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4204 lines
110 KiB
Plaintext
4204 lines
110 KiB
Plaintext
[Automatic transcript: User is LIZ]
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PLANETFALL
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Infocom interactive fiction - a science fiction story
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Copyright (c) 1983, 1988 by Infocom, Inc. All rights reserved.
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PLANETFALL is a registered trademark of Infocom, Inc.
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Release 10 / Serial number 880531 / Interpreter 1 Version C
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Another routine day of drudgery aboard the Stellar Patrol Ship Feinstein. This
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morning's assignment for a certain lowly Ensign Seventh Class: scrubbing the
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filthy metal deck at the port end of Level Nine. With your Patrol-issue
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self-contained multi-purpose all-weather scrub brush you shine the floor with
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a diligence born of the knowledge that at any moment dreaded Ensign First
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Class Blather, the bane of your shipboard existence, could appear.
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Deck Nine
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This is a featureless corridor similar to every other corridor on the ship. It
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curves away to starboard, and a gangway leads up. To port is the entrance to
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one of the ship's primary escape pods. The pod bulkhead is closed.
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>SAVE
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To file (SAVE): START.P.1Ok.
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>Z
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Time passes...
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>Z
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Time passes...
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>Z
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Time passes...
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Ensign First Class Blather swaggers in. He studies your work with half-closed
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eyes. "You call this polishing, Ensign Seventh Class?" he sneers. "We have a
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position for an Ensign Ninth Class in the toilet-scrubbing division, you know.
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Thirty demerits." He glares at you, his arms crossed.
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>Z
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Time passes...
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>Z
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Time passes...
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>Z
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Time passes...
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>Z
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Time passes...
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A massive explosion rocks the ship. Echoes from the explosion resound
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deafeningly down the halls. The door to port slides open. Blather, confused by
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this nonroutine occurrence, orders you to continue scrubbing the floor, and
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then dashes off.
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>W.SAVE
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Escape Pod
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The ship shakes again. You hear, from close by, the sounds of emergency
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bulkheads closing.
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To file (PS:<LIZ>START.P): POD.P.1Ok.
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>Z.Z
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Time passes...
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The pod door clangs shut as heavy explosions continue to buffet the Feinstein.
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Time passes...
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You feel the pod begin to slide down its ejection tube as explosions shake the
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mother ship.
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>GET IN WEBBING
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Escape Pod, in the safety web
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You are now safely cushioned within the web.
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Through the viewport of the pod you see the Feinstein dwindle as you head
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away. Bursts of light dot its hull. Suddenly, a huge explosion blows the
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Feinstein into tiny pieces, sending the escape pod tumbling away!
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As the escape pod tumbles away from the former location of the Feinstein, its
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gyroscopes whine. The pod slowly stops tumbling. Lights on the control panel
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blink furiously as the autopilot searches for a reasonable destination.
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>Z.Z
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Time passes...
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The auxiliary rockets fire briefly, and a nearby planet swings into view
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through the port. It appears to be almost entirely ocean, with just a few
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visible islands and an unusually small polar ice cap. A moment later, the
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system's sun swings into view, and the viewport polarizes into a featureless
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black rectangle.
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Time passes...
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The main thrusters fire a long, gentle burst. A monotonic voice issues from
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the control panel. "Approaching planet...human-habitable."
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>Z.Z
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Time passes...
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Time passes...
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>Z.Z
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Time passes...
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Time passes...
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The pod is buffeted as it enters the planet's atmosphere.
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>Z.Z
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Time passes...
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You feel the temperature begin to rise, and the pod's climate control system
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roars as it labors to compensate.
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Time passes...
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The viewport suddenly becomes transparent again, giving you a view of endless
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ocean below. The lights on the control panel flash madly as the pod's computer
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searches for a suitable landing site. The thrusters fire long and hard,
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slowing the pod's descent.
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>Z.
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Time passes...
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The pod is now approaching the closer of a pair of islands. It appears to be
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surrounded by sheer cliffs rising from the water, and is topped by a wide
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plateau. The plateau seems to be covered by a sprawling complex of buildings.
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>Z
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Time passes...
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The pod lands with a thud. Through the viewport you can see a rocky cleft and
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some water below. The pod rocks gently back and forth as if it was
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precariously balanced. A previously unseen panel slides open, revealing some
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emergency provisions, including a survival kit and a towel.
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>GET OUT OF WEBBING
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Escape Pod
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There is a towel here.
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There is a survival kit here.
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As you stand, the pod shifts slightly and you feel it falling. A moment later,
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the fall stops with a shock, and you see water rising past the viewport.
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>GET ALL
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towel: Taken.
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survival kit: Taken.
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>OPEN DOOR
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The bulkhead opens and cold ocean water rushes in!
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The pod is now completely submerged, and you feel it smash against underwater
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rocks. Bubbles streaming upward past the window indicate that the pod is
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continuing to sink.
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>U
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Underwater
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You are momentarily disoriented as you enter the turbulent waters. Currents
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buffet you against the sharp rocks of an underwater cliff. A dim light filters
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down from above.
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>SAVE
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To file (PS:<LIZ>POD.P): UP.P.1Ok.
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>U
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Crag
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>U
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Balcony
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This is an octagonal room, half carved into and half built out from the cliff
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wall. Through the shattered windows which ring the outer wall you can see
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ocean to the horizon. A weathered metal plaque with barely readable lettering
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rests below the windows. The language seems to be a corrupt form of
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Galalingua. A steep stairway, roughly cut into the face of the cliff, leads
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upward. A rocky crag can be seen about eight meters below.
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>U
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Winding Stair
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The middle of a long, steep stairway carved into the face of a cliff.
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>U
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Courtyard
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You are in the courtyard of an ancient stone edifice, vaguely reminiscent of
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the castles you saw during your leave on Ramos Two. It has decayed to the
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point where it can probably be termed a ruin. Openings lead north and west,
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and a stairway downward is visible to the south.
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>N
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Plain Hall
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This is a featureless hall leading north and south. Although the hallway is
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old and dusty, the construction is of a much more modern style than the castle
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to the south. A similar hall branches off to the northeast.
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>NE
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Rec Corridor
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This is a wide, east-west hallway. Portals lead north and south, and another
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corridor branches southwest.
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>E
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Mess Corridor
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This is a wide, east-west hallway with a large portal to the south. A small
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door to the north is closed and hooked with a simple steel padlock which is
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also closed.
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>E
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Dorm Corridor
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This is a wide, east-west hallway with openings to the north and south. To the
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east, the corridor stretches off into the distance. That section of the
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hallway is lined with a motorized walkway (no longer running) that was
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probably intended to transport people or cargo down that tremendously long
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hall.
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>E
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You walk down the long, featureless hallway for a long time. Finally, you see
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an intersection ahead...
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Corridor Junction
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A north-south corridor intersects the main corridor here. To the west, the
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main corridor extends as far as you can see; a nonworking walkway from that
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direction ends here. To the east, the corridor widens into a well-lit area.
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>I
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You are carrying:
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A survival kit
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A towel
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A diary
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A Patrol uniform (being worn)
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The Patrol uniform contains:
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An ID card
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A chronometer (being worn)
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A Patrol-issue self-contained multi-purpose scrub brush
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>DROP TOWEL,DIARY,BRUSH.OPEN KIT.S.S.
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towel: Dropped.
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diary: Dropped.
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Patrol-issue self-contained multi-purpose scrub brush: Dropped.
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Opening the survival kit reveals a blob of green goo, a blob of brown goo, and
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a blob of red goo.
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Mech Corridor North
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Entrances to rooms lie to the east and west from this north-south hall.
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Mech Corridor
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Entrances to rooms lie to the east and west from this north-south hall.
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>S.SE.SEARCH ROBOT.TURN IT ON
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Mech Corridor South
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The corridor ends here with doorways to the southwest, south, and southeast.
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Robot Shop
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This room, with exits west and northwest, is filled with robot-like devices of
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every conceivable description, all in various states of disassembly.
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Only one robot, about four feet high, looks even remotely close to being in
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working order.
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In one of the robot's compartments you find and take a magnetic-striped card
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embossed "Loowur Elavaatur Akses Kard."
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Nothing happens.
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>W.W
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Machine Shop
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This room is probably some sort of machine shop filled with a variety of
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unusual machines. Doorways lead north, east, and west.
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Standing against the rear wall is a large dispensing machine with a spout. The
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dispenser is lined with brightly colored buttons. The first four buttons,
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labelled "KUULINTS 1 - 4", are colored red, blue, green, and yellow. The next
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three buttons, labelled "KATALISTS 1 - 3", are colored gray, brown, and black.
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The last two buttons are both white. One of these is square and says "BAAS."
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The other white button is round and says "ASID."
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Tool Room
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This is apparently a storage room for tools. Exits lead northeast and east.
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A small device, labelled "Akmee Portabul Laazur", is resting on one of the
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lower shelves.
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The laser contains:
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An old battery
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On an upper shelf is a metal bar, curved into a U-shape.
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Sitting on the floor below the lowest shelf is a large glass flask.
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There is a pair of wide-nosed pliers here.
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>GET MAGNET,FLASK
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curved metal bar: Taken.
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glass flask: Taken.
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>NE
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Mech Corridor South
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>N.N.
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Mech Corridor
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The robot you were fiddling with in the Robot Shop bounds into the room. "Hi!"
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he says, with a wide and friendly smile. "You turn Floyd on? Be Floyd's
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friend, yes?"
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Mech Corridor North
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>N
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Corridor Junction
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There is a Patrol-issue self-contained multi-purpose scrub brush here.
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There is a diary here.
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There is a towel here.
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>N
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Admin Corridor South
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This section of hallway seems to have suffered some minor structural damage.
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The walls are cracked, and a jagged crevice crosses the floor. An opening
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leads east and the corridor heads north and south.
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>SAVE
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To file (PS:<LIZ>UP.P): KEY.P.1Ok.
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>PUT KEY NEAR CRACK
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You can't see any key here!
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>PUT MAGNET NEAR CRACK
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With a spray of dust and a loud clank, a piece of metal leaps from the crevice
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and affixes itself to the magnet. It is a steel key! With a tug, you remove
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the key from the magnet.
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>DROP MAGNET.S.W
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Dropped.
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Corridor Junction
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There is a Patrol-issue self-contained multi-purpose scrub brush here.
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There is a diary here.
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There is a towel here.
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Floyd bounds into the room. "Floyd here now!" he cries.
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You walk down the long, featureless hallway for a long time. Finally, you see
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some doorways ahead...
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Dorm Corridor
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Floyd bounds into the room. "Floyd here now!" he cries.
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>W
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Mess Corridor
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>SAVE
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To file (PS:<LIZ>KEY.P): LOCK.P.1Ok.
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>UNLOCK LOCK WITH KEY
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The padlock springs open.
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Floyd bounds into the room. "Floyd here now!" he cries.
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>GET LOCK
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Taken.
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>I
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You are carrying:
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A padlock
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A key
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A glass flask
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A lower elevator access card
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A survival kit
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The survival kit contains:
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A blob of green goo
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A blob of brown goo
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A blob of red goo
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A Patrol uniform (being worn)
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The Patrol uniform contains:
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An ID card
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A chronometer (being worn)
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Floyd yawns and looks bored.
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>DROP LOCK,KEY
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padlock: Dropped.
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key: Dropped.
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>L
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Mess Corridor
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This is a wide, east-west hallway with a large portal to the south. A small
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door to the north is closed.
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There is a key here.
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There is a padlock here.
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There is a multiple purpose robot here.
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Floyd tells you about the time he helped someone sharpen a pencil.
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>N
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The door is closed.
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>OPEN DOR
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[I don't know the word "dor."]
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>OOPS DOOR
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Opened.
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>N
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Storage West
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A heavy-duty extendable ladder is leaning against the rear wall.
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On a small shelf is a large, unopened tin can. It has a plain white label
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which reads "Spam and Egz."
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Floyd follows you.
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>I
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You are carrying:
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A glass flask
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A lower elevator access card
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A survival kit
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The survival kit contains:
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A blob of green goo
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A blob of brown goo
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A blob of red goo
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A Patrol uniform (being worn)
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The Patrol uniform contains:
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An ID card
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A chronometer (being worn)
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>Z
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Time passes...
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>Z
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Time passes...
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A growl from your stomach warns that you're getting pretty hungry and thirsty.
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>EAT RED GOO
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Mmmm...that tasted just like scrumptious cherry pie.
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>DROP ALL
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glass flask: Dropped.
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lower elevator access card: Dropped.
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survival kit: Dropped.
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Patrol uniform: You'll have to take it off, first.
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chronometer: You'll have to take it off, first.
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>GET LADDER
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Taken.
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>S.E.E
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Mess Corridor
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There is a key here.
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There is a padlock here.
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Dorm Corridor
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You walk down the long, featureless hallway for a long time. Finally, you see
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an intersection ahead...
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Corridor Junction
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There is a Patrol-issue self-contained multi-purpose scrub brush here.
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There is a diary here.
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There is a towel here.
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>N
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Admin Corridor South
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There is a curved metal bar here.
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>N
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Admin Corridor
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The hallway, in fact the entire building, has been rent apart here, presumably
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by seismic upheaval. You can see the sky through the severed roof above, and
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the ground is thick with rubble. To the north is a gaping rift, at least eight
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meters across and thirty meters deep. A wide doorway, labelled "Sistumz
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Moniturz," leads west.
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Floyd rushes into the room and barrels into you. "Oops, sorry," he says.
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"Floyd not looking at where he was going to."
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>SAVE
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Floyd's eyes light up. "Oh boy! Are we gonna try something dangerous now?"
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To file (PS:<LIZ>LOCK.P): LADDER.P.1Ok.
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>DROP LADDER
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Dropped.
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>EXTEND LADDER.PUT IT ACROSS RIFT.N
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The ladder extends to a length of around eight meters.
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The ladder swings out across the rift and comes to rest on the far edge,
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spanning the precipice.
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You slowly make your way across the swaying ladder. You can see sharp, pointy
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rocks at the bottom of the rift, far below...
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Admin Corridor North
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>W.OPEN DESK THEN GET ALL FROM DRAWER.W.OPEN DRAWER
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Small Office
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You have entered a small office of some sort. A small desk faces the main
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doorway which lies to the east. Another exit leads west.
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Opening the small desk reveals a upper elevator access card, and a kitchen
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access card.
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upper elevator access card: Taken.
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kitchen access card: Taken.
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Large Office
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This is a large, plush office. The far wall is one large picture window,
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scratched but unbroken, offering a view of this installation and the ocean
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beyond. In front of the window is a wide wooden desk. The only exit is east.
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Opening the large desk reveals a shuttle access card.
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Floyd bounds into the room. "Floyd here now!" he cries.
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>GET ALL FROM DRAWER
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shuttle access card: Taken.
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>E.E
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Small Office
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Floyd follows you.
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Admin Corridor North
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Floyd follows you.
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>S
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You slowly make your way across the swaying ladder. You can see sharp, pointy
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rocks at the bottom of the rift, far below...
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Admin Corridor
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Floyd follows you.
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>S
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Admin Corridor South
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There is a curved metal bar here.
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Floyd follows you.
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>S
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Corridor Junction
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There is a Patrol-issue self-contained multi-purpose scrub brush here.
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There is a diary here.
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There is a towel here.
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Floyd follows you.
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>W
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You walk down the long, featureless hallway for a long time. Finally, you see
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some doorways ahead...
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Dorm Corridor
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Floyd follows you.
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>W
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Mess Corridor
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There is a key here.
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There is a padlock here.
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Floyd follows you.
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>S.GET CANTEEN.SLIDE KITCHEN CARD THROUGH SLOT.S.OPEN CANTEEN.
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Mess Hall
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This is a large hall lined with tables and benches. An opening to the north
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leads back to the corridor. A door to the south is closed. Next to the door is
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a small slot.
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Although the room is quite barren, an octagonally shaped canteen is sitting on
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one of the benches.
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Floyd follows you.
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Taken.
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Floyd sings an ancient ballad, totally out of key.
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The kitchen door quietly slides open.
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Floyd produces a crayon from one of his compartments and scrawls his name on
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the wall.
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Kitchen
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|
|
|
Opened.
|
|
|
|
>PUT CANTEEN UNDER SPOUT.PUSH BUTTON.GET CANTEEN.N.DROP KITCHEN CARD.N.
|
|
The canteen fits snugly into the octagonal niche, its mouth resting just below
|
|
the spout of the machine.
|
|
|
|
The canteen fills almost to the brim with a brown liquid.
|
|
|
|
Floyd bounds into the room. "Floyd here now!" he cries.
|
|
|
|
Taken.
|
|
|
|
Mess Hall
|
|
|
|
The kitchen door slides quietly closed.
|
|
Floyd follows you.
|
|
|
|
Dropped.
|
|
|
|
Mess Corridor
|
|
There is a key here.
|
|
There is a padlock here.
|
|
Floyd follows you.
|
|
|
|
>E
|
|
Dorm Corridor
|
|
|
|
>Z
|
|
Time passes...
|
|
|
|
Floyd bounds into the room. "Floyd here now!" he cries.
|
|
|
|
>Z
|
|
Time passes...
|
|
|
|
>Z
|
|
Time passes...
|
|
|
|
>E
|
|
You walk down the long, featureless hallway for a long time. Finally, you see
|
|
an intersection ahead...
|
|
|
|
Corridor Junction
|
|
There is a Patrol-issue self-contained multi-purpose scrub brush here.
|
|
There is a diary here.
|
|
There is a towel here.
|
|
Floyd follows you.
|
|
|
|
>E
|
|
Elevator Lobby
|
|
This is a wide, brightly lit lobby. A blue metal door to the north is closed
|
|
and a larger red metal door to the south is also closed. Beside the blue door
|
|
is a blue button, and beside the red door is a red button. A corridor leads
|
|
west. To the east is a small room about the size of a telephone booth.
|
|
Floyd follows you.
|
|
|
|
>PUSH RED BUTTON
|
|
The red door begins vibrating a bit.
|
|
|
|
>Z
|
|
Time passes...
|
|
Floyd whistles tunelessly.
|
|
|
|
>Z
|
|
Time passes...
|
|
|
|
>Z
|
|
Time passes...
|
|
|
|
The door at the south end of the room slides open.
|
|
|
|
>S
|
|
Lower Elevator
|
|
This is a medium-sized room with a door to the north which is open. A control
|
|
panel contains an Up button, a Down button, and a narrow slot.
|
|
Floyd follows you.
|
|
|
|
>N
|
|
Elevator Lobby
|
|
Floyd follows you.
|
|
|
|
>PUSH BLUE BUTTON
|
|
You hear a faint whirring noise from behind the blue door.
|
|
Floyd cranes his neck to see what you are doing.
|
|
|
|
>Z
|
|
Time passes...
|
|
|
|
The door at the north end of the room slides open.
|
|
|
|
>N
|
|
Upper Elevator
|
|
You have entered a tiny room with a sliding door to the south which is open. A
|
|
control panel contains an Up button, a Down button, and a narrow slot.
|
|
Floyd follows you.
|
|
|
|
>SLIDE UPPER CARD THROUGH SLOT.PUSH UP BUTTON
|
|
A recorded voice chimes "Elevator enabled."
|
|
Floyd chants the death scene from "Carmen".
|
|
|
|
The elevator door slides shut. After a moment, you feel a sensation of
|
|
vertical movement.
|
|
|
|
>Z.Z
|
|
Time passes...
|
|
Floyd examines himself for signs of rust.
|
|
|
|
Time passes...
|
|
|
|
The elevator door slides open.
|
|
|
|
A growl from your stomach warns that you're getting pretty hungry and thirsty.
|
|
|
|
>DRINK LIQUID
|
|
Mmmm....that was good. It certainly quenched your thirst and satisfied your
|
|
hunger.
|
|
Floyd lowers his voice and tells you the latest rumors about Dr. Fizpick.
|
|
|
|
>Z.
|
|
Time passes...
|
|
|
|
>Z
|
|
Time passes...
|
|
|
|
A recording says "Elevator no longer enabled."
|
|
Floyd reminisces about his friend Lazarus, a medical robot.
|
|
|
|
>S
|
|
Tower Core
|
|
Floyd follows you.
|
|
|
|
>NE
|
|
Comm Room
|
|
This is a small room with no windows. The sole exit is southwest. Two wide
|
|
consoles fill either end of the room; thick cables lead up into the ceiling.
|
|
|
|
The console on the left side of the room is labelled "Reeseev Staashun." A
|
|
bright red light, labelled "Tranzmishun Reeseevd", is blinking rapidly. Next
|
|
to the light is a glowing button marked "Mesij Plaabak."
|
|
|
|
The console on the right side of the room is labelled "Send Staashun." A
|
|
screen on the console displays a message. Next to the screen is a flashing
|
|
sign which says "Malfunkshun in Sendeeng Kuulint Sistum." Next to this console
|
|
is an enunciator. On the console next to the enunciator panel is a
|
|
funnel-shaped hole labelled "Kuulint Sistum Manyuuwul Oovuriid."
|
|
A yellow colored light is flashing on the enunciator panel.
|
|
Floyd follows you.
|
|
|
|
You begin to feel weary. It might be time to think about finding a nice safe
|
|
place to sleep.
|
|
|
|
>SW
|
|
Tower Core
|
|
Floyd follows you.
|
|
|
|
>N
|
|
Upper Elevator
|
|
Floyd follows you.
|
|
|
|
>SLIDE UPPER CARD THROUGH SLOT.PUSH DOWN BUTTON.Z.Z.S.W.W
|
|
A recorded voice chimes "Elevator enabled."
|
|
Floyd lowers his voice and tells you the latest rumors about Dr. Fizpick.
|
|
|
|
The elevator door slides shut. After a moment, you feel a sensation of
|
|
vertical movement.
|
|
|
|
Time passes...
|
|
Floyd asks if you want to play Hucka-Bucka-Beanstalk.
|
|
|
|
Time passes...
|
|
|
|
The elevator door slides open.
|
|
|
|
Elevator Lobby
|
|
Floyd follows you.
|
|
|
|
Corridor Junction
|
|
There is a Patrol-issue self-contained multi-purpose scrub brush here.
|
|
There is a diary here.
|
|
There is a towel here.
|
|
Floyd follows you.
|
|
|
|
You walk down the long, featureless hallway for a long time. Finally, you see
|
|
some doorways ahead...
|
|
|
|
Dorm Corridor
|
|
Floyd follows you.
|
|
|
|
>S.GET ON BED.SLEEP
|
|
Dorm C
|
|
This is a very long room lined with multi-tiered bunks. Flimsy partitions
|
|
between the tiers may have provided a modicum of privacy. These spartan living
|
|
quarters could have once housed many hundreds, but it seems quite deserted
|
|
now. There are openings at the north and south ends of the room.
|
|
Floyd follows you.
|
|
|
|
Dorm C, in the bed
|
|
There is a multiple purpose robot here. (outside the bed)
|
|
Ahhh...the bed is soft and comfortable. You should be asleep in short order.
|
|
|
|
You'll probably be asleep before you know it.
|
|
Floyd recalls the time he bruised his knee.
|
|
|
|
>STAND.GET ALL.N.W.S
|
|
How could you suggest such a thing when you're so tired and this bed is so
|
|
comfy?
|
|
|
|
You slowly sink into a deep and restful sleep.
|
|
|
|
***** SEPTEM 7, 11344 *****
|
|
|
|
You wake up feeling refreshed and ready to face the challenges of this
|
|
mysterious world.
|
|
Floyd bounces impatiently at the foot of the bed. "About time you woke up, you
|
|
lazy bones! Let's explore around some more!"
|
|
|
|
shuttle access card: Taken.
|
|
canteen: Taken.
|
|
upper elevator access card: Taken.
|
|
|
|
Dorm Corridor
|
|
Floyd follows you.
|
|
|
|
Mess Corridor
|
|
There is a key here.
|
|
There is a padlock here.
|
|
Floyd follows you.
|
|
|
|
Mess Hall
|
|
There is a kitchen access card here.
|
|
Floyd follows you.
|
|
|
|
>GET KITCHEN CARD
|
|
Taken.
|
|
Floyd chants the death scene from "Carmen".
|
|
|
|
>SAVE
|
|
Floyd's eyes light up. "Oh boy! Are we gonna try something dangerous now?"
|
|
|
|
To file (PS:<LIZ>LADDER.P): KITCH.P.1Ok.
|
|
|
|
>SLIDE KITCHEN CARD THROUGH SLOT
|
|
The kitchen door quietly slides open.
|
|
|
|
>S.PUT CANTEEN UNDER SPOUT.PUSH BUTTON.GET CANTEEN.N.DROP KITCHEN CARD
|
|
Kitchen
|
|
|
|
Floyd bounds into the room. "Floyd here now!" he cries.
|
|
|
|
The canteen fits snugly into the octagonal niche, its mouth resting just below
|
|
the spout of the machine.
|
|
|
|
The canteen fills almost to the brim with a brown liquid.
|
|
Floyd absentmindedly recites the first six hundred digits of pi.
|
|
|
|
Taken.
|
|
|
|
Mess Hall
|
|
|
|
The kitchen door slides quietly closed.
|
|
|
|
Floyd bounces into the room. "Hey, wait for Floyd!" he yells, smiling broadly.
|
|
|
|
Dropped.
|
|
|
|
>N.E
|
|
Mess Corridor
|
|
There is a key here.
|
|
There is a padlock here.
|
|
Floyd follows you.
|
|
|
|
Dorm Corridor
|
|
Floyd follows you.
|
|
|
|
>I
|
|
You are carrying:
|
|
A canteen
|
|
The canteen contains:
|
|
A quantity of protein-rich liquid
|
|
An upper elevator access card
|
|
A shuttle access card
|
|
A Patrol uniform (being worn)
|
|
The Patrol uniform contains:
|
|
An ID card
|
|
A chronometer (being worn)
|
|
Floyd recalls the time he bruised his knee.
|
|
|
|
>E
|
|
You walk down the long, featureless hallway for a long time. Finally, you see
|
|
an intersection ahead...
|
|
|
|
Corridor Junction
|
|
There is a Patrol-issue self-contained multi-purpose scrub brush here.
|
|
There is a diary here.
|
|
There is a towel here.
|
|
Floyd follows you.
|
|
|
|
>S.S.S.
|
|
Mech Corridor North
|
|
Floyd follows you.
|
|
|
|
Mech Corridor
|
|
Floyd follows you.
|
|
|
|
A growl from your stomach warns that you're getting pretty hungry and thirsty.
|
|
|
|
Mech Corridor South
|
|
|
|
>DRINK LIQUID
|
|
Mmmm....that was good. It certainly quenched your thirst and satisfied your
|
|
hunger.
|
|
|
|
>SW
|
|
Tool Room
|
|
A small device, labelled "Akmee Portabul Laazur", is resting on one of the
|
|
lower shelves.
|
|
The laser contains:
|
|
An old battery
|
|
There is a pair of wide-nosed pliers here.
|
|
|
|
Floyd bounds into the room. "Floyd here now!" he cries.
|
|
|
|
>E
|
|
Machine Shop
|
|
|
|
>PUT FLASK UNDER SPOUT.PUSH YELLOW BUTTON.GET FLASK.N.N.N.
|
|
You don't have that!
|
|
|
|
>I
|
|
You are carrying:
|
|
A canteen
|
|
An upper elevator access card
|
|
A shuttle access card
|
|
A Patrol uniform (being worn)
|
|
The Patrol uniform contains:
|
|
An ID card
|
|
A chronometer (being worn)
|
|
|
|
>W
|
|
Tool Room
|
|
A small device, labelled "Akmee Portabul Laazur", is resting on one of the
|
|
lower shelves.
|
|
The laser contains:
|
|
An old battery
|
|
There is a multiple purpose robot here.
|
|
There is a pair of wide-nosed pliers here.
|
|
|
|
>NE
|
|
Mech Corridor South
|
|
Floyd follows you.
|
|
|
|
>N
|
|
Mech Corridor
|
|
|
|
>N
|
|
Mech Corridor North
|
|
|
|
Floyd bounds into the room. "Floyd here now!" he cries.
|
|
|
|
>N
|
|
Corridor Junction
|
|
There is a Patrol-issue self-contained multi-purpose scrub brush here.
|
|
There is a diary here.
|
|
There is a towel here.
|
|
|
|
>W
|
|
You walk down the long, featureless hallway for a long time. Finally, you see
|
|
some doorways ahead...
|
|
|
|
Dorm Corridor
|
|
|
|
You notice that you feel a bit weak and slightly flushed, but you're not sure
|
|
why.
|
|
|
|
>W
|
|
Mess Corridor
|
|
There is a key here.
|
|
There is a padlock here.
|
|
|
|
>RESTOSRE
|
|
[I don't know the word "restosre."]
|
|
|
|
>RESTORE
|
|
From file (PS:<LIZ>KITCH.P): KITCH.P.1Ok.
|
|
Mess Hall
|
|
This is a large hall lined with tables and benches. An opening to the north
|
|
leads back to the corridor. A door to the south is closed. Next to the door is
|
|
a small slot.
|
|
There is a multiple purpose robot here.
|
|
|
|
>I
|
|
You are carrying:
|
|
A kitchen access card
|
|
An upper elevator access card
|
|
A canteen
|
|
A shuttle access card
|
|
A Patrol uniform (being worn)
|
|
The Patrol uniform contains:
|
|
An ID card
|
|
A chronometer (being worn)
|
|
|
|
>SLIDE KITCHEN CARD THROUGH SLOT.S.PUT CANTEEN UNDER SPOUT.PUSH BUTTON.
|
|
The kitchen door quietly slides open.
|
|
|
|
Kitchen
|
|
|
|
The canteen fits snugly into the octagonal niche, its mouth resting just below
|
|
the spout of the machine.
|
|
|
|
The canteen fills almost to the brim with a brown liquid.
|
|
|
|
Floyd bounds into the room. "Floyd here now!" he cries.
|
|
|
|
>GET CANTEEN.N.DROP KITCHEN CARD.N.N
|
|
Taken.
|
|
|
|
Mess Hall
|
|
|
|
The kitchen door slides quietly closed.
|
|
Floyd follows you.
|
|
|
|
Dropped.
|
|
|
|
Mess Corridor
|
|
There is a key here.
|
|
There is a padlock here.
|
|
Floyd follows you.
|
|
|
|
Storage West
|
|
On a small shelf is a large, unopened tin can. It has a plain white label
|
|
which reads "Spam and Egz."
|
|
There is a survival kit here.
|
|
The survival kit contains:
|
|
A blob of green goo
|
|
A blob of brown goo
|
|
There is a lower elevator access card here.
|
|
There is a glass flask here.
|
|
Floyd follows you.
|
|
|
|
>GET FLASK,LOWER ELEVATOR CARD
|
|
glass flask: Taken.
|
|
lower elevator access card: Taken.
|
|
Floyd absentmindedly recites the first six hundred digits of pi.
|
|
|
|
>S.E
|
|
Mess Corridor
|
|
There is a key here.
|
|
There is a padlock here.
|
|
Floyd follows you.
|
|
|
|
Dorm Corridor
|
|
Floyd follows you.
|
|
|
|
>E
|
|
You walk down the long, featureless hallway for a long time. Finally, you see
|
|
an intersection ahead...
|
|
|
|
Corridor Junction
|
|
There is a Patrol-issue self-contained multi-purpose scrub brush here.
|
|
There is a diary here.
|
|
There is a towel here.
|
|
Floyd follows you.
|
|
|
|
A growl from your stomach warns that you're getting pretty hungry and thirsty.
|
|
|
|
>DRINK LIQUID
|
|
Mmmm....that was good. It certainly quenched your thirst and satisfied your
|
|
hunger.
|
|
|
|
>E
|
|
Elevator Lobby
|
|
Floyd follows you.
|
|
|
|
>W
|
|
Corridor Junction
|
|
There is a Patrol-issue self-contained multi-purpose scrub brush here.
|
|
There is a diary here.
|
|
There is a towel here.
|
|
Floyd follows you.
|
|
|
|
>S.
|
|
Mech Corridor North
|
|
|
|
>S
|
|
Mech Corridor
|
|
|
|
>S
|
|
Mech Corridor South
|
|
|
|
>S
|
|
Machine Shop
|
|
|
|
>PUT FLASK UNDER SPOUT.PUSH YELLOW BUTTON.GET FLASK.N.N.N.N
|
|
The glass flask is now sitting under the spout.
|
|
|
|
The flask fills with some yellow chemical fluid. The fluid gradually turns
|
|
milky white.
|
|
|
|
Taken.
|
|
|
|
Floyd bounds into the room. "Floyd here now!" he cries.
|
|
|
|
Mech Corridor South
|
|
|
|
Mech Corridor
|
|
|
|
Floyd bounds into the room. "Floyd here now!" he cries.
|
|
|
|
Mech Corridor North
|
|
|
|
Corridor Junction
|
|
There is a Patrol-issue self-contained multi-purpose scrub brush here.
|
|
There is a diary here.
|
|
There is a towel here.
|
|
|
|
>E
|
|
Elevator Lobby
|
|
|
|
Floyd rushes into the room and barrels into you. "Oops, sorry," he says.
|
|
"Floyd not looking at where he was going to."
|
|
|
|
You notice that you feel a bit weak and slightly flushed, but you're not sure
|
|
why.
|
|
|
|
>N
|
|
Upper Elevator
|
|
|
|
Floyd bounces into the elevator. "Hey, wait for Floyd!" he yells, smiling
|
|
broadly.
|
|
|
|
>SLIDE UPPER CARD THROUGH SLOT.PUSH UP BUTTON.Z.Z.S.NE.
|
|
A recorded voice chimes "Elevator enabled."
|
|
|
|
The elevator door slides shut. After a moment, you feel a sensation of
|
|
vertical movement.
|
|
|
|
Time passes...
|
|
|
|
Time passes...
|
|
|
|
The elevator door slides open.
|
|
|
|
Tower Core
|
|
Floyd follows you.
|
|
|
|
Comm Room
|
|
A yellow colored light is flashing on the enunciator panel.
|
|
Floyd follows you.
|
|
|
|
>POUR LIQUID IN FUNNEL
|
|
The liquid disappears into the hole. The lights on the enunciator panel blink
|
|
rapidly and all go off except one, a brown light.
|
|
Floyd notices a mouse scurrying by and tries to hide behind you.
|
|
|
|
>SW.N.PUSH DOWN BUTTON
|
|
Tower Core
|
|
Floyd follows you.
|
|
|
|
Upper Elevator
|
|
Floyd follows you.
|
|
|
|
The elevator door slides shut. After a moment, you feel a sensation of
|
|
vertical movement.
|
|
|
|
>Z.Z
|
|
Time passes...
|
|
Floyd asks if you want to play Hucka-Bucka-Beanstalk.
|
|
|
|
Time passes...
|
|
Some innocuous Hawaiian music oozes from the elevator's intercom.
|
|
|
|
The elevator door slides open.
|
|
Floyd produces a crayon from one of his compartments and scrawls his name on
|
|
the wall.
|
|
|
|
>S.W.S.S.S.
|
|
Elevator Lobby
|
|
|
|
Corridor Junction
|
|
There is a Patrol-issue self-contained multi-purpose scrub brush here.
|
|
There is a diary here.
|
|
There is a towel here.
|
|
|
|
Mech Corridor North
|
|
|
|
Mech Corridor
|
|
|
|
Floyd bounds into the room. "Floyd here now!" he cries.
|
|
|
|
Mech Corridor South
|
|
|
|
>S
|
|
Machine Shop
|
|
|
|
>PUT FLASK UNDER SPOUT.PUSH BROWN BUTTON.GET FLASK.N.N.N.N.E.N.
|
|
The glass flask is now sitting under the spout.
|
|
|
|
Floyd rushes into the room and barrels into you. "Oops, sorry," he says.
|
|
"Floyd not looking at where he was going to."
|
|
|
|
The flask fills with some brown chemical fluid. The fluid gradually turns
|
|
milky white.
|
|
|
|
Taken.
|
|
|
|
Mech Corridor South
|
|
Floyd follows you.
|
|
|
|
Mech Corridor
|
|
Floyd follows you.
|
|
|
|
Mech Corridor North
|
|
|
|
Corridor Junction
|
|
There is a Patrol-issue self-contained multi-purpose scrub brush here.
|
|
There is a diary here.
|
|
There is a towel here.
|
|
|
|
Floyd bounds into the room. "Floyd here now!" he cries.
|
|
|
|
Elevator Lobby
|
|
|
|
Floyd bounds into the room. "Floyd here now!" he cries.
|
|
|
|
Upper Elevator
|
|
|
|
Floyd bounces into the elevator. "Hey, wait for Floyd!" he yells, smiling
|
|
broadly.
|
|
|
|
>SLIDE UPPER CARD THROUGH SLOT.PUSH UP BUTTON.Z.Z.S.NE.
|
|
A recorded voice chimes "Elevator enabled."
|
|
|
|
The elevator door slides shut. After a moment, you feel a sensation of
|
|
vertical movement.
|
|
Floyd reminisces about his friend Lazarus, a medical robot.
|
|
|
|
Time passes...
|
|
|
|
Time passes...
|
|
|
|
The elevator door slides open.
|
|
|
|
Tower Core
|
|
|
|
Comm Room
|
|
A brown colored light is flashing on the enunciator panel.
|
|
|
|
Floyd rushes into the room and barrels into you. "Oops, sorry," he says.
|
|
"Floyd not looking at where he was going to."
|
|
|
|
>POUR LIQUID IN FUNNEL.SW.N.PUSH DOWN BUTTON
|
|
The liquid disappears into the hole. The lights on the enunciator panel blink
|
|
rapidly and then go dark. The coolant system warning light goes off, and
|
|
another flashes, indicating that the help message is now being sent.
|
|
Floyd cranes his neck to see what you are doing.
|
|
|
|
Tower Core
|
|
Floyd follows you.
|
|
|
|
Upper Elevator
|
|
Floyd follows you.
|
|
|
|
The elevator door slides shut. After a moment, you feel a sensation of
|
|
vertical movement.
|
|
Floyd examines himself for signs of rust.
|
|
|
|
>DROP FLASK,UPPER CARD
|
|
glass flask: Dropped.
|
|
upper elevator access card: Dropped.
|
|
Floyd examines himself for signs of rust.
|
|
|
|
>S
|
|
The door is closed.
|
|
Floyd recalls the time he bruised his knee.
|
|
|
|
>
|
|
I beg your pardon?
|
|
|
|
>
|
|
I beg your pardon?
|
|
|
|
>Z
|
|
Time passes...
|
|
|
|
The elevator door slides open.
|
|
|
|
>S
|
|
Elevator Lobby
|
|
Floyd follows you.
|
|
|
|
>W
|
|
Corridor Junction
|
|
There is a Patrol-issue self-contained multi-purpose scrub brush here.
|
|
There is a diary here.
|
|
There is a towel here.
|
|
Floyd follows you.
|
|
|
|
>S
|
|
Mech Corridor North
|
|
Floyd follows you.
|
|
|
|
>E
|
|
Storage East
|
|
A small room for storage. The exit is to the west.
|
|
On the floor beneath the shelves sits a small cardboard box.
|
|
The cardboard box contains:
|
|
A good ninety-ohm bedistor
|
|
A K-series megafuse
|
|
A B-series megafuse
|
|
A cracked seventeen-centimeter fromitz board
|
|
One dusty shelf, otherwise bare, holds a small oil can.
|
|
|
|
>GET BOX.EMPTY IT.GET GOOD BEDISTOR.PUT IT IN BOX.W.S.
|
|
Taken.
|
|
|
|
The cardboard box is now empty.
|
|
|
|
Taken.
|
|
|
|
Done.
|
|
|
|
Mech Corridor North
|
|
There is a multiple purpose robot here.
|
|
Floyd absentmindedly recites the first six hundred digits of pi.
|
|
|
|
Mech Corridor
|
|
|
|
>S
|
|
Mech Corridor South
|
|
|
|
>SW
|
|
Tool Room
|
|
A small device, labelled "Akmee Portabul Laazur", is resting on one of the
|
|
lower shelves.
|
|
The laser contains:
|
|
An old battery
|
|
There is a pair of wide-nosed pliers here.
|
|
|
|
Floyd bounds into the room. "Floyd here now!" he cries.
|
|
|
|
>GET LASER.REMOVE BATTERY.DROP BATTERY.GET PLIERS.PUT PLIERS IN BOX
|
|
Taken.
|
|
Floyd absentmindedly oils one of his joints.
|
|
|
|
Taken.
|
|
Floyd recalls the time he bruised his knee.
|
|
|
|
Dropped.
|
|
|
|
Taken.
|
|
Floyd lowers his voice and tells you the latest rumors about Dr. Fizpick.
|
|
|
|
Done.
|
|
|
|
>I
|
|
You are carrying:
|
|
A laser
|
|
A cardboard box
|
|
The cardboard box contains:
|
|
A pair of wide-nosed pliers
|
|
A good ninety-ohm bedistor
|
|
A lower elevator access card
|
|
A canteen
|
|
A shuttle access card
|
|
A Patrol uniform (being worn)
|
|
The Patrol uniform contains:
|
|
An ID card
|
|
A chronometer (being worn)
|
|
Floyd asks if you want to play Hucka-Bucka-Beanstalk.
|
|
|
|
>L
|
|
Tool Room
|
|
This is apparently a storage room for tools. Exits lead northeast and east.
|
|
There is a worn-out laser battery here.
|
|
There is a multiple purpose robot here.
|
|
|
|
>NE
|
|
Mech Corridor South
|
|
Floyd follows you.
|
|
|
|
>N
|
|
Mech Corridor
|
|
Floyd follows you.
|
|
|
|
>N
|
|
Mech Corridor North
|
|
|
|
>N
|
|
Corridor Junction
|
|
There is a Patrol-issue self-contained multi-purpose scrub brush here.
|
|
There is a diary here.
|
|
There is a towel here.
|
|
|
|
>W
|
|
You walk down the long, featureless hallway for a long time. Finally, you see
|
|
some doorways ahead...
|
|
|
|
Dorm Corridor
|
|
|
|
>W
|
|
Mess Corridor
|
|
There is a key here.
|
|
There is a padlock here.
|
|
|
|
>S.GET KITCHEN CARD.SLIDE KITCHEN CARD THROUGH SLOT.PUT CANTEEN UNDER SPOUT
|
|
Mess Hall
|
|
There is a kitchen access card here.
|
|
|
|
Taken.
|
|
|
|
The kitchen door quietly slides open.
|
|
|
|
You can't see any spout here!
|
|
|
|
>S.PUT CANTEEN UNDER SPOUT.PUSH BUTTON.GET CANTEEN.N.DROP KITCHEN CARD.
|
|
Kitchen
|
|
|
|
The canteen fits snugly into the octagonal niche, its mouth resting just below
|
|
the spout of the machine.
|
|
|
|
The canteen fills almost to the brim with a brown liquid.
|
|
|
|
Your load is too heavy.
|
|
|
|
Mess Hall
|
|
|
|
The kitchen door slides quietly closed.
|
|
|
|
Dropped.
|
|
|
|
>S
|
|
The door is closed.
|
|
|
|
Floyd rushes into the room and barrels into you. "Oops, sorry," he says.
|
|
"Floyd not looking at where he was going to."
|
|
|
|
>GET KITCHEN CARD
|
|
Taken.
|
|
Floyd produces a crayon from one of his compartments and scrawls his name on
|
|
the wall.
|
|
|
|
>SLIDE KITCHEN CARD THROUGH SLOT
|
|
The kitchen door quietly slides open.
|
|
Floyd bobs up and down with excitement. "Those cards are really neat! Floyd
|
|
has one, too." He begins searching through his compartments, but finds
|
|
nothing. He scratches his head and looks confused.
|
|
|
|
>I
|
|
You are carrying:
|
|
A kitchen access card
|
|
A laser
|
|
A cardboard box
|
|
The cardboard box contains:
|
|
A pair of wide-nosed pliers
|
|
A good ninety-ohm bedistor
|
|
A lower elevator access card
|
|
A shuttle access card
|
|
A Patrol uniform (being worn)
|
|
The Patrol uniform contains:
|
|
An ID card
|
|
A chronometer (being worn)
|
|
|
|
>DROP BOX
|
|
Dropped.
|
|
|
|
>S
|
|
Kitchen
|
|
The dispenser unit contains:
|
|
A canteen
|
|
The canteen contains:
|
|
A quantity of protein-rich liquid
|
|
Floyd follows you.
|
|
|
|
>GET CANTEEN
|
|
Taken.
|
|
Floyd notices a mouse scurrying by and tries to hide behind you.
|
|
|
|
>N
|
|
Mess Hall
|
|
There is a cardboard box here.
|
|
The cardboard box contains:
|
|
A pair of wide-nosed pliers
|
|
A good ninety-ohm bedistor
|
|
|
|
The kitchen door slides quietly closed.
|
|
|
|
Floyd bounces into the room. "Hey, wait for Floyd!" he yells, smiling broadly.
|
|
|
|
>DROP KITCHEN CAR
|
|
You don't have that!
|
|
|
|
>DROP KITCHEN CARD
|
|
Dropped.
|
|
|
|
>PUT LOWER CARD IN POCKET
|
|
Done.
|
|
Floyd reminisces about his friend Lazarus, a medical robot.
|
|
|
|
>GET VOX
|
|
[I don't know the word "vox."]
|
|
|
|
>OOPS BOX
|
|
Taken.
|
|
|
|
>N
|
|
Mess Corridor
|
|
There is a key here.
|
|
There is a padlock here.
|
|
Floyd follows you.
|
|
|
|
>E
|
|
Dorm Corridor
|
|
|
|
>E
|
|
You walk down the long, featureless hallway for a long time. Finally, you see
|
|
an intersection ahead...
|
|
|
|
Corridor Junction
|
|
There is a Patrol-issue self-contained multi-purpose scrub brush here.
|
|
There is a diary here.
|
|
There is a towel here.
|
|
|
|
>E
|
|
Elevator Lobby
|
|
|
|
>S
|
|
Lower Elevator
|
|
|
|
Floyd bounces into the elevator. "Hey, wait for Floyd!" he yells, smiling
|
|
broadly.
|
|
|
|
>SLIDE LOWER CARD THROUGH SLOT
|
|
A sign flashes "Magnetik striip randumiizd...konsult Prajekt Handbuk abowt
|
|
propur kaar uv awtharazaashun kardz."
|
|
|
|
>RESTORE
|
|
Floyd looks disappointed, but understanding. "That part of the game was more
|
|
fun than this part," he admits.
|
|
|
|
From file (PS:<LIZ>KITCH.P): KEY.P.1Ok.
|
|
Admin Corridor South
|
|
This section of hallway seems to have suffered some minor structural damage.
|
|
The walls are cracked, and a jagged crevice crosses the floor. An opening
|
|
leads east and the corridor heads north and south.
|
|
|
|
>I
|
|
You are carrying:
|
|
A glass flask
|
|
A curved metal bar
|
|
A lower elevator access card
|
|
A survival kit
|
|
The survival kit contains:
|
|
A blob of green goo
|
|
A blob of brown goo
|
|
A blob of red goo
|
|
A Patrol uniform (being worn)
|
|
The Patrol uniform contains:
|
|
An ID card
|
|
A chronometer (being worn)
|
|
|
|
>RESTORE
|
|
From file (PS:<LIZ>KEY.P): Failed.
|
|
|
|
>RESTORE
|
|
From file (PS:<LIZ>KEY.P): UP.P.1Ok.
|
|
Underwater
|
|
You are momentarily disoriented as you enter the turbulent waters. Currents
|
|
buffet you against the sharp rocks of an underwater cliff. A dim light filters
|
|
down from above.
|
|
|
|
>U
|
|
Crag
|
|
|
|
>U
|
|
Balcony
|
|
This is an octagonal room, half carved into and half built out from the cliff
|
|
wall. Through the shattered windows which ring the outer wall you can see
|
|
ocean to the horizon. A weathered metal plaque with barely readable lettering
|
|
rests below the windows. The language seems to be a corrupt form of
|
|
Galalingua. A steep stairway, roughly cut into the face of the cliff, leads
|
|
upward. A rocky crag can be seen about eight meters below.
|
|
|
|
>U
|
|
Winding Stair
|
|
The middle of a long, steep stairway carved into the face of a cliff.
|
|
|
|
>U
|
|
Courtyard
|
|
You are in the courtyard of an ancient stone edifice, vaguely reminiscent of
|
|
the castles you saw during your leave on Ramos Two. It has decayed to the
|
|
point where it can probably be termed a ruin. Openings lead north and west,
|
|
and a stairway downward is visible to the south.
|
|
|
|
>N
|
|
Plain Hall
|
|
This is a featureless hall leading north and south. Although the hallway is
|
|
old and dusty, the construction is of a much more modern style than the castle
|
|
to the south. A similar hall branches off to the northeast.
|
|
|
|
>NE
|
|
Rec Corridor
|
|
This is a wide, east-west hallway. Portals lead north and south, and another
|
|
corridor branches southwest.
|
|
|
|
>E
|
|
Mess Corridor
|
|
This is a wide, east-west hallway with a large portal to the south. A small
|
|
door to the north is closed and hooked with a simple steel padlock which is
|
|
also closed.
|
|
|
|
>I
|
|
You are carrying:
|
|
A survival kit
|
|
A towel
|
|
A diary
|
|
A Patrol uniform (being worn)
|
|
The Patrol uniform contains:
|
|
An ID card
|
|
A chronometer (being worn)
|
|
A Patrol-issue self-contained multi-purpose scrub brush
|
|
|
|
>W
|
|
Rec Corridor
|
|
|
|
>DROP TOWEL,DIARY,BRUSH
|
|
towel: Dropped.
|
|
diary: Dropped.
|
|
Patrol-issue self-contained multi-purpose scrub brush: Dropped.
|
|
|
|
>E
|
|
Mess Corridor
|
|
|
|
>E
|
|
Dorm Corridor
|
|
This is a wide, east-west hallway with openings to the north and south. To the
|
|
east, the corridor stretches off into the distance. That section of the
|
|
hallway is lined with a motorized walkway (no longer running) that was
|
|
probably intended to transport people or cargo down that tremendously long
|
|
hall.
|
|
|
|
>E
|
|
You walk down the long, featureless hallway for a long time. Finally, you see
|
|
an intersection ahead...
|
|
|
|
Corridor Junction
|
|
A north-south corridor intersects the main corridor here. To the west, the
|
|
main corridor extends as far as you can see; a nonworking walkway from that
|
|
direction ends here. To the east, the corridor widens into a well-lit area.
|
|
|
|
>S
|
|
Mech Corridor North
|
|
Entrances to rooms lie to the east and west from this north-south hall.
|
|
|
|
>S
|
|
Mech Corridor
|
|
Entrances to rooms lie to the east and west from this north-south hall.
|
|
|
|
>S.SW.GET MAGNET
|
|
Mech Corridor South
|
|
The corridor ends here with doorways to the southwest, south, and southeast.
|
|
|
|
Tool Room
|
|
This is apparently a storage room for tools. Exits lead northeast and east.
|
|
A small device, labelled "Akmee Portabul Laazur", is resting on one of the
|
|
lower shelves.
|
|
The laser contains:
|
|
An old battery
|
|
On an upper shelf is a metal bar, curved into a U-shape.
|
|
Sitting on the floor below the lowest shelf is a large glass flask.
|
|
There is a pair of wide-nosed pliers here.
|
|
|
|
Taken.
|
|
|
|
>I
|
|
You are carrying:
|
|
A curved metal bar
|
|
A survival kit
|
|
A Patrol uniform (being worn)
|
|
The Patrol uniform contains:
|
|
An ID card
|
|
A chronometer (being worn)
|
|
|
|
>NE.N
|
|
Mech Corridor South
|
|
|
|
Mech Corridor
|
|
|
|
>N
|
|
Mech Corridor North
|
|
|
|
>N
|
|
Corridor Junction
|
|
|
|
>N
|
|
Admin Corridor South
|
|
This section of hallway seems to have suffered some minor structural damage.
|
|
The walls are cracked, and a jagged crevice crosses the floor. An opening
|
|
leads east and the corridor heads north and south.
|
|
You catch, out of the corner of your eye, a glint of light from the direction
|
|
of the floor.
|
|
|
|
>SAVE
|
|
To file (PS:<LIZ>UP.P): KEY.P.2Ok.
|
|
|
|
>PUT MAGNET NEAR CRACK.DROP MAGNET.S.W.W.SAVE
|
|
With a spray of dust and a loud clank, a piece of metal leaps from the crevice
|
|
and affixes itself to the magnet. It is a steel key! With a tug, you remove
|
|
the key from the magnet.
|
|
|
|
Dropped.
|
|
|
|
Corridor Junction
|
|
|
|
You walk down the long, featureless hallway for a long time. Finally, you see
|
|
some doorways ahead...
|
|
|
|
Dorm Corridor
|
|
|
|
Mess Corridor
|
|
|
|
To file (PS:<LIZ>KEY.P): LOCK.P.2Ok.
|
|
|
|
>UNLOCK LOCK WITH KEY.GET LOCK.DROP LOCK,KEY.OPEN DOOR.N.OPEN KIT.
|
|
The padlock springs open.
|
|
|
|
Taken.
|
|
|
|
padlock: Dropped.
|
|
key: Dropped.
|
|
|
|
Opened.
|
|
|
|
Storage West
|
|
A heavy-duty extendable ladder is leaning against the rear wall.
|
|
On a small shelf is a large, unopened tin can. It has a plain white label
|
|
which reads "Spam and Egz."
|
|
|
|
Opening the survival kit reveals a blob of green goo, a blob of brown goo, and
|
|
a blob of red goo.
|
|
|
|
>DROP ALL THEN GET LADDER
|
|
survival kit: Dropped.
|
|
Patrol uniform: You'll have to take it off, first.
|
|
chronometer: You'll have to take it off, first.
|
|
|
|
Taken.
|
|
|
|
>S
|
|
Mess Corridor
|
|
There is a key here.
|
|
There is a padlock here.
|
|
|
|
>E
|
|
Dorm Corridor
|
|
|
|
>E
|
|
You walk down the long, featureless hallway for a long time. Finally, you see
|
|
an intersection ahead...
|
|
|
|
Corridor Junction
|
|
|
|
A growl from your stomach warns that you're getting pretty hungry and thirsty.
|
|
|
|
>W.W
|
|
You walk down the long, featureless hallway for a long time. Finally, you see
|
|
some doorways ahead...
|
|
|
|
Dorm Corridor
|
|
|
|
Mess Corridor
|
|
There is a key here.
|
|
There is a padlock here.
|
|
|
|
>N
|
|
Storage West
|
|
On a small shelf is a large, unopened tin can. It has a plain white label
|
|
which reads "Spam and Egz."
|
|
There is a survival kit here.
|
|
The survival kit contains:
|
|
A blob of green goo
|
|
A blob of brown goo
|
|
A blob of red goo
|
|
|
|
>GET KIT
|
|
Your load is too heavy.
|
|
|
|
>DROP LADDER
|
|
Dropped.
|
|
|
|
>GET KIT
|
|
Taken.
|
|
|
|
>EAT RED GOO
|
|
Mmmm...that tasted just like scrumptious cherry pie.
|
|
|
|
>DROP KIT THEN GET LADDER
|
|
Dropped.
|
|
|
|
Taken.
|
|
|
|
>S.E
|
|
Mess Corridor
|
|
There is a key here.
|
|
There is a padlock here.
|
|
|
|
Dorm Corridor
|
|
|
|
>E
|
|
You walk down the long, featureless hallway for a long time. Finally, you see
|
|
an intersection ahead...
|
|
|
|
Corridor Junction
|
|
|
|
>N
|
|
Admin Corridor South
|
|
There is a curved metal bar here.
|
|
|
|
>N.SAVE
|
|
Admin Corridor
|
|
The hallway, in fact the entire building, has been rent apart here, presumably
|
|
by seismic upheaval. You can see the sky through the severed roof above, and
|
|
the ground is thick with rubble. To the north is a gaping rift, at least eight
|
|
meters across and thirty meters deep. A wide doorway, labelled "Sistumz
|
|
Moniturz," leads west.
|
|
|
|
To file (PS:<LIZ>LOCK.P): LADDER.P.2Ok.
|
|
|
|
>DROP LADDER.EXTEND IT.PUT LADDER ACROSS RIFT.N.W.OPEN DRAWER
|
|
Dropped.
|
|
|
|
The ladder extends to a length of around eight meters.
|
|
|
|
The ladder swings out across the rift and comes to rest on the far edge,
|
|
spanning the precipice.
|
|
|
|
You slowly make your way across the swaying ladder. You can see sharp, pointy
|
|
rocks at the bottom of the rift, far below...
|
|
|
|
Admin Corridor North
|
|
|
|
Small Office
|
|
You have entered a small office of some sort. A small desk faces the main
|
|
doorway which lies to the east. Another exit leads west.
|
|
|
|
Opening the small desk reveals a upper elevator access card, and a kitchen
|
|
access card.
|
|
|
|
>GET ALL FROM DRAWER.W.OPEN DRAWER.GET ALL FROM DRAWER.E.E.S
|
|
upper elevator access card: Taken.
|
|
kitchen access card: Taken.
|
|
|
|
Large Office
|
|
This is a large, plush office. The far wall is one large picture window,
|
|
scratched but unbroken, offering a view of this installation and the ocean
|
|
beyond. In front of the window is a wide wooden desk. The only exit is east.
|
|
|
|
Opening the large desk reveals a shuttle access card.
|
|
|
|
shuttle access card: Taken.
|
|
|
|
Small Office
|
|
|
|
Admin Corridor North
|
|
|
|
You slowly make your way across the swaying ladder. You can see sharp, pointy
|
|
rocks at the bottom of the rift, far below...
|
|
|
|
Admin Corridor
|
|
|
|
>W
|
|
Systems Monitors
|
|
This is a large room filled with tables full of strange equipment. The far
|
|
wall is filled with a number of monitors. Of these, the ones labelled
|
|
LIIBREREE, REEAKTURZ, and LIIF SUPORT are green, but the ones labelled
|
|
PLANATEREE DEFENS, PLANATEREE KORS KUNTROOL, KUMUUNIKAASHUNZ, and PRAJEKT
|
|
KUNTROOL indicate a malfunctioning condition.
|
|
|
|
>E
|
|
Admin Corridor
|
|
|
|
>S
|
|
Admin Corridor South
|
|
There is a curved metal bar here.
|
|
|
|
>S
|
|
Corridor Junction
|
|
|
|
>W
|
|
You walk down the long, featureless hallway for a long time. Finally, you see
|
|
some doorways ahead...
|
|
|
|
Dorm Corridor
|
|
|
|
>W
|
|
Mess Corridor
|
|
There is a key here.
|
|
There is a padlock here.
|
|
|
|
>S.GET CANTEEN.SLIDE KITCHEN CARD THROUGH SLOT.S.PUT CANTEEN UNDER SPOUT
|
|
Mess Hall
|
|
This is a large hall lined with tables and benches. An opening to the north
|
|
leads back to the corridor. A door to the south is closed. Next to the door is
|
|
a small slot.
|
|
Although the room is quite barren, an octagonally shaped canteen is sitting on
|
|
one of the benches.
|
|
|
|
Taken.
|
|
|
|
The kitchen door quietly slides open.
|
|
|
|
Kitchen
|
|
|
|
The canteen fits snugly into the octagonal niche, its mouth resting just below
|
|
the spout of the machine.
|
|
|
|
>PUSH BUTTON.GET CANTEEN.N.DROP KITCHEN CARD.
|
|
A thick, brown liquid spills over the closed canteen, dribbles down the side
|
|
of the machine, and forms a puddle on the floor which quickly dries up.
|
|
|
|
Taken.
|
|
|
|
Mess Hall
|
|
|
|
The kitchen door slides quietly closed.
|
|
|
|
Dropped.
|
|
|
|
>N
|
|
Mess Corridor
|
|
There is a key here.
|
|
There is a padlock here.
|
|
|
|
>N
|
|
Storage West
|
|
On a small shelf is a large, unopened tin can. It has a plain white label
|
|
which reads "Spam and Egz."
|
|
There is a survival kit here.
|
|
The survival kit contains:
|
|
A blob of green goo
|
|
A blob of brown goo
|
|
|
|
>GET KIT
|
|
Taken.
|
|
|
|
>S
|
|
Mess Corridor
|
|
There is a key here.
|
|
There is a padlock here.
|
|
|
|
>E
|
|
Dorm Corridor
|
|
|
|
>E
|
|
You walk down the long, featureless hallway for a long time. Finally, you see
|
|
an intersection ahead...
|
|
|
|
Corridor Junction
|
|
|
|
>E
|
|
Elevator Lobby
|
|
This is a wide, brightly lit lobby. A blue metal door to the north is closed
|
|
and a larger red metal door to the south is also closed. Beside the blue door
|
|
is a blue button, and beside the red door is a red button. A corridor leads
|
|
west. To the east is a small room about the size of a telephone booth.
|
|
|
|
>PUSH BLUE BUTTON.Z.Z
|
|
You hear a faint whirring noise from behind the blue door.
|
|
|
|
Time passes...
|
|
|
|
Time passes...
|
|
|
|
The door at the north end of the room slides open.
|
|
|
|
>N
|
|
Upper Elevator
|
|
You have entered a tiny room with a sliding door to the south which is open. A
|
|
control panel contains an Up button, a Down button, and a narrow slot.
|
|
|
|
>SLIDE UPPER CARD THROUGH SLOT
|
|
A recorded voice chimes "Elevator enabled."
|
|
|
|
>PUSH UP BUTTON.Z.Z.S.NE.
|
|
The elevator door slides shut. After a moment, you feel a sensation of
|
|
vertical movement.
|
|
|
|
Time passes...
|
|
Some innocuous Hawaiian music oozes from the elevator's intercom.
|
|
|
|
You begin to feel weary. It might be time to think about finding a nice safe
|
|
place to sleep.
|
|
|
|
Time passes...
|
|
|
|
The elevator door slides open.
|
|
|
|
Tower Core
|
|
|
|
Comm Room
|
|
This is a small room with no windows. The sole exit is southwest. Two wide
|
|
consoles fill either end of the room; thick cables lead up into the ceiling.
|
|
|
|
The console on the left side of the room is labelled "Reeseev Staashun." A
|
|
bright red light, labelled "Tranzmishun Reeseevd", is blinking rapidly. Next
|
|
to the light is a glowing button marked "Mesij Plaabak."
|
|
|
|
The console on the right side of the room is labelled "Send Staashun." A
|
|
screen on the console displays a message. Next to the screen is a flashing
|
|
sign which says "Malfunkshun in Sendeeng Kuulint Sistum." Next to this console
|
|
is an enunciator. On the console next to the enunciator panel is a
|
|
funnel-shaped hole labelled "Kuulint Sistum Manyuuwul Oovuriid."
|
|
A yellow colored light is flashing on the enunciator panel.
|
|
|
|
>SW
|
|
Tower Core
|
|
|
|
>N.PUSH DOWN BUTTON.Z.Z.S.W
|
|
Upper Elevator
|
|
|
|
The elevator door slides shut. After a moment, you feel a sensation of
|
|
vertical movement.
|
|
|
|
Time passes...
|
|
|
|
Time passes...
|
|
|
|
The elevator door slides open.
|
|
|
|
A growl from your stomach warns that you're getting pretty hungry and thirsty.
|
|
|
|
Elevator Lobby
|
|
|
|
Corridor Junction
|
|
|
|
>EAT GREEN GOO
|
|
Mmmm...that tasted just like yummy lima beans.
|
|
|
|
>W
|
|
You walk down the long, featureless hallway for a long time. Finally, you see
|
|
some doorways ahead...
|
|
|
|
Dorm Corridor
|
|
|
|
You're really tired now. You'd better find a place to sleep real soon.
|
|
|
|
>S
|
|
Dorm C
|
|
This is a very long room lined with multi-tiered bunks. Flimsy partitions
|
|
between the tiers may have provided a modicum of privacy. These spartan living
|
|
quarters could have once housed many hundreds, but it seems quite deserted
|
|
now. There are openings at the north and south ends of the room.
|
|
|
|
>GET ON BED
|
|
Dorm C, in the bed
|
|
Ahhh...the bed is soft and comfortable. You should be asleep in short order.
|
|
|
|
>SLEEP
|
|
You'll probably be asleep before you know it.
|
|
|
|
>Z
|
|
Time passes...
|
|
|
|
You slowly sink into a deep and restful sleep.
|
|
|
|
...You gulp down the last of your Ramosian Fire Nectar and ask the
|
|
andro-waiter for another pitcher. This pub makes the finest Nectar on all of
|
|
Ramos Two, and you and your shipmates are having a pretty rowdy time. Through
|
|
the windows of the pub you can see a mighty, ancient castle, shining in the
|
|
light of the three Ramosian moons. The Fire Nectar spreads through your blood
|
|
and you begin to feel drowsy...
|
|
|
|
***** SEPTEM 7, 11344 *****
|
|
|
|
You wake up feeling refreshed and ready to face the challenges of this
|
|
mysterious world.
|
|
|
|
>STAND.GET ALL.N.
|
|
Dorm C
|
|
There is a shuttle access card here.
|
|
There is a canteen here.
|
|
There is a survival kit here.
|
|
The survival kit contains:
|
|
A blob of brown goo
|
|
There is an upper elevator access card here.
|
|
You're on your own feet again.
|
|
|
|
shuttle access card: Taken.
|
|
canteen: Taken.
|
|
survival kit: Taken.
|
|
upper elevator access card: Taken.
|
|
|
|
Dorm Corridor
|
|
|
|
>E
|
|
You walk down the long, featureless hallway for a long time. Finally, you see
|
|
an intersection ahead...
|
|
|
|
Corridor Junction
|
|
|
|
>S.S.S.SW.GET FLASK.E
|
|
Mech Corridor North
|
|
|
|
Mech Corridor
|
|
|
|
Mech Corridor South
|
|
|
|
Tool Room
|
|
A small device, labelled "Akmee Portabul Laazur", is resting on one of the
|
|
lower shelves.
|
|
The laser contains:
|
|
An old battery
|
|
Sitting on the floor below the lowest shelf is a large glass flask.
|
|
There is a pair of wide-nosed pliers here.
|
|
|
|
Taken.
|
|
|
|
Machine Shop
|
|
This room is probably some sort of machine shop filled with a variety of
|
|
unusual machines. Doorways lead north, east, and west.
|
|
|
|
Standing against the rear wall is a large dispensing machine with a spout. The
|
|
dispenser is lined with brightly colored buttons. The first four buttons,
|
|
labelled "KUULINTS 1 - 4", are colored red, blue, green, and yellow. The next
|
|
three buttons, labelled "KATALISTS 1 - 3", are colored gray, brown, and black.
|
|
The last two buttons are both white. One of these is square and says "BAAS."
|
|
The other white button is round and says "ASID."
|
|
|
|
>PUT FLASK UNDER SPOUT.PUSH YELLOW BUTTON.GET FLASK.N.N.N.N.E.N.
|
|
The glass flask is now sitting under the spout.
|
|
|
|
The flask fills with some yellow chemical fluid. The fluid gradually turns
|
|
milky white.
|
|
|
|
Taken.
|
|
|
|
Mech Corridor South
|
|
|
|
Mech Corridor
|
|
|
|
A growl from your stomach warns that you're getting pretty hungry and thirsty.
|
|
|
|
Mech Corridor North
|
|
|
|
Corridor Junction
|
|
|
|
Elevator Lobby
|
|
|
|
Upper Elevator
|
|
|
|
>EAT BLUE GOO
|
|
You can't see any blue goo here!
|
|
|
|
>I
|
|
You are carrying:
|
|
A glass flask
|
|
The glass flask contains:
|
|
A quantity of chemical fluid
|
|
An upper elevator access card
|
|
A survival kit
|
|
The survival kit contains:
|
|
A blob of brown goo
|
|
A canteen
|
|
A shuttle access card
|
|
A Patrol uniform (being worn)
|
|
The Patrol uniform contains:
|
|
An ID card
|
|
A chronometer (being worn)
|
|
|
|
>EAT BROWN GOO
|
|
Mmmm...that tasted just like delicious Nebulan fungus pudding.
|
|
|
|
>SLIDE UPPER CARD THROUGH SLOT.PUSH UP BUTTON.Z.Z.S.NE.
|
|
A recorded voice chimes "Elevator enabled."
|
|
|
|
The elevator door slides shut. After a moment, you feel a sensation of
|
|
vertical movement.
|
|
|
|
Time passes...
|
|
|
|
Time passes...
|
|
|
|
The elevator door slides open.
|
|
|
|
Tower Core
|
|
|
|
Comm Room
|
|
A yellow colored light is flashing on the enunciator panel.
|
|
|
|
>POUR LIQUID IN FUNNEL.SW.N.PUSH DOWN BUTTON.Z.Z.S.W.S.S.S.S.
|
|
The liquid disappears into the hole. The lights on the enunciator panel blink
|
|
rapidly and all go off except one, a brown light.
|
|
|
|
Tower Core
|
|
|
|
You notice that you feel a bit weak and slightly flushed, but you're not sure
|
|
why.
|
|
|
|
Upper Elevator
|
|
|
|
The elevator door slides shut. After a moment, you feel a sensation of
|
|
vertical movement.
|
|
Some innocuous Hawaiian music oozes from the elevator's intercom.
|
|
|
|
Time passes...
|
|
|
|
Time passes...
|
|
|
|
The elevator door slides open.
|
|
|
|
Elevator Lobby
|
|
|
|
Corridor Junction
|
|
|
|
Mech Corridor North
|
|
|
|
Mech Corridor
|
|
|
|
Mech Corridor South
|
|
|
|
Machine Shop
|
|
|
|
>PUT FLASK UNDER SPOUT.PUSH BROWN BUTTON.GET FLASK.N.N.N.N.E.N.
|
|
The glass flask is now sitting under the spout.
|
|
|
|
The flask fills with some brown chemical fluid. The fluid gradually turns
|
|
milky white.
|
|
|
|
Taken.
|
|
|
|
Mech Corridor South
|
|
|
|
Mech Corridor
|
|
|
|
Mech Corridor North
|
|
|
|
Corridor Junction
|
|
|
|
Elevator Lobby
|
|
|
|
Upper Elevator
|
|
|
|
>SLIDE UPPER CARD THROUGH SLOT.PUSH UP BUTTON.Z.Z.S.NE.DROP KIT
|
|
A recorded voice chimes "Elevator enabled."
|
|
|
|
The elevator door slides shut. After a moment, you feel a sensation of
|
|
vertical movement.
|
|
|
|
Time passes...
|
|
|
|
Time passes...
|
|
|
|
The elevator door slides open.
|
|
|
|
Tower Core
|
|
|
|
Comm Room
|
|
A brown colored light is flashing on the enunciator panel.
|
|
|
|
Dropped.
|
|
|
|
>POUR LIQUID IN FUNNEL
|
|
The liquid disappears into the hole. The lights on the enunciator panel blink
|
|
rapidly and then go dark. The coolant system warning light goes off, and
|
|
another flashes, indicating that the help message is now being sent.
|
|
|
|
>SW.N.PUSH DOWN BUTTON.Z.Z
|
|
Tower Core
|
|
|
|
Upper Elevator
|
|
|
|
The elevator door slides shut. After a moment, you feel a sensation of
|
|
vertical movement.
|
|
|
|
Time passes...
|
|
|
|
Time passes...
|
|
|
|
The elevator door slides open.
|
|
|
|
>S
|
|
Elevator Lobby
|
|
|
|
>I
|
|
You are carrying:
|
|
An upper elevator access card
|
|
A glass flask
|
|
A canteen
|
|
A shuttle access card
|
|
A Patrol uniform (being worn)
|
|
The Patrol uniform contains:
|
|
An ID card
|
|
A chronometer (being worn)
|
|
|
|
>N
|
|
Upper Elevator
|
|
|
|
>DROP UPPER CARD,FLASK
|
|
upper elevator access card: Dropped.
|
|
glass flask: Dropped.
|
|
|
|
A recording says "Elevator no longer enabled."
|
|
|
|
>S
|
|
Elevator Lobby
|
|
|
|
>W.S.E
|
|
Corridor Junction
|
|
|
|
Mech Corridor North
|
|
|
|
Storage East
|
|
A small room for storage. The exit is to the west.
|
|
On the floor beneath the shelves sits a small cardboard box.
|
|
The cardboard box contains:
|
|
A good ninety-ohm bedistor
|
|
A K-series megafuse
|
|
A B-series megafuse
|
|
A cracked seventeen-centimeter fromitz board
|
|
One dusty shelf, otherwise bare, holds a small oil can.
|
|
|
|
>GET BOX.EMPTY IT.GET GOOD BEDISTOR.PUT IT IN BOX.W.S.
|
|
Taken.
|
|
|
|
The cardboard box is now empty.
|
|
|
|
Taken.
|
|
|
|
Done.
|
|
|
|
Mech Corridor North
|
|
|
|
Mech Corridor
|
|
|
|
>S.SE.SEARCH ROBOT.TURN IT ON.W.W.W.GET PLIERS.PUT PLIERS IN BOX.
|
|
Mech Corridor South
|
|
|
|
Robot Shop
|
|
This room, with exits west and northwest, is filled with robot-like devices of
|
|
every conceivable description, all in various states of disassembly.
|
|
Only one robot, about four feet high, looks even remotely close to being in
|
|
working order.
|
|
|
|
In one of the robot's compartments you find and take a magnetic-striped card
|
|
embossed "Loowur Elavaatur Akses Kard."
|
|
|
|
Nothing happens.
|
|
|
|
Machine Shop
|
|
|
|
Tool Room
|
|
A small device, labelled "Akmee Portabul Laazur", is resting on one of the
|
|
lower shelves.
|
|
The laser contains:
|
|
An old battery
|
|
There is a pair of wide-nosed pliers here.
|
|
|
|
You can't go that way.
|
|
|
|
The robot you were fiddling with in the Robot Shop bounds into the room. "Hi!"
|
|
he says, with a wide and friendly smile. "You turn Floyd on? Be Floyd's
|
|
friend, yes?"
|
|
|
|
>GET PLIERS.
|
|
Taken.
|
|
|
|
>PUT PLIERS IN BOX.GET LASER.REMOVE BATTERY.DROP BATTERY
|
|
Done.
|
|
Floyd examines himself for signs of rust.
|
|
|
|
Taken.
|
|
Floyd absentmindedly oils one of his joints.
|
|
|
|
Taken.
|
|
|
|
Dropped.
|
|
|
|
>I
|
|
You are carrying:
|
|
A laser
|
|
A lower elevator access card
|
|
A cardboard box
|
|
The cardboard box contains:
|
|
A pair of wide-nosed pliers
|
|
A good ninety-ohm bedistor
|
|
A canteen
|
|
A shuttle access card
|
|
A Patrol uniform (being worn)
|
|
The Patrol uniform contains:
|
|
An ID card
|
|
A chronometer (being worn)
|
|
Floyd recalls the time he bruised his knee.
|
|
|
|
>NE.N.N.
|
|
Mech Corridor South
|
|
|
|
Mech Corridor
|
|
|
|
Mech Corridor North
|
|
|
|
>N.W
|
|
Corridor Junction
|
|
|
|
You walk down the long, featureless hallway for a long time. Finally, you see
|
|
some doorways ahead...
|
|
|
|
Dorm Corridor
|
|
|
|
>W
|
|
Mess Corridor
|
|
There is a key here.
|
|
There is a padlock here.
|
|
|
|
>S.GET KITCHEN CARD.SLIDE KITCHEN CARD THROUGH SLOT.S.PUT CANTEEN UNDER SPOUT
|
|
Mess Hall
|
|
There is a kitchen access card here.
|
|
|
|
Taken.
|
|
|
|
The kitchen door quietly slides open.
|
|
|
|
Floyd bounds into the room. "Floyd here now!" he cries.
|
|
|
|
Kitchen
|
|
|
|
Floyd bounds into the room. "Floyd here now!" he cries.
|
|
|
|
A growl from your stomach warns that you're getting pretty hungry and thirsty.
|
|
|
|
The canteen fits snugly into the octagonal niche, its mouth resting just below
|
|
the spout of the machine.
|
|
|
|
>PUSH BUTTON.GET CANTEEN.DRINK LIQUID.
|
|
A thick, brown liquid spills over the closed canteen, dribbles down the side
|
|
of the machine, and forms a puddle on the floor which quickly dries up.
|
|
|
|
Taken.
|
|
|
|
You can't see any liquid here!
|
|
|
|
>OPEN CANTEEN.PUT CANTEEN UNDER SPOUT.PUSH BUTTON.GET CANTEEN.
|
|
Opened.
|
|
|
|
The canteen fits snugly into the octagonal niche, its mouth resting just below
|
|
the spout of the machine.
|
|
Floyd paces impatiently.
|
|
|
|
The canteen fills almost to the brim with a brown liquid.
|
|
Floyd absentmindedly recites the first six hundred digits of pi.
|
|
|
|
Your load is too heavy.
|
|
Floyd recalls the time he bruised his knee.
|
|
|
|
>DROP BOX THEN GET CANTEEN
|
|
Dropped.
|
|
|
|
Taken.
|
|
Floyd whistles tunelessly.
|
|
|
|
>DRINK LIQUID
|
|
Mmmm....that was good. It certainly quenched your thirst and satisfied your
|
|
hunger.
|
|
|
|
>PUT CANTEEN UNDER SPOUT.PUSH BUTTON.GET CANTEEN.
|
|
The canteen fits snugly into the octagonal niche, its mouth resting just below
|
|
the spout of the machine.
|
|
|
|
The canteen fills almost to the brim with a brown liquid.
|
|
Floyd rubs his head affectionately against your shoulder.
|
|
|
|
Taken.
|
|
|
|
>GET BOX
|
|
Your load is too heavy.
|
|
Floyd tells you about the time he helped someone sharpen a pencil.
|
|
|
|
>I
|
|
You are carrying:
|
|
A canteen
|
|
The canteen contains:
|
|
A quantity of protein-rich liquid
|
|
A kitchen access card
|
|
A laser
|
|
A lower elevator access card
|
|
A shuttle access card
|
|
A Patrol uniform (being worn)
|
|
The Patrol uniform contains:
|
|
An ID card
|
|
A chronometer (being worn)
|
|
|
|
>N.DROP BOX.SLIDE KITCHEN CARD THROUGH SLOT.S.GET CANTEEN.N.DROP KITCHEN CARD
|
|
Mess Hall
|
|
Floyd follows you.
|
|
|
|
The kitchen door slides quietly closed.
|
|
|
|
You don't have that!
|
|
|
|
>DROP CANTEEN.SLIDE KITCHEN CARD THROUGH SLOT.S.GET BOX.N.
|
|
Dropped.
|
|
Floyd whistles tunelessly.
|
|
|
|
The kitchen door quietly slides open.
|
|
Floyd whistles tunelessly.
|
|
|
|
Kitchen
|
|
There is a cardboard box here.
|
|
The cardboard box contains:
|
|
A pair of wide-nosed pliers
|
|
A good ninety-ohm bedistor
|
|
Floyd follows you.
|
|
|
|
Taken.
|
|
|
|
Mess Hall
|
|
There is a canteen here.
|
|
The canteen contains:
|
|
A quantity of protein-rich liquid
|
|
Floyd follows you.
|
|
|
|
The kitchen door slides quietly closed.
|
|
|
|
>DROP KITCHEN CARD.GET CANTEEN
|
|
Dropped.
|
|
|
|
Taken.
|
|
|
|
>E
|
|
You can't go that way.
|
|
|
|
Floyd says "Floyd going exploring. See you later." He glides out of the room.
|
|
|
|
>N
|
|
Mess Corridor
|
|
There is a key here.
|
|
There is a padlock here.
|
|
|
|
Floyd bounds into the room. "Floyd here now!" he cries.
|
|
|
|
>E
|
|
Dorm Corridor
|
|
|
|
>E
|
|
You walk down the long, featureless hallway for a long time. Finally, you see
|
|
an intersection ahead...
|
|
|
|
Corridor Junction
|
|
|
|
>E
|
|
Elevator Lobby
|
|
|
|
>S
|
|
The door is closed.
|
|
|
|
>PUSH RED BUTTON
|
|
The red door begins vibrating a bit.
|
|
|
|
>Z
|
|
Time passes...
|
|
|
|
>Z
|
|
Time passes...
|
|
|
|
The door at the south end of the room slides open.
|
|
|
|
Floyd rushes into the room and barrels into you. "Oops, sorry," he says.
|
|
"Floyd not looking at where he was going to."
|
|
|
|
>S.SAVE
|
|
Lower Elevator
|
|
This is a medium-sized room with a door to the north which is open. A control
|
|
panel contains an Up button, a Down button, and a narrow slot.
|
|
|
|
Floyd bounces into the elevator. "Hey, wait for Floyd!" he yells, smiling
|
|
broadly.
|
|
|
|
Floyd's eyes light up. "Oh boy! Are we gonna try something dangerous now?"
|
|
|
|
To file (PS:<LIZ>LADDER.P): LOWER.P.1Ok.
|
|
|
|
>SLIDE LOWER CARD THROUGH SLOT.PUSH DOWN BUTTON.Z.Z
|
|
A recorded voice chimes "Elevator enabled."
|
|
|
|
The elevator door slides shut. After a moment, you feel a sensation of
|
|
vertical movement.
|
|
Floyd yawns and looks bored.
|
|
|
|
Time passes...
|
|
Floyd absentmindedly recites the first six hundred digits of pi.
|
|
|
|
Time passes...
|
|
|
|
>Z
|
|
Time passes...
|
|
|
|
The elevator door slides open.
|
|
Floyd frets about the possibility of his batteries failing.
|
|
|
|
>N
|
|
Waiting Area
|
|
This is a concrete platform sparsely furnished with benches. The platform
|
|
continues to the east, and to the south is a metal door.
|
|
Floyd follows you.
|
|
|
|
>N
|
|
You can't go that way.
|
|
Floyd recalls the time he bruised his knee.
|
|
|
|
>E
|
|
Kalamontee Platform
|
|
Floyd follows you.
|
|
|
|
>S
|
|
Shuttle Car Alfie
|
|
This is the cabin of a large transport, with seating for around 20 people plus
|
|
space for freight. There are open doors at the eastern and western ends of the
|
|
cabin, and a doorway leads out to a wide platform to the north.
|
|
Floyd follows you.
|
|
|
|
>E
|
|
Alfie Control East
|
|
This is a small control cabin. A control panel contains a slot, a lever, and a
|
|
display. The lever can be set at a central position, or it could be pushed up
|
|
to a position labelled "+", or pulled down to a position labelled "-". It is
|
|
currently at the center setting. The display, a digital readout, currently
|
|
reads 0. Through the cabin window you can see parallel rails running along the
|
|
floor of a long tunnel, vanishing in the distance.
|
|
Floyd follows you.
|
|
|
|
>SAVE
|
|
Floyd's eyes light up. "Oh boy! Are we gonna try something dangerous now?"
|
|
|
|
To file (PS:<LIZ>LOWER.P): ALFIE.P.1Ok.
|
|
|
|
>SLIDE SHUTTLE CARD THROUGH SLOT
|
|
A recording of a deep male voice says "Shuttle controls activated."
|
|
|
|
>PUSH LEVER UP.Z.Z.Z.Z.Z.Z.Z.Z.PUSH LEVER DOWN.Z.Z.Z.Z.Z.Z
|
|
The lever is now in the upper position.
|
|
The control cabin door slides shut and the shuttle car begins to move forward!
|
|
The display changes to 5.
|
|
Floyd notices a mouse scurrying by and tries to hide behind you.
|
|
|
|
Time passes...
|
|
The shuttle car continues to move. The display blinks, and now reads 10.
|
|
|
|
Time passes...
|
|
The shuttle car continues to move. The display blinks, and now reads 15.
|
|
You pass a sign which says "Limit 45."
|
|
|
|
Time passes...
|
|
The shuttle car continues to move. The display blinks, and now reads 20.
|
|
Floyd wanders restlessly around the room.
|
|
|
|
Time passes...
|
|
The shuttle car continues to move. The display blinks, and now reads 25.
|
|
|
|
Time passes...
|
|
The shuttle car continues to move. The display blinks, and now reads 30.
|
|
|
|
Time passes...
|
|
The shuttle car continues to move. The display blinks, and now reads 35.
|
|
Floyd paces impatiently.
|
|
|
|
Time passes...
|
|
The shuttle car continues to move. The display blinks, and now reads 40.
|
|
Floyd frets about the possibility of his batteries failing.
|
|
|
|
Time passes...
|
|
The shuttle car continues to move. The display blinks, and now reads 45.
|
|
Floyd wanders restlessly around the room.
|
|
|
|
The lever is now in the central position.
|
|
The shuttle car continues to move. The display still reads 45.
|
|
Floyd notices a mouse scurrying by and tries to hide behind you.
|
|
|
|
Time passes...
|
|
The shuttle car continues to move. The display still reads 45.
|
|
|
|
Time passes...
|
|
The shuttle car continues to move. The display still reads 45.
|
|
Floyd sings an ancient ballad, totally out of key.
|
|
|
|
Time passes...
|
|
The shuttle car continues to move. The display still reads 45.
|
|
The tunnel levels out and begins to slope upward. A sign flashes by which
|
|
reads "Hafwaa Mark -- Beegin Deeseluraashun."
|
|
|
|
Time passes...
|
|
The shuttle car continues to move. The display still reads 45.
|
|
|
|
Time passes...
|
|
The shuttle car continues to move. The display still reads 45.
|
|
|
|
Time passes...
|
|
The shuttle car continues to move. The display still reads 45.
|
|
|
|
>PUSH LEVER DOWN.Z.Z.Z.Z.Z.Z.Z.Z
|
|
The lever is now in the lower position.
|
|
The shuttle car continues to move. The display blinks, and now reads 40.
|
|
Floyd absentmindedly recites the first six hundred digits of pi.
|
|
|
|
Time passes...
|
|
The shuttle car continues to move. The display blinks, and now reads 35.
|
|
|
|
Time passes...
|
|
The shuttle car continues to move. The display blinks, and now reads 30.
|
|
|
|
Time passes...
|
|
The shuttle car continues to move. The display blinks, and now reads 25.
|
|
Floyd rubs his head affectionately against your shoulder.
|
|
|
|
Time passes...
|
|
The shuttle car continues to move. The display blinks, and now reads 20.
|
|
You pass a sign, surrounded by blinking red lights, which says "15."
|
|
Floyd lowers his voice and tells you the latest rumors about Dr. Fizpick.
|
|
|
|
Time passes...
|
|
The shuttle car continues to move. The display blinks, and now reads 15.
|
|
You pass a sign, surrounded by blinking red lights, which says "10."
|
|
|
|
Time passes...
|
|
The shuttle car continues to move. The display blinks, and now reads 10.
|
|
You pass a sign, surrounded by blinking red lights, which says "5."
|
|
|
|
Time passes...
|
|
The shuttle car continues to move. The display blinks, and now reads 5.
|
|
The shuttle car is approaching a brightly lit area. As you near it, you make
|
|
out the concrete platforms of a shuttle station.
|
|
|
|
Time passes...
|
|
The shuttle car glides into the station and comes to rest at the concrete
|
|
platform. You hear the cabin doors slide open.
|
|
|
|
>W.N.
|
|
Shuttle Car Alfie
|
|
Floyd follows you.
|
|
|
|
Lawanda Platform
|
|
Floyd follows you.
|
|
|
|
>E
|
|
Escalator
|
|
You are in the middle of a long mechanical stairway. It is not running, and
|
|
seems to be in disrepair.
|
|
|
|
>E
|
|
Fork
|
|
This is a hallway which forks to the northeast and southeast. To the west is
|
|
the top of a long escalator.
|
|
|
|
You notice that you feel unusually weak, and you suspect that you have a fever.
|
|
|
|
>NE
|
|
Systems Corridor West
|
|
The corridor bends here, leading east and southwest. A doorway opens to the
|
|
northwest, and a narrow stairway leads down to the north.
|
|
|
|
>N
|
|
Repair Room
|
|
You are in a dimly lit room, filled with strange machines and wide storage
|
|
cabinets, all locked. To the south, a narrow stairway leads upward. On the
|
|
north wall of the room is a very small doorway.
|
|
Lying face down at the bottom of the stairs is a motionless robot. It appears
|
|
to be damaged beyond repair.
|
|
|
|
>Z
|
|
Time passes...
|
|
|
|
>Z
|
|
Time passes...
|
|
|
|
>Z
|
|
Time passes...
|
|
|
|
>Z
|
|
Time passes...
|
|
|
|
>Z
|
|
Time passes...
|
|
|
|
>Z
|
|
Time passes...
|
|
|
|
>Z
|
|
Time passes...
|
|
|
|
Floyd bounds into the room. "Floyd here now!" he cries.
|
|
Floyd points at the fallen robot. "That's Achilles. He was in charge of
|
|
repairing machinery. He repaired Floyd once. I never liked him much; he wasn't
|
|
friendly like other robots. Looks like he fell down the stairs. He always had
|
|
trouble with one of his feet working right. A Planner-person once told me
|
|
that's why they named him Achilles."
|
|
|
|
>SAVE
|
|
Floyd's eyes light up. "Oh boy! Are we gonna try something dangerous now?"
|
|
|
|
To file (PS:<LIZ>ALFIE.P): ACHILLES.P.1Ok.
|
|
|
|
>FLOYD, GO NORTH
|
|
Floyd squeezes through the opening and is gone for quite a while. You hear
|
|
thudding noises and squeals of enjoyment. After a while the noise stops, and
|
|
Floyd emerges, looking downcast. "Floyd found a rubber ball inside. Lots of
|
|
fun for a while, but must have been old, because it fell apart. Nothing else
|
|
interesting inside. Just a shiny fromitz board."
|
|
|
|
>FLOYD, GET SHINY BEDISTOR
|
|
The multiple purpose robot seems confused. "I don't see any shiny bedistor
|
|
here!"
|
|
|
|
>FLOYD, GET SHINY FROMITZ BOARD
|
|
Floyd shrugs. "If you say so." He vanishes for a few minutes, and returns
|
|
holding the fromitz board. It seems to be in good shape. He tosses it toward
|
|
you, and you just manage to catch it before it smashes.
|
|
|
|
>S.E.N
|
|
Systems Corridor West
|
|
|
|
Systems Corridor
|
|
This section of hallway has a doorway to the north labelled "Planateree
|
|
Deefens." The corridor continues east and west.
|
|
|
|
Planetary Defense
|
|
This room is filled with a dazzling array of lights and controls. One light,
|
|
blinking quickly, catches your eye. It reads "Surkit Boord Faalyur. WORNEENG:
|
|
xis boord kuntroolz xe diskriminaashun surkits." There is a small access panel
|
|
on one wall which is closed.
|
|
|
|
>SAVE
|
|
To file (PS:<LIZ>ACHILLES.P): PD.P.1Ok.
|
|
|
|
>OPEN PANEL
|
|
The panel swings open.
|
|
The access panel contains:
|
|
A second seventeen-centimeter fromitz board
|
|
A third seventeen-centimeter fromitz board
|
|
A fourth seventeen-centimeter fromitz board
|
|
A first seventeen-centimeter fromitz board
|
|
|
|
>GET SECOND BOARD.PUT SHINY BOARD IN SOCKET.CLOSE PANEL.DROP BOARD
|
|
The fromitz board slides out of the panel, producing an empty socket for
|
|
another board.
|
|
|
|
Floyd bounds into the room. "Floyd here now!" he cries.
|
|
|
|
The card clicks neatly into the socket. The warning lights stop flashing.
|
|
|
|
The panel swings closed.
|
|
|
|
Dropped.
|
|
Floyd paces impatiently.
|
|
|
|
>S.E.N
|
|
Systems Corridor
|
|
Floyd follows you.
|
|
|
|
Systems Corridor East
|
|
The hallway ends here with a large doorway leading east, and smaller doorways
|
|
to the north and south. The northern doorway is labelled "Planateree Kors
|
|
Kontrool." The hallway itself leads west.
|
|
Floyd follows you.
|
|
|
|
Course Control
|
|
This is a long room whose walls are covered with complicated controls and
|
|
colored lights. Two of these lights are blinking. The first one reads
|
|
"Bedistur Faalyur!" The other light reads "Kritikul diivurjins frum pland
|
|
kors." In one corner is a large metal cube whose lid is closed.
|
|
Floyd follows you.
|
|
|
|
>OPEN CUBE
|
|
The lid swings open.
|
|
The large metal cube contains:
|
|
A fused ninety-ohm bedistor
|
|
Floyd frets about the possibility of his batteries failing.
|
|
|
|
>GET FUSED BEDISTOR WITH PLIERS
|
|
With a tug, you manage to remove the fused bedistor.
|
|
Floyd frets about the possibility of his batteries failing.
|
|
|
|
>PUT GOOD BEDISTOR IN CUBE
|
|
Done. The warning lights go out and another light goes on.
|
|
|
|
>CLOSE CUBE
|
|
The lid swings closed.
|
|
|
|
>DROP PLIERS
|
|
Dropped.
|
|
|
|
>S
|
|
Systems Corridor East
|
|
Floyd follows you.
|
|
|
|
>S
|
|
Library Lobby
|
|
This is a carpeted room, thick with dust, with exits to the north and south.
|
|
To the west, up a few steps, is a wide doorway. A small booth lies to the east.
|
|
Sitting on a wide table is a machine of sorts, consisting of a video screen
|
|
and a keyboard. It is currently turned off.
|
|
You catch a glimpse of a small object nestled among the dust.
|
|
|
|
>S
|
|
Project Corridor East
|
|
The hallway ends here but continues back toward the west. Doorways lead north,
|
|
south and east.
|
|
|
|
>E
|
|
Main Lab
|
|
This is the heart of the Project's vast laboratory complex. There are exits to
|
|
the west and southwest, and heavy metal doors to the northeast and southeast.
|
|
A small doorway leads south.
|
|
|
|
>S
|
|
Lab Storage
|
|
This is a tiny room for the storage of laboratory supplies. The sole exit is
|
|
to the north.
|
|
The odds and ends on the shelves include a small round object, which closer
|
|
inspection reveals to be a fresh laser battery.
|
|
Hanging on a rack is a pale blue lab uniform. Sewn onto its pocket is a
|
|
nondescript logo.
|
|
|
|
>SAVE
|
|
To file (PS:<LIZ>PD.P): LAB.P.1Ok.
|
|
|
|
>GET BATTERY.PUT IT IN LASER
|
|
Taken.
|
|
|
|
The battery is now resting in the depression, attached to the laser.
|
|
|
|
>OPEN LAB POCKET
|
|
You discover a small piece of paper and a teleportation access card in the
|
|
pocket of the uniform.
|
|
|
|
>DROP SHUTTLE CARD, LOWER CARD
|
|
shuttle access card: Dropped.
|
|
lower elevator access card: Dropped.
|
|
|
|
>GET TELEPORTATION CARD
|
|
Taken.
|
|
|
|
>READ PAPER
|
|
(Taking the piece of paper first)
|
|
Week uv 14-Juun--2882. Kombinaashun tuu Konfurins Ruum: 651.
|
|
|
|
>N.SW
|
|
Main Lab
|
|
|
|
Computer Room
|
|
This is the main computer room for the Project. The only sign of activity is a
|
|
glowing red light. The exits are north, west, and northeast. To the south is a
|
|
small booth.
|
|
There is a pile of computer output here.
|
|
|
|
>READ OUTPUT
|
|
The printout is hundreds of pages long. It would take many chrons to read it
|
|
all. The last page looks pretty interesting, though:
|
|
|
|
"Daalee Statis Reeport:
|
|
PREELIMINEREE REESURC: 100.000%
|
|
INTURMEEDEEIT REESURC: 100.000%
|
|
FIINUL REESURC: 100.000%
|
|
DRUG PROODUKSHUN: 100.000%
|
|
DRUG TESTEENG: 99.985%
|
|
Proojektid tiim tuu reeviivul prooseedzur: 0 daaz, 0.8 kronz
|
|
|
|
|
|
*** ALURT! ALURT! ***
|
|
Malfunkshun in Sekshun 384! Sumuneeng reepaar roobot."
|
|
|
|
The printout ends at this point.
|
|
|
|
>SAVE
|
|
To file (PS:<LIZ>LAB.P): OUTPUT.P.1Ok.
|
|
|
|
>Z
|
|
Time passes...
|
|
|
|
Floyd bounds into the room. "Floyd here now!" he cries.
|
|
Floyd examines the glowing light. With a concerned frown, he says, "Uh oh.
|
|
Computer is broken. A Doctor-person once told Floyd that Computer is the most
|
|
important part of the Project."
|
|
|
|
>NE
|
|
Main Lab
|
|
|
|
Floyd rushes into the room and barrels into you. "Oops, sorry," he says.
|
|
"Floyd not looking at where he was going to."
|
|
|
|
>SAVE
|
|
Floyd's eyes light up. "Oh boy! Are we gonna try something dangerous now?"
|
|
|
|
To file (PS:<LIZ>OUTPUT.P): MAIN.P.1Ok.
|
|
|
|
>OPEN BIO-LOCK DOOR
|
|
The door opens.
|
|
|
|
>E
|
|
You can't go that way.
|
|
|
|
>SE
|
|
Bio Lock West
|
|
This is the first half of a sterilization chamber to prevent contamination of
|
|
the delicate biological experiments in the Bio Lab which lies beyond. The door
|
|
to the west leads to the main lab, and the bio lock continues eastward.
|
|
|
|
The door at the western end of the bio-lock closes silently.
|
|
Floyd follows you.
|
|
|
|
>L
|
|
Bio Lock West
|
|
This is the first half of a sterilization chamber to prevent contamination of
|
|
the delicate biological experiments in the Bio Lab which lies beyond. The door
|
|
to the west leads to the main lab, and the bio lock continues eastward.
|
|
There is a multiple purpose robot here.
|
|
|
|
>OPEN DOOR
|
|
The door opens.
|
|
Floyd chants the death scene from "Carmen".
|
|
|
|
>CLOSE DOOR
|
|
The door closes.
|
|
Floyd yawns and looks bored.
|
|
|
|
>L
|
|
Bio Lock West
|
|
This is the first half of a sterilization chamber to prevent contamination of
|
|
the delicate biological experiments in the Bio Lab which lies beyond. The door
|
|
to the west leads to the main lab, and the bio lock continues eastward.
|
|
There is a multiple purpose robot here.
|
|
|
|
>OPEN DOOR
|
|
The door opens.
|
|
|
|
>CLOSE DOOR
|
|
The door closes.
|
|
Floyd whistles tunelessly.
|
|
|
|
>L IN WINDOW
|
|
You can't see any window here!
|
|
|
|
>RESTORE
|
|
Floyd looks disappointed, but understanding. "That part of the game was more
|
|
fun than this part," he admits.
|
|
|
|
From file (PS:<LIZ>MAIN.P): MAIN.P.1Ok.
|
|
Main Lab
|
|
This is the heart of the Project's vast laboratory complex. There are exits to
|
|
the west and southwest, and heavy metal doors to the northeast and southeast.
|
|
A small doorway leads south.
|
|
There is a multiple purpose robot here.
|
|
|
|
>OPEN BIO-LOCK DOOR
|
|
The door opens.
|
|
|
|
>SE
|
|
Bio Lock West
|
|
This is the first half of a sterilization chamber to prevent contamination of
|
|
the delicate biological experiments in the Bio Lab which lies beyond. The door
|
|
to the west leads to the main lab, and the bio lock continues eastward.
|
|
Floyd follows you.
|
|
|
|
>E
|
|
Bio Lock East
|
|
The is the second half of the sterilization chamber leading from the main lab
|
|
to the Bio Lab. The door to the east, leading to the Bio Lab, has a window.
|
|
The bio lock continues to the west.
|
|
|
|
The door at the western end of the bio-lock closes silently.
|
|
Floyd follows you.
|
|
|
|
>L IN WINDOW
|
|
You can see a large laboratory, dimly illuminated. A blue glow comes from a
|
|
crack in the northern wall of the lab. Shadowy, ominous shapes move about
|
|
within the room. On the floor, just inside the door, you can see a
|
|
magnetic-striped card.
|
|
Floyd stands on his tiptoes and peers in the window. "Looks dangerous in
|
|
there," says Floyd. "I don't think you should go inside." He peers in again.
|
|
"We'll need card there to fix computer. Hmmm... I know! Floyd will get card.
|
|
Robots are tough. Nothing can hurt robots. You open the door, then Floyd will
|
|
rush in. Then you close door. When Floyd knocks, open door again. Okay? Go!"
|
|
Floyd's voice trembles slightly as he waits for you to open the door.
|
|
|
|
>SAVE
|
|
Floyd's eyes light up. "Oh boy! Are we gonna try something dangerous now?"
|
|
|
|
To file (PS:<LIZ>MAIN.P): MINI.P.1Ok.
|
|
|
|
>OPEN DOOR
|
|
The door opens and Floyd, pausing only for the briefest moment, plunges into
|
|
the Bio Lab. Immediately, he is set upon by hideous, mutated monsters! More
|
|
are heading straight toward the open door! Floyd shrieks and yells to you to
|
|
close the door.
|
|
|
|
>CLOSE DOOR
|
|
The door closes.
|
|
|
|
From within the lab you hear ferocious growlings, the sounds of a skirmish,
|
|
and then a high-pitched metallic scream!
|
|
|
|
>OPEN DOOR
|
|
The door opens.
|
|
|
|
The biological nightmares reach you. Gripping coils wrap around your limbs as
|
|
powerful teeth begin tearing at your flesh. Something bites your leg, and you
|
|
feel a powerful poison begin to work its numbing effects...
|
|
|
|
**** You have died ****
|
|
|
|
Your score would be 54 (out of 80 points). It is Day 2 of your adventure.
|
|
Current Galactic Standard Time (adjusted to your local day-cycle) is 6068.
|
|
This score gives you the rank of Planetary Commodore.
|
|
|
|
Oh, well. According to the Treaty of Gishen IV, signed in 8747 GY, all
|
|
adventure game players must be given another chance after dying. In the
|
|
interests of interstellar peace...
|
|
|
|
Would you like to restart this game from the beginning, restore a saved
|
|
position, end this session of the game, or look at hints?
|
|
(Type RESTART, RESTORE, QUIT, or HINTS):
|
|
>RESTORE
|
|
From file (PS:<LIZ>MINI.P): MINI.P.1Ok.
|
|
Bio Lock East
|
|
The is the second half of the sterilization chamber leading from the main lab
|
|
to the Bio Lab. The door to the east, leading to the Bio Lab, has a window.
|
|
The bio lock continues to the west.
|
|
There is a multiple purpose robot here.
|
|
|
|
>OPEN DOOR
|
|
The door opens and Floyd, pausing only for the briefest moment, plunges into
|
|
the Bio Lab. Immediately, he is set upon by hideous, mutated monsters! More
|
|
are heading straight toward the open door! Floyd shrieks and yells to you to
|
|
close the door.
|
|
|
|
>CLOSE DOOR
|
|
The door closes.
|
|
|
|
From within the lab you hear ferocious growlings, the sounds of a skirmish,
|
|
and then a high-pitched metallic scream!
|
|
|
|
>Z
|
|
Time passes...
|
|
|
|
You hear, slightly muffled by the door, three fast knocks, followed by the
|
|
distinctive sound of tearing metal.
|
|
|
|
>OPEN DOOR
|
|
The door opens.
|
|
|
|
Floyd stumbles out of the Bio Lab, clutching the mini-booth card. The
|
|
mutations rush toward the open doorway!
|
|
|
|
>CLOSE DOOR
|
|
The door closes.
|
|
|
|
And not a moment too soon! You hear a pounding from the door as the monsters
|
|
within vent their frustration at losing their prey.
|
|
|
|
Floyd staggers to the ground, dropping the mini card. He is badly torn apart,
|
|
with loose wires and broken circuits everywhere. Oil flows from his
|
|
lubrication system. He obviously has only moments to live.
|
|
|
|
You drop to your knees and cradle Floyd's head in your lap. Floyd looks up at
|
|
his friend with half-open eyes. "Floyd did it ... got card. Floyd a good
|
|
friend, huh?" Quietly, you sing Floyd's favorite song, the Ballad of the
|
|
Starcrossed Miner:
|
|
|
|
O, they ruled the solar system
|
|
Near ten thousand years before
|
|
In their single starcrossed scout ships
|
|
Mining ast'roids, spinning lore.
|
|
|
|
Then one true courageous miner
|
|
Spied a spaceship from the stars
|
|
Boarded he that alien liner
|
|
Out beyond the orb of Mars.
|
|
|
|
Yes, that ship was filled with danger
|
|
Mighty monsters barred his way
|
|
Yet he solved the alien myst'ries
|
|
Mining quite a lode that day.
|
|
|
|
O, they ruled the solar system
|
|
Near ten thousand years before
|
|
'Til one brave advent'rous spirit
|
|
Brought that mighty ship to shore.
|
|
|
|
As you finish the last verse, Floyd smiles with contentment, and then his eyes
|
|
close as his head rolls to one side. You sit in silence for a moment, in
|
|
memory of a brave friend who gave his life so that you might live.
|
|
|
|
>I
|
|
You are carrying:
|
|
A piece of paper
|
|
A teleportation access card
|
|
A fused ninety-ohm bedistor
|
|
A canteen
|
|
The canteen contains:
|
|
A quantity of protein-rich liquid
|
|
A cardboard box
|
|
A laser
|
|
The laser contains:
|
|
A new battery
|
|
A Patrol uniform (being worn)
|
|
The Patrol uniform contains:
|
|
An ID card
|
|
A chronometer (being worn)
|
|
|
|
>DROP PAPER,FUSED BEDISTOR
|
|
piece of paper: Dropped.
|
|
fused ninety-ohm bedistor: Dropped.
|
|
|
|
>W
|
|
Bio Lock West
|
|
|
|
>OPEN DOOR
|
|
The door opens.
|
|
|
|
>NW
|
|
You can't go that way.
|
|
|
|
>W
|
|
Main Lab
|
|
|
|
The door at the western end of the bio-lock closes silently.
|
|
|
|
>SW
|
|
Computer Room
|
|
There is a pile of computer output here.
|
|
|
|
>S
|
|
Miniaturization Booth
|
|
This is a small room barely large enough for one person. Mounted on the wall
|
|
is a small slot, and next to it a keyboard with numeric keys. The exit is to
|
|
the north.
|
|
|
|
>SAVE
|
|
To file (PS:<LIZ>MINI.P): MINIB.P.1Ok.
|
|
|
|
>SLIDE MINIATURIZATION CARD THROUGH SLOT
|
|
You don't have that!
|
|
|
|
>I
|
|
You are carrying:
|
|
A teleportation access card
|
|
A canteen
|
|
The canteen contains:
|
|
A quantity of protein-rich liquid
|
|
A cardboard box
|
|
A laser
|
|
The laser contains:
|
|
A new battery
|
|
A Patrol uniform (being worn)
|
|
The Patrol uniform contains:
|
|
An ID card
|
|
A chronometer (being worn)
|
|
|
|
>RESTORE
|
|
From file (PS:<LIZ>MINIB.P): MINI.P.1Ok.
|
|
Bio Lock East
|
|
The is the second half of the sterilization chamber leading from the main lab
|
|
to the Bio Lab. The door to the east, leading to the Bio Lab, has a window.
|
|
The bio lock continues to the west.
|
|
There is a multiple purpose robot here.
|
|
|
|
>L IN WINDOW
|
|
You can see a large laboratory, dimly illuminated. A blue glow comes from a
|
|
crack in the northern wall of the lab. Shadowy, ominous shapes move about
|
|
within the room. On the floor, just inside the door, you can see a
|
|
magnetic-striped card.
|
|
Floyd looks at you with a dash of impatience and a healthy helping of
|
|
nervousness. "Well?" he asks. "Are you going to open the door?"
|
|
|
|
>OPEN DOOR
|
|
The door opens and Floyd, pausing only for the briefest moment, plunges into
|
|
the Bio Lab. Immediately, he is set upon by hideous, mutated monsters! More
|
|
are heading straight toward the open door! Floyd shrieks and yells to you to
|
|
close the door.
|
|
|
|
>CLOSE DOOR
|
|
The door closes.
|
|
|
|
From within the lab you hear ferocious growlings, the sounds of a skirmish,
|
|
and then a high-pitched metallic scream!
|
|
|
|
>Z
|
|
Time passes...
|
|
|
|
You hear, slightly muffled by the door, three fast knocks, followed by the
|
|
distinctive sound of tearing metal.
|
|
|
|
>OPEN DOOR
|
|
The door opens.
|
|
|
|
Floyd stumbles out of the Bio Lab, clutching the mini-booth card. The
|
|
mutations rush toward the open doorway!
|
|
|
|
>CLOSE DOOR
|
|
The door closes.
|
|
|
|
And not a moment too soon! You hear a pounding from the door as the monsters
|
|
within vent their frustration at losing their prey.
|
|
|
|
Floyd staggers to the ground, dropping the mini card. He is badly torn apart,
|
|
with loose wires and broken circuits everywhere. Oil flows from his
|
|
lubrication system. He obviously has only moments to live.
|
|
|
|
You drop to your knees and cradle Floyd's head in your lap. Floyd looks up at
|
|
his friend with half-open eyes. "Floyd did it ... got card. Floyd a good
|
|
friend, huh?" Quietly, you sing Floyd's favorite song, the Ballad of the
|
|
Starcrossed Miner:
|
|
|
|
O, they ruled the solar system
|
|
Near ten thousand years before
|
|
In their single starcrossed scout ships
|
|
Mining ast'roids, spinning lore.
|
|
|
|
Then one true courageous miner
|
|
Spied a spaceship from the stars
|
|
Boarded he that alien liner
|
|
Out beyond the orb of Mars.
|
|
|
|
Yes, that ship was filled with danger
|
|
Mighty monsters barred his way
|
|
Yet he solved the alien myst'ries
|
|
Mining quite a lode that day.
|
|
|
|
O, they ruled the solar system
|
|
Near ten thousand years before
|
|
'Til one brave advent'rous spirit
|
|
Brought that mighty ship to shore.
|
|
|
|
As you finish the last verse, Floyd smiles with contentment, and then his eyes
|
|
close as his head rolls to one side. You sit in silence for a moment, in
|
|
memory of a brave friend who gave his life so that you might live.
|
|
|
|
>I
|
|
You are carrying:
|
|
A piece of paper
|
|
A teleportation access card
|
|
A fused ninety-ohm bedistor
|
|
A canteen
|
|
The canteen contains:
|
|
A quantity of protein-rich liquid
|
|
A cardboard box
|
|
A laser
|
|
The laser contains:
|
|
A new battery
|
|
A Patrol uniform (being worn)
|
|
The Patrol uniform contains:
|
|
An ID card
|
|
A chronometer (being worn)
|
|
|
|
>DROP PAPER,FUSED BEDISTOR
|
|
piece of paper: Dropped.
|
|
fused ninety-ohm bedistor: Dropped.
|
|
|
|
>GET MINIATURIZATION CARD
|
|
Taken.
|
|
|
|
>W
|
|
Bio Lock West
|
|
|
|
>W
|
|
The bio-lock door is closed.
|
|
|
|
>OPEN DOOR
|
|
The door opens.
|
|
|
|
>W
|
|
Main Lab
|
|
|
|
>SW
|
|
Computer Room
|
|
There is a pile of computer output here.
|
|
|
|
>S
|
|
Miniaturization Booth
|
|
This is a small room barely large enough for one person. Mounted on the wall
|
|
is a small slot, and next to it a keyboard with numeric keys. The exit is to
|
|
the north.
|
|
|
|
>SAVE
|
|
To file (PS:<LIZ>MINI.P): MINIB.P.2Ok.
|
|
|
|
>SLIDE MINIATURIZATION CARD THROUGH SLOT
|
|
A melodic high-pitched voice says "Miniaturization and teleportation booth
|
|
activated. Please type in damaged sector number."
|
|
|
|
>SAY "TYPE 384"
|
|
Talking to yourself is a sign of impending mental collapse.
|
|
|
|
>TYPE 384
|
|
You notice the walls of the booth sliding away in all directions, followed by
|
|
a momentary queasiness in the pit of your stomach...
|
|
|
|
Station 384
|
|
You are standing on a square plate of heavy metal. Above your head, parallel
|
|
to the plate beneath you, is an identical metal plate. To the east is a wide,
|
|
metallic strip.
|
|
|
|
>SET LASER TO 1
|
|
The dial is now set to 1.
|
|
|
|
>E
|
|
Strip Near Station
|
|
|
|
>N
|
|
Middle of Strip
|
|
You are standing on a section of the strip with a bottomless void stretching
|
|
out on both sides. The strip continues to the north and south.
|
|
|
|
>N
|
|
Strip Near Relay
|
|
North of here, the filament ends at a huge featureless wall, presumably the
|
|
side of some microcomponent. To the east is a vacuu-sealed microrelay, sealed
|
|
in transparent red plastic. You could probably see into the microrelay.
|
|
|
|
>L AT RELAY
|
|
This is a vacuum-sealed microrelay, encased in red translucent plastic.
|
|
Within, you can see that some sort of speck or impurity has wedged itself into
|
|
the contact point of the relay, preventing it from closing. The speck,
|
|
presumably of microscopic size, resembles a blue boulder to you in your
|
|
current size.
|
|
|
|
>SAVE
|
|
To file (PS:<LIZ>MINIB.P): SPECK.P.1Ok.
|
|
|
|
>SHOOT SPECK
|
|
A good shot, but just a little wide of the target.
|
|
|
|
>G
|
|
A near miss!
|
|
|
|
>G
|
|
A good shot, but just a little wide of the target.
|
|
|
|
The laser feels slightly warm now, but that doesn't seem to affect its
|
|
performance at all.
|
|
|
|
>RESTORE
|
|
From file (PS:<LIZ>SPECK.P): SPECK.P.1Ok.
|
|
Strip Near Relay
|
|
North of here, the filament ends at a huge featureless wall, presumably the
|
|
side of some microcomponent. To the east is a vacuu-sealed microrelay, sealed
|
|
in transparent red plastic. You could probably see into the microrelay.
|
|
|
|
>SHOOT SPECK WITH LASER
|
|
A near miss!
|
|
|
|
>G
|
|
The speck is hit by the beam! It sizzles a little, but isn't destroyed yet.
|
|
|
|
>G
|
|
A good shot, but just a little wide of the target.
|
|
|
|
The laser feels slightly warm now, but that doesn't seem to affect its
|
|
performance at all.
|
|
|
|
>G
|
|
The beam hits the speck again! This time, it vaporizes into a fine cloud of
|
|
ash. The relay slowly begins to close, and a voice whispers in your ear
|
|
"Sector 384 will activate in 200 millichrons. Proceed to exit station."
|
|
|
|
>SET LASER TO 7
|
|
The dial can only be set from 1 to 6.
|
|
|
|
The laser has cooled, but it still feels slightly warm.
|
|
|
|
>SET LASER TO 6
|
|
The dial is now set to 6.
|
|
|
|
>S
|
|
Suddenly, with a loud plop, a giant elephant-sized monster lands on the strip
|
|
just in front of you. It is amorphously shaped, its skin a slimy translucent
|
|
red membrane. While most of your brain screams with panic about the disgusting
|
|
monster that now blocks your exit, some small section in the back of your mind
|
|
calmly realizes that this is merely some tiny microbe which has somehow
|
|
violated the sterile environment of the computer interior.
|
|
|
|
As you stand frozen with fear, the microbe slithers toward you, extending
|
|
slimy pseudopods thick with waving cilia. It looks pretty hungry, and seems
|
|
intent on having you for lunch.
|
|
|
|
Middle of Strip
|
|
A hungry microbe blocks your way, its cilia waving and its pseudopods towering
|
|
over you.
|
|
|
|
The microbe flows toward you. It towers above you, its cilia waving madly in
|
|
your face.
|
|
|
|
>SHOOT MICROBE WITH LASER
|
|
The laser beam strikes the microbe. The microbe's outer membrane sizzles a
|
|
bit, and some protoplasm oozes out. The microbe recoils momentarily, but
|
|
quickly recovers.
|
|
|
|
A slimy pseudopod brushes against your shoulder. You twist away in the nick of
|
|
time.
|
|
|
|
>G
|
|
The laser beam strikes the microbe. The monster rears back for a moment, but
|
|
almost as soon as the beam goes off, it advances again.
|
|
|
|
A slimy pseudopod brushes against your shoulder. You twist away in the nick of
|
|
time.
|
|
|
|
The laser feels slightly warm now, but that doesn't seem to affect its
|
|
performance at all.
|
|
|
|
>G
|
|
The laser beam strikes the microbe. The monster rears back for a moment, but
|
|
almost as soon as the beam goes off, it advances again.
|
|
|
|
A slimy pseudopod brushes against your shoulder. You twist away in the nick of
|
|
time.
|
|
|
|
>G
|
|
The laser beam strikes the microbe. The microbe's outer membrane sizzles a
|
|
bit, and some protoplasm oozes out. The microbe recoils momentarily, but
|
|
quickly recovers.
|
|
|
|
A slimy pseudopod brushes against your shoulder. You twist away in the nick of
|
|
time.
|
|
|
|
>G
|
|
The laser beam strikes the microbe. The beam slices through the microbe's
|
|
skin! A tremendous shudder passes through the microbe, but the wound quickly
|
|
seals itself.
|
|
|
|
A pseudopod extends toward you. You jump back just in time to avoid being
|
|
engulfed.
|
|
|
|
The laser feels somewhat warm now, but that doesn't seem to affect its
|
|
performance at all.
|
|
|
|
>THROW LASER OVER EDGE
|
|
The laser flies over the edge of the strip and disappears into the void.
|
|
|
|
The monster wriggles nearer. It is now so close that you can make out details
|
|
in the protoplasm beneath its translucent skin.
|
|
|
|
>RESTORE
|
|
From file (PS:<LIZ>SPECK.P): SPECK.P.1Ok.
|
|
Strip Near Relay
|
|
North of here, the filament ends at a huge featureless wall, presumably the
|
|
side of some microcomponent. To the east is a vacuu-sealed microrelay, sealed
|
|
in transparent red plastic. You could probably see into the microrelay.
|
|
|
|
>SHOOT SPECK WITH LASER
|
|
The beam just misses the speck!
|
|
|
|
>G
|
|
The beam just misses the speck!
|
|
|
|
>G
|
|
The beam just misses the speck!
|
|
|
|
The laser feels slightly warm now, but that doesn't seem to affect its
|
|
performance at all.
|
|
|
|
>G
|
|
The speck is hit by the beam! It sizzles a little, but isn't destroyed yet.
|
|
|
|
>G
|
|
The beam hits the speck again! This time, it vaporizes into a fine cloud of
|
|
ash. The relay slowly begins to close, and a voice whispers in your ear
|
|
"Sector 384 will activate in 200 millichrons. Proceed to exit station."
|
|
|
|
>SET LASER TO 6
|
|
The dial is now set to 6.
|
|
|
|
>S
|
|
Suddenly, with a loud plop, a giant elephant-sized monster lands on the strip
|
|
just in front of you. It is amorphously shaped, its skin a slimy translucent
|
|
red membrane. While most of your brain screams with panic about the disgusting
|
|
monster that now blocks your exit, some small section in the back of your mind
|
|
calmly realizes that this is merely some tiny microbe which has somehow
|
|
violated the sterile environment of the computer interior.
|
|
|
|
As you stand frozen with fear, the microbe slithers toward you, extending
|
|
slimy pseudopods thick with waving cilia. It looks pretty hungry, and seems
|
|
intent on having you for lunch.
|
|
|
|
Middle of Strip
|
|
A hungry microbe blocks your way, its cilia waving and its pseudopods towering
|
|
over you.
|
|
|
|
The microbe flows toward you. It towers above you, its cilia waving madly in
|
|
your face.
|
|
|
|
The laser has cooled, but it still feels slightly warm.
|
|
|
|
>SAVE
|
|
To file (PS:<LIZ>SPECK.P): MICROBE.P.1Ok.
|
|
|
|
>SHOOT MICROBE WITH LASER
|
|
The laser beam strikes the microbe. The beam slices through the microbe's
|
|
skin! A tremendous shudder passes through the microbe, but the wound quickly
|
|
seals itself.
|
|
|
|
Two protoplasm-filled blobs sneak toward you from the left. You jump to the
|
|
side and almost fall off the strip into the void below!
|
|
|
|
>G
|
|
The laser beam strikes the microbe. The microbe's outer membrane sizzles a
|
|
bit, and some protoplasm oozes out. The microbe recoils momentarily, but
|
|
quickly recovers.
|
|
|
|
A pseudopod shoots out toward your head! Ducking quickly, you save your life.
|
|
|
|
>G
|
|
The laser beam strikes the microbe. The beam slices through the microbe's
|
|
skin! A tremendous shudder passes through the microbe, but the wound quickly
|
|
seals itself.
|
|
|
|
A pseudopod extends toward you. You jump back just in time to avoid being
|
|
engulfed.
|
|
|
|
The laser feels somewhat warm now, but that doesn't seem to affect its
|
|
performance at all.
|
|
|
|
>G
|
|
The laser beam strikes the microbe. The microbe's outer membrane sizzles a
|
|
bit, and some protoplasm oozes out. The microbe recoils momentarily, but
|
|
quickly recovers.
|
|
|
|
A slimy pseudopod brushes against your shoulder. You twist away in the nick of
|
|
time.
|
|
|
|
>G
|
|
The laser beam strikes the microbe. The beam slices through the microbe's
|
|
skin! A tremendous shudder passes through the microbe, but the wound quickly
|
|
seals itself.
|
|
|
|
A pseudopod extends toward you. You jump back just in time to avoid being
|
|
engulfed.
|
|
|
|
>G
|
|
The laser beam strikes the microbe. The monster rears back for a moment, but
|
|
almost as soon as the beam goes off, it advances again.
|
|
|
|
A slimy pseudopod brushes against your shoulder. You twist away in the nick of
|
|
time. Another pseudopod, perhaps attracted by the warmth of the laser, tries
|
|
to envelop the weapon. You snatch it away from the monster's grasp.
|
|
|
|
The laser feels very warm now, but that doesn't seem to affect its performance
|
|
at all.
|
|
|
|
>THROW LASER OVER EDGE
|
|
As the laser flies over the edge of the strip, the hungry microbe lunges after
|
|
it. Both the laser and the microbe plummet into the void. (Whew!)
|
|
|
|
>S.W
|
|
Strip Near Station
|
|
|
|
A voice seems to whisper in your ear "Main Miniaturization and Teleportation
|
|
Booth has malfunctioned...switching to Auxiliary Booth..." You feel the
|
|
familiar wrenching of your innards, and find yourself in a vast room whose
|
|
distant walls are rushing straight toward you...
|
|
|
|
Auxiliary Booth
|
|
|
|
>N
|
|
Lab Office
|
|
This is the office for storing files on Bio Lab experiments. A large and messy
|
|
desk is surrounded by locked files. A small booth lies to the south. A closed
|
|
door to the west is labelled "Biioo Lab." You realize with shock and horror
|
|
that the only way out is through the mutant-infested Bio Lab.
|
|
|
|
On the wall are three buttons: a white button labelled "Lab Liits On", a black
|
|
button labelled "Lab Liits Of", and a red button labelled "Eemurjensee Sistum."
|
|
|
|
>OPEN DESK
|
|
Opening the desk reveals a gas mask.
|
|
|
|
>GET MASK
|
|
Taken.
|
|
|
|
>WEAR IT
|
|
You are wearing the gas mask.
|
|
|
|
>PUSH RED BUTTON
|
|
You hear a hissing from beyond the door to the west.
|
|
|
|
>OPEN DOOR
|
|
The office door is now open.
|
|
Through the open doorway you can see the Bio Lab. It seems to be filled with a
|
|
light mist. Horrifying biological nightmares stagger about making choking
|
|
noises.
|
|
|
|
>W
|
|
Bio Lab
|
|
This is a huge laboratory filled with many biological experiments. The
|
|
lighting is dim, and a faint blue glow comes from a gaping crack in the
|
|
northern wall. Some of the experiments seem to be out of control...
|
|
A giant plant, teeming with poisonous tentacles, is shuffling toward you on
|
|
three leg-like stalks.
|
|
Lurking nearby is a vicious-looking creature with slavering fangs. Squinting
|
|
in the light, it eyes you hungrily.
|
|
Rushing toward you is an ugly, deformed humanoid, bellowing in a guttural
|
|
tongue. It brandishes a piece of lab equipment shaped somewhat like a battle
|
|
axe.
|
|
A ferocious feral creature, with a hairy shelled body and a whip-like tail
|
|
snaps its enormous mandibles at you.
|
|
The air is filled with mist, which is affecting the mutants. They appear to be
|
|
stunned and confused, but are slowly recovering.
|
|
|
|
>W
|
|
The lab door is closed.
|
|
The air is filled with mist, which is affecting the mutants. They appear to be
|
|
stunned and confused, but are slowly recovering.
|
|
|
|
>OPEN DOOR
|
|
Which door do you mean, the lab door or the office door?
|
|
|
|
>LAB DOOR
|
|
The door opens.
|
|
The air is filled with mist, which is affecting the mutants. They appear to be
|
|
stunned and confused, but are slowly recovering.
|
|
|
|
>W
|
|
Bio Lock East
|
|
There is a fused ninety-ohm bedistor here.
|
|
There is a piece of paper here.
|
|
Your former companion, Floyd, is lying on the ground in a pool of oil.
|
|
|
|
A recorded announcement blares from the public address system. "Revival
|
|
procedure beginning. Cryo-chamber access from Project Control Office now open."
|
|
|
|
The mutants burst into the room right on your heels! The growling humanoid is
|
|
charging straight at you, waving his axe-like implement!
|
|
|
|
>OPEN DOOR
|
|
It's already open!
|
|
|
|
The door at the eastern end of the bio-lock closes silently.
|
|
|
|
Dozens of hungry eyes fix on you as the mutations surround you and begin
|
|
feasting.
|
|
|
|
**** You have died ****
|
|
|
|
Your score would be 75 (out of 80 points). It is Day 2 of your adventure.
|
|
Current Galactic Standard Time (adjusted to your local day-cycle) is 6711.
|
|
This score gives you the rank of Cluster Admiral.
|
|
|
|
Oh, well. According to the Treaty of Gishen IV, signed in 8747 GY, all
|
|
adventure game players must be given another chance after dying. In the
|
|
interests of interstellar peace...
|
|
|
|
Would you like to restart this game from the beginning, restore a saved
|
|
position, end this session of the game, or look at hints?
|
|
(Type RESTART, RESTORE, QUIT, or HINTS):
|
|
>RESTORE
|
|
From file (PS:<LIZ>MICROBE.P): MICROBE.P.1Ok.
|
|
Middle of Strip
|
|
You are standing on a section of the strip with a bottomless void stretching
|
|
out on both sides. The strip continues to the north and south.
|
|
A hungry microbe blocks your way, its cilia waving and its pseudopods towering
|
|
over you.
|
|
|
|
>SHOOT MICROBE
|
|
The laser beam strikes the microbe. The microbe's outer membrane sizzles a
|
|
bit, and some protoplasm oozes out. The microbe recoils momentarily, but
|
|
quickly recovers.
|
|
|
|
A pseudopod shoots out toward your head! Ducking quickly, you save your life.
|
|
|
|
>G
|
|
The laser beam strikes the microbe. The microbe's outer membrane sizzles a
|
|
bit, and some protoplasm oozes out. The microbe recoils momentarily, but
|
|
quickly recovers.
|
|
|
|
Two protoplasm-filled blobs sneak toward you from the left. You jump to the
|
|
side and almost fall off the strip into the void below!
|
|
|
|
>G
|
|
The laser beam strikes the microbe. The microbe's outer membrane sizzles a
|
|
bit, and some protoplasm oozes out. The microbe recoils momentarily, but
|
|
quickly recovers.
|
|
|
|
Two protoplasm-filled blobs sneak toward you from the left. You jump to the
|
|
side and almost fall off the strip into the void below!
|
|
|
|
The laser feels somewhat warm now, but that doesn't seem to affect its
|
|
performance at all.
|
|
|
|
>G
|
|
The laser beam strikes the microbe. The beam slices through the microbe's
|
|
skin! A tremendous shudder passes through the microbe, but the wound quickly
|
|
seals itself.
|
|
|
|
A slimy pseudopod brushes against your shoulder. You twist away in the nick of
|
|
time.
|
|
|
|
>G
|
|
The laser beam strikes the microbe. The beam slices through the microbe's
|
|
skin! A tremendous shudder passes through the microbe, but the wound quickly
|
|
seals itself.
|
|
|
|
A pseudopod shoots out toward your head! Ducking quickly, you save your life.
|
|
|
|
>G
|
|
The laser beam strikes the microbe. The microbe's outer membrane sizzles a
|
|
bit, and some protoplasm oozes out. The microbe recoils momentarily, but
|
|
quickly recovers.
|
|
|
|
A pseudopod extends toward you. You jump back just in time to avoid being
|
|
engulfed. Another pseudopod, perhaps attracted by the warmth of the laser,
|
|
tries to envelop the weapon. You snatch it away from the monster's grasp.
|
|
|
|
The laser feels very warm now, but that doesn't seem to affect its performance
|
|
at all.
|
|
|
|
>THROW LASER OVER EDGE
|
|
As the laser flies over the edge of the strip, the hungry microbe lunges after
|
|
it. Both the laser and the microbe plummet into the void. (Whew!)
|
|
|
|
>S.W
|
|
Strip Near Station
|
|
|
|
A voice seems to whisper in your ear "Main Miniaturization and Teleportation
|
|
Booth has malfunctioned...switching to Auxiliary Booth..." You feel the
|
|
familiar wrenching of your innards, and find yourself in a vast room whose
|
|
distant walls are rushing straight toward you...
|
|
|
|
Auxiliary Booth
|
|
|
|
>N
|
|
Lab Office
|
|
This is the office for storing files on Bio Lab experiments. A large and messy
|
|
desk is surrounded by locked files. A small booth lies to the south. A closed
|
|
door to the west is labelled "Biioo Lab." You realize with shock and horror
|
|
that the only way out is through the mutant-infested Bio Lab.
|
|
|
|
On the wall are three buttons: a white button labelled "Lab Liits On", a black
|
|
button labelled "Lab Liits Of", and a red button labelled "Eemurjensee Sistum."
|
|
|
|
>OPEN DEKS
|
|
[I don't know the word "deks."]
|
|
|
|
>OOPS DESK
|
|
Opening the desk reveals a gas mask.
|
|
|
|
>GET MASK
|
|
Taken.
|
|
|
|
>WEAR IT
|
|
You are wearing the gas mask.
|
|
|
|
>SAVE
|
|
To file (PS:<LIZ>MICROBE.P): MASK.P.1Ok.
|
|
|
|
>PUSH RED BUTTON
|
|
You hear a hissing from beyond the door to the west.
|
|
|
|
>OPEN DOOR
|
|
The office door is now open.
|
|
Through the open doorway you can see the Bio Lab. It seems to be filled with a
|
|
light mist. Horrifying biological nightmares stagger about making choking
|
|
noises.
|
|
|
|
>W
|
|
Bio Lab
|
|
This is a huge laboratory filled with many biological experiments. The
|
|
lighting is dim, and a faint blue glow comes from a gaping crack in the
|
|
northern wall. Some of the experiments seem to be out of control...
|
|
A giant plant, teeming with poisonous tentacles, is shuffling toward you on
|
|
three leg-like stalks.
|
|
Lurking nearby is a vicious-looking creature with slavering fangs. Squinting
|
|
in the light, it eyes you hungrily.
|
|
Rushing toward you is an ugly, deformed humanoid, bellowing in a guttural
|
|
tongue. It brandishes a piece of lab equipment shaped somewhat like a battle
|
|
axe.
|
|
A ferocious feral creature, with a hairy shelled body and a whip-like tail
|
|
snaps its enormous mandibles at you.
|
|
The air is filled with mist, which is affecting the mutants. They appear to be
|
|
stunned and confused, but are slowly recovering.
|
|
|
|
>OPEN DOOR
|
|
Which door do you mean, the lab door or the office door?
|
|
|
|
>W
|
|
The lab door is closed.
|
|
The air is filled with mist, which is affecting the mutants. They appear to be
|
|
stunned and confused, but are slowly recovering.
|
|
|
|
>OPEN LAB DOOR
|
|
The door opens.
|
|
The air is filled with mist, which is affecting the mutants. They appear to be
|
|
stunned and confused, but are slowly recovering.
|
|
|
|
>W
|
|
Bio Lock East
|
|
There is a fused ninety-ohm bedistor here.
|
|
There is a piece of paper here.
|
|
Your former companion, Floyd, is lying on the ground in a pool of oil.
|
|
|
|
A recorded announcement blares from the public address system. "Revival
|
|
procedure beginning. Cryo-chamber access from Project Control Office now open."
|
|
|
|
The mutants burst into the room right on your heels! The mobile plant whips
|
|
its poisonous tentacles against your ankles!
|
|
|
|
>OPEN LAB DOOR
|
|
It's already open!
|
|
|
|
The door at the eastern end of the bio-lock closes silently.
|
|
|
|
Dozens of hungry eyes fix on you as the mutations surround you and begin
|
|
feasting.
|
|
|
|
**** You have died ****
|
|
|
|
Your score would be 75 (out of 80 points). It is Day 2 of your adventure.
|
|
Current Galactic Standard Time (adjusted to your local day-cycle) is 6711.
|
|
This score gives you the rank of Cluster Admiral.
|
|
|
|
Oh, well. According to the Treaty of Gishen IV, signed in 8747 GY, all
|
|
adventure game players must be given another chance after dying. In the
|
|
interests of interstellar peace...
|
|
|
|
Would you like to restart this game from the beginning, restore a saved
|
|
position, end this session of the game, or look at hints?
|
|
(Type RESTART, RESTORE, QUIT, or HINTS):
|
|
>RESTORE
|
|
From file (PS:<LIZ>MASK.P): MASK.P.1Ok.
|
|
Lab Office
|
|
This is the office for storing files on Bio Lab experiments. A large and messy
|
|
desk is surrounded by locked files. A small booth lies to the south. A closed
|
|
door to the west is labelled "Biioo Lab." You realize with shock and horror
|
|
that the only way out is through the mutant-infested Bio Lab.
|
|
|
|
On the wall are three buttons: a white button labelled "Lab Liits On", a black
|
|
button labelled "Lab Liits Of", and a red button labelled "Eemurjensee Sistum."
|
|
|
|
>I
|
|
You are carrying:
|
|
A gas mask (being worn)
|
|
A miniaturization access card
|
|
A teleportation access card
|
|
A canteen
|
|
The canteen contains:
|
|
A quantity of protein-rich liquid
|
|
A cardboard box
|
|
A Patrol uniform (being worn)
|
|
The Patrol uniform contains:
|
|
An ID card
|
|
A chronometer (being worn)
|
|
|
|
>PUSH RED BUTTON
|
|
You hear a hissing from beyond the door to the west.
|
|
|
|
>W
|
|
The office door is closed.
|
|
|
|
>OPEN DOOR
|
|
The office door is now open.
|
|
Through the open doorway you can see the Bio Lab. It seems to be filled with a
|
|
light mist. Horrifying biological nightmares stagger about making choking
|
|
noises.
|
|
|
|
>W
|
|
Bio Lab
|
|
This is a huge laboratory filled with many biological experiments. The
|
|
lighting is dim, and a faint blue glow comes from a gaping crack in the
|
|
northern wall. Some of the experiments seem to be out of control...
|
|
A giant plant, teeming with poisonous tentacles, is shuffling toward you on
|
|
three leg-like stalks.
|
|
Lurking nearby is a vicious-looking creature with slavering fangs. Squinting
|
|
in the light, it eyes you hungrily.
|
|
Rushing toward you is an ugly, deformed humanoid, bellowing in a guttural
|
|
tongue. It brandishes a piece of lab equipment shaped somewhat like a battle
|
|
axe.
|
|
A ferocious feral creature, with a hairy shelled body and a whip-like tail
|
|
snaps its enormous mandibles at you.
|
|
The air is filled with mist, which is affecting the mutants. They appear to be
|
|
stunned and confused, but are slowly recovering.
|
|
|
|
A recorded announcement blares from the public address system. "Revival
|
|
procedure beginning. Cryo-chamber access from Project Control Office now open."
|
|
|
|
>OPEN LAB DOOR
|
|
The door opens.
|
|
The air is filled with mist, which is affecting the mutants. They appear to be
|
|
stunned and confused, but are slowly recovering.
|
|
|
|
>W
|
|
Bio Lock East
|
|
There is a fused ninety-ohm bedistor here.
|
|
There is a piece of paper here.
|
|
Your former companion, Floyd, is lying on the ground in a pool of oil.
|
|
|
|
The mutants burst into the room right on your heels! The mobile plant whips
|
|
its poisonous tentacles against your ankles!
|
|
|
|
>W
|
|
Bio Lock West
|
|
|
|
The door at the eastern end of the bio-lock closes silently.
|
|
|
|
The monsters gallop toward you, smacking their lips.
|
|
|
|
>OPEN DOOR
|
|
The door opens.
|
|
|
|
The mutants are almost upon you now!
|
|
|
|
>W
|
|
Main Lab
|
|
|
|
The mutants burst into the room right on your heels! The growling humanoid is
|
|
charging straight at you, waving his axe-like implement!
|
|
|
|
>SW
|
|
Computer Room
|
|
There is a pile of computer output here.
|
|
|
|
The mutants burst into the room right on your heels! Needle-sharp mandibles
|
|
nip at your arms!
|
|
|
|
>N
|
|
Project Corridor East
|
|
|
|
The mutants burst into the room right on your heels! Needle-sharp mandibles
|
|
nip at your arms!
|
|
|
|
>W
|
|
Project Corridor
|
|
You are at the center of a long east-west hallway. A doorway, labelled
|
|
"PrajKon Awfis", opens to the south.
|
|
|
|
The mutants burst into the room right on your heels! A pair of slavering fangs
|
|
removes part of your clothing!
|
|
|
|
>S
|
|
ProjCon Office
|
|
This office looks like a headquarters of some kind. Exits lead north and east.
|
|
The west wall displays a logo. The mural that previously adorned the south
|
|
wall has slid away, revealing an open doorway to a large elevator!
|
|
|
|
The mutants burst into the room right on your heels! The growling humanoid is
|
|
charging straight at you, waving his axe-like implement!
|
|
|
|
>S
|
|
Cryo-Elevator
|
|
This is a large, plain elevator with one solitary button and a door to the
|
|
north which is open.
|
|
|
|
The monsters are storming straight toward the elevator door!
|
|
|
|
>PUSH BUTTON
|
|
The elevator door closes just as the monsters reach it! You slump back against
|
|
the wall, exhausted from the chase. The elevator begins to move downward.
|
|
|
|
>Z
|
|
Time passes...
|
|
|
|
>SAVE
|
|
To file (PS:<LIZ>MASK.P): END.P.1Ok.
|
|
|
|
>Z
|
|
Time passes...
|
|
|
|
>L
|
|
Cryo-Elevator
|
|
This is a large, plain elevator with one solitary button and a door to the
|
|
north which is closed.
|
|
|
|
>Z
|
|
Time passes...
|
|
|
|
The elevator door opens onto a room to the north.
|
|
|
|
>N
|
|
Cryo-Anteroom
|
|
The elevator closes as you leave it, and you find yourself in a small, chilly
|
|
room. To the north, through a wide arch, is an enormous chamber lined from
|
|
floor to ceiling with thousands of cryo-units. You can see similar chambers
|
|
beyond, and your mind staggers at the thought of the millions of individuals
|
|
asleep for countless centuries.
|
|
|
|
In the anteroom where you stand is a solitary cryo-unit, its cover frosted.
|
|
Next to the cryo-unit is a complicated control panel.
|
|
|
|
A door slides open and a medical robot glides in. It opens the cryo-unit and
|
|
administers an injection to its inhabitant. As the robot glides away, a figure
|
|
rises from the cryo-unit -- a handsome, middle-aged woman with flowing red
|
|
hair. She spends some time studying readouts from the control panel, pressing
|
|
several keys.
|
|
|
|
As other cryo-units in the chambers beyond begin opening, the woman turns to
|
|
you, bows gracefully, and speaks in a beautiful, lilting voice. "I am Veldina,
|
|
leader of Resida. Thanks to you, the cure has been discovered, and the
|
|
planetary systems repaired. We are eternally grateful."
|
|
|
|
"You will also be glad to hear that a ship of your Stellar Patrol now orbits
|
|
the planet. I have sent them the coordinates for this room." As if on cue, a
|
|
landing party from the S.P.S. Flathead materializes nearby. Blather is with
|
|
them, having been picked up from deep space in another escape pod, babbling
|
|
cravenly. Captain Sterling of the Flathead acknowledges your heroic actions,
|
|
and informs you of your promotion to Lieutenant First Class.
|
|
|
|
As a team of mutant hunters head for the cryo-elevator, Veldina mentions that
|
|
the grateful people of Resida offer you leadership of their world. Captain
|
|
Sterling points out that, even if you choose to remain on Resida, Blather
|
|
(demoted to Ensign Twelfth Class) has been assigned as your personal toilet
|
|
attendant.
|
|
|
|
You feel a sting from your arm and turn to see a medical robot moving away
|
|
after administering the antidote for The Disease.
|
|
|
|
A team of robot technicians step into the anteroom. They part their ranks, and
|
|
a familiar figure comes bounding toward you! "Hi!" shouts Floyd, with
|
|
uncontrolled enthusiasm. "Floyd feeling better now!" Smiling from ear to ear,
|
|
he says, "Look what Floyd found!" He hands you a helicopter key, a reactor
|
|
elevator card, and a paddleball set. "Maybe we can use them in the sequel..."
|
|
|
|
|
|
Your score would be 80 (out of 80 points). It is Day 2 of your adventure.
|
|
Current Galactic Standard Time (adjusted to your local day-cycle) is 6993.
|
|
This score gives you the rank of Galactic Overlord.
|
|
Would you like to restart this game from the beginning, restore a saved
|
|
position, end this session of the game, or look at hints?
|
|
(Type RESTART, RESTORE, QUIT, or HINTS):
|
|
>RESTORE
|
|
From file (PS:<LIZ>END.P): Failed.
|
|
|
|
Would you like to restart this game from the beginning, restore a saved
|
|
position, end this session of the game, or look at hints?
|
|
(Type RESTART, RESTORE, QUIT, or HINTS):
|
|
>RESTORE
|
|
From file (PS:<LIZ>END.P): KEY.P.2Ok.
|
|
Admin Corridor South
|
|
This section of hallway seems to have suffered some minor structural damage.
|
|
The walls are cracked, and a jagged crevice crosses the floor. An opening
|
|
leads east and the corridor heads north and south.
|
|
|
|
>I
|
|
You are carrying:
|
|
A curved metal bar
|
|
A survival kit
|
|
A Patrol uniform (being worn)
|
|
The Patrol uniform contains:
|
|
An ID card
|
|
A chronometer (being worn)
|
|
|
|
>RESTORE
|
|
From file (PS:<LIZ>KEY.P): Failed.
|
|
|
|
>RESTORE
|
|
From file (PS:<LIZ>KEY.P): Failed.
|
|
|
|
>RESTORE
|
|
From file (PS:<LIZ>KEY.P): Failed.
|
|
|
|
>RESTORE
|
|
From file (PS:<LIZ>KEY.P): KITCH.P.1Ok.
|
|
Mess Hall
|
|
This is a large hall lined with tables and benches. An opening to the north
|
|
leads back to the corridor. A door to the south is closed. Next to the door is
|
|
a small slot.
|
|
There is a multiple purpose robot here.
|
|
|
|
>I
|
|
You are carrying:
|
|
A kitchen access card
|
|
An upper elevator access card
|
|
A canteen
|
|
A shuttle access card
|
|
A Patrol uniform (being worn)
|
|
The Patrol uniform contains:
|
|
An ID card
|
|
A chronometer (being worn)
|
|
|
|
>RESTORE
|
|
Floyd looks disappointed, but understanding. "That part of the game was more
|
|
fun than this part," he admits.
|
|
|
|
From file (PS:<LIZ>KITCH.P): LOWER.P.1Ok.
|
|
Lower Elevator
|
|
This is a medium-sized room with a door to the north which is open. A control
|
|
panel contains an Up button, a Down button, and a narrow slot.
|
|
There is a multiple purpose robot here.
|
|
|
|
>N
|
|
Elevator Lobby
|
|
|
|
>N
|
|
Upper Elevator
|
|
There is a glass flask here.
|
|
There is an upper elevator access card here.
|
|
|
|
Floyd bounces into the elevator. "Hey, wait for Floyd!" he yells, smiling
|
|
broadly.
|
|
|
|
>S.W.S.S.S.S.PUT FLASK UNDER SPOUT.PUSH GREEN BUTTON.GET FLASK.N.N.N.N
|
|
Elevator Lobby
|
|
|
|
Corridor Junction
|
|
|
|
Floyd rushes into the room and barrels into you. "Oops, sorry," he says.
|
|
"Floyd not looking at where he was going to."
|
|
|
|
Mech Corridor North
|
|
|
|
Mech Corridor
|
|
|
|
Mech Corridor South
|
|
|
|
Machine Shop
|
|
|
|
Floyd bounds into the room. "Floyd here now!" he cries.
|
|
|
|
You don't have that!
|
|
|
|
>I
|
|
You are carrying:
|
|
A canteen
|
|
The canteen contains:
|
|
A quantity of protein-rich liquid
|
|
A cardboard box
|
|
The cardboard box contains:
|
|
A pair of wide-nosed pliers
|
|
A good ninety-ohm bedistor
|
|
A laser
|
|
A lower elevator access card
|
|
A shuttle access card
|
|
A Patrol uniform (being worn)
|
|
The Patrol uniform contains:
|
|
An ID card
|
|
A chronometer (being worn)
|
|
|
|
>Q
|
|
Your score would be 34 (out of 80 points). It is Day 2 of your adventure.
|
|
Current Galactic Standard Time (adjusted to your local day-cycle) is 4274.
|
|
This score gives you the rank of Ensign First Class.
|
|
|
|
Floyd grins impishly. "Giving up, huh?"
|
|
|
|
Do you wish to leave the game? (Y is affirmative): >Y
|