mirror of
https://github.com/historicalsource/plunderedhearts
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917 lines
32 KiB
Plaintext
917 lines
32 KiB
Plaintext
"HERO for
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PLUNDERED HEARTS
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(c) Copyright 1987 Infocom, Inc. All Rights Reserved."
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<OBJECT HERO ;"MUNGBIT: unconscious."
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(IN CAPT-QUARTERS)
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(DESC "Captain Jamison")
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(DESCFCN HERO-F)
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(SYNONYM HERO PIRATE JAMISON CAPTAIN)
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(ADJECTIVE NICHOLAS NICK CAPTAIN FALCON)
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(SIZE 10)
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(FLAGS ACTORBIT NARTICLEBIT CONTBIT OPENBIT SEARCHBIT)
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(GENERIC GEN-PIRATE)
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(ACTION HERO-F)>
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<GLOBAL HERO-CTR 1>
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<GLOBAL HDAD-SPEECH <>> ;"You've told him about freeing Dad,"
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;"(which you can do by NICK, FOLLOW ME - dance)"
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;"OR he's answered your question about Dad."
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;"(To prevent his dance speech happening twice)"
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<ROUTINE HERO-F ("OPTIONAL" (OARG <>))
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<COND (.OARG
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<COND (<EQUAL? .OARG ,M-DESC?>
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<RTRUE>)>
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<COND (<NOT <EQUAL? ,HERE ,FOLLY>>
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<TELL ,INDENT>)> ;"To prevent indent in folly"
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<COND (<EQUAL? ,HERE ,CABIN>
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<TELL ,CTHE-PIRATE-CAPTAIN "is studying you">)
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(<EQUAL? ,HERE ,DEUX-DECK>
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<TELL ,CTHE-PIRATE-CAPTAIN
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"stands protectively a few steps behind you">)
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(<EQUAL? ,HERE ,CAPT-QUARTERS>
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<TELL D ,HERO " is adjusting his clothes">)
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(<RUNNING? ,I-DUEL>
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<TELL
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"Battered and bruised, Nicholas can hardly stand">)
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;(<IN? ,HERO ,MANACLES>
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<RTRUE>) ;"TOLD in MANACLES-DESC"
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(<FSET? ,HERO ,DEADBIT>
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<TELL ,HERO-EYES-CLOSED>)
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(<EQUAL? ,HERE ,BEACH>
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<TELL "Nicholas ">
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<COND (<FSET? ,LAFOND ,DEADBIT>
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<TELL "walks toward you, smiling wearily">)
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(<G? ,LAFOND-CTR <- ,FIGHTING 1>>
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<TELL "and Lafond are fighting">)
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(T
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<TELL
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"stands alone at one edge of the beach">)>)
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(<QUEUED? ,I-ENDGAME>
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<TELL
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"Nicholas stands, half-supported by Lucy and" T ,DAD>)
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(<EQUAL? ,HERE ,BALLROOM>
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<TELL
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"Nicholas looks quite rakish, in red velvet and white,
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his rapier flashing in the light of the " D ,CHANDELIER>)
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(T
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<RFALSE>)>
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<TELL ".">)
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(<EQUAL? ,HERO ,WINNER>
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<COND (<AND <RUNNING? ,I-DUEL>
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<EQUAL? ,HERE ,GALLERY ,STAIRTOP>>
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<TELL ,SPEECHLESS>)
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(<AND <EQUAL? ,HERE ,BEACH>
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<RUNNING? ,I-ENDGAME>>
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<COND (<AND <NOT <FSET? ,LAFOND ,DEADBIT>>
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<G? ,LAFOND-CTR <- ,FIGHTING 1>>>
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<TELL ,SPEECHLESS>)
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(<VERB? HALT LOOK-INSIDE WALK CLIMB-DOWN>
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<H-JIGS-UP
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"Nicholas stops at your cry, and turns, curious, to face Crulley
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just as the pistol sprays shot into his chest.">)
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(T
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<FAILS-TO-NOTICE>)>)
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(<FSET? ,HERO ,DEADBIT>
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<TELL ,DOESNT-RESPOND>)
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(<AND <VERB? FOLLOW>
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<PRSO? ,ME>
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<RUNNING? ,I-HDANCE> ;"Dad told you to"
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<FSET? ,DAD ,TOUCHBIT>> ;" fetch Nick"
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<SETG HDAD-SPEECH T>
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<TELL
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"\"I will follow you anywhere you please,
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but first I must kill Lafond.\"" CR>)
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(<VERB? I-LOVE-YOU>
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<COND (<PRSO? ,MAN ,HERO>
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<TELL
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"He smiles at you warmly, his eyes full of passion." CR>)
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(<PRSO? ,LAFOND>
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<COND (<OR <RUNNING? ,I-HFOLLY>
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<RUNNING? ,I-HDANCE>>
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<REMOVE ,HERO>
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<STOP-QUEUES>
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<TELL
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"He looks at you in disgust and walks away." CR>)
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(T
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<TELL "\"Don't jest,\" he says." CR>)>)
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(T
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<TELL "He isn't all that interested." CR>)>)
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(<VERB? LEAVE>
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<COND (<FSET? ,BEACH ,TOUCHBIT>
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<SETG AWAITING-REPLY 4>
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<QUEUE I-REPLY 2>
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<TELL
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"He catches your arm, \"Nay, can you mean that?\"" CR>)
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(T
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<TELL
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"\"I have business to attend to here,
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and have no intention of leaving.\"" CR>)>
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<RTRUE>)
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(<AND <VERB? READ>
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<PRSO? ,LETTER>>
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<PERFORM ,V?TELL-ABOUT ,ME ,LETTER>
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<RTRUE>)
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(<AND <VERB? TELL-ABOUT>
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<PRSO? ,ME>>
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<COND (<PRSI? ,LETTER>
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<TELL "\"Your father wrote it for you.\"" CR>)
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(<PRSI? ,HRING>
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<SETG WINNER ,PROTAGONIST>
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<PERFORM ,V?TAKE ,HRING>
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<RTRUE>)
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(<PRSI? ,LAFOND>
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<TELL
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"\"I abhor the fiend.\" He clenches a fist." CR>)
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(<PRSI? ,DAD>
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<COND (<RUNNING? ,I-HDANCE>
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<SETG HDAD-SPEECH T>
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<TELL <GET ,HERO-SPEECHES 0> ,PCR>)
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(<RUNNING? ,I-HFOLLY>
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<TELL
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"\"Let's not discuss" T ,DAD " just now,\"
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he says, kissing your neck" ,PCR>)
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(T
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<TELL
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"\"I admire and respect your father greatly.\"" CR>)>)
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(T
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<FAILS-TO-NOTICE>)>
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<STOP>)
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;(<AND <VERB? RAISE>
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<PRSO? ,ME>
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<EQUAL? <LOC ,PROTAGONIST> ,TREE-HOLE ,CLOSET>>
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<SETG WINNER ,PROTAGONIST>
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<PERFORM ,V?CLIMB-ON ,SIDEKICK>
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<SETG WINNER ,SIDEKICK>
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<RTRUE>)
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(<AND <VERB? TAKE>
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<PRSO? ,FLOWER>>
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<SETG WINNER ,PROTAGONIST>
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<PERFORM ,V?GIVE ,FLOWER ,HERO>
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<SET WINNER ,HERO>
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<RTRUE>)
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(<SET OARG <COM-CHECK ,HERO>>
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<COND (<==? .OARG ,M-FATAL>
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<RFALSE>)
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(T
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<RTRUE>)>)
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;(T
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<FAILS-TO-NOTICE>
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<STOP>)>)
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(<VERB? EXAMINE>
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<COND (<FSET? ,HERO ,DEADBIT>
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<COND (<RUNNING? ,I-DUEL>
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<TELL "He lies in a pool of blood." CR>)
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(T
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<TELL ,HERO-EYES-CLOSED>)>)
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(<AND <EQUAL? ,HERE ,CAPT-QUARTERS ,BALLROOM ,FOLLY>
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<NOT ,ENDGAME>>
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<TELL
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"Jamison is finely dressed, in red velvet coat and full breeches, with a
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long gold embroidered vest and waterfalls of white lace at his neck, wrists
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and boottops. His rapier is bedecked with a fringed gold ribbon. He wears no
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wig, his unpowdered hair tied neatly at the back of his neck" ,PCR>)
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(T
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<TELL
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"Jamison carries an aura of power unusual in men so slim and tall,
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the strength of a willow in his hard seaworn body, straight shouldered and
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resilient. " ,NUTBROWN "A jagged scar etches one cheek, harsh against
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the warmth of his limpid blue eyes" ,PCR>)>)
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(<AND <VERB? SAVE-SOMETHING ROLL>
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<RUNNING? ,I-ENDGAME>>
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<SETG WINNER ,HERO>
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<PERFORM ,V?HALT ,ROOMS>
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<SETG WINNER ,PROTAGONIST>
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<RTRUE>)
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(<FSET? ,HERO ,DEADBIT>
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<COND (<AND <VERB? GIVE>
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<PRSO? ,SALTS>>
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<REVIVE-HERO>)
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(<AND <VERB? BLOW PUT-ON THROW-AT>
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<PRSO? ,SPICES>>
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<TELL "He sneezes involuntarily, unconscious." CR>)
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(<VERB? KILL KICK MUNG>
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<MAN-IS-DOWN>)
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(<VERB? MOVE>
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<TELL "He's too heavy." CR>)
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(<VERB? KISS EMBRACE>
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<TELL
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"You press your lips to his cold mouth. " ,DOESNT-RESPOND>)
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(<OR <AND <VERB? TELL TELL-ABOUT ASK-ABOUT>
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<NOT <PRSO? ,HERO>>>
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<TOUCHING? ,HERO>>
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<TELL ,DOESNT-RESPOND>)
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(T
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<RFALSE>)>)
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(<VERB? GIVE>
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<COND (<PRSO? ,SALTS>
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<REVIVE-HERO>)
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(<PRSO? ,BANKNOTE>
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<TELL D ,HERO " returns" T ,BANKNOTE " to you" ,PCR>)
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(<PRSO? ,FLOWER>
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<TELL
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"He prevents you, smiling. \"It looks much
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too pretty against your hair. Keep it.\"" CR>)
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(<PRSO? ,COFFER>
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<FAILS-TO-NOTICE>)
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(T
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<RFALSE>)>)
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(<VERB? ALARM>
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<COND ;(<NOT ,PRSI>
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<PROPOSE>)
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(<NOT <PRSI? SALTS>>
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<TELL ,YOU-CANT "revive him with that!" CR>)
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(<HELD? ,SALTS>
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<REVIVE-HERO>)
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;(<HELD? ,QUILL>
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<PERFORM ,V?ALARM ,HERO ,QUILL>
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<RTRUE>)
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(T
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<TELL D ,HERO " is not asleep" ,PCR>)>)
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(<AND <VERB? UNTIE>
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<EQUAL? ,P-PRSA-WORD ,W?FREE>>
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<COND (<IN? ,HERO ,MANACLES>
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<SETG AWAITING-REPLY 2>
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<QUEUE I-REPLY 2>
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<TELL "You have the key, maybe?" CR>)
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(T
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<TELL "Jamison is free enough as it is" ,PCR>)>)
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(<VERB? KILL KICK MUNG>
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<TELL "\"Please, I'm not trying to hurt you,\"">
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<COND (<EQUAL? ,HERE ,CABIN>
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<TELL " the stranger">)
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(T
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<TELL T ,HERO>)>
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<TELL " says, casually deflecting the blow" ,PCR>)
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(<AND <VERB? KISS>
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<EQUAL? ,WINNER ,PROTAGONIST>>
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<COND (<EQUAL? ,HERE ,CABIN ,DEUX-DECK>
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<TELL
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"You are not so pert as to kiss a stranger, and a pirate, at that!">
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<CRLF>)
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(<SHIP-BOARD ,HERE>
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<TELL
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"That thought has occurred to you before,
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but now does not seem appropriate" ,PCR>)
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(<EQUAL? ,HERE ,FOLLY>
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<SETG REACTION ,REACTION-POSITIVE>
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<TELL "You lean into his arms, face lifted" ,PCR>)
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(<OR <RUNNING? ,I-DUEL>
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<RUNNING? ,I-ENDGAME>>
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<TELL "You would only distract" TR ,HERO>)
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(<RUNNING? ,I-HDANCE>
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<TELL
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"In view of all" T ,DANCERS "s, you exchange
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only a peck on the cheek" ,PCR>)
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(T
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<TELL "He kisses you back" ,PCR>)>)
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(<VERB? TELL-ABOUT>
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<COND ;(<EQUAL? ,WINNER ,PROTAGONIST>
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<TELL ,DOESNT-RESPOND>)
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(<OR <NOUN-USED ,W?LIBRARY ,HOUSE>
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<NOUN-USED ,W?CELL ,CELL-4>
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<PRSI? ,PORTRAIT ,DUNGEON>>
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<TELL "He nods. \"That area is guarded well.\"" CR>)
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(<PRSI? ,DAD>
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<COND (<IN? ,DAD ,CELL-4>
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<TELL
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"He smiles fondly at your reminiscing.
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\"I never knew my father -- he died when I was a boy.\"" CR>)
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(T
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<SET HDAD-SPEECH T>
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<TELL
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"\"Such bravery joined with such beauty!\"" CR>)>)
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(<AND <PRSI? ,CRULLEY>
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<FSET? ,BEACH ,TOUCHBIT>>
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<TELL "\"Crulley?! God's blood!\"" CR>)
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(T
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<RFALSE>)>)
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(<AND <VERB? EMBRACE TOUCH>
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<EQUAL? ,HERE ,FOLLY>>
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<PERFORM ,V?KISS ,HERO>
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<RTRUE>)
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;(<AND <VERB? WALK FOLLOW>
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<EQUAL? ,HERE ,CABIN>
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<IN? ,HERO ,HERE>>
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<TELL D ,HERO " guides you through" TR ,DOOR CR>
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<GOTO ,DEUX-DECK>)
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(<VERB? DANCE>
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<COND (<AND <EQUAL? ,HERE ,BALLROOM>
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<EQUAL? ,PARTNER ,HERO>>
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<TELL ,PACE>)
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(<RUNNING? ,I-HDANCE>
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<MOVE ,PROTAGONIST ,BALLROOM>
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<MOVE ,HERO ,BALLROOM>
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<SETG PARTNER ,HERO>
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<TELL "You whirl back out to" ,DANCE-FLOOR ,PCR>)
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(T
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<RFALSE>)>)
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(<AND <VERB? SHOW>
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<PRSO? ,JEWEL>
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<IN? ,HERO ,MANACLES>>
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<TELL
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"Nick smiles dazzlingly, \"Of course! Now pick the locks.\"" CR>)>>
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<GLOBAL NUTBROWN
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"Chestnut hair, tousled by the wind, frames the tanned oval of his face. ">
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<ROUTINE GEN-PIRATE ()
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<COND (<AND ,ENDGAME
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<EQUAL? ,HERE ,BALLROOM>>
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,CREW)
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(<FSET? ,CAPT-QUARTERS ,TOUCHBIT>
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,CRULLEY)
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(T
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<RFALSE>)>>
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;<GLOBAL HEROS-NAME " Captain Nicholas Brent Charles Lancelot Richard
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Blaise Peaceable Jamison -- a mouthful, so my friends call me Nick">
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<GLOBAL CTHE-PIRATE-CAPTAIN "The pirate captain ">
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<GLOBAL HERO-EYES-CLOSED
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"Eyes closed, his skin with the pallor of death, Nick looks entirely spent.|">
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;"1st meeting with hero in Cabin, (14-11-86)"
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<ROUTINE I-MEET-HERO ()
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<SETG AWAITING-REPLY 5>
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<QUEUE I-REPLY 1>
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<SETG QUESTIONER ,HERO>
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<TELL ,INDENT>
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<COND (<EQUAL? ,HERO-CTR 1>
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<MOVE ,HERO ,HERE>
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<QUEUE I-MEET-HERO -1>
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<COND (<L? ,ATTACK-C 2>
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<DEQUEUE I-CRULLEY>
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<FSET ,CRULLEY ,DEADBIT>
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<TELL
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D ,CRULLEY " drags you, despite your resistance, to">
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<COND (<EQUAL? <LOC ,PROTAGONIST> ,CABIN-BED>
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<MOVE ,PROTAGONIST ,HERE>
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<TELL " your feet">)
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(T
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<TELL "wards him">)>
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<TELL
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". Then suddenly he grunts, stiffens and slumps into your arms. "
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,STUNNED-THE-SAILOR ".|
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A tall form blocks the shattered door, one fist still raised from
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striking your attacker">)
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(T
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<TELL CTHE ,DOOR " creaks slightly as a tall
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form bends through its smashed remains. \"You seem to have this situation
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well in hand,\" timbers a well-bred voice">)>
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<TELL
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". You catch a glimpse of the hard masculinity of his broad shoulders,
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the implied power in the scar that etches the stranger's jaw,
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and feel tremors course through your veins. Then you realize how ragged are
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his shirt, patched breeches and high boots. Intuitively, you understand -- he
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is the dreaded Falcon, scourge of the sea! Alas, your fate is sealed.
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Resigned, you meet his sea-blue eyes." CR>)
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;[Under the impact of his gaze, the hard masculinity
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of his broad shoulders, the implied power in the scar that etches his
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jaw, you discover yourself blind to the dangers of this infamous pirate,
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aware only of the tremors that course your veins, of that flutter deep
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in your stomach as he draws near you. In this most unlikely of places,
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you have met the man you have been waiting for all these years.]
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(<EQUAL? ,HERO-CTR 2>
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<MOVE ,LETTER ,PROTAGONIST>
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<THIS-IS-IT ,LETTER>
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<TELL ,SURPRISE
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"the stranger bows. \"Well met, my lady.\" His accent
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is cultured, his smile vibrant. \"I am Captain Nicholas Jamison, known
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in these waters as 'The Falcon'. Your father has sent me.\" He chuckles
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at your glare of distrust. \"Yes, you are like your sire. You needn't
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believe me untried -- I carry this.\" He hands you" AR ,LETTER>
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;<TELL
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"To your surprise, the stranger bows. \"My lady, thank God I have found you.\"
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His accent is cultured, his smile vibrant. \"I am Captain Nicholas Jamison,
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known in these waters as 'The Falcon'. Your father sent me.\" He chuckles
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at your glare of distrust. \"Yes, you are like your sire. You needn't believe
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me untried -- I carry this.\" He hands you" AR ,LETTER>)
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(<EQUAL? ,HERO-CTR 3>
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<FSET ,DOOR ,OPENBIT>
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<TELL ,CTHE-PIRATE-CAPTAIN
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"glances around the empty room, then notices the coffer">
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<COND ;(<IN? ,COFFER ,RETICULE>
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<TELL ", outlined in" T ,RETICULE>)
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(<IN? ,COFFER ,PROTAGONIST>
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<TELL " in your arms">)>
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<MOVE ,COFFER ,HERO>
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<TELL
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". \"Davis's safety box -- my men were hoping I'd
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find it.\" He takes it and nudges the unconscious man on the floor, \"I
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wonder how " D ,CRULLEY " knew you were here? Just his bad luck? He'll
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be flogged when he wakes.\"|
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The pirate bows. \"My lady, may I offer my protection and my
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ship until your father is free?\"" CR>)
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(<EQUAL? ,HERO-CTR 4 5>
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<COND (<AND <EQUAL? ,HERO-CTR 4>
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<EQUAL? ,REACTION ,REACTION-NEUTRAL>>
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<SETG QUESTIONER ,HERO>
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<TELL
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"\"We haven't time to waste. Will you come willingly or not?\"
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says" TR ,HERO>)
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(T
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<DEQUEUE I-MEET-HERO>
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<DEQUEUE I-PIRATE-ATTACK>
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<COND (<EQUAL? ,REACTION ,REACTION-POSITIVE>
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<TELL
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"He chuckles. \"Brave lady, to trust a stranger -- and a pirate.
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Who knows, perhaps I forged your father's signature? Keep by my
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side as we go to my ship -- few sailors respect a lady's dignity.\"
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He helps you through" TR ,DOOR CR>)
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(T
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<TELL "He sighs, \"You share" T ,DAD "'s
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stubborn streak. I wished not to do this.\" He leaps to your side,
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hauling you up onto his shoulder, and carries you out of the room." T
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,HERO " sets you on your feet again on the horror of the deck" ,PCR CR>)>
|
|
<FSET ,HERO ,NDESCBIT>
|
|
<MOVE ,HERO ,DEUX-DECK>
|
|
<GOTO ,DEUX-DECK>)>)>
|
|
<SETG HERO-CTR <+ ,HERO-CTR 1>>>
|
|
|
|
|
|
;"2nd meeting, in his quarters. Covers three turns."
|
|
<ROUTINE I-HSHIP ()
|
|
<TELL ,INDENT <GET ,HERO-SHIP-SPEECHES ,HERO-CTR> CR>
|
|
<COND (<EQUAL? ,HERO-CTR 2>
|
|
<REMOVE ,HERO>
|
|
<QUEUE I-HSECOND-BYE 8>)
|
|
(T
|
|
<QUEUE I-HSHIP 1>)>
|
|
<SETG HERO-CTR <+ ,HERO-CTR 1>>>
|
|
|
|
<GLOBAL HERO-SHIP-SPEECHES
|
|
<TABLE
|
|
"\"We have anchored off St. Sinistra,\" says Captain Jamison,
|
|
\"and I must look like a guest at Lafond's dance tonight. I will find and
|
|
free your father, and then finally wreak my revenge on Lafond.\" He half
|
|
draws his rapier from its scabbard."
|
|
"\"I am sorry you have been confined down here, but I don't trust my
|
|
lonely crew with such beauty. Crulley isn't the only man aboard with
|
|
few principles.\" He smiles at you, eyes lingering, and takes your hand. You
|
|
feel your color rising. \"If anything goes wrong, turn to Cookie. He is quite
|
|
deaf, but capable. He'll see you through.\""
|
|
"His look darkens. \"You should know why I hate Lafond:
|
|
Some years ago, as my brother and his bride sailed to a new life in
|
|
Virginia, pirates struck. Their ship was boarded, looted and burned, the
|
|
women taken, never to be seen again. A sailor, the one survivor, watched
|
|
as a man of Lafond's description shot my brother in the back as he tried
|
|
to save the women. Lafond has now bought respectability, but he shall
|
|
never buy peace.\" Jamison straightens resolutely, bows, and departs.">>
|
|
|
|
;<ROUTINE I-HSHIP ()
|
|
<COND (<EQUAL? ,HERO-CTR 1>
|
|
<QUEUE I-HSHIP 1>
|
|
<TELL ,INDENT
|
|
"\"We have anchored off " D ,ISLAND ",\" says " D ,HERO ", \"and I am
|
|
inviting myself to the ball at Lafond's mansion tonight. I hope to find and
|
|
rescue your father, and then to wreak final revenge against Lafond.\" He
|
|
half draws his rapier from its scabbard" ,PCR>)
|
|
(<EQUAL? ,HERO-CTR 2>
|
|
<QUEUE I-HSHIP 1>
|
|
<TELL ,INDENT
|
|
"\"I am sorry you have been confined down here, but I don't trust my
|
|
lonely crew with such beauty. " D ,CRULLEY " isn't the only man aboard with
|
|
few principles.\" He smiles at you, eyes lingering, \"Perhaps I just wanted
|
|
to keep the sight of you to myself.\"|
|
|
He takes " D ,HANDS ". \"I should return in a few hours with your
|
|
father. If all should not go well, turn to Rodney --" T ,COOKIE ", as he is
|
|
known to the men. He is gruff, but trustworthy. He'll see you through.\"" CR>)
|
|
(<EQUAL? ,HERO-CTR 3>
|
|
<REMOVE ,HERO>
|
|
<QUEUE I-HSECOND-BYE 8>
|
|
<TELL ,INDENT
|
|
"Jamison bows and deftly twists " D ,HANDS " so his lips brush hotly
|
|
against the inside of your wrist. As he leaves, he pushes" A ,CUPBOARD-OBJECT
|
|
" up against the doorway, one corner jutting somewhat through
|
|
the curtain. You hear a soft, \"Fare thee well,\" and he climbs the
|
|
steps to the quarterdeck" ,PCR>)
|
|
(T
|
|
<RFALSE>)>
|
|
<SETG HERO-CTR <+ ,HERO-CTR 1>>>
|
|
|
|
<ROUTINE I-HSECOND-BYE ()
|
|
<COND (<OR <RUNNING? ,I-OVERHEAR-CRULLEY>
|
|
<EQUAL? ,HERE ,SLEEPING-CUPBOARD>>
|
|
<QUEUE I-HSECOND-BYE 2>)
|
|
(T
|
|
<MOVE ,JEWEL ,PROTAGONIST>
|
|
<TELL ,INDENT "You hear">
|
|
<COND (<EQUAL? ,HERE ,CAPT-QUARTERS>
|
|
<TELL T ,CUPBOARD-OBJECT " scrape">)
|
|
(<EQUAL? ,HERE ,LANDING>
|
|
<TELL T ,DOOR " being unbarred">)
|
|
(T
|
|
<TELL " a footstep">)>
|
|
<TELL ", ">
|
|
<COND (<NOT <FSET? ,CHEMISE ,EVERYBIT>>
|
|
<TELL
|
|
"turn, and cover " D ,ME " as best you can with what you are holding,
|
|
for Jamison stands there, his eyes burning through your lightweight chemise.
|
|
He chuckles, \"I am not sorry in the least that I surprised you.">)
|
|
(,BOY-DRESS?
|
|
<TELL
|
|
"and" T ,HERO "'s startled laugh. \"For a moment I thought you were Matthew,
|
|
the boy who used to sleep in the cupboard. He ran off last port.">)
|
|
(T
|
|
<TELL
|
|
"and turn to see" T ,HERO ". \"Hello!">)>
|
|
<COND (<NOT <EQUAL? ,HERE ,CAPT-QUARTERS>>
|
|
<TELL
|
|
" How did you escape? Don't stutter, I won't lock you up again -- you are
|
|
safe as long as you remain below-decks.">)>
|
|
<TELL
|
|
" I came down to give you this -- my allotment from" T ,COFFER ".\" He nods
|
|
at the box in his arms.|
|
|
Jamison starts to pin" A ,JEWEL " on your clothes, but, \"Devil take it,
|
|
the clasp is broken. I'll have it repaired.\" He folds the pretty thing into "
|
|
D ,HANDS ". \"And I meant to reassure you that if the men suddenly abandon
|
|
ship, they are off to help me. Rodney will stay behind with you.\" He ">
|
|
|
|
;[He takes a white card from" T ,COFFER "]
|
|
|
|
<COND (<EQUAL? ,HERE ,CAPT-QUARTERS>
|
|
<MOVE ,COFFER ,HERE>
|
|
<TELL
|
|
"drops" T ,COFFER " on the floor, smiling in farewell,">)
|
|
(T
|
|
<MOVE ,COFFER ,PROTAGONIST>
|
|
<TELL
|
|
"hands" T ,COFFER " to you. \"Please return
|
|
this to my quarters for me, will you?\"">)>
|
|
<TELL " and walks swiftly ">
|
|
<COND (<EQUAL? ,HERE ,LANDING>
|
|
<TELL
|
|
"up the stairs to the deck, barring the door a moment later">)
|
|
(T
|
|
<TELL "away">)>
|
|
<TELL ,PCR>
|
|
<QUEUE I-SMELL-SMOKE 3>
|
|
<QUEUE I-HERO-TO-ISLAND 5>
|
|
<RFATAL>)>>
|
|
|
|
<GLOBAL PARTNER <>>
|
|
|
|
<ROUTINE I-HDANCE ()
|
|
<COND (<AND <EQUAL? ,HERO-CTR 1>
|
|
<EQUAL? ,BALLROOM ,HERE>>
|
|
<MOVE ,HERO ,HERE>
|
|
<SETG LAFOND-CTR 1>
|
|
<QUEUE I-LDANCE 7>
|
|
<SETG PARTNER ,HERO>
|
|
<SETG QUESTIONER ,HERO>
|
|
<SETG AWAITING-REPLY 14>
|
|
<QUEUE I-REPLY 2>
|
|
<SETG DANCED-WITH ,HERO>
|
|
<TELL
|
|
,INDENT D ,HERO " moves up to you, saying, \"May I have this dance?\"
|
|
He doesn't await an answer, sweeping you out onto" ,DANCE-FLOOR ,PCR>)
|
|
(<EQUAL? ,HERO-CTR 2>
|
|
<SETG QUESTIONER ,HERO>
|
|
<COND (<NOT ,MET-ALREADY>
|
|
<SETG MET-ALREADY T>
|
|
<TELL ,INDENT "\"" ,FIRST-SIGHTING
|
|
"smiles suddenly. \"Why should I complain? You are quite safe, since
|
|
no one expects you here. And you are looking lovely.\"" CR>)
|
|
(T
|
|
<HERO-TALKS>)>
|
|
<COND (<EQUAL? ,HERE ,BALLROOM>
|
|
<TELL ,INDENT
|
|
"The steps of the dance separate you a moment, as you twirl around and
|
|
curtsey to another dancer. You glide back into the captain's arms" ,PCR>)>)
|
|
(<EQUAL? ,HERO-CTR 3>
|
|
<SETG QUESTIONER ,HERO>
|
|
<HERO-TALKS>
|
|
<COND (<EQUAL? ,HERE ,BALLROOM>
|
|
<TELL ,INDENT
|
|
"Your hands linked tightly with his and held high over " D ,HEAD "s, a
|
|
line of dancers files between you and Jamison" ,PCR>)>)
|
|
(<EQUAL? ,HERO-CTR 4>
|
|
<SETG QUESTIONER ,HERO>
|
|
<HERO-TALKS>
|
|
<COND (<EQUAL? ,HERE ,BALLROOM>
|
|
<TELL ,INDENT
|
|
"Together you whirl around the ballroom, his arm snug around your waist,
|
|
leading you gracefully, masterfully.|
|
|
Nicholas's grip tenses as he nods to a bewigged man staring at you.
|
|
You turn, and the man moves on" ,PCR>)>)
|
|
(<EQUAL? ,HERO-CTR 5>
|
|
<REMOVE ,HERO>
|
|
<SETG PARTNER <>>
|
|
<DEQUEUE I-HDANCE>
|
|
<HERO-TALKS>
|
|
<TELL ,INDENT
|
|
"The music ends with a flourish">
|
|
<COND (<EQUAL? ,HERE ,BALLROOM>
|
|
<TELL
|
|
" and you pirouette once more before curtseying to Jamison. As you move">)
|
|
(T
|
|
<TELL ". As he guides you back">)>
|
|
<TELL " to the side of" ,DANCE-FLOOR ", Nick adds, \"We
|
|
should separate -- I'm sure I am being watched. You would be safer
|
|
aboard" T ,SHIP ". If you slip out the veranda doors, no one will notice
|
|
you leaving.\" He touches " D ,HANDS " and dissolves into the crowd" ,PCR>
|
|
<COND (<NOT <EQUAL? ,HERE ,BALLROOM>>
|
|
<GOTO ,BALLROOM>)>)
|
|
(T
|
|
<RFALSE>)>
|
|
<SETG HERO-CTR <+ ,HERO-CTR 1>>>
|
|
|
|
<ROUTINE I-HARRESTED ("OPTIONAL" (FROM-LDANCE <>))
|
|
<SETG HERO-ARRESTED T>
|
|
<TELL ,INDENT
|
|
"There is a commotion from the west. A woman screams and a man yells,
|
|
\"Stop, Pirate!\" ">
|
|
<COND (<AND <NOT .FROM-LDANCE>
|
|
<NOT <EQUAL? ,HERE ,FOYER>>>
|
|
<COND (<HELD? ,HAT>
|
|
<FCLEAR ,HAT ,WORNBIT>
|
|
<MOVE ,HAT ,LIBRARY>)>
|
|
<TELL
|
|
"You run to the foyer in time to see two dragoons dragging out
|
|
the battered frame of" T ,HERO>)
|
|
(T
|
|
<TELL
|
|
"and Jamison is dragged out of the ballroom by two burly dragoons">)>
|
|
<TELL ,PCR
|
|
" An officer quiets the guests, \"This is the buccaneer who has been
|
|
pirating our ships. He had the audacity to come here tonight intending
|
|
to assassinate our dear governor. Do not worry, ladies, he was arrogant
|
|
enough to come alone.\" The officer marches after his men. "
|
|
CTHE ,DANCERS "s return to their banal conversations" ,PCR>
|
|
<COND (<NOT .FROM-LDANCE>
|
|
<CRLF>
|
|
<GOTO ,FOYER>)
|
|
(T
|
|
<QUEUE I-LDANCE 1>
|
|
<SETG PARTNER ,LAFOND>
|
|
<TELL ,INDENT
|
|
"Only the painful grip" T ,LAFOND " has on your arm prevents you from
|
|
swooning away. \"Ah, so that's the way of it,\" he purrs, noticing your
|
|
sudden pallor. \"All the better for me.\" He pulls you unresisting into
|
|
a dance." CR>)>>
|
|
|
|
<GLOBAL MET-ALREADY <>> ;"gets set by first meeting on land."
|
|
|
|
<GLOBAL FIRST-SIGHTING "What the devil are you doing here!
|
|
Lafond is a dangerous man to play with!\" Jamison ">
|
|
|
|
<GLOBAL HERO-LEAVES-FOLLY
|
|
" With an engaging smile he bows and leaves the folly.|">
|
|
|
|
<ROUTINE I-HFOLLY ("OPTIONAL" (CALLED-BY-HERO-F <>))
|
|
<COND (<NOT <EQUAL? ,HERE ,FOLLY>>
|
|
<RFALSE>)
|
|
(T
|
|
<SETG QUESTIONER ,HERO>
|
|
<COND (<NOT .CALLED-BY-HERO-F>
|
|
<TELL ,INDENT>)>
|
|
<COND (<EQUAL? ,HERO-CTR 1>
|
|
<QUEUE I-HFOLLY -1>
|
|
<MOVE ,HERO ,FOLLY>
|
|
<TELL D ,HERO
|
|
" enters" T ,FOLLY-OBJECT ", stooping to avoid the flowers dangling over
|
|
the door. \"I thought I heard someone.">
|
|
<COND (<NOT ,MET-ALREADY>
|
|
<SETG MET-ALREADY T>
|
|
<TELL " " ,FIRST-SIGHTING>)
|
|
(T
|
|
<TELL "\" Jamison ">)>
|
|
<TELL
|
|
"sighs. \"What an astonishing girl you are, my dear. ">
|
|
<COND (<NOT <FSET? ,CHEMISE ,EVERYBIT>>
|
|
<TELL
|
|
"If --\"" ,EYES-RAKE ", \"somewhat underdressed">)
|
|
(,BOY-DRESS?
|
|
<TELL "And so ingeniously dressed">)
|
|
(T
|
|
<TELL "And looking more lovely than ever">)>
|
|
<TELL
|
|
".\" He plucks" A ,FLOWER " from the tangle above the door, and sets it
|
|
in your hair. \"The beauty of this blossom is nothing to yours.\"" CR>
|
|
<MOVE ,FLOWER ,PROTAGONIST>
|
|
<FCLEAR ,FLOWER ,NDESCBIT>
|
|
<FSET ,FLOWER ,TAKEBIT>)
|
|
(<AND <OR <EQUAL? ,REACTION ,REACTION-NEGATIVE>
|
|
<EQUAL? ,HERO-CTR 6>>
|
|
<IN? ,HERO ,HERE>>
|
|
<DEQUEUE I-HFOLLY>
|
|
<SETG QUESTIONER <>>
|
|
<REMOVE ,HERO>
|
|
<TELL
|
|
"Jamison backs away from you, smiling wistfully">
|
|
<TELL "." ,HERO-LEAVES-FOLLY>)
|
|
(<EQUAL? ,HERO-CTR 2>
|
|
<TELL
|
|
"Catching his breath, Jamison pulls you against
|
|
him, his hands circling your waist">
|
|
<COND (<IN? ,FLOWER ,PROTAGONIST>
|
|
<TELL
|
|
", crushing" T ,FLOWER " between you">)>
|
|
<TELL
|
|
". \"Darling,\" he whispers, leaning over you, \"oh, my angel ...\"" CR>)
|
|
(<EQUAL? ,HERO-CTR 3>
|
|
<SETG AWAITING-REPLY 15>
|
|
<QUEUE I-REPLY 2>
|
|
<TELL
|
|
"\"My lovely,\" Jamison says huskily. His eyes burn intently, their blue
|
|
like the sea on a summer day. A shiver of warmth flows through you, and
|
|
you tremble at his touch. The pirate's hands, warm and exciting, caress
|
|
you, searing through the thin linen of your chemise. His lips
|
|
near yours, his breath softly scented. \"May I kiss you?\"" CR>
|
|
;<COND (,BOY-DRESS?
|
|
<TELL "inside the loose shirt">)
|
|
(<OR <FSET? ,GOWN ,WORNBIT>
|
|
<FSET? ,DRESS ,WORNBIT>>
|
|
<TELL "into your bodice">)
|
|
(T
|
|
<TELL "up">)>)
|
|
(<EQUAL? ,HERO-CTR 4>
|
|
<TELL
|
|
"Tender is his kiss, soft his lips as his body presses hard against you.
|
|
You drown in the tide of your passion, swept like the sea against the rocks
|
|
of the shore." CR>)
|
|
(<EQUAL? ,HERO-CTR 5>
|
|
<REMOVE ,HERO>
|
|
;<SETG QUESTIONER <>>
|
|
;<DEQUEUE I-HFOLLY>
|
|
<TELL
|
|
"With a pent-up sigh, Nicholas forces himself away from you. \"Now is not the
|
|
time or the place to advance my suit,\" he says, wistfully. \"But the night
|
|
is still young and you are so beautiful! I must be gone, lest I lose my soul
|
|
in you.\"" ,HERO-LEAVES-FOLLY>)>)>
|
|
<SETG HERO-CTR <+ ,HERO-CTR 1>>>
|
|
|
|
;<ROUTINE I-HFOLLY ("OPTIONAL" (CALLED-BY-HERO-F <>))
|
|
<COND (<NOT <EQUAL? ,HERE ,FOLLY>>
|
|
<RFALSE>)
|
|
(T
|
|
<SETG QUESTIONER ,HERO>
|
|
<COND (<NOT .CALLED-BY-HERO-F>
|
|
<TELL ,INDENT>)>
|
|
<COND (<EQUAL? ,HERO-CTR 1>
|
|
<QUEUE I-HFOLLY -1>
|
|
<MOVE ,HERO ,FOLLY>
|
|
<TELL D ,HERO
|
|
" enters the folly, stooping to avoid the flowers dangling over the door.
|
|
\"I thought I heard someone.">
|
|
<COND (<NOT ,MET-ALREADY>
|
|
<SETG MET-ALREADY T>
|
|
<TELL " "
|
|
,FIRST-SIGHTING " Jamison sighs. \"What an astonishing girl you are, my dear.
|
|
And ">
|
|
<COND (,BOY-DRESS?
|
|
<TELL "rather ingeniously dressed, too">)
|
|
(<FSET? ,GOWN ,WORNBIT>
|
|
<TELL "looking more lovely than ever">)
|
|
(<NOT <FSET? ,CHEMISE ,EVERYBIT>>
|
|
<TELL
|
|
"--\"" ,EYES-RAKE ", \"ahem, somewhat underdressed">)
|
|
(T
|
|
<TELL "that is that">)>
|
|
<TELL ".\" " <PICK-ONE ,MANNERISMS> ,PCR>)
|
|
(T
|
|
<MOVE ,FLOWER ,PROTAGONIST>
|
|
<FCLEAR ,FLOWER ,NDESCBIT>
|
|
<FSET ,FLOWER ,TAKEBIT>
|
|
<TELL
|
|
"\" He plucks" A ,FLOWER " from the tangle above the door, and sets it in your
|
|
hair. \"The beauty of this " D ,FLOWER " is nothing to yours.\"" CR>)>)
|
|
(<EQUAL? ,REACTION ,REACTION-NEGATIVE>
|
|
<TELL
|
|
"Jamison backs away from you, smiling wistfully">
|
|
<COND (<EQUAL? ,HERO-CTR 5>
|
|
<REMOVE ,HERO>
|
|
<TELL "." ,HERO-LEAVES-FOLLY>)
|
|
(T
|
|
<TELL ,PCR>)>)
|
|
(<EQUAL? ,HERO-CTR 2>
|
|
<TELL
|
|
"Catching his breath, Jamison pulls you against
|
|
him, his hands circling your waist">
|
|
<COND (<IN? ,FLOWER ,PROTAGONIST>
|
|
<TELL
|
|
", crushing" T ,FLOWER " between you">)>
|
|
<TELL
|
|
". \"Darling,\" he whispers, leaning over you, \"oh, my angel ...\"" CR>)
|
|
(<EQUAL? ,HERO-CTR 3>
|
|
<SETG AWAITING-REPLY 15>
|
|
<QUEUE I-REPLY 2>
|
|
<TELL
|
|
"\"My lovely,\" Jamison says huskily. His eyes burn intently, their blue
|
|
like the sea on a summer day. A shiver of warmth flows through you, and
|
|
you tremble at his touch. The pirate's hands, warm and exciting, caress
|
|
you, searing through the thin linen of your chemise. His lips
|
|
near yours, his breath softly scented. \"May I kiss you?\"" CR>
|
|
;<COND (,BOY-DRESS?
|
|
<TELL "inside the loose shirt">)
|
|
(<OR <FSET? ,GOWN ,WORNBIT>
|
|
<FSET? ,DRESS ,WORNBIT>>
|
|
<TELL "into your bodice">)
|
|
(T
|
|
<TELL "up">)>)
|
|
(<EQUAL? ,HERO-CTR 4>
|
|
<TELL
|
|
"Tender is his kiss, soft his lips, yet his body presses hard against you.
|
|
You drown in the tide of your passion, swept like the sea against the rocks
|
|
of the shore." CR>)
|
|
(<EQUAL? ,HERO-CTR 5>
|
|
<REMOVE ,HERO>
|
|
<SETG QUESTIONER <>>
|
|
<DEQUEUE I-HFOLLY>
|
|
<TELL
|
|
"With a pent-up sigh, Nicholas forces himself away from you. \"Now is not the
|
|
time or the place to advance my suit,\" he says, wistfully. \"But the night
|
|
is still young and you are so beautiful! I must be gone, lest I lose my soul
|
|
in you.\"" ,HERO-LEAVES-FOLLY>)>)>
|
|
<SETG HERO-CTR <+ ,HERO-CTR 1>>>
|
|
|
|
<ROUTINE HERO-TALKS ()
|
|
<TELL ,INDENT>
|
|
<COND (<AND <PROB 65>
|
|
<L? ,WHAT-HERO-SAYS 3>>
|
|
<COND (<AND <EQUAL? ,WHAT-HERO-SAYS 0>
|
|
,HDAD-SPEECH>
|
|
<TELL <PICK-ONE ,MANNERISMS> ,PCR>)
|
|
(T
|
|
<TELL <GET ,HERO-SPEECHES ,WHAT-HERO-SAYS> ,PCR>
|
|
<SETG WHAT-HERO-SAYS <+ ,WHAT-HERO-SAYS 1>>)>)
|
|
(T
|
|
<TELL <PICK-ONE ,MANNERISMS> ,PCR>)>>
|
|
|
|
<GLOBAL WHAT-HERO-SAYS 0>
|
|
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<GLOBAL HERO-SPEECHES
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<TABLE
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"\"I haven't found your father. We've long suspected a passage
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under the library, but I cannot find an entrance,\" says Jamison"
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"\"If there is any trouble, and I am unable to help -- a signal from
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an upstairs seaward window will bring my men. They can be here in moments,\"
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the Captain says"
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"\"I wish you would call me 'Nicholas' -- I feel I know you much
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better than our brief acquaintance would allow.\" He presses your hand">>
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<GLOBAL MANNERISMS
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<LTABLE
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0
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"Jamison touches your hair softly"
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"Jamison grins down at you, a dazzling white smile"
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"The blue of the captain's eyes seems to deepen, looking at you"
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"His eyes twinkle, like moonlight on the sea"
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"Nicholas's hands are smooth and cool">>
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<OBJECT RAPIER
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(IN HERO)
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(DESC "rapier")
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(DESCFCN RAPIER-F)
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(SYNONYM SWORD RAPIER)
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(ADJECTIVE SHARP)
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(FLAGS TRYTAKEBIT TAKEBIT)
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(ACTION RAPIER-F)>
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<ROUTINE RAPIER-F ("OPTIONAL" (OARG <>))
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<COND (.OARG
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<COND (<EQUAL? ,HERE ,DUNGEON>
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<COND (<EQUAL? .OARG ,M-DESC?>
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<RTRUE>)>
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<TELL ,INDENT
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"A rapier lies in the half-dark of a corner.">)
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(T
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<RFALSE>)>)
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(<VERB? TAKE>
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<COND (<AND <NOT <FSET? ,HERO ,DEADBIT>>
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<IN? ,HERO ,HERE>>
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<TELL
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"Jamison prevents you, \"This is not a weapon for ladies.\"" CR>)
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(<AND <EQUAL? ,HERE ,DUNGEON>
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<IN? ,CRULLEY ,DUNGEON>
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<NOT <FSET? ,RAPIER ,TOUCHBIT>>
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<NOT <EQUAL? <ITAKE <>> ,M-FATAL <>>>>
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<TELL "Taken. "
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D ,CRULLEY " snorts, \"Be careful, you might hurt yer dearie.\"" CR>)
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(<IN? ,RAPIER ,COOKIE>
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<TELL D ,COOKIE
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" objects. \"It ain't fer a lady.\"" CR>)>)
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(<AND <VERB? THROW PUT PUT-THROUGH>
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<OR <PRSI? ,TRAP>
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<AND <PRSI? ,CRULLEY>
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<FSET? ,CRULLEY ,MUNGBIT>>>>
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<TELL "But you might need it later!" CR>)
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(<VERB? EXAMINE>
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<TELL
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"Jamison's rapier is a dangerous looking sword with a narrow pointed blade">
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<COND (<NOT <EQUAL? ,HERE ,CABIN ,DEUX-DECK>>
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<TELL ". It is decorated with a big floppy ribbon">)>
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<TELL ,PCR>)>>
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