGNOSE:: .ZWORD "diagnose"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?DIAGNOSE
.BYTE 0
W?DIAGRAM:: .ZWORD "diagram"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?DIAL:: .ZWORD "dial"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?DIALS:: .ZWORD "dials"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?DIARY:: .ZWORD "diary"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?DIM:: .ZWORD "dim"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?DIM-WITTED:: .ZWORD "dim-witte"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?DISEMBARK:: .ZWORD "disembark"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?DISEMBARK
.BYTE 0
W?DISPATCH:: .ZWORD "dispatch"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?ATTACK
.BYTE 0
W?DISPENSER:: .ZWORD "dispenser"
.BYTE PS?OBJECT+PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?DONATE:: .ZWORD "donate"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?GIVE
.BYTE 0
W?DOOR:: .ZWORD "door"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?DOORWAY:: .ZWORD "doorway"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?DOWN:: .ZWORD "down"
.BYTE PS?DIRECTION+PS?PREPOSITION+P1?DIRECTION
.BYTE 54
.BYTE PR?DOWN
W?DRAWER:: .ZWORD "drawer"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?DRINK:: .ZWORD "drink"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?EAT
.BYTE 0
W?DROP:: .ZWORD "drop"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?DROP
.BYTE 0
W?DUNNO:: .ZWORD "dunno"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?MAYBE
.BYTE 0
W?DUTY:: .ZWORD "duty"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?E:: .ZWORD "e"
.BYTE PS?ADJECTIVE+PS?DIRECTION+P1?DIRECTION
.BYTE 61
.BYTE 0
W?EARTH:: .ZWORD "earth"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?EAST:: .ZWORD "east"
.BYTE PS?ADJECTIVE+PS?DIRECTION+P1?DIRECTION
.BYTE 61
.BYTE 0
W?EAT:: .ZWORD "eat"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?EAT
.BYTE 0
W?EDGE:: .ZWORD "edge"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?EGGS:: .ZWORD "eggs"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?ELEVATOR:: .ZWORD "elevator"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?EMERGENCY:: .ZWORD "emergency"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?EMPTY:: .ZWORD "empty"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?EMPTY
.BYTE 0
W?ENDLESS:: .ZWORD "endless"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?ENSIGN:: .ZWORD "ensign"
.BYTE PS?OBJECT+PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?ENTER:: .ZWORD "enter"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?ENTER
.BYTE 0
W?ENUNCIATOR:: .ZWORD "enunciato"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?EQUALS:: .ZWORD "equals"
.BYTE PS?BUZZ-WORD
.BYTE 0
.BYTE 0
W?EQUIPMENT:: .ZWORD "equipment"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?ESCALATOR:: .ZWORD "escalator"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?ESCAPE:: .ZWORD "escape"
.BYTE PS?VERB+PS?ADJECTIVE+P1?VERB
.BYTE ACT?ESCAPE
.BYTE 0
W?EXAMINE:: .ZWORD "examine"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?EXAMINE
.BYTE 0
W?EXCEPT:: .ZWORD "except"
.BYTE PS?BUZZ-WORD
.BYTE 0
.BYTE 0
W?EXIT:: .ZWORD "exit"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?EXIT
.BYTE 0
W?EXPERIMENTAL:: .ZWORD "experimen"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?EXTEND:: .ZWORD "extend"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?OPEN
.BYTE 0
W?F:: .ZWORD "f"
.BYTE PS?ADJECTIVE+PS?DIRECTION+P1?DIRECTION
.BYTE 63
.BYTE 0
W?FANGED:: .ZWORD "fanged"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?FEED:: .ZWORD "feed"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?GIVE
.BYTE 0
W?FEEL:: .ZWORD "feel"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?RUB
.BYTE 0
W?FENCE:: .ZWORD "fence"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?FIGHT:: .ZWORD "fight"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?ATTACK
.BYTE 0
W?FILES:: .ZWORD "files"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?FIND:: .ZWORD "find"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?FIND
.BYTE 0
W?FIRE:: .ZWORD "fire"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?FIRE
.BYTE 0
W?FIRST:: .ZWORD "first"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?FIX:: .ZWORD "fix"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?FIX
.BYTE 0
W?FIXTURES:: .ZWORD "fixtures"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?FLASHING:: .ZWORD "flashing"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?FLASK:: .ZWORD "flask"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?FLOOR:: .ZWORD "floor"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?FLOYD:: .ZWORD "floyd"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?FLUID:: .ZWORD "fluid"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?FLUSH:: .ZWORD "flush"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?FLUSH
.BYTE 0
W?FLY:: .ZWORD "fly"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?FLY
.BYTE 0
W?FOLD:: .ZWORD "fold"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?CLOSE
.BYTE 0
W?FOLLOW:: .ZWORD "follow"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?FOLLOW
.BYTE 0
W?FOOD:: .ZWORD "food"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?FOR:: .ZWORD "for"
.BYTE PS?PREPOSITION+P1?OBJECT
.BYTE PR?FOR
.BYTE 0
W?FORE:: .ZWORD "fore"
.BYTE PS?ADJECTIVE+PS?DIRECTION+P1?DIRECTION
.BYTE 63
.BYTE 0
W?FOREWARD:: .ZWORD "foreward"
.BYTE PS?ADJECTIVE+PS?DIRECTION+P1?DIRECTION
.BYTE 63
.BYTE 0
W?FORMER:: .ZWORD "former"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?FORWARD:: .ZWORD "forward"
.BYTE PS?ADJECTIVE+PS?DIRECTION+P1?DIRECTION
.BYTE 63
.BYTE 0
W?FOURTH:: .ZWORD "fourth"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?FRESH:: .ZWORD "fresh"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?FRIED:: .ZWORD "fried"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?FROM:: .ZWORD "from"
.BYTE PS?PREPOSITION+P1?OBJECT
.BYTE PR?FROM
.BYTE 0
W?FROMITZ:: .ZWORD "fromitz"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?FUCK:: .ZWORD "fuck"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?CURSE
.BYTE 0
W?FUNGICIDE:: .ZWORD "fungicide"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?FUNNEL:: .ZWORD "funnel"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?FUNNEL-SHAPED:: .ZWORD "funnel-sh"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?FUSE:: .ZWORD "fuse"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?FUSED:: .ZWORD "fused"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?G:: .ZWORD "g"
.BYTE PS?BUZZ-WORD
.BYTE 0
.BYTE 0
W?GAMES:: .ZWORD "games"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?GANGWAY:: .ZWORD "gangway"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?GAPING:: .ZWORD "gaping"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?GAS:: .ZWORD "gas"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?GAUGES:: .ZWORD "gauges"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?GAZE:: .ZWORD "gaze"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?LOOK
.BYTE 0
W?GESTURE:: .ZWORD "gesture"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?POINT
.BYTE 0
W?GET:: .ZWORD "get"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?TAKE
.BYTE 0
W?GIANT:: .ZWORD "giant"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?GIVE:: .ZWORD "give"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?GIVE
.BYTE 0
W?GLASS:: .ZWORD "glass"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?GLOWING:: .ZWORD "glowing"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?GO:: .ZWORD "go"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?WALK
.BYTE 0
W?GOO:: .ZWORD "goo"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?GOOD:: .ZWORD "good"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?GRAFFITI:: .ZWORD "graffiti"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?GRAY:: .ZWORD "gray"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?GREEN:: .ZWORD "green"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?GREY:: .ZWORD "grey"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?GRIN:: .ZWORD "grin"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?SMILE
.BYTE 0
W?GROUND:: .ZWORD "ground"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?GROWLING:: .ZWORD "growling"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?GRUE:: .ZWORD "grue"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?GULF:: .ZWORD "gulf"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?HAIRY:: .ZWORD "hairy"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?HAND:: .ZWORD "hand"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?GIVE
.BYTE 0
W?HANDS:: .ZWORD "hands"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?HEAVY:: .ZWORD "heavy"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?HEAVY-DUTY:: .ZWORD "heavy-dut"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?HELICOPTER:: .ZWORD "helicopte"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?HELLO:: .ZWORD "hello"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?HELLO
.BYTE 0
W?HELP:: .ZWORD "help"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?HELP
.BYTE 0
W?HI:: .ZWORD "hi"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?HELLO
.BYTE 0
W?HIDER:: .ZWORD "hider"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?HIDER-AND-SEEKER:: .ZWORD "hider-and"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?HIGH:: .ZWORD "high"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?HIGH-RANKING:: .ZWORD "high-rank"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?HIM:: .ZWORD "him"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?HINT:: .ZWORD "hint"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?HELP
.BYTE 0
W?HINTS:: .ZWORD "hints"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?HELP
.BYTE 0
W?HIT:: .ZWORD "hit"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?ATTACK
.BYTE 0
W?HOLD:: .ZWORD "hold"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?TAKE
.BYTE 0
W?HOLE:: .ZWORD "hole"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?HOP:: .ZWORD "hop"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?SKIP
.BYTE 0
W?HORSESHOE:: .ZWORD "horseshoe"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?HUCKA:: .ZWORD "hucka"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?HUCKA-BUCKA:: .ZWORD "hucka-buc"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?HUNGRY:: .ZWORD "hungry"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?HURL:: .ZWORD "hurl"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?THROW
.BYTE 0
W?HURT:: .ZWORD "hurt"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?ATTACK
.BYTE 0
W?I:: .ZWORD "i"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?INVENTORY
.BYTE 0
W?ID:: .ZWORD "id"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?IDENTIFICATION:: .ZWORD "identific"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?IMPORTANT:: .ZWORD "important"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?IMPURITY:: .ZWORD "impurity"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?IN:: .ZWORD "in"
.BYTE PS?DIRECTION+PS?PREPOSITION+P1?DIRECTION
.BYTE 53
.BYTE PR?IN
W?INJURE:: .ZWORD "injure"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?ATTACK
.BYTE 0
W?INSERT:: .ZWORD "insert"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?PUT
.BYTE 0
W?INSIDE:: .ZWORD "inside"
.BYTE PS?DIRECTION+PS?PREPOSITION+P1?DIRECTION
.BYTE 53
.BYTE PR?IN
W?INTNUM:: .ZWORD "intnum"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?INTO:: .ZWORD "into"
.BYTE PS?DIRECTION+PS?PREPOSITION+P1?DIRECTION
.BYTE 53
.BYTE PR?IN
W?INVENTORY:: .ZWORD "inventory"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?INVENTORY
.BYTE 0
W?INVISICLUE:: .ZWORD "invisiclu"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?HELP
.BYTE 0
W?IRON:: .ZWORD "iron"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?IS:: .ZWORD "is"
.BYTE PS?BUZZ-WORD
.BYTE 0
.BYTE 0
W?IT:: .ZWORD "it"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?JAGGED:: .ZWORD "jagged"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?JUMP:: .ZWORD "jump"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?JUMP
.BYTE 0
W?K:: .ZWORD "k"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?K-SERIES:: .ZWORD "k-series"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?KEY:: .ZWORD "key"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?KEYBOARD:: .ZWORD "keyboard"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?KICK:: .ZWORD "kick"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?KICK
.BYTE 0
W?KILL:: .ZWORD "kill"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?ATTACK
.BYTE 0
W?KISS:: .ZWORD "kiss"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?KISS
.BYTE 0
W?KIT:: .ZWORD "kit"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?KITCHEN:: .ZWORD "kitchen"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?KNOCK:: .ZWORD "knock"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?KNOCK
.BYTE 0
W?KRIP:: .ZWORD "krip"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?CURSE
.BYTE 0
W?L:: .ZWORD "l"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?LOOK
.BYTE 0
W?LAB:: .ZWORD "lab"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?LABEL:: .ZWORD "label"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?LADDER:: .ZWORD "ladder"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?LAMP:: .ZWORD "lamp"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?LANTERN:: .ZWORD "lantern"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?LARGE:: .ZWORD "large"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?LASER:: .ZWORD "laser"
.BYTE PS?OBJECT+PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?LAY:: .ZWORD "lay"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?SIT
.BYTE 0
W?LAZARUS:: .ZWORD "lazarus"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?LEAFLET:: .ZWORD "leaflet"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?LEAP:: .ZWORD "leap"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?JUMP
.BYTE 0
W?LEAVE:: .ZWORD "leave"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?LEAVE
.BYTE 0
W?LEFT:: .ZWORD "left"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?LENGTHEN:: .ZWORD "lengthen"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?OPEN
.BYTE 0
W?LEVER:: .ZWORD "lever"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?LID:: .ZWORD "lid"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?LIE:: .ZWORD "lie"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?SIT
.BYTE 0
W?LIGHT:: .ZWORD "light"
.BYTE PS?OBJECT+PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?LIGHTS:: .ZWORD "lights"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?LIMA:: .ZWORD "lima"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?LIQUID:: .ZWORD "liquid"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?LISTEN:: .ZWORD "listen"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?LISTEN
.BYTE 0
W?LITTLE:: .ZWORD "little"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?LOCK:: .ZWORD "lock"
.BYTE PS?OBJECT+PS?VERB+P1?VERB
.BYTE ACT?LOCK
.BYTE 0
W?LOGO:: .ZWORD "logo"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?LONG:: .ZWORD "long"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?LOOK:: .ZWORD "look"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?LOOK
.BYTE 0
W?LOWER:: .ZWORD "lower"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?LUBRICATE:: .ZWORD "lubricate"
.BYTE PS?VERB+PS?ADJECTIVE+P1?VERB
.BYTE ACT?OIL
.BYTE 0
W?LURKING:: .ZWORD "lurking"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?MACHINE:: .ZWORD "machine"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?MAGNET:: .ZWORD "magnet"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?MAN-EATING:: .ZWORD "man-eatin"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?MAN-SIZED:: .ZWORD "man-sized"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?MANGLE:: .ZWORD "mangle"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?MAPS:: .ZWORD "maps"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?MASK:: .ZWORD "mask"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?MASS:: .ZWORD "mass"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?MAYBE:: .ZWORD "maybe"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?MAYBE
.BYTE 0
W?ME:: .ZWORD "me"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?MEDICAL:: .ZWORD "medical"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?MEDICINE:: .ZWORD "medicine"
.BYTE PS?OBJECT+PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?MEGA:: .ZWORD "mega"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?MEGAFUSE:: .ZWORD "megafuse"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?MEGAKRIP:: .ZWORD "megakrip"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?CURSE
.BYTE 0
W?MEMO:: .ZWORD "memo"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?MESSAGE:: .ZWORD "message"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?MESSY:: .ZWORD "messy"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?METAL:: .ZWORD "metal"
.BYTE PS?OBJECT+PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?MICRO:: .ZWORD "micro"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?MICROBE:: .ZWORD "microbe"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?MICROFILM:: .ZWORD "microfilm"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?MICRORELAY:: .ZWORD "microrela"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?MILKY:: .ZWORD "milky"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?MINI:: .ZWORD "mini"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?MINIATURIZATION:: .ZWORD "miniaturi"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?MOBILE:: .ZWORD "mobile"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?MOLEST:: .ZWORD "molest"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?RAPE
.BYTE 0
W?MONITORS:: .ZWORD "monitors"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?MONSTER:: .ZWORD "monster"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?MOP:: .ZWORD "mop"
.BYTE PS?VERB+PS?ADJECTIVE+P1?VERB
.BYTE ACT?SCRUB
.BYTE 0
W?MOVE:: .ZWORD "move"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?MOVE
.BYTE 0
W?MULTI:: .ZWORD "multi"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?MULTI-PURPOSE:: .ZWORD "multi-pur"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?MULTI-TIERED:: .ZWORD "multi-tie"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?MULTIPLE:: .ZWORD "multiple"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?MURAL:: .ZWORD "mural"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?MURDER:: .ZWORD "murder"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?ATTACK
.BYTE 0
W?MUTANT:: .ZWORD "mutant"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?MYSELF:: .ZWORD "myself"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?N:: .ZWORD "n"
.BYTE PS?ADJECTIVE+PS?DIRECTION+P1?DIRECTION
.BYTE 63
.BYTE 0
W?NARROW:: .ZWORD "narrow"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?NE:: .ZWORD "ne"
.BYTE PS?ADJECTIVE+PS?DIRECTION+P1?DIRECTION
.BYTE 62
.BYTE 0
W?NEAR:: .ZWORD "near"
.BYTE PS?PREPOSITION+P1?OBJECT
.BYTE PR?NEAR
.BYTE 0
W?NEGATIVE:: .ZWORD "negative"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?NO
.BYTE 0
W?NET:: .ZWORD "net"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?NEW:: .ZWORD "new"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?NICHE:: .ZWORD "niche"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?NINETY:: .ZWORD "ninety"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?NINETY-OHM:: .ZWORD "ninety-oh"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?NO:: .ZWORD "no"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?NO
.BYTE 0
W?NORTH:: .ZWORD "north"
.BYTE PS?ADJECTIVE+PS?DIRECTION+P1?DIRECTION
.BYTE 63
.BYTE 0
W?NOSED:: .ZWORD "nosed"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?NW:: .ZWORD "nw"
.BYTE PS?ADJECTIVE+PS?DIRECTION+P1?DIRECTION
.BYTE 56
.BYTE 0
W?O:: .ZWORD "o"
.BYTE PS?BUZZ-WORD
.BYTE 0
.BYTE 0
W?OBJECT:: .ZWORD "object"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?OCEAN:: .ZWORD "ocean"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?OCTAGONAL:: .ZWORD "octagonal"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?OF:: .ZWORD "of"
.BYTE PS?BUZZ-WORD
.BYTE 0
.BYTE 0
W?OFF:: .ZWORD "off"
.BYTE PS?PREPOSITION+P1?OBJECT
.BYTE PR?OFF
.BYTE 0
W?OFFER:: .ZWORD "offer"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?GIVE
.BYTE 0
W?OFFICE:: .ZWORD "office"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?OHM:: .ZWORD "ohm"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?OIL:: .ZWORD "oil"
.BYTE PS?VERB+PS?ADJECTIVE+P1?VERB
.BYTE ACT?OIL
.BYTE 0
W?OLD:: .ZWORD "old"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?ON:: .ZWORD "on"
.BYTE PS?PREPOSITION+P1?OBJECT
.BYTE PR?ON
.BYTE 0
W?ONE:: .ZWORD "one"
.BYTE PS?BUZZ-WORD
.BYTE 0
.BYTE 0
W?ONTO:: .ZWORD "onto"
.BYTE PS?PREPOSITION+P1?OBJECT
.BYTE PR?ON
.BYTE 0
W?OOPS:: .ZWORD "oops"
.BYTE PS?BUZZ-WORD
.BYTE 0
.BYTE 0
W?OPEN:: .ZWORD "open"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?OPEN
.BYTE 0
W?OPENER:: .ZWORD "opener"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?OPENING:: .ZWORD "opening"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?ORANGE:: .ZWORD "orange"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?OUR:: .ZWORD "our"
.BYTE PS?BUZZ-WORD
.BYTE 0
.BYTE 0
W?OUT:: .ZWORD "out"
.BYTE PS?DIRECTION+PS?PREPOSITION+P1?DIRECTION
.BYTE 52
.BYTE PR?OUT
W?OUTPUT:: .ZWORD "output"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?OVER:: .ZWORD "over"
.BYTE PS?PREPOSITION+P1?OBJECT
.BYTE PR?OVER
.BYTE 0
W?P:: .ZWORD "p"
.BYTE PS?ADJECTIVE+PS?DIRECTION+P1?DIRECTION
.BYTE 57
.BYTE 0
W?PAD:: .ZWORD "pad"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?PADLOCK:: .ZWORD "padlock"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?PAIR:: .ZWORD "pair"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?PALE:: .ZWORD "pale"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?PAMPHLET:: .ZWORD "pamphlet"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?PANEL:: .ZWORD "panel"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?PAPER:: .ZWORD "paper"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?PART:: .ZWORD "part"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?PARTITION:: .ZWORD "partition"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?PAT:: .ZWORD "pat"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?RUB
.BYTE 0
W?PATROL:: .ZWORD "patrol"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?PET:: .ZWORD "pet"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?RUB
.BYTE 0
W?PICK:: .ZWORD "pick"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?PICK
.BYTE 0
W?PIE:: .ZWORD "pie"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?PIECE:: .ZWORD "piece"
.BYTE PS?OBJECT+PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?PILE:: .ZWORD "pile"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?PLACE:: .ZWORD "place"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?PUT
.BYTE 0
W?PLANT:: .ZWORD "plant"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?PLAQUE:: .ZWORD "plaque"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?PLASTIC:: .ZWORD "plastic"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?PLATE:: .ZWORD "plate"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?PLATES:: .ZWORD "plates"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?PLAY:: .ZWORD "play"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?PLAY
.BYTE 0
W?PLAYBACK:: .ZWORD "playback"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?PLIERS:: .ZWORD "pliers"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?POCKET:: .ZWORD "pocket"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?POD:: .ZWORD "pod"
.BYTE PS?OBJECT+PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?POINT:: .ZWORD "point"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?POINT
.BYTE 0
W?POLISH:: .ZWORD "polish"
.BYTE PS?VERB+PS?ADJECTIVE+P1?VERB
.BYTE ACT?SCRUB
.BYTE 0
W?PORT:: .ZWORD "port"
.BYTE PS?OBJECT+PS?ADJECTIVE+PS?DIRECTION+P1?DIRECTION
.BYTE 57
.BYTE 0
W?PORTABLE:: .ZWORD "portable"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?PORTAL:: .ZWORD "portal"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?POSSIBLY:: .ZWORD "possibly"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?MAYBE
.BYTE 0
W?POUR:: .ZWORD "pour"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?POUR
.BYTE 0
W?POWERFUL:: .ZWORD "powerful"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?PRECIPICE:: .ZWORD "precipice"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?PRESS:: .ZWORD "press"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?PUSH
.BYTE 0
W?PRIMARY:: .ZWORD "primary"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?PRINTOUT:: .ZWORD "printout"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?PROCEED:: .ZWORD "proceed"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?WALK
.BYTE 0
W?PROTEIN:: .ZWORD "protein"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?PROTEIN-RICH:: .ZWORD "protein-r"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?PROVISIONS:: .ZWORD "provision"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?PULL:: .ZWORD "pull"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?PULL
.BYTE 0
W?PURPOSE:: .ZWORD "purpose"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?PURSUE:: .ZWORD "pursue"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?FOLLOW
.BYTE 0
W?PUSH:: .ZWORD "push"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?PUSH
.BYTE 0
W?PUT:: .ZWORD "put"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?PUT
.BYTE 0
W?Q:: .ZWORD "q"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?QUIT
.BYTE 0
W?QUANTITY:: .ZWORD "quantity"
.BYTE PS?OBJECT+PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?QUIT:: .ZWORD "quit"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?QUIT
.BYTE 0
W?RACK:: .ZWORD "rack"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?RADIATION:: .ZWORD "radiation"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?RANKING:: .ZWORD "ranking"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?RAP:: .ZWORD "rap"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?KNOCK
.BYTE 0
W?RAPE:: .ZWORD "rape"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?RAPE
.BYTE 0
W?RAT-ANT:: .ZWORD "rat-ant"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?RAT-LIKE:: .ZWORD "rat-like"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?REACH:: .ZWORD "reach"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?REACH
.BYTE 0
W?REACTOR:: .ZWORD "reactor"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?READ:: .ZWORD "read"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?READ
.BYTE 0
W?READER:: .ZWORD "reader"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?RECEIVE:: .ZWORD "receive"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?RECLINE:: .ZWORD "recline"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?SIT
.BYTE 0
W?RECORDER:: .ZWORD "recorder"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?RED:: .ZWORD "red"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?RELAY:: .ZWORD "relay"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?RELEASE:: .ZWORD "release"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?DROP
.BYTE 0
W?REMOVE:: .ZWORD "remove"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?REMOVE
.BYTE 0
W?REPAIR:: .ZWORD "repair"
.BYTE PS?VERB+PS?ADJECTIVE+P1?VERB
.BYTE ACT?FIX
.BYTE 0
W?REPLY:: .ZWORD "reply"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?ANSWER
.BYTE 0
W?RESTART:: .ZWORD "restart"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?RESTART
.BYTE 0
W?RESTORE:: .ZWORD "restore"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?RESTORE
.BYTE 0
W?RICH:: .ZWORD "rich"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?RIFT:: .ZWORD "rift"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?RIGHT:: .ZWORD "right"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?ROBOT:: .ZWORD "robot"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?ROUND:: .ZWORD "round"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?RUB:: .ZWORD "rub"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?RUB
.BYTE 0
W?RUBBLE:: .ZWORD "rubble"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?RUMMAGE:: .ZWORD "rummage"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?SEARCH
.BYTE 0
W?RUN:: .ZWORD "run"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?WALK
.BYTE 0
W?S:: .ZWORD "s"
.BYTE PS?ADJECTIVE+PS?DIRECTION+P1?DIRECTION
.BYTE 59
.BYTE 0
W?SAFETY:: .ZWORD "safety"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?SALUTE:: .ZWORD "salute"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?SALUTE
.BYTE 0
W?SAVE:: .ZWORD "save"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?SAVE
.BYTE 0
W?SAY:: .ZWORD "say"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?SAY
.BYTE 0
W?SB:: .ZWORD "sb"
.BYTE PS?ADJECTIVE+PS?DIRECTION+P1?DIRECTION
.BYTE 61
.BYTE 0
W?SCOLD:: .ZWORD "scold"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?SCOLD
.BYTE 0
W?SCORE:: .ZWORD "score"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?SCORE
.BYTE 0
W?SCREAM:: .ZWORD "scream"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?YELL
.BYTE 0
W?SCREEN:: .ZWORD "screen"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?SCRIPT:: .ZWORD "script"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?SCRIPT
.BYTE 0
W?SCRUB:: .ZWORD "scrub"
.BYTE PS?VERB+PS?ADJECTIVE+P1?VERB
.BYTE ACT?SCRUB
.BYTE 0
W?SCRUBBRUSH:: .ZWORD "scrubbrus"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?SCRUBRUSH:: .ZWORD "scrubrush"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?SE:: .ZWORD "se"
.BYTE PS?ADJECTIVE+PS?DIRECTION+P1?DIRECTION
.BYTE 60
.BYTE 0
W?SEARCH:: .ZWORD "search"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?SEARCH
.BYTE 0
W?SECOND:: .ZWORD "second"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?SEE:: .ZWORD "see"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?FIND
.BYTE 0
W?SEEK:: .ZWORD "seek"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?FIND
.BYTE 0
W?SEEKER:: .ZWORD "seeker"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?SELF:: .ZWORD "self"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?SELF-CONTAINED:: .ZWORD "self-cont"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?SEND:: .ZWORD "send"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?SERIES:: .ZWORD "series"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?SET:: .ZWORD "set"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?TURN
.BYTE 0
W?SETTING:: .ZWORD "setting"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?SEVENTEEN:: .ZWORD "seventeen"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?SHAKE:: .ZWORD "shake"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?SHAKE
.BYTE 0
W?SHAPED:: .ZWORD "shaped"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?SHELF:: .ZWORD "shelf"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?SHELVES:: .ZWORD "shelves"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?SHINE:: .ZWORD "shine"
.BYTE PS?VERB+PS?ADJECTIVE+P1?VERB
.BYTE ACT?SCRUB
.BYTE 0
W?SHINY:: .ZWORD "shiny"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?SHIT:: .ZWORD "shit"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?CURSE
.BYTE 0
W?SHOOT:: .ZWORD "shoot"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?FIRE
.BYTE 0
W?SHORTEN:: .ZWORD "shorten"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?CLOSE
.BYTE 0
W?SHOUT:: .ZWORD "shout"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?YELL
.BYTE 0
W?SHOW:: .ZWORD "show"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?SHOW
.BYTE 0
W?SHUTTLE:: .ZWORD "shuttle"
.BYTE PS?OBJECT+PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?SIDE:: .ZWORD "side"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?SIFT:: .ZWORD "sift"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?SEARCH
.BYTE 0
W?SILENT:: .ZWORD "silent"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?SILICON:: .ZWORD "silicon"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?SIMPLE:: .ZWORD "simple"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?SINISTER:: .ZWORD "sinister"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?SIT:: .ZWORD "sit"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?SIT
.BYTE 0
W?SKIM:: .ZWORD "skim"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?READ
.BYTE 0
W?SKIP:: .ZWORD "skip"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?SKIP
.BYTE 0
W?SLAY:: .ZWORD "slay"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?ATTACK
.BYTE 0
W?SLEEP:: .ZWORD "sleep"
.BYTE PS?OBJECT+PS?VERB+P1?VERB
.BYTE ACT?SLEEP
.BYTE 0
W?SLIDE:: .ZWORD "slide"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?SLIDE
.BYTE 0
W?SLIME:: .ZWORD "slime"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?SLOT:: .ZWORD "slot"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?SMALL:: .ZWORD "small"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?SMASH:: .ZWORD "smash"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?DESTROY
.BYTE 0
W?SMELL:: .ZWORD "smell"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?SMELL
.BYTE 0
W?SMILE:: .ZWORD "smile"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?SMILE
.BYTE 0
W?SMITHE:: .ZWORD "smithe"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?SNEEZE:: .ZWORD "sneeze"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?ZORK
.BYTE 0
W?SNIFF:: .ZWORD "sniff"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?SMELL
.BYTE 0
W?SOCKET:: .ZWORD "socket"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?SORT:: .ZWORD "sort"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?SEARCH
.BYTE 0
W?SOUTH:: .ZWORD "south"
.BYTE PS?ADJECTIVE+PS?DIRECTION+P1?DIRECTION
.BYTE 59
.BYTE 0
W?SPAM:: .ZWORD "spam"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?SPECK:: .ZWORD "speck"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?SPILL:: .ZWORD "spill"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?POUR
.BYTE 0
W?SPOOL:: .ZWORD "spool"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?SPOOLS:: .ZWORD "spools"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?SPOUT:: .ZWORD "spout"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?SQUARE:: .ZWORD "square"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?STAIRS:: .ZWORD "stairs"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?STAIRWAY:: .ZWORD "stairway"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?STALK:: .ZWORD "stalk"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?STAND:: .ZWORD "stand"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?STAND
.BYTE 0
W?STARBOARD:: .ZWORD "starboard"
.BYTE PS?ADJECTIVE+PS?DIRECTION+P1?DIRECTION
.BYTE 61
.BYTE 0
W?STARE:: .ZWORD "stare"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?LOOK
.BYTE 0
W?STARTLE:: .ZWORD "startle"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?WAKE
.BYTE 0
W?STEEL:: .ZWORD "steel"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?STEP:: .ZWORD "step"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?STEP
.BYTE 0
W?STEPS:: .ZWORD "steps"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?STEW:: .ZWORD "stew"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?STRIKE:: .ZWORD "strike"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?STRIKE
.BYTE 0
W?STRIP:: .ZWORD "strip"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?STRUCTURE:: .ZWORD "structure"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?STUFF:: .ZWORD "stuff"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?PUT
.BYTE 0
W?SUIT:: .ZWORD "suit"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?SUPER:: .ZWORD "super"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?SUPER
.BYTE 0
W?SUPERBRIEF:: .ZWORD "superbrie"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?SUPER
.BYTE 0
W?SUPPLIES:: .ZWORD "supplies"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?SURPRISE:: .ZWORD "surprise"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?WAKE
.BYTE 0
W?SURVIVAL:: .ZWORD "survival"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?SW:: .ZWORD "sw"
.BYTE PS?ADJECTIVE+PS?DIRECTION+P1?DIRECTION
.BYTE 58
.BYTE 0
W?SWAB:: .ZWORD "swab"
.BYTE PS?VERB+PS?ADJECTIVE+P1?VERB
.BYTE ACT?SCRUB
.BYTE 0
W?SWALLOW:: .ZWORD "swallow"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?EAT
.BYTE 0
W?SWIM:: .ZWORD "swim"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?SWIM
.BYTE 0
W?SWING:: .ZWORD "swing"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?SLIDE
.BYTE 0
W?T:: .ZWORD "t"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?TIME
.BYTE 0
W?TABLE:: .ZWORD "table"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?TABLES:: .ZWORD "tables"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?TAKE:: .ZWORD "take"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?TAKE
.BYTE 0
W?TALK:: .ZWORD "talk"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?SAY
.BYTE 0
W?TAN:: .ZWORD "tan"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?TAPES:: .ZWORD "tapes"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?TASTE:: .ZWORD "taste"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?TASTE
.BYTE 0
W?TELEPORT:: .ZWORD "teleport"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?TELEPORTATION:: .ZWORD "teleporta"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?TELL:: .ZWORD "tell"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?TELL
.BYTE 0
W?TERMINAL:: .ZWORD "terminal"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?THAT:: .ZWORD "that"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?THE:: .ZWORD "the"
.BYTE PS?BUZZ-WORD
.BYTE 0
.BYTE 0
W?THEN:: .ZWORD "then"
.BYTE PS?BUZZ-WORD
.BYTE 0
.BYTE 0
W?THIRD:: .ZWORD "third"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?THIS:: .ZWORD "this"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?THROUGH:: .ZWORD "through"
.BYTE PS?PREPOSITION+P1?OBJECT
.BYTE PR?WITH
.BYTE 0
W?THROW:: .ZWORD "throw"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?THROW
.BYTE 0
W?THRU:: .ZWORD "thru"
.BYTE PS?PREPOSITION+P1?OBJECT
.BYTE PR?WITH
.BYTE 0
W?TIERED:: .ZWORD "tiered"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?TIME:: .ZWORD "time"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?TIME
.BYTE 0
W?TIN:: .ZWORD "tin"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?TO:: .ZWORD "to"
.BYTE PS?PREPOSITION+P1?OBJECT
.BYTE PR?TO
.BYTE 0
W?TOILET:: .ZWORD "toilet"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?TOSS:: .ZWORD "toss"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?THROW
.BYTE 0
W?TOUCH:: .ZWORD "touch"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?RUB
.BYTE 0
W?TOWEL:: .ZWORD "towel"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?TRANSL:: .ZWORD "transl"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?TRANSLUCENT:: .ZWORD "transluce"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?TRIFFID:: .ZWORD "triffid"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?TROLL:: .ZWORD "troll"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?TROT:: .ZWORD "trot"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?CURSE
.BYTE 0
W?TROTTING:: .ZWORD "trotting"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?CURSE
.BYTE 0
W?TUG:: .ZWORD "tug"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?PULL
.BYTE 0
W?TURN:: .ZWORD "turn"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?TURN
.BYTE 0
W?TYPE:: .ZWORD "type"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?TYPE
.BYTE 0
W?U:: .ZWORD "u"
.BYTE PS?DIRECTION+PS?PREPOSITION+P1?DIRECTION
.BYTE 55
.BYTE PR?UP
W?UGLY:: .ZWORD "ugly"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?UNDER:: .ZWORD "under"
.BYTE PS?PREPOSITION+P1?OBJECT
.BYTE PR?UNDER
.BYTE 0
W?UNFOLD:: .ZWORD "unfold"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?OPEN
.BYTE 0
W?UNIFORM:: .ZWORD "uniform"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?UNIT:: .ZWORD "unit"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?UNLOCK:: .ZWORD "unlock"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?UNLOCK
.BYTE 0
W?UNOPENED:: .ZWORD "unopened"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?UNSCRIPT:: .ZWORD "unscript"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?UNSCRIPT
.BYTE 0
W?UP:: .ZWORD "up"
.BYTE PS?DIRECTION+PS?PREPOSITION+P1?DIRECTION
.BYTE 55
.BYTE PR?UP
W?UPPER:: .ZWORD "upper"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?USING:: .ZWORD "using"
.BYTE PS?PREPOSITION+P1?OBJECT
.BYTE PR?WITH
.BYTE 0
W?VEHICLE:: .ZWORD "vehicle"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?VERBOSE:: .ZWORD "verbose"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?VERBOSE
.BYTE 0
W?VERSION:: .ZWORD "version"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?VERSION
.BYTE 0
W?VERY:: .ZWORD "very"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?VICIOUS:: .ZWORD "vicious"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?VIDEO:: .ZWORD "video"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?VIEW:: .ZWORD "view"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?VIEWPORT:: .ZWORD "viewport"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?VOID:: .ZWORD "void"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?W:: .ZWORD "w"
.BYTE PS?ADJECTIVE+PS?DIRECTION+P1?DIRECTION
.BYTE 57
.BYTE 0
W?WADE:: .ZWORD "wade"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?SWIM
.BYTE 0
W?WAIT:: .ZWORD "wait"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?WAIT
.BYTE 0
W?WAKE:: .ZWORD "wake"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?WAKE
.BYTE 0
W?WALK:: .ZWORD "walk"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?WALK
.BYTE 0
W?WALKWAY:: .ZWORD "walkway"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?WARNING:: .ZWORD "warning"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?WATCH:: .ZWORD "watch"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?WAVE:: .ZWORD "wave"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?WAVE
.BYTE 0
W?WE:: .ZWORD "we"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?WEAR:: .ZWORD "wear"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?WEAR
.BYTE 0
W?WEB:: .ZWORD "web"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?WEBBING:: .ZWORD "webbing"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?WEST:: .ZWORD "west"
.BYTE PS?ADJECTIVE+PS?DIRECTION+P1?DIRECTION
.BYTE 57
.BYTE 0
W?WHAT:: .ZWORD "what"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?EXAMINE
.BYTE 0
W?WHAT'S:: .ZWORD "what's"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?EXAMINE
.BYTE 0
W?WHATS:: .ZWORD "whats"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?EXAMINE
.BYTE 0
W?WHERE:: .ZWORD "where"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?FIND
.BYTE 0
W?WHITE:: .ZWORD "white"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?WIDE:: .ZWORD "wide"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?WIDE-NOSED:: .ZWORD "wide-nose"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?WINDOW:: .ZWORD "window"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?WITH:: .ZWORD "with"
.BYTE PS?PREPOSITION+P1?OBJECT
.BYTE PR?WITH
.BYTE 0
W?WITTED:: .ZWORD "witted"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?WOODEN:: .ZWORD "wooden"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?WORN-OUT:: .ZWORD "worn-out"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?WRINKLED:: .ZWORD "wrinkled"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?WRIST:: .ZWORD "wrist"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?WRISTWATCH:: .ZWORD "wristwatc"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?X:: .ZWORD "x"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?EXAMINE
.BYTE 0
W?Y:: .ZWORD "y"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?YES
.BYTE 0
W?YELL:: .ZWORD "yell"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?YELL
.BYTE 0
W?YELLOW:: .ZWORD "yellow"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?YES:: .ZWORD "yes"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?YES
.BYTE 0
W?Z:: .ZWORD "z"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?WAIT
.BYTE 0
W?ZAP:: .ZWORD "zap"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?FIRE
.BYTE 0
W?ZORK:: .ZWORD "zork"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?ZORK
.BYTE 0
W?ZZMGCK:: .ZWORD "zzmgck"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
.ENDT
; END LOAD
ENDLOD::
.ENDI