planetfall-gold/script.liz
2019-04-18 21:40:40 -04:00

4204 lines
110 KiB
Plaintext

[Automatic transcript: User is LIZ]
PLANETFALL
Infocom interactive fiction - a science fiction story
Copyright (c) 1983, 1988 by Infocom, Inc. All rights reserved.
PLANETFALL is a registered trademark of Infocom, Inc.
Release 10 / Serial number 880531 / Interpreter 1 Version C
Another routine day of drudgery aboard the Stellar Patrol Ship Feinstein. This
morning's assignment for a certain lowly Ensign Seventh Class: scrubbing the
filthy metal deck at the port end of Level Nine. With your Patrol-issue
self-contained multi-purpose all-weather scrub brush you shine the floor with
a diligence born of the knowledge that at any moment dreaded Ensign First
Class Blather, the bane of your shipboard existence, could appear.
Deck Nine
This is a featureless corridor similar to every other corridor on the ship. It
curves away to starboard, and a gangway leads up. To port is the entrance to
one of the ship's primary escape pods. The pod bulkhead is closed.
>SAVE
To file (SAVE): START.P.1Ok.
>Z
Time passes...
>Z
Time passes...
>Z
Time passes...
Ensign First Class Blather swaggers in. He studies your work with half-closed
eyes. "You call this polishing, Ensign Seventh Class?" he sneers. "We have a
position for an Ensign Ninth Class in the toilet-scrubbing division, you know.
Thirty demerits." He glares at you, his arms crossed.
>Z
Time passes...
>Z
Time passes...
>Z
Time passes...
>Z
Time passes...
A massive explosion rocks the ship. Echoes from the explosion resound
deafeningly down the halls. The door to port slides open. Blather, confused by
this nonroutine occurrence, orders you to continue scrubbing the floor, and
then dashes off.
>W.SAVE
Escape Pod
The ship shakes again. You hear, from close by, the sounds of emergency
bulkheads closing.
To file (PS:<LIZ>START.P): POD.P.1Ok.
>Z.Z
Time passes...
The pod door clangs shut as heavy explosions continue to buffet the Feinstein.
Time passes...
You feel the pod begin to slide down its ejection tube as explosions shake the
mother ship.
>GET IN WEBBING
Escape Pod, in the safety web
You are now safely cushioned within the web.
Through the viewport of the pod you see the Feinstein dwindle as you head
away. Bursts of light dot its hull. Suddenly, a huge explosion blows the
Feinstein into tiny pieces, sending the escape pod tumbling away!
As the escape pod tumbles away from the former location of the Feinstein, its
gyroscopes whine. The pod slowly stops tumbling. Lights on the control panel
blink furiously as the autopilot searches for a reasonable destination.
>Z.Z
Time passes...
The auxiliary rockets fire briefly, and a nearby planet swings into view
through the port. It appears to be almost entirely ocean, with just a few
visible islands and an unusually small polar ice cap. A moment later, the
system's sun swings into view, and the viewport polarizes into a featureless
black rectangle.
Time passes...
The main thrusters fire a long, gentle burst. A monotonic voice issues from
the control panel. "Approaching planet...human-habitable."
>Z.Z
Time passes...
Time passes...
>Z.Z
Time passes...
Time passes...
The pod is buffeted as it enters the planet's atmosphere.
>Z.Z
Time passes...
You feel the temperature begin to rise, and the pod's climate control system
roars as it labors to compensate.
Time passes...
The viewport suddenly becomes transparent again, giving you a view of endless
ocean below. The lights on the control panel flash madly as the pod's computer
searches for a suitable landing site. The thrusters fire long and hard,
slowing the pod's descent.
>Z.
Time passes...
The pod is now approaching the closer of a pair of islands. It appears to be
surrounded by sheer cliffs rising from the water, and is topped by a wide
plateau. The plateau seems to be covered by a sprawling complex of buildings.
>Z
Time passes...
The pod lands with a thud. Through the viewport you can see a rocky cleft and
some water below. The pod rocks gently back and forth as if it was
precariously balanced. A previously unseen panel slides open, revealing some
emergency provisions, including a survival kit and a towel.
>GET OUT OF WEBBING
Escape Pod
There is a towel here.
There is a survival kit here.
As you stand, the pod shifts slightly and you feel it falling. A moment later,
the fall stops with a shock, and you see water rising past the viewport.
>GET ALL
towel: Taken.
survival kit: Taken.
>OPEN DOOR
The bulkhead opens and cold ocean water rushes in!
The pod is now completely submerged, and you feel it smash against underwater
rocks. Bubbles streaming upward past the window indicate that the pod is
continuing to sink.
>U
Underwater
You are momentarily disoriented as you enter the turbulent waters. Currents
buffet you against the sharp rocks of an underwater cliff. A dim light filters
down from above.
>SAVE
To file (PS:<LIZ>POD.P): UP.P.1Ok.
>U
Crag
>U
Balcony
This is an octagonal room, half carved into and half built out from the cliff
wall. Through the shattered windows which ring the outer wall you can see
ocean to the horizon. A weathered metal plaque with barely readable lettering
rests below the windows. The language seems to be a corrupt form of
Galalingua. A steep stairway, roughly cut into the face of the cliff, leads
upward. A rocky crag can be seen about eight meters below.
>U
Winding Stair
The middle of a long, steep stairway carved into the face of a cliff.
>U
Courtyard
You are in the courtyard of an ancient stone edifice, vaguely reminiscent of
the castles you saw during your leave on Ramos Two. It has decayed to the
point where it can probably be termed a ruin. Openings lead north and west,
and a stairway downward is visible to the south.
>N
Plain Hall
This is a featureless hall leading north and south. Although the hallway is
old and dusty, the construction is of a much more modern style than the castle
to the south. A similar hall branches off to the northeast.
>NE
Rec Corridor
This is a wide, east-west hallway. Portals lead north and south, and another
corridor branches southwest.
>E
Mess Corridor
This is a wide, east-west hallway with a large portal to the south. A small
door to the north is closed and hooked with a simple steel padlock which is
also closed.
>E
Dorm Corridor
This is a wide, east-west hallway with openings to the north and south. To the
east, the corridor stretches off into the distance. That section of the
hallway is lined with a motorized walkway (no longer running) that was
probably intended to transport people or cargo down that tremendously long
hall.
>E
You walk down the long, featureless hallway for a long time. Finally, you see
an intersection ahead...
Corridor Junction
A north-south corridor intersects the main corridor here. To the west, the
main corridor extends as far as you can see; a nonworking walkway from that
direction ends here. To the east, the corridor widens into a well-lit area.
>I
You are carrying:
A survival kit
A towel
A diary
A Patrol uniform (being worn)
The Patrol uniform contains:
An ID card
A chronometer (being worn)
A Patrol-issue self-contained multi-purpose scrub brush
>DROP TOWEL,DIARY,BRUSH.OPEN KIT.S.S.
towel: Dropped.
diary: Dropped.
Patrol-issue self-contained multi-purpose scrub brush: Dropped.
Opening the survival kit reveals a blob of green goo, a blob of brown goo, and
a blob of red goo.
Mech Corridor North
Entrances to rooms lie to the east and west from this north-south hall.
Mech Corridor
Entrances to rooms lie to the east and west from this north-south hall.
>S.SE.SEARCH ROBOT.TURN IT ON
Mech Corridor South
The corridor ends here with doorways to the southwest, south, and southeast.
Robot Shop
This room, with exits west and northwest, is filled with robot-like devices of
every conceivable description, all in various states of disassembly.
Only one robot, about four feet high, looks even remotely close to being in
working order.
In one of the robot's compartments you find and take a magnetic-striped card
embossed "Loowur Elavaatur Akses Kard."
Nothing happens.
>W.W
Machine Shop
This room is probably some sort of machine shop filled with a variety of
unusual machines. Doorways lead north, east, and west.
Standing against the rear wall is a large dispensing machine with a spout. The
dispenser is lined with brightly colored buttons. The first four buttons,
labelled "KUULINTS 1 - 4", are colored red, blue, green, and yellow. The next
three buttons, labelled "KATALISTS 1 - 3", are colored gray, brown, and black.
The last two buttons are both white. One of these is square and says "BAAS."
The other white button is round and says "ASID."
Tool Room
This is apparently a storage room for tools. Exits lead northeast and east.
A small device, labelled "Akmee Portabul Laazur", is resting on one of the
lower shelves.
The laser contains:
An old battery
On an upper shelf is a metal bar, curved into a U-shape.
Sitting on the floor below the lowest shelf is a large glass flask.
There is a pair of wide-nosed pliers here.
>GET MAGNET,FLASK
curved metal bar: Taken.
glass flask: Taken.
>NE
Mech Corridor South
>N.N.
Mech Corridor
The robot you were fiddling with in the Robot Shop bounds into the room. "Hi!"
he says, with a wide and friendly smile. "You turn Floyd on? Be Floyd's
friend, yes?"
Mech Corridor North
>N
Corridor Junction
There is a Patrol-issue self-contained multi-purpose scrub brush here.
There is a diary here.
There is a towel here.
>N
Admin Corridor South
This section of hallway seems to have suffered some minor structural damage.
The walls are cracked, and a jagged crevice crosses the floor. An opening
leads east and the corridor heads north and south.
>SAVE
To file (PS:<LIZ>UP.P): KEY.P.1Ok.
>PUT KEY NEAR CRACK
You can't see any key here!
>PUT MAGNET NEAR CRACK
With a spray of dust and a loud clank, a piece of metal leaps from the crevice
and affixes itself to the magnet. It is a steel key! With a tug, you remove
the key from the magnet.
>DROP MAGNET.S.W
Dropped.
Corridor Junction
There is a Patrol-issue self-contained multi-purpose scrub brush here.
There is a diary here.
There is a towel here.
Floyd bounds into the room. "Floyd here now!" he cries.
You walk down the long, featureless hallway for a long time. Finally, you see
some doorways ahead...
Dorm Corridor
Floyd bounds into the room. "Floyd here now!" he cries.
>W
Mess Corridor
>SAVE
To file (PS:<LIZ>KEY.P): LOCK.P.1Ok.
>UNLOCK LOCK WITH KEY
The padlock springs open.
Floyd bounds into the room. "Floyd here now!" he cries.
>GET LOCK
Taken.
>I
You are carrying:
A padlock
A key
A glass flask
A lower elevator access card
A survival kit
The survival kit contains:
A blob of green goo
A blob of brown goo
A blob of red goo
A Patrol uniform (being worn)
The Patrol uniform contains:
An ID card
A chronometer (being worn)
Floyd yawns and looks bored.
>DROP LOCK,KEY
padlock: Dropped.
key: Dropped.
>L
Mess Corridor
This is a wide, east-west hallway with a large portal to the south. A small
door to the north is closed.
There is a key here.
There is a padlock here.
There is a multiple purpose robot here.
Floyd tells you about the time he helped someone sharpen a pencil.
>N
The door is closed.
>OPEN DOR
[I don't know the word "dor."]
>OOPS DOOR
Opened.
>N
Storage West
A heavy-duty extendable ladder is leaning against the rear wall.
On a small shelf is a large, unopened tin can. It has a plain white label
which reads "Spam and Egz."
Floyd follows you.
>I
You are carrying:
A glass flask
A lower elevator access card
A survival kit
The survival kit contains:
A blob of green goo
A blob of brown goo
A blob of red goo
A Patrol uniform (being worn)
The Patrol uniform contains:
An ID card
A chronometer (being worn)
>Z
Time passes...
>Z
Time passes...
A growl from your stomach warns that you're getting pretty hungry and thirsty.
>EAT RED GOO
Mmmm...that tasted just like scrumptious cherry pie.
>DROP ALL
glass flask: Dropped.
lower elevator access card: Dropped.
survival kit: Dropped.
Patrol uniform: You'll have to take it off, first.
chronometer: You'll have to take it off, first.
>GET LADDER
Taken.
>S.E.E
Mess Corridor
There is a key here.
There is a padlock here.
Dorm Corridor
You walk down the long, featureless hallway for a long time. Finally, you see
an intersection ahead...
Corridor Junction
There is a Patrol-issue self-contained multi-purpose scrub brush here.
There is a diary here.
There is a towel here.
>N
Admin Corridor South
There is a curved metal bar here.
>N
Admin Corridor
The hallway, in fact the entire building, has been rent apart here, presumably
by seismic upheaval. You can see the sky through the severed roof above, and
the ground is thick with rubble. To the north is a gaping rift, at least eight
meters across and thirty meters deep. A wide doorway, labelled "Sistumz
Moniturz," leads west.
Floyd rushes into the room and barrels into you. "Oops, sorry," he says.
"Floyd not looking at where he was going to."
>SAVE
Floyd's eyes light up. "Oh boy! Are we gonna try something dangerous now?"
To file (PS:<LIZ>LOCK.P): LADDER.P.1Ok.
>DROP LADDER
Dropped.
>EXTEND LADDER.PUT IT ACROSS RIFT.N
The ladder extends to a length of around eight meters.
The ladder swings out across the rift and comes to rest on the far edge,
spanning the precipice.
You slowly make your way across the swaying ladder. You can see sharp, pointy
rocks at the bottom of the rift, far below...
Admin Corridor North
>W.OPEN DESK THEN GET ALL FROM DRAWER.W.OPEN DRAWER
Small Office
You have entered a small office of some sort. A small desk faces the main
doorway which lies to the east. Another exit leads west.
Opening the small desk reveals a upper elevator access card, and a kitchen
access card.
upper elevator access card: Taken.
kitchen access card: Taken.
Large Office
This is a large, plush office. The far wall is one large picture window,
scratched but unbroken, offering a view of this installation and the ocean
beyond. In front of the window is a wide wooden desk. The only exit is east.
Opening the large desk reveals a shuttle access card.
Floyd bounds into the room. "Floyd here now!" he cries.
>GET ALL FROM DRAWER
shuttle access card: Taken.
>E.E
Small Office
Floyd follows you.
Admin Corridor North
Floyd follows you.
>S
You slowly make your way across the swaying ladder. You can see sharp, pointy
rocks at the bottom of the rift, far below...
Admin Corridor
Floyd follows you.
>S
Admin Corridor South
There is a curved metal bar here.
Floyd follows you.
>S
Corridor Junction
There is a Patrol-issue self-contained multi-purpose scrub brush here.
There is a diary here.
There is a towel here.
Floyd follows you.
>W
You walk down the long, featureless hallway for a long time. Finally, you see
some doorways ahead...
Dorm Corridor
Floyd follows you.
>W
Mess Corridor
There is a key here.
There is a padlock here.
Floyd follows you.
>S.GET CANTEEN.SLIDE KITCHEN CARD THROUGH SLOT.S.OPEN CANTEEN.
Mess Hall
This is a large hall lined with tables and benches. An opening to the north
leads back to the corridor. A door to the south is closed. Next to the door is
a small slot.
Although the room is quite barren, an octagonally shaped canteen is sitting on
one of the benches.
Floyd follows you.
Taken.
Floyd sings an ancient ballad, totally out of key.
The kitchen door quietly slides open.
Floyd produces a crayon from one of his compartments and scrawls his name on
the wall.
Kitchen
Opened.
>PUT CANTEEN UNDER SPOUT.PUSH BUTTON.GET CANTEEN.N.DROP KITCHEN CARD.N.
The canteen fits snugly into the octagonal niche, its mouth resting just below
the spout of the machine.
The canteen fills almost to the brim with a brown liquid.
Floyd bounds into the room. "Floyd here now!" he cries.
Taken.
Mess Hall
The kitchen door slides quietly closed.
Floyd follows you.
Dropped.
Mess Corridor
There is a key here.
There is a padlock here.
Floyd follows you.
>E
Dorm Corridor
>Z
Time passes...
Floyd bounds into the room. "Floyd here now!" he cries.
>Z
Time passes...
>Z
Time passes...
>E
You walk down the long, featureless hallway for a long time. Finally, you see
an intersection ahead...
Corridor Junction
There is a Patrol-issue self-contained multi-purpose scrub brush here.
There is a diary here.
There is a towel here.
Floyd follows you.
>E
Elevator Lobby
This is a wide, brightly lit lobby. A blue metal door to the north is closed
and a larger red metal door to the south is also closed. Beside the blue door
is a blue button, and beside the red door is a red button. A corridor leads
west. To the east is a small room about the size of a telephone booth.
Floyd follows you.
>PUSH RED BUTTON
The red door begins vibrating a bit.
>Z
Time passes...
Floyd whistles tunelessly.
>Z
Time passes...
>Z
Time passes...
The door at the south end of the room slides open.
>S
Lower Elevator
This is a medium-sized room with a door to the north which is open. A control
panel contains an Up button, a Down button, and a narrow slot.
Floyd follows you.
>N
Elevator Lobby
Floyd follows you.
>PUSH BLUE BUTTON
You hear a faint whirring noise from behind the blue door.
Floyd cranes his neck to see what you are doing.
>Z
Time passes...
The door at the north end of the room slides open.
>N
Upper Elevator
You have entered a tiny room with a sliding door to the south which is open. A
control panel contains an Up button, a Down button, and a narrow slot.
Floyd follows you.
>SLIDE UPPER CARD THROUGH SLOT.PUSH UP BUTTON
A recorded voice chimes "Elevator enabled."
Floyd chants the death scene from "Carmen".
The elevator door slides shut. After a moment, you feel a sensation of
vertical movement.
>Z.Z
Time passes...
Floyd examines himself for signs of rust.
Time passes...
The elevator door slides open.
A growl from your stomach warns that you're getting pretty hungry and thirsty.
>DRINK LIQUID
Mmmm....that was good. It certainly quenched your thirst and satisfied your
hunger.
Floyd lowers his voice and tells you the latest rumors about Dr. Fizpick.
>Z.
Time passes...
>Z
Time passes...
A recording says "Elevator no longer enabled."
Floyd reminisces about his friend Lazarus, a medical robot.
>S
Tower Core
Floyd follows you.
>NE
Comm Room
This is a small room with no windows. The sole exit is southwest. Two wide
consoles fill either end of the room; thick cables lead up into the ceiling.
The console on the left side of the room is labelled "Reeseev Staashun." A
bright red light, labelled "Tranzmishun Reeseevd", is blinking rapidly. Next
to the light is a glowing button marked "Mesij Plaabak."
The console on the right side of the room is labelled "Send Staashun." A
screen on the console displays a message. Next to the screen is a flashing
sign which says "Malfunkshun in Sendeeng Kuulint Sistum." Next to this console
is an enunciator. On the console next to the enunciator panel is a
funnel-shaped hole labelled "Kuulint Sistum Manyuuwul Oovuriid."
A yellow colored light is flashing on the enunciator panel.
Floyd follows you.
You begin to feel weary. It might be time to think about finding a nice safe
place to sleep.
>SW
Tower Core
Floyd follows you.
>N
Upper Elevator
Floyd follows you.
>SLIDE UPPER CARD THROUGH SLOT.PUSH DOWN BUTTON.Z.Z.S.W.W
A recorded voice chimes "Elevator enabled."
Floyd lowers his voice and tells you the latest rumors about Dr. Fizpick.
The elevator door slides shut. After a moment, you feel a sensation of
vertical movement.
Time passes...
Floyd asks if you want to play Hucka-Bucka-Beanstalk.
Time passes...
The elevator door slides open.
Elevator Lobby
Floyd follows you.
Corridor Junction
There is a Patrol-issue self-contained multi-purpose scrub brush here.
There is a diary here.
There is a towel here.
Floyd follows you.
You walk down the long, featureless hallway for a long time. Finally, you see
some doorways ahead...
Dorm Corridor
Floyd follows you.
>S.GET ON BED.SLEEP
Dorm C
This is a very long room lined with multi-tiered bunks. Flimsy partitions
between the tiers may have provided a modicum of privacy. These spartan living
quarters could have once housed many hundreds, but it seems quite deserted
now. There are openings at the north and south ends of the room.
Floyd follows you.
Dorm C, in the bed
There is a multiple purpose robot here. (outside the bed)
Ahhh...the bed is soft and comfortable. You should be asleep in short order.
You'll probably be asleep before you know it.
Floyd recalls the time he bruised his knee.
>STAND.GET ALL.N.W.S
How could you suggest such a thing when you're so tired and this bed is so
comfy?
You slowly sink into a deep and restful sleep.
***** SEPTEM 7, 11344 *****
You wake up feeling refreshed and ready to face the challenges of this
mysterious world.
Floyd bounces impatiently at the foot of the bed. "About time you woke up, you
lazy bones! Let's explore around some more!"
shuttle access card: Taken.
canteen: Taken.
upper elevator access card: Taken.
Dorm Corridor
Floyd follows you.
Mess Corridor
There is a key here.
There is a padlock here.
Floyd follows you.
Mess Hall
There is a kitchen access card here.
Floyd follows you.
>GET KITCHEN CARD
Taken.
Floyd chants the death scene from "Carmen".
>SAVE
Floyd's eyes light up. "Oh boy! Are we gonna try something dangerous now?"
To file (PS:<LIZ>LADDER.P): KITCH.P.1Ok.
>SLIDE KITCHEN CARD THROUGH SLOT
The kitchen door quietly slides open.
>S.PUT CANTEEN UNDER SPOUT.PUSH BUTTON.GET CANTEEN.N.DROP KITCHEN CARD
Kitchen
Floyd bounds into the room. "Floyd here now!" he cries.
The canteen fits snugly into the octagonal niche, its mouth resting just below
the spout of the machine.
The canteen fills almost to the brim with a brown liquid.
Floyd absentmindedly recites the first six hundred digits of pi.
Taken.
Mess Hall
The kitchen door slides quietly closed.
Floyd bounces into the room. "Hey, wait for Floyd!" he yells, smiling broadly.
Dropped.
>N.E
Mess Corridor
There is a key here.
There is a padlock here.
Floyd follows you.
Dorm Corridor
Floyd follows you.
>I
You are carrying:
A canteen
The canteen contains:
A quantity of protein-rich liquid
An upper elevator access card
A shuttle access card
A Patrol uniform (being worn)
The Patrol uniform contains:
An ID card
A chronometer (being worn)
Floyd recalls the time he bruised his knee.
>E
You walk down the long, featureless hallway for a long time. Finally, you see
an intersection ahead...
Corridor Junction
There is a Patrol-issue self-contained multi-purpose scrub brush here.
There is a diary here.
There is a towel here.
Floyd follows you.
>S.S.S.
Mech Corridor North
Floyd follows you.
Mech Corridor
Floyd follows you.
A growl from your stomach warns that you're getting pretty hungry and thirsty.
Mech Corridor South
>DRINK LIQUID
Mmmm....that was good. It certainly quenched your thirst and satisfied your
hunger.
>SW
Tool Room
A small device, labelled "Akmee Portabul Laazur", is resting on one of the
lower shelves.
The laser contains:
An old battery
There is a pair of wide-nosed pliers here.
Floyd bounds into the room. "Floyd here now!" he cries.
>E
Machine Shop
>PUT FLASK UNDER SPOUT.PUSH YELLOW BUTTON.GET FLASK.N.N.N.
You don't have that!
>I
You are carrying:
A canteen
An upper elevator access card
A shuttle access card
A Patrol uniform (being worn)
The Patrol uniform contains:
An ID card
A chronometer (being worn)
>W
Tool Room
A small device, labelled "Akmee Portabul Laazur", is resting on one of the
lower shelves.
The laser contains:
An old battery
There is a multiple purpose robot here.
There is a pair of wide-nosed pliers here.
>NE
Mech Corridor South
Floyd follows you.
>N
Mech Corridor
>N
Mech Corridor North
Floyd bounds into the room. "Floyd here now!" he cries.
>N
Corridor Junction
There is a Patrol-issue self-contained multi-purpose scrub brush here.
There is a diary here.
There is a towel here.
>W
You walk down the long, featureless hallway for a long time. Finally, you see
some doorways ahead...
Dorm Corridor
You notice that you feel a bit weak and slightly flushed, but you're not sure
why.
>W
Mess Corridor
There is a key here.
There is a padlock here.
>RESTOSRE
[I don't know the word "restosre."]
>RESTORE
From file (PS:<LIZ>KITCH.P): KITCH.P.1Ok.
Mess Hall
This is a large hall lined with tables and benches. An opening to the north
leads back to the corridor. A door to the south is closed. Next to the door is
a small slot.
There is a multiple purpose robot here.
>I
You are carrying:
A kitchen access card
An upper elevator access card
A canteen
A shuttle access card
A Patrol uniform (being worn)
The Patrol uniform contains:
An ID card
A chronometer (being worn)
>SLIDE KITCHEN CARD THROUGH SLOT.S.PUT CANTEEN UNDER SPOUT.PUSH BUTTON.
The kitchen door quietly slides open.
Kitchen
The canteen fits snugly into the octagonal niche, its mouth resting just below
the spout of the machine.
The canteen fills almost to the brim with a brown liquid.
Floyd bounds into the room. "Floyd here now!" he cries.
>GET CANTEEN.N.DROP KITCHEN CARD.N.N
Taken.
Mess Hall
The kitchen door slides quietly closed.
Floyd follows you.
Dropped.
Mess Corridor
There is a key here.
There is a padlock here.
Floyd follows you.
Storage West
On a small shelf is a large, unopened tin can. It has a plain white label
which reads "Spam and Egz."
There is a survival kit here.
The survival kit contains:
A blob of green goo
A blob of brown goo
There is a lower elevator access card here.
There is a glass flask here.
Floyd follows you.
>GET FLASK,LOWER ELEVATOR CARD
glass flask: Taken.
lower elevator access card: Taken.
Floyd absentmindedly recites the first six hundred digits of pi.
>S.E
Mess Corridor
There is a key here.
There is a padlock here.
Floyd follows you.
Dorm Corridor
Floyd follows you.
>E
You walk down the long, featureless hallway for a long time. Finally, you see
an intersection ahead...
Corridor Junction
There is a Patrol-issue self-contained multi-purpose scrub brush here.
There is a diary here.
There is a towel here.
Floyd follows you.
A growl from your stomach warns that you're getting pretty hungry and thirsty.
>DRINK LIQUID
Mmmm....that was good. It certainly quenched your thirst and satisfied your
hunger.
>E
Elevator Lobby
Floyd follows you.
>W
Corridor Junction
There is a Patrol-issue self-contained multi-purpose scrub brush here.
There is a diary here.
There is a towel here.
Floyd follows you.
>S.
Mech Corridor North
>S
Mech Corridor
>S
Mech Corridor South
>S
Machine Shop
>PUT FLASK UNDER SPOUT.PUSH YELLOW BUTTON.GET FLASK.N.N.N.N
The glass flask is now sitting under the spout.
The flask fills with some yellow chemical fluid. The fluid gradually turns
milky white.
Taken.
Floyd bounds into the room. "Floyd here now!" he cries.
Mech Corridor South
Mech Corridor
Floyd bounds into the room. "Floyd here now!" he cries.
Mech Corridor North
Corridor Junction
There is a Patrol-issue self-contained multi-purpose scrub brush here.
There is a diary here.
There is a towel here.
>E
Elevator Lobby
Floyd rushes into the room and barrels into you. "Oops, sorry," he says.
"Floyd not looking at where he was going to."
You notice that you feel a bit weak and slightly flushed, but you're not sure
why.
>N
Upper Elevator
Floyd bounces into the elevator. "Hey, wait for Floyd!" he yells, smiling
broadly.
>SLIDE UPPER CARD THROUGH SLOT.PUSH UP BUTTON.Z.Z.S.NE.
A recorded voice chimes "Elevator enabled."
The elevator door slides shut. After a moment, you feel a sensation of
vertical movement.
Time passes...
Time passes...
The elevator door slides open.
Tower Core
Floyd follows you.
Comm Room
A yellow colored light is flashing on the enunciator panel.
Floyd follows you.
>POUR LIQUID IN FUNNEL
The liquid disappears into the hole. The lights on the enunciator panel blink
rapidly and all go off except one, a brown light.
Floyd notices a mouse scurrying by and tries to hide behind you.
>SW.N.PUSH DOWN BUTTON
Tower Core
Floyd follows you.
Upper Elevator
Floyd follows you.
The elevator door slides shut. After a moment, you feel a sensation of
vertical movement.
>Z.Z
Time passes...
Floyd asks if you want to play Hucka-Bucka-Beanstalk.
Time passes...
Some innocuous Hawaiian music oozes from the elevator's intercom.
The elevator door slides open.
Floyd produces a crayon from one of his compartments and scrawls his name on
the wall.
>S.W.S.S.S.
Elevator Lobby
Corridor Junction
There is a Patrol-issue self-contained multi-purpose scrub brush here.
There is a diary here.
There is a towel here.
Mech Corridor North
Mech Corridor
Floyd bounds into the room. "Floyd here now!" he cries.
Mech Corridor South
>S
Machine Shop
>PUT FLASK UNDER SPOUT.PUSH BROWN BUTTON.GET FLASK.N.N.N.N.E.N.
The glass flask is now sitting under the spout.
Floyd rushes into the room and barrels into you. "Oops, sorry," he says.
"Floyd not looking at where he was going to."
The flask fills with some brown chemical fluid. The fluid gradually turns
milky white.
Taken.
Mech Corridor South
Floyd follows you.
Mech Corridor
Floyd follows you.
Mech Corridor North
Corridor Junction
There is a Patrol-issue self-contained multi-purpose scrub brush here.
There is a diary here.
There is a towel here.
Floyd bounds into the room. "Floyd here now!" he cries.
Elevator Lobby
Floyd bounds into the room. "Floyd here now!" he cries.
Upper Elevator
Floyd bounces into the elevator. "Hey, wait for Floyd!" he yells, smiling
broadly.
>SLIDE UPPER CARD THROUGH SLOT.PUSH UP BUTTON.Z.Z.S.NE.
A recorded voice chimes "Elevator enabled."
The elevator door slides shut. After a moment, you feel a sensation of
vertical movement.
Floyd reminisces about his friend Lazarus, a medical robot.
Time passes...
Time passes...
The elevator door slides open.
Tower Core
Comm Room
A brown colored light is flashing on the enunciator panel.
Floyd rushes into the room and barrels into you. "Oops, sorry," he says.
"Floyd not looking at where he was going to."
>POUR LIQUID IN FUNNEL.SW.N.PUSH DOWN BUTTON
The liquid disappears into the hole. The lights on the enunciator panel blink
rapidly and then go dark. The coolant system warning light goes off, and
another flashes, indicating that the help message is now being sent.
Floyd cranes his neck to see what you are doing.
Tower Core
Floyd follows you.
Upper Elevator
Floyd follows you.
The elevator door slides shut. After a moment, you feel a sensation of
vertical movement.
Floyd examines himself for signs of rust.
>DROP FLASK,UPPER CARD
glass flask: Dropped.
upper elevator access card: Dropped.
Floyd examines himself for signs of rust.
>S
The door is closed.
Floyd recalls the time he bruised his knee.
>
I beg your pardon?
>
I beg your pardon?
>Z
Time passes...
The elevator door slides open.
>S
Elevator Lobby
Floyd follows you.
>W
Corridor Junction
There is a Patrol-issue self-contained multi-purpose scrub brush here.
There is a diary here.
There is a towel here.
Floyd follows you.
>S
Mech Corridor North
Floyd follows you.
>E
Storage East
A small room for storage. The exit is to the west.
On the floor beneath the shelves sits a small cardboard box.
The cardboard box contains:
A good ninety-ohm bedistor
A K-series megafuse
A B-series megafuse
A cracked seventeen-centimeter fromitz board
One dusty shelf, otherwise bare, holds a small oil can.
>GET BOX.EMPTY IT.GET GOOD BEDISTOR.PUT IT IN BOX.W.S.
Taken.
The cardboard box is now empty.
Taken.
Done.
Mech Corridor North
There is a multiple purpose robot here.
Floyd absentmindedly recites the first six hundred digits of pi.
Mech Corridor
>S
Mech Corridor South
>SW
Tool Room
A small device, labelled "Akmee Portabul Laazur", is resting on one of the
lower shelves.
The laser contains:
An old battery
There is a pair of wide-nosed pliers here.
Floyd bounds into the room. "Floyd here now!" he cries.
>GET LASER.REMOVE BATTERY.DROP BATTERY.GET PLIERS.PUT PLIERS IN BOX
Taken.
Floyd absentmindedly oils one of his joints.
Taken.
Floyd recalls the time he bruised his knee.
Dropped.
Taken.
Floyd lowers his voice and tells you the latest rumors about Dr. Fizpick.
Done.
>I
You are carrying:
A laser
A cardboard box
The cardboard box contains:
A pair of wide-nosed pliers
A good ninety-ohm bedistor
A lower elevator access card
A canteen
A shuttle access card
A Patrol uniform (being worn)
The Patrol uniform contains:
An ID card
A chronometer (being worn)
Floyd asks if you want to play Hucka-Bucka-Beanstalk.
>L
Tool Room
This is apparently a storage room for tools. Exits lead northeast and east.
There is a worn-out laser battery here.
There is a multiple purpose robot here.
>NE
Mech Corridor South
Floyd follows you.
>N
Mech Corridor
Floyd follows you.
>N
Mech Corridor North
>N
Corridor Junction
There is a Patrol-issue self-contained multi-purpose scrub brush here.
There is a diary here.
There is a towel here.
>W
You walk down the long, featureless hallway for a long time. Finally, you see
some doorways ahead...
Dorm Corridor
>W
Mess Corridor
There is a key here.
There is a padlock here.
>S.GET KITCHEN CARD.SLIDE KITCHEN CARD THROUGH SLOT.PUT CANTEEN UNDER SPOUT
Mess Hall
There is a kitchen access card here.
Taken.
The kitchen door quietly slides open.
You can't see any spout here!
>S.PUT CANTEEN UNDER SPOUT.PUSH BUTTON.GET CANTEEN.N.DROP KITCHEN CARD.
Kitchen
The canteen fits snugly into the octagonal niche, its mouth resting just below
the spout of the machine.
The canteen fills almost to the brim with a brown liquid.
Your load is too heavy.
Mess Hall
The kitchen door slides quietly closed.
Dropped.
>S
The door is closed.
Floyd rushes into the room and barrels into you. "Oops, sorry," he says.
"Floyd not looking at where he was going to."
>GET KITCHEN CARD
Taken.
Floyd produces a crayon from one of his compartments and scrawls his name on
the wall.
>SLIDE KITCHEN CARD THROUGH SLOT
The kitchen door quietly slides open.
Floyd bobs up and down with excitement. "Those cards are really neat! Floyd
has one, too." He begins searching through his compartments, but finds
nothing. He scratches his head and looks confused.
>I
You are carrying:
A kitchen access card
A laser
A cardboard box
The cardboard box contains:
A pair of wide-nosed pliers
A good ninety-ohm bedistor
A lower elevator access card
A shuttle access card
A Patrol uniform (being worn)
The Patrol uniform contains:
An ID card
A chronometer (being worn)
>DROP BOX
Dropped.
>S
Kitchen
The dispenser unit contains:
A canteen
The canteen contains:
A quantity of protein-rich liquid
Floyd follows you.
>GET CANTEEN
Taken.
Floyd notices a mouse scurrying by and tries to hide behind you.
>N
Mess Hall
There is a cardboard box here.
The cardboard box contains:
A pair of wide-nosed pliers
A good ninety-ohm bedistor
The kitchen door slides quietly closed.
Floyd bounces into the room. "Hey, wait for Floyd!" he yells, smiling broadly.
>DROP KITCHEN CAR
You don't have that!
>DROP KITCHEN CARD
Dropped.
>PUT LOWER CARD IN POCKET
Done.
Floyd reminisces about his friend Lazarus, a medical robot.
>GET VOX
[I don't know the word "vox."]
>OOPS BOX
Taken.
>N
Mess Corridor
There is a key here.
There is a padlock here.
Floyd follows you.
>E
Dorm Corridor
>E
You walk down the long, featureless hallway for a long time. Finally, you see
an intersection ahead...
Corridor Junction
There is a Patrol-issue self-contained multi-purpose scrub brush here.
There is a diary here.
There is a towel here.
>E
Elevator Lobby
>S
Lower Elevator
Floyd bounces into the elevator. "Hey, wait for Floyd!" he yells, smiling
broadly.
>SLIDE LOWER CARD THROUGH SLOT
A sign flashes "Magnetik striip randumiizd...konsult Prajekt Handbuk abowt
propur kaar uv awtharazaashun kardz."
>RESTORE
Floyd looks disappointed, but understanding. "That part of the game was more
fun than this part," he admits.
From file (PS:<LIZ>KITCH.P): KEY.P.1Ok.
Admin Corridor South
This section of hallway seems to have suffered some minor structural damage.
The walls are cracked, and a jagged crevice crosses the floor. An opening
leads east and the corridor heads north and south.
>I
You are carrying:
A glass flask
A curved metal bar
A lower elevator access card
A survival kit
The survival kit contains:
A blob of green goo
A blob of brown goo
A blob of red goo
A Patrol uniform (being worn)
The Patrol uniform contains:
An ID card
A chronometer (being worn)
>RESTORE
From file (PS:<LIZ>KEY.P): Failed.
>RESTORE
From file (PS:<LIZ>KEY.P): UP.P.1Ok.
Underwater
You are momentarily disoriented as you enter the turbulent waters. Currents
buffet you against the sharp rocks of an underwater cliff. A dim light filters
down from above.
>U
Crag
>U
Balcony
This is an octagonal room, half carved into and half built out from the cliff
wall. Through the shattered windows which ring the outer wall you can see
ocean to the horizon. A weathered metal plaque with barely readable lettering
rests below the windows. The language seems to be a corrupt form of
Galalingua. A steep stairway, roughly cut into the face of the cliff, leads
upward. A rocky crag can be seen about eight meters below.
>U
Winding Stair
The middle of a long, steep stairway carved into the face of a cliff.
>U
Courtyard
You are in the courtyard of an ancient stone edifice, vaguely reminiscent of
the castles you saw during your leave on Ramos Two. It has decayed to the
point where it can probably be termed a ruin. Openings lead north and west,
and a stairway downward is visible to the south.
>N
Plain Hall
This is a featureless hall leading north and south. Although the hallway is
old and dusty, the construction is of a much more modern style than the castle
to the south. A similar hall branches off to the northeast.
>NE
Rec Corridor
This is a wide, east-west hallway. Portals lead north and south, and another
corridor branches southwest.
>E
Mess Corridor
This is a wide, east-west hallway with a large portal to the south. A small
door to the north is closed and hooked with a simple steel padlock which is
also closed.
>I
You are carrying:
A survival kit
A towel
A diary
A Patrol uniform (being worn)
The Patrol uniform contains:
An ID card
A chronometer (being worn)
A Patrol-issue self-contained multi-purpose scrub brush
>W
Rec Corridor
>DROP TOWEL,DIARY,BRUSH
towel: Dropped.
diary: Dropped.
Patrol-issue self-contained multi-purpose scrub brush: Dropped.
>E
Mess Corridor
>E
Dorm Corridor
This is a wide, east-west hallway with openings to the north and south. To the
east, the corridor stretches off into the distance. That section of the
hallway is lined with a motorized walkway (no longer running) that was
probably intended to transport people or cargo down that tremendously long
hall.
>E
You walk down the long, featureless hallway for a long time. Finally, you see
an intersection ahead...
Corridor Junction
A north-south corridor intersects the main corridor here. To the west, the
main corridor extends as far as you can see; a nonworking walkway from that
direction ends here. To the east, the corridor widens into a well-lit area.
>S
Mech Corridor North
Entrances to rooms lie to the east and west from this north-south hall.
>S
Mech Corridor
Entrances to rooms lie to the east and west from this north-south hall.
>S.SW.GET MAGNET
Mech Corridor South
The corridor ends here with doorways to the southwest, south, and southeast.
Tool Room
This is apparently a storage room for tools. Exits lead northeast and east.
A small device, labelled "Akmee Portabul Laazur", is resting on one of the
lower shelves.
The laser contains:
An old battery
On an upper shelf is a metal bar, curved into a U-shape.
Sitting on the floor below the lowest shelf is a large glass flask.
There is a pair of wide-nosed pliers here.
Taken.
>I
You are carrying:
A curved metal bar
A survival kit
A Patrol uniform (being worn)
The Patrol uniform contains:
An ID card
A chronometer (being worn)
>NE.N
Mech Corridor South
Mech Corridor
>N
Mech Corridor North
>N
Corridor Junction
>N
Admin Corridor South
This section of hallway seems to have suffered some minor structural damage.
The walls are cracked, and a jagged crevice crosses the floor. An opening
leads east and the corridor heads north and south.
You catch, out of the corner of your eye, a glint of light from the direction
of the floor.
>SAVE
To file (PS:<LIZ>UP.P): KEY.P.2Ok.
>PUT MAGNET NEAR CRACK.DROP MAGNET.S.W.W.SAVE
With a spray of dust and a loud clank, a piece of metal leaps from the crevice
and affixes itself to the magnet. It is a steel key! With a tug, you remove
the key from the magnet.
Dropped.
Corridor Junction
You walk down the long, featureless hallway for a long time. Finally, you see
some doorways ahead...
Dorm Corridor
Mess Corridor
To file (PS:<LIZ>KEY.P): LOCK.P.2Ok.
>UNLOCK LOCK WITH KEY.GET LOCK.DROP LOCK,KEY.OPEN DOOR.N.OPEN KIT.
The padlock springs open.
Taken.
padlock: Dropped.
key: Dropped.
Opened.
Storage West
A heavy-duty extendable ladder is leaning against the rear wall.
On a small shelf is a large, unopened tin can. It has a plain white label
which reads "Spam and Egz."
Opening the survival kit reveals a blob of green goo, a blob of brown goo, and
a blob of red goo.
>DROP ALL THEN GET LADDER
survival kit: Dropped.
Patrol uniform: You'll have to take it off, first.
chronometer: You'll have to take it off, first.
Taken.
>S
Mess Corridor
There is a key here.
There is a padlock here.
>E
Dorm Corridor
>E
You walk down the long, featureless hallway for a long time. Finally, you see
an intersection ahead...
Corridor Junction
A growl from your stomach warns that you're getting pretty hungry and thirsty.
>W.W
You walk down the long, featureless hallway for a long time. Finally, you see
some doorways ahead...
Dorm Corridor
Mess Corridor
There is a key here.
There is a padlock here.
>N
Storage West
On a small shelf is a large, unopened tin can. It has a plain white label
which reads "Spam and Egz."
There is a survival kit here.
The survival kit contains:
A blob of green goo
A blob of brown goo
A blob of red goo
>GET KIT
Your load is too heavy.
>DROP LADDER
Dropped.
>GET KIT
Taken.
>EAT RED GOO
Mmmm...that tasted just like scrumptious cherry pie.
>DROP KIT THEN GET LADDER
Dropped.
Taken.
>S.E
Mess Corridor
There is a key here.
There is a padlock here.
Dorm Corridor
>E
You walk down the long, featureless hallway for a long time. Finally, you see
an intersection ahead...
Corridor Junction
>N
Admin Corridor South
There is a curved metal bar here.
>N.SAVE
Admin Corridor
The hallway, in fact the entire building, has been rent apart here, presumably
by seismic upheaval. You can see the sky through the severed roof above, and
the ground is thick with rubble. To the north is a gaping rift, at least eight
meters across and thirty meters deep. A wide doorway, labelled "Sistumz
Moniturz," leads west.
To file (PS:<LIZ>LOCK.P): LADDER.P.2Ok.
>DROP LADDER.EXTEND IT.PUT LADDER ACROSS RIFT.N.W.OPEN DRAWER
Dropped.
The ladder extends to a length of around eight meters.
The ladder swings out across the rift and comes to rest on the far edge,
spanning the precipice.
You slowly make your way across the swaying ladder. You can see sharp, pointy
rocks at the bottom of the rift, far below...
Admin Corridor North
Small Office
You have entered a small office of some sort. A small desk faces the main
doorway which lies to the east. Another exit leads west.
Opening the small desk reveals a upper elevator access card, and a kitchen
access card.
>GET ALL FROM DRAWER.W.OPEN DRAWER.GET ALL FROM DRAWER.E.E.S
upper elevator access card: Taken.
kitchen access card: Taken.
Large Office
This is a large, plush office. The far wall is one large picture window,
scratched but unbroken, offering a view of this installation and the ocean
beyond. In front of the window is a wide wooden desk. The only exit is east.
Opening the large desk reveals a shuttle access card.
shuttle access card: Taken.
Small Office
Admin Corridor North
You slowly make your way across the swaying ladder. You can see sharp, pointy
rocks at the bottom of the rift, far below...
Admin Corridor
>W
Systems Monitors
This is a large room filled with tables full of strange equipment. The far
wall is filled with a number of monitors. Of these, the ones labelled
LIIBREREE, REEAKTURZ, and LIIF SUPORT are green, but the ones labelled
PLANATEREE DEFENS, PLANATEREE KORS KUNTROOL, KUMUUNIKAASHUNZ, and PRAJEKT
KUNTROOL indicate a malfunctioning condition.
>E
Admin Corridor
>S
Admin Corridor South
There is a curved metal bar here.
>S
Corridor Junction
>W
You walk down the long, featureless hallway for a long time. Finally, you see
some doorways ahead...
Dorm Corridor
>W
Mess Corridor
There is a key here.
There is a padlock here.
>S.GET CANTEEN.SLIDE KITCHEN CARD THROUGH SLOT.S.PUT CANTEEN UNDER SPOUT
Mess Hall
This is a large hall lined with tables and benches. An opening to the north
leads back to the corridor. A door to the south is closed. Next to the door is
a small slot.
Although the room is quite barren, an octagonally shaped canteen is sitting on
one of the benches.
Taken.
The kitchen door quietly slides open.
Kitchen
The canteen fits snugly into the octagonal niche, its mouth resting just below
the spout of the machine.
>PUSH BUTTON.GET CANTEEN.N.DROP KITCHEN CARD.
A thick, brown liquid spills over the closed canteen, dribbles down the side
of the machine, and forms a puddle on the floor which quickly dries up.
Taken.
Mess Hall
The kitchen door slides quietly closed.
Dropped.
>N
Mess Corridor
There is a key here.
There is a padlock here.
>N
Storage West
On a small shelf is a large, unopened tin can. It has a plain white label
which reads "Spam and Egz."
There is a survival kit here.
The survival kit contains:
A blob of green goo
A blob of brown goo
>GET KIT
Taken.
>S
Mess Corridor
There is a key here.
There is a padlock here.
>E
Dorm Corridor
>E
You walk down the long, featureless hallway for a long time. Finally, you see
an intersection ahead...
Corridor Junction
>E
Elevator Lobby
This is a wide, brightly lit lobby. A blue metal door to the north is closed
and a larger red metal door to the south is also closed. Beside the blue door
is a blue button, and beside the red door is a red button. A corridor leads
west. To the east is a small room about the size of a telephone booth.
>PUSH BLUE BUTTON.Z.Z
You hear a faint whirring noise from behind the blue door.
Time passes...
Time passes...
The door at the north end of the room slides open.
>N
Upper Elevator
You have entered a tiny room with a sliding door to the south which is open. A
control panel contains an Up button, a Down button, and a narrow slot.
>SLIDE UPPER CARD THROUGH SLOT
A recorded voice chimes "Elevator enabled."
>PUSH UP BUTTON.Z.Z.S.NE.
The elevator door slides shut. After a moment, you feel a sensation of
vertical movement.
Time passes...
Some innocuous Hawaiian music oozes from the elevator's intercom.
You begin to feel weary. It might be time to think about finding a nice safe
place to sleep.
Time passes...
The elevator door slides open.
Tower Core
Comm Room
This is a small room with no windows. The sole exit is southwest. Two wide
consoles fill either end of the room; thick cables lead up into the ceiling.
The console on the left side of the room is labelled "Reeseev Staashun." A
bright red light, labelled "Tranzmishun Reeseevd", is blinking rapidly. Next
to the light is a glowing button marked "Mesij Plaabak."
The console on the right side of the room is labelled "Send Staashun." A
screen on the console displays a message. Next to the screen is a flashing
sign which says "Malfunkshun in Sendeeng Kuulint Sistum." Next to this console
is an enunciator. On the console next to the enunciator panel is a
funnel-shaped hole labelled "Kuulint Sistum Manyuuwul Oovuriid."
A yellow colored light is flashing on the enunciator panel.
>SW
Tower Core
>N.PUSH DOWN BUTTON.Z.Z.S.W
Upper Elevator
The elevator door slides shut. After a moment, you feel a sensation of
vertical movement.
Time passes...
Time passes...
The elevator door slides open.
A growl from your stomach warns that you're getting pretty hungry and thirsty.
Elevator Lobby
Corridor Junction
>EAT GREEN GOO
Mmmm...that tasted just like yummy lima beans.
>W
You walk down the long, featureless hallway for a long time. Finally, you see
some doorways ahead...
Dorm Corridor
You're really tired now. You'd better find a place to sleep real soon.
>S
Dorm C
This is a very long room lined with multi-tiered bunks. Flimsy partitions
between the tiers may have provided a modicum of privacy. These spartan living
quarters could have once housed many hundreds, but it seems quite deserted
now. There are openings at the north and south ends of the room.
>GET ON BED
Dorm C, in the bed
Ahhh...the bed is soft and comfortable. You should be asleep in short order.
>SLEEP
You'll probably be asleep before you know it.
>Z
Time passes...
You slowly sink into a deep and restful sleep.
...You gulp down the last of your Ramosian Fire Nectar and ask the
andro-waiter for another pitcher. This pub makes the finest Nectar on all of
Ramos Two, and you and your shipmates are having a pretty rowdy time. Through
the windows of the pub you can see a mighty, ancient castle, shining in the
light of the three Ramosian moons. The Fire Nectar spreads through your blood
and you begin to feel drowsy...
***** SEPTEM 7, 11344 *****
You wake up feeling refreshed and ready to face the challenges of this
mysterious world.
>STAND.GET ALL.N.
Dorm C
There is a shuttle access card here.
There is a canteen here.
There is a survival kit here.
The survival kit contains:
A blob of brown goo
There is an upper elevator access card here.
You're on your own feet again.
shuttle access card: Taken.
canteen: Taken.
survival kit: Taken.
upper elevator access card: Taken.
Dorm Corridor
>E
You walk down the long, featureless hallway for a long time. Finally, you see
an intersection ahead...
Corridor Junction
>S.S.S.SW.GET FLASK.E
Mech Corridor North
Mech Corridor
Mech Corridor South
Tool Room
A small device, labelled "Akmee Portabul Laazur", is resting on one of the
lower shelves.
The laser contains:
An old battery
Sitting on the floor below the lowest shelf is a large glass flask.
There is a pair of wide-nosed pliers here.
Taken.
Machine Shop
This room is probably some sort of machine shop filled with a variety of
unusual machines. Doorways lead north, east, and west.
Standing against the rear wall is a large dispensing machine with a spout. The
dispenser is lined with brightly colored buttons. The first four buttons,
labelled "KUULINTS 1 - 4", are colored red, blue, green, and yellow. The next
three buttons, labelled "KATALISTS 1 - 3", are colored gray, brown, and black.
The last two buttons are both white. One of these is square and says "BAAS."
The other white button is round and says "ASID."
>PUT FLASK UNDER SPOUT.PUSH YELLOW BUTTON.GET FLASK.N.N.N.N.E.N.
The glass flask is now sitting under the spout.
The flask fills with some yellow chemical fluid. The fluid gradually turns
milky white.
Taken.
Mech Corridor South
Mech Corridor
A growl from your stomach warns that you're getting pretty hungry and thirsty.
Mech Corridor North
Corridor Junction
Elevator Lobby
Upper Elevator
>EAT BLUE GOO
You can't see any blue goo here!
>I
You are carrying:
A glass flask
The glass flask contains:
A quantity of chemical fluid
An upper elevator access card
A survival kit
The survival kit contains:
A blob of brown goo
A canteen
A shuttle access card
A Patrol uniform (being worn)
The Patrol uniform contains:
An ID card
A chronometer (being worn)
>EAT BROWN GOO
Mmmm...that tasted just like delicious Nebulan fungus pudding.
>SLIDE UPPER CARD THROUGH SLOT.PUSH UP BUTTON.Z.Z.S.NE.
A recorded voice chimes "Elevator enabled."
The elevator door slides shut. After a moment, you feel a sensation of
vertical movement.
Time passes...
Time passes...
The elevator door slides open.
Tower Core
Comm Room
A yellow colored light is flashing on the enunciator panel.
>POUR LIQUID IN FUNNEL.SW.N.PUSH DOWN BUTTON.Z.Z.S.W.S.S.S.S.
The liquid disappears into the hole. The lights on the enunciator panel blink
rapidly and all go off except one, a brown light.
Tower Core
You notice that you feel a bit weak and slightly flushed, but you're not sure
why.
Upper Elevator
The elevator door slides shut. After a moment, you feel a sensation of
vertical movement.
Some innocuous Hawaiian music oozes from the elevator's intercom.
Time passes...
Time passes...
The elevator door slides open.
Elevator Lobby
Corridor Junction
Mech Corridor North
Mech Corridor
Mech Corridor South
Machine Shop
>PUT FLASK UNDER SPOUT.PUSH BROWN BUTTON.GET FLASK.N.N.N.N.E.N.
The glass flask is now sitting under the spout.
The flask fills with some brown chemical fluid. The fluid gradually turns
milky white.
Taken.
Mech Corridor South
Mech Corridor
Mech Corridor North
Corridor Junction
Elevator Lobby
Upper Elevator
>SLIDE UPPER CARD THROUGH SLOT.PUSH UP BUTTON.Z.Z.S.NE.DROP KIT
A recorded voice chimes "Elevator enabled."
The elevator door slides shut. After a moment, you feel a sensation of
vertical movement.
Time passes...
Time passes...
The elevator door slides open.
Tower Core
Comm Room
A brown colored light is flashing on the enunciator panel.
Dropped.
>POUR LIQUID IN FUNNEL
The liquid disappears into the hole. The lights on the enunciator panel blink
rapidly and then go dark. The coolant system warning light goes off, and
another flashes, indicating that the help message is now being sent.
>SW.N.PUSH DOWN BUTTON.Z.Z
Tower Core
Upper Elevator
The elevator door slides shut. After a moment, you feel a sensation of
vertical movement.
Time passes...
Time passes...
The elevator door slides open.
>S
Elevator Lobby
>I
You are carrying:
An upper elevator access card
A glass flask
A canteen
A shuttle access card
A Patrol uniform (being worn)
The Patrol uniform contains:
An ID card
A chronometer (being worn)
>N
Upper Elevator
>DROP UPPER CARD,FLASK
upper elevator access card: Dropped.
glass flask: Dropped.
A recording says "Elevator no longer enabled."
>S
Elevator Lobby
>W.S.E
Corridor Junction
Mech Corridor North
Storage East
A small room for storage. The exit is to the west.
On the floor beneath the shelves sits a small cardboard box.
The cardboard box contains:
A good ninety-ohm bedistor
A K-series megafuse
A B-series megafuse
A cracked seventeen-centimeter fromitz board
One dusty shelf, otherwise bare, holds a small oil can.
>GET BOX.EMPTY IT.GET GOOD BEDISTOR.PUT IT IN BOX.W.S.
Taken.
The cardboard box is now empty.
Taken.
Done.
Mech Corridor North
Mech Corridor
>S.SE.SEARCH ROBOT.TURN IT ON.W.W.W.GET PLIERS.PUT PLIERS IN BOX.
Mech Corridor South
Robot Shop
This room, with exits west and northwest, is filled with robot-like devices of
every conceivable description, all in various states of disassembly.
Only one robot, about four feet high, looks even remotely close to being in
working order.
In one of the robot's compartments you find and take a magnetic-striped card
embossed "Loowur Elavaatur Akses Kard."
Nothing happens.
Machine Shop
Tool Room
A small device, labelled "Akmee Portabul Laazur", is resting on one of the
lower shelves.
The laser contains:
An old battery
There is a pair of wide-nosed pliers here.
You can't go that way.
The robot you were fiddling with in the Robot Shop bounds into the room. "Hi!"
he says, with a wide and friendly smile. "You turn Floyd on? Be Floyd's
friend, yes?"
>GET PLIERS.
Taken.
>PUT PLIERS IN BOX.GET LASER.REMOVE BATTERY.DROP BATTERY
Done.
Floyd examines himself for signs of rust.
Taken.
Floyd absentmindedly oils one of his joints.
Taken.
Dropped.
>I
You are carrying:
A laser
A lower elevator access card
A cardboard box
The cardboard box contains:
A pair of wide-nosed pliers
A good ninety-ohm bedistor
A canteen
A shuttle access card
A Patrol uniform (being worn)
The Patrol uniform contains:
An ID card
A chronometer (being worn)
Floyd recalls the time he bruised his knee.
>NE.N.N.
Mech Corridor South
Mech Corridor
Mech Corridor North
>N.W
Corridor Junction
You walk down the long, featureless hallway for a long time. Finally, you see
some doorways ahead...
Dorm Corridor
>W
Mess Corridor
There is a key here.
There is a padlock here.
>S.GET KITCHEN CARD.SLIDE KITCHEN CARD THROUGH SLOT.S.PUT CANTEEN UNDER SPOUT
Mess Hall
There is a kitchen access card here.
Taken.
The kitchen door quietly slides open.
Floyd bounds into the room. "Floyd here now!" he cries.
Kitchen
Floyd bounds into the room. "Floyd here now!" he cries.
A growl from your stomach warns that you're getting pretty hungry and thirsty.
The canteen fits snugly into the octagonal niche, its mouth resting just below
the spout of the machine.
>PUSH BUTTON.GET CANTEEN.DRINK LIQUID.
A thick, brown liquid spills over the closed canteen, dribbles down the side
of the machine, and forms a puddle on the floor which quickly dries up.
Taken.
You can't see any liquid here!
>OPEN CANTEEN.PUT CANTEEN UNDER SPOUT.PUSH BUTTON.GET CANTEEN.
Opened.
The canteen fits snugly into the octagonal niche, its mouth resting just below
the spout of the machine.
Floyd paces impatiently.
The canteen fills almost to the brim with a brown liquid.
Floyd absentmindedly recites the first six hundred digits of pi.
Your load is too heavy.
Floyd recalls the time he bruised his knee.
>DROP BOX THEN GET CANTEEN
Dropped.
Taken.
Floyd whistles tunelessly.
>DRINK LIQUID
Mmmm....that was good. It certainly quenched your thirst and satisfied your
hunger.
>PUT CANTEEN UNDER SPOUT.PUSH BUTTON.GET CANTEEN.
The canteen fits snugly into the octagonal niche, its mouth resting just below
the spout of the machine.
The canteen fills almost to the brim with a brown liquid.
Floyd rubs his head affectionately against your shoulder.
Taken.
>GET BOX
Your load is too heavy.
Floyd tells you about the time he helped someone sharpen a pencil.
>I
You are carrying:
A canteen
The canteen contains:
A quantity of protein-rich liquid
A kitchen access card
A laser
A lower elevator access card
A shuttle access card
A Patrol uniform (being worn)
The Patrol uniform contains:
An ID card
A chronometer (being worn)
>N.DROP BOX.SLIDE KITCHEN CARD THROUGH SLOT.S.GET CANTEEN.N.DROP KITCHEN CARD
Mess Hall
Floyd follows you.
The kitchen door slides quietly closed.
You don't have that!
>DROP CANTEEN.SLIDE KITCHEN CARD THROUGH SLOT.S.GET BOX.N.
Dropped.
Floyd whistles tunelessly.
The kitchen door quietly slides open.
Floyd whistles tunelessly.
Kitchen
There is a cardboard box here.
The cardboard box contains:
A pair of wide-nosed pliers
A good ninety-ohm bedistor
Floyd follows you.
Taken.
Mess Hall
There is a canteen here.
The canteen contains:
A quantity of protein-rich liquid
Floyd follows you.
The kitchen door slides quietly closed.
>DROP KITCHEN CARD.GET CANTEEN
Dropped.
Taken.
>E
You can't go that way.
Floyd says "Floyd going exploring. See you later." He glides out of the room.
>N
Mess Corridor
There is a key here.
There is a padlock here.
Floyd bounds into the room. "Floyd here now!" he cries.
>E
Dorm Corridor
>E
You walk down the long, featureless hallway for a long time. Finally, you see
an intersection ahead...
Corridor Junction
>E
Elevator Lobby
>S
The door is closed.
>PUSH RED BUTTON
The red door begins vibrating a bit.
>Z
Time passes...
>Z
Time passes...
The door at the south end of the room slides open.
Floyd rushes into the room and barrels into you. "Oops, sorry," he says.
"Floyd not looking at where he was going to."
>S.SAVE
Lower Elevator
This is a medium-sized room with a door to the north which is open. A control
panel contains an Up button, a Down button, and a narrow slot.
Floyd bounces into the elevator. "Hey, wait for Floyd!" he yells, smiling
broadly.
Floyd's eyes light up. "Oh boy! Are we gonna try something dangerous now?"
To file (PS:<LIZ>LADDER.P): LOWER.P.1Ok.
>SLIDE LOWER CARD THROUGH SLOT.PUSH DOWN BUTTON.Z.Z
A recorded voice chimes "Elevator enabled."
The elevator door slides shut. After a moment, you feel a sensation of
vertical movement.
Floyd yawns and looks bored.
Time passes...
Floyd absentmindedly recites the first six hundred digits of pi.
Time passes...
>Z
Time passes...
The elevator door slides open.
Floyd frets about the possibility of his batteries failing.
>N
Waiting Area
This is a concrete platform sparsely furnished with benches. The platform
continues to the east, and to the south is a metal door.
Floyd follows you.
>N
You can't go that way.
Floyd recalls the time he bruised his knee.
>E
Kalamontee Platform
Floyd follows you.
>S
Shuttle Car Alfie
This is the cabin of a large transport, with seating for around 20 people plus
space for freight. There are open doors at the eastern and western ends of the
cabin, and a doorway leads out to a wide platform to the north.
Floyd follows you.
>E
Alfie Control East
This is a small control cabin. A control panel contains a slot, a lever, and a
display. The lever can be set at a central position, or it could be pushed up
to a position labelled "+", or pulled down to a position labelled "-". It is
currently at the center setting. The display, a digital readout, currently
reads 0. Through the cabin window you can see parallel rails running along the
floor of a long tunnel, vanishing in the distance.
Floyd follows you.
>SAVE
Floyd's eyes light up. "Oh boy! Are we gonna try something dangerous now?"
To file (PS:<LIZ>LOWER.P): ALFIE.P.1Ok.
>SLIDE SHUTTLE CARD THROUGH SLOT
A recording of a deep male voice says "Shuttle controls activated."
>PUSH LEVER UP.Z.Z.Z.Z.Z.Z.Z.Z.PUSH LEVER DOWN.Z.Z.Z.Z.Z.Z
The lever is now in the upper position.
The control cabin door slides shut and the shuttle car begins to move forward!
The display changes to 5.
Floyd notices a mouse scurrying by and tries to hide behind you.
Time passes...
The shuttle car continues to move. The display blinks, and now reads 10.
Time passes...
The shuttle car continues to move. The display blinks, and now reads 15.
You pass a sign which says "Limit 45."
Time passes...
The shuttle car continues to move. The display blinks, and now reads 20.
Floyd wanders restlessly around the room.
Time passes...
The shuttle car continues to move. The display blinks, and now reads 25.
Time passes...
The shuttle car continues to move. The display blinks, and now reads 30.
Time passes...
The shuttle car continues to move. The display blinks, and now reads 35.
Floyd paces impatiently.
Time passes...
The shuttle car continues to move. The display blinks, and now reads 40.
Floyd frets about the possibility of his batteries failing.
Time passes...
The shuttle car continues to move. The display blinks, and now reads 45.
Floyd wanders restlessly around the room.
The lever is now in the central position.
The shuttle car continues to move. The display still reads 45.
Floyd notices a mouse scurrying by and tries to hide behind you.
Time passes...
The shuttle car continues to move. The display still reads 45.
Time passes...
The shuttle car continues to move. The display still reads 45.
Floyd sings an ancient ballad, totally out of key.
Time passes...
The shuttle car continues to move. The display still reads 45.
The tunnel levels out and begins to slope upward. A sign flashes by which
reads "Hafwaa Mark -- Beegin Deeseluraashun."
Time passes...
The shuttle car continues to move. The display still reads 45.
Time passes...
The shuttle car continues to move. The display still reads 45.
Time passes...
The shuttle car continues to move. The display still reads 45.
>PUSH LEVER DOWN.Z.Z.Z.Z.Z.Z.Z.Z
The lever is now in the lower position.
The shuttle car continues to move. The display blinks, and now reads 40.
Floyd absentmindedly recites the first six hundred digits of pi.
Time passes...
The shuttle car continues to move. The display blinks, and now reads 35.
Time passes...
The shuttle car continues to move. The display blinks, and now reads 30.
Time passes...
The shuttle car continues to move. The display blinks, and now reads 25.
Floyd rubs his head affectionately against your shoulder.
Time passes...
The shuttle car continues to move. The display blinks, and now reads 20.
You pass a sign, surrounded by blinking red lights, which says "15."
Floyd lowers his voice and tells you the latest rumors about Dr. Fizpick.
Time passes...
The shuttle car continues to move. The display blinks, and now reads 15.
You pass a sign, surrounded by blinking red lights, which says "10."
Time passes...
The shuttle car continues to move. The display blinks, and now reads 10.
You pass a sign, surrounded by blinking red lights, which says "5."
Time passes...
The shuttle car continues to move. The display blinks, and now reads 5.
The shuttle car is approaching a brightly lit area. As you near it, you make
out the concrete platforms of a shuttle station.
Time passes...
The shuttle car glides into the station and comes to rest at the concrete
platform. You hear the cabin doors slide open.
>W.N.
Shuttle Car Alfie
Floyd follows you.
Lawanda Platform
Floyd follows you.
>E
Escalator
You are in the middle of a long mechanical stairway. It is not running, and
seems to be in disrepair.
>E
Fork
This is a hallway which forks to the northeast and southeast. To the west is
the top of a long escalator.
You notice that you feel unusually weak, and you suspect that you have a fever.
>NE
Systems Corridor West
The corridor bends here, leading east and southwest. A doorway opens to the
northwest, and a narrow stairway leads down to the north.
>N
Repair Room
You are in a dimly lit room, filled with strange machines and wide storage
cabinets, all locked. To the south, a narrow stairway leads upward. On the
north wall of the room is a very small doorway.
Lying face down at the bottom of the stairs is a motionless robot. It appears
to be damaged beyond repair.
>Z
Time passes...
>Z
Time passes...
>Z
Time passes...
>Z
Time passes...
>Z
Time passes...
>Z
Time passes...
>Z
Time passes...
Floyd bounds into the room. "Floyd here now!" he cries.
Floyd points at the fallen robot. "That's Achilles. He was in charge of
repairing machinery. He repaired Floyd once. I never liked him much; he wasn't
friendly like other robots. Looks like he fell down the stairs. He always had
trouble with one of his feet working right. A Planner-person once told me
that's why they named him Achilles."
>SAVE
Floyd's eyes light up. "Oh boy! Are we gonna try something dangerous now?"
To file (PS:<LIZ>ALFIE.P): ACHILLES.P.1Ok.
>FLOYD, GO NORTH
Floyd squeezes through the opening and is gone for quite a while. You hear
thudding noises and squeals of enjoyment. After a while the noise stops, and
Floyd emerges, looking downcast. "Floyd found a rubber ball inside. Lots of
fun for a while, but must have been old, because it fell apart. Nothing else
interesting inside. Just a shiny fromitz board."
>FLOYD, GET SHINY BEDISTOR
The multiple purpose robot seems confused. "I don't see any shiny bedistor
here!"
>FLOYD, GET SHINY FROMITZ BOARD
Floyd shrugs. "If you say so." He vanishes for a few minutes, and returns
holding the fromitz board. It seems to be in good shape. He tosses it toward
you, and you just manage to catch it before it smashes.
>S.E.N
Systems Corridor West
Systems Corridor
This section of hallway has a doorway to the north labelled "Planateree
Deefens." The corridor continues east and west.
Planetary Defense
This room is filled with a dazzling array of lights and controls. One light,
blinking quickly, catches your eye. It reads "Surkit Boord Faalyur. WORNEENG:
xis boord kuntroolz xe diskriminaashun surkits." There is a small access panel
on one wall which is closed.
>SAVE
To file (PS:<LIZ>ACHILLES.P): PD.P.1Ok.
>OPEN PANEL
The panel swings open.
The access panel contains:
A second seventeen-centimeter fromitz board
A third seventeen-centimeter fromitz board
A fourth seventeen-centimeter fromitz board
A first seventeen-centimeter fromitz board
>GET SECOND BOARD.PUT SHINY BOARD IN SOCKET.CLOSE PANEL.DROP BOARD
The fromitz board slides out of the panel, producing an empty socket for
another board.
Floyd bounds into the room. "Floyd here now!" he cries.
The card clicks neatly into the socket. The warning lights stop flashing.
The panel swings closed.
Dropped.
Floyd paces impatiently.
>S.E.N
Systems Corridor
Floyd follows you.
Systems Corridor East
The hallway ends here with a large doorway leading east, and smaller doorways
to the north and south. The northern doorway is labelled "Planateree Kors
Kontrool." The hallway itself leads west.
Floyd follows you.
Course Control
This is a long room whose walls are covered with complicated controls and
colored lights. Two of these lights are blinking. The first one reads
"Bedistur Faalyur!" The other light reads "Kritikul diivurjins frum pland
kors." In one corner is a large metal cube whose lid is closed.
Floyd follows you.
>OPEN CUBE
The lid swings open.
The large metal cube contains:
A fused ninety-ohm bedistor
Floyd frets about the possibility of his batteries failing.
>GET FUSED BEDISTOR WITH PLIERS
With a tug, you manage to remove the fused bedistor.
Floyd frets about the possibility of his batteries failing.
>PUT GOOD BEDISTOR IN CUBE
Done. The warning lights go out and another light goes on.
>CLOSE CUBE
The lid swings closed.
>DROP PLIERS
Dropped.
>S
Systems Corridor East
Floyd follows you.
>S
Library Lobby
This is a carpeted room, thick with dust, with exits to the north and south.
To the west, up a few steps, is a wide doorway. A small booth lies to the east.
Sitting on a wide table is a machine of sorts, consisting of a video screen
and a keyboard. It is currently turned off.
You catch a glimpse of a small object nestled among the dust.
>S
Project Corridor East
The hallway ends here but continues back toward the west. Doorways lead north,
south and east.
>E
Main Lab
This is the heart of the Project's vast laboratory complex. There are exits to
the west and southwest, and heavy metal doors to the northeast and southeast.
A small doorway leads south.
>S
Lab Storage
This is a tiny room for the storage of laboratory supplies. The sole exit is
to the north.
The odds and ends on the shelves include a small round object, which closer
inspection reveals to be a fresh laser battery.
Hanging on a rack is a pale blue lab uniform. Sewn onto its pocket is a
nondescript logo.
>SAVE
To file (PS:<LIZ>PD.P): LAB.P.1Ok.
>GET BATTERY.PUT IT IN LASER
Taken.
The battery is now resting in the depression, attached to the laser.
>OPEN LAB POCKET
You discover a small piece of paper and a teleportation access card in the
pocket of the uniform.
>DROP SHUTTLE CARD, LOWER CARD
shuttle access card: Dropped.
lower elevator access card: Dropped.
>GET TELEPORTATION CARD
Taken.
>READ PAPER
(Taking the piece of paper first)
Week uv 14-Juun--2882. Kombinaashun tuu Konfurins Ruum: 651.
>N.SW
Main Lab
Computer Room
This is the main computer room for the Project. The only sign of activity is a
glowing red light. The exits are north, west, and northeast. To the south is a
small booth.
There is a pile of computer output here.
>READ OUTPUT
The printout is hundreds of pages long. It would take many chrons to read it
all. The last page looks pretty interesting, though:
"Daalee Statis Reeport:
PREELIMINEREE REESURC: 100.000%
INTURMEEDEEIT REESURC: 100.000%
FIINUL REESURC: 100.000%
DRUG PROODUKSHUN: 100.000%
DRUG TESTEENG: 99.985%
Proojektid tiim tuu reeviivul prooseedzur: 0 daaz, 0.8 kronz
*** ALURT! ALURT! ***
Malfunkshun in Sekshun 384! Sumuneeng reepaar roobot."
The printout ends at this point.
>SAVE
To file (PS:<LIZ>LAB.P): OUTPUT.P.1Ok.
>Z
Time passes...
Floyd bounds into the room. "Floyd here now!" he cries.
Floyd examines the glowing light. With a concerned frown, he says, "Uh oh.
Computer is broken. A Doctor-person once told Floyd that Computer is the most
important part of the Project."
>NE
Main Lab
Floyd rushes into the room and barrels into you. "Oops, sorry," he says.
"Floyd not looking at where he was going to."
>SAVE
Floyd's eyes light up. "Oh boy! Are we gonna try something dangerous now?"
To file (PS:<LIZ>OUTPUT.P): MAIN.P.1Ok.
>OPEN BIO-LOCK DOOR
The door opens.
>E
You can't go that way.
>SE
Bio Lock West
This is the first half of a sterilization chamber to prevent contamination of
the delicate biological experiments in the Bio Lab which lies beyond. The door
to the west leads to the main lab, and the bio lock continues eastward.
The door at the western end of the bio-lock closes silently.
Floyd follows you.
>L
Bio Lock West
This is the first half of a sterilization chamber to prevent contamination of
the delicate biological experiments in the Bio Lab which lies beyond. The door
to the west leads to the main lab, and the bio lock continues eastward.
There is a multiple purpose robot here.
>OPEN DOOR
The door opens.
Floyd chants the death scene from "Carmen".
>CLOSE DOOR
The door closes.
Floyd yawns and looks bored.
>L
Bio Lock West
This is the first half of a sterilization chamber to prevent contamination of
the delicate biological experiments in the Bio Lab which lies beyond. The door
to the west leads to the main lab, and the bio lock continues eastward.
There is a multiple purpose robot here.
>OPEN DOOR
The door opens.
>CLOSE DOOR
The door closes.
Floyd whistles tunelessly.
>L IN WINDOW
You can't see any window here!
>RESTORE
Floyd looks disappointed, but understanding. "That part of the game was more
fun than this part," he admits.
From file (PS:<LIZ>MAIN.P): MAIN.P.1Ok.
Main Lab
This is the heart of the Project's vast laboratory complex. There are exits to
the west and southwest, and heavy metal doors to the northeast and southeast.
A small doorway leads south.
There is a multiple purpose robot here.
>OPEN BIO-LOCK DOOR
The door opens.
>SE
Bio Lock West
This is the first half of a sterilization chamber to prevent contamination of
the delicate biological experiments in the Bio Lab which lies beyond. The door
to the west leads to the main lab, and the bio lock continues eastward.
Floyd follows you.
>E
Bio Lock East
The is the second half of the sterilization chamber leading from the main lab
to the Bio Lab. The door to the east, leading to the Bio Lab, has a window.
The bio lock continues to the west.
The door at the western end of the bio-lock closes silently.
Floyd follows you.
>L IN WINDOW
You can see a large laboratory, dimly illuminated. A blue glow comes from a
crack in the northern wall of the lab. Shadowy, ominous shapes move about
within the room. On the floor, just inside the door, you can see a
magnetic-striped card.
Floyd stands on his tiptoes and peers in the window. "Looks dangerous in
there," says Floyd. "I don't think you should go inside." He peers in again.
"We'll need card there to fix computer. Hmmm... I know! Floyd will get card.
Robots are tough. Nothing can hurt robots. You open the door, then Floyd will
rush in. Then you close door. When Floyd knocks, open door again. Okay? Go!"
Floyd's voice trembles slightly as he waits for you to open the door.
>SAVE
Floyd's eyes light up. "Oh boy! Are we gonna try something dangerous now?"
To file (PS:<LIZ>MAIN.P): MINI.P.1Ok.
>OPEN DOOR
The door opens and Floyd, pausing only for the briefest moment, plunges into
the Bio Lab. Immediately, he is set upon by hideous, mutated monsters! More
are heading straight toward the open door! Floyd shrieks and yells to you to
close the door.
>CLOSE DOOR
The door closes.
From within the lab you hear ferocious growlings, the sounds of a skirmish,
and then a high-pitched metallic scream!
>OPEN DOOR
The door opens.
The biological nightmares reach you. Gripping coils wrap around your limbs as
powerful teeth begin tearing at your flesh. Something bites your leg, and you
feel a powerful poison begin to work its numbing effects...
**** You have died ****
Your score would be 54 (out of 80 points). It is Day 2 of your adventure.
Current Galactic Standard Time (adjusted to your local day-cycle) is 6068.
This score gives you the rank of Planetary Commodore.
Oh, well. According to the Treaty of Gishen IV, signed in 8747 GY, all
adventure game players must be given another chance after dying. In the
interests of interstellar peace...
Would you like to restart this game from the beginning, restore a saved
position, end this session of the game, or look at hints?
(Type RESTART, RESTORE, QUIT, or HINTS):
>RESTORE
From file (PS:<LIZ>MINI.P): MINI.P.1Ok.
Bio Lock East
The is the second half of the sterilization chamber leading from the main lab
to the Bio Lab. The door to the east, leading to the Bio Lab, has a window.
The bio lock continues to the west.
There is a multiple purpose robot here.
>OPEN DOOR
The door opens and Floyd, pausing only for the briefest moment, plunges into
the Bio Lab. Immediately, he is set upon by hideous, mutated monsters! More
are heading straight toward the open door! Floyd shrieks and yells to you to
close the door.
>CLOSE DOOR
The door closes.
From within the lab you hear ferocious growlings, the sounds of a skirmish,
and then a high-pitched metallic scream!
>Z
Time passes...
You hear, slightly muffled by the door, three fast knocks, followed by the
distinctive sound of tearing metal.
>OPEN DOOR
The door opens.
Floyd stumbles out of the Bio Lab, clutching the mini-booth card. The
mutations rush toward the open doorway!
>CLOSE DOOR
The door closes.
And not a moment too soon! You hear a pounding from the door as the monsters
within vent their frustration at losing their prey.
Floyd staggers to the ground, dropping the mini card. He is badly torn apart,
with loose wires and broken circuits everywhere. Oil flows from his
lubrication system. He obviously has only moments to live.
You drop to your knees and cradle Floyd's head in your lap. Floyd looks up at
his friend with half-open eyes. "Floyd did it ... got card. Floyd a good
friend, huh?" Quietly, you sing Floyd's favorite song, the Ballad of the
Starcrossed Miner:
O, they ruled the solar system
Near ten thousand years before
In their single starcrossed scout ships
Mining ast'roids, spinning lore.
Then one true courageous miner
Spied a spaceship from the stars
Boarded he that alien liner
Out beyond the orb of Mars.
Yes, that ship was filled with danger
Mighty monsters barred his way
Yet he solved the alien myst'ries
Mining quite a lode that day.
O, they ruled the solar system
Near ten thousand years before
'Til one brave advent'rous spirit
Brought that mighty ship to shore.
As you finish the last verse, Floyd smiles with contentment, and then his eyes
close as his head rolls to one side. You sit in silence for a moment, in
memory of a brave friend who gave his life so that you might live.
>I
You are carrying:
A piece of paper
A teleportation access card
A fused ninety-ohm bedistor
A canteen
The canteen contains:
A quantity of protein-rich liquid
A cardboard box
A laser
The laser contains:
A new battery
A Patrol uniform (being worn)
The Patrol uniform contains:
An ID card
A chronometer (being worn)
>DROP PAPER,FUSED BEDISTOR
piece of paper: Dropped.
fused ninety-ohm bedistor: Dropped.
>W
Bio Lock West
>OPEN DOOR
The door opens.
>NW
You can't go that way.
>W
Main Lab
The door at the western end of the bio-lock closes silently.
>SW
Computer Room
There is a pile of computer output here.
>S
Miniaturization Booth
This is a small room barely large enough for one person. Mounted on the wall
is a small slot, and next to it a keyboard with numeric keys. The exit is to
the north.
>SAVE
To file (PS:<LIZ>MINI.P): MINIB.P.1Ok.
>SLIDE MINIATURIZATION CARD THROUGH SLOT
You don't have that!
>I
You are carrying:
A teleportation access card
A canteen
The canteen contains:
A quantity of protein-rich liquid
A cardboard box
A laser
The laser contains:
A new battery
A Patrol uniform (being worn)
The Patrol uniform contains:
An ID card
A chronometer (being worn)
>RESTORE
From file (PS:<LIZ>MINIB.P): MINI.P.1Ok.
Bio Lock East
The is the second half of the sterilization chamber leading from the main lab
to the Bio Lab. The door to the east, leading to the Bio Lab, has a window.
The bio lock continues to the west.
There is a multiple purpose robot here.
>L IN WINDOW
You can see a large laboratory, dimly illuminated. A blue glow comes from a
crack in the northern wall of the lab. Shadowy, ominous shapes move about
within the room. On the floor, just inside the door, you can see a
magnetic-striped card.
Floyd looks at you with a dash of impatience and a healthy helping of
nervousness. "Well?" he asks. "Are you going to open the door?"
>OPEN DOOR
The door opens and Floyd, pausing only for the briefest moment, plunges into
the Bio Lab. Immediately, he is set upon by hideous, mutated monsters! More
are heading straight toward the open door! Floyd shrieks and yells to you to
close the door.
>CLOSE DOOR
The door closes.
From within the lab you hear ferocious growlings, the sounds of a skirmish,
and then a high-pitched metallic scream!
>Z
Time passes...
You hear, slightly muffled by the door, three fast knocks, followed by the
distinctive sound of tearing metal.
>OPEN DOOR
The door opens.
Floyd stumbles out of the Bio Lab, clutching the mini-booth card. The
mutations rush toward the open doorway!
>CLOSE DOOR
The door closes.
And not a moment too soon! You hear a pounding from the door as the monsters
within vent their frustration at losing their prey.
Floyd staggers to the ground, dropping the mini card. He is badly torn apart,
with loose wires and broken circuits everywhere. Oil flows from his
lubrication system. He obviously has only moments to live.
You drop to your knees and cradle Floyd's head in your lap. Floyd looks up at
his friend with half-open eyes. "Floyd did it ... got card. Floyd a good
friend, huh?" Quietly, you sing Floyd's favorite song, the Ballad of the
Starcrossed Miner:
O, they ruled the solar system
Near ten thousand years before
In their single starcrossed scout ships
Mining ast'roids, spinning lore.
Then one true courageous miner
Spied a spaceship from the stars
Boarded he that alien liner
Out beyond the orb of Mars.
Yes, that ship was filled with danger
Mighty monsters barred his way
Yet he solved the alien myst'ries
Mining quite a lode that day.
O, they ruled the solar system
Near ten thousand years before
'Til one brave advent'rous spirit
Brought that mighty ship to shore.
As you finish the last verse, Floyd smiles with contentment, and then his eyes
close as his head rolls to one side. You sit in silence for a moment, in
memory of a brave friend who gave his life so that you might live.
>I
You are carrying:
A piece of paper
A teleportation access card
A fused ninety-ohm bedistor
A canteen
The canteen contains:
A quantity of protein-rich liquid
A cardboard box
A laser
The laser contains:
A new battery
A Patrol uniform (being worn)
The Patrol uniform contains:
An ID card
A chronometer (being worn)
>DROP PAPER,FUSED BEDISTOR
piece of paper: Dropped.
fused ninety-ohm bedistor: Dropped.
>GET MINIATURIZATION CARD
Taken.
>W
Bio Lock West
>W
The bio-lock door is closed.
>OPEN DOOR
The door opens.
>W
Main Lab
>SW
Computer Room
There is a pile of computer output here.
>S
Miniaturization Booth
This is a small room barely large enough for one person. Mounted on the wall
is a small slot, and next to it a keyboard with numeric keys. The exit is to
the north.
>SAVE
To file (PS:<LIZ>MINI.P): MINIB.P.2Ok.
>SLIDE MINIATURIZATION CARD THROUGH SLOT
A melodic high-pitched voice says "Miniaturization and teleportation booth
activated. Please type in damaged sector number."
>SAY "TYPE 384"
Talking to yourself is a sign of impending mental collapse.
>TYPE 384
You notice the walls of the booth sliding away in all directions, followed by
a momentary queasiness in the pit of your stomach...
Station 384
You are standing on a square plate of heavy metal. Above your head, parallel
to the plate beneath you, is an identical metal plate. To the east is a wide,
metallic strip.
>SET LASER TO 1
The dial is now set to 1.
>E
Strip Near Station
>N
Middle of Strip
You are standing on a section of the strip with a bottomless void stretching
out on both sides. The strip continues to the north and south.
>N
Strip Near Relay
North of here, the filament ends at a huge featureless wall, presumably the
side of some microcomponent. To the east is a vacuu-sealed microrelay, sealed
in transparent red plastic. You could probably see into the microrelay.
>L AT RELAY
This is a vacuum-sealed microrelay, encased in red translucent plastic.
Within, you can see that some sort of speck or impurity has wedged itself into
the contact point of the relay, preventing it from closing. The speck,
presumably of microscopic size, resembles a blue boulder to you in your
current size.
>SAVE
To file (PS:<LIZ>MINIB.P): SPECK.P.1Ok.
>SHOOT SPECK
A good shot, but just a little wide of the target.
>G
A near miss!
>G
A good shot, but just a little wide of the target.
The laser feels slightly warm now, but that doesn't seem to affect its
performance at all.
>RESTORE
From file (PS:<LIZ>SPECK.P): SPECK.P.1Ok.
Strip Near Relay
North of here, the filament ends at a huge featureless wall, presumably the
side of some microcomponent. To the east is a vacuu-sealed microrelay, sealed
in transparent red plastic. You could probably see into the microrelay.
>SHOOT SPECK WITH LASER
A near miss!
>G
The speck is hit by the beam! It sizzles a little, but isn't destroyed yet.
>G
A good shot, but just a little wide of the target.
The laser feels slightly warm now, but that doesn't seem to affect its
performance at all.
>G
The beam hits the speck again! This time, it vaporizes into a fine cloud of
ash. The relay slowly begins to close, and a voice whispers in your ear
"Sector 384 will activate in 200 millichrons. Proceed to exit station."
>SET LASER TO 7
The dial can only be set from 1 to 6.
The laser has cooled, but it still feels slightly warm.
>SET LASER TO 6
The dial is now set to 6.
>S
Suddenly, with a loud plop, a giant elephant-sized monster lands on the strip
just in front of you. It is amorphously shaped, its skin a slimy translucent
red membrane. While most of your brain screams with panic about the disgusting
monster that now blocks your exit, some small section in the back of your mind
calmly realizes that this is merely some tiny microbe which has somehow
violated the sterile environment of the computer interior.
As you stand frozen with fear, the microbe slithers toward you, extending
slimy pseudopods thick with waving cilia. It looks pretty hungry, and seems
intent on having you for lunch.
Middle of Strip
A hungry microbe blocks your way, its cilia waving and its pseudopods towering
over you.
The microbe flows toward you. It towers above you, its cilia waving madly in
your face.
>SHOOT MICROBE WITH LASER
The laser beam strikes the microbe. The microbe's outer membrane sizzles a
bit, and some protoplasm oozes out. The microbe recoils momentarily, but
quickly recovers.
A slimy pseudopod brushes against your shoulder. You twist away in the nick of
time.
>G
The laser beam strikes the microbe. The monster rears back for a moment, but
almost as soon as the beam goes off, it advances again.
A slimy pseudopod brushes against your shoulder. You twist away in the nick of
time.
The laser feels slightly warm now, but that doesn't seem to affect its
performance at all.
>G
The laser beam strikes the microbe. The monster rears back for a moment, but
almost as soon as the beam goes off, it advances again.
A slimy pseudopod brushes against your shoulder. You twist away in the nick of
time.
>G
The laser beam strikes the microbe. The microbe's outer membrane sizzles a
bit, and some protoplasm oozes out. The microbe recoils momentarily, but
quickly recovers.
A slimy pseudopod brushes against your shoulder. You twist away in the nick of
time.
>G
The laser beam strikes the microbe. The beam slices through the microbe's
skin! A tremendous shudder passes through the microbe, but the wound quickly
seals itself.
A pseudopod extends toward you. You jump back just in time to avoid being
engulfed.
The laser feels somewhat warm now, but that doesn't seem to affect its
performance at all.
>THROW LASER OVER EDGE
The laser flies over the edge of the strip and disappears into the void.
The monster wriggles nearer. It is now so close that you can make out details
in the protoplasm beneath its translucent skin.
>RESTORE
From file (PS:<LIZ>SPECK.P): SPECK.P.1Ok.
Strip Near Relay
North of here, the filament ends at a huge featureless wall, presumably the
side of some microcomponent. To the east is a vacuu-sealed microrelay, sealed
in transparent red plastic. You could probably see into the microrelay.
>SHOOT SPECK WITH LASER
The beam just misses the speck!
>G
The beam just misses the speck!
>G
The beam just misses the speck!
The laser feels slightly warm now, but that doesn't seem to affect its
performance at all.
>G
The speck is hit by the beam! It sizzles a little, but isn't destroyed yet.
>G
The beam hits the speck again! This time, it vaporizes into a fine cloud of
ash. The relay slowly begins to close, and a voice whispers in your ear
"Sector 384 will activate in 200 millichrons. Proceed to exit station."
>SET LASER TO 6
The dial is now set to 6.
>S
Suddenly, with a loud plop, a giant elephant-sized monster lands on the strip
just in front of you. It is amorphously shaped, its skin a slimy translucent
red membrane. While most of your brain screams with panic about the disgusting
monster that now blocks your exit, some small section in the back of your mind
calmly realizes that this is merely some tiny microbe which has somehow
violated the sterile environment of the computer interior.
As you stand frozen with fear, the microbe slithers toward you, extending
slimy pseudopods thick with waving cilia. It looks pretty hungry, and seems
intent on having you for lunch.
Middle of Strip
A hungry microbe blocks your way, its cilia waving and its pseudopods towering
over you.
The microbe flows toward you. It towers above you, its cilia waving madly in
your face.
The laser has cooled, but it still feels slightly warm.
>SAVE
To file (PS:<LIZ>SPECK.P): MICROBE.P.1Ok.
>SHOOT MICROBE WITH LASER
The laser beam strikes the microbe. The beam slices through the microbe's
skin! A tremendous shudder passes through the microbe, but the wound quickly
seals itself.
Two protoplasm-filled blobs sneak toward you from the left. You jump to the
side and almost fall off the strip into the void below!
>G
The laser beam strikes the microbe. The microbe's outer membrane sizzles a
bit, and some protoplasm oozes out. The microbe recoils momentarily, but
quickly recovers.
A pseudopod shoots out toward your head! Ducking quickly, you save your life.
>G
The laser beam strikes the microbe. The beam slices through the microbe's
skin! A tremendous shudder passes through the microbe, but the wound quickly
seals itself.
A pseudopod extends toward you. You jump back just in time to avoid being
engulfed.
The laser feels somewhat warm now, but that doesn't seem to affect its
performance at all.
>G
The laser beam strikes the microbe. The microbe's outer membrane sizzles a
bit, and some protoplasm oozes out. The microbe recoils momentarily, but
quickly recovers.
A slimy pseudopod brushes against your shoulder. You twist away in the nick of
time.
>G
The laser beam strikes the microbe. The beam slices through the microbe's
skin! A tremendous shudder passes through the microbe, but the wound quickly
seals itself.
A pseudopod extends toward you. You jump back just in time to avoid being
engulfed.
>G
The laser beam strikes the microbe. The monster rears back for a moment, but
almost as soon as the beam goes off, it advances again.
A slimy pseudopod brushes against your shoulder. You twist away in the nick of
time. Another pseudopod, perhaps attracted by the warmth of the laser, tries
to envelop the weapon. You snatch it away from the monster's grasp.
The laser feels very warm now, but that doesn't seem to affect its performance
at all.
>THROW LASER OVER EDGE
As the laser flies over the edge of the strip, the hungry microbe lunges after
it. Both the laser and the microbe plummet into the void. (Whew!)
>S.W
Strip Near Station
A voice seems to whisper in your ear "Main Miniaturization and Teleportation
Booth has malfunctioned...switching to Auxiliary Booth..." You feel the
familiar wrenching of your innards, and find yourself in a vast room whose
distant walls are rushing straight toward you...
Auxiliary Booth
>N
Lab Office
This is the office for storing files on Bio Lab experiments. A large and messy
desk is surrounded by locked files. A small booth lies to the south. A closed
door to the west is labelled "Biioo Lab." You realize with shock and horror
that the only way out is through the mutant-infested Bio Lab.
On the wall are three buttons: a white button labelled "Lab Liits On", a black
button labelled "Lab Liits Of", and a red button labelled "Eemurjensee Sistum."
>OPEN DESK
Opening the desk reveals a gas mask.
>GET MASK
Taken.
>WEAR IT
You are wearing the gas mask.
>PUSH RED BUTTON
You hear a hissing from beyond the door to the west.
>OPEN DOOR
The office door is now open.
Through the open doorway you can see the Bio Lab. It seems to be filled with a
light mist. Horrifying biological nightmares stagger about making choking
noises.
>W
Bio Lab
This is a huge laboratory filled with many biological experiments. The
lighting is dim, and a faint blue glow comes from a gaping crack in the
northern wall. Some of the experiments seem to be out of control...
A giant plant, teeming with poisonous tentacles, is shuffling toward you on
three leg-like stalks.
Lurking nearby is a vicious-looking creature with slavering fangs. Squinting
in the light, it eyes you hungrily.
Rushing toward you is an ugly, deformed humanoid, bellowing in a guttural
tongue. It brandishes a piece of lab equipment shaped somewhat like a battle
axe.
A ferocious feral creature, with a hairy shelled body and a whip-like tail
snaps its enormous mandibles at you.
The air is filled with mist, which is affecting the mutants. They appear to be
stunned and confused, but are slowly recovering.
>W
The lab door is closed.
The air is filled with mist, which is affecting the mutants. They appear to be
stunned and confused, but are slowly recovering.
>OPEN DOOR
Which door do you mean, the lab door or the office door?
>LAB DOOR
The door opens.
The air is filled with mist, which is affecting the mutants. They appear to be
stunned and confused, but are slowly recovering.
>W
Bio Lock East
There is a fused ninety-ohm bedistor here.
There is a piece of paper here.
Your former companion, Floyd, is lying on the ground in a pool of oil.
A recorded announcement blares from the public address system. "Revival
procedure beginning. Cryo-chamber access from Project Control Office now open."
The mutants burst into the room right on your heels! The growling humanoid is
charging straight at you, waving his axe-like implement!
>OPEN DOOR
It's already open!
The door at the eastern end of the bio-lock closes silently.
Dozens of hungry eyes fix on you as the mutations surround you and begin
feasting.
**** You have died ****
Your score would be 75 (out of 80 points). It is Day 2 of your adventure.
Current Galactic Standard Time (adjusted to your local day-cycle) is 6711.
This score gives you the rank of Cluster Admiral.
Oh, well. According to the Treaty of Gishen IV, signed in 8747 GY, all
adventure game players must be given another chance after dying. In the
interests of interstellar peace...
Would you like to restart this game from the beginning, restore a saved
position, end this session of the game, or look at hints?
(Type RESTART, RESTORE, QUIT, or HINTS):
>RESTORE
From file (PS:<LIZ>MICROBE.P): MICROBE.P.1Ok.
Middle of Strip
You are standing on a section of the strip with a bottomless void stretching
out on both sides. The strip continues to the north and south.
A hungry microbe blocks your way, its cilia waving and its pseudopods towering
over you.
>SHOOT MICROBE
The laser beam strikes the microbe. The microbe's outer membrane sizzles a
bit, and some protoplasm oozes out. The microbe recoils momentarily, but
quickly recovers.
A pseudopod shoots out toward your head! Ducking quickly, you save your life.
>G
The laser beam strikes the microbe. The microbe's outer membrane sizzles a
bit, and some protoplasm oozes out. The microbe recoils momentarily, but
quickly recovers.
Two protoplasm-filled blobs sneak toward you from the left. You jump to the
side and almost fall off the strip into the void below!
>G
The laser beam strikes the microbe. The microbe's outer membrane sizzles a
bit, and some protoplasm oozes out. The microbe recoils momentarily, but
quickly recovers.
Two protoplasm-filled blobs sneak toward you from the left. You jump to the
side and almost fall off the strip into the void below!
The laser feels somewhat warm now, but that doesn't seem to affect its
performance at all.
>G
The laser beam strikes the microbe. The beam slices through the microbe's
skin! A tremendous shudder passes through the microbe, but the wound quickly
seals itself.
A slimy pseudopod brushes against your shoulder. You twist away in the nick of
time.
>G
The laser beam strikes the microbe. The beam slices through the microbe's
skin! A tremendous shudder passes through the microbe, but the wound quickly
seals itself.
A pseudopod shoots out toward your head! Ducking quickly, you save your life.
>G
The laser beam strikes the microbe. The microbe's outer membrane sizzles a
bit, and some protoplasm oozes out. The microbe recoils momentarily, but
quickly recovers.
A pseudopod extends toward you. You jump back just in time to avoid being
engulfed. Another pseudopod, perhaps attracted by the warmth of the laser,
tries to envelop the weapon. You snatch it away from the monster's grasp.
The laser feels very warm now, but that doesn't seem to affect its performance
at all.
>THROW LASER OVER EDGE
As the laser flies over the edge of the strip, the hungry microbe lunges after
it. Both the laser and the microbe plummet into the void. (Whew!)
>S.W
Strip Near Station
A voice seems to whisper in your ear "Main Miniaturization and Teleportation
Booth has malfunctioned...switching to Auxiliary Booth..." You feel the
familiar wrenching of your innards, and find yourself in a vast room whose
distant walls are rushing straight toward you...
Auxiliary Booth
>N
Lab Office
This is the office for storing files on Bio Lab experiments. A large and messy
desk is surrounded by locked files. A small booth lies to the south. A closed
door to the west is labelled "Biioo Lab." You realize with shock and horror
that the only way out is through the mutant-infested Bio Lab.
On the wall are three buttons: a white button labelled "Lab Liits On", a black
button labelled "Lab Liits Of", and a red button labelled "Eemurjensee Sistum."
>OPEN DEKS
[I don't know the word "deks."]
>OOPS DESK
Opening the desk reveals a gas mask.
>GET MASK
Taken.
>WEAR IT
You are wearing the gas mask.
>SAVE
To file (PS:<LIZ>MICROBE.P): MASK.P.1Ok.
>PUSH RED BUTTON
You hear a hissing from beyond the door to the west.
>OPEN DOOR
The office door is now open.
Through the open doorway you can see the Bio Lab. It seems to be filled with a
light mist. Horrifying biological nightmares stagger about making choking
noises.
>W
Bio Lab
This is a huge laboratory filled with many biological experiments. The
lighting is dim, and a faint blue glow comes from a gaping crack in the
northern wall. Some of the experiments seem to be out of control...
A giant plant, teeming with poisonous tentacles, is shuffling toward you on
three leg-like stalks.
Lurking nearby is a vicious-looking creature with slavering fangs. Squinting
in the light, it eyes you hungrily.
Rushing toward you is an ugly, deformed humanoid, bellowing in a guttural
tongue. It brandishes a piece of lab equipment shaped somewhat like a battle
axe.
A ferocious feral creature, with a hairy shelled body and a whip-like tail
snaps its enormous mandibles at you.
The air is filled with mist, which is affecting the mutants. They appear to be
stunned and confused, but are slowly recovering.
>OPEN DOOR
Which door do you mean, the lab door or the office door?
>W
The lab door is closed.
The air is filled with mist, which is affecting the mutants. They appear to be
stunned and confused, but are slowly recovering.
>OPEN LAB DOOR
The door opens.
The air is filled with mist, which is affecting the mutants. They appear to be
stunned and confused, but are slowly recovering.
>W
Bio Lock East
There is a fused ninety-ohm bedistor here.
There is a piece of paper here.
Your former companion, Floyd, is lying on the ground in a pool of oil.
A recorded announcement blares from the public address system. "Revival
procedure beginning. Cryo-chamber access from Project Control Office now open."
The mutants burst into the room right on your heels! The mobile plant whips
its poisonous tentacles against your ankles!
>OPEN LAB DOOR
It's already open!
The door at the eastern end of the bio-lock closes silently.
Dozens of hungry eyes fix on you as the mutations surround you and begin
feasting.
**** You have died ****
Your score would be 75 (out of 80 points). It is Day 2 of your adventure.
Current Galactic Standard Time (adjusted to your local day-cycle) is 6711.
This score gives you the rank of Cluster Admiral.
Oh, well. According to the Treaty of Gishen IV, signed in 8747 GY, all
adventure game players must be given another chance after dying. In the
interests of interstellar peace...
Would you like to restart this game from the beginning, restore a saved
position, end this session of the game, or look at hints?
(Type RESTART, RESTORE, QUIT, or HINTS):
>RESTORE
From file (PS:<LIZ>MASK.P): MASK.P.1Ok.
Lab Office
This is the office for storing files on Bio Lab experiments. A large and messy
desk is surrounded by locked files. A small booth lies to the south. A closed
door to the west is labelled "Biioo Lab." You realize with shock and horror
that the only way out is through the mutant-infested Bio Lab.
On the wall are three buttons: a white button labelled "Lab Liits On", a black
button labelled "Lab Liits Of", and a red button labelled "Eemurjensee Sistum."
>I
You are carrying:
A gas mask (being worn)
A miniaturization access card
A teleportation access card
A canteen
The canteen contains:
A quantity of protein-rich liquid
A cardboard box
A Patrol uniform (being worn)
The Patrol uniform contains:
An ID card
A chronometer (being worn)
>PUSH RED BUTTON
You hear a hissing from beyond the door to the west.
>W
The office door is closed.
>OPEN DOOR
The office door is now open.
Through the open doorway you can see the Bio Lab. It seems to be filled with a
light mist. Horrifying biological nightmares stagger about making choking
noises.
>W
Bio Lab
This is a huge laboratory filled with many biological experiments. The
lighting is dim, and a faint blue glow comes from a gaping crack in the
northern wall. Some of the experiments seem to be out of control...
A giant plant, teeming with poisonous tentacles, is shuffling toward you on
three leg-like stalks.
Lurking nearby is a vicious-looking creature with slavering fangs. Squinting
in the light, it eyes you hungrily.
Rushing toward you is an ugly, deformed humanoid, bellowing in a guttural
tongue. It brandishes a piece of lab equipment shaped somewhat like a battle
axe.
A ferocious feral creature, with a hairy shelled body and a whip-like tail
snaps its enormous mandibles at you.
The air is filled with mist, which is affecting the mutants. They appear to be
stunned and confused, but are slowly recovering.
A recorded announcement blares from the public address system. "Revival
procedure beginning. Cryo-chamber access from Project Control Office now open."
>OPEN LAB DOOR
The door opens.
The air is filled with mist, which is affecting the mutants. They appear to be
stunned and confused, but are slowly recovering.
>W
Bio Lock East
There is a fused ninety-ohm bedistor here.
There is a piece of paper here.
Your former companion, Floyd, is lying on the ground in a pool of oil.
The mutants burst into the room right on your heels! The mobile plant whips
its poisonous tentacles against your ankles!
>W
Bio Lock West
The door at the eastern end of the bio-lock closes silently.
The monsters gallop toward you, smacking their lips.
>OPEN DOOR
The door opens.
The mutants are almost upon you now!
>W
Main Lab
The mutants burst into the room right on your heels! The growling humanoid is
charging straight at you, waving his axe-like implement!
>SW
Computer Room
There is a pile of computer output here.
The mutants burst into the room right on your heels! Needle-sharp mandibles
nip at your arms!
>N
Project Corridor East
The mutants burst into the room right on your heels! Needle-sharp mandibles
nip at your arms!
>W
Project Corridor
You are at the center of a long east-west hallway. A doorway, labelled
"PrajKon Awfis", opens to the south.
The mutants burst into the room right on your heels! A pair of slavering fangs
removes part of your clothing!
>S
ProjCon Office
This office looks like a headquarters of some kind. Exits lead north and east.
The west wall displays a logo. The mural that previously adorned the south
wall has slid away, revealing an open doorway to a large elevator!
The mutants burst into the room right on your heels! The growling humanoid is
charging straight at you, waving his axe-like implement!
>S
Cryo-Elevator
This is a large, plain elevator with one solitary button and a door to the
north which is open.
The monsters are storming straight toward the elevator door!
>PUSH BUTTON
The elevator door closes just as the monsters reach it! You slump back against
the wall, exhausted from the chase. The elevator begins to move downward.
>Z
Time passes...
>SAVE
To file (PS:<LIZ>MASK.P): END.P.1Ok.
>Z
Time passes...
>L
Cryo-Elevator
This is a large, plain elevator with one solitary button and a door to the
north which is closed.
>Z
Time passes...
The elevator door opens onto a room to the north.
>N
Cryo-Anteroom
The elevator closes as you leave it, and you find yourself in a small, chilly
room. To the north, through a wide arch, is an enormous chamber lined from
floor to ceiling with thousands of cryo-units. You can see similar chambers
beyond, and your mind staggers at the thought of the millions of individuals
asleep for countless centuries.
In the anteroom where you stand is a solitary cryo-unit, its cover frosted.
Next to the cryo-unit is a complicated control panel.
A door slides open and a medical robot glides in. It opens the cryo-unit and
administers an injection to its inhabitant. As the robot glides away, a figure
rises from the cryo-unit -- a handsome, middle-aged woman with flowing red
hair. She spends some time studying readouts from the control panel, pressing
several keys.
As other cryo-units in the chambers beyond begin opening, the woman turns to
you, bows gracefully, and speaks in a beautiful, lilting voice. "I am Veldina,
leader of Resida. Thanks to you, the cure has been discovered, and the
planetary systems repaired. We are eternally grateful."
"You will also be glad to hear that a ship of your Stellar Patrol now orbits
the planet. I have sent them the coordinates for this room." As if on cue, a
landing party from the S.P.S. Flathead materializes nearby. Blather is with
them, having been picked up from deep space in another escape pod, babbling
cravenly. Captain Sterling of the Flathead acknowledges your heroic actions,
and informs you of your promotion to Lieutenant First Class.
As a team of mutant hunters head for the cryo-elevator, Veldina mentions that
the grateful people of Resida offer you leadership of their world. Captain
Sterling points out that, even if you choose to remain on Resida, Blather
(demoted to Ensign Twelfth Class) has been assigned as your personal toilet
attendant.
You feel a sting from your arm and turn to see a medical robot moving away
after administering the antidote for The Disease.
A team of robot technicians step into the anteroom. They part their ranks, and
a familiar figure comes bounding toward you! "Hi!" shouts Floyd, with
uncontrolled enthusiasm. "Floyd feeling better now!" Smiling from ear to ear,
he says, "Look what Floyd found!" He hands you a helicopter key, a reactor
elevator card, and a paddleball set. "Maybe we can use them in the sequel..."
Your score would be 80 (out of 80 points). It is Day 2 of your adventure.
Current Galactic Standard Time (adjusted to your local day-cycle) is 6993.
This score gives you the rank of Galactic Overlord.
Would you like to restart this game from the beginning, restore a saved
position, end this session of the game, or look at hints?
(Type RESTART, RESTORE, QUIT, or HINTS):
>RESTORE
From file (PS:<LIZ>END.P): Failed.
Would you like to restart this game from the beginning, restore a saved
position, end this session of the game, or look at hints?
(Type RESTART, RESTORE, QUIT, or HINTS):
>RESTORE
From file (PS:<LIZ>END.P): KEY.P.2Ok.
Admin Corridor South
This section of hallway seems to have suffered some minor structural damage.
The walls are cracked, and a jagged crevice crosses the floor. An opening
leads east and the corridor heads north and south.
>I
You are carrying:
A curved metal bar
A survival kit
A Patrol uniform (being worn)
The Patrol uniform contains:
An ID card
A chronometer (being worn)
>RESTORE
From file (PS:<LIZ>KEY.P): Failed.
>RESTORE
From file (PS:<LIZ>KEY.P): Failed.
>RESTORE
From file (PS:<LIZ>KEY.P): Failed.
>RESTORE
From file (PS:<LIZ>KEY.P): KITCH.P.1Ok.
Mess Hall
This is a large hall lined with tables and benches. An opening to the north
leads back to the corridor. A door to the south is closed. Next to the door is
a small slot.
There is a multiple purpose robot here.
>I
You are carrying:
A kitchen access card
An upper elevator access card
A canteen
A shuttle access card
A Patrol uniform (being worn)
The Patrol uniform contains:
An ID card
A chronometer (being worn)
>RESTORE
Floyd looks disappointed, but understanding. "That part of the game was more
fun than this part," he admits.
From file (PS:<LIZ>KITCH.P): LOWER.P.1Ok.
Lower Elevator
This is a medium-sized room with a door to the north which is open. A control
panel contains an Up button, a Down button, and a narrow slot.
There is a multiple purpose robot here.
>N
Elevator Lobby
>N
Upper Elevator
There is a glass flask here.
There is an upper elevator access card here.
Floyd bounces into the elevator. "Hey, wait for Floyd!" he yells, smiling
broadly.
>S.W.S.S.S.S.PUT FLASK UNDER SPOUT.PUSH GREEN BUTTON.GET FLASK.N.N.N.N
Elevator Lobby
Corridor Junction
Floyd rushes into the room and barrels into you. "Oops, sorry," he says.
"Floyd not looking at where he was going to."
Mech Corridor North
Mech Corridor
Mech Corridor South
Machine Shop
Floyd bounds into the room. "Floyd here now!" he cries.
You don't have that!
>I
You are carrying:
A canteen
The canteen contains:
A quantity of protein-rich liquid
A cardboard box
The cardboard box contains:
A pair of wide-nosed pliers
A good ninety-ohm bedistor
A laser
A lower elevator access card
A shuttle access card
A Patrol uniform (being worn)
The Patrol uniform contains:
An ID card
A chronometer (being worn)
>Q
Your score would be 34 (out of 80 points). It is Day 2 of your adventure.
Current Galactic Standard Time (adjusted to your local day-cycle) is 4274.
This score gives you the rank of Ensign First Class.
Floyd grins impishly. "Giving up, huh?"
Do you wish to leave the game? (Y is affirmative): >Y