plunderedhearts/r1dat.zap
2019-04-14 00:37:50 -04:00

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; TOP LEVEL DEFINITIONS
TRUE-VALUE=1
FALSE-VALUE=0
FATAL-VALUE=2
O?ANY=1
PS?OBJECT=128
PS?VERB=64
PS?ADJECTIVE=32
PS?DIRECTION=16
PS?PREPOSITION=8
PS?BUZZ-WORD=4
P1?NONE=0
P1?OBJECT=0
P1?VERB=1
P1?ADJECTIVE=2
P1?DIRECTION=3
; OBJECT FLAGS ARE DEFINED HERE
PLURALBIT=2
FX?PLURALBIT=8192
BODYBIT=3
FX?BODYBIT=4096
NARTICLEBIT=4
FX?NARTICLEBIT=2048
DEADBIT=5
FX?DEADBIT=1024
EVERYBIT=6
FX?EVERYBIT=512
FEMALEBIT=7
FX?FEMALEBIT=256
INBIT=8
FX?INBIT=128
NDESCBIT=9
FX?NDESCBIT=64
LOCKEDBIT=10
FX?LOCKEDBIT=32
VOWELBIT=11
FX?VOWELBIT=16
INDOORSBIT=12
FX?INDOORSBIT=8
MUNGBIT=13
FX?MUNGBIT=4
TRANSBIT=14
FX?TRANSBIT=2
SEARCHBIT=15
FX?SEARCHBIT=1
OPENBIT=16
FX?OPENBIT=32768
TRYTAKEBIT=17
FX?TRYTAKEBIT=16384
SURFACEBIT=18
FX?SURFACEBIT=8192
TOUCHBIT=19
FX?TOUCHBIT=4096
INVISIBLE=20
FX?INVISIBLE=2048
WEARBIT=21
FX?WEARBIT=1024
WORNBIT=22
FX?WORNBIT=512
TAKEBIT=23
FX?TAKEBIT=256
CONTBIT=24
FX?CONTBIT=128
LIGHTBIT=25
FX?LIGHTBIT=64
DOORBIT=26
FX?DOORBIT=32
BURNBIT=27
FX?BURNBIT=16
VEHBIT=28
FX?VEHBIT=8
ONBIT=29
FX?ONBIT=4
RLANDBIT=30
FX?RLANDBIT=2
ACTORBIT=31
FX?ACTORBIT=1
; ACTION IDENTIFIERS ARE ASSIGNED HERE
V?VERBOSE=0
V?BRIEF=1
V?SUPER-BRIEF=2
V?INVENTORY=3
V?I-LOVE-YOU=4
V?QUIT=5
V?RESTART=6
V?RESTORE=7
V?SAVE=8
V?SCRIPT=9
V?UNSCRIPT=10
V?VERSION=11
V?$RANDOM=12
V?$COMMAND=13
V?$RECORD=14
V?$UNRECORD=15
V?$VERIFY=16
V?APPLAUD=17
V?WALK-TO=18
V?ASK-ABOUT=19
V?ASK-FOR=20
V?ASK-NO-ONE-FOR=21
V?KILL=22
V?BITE=23
V?BLOW=24
V?OFF=25
V?BOARD=26
V?BRIBE=27
V?BURN=28
V?WALK-AROUND=29
V?CLIMB=30
V?CLIMB-ON=31
V?CLIMB-DOWN=32
V?DISEMBARK=33
V?CLIMB-OVER=34
V?ENTER=35
V?CRAWL-UNDER=36
V?CLOSE=37
V?SHUT-UP=38
V?FOLLOW=39
V?SPUT-ON=40
V?CRY=41
V?DANCE=42
V?MUNG=43
V?DIG=44
V?DRESS=45
V?DRINK=46
V?DRINK-FROM=47
V?DROP=48
V?PUT=49
V?PUT-ON=50
V?PUT-THROUGH=51
V?EAT=52
V?EMPTY=53
V?EMPTY-FROM=54
V?IN=55
V?EXAMINE=56
V?EXIT=57
V?FEED=58
V?GIVE=59
V?SGIVE=60
V?FIDDLE=61
V?FILL=62
V?SFILL=63
V?FIND=64
V?FIX=65
V?WALK=66
V?HIDE=67
V?LEAVE=68
V?LEAP-OVERBOARD=69
V?HALT=70
V?LISTEN=71
V?HELLO=72
V?HELP=73
V?SAVE-SOMETHING=74
V?EMBRACE=75
V?LEAP=76
V?LEAP-OFF=77
V?KICK=78
V?KISS=79
V?CURTSEY=80
V?KNOCK=81
V?ROLL=82
V?LAUGH=83
V?LAUNCH=84
V?LIE-DOWN=85
V?ON=86
V?LOCK=87
V?LOOK=88
V?LOOK-DOWN=89
V?LOOK-UP=90
V?LOOK-INSIDE=91
V?LOOK-UNDER=92
V?LOOK-BEHIND=93
V?CHASTISE=94
V?LOWER=95
V?MAKE-OUT=96
V?MAKE-LOVE=97
V?MARRY=98
V?MOVE=99
V?PUSH-DIR=100
V?RAISE=101
V?MUZZLE=102
V?NO=103
V?OPEN=104
V?PICK=105
V?TAKE=106
V?TOUCH=107
V?SPOINT=108
V?POINT=109
V?WRING=110
V?POUR=111
V?POUR-FROM=112
V?PUSH=113
V?PUT-UNDER=114
V?RAPE=115
V?REACH-IN=116
V?READ=117
V?REFLECT=118
V?REMOVE=119
V?RETURN=120
V?RIP=121
V?ROW=122
V?ROW-DIR=123
V?ROW-TO=124
V?SCORE=125
V?SEARCH=126
V?SHAKE=127
V?SHAKE-WITH=128
V?SHOOT=129
V?SSHOOT=130
V?SHOW=131
V?SSHOW=132
V?SIGH=133
V?SINK=134
V?SIT=135
V?SLEEP=136
V?CUT=137
V?SMELL=138
V?SOAK=139
V?STAND=140
V?STAND-ON=141
V?WEAR=142
V?PUT-BEHIND=143
V?SWIM=144
V?SWING=145
V?SWOON=146
V?TAKE-WITH=147
V?TAKE-OFF=148
V?GET-DRESSED=149
V?GET-UNDRESSED=150
V?GET-DRUNK=151
V?TELL=152
V?TELL-ABOUT=153
V?STELL=154
V?THANK=155
V?THROW=156
V?THROW-OVERBOARD=157
V?THROW-AT=158
V?THROW-TO=159
V?STHROW=160
V?THROW-OVER=161
V?TIE=162
V?TIE-WITH=163
V?STOUCH=164
V?SET=165
V?UNDRESS=166
V?UNLOCK=167
V?UNROLL=168
V?UNTIE=169
V?USE=170
V?WAIT=171
V?ALARM=172
V?CLEAN=173
V?WAVE=174
V?WAVE-AT=175
V?WHAT=176
V?WHERE=177
V?WRAP=178
V?SWRAP=179
V?YELL=180
V?YES=181
V?ANSWER-KLUDGE=182
; PROPERTIES ARE DEFINED HERE
P?NW=31
P?SW=30
P?SYNONYM=29
P?NORTH=28
P?NE=27
P?EAST=26
P?SE=25
P?SOUTH=24
P?WEST=23
P?UP=22
P?DOWN=21
P?IN=20
P?OUT=19
P?ADJECTIVE=18
P?ACTION=17
P?SIZE=16
P?GENERIC=15
P?CONTENTS=14
P?DESCFCN=13
P?LDESC=12
P?GLOBAL=11
P?CAPACITY=10
P?FDESC=9
; ADJECTIVES ARE DEFINED HERE
A?NORTH=255
A?SOUTH=254
A?EAST=253
A?WEST=252
A?NW=251
A?NE=250
A?SW=249
A?SE=248
A?SIR=247
A?BEWIGGED=246
A?SIRRAH=245
A?GENTLEMAN=244
A?ROPE=243
A?LARGE=242
A?LOW=241
A?FRESH=240
A?SEA=239
A?DARK=238
A?COLD=237
A?MOON=236
A?BARE=235
A?MY=234
A?YOUR=233
A?HIS=232
A?LAFOND=231
A?CROC'S=230
A?CROCOD=229
A?HUGE=228
A?STONE=227
A?WARM=226
A?SMOKY=225
A?WOOD=224
A?ROCK=223
A?WET=222
A?GLASS=221
A?SMALL=220
A?PANE=219
A?PANES=218
A?HELENA=217
A?PIRATE=216
A?PLANK=215
A?HUMAN=214
A?CANVAS=213
A?FLESH=212
A?METAL=211
A?HEAVY=210
A?WHITE=209
A?MESSY=208
A?CAPTAIN=207
A?COVERED=206
A?MESH=205
A?WIRE=204
A?IRON=203
A?SUPPLIES=202
A?BURNING=201
A?SLOW=200
A?RED=199
A?AIR=198
A?CHIPPED=197
A?PIECE=196
A?BIT=195
A?NAVIGA=194
A?EMPTY=193
A?RUM=192
A?WARPED=191
A?SALT=190
A?SLAB=189
A?STAINED=188
A?WATER=187
A?ANCHOR=186
A?MOORING=185
A?WOODEN=184
A?STUB=183
A?TANGLED=182
A?POINTED=181
A?SHARP=180
A?NICHOLAS=179
A?NICK=178
A?FALCON=177
A?ST=176
A?LOVELY=175
A?BAMBOO=174
A?LOOSE=173
A?DANCE=172
A?LONG=171
A?BLACK=170
A?VELVET=169
A?PURPLE=168
A?GOLD=167
A?OPENING=166
A?SECRET=165
A?WORLD=164
A?BOOK=163
A?CASE=162
A?TREATISE=161
A?WELL-READ=160
A?TURKEY=159
A?DUELLI=158
A?ORNATE=157
A?LACE-COVERED=156
A?LACE=155
A?PINCH=154
A?SPICE=153
A?SILVER=152
A?PIECES=151
A?BLUE=150
A?GREEN=149
A?POWDER=148
A?JAWS=147
A?REPTILE=146
A?GATOR=145
A?PAIR=144
A?LOCKS=143
A?FETTER=142
A?TRAP=141
A?CELL=140
A?BREEKS=139
A?PILE=138
A?COTTON=137
A?BALL=136
A?SILK=135
A?SCRAP=134
A?LINEN=133
A?KID=132
A?FIFTY=131
A?GUINEA=130
A?FRONT=129
A?BACK=128
A?SMELLING=127
A?AMMONIA=126
A?BROWN=125
A?LEATHER=124
A?LAUD=123
A?JEWELLED=122
A?DIAMOND=121
A?SAPPHI=120
A?RUBY=119
A?PLUMED=118
A?ANDREW=117
A?ANDY=116
A?RODNEY=115
A?BLOND=114
A?DANCER=113
A?ERNEST=112
A?RYALL=111
A?JEAN=110
A?NEW=109
A?DRAGOO=108
; BUZZ WORDS ARE DEFINED HERE
B?A=255
B?AN=254
B?THE=253
B?IS=252
B?ARE=251
B?AM=250
B?AND=249
B?OF=248
B?THEN=247
B?ALL=246
B?BUT=245
B?ONE=244
B?EXCEPT=243
B?PERIOD=242
B?COMMA=241
B?QUOTE=240
B?PLEASE=239
B?THIS=238
B?THAT=237
B?HERE=236
B?SOME=235
B?MORE=234
B?G=233
B?AGAIN=232
B?OOPS=231
B?SEX=230
; PREPOSITIONS ARE DEFINED HERE
PR?LOVE=255
PR?ABOUT=254
PR?TO=253
PR?FOR=252
PR?WITH=251
PR?AT=250
PR?ON=249
PR?OUT=248
PR?UP=247
PR?IN=246
PR?DOWN=245
PR?OFF=244
PR?OVER=243
PR?THROUGH=242
PR?UNDER=241
PR?FROM=240
PR?AROUND=239
PR?BEHIND=238
PR?AWAY=237
PR?OVERBOARD=236
PR?ACROSS=235
PR?AGAINST=234
PR?GO=233
PR?DRESSE=232
PR?UNDRES=231
PR?DRUNK=230
; DIRECTIONS ARE DEFINED HERE
; ACTIONS ARE DEFINED HERE
ACT?KISS=255
ACT?APPROA=254
ACT?BRIBE=253
ACT?RAPE=252
ACT?VERBOSE=251
ACT?SWOON=250
ACT?WALK=249
ACT?STICK=248
ACT?QUIT=247
ACT?FIND=246
ACT?HEAR=245
ACT?YES=244
ACT?ZZMGCK=243
ACT?STOP=242
ACT?SINK=241
ACT?UNLOCK=240
ACT?READ=239
ACT?JUMP=238
ACT?POUR=237
ACT?WAIT=236
ACT?TAKE=235
ACT?NO=234
ACT?SIGH=233
ACT?RAISE=232
ACT?FOLLOW=231
ACT?VERSION=230
ACT?#UNRECORD=229
ACT?LIGHT=228
ACT?LIE=227
ACT?MOVE=226
ACT?LET=225
ACT?PLAY=224
ACT?OPEN=223
ACT?MARRY=222
ACT?TOUCH=221
ACT?#COMMAND=220
ACT?BLOW=219
ACT?SHOOT=218
ACT?WRAP=217
ACT?KNOCK=216
ACT?INVENT=215
ACT?PICK=214
ACT?BOARD=213
ACT?#RANDOM=212
ACT?HUG=211
ACT?STAND=210
ACT?LISTEN=209
ACT?TIE=208
ACT?WHERE=207
ACT?PASS=206
ACT?SHOW=205
ACT?TAP=204
ACT?SAVE=203
ACT?HELP=202
ACT?TELL=201
ACT?THROW=200
ACT?FEED=199
ACT?DRESS=198
ACT?FIDDLE=197
ACT?LOWER=196
ACT?TALK=195
ACT?USE=194
ACT?HIDE=193
ACT?SHAKE=192
ACT?ATTACK=191
ACT?RESTOR=190
ACT?ENTER=189
ACT?THANKS=188
ACT?SEARCH=187
ACT?WEAR=186
ACT?PAY=185
ACT?DISEMBARK=184
ACT?SWIM=183
ACT?UNTIE=182
ACT?WASH=181
ACT?CIRCLE=180
ACT?UNSCRIPT=179
ACT?MUZZLE=178
ACT?PUSH=177
ACT?SUPER=176
ACT?SIT=175
ACT?RESTAR=174
ACT?APPLAUD=173
ACT?UNDRES=172
ACT?REACH=171
ACT?DIG=170
ACT?SOAK=169
ACT?SCORE=168
ACT?CRY=167
ACT?LAUGH=166
ACT?COVER=165
ACT?CURTSEY=164
ACT?COME=163
ACT?DANCE=162
ACT?LOOK=161
ACT?EMPTY=160
ACT?RIP=159
ACT?DROP=158
ACT?ROLL=157
ACT?LEAVE=156
ACT?HAND=155
ACT?WRING=154
ACT?SCRIPT=153
ACT?$VERIFY=152
ACT?EXTINGUISH=151
ACT?SWING=150
ACT?DESCEN=149
ACT?MANACLE=148
ACT?SMELL=147
ACT?BRIEF=146
ACT?SLEEP=145
ACT?WAKE=144
ACT?DRINK=143
ACT?REMOVE=142
ACT?WHAT=141
ACT?YELL=140
ACT?LOCK=139
ACT?BURN=138
ACT?KICK=137
ACT?BITE=136
ACT?POINT=135
ACT?TURN=134
ACT?#RECORD=133
ACT?MAKE=132
ACT?CLOSE=131
ACT?FIX=130
ACT?GO=129
ACT?REFLECT=128
ACT?SLIDE=127
ACT?WAVE=126
ACT?EXIT=125
ACT?EXAMINE=124
ACT?ROW=123
ACT?EAT=122
ACT?FILL=121
ACT?LEAN=120
ACT?CLIMB=119
ACT?LAUNCH=118
ACT?RETURN=117
ACT?DEMOLI=116
ACT?UNROLL=115
ACT?SLICE=114
ACT?ASK=113
ACT?HELLO=112
; USER DEFINED CONSTANTS ARE INITIALIZED HERE
SOG=16
SIR=32
DEXITSTR=1
XEQUAL?=4
P-ITBLLEN=9
P-SYNLEN=8
P-SRCTOP=0
C-INTLEN=4
O-START=1
DEXITOBJ=1
POISONED=2
P-P1OFF=5
O-PTR=0
O-LENGTH=2
C-TABLELEN=60
P-NC2=8
P-NC1=6
P-WORDLEN=4
P-VERBN=1
SERIAL=0
P-P1BITS=3
FEXIT=3
CC-SEPTR=1
P-SPREP1=1
CC-SBPTR=0
P-PREP1=2
HORNY=10
M-BEG=1
XDIV=3
M-FATAL=8
XGRTR?=5
NEXITSTR=0
NEXIT=2
P-SLOC2=6
SC=64
P-PREP1N=3
P-PSOFF=4
XLESS?=6
P-VERB=0
ROWWEST=-3
FIGHTING=5
M-ENTER=2
REACTION-NEGATIVE=-1
DEXIT=5
SHAVE=2
P-SRCBOT=2
M-OBJDESC=5
SMANY=4
REACTION-NEUTRAL=0
WINED=1
STAKE=8
P-SPREP2=2
XSUB=1
REACTION-POSITIVE=1
XADD=0
CEXIT=4
P-LEXSTART=1
M-LOOK=3
DEAD=7
UEXIT=1
D-RECORD-ON=4
O-END=3
P-LEXELEN=2
P-LEXWORDS=1
P-ALL=1
XMUL=2
P-SFWIM1=3
CC-OCLAUSE=2
P-INHIBIT=4
M-DESC?=9
CEXITFLAG=1
W-P=3
D-RECORD-OFF=-4
M-FLASH=4
FEXITFCN=0
M-EXDESC=10
P-SBITS=0
CEXITSTR=1
P-SRCALL=1
P-SLOC1=5
M-END=6
P-PREP2=4
LOW-DIRECTION=19
P-SONUMS=3
D-PARA?=2
C-TICK=1
P-INBUF-LENGTH=80
P-NC2L=9
P-NC1L=7
P-ONE=2
P-SACTION=7
ROWEAST=2
P-SFWIM2=4
D-ALL?=1
REXIT=0
SH=128
C-RTN=0
; THE GLOBAL VARIABLES ARE ALL LOCATED HERE
GLOBAL::.TABLE
.GVAR HERE=FRONTISPIECE
.GVAR SCORE=0
.GVAR MOVES=0
.GVAR HEARD-CRULLEY=0
.GVAR P-END-ON-PREP=0
.GVAR CHASTISED?=0
.GVAR LAFOND-CTR=0
.GVAR P-PHR=0
.GVAR YOULL-HAVE-TO=STR?51,STRING
.GVAR EYES-RAKE=STR?2,STRING
.GVAR BUTLER-SUMMONS=STR?97,STRING
.GVAR DRIPS-OFF=STR?28,STRING
.GVAR HUH=STR?91,STRING
.GVAR P-BUTS=T?1802,TABLE
.GVAR YOU-CANT-SEE-ANY=STR?47,STRING
.GVAR REEF-DESC=T?306,TABLE
.GVAR QUESTIONER=0
.GVAR MET-ALREADY=0
.GVAR DOESNT-RESPOND=STR?32,STRING
.GVAR P-HIM-OBJECT=0
.GVAR CROC-LUNGES=STR?202,STRING
.GVAR P-ACLAUSE=0
.GVAR HO-HUM-LIST=T?304,TABLE
.GVAR PULL-FABRIC=STR?53,STRING
.GVAR THE-BALLROOM=STR?57,STRING
.GVAR YOU-HAVE-ALREADY=STR?52,STRING
.GVAR P-SLOCBITS=0
.GVAR BLOWING-LADDER-C=0
.GVAR ROWING=0
.GVAR WATCHING-SLEEPY=T?108,TABLE
.GVAR YOU-ARE-ALREADY=STR?58,STRING
.GVAR SNORTS-IN-SLEEP=STR?203,STRING
.GVAR P-MATCHLEN=0
.GVAR P-ADVERB=0
.GVAR P-MULT=0
.GVAR CLOCK-WAIT=0
.GVAR WINNING-RANKS=T?104,TABLE
.GVAR PYRAMID-CTR=0
.GVAR P-NAMW=T?1302,TABLE
.GVAR P-OTBL=T?1002,TABLE
.GVAR NUTBROWN=STR?136,STRING
.GVAR C-MAXINTS=60
.GVAR HALFWAY=STR?41,STRING
.GVAR P-NAM=0
.GVAR COOKIE-LOOKING=0
.GVAR C-TABLE=T?101,TABLE
.GVAR HERO-EYES-CLOSED=STR?138,STRING
.GVAR BATTLE-CRY=STR?112,STRING
.GVAR HDAD-SPEECH=0
.GVAR P-XNAM=0
.GVAR P-MOBY-FOUND=0
.GVAR PRIMED=0
.GVAR OOPS-TABLE=T?802,TABLE
.GVAR P-WALK-DIR=0
.GVAR HERO-SHIP-SPEECHES=T?107,TABLE
.GVAR P-ANAM=0
.GVAR SOMETHING-HITS-YOU=STR?65,STRING
.GVAR CLOCK-HAND=0
.GVAR REACTION=0
.GVAR LAST-PSEUDO-LOC=0
.GVAR DRUGGEE=0
.GVAR P-CONT=0
.GVAR P-PRSI=T?1702,TABLE
.GVAR AGAIN-LEXV=T?302,TABLE
.GVAR DARKNESS=STR?31,STRING
.GVAR VERBOSITY=1
.GVAR RIEF-DESC=STR?62,STRING
.GVAR LAFOND-LOOKING=1
.GVAR P-DIRECTION=0
.GVAR HELP-SCREAM=STR?8,STRING
.GVAR DANCED-WITH=0
.GVAR SKIFF-LOC=5
.GVAR RESERVE-INBUF=T?602,TABLE
.GVAR CANT-GO=STR?82,STRING
.GVAR IMPOSSIBLE-LIST=T?404,TABLE
.GVAR BUTLER-POINTS=STR?173,STRING
.GVAR PUSHING-YOU-OUT=STR?75,STRING
.GVAR MENACES=T?110,TABLE
.GVAR COOKIE-HARRUMPHS=STR?177,STRING
.GVAR PORK-DOPED=0
.GVAR COMMON-LOOKING=STR?30,STRING
.GVAR PCR=STR?86,STRING
.GVAR LIT=1
.GVAR NOUN-MISSING=STR?84,STRING
.GVAR PIRATE-NOISES=T?206,TABLE
.GVAR P-VTBL=T?1102,TABLE
.GVAR P-XADJN=0
.GVAR P-ADJW=T?1402,TABLE
.GVAR HERO-LEAVES-FOLLY=STR?143,STRING
.GVAR RESERVE-LEXV=T?402,TABLE
.GVAR P-MOBY-FLAG=0
.GVAR P-ADJ=0
.GVAR GLASS-DESC=T?308,TABLE
.GVAR P-LEN=0
.GVAR WET-RAG=0
.GVAR C-INTS=48
.GVAR P-CCTBL=T?102,TABLE
.GVAR P-LEXV=T?202,TABLE
.GVAR COOKIE-FIGHTING-CROC=0
.GVAR NOTHING-NEW=STR?99,STRING
.GVAR ANGER-CTR=0
.GVAR NO-VERB=STR?100,STRING
.GVAR AFTER-HESITATING=STR?223,STRING
.GVAR HERO-ARRESTED=0
.GVAR AWAITING-FAKE-ORPHAN=0
.GVAR SINEWY-ARM=STR?76,STRING
.GVAR TOO-DARK=STR?36,STRING
.GVAR ATTACK-C=0
.GVAR HOLDING-PINCH=0
.GVAR PENULTIM-POINT=0
.GVAR PRSO=0
.GVAR WHICH-MAST?=0
.GVAR LAUD-LEFT=5
.GVAR P-MERGED=0
.GVAR STEEP-STAIRS=STR?34,STRING
.GVAR P-GWIMBIT=0
.GVAR FALL-TO-BOTTOM=STR?64,STRING
.GVAR YOU-CANT=STR?49,STRING
.GVAR NO-STRENGTH=STR?74,STRING
.GVAR KILL-L=0
.GVAR FAILED=STR?89,STRING
.GVAR MUZZLED=0
.GVAR P-SYNTAX=0
.GVAR P-XADJ=0
.GVAR P-AADJ=0
.GVAR LAUGHS=STR?80,STRING
.GVAR ELLIPSIS=STR?87,STRING
.GVAR ABUSES=T?210,TABLE
.GVAR PRSA=0
.GVAR P-PRSA-WORD=0
.GVAR YOU-SEE=STR?46,STRING
.GVAR THE-BACK=STR?54,STRING
.GVAR CTHE-PIRATE-CAPTAIN=STR?137,STRING
.GVAR CROC-SLEEP=0
.GVAR SPEECHLESS=STR?67,STRING
.GVAR P-PRSO=T?1602,TABLE
.GVAR UP-CTR=0
.GVAR YNH=STR?42,STRING
.GVAR POLITE-SOCIETY=STR?70,STRING
.GVAR FUSE-LIT=0
.GVAR P-AND=0
.GVAR HERO-SPEECHES=T?207,TABLE
.GVAR DAD-KISS=STR?220,STRING
.GVAR P-ONEOBJ=0
.GVAR THERES-NOTHING=STR?44,STRING
.GVAR GOWN-POINT=0
.GVAR P-INBUF=T?502,TABLE
.GVAR IT-SEEMS-THAT=STR?45,STRING
.GVAR YOU-ARENT=STR?50,STRING
.GVAR SUICIDE=STR?78,STRING
.GVAR SPICED-WINE=0
.GVAR SQUEEZE-THRU=STR?77,STRING
.GVAR PARTNER=0
.GVAR BOY-DRESS?=0
.GVAR P-MERGE=T?1502,TABLE
.GVAR LADDER-HANGING=0
.GVAR P-WON=0
.GVAR BROTHEL=STR?96,STRING
.GVAR STUNNED-THE-SAILOR=STR?211,STRING
.GVAR CRULLEY-CTR=0
.GVAR WHAT-HERO-SAYS=0
.GVAR P-OVTBL=T?1202,TABLE
.GVAR DEBRIS-BITS=T?106,TABLE
.GVAR FIRST-SIGHTING=STR?142,STRING
.GVAR WATCH-CTR=0
.GVAR LOOK-AROUND=STR?79,STRING
.GVAR P-ITBL=T?902,TABLE
.GVAR MANNERISMS=T?307,TABLE
.GVAR NO-LOITERING=STR?73,STRING
.GVAR QUOTE-FLAG=0
.GVAR DUEL-SOUNDS=T?310,TABLE
.GVAR P-TABLE=0
.GVAR TANGLED-RIGGING=STR?29,STRING
.GVAR TINY-GLOW=STR?35,STRING
.GVAR P-GETFLAGS=0
.GVAR WHIPPING-SPEECH=1
.GVAR GET-AWAY=STR?118,STRING
.GVAR P-OCL2=T?2002,TABLE
.GVAR CANT-FROM-HERE=STR?81,STRING
.GVAR ENDGAME=0
.GVAR OOPS-INBUF=T?702,TABLE
.GVAR YOU-DIED=STR?12,STRING
.GVAR P-NUMBER=0
.GVAR CRULLEY-BACK=0
.GVAR P-OFLAG=0
.GVAR WINNER=PROTAGONIST,OBJECT
.GVAR P-ADJN=0
.GVAR SHIP-LOC=5
.GVAR WAY-TO-DO-THAT=STR?48,STRING
.GVAR HOLDING-IT=STR?83,STRING
.GVAR AGAIN-DIR=0
.GVAR LAF-GLASS=GREEN-GLASS
.GVAR WASTE-LIST=T?504,TABLE
.GVAR OVER-HEAD=STR?59,STRING
.GVAR HIT-RETURN=STR?69,STRING
.GVAR SQUEEZE-DROPS=STR?210,STRING
.GVAR NOTHING-HAPPENS=STR?88,STRING
.GVAR GAME-CAPS=STR?68,STRING
.GVAR HERO-CTR=1
.GVAR SLAT-OPEN=0
.GVAR ISNT-FLUSH=STR?38,STRING
.GVAR AWAITING-REPLY=0
.GVAR P-IT-OBJECT=0
.GVAR P-OCL1=T?1902,TABLE
.GVAR SMACK-YOUR-FACE=STR?63,STRING
.GVAR YOUR-GLASS=BLUE-GLASS
.GVAR BUTLER-CTR=0
.GVAR PRSI=0
.GVAR RESERVE-PTR=0
.GVAR D-BIT=0
.GVAR THOROUGHLY-UNLADYLIKE=STR?40,STRING
.GVAR SKIFF-TIED=1
.GVAR FOLLOWS=T?204,TABLE
.GVAR POLITE=STR?71,STRING
.GVAR ALREADY-IS=STR?92,STRING
.GVAR GETTING-SLEEPY=T?208,TABLE
.GVAR IS-CLOSED=STR?33,STRING
.GVAR CRULLEY-HIT=0
.GVAR MOTHER=STR?72,STRING
.GVAR WET-DRESS=0
.GVAR P-NOT-HERE=0
.GVAR SLEEP-CTR=0
.GVAR BEAUTIFUL-NIGHT=STR?95,STRING
.GVAR USED-LAUD=0
.GVAR OK=STR?90,STRING
.GVAR LAF-GRABS=STR?221,STRING
.GVAR P-NCN=0
.GVAR CROC-FREE=0
.GVAR P-HER-OBJECT=0
.GVAR CASK-LOC=10
.GVAR DIPPING-OARS=STR?27,STRING
.GVAR LOOKED-LAGOON?=0
.GVAR INDENT=STR?85,STRING
.GVAR FINAL-RANK=0
.GVAR MOUTH-SHUT=0
.GVAR PREPOSITIONS=PRTBL,TABLE
.GVAR ACTIONS=ATBL,TABLE
.GVAR PREACTIONS=PATBL,TABLE
.GVAR VERBS=VTBL,TABLE
.ENDT
GLOEND::
; PROPERTY DEFAULTS AND OBJECTS ARE DEFINED HERE
OBJECT::.TABLE
0 ;()
0 ;()
0 ;()
0 ;()
0 ;()
0 ;()
0 ;()
0 ;()
0 ;(P?FDESC)
5 ;(P?CAPACITY)
0 ;(P?GLOBAL)
0 ;(P?LDESC)
0 ;(P?DESCFCN)
0 ;(P?CONTENTS)
0 ;(P?GENERIC)
5 ;(P?SIZE)
0 ;(P?ACTION)
0 ;(P?ADJECTIVE)
0 ;(P?OUT)
0 ;(P?IN)
0 ;(P?DOWN)
0 ;(P?UP)
0 ;(P?WEST)
0 ;(P?SOUTH)
0 ;(P?SE)
0 ;(P?EAST)
0 ;(P?NE)
0 ;(P?NORTH)
0 ;(P?SYNONYM)
0 ;(P?SW)
0 ;(P?NW)
.OBJECT FOREST,FX?NARTICLEBIT,FX?RLANDBIT+FX?ONBIT,ROOMS,TRADE-ENTRANCE,0,T?FOREST
.OBJECT DUNGEON,FX?NARTICLEBIT+FX?INDOORSBIT,FX?RLANDBIT+FX?ONBIT,ROOMS,ANTEROOM,TRAP,T?DUNGEON
.OBJECT AIR,0,0,GLOBAL-OBJECTS,UNMENTIONABLES,0,T?AIR
.OBJECT WELL,FX?SEARCHBIT+FX?NDESCBIT,FX?CONTBIT+FX?OPENBIT,TRAY,0,SPICES,T?WELL
.OBJECT HANDS,FX?BODYBIT+FX?NARTICLEBIT+FX?NDESCBIT,FX?TOUCHBIT,GLOBAL-OBJECTS,MOONBEAM,0,T?HANDS
.OBJECT WHIP,0,FX?TRYTAKEBIT,0,0,0,T?WHIP
.OBJECT PAIR,FX?PLURALBIT,0,X-ROOM,DIVAN,0,T?PAIR
.OBJECT CRULLEY,FX?TRANSBIT+FX?NARTICLEBIT,FX?CONTBIT+FX?OPENBIT+FX?ACTORBIT,0,0,0,T?CRULLEY
.OBJECT TORCH,0,FX?LIGHTBIT+FX?ONBIT+FX?TRYTAKEBIT,LOCAL-GLOBALS,DRAPES,0,T?TORCH
.OBJECT WINDOW,0,0,LOCAL-GLOBALS,CURTAIN,0,T?WINDOW
.OBJECT SALTS,FX?PLURALBIT,FX?TAKEBIT,RETICULE,BANKNOTE,0,T?SALTS
.OBJECT CURTAIN,0,FX?DOORBIT,LOCAL-GLOBALS,STAIRS,0,T?CURTAIN
.OBJECT SHOES,FX?NARTICLEBIT+FX?PLURALBIT,FX?WORNBIT+FX?WEARBIT,PROTAGONIST,CHEMISE,0,T?SHOES
.OBJECT HORN,FX?SEARCHBIT,FX?OPENBIT+FX?CONTBIT+FX?TAKEBIT,CELL-1,CRACK,POWDER,T?HORN
.OBJECT ME,FX?BODYBIT+FX?NARTICLEBIT,FX?TOUCHBIT,GLOBAL-OBJECTS,MOUTH,0,T?ME
.OBJECT RAPIER,0,FX?TAKEBIT+FX?TRYTAKEBIT,HERO,0,0,T?RAPIER
.OBJECT CHEMISE,FX?EVERYBIT,FX?WORNBIT+FX?WEARBIT+FX?TAKEBIT,PROTAGONIST,DRESS,0,T?CHEMISE
.OBJECT ANCHOR,FX?NDESCBIT+FX?VOWELBIT,0,BOWSPRIT,STUB,0,T?ANCHOR
.OBJECT VEROBJ,FX?NDESCBIT,0,LOCAL-GLOBALS,VER-DOOR,0,T?VEROBJ
.OBJECT FRONT-DRIVE,FX?NARTICLEBIT,FX?RLANDBIT+FX?ONBIT,ROOMS,MAIN-ENTRANCE,PATROL,T?FRONT-DRIVE
.OBJECT KITCHEN,FX?INDOORSBIT+FX?NARTICLEBIT,FX?RLANDBIT+FX?ONBIT,ROOMS,FRONT-DRIVE,LUCY,T?KITCHEN
.OBJECT WINE,FX?NDESCBIT,FX?TRYTAKEBIT,FLAGON,0,0,T?WINE
.OBJECT GRATE,0,0,LOCAL-GLOBALS,HATCH,0,T?GRATE
.OBJECT LAWN,FX?NARTICLEBIT,FX?RLANDBIT+FX?ONBIT,ROOMS,BEACH,0,T?LAWN
.OBJECT SPICES,FX?PLURALBIT+FX?NDESCBIT,FX?TAKEBIT,WELL,0,PINCH,T?SPICES
.OBJECT CELL-4,FX?NARTICLEBIT+FX?INDOORSBIT,FX?RLANDBIT+FX?ONBIT,ROOMS,PASSAGE-4,DAD,T?CELL-4
.OBJECT LEDGE,FX?SEARCHBIT+FX?TRANSBIT+FX?NDESCBIT,FX?OPENBIT+FX?CONTBIT+FX?VEHBIT,CAPT-QUARTERS,0,0,T?LEDGE
.OBJECT STAIRTOP,FX?NARTICLEBIT+FX?INDOORSBIT,FX?RLANDBIT+FX?ONBIT,ROOMS,UPPER-HALL-W,0,T?STAIRTOP
.OBJECT INTDIR,0,0,GLOBAL-OBJECTS,LOCAL-GLOBALS,0,T?INTDIR
.OBJECT UPPER-HALL-E,FX?NARTICLEBIT+FX?INDOORSBIT,FX?RLANDBIT+FX?ONBIT,ROOMS,X-ROOM,0,T?UPPER-HALL-E
.OBJECT ROOMS,0,0,0,0,CELL-4,T?ROOMS
.OBJECT POOL,FX?NDESCBIT,0,ANTEROOM,CROC,0,T?POOL
.OBJECT OBJ-QUARTERS,0,0,LOCAL-GLOBALS,DESK,0,T?OBJ-QUARTERS
.OBJECT PASSAGE-1,FX?NARTICLEBIT+FX?INDOORSBIT,FX?RLANDBIT+FX?ONBIT,ROOMS,BOTTOM-STAIRS,0,T?PASSAGE-1
.OBJECT PATROL,0,FX?ACTORBIT,FRONT-DRIVE,FRONT-GATE,0,T?PATROL
.OBJECT REEFS,0,0,GLOBAL-OBJECTS,SHIP,0,T?REEFS
.OBJECT LOCAL-GLOBALS,0,0,GLOBAL-OBJECTS,0,DANCERS,T?LOCAL-GLOBALS
.OBJECT HEAD,FX?BODYBIT+FX?NARTICLEBIT,0,GLOBAL-OBJECTS,HANDS,0,T?HEAD
.OBJECT GATE,FX?NDESCBIT+FX?LOCKEDBIT,FX?DOORBIT,HOLD,FENCE,0,T?GATE
.OBJECT CHAIR,FX?SEARCHBIT+FX?NDESCBIT,FX?OPENBIT+FX?SURFACEBIT+FX?CONTBIT+FX?VEHBIT,LAFS-ROOM,0,0,T?CHAIR
.OBJECT HER,FX?NARTICLEBIT,FX?TOUCHBIT,GLOBAL-OBJECTS,HIM,0,T?HER
.OBJECT DAGGER,0,FX?TAKEBIT,GALLEY,0,0,T?DAGGER
.OBJECT FRONT-GATE,FX?LOCKEDBIT+FX?NDESCBIT,FX?DOORBIT,FRONT-DRIVE,0,0,T?FRONT-GATE
.OBJECT GLOBAL-SLEEP,FX?NARTICLEBIT,0,GLOBAL-OBJECTS,MAN,0,T?GLOBAL-SLEEP
.OBJECT CUPBOARD-OBJECT,FX?INBIT+FX?SEARCHBIT+FX?NDESCBIT,FX?CONTBIT+FX?DOORBIT,CAPT-QUARTERS,CAPT-BED,PILE-OF-CLOTHES,T?CUPBOARD-OBJECT
.OBJECT AFT-HOLD,FX?NARTICLEBIT+FX?INDOORSBIT,FX?RLANDBIT+FX?ONBIT,ROOMS,SLEEPING-CUPBOARD,0,T?AFT-HOLD
.OBJECT RAILING,0,0,LOCAL-GLOBALS,LDOOR,0,T?RAILING
.OBJECT ANTEROOM,FX?NARTICLEBIT+FX?INDOORSBIT,FX?RLANDBIT+FX?ONBIT,ROOMS,CELL-2,POOL,T?ANTEROOM
.OBJECT CHAIN,0,0,LOCAL-GLOBALS,GRATE,0,T?CHAIN
.OBJECT BOWSPRIT,FX?NARTICLEBIT,FX?RLANDBIT+FX?ONBIT,ROOMS,GALLEY,ANCHOR,T?BOWSPRIT
.OBJECT GALLEY-OBJECT,FX?NDESCBIT,FX?OPENBIT+FX?CONTBIT,LOCAL-GLOBALS,CHAIN,0,T?GALLEY-OBJECT
.OBJECT SKIFF,FX?INBIT+FX?SEARCHBIT+FX?TRANSBIT,FX?OPENBIT+FX?CONTBIT+FX?VEHBIT,SHALLOWS,0,OARS,T?SKIFF
.OBJECT VER-DOOR,FX?NDESCBIT,FX?DOORBIT,LOCAL-GLOBALS,LIB-WINDOW,0,T?VER-DOOR
.OBJECT VINE,FX?NDESCBIT+FX?PLURALBIT,FX?TRYTAKEBIT,LOCAL-GLOBALS,VEROBJ,0,T?VINE
.OBJECT PORTRAIT,FX?NDESCBIT,FX?DOORBIT,LOCAL-GLOBALS,TORCH,0,T?PORTRAIT
.OBJECT ROPE,FX?EVERYBIT,FX?BURNBIT+FX?TRYTAKEBIT,GALLERY,0,0,T?ROPE
.OBJECT DAD,FX?NDESCBIT+FX?NARTICLEBIT,FX?OPENBIT+FX?CONTBIT+FX?ACTORBIT,CELL-4,0,0,T?DAD
.OBJECT SKY,0,0,GLOBAL-OBJECTS,CEILING,0,T?SKY
.OBJECT CHANDELIER,0,FX?ONBIT+FX?LIGHTBIT,LOCAL-GLOBALS,RAILING,0,T?CHANDELIER
.OBJECT GLOBAL-OBJECTS,FX?DEADBIT+FX?EVERYBIT+FX?FEMALEBIT+FX?INBIT+FX?NDESCBIT+FX?LOCKEDBIT+FX?VOWELBIT+FX?INDOORSBIT+FX?MUNGBIT+FX?TRANSBIT+FX?SEARCHBIT,FX?ACTORBIT+FX?DOORBIT+FX?CONTBIT+FX?VEHBIT+FX?RLANDBIT+FX?LIGHTBIT+FX?ONBIT+FX?WORNBIT+FX?WEARBIT+FX?OPENBIT+FX?TRYTAKEBIT+FX?SURFACEBIT+FX?TOUCHBIT+FX?INVISIBLE,0,0,AIR,T?GLOBAL-OBJECTS
.OBJECT CELL-OBJ,0,0,LOCAL-GLOBALS,IRON-CELL-DOOR,0,T?CELL-OBJ
.OBJECT PASSAGE-2,FX?NARTICLEBIT+FX?INDOORSBIT,FX?RLANDBIT+FX?ONBIT,ROOMS,CELL-1,0,T?PASSAGE-2
.OBJECT IT,FX?NARTICLEBIT+FX?VOWELBIT,FX?TOUCHBIT,GLOBAL-OBJECTS,INTNUM,0,T?IT
.OBJECT WALLS,FX?NDESCBIT,FX?TOUCHBIT,GLOBAL-OBJECTS,GROUND,0,T?WALLS
.OBJECT ORCHESTRA,FX?INDOORSBIT+FX?NARTICLEBIT,FX?RLANDBIT+FX?ONBIT,ROOMS,BALLROOM,0,T?ORCHESTRA
.OBJECT LAFOND,FX?NARTICLEBIT,FX?OPENBIT+FX?CONTBIT+FX?ACTORBIT,LAFS-ROOM,TABLE,LRING,T?LAFOND
.OBJECT FOLLY,FX?INDOORSBIT+FX?NARTICLEBIT,FX?RLANDBIT+FX?ONBIT,ROOMS,LAWN,HOLE,T?FOLLY
.OBJECT MAIN-ENTRANCE,FX?NARTICLEBIT,FX?RLANDBIT+FX?ONBIT,ROOMS,CLEARING,0,T?MAIN-ENTRANCE
.OBJECT COFFER,FX?LOCKEDBIT+FX?SEARCHBIT+FX?NDESCBIT,FX?CONTBIT,CABIN,CABIN-BED,INVITE,T?COFFER
.OBJECT SLAT,0,FX?TRYTAKEBIT,FOLLY,BENCH,0,T?SLAT
.OBJECT HOUSE,0,0,GLOBAL-OBJECTS,GLOBAL-ROOM,0,T?HOUSE
.OBJECT WHEEL,FX?NDESCBIT,0,QUARTERDECK,0,0,T?WHEEL
.OBJECT BEACH,FX?NARTICLEBIT,FX?RLANDBIT+FX?ONBIT,ROOMS,SHALLOWS,BUSHES,T?BEACH
.OBJECT LINE,FX?NDESCBIT,0,QUARTERDECK,CASK,0,T?LINE
.OBJECT TABLE,FX?SEARCHBIT,FX?CONTBIT+FX?SURFACEBIT+FX?OPENBIT,LAFS-ROOM,SHUTTERS,GREEN-GLASS,T?TABLE
.OBJECT CHICKEN,0,FX?TRYTAKEBIT,TRAY,WELL,0,T?CHICKEN
.OBJECT DEUX-DECK,FX?NARTICLEBIT,FX?RLANDBIT+FX?ONBIT,ROOMS,CABIN,DAVIS,T?DEUX-DECK
.OBJECT LADDER,FX?NDESCBIT,FX?TRYTAKEBIT,LOCAL-GLOBALS,PSEUDO-OBJECT,0,T?LADDER
.OBJECT BUTLER,FX?SEARCHBIT,FX?OPENBIT+FX?ACTORBIT,FOYER,0,0,T?BUTLER
.OBJECT CABIN,FX?NARTICLEBIT+FX?INDOORSBIT,FX?RLANDBIT+FX?ONBIT,ROOMS,FRONTISPIECE,COFFER,T?CABIN
.OBJECT DESK,FX?NDESCBIT,FX?CONTBIT+FX?SURFACEBIT,LOCAL-GLOBALS,DEBRIS,0,T?DESK
.OBJECT COT,FX?TRANSBIT+FX?SEARCHBIT,FX?OPENBIT+FX?SURFACEBIT+FX?CONTBIT+FX?VEHBIT,CELL-1,0,LARGE-KEY,T?COT
.OBJECT SUPPER-ROOM,FX?NARTICLEBIT+FX?INDOORSBIT,FX?RLANDBIT+FX?ONBIT,ROOMS,ORCHESTRA,0,T?SUPPER-ROOM
.OBJECT DRESS,0,FX?WORNBIT+FX?WEARBIT+FX?TAKEBIT,PROTAGONIST,0,0,T?DRESS
.OBJECT CROWS-NEST,FX?NARTICLEBIT,FX?RLANDBIT+FX?ONBIT,ROOMS,RIGGING-ROOM,0,T?CROWS-NEST
.OBJECT HOLE,0,FX?OPENBIT+FX?INVISIBLE,FOLLY,SLAT,0,T?HOLE
.OBJECT HRING,FX?NDESCBIT,0,HERO,RAPIER,0,T?HRING
.OBJECT GARTER,FX?INBIT+FX?SEARCHBIT+FX?TRANSBIT,FX?OPENBIT+FX?CONTBIT+FX?INVISIBLE+FX?WEARBIT+FX?TAKEBIT,LUCY,0,0,T?GARTER
.OBJECT BY-SHIP,FX?NARTICLEBIT,FX?RLANDBIT+FX?ONBIT,ROOMS,CROWS-NEST,0,T?BY-SHIP
.OBJECT BLUE-GLASS,0,FX?OPENBIT+FX?CONTBIT+FX?TAKEBIT,TABLE,FLAGON,0,T?BLUE-GLASS
.OBJECT PISTOL,0,FX?TAKEBIT,0,0,0,T?PISTOL
.OBJECT LANDING,FX?NARTICLEBIT+FX?INDOORSBIT,FX?RLANDBIT+FX?ONBIT,ROOMS,ON-LADDER,0,T?LANDING
.OBJECT CASK,FX?NDESCBIT+FX?INBIT+FX?SEARCHBIT,FX?OPENBIT+FX?CONTBIT+FX?VEHBIT,QUARTERDECK,CANNON,PORK,T?CASK
.OBJECT X-ROOM,FX?NARTICLEBIT+FX?INDOORSBIT,FX?RLANDBIT+FX?ONBIT,ROOMS,STAIRTOP,PAIR,T?X-ROOM
.OBJECT WATER-BARREL,FX?SEARCHBIT+FX?NDESCBIT,FX?OPENBIT+FX?CONTBIT,MAIN-DECK,RUM-BARREL,WATER,T?WATER-BARREL
.OBJECT SEA,0,0,LOCAL-GLOBALS,DOOR,0,T?SEA
.OBJECT TREE,0,0,LOCAL-GLOBALS,WINDOW,0,T?TREE
.OBJECT PINCH,0,FX?TAKEBIT+FX?TRYTAKEBIT,SPICES,0,0,T?PINCH
.OBJECT SHALLOWS,FX?NARTICLEBIT,FX?RLANDBIT+FX?ONBIT,ROOMS,LAGOON,SKIFF,T?SHALLOWS
.OBJECT PORK,0,0,CASK,0,0,T?PORK
.OBJECT HOLD,FX?INDOORSBIT+FX?NARTICLEBIT,FX?RLANDBIT+FX?ONBIT,ROOMS,AFT-HOLD,FUSE,T?HOLD
.OBJECT LAUD,FX?NDESCBIT,FX?TRYTAKEBIT,BOTTLE,0,0,T?LAUD
.OBJECT SHIP,0,0,GLOBAL-OBJECTS,HOUSE,0,T?SHIP
.OBJECT IRON-CELL-DOOR,FX?LOCKEDBIT+FX?NDESCBIT,FX?DOORBIT,LOCAL-GLOBALS,WOOD-CELL-DOOR,0,T?IRON-CELL-DOOR
.OBJECT FOLLY-OBJECT,FX?NDESCBIT,0,LOCAL-GLOBALS,PSEUD-SKIFF,0,T?FOLLY-OBJECT
.OBJECT LEVER,FX?NDESCBIT,0,FOCSLE,WINCH,0,T?LEVER
.OBJECT MIRROR,0,FX?TAKEBIT,CREWS-QUARTERS,MESS,0,T?MIRROR
.OBJECT JEWEL,0,FX?TAKEBIT+FX?WEARBIT,0,0,0,T?JEWEL
.OBJECT GALLERY,FX?NARTICLEBIT+FX?INDOORSBIT,FX?RLANDBIT+FX?ONBIT,ROOMS,LAFS-ROOM,ROPE,T?GALLERY
.OBJECT DANCERS,0,FX?ACTORBIT,LOCAL-GLOBALS,CREW,0,T?DANCERS
.OBJECT FENCE,FX?NDESCBIT+FX?TRANSBIT+FX?SEARCHBIT,FX?CONTBIT,HOLD,0,SUPPLIES,T?FENCE
.OBJECT FOYER,FX?INDOORSBIT+FX?NARTICLEBIT,FX?RLANDBIT+FX?ONBIT,ROOMS,HALL-W,BUTLER,T?FOYER
.OBJECT CLEARING,FX?NARTICLEBIT,FX?RLANDBIT+FX?ONBIT,ROOMS,FOREST,0,T?CLEARING
.OBJECT FOCSLE,FX?NARTICLEBIT,FX?RLANDBIT+FX?ONBIT,ROOMS,MAIN-DECK,LEVER,T?FOCSLE
.OBJECT LARGE-KEY,0,FX?TRYTAKEBIT+FX?TAKEBIT,COT,0,0,T?LARGE-KEY
.OBJECT UNMENTIONABLES,FX?NDESCBIT+FX?NARTICLEBIT,0,GLOBAL-OBJECTS,ISLAND,0,T?UNMENTIONABLES
.OBJECT GLOBAL-ROOM,0,0,GLOBAL-OBJECTS,ME,0,T?GLOBAL-ROOM
.OBJECT DEBRIS,FX?NARTICLEBIT+FX?PLURALBIT,FX?TRYTAKEBIT,LOCAL-GLOBALS,TREE,0,T?DEBRIS
.OBJECT SUPPLIES,FX?PLURALBIT+FX?NDESCBIT,0,FENCE,0,0,T?SUPPLIES
.OBJECT ISLAND,FX?NARTICLEBIT,0,GLOBAL-OBJECTS,REEFS,0,T?ISLAND
.OBJECT BOTTLE,FX?TRANSBIT+FX?SEARCHBIT,FX?CONTBIT+FX?TAKEBIT,CREWS-QUARTERS,MIRROR,LAUD,T?BOTTLE
.OBJECT HIM,FX?NARTICLEBIT,FX?TOUCHBIT,GLOBAL-OBJECTS,IT,0,T?HIM
.OBJECT LIBRARY,FX?NARTICLEBIT+FX?INDOORSBIT,FX?RLANDBIT+FX?ONBIT,ROOMS,HALL-E,HAT,T?LIBRARY
.OBJECT EYES,FX?BODYBIT+FX?PLURALBIT+FX?NARTICLEBIT,0,GLOBAL-OBJECTS,HEAD,0,T?EYES
.OBJECT PILE-OF-CLOTHES,0,FX?WEARBIT+FX?TAKEBIT+FX?TRYTAKEBIT,CUPBOARD-OBJECT,0,0,T?PILE-OF-CLOTHES
.OBJECT HEDGE,0,0,LOCAL-GLOBALS,VINE,0,T?HEDGE
.OBJECT SLEEPING-CUPBOARD,FX?INDOORSBIT,FX?RLANDBIT+FX?ONBIT,ROOMS,LANDING,SHIRT,T?SLEEPING-CUPBOARD
.OBJECT MANACLES,FX?SEARCHBIT+FX?NDESCBIT+FX?TRANSBIT+FX?PLURALBIT,FX?WEARBIT+FX?OPENBIT+FX?CONTBIT,DUNGEON,0,0,T?MANACLES
.OBJECT TRAP,FX?TRANSBIT+FX?SEARCHBIT+FX?NDESCBIT,FX?CONTBIT+FX?VEHBIT+FX?DOORBIT,DUNGEON,MANACLES,0,T?TRAP
.OBJECT SHIRT,FX?NDESCBIT,FX?WEARBIT+FX?TAKEBIT,SLEEPING-CUPBOARD,PANTS,0,T?SHIRT
.OBJECT CAPT-BED,FX?SEARCHBIT+FX?NDESCBIT,FX?OPENBIT+FX?SURFACEBIT+FX?CONTBIT+FX?VEHBIT,CAPT-QUARTERS,LEDGE,0,T?CAPT-BED
.OBJECT PSEUD-SKIFF,FX?NDESCBIT,0,LOCAL-GLOBALS,RIGGING-OBJECT,0,T?PSEUD-SKIFF
.OBJECT HAT,FX?EVERYBIT+FX?SEARCHBIT,FX?TAKEBIT+FX?WEARBIT,LIBRARY,KNOB,0,T?HAT
.OBJECT GALLEY,FX?NARTICLEBIT,FX?RLANDBIT+FX?ONBIT,ROOMS,FOCSLE,COOKIE,T?GALLEY
.OBJECT MUSICIANS,0,FX?ACTORBIT,LOCAL-GLOBALS,HEDGE,0,T?MUSICIANS
.OBJECT MAN,0,0,GLOBAL-OBJECTS,HER,0,T?MAN
.OBJECT HATCH,0,FX?DOORBIT,LOCAL-GLOBALS,OBJ-QUARTERS,0,T?HATCH
.OBJECT STUB,0,FX?TRYTAKEBIT,BOWSPRIT,0,0,T?STUB
.OBJECT LIB-WINDOW,0,0,LOCAL-GLOBALS,FOLLY-OBJECT,0,T?LIB-WINDOW
.OBJECT RUM,FX?NDESCBIT,0,RUM-BARREL,0,0,T?RUM
.OBJECT GREEN-GLASS,0,FX?OPENBIT+FX?CONTBIT+FX?TAKEBIT,TABLE,BLUE-GLASS,0,T?GREEN-GLASS
.OBJECT IN-HEDGE,FX?NARTICLEBIT,FX?RLANDBIT+FX?ONBIT,ROOMS,FOLLY,0,T?IN-HEDGE
.OBJECT STONE,0,FX?TAKEBIT,0,0,0,T?STONE
.OBJECT POWDER,FX?NDESCBIT+FX?NARTICLEBIT,0,HORN,0,0,T?POWDER
.OBJECT MOUTH,FX?BODYBIT+FX?NARTICLEBIT,0,GLOBAL-OBJECTS,EYES,0,T?MOUTH
.OBJECT BEDROOM,FX?NARTICLEBIT+FX?INDOORSBIT,FX?RLANDBIT+FX?ONBIT,ROOMS,LIBRARY,GOWN,T?BEDROOM
.OBJECT SIGN,FX?NDESCBIT,0,HOLD,KEG,0,T?SIGN
.OBJECT LAGOON,FX?NARTICLEBIT,FX?RLANDBIT+FX?ONBIT,ROOMS,BY-SHIP,0,T?LAGOON
.OBJECT WOOD-CELL-DOOR,FX?NDESCBIT,FX?DOORBIT,LOCAL-GLOBALS,CHANDELIER,0,T?WOOD-CELL-DOOR
.OBJECT WINCH,0,0,FOCSLE,0,0,T?WINCH
.OBJECT MAIN-DECK,FX?NARTICLEBIT,FX?RLANDBIT+FX?ONBIT,ROOMS,QUARTERDECK,WATER-BARREL,T?MAIN-DECK
.OBJECT LONG-TABLE,FX?NDESCBIT+FX?SEARCHBIT,FX?OPENBIT+FX?CONTBIT+FX?SURFACEBIT,0,0,0,T?LONG-TABLE
.OBJECT HALL-E,FX?NARTICLEBIT+FX?INDOORSBIT,FX?RLANDBIT+FX?ONBIT,ROOMS,SUPPER-ROOM,0,T?HALL-E
.OBJECT GUEST-BED,FX?SEARCHBIT+FX?NDESCBIT,FX?OPENBIT+FX?SURFACEBIT+FX?CONTBIT+FX?VEHBIT,BEDROOM,0,0,T?GUEST-BED
.OBJECT CELL-1,FX?NARTICLEBIT+FX?INDOORSBIT,FX?RLANDBIT+FX?ONBIT,ROOMS,PASSAGE-1,HORN,T?CELL-1
.OBJECT DRAPES,FX?NDESCBIT+FX?PLURALBIT,FX?BURNBIT+FX?DOORBIT,LOCAL-GLOBALS,MUSICIANS,0,T?DRAPES
.OBJECT STAIRS,0,0,LOCAL-GLOBALS,FIRE,0,T?STAIRS
.OBJECT FLOWER,FX?NDESCBIT,0,FOLLY,0,0,T?FLOWER
.OBJECT HALL-W,FX?NARTICLEBIT+FX?INDOORSBIT,FX?RLANDBIT+FX?ONBIT,ROOMS,KITCHEN,0,T?HALL-W
.OBJECT CANNON,FX?PLURALBIT,0,QUARTERDECK,WHEEL,0,T?CANNON
.OBJECT OARS,FX?NDESCBIT+FX?PLURALBIT,FX?TRYTAKEBIT,SKIFF,0,0,T?OARS
.OBJECT BOOKS-GLOBAL,FX?PLURALBIT+FX?NDESCBIT,FX?TRYTAKEBIT,LIBRARY,GLOBE,0,T?BOOKS-GLOBAL
.OBJECT COOKIE,FX?SEARCHBIT+FX?TRANSBIT+FX?NARTICLEBIT,FX?OPENBIT+FX?CONTBIT+FX?ACTORBIT,GALLEY,DAGGER,0,T?COOKIE
.OBJECT MESS,FX?NDESCBIT,0,CREWS-QUARTERS,0,0,T?MESS
.OBJECT BALLROOM,FX?INDOORSBIT+FX?NARTICLEBIT,FX?RLANDBIT+FX?ONBIT,ROOMS,FOYER,0,T?BALLROOM
.OBJECT WATER,FX?NDESCBIT,0,WATER-BARREL,0,0,T?WATER
.OBJECT KEG,FX?NDESCBIT,FX?TRYTAKEBIT,HOLD,GATE,0,T?KEG
.OBJECT GROUND,0,0,GLOBAL-OBJECTS,GLOBAL-SLEEP,0,T?GROUND
.OBJECT CAPT-QUARTERS,FX?NARTICLEBIT+FX?INDOORSBIT,FX?RLANDBIT+FX?ONBIT,ROOMS,DEUX-DECK,HERO,T?CAPT-QUARTERS
.OBJECT NOT-HERE-OBJECT,FX?NARTICLEBIT,0,0,0,0,T?NOT-HERE-OBJECT
.OBJECT VERANDA,FX?NARTICLEBIT,FX?RLANDBIT+FX?ONBIT,ROOMS,BY-HOUSE,0,T?VERANDA
.OBJECT INTNUM,0,0,GLOBAL-OBJECTS,INTDIR,0,T?INTNUM
.OBJECT PASSAGE-4,FX?NARTICLEBIT+FX?INDOORSBIT,FX?RLANDBIT+FX?ONBIT,ROOMS,DUNGEON,0,T?PASSAGE-4
.OBJECT DIVAN,FX?SEARCHBIT+FX?NDESCBIT,FX?SURFACEBIT+FX?CONTBIT,X-ROOM,0,0,T?DIVAN
.OBJECT INVITE,FX?VOWELBIT,FX?TAKEBIT,COFFER,0,0,T?INVITE
.OBJECT LAFS-ROOM,FX?INDOORSBIT+FX?NARTICLEBIT,FX?RLANDBIT+FX?ONBIT,ROOMS,UPPER-HALL-E,LAFOND,T?LAFS-ROOM
.OBJECT LUCY,FX?NARTICLEBIT+FX?FEMALEBIT,FX?OPENBIT+FX?CONTBIT+FX?ACTORBIT,KITCHEN,0,GARTER,T?LUCY
.OBJECT ON-LADDER,FX?NARTICLEBIT,FX?ONBIT,ROOMS,CAPT-QUARTERS,0,T?ON-LADDER
.OBJECT TRADE-ENTRANCE,FX?NARTICLEBIT,FX?RLANDBIT+FX?ONBIT,ROOMS,VERANDA,0,T?TRADE-ENTRANCE
.OBJECT CELL-2,FX?NARTICLEBIT+FX?INDOORSBIT,FX?RLANDBIT+FX?ONBIT,ROOMS,PASSAGE-2,0,T?CELL-2
.OBJECT CEILING,FX?NDESCBIT,FX?TOUCHBIT,GLOBAL-OBJECTS,WALLS,0,T?CEILING
.OBJECT GLOBE,FX?NDESCBIT,FX?TRYTAKEBIT,LIBRARY,0,0,T?GLOBE
.OBJECT STAIRWELL,FX?NARTICLEBIT+FX?INDOORSBIT,FX?ONBIT+FX?RLANDBIT,ROOMS,GALLERY,0,T?STAIRWELL
.OBJECT BUSHES,FX?NDESCBIT+FX?PLURALBIT,0,BEACH,0,0,T?BUSHES
.OBJECT POOP,FX?NARTICLEBIT,FX?RLANDBIT+FX?ONBIT,ROOMS,CREWS-QUARTERS,0,T?POOP
.OBJECT BANKNOTE,0,FX?TAKEBIT,RETICULE,0,0,T?BANKNOTE
.OBJECT CROC,FX?SEARCHBIT,FX?ACTORBIT+FX?OPENBIT+FX?CONTBIT,ANTEROOM,0,0,T?CROC
.OBJECT FUSE,FX?NDESCBIT,FX?ONBIT+FX?INVISIBLE,HOLD,SIGN,0,T?FUSE
.OBJECT QUARTERDECK,FX?NARTICLEBIT,FX?RLANDBIT+FX?ONBIT,ROOMS,POOP,PYRAMID,T?QUARTERDECK
.OBJECT HERO,FX?SEARCHBIT+FX?NARTICLEBIT,FX?OPENBIT+FX?CONTBIT+FX?ACTORBIT,CAPT-QUARTERS,CUPBOARD-OBJECT,HRING,T?HERO
.OBJECT CREW,FX?NDESCBIT+FX?PLURALBIT,FX?ACTORBIT,LOCAL-GLOBALS,CELL-OBJ,0,T?CREW
.OBJECT PROTAGONIST,FX?NDESCBIT,FX?ACTORBIT+FX?INVISIBLE,CABIN-BED,0,RETICULE,T?PROTAGONIST
.OBJECT CREWS-QUARTERS,FX?INDOORSBIT,FX?RLANDBIT+FX?ONBIT,ROOMS,HOLD,BOTTLE,T?CREWS-QUARTERS
.OBJECT PANTS,FX?NDESCBIT+FX?PLURALBIT,FX?WEARBIT+FX?TAKEBIT,SLEEPING-CUPBOARD,0,0,T?PANTS
.OBJECT FRONTISPIECE,0,0,ROOMS,0,0,T?FRONTISPIECE
.OBJECT PYRAMID,0,0,QUARTERDECK,LINE,0,T?PYRAMID
.OBJECT CRACK,FX?NDESCBIT,0,CELL-1,COT,0,T?CRACK
.OBJECT TRAY,FX?TRANSBIT+FX?SEARCHBIT,FX?SURFACEBIT+FX?OPENBIT+FX?TAKEBIT,0,0,CHICKEN,T?TRAY
.OBJECT FLAGON,FX?SEARCHBIT,FX?OPENBIT+FX?CONTBIT+FX?TAKEBIT+FX?TRYTAKEBIT,TABLE,0,WINE,T?FLAGON
.OBJECT GOWN,0,FX?WEARBIT+FX?TAKEBIT,BEDROOM,GUEST-BED,0,T?GOWN
.OBJECT BOOKCASE,FX?SEARCHBIT+FX?NDESCBIT,FX?OPENBIT+FX?CONTBIT,LIBRARY,BOOKS-GLOBAL,POWER,T?BOOKCASE
.OBJECT RAG,0,FX?TAKEBIT,0,0,0,T?RAG
.OBJECT BENCH,FX?SEARCHBIT,FX?OPENBIT+FX?VEHBIT+FX?SURFACEBIT+FX?CONTBIT,FOLLY,FLOWER,0,T?BENCH
.OBJECT POWER,FX?NDESCBIT,FX?TRYTAKEBIT,BOOKCASE,0,0,T?POWER
.OBJECT FIRE,0,FX?ONBIT,LOCAL-GLOBALS,SEA,0,T?FIRE
.OBJECT LETTER,0,FX?TAKEBIT,0,0,0,T?LETTER
.OBJECT RIGGING-ROOM,FX?NARTICLEBIT,FX?RLANDBIT+FX?ONBIT,ROOMS,BOWSPRIT,0,T?RIGGING-ROOM
.OBJECT UPPER-HALL-W,FX?NARTICLEBIT+FX?INDOORSBIT,FX?RLANDBIT+FX?ONBIT,ROOMS,BEDROOM,0,T?UPPER-HALL-W
.OBJECT LRING,FX?NDESCBIT,0,LAFOND,0,0,T?LRING
.OBJECT RUM-BARREL,FX?SEARCHBIT+FX?NDESCBIT,FX?OPENBIT+FX?CONTBIT,MAIN-DECK,0,RUM,T?RUM-BARREL
.OBJECT SHUTTERS,FX?PLURALBIT+FX?NDESCBIT,FX?OPENBIT+FX?DOORBIT,LAFS-ROOM,LAFS-BED,0,T?SHUTTERS
.OBJECT BOTTOM-STAIRS,FX?NARTICLEBIT+FX?INDOORSBIT,FX?RLANDBIT+FX?ONBIT,ROOMS,STAIRWELL,0,T?BOTTOM-STAIRS
.OBJECT CABIN-BED,FX?SEARCHBIT+FX?NDESCBIT,FX?OPENBIT+FX?SURFACEBIT+FX?CONTBIT+FX?VEHBIT,CABIN,0,PROTAGONIST,T?CABIN-BED
.OBJECT LAFS-BED,FX?NDESCBIT+FX?SEARCHBIT,FX?OPENBIT+FX?SURFACEBIT+FX?CONTBIT+FX?VEHBIT,LAFS-ROOM,CHAIR,0,T?LAFS-BED
.OBJECT DAVIS,FX?NARTICLEBIT,FX?ACTORBIT,DEUX-DECK,0,0,T?DAVIS
.OBJECT BY-HOUSE,FX?NARTICLEBIT,FX?RLANDBIT+FX?ONBIT,ROOMS,IN-HEDGE,0,T?BY-HOUSE
.OBJECT DOOR,FX?LOCKEDBIT+FX?NDESCBIT,FX?DOORBIT,LOCAL-GLOBALS,LADDER,0,T?DOOR
.OBJECT KNOB,FX?DEADBIT+FX?SEARCHBIT+FX?NDESCBIT,FX?CONTBIT+FX?SURFACEBIT,LIBRARY,BOOKCASE,0,T?KNOB
.OBJECT PSEUDO-OBJECT,0,0,LOCAL-GLOBALS,0,0,T?PSEUDO-OBJECT
.OBJECT MOONBEAM,FX?NDESCBIT,0,GLOBAL-OBJECTS,SKY,0,T?MOONBEAM
.OBJECT LDOOR,FX?LOCKEDBIT+FX?NDESCBIT,FX?DOORBIT,LOCAL-GLOBALS,PORTRAIT,0,T?LDOOR
.OBJECT RIGGING-OBJECT,FX?SEARCHBIT+FX?TRANSBIT,FX?CONTBIT+FX?OPENBIT+FX?TRYTAKEBIT,LOCAL-GLOBALS,GALLEY-OBJECT,0,T?RIGGING-OBJECT
.OBJECT RETICULE,FX?SEARCHBIT+FX?NARTICLEBIT,FX?WEARBIT+FX?OPENBIT+FX?CONTBIT,PROTAGONIST,SHOES,SALTS,T?RETICULE
.ENDT
LAST-OBJECT=223
; OBJECT PROPERTY TABLES ARE DEFINED HERE
OBJPRP::
T?FOREST:: .TABLE ; TABLE FOR OBJECT FOREST
.STRL "Forest"
.PROP 1,P?NORTH ; UNCONDITIONAL EXIT
.BYTE TRADE-ENTRANCE ; TO ROOM
.PROP 1,P?NE ; UNCONDITIONAL EXIT
.BYTE CLEARING ; TO ROOM
.PROP 1,P?EAST ; UNCONDITIONAL EXIT
.BYTE LAWN ; TO ROOM
.PROP 2,P?ACTION
FOREST-F
.PROP 2,P?LDESC
STR?162
.BYTE 0
.ENDT
T?DUNGEON:: .TABLE ; TABLE FOR OBJECT DUNGEON
.STRL "Dungeon"
.PROP 2,P?SYNONYM
W?DUNGEON
.PROP 3,P?NORTH ; CONDITIONAL EXIT
DUNGEON-EXIT ; PER FUNCTION
.BYTE 0
.PROP 3,P?WEST ; CONDITIONAL EXIT
DUNGEON-EXIT ; PER FUNCTION
.BYTE 0
.PROP 2,P?ACTION
DUNGEON-F
.PROP 1,P?GLOBAL
.BYTE TORCH
.BYTE 0
.ENDT
T?AIR:: .TABLE ; TABLE FOR OBJECT AIR
.STRL "air"
.PROP 2,P?SYNONYM
W?AIR
.BYTE 0
.ENDT
T?WELL:: .TABLE ; TABLE FOR OBJECT WELL
.STRL "well"
.PROP 2,P?SYNONYM
W?WELL
.PROP 2,P?ADJECTIVE
.BYTE A?SPICE
.BYTE A?SILVER
.PROP 2,P?ACTION
WELL-F
.PROP 2,P?GENERIC
GEN-WELL
.BYTE 0
.ENDT
T?HANDS:: .TABLE ; TABLE FOR OBJECT HANDS
.STRL "your hand"
.PROP 8,P?SYNONYM
W?HANDS
W?HAND
W?FINGER
W?NAILS
.PROP 3,P?ADJECTIVE
.BYTE A?BARE
.BYTE A?MY
.BYTE A?YOUR
.PROP 2,P?ACTION
HANDS-F
.BYTE 0
.ENDT
T?WHIP:: .TABLE ; TABLE FOR OBJECT WHIP
.STRL "whip"
.PROP 2,P?SYNONYM
W?WHIP
.PROP 2,P?ACTION
WHIP-F
.BYTE 0
.ENDT
T?PAIR:: .TABLE ; TABLE FOR OBJECT PAIR
.STRL "pair of duelling pistols"
.PROP 4,P?SYNONYM
W?PISTOL
W?GUN
.PROP 1,P?ADJECTIVE
.BYTE A?DUELLI
.PROP 2,P?ACTION
PAIR-F
.PROP 2,P?LDESC
STR?181
.BYTE 0
.ENDT
T?CRULLEY:: .TABLE ; TABLE FOR OBJECT CRULLEY
.STRL "Crulley"
.PROP 6,P?SYNONYM
W?PIRATE
W?CRULLEY
W?HOOK
.PROP 2,P?ADJECTIVE
.BYTE A?ANDREW
.BYTE A?ANDY
.PROP 2,P?ACTION
CRULLEY-F
.PROP 2,P?SIZE
10
.PROP 2,P?GENERIC
GEN-PIRATE
.PROP 2,P?DESCFCN
CRULLEY-F
.BYTE 0
.ENDT
T?TORCH:: .TABLE ; TABLE FOR OBJECT TORCH
.STRL "torch"
.PROP 4,P?SYNONYM
W?TORCH
W?FLAME
.PROP 1,P?ADJECTIVE
.BYTE A?BURNING
.PROP 2,P?ACTION
TORCH-F
.BYTE 0
.ENDT
T?WINDOW:: .TABLE ; TABLE FOR OBJECT WINDOW
.STRL "window"
.PROP 6,P?SYNONYM
W?GLASS
W?WINDOW
W?PORTHOLE
.PROP 5,P?ADJECTIVE
.BYTE A?LARGE
.BYTE A?GLASS
.BYTE A?SMALL
.BYTE A?PANE
.BYTE A?PANES
.PROP 2,P?ACTION
WINDOW-F
.BYTE 0
.ENDT
T?SALTS:: .TABLE ; TABLE FOR OBJECT SALTS
.STRL "smelling salts"
.PROP 6,P?SYNONYM
W?SALTS
W?CARBONATE
W?TAG
.PROP 2,P?ADJECTIVE
.BYTE A?SMELLING
.BYTE A?AMMONIA
.PROP 2,P?ACTION
SALTS-F
.PROP 2,P?SIZE
3
.BYTE 0
.ENDT
T?CURTAIN:: .TABLE ; TABLE FOR OBJECT CURTAIN
.STRL "curtain"
.PROP 2,P?SYNONYM
W?CURTAIN
.PROP 2,P?ACTION
CURTAIN-F
.BYTE 0
.ENDT
T?SHOES:: .TABLE ; TABLE FOR OBJECT SHOES
.STRL "your kid slippers"
.PROP 4,P?SYNONYM
W?SHOES
W?SLIPPERS
.PROP 1,P?ADJECTIVE
.BYTE A?KID
.PROP 2,P?ACTION
CHEMISE-F
.BYTE 0
.ENDT
T?HORN:: .TABLE ; TABLE FOR OBJECT HORN
.STRL "powder horn"
.PROP 4,P?SYNONYM
W?HORN
W?STRAP
.PROP 1,P?ADJECTIVE
.BYTE A?POWDER
.PROP 2,P?ACTION
HORN-F
.PROP 2,P?FDESC
STR?199
.BYTE 0
.ENDT
T?ME:: .TABLE ; TABLE FOR OBJECT ME
.STRL "yourself"
.PROP 8,P?SYNONYM
W?I
W?ME
W?MYSELF
W?SELF
.PROP 2,P?ACTION
ME-F
.PROP 2,P?SIZE
10
.PROP 2,P?CONTENTS
0
.BYTE 0
.ENDT
T?RAPIER:: .TABLE ; TABLE FOR OBJECT RAPIER
.STRL "rapier"
.PROP 4,P?SYNONYM
W?SWORD
W?RAPIER
.PROP 1,P?ADJECTIVE
.BYTE A?SHARP
.PROP 2,P?ACTION
RAPIER-F
.PROP 2,P?DESCFCN
RAPIER-F
.BYTE 0
.ENDT
T?CHEMISE:: .TABLE ; TABLE FOR OBJECT CHEMISE
.STRL "linen chemise"
.PROP 8,P?SYNONYM
W?CLOTHES
W?CHEMISE
W?SLIP
W?PETTICOAT
.PROP 1,P?ADJECTIVE
.BYTE A?LINEN
.PROP 2,P?ACTION
CHEMISE-F
.PROP 2,P?GENERIC
GEN-CLOTHES
.BYTE 0
.ENDT
T?ANCHOR:: .TABLE ; TABLE FOR OBJECT ANCHOR
.STRL "anchor"
.PROP 2,P?SYNONYM
W?ANCHOR
.PROP 2,P?ACTION
ANCHOR-F
.BYTE 0
.ENDT
T?VEROBJ:: .TABLE ; TABLE FOR OBJECT VEROBJ
.STRL "veranda"
.PROP 4,P?SYNONYM
W?VERANDA
W?PORCH
.BYTE 0
.ENDT
T?FRONT-DRIVE:: .TABLE ; TABLE FOR OBJECT FRONT-DRIVE
.STRL "Front Drive"
.PROP 2,P?NORTH ; IMPOSSIBLE EXIT
STR?168 ; FAILURE MESSAGE
.PROP 2,P?EAST ; IMPOSSIBLE EXIT
STR?169 ; FAILURE MESSAGE
.PROP 1,P?SOUTH ; UNCONDITIONAL EXIT
.BYTE MAIN-ENTRANCE ; TO ROOM
.PROP 2,P?WEST ; IMPOSSIBLE EXIT
STR?169 ; FAILURE MESSAGE
.PROP 2,P?LDESC
STR?167
.BYTE 0
.ENDT
T?KITCHEN:: .TABLE ; TABLE FOR OBJECT KITCHEN
.STRL "Kitchen"
.PROP 3,P?SOUTH ; CONDITIONAL EXIT
KITCHEN-EXIT ; PER FUNCTION
.BYTE 0
.PROP 3,P?WEST ; CONDITIONAL EXIT
KITCHEN-EXIT ; PER FUNCTION
.BYTE 0
.PROP 2,P?ACTION
KITCHEN-F
.PROP 2,P?LDESC
STR?170
.PROP 1,P?GLOBAL
.BYTE FIRE
.BYTE 0
.ENDT
T?WINE:: .TABLE ; TABLE FOR OBJECT WINE
.STRL "quantity of wine"
.PROP 2,P?SYNONYM
W?WINE
.PROP 2,P?ACTION
WINE-F
.PROP 2,P?SIZE
1
.BYTE 0
.ENDT
T?GRATE:: .TABLE ; TABLE FOR OBJECT GRATE
.STRL "grate"
.PROP 4,P?SYNONYM
W?GRATE
W?HOLE
.PROP 1,P?ADJECTIVE
.BYTE A?AIR
.PROP 2,P?ACTION
GRATE-F
.BYTE 0
.ENDT
T?LAWN:: .TABLE ; TABLE FOR OBJECT LAWN
.STRL "Lawn"
.PROP 1,P?NORTH ; UNCONDITIONAL EXIT
.BYTE VERANDA ; TO ROOM
.PROP 1,P?EAST ; UNCONDITIONAL EXIT
.BYTE FOLLY ; TO ROOM
.PROP 1,P?SE ; UNCONDITIONAL EXIT
.BYTE BEACH ; TO ROOM
.PROP 1,P?SOUTH ; UNCONDITIONAL EXIT
.BYTE BEACH ; TO ROOM
.PROP 1,P?WEST ; UNCONDITIONAL EXIT
.BYTE FOREST ; TO ROOM
.PROP 1,P?UP ; UNCONDITIONAL EXIT
.BYTE VERANDA ; TO ROOM
.PROP 1,P?DOWN ; UNCONDITIONAL EXIT
.BYTE BEACH ; TO ROOM
.PROP 1,P?IN ; UNCONDITIONAL EXIT
.BYTE FOLLY ; TO ROOM
.PROP 2,P?ACTION
LAWN-F
.PROP 3,P?GLOBAL
.BYTE VEROBJ
.BYTE FOLLY-OBJECT
.BYTE HEDGE
.BYTE 0
.ENDT
T?SPICES:: .TABLE ; TABLE FOR OBJECT SPICES
.STRL "spices"
.PROP 6,P?SYNONYM
W?SPICE
W?SPICES
W?PEPPER
.PROP 1,P?ADJECTIVE
.BYTE A?PINCH
.PROP 2,P?ACTION
SPICES-F
.PROP 2,P?SIZE
2
.PROP 2,P?GENERIC
GEN-SPICES
.BYTE 0
.ENDT
T?CELL-4:: .TABLE ; TABLE FOR OBJECT CELL-4
.STRL "Cell"
.PROP 5,P?SOUTH ; CONDITIONAL EXIT
.BYTE PASSAGE-4 ; TO ROOM
.BYTE IRON-CELL-DOOR ; IF DOOR IS OPEN
0 ; FAILURE MESSAGE
.BYTE 0
.PROP 2,P?ACTION
CELL-4-F
.PROP 2,P?LDESC
STR?205
.PROP 2,P?GLOBAL
.BYTE IRON-CELL-DOOR
.BYTE CELL-OBJ
.BYTE 0
.ENDT
T?LEDGE:: .TABLE ; TABLE FOR OBJECT LEDGE
.STRL "ledge"
.PROP 4,P?SYNONYM
W?LEDGE
W?SILL
.PROP 2,P?ACTION
LEDGE-F
.BYTE 0
.ENDT
T?STAIRTOP:: .TABLE ; TABLE FOR OBJECT STAIRTOP
.STRL "Stair Landing"
.PROP 1,P?EAST ; UNCONDITIONAL EXIT
.BYTE UPPER-HALL-E ; TO ROOM
.PROP 1,P?WEST ; UNCONDITIONAL EXIT
.BYTE UPPER-HALL-W ; TO ROOM
.PROP 1,P?DOWN ; UNCONDITIONAL EXIT
.BYTE FOYER ; TO ROOM
.PROP 2,P?ACTION
STAIRTOP-F
.PROP 2,P?GLOBAL
.BYTE CHANDELIER
.BYTE RAILING
.BYTE 0
.ENDT
T?INTDIR:: .TABLE ; TABLE FOR OBJECT INTDIR
.STRL "direction"
.PROP 2,P?SYNONYM
W?DIRECT
.PROP 8,P?ADJECTIVE
.BYTE A?NORTH
.BYTE A?SOUTH
.BYTE A?EAST
.BYTE A?WEST
.BYTE A?NW
.BYTE A?NE
.BYTE A?SW
.BYTE A?SE
.PROP 2,P?ACTION
INTDIR-F
.BYTE 0
.ENDT
T?UPPER-HALL-E:: .TABLE ; TABLE FOR OBJECT UPPER-HALL-E
.STRL "Upstairs Hall"
.PROP 5,P?NORTH ; CONDITIONAL EXIT
.BYTE LAFS-ROOM ; TO ROOM
.BYTE LDOOR ; IF DOOR IS OPEN
0 ; FAILURE MESSAGE
.BYTE 0
.PROP 1,P?SOUTH ; UNCONDITIONAL EXIT
.BYTE GALLERY ; TO ROOM
.PROP 1,P?WEST ; UNCONDITIONAL EXIT
.BYTE STAIRTOP ; TO ROOM
.PROP 2,P?LDESC
STR?182
.PROP 1,P?GLOBAL
.BYTE LDOOR
.BYTE 0
.ENDT
T?ROOMS:: .TABLE ; TABLE FOR OBJECT ROOMS
.STRL "it"
.PROP 1,P?IN ; UNCONDITIONAL EXIT
.BYTE ROOMS ; TO ROOM
.BYTE 0
.ENDT
T?POOL:: .TABLE ; TABLE FOR OBJECT POOL
.STRL "pool"
.PROP 4,P?SYNONYM
W?POOL
W?WATER
.PROP 1,P?ADJECTIVE
.BYTE A?BLACK
.PROP 2,P?ACTION
POOL-F
.BYTE 0
.ENDT
T?OBJ-QUARTERS:: .TABLE ; TABLE FOR OBJECT OBJ-QUARTERS
.STRL "quarters"
.PROP 6,P?SYNONYM
W?QUARTE
W?SHIP
W?CABIN
.PROP 1,P?ADJECTIVE
.BYTE A?CAPTAIN
.PROP 2,P?ACTION
OBJ-QUARTERS-F
.PROP 2,P?GENERIC
GEN-BOAT
.BYTE 0
.ENDT
T?PASSAGE-1:: .TABLE ; TABLE FOR OBJECT PASSAGE-1
.STRL "North Passage"
.PROP 1,P?EAST ; UNCONDITIONAL EXIT
.BYTE CELL-1 ; TO ROOM
.PROP 1,P?SOUTH ; UNCONDITIONAL EXIT
.BYTE PASSAGE-2 ; TO ROOM
.PROP 1,P?WEST ; UNCONDITIONAL EXIT
.BYTE BOTTOM-STAIRS ; TO ROOM
.PROP 2,P?LDESC
STR?196
.PROP 1,P?GLOBAL
.BYTE CELL-OBJ
.BYTE 0
.ENDT
T?PATROL:: .TABLE ; TABLE FOR OBJECT PATROL
.STRL "patrol"
.PROP 4,P?SYNONYM
W?DRAGOO
W?PATROL
.PROP 1,P?ADJECTIVE
.BYTE A?DRAGOO
.PROP 2,P?ACTION
PATROL-F
.PROP 2,P?LDESC
STR?231
.BYTE 0
.ENDT
T?REEFS:: .TABLE ; TABLE FOR OBJECT REEFS
.STRL "reefs"
.PROP 4,P?SYNONYM
W?REEFS
W?REEF
.PROP 2,P?ACTION
REEFS-F
.BYTE 0
.ENDT
T?LOCAL-GLOBALS:: .TABLE ; TABLE FOR OBJECT LOCAL-GLOBALS
.STRL "it"
.PROP 2,P?SYNONYM
W?ZZMGCK
.BYTE 0
.ENDT
T?HEAD:: .TABLE ; TABLE FOR OBJECT HEAD
.STRL "your head"
.PROP 2,P?SYNONYM
W?HEAD
.PROP 2,P?ADJECTIVE
.BYTE A?YOUR
.BYTE A?MY
.BYTE 0
.ENDT
T?GATE:: .TABLE ; TABLE FOR OBJECT GATE
.STRL "gate"
.PROP 6,P?SYNONYM
W?GATE
W?GAP
W?LOCK
.PROP 2,P?ADJECTIVE
.BYTE A?IRON
.BYTE A?MESH
.PROP 2,P?ACTION
GATE-F
.BYTE 0
.ENDT
T?CHAIR:: .TABLE ; TABLE FOR OBJECT CHAIR
.STRL "chair"
.PROP 2,P?SYNONYM
W?CHAIR
.BYTE 0
.ENDT
T?HER:: .TABLE ; TABLE FOR OBJECT HER
.STRL "her"
.PROP 4,P?SYNONYM
W?HER
W?HERSELF
.BYTE 0
.ENDT
T?DAGGER:: .TABLE ; TABLE FOR OBJECT DAGGER
.STRL "dagger"
.PROP 4,P?SYNONYM
W?DAGGER
W?KNIFE
.PROP 2,P?ACTION
DAGGER-F
.PROP 2,P?FDESC
STR?113
.BYTE 0
.ENDT
T?FRONT-GATE:: .TABLE ; TABLE FOR OBJECT FRONT-GATE
.STRL "gate"
.PROP 4,P?SYNONYM
W?GATE
W?FENCE
.BYTE 0
.ENDT
T?GLOBAL-SLEEP:: .TABLE ; TABLE FOR OBJECT GLOBAL-SLEEP
.STRL "sleep"
.PROP 6,P?SYNONYM
W?SLEEP
W?NAP
W?SNOOZE
.PROP 2,P?ACTION
GLOBAL-SLEEP-F
.BYTE 0
.ENDT
T?CUPBOARD-OBJECT:: .TABLE ; TABLE FOR OBJECT CUPBOARD-OBJECT
.STRL "large cupboard"
.PROP 6,P?SYNONYM
W?CUPBOARD
W?BED
W?DOOR
.PROP 2,P?ACTION
CUPBOARD-OBJECT-F
.PROP 2,P?GENERIC
GEN-BED
.BYTE 0
.ENDT
T?AFT-HOLD:: .TABLE ; TABLE FOR OBJECT AFT-HOLD
.STRL "Aft Hold"
.PROP 1,P?NORTH ; UNCONDITIONAL EXIT
.BYTE HOLD ; TO ROOM
.PROP 1,P?UP ; UNCONDITIONAL EXIT
.BYTE LANDING ; TO ROOM
.PROP 2,P?LDESC
STR?109
.PROP 1,P?GLOBAL
.BYTE STAIRS
.BYTE 0
.ENDT
T?RAILING:: .TABLE ; TABLE FOR OBJECT RAILING
.STRL "railing"
.PROP 2,P?SYNONYM
W?RAILING
.BYTE 0
.ENDT
T?ANTEROOM:: .TABLE ; TABLE FOR OBJECT ANTEROOM
.STRL "Anteroom"
.PROP 1,P?NORTH ; UNCONDITIONAL EXIT
.BYTE BOTTOM-STAIRS ; TO ROOM
.PROP 3,P?SOUTH ; CONDITIONAL EXIT
CROC-EXIT ; PER FUNCTION
.BYTE 0
.PROP 2,P?ACTION
ANTEROOM-F
.PROP 1,P?GLOBAL
.BYTE CHAIN
.BYTE 0
.ENDT
T?CHAIN:: .TABLE ; TABLE FOR OBJECT CHAIN
.STRL "chain"
.PROP 2,P?SYNONYM
W?CHAIN
.PROP 1,P?ADJECTIVE
.BYTE A?ANCHOR
.BYTE 0
.ENDT
T?BOWSPRIT:: .TABLE ; TABLE FOR OBJECT BOWSPRIT
.STRL "Bowsprit"
.PROP 2,P?NORTH ; IMPOSSIBLE EXIT
STR?114 ; FAILURE MESSAGE
.PROP 2,P?EAST ; IMPOSSIBLE EXIT
STR?114 ; FAILURE MESSAGE
.PROP 1,P?SOUTH ; UNCONDITIONAL EXIT
.BYTE FOCSLE ; TO ROOM
.PROP 2,P?WEST ; IMPOSSIBLE EXIT
STR?114 ; FAILURE MESSAGE
.PROP 2,P?ACTION
BOWSPRIT-F
.PROP 3,P?GLOBAL
.BYTE CHAIN
.BYTE SEA
.BYTE RAILING
.BYTE 0
.ENDT
T?GALLEY-OBJECT:: .TABLE ; TABLE FOR OBJECT GALLEY-OBJECT
.STRL "shack"
.PROP 6,P?SYNONYM
W?GALLEY
W?HUT
W?SHACK
.PROP 1,P?ADJECTIVE
.BYTE A?WOODEN
.PROP 2,P?ACTION
GALLEY-OBJECT-F
.BYTE 0
.ENDT
T?SKIFF:: .TABLE ; TABLE FOR OBJECT SKIFF
.STRL "skiff"
.PROP 4,P?SYNONYM
W?SKIFF
W?BOAT
.PROP 2,P?ACTION
SKIFF-F
.PROP 2,P?GENERIC
GEN-BOAT
.PROP 2,P?DESCFCN
SKIFF-F
.PROP 2,P?CAPACITY
50
.BYTE 0
.ENDT
T?VER-DOOR:: .TABLE ; TABLE FOR OBJECT VER-DOOR
.STRL "french door"
.PROP 4,P?SYNONYM
W?DOOR
W?DOORS
.PROP 2,P?ACTION
DOOR-F
.BYTE 0
.ENDT
T?VINE:: .TABLE ; TABLE FOR OBJECT VINE
.STRL "vine"
.PROP 4,P?SYNONYM
W?VINE
W?VINES
.PROP 1,P?ADJECTIVE
.BYTE A?HEAVY
.PROP 2,P?ACTION
VINE-F
.BYTE 0
.ENDT
T?PORTRAIT:: .TABLE ; TABLE FOR OBJECT PORTRAIT
.STRL "portrait"
.PROP 8,P?SYNONYM
W?PORTRAIT
W?PICTUR
W?PAINTING
W?DOOR
.PROP 2,P?ADJECTIVE
.BYTE A?OPENING
.BYTE A?SECRET
.PROP 2,P?ACTION
PORTRAIT-F
.BYTE 0
.ENDT
T?ROPE:: .TABLE ; TABLE FOR OBJECT ROPE
.STRL "rope"
.PROP 2,P?SYNONYM
W?ROPE
.PROP 1,P?ADJECTIVE
.BYTE A?HEAVY
.PROP 2,P?ACTION
ROPE-F
.PROP 2,P?DESCFCN
ROPE-F
.BYTE 0
.ENDT
T?DAD:: .TABLE ; TABLE FOR OBJECT DAD
.STRL "your father"
.PROP 8,P?SYNONYM
W?DAD
W?PAPA
W?FATHER
W?DIMSFORD
.PROP 3,P?ADJECTIVE
.BYTE A?ERNEST
.BYTE A?RYALL
.BYTE A?MY
.PROP 2,P?ACTION
DAD-F
.PROP 2,P?SIZE
10
.PROP 2,P?DESCFCN
DAD-F
.BYTE 0
.ENDT
T?SKY:: .TABLE ; TABLE FOR OBJECT SKY
.STRL "sky"
.PROP 2,P?SYNONYM
W?SKY
.PROP 2,P?ACTION
SKY-F
.BYTE 0
.ENDT
T?CHANDELIER:: .TABLE ; TABLE FOR OBJECT CHANDELIER
.STRL "chandelier"
.PROP 6,P?SYNONYM
W?CHANDELIER
W?PULLEY
W?CANDLE
.PROP 2,P?ACTION
CHAND-F
.BYTE 0
.ENDT
T?GLOBAL-OBJECTS:: .TABLE ; TABLE FOR OBJECT GLOBAL-OBJECTS
.STRL "it"
.PROP 2,P?SYNONYM
W?ZZMGCK
.BYTE 0
.ENDT
T?CELL-OBJ:: .TABLE ; TABLE FOR OBJECT CELL-OBJ
.STRL "cell"
.PROP 2,P?SYNONYM
W?CELL
.PROP 2,P?ACTION
CELL-OBJ-F
.BYTE 0
.ENDT
T?PASSAGE-2:: .TABLE ; TABLE FOR OBJECT PASSAGE-2
.STRL "South Passage"
.PROP 1,P?NORTH ; UNCONDITIONAL EXIT
.BYTE PASSAGE-1 ; TO ROOM
.PROP 5,P?EAST ; CONDITIONAL EXIT
.BYTE CELL-2 ; TO ROOM
.BYTE WOOD-CELL-DOOR ; IF DOOR IS OPEN
0 ; FAILURE MESSAGE
.BYTE 0
.PROP 2,P?LDESC
STR?200
.PROP 2,P?GLOBAL
.BYTE WOOD-CELL-DOOR
.BYTE CELL-OBJ
.BYTE 0
.ENDT
T?IT:: .TABLE ; TABLE FOR OBJECT IT
.STRL "it"
.PROP 4,P?SYNONYM
W?IT
W?THEM
.BYTE 0
.ENDT
T?WALLS:: .TABLE ; TABLE FOR OBJECT WALLS
.STRL "wall"
.PROP 4,P?SYNONYM
W?WALL
W?WALLS
.BYTE 0
.ENDT
T?ORCHESTRA:: .TABLE ; TABLE FOR OBJECT ORCHESTRA
.STRL "Orchestra"
.PROP 1,P?EAST ; UNCONDITIONAL EXIT
.BYTE BALLROOM ; TO ROOM
.PROP 2,P?SOUTH ; IMPOSSIBLE EXIT
STR?174 ; FAILURE MESSAGE
.PROP 2,P?ACTION
ORCHESTRA-F
.PROP 3,P?GLOBAL
.BYTE WINDOW
.BYTE DANCERS
.BYTE MUSICIANS
.BYTE 0
.ENDT
T?LAFOND:: .TABLE ; TABLE FOR OBJECT LAFOND
.STRL "Lafond"
.PROP 6,P?SYNONYM
W?LAFOND
W?VILLAIN
W?GOVERNOR
.PROP 1,P?ADJECTIVE
.BYTE A?JEAN
.PROP 2,P?ACTION
LAFOND-F
.PROP 2,P?SIZE
10
.PROP 2,P?DESCFCN
LAFOND-F
.BYTE 0
.ENDT
T?FOLLY:: .TABLE ; TABLE FOR OBJECT FOLLY
.STRL "Folly"
.PROP 2,P?SYNONYM
W?FOLLY
.PROP 3,P?EAST ; CONDITIONAL EXIT
FOLLY-EXIT ; PER FUNCTION
.BYTE 0
.PROP 1,P?WEST ; UNCONDITIONAL EXIT
.BYTE LAWN ; TO ROOM
.PROP 3,P?IN ; CONDITIONAL EXIT
FOLLY-EXIT ; PER FUNCTION
.BYTE 0
.PROP 1,P?OUT ; UNCONDITIONAL EXIT
.BYTE LAWN ; TO ROOM
.PROP 2,P?ACTION
FOLLY-F
.PROP 2,P?LDESC
STR?152
.PROP 1,P?GLOBAL
.BYTE FOLLY-OBJECT
.BYTE 0
.ENDT
T?MAIN-ENTRANCE:: .TABLE ; TABLE FOR OBJECT MAIN-ENTRANCE
.STRL "Main Entrance"
.PROP 1,P?NORTH ; UNCONDITIONAL EXIT
.BYTE FRONT-DRIVE ; TO ROOM
.PROP 2,P?EAST ; IMPOSSIBLE EXIT
STR?166 ; FAILURE MESSAGE
.PROP 1,P?SOUTH ; UNCONDITIONAL EXIT
.BYTE FOYER ; TO ROOM
.PROP 3,P?WEST ; CONDITIONAL EXIT
AROUND-HOUSE ; PER FUNCTION
.BYTE 0
.PROP 1,P?IN ; UNCONDITIONAL EXIT
.BYTE FOYER ; TO ROOM
.PROP 2,P?LDESC
STR?165
.PROP 1,P?GLOBAL
.BYTE HEDGE
.BYTE 0
.ENDT
T?COFFER:: .TABLE ; TABLE FOR OBJECT COFFER
.STRL "coffer"
.PROP 8,P?SYNONYM
W?COFFER
W?CHEST
W?LOCK
W?BOX
.PROP 3,P?ADJECTIVE
.BYTE A?SMALL
.BYTE A?METAL
.BYTE A?HEAVY
.PROP 2,P?ACTION
COFFER-F
.PROP 2,P?SIZE
10
.PROP 2,P?CAPACITY
15
.BYTE 0
.ENDT
T?SLAT:: .TABLE ; TABLE FOR OBJECT SLAT
.STRL "loose slat"
.PROP 2,P?SYNONYM
W?SLAT
.PROP 2,P?ADJECTIVE
.BYTE A?BAMBOO
.BYTE A?LOOSE
.PROP 2,P?ACTION
SLAT-F
.PROP 2,P?LDESC
STR?154
.BYTE 0
.ENDT
T?HOUSE:: .TABLE ; TABLE FOR OBJECT HOUSE
.STRL "mansion"
.PROP 6,P?SYNONYM
W?HOUSE
W?MANSION
W?LIBRARY
.PROP 2,P?ADJECTIVE
.BYTE A?HUGE
.BYTE A?STONE
.PROP 2,P?ACTION
HOUSE-F
.BYTE 0
.ENDT
T?WHEEL:: .TABLE ; TABLE FOR OBJECT WHEEL
.STRL "navigation wheel"
.PROP 2,P?SYNONYM
W?WHEEL
.PROP 1,P?ADJECTIVE
.BYTE A?NAVIGA
.PROP 2,P?ACTION
WHEEL-F
.BYTE 0
.ENDT
T?BEACH:: .TABLE ; TABLE FOR OBJECT BEACH
.STRL "Beach"
.PROP 3,P?NW ; CONDITIONAL EXIT
BEACH-EXIT ; PER FUNCTION
.BYTE 0
.PROP 3,P?NORTH ; CONDITIONAL EXIT
BEACH-EXIT ; PER FUNCTION
.BYTE 0
.PROP 1,P?EAST ; UNCONDITIONAL EXIT
.BYTE SHALLOWS ; TO ROOM
.PROP 3,P?UP ; CONDITIONAL EXIT
BEACH-EXIT ; PER FUNCTION
.BYTE 0
.PROP 2,P?ACTION
BEACH-F
.PROP 5,P?GLOBAL
.BYTE STAIRS
.BYTE SEA
.BYTE VINE
.BYTE PSEUD-SKIFF
.BYTE DEBRIS
.BYTE 0
.ENDT
T?LINE:: .TABLE ; TABLE FOR OBJECT LINE
.STRL "line"
.PROP 4,P?SYNONYM
W?ROPE
W?LINE
.PROP 1,P?ADJECTIVE
.BYTE A?HEAVY
.PROP 2,P?ACTION
LINE-F
.BYTE 0
.ENDT
T?TABLE:: .TABLE ; TABLE FOR OBJECT TABLE
.STRL "table"
.PROP 2,P?SYNONYM
W?TABLE
.PROP 4,P?ADJECTIVE
.BYTE A?LACE-COVERED
.BYTE A?LACE
.BYTE A?COVERED
.BYTE A?WOODEN
.PROP 2,P?LDESC
STR?183
.PROP 2,P?CAPACITY
14
.BYTE 0
.ENDT
T?CHICKEN:: .TABLE ; TABLE FOR OBJECT CHICKEN
.STRL "cold chicken"
.PROP 8,P?SYNONYM
W?FOOD
W?CHICKEN
W?VIANDS
W?FOWL
.PROP 2,P?ADJECTIVE
.BYTE A?COLD
.BYTE A?PIECES
.PROP 2,P?ACTION
CHICKEN-F
.PROP 2,P?SIZE
3
.BYTE 0
.ENDT
T?DEUX-DECK:: .TABLE ; TABLE FOR OBJECT DEUX-DECK
.STRL "Deck"
.PROP 2,P?NORTH ; IMPOSSIBLE EXIT
STR?106 ; FAILURE MESSAGE
.PROP 2,P?EAST ; IMPOSSIBLE EXIT
STR?106 ; FAILURE MESSAGE
.PROP 2,P?SOUTH ; IMPOSSIBLE EXIT
STR?106 ; FAILURE MESSAGE
.PROP 2,P?WEST ; IMPOSSIBLE EXIT
STR?105 ; FAILURE MESSAGE
.PROP 2,P?DOWN ; IMPOSSIBLE EXIT
STR?105 ; FAILURE MESSAGE
.PROP 2,P?IN ; IMPOSSIBLE EXIT
STR?105 ; FAILURE MESSAGE
.PROP 2,P?ACTION
DEUX-DECK-F
.PROP 3,P?GLOBAL
.BYTE OBJ-QUARTERS
.BYTE CREW
.BYTE FIRE
.BYTE 0
.ENDT
T?LADDER:: .TABLE ; TABLE FOR OBJECT LADDER
.STRL "ladder"
.PROP 4,P?SYNONYM
W?LADDER
W?ROPE
.PROP 1,P?ADJECTIVE
.BYTE A?ROPE
.PROP 2,P?ACTION
LADDER-F
.BYTE 0
.ENDT
T?BUTLER:: .TABLE ; TABLE FOR OBJECT BUTLER
.STRL "butler"
.PROP 2,P?SYNONYM
W?BUTLER
.PROP 2,P?ACTION
BUTLER-F
.PROP 2,P?SIZE
10
.PROP 2,P?DESCFCN
BUTLER-F
.BYTE 0
.ENDT
T?CABIN:: .TABLE ; TABLE FOR OBJECT CABIN
.STRL "Cabin"
.PROP 3,P?EAST ; CONDITIONAL EXIT
CABIN-EXIT ; PER FUNCTION
.BYTE 0
.PROP 3,P?OUT ; CONDITIONAL EXIT
CABIN-EXIT ; PER FUNCTION
.BYTE 0
.PROP 2,P?LDESC
STR?104
.PROP 3,P?GLOBAL
.BYTE WINDOW
.BYTE DOOR
.BYTE OBJ-QUARTERS
.BYTE 0
.ENDT
T?DESK:: .TABLE ; TABLE FOR OBJECT DESK
.STRL "desk"
.PROP 4,P?SYNONYM
W?DESK
W?TABLE
.PROP 1,P?ADJECTIVE
.BYTE A?MESSY
.PROP 2,P?ACTION
PAPERS-F
.BYTE 0
.ENDT
T?COT:: .TABLE ; TABLE FOR OBJECT COT
.STRL "cot"
.PROP 4,P?SYNONYM
W?COT
W?BED
.PROP 1,P?ADJECTIVE
.BYTE A?CANVAS
.PROP 2,P?ACTION
BED-F
.PROP 2,P?LDESC
STR?197
.PROP 2,P?CAPACITY
20
.BYTE 0
.ENDT
T?SUPPER-ROOM:: .TABLE ; TABLE FOR OBJECT SUPPER-ROOM
.STRL "Supper Room"
.PROP 3,P?NORTH ; CONDITIONAL EXIT
UNDER-TABLE ; PER FUNCTION
.BYTE 0
.PROP 2,P?SOUTH ; IMPOSSIBLE EXIT
STR?174 ; FAILURE MESSAGE
.PROP 3,P?WEST ; CONDITIONAL EXIT
BALLROOM-ENTRANCE ; PER FUNCTION
.BYTE 0
.PROP 2,P?ACTION
SUPPER-ROOM-F
.PROP 2,P?LDESC
STR?175
.PROP 2,P?GLOBAL
.BYTE LONG-TABLE
.BYTE WINDOW
.BYTE 0
.ENDT
T?DRESS:: .TABLE ; TABLE FOR OBJECT DRESS
.STRL "cotton frock"
.PROP 6,P?SYNONYM
W?CLOTHES
W?DRESS
W?FROCK
.PROP 1,P?ADJECTIVE
.BYTE A?COTTON
.PROP 2,P?ACTION
GARMENT-F
.PROP 2,P?SIZE
5
.PROP 2,P?GENERIC
GEN-CLOTHES
.BYTE 0
.ENDT
T?CROWS-NEST:: .TABLE ; TABLE FOR OBJECT CROWS-NEST
.STRL "Crow's Nest"
.PROP 2,P?UP ; IMPOSSIBLE EXIT
STR?122 ; FAILURE MESSAGE
.PROP 1,P?DOWN ; UNCONDITIONAL EXIT
.BYTE RIGGING-ROOM ; TO ROOM
.PROP 2,P?LDESC
STR?121
.PROP 2,P?GLOBAL
.BYTE RIGGING-OBJECT
.BYTE SEA
.BYTE 0
.ENDT
T?HOLE:: .TABLE ; TABLE FOR OBJECT HOLE
.STRL "hole"
.PROP 2,P?SYNONYM
W?HOLE
.PROP 2,P?ACTION
HOLE-F
.BYTE 0
.ENDT
T?HRING:: .TABLE ; TABLE FOR OBJECT HRING
.STRL "new ring"
.PROP 4,P?SYNONYM
W?RING
W?LATIN
.PROP 1,P?ADJECTIVE
.BYTE A?NEW
.PROP 2,P?ACTION
RING-F
.PROP 2,P?GENERIC
GEN-RING
.BYTE 0
.ENDT
T?GARTER:: .TABLE ; TABLE FOR OBJECT GARTER
.STRL "garter"
.PROP 6,P?SYNONYM
W?GARTER
W?SLING
W?SLINGSHOT
.PROP 1,P?ADJECTIVE
.BYTE A?RED
.PROP 2,P?ACTION
GARTER-F
.PROP 2,P?SIZE
2
.PROP 2,P?CAPACITY
1
.BYTE 0
.ENDT
T?BY-SHIP:: .TABLE ; TABLE FOR OBJECT BY-SHIP
.STRL "By the Ship"
.PROP 2,P?NORTH ; IMPOSSIBLE EXIT
STR?134 ; FAILURE MESSAGE
.PROP 2,P?EAST ; IMPOSSIBLE EXIT
STR?134 ; FAILURE MESSAGE
.PROP 2,P?SOUTH ; IMPOSSIBLE EXIT
STR?134 ; FAILURE MESSAGE
.PROP 3,P?WEST ; CONDITIONAL EXIT
FLOATING ; PER FUNCTION
.BYTE 0
.PROP 3,P?UP ; CONDITIONAL EXIT
CLIMBING ; PER FUNCTION
.BYTE 0
.PROP 2,P?ACTION
BY-SHIP-F
.PROP 3,P?GLOBAL
.BYTE LADDER
.BYTE SEA
.BYTE PSEUD-SKIFF
.BYTE 0
.ENDT
T?BLUE-GLASS:: .TABLE ; TABLE FOR OBJECT BLUE-GLASS
.STRL "blue goblet"
.PROP 6,P?SYNONYM
W?CUP
W?GLASS
W?GOBLET
.PROP 2,P?ADJECTIVE
.BYTE A?BLUE
.BYTE A?MY
.PROP 2,P?ACTION
GLASS-F
.PROP 2,P?SIZE
2
.PROP 2,P?CONTENTS
0
.PROP 2,P?CAPACITY
2
.BYTE 0
.ENDT
T?PISTOL:: .TABLE ; TABLE FOR OBJECT PISTOL
.STRL "pistol"
.PROP 4,P?SYNONYM
W?PISTOL
W?GUN
.PROP 2,P?ACTION
PISTOL-F
.PROP 2,P?SIZE
3
.BYTE 0
.ENDT
T?LANDING:: .TABLE ; TABLE FOR OBJECT LANDING
.STRL "Landing"
.PROP 3,P?SOUTH ; CONDITIONAL EXIT
CURTAIN-EXIT ; PER FUNCTION
.BYTE 0
.PROP 2,P?UP ; IMPOSSIBLE EXIT
STR?107 ; FAILURE MESSAGE
.PROP 1,P?DOWN ; UNCONDITIONAL EXIT
.BYTE AFT-HOLD ; TO ROOM
.PROP 3,P?IN ; CONDITIONAL EXIT
CUPBOARD-EXIT ; PER FUNCTION
.BYTE 0
.PROP 2,P?OUT ; IMPOSSIBLE EXIT
STR?107 ; FAILURE MESSAGE
.PROP 2,P?ACTION
LANDING-F
.PROP 4,P?GLOBAL
.BYTE DOOR
.BYTE CURTAIN
.BYTE STAIRS
.BYTE CUPBOARD-OBJECT
.BYTE 0
.ENDT
T?CASK:: .TABLE ; TABLE FOR OBJECT CASK
.STRL "cask"
.PROP 4,P?SYNONYM
W?CASK
W?KEG
.PROP 3,P?ADJECTIVE
.BYTE A?EMPTY
.BYTE A?RUM
.BYTE A?WARPED
.PROP 2,P?ACTION
CASK-F
.PROP 2,P?GENERIC
GEN-CASK
.PROP 2,P?DESCFCN
CASK-F
.BYTE 0
.ENDT
T?X-ROOM:: .TABLE ; TABLE FOR OBJECT X-ROOM
.STRL "Parlour"
.PROP 1,P?SOUTH ; UNCONDITIONAL EXIT
.BYTE UPPER-HALL-W ; TO ROOM
.PROP 2,P?LDESC
STR?180
.BYTE 0
.ENDT
T?WATER-BARREL:: .TABLE ; TABLE FOR OBJECT WATER-BARREL
.STRL "water barrel"
.PROP 6,P?SYNONYM
W?BARREL
W?CASK
W?KEG
.PROP 2,P?ADJECTIVE
.BYTE A?FRESH
.BYTE A?WATER
.PROP 2,P?ACTION
BARREL-F
.PROP 2,P?GENERIC
GEN-BARREL
.BYTE 0
.ENDT
T?SEA:: .TABLE ; TABLE FOR OBJECT SEA
.STRL "sea"
.PROP 8,P?SYNONYM
W?WATER
W?OCEAN
W?LAGOON
W?SHALLOWS
.PROP 3,P?ADJECTIVE
.BYTE A?SEA
.BYTE A?DARK
.BYTE A?COLD
.PROP 2,P?ACTION
WATER-F
.BYTE 0
.ENDT
T?TREE:: .TABLE ; TABLE FOR OBJECT TREE
.STRL "tree"
.PROP 4,P?SYNONYM
W?TREE
W?TREES
.PROP 2,P?ACTION
TREE-F
.BYTE 0
.ENDT
T?PINCH:: .TABLE ; TABLE FOR OBJECT PINCH
.STRL "pinch of spices"
.PROP 8,P?SYNONYM
W?PINCH
W?SPICE
W?SPICES
W?PEPPER
.PROP 2,P?ACTION
SPICES-F
.PROP 2,P?SIZE
1
.PROP 2,P?GENERIC
GEN-SPICES
.BYTE 0
.ENDT
T?SHALLOWS:: .TABLE ; TABLE FOR OBJECT SHALLOWS
.STRL "Shallows"
.PROP 2,P?SYNONYM
W?SHALLOWS
.PROP 2,P?NORTH ; IMPOSSIBLE EXIT
STR?135 ; FAILURE MESSAGE
.PROP 3,P?EAST ; CONDITIONAL EXIT
FLOATING ; PER FUNCTION
.BYTE 0
.PROP 2,P?SOUTH ; IMPOSSIBLE EXIT
STR?135 ; FAILURE MESSAGE
.PROP 3,P?WEST ; CONDITIONAL EXIT
FLOATING ; PER FUNCTION
.BYTE 0
.PROP 2,P?ACTION
SHALLOWS-F
.PROP 2,P?GLOBAL
.BYTE SEA
.BYTE DEBRIS
.BYTE 0
.ENDT
T?PORK:: .TABLE ; TABLE FOR OBJECT PORK
.STRL "slab of pork"
.PROP 8,P?SYNONYM
W?PORK
W?MEAT
W?SOMETHING
W?PORK
.PROP 2,P?ADJECTIVE
.BYTE A?SALT
.BYTE A?SLAB
.PROP 2,P?ACTION
PORK-F
.BYTE 0
.ENDT
T?HOLD:: .TABLE ; TABLE FOR OBJECT HOLD
.STRL "Hold"
.PROP 2,P?SYNONYM
W?HOLD
.PROP 1,P?NORTH ; UNCONDITIONAL EXIT
.BYTE CREWS-QUARTERS ; TO ROOM
.PROP 1,P?SOUTH ; UNCONDITIONAL EXIT
.BYTE AFT-HOLD ; TO ROOM
.PROP 3,P?UP ; CONDITIONAL EXIT
HATCH-ENTRANCE ; PER FUNCTION
.BYTE 0
.PROP 3,P?OUT ; CONDITIONAL EXIT
HATCH-ENTRANCE ; PER FUNCTION
.BYTE 0
.PROP 2,P?ACTION
HOLD-F
.PROP 2,P?GLOBAL
.BYTE HATCH
.BYTE STAIRS
.BYTE 0
.ENDT
T?LAUD:: .TABLE ; TABLE FOR OBJECT LAUD
.STRL "laudanum"
.PROP 8,P?SYNONYM
W?LAUDANUM
W?LIQUID
W?DRUG
W?DROPS
.PROP 1,P?ADJECTIVE
.BYTE A?LAUD
.PROP 2,P?ACTION
LAUD-F
.PROP 2,P?SIZE
1
.BYTE 0
.ENDT
T?SHIP:: .TABLE ; TABLE FOR OBJECT SHIP
.STRL "Helena Louise"
.PROP 6,P?SYNONYM
W?BOAT
W?SHIP
W?LOUISE
.PROP 2,P?ADJECTIVE
.BYTE A?HELENA
.BYTE A?PIRATE
.PROP 2,P?ACTION
SHIP-F
.PROP 2,P?GENERIC
GEN-BOAT
.BYTE 0
.ENDT
T?IRON-CELL-DOOR:: .TABLE ; TABLE FOR OBJECT IRON-CELL-DOOR
.STRL "iron door"
.PROP 2,P?SYNONYM
W?DOOR
.PROP 2,P?ADJECTIVE
.BYTE A?IRON
.BYTE A?CELL
.PROP 2,P?ACTION
DOOR-F
.BYTE 0
.ENDT
T?FOLLY-OBJECT:: .TABLE ; TABLE FOR OBJECT FOLLY-OBJECT
.STRL "folly"
.PROP 6,P?SYNONYM
W?FOLLY
W?GAZEBO
W?JASMINE
.PROP 2,P?ACTION
FOLLY-OBJ-F
.PROP 2,P?GENERIC
GEN-FLOWER
.BYTE 0
.ENDT
T?LEVER:: .TABLE ; TABLE FOR OBJECT LEVER
.STRL "lever"
.PROP 4,P?SYNONYM
W?LEVER
W?WRITING
.PROP 2,P?ACTION
LEVER-F
.BYTE 0
.ENDT
T?MIRROR:: .TABLE ; TABLE FOR OBJECT MIRROR
.STRL "bit of mirror"
.PROP 2,P?SYNONYM
W?MIRROR
.PROP 3,P?ADJECTIVE
.BYTE A?CHIPPED
.BYTE A?PIECE
.BYTE A?BIT
.PROP 2,P?ACTION
MIRROR-F
.PROP 2,P?FDESC
STR?111
.BYTE 0
.ENDT
T?JEWEL:: .TABLE ; TABLE FOR OBJECT JEWEL
.STRL "jewelled brooch"
.PROP 6,P?SYNONYM
W?BROOCH
W?PIN
W?CLASP
.PROP 4,P?ADJECTIVE
.BYTE A?JEWELLED
.BYTE A?DIAMOND
.BYTE A?SAPPHI
.BYTE A?RUBY
.PROP 2,P?ACTION
JEWEL-F
.BYTE 0
.ENDT
T?GALLERY:: .TABLE ; TABLE FOR OBJECT GALLERY
.STRL "Gallery"
.PROP 1,P?NORTH ; UNCONDITIONAL EXIT
.BYTE UPPER-HALL-E ; TO ROOM
.PROP 2,P?ACTION
GALLERY-F
.PROP 2,P?GLOBAL
.BYTE CHANDELIER
.BYTE RAILING
.BYTE 0
.ENDT
T?DANCERS:: .TABLE ; TABLE FOR OBJECT DANCERS
.STRL "dancer"
.PROP 8,P?SYNONYM
W?WOMAN
W?MEN
W?LADY
W?LADIES
.PROP 1,P?ADJECTIVE
.BYTE A?DANCER
.PROP 2,P?ACTION
DANCERS-F
.PROP 2,P?SIZE
10
.BYTE 0
.ENDT
T?FENCE:: .TABLE ; TABLE FOR OBJECT FENCE
.STRL "fence"
.PROP 4,P?SYNONYM
W?FENCE
W?CAGE
.PROP 2,P?ADJECTIVE
.BYTE A?MESH
.BYTE A?WIRE
.PROP 2,P?ACTION
FENCE-F
.BYTE 0
.ENDT
T?FOYER:: .TABLE ; TABLE FOR OBJECT FOYER
.STRL "Foyer"
.PROP 1,P?NORTH ; UNCONDITIONAL EXIT
.BYTE MAIN-ENTRANCE ; TO ROOM
.PROP 3,P?EAST ; CONDITIONAL EXIT
FOYER-EXIT ; PER FUNCTION
.BYTE 0
.PROP 3,P?SOUTH ; CONDITIONAL EXIT
FOYER-EXIT ; PER FUNCTION
.BYTE 0
.PROP 3,P?WEST ; CONDITIONAL EXIT
FOYER-EXIT ; PER FUNCTION
.BYTE 0
.PROP 3,P?UP ; CONDITIONAL EXIT
FOYER-EXIT ; PER FUNCTION
.BYTE 0
.PROP 2,P?ACTION
FOYER-F
.PROP 2,P?LDESC
STR?172
.BYTE 0
.ENDT
T?CLEARING:: .TABLE ; TABLE FOR OBJECT CLEARING
.STRL "Clearing"
.PROP 1,P?SW ; UNCONDITIONAL EXIT
.BYTE FOREST ; TO ROOM
.PROP 2,P?EAST ; IMPOSSIBLE EXIT
STR?164 ; FAILURE MESSAGE
.PROP 1,P?WEST ; UNCONDITIONAL EXIT
.BYTE FOREST ; TO ROOM
.PROP 3,P?UP ; CONDITIONAL EXIT
CLIMBING ; PER FUNCTION
.BYTE 0
.PROP 1,P?OUT ; UNCONDITIONAL EXIT
.BYTE FOREST ; TO ROOM
.PROP 2,P?ACTION
CLEARING-F
.PROP 2,P?LDESC
STR?163
.PROP 3,P?GLOBAL
.BYTE WINDOW
.BYTE TREE
.BYTE VINE
.BYTE 0
.ENDT
T?FOCSLE:: .TABLE ; TABLE FOR OBJECT FOCSLE
.STRL "Forecastle"
.PROP 3,P?NORTH ; CONDITIONAL EXIT
BOWSPRIT-EXIT ; PER FUNCTION
.BYTE 0
.PROP 2,P?EAST ; IMPOSSIBLE EXIT
STR?114 ; FAILURE MESSAGE
.PROP 1,P?SOUTH ; UNCONDITIONAL EXIT
.BYTE MAIN-DECK ; TO ROOM
.PROP 2,P?WEST ; IMPOSSIBLE EXIT
STR?114 ; FAILURE MESSAGE
.PROP 3,P?UP ; CONDITIONAL EXIT
CLIMBING ; PER FUNCTION
.BYTE 0
.PROP 2,P?DOWN ; IMPOSSIBLE EXIT
STR?119 ; FAILURE MESSAGE
.PROP 1,P?IN ; UNCONDITIONAL EXIT
.BYTE GALLEY ; TO ROOM
.PROP 2,P?ACTION
FOCSLE-F
.PROP 6,P?GLOBAL
.BYTE CHAIN
.BYTE GRATE
.BYTE SEA
.BYTE RAILING
.BYTE RIGGING-OBJECT
.BYTE GALLEY-OBJECT
.BYTE 0
.ENDT
T?LARGE-KEY:: .TABLE ; TABLE FOR OBJECT LARGE-KEY
.STRL "large key"
.PROP 2,P?SYNONYM
W?KEY
.PROP 1,P?ADJECTIVE
.BYTE A?LARGE
.PROP 2,P?ACTION
KEY-F
.PROP 2,P?SIZE
2
.BYTE 0
.ENDT
T?UNMENTIONABLES:: .TABLE ; TABLE FOR OBJECT UNMENTIONABLES
.STRL "unmentionables"
.PROP 4,P?SYNONYM
W?UNMENTIONABLES
W?SMALLS
.PROP 2,P?ACTION
UNMENTIONABLES-F
.BYTE 0
.ENDT
T?GLOBAL-ROOM:: .TABLE ; TABLE FOR OBJECT GLOBAL-ROOM
.STRL "room"
.PROP 8,P?SYNONYM
W?ROOM
W?PLACE
W?LOCATI
W?AREA
.PROP 2,P?ACTION
GLOBAL-ROOM-F
.BYTE 0
.ENDT
T?DEBRIS:: .TABLE ; TABLE FOR OBJECT DEBRIS
.STRL "debris"
.PROP 8,P?SYNONYM
W?DEBRIS
W?WOOD
W?REMAINS
W?SAIL
.PROP 4,P?ADJECTIVE
.BYTE A?PLANK
.BYTE A?HUMAN
.BYTE A?CANVAS
.BYTE A?FLESH
.PROP 2,P?ACTION
DEBRIS-F
.PROP 2,P?DESCFCN
DEBRIS-F
.BYTE 0
.ENDT
T?SUPPLIES:: .TABLE ; TABLE FOR OBJECT SUPPLIES
.STRL "food and ammunition supplies"
.PROP 6,P?SYNONYM
W?FOOD
W?AMMUNI
W?GUNPOW
.PROP 1,P?ADJECTIVE
.BYTE A?SUPPLIES
.PROP 2,P?ACTION
KEG-F
.BYTE 0
.ENDT
T?ISLAND:: .TABLE ; TABLE FOR OBJECT ISLAND
.STRL "St. Sinistra"
.PROP 8,P?SYNONYM
W?ISLAND
W?SINISTRA
W?CLIFF
W?BEACH
.PROP 1,P?ADJECTIVE
.BYTE A?ST
.PROP 2,P?ACTION
ISLAND-F
.BYTE 0
.ENDT
T?BOTTLE:: .TABLE ; TABLE FOR OBJECT BOTTLE
.STRL "leather bottle"
.PROP 4,P?SYNONYM
W?BOTTLE
W?LABEL
.PROP 3,P?ADJECTIVE
.BYTE A?BROWN
.BYTE A?SMALL
.BYTE A?LEATHER
.PROP 2,P?ACTION
BOTTLE-F
.PROP 2,P?FDESC
STR?209
.BYTE 0
.ENDT
T?HIM:: .TABLE ; TABLE FOR OBJECT HIM
.STRL "him"
.PROP 4,P?SYNONYM
W?HIM
W?HIMSELF
.BYTE 0
.ENDT
T?LIBRARY:: .TABLE ; TABLE FOR OBJECT LIBRARY
.STRL "Library"
.PROP 2,P?SYNONYM
W?LIBRARY
.PROP 3,P?NORTH ; CONDITIONAL EXIT
PORTRAIT-EXIT ; PER FUNCTION
.BYTE 0
.PROP 5,P?EAST ; CONDITIONAL EXIT
.BYTE BY-HOUSE ; TO ROOM
.BYTE LIB-WINDOW ; IF DOOR IS OPEN
0 ; FAILURE MESSAGE
.BYTE 0
.PROP 1,P?SOUTH ; UNCONDITIONAL EXIT
.BYTE HALL-E ; TO ROOM
.PROP 3,P?IN ; CONDITIONAL EXIT
PORTRAIT-EXIT ; PER FUNCTION
.BYTE 0
.PROP 2,P?ACTION
LIBRARY-F
.PROP 4,P?GLOBAL
.BYTE PORTRAIT
.BYTE WINDOW
.BYTE DESK
.BYTE DRAPES
.BYTE 0
.ENDT
T?EYES:: .TABLE ; TABLE FOR OBJECT EYES
.STRL "your eyes"
.PROP 4,P?SYNONYM
W?EYE
W?EYES
.PROP 4,P?ADJECTIVE
.BYTE A?YOUR
.BYTE A?MY
.BYTE A?HIS
.BYTE A?LAFOND
.PROP 2,P?ACTION
EYES-F
.BYTE 0
.ENDT
T?PILE-OF-CLOTHES:: .TABLE ; TABLE FOR OBJECT PILE-OF-CLOTHES
.STRL "pile of clothes"
.PROP 2,P?SYNONYM
W?CLOTHES
.PROP 1,P?ADJECTIVE
.BYTE A?PILE
.PROP 2,P?ACTION
PILE-OF-CLOTHES-F
.PROP 2,P?SIZE
10
.PROP 2,P?GENERIC
GEN-CLOTHES
.PROP 2,P?FDESC
STR?206
.BYTE 0
.ENDT
T?HEDGE:: .TABLE ; TABLE FOR OBJECT HEDGE
.STRL "hedge"
.PROP 2,P?SYNONYM
W?HEDGE
.BYTE 0
.ENDT
T?SLEEPING-CUPBOARD:: .TABLE ; TABLE FOR OBJECT SLEEPING-CUPBOARD
.STRL "Sleeping Cupboard"
.PROP 3,P?NORTH ; CONDITIONAL EXIT
CUPBOARD-EXIT ; PER FUNCTION
.BYTE 0
.PROP 3,P?OUT ; CONDITIONAL EXIT
CUPBOARD-EXIT ; PER FUNCTION
.BYTE 0
.PROP 2,P?ACTION
SLEEPING-CUPBOARD-F
.PROP 1,P?GLOBAL
.BYTE DOOR
.BYTE 0
.ENDT
T?MANACLES:: .TABLE ; TABLE FOR OBJECT MANACLES
.STRL "pair of manacles"
.PROP 8,P?SYNONYM
W?MANACLE
W?CHAINS
W?LOCK
W?CHAIN
.PROP 4,P?ADJECTIVE
.BYTE A?IRON
.BYTE A?PAIR
.BYTE A?LOCKS
.BYTE A?FETTER
.PROP 2,P?ACTION
MANACLES-F
.BYTE 0
.ENDT
T?TRAP:: .TABLE ; TABLE FOR OBJECT TRAP
.STRL "trapdoor"
.PROP 6,P?SYNONYM
W?DOOR
W?WELL
W?TRAPDO
.PROP 1,P?ADJECTIVE
.BYTE A?TRAP
.PROP 2,P?ACTION
TRAP-F
.PROP 2,P?GENERIC
GEN-WELL
.BYTE 0
.ENDT
T?SHIRT:: .TABLE ; TABLE FOR OBJECT SHIRT
.STRL "shirt"
.PROP 4,P?SYNONYM
W?SHIRT
W?CLOTHES
.PROP 1,P?ADJECTIVE
.BYTE A?WHITE
.PROP 2,P?ACTION
GARMENT-F
.PROP 2,P?GENERIC
GEN-CLOTHES
.BYTE 0
.ENDT
T?CAPT-BED:: .TABLE ; TABLE FOR OBJECT CAPT-BED
.STRL "bed"
.PROP 2,P?SYNONYM
W?BED
.PROP 2,P?ACTION
BED-F
.PROP 2,P?GENERIC
GEN-BED
.PROP 2,P?CAPACITY
100
.BYTE 0
.ENDT
T?PSEUD-SKIFF:: .TABLE ; TABLE FOR OBJECT PSEUD-SKIFF
.STRL "skiff"
.PROP 4,P?SYNONYM
W?SKIFF
W?BOAT
.PROP 2,P?ACTION
P-SKIFF-F
.BYTE 0
.ENDT
T?HAT:: .TABLE ; TABLE FOR OBJECT HAT
.STRL "hat"
.PROP 6,P?SYNONYM
W?HAT
W?TRICORNE
W?QUILL
.PROP 2,P?ADJECTIVE
.BYTE A?PLUMED
.BYTE A?WHITE
.PROP 2,P?ACTION
HAT-F
.PROP 2,P?DESCFCN
HAT-F
.PROP 2,P?CAPACITY
2
.BYTE 0
.ENDT
T?GALLEY:: .TABLE ; TABLE FOR OBJECT GALLEY
.STRL "Galley"
.PROP 1,P?EAST ; UNCONDITIONAL EXIT
.BYTE FOCSLE ; TO ROOM
.PROP 1,P?OUT ; UNCONDITIONAL EXIT
.BYTE FOCSLE ; TO ROOM
.PROP 2,P?ACTION
GALLEY-F
.PROP 2,P?LDESC
STR?120
.PROP 2,P?GLOBAL
.BYTE GALLEY-OBJECT
.BYTE FIRE
.BYTE 0
.ENDT
T?MUSICIANS:: .TABLE ; TABLE FOR OBJECT MUSICIANS
.STRL "musicians"
.PROP 4,P?SYNONYM
W?MUSICIANS
W?ORCHESTRA
.PROP 2,P?ACTION
MUSICIANS-F
.BYTE 0
.ENDT
T?MAN:: .TABLE ; TABLE FOR OBJECT MAN
.STRL "man"
.PROP 8,P?SYNONYM
W?MAN
W?MEN
W?YOU
W?SAILOR
.PROP 4,P?ADJECTIVE
.BYTE A?SIR
.BYTE A?BEWIGGED
.BYTE A?SIRRAH
.BYTE A?GENTLEMAN
.PROP 2,P?ACTION
MAN-F
.BYTE 0
.ENDT
T?HATCH:: .TABLE ; TABLE FOR OBJECT HATCH
.STRL "canvas hatch"
.PROP 4,P?SYNONYM
W?HATCH
W?FRAME
.PROP 2,P?ADJECTIVE
.BYTE A?CANVAS
.BYTE A?COVERED
.PROP 2,P?ACTION
HATCH-F
.BYTE 0
.ENDT
T?STUB:: .TABLE ; TABLE FOR OBJECT STUB
.STRL "stub of rope"
.PROP 4,P?SYNONYM
W?ROPE
W?HAWSER
.PROP 1,P?ADJECTIVE
.BYTE A?STUB
.PROP 2,P?ACTION
STUB-F
.PROP 2,P?DESCFCN
STUB-F
.BYTE 0
.ENDT
T?LIB-WINDOW:: .TABLE ; TABLE FOR OBJECT LIB-WINDOW
.STRL "window"
.PROP 4,P?SYNONYM
W?GLASS
W?WINDOW
.PROP 5,P?ADJECTIVE
.BYTE A?LARGE
.BYTE A?GLASS
.BYTE A?SMALL
.BYTE A?PANE
.BYTE A?PANES
.PROP 2,P?ACTION
WINDOW-F
.BYTE 0
.ENDT
T?RUM:: .TABLE ; TABLE FOR OBJECT RUM
.STRL "rum"
.PROP 4,P?SYNONYM
W?RUM
W?GROG
.PROP 2,P?ACTION
RUM-F
.BYTE 0
.ENDT
T?GREEN-GLASS:: .TABLE ; TABLE FOR OBJECT GREEN-GLASS
.STRL "green goblet"
.PROP 6,P?SYNONYM
W?CUP
W?GLASS
W?GOBLET
.PROP 2,P?ADJECTIVE
.BYTE A?GREEN
.BYTE A?HIS
.PROP 2,P?ACTION
GLASS-F
.PROP 2,P?SIZE
2
.PROP 2,P?CONTENTS
0
.PROP 2,P?CAPACITY
2
.BYTE 0
.ENDT
T?IN-HEDGE:: .TABLE ; TABLE FOR OBJECT IN-HEDGE
.STRL "In the Hedge"
.PROP 1,P?NORTH ; UNCONDITIONAL EXIT
.BYTE BY-HOUSE ; TO ROOM
.PROP 2,P?EAST ; IMPOSSIBLE EXIT
STR?158 ; FAILURE MESSAGE
.PROP 2,P?SOUTH ; IMPOSSIBLE EXIT
STR?156 ; FAILURE MESSAGE
.PROP 4,P?WEST ; CONDITIONAL EXIT
.BYTE FOLLY ; TO ROOM
.BYTE SLAT-OPEN ; IF FLAG IS TRUE
STR?157 ; FAILURE MESSAGE
.PROP 2,P?LDESC
STR?155
.PROP 2,P?GLOBAL
.BYTE FOLLY-OBJECT
.BYTE HEDGE
.BYTE 0
.ENDT
T?STONE:: .TABLE ; TABLE FOR OBJECT STONE
.STRL "stone"
.PROP 4,P?SYNONYM
W?STONE
W?ROCK
.PROP 2,P?ADJECTIVE
.BYTE A?POINTED
.BYTE A?SHARP
.PROP 2,P?ACTION
STONE-F
.PROP 2,P?SIZE
1
.BYTE 0
.ENDT
T?POWDER:: .TABLE ; TABLE FOR OBJECT POWDER
.STRL "gunpowder"
.PROP 6,P?SYNONYM
W?POWDER
W?GUNPOW
W?SHOT
.BYTE 0
.ENDT
T?MOUTH:: .TABLE ; TABLE FOR OBJECT MOUTH
.STRL "your mouth"
.PROP 8,P?SYNONYM
W?MOUTH
W?LIP
W?LIPS
W?SNOUT
.PROP 5,P?ADJECTIVE
.BYTE A?YOUR
.BYTE A?MY
.BYTE A?CROC'S
.BYTE A?CROCOD
.BYTE A?LAFOND
.PROP 2,P?ACTION
MOUTH-F
.BYTE 0
.ENDT
T?BEDROOM:: .TABLE ; TABLE FOR OBJECT BEDROOM
.STRL "Bedroom"
.PROP 1,P?NORTH ; UNCONDITIONAL EXIT
.BYTE UPPER-HALL-W ; TO ROOM
.PROP 3,P?DOWN ; CONDITIONAL EXIT
CLIMBING ; PER FUNCTION
.BYTE 0
.PROP 2,P?LDESC
STR?178
.PROP 2,P?GLOBAL
.BYTE WINDOW
.BYTE VINE
.BYTE 0
.ENDT
T?SIGN:: .TABLE ; TABLE FOR OBJECT SIGN
.STRL "sign"
.PROP 2,P?SYNONYM
W?SIGN
.PROP 2,P?ACTION
SIGN-F
.BYTE 0
.ENDT
T?LAGOON:: .TABLE ; TABLE FOR OBJECT LAGOON
.STRL "Lagoon"
.PROP 2,P?NORTH ; IMPOSSIBLE EXIT
STR?134 ; FAILURE MESSAGE
.PROP 2,P?EAST ; IMPOSSIBLE EXIT
STR?134 ; FAILURE MESSAGE
.PROP 2,P?SOUTH ; IMPOSSIBLE EXIT
STR?134 ; FAILURE MESSAGE
.PROP 3,P?WEST ; CONDITIONAL EXIT
FLOATING ; PER FUNCTION
.BYTE 0
.PROP 2,P?ACTION
LAGOON-F
.PROP 2,P?GLOBAL
.BYTE SEA
.BYTE DEBRIS
.BYTE 0
.ENDT
T?WOOD-CELL-DOOR:: .TABLE ; TABLE FOR OBJECT WOOD-CELL-DOOR
.STRL "wooden door"
.PROP 2,P?SYNONYM
W?DOOR
.PROP 2,P?ADJECTIVE
.BYTE A?WOOD
.BYTE A?WOODEN
.PROP 2,P?ACTION
DOOR-F
.BYTE 0
.ENDT
T?WINCH:: .TABLE ; TABLE FOR OBJECT WINCH
.STRL "mooring winch"
.PROP 6,P?SYNONYM
W?WINCH
W?WINDLASS
W?BARREL
.PROP 2,P?ADJECTIVE
.BYTE A?MOORING
.BYTE A?ANCHOR
.PROP 2,P?ACTION
WINCH-F
.BYTE 0
.ENDT
T?MAIN-DECK:: .TABLE ; TABLE FOR OBJECT MAIN-DECK
.STRL "Main Deck"
.PROP 1,P?NORTH ; UNCONDITIONAL EXIT
.BYTE FOCSLE ; TO ROOM
.PROP 2,P?EAST ; IMPOSSIBLE EXIT
STR?114 ; FAILURE MESSAGE
.PROP 1,P?SOUTH ; UNCONDITIONAL EXIT
.BYTE QUARTERDECK ; TO ROOM
.PROP 2,P?WEST ; IMPOSSIBLE EXIT
STR?114 ; FAILURE MESSAGE
.PROP 3,P?UP ; CONDITIONAL EXIT
CLIMBING ; PER FUNCTION
.BYTE 0
.PROP 3,P?DOWN ; CONDITIONAL EXIT
HATCH-ENTRANCE ; PER FUNCTION
.BYTE 0
.PROP 2,P?ACTION
MAIN-DECK-F
.PROP 6,P?GLOBAL
.BYTE HATCH
.BYTE STAIRS
.BYTE RAILING
.BYTE CREW
.BYTE SEA
.BYTE RIGGING-OBJECT
.BYTE 0
.ENDT
T?LONG-TABLE:: .TABLE ; TABLE FOR OBJECT LONG-TABLE
.STRL "long table"
.PROP 2,P?SYNONYM
W?TABLE
.PROP 1,P?ADJECTIVE
.BYTE A?LONG
.PROP 2,P?CAPACITY
50
.BYTE 0
.ENDT
T?HALL-E:: .TABLE ; TABLE FOR OBJECT HALL-E
.STRL "East Hallway"
.PROP 1,P?NORTH ; UNCONDITIONAL EXIT
.BYTE LIBRARY ; TO ROOM
.PROP 3,P?SOUTH ; CONDITIONAL EXIT
UNDER-TABLE ; PER FUNCTION
.BYTE 0
.PROP 1,P?WEST ; UNCONDITIONAL EXIT
.BYTE FOYER ; TO ROOM
.PROP 2,P?ACTION
HALL-E-F
.PROP 2,P?LDESC
STR?176
.PROP 1,P?GLOBAL
.BYTE LONG-TABLE
.BYTE 0
.ENDT
T?GUEST-BED:: .TABLE ; TABLE FOR OBJECT GUEST-BED
.STRL "bed"
.PROP 2,P?SYNONYM
W?BED
.PROP 2,P?ACTION
BED-F
.PROP 2,P?CAPACITY
100
.BYTE 0
.ENDT
T?CELL-1:: .TABLE ; TABLE FOR OBJECT CELL-1
.STRL "Guard's Bunkroom"
.PROP 1,P?WEST ; UNCONDITIONAL EXIT
.BYTE PASSAGE-1 ; TO ROOM
.PROP 2,P?LDESC
STR?198
.PROP 1,P?GLOBAL
.BYTE CELL-OBJ
.BYTE 0
.ENDT
T?DRAPES:: .TABLE ; TABLE FOR OBJECT DRAPES
.STRL "drapes"
.PROP 4,P?SYNONYM
W?DRAPES
W?CURTAIN
.PROP 4,P?ADJECTIVE
.BYTE A?BLACK
.BYTE A?VELVET
.BYTE A?PURPLE
.BYTE A?GOLD
.PROP 2,P?ACTION
DRAPES-F
.BYTE 0
.ENDT
T?STAIRS:: .TABLE ; TABLE FOR OBJECT STAIRS
.STRL "stair"
.PROP 8,P?SYNONYM
W?STAIR
W?STAIRS
W?STAIRW
W?STEP
.PROP 3,P?ADJECTIVE
.BYTE A?WOOD
.BYTE A?ROCK
.BYTE A?WET
.PROP 2,P?ACTION
STAIRS-F
.BYTE 0
.ENDT
T?FLOWER:: .TABLE ; TABLE FOR OBJECT FLOWER
.STRL "flower"
.PROP 4,P?SYNONYM
W?FLOWER
W?JASMINE
.PROP 1,P?ADJECTIVE
.BYTE A?LOVELY
.PROP 2,P?ACTION
FLOWER-F
.PROP 2,P?GENERIC
GEN-FLOWER
.BYTE 0
.ENDT
T?HALL-W:: .TABLE ; TABLE FOR OBJECT HALL-W
.STRL "Hall"
.PROP 1,P?NORTH ; UNCONDITIONAL EXIT
.BYTE KITCHEN ; TO ROOM
.PROP 1,P?EAST ; UNCONDITIONAL EXIT
.BYTE FOYER ; TO ROOM
.PROP 2,P?LDESC
STR?171
.PROP 1,P?GLOBAL
.BYTE DOOR
.BYTE 0
.ENDT
T?CANNON:: .TABLE ; TABLE FOR OBJECT CANNON
.STRL "cannon"
.PROP 2,P?SYNONYM
W?CANNON
.PROP 2,P?ACTION
CANNON-F
.PROP 2,P?LDESC
STR?117
.BYTE 0
.ENDT
T?OARS:: .TABLE ; TABLE FOR OBJECT OARS
.STRL "pair of oars"
.PROP 6,P?SYNONYM
W?OARS
W?OAR
W?OARLOCK
.PROP 1,P?ADJECTIVE
.BYTE A?METAL
.PROP 2,P?ACTION
OARS-F
.BYTE 0
.ENDT
T?BOOKS-GLOBAL:: .TABLE ; TABLE FOR OBJECT BOOKS-GLOBAL
.STRL "books"
.PROP 4,P?SYNONYM
W?BOOK
W?BOOKS
.PROP 2,P?ACTION
BOOKS-GLOBAL-F
.PROP 2,P?GENERIC
GENERIC-BOOK
.BYTE 0
.ENDT
T?COOKIE:: .TABLE ; TABLE FOR OBJECT COOKIE
.STRL "Cookie"
.PROP 8,P?SYNONYM
W?COOKIE
W?QUICK
W?COOK
W?RODNEY
.PROP 1,P?ADJECTIVE
.BYTE A?RODNEY
.PROP 2,P?ACTION
COOKIE-F
.PROP 2,P?SIZE
10
.PROP 2,P?DESCFCN
COOKIE-F
.BYTE 0
.ENDT
T?MESS:: .TABLE ; TABLE FOR OBJECT MESS
.STRL "mess"
.PROP 8,P?SYNONYM
W?MESS
W?POWDER
W?POTIONS
W?STAINS
.BYTE 0
.ENDT
T?BALLROOM:: .TABLE ; TABLE FOR OBJECT BALLROOM
.STRL "Ballroom"
.PROP 6,P?SYNONYM
W?FLOOR
W?DANCE
W?BALLRO
.PROP 3,P?NORTH ; CONDITIONAL EXIT
BALLROOM-EXIT ; PER FUNCTION
.BYTE 0
.PROP 3,P?EAST ; CONDITIONAL EXIT
BALLROOM-EXIT ; PER FUNCTION
.BYTE 0
.PROP 3,P?SOUTH ; CONDITIONAL EXIT
BALLROOM-EXIT ; PER FUNCTION
.BYTE 0
.PROP 3,P?WEST ; CONDITIONAL EXIT
BALLROOM-EXIT ; PER FUNCTION
.BYTE 0
.PROP 1,P?ADJECTIVE
.BYTE A?DANCE
.PROP 2,P?ACTION
BALLROOM-F
.PROP 4,P?GLOBAL
.BYTE CHANDELIER
.BYTE VER-DOOR
.BYTE CREW
.BYTE DANCERS
.BYTE 0
.ENDT
T?WATER:: .TABLE ; TABLE FOR OBJECT WATER
.STRL "water"
.PROP 2,P?SYNONYM
W?WATER
.PROP 1,P?ADJECTIVE
.BYTE A?FRESH
.PROP 2,P?ACTION
WATER-F
.BYTE 0
.ENDT
T?KEG:: .TABLE ; TABLE FOR OBJECT KEG
.STRL "keg"
.PROP 8,P?SYNONYM
W?KEG
W?KEGS
W?CASK
W?CASKS
.PROP 2,P?ACTION
KEG-F
.BYTE 0
.ENDT
T?GROUND:: .TABLE ; TABLE FOR OBJECT GROUND
.STRL "ground"
.PROP 6,P?SYNONYM
W?FLOOR
W?GROUND
W?DECK
.PROP 2,P?ACTION
GROUND-F
.BYTE 0
.ENDT
T?CAPT-QUARTERS:: .TABLE ; TABLE FOR OBJECT CAPT-QUARTERS
.STRL "Captain's Quarters"
.PROP 3,P?NORTH ; CONDITIONAL EXIT
CURTAIN-EXIT ; PER FUNCTION
.BYTE 0
.PROP 3,P?SOUTH ; CONDITIONAL EXIT
WINDOW-EXIT ; PER FUNCTION
.BYTE 0
.PROP 3,P?UP ; CONDITIONAL EXIT
CLIMBING ; PER FUNCTION
.BYTE 0
.PROP 2,P?ACTION
CAPT-QUARTERS-F
.PROP 7,P?GLOBAL
.BYTE CURTAIN
.BYTE WINDOW
.BYTE DESK
.BYTE DOOR
.BYTE SEA
.BYTE LADDER
.BYTE OBJ-QUARTERS
.BYTE 0
.ENDT
T?NOT-HERE-OBJECT:: .TABLE ; TABLE FOR OBJECT NOT-HERE-OBJECT
.STRL "it"
.PROP 2,P?ACTION
NOT-HERE-OBJECT-F
.BYTE 0
.ENDT
T?VERANDA:: .TABLE ; TABLE FOR OBJECT VERANDA
.STRL "Veranda"
.PROP 3,P?NORTH ; CONDITIONAL EXIT
BALLROOM-ENTRANCE ; PER FUNCTION
.BYTE 0
.PROP 2,P?EAST ; IMPOSSIBLE EXIT
STR?159 ; FAILURE MESSAGE
.PROP 1,P?SOUTH ; UNCONDITIONAL EXIT
.BYTE LAWN ; TO ROOM
.PROP 2,P?WEST ; IMPOSSIBLE EXIT
STR?159 ; FAILURE MESSAGE
.PROP 1,P?DOWN ; UNCONDITIONAL EXIT
.BYTE LAWN ; TO ROOM
.PROP 2,P?ACTION
VERANDA-F
.PROP 3,P?GLOBAL
.BYTE STAIRS
.BYTE VEROBJ
.BYTE VER-DOOR
.BYTE 0
.ENDT
T?INTNUM:: .TABLE ; TABLE FOR OBJECT INTNUM
.STRL "number"
.PROP 2,P?SYNONYM
W?NUMBER
.BYTE 0
.ENDT
T?PASSAGE-4:: .TABLE ; TABLE FOR OBJECT PASSAGE-4
.STRL "Corner"
.PROP 5,P?NORTH ; CONDITIONAL EXIT
.BYTE CELL-4 ; TO ROOM
.BYTE IRON-CELL-DOOR ; IF DOOR IS OPEN
0 ; FAILURE MESSAGE
.BYTE 0
.PROP 3,P?EAST ; CONDITIONAL EXIT
DUNGEON-ENTRANCE ; PER FUNCTION
.BYTE 0
.PROP 2,P?LDESC
STR?204
.PROP 2,P?GLOBAL
.BYTE IRON-CELL-DOOR
.BYTE CELL-OBJ
.BYTE 0
.ENDT
T?DIVAN:: .TABLE ; TABLE FOR OBJECT DIVAN
.STRL "divan"
.PROP 4,P?SYNONYM
W?COUCH
W?DIVAN
.PROP 1,P?ADJECTIVE
.BYTE A?TURKEY
.PROP 2,P?ACTION
DIVAN-F
.BYTE 0
.ENDT
T?INVITE:: .TABLE ; TABLE FOR OBJECT INVITE
.STRL "invitation"
.PROP 6,P?SYNONYM
W?INVITE
W?CARD
W?INVITATION
.PROP 2,P?ADJECTIVE
.BYTE A?LARGE
.BYTE A?WHITE
.PROP 2,P?ACTION
INVITE-F
.BYTE 0
.ENDT
T?LAFS-ROOM:: .TABLE ; TABLE FOR OBJECT LAFS-ROOM
.STRL "Lafond's Bedroom"
.PROP 3,P?SOUTH ; CONDITIONAL EXIT
LAFS-EXIT ; PER FUNCTION
.BYTE 0
.PROP 2,P?ACTION
LAFS-ROOM-F
.PROP 4,P?GLOBAL
.BYTE LDOOR
.BYTE TABLE
.BYTE DRAPES
.BYTE SEA
.BYTE 0
.ENDT
T?LUCY:: .TABLE ; TABLE FOR OBJECT LUCY
.STRL "Lucy"
.PROP 6,P?SYNONYM
W?WOMAN
W?COOK
W?LUCY
.PROP 1,P?ADJECTIVE
.BYTE A?BLOND
.PROP 2,P?ACTION
LUCY-F
.PROP 2,P?SIZE
10
.PROP 2,P?DESCFCN
LUCY-F
.BYTE 0
.ENDT
T?ON-LADDER:: .TABLE ; TABLE FOR OBJECT ON-LADDER
.STRL "On the Ladder"
.PROP 3,P?NORTH ; CONDITIONAL EXIT
LADDER-EXIT ; PER FUNCTION
.BYTE 0
.PROP 3,P?UP ; CONDITIONAL EXIT
CLIMBING ; PER FUNCTION
.BYTE 0
.PROP 3,P?DOWN ; CONDITIONAL EXIT
CLIMBING ; PER FUNCTION
.BYTE 0
.PROP 3,P?IN ; CONDITIONAL EXIT
LADDER-EXIT ; PER FUNCTION
.BYTE 0
.PROP 2,P?ACTION
ON-LADDER-F
.PROP 4,P?GLOBAL
.BYTE LADDER
.BYTE SEA
.BYTE OBJ-QUARTERS
.BYTE PSEUD-SKIFF
.BYTE 0
.ENDT
T?TRADE-ENTRANCE:: .TABLE ; TABLE FOR OBJECT TRADE-ENTRANCE
.STRL "Trade Entrance"
.PROP 3,P?NORTH ; CONDITIONAL EXIT
AROUND-HOUSE ; PER FUNCTION
.BYTE 0
.PROP 1,P?EAST ; UNCONDITIONAL EXIT
.BYTE KITCHEN ; TO ROOM
.PROP 1,P?SOUTH ; UNCONDITIONAL EXIT
.BYTE FOREST ; TO ROOM
.PROP 2,P?WEST ; IMPOSSIBLE EXIT
STR?161 ; FAILURE MESSAGE
.PROP 1,P?IN ; UNCONDITIONAL EXIT
.BYTE KITCHEN ; TO ROOM
.PROP 2,P?LDESC
STR?160
.BYTE 0
.ENDT
T?CELL-2:: .TABLE ; TABLE FOR OBJECT CELL-2
.STRL "Cell"
.PROP 5,P?WEST ; CONDITIONAL EXIT
.BYTE PASSAGE-2 ; TO ROOM
.BYTE WOOD-CELL-DOOR ; IF DOOR IS OPEN
0 ; FAILURE MESSAGE
.BYTE 0
.PROP 2,P?LDESC
STR?201
.PROP 2,P?GLOBAL
.BYTE WOOD-CELL-DOOR
.BYTE CELL-OBJ
.BYTE 0
.ENDT
T?CEILING:: .TABLE ; TABLE FOR OBJECT CEILING
.STRL "ceiling"
.PROP 4,P?SYNONYM
W?CEILIN
W?ROOF
.PROP 1,P?ADJECTIVE
.BYTE A?LOW
.PROP 2,P?ACTION
CEILING-F
.BYTE 0
.ENDT
T?GLOBE:: .TABLE ; TABLE FOR OBJECT GLOBE
.STRL "globe"
.PROP 6,P?SYNONYM
W?GLOBE
W?SINISTRA
W?ISLAND
.PROP 3,P?ADJECTIVE
.BYTE A?WORLD
.BYTE A?ST
.BYTE A?WOODEN
.PROP 2,P?ACTION
GLOBE-F
.BYTE 0
.ENDT
T?STAIRWELL:: .TABLE ; TABLE FOR OBJECT STAIRWELL
.STRL "Stairwell"
.PROP 3,P?SOUTH ; CONDITIONAL EXIT
PORTRAIT-EXIT ; PER FUNCTION
.BYTE 0
.PROP 1,P?DOWN ; UNCONDITIONAL EXIT
.BYTE BOTTOM-STAIRS ; TO ROOM
.PROP 3,P?OUT ; CONDITIONAL EXIT
PORTRAIT-EXIT ; PER FUNCTION
.BYTE 0
.PROP 2,P?LDESC
STR?194
.PROP 3,P?GLOBAL
.BYTE STAIRS
.BYTE PORTRAIT
.BYTE TORCH
.BYTE 0
.ENDT
T?BUSHES:: .TABLE ; TABLE FOR OBJECT BUSHES
.STRL "bushes"
.PROP 6,P?SYNONYM
W?BUSHES
W?DRAGOO
W?SOLDIERS
.BYTE 0
.ENDT
T?POOP:: .TABLE ; TABLE FOR OBJECT POOP
.STRL "Poop"
.PROP 1,P?NORTH ; UNCONDITIONAL EXIT
.BYTE QUARTERDECK ; TO ROOM
.PROP 2,P?EAST ; IMPOSSIBLE EXIT
STR?114 ; FAILURE MESSAGE
.PROP 2,P?SOUTH ; IMPOSSIBLE EXIT
STR?114 ; FAILURE MESSAGE
.PROP 2,P?WEST ; IMPOSSIBLE EXIT
STR?114 ; FAILURE MESSAGE
.PROP 3,P?DOWN ; CONDITIONAL EXIT
CLIMBING ; PER FUNCTION
.BYTE 0
.PROP 2,P?ACTION
POOP-F
.PROP 4,P?GLOBAL
.BYTE LADDER
.BYTE SEA
.BYTE RAILING
.BYTE OBJ-QUARTERS
.BYTE 0
.ENDT
T?BANKNOTE:: .TABLE ; TABLE FOR OBJECT BANKNOTE
.STRL "banknote"
.PROP 6,P?SYNONYM
W?MONEY
W?NOTE
W?BANKNOTE
.PROP 4,P?ADJECTIVE
.BYTE A?FIFTY
.BYTE A?GUINEA
.BYTE A?FRONT
.BYTE A?BACK
.PROP 2,P?ACTION
BANKNOTE-F
.PROP 2,P?SIZE
1
.BYTE 0
.ENDT
T?CROC:: .TABLE ; TABLE FOR OBJECT CROC
.STRL "crocodile"
.PROP 8,P?SYNONYM
W?CROC
W?CROCOD
W?LEBS
W?MOUTH
.PROP 4,P?ADJECTIVE
.BYTE A?CROC'S
.BYTE A?JAWS
.BYTE A?REPTILE
.BYTE A?GATOR
.PROP 2,P?ACTION
CROC-F
.PROP 2,P?DESCFCN
CROC-F
.BYTE 0
.ENDT
T?FUSE:: .TABLE ; TABLE FOR OBJECT FUSE
.STRL "fuse"
.PROP 6,P?SYNONYM
W?FUSE
W?GLOW
W?FIRE
.PROP 3,P?ADJECTIVE
.BYTE A?BURNING
.BYTE A?SLOW
.BYTE A?RED
.PROP 2,P?ACTION
FUSE-F
.PROP 2,P?DESCFCN
FUSE-F
.BYTE 0
.ENDT
T?QUARTERDECK:: .TABLE ; TABLE FOR OBJECT QUARTERDECK
.STRL "Quarterdeck"
.PROP 1,P?NORTH ; UNCONDITIONAL EXIT
.BYTE MAIN-DECK ; TO ROOM
.PROP 2,P?EAST ; IMPOSSIBLE EXIT
STR?114 ; FAILURE MESSAGE
.PROP 1,P?SOUTH ; UNCONDITIONAL EXIT
.BYTE POOP ; TO ROOM
.PROP 2,P?WEST ; IMPOSSIBLE EXIT
STR?114 ; FAILURE MESSAGE
.PROP 2,P?UP ; IMPOSSIBLE EXIT
STR?116 ; FAILURE MESSAGE
.PROP 2,P?DOWN ; IMPOSSIBLE EXIT
STR?115 ; FAILURE MESSAGE
.PROP 2,P?IN ; IMPOSSIBLE EXIT
STR?115 ; FAILURE MESSAGE
.PROP 2,P?ACTION
QUARTERDECK-F
.PROP 5,P?GLOBAL
.BYTE DOOR
.BYTE CREW
.BYTE SEA
.BYTE RAILING
.BYTE LINE
.BYTE 0
.ENDT
T?HERO:: .TABLE ; TABLE FOR OBJECT HERO
.STRL "Captain Jamison"
.PROP 8,P?SYNONYM
W?HERO
W?PIRATE
W?JAMISON
W?CAPTAIN
.PROP 4,P?ADJECTIVE
.BYTE A?NICHOLAS
.BYTE A?NICK
.BYTE A?CAPTAIN
.BYTE A?FALCON
.PROP 2,P?ACTION
HERO-F
.PROP 2,P?SIZE
10
.PROP 2,P?GENERIC
GEN-PIRATE
.PROP 2,P?DESCFCN
HERO-F
.BYTE 0
.ENDT
T?CREW:: .TABLE ; TABLE FOR OBJECT CREW
.STRL "pirate"
.PROP 6,P?SYNONYM
W?SAILOR
W?PIRATE
W?SEAMAN
.PROP 2,P?ACTION
CREW-F
.PROP 2,P?SIZE
10
.BYTE 0
.ENDT
T?PROTAGONIST:: .TABLE ; TABLE FOR OBJECT PROTAGONIST
.STRL "it"
.PROP 2,P?SYNONYM
W?PROTAG
.PROP 2,P?ACTION
PROTAGONIST-F
.BYTE 0
.ENDT
T?CREWS-QUARTERS:: .TABLE ; TABLE FOR OBJECT CREWS-QUARTERS
.STRL "Crew's Quarters"
.PROP 1,P?SOUTH ; UNCONDITIONAL EXIT
.BYTE HOLD ; TO ROOM
.PROP 2,P?UP ; IMPOSSIBLE EXIT
STR?110 ; FAILURE MESSAGE
.PROP 2,P?ACTION
CREWS-QUARTERS-F
.PROP 1,P?GLOBAL
.BYTE GRATE
.BYTE 0
.ENDT
T?PANTS:: .TABLE ; TABLE FOR OBJECT PANTS
.STRL "breeches"
.PROP 8,P?SYNONYM
W?BREECHES
W?PANTS
W?CLOTHES
W?BRITCHES
.PROP 1,P?ADJECTIVE
.BYTE A?BREEKS
.PROP 2,P?ACTION
GARMENT-F
.PROP 2,P?GENERIC
GEN-CLOTHES
.BYTE 0
.ENDT
T?FRONTISPIECE:: .TABLE ; TABLE FOR OBJECT FRONTISPIECE
.STRL "Plundered Hearts"
.PROP 2,P?NW
STR?1
.PROP 2,P?SW
STR?1
.PROP 2,P?SYNONYM
W?ZZMGCK
.BYTE 0
.ENDT
T?PYRAMID:: .TABLE ; TABLE FOR OBJECT PYRAMID
.STRL "pyramid of casks"
.PROP 6,P?SYNONYM
W?PYRAMID
W?CASKS
W?CASK
.PROP 1,P?ADJECTIVE
.BYTE A?RUM
.PROP 2,P?ACTION
PYRAMID-F
.PROP 2,P?GENERIC
GEN-CASK
.PROP 2,P?DESCFCN
PYRAMID-F
.BYTE 0
.ENDT
T?CRACK:: .TABLE ; TABLE FOR OBJECT CRACK
.STRL "crack"
.PROP 2,P?SYNONYM
W?CRACK
.PROP 2,P?ACTION
CRACK-F
.BYTE 0
.ENDT
T?TRAY:: .TABLE ; TABLE FOR OBJECT TRAY
.STRL "silver tray"
.PROP 2,P?SYNONYM
W?TRAY
.PROP 2,P?ACTION
TRAY-F
.BYTE 0
.ENDT
T?FLAGON:: .TABLE ; TABLE FOR OBJECT FLAGON
.STRL "flagon"
.PROP 2,P?SYNONYM
W?FLAGON
.PROP 2,P?ACTION
FLAGON-F
.PROP 2,P?SIZE
3
.PROP 2,P?CONTENTS
1
.BYTE 0
.ENDT
T?GOWN:: .TABLE ; TABLE FOR OBJECT GOWN
.STRL "beautiful ball gown"
.PROP 6,P?SYNONYM
W?GOWN
W?DRESS
W?CLOTHES
.PROP 2,P?ADJECTIVE
.BYTE A?BALL
.BYTE A?SILK
.PROP 2,P?ACTION
GARMENT-F
.PROP 2,P?GENERIC
GEN-CLOTHES
.PROP 2,P?FDESC
STR?207
.BYTE 0
.ENDT
T?BOOKCASE:: .TABLE ; TABLE FOR OBJECT BOOKCASE
.STRL "bookcase"
.PROP 8,P?SYNONYM
W?BOOKCASE
W?BOOKSHELF
W?SHELF
W?SHELVES
.PROP 2,P?ADJECTIVE
.BYTE A?BOOK
.BYTE A?CASE
.PROP 2,P?ACTION
BOOKCASE-F
.PROP 2,P?CAPACITY
99
.BYTE 0
.ENDT
T?RAG:: .TABLE ; TABLE FOR OBJECT RAG
.STRL "rag"
.PROP 4,P?SYNONYM
W?RAG
W?CLOTH
.PROP 3,P?ADJECTIVE
.BYTE A?WET
.BYTE A?SCRAP
.BYTE A?PIECE
.PROP 2,P?ACTION
RAG-F
.BYTE 0
.ENDT
T?BENCH:: .TABLE ; TABLE FOR OBJECT BENCH
.STRL "bench"
.PROP 2,P?SYNONYM
W?BENCH
.PROP 2,P?LDESC
STR?153
.BYTE 0
.ENDT
T?POWER:: .TABLE ; TABLE FOR OBJECT POWER
.STRL "book"
.PROP 4,P?SYNONYM
W?BOOK
W?POWER
.PROP 2,P?ADJECTIVE
.BYTE A?TREATISE
.BYTE A?WELL-READ
.PROP 2,P?ACTION
POWER-F
.PROP 2,P?GENERIC
GENERIC-BOOK
.BYTE 0
.ENDT
T?FIRE:: .TABLE ; TABLE FOR OBJECT FIRE
.STRL "fire"
.PROP 6,P?SYNONYM
W?FIRE
W?FIREPIT
W?PIT
.PROP 2,P?ADJECTIVE
.BYTE A?WARM
.BYTE A?SMOKY
.PROP 2,P?ACTION
FIRE-F
.BYTE 0
.ENDT
T?LETTER:: .TABLE ; TABLE FOR OBJECT LETTER
.STRL "missive"
.PROP 6,P?SYNONYM
W?PAPER
W?LETTER
W?MISSIVE
.PROP 2,P?ACTION
LETTER-F
.BYTE 0
.ENDT
T?RIGGING-ROOM:: .TABLE ; TABLE FOR OBJECT RIGGING-ROOM
.STRL "In the Rigging"
.PROP 3,P?UP ; CONDITIONAL EXIT
CLIMBING ; PER FUNCTION
.BYTE 0
.PROP 3,P?DOWN ; CONDITIONAL EXIT
CLIMBING ; PER FUNCTION
.BYTE 0
.PROP 2,P?ACTION
RIGGING-ROOM-F
.PROP 3,P?GLOBAL
.BYTE RIGGING-OBJECT
.BYTE SEA
.BYTE LADDER
.BYTE 0
.ENDT
T?UPPER-HALL-W:: .TABLE ; TABLE FOR OBJECT UPPER-HALL-W
.STRL "Upstairs Hall"
.PROP 1,P?NORTH ; UNCONDITIONAL EXIT
.BYTE X-ROOM ; TO ROOM
.PROP 1,P?EAST ; UNCONDITIONAL EXIT
.BYTE STAIRTOP ; TO ROOM
.PROP 1,P?SOUTH ; UNCONDITIONAL EXIT
.BYTE BEDROOM ; TO ROOM
.PROP 2,P?LDESC
STR?179
.BYTE 0
.ENDT
T?LRING:: .TABLE ; TABLE FOR OBJECT LRING
.STRL "gold ring"
.PROP 4,P?SYNONYM
W?RING
W?LATIN
.PROP 1,P?ADJECTIVE
.BYTE A?GOLD
.PROP 2,P?ACTION
RING-F
.PROP 2,P?GENERIC
GEN-RING
.BYTE 0
.ENDT
T?RUM-BARREL:: .TABLE ; TABLE FOR OBJECT RUM-BARREL
.STRL "rum barrel"
.PROP 8,P?SYNONYM
W?BARREL
W?CASK
W?KEG
W?STAINS
.PROP 3,P?ADJECTIVE
.BYTE A?RUM
.BYTE A?STAINED
.BYTE A?DARK
.PROP 2,P?ACTION
BARREL-F
.PROP 2,P?GENERIC
GEN-BARREL
.BYTE 0
.ENDT
T?SHUTTERS:: .TABLE ; TABLE FOR OBJECT SHUTTERS
.STRL "shutters"
.PROP 6,P?SYNONYM
W?SHUTTERS
W?SILL
W?WINDOW
.PROP 1,P?ADJECTIVE
.BYTE A?WOODEN
.PROP 2,P?ACTION
SHUTTERS-F
.BYTE 0
.ENDT
T?BOTTOM-STAIRS:: .TABLE ; TABLE FOR OBJECT BOTTOM-STAIRS
.STRL "Bottom of Stairwell"
.PROP 1,P?EAST ; UNCONDITIONAL EXIT
.BYTE PASSAGE-1 ; TO ROOM
.PROP 1,P?SOUTH ; UNCONDITIONAL EXIT
.BYTE ANTEROOM ; TO ROOM
.PROP 1,P?UP ; UNCONDITIONAL EXIT
.BYTE STAIRWELL ; TO ROOM
.PROP 2,P?LDESC
STR?195
.PROP 2,P?GLOBAL
.BYTE STAIRS
.BYTE TORCH
.BYTE 0
.ENDT
T?CABIN-BED:: .TABLE ; TABLE FOR OBJECT CABIN-BED
.STRL "bed"
.PROP 2,P?SYNONYM
W?BED
.PROP 2,P?ACTION
BED-F
.PROP 2,P?CAPACITY
100
.BYTE 0
.ENDT
T?LAFS-BED:: .TABLE ; TABLE FOR OBJECT LAFS-BED
.STRL "bed"
.PROP 2,P?SYNONYM
W?BED
.PROP 2,P?ACTION
BED-F
.PROP 2,P?CAPACITY
100
.BYTE 0
.ENDT
T?DAVIS:: .TABLE ; TABLE FOR OBJECT DAVIS
.STRL "Davis"
.PROP 2,P?SYNONYM
W?DAVIS
.PROP 2,P?ACTION
DAVIS-F
.PROP 2,P?LDESC
STR?219
.BYTE 0
.ENDT
T?BY-HOUSE:: .TABLE ; TABLE FOR OBJECT BY-HOUSE
.STRL "By the House"
.PROP 2,P?NORTH ; IMPOSSIBLE EXIT
STR?156 ; FAILURE MESSAGE
.PROP 2,P?EAST ; IMPOSSIBLE EXIT
STR?158 ; FAILURE MESSAGE
.PROP 1,P?SOUTH ; UNCONDITIONAL EXIT
.BYTE IN-HEDGE ; TO ROOM
.PROP 5,P?WEST ; CONDITIONAL EXIT
.BYTE LIBRARY ; TO ROOM
.BYTE LIB-WINDOW ; IF DOOR IS OPEN
0 ; FAILURE MESSAGE
.BYTE 0
.PROP 2,P?ACTION
BY-HOUSE-F
.PROP 2,P?GLOBAL
.BYTE LIB-WINDOW
.BYTE HEDGE
.BYTE 0
.ENDT
T?DOOR:: .TABLE ; TABLE FOR OBJECT DOOR
.STRL "door"
.PROP 4,P?SYNONYM
W?DOOR
W?LOCK
.PROP 2,P?ACTION
DOOR-F
.PROP 2,P?GENERIC
GEN-LOCK
.BYTE 0
.ENDT
T?KNOB:: .TABLE ; TABLE FOR OBJECT KNOB
.STRL "knob"
.PROP 2,P?SYNONYM
W?KNOB
.PROP 2,P?ACTION
KNOB-F
.BYTE 0
.ENDT
T?PSEUDO-OBJECT:: .TABLE ; TABLE FOR OBJECT PSEUDO-OBJECT
.STRL "pseudo"
.PROP 2,P?ACTION
ME-F
.BYTE 0
.ENDT
T?MOONBEAM:: .TABLE ; TABLE FOR OBJECT MOONBEAM
.STRL "moonbeam"
.PROP 8,P?SYNONYM
W?MOONLIGHT
W?MOONBEAM
W?BEAM
W?LIGHT
.PROP 1,P?ADJECTIVE
.BYTE A?MOON
.PROP 2,P?ACTION
MOON-F
.BYTE 0
.ENDT
T?LDOOR:: .TABLE ; TABLE FOR OBJECT LDOOR
.STRL "ornate door"
.PROP 4,P?SYNONYM
W?DOOR
W?LOCK
.PROP 1,P?ADJECTIVE
.BYTE A?ORNATE
.PROP 2,P?ACTION
DOOR-F
.BYTE 0
.ENDT
T?RIGGING-OBJECT:: .TABLE ; TABLE FOR OBJECT RIGGING-OBJECT
.STRL "rigging"
.PROP 8,P?SYNONYM
W?RIGGING
W?MAST
W?MAINMA
W?FOREMA
.PROP 1,P?ADJECTIVE
.BYTE A?TANGLED
.PROP 2,P?ACTION
RIGGING-OBJECT-F
.BYTE 0
.ENDT
T?RETICULE:: .TABLE ; TABLE FOR OBJECT RETICULE
.STRL "your reticule"
.PROP 2,P?SYNONYM
W?RETICULE
.PROP 2,P?ADJECTIVE
.BYTE A?YOUR
.BYTE A?MY
.PROP 2,P?ACTION
RETICULE-F
.PROP 2,P?CAPACITY
50
.BYTE 0
.ENDT
; IMPURE TABLES ARE DEFINED HERE
IMPTBL::
T?101::
T?C-TABLE:: .TABLE
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
I-CRULLEY
9
I-COFFER
5
I-PIRATE-ATTACK
-1
.ENDT
T?102::
T?P-CCTBL:: .TABLE
0
0
0
.ENDT
T?202::
T?P-LEXV:: .TABLE
.BYTE 79
.BYTE 0
0
.BYTE 0
.BYTE 0
0
.BYTE 0
.BYTE 0
0
.BYTE 0
.BYTE 0
0
.BYTE 0
.BYTE 0
0
.BYTE 0
.BYTE 0
0
.BYTE 0
.BYTE 0
0
.BYTE 0
.BYTE 0
0
.BYTE 0
.BYTE 0
0
.BYTE 0
.BYTE 0
0
.BYTE 0
.BYTE 0
0
.BYTE 0
.BYTE 0
0
.BYTE 0
.BYTE 0
0
.BYTE 0
.BYTE 0
0
.BYTE 0
.BYTE 0
0
.BYTE 0
.BYTE 0
0
.BYTE 0
.BYTE 0
0
.BYTE 0
.BYTE 0
0
.BYTE 0
.BYTE 0
0
.BYTE 0
.BYTE 0
0
.BYTE 0
.BYTE 0
0
.BYTE 0
.BYTE 0
0
.BYTE 0
.BYTE 0
0
.BYTE 0
.BYTE 0
0
.BYTE 0
.BYTE 0
0
.BYTE 0
.BYTE 0
0
.BYTE 0
.BYTE 0
0
.BYTE 0
.BYTE 0
0
.BYTE 0
.BYTE 0
0
.BYTE 0
.BYTE 0
0
.BYTE 0
.BYTE 0
0
.BYTE 0
.BYTE 0
0
.BYTE 0
.BYTE 0
0
.BYTE 0
.BYTE 0
0
.BYTE 0
.BYTE 0
0
.BYTE 0
.BYTE 0
0
.BYTE 0
.BYTE 0
0
.BYTE 0
.BYTE 0
0
.BYTE 0
.BYTE 0
0
.BYTE 0
.BYTE 0
0
.BYTE 0
.BYTE 0
0
.BYTE 0
.BYTE 0
0
.BYTE 0
.BYTE 0
0
.BYTE 0
.BYTE 0
0
.BYTE 0
.BYTE 0
0
.BYTE 0
.BYTE 0
0
.BYTE 0
.BYTE 0
0
.BYTE 0
.BYTE 0
0
.BYTE 0
.BYTE 0
0
.BYTE 0
.BYTE 0
0
.BYTE 0
.BYTE 0
0
.BYTE 0
.BYTE 0
0
.BYTE 0
.BYTE 0
0
.BYTE 0
.BYTE 0
0
.BYTE 0
.BYTE 0
0
.BYTE 0
.BYTE 0
0
.BYTE 0
.BYTE 0
0
.BYTE 0
.BYTE 0
0
.BYTE 0
.BYTE 0
0
.BYTE 0
.BYTE 0
0
.BYTE 0
.BYTE 0
0
.BYTE 0
.BYTE 0
0
.BYTE 0
.BYTE 0
0
.BYTE 0
.BYTE 0
0
.BYTE 0
.BYTE 0
0
.BYTE 0
.BYTE 0
0
.BYTE 0
.BYTE 0
0
.BYTE 0
.BYTE 0
0
.BYTE 0
.BYTE 0
0
.BYTE 0
.BYTE 0
0
.BYTE 0
.BYTE 0
0
.BYTE 0
.BYTE 0
0
.BYTE 0
.BYTE 0
0
.BYTE 0
.BYTE 0
0
.BYTE 0
.BYTE 0
0
.BYTE 0
.BYTE 0
0
.BYTE 0
.BYTE 0
0
.BYTE 0
.BYTE 0
0
.BYTE 0
.BYTE 0
0
.BYTE 0
.BYTE 0
.ENDT
T?302::
T?AGAIN-LEXV:: .TABLE
.BYTE 79
.BYTE 0
0
.BYTE 0
.BYTE 0
0
.BYTE 0
.BYTE 0
0
.BYTE 0
.BYTE 0
0
.BYTE 0
.BYTE 0
0
.BYTE 0
.BYTE 0
0
.BYTE 0
.BYTE 0
0
.BYTE 0
.BYTE 0
0
.BYTE 0
.BYTE 0
0
.BYTE 0
.BYTE 0
0
.BYTE 0
.BYTE 0
0
.BYTE 0
.BYTE 0
0
.BYTE 0
.BYTE 0
0
.BYTE 0
.BYTE 0
0
.BYTE 0
.BYTE 0
0
.BYTE 0
.BYTE 0
0
.BYTE 0
.BYTE 0
0
.BYTE 0
.BYTE 0
0
.BYTE 0
.BYTE 0
0
.BYTE 0
.BYTE 0
0
.BYTE 0
.BYTE 0
0
.BYTE 0
.BYTE 0
0
.BYTE 0
.BYTE 0
0
.BYTE 0
.BYTE 0
0
.BYTE 0
.BYTE 0
0
.BYTE 0
.BYTE 0
0
.BYTE 0
.BYTE 0
0
.BYTE 0
.BYTE 0
0
.BYTE 0
.BYTE 0
0
.BYTE 0
.BYTE 0
0
.BYTE 0
.BYTE 0
0
.BYTE 0
.BYTE 0
0
.BYTE 0
.BYTE 0
0
.BYTE 0
.BYTE 0
0
.BYTE 0
.BYTE 0
0
.BYTE 0
.BYTE 0
0
.BYTE 0
.BYTE 0
0
.BYTE 0
.BYTE 0
0
.BYTE 0
.BYTE 0
0
.BYTE 0
.BYTE 0
0
.BYTE 0
.BYTE 0
0
.BYTE 0
.BYTE 0
0
.BYTE 0
.BYTE 0
0
.BYTE 0
.BYTE 0
0
.BYTE 0
.BYTE 0
0
.BYTE 0
.BYTE 0
0
.BYTE 0
.BYTE 0
0
.BYTE 0
.BYTE 0
0
.BYTE 0
.BYTE 0
0
.BYTE 0
.BYTE 0
0
.BYTE 0
.BYTE 0
0
.BYTE 0
.BYTE 0
0
.BYTE 0
.BYTE 0
0
.BYTE 0
.BYTE 0
0
.BYTE 0
.BYTE 0
0
.BYTE 0
.BYTE 0
0
.BYTE 0
.BYTE 0
0
.BYTE 0
.BYTE 0
0
.BYTE 0
.BYTE 0
0
.BYTE 0
.BYTE 0
0
.BYTE 0
.BYTE 0
0
.BYTE 0
.BYTE 0
0
.BYTE 0
.BYTE 0
0
.BYTE 0
.BYTE 0
0
.BYTE 0
.BYTE 0
0
.BYTE 0
.BYTE 0
0
.BYTE 0
.BYTE 0
0
.BYTE 0
.BYTE 0
0
.BYTE 0
.BYTE 0
0
.BYTE 0
.BYTE 0
0
.BYTE 0
.BYTE 0
0
.BYTE 0
.BYTE 0
0
.BYTE 0
.BYTE 0
0
.BYTE 0
.BYTE 0
0
.BYTE 0
.BYTE 0
0
.BYTE 0
.BYTE 0
0
.BYTE 0
.BYTE 0
0
.BYTE 0
.BYTE 0
0
.BYTE 0
.BYTE 0
0
.BYTE 0
.BYTE 0
.ENDT
T?402::
T?RESERVE-LEXV:: .TABLE
.BYTE 79
.BYTE 0
0
.BYTE 0
.BYTE 0
0
.BYTE 0
.BYTE 0
0
.BYTE 0
.BYTE 0
0
.BYTE 0
.BYTE 0
0
.BYTE 0
.BYTE 0
0
.BYTE 0
.BYTE 0
0
.BYTE 0
.BYTE 0
0
.BYTE 0
.BYTE 0
0
.BYTE 0
.BYTE 0
0
.BYTE 0
.BYTE 0
0
.BYTE 0
.BYTE 0
0
.BYTE 0
.BYTE 0
0
.BYTE 0
.BYTE 0
0
.BYTE 0
.BYTE 0
0
.BYTE 0
.BYTE 0
0
.BYTE 0
.BYTE 0
0
.BYTE 0
.BYTE 0
0
.BYTE 0
.BYTE 0
0
.BYTE 0
.BYTE 0
0
.BYTE 0
.BYTE 0
0
.BYTE 0
.BYTE 0
0
.BYTE 0
.BYTE 0
0
.BYTE 0
.BYTE 0
0
.BYTE 0
.BYTE 0
0
.BYTE 0
.BYTE 0
0
.BYTE 0
.BYTE 0
0
.BYTE 0
.BYTE 0
0
.BYTE 0
.BYTE 0
0
.BYTE 0
.BYTE 0
0
.BYTE 0
.BYTE 0
0
.BYTE 0
.BYTE 0
0
.BYTE 0
.BYTE 0
0
.BYTE 0
.BYTE 0
0
.BYTE 0
.BYTE 0
0
.BYTE 0
.BYTE 0
0
.BYTE 0
.BYTE 0
0
.BYTE 0
.BYTE 0
0
.BYTE 0
.BYTE 0
0
.BYTE 0
.BYTE 0
0
.BYTE 0
.BYTE 0
0
.BYTE 0
.BYTE 0
0
.BYTE 0
.BYTE 0
0
.BYTE 0
.BYTE 0
0
.BYTE 0
.BYTE 0
0
.BYTE 0
.BYTE 0
0
.BYTE 0
.BYTE 0
0
.BYTE 0
.BYTE 0
0
.BYTE 0
.BYTE 0
0
.BYTE 0
.BYTE 0
0
.BYTE 0
.BYTE 0
0
.BYTE 0
.BYTE 0
0
.BYTE 0
.BYTE 0
0
.BYTE 0
.BYTE 0
0
.BYTE 0
.BYTE 0
0
.BYTE 0
.BYTE 0
0
.BYTE 0
.BYTE 0
0
.BYTE 0
.BYTE 0
0
.BYTE 0
.BYTE 0
0
.BYTE 0
.BYTE 0
0
.BYTE 0
.BYTE 0
0
.BYTE 0
.BYTE 0
0
.BYTE 0
.BYTE 0
0
.BYTE 0
.BYTE 0
0
.BYTE 0
.BYTE 0
0
.BYTE 0
.BYTE 0
0
.BYTE 0
.BYTE 0
0
.BYTE 0
.BYTE 0
0
.BYTE 0
.BYTE 0
0
.BYTE 0
.BYTE 0
0
.BYTE 0
.BYTE 0
0
.BYTE 0
.BYTE 0
0
.BYTE 0
.BYTE 0
0
.BYTE 0
.BYTE 0
0
.BYTE 0
.BYTE 0
0
.BYTE 0
.BYTE 0
0
.BYTE 0
.BYTE 0
0
.BYTE 0
.BYTE 0
0
.BYTE 0
.BYTE 0
0
.BYTE 0
.BYTE 0
.ENDT
T?502::
T?P-INBUF:: .TABLE
.BYTE 80
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.ENDT
T?602::
T?RESERVE-INBUF:: .TABLE
.BYTE 80
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.ENDT
T?702::
T?OOPS-INBUF:: .TABLE
.BYTE 80
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
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.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
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.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
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.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.ENDT
T?802::
T?OOPS-TABLE:: .TABLE
0
0
0
0
.ENDT
T?902::
T?P-ITBL:: .TABLE
0
0
0
0
0
0
0
0
0
0
.ENDT
T?1002::
T?P-OTBL:: .TABLE
0
0
0
0
0
0
0
0
0
0
.ENDT
T?1102::
T?P-VTBL:: .TABLE
0
.BYTE 0
.BYTE 0
.ENDT
T?1202::
T?P-OVTBL:: .TABLE
0
.BYTE 0
.BYTE 0
.ENDT
T?1302::
T?P-NAMW:: .TABLE
0
0
.ENDT
T?1402::
T?P-ADJW:: .TABLE
0
0
.ENDT
T?1502::
T?P-MERGE:: .TABLE
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.ENDT
T?1602::
T?P-PRSO:: .TABLE
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.ENDT
T?1702::
T?P-PRSI:: .TABLE
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.ENDT
T?1802::
T?P-BUTS:: .TABLE
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.ENDT
T?1902::
T?P-OCL1:: .TABLE
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
.ENDT
T?2002::
T?P-OCL2:: .TABLE
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
.ENDT
T?104::
T?WINNING-RANKS:: .TABLE
0
STR?4
STR?5
STR?6
STR?7
.ENDT
T?204::
T?FOLLOWS:: .TABLE
4
0
STR?9
STR?10
STR?11
.ENDT
T?304::
T?HO-HUM-LIST:: .TABLE
4
0
STR?13
STR?14
STR?15
.ENDT
T?404::
T?IMPOSSIBLE-LIST:: .TABLE
6
0
STR?16
STR?17
STR?18
STR?19
STR?20
.ENDT
T?504::
T?WASTE-LIST:: .TABLE
7
0
STR?21
STR?22
STR?23
STR?24
STR?25
STR?26
.ENDT
T?106::
T?DEBRIS-BITS:: .TABLE
4
0
STR?101
STR?102
STR?103
.ENDT
T?206::
T?PIRATE-NOISES:: .TABLE
6
0
STR?123
STR?124
STR?125
STR?126
STR?127
.ENDT
T?306::
T?REEF-DESC:: .TABLE
0
0
0
0
0
STR?128
STR?129
STR?130
STR?131
STR?132
STR?133
.ENDT
T?107::
T?HERO-SHIP-SPEECHES:: .TABLE
STR?139
STR?140
STR?141
.ENDT
T?207::
T?HERO-SPEECHES:: .TABLE
STR?144
STR?145
STR?146
.ENDT
T?307::
T?MANNERISMS:: .TABLE
6
0
STR?147
STR?148
STR?149
STR?150
STR?151
.ENDT
T?108::
T?WATCHING-SLEEPY:: .TABLE
STR?184
STR?185
STR?186
.ENDT
T?208::
T?GETTING-SLEEPY:: .TABLE
0
STR?187
STR?188
STR?189
STR?190
.ENDT
T?308::
T?GLASS-DESC:: .TABLE
STR?191
STR?192
STR?193
STR?192
.ENDT
T?110::
T?MENACES:: .TABLE
STR?212
STR?213
STR?214
.ENDT
T?210::
T?ABUSES:: .TABLE
5
0
STR?215
STR?216
STR?217
STR?218
.ENDT
T?310::
T?DUEL-SOUNDS:: .TABLE
8
0
STR?224
STR?225
STR?226
STR?227
STR?228
STR?229
STR?230
.ENDT
; END OF IMPURENESS
IMPURE::
; VERB TABLE IS DEFINED HERE
VTBL:: .TABLE
ST?KISS
ST?APPROA
ST?BRIBE
ST?RAPE
ST?VERBOSE
ST?SWOON
ST?WALK
ST?STICK
ST?QUIT
ST?FIND
ST?HEAR
ST?YES
ST?ZZMGCK
ST?STOP
ST?SINK
ST?UNLOCK
ST?READ
ST?JUMP
ST?POUR
ST?WAIT
ST?TAKE
ST?NO
ST?SIGH
ST?RAISE
ST?FOLLOW
ST?VERSION
ST?#UNRECORD
ST?LIGHT
ST?LIE
ST?MOVE
ST?LET
ST?PLAY
ST?OPEN
ST?MARRY
ST?TOUCH
ST?#COMMAND
ST?BLOW
ST?SHOOT
ST?WRAP
ST?KNOCK
ST?INVENT
ST?PICK
ST?BOARD
ST?#RANDOM
ST?HUG
ST?STAND
ST?LISTEN
ST?TIE
ST?WHERE
ST?PASS
ST?SHOW
ST?TAP
ST?SAVE
ST?HELP
ST?TELL
ST?THROW
ST?FEED
ST?DRESS
ST?FIDDLE
ST?LOWER
ST?TALK
ST?USE
ST?HIDE
ST?SHAKE
ST?ATTACK
ST?RESTOR
ST?ENTER
ST?THANKS
ST?SEARCH
ST?WEAR
ST?PAY
ST?DISEMBARK
ST?SWIM
ST?UNTIE
ST?WASH
ST?CIRCLE
ST?UNSCRIPT
ST?MUZZLE
ST?PUSH
ST?SUPER
ST?SIT
ST?RESTAR
ST?APPLAUD
ST?UNDRES
ST?REACH
ST?DIG
ST?SOAK
ST?SCORE
ST?CRY
ST?LAUGH
ST?COVER
ST?CURTSEY
ST?COME
ST?DANCE
ST?LOOK
ST?EMPTY
ST?RIP
ST?DROP
ST?ROLL
ST?LEAVE
ST?HAND
ST?WRING
ST?SCRIPT
ST?$VERIFY
ST?EXTINGUISH
ST?SWING
ST?DESCEN
ST?MANACLE
ST?SMELL
ST?BRIEF
ST?SLEEP
ST?WAKE
ST?DRINK
ST?REMOVE
ST?WHAT
ST?YELL
ST?LOCK
ST?BURN
ST?KICK
ST?BITE
ST?POINT
ST?TURN
ST?#RECORD
ST?MAKE
ST?CLOSE
ST?FIX
ST?GO
ST?REFLECT
ST?SLIDE
ST?WAVE
ST?EXIT
ST?EXAMINE
ST?ROW
ST?EAT
ST?FILL
ST?LEAN
ST?CLIMB
ST?LAUNCH
ST?RETURN
ST?DEMOLI
ST?UNROLL
ST?SLICE
ST?ASK
ST?HELLO
.ENDT
; SYNTAX DEFINITION TABLES ARE DEFINED HERE
ST?KISS:: .TABLE
.BYTE 1 ;NUMBER OF SYNTAXES
.BYTE 1 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE ACTORBIT
.BYTE 0
.BYTE SOG+SIR
.BYTE 0
.BYTE V?KISS
.ENDT
ST?APPROA:: .TABLE
.BYTE 1 ;NUMBER OF SYNTAXES
.BYTE 1 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?WALK-TO
.ENDT
ST?BRIBE:: .TABLE
.BYTE 2 ;NUMBER OF SYNTAXES
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?WITH
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?BRIBE
.BYTE 1 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?BRIBE
.ENDT
ST?RAPE:: .TABLE
.BYTE 1 ;NUMBER OF SYNTAXES
.BYTE 1 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE ACTORBIT
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?RAPE
.ENDT
ST?VERBOSE:: .TABLE
.BYTE 1 ;NUMBER OF SYNTAXES
.BYTE 0 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?VERBOSE
.ENDT
ST?SWOON:: .TABLE
.BYTE 1 ;NUMBER OF SYNTAXES
.BYTE 1 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE RLANDBIT
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?SWOON
.ENDT
ST?WALK:: .TABLE
.BYTE 13 ;NUMBER OF SYNTAXES
.BYTE 1 ;OBJECTS
.BYTE PR?AWAY
.BYTE 0
.BYTE RLANDBIT
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?LEAVE
.BYTE 1 ;OBJECTS
.BYTE PR?TO
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?WALK-TO
.BYTE 1 ;OBJECTS
.BYTE PR?DOWN
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE SOG+SIR
.BYTE 0
.BYTE V?CLIMB-DOWN
.BYTE 1 ;OBJECTS
.BYTE PR?UP
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE SOG+SIR
.BYTE 0
.BYTE V?CLIMB
.BYTE 1 ;OBJECTS
.BYTE PR?BEHIND
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?HIDE
.BYTE 1 ;OBJECTS
.BYTE PR?AROUND
.BYTE 0
.BYTE RLANDBIT
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?WALK-AROUND
.BYTE 1 ;OBJECTS
.BYTE PR?THROUGH
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?ENTER
.BYTE 1 ;OBJECTS
.BYTE PR?OVER
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?ENTER
.BYTE 1 ;OBJECTS
.BYTE PR?ACROSS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?ENTER
.BYTE 1 ;OBJECTS
.BYTE PR?OUT
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?ENTER
.BYTE 1 ;OBJECTS
.BYTE PR?IN
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?ENTER
.BYTE 1 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?WALK
.BYTE 0 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?WALK-AROUND
.ENDT
ST?STICK:: .TABLE
.BYTE 11 ;NUMBER OF SYNTAXES
.BYTE 1 ;OBJECTS
.BYTE PR?OUT
.BYTE 0
.BYTE ONBIT
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?OFF
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?OUT
.BYTE 0
.BYTE 0
.BYTE SH+SMANY+SHAVE
.BYTE 0
.BYTE V?PUT-THROUGH
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?THROUGH
.BYTE 0
.BYTE 0
.BYTE SMANY
.BYTE 0
.BYTE V?PUT-THROUGH
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?BEHIND
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?PUT-BEHIND
.BYTE 1 ;OBJECTS
.BYTE PR?ON
.BYTE 0
.BYTE WEARBIT
.BYTE 0
.BYTE STAKE
.BYTE 0
.BYTE V?WEAR
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?UNDER
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?PUT-UNDER
.BYTE 1 ;OBJECTS
.BYTE PR?DOWN
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE SH+SMANY+SHAVE
.BYTE 0
.BYTE V?DROP
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?OVER
.BYTE 0
.BYTE 0
.BYTE SH+SMANY
.BYTE 0
.BYTE V?PUT-ON
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?AROUND
.BYTE 0
.BYTE 0
.BYTE SH+SMANY
.BYTE 0
.BYTE V?PUT-ON
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?ON
.BYTE 0
.BYTE 0
.BYTE SH+SMANY
.BYTE 0
.BYTE V?PUT-ON
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?IN
.BYTE 0
.BYTE 0
.BYTE SH+SMANY
.BYTE 0
.BYTE V?PUT
.ENDT
ST?QUIT:: .TABLE
.BYTE 1 ;NUMBER OF SYNTAXES
.BYTE 0 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?QUIT
.ENDT
ST?FIND:: .TABLE
.BYTE 2 ;NUMBER OF SYNTAXES
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?ON
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?FIND
.BYTE 1 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?FIND
.ENDT
ST?HEAR:: .TABLE
.BYTE 1 ;NUMBER OF SYNTAXES
.BYTE 1 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?LISTEN
.ENDT
ST?YES:: .TABLE
.BYTE 1 ;NUMBER OF SYNTAXES
.BYTE 0 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?YES
.ENDT
ST?ZZMGCK:: .TABLE
.BYTE 1 ;NUMBER OF SYNTAXES
.BYTE 1 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?ANSWER-KLUDGE
.ENDT
ST?STOP:: .TABLE
.BYTE 1 ;NUMBER OF SYNTAXES
.BYTE 1 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE RLANDBIT
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?HALT
.ENDT
ST?SINK:: .TABLE
.BYTE 1 ;NUMBER OF SYNTAXES
.BYTE 1 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?SINK
.ENDT
ST?UNLOCK:: .TABLE
.BYTE 2 ;NUMBER OF SYNTAXES
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?WITH
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE SHAVE
.BYTE V?UNLOCK
.BYTE 1 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?UNLOCK
.ENDT
ST?READ:: .TABLE
.BYTE 4 ;NUMBER OF SYNTAXES
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?WITH
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?READ
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?THROUGH
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?READ
.BYTE 1 ;OBJECTS
.BYTE PR?THROUGH
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?READ
.BYTE 1 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?READ
.ENDT
ST?JUMP:: .TABLE
.BYTE 12 ;NUMBER OF SYNTAXES
.BYTE 1 ;OBJECTS
.BYTE PR?OVERBOARD
.BYTE 0
.BYTE RLANDBIT
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?LEAP-OVERBOARD
.BYTE 1 ;OBJECTS
.BYTE PR?TO
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?LEAP
.BYTE 1 ;OBJECTS
.BYTE PR?DOWN
.BYTE 0
.BYTE RLANDBIT
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?LEAP
.BYTE 1 ;OBJECTS
.BYTE PR?UP
.BYTE 0
.BYTE RLANDBIT
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?LEAP
.BYTE 1 ;OBJECTS
.BYTE PR?THROUGH
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?ENTER
.BYTE 1 ;OBJECTS
.BYTE PR?OUT
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?LEAP-OFF
.BYTE 1 ;OBJECTS
.BYTE PR?ACROSS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?LEAP
.BYTE 1 ;OBJECTS
.BYTE PR?OFF
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?LEAP-OFF
.BYTE 1 ;OBJECTS
.BYTE PR?IN
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?ENTER
.BYTE 1 ;OBJECTS
.BYTE PR?ACROSS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?LEAP
.BYTE 1 ;OBJECTS
.BYTE PR?OVER
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?LEAP
.BYTE 0 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?LEAP
.ENDT
ST?POUR:: .TABLE
.BYTE 5 ;NUMBER OF SYNTAXES
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?OUT
.BYTE 0
.BYTE 0
.BYTE SH+SC
.BYTE 0
.BYTE V?POUR-FROM
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?FROM
.BYTE 0
.BYTE 0
.BYTE SH+SC
.BYTE 0
.BYTE V?POUR-FROM
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?IN
.BYTE 0
.BYTE 0
.BYTE SH+SC
.BYTE 0
.BYTE V?POUR
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?ON
.BYTE 0
.BYTE 0
.BYTE SH+SC
.BYTE 0
.BYTE V?POUR
.BYTE 1 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE SH+SC
.BYTE 0
.BYTE V?POUR
.ENDT
ST?WAIT:: .TABLE
.BYTE 1 ;NUMBER OF SYNTAXES
.BYTE 0 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?WAIT
.ENDT
ST?TAKE:: .TABLE
.BYTE 16 ;NUMBER OF SYNTAXES
.BYTE 1 ;OBJECTS
.BYTE PR?DRUNK
.BYTE 0
.BYTE RLANDBIT
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?GET-DRUNK
.BYTE 1 ;OBJECTS
.BYTE PR?DOWN
.BYTE 0
.BYTE VEHBIT
.BYTE 0
.BYTE SOG
.BYTE 0
.BYTE V?DISEMBARK
.BYTE 1 ;OBJECTS
.BYTE PR?OUT
.BYTE 0
.BYTE VEHBIT
.BYTE 0
.BYTE SOG
.BYTE 0
.BYTE V?DISEMBARK
.BYTE 1 ;OBJECTS
.BYTE PR?UNDRES
.BYTE 0
.BYTE RLANDBIT
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?GET-UNDRESSED
.BYTE 1 ;OBJECTS
.BYTE PR?DRESSE
.BYTE 0
.BYTE RLANDBIT
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?GET-DRESSED
.BYTE 1 ;OBJECTS
.BYTE PR?OFF
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?TAKE-OFF
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?WITH
.BYTE 0
.BYTE 0
.BYTE SIR+SC+SMANY
.BYTE SHAVE
.BYTE V?TAKE-WITH
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?ON
.BYTE 0
.BYTE 0
.BYTE SIR+SC+SMANY
.BYTE 0
.BYTE V?TAKE
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?IN
.BYTE 0
.BYTE 0
.BYTE SIR+SC+SMANY
.BYTE 0
.BYTE V?TAKE
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?FROM
.BYTE 0
.BYTE 0
.BYTE SIR+SC+SMANY
.BYTE 0
.BYTE V?TAKE
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?OFF
.BYTE 0
.BYTE 0
.BYTE SC+SIR+SMANY
.BYTE 0
.BYTE V?TAKE
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?OUT
.BYTE 0
.BYTE 0
.BYTE SC+SIR+SMANY
.BYTE 0
.BYTE V?TAKE
.BYTE 1 ;OBJECTS
.BYTE PR?UP
.BYTE 0
.BYTE RLANDBIT
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?STAND
.BYTE 1 ;OBJECTS
.BYTE PR?ON
.BYTE 0
.BYTE VEHBIT
.BYTE 0
.BYTE SOG+SIR
.BYTE 0
.BYTE V?BOARD
.BYTE 1 ;OBJECTS
.BYTE PR?IN
.BYTE 0
.BYTE VEHBIT
.BYTE 0
.BYTE SOG+SIR
.BYTE 0
.BYTE V?BOARD
.BYTE 1 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE TAKEBIT
.BYTE 0
.BYTE SOG+SIR+SMANY
.BYTE 0
.BYTE V?TAKE
.ENDT
ST?NO:: .TABLE
.BYTE 1 ;NUMBER OF SYNTAXES
.BYTE 0 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?NO
.ENDT
ST?SIGH:: .TABLE
.BYTE 1 ;NUMBER OF SYNTAXES
.BYTE 0 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?SIGH
.ENDT
ST?RAISE:: .TABLE
.BYTE 2 ;NUMBER OF SYNTAXES
.BYTE 1 ;OBJECTS
.BYTE PR?UP
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?RAISE
.BYTE 1 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?RAISE
.ENDT
ST?FOLLOW:: .TABLE
.BYTE 1 ;NUMBER OF SYNTAXES
.BYTE 1 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?FOLLOW
.ENDT
ST?VERSION:: .TABLE
.BYTE 1 ;NUMBER OF SYNTAXES
.BYTE 0 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?VERSION
.ENDT
ST?#UNRECORD:: .TABLE
.BYTE 1 ;NUMBER OF SYNTAXES
.BYTE 0 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?$UNRECORD
.ENDT
ST?LIGHT:: .TABLE
.BYTE 4 ;NUMBER OF SYNTAXES
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?ON
.BYTE 0
.BYTE 0
.BYTE SOG+SIR
.BYTE 0
.BYTE V?ON
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?WITH
.BYTE LIGHTBIT
.BYTE 0
.BYTE SH+SC+SOG+SIR
.BYTE 0
.BYTE V?ON
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?IN
.BYTE LIGHTBIT
.BYTE 0
.BYTE SH+SC+SOG+SIR
.BYTE 0
.BYTE V?ON
.BYTE 1 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE LIGHTBIT
.BYTE 0
.BYTE SH+SC+SOG+SIR
.BYTE 0
.BYTE V?ON
.ENDT
ST?LIE:: .TABLE
.BYTE 3 ;NUMBER OF SYNTAXES
.BYTE 1 ;OBJECTS
.BYTE PR?DOWN
.BYTE 0
.BYTE RLANDBIT
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?LIE-DOWN
.BYTE 1 ;OBJECTS
.BYTE PR?IN
.BYTE 0
.BYTE VEHBIT
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?LIE-DOWN
.BYTE 1 ;OBJECTS
.BYTE PR?ON
.BYTE 0
.BYTE VEHBIT
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?LIE-DOWN
.ENDT
ST?MOVE:: .TABLE
.BYTE 9 ;NUMBER OF SYNTAXES
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?TO
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?MOVE
.BYTE 1 ;OBJECTS
.BYTE PR?IN
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?MOVE
.BYTE 1 ;OBJECTS
.BYTE PR?DOWN
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE SOG+SIR
.BYTE 0
.BYTE V?LOWER
.BYTE 1 ;OBJECTS
.BYTE PR?UP
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE SOG+SIR
.BYTE 0
.BYTE V?RAISE
.BYTE 1 ;OBJECTS
.BYTE PR?AROUND
.BYTE 0
.BYTE RLANDBIT
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?WALK-AROUND
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?DOWN
.BYTE 0
.BYTE RLANDBIT
.BYTE 0
.BYTE 0
.BYTE V?LOWER
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?UP
.BYTE 0
.BYTE RLANDBIT
.BYTE 0
.BYTE 0
.BYTE V?RAISE
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?PUSH-DIR
.BYTE 1 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE SOG+SIR
.BYTE 0
.BYTE V?MOVE
.ENDT
ST?LET:: .TABLE
.BYTE 1 ;NUMBER OF SYNTAXES
.BYTE 1 ;OBJECTS
.BYTE PR?GO
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE SMANY
.BYTE 0
.BYTE V?DROP
.ENDT
ST?PLAY:: .TABLE
.BYTE 1 ;NUMBER OF SYNTAXES
.BYTE 1 ;OBJECTS
.BYTE PR?WITH
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?TOUCH
.ENDT
ST?OPEN:: .TABLE
.BYTE 3 ;NUMBER OF SYNTAXES
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?WITH
.BYTE DOORBIT
.BYTE 0
.BYTE SH+SC+SOG+SIR
.BYTE SOG+SIR+SH+SC+SHAVE
.BYTE V?OPEN
.BYTE 1 ;OBJECTS
.BYTE PR?UP
.BYTE 0
.BYTE DOORBIT
.BYTE 0
.BYTE SH+SC+SOG+SIR
.BYTE 0
.BYTE V?OPEN
.BYTE 1 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE DOORBIT
.BYTE 0
.BYTE SH+SC+SOG+SIR
.BYTE 0
.BYTE V?OPEN
.ENDT
ST?MARRY:: .TABLE
.BYTE 1 ;NUMBER OF SYNTAXES
.BYTE 1 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE ACTORBIT
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?MARRY
.ENDT
ST?TOUCH:: .TABLE
.BYTE 4 ;NUMBER OF SYNTAXES
.BYTE 1 ;OBJECTS
.BYTE PR?THROUGH
.BYTE 0
.BYTE CONTBIT
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?TOUCH
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?ON
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?STOUCH
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?WITH
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?TOUCH
.BYTE 1 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?TOUCH
.ENDT
ST?#COMMAND:: .TABLE
.BYTE 1 ;NUMBER OF SYNTAXES
.BYTE 0 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?$COMMAND
.ENDT
ST?BLOW:: .TABLE
.BYTE 4 ;NUMBER OF SYNTAXES
.BYTE 1 ;OBJECTS
.BYTE PR?OUT
.BYTE 0
.BYTE ONBIT
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?OFF
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?ON
.BYTE 0
.BYTE ACTORBIT
.BYTE SH
.BYTE 0
.BYTE V?BLOW
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?AT
.BYTE 0
.BYTE ACTORBIT
.BYTE SH
.BYTE 0
.BYTE V?BLOW
.BYTE 1 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?BLOW
.ENDT
ST?SHOOT:: .TABLE
.BYTE 5 ;NUMBER OF SYNTAXES
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?IN
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?SSHOOT
.BYTE 1 ;OBJECTS
.BYTE PR?AT
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?SSHOOT
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?AT
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?SSHOOT
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?WITH
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE SH+SHAVE
.BYTE V?SHOOT
.BYTE 1 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?SHOOT
.ENDT
ST?WRAP:: .TABLE
.BYTE 2 ;NUMBER OF SYNTAXES
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?IN
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE SH+SMANY
.BYTE V?SWRAP
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?AROUND
.BYTE 0
.BYTE 0
.BYTE SH+SMANY
.BYTE 0
.BYTE V?WRAP
.ENDT
ST?KNOCK:: .TABLE
.BYTE 4 ;NUMBER OF SYNTAXES
.BYTE 1 ;OBJECTS
.BYTE PR?OVER
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?ROLL
.BYTE 1 ;OBJECTS
.BYTE PR?DOWN
.BYTE 0
.BYTE ACTORBIT
.BYTE 0
.BYTE SOG+SIR
.BYTE 0
.BYTE V?KILL
.BYTE 1 ;OBJECTS
.BYTE PR?AT
.BYTE 0
.BYTE DOORBIT
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?KNOCK
.BYTE 1 ;OBJECTS
.BYTE PR?ON
.BYTE 0
.BYTE DOORBIT
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?KNOCK
.ENDT
ST?INVENT:: .TABLE
.BYTE 2 ;NUMBER OF SYNTAXES
.BYTE 1 ;OBJECTS
.BYTE PR?LOVE
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?I-LOVE-YOU
.BYTE 0 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?INVENTORY
.ENDT
ST?PICK:: .TABLE
.BYTE 3 ;NUMBER OF SYNTAXES
.BYTE 1 ;OBJECTS
.BYTE PR?UP
.BYTE 0
.BYTE TAKEBIT
.BYTE 0
.BYTE SOG+SMANY
.BYTE 0
.BYTE V?TAKE
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?WITH
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?PICK
.BYTE 1 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?PICK
.ENDT
ST?BOARD:: .TABLE
.BYTE 1 ;NUMBER OF SYNTAXES
.BYTE 1 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE VEHBIT
.BYTE 0
.BYTE SOG+SIR
.BYTE 0
.BYTE V?BOARD
.ENDT
ST?#RANDOM:: .TABLE
.BYTE 1 ;NUMBER OF SYNTAXES
.BYTE 1 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?$RANDOM
.ENDT
ST?HUG:: .TABLE
.BYTE 1 ;NUMBER OF SYNTAXES
.BYTE 1 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?EMBRACE
.ENDT
ST?STAND:: .TABLE
.BYTE 5 ;NUMBER OF SYNTAXES
.BYTE 1 ;OBJECTS
.BYTE PR?BEHIND
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?HIDE
.BYTE 1 ;OBJECTS
.BYTE PR?IN
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?STAND-ON
.BYTE 1 ;OBJECTS
.BYTE PR?ON
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?STAND-ON
.BYTE 1 ;OBJECTS
.BYTE PR?UP
.BYTE 0
.BYTE RLANDBIT
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?STAND
.BYTE 0 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?STAND
.ENDT
ST?LISTEN:: .TABLE
.BYTE 2 ;NUMBER OF SYNTAXES
.BYTE 1 ;OBJECTS
.BYTE PR?TO
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?LISTEN
.BYTE 0 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?LISTEN
.ENDT
ST?TIE:: .TABLE
.BYTE 4 ;NUMBER OF SYNTAXES
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?WITH
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE SH
.BYTE V?TIE-WITH
.BYTE 2 ;OBJECTS
.BYTE PR?UP
.BYTE PR?WITH
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE SH
.BYTE V?TIE-WITH
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?AROUND
.BYTE 0
.BYTE 0
.BYTE SH
.BYTE 0
.BYTE V?TIE
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?TO
.BYTE 0
.BYTE 0
.BYTE SH
.BYTE 0
.BYTE V?TIE
.ENDT
ST?WHERE:: .TABLE
.BYTE 1 ;NUMBER OF SYNTAXES
.BYTE 1 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?WHERE
.ENDT
ST?PASS:: .TABLE
.BYTE 1 ;NUMBER OF SYNTAXES
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?TO
.BYTE 0
.BYTE ACTORBIT
.BYTE SMANY+SH+SHAVE
.BYTE SOG
.BYTE V?GIVE
.ENDT
ST?SHOW:: .TABLE
.BYTE 2 ;NUMBER OF SYNTAXES
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE ACTORBIT
.BYTE 0
.BYTE 0
.BYTE SH+SMANY
.BYTE V?SSHOW
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?TO
.BYTE 0
.BYTE ACTORBIT
.BYTE SH+SMANY
.BYTE 0
.BYTE V?SHOW
.ENDT
ST?TAP:: .TABLE
.BYTE 2 ;NUMBER OF SYNTAXES
.BYTE 1 ;OBJECTS
.BYTE PR?ON
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?KNOCK
.BYTE 1 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?TOUCH
.ENDT
ST?SAVE:: .TABLE
.BYTE 2 ;NUMBER OF SYNTAXES
.BYTE 1 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE ACTORBIT
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?SAVE-SOMETHING
.BYTE 0 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?SAVE
.ENDT
ST?HELP:: .TABLE
.BYTE 2 ;NUMBER OF SYNTAXES
.BYTE 1 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?SAVE-SOMETHING
.BYTE 0 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?HELP
.ENDT
ST?TELL:: .TABLE
.BYTE 3 ;NUMBER OF SYNTAXES
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?STELL
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?ABOUT
.BYTE ACTORBIT
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?TELL-ABOUT
.BYTE 1 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE ACTORBIT
.BYTE 0
.BYTE SIR
.BYTE 0
.BYTE V?TELL
.ENDT
ST?THROW:: .TABLE
.BYTE 13 ;NUMBER OF SYNTAXES
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?WITH
.BYTE 0
.BYTE 0
.BYTE SH+SC
.BYTE 0
.BYTE V?SHOOT
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?OVER
.BYTE 0
.BYTE 0
.BYTE SC
.BYTE 0
.BYTE V?THROW-OVER
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?OUT
.BYTE 0
.BYTE 0
.BYTE SC
.BYTE 0
.BYTE V?PUT-THROUGH
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?THROUGH
.BYTE 0
.BYTE 0
.BYTE SC
.BYTE SOG+SIR
.BYTE V?PUT-THROUGH
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE ACTORBIT
.BYTE 0
.BYTE SOG+SIR
.BYTE SH+SC
.BYTE V?STHROW
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?TO
.BYTE 0
.BYTE 0
.BYTE SC
.BYTE SOG+SIR
.BYTE V?THROW-TO
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?ON
.BYTE 0
.BYTE 0
.BYTE SC
.BYTE SOG+SIR
.BYTE V?THROW
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?AT
.BYTE 0
.BYTE 0
.BYTE SC
.BYTE SOG+SIR
.BYTE V?THROW-AT
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?DOWN
.BYTE 0
.BYTE 0
.BYTE SC
.BYTE 0
.BYTE V?THROW
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?IN
.BYTE 0
.BYTE 0
.BYTE SH+SC
.BYTE 0
.BYTE V?THROW
.BYTE 1 ;OBJECTS
.BYTE PR?OVERBOARD
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE SC
.BYTE 0
.BYTE V?THROW-OVERBOARD
.BYTE 1 ;OBJECTS
.BYTE PR?AWAY
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE SC
.BYTE 0
.BYTE V?THROW
.BYTE 1 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE SC
.BYTE 0
.BYTE V?THROW
.ENDT
ST?FEED:: .TABLE
.BYTE 4 ;NUMBER OF SYNTAXES
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?WITH
.BYTE ACTORBIT
.BYTE 0
.BYTE 0
.BYTE SMANY+SH+SHAVE
.BYTE V?SGIVE
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE ACTORBIT
.BYTE 0
.BYTE SOG
.BYTE SMANY+SH+SHAVE
.BYTE V?SGIVE
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?TO
.BYTE 0
.BYTE ACTORBIT
.BYTE SMANY+SH+SHAVE
.BYTE SOG
.BYTE V?GIVE
.BYTE 1 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE ACTORBIT
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?FEED
.ENDT
ST?DRESS:: .TABLE
.BYTE 2 ;NUMBER OF SYNTAXES
.BYTE 1 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?DRESS
.BYTE 0 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?DRESS
.ENDT
ST?FIDDLE:: .TABLE
.BYTE 1 ;NUMBER OF SYNTAXES
.BYTE 1 ;OBJECTS
.BYTE PR?WITH
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?FIDDLE
.ENDT
ST?LOWER:: .TABLE
.BYTE 3 ;NUMBER OF SYNTAXES
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?OUT
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?PUT-THROUGH
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?THROUGH
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?PUT-THROUGH
.BYTE 1 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?LOWER
.ENDT
ST?TALK:: .TABLE
.BYTE 1 ;NUMBER OF SYNTAXES
.BYTE 1 ;OBJECTS
.BYTE PR?TO
.BYTE 0
.BYTE ACTORBIT
.BYTE 0
.BYTE SIR
.BYTE 0
.BYTE V?TELL
.ENDT
ST?USE:: .TABLE
.BYTE 2 ;NUMBER OF SYNTAXES
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?ON
.BYTE 0
.BYTE ACTORBIT
.BYTE 0
.BYTE 0
.BYTE V?USE
.BYTE 1 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?USE
.ENDT
ST?HIDE:: .TABLE
.BYTE 3 ;NUMBER OF SYNTAXES
.BYTE 1 ;OBJECTS
.BYTE PR?BEHIND
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?HIDE
.BYTE 1 ;OBJECTS
.BYTE PR?UNDER
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?HIDE
.BYTE 0 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?HIDE
.ENDT
ST?SHAKE:: .TABLE
.BYTE 2 ;NUMBER OF SYNTAXES
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?WITH
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?SHAKE-WITH
.BYTE 1 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?SHAKE
.ENDT
ST?ATTACK:: .TABLE
.BYTE 2 ;NUMBER OF SYNTAXES
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?WITH
.BYTE ACTORBIT
.BYTE 0
.BYTE SOG+SIR
.BYTE SC+SHAVE
.BYTE V?KILL
.BYTE 1 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE ACTORBIT
.BYTE 0
.BYTE SOG+SIR
.BYTE 0
.BYTE V?KILL
.ENDT
ST?RESTOR:: .TABLE
.BYTE 1 ;NUMBER OF SYNTAXES
.BYTE 0 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?RESTORE
.ENDT
ST?ENTER:: .TABLE
.BYTE 2 ;NUMBER OF SYNTAXES
.BYTE 1 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?ENTER
.BYTE 0 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?IN
.ENDT
ST?THANKS:: .TABLE
.BYTE 2 ;NUMBER OF SYNTAXES
.BYTE 0 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?THANK
.BYTE 1 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?THANK
.ENDT
ST?SEARCH:: .TABLE
.BYTE 5 ;NUMBER OF SYNTAXES
.BYTE 1 ;OBJECTS
.BYTE PR?THROUGH
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?SEARCH
.BYTE 1 ;OBJECTS
.BYTE PR?FOR
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?FIND
.BYTE 1 ;OBJECTS
.BYTE PR?IN
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?SEARCH
.BYTE 1 ;OBJECTS
.BYTE PR?UNDER
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?LOOK-UNDER
.BYTE 1 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?SEARCH
.ENDT
ST?WEAR:: .TABLE
.BYTE 1 ;NUMBER OF SYNTAXES
.BYTE 1 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE WEARBIT
.BYTE 0
.BYTE STAKE
.BYTE 0
.BYTE V?WEAR
.ENDT
ST?PAY:: .TABLE
.BYTE 1 ;NUMBER OF SYNTAXES
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?TO
.BYTE 0
.BYTE ACTORBIT
.BYTE SMANY+SH+SHAVE
.BYTE SOG
.BYTE V?GIVE
.ENDT
ST?DISEMBARK:: .TABLE
.BYTE 2 ;NUMBER OF SYNTAXES
.BYTE 1 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE SOG+SIR
.BYTE 0
.BYTE V?DISEMBARK
.BYTE 0 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?DISEMBARK
.ENDT
ST?SWIM:: .TABLE
.BYTE 2 ;NUMBER OF SYNTAXES
.BYTE 1 ;OBJECTS
.BYTE PR?IN
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?SWIM
.BYTE 0 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?SWIM
.ENDT
ST?UNTIE:: .TABLE
.BYTE 1 ;NUMBER OF SYNTAXES
.BYTE 1 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE SOG+SIR
.BYTE 0
.BYTE V?UNTIE
.ENDT
ST?WASH:: .TABLE
.BYTE 3 ;NUMBER OF SYNTAXES
.BYTE 1 ;OBJECTS
.BYTE PR?OFF
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?CLEAN
.BYTE 1 ;OBJECTS
.BYTE PR?UP
.BYTE 0
.BYTE RLANDBIT
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?CLEAN
.BYTE 1 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?CLEAN
.ENDT
ST?CIRCLE:: .TABLE
.BYTE 1 ;NUMBER OF SYNTAXES
.BYTE 1 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?WALK-AROUND
.ENDT
ST?UNSCRIPT:: .TABLE
.BYTE 1 ;NUMBER OF SYNTAXES
.BYTE 0 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?UNSCRIPT
.ENDT
ST?MUZZLE:: .TABLE
.BYTE 1 ;NUMBER OF SYNTAXES
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?WITH
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE SH+SC
.BYTE V?MUZZLE
.ENDT
ST?PUSH:: .TABLE
.BYTE 11 ;NUMBER OF SYNTAXES
.BYTE 1 ;OBJECTS
.BYTE PR?UP
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?RAISE
.BYTE 1 ;OBJECTS
.BYTE PR?ON
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE SIR+SOG
.BYTE 0
.BYTE V?PUSH
.BYTE 1 ;OBJECTS
.BYTE PR?DOWN
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?LOWER
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?UP
.BYTE 0
.BYTE RLANDBIT
.BYTE 0
.BYTE 0
.BYTE V?RAISE
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?UNDER
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?PUT-UNDER
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?TO
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?PUSH
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?ON
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?PUSH
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?PUSH-DIR
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?IN
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?PUSH
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?DOWN
.BYTE 0
.BYTE RLANDBIT
.BYTE 0
.BYTE 0
.BYTE V?LOWER
.BYTE 1 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?PUSH
.ENDT
ST?SUPER:: .TABLE
.BYTE 1 ;NUMBER OF SYNTAXES
.BYTE 0 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?SUPER-BRIEF
.ENDT
ST?SIT:: .TABLE
.BYTE 3 ;NUMBER OF SYNTAXES
.BYTE 1 ;OBJECTS
.BYTE PR?IN
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE SOG+SIR
.BYTE 0
.BYTE V?CLIMB-ON
.BYTE 1 ;OBJECTS
.BYTE PR?DOWN
.BYTE 0
.BYTE RLANDBIT
.BYTE 0
.BYTE SOG+SIR
.BYTE 0
.BYTE V?SIT
.BYTE 1 ;OBJECTS
.BYTE PR?ON
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE SOG+SIR
.BYTE 0
.BYTE V?CLIMB-ON
.ENDT
ST?RESTAR:: .TABLE
.BYTE 1 ;NUMBER OF SYNTAXES
.BYTE 0 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?RESTART
.ENDT
ST?APPLAUD:: .TABLE
.BYTE 2 ;NUMBER OF SYNTAXES
.BYTE 1 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?APPLAUD
.BYTE 0 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?APPLAUD
.ENDT
ST?UNDRES:: .TABLE
.BYTE 2 ;NUMBER OF SYNTAXES
.BYTE 1 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?UNDRESS
.BYTE 0 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?UNDRESS
.ENDT
ST?REACH:: .TABLE
.BYTE 1 ;NUMBER OF SYNTAXES
.BYTE 1 ;OBJECTS
.BYTE PR?IN
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE SOG+SIR
.BYTE 0
.BYTE V?REACH-IN
.ENDT
ST?DIG:: .TABLE
.BYTE 2 ;NUMBER OF SYNTAXES
.BYTE 1 ;OBJECTS
.BYTE PR?THROUGH
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?DIG
.BYTE 1 ;OBJECTS
.BYTE PR?IN
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?DIG
.ENDT
ST?SOAK:: .TABLE
.BYTE 3 ;NUMBER OF SYNTAXES
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?WITH
.BYTE 0
.BYTE 0
.BYTE SH
.BYTE 0
.BYTE V?SOAK
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?IN
.BYTE 0
.BYTE 0
.BYTE SH
.BYTE 0
.BYTE V?SOAK
.BYTE 1 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?SOAK
.ENDT
ST?SCORE:: .TABLE
.BYTE 1 ;NUMBER OF SYNTAXES
.BYTE 0 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?SCORE
.ENDT
ST?CRY:: .TABLE
.BYTE 1 ;NUMBER OF SYNTAXES
.BYTE 0 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?CRY
.ENDT
ST?LAUGH:: .TABLE
.BYTE 2 ;NUMBER OF SYNTAXES
.BYTE 1 ;OBJECTS
.BYTE PR?AT
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?LAUGH
.BYTE 0 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?LAUGH
.ENDT
ST?COVER:: .TABLE
.BYTE 1 ;NUMBER OF SYNTAXES
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?WITH
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE SH+SMANY
.BYTE V?SPUT-ON
.ENDT
ST?CURTSEY:: .TABLE
.BYTE 1 ;NUMBER OF SYNTAXES
.BYTE 1 ;OBJECTS
.BYTE PR?TO
.BYTE 0
.BYTE ACTORBIT
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?CURTSEY
.ENDT
ST?COME:: .TABLE
.BYTE 1 ;NUMBER OF SYNTAXES
.BYTE 1 ;OBJECTS
.BYTE PR?WITH
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?FOLLOW
.ENDT
ST?DANCE:: .TABLE
.BYTE 2 ;NUMBER OF SYNTAXES
.BYTE 1 ;OBJECTS
.BYTE PR?WITH
.BYTE 0
.BYTE ACTORBIT
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?DANCE
.BYTE 1 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE RLANDBIT
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?DANCE
.ENDT
ST?LOOK:: .TABLE
.BYTE 15 ;NUMBER OF SYNTAXES
.BYTE 1 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?CHASTISE
.BYTE 1 ;OBJECTS
.BYTE PR?OVER
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?EXAMINE
.BYTE 1 ;OBJECTS
.BYTE PR?FOR
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?FIND
.BYTE 1 ;OBJECTS
.BYTE PR?TO
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?EXAMINE
.BYTE 1 ;OBJECTS
.BYTE PR?ON
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?EXAMINE
.BYTE 1 ;OBJECTS
.BYTE PR?IN
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE SH+SC+SOG+SIR
.BYTE 0
.BYTE V?LOOK-INSIDE
.BYTE 1 ;OBJECTS
.BYTE PR?BEHIND
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?LOOK-BEHIND
.BYTE 1 ;OBJECTS
.BYTE PR?UNDER
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?LOOK-UNDER
.BYTE 1 ;OBJECTS
.BYTE PR?OUT
.BYTE 0
.BYTE RLANDBIT
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?LOOK-INSIDE
.BYTE 1 ;OBJECTS
.BYTE PR?THROUGH
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?LOOK-INSIDE
.BYTE 1 ;OBJECTS
.BYTE PR?AT
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE SH+SC+SOG+SIR
.BYTE 0
.BYTE V?EXAMINE
.BYTE 1 ;OBJECTS
.BYTE PR?UP
.BYTE 0
.BYTE RLANDBIT
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?LOOK-UP
.BYTE 1 ;OBJECTS
.BYTE PR?DOWN
.BYTE 0
.BYTE RLANDBIT
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?LOOK-DOWN
.BYTE 1 ;OBJECTS
.BYTE PR?AROUND
.BYTE 0
.BYTE RLANDBIT
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?LOOK
.BYTE 0 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?LOOK
.ENDT
ST?EMPTY:: .TABLE
.BYTE 5 ;NUMBER OF SYNTAXES
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?FROM
.BYTE 0
.BYTE 0
.BYTE SMANY
.BYTE 0
.BYTE V?EMPTY-FROM
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?IN
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?EMPTY
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?ON
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?EMPTY
.BYTE 1 ;OBJECTS
.BYTE PR?OUT
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?EMPTY
.BYTE 1 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?EMPTY
.ENDT
ST?RIP:: .TABLE
.BYTE 4 ;NUMBER OF SYNTAXES
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?WITH
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?RIP
.BYTE 1 ;OBJECTS
.BYTE PR?UP
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?RIP
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?IN
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?RIP
.BYTE 1 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?RIP
.ENDT
ST?DROP:: .TABLE
.BYTE 6 ;NUMBER OF SYNTAXES
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?THROUGH
.BYTE 0
.BYTE 0
.BYTE SH+SMANY+SHAVE
.BYTE 0
.BYTE V?PUT-THROUGH
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?OUT
.BYTE 0
.BYTE 0
.BYTE SH+SMANY+SHAVE
.BYTE 0
.BYTE V?PUT-THROUGH
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?ON
.BYTE 0
.BYTE 0
.BYTE SH+SMANY
.BYTE 0
.BYTE V?PUT-ON
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?IN
.BYTE 0
.BYTE 0
.BYTE SH+SMANY+SHAVE
.BYTE 0
.BYTE V?PUT
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?DOWN
.BYTE 0
.BYTE 0
.BYTE SH+SMANY+SHAVE
.BYTE 0
.BYTE V?PUT
.BYTE 1 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE SH+SMANY+SHAVE
.BYTE 0
.BYTE V?DROP
.ENDT
ST?ROLL:: .TABLE
.BYTE 2 ;NUMBER OF SYNTAXES
.BYTE 1 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?ROLL
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?TO
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?PUSH
.ENDT
ST?LEAVE:: .TABLE
.BYTE 4 ;NUMBER OF SYNTAXES
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?ON
.BYTE 0
.BYTE 0
.BYTE SH+SMANY
.BYTE 0
.BYTE V?PUT-ON
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?IN
.BYTE 0
.BYTE 0
.BYTE SH+SMANY
.BYTE 0
.BYTE V?PUT
.BYTE 1 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?LEAVE
.BYTE 0 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?LEAVE
.ENDT
ST?HAND:: .TABLE
.BYTE 3 ;NUMBER OF SYNTAXES
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?WITH
.BYTE ACTORBIT
.BYTE 0
.BYTE 0
.BYTE SMANY+SHAVE
.BYTE V?SGIVE
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE ACTORBIT
.BYTE 0
.BYTE SOG
.BYTE SMANY+SHAVE
.BYTE V?SGIVE
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?TO
.BYTE 0
.BYTE ACTORBIT
.BYTE SMANY+SH+SHAVE
.BYTE SOG
.BYTE V?GIVE
.ENDT
ST?WRING:: .TABLE
.BYTE 5 ;NUMBER OF SYNTAXES
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?ON
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?WRING
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?IN
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?WRING
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?OUT
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?WRING
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?FROM
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?WRING
.BYTE 1 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE SH+SC
.BYTE 0
.BYTE V?WRING
.ENDT
ST?SCRIPT:: .TABLE
.BYTE 1 ;NUMBER OF SYNTAXES
.BYTE 0 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?SCRIPT
.ENDT
ST?$VERIFY:: .TABLE
.BYTE 2 ;NUMBER OF SYNTAXES
.BYTE 1 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?$VERIFY
.BYTE 0 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?$VERIFY
.ENDT
ST?EXTINGUISH:: .TABLE
.BYTE 1 ;NUMBER OF SYNTAXES
.BYTE 1 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE ONBIT
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?OFF
.ENDT
ST?SWING:: .TABLE
.BYTE 5 ;NUMBER OF SYNTAXES
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?AT
.BYTE 0
.BYTE ACTORBIT
.BYTE SH+SC+SHAVE
.BYTE 0
.BYTE V?SWING
.BYTE 1 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE SH+SC+SHAVE
.BYTE 0
.BYTE V?SWING
.BYTE 1 ;OBJECTS
.BYTE PR?FROM
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE STAKE
.BYTE 0
.BYTE V?SWING
.BYTE 1 ;OBJECTS
.BYTE PR?DOWN
.BYTE 0
.BYTE RLANDBIT
.BYTE 0
.BYTE STAKE
.BYTE 0
.BYTE V?SWING
.BYTE 1 ;OBJECTS
.BYTE PR?ON
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE STAKE
.BYTE 0
.BYTE V?SWING
.ENDT
ST?DESCEN:: .TABLE
.BYTE 1 ;NUMBER OF SYNTAXES
.BYTE 1 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE SOG+SIR
.BYTE 0
.BYTE V?CLIMB-DOWN
.ENDT
ST?MANACLE:: .TABLE
.BYTE 1 ;NUMBER OF SYNTAXES
.BYTE 1 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE ACTORBIT
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?PUT-ON
.ENDT
ST?SMELL:: .TABLE
.BYTE 2 ;NUMBER OF SYNTAXES
.BYTE 1 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?SMELL
.BYTE 0 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?SMELL
.ENDT
ST?BRIEF:: .TABLE
.BYTE 1 ;NUMBER OF SYNTAXES
.BYTE 0 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?BRIEF
.ENDT
ST?SLEEP:: .TABLE
.BYTE 3 ;NUMBER OF SYNTAXES
.BYTE 1 ;OBJECTS
.BYTE PR?ON
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE SIR+SOG
.BYTE 0
.BYTE V?BOARD
.BYTE 1 ;OBJECTS
.BYTE PR?IN
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE SIR+SOG
.BYTE 0
.BYTE V?BOARD
.BYTE 0 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?SLEEP
.ENDT
ST?WAKE:: .TABLE
.BYTE 3 ;NUMBER OF SYNTAXES
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?WITH
.BYTE ACTORBIT
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?ALARM
.BYTE 1 ;OBJECTS
.BYTE PR?UP
.BYTE 0
.BYTE RLANDBIT
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?ALARM
.BYTE 1 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE RLANDBIT
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?ALARM
.ENDT
ST?DRINK:: .TABLE
.BYTE 3 ;NUMBER OF SYNTAXES
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?FROM
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE SHAVE
.BYTE V?DRINK-FROM
.BYTE 1 ;OBJECTS
.BYTE PR?FROM
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE SH+SC
.BYTE 0
.BYTE V?DRINK-FROM
.BYTE 1 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE SH+SC+SOG+SIR
.BYTE 0
.BYTE V?DRINK
.ENDT
ST?REMOVE:: .TABLE
.BYTE 2 ;NUMBER OF SYNTAXES
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?FROM
.BYTE TAKEBIT
.BYTE 0
.BYTE SIR+SC+SMANY
.BYTE 0
.BYTE V?TAKE
.BYTE 1 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE WORNBIT
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?REMOVE
.ENDT
ST?WHAT:: .TABLE
.BYTE 1 ;NUMBER OF SYNTAXES
.BYTE 1 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?WHAT
.ENDT
ST?YELL:: .TABLE
.BYTE 3 ;NUMBER OF SYNTAXES
.BYTE 1 ;OBJECTS
.BYTE PR?TO
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?YELL
.BYTE 1 ;OBJECTS
.BYTE PR?AT
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?YELL
.BYTE 0 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?YELL
.ENDT
ST?LOCK:: .TABLE
.BYTE 2 ;NUMBER OF SYNTAXES
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?WITH
.BYTE 0
.BYTE 0
.BYTE SOG+SIR
.BYTE 0
.BYTE V?LOCK
.BYTE 1 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?LOCK
.ENDT
ST?BURN:: .TABLE
.BYTE 3 ;NUMBER OF SYNTAXES
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?IN
.BYTE BURNBIT
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?BURN
.BYTE 1 ;OBJECTS
.BYTE PR?UP
.BYTE 0
.BYTE BURNBIT
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?BURN
.BYTE 1 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE BURNBIT
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?BURN
.ENDT
ST?KICK:: .TABLE
.BYTE 1 ;NUMBER OF SYNTAXES
.BYTE 1 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?KICK
.ENDT
ST?BITE:: .TABLE
.BYTE 1 ;NUMBER OF SYNTAXES
.BYTE 1 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?BITE
.ENDT
ST?POINT:: .TABLE
.BYTE 7 ;NUMBER OF SYNTAXES
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?IN
.BYTE 0
.BYTE 0
.BYTE SH
.BYTE 0
.BYTE V?POINT
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?OUT
.BYTE 0
.BYTE 0
.BYTE SH
.BYTE 0
.BYTE V?POINT
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?WITH
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE STAKE
.BYTE V?SPOINT
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?ON
.BYTE 0
.BYTE 0
.BYTE SH
.BYTE 0
.BYTE V?POINT
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?AT
.BYTE 0
.BYTE 0
.BYTE SH
.BYTE 0
.BYTE V?POINT
.BYTE 1 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?POINT
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?FROM
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?SPOINT
.ENDT
ST?TURN:: .TABLE
.BYTE 5 ;NUMBER OF SYNTAXES
.BYTE 1 ;OBJECTS
.BYTE PR?OFF
.BYTE 0
.BYTE LIGHTBIT
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?OFF
.BYTE 1 ;OBJECTS
.BYTE PR?ON
.BYTE 0
.BYTE LIGHTBIT
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?ON
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?TO
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?SET
.BYTE 1 ;OBJECTS
.BYTE PR?AROUND
.BYTE 0
.BYTE RLANDBIT
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?SET
.BYTE 1 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?SET
.ENDT
ST?#RECORD:: .TABLE
.BYTE 1 ;NUMBER OF SYNTAXES
.BYTE 0 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?$RECORD
.ENDT
ST?MAKE:: .TABLE
.BYTE 2 ;NUMBER OF SYNTAXES
.BYTE 1 ;OBJECTS
.BYTE PR?LOVE
.BYTE 0
.BYTE ACTORBIT
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?MAKE-LOVE
.BYTE 1 ;OBJECTS
.BYTE PR?OUT
.BYTE 0
.BYTE RLANDBIT
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?MAKE-OUT
.ENDT
ST?CLOSE:: .TABLE
.BYTE 4 ;NUMBER OF SYNTAXES
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?ON
.BYTE 0
.BYTE ACTORBIT
.BYTE 0
.BYTE 0
.BYTE V?CLOSE
.BYTE 1 ;OBJECTS
.BYTE PR?UP
.BYTE 0
.BYTE RLANDBIT
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?SHUT-UP
.BYTE 1 ;OBJECTS
.BYTE PR?OFF
.BYTE 0
.BYTE LIGHTBIT
.BYTE 0
.BYTE SH+SC+SOG+SIR+STAKE
.BYTE 0
.BYTE V?OFF
.BYTE 1 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE DOORBIT
.BYTE 0
.BYTE SH+SC+SOG+SIR
.BYTE 0
.BYTE V?CLOSE
.ENDT
ST?FIX:: .TABLE
.BYTE 1 ;NUMBER OF SYNTAXES
.BYTE 1 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE SHAVE
.BYTE 0
.BYTE V?FIX
.ENDT
ST?GO:: .TABLE
.BYTE 12 ;NUMBER OF SYNTAXES
.BYTE 0 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?LEAP-OVERBOARD
.BYTE 1 ;OBJECTS
.BYTE PR?WITH
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?FOLLOW
.BYTE 1 ;OBJECTS
.BYTE PR?AWAY
.BYTE 0
.BYTE RLANDBIT
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?LEAVE
.BYTE 1 ;OBJECTS
.BYTE PR?TO
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?WALK-TO
.BYTE 1 ;OBJECTS
.BYTE PR?DOWN
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE SOG+SIR
.BYTE 0
.BYTE V?CLIMB-DOWN
.BYTE 1 ;OBJECTS
.BYTE PR?UP
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE SOG+SIR
.BYTE 0
.BYTE V?CLIMB
.BYTE 1 ;OBJECTS
.BYTE PR?BEHIND
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?HIDE
.BYTE 1 ;OBJECTS
.BYTE PR?UNDER
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?CRAWL-UNDER
.BYTE 1 ;OBJECTS
.BYTE PR?AROUND
.BYTE 0
.BYTE RLANDBIT
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?WALK-AROUND
.BYTE 1 ;OBJECTS
.BYTE PR?THROUGH
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?ENTER
.BYTE 1 ;OBJECTS
.BYTE PR?IN
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?ENTER
.BYTE 1 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE RLANDBIT
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?WALK
.ENDT
ST?REFLECT:: .TABLE
.BYTE 1 ;NUMBER OF SYNTAXES
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?IN
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE SH
.BYTE V?REFLECT
.ENDT
ST?SLIDE:: .TABLE
.BYTE 1 ;NUMBER OF SYNTAXES
.BYTE 1 ;OBJECTS
.BYTE PR?DOWN
.BYTE 0
.BYTE RLANDBIT
.BYTE 0
.BYTE SOG+SIR
.BYTE 0
.BYTE V?CLIMB-DOWN
.ENDT
ST?WAVE:: .TABLE
.BYTE 4 ;NUMBER OF SYNTAXES
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?AT
.BYTE 0
.BYTE 0
.BYTE SHAVE
.BYTE 0
.BYTE V?POINT
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?IN
.BYTE 0
.BYTE 0
.BYTE SHAVE
.BYTE 0
.BYTE V?POINT
.BYTE 1 ;OBJECTS
.BYTE PR?AT
.BYTE 0
.BYTE ACTORBIT
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?WAVE-AT
.BYTE 1 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE SHAVE
.BYTE 0
.BYTE V?WAVE
.ENDT
ST?EXIT:: .TABLE
.BYTE 2 ;NUMBER OF SYNTAXES
.BYTE 1 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?EXIT
.BYTE 0 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?EXIT
.ENDT
ST?EXAMINE:: .TABLE
.BYTE 1 ;NUMBER OF SYNTAXES
.BYTE 1 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE SH+SC+SOG+SIR
.BYTE 0
.BYTE V?EXAMINE
.ENDT
ST?ROW:: .TABLE
.BYTE 4 ;NUMBER OF SYNTAXES
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?TO
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?ROW-TO
.BYTE 1 ;OBJECTS
.BYTE PR?TO
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?ROW-TO
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?ROW-DIR
.BYTE 1 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?ROW
.ENDT
ST?EAT:: .TABLE
.BYTE 1 ;NUMBER OF SYNTAXES
.BYTE 1 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE SH+SC+SOG+SIR
.BYTE 0
.BYTE V?EAT
.ENDT
ST?FILL:: .TABLE
.BYTE 3 ;NUMBER OF SYNTAXES
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?IN
.BYTE 0
.BYTE 0
.BYTE SH+SC+SHAVE
.BYTE 0
.BYTE V?SFILL
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?WITH
.BYTE CONTBIT
.BYTE 0
.BYTE SH+SC+SHAVE
.BYTE 0
.BYTE V?FILL
.BYTE 1 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE CONTBIT
.BYTE 0
.BYTE SH+SC+SHAVE
.BYTE 0
.BYTE V?FILL
.ENDT
ST?LEAN:: .TABLE
.BYTE 1 ;NUMBER OF SYNTAXES
.BYTE 1 ;OBJECTS
.BYTE PR?AGAINST
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?EMBRACE
.ENDT
ST?CLIMB:: .TABLE
.BYTE 10 ;NUMBER OF SYNTAXES
.BYTE 1 ;OBJECTS
.BYTE PR?UNDER
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?CRAWL-UNDER
.BYTE 1 ;OBJECTS
.BYTE PR?THROUGH
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?ENTER
.BYTE 1 ;OBJECTS
.BYTE PR?IN
.BYTE 0
.BYTE VEHBIT
.BYTE 0
.BYTE SOG+SIR
.BYTE 0
.BYTE V?BOARD
.BYTE 1 ;OBJECTS
.BYTE PR?OVER
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE SOG+SIR
.BYTE 0
.BYTE V?CLIMB-OVER
.BYTE 1 ;OBJECTS
.BYTE PR?OFF
.BYTE 0
.BYTE VEHBIT
.BYTE 0
.BYTE SOG+SIR
.BYTE 0
.BYTE V?DISEMBARK
.BYTE 1 ;OBJECTS
.BYTE PR?OUT
.BYTE 0
.BYTE VEHBIT
.BYTE 0
.BYTE SOG+SIR
.BYTE 0
.BYTE V?DISEMBARK
.BYTE 1 ;OBJECTS
.BYTE PR?DOWN
.BYTE 0
.BYTE RLANDBIT
.BYTE 0
.BYTE SOG+SIR
.BYTE 0
.BYTE V?CLIMB-DOWN
.BYTE 1 ;OBJECTS
.BYTE PR?UP
.BYTE 0
.BYTE RLANDBIT
.BYTE 0
.BYTE SOG+SIR
.BYTE 0
.BYTE V?CLIMB
.BYTE 1 ;OBJECTS
.BYTE PR?ON
.BYTE 0
.BYTE VEHBIT
.BYTE 0
.BYTE SOG+SIR
.BYTE 0
.BYTE V?CLIMB-ON
.BYTE 1 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE SOG+SIR
.BYTE 0
.BYTE V?CLIMB
.ENDT
ST?LAUNCH:: .TABLE
.BYTE 1 ;NUMBER OF SYNTAXES
.BYTE 1 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?LAUNCH
.ENDT
ST?RETURN:: .TABLE
.BYTE 2 ;NUMBER OF SYNTAXES
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?TO
.BYTE 0
.BYTE 0
.BYTE SH+SC+SHAVE
.BYTE SOG
.BYTE V?RETURN
.BYTE 1 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE SH+SC+SHAVE
.BYTE 0
.BYTE V?RETURN
.ENDT
ST?DEMOLI:: .TABLE
.BYTE 4 ;NUMBER OF SYNTAXES
.BYTE 1 ;OBJECTS
.BYTE PR?DOWN
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?KILL
.BYTE 1 ;OBJECTS
.BYTE PR?OUT
.BYTE 0
.BYTE RLANDBIT
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?MUNG
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?WITH
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE SH+SC+STAKE
.BYTE V?MUNG
.BYTE 1 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE SOG+SIR
.BYTE 0
.BYTE V?MUNG
.ENDT
ST?UNROLL:: .TABLE
.BYTE 1 ;NUMBER OF SYNTAXES
.BYTE 1 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?UNROLL
.ENDT
ST?SLICE:: .TABLE
.BYTE 3 ;NUMBER OF SYNTAXES
.BYTE 2 ;OBJECTS
.BYTE PR?THROUGH
.BYTE PR?WITH
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE SC+SH
.BYTE V?CUT
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?WITH
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE SC+SH
.BYTE V?CUT
.BYTE 1 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?CUT
.ENDT
ST?ASK:: .TABLE
.BYTE 4 ;NUMBER OF SYNTAXES
.BYTE 1 ;OBJECTS
.BYTE PR?FOR
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?ASK-NO-ONE-FOR
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?FOR
.BYTE ACTORBIT
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?ASK-FOR
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?TO
.BYTE ACTORBIT
.BYTE RLANDBIT
.BYTE 0
.BYTE 0
.BYTE V?ASK-FOR
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?ABOUT
.BYTE ACTORBIT
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?ASK-ABOUT
.ENDT
ST?HELLO:: .TABLE
.BYTE 2 ;NUMBER OF SYNTAXES
.BYTE 1 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?HELLO
.BYTE 0 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?HELLO
.ENDT
; THE ACTION CALLING TABLE IS DEFINED HERE
ATBL:: .TABLE
V-VERBOSE
V-BRIEF
V-SUPER-BRIEF
V-INVENTORY
V-I-LOVE-YOU
V-QUIT
V-RESTART
V-RESTORE
V-SAVE
V-SCRIPT
V-UNSCRIPT
V-VERSION
V-$RANDOM
V-$COMMAND
V-$RECORD
V-$UNRECORD
V-$VERIFY
V-APPLAUD
V-WALK-TO
V-ASK-ABOUT
V-ASK-FOR
V-ASK-NO-ONE-FOR
V-KILL
V-BITE
V-BLOW
V-OFF
V-BOARD
V-BRIBE
V-BURN
V-WALK-AROUND
V-CLIMB
V-CLIMB-ON
V-CLIMB-DOWN
V-DISEMBARK
V-CLIMB-OVER
V-ENTER
V-CRAWL-UNDER
V-CLOSE
V-SHUT-UP
V-FOLLOW
V-SPUT-ON
V-CRY
V-DANCE
V-MUNG
WASTES
V-DRESS
V-DRINK
V-DRINK-FROM
V-DROP
V-PUT
V-PUT-ON
V-PUT-THROUGH
V-EAT
V-EMPTY
V-EMPTY-FROM
V-IN
V-EXAMINE
V-EXIT
V-FEED
V-GIVE
V-SGIVE
V-FIDDLE
V-FILL
V-SFILL
V-FIND
V-FIX
V-WALK
V-HIDE
V-LEAVE
V-LEAP-OVERBOARD
V-HALT
V-LISTEN
V-HELLO
V-HELP
V-SAVE-SOMETHING
V-EMBRACE
V-LEAP
V-LEAP-OFF
V-KICK
V-KISS
V-CURTSEY
V-KNOCK
V-ROLL
V-LAUGH
V-LAUNCH
V-LIE-DOWN
V-ON
WASTES
V-LOOK
V-LOOK-DOWN
V-LOOK-UP
V-LOOK-INSIDE
V-LOOK-UNDER
V-LOOK-BEHIND
V-CHASTISE
V-RAISE
V-MAKE-OUT
V-MAKE-OUT
V-MARRY
V-MOVE
V-PUSH-DIR
V-RAISE
V-MUZZLE
V-NO
V-OPEN
V-PICK
V-TAKE
V-TOUCH
V-SPOINT
V-POINT
V-WRING
WASTES
V-EMPTY-FROM
V-PUSH
WASTES
V-RAPE
V-REACH-IN
V-READ
V-REFLECT
V-REMOVE
V-RETURN
V-RIP
V-ROW
V-ROW-DIR
V-ROW-TO
V-SCORE
V-SEARCH
V-SHAKE
V-SHAKE-WITH
V-SHOOT
V-SSHOOT
V-SHOW
V-SSHOW
V-SIGH
IMPOSSIBLES
V-SIT
V-SLEEP
V-CUT
V-SMELL
V-SOAK
V-STAND
WASTES
V-WEAR
WASTES
V-SWIM
V-SWING
V-SWOON
V-TAKE-WITH
V-TAKE-OFF
V-GET-DRESSED
V-GET-UNDRESSED
V-GET-DRUNK
V-TELL
V-TELL-ABOUT
V-STELL
V-THANK
V-THROW
V-THROW-OVERBOARD
V-THROW-AT
V-THROW-TO
V-STHROW
V-THROW-OVER
WASTES
V-TIE-WITH
V-STOUCH
V-SET
V-UNDRESS
V-UNLOCK
IMPOSSIBLES
IMPOSSIBLES
MORE-SPECIFIC
V-WAIT
V-ALARM
V-CLEAN
V-WAVE
V-WAVE-AT
V-WHAT
V-WHERE
WASTES
V-SWRAP
V-YELL
V-YES
V-ANSWER-KLUDGE
.ENDT
; THE PREACTION CALLING TABLE IS DEFINED HERE
PATBL:: .TABLE
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
PRE-TOUCH
PRE-BOARD
0
PRE-TOUCH
0
0
0
0
0
0
0
0
PRE-TOUCH
0
0
0
0
0
0
0
0
0
0
IDROP
PRE-PUT
PRE-PUT
IDROP
0
PRE-TOUCH
0
0
0
0
0
PRE-GIVE
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
PRE-TOUCH
0
0
PRE-TOUCH
0
0
0
PRE-TOUCH
PRE-LOCK
0
0
0
0
0
0
0
PRE-TOUCH
0
0
0
PRE-TOUCH
0
PRE-TOUCH
0
0
PRE-TOUCH
PRE-LOCK
PRE-TAKE
PRE-TOUCH
0
0
PRE-POUR
PRE-POUR
0
0
0
0
0
0
0
PRE-DOFF
0
0
0
0
0
0
0
0
0
0
PRE-SSHOOT
0
0
0
0
0
0
0
0
0
0
0
PRE-WEAR
0
0
0
0
0
PRE-DOFF
0
PRE-DOFF
0
0
0
0
0
IDROP
IDROP
IDROP
IDROP
0
IDROP
0
0
PRE-TOUCH
0
PRE-DOFF
PRE-LOCK
0
0
0
0
0
0
0
0
0
0
PRE-PUT
0
0
0
0
.ENDT
; PREPOSITION TABLE IS DEFINED HERE
PRTBL:: .TABLE
.WORD 26
W?DRUNK
PR?DRUNK
W?UNDRES
PR?UNDRES
W?DRESSE
PR?DRESSE
W?GO
PR?GO
W?AGAINST
PR?AGAINST
W?ACROSS
PR?ACROSS
W?OVERBOARD
PR?OVERBOARD
W?AWAY
PR?AWAY
W?BEHIND
PR?BEHIND
W?AROUND
PR?AROUND
W?FROM
PR?FROM
W?UNDER
PR?UNDER
W?THROUGH
PR?THROUGH
W?OVER
PR?OVER
W?OFF
PR?OFF
W?DOWN
PR?DOWN
W?IN
PR?IN
W?UP
PR?UP
W?OUT
PR?OUT
W?ON
PR?ON
W?AT
PR?AT
W?WITH
PR?WITH
W?FOR
PR?FOR
W?TO
PR?TO
W?ABOUT
PR?ABOUT
W?LOVE
PR?LOVE
.ENDT
; VOCABULARY TABLE IS HERE
VOCAB:: .TABLE
.BYTE 3
.BYTE 46
.BYTE 44
.BYTE 34
.BYTE 7
816
W?$VERIFY:: .ZWORD "$verif"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?$VERIFY
.BYTE 0
W?PERIOD:: .ZWORD "."
.BYTE PS?BUZZ-WORD
.BYTE B?PERIOD
.BYTE 0
W?COMMA:: .ZWORD ","
.BYTE PS?BUZZ-WORD
.BYTE B?COMMA
.BYTE 0
W?#COMMAND:: .ZWORD "#comma"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?#COMMAND
.BYTE 0
W?#RANDOM:: .ZWORD "#rando"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?#RANDOM
.BYTE 0
W?#RECORD:: .ZWORD "#recor"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?#RECORD
.BYTE 0
W?#UNRECORD:: .ZWORD "#unrec"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?#UNRECORD
.BYTE 0
W?QUOTE:: .ZWORD """"
.BYTE PS?BUZZ-WORD
.BYTE B?QUOTE
.BYTE 0
W?A:: .ZWORD "a"
.BYTE PS?BUZZ-WORD
.BYTE B?A
.BYTE 0
W?AAIEEE:: .ZWORD "aaieee"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?YELL
.BYTE 0
W?ABOUT:: .ZWORD "about"
.BYTE PS?PREPOSITION+P1?OBJECT
.BYTE PR?ABOUT
.BYTE 0
W?ACROSS:: .ZWORD "across"
.BYTE PS?PREPOSITION+P1?OBJECT
.BYTE PR?ACROSS
.BYTE 0
W?AFT:: .ZWORD "aft"
.BYTE PS?DIRECTION+P1?DIRECTION
.BYTE 24
.BYTE 0
W?AGAIN:: .ZWORD "again"
.BYTE PS?BUZZ-WORD
.BYTE B?AGAIN
.BYTE 0
W?AGAINST:: .ZWORD "agains"
.BYTE PS?PREPOSITION+P1?OBJECT
.BYTE PR?AGAINST
.BYTE 0
W?AIM:: .ZWORD "aim"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?POINT
.BYTE 0
W?AIR:: .ZWORD "air"
.BYTE PS?OBJECT+PS?ADJECTIVE+P1?ADJECTIVE
.BYTE A?AIR
.BYTE 0
W?ALL:: .ZWORD "all"
.BYTE PS?BUZZ-WORD
.BYTE B?ALL
.BYTE 0
W?ALONG:: .ZWORD "along"
.BYTE PS?PREPOSITION+P1?OBJECT
.BYTE PR?AROUND
.BYTE 0
W?AM:: .ZWORD "am"
.BYTE PS?BUZZ-WORD
.BYTE B?AM
.BYTE 0
W?AMMONIA:: .ZWORD "ammoni"
.BYTE PS?ADJECTIVE+P1?ADJECTIVE
.BYTE A?AMMONIA
.BYTE 0
W?AMMUNI:: .ZWORD "ammuni"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?AN:: .ZWORD "an"
.BYTE PS?BUZZ-WORD
.BYTE B?AN
.BYTE 0
W?ANCHOR:: .ZWORD "anchor"
.BYTE PS?OBJECT+PS?ADJECTIVE+P1?ADJECTIVE
.BYTE A?ANCHOR
.BYTE 0
W?AND:: .ZWORD "and"
.BYTE PS?BUZZ-WORD
.BYTE B?AND
.BYTE 0
W?ANDREW:: .ZWORD "andrew"
.BYTE PS?ADJECTIVE+P1?ADJECTIVE
.BYTE A?ANDREW
.BYTE 0
W?ANDY:: .ZWORD "andy"
.BYTE PS?ADJECTIVE+P1?ADJECTIVE
.BYTE A?ANDY
.BYTE 0
W?APPLAUD:: .ZWORD "applau"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?APPLAUD
.BYTE 0
W?APPROA:: .ZWORD "approa"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?APPROA
.BYTE 0
W?ARE:: .ZWORD "are"
.BYTE PS?BUZZ-WORD
.BYTE B?ARE
.BYTE 0
W?AREA:: .ZWORD "area"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?AROUND:: .ZWORD "around"
.BYTE PS?PREPOSITION+P1?OBJECT
.BYTE PR?AROUND
.BYTE 0
W?ASK:: .ZWORD "ask"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?ASK
.BYTE 0
W?AT:: .ZWORD "at"
.BYTE PS?PREPOSITION+P1?OBJECT
.BYTE PR?AT
.BYTE 0
W?ATTACH:: .ZWORD "attach"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?TIE
.BYTE 0
W?ATTACK:: .ZWORD "attack"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?ATTACK
.BYTE 0
W?AWAKE:: .ZWORD "awake"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?WAKE
.BYTE 0
W?AWAY:: .ZWORD "away"
.BYTE PS?PREPOSITION+P1?OBJECT
.BYTE PR?AWAY
.BYTE 0
W?BACK:: .ZWORD "back"
.BYTE PS?ADJECTIVE+P1?ADJECTIVE
.BYTE A?BACK
.BYTE 0
W?BALL:: .ZWORD "ball"
.BYTE PS?ADJECTIVE+P1?ADJECTIVE
.BYTE A?BALL
.BYTE 0
W?BALLRO:: .ZWORD "ballro"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?BAMBOO:: .ZWORD "bamboo"
.BYTE PS?ADJECTIVE+P1?ADJECTIVE
.BYTE A?BAMBOO
.BYTE 0
W?BANKNOTE:: .ZWORD "bankno"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?BARE:: .ZWORD "bare"
.BYTE PS?ADJECTIVE+P1?ADJECTIVE
.BYTE A?BARE
.BYTE 0
W?BARREL:: .ZWORD "barrel"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?BASH:: .ZWORD "bash"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?ATTACK
.BYTE 0
W?BEACH:: .ZWORD "beach"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?BEAM:: .ZWORD "beam"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?BED:: .ZWORD "bed"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?BEHIND:: .ZWORD "behind"
.BYTE PS?PREPOSITION+P1?OBJECT
.BYTE PR?BEHIND
.BYTE 0
W?BELOW:: .ZWORD "below"
.BYTE PS?PREPOSITION+P1?OBJECT
.BYTE PR?UNDER
.BYTE 0
W?BENCH:: .ZWORD "bench"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?BENEATH:: .ZWORD "beneat"
.BYTE PS?PREPOSITION+P1?OBJECT
.BYTE PR?UNDER
.BYTE 0
W?BEWIGGED:: .ZWORD "bewigg"
.BYTE PS?ADJECTIVE+P1?ADJECTIVE
.BYTE A?BEWIGGED
.BYTE 0
W?BIND:: .ZWORD "bind"
.BYTE PS?OBJECT+PS?VERB+P1?VERB
.BYTE ACT?MANACLE
.BYTE 0
W?BIT:: .ZWORD "bit"
.BYTE PS?ADJECTIVE+P1?ADJECTIVE
.BYTE A?BIT
.BYTE 0
W?BITE:: .ZWORD "bite"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?BITE
.BYTE 0
W?BLACK:: .ZWORD "black"
.BYTE PS?ADJECTIVE+P1?ADJECTIVE
.BYTE A?BLACK
.BYTE 0
W?BLOND:: .ZWORD "blond"
.BYTE PS?ADJECTIVE+P1?ADJECTIVE
.BYTE A?BLOND
.BYTE 0
W?BLOW:: .ZWORD "blow"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?BLOW
.BYTE 0
W?BLUE:: .ZWORD "blue"
.BYTE PS?ADJECTIVE+P1?ADJECTIVE
.BYTE A?BLUE
.BYTE 0
W?BOARD:: .ZWORD "board"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?BOARD
.BYTE 0
W?BOAT:: .ZWORD "boat"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?BOOK:: .ZWORD "book"
.BYTE PS?OBJECT+PS?ADJECTIVE+P1?ADJECTIVE
.BYTE A?BOOK
.BYTE 0
W?BOOKCASE:: .ZWORD "bookca"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?BOOKS:: .ZWORD "books"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?BOOKSHELF:: .ZWORD "booksh"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?BOOST:: .ZWORD "boost"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?RAISE
.BYTE 0
W?BOTH:: .ZWORD "both"
.BYTE PS?BUZZ-WORD
.BYTE B?ALL
.BYTE 0
W?BOTTLE:: .ZWORD "bottle"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?BOUNCE:: .ZWORD "bounce"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?SHAKE
.BYTE 0
W?BOW:: .ZWORD "bow"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?CURTSEY
.BYTE 0
W?BOX:: .ZWORD "box"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?BREAK:: .ZWORD "break"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?DEMOLI
.BYTE 0
W?BREECHES:: .ZWORD "breech"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?BREEKS:: .ZWORD "breeks"
.BYTE PS?ADJECTIVE+P1?ADJECTIVE
.BYTE A?BREEKS
.BYTE 0
W?BRIBE:: .ZWORD "bribe"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?BRIBE
.BYTE 0
W?BRIEF:: .ZWORD "brief"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?BRIEF
.BYTE 0
W?BRITCHES:: .ZWORD "britch"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?BROOCH:: .ZWORD "brooch"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?BROWN:: .ZWORD "brown"
.BYTE PS?ADJECTIVE+P1?ADJECTIVE
.BYTE A?BROWN
.BYTE 0
W?BROWSE:: .ZWORD "browse"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?READ
.BYTE 0
W?BURN:: .ZWORD "burn"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?BURN
.BYTE 0
W?BURNING:: .ZWORD "burnin"
.BYTE PS?ADJECTIVE+P1?ADJECTIVE
.BYTE A?BURNING
.BYTE 0
W?BUSHES:: .ZWORD "bushes"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?BUT:: .ZWORD "but"
.BYTE PS?BUZZ-WORD
.BYTE B?BUT
.BYTE 0
W?BUTLER:: .ZWORD "butler"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?CABIN:: .ZWORD "cabin"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?CAGE:: .ZWORD "cage"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?CANDLE:: .ZWORD "candle"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?CANNON:: .ZWORD "cannon"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?CANVAS:: .ZWORD "canvas"
.BYTE PS?ADJECTIVE+P1?ADJECTIVE
.BYTE A?CANVAS
.BYTE 0
W?CAPTAIN:: .ZWORD "captai"
.BYTE PS?OBJECT+PS?ADJECTIVE+P1?ADJECTIVE
.BYTE A?CAPTAIN
.BYTE 0
W?CARBONATE:: .ZWORD "carbon"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?CARD:: .ZWORD "card"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?CARRY:: .ZWORD "carry"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?TAKE
.BYTE 0
W?CASE:: .ZWORD "case"
.BYTE PS?ADJECTIVE+P1?ADJECTIVE
.BYTE A?CASE
.BYTE 0
W?CASK:: .ZWORD "cask"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?CASKS:: .ZWORD "casks"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?CEILIN:: .ZWORD "ceilin"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?CELL:: .ZWORD "cell"
.BYTE PS?OBJECT+PS?ADJECTIVE+P1?ADJECTIVE
.BYTE A?CELL
.BYTE 0
W?CHAIN:: .ZWORD "chain"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?CHAINS:: .ZWORD "chains"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?CHAIR:: .ZWORD "chair"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?CHANDELIER:: .ZWORD "chande"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?CHASE:: .ZWORD "chase"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?FOLLOW
.BYTE 0
W?CHEMISE:: .ZWORD "chemis"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?CHEST:: .ZWORD "chest"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?CHICKEN:: .ZWORD "chicke"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?CHIPPED:: .ZWORD "chippe"
.BYTE PS?ADJECTIVE+P1?ADJECTIVE
.BYTE A?CHIPPED
.BYTE 0
W?CIRCLE:: .ZWORD "circle"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?CIRCLE
.BYTE 0
W?CLAP:: .ZWORD "clap"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?APPLAUD
.BYTE 0
W?CLASP:: .ZWORD "clasp"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?CLEAN:: .ZWORD "clean"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?WASH
.BYTE 0
W?CLIFF:: .ZWORD "cliff"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?CLIMB:: .ZWORD "climb"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?CLIMB
.BYTE 0
W?CLOSE:: .ZWORD "close"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?CLOSE
.BYTE 0
W?CLOTH:: .ZWORD "cloth"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?CLOTHES:: .ZWORD "clothe"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?COFFER:: .ZWORD "coffer"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?COLD:: .ZWORD "cold"
.BYTE PS?ADJECTIVE+P1?ADJECTIVE
.BYTE A?COLD
.BYTE 0
W?COME:: .ZWORD "come"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?COME
.BYTE 0
W?COOK:: .ZWORD "cook"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?COOKIE:: .ZWORD "cookie"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?COT:: .ZWORD "cot"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?COTTON:: .ZWORD "cotton"
.BYTE PS?ADJECTIVE+P1?ADJECTIVE
.BYTE A?COTTON
.BYTE 0
W?COUCH:: .ZWORD "couch"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?COVER:: .ZWORD "cover"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?COVER
.BYTE 0
W?COVERED:: .ZWORD "covere"
.BYTE PS?ADJECTIVE+P1?ADJECTIVE
.BYTE A?COVERED
.BYTE 0
W?CRACK:: .ZWORD "crack"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?CRAWL:: .ZWORD "crawl"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?CLIMB
.BYTE 0
W?CROC:: .ZWORD "croc"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?CROC'S:: .ZWORD "croc's"
.BYTE PS?ADJECTIVE+P1?ADJECTIVE
.BYTE A?CROC'S
.BYTE 0
W?CROCOD:: .ZWORD "crocod"
.BYTE PS?OBJECT+PS?ADJECTIVE+P1?ADJECTIVE
.BYTE A?CROCOD
.BYTE 0
W?CRULLEY:: .ZWORD "crulle"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?CRUSH:: .ZWORD "crush"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?DEMOLI
.BYTE 0
W?CRY:: .ZWORD "cry"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?CRY
.BYTE 0
W?CUP:: .ZWORD "cup"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?CUPBOARD:: .ZWORD "cupboa"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?CURTAIN:: .ZWORD "curtai"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?CURTSEY:: .ZWORD "curtse"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?CURTSEY
.BYTE 0
W?CURTSY:: .ZWORD "curtsy"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?CURTSEY
.BYTE 0
W?CUT:: .ZWORD "cut"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?SLICE
.BYTE 0
W?D:: .ZWORD "d"
.BYTE PS?DIRECTION+PS?PREPOSITION+P1?OBJECT
.BYTE PR?DOWN
.BYTE 21
W?DAD:: .ZWORD "dad"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?DAGGER:: .ZWORD "dagger"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?DAMAGE:: .ZWORD "damage"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?DEMOLI
.BYTE 0
W?DANCE:: .ZWORD "dance"
.BYTE PS?OBJECT+PS?VERB+PS?ADJECTIVE+P1?ADJECTIVE
.BYTE A?DANCE
.BYTE ACT?DANCE
W?DANCER:: .ZWORD "dancer"
.BYTE PS?ADJECTIVE+P1?ADJECTIVE
.BYTE A?DANCER
.BYTE 0
W?DARK:: .ZWORD "dark"
.BYTE PS?ADJECTIVE+P1?ADJECTIVE
.BYTE A?DARK
.BYTE 0
W?DAVIS:: .ZWORD "davis"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?DEACTIVATE:: .ZWORD "deacti"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?EXTINGUISH
.BYTE 0
W?DEBARK:: .ZWORD "debark"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?DISEMBARK
.BYTE 0
W?DEBRIS:: .ZWORD "debris"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?DECK:: .ZWORD "deck"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?DEMOLI:: .ZWORD "demoli"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?DEMOLI
.BYTE 0
W?DEPART:: .ZWORD "depart"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?EXIT
.BYTE 0
W?DESCEN:: .ZWORD "descen"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?DESCEN
.BYTE 0
W?DESCRIBE:: .ZWORD "descri"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?EXAMINE
.BYTE 0
W?DESK:: .ZWORD "desk"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?DESTRO:: .ZWORD "destro"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?DEMOLI
.BYTE 0
W?DEVOUR:: .ZWORD "devour"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?EAT
.BYTE 0
W?DIAMOND:: .ZWORD "diamon"
.BYTE PS?ADJECTIVE+P1?ADJECTIVE
.BYTE A?DIAMOND
.BYTE 0
W?DIG:: .ZWORD "dig"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?DIG
.BYTE 0
W?DIMSFORD:: .ZWORD "dimsfo"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?DIP:: .ZWORD "dip"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?STICK
.BYTE 0
W?DIRECT:: .ZWORD "direct"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?DISEMBARK:: .ZWORD "disemb"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?DISEMBARK
.BYTE 0
W?DISROBE:: .ZWORD "disrob"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?UNDRES
.BYTE 0
W?DIVAN:: .ZWORD "divan"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?DIVE:: .ZWORD "dive"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?JUMP
.BYTE 0
W?DON:: .ZWORD "don"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?WEAR
.BYTE 0
W?DOOR:: .ZWORD "door"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?DOORS:: .ZWORD "doors"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?DOUSE:: .ZWORD "douse"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?EXTINGUISH
.BYTE 0
W?DOWN:: .ZWORD "down"
.BYTE PS?DIRECTION+PS?PREPOSITION+P1?OBJECT
.BYTE PR?DOWN
.BYTE 21
W?DOWNSTAIRS:: .ZWORD "downst"
.BYTE PS?DIRECTION+PS?PREPOSITION+P1?OBJECT
.BYTE PR?DOWN
.BYTE 21
W?DOZE:: .ZWORD "doze"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?SLEEP
.BYTE 0
W?DRAGOO:: .ZWORD "dragoo"
.BYTE PS?OBJECT+PS?ADJECTIVE+P1?ADJECTIVE
.BYTE A?DRAGOO
.BYTE 0
W?DRAPES:: .ZWORD "drapes"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?DRESS:: .ZWORD "dress"
.BYTE PS?OBJECT+PS?VERB+P1?VERB
.BYTE ACT?DRESS
.BYTE 0
W?DRESSE:: .ZWORD "dresse"
.BYTE PS?PREPOSITION+P1?OBJECT
.BYTE PR?DRESSE
.BYTE 0
W?DRINK:: .ZWORD "drink"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?DRINK
.BYTE 0
W?DROP:: .ZWORD "drop"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?DROP
.BYTE 0
W?DROPS:: .ZWORD "drops"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?DRUG:: .ZWORD "drug"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?DRUNK:: .ZWORD "drunk"
.BYTE PS?PREPOSITION+P1?OBJECT
.BYTE PR?DRUNK
.BYTE 0
W?DRY:: .ZWORD "dry"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?WRING
.BYTE 0
W?DUCK:: .ZWORD "duck"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?GO
.BYTE 0
W?DUELLI:: .ZWORD "duelli"
.BYTE PS?ADJECTIVE+P1?ADJECTIVE
.BYTE A?DUELLI
.BYTE 0
W?DUMP:: .ZWORD "dump"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?DROP
.BYTE 0
W?DUNGEON:: .ZWORD "dungeo"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?E:: .ZWORD "e"
.BYTE PS?ADJECTIVE+PS?DIRECTION+P1?DIRECTION
.BYTE 26
.BYTE A?EAST
W?EAST:: .ZWORD "east"
.BYTE PS?ADJECTIVE+PS?DIRECTION+P1?DIRECTION
.BYTE 26
.BYTE A?EAST
W?EAT:: .ZWORD "eat"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?EAT
.BYTE 0
W?EMBRACE:: .ZWORD "embrac"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?HUG
.BYTE 0
W?EMPTY:: .ZWORD "empty"
.BYTE PS?VERB+PS?ADJECTIVE+P1?ADJECTIVE
.BYTE A?EMPTY
.BYTE ACT?EMPTY
W?ENTER:: .ZWORD "enter"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?ENTER
.BYTE 0
W?ERNEST:: .ZWORD "ernest"
.BYTE PS?ADJECTIVE+P1?ADJECTIVE
.BYTE A?ERNEST
.BYTE 0
W?EVERYT:: .ZWORD "everyt"
.BYTE PS?BUZZ-WORD
.BYTE B?ALL
.BYTE 0
W?EXAMINE:: .ZWORD "examin"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?EXAMINE
.BYTE 0
W?EXCEPT:: .ZWORD "except"
.BYTE PS?BUZZ-WORD
.BYTE B?EXCEPT
.BYTE 0
W?EXIT:: .ZWORD "exit"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?EXIT
.BYTE 0
W?EXTINGUISH:: .ZWORD "exting"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?EXTINGUISH
.BYTE 0
W?EYE:: .ZWORD "eye"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?EYES:: .ZWORD "eyes"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?F:: .ZWORD "f"
.BYTE PS?ADJECTIVE+PS?DIRECTION+P1?DIRECTION
.BYTE 28
.BYTE A?NORTH
W?FAINT:: .ZWORD "faint"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?SWOON
.BYTE 0
W?FALCON:: .ZWORD "falcon"
.BYTE PS?ADJECTIVE+P1?ADJECTIVE
.BYTE A?FALCON
.BYTE 0
W?FASTEN:: .ZWORD "fasten"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?TIE
.BYTE 0
W?FATHER:: .ZWORD "father"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?FEED:: .ZWORD "feed"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?FEED
.BYTE 0
W?FEEL:: .ZWORD "feel"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?TOUCH
.BYTE 0
W?FENCE:: .ZWORD "fence"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?FETTER:: .ZWORD "fetter"
.BYTE PS?OBJECT+PS?VERB+PS?ADJECTIVE+P1?ADJECTIVE
.BYTE A?FETTER
.BYTE ACT?MANACLE
W?FIDDLE:: .ZWORD "fiddle"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?FIDDLE
.BYTE 0
W?FIFTY:: .ZWORD "fifty"
.BYTE PS?ADJECTIVE+P1?ADJECTIVE
.BYTE A?FIFTY
.BYTE 0
W?FIGHT:: .ZWORD "fight"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?ATTACK
.BYTE 0
W?FILL:: .ZWORD "fill"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?FILL
.BYTE 0
W?FIND:: .ZWORD "find"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?FIND
.BYTE 0
W?FINGER:: .ZWORD "finger"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?FIRE:: .ZWORD "fire"
.BYTE PS?OBJECT+PS?VERB+P1?VERB
.BYTE ACT?SHOOT
.BYTE 0
W?FIREPIT:: .ZWORD "firepi"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?FIX:: .ZWORD "fix"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?FIX
.BYTE 0
W?FLAGON:: .ZWORD "flagon"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?FLAME:: .ZWORD "flame"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?FLESH:: .ZWORD "flesh"
.BYTE PS?ADJECTIVE+P1?ADJECTIVE
.BYTE A?FLESH
.BYTE 0
W?FLICK:: .ZWORD "flick"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?TURN
.BYTE 0
W?FLIP:: .ZWORD "flip"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?TURN
.BYTE 0
W?FLOOR:: .ZWORD "floor"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?FLOWER:: .ZWORD "flower"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?FOLLOW:: .ZWORD "follow"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?FOLLOW
.BYTE 0
W?FOLLY:: .ZWORD "folly"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?FOOD:: .ZWORD "food"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?FOR:: .ZWORD "for"
.BYTE PS?PREPOSITION+P1?OBJECT
.BYTE PR?FOR
.BYTE 0
W?FORE:: .ZWORD "fore"
.BYTE PS?ADJECTIVE+PS?DIRECTION+P1?DIRECTION
.BYTE 28
.BYTE A?NORTH
W?FOREMA:: .ZWORD "forema"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?FORWARD:: .ZWORD "forwar"
.BYTE PS?ADJECTIVE+PS?DIRECTION+P1?DIRECTION
.BYTE 28
.BYTE A?NORTH
W?FOWL:: .ZWORD "fowl"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?FRAME:: .ZWORD "frame"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?FREE:: .ZWORD "free"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?UNTIE
.BYTE 0
W?FRESH:: .ZWORD "fresh"
.BYTE PS?ADJECTIVE+P1?ADJECTIVE
.BYTE A?FRESH
.BYTE 0
W?FROCK:: .ZWORD "frock"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?FROM:: .ZWORD "from"
.BYTE PS?PREPOSITION+P1?OBJECT
.BYTE PR?FROM
.BYTE 0
W?FRONT:: .ZWORD "front"
.BYTE PS?ADJECTIVE+P1?ADJECTIVE
.BYTE A?FRONT
.BYTE 0
W?FUSE:: .ZWORD "fuse"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?G:: .ZWORD "g"
.BYTE PS?BUZZ-WORD
.BYTE B?G
.BYTE 0
W?GALLEY:: .ZWORD "galley"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?GAP:: .ZWORD "gap"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?GARTER:: .ZWORD "garter"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?GASP:: .ZWORD "gasp"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?CRY
.BYTE 0
W?GATE:: .ZWORD "gate"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?GATOR:: .ZWORD "gator"
.BYTE PS?ADJECTIVE+P1?ADJECTIVE
.BYTE A?GATOR
.BYTE 0
W?GAZEBO:: .ZWORD "gazebo"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?GENTLEMAN:: .ZWORD "gentle"
.BYTE PS?ADJECTIVE+P1?ADJECTIVE
.BYTE A?GENTLEMAN
.BYTE 0
W?GET:: .ZWORD "get"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?TAKE
.BYTE 0
W?GIVE:: .ZWORD "give"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?HAND
.BYTE 0
W?GLASS:: .ZWORD "glass"
.BYTE PS?OBJECT+PS?ADJECTIVE+P1?ADJECTIVE
.BYTE A?GLASS
.BYTE 0
W?GLOBE:: .ZWORD "globe"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?GLOW:: .ZWORD "glow"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?GO:: .ZWORD "go"
.BYTE PS?VERB+PS?PREPOSITION+P1?OBJECT
.BYTE PR?GO
.BYTE ACT?GO
W?GOBLET:: .ZWORD "goblet"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?GOLD:: .ZWORD "gold"
.BYTE PS?ADJECTIVE+P1?ADJECTIVE
.BYTE A?GOLD
.BYTE 0
W?GOVERNOR:: .ZWORD "govern"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?GOWN:: .ZWORD "gown"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?GRAB:: .ZWORD "grab"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?TAKE
.BYTE 0
W?GRATE:: .ZWORD "grate"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?GREEN:: .ZWORD "green"
.BYTE PS?ADJECTIVE+P1?ADJECTIVE
.BYTE A?GREEN
.BYTE 0
W?GREET:: .ZWORD "greet"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?HELLO
.BYTE 0
W?GRIP:: .ZWORD "grip"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?TOUCH
.BYTE 0
W?GROG:: .ZWORD "grog"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?GROUND:: .ZWORD "ground"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?GUINEA:: .ZWORD "guinea"
.BYTE PS?ADJECTIVE+P1?ADJECTIVE
.BYTE A?GUINEA
.BYTE 0
W?GUN:: .ZWORD "gun"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?GUNPOW:: .ZWORD "gunpow"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?HAND:: .ZWORD "hand"
.BYTE PS?OBJECT+PS?VERB+P1?VERB
.BYTE ACT?HAND
.BYTE 0
W?HANDS:: .ZWORD "hands"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?HANG:: .ZWORD "hang"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?STICK
.BYTE 0
W?HAT:: .ZWORD "hat"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?HATCH:: .ZWORD "hatch"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?HAWSER:: .ZWORD "hawser"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?HEAD:: .ZWORD "head"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?HEAR:: .ZWORD "hear"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?HEAR
.BYTE 0
W?HEAVY:: .ZWORD "heavy"
.BYTE PS?ADJECTIVE+P1?ADJECTIVE
.BYTE A?HEAVY
.BYTE 0
W?HEDGE:: .ZWORD "hedge"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?HELENA:: .ZWORD "helena"
.BYTE PS?ADJECTIVE+P1?ADJECTIVE
.BYTE A?HELENA
.BYTE 0
W?HELLO:: .ZWORD "hello"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?HELLO
.BYTE 0
W?HELP:: .ZWORD "help"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?HELP
.BYTE 0
W?HER:: .ZWORD "her"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?HERE:: .ZWORD "here"
.BYTE PS?BUZZ-WORD
.BYTE B?HERE
.BYTE 0
W?HERO:: .ZWORD "hero"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?HERSELF:: .ZWORD "hersel"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?HI:: .ZWORD "hi"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?HELLO
.BYTE 0
W?HIDE:: .ZWORD "hide"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?HIDE
.BYTE 0
W?HIM:: .ZWORD "him"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?HIMSELF:: .ZWORD "himsel"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?HINT:: .ZWORD "hint"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?HELP
.BYTE 0
W?HIS:: .ZWORD "his"
.BYTE PS?ADJECTIVE+P1?ADJECTIVE
.BYTE A?HIS
.BYTE 0
W?HIT:: .ZWORD "hit"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?ATTACK
.BYTE 0
W?HOBBLE:: .ZWORD "hobble"
.BYTE PS?OBJECT+PS?VERB+P1?VERB
.BYTE ACT?MANACLE
.BYTE 0
W?HOLD:: .ZWORD "hold"
.BYTE PS?OBJECT+PS?VERB+P1?VERB
.BYTE ACT?TAKE
.BYTE 0
W?HOLE:: .ZWORD "hole"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?HOOK:: .ZWORD "hook"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?HORN:: .ZWORD "horn"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?HOUSE:: .ZWORD "house"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?HUG:: .ZWORD "hug"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?HUG
.BYTE 0
W?HUGE:: .ZWORD "huge"
.BYTE PS?ADJECTIVE+P1?ADJECTIVE
.BYTE A?HUGE
.BYTE 0
W?HUMAN:: .ZWORD "human"
.BYTE PS?ADJECTIVE+P1?ADJECTIVE
.BYTE A?HUMAN
.BYTE 0
W?HURL:: .ZWORD "hurl"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?THROW
.BYTE 0
W?HUT:: .ZWORD "hut"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?I:: .ZWORD "i"
.BYTE PS?OBJECT+PS?VERB+P1?VERB
.BYTE ACT?INVENT
.BYTE 0
W?IN:: .ZWORD "in"
.BYTE PS?DIRECTION+PS?PREPOSITION+P1?OBJECT
.BYTE PR?IN
.BYTE 20
W?INSERT:: .ZWORD "insert"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?STICK
.BYTE 0
W?INSIDE:: .ZWORD "inside"
.BYTE PS?PREPOSITION+P1?OBJECT
.BYTE PR?IN
.BYTE 0
W?INSPECT:: .ZWORD "inspec"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?EXAMINE
.BYTE 0
W?INTO:: .ZWORD "into"
.BYTE PS?PREPOSITION+P1?OBJECT
.BYTE PR?IN
.BYTE 0
W?INVENT:: .ZWORD "invent"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?INVENT
.BYTE 0
W?INVITATION:: .ZWORD "invita"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?INVITE:: .ZWORD "invite"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?IRON:: .ZWORD "iron"
.BYTE PS?ADJECTIVE+P1?ADJECTIVE
.BYTE A?IRON
.BYTE 0
W?IS:: .ZWORD "is"
.BYTE PS?BUZZ-WORD
.BYTE B?IS
.BYTE 0
W?ISLAND:: .ZWORD "island"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?IT:: .ZWORD "it"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?JAMISON:: .ZWORD "jamiso"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?JASMINE:: .ZWORD "jasmin"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?JAWS:: .ZWORD "jaws"
.BYTE PS?ADJECTIVE+P1?ADJECTIVE
.BYTE A?JAWS
.BYTE 0
W?JEAN:: .ZWORD "jean"
.BYTE PS?ADJECTIVE+P1?ADJECTIVE
.BYTE A?JEAN
.BYTE 0
W?JEWELLED:: .ZWORD "jewell"
.BYTE PS?ADJECTIVE+P1?ADJECTIVE
.BYTE A?JEWELLED
.BYTE 0
W?JOGGLE:: .ZWORD "joggle"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?FIDDLE
.BYTE 0
W?JUMP:: .ZWORD "jump"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?JUMP
.BYTE 0
W?KEG:: .ZWORD "keg"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?KEGS:: .ZWORD "kegs"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?KEY:: .ZWORD "key"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?KICK:: .ZWORD "kick"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?KICK
.BYTE 0
W?KID:: .ZWORD "kid"
.BYTE PS?ADJECTIVE+P1?ADJECTIVE
.BYTE A?KID
.BYTE 0
W?KILL:: .ZWORD "kill"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?ATTACK
.BYTE 0
W?KISS:: .ZWORD "kiss"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?KISS
.BYTE 0
W?KNIFE:: .ZWORD "knife"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?KNOB:: .ZWORD "knob"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?KNOCK:: .ZWORD "knock"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?KNOCK
.BYTE 0
W?L:: .ZWORD "l"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?LOOK
.BYTE 0
W?LABEL:: .ZWORD "label"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?LACE:: .ZWORD "lace"
.BYTE PS?ADJECTIVE+P1?ADJECTIVE
.BYTE A?LACE
.BYTE 0
W?LACE-COVERED:: .ZWORD "lace-c"
.BYTE PS?ADJECTIVE+P1?ADJECTIVE
.BYTE A?LACE-COVERED
.BYTE 0
W?LADDER:: .ZWORD "ladder"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?LADIES:: .ZWORD "ladies"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?LADY:: .ZWORD "lady"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?LAFOND:: .ZWORD "lafond"
.BYTE PS?OBJECT+PS?ADJECTIVE+P1?ADJECTIVE
.BYTE A?LAFOND
.BYTE 0
W?LAGOON:: .ZWORD "lagoon"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?LARGE:: .ZWORD "large"
.BYTE PS?ADJECTIVE+P1?ADJECTIVE
.BYTE A?LARGE
.BYTE 0
W?LATIN:: .ZWORD "latin"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?LAUD:: .ZWORD "laud"
.BYTE PS?ADJECTIVE+P1?ADJECTIVE
.BYTE A?LAUD
.BYTE 0
W?LAUDANUM:: .ZWORD "laudan"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?LAUGH:: .ZWORD "laugh"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?LAUGH
.BYTE 0
W?LAUNCH:: .ZWORD "launch"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?LAUNCH
.BYTE 0
W?LAY:: .ZWORD "lay"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?STICK
.BYTE 0
W?LEAN:: .ZWORD "lean"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?LEAN
.BYTE 0
W?LEAP:: .ZWORD "leap"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?JUMP
.BYTE 0
W?LEATHER:: .ZWORD "leathe"
.BYTE PS?ADJECTIVE+P1?ADJECTIVE
.BYTE A?LEATHER
.BYTE 0
W?LEAVE:: .ZWORD "leave"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?LEAVE
.BYTE 0
W?LEBS:: .ZWORD "lebs"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?LEDGE:: .ZWORD "ledge"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?LET:: .ZWORD "let"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?LET
.BYTE 0
W?LETTER:: .ZWORD "letter"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?LEVER:: .ZWORD "lever"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?LIBRARY:: .ZWORD "librar"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?LIE:: .ZWORD "lie"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?LIE
.BYTE 0
W?LIFT:: .ZWORD "lift"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?RAISE
.BYTE 0
W?LIGHT:: .ZWORD "light"
.BYTE PS?OBJECT+PS?VERB+P1?VERB
.BYTE ACT?LIGHT
.BYTE 0
W?LINE:: .ZWORD "line"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?LINEN:: .ZWORD "linen"
.BYTE PS?ADJECTIVE+P1?ADJECTIVE
.BYTE A?LINEN
.BYTE 0
W?LIP:: .ZWORD "lip"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?LIPS:: .ZWORD "lips"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?LIQUID:: .ZWORD "liquid"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?LISTEN:: .ZWORD "listen"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?LISTEN
.BYTE 0
W?LOAD:: .ZWORD "load"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?FILL
.BYTE 0
W?LOCATE:: .ZWORD "locate"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?FIND
.BYTE 0
W?LOCATI:: .ZWORD "locati"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?LOCK:: .ZWORD "lock"
.BYTE PS?OBJECT+PS?VERB+P1?VERB
.BYTE ACT?LOCK
.BYTE 0
W?LOCKS:: .ZWORD "locks"
.BYTE PS?ADJECTIVE+P1?ADJECTIVE
.BYTE A?LOCKS
.BYTE 0
W?LONG:: .ZWORD "long"
.BYTE PS?ADJECTIVE+P1?ADJECTIVE
.BYTE A?LONG
.BYTE 0
W?LOOK:: .ZWORD "look"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?LOOK
.BYTE 0
W?LOOSE:: .ZWORD "loose"
.BYTE PS?ADJECTIVE+P1?ADJECTIVE
.BYTE A?LOOSE
.BYTE 0
W?LOOSEN:: .ZWORD "loosen"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?UNTIE
.BYTE 0
W?LOUISE:: .ZWORD "louise"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?LOVE:: .ZWORD "love"
.BYTE PS?PREPOSITION+P1?OBJECT
.BYTE PR?LOVE
.BYTE 0
W?LOVELY:: .ZWORD "lovely"
.BYTE PS?ADJECTIVE+P1?ADJECTIVE
.BYTE A?LOVELY
.BYTE 0
W?LOW:: .ZWORD "low"
.BYTE PS?ADJECTIVE+P1?ADJECTIVE
.BYTE A?LOW
.BYTE 0
W?LOWER:: .ZWORD "lower"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?LOWER
.BYTE 0
W?LUCY:: .ZWORD "lucy"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?MAINMA:: .ZWORD "mainma"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?MAKE:: .ZWORD "make"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?MAKE
.BYTE 0
W?MAN:: .ZWORD "man"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?MANACLE:: .ZWORD "manacl"
.BYTE PS?OBJECT+PS?VERB+P1?VERB
.BYTE ACT?MANACLE
.BYTE 0
W?MANSION:: .ZWORD "mansio"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?MARRY:: .ZWORD "marry"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?MARRY
.BYTE 0
W?MAST:: .ZWORD "mast"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?ME:: .ZWORD "me"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?MEAT:: .ZWORD "meat"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?MELT:: .ZWORD "melt"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?BURN
.BYTE 0
W?MEN:: .ZWORD "men"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?MESH:: .ZWORD "mesh"
.BYTE PS?ADJECTIVE+P1?ADJECTIVE
.BYTE A?MESH
.BYTE 0
W?MESS:: .ZWORD "mess"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?MESSY:: .ZWORD "messy"
.BYTE PS?ADJECTIVE+P1?ADJECTIVE
.BYTE A?MESSY
.BYTE 0
W?METAL:: .ZWORD "metal"
.BYTE PS?ADJECTIVE+P1?ADJECTIVE
.BYTE A?METAL
.BYTE 0
W?MIRROR:: .ZWORD "mirror"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?MISSIVE:: .ZWORD "missiv"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?MOAN:: .ZWORD "moan"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?SIGH
.BYTE 0
W?MONEY:: .ZWORD "money"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?MOON:: .ZWORD "moon"
.BYTE PS?ADJECTIVE+P1?ADJECTIVE
.BYTE A?MOON
.BYTE 0
W?MOONBEAM:: .ZWORD "moonbe"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?MOONLIGHT:: .ZWORD "moonli"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?MOOR:: .ZWORD "moor"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?TIE
.BYTE 0
W?MOORING:: .ZWORD "moorin"
.BYTE PS?ADJECTIVE+P1?ADJECTIVE
.BYTE A?MOORING
.BYTE 0
W?MORE:: .ZWORD "more"
.BYTE PS?BUZZ-WORD
.BYTE B?MORE
.BYTE 0
W?MOUNT:: .ZWORD "mount"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?BOARD
.BYTE 0
W?MOUTH:: .ZWORD "mouth"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?MOVE:: .ZWORD "move"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?MOVE
.BYTE 0
W?MURDER:: .ZWORD "murder"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?ATTACK
.BYTE 0
W?MUSICIANS:: .ZWORD "musici"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?MUZZLE:: .ZWORD "muzzle"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?MUZZLE
.BYTE 0
W?MY:: .ZWORD "my"
.BYTE PS?ADJECTIVE+P1?ADJECTIVE
.BYTE A?MY
.BYTE 0
W?MYSELF:: .ZWORD "myself"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?N:: .ZWORD "n"
.BYTE PS?ADJECTIVE+PS?DIRECTION+P1?DIRECTION
.BYTE 28
.BYTE A?NORTH
W?NAILS:: .ZWORD "nails"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?NAP:: .ZWORD "nap"
.BYTE PS?OBJECT+PS?VERB+P1?VERB
.BYTE ACT?SLEEP
.BYTE 0
W?NAVIGA:: .ZWORD "naviga"
.BYTE PS?ADJECTIVE+P1?ADJECTIVE
.BYTE A?NAVIGA
.BYTE 0
W?NAY:: .ZWORD "nay"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?NO
.BYTE 0
W?NE:: .ZWORD "ne"
.BYTE PS?ADJECTIVE+PS?DIRECTION+P1?DIRECTION
.BYTE 27
.BYTE A?NE
W?NEVER:: .ZWORD "never"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?NO
.BYTE 0
W?NEW:: .ZWORD "new"
.BYTE PS?ADJECTIVE+P1?ADJECTIVE
.BYTE A?NEW
.BYTE 0
W?NIBBLE:: .ZWORD "nibble"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?EAT
.BYTE 0
W?NICHOLAS:: .ZWORD "nichol"
.BYTE PS?ADJECTIVE+P1?ADJECTIVE
.BYTE A?NICHOLAS
.BYTE 0
W?NICK:: .ZWORD "nick"
.BYTE PS?ADJECTIVE+P1?ADJECTIVE
.BYTE A?NICK
.BYTE 0
W?NO:: .ZWORD "no"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?NO
.BYTE 0
W?NOD:: .ZWORD "nod"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?YES
.BYTE 0
W?NOPE:: .ZWORD "nope"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?NO
.BYTE 0
W?NORTH:: .ZWORD "north"
.BYTE PS?ADJECTIVE+PS?DIRECTION+P1?DIRECTION
.BYTE 28
.BYTE A?NORTH
W?NORTHE:: .ZWORD "northe"
.BYTE PS?ADJECTIVE+PS?DIRECTION+P1?DIRECTION
.BYTE 27
.BYTE A?NE
W?NORTHWEST:: .ZWORD "northw"
.BYTE PS?ADJECTIVE+PS?DIRECTION+P1?DIRECTION
.BYTE 31
.BYTE A?NW
W?NOTE:: .ZWORD "note"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?NUMBER:: .ZWORD "number"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?NW:: .ZWORD "nw"
.BYTE PS?ADJECTIVE+PS?DIRECTION+P1?DIRECTION
.BYTE 31
.BYTE A?NW
W?OAR:: .ZWORD "oar"
.BYTE PS?OBJECT+PS?VERB+P1?VERB
.BYTE ACT?ROW
.BYTE 0
W?OARLOCK:: .ZWORD "oarloc"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?OARS:: .ZWORD "oars"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?OBSERVE:: .ZWORD "observ"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?EXAMINE
.BYTE 0
W?OCEAN:: .ZWORD "ocean"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?OF:: .ZWORD "of"
.BYTE PS?BUZZ-WORD
.BYTE B?OF
.BYTE 0
W?OFF:: .ZWORD "off"
.BYTE PS?PREPOSITION+P1?OBJECT
.BYTE PR?OFF
.BYTE 0
W?OFFER:: .ZWORD "offer"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?HAND
.BYTE 0
W?OK:: .ZWORD "ok"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?YES
.BYTE 0
W?OKAY:: .ZWORD "okay"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?YES
.BYTE 0
W?ON:: .ZWORD "on"
.BYTE PS?PREPOSITION+P1?OBJECT
.BYTE PR?ON
.BYTE 0
W?ONE:: .ZWORD "one"
.BYTE PS?BUZZ-WORD
.BYTE B?ONE
.BYTE 0
W?ONTO:: .ZWORD "onto"
.BYTE PS?PREPOSITION+P1?OBJECT
.BYTE PR?ON
.BYTE 0
W?OOPS:: .ZWORD "oops"
.BYTE PS?BUZZ-WORD
.BYTE B?OOPS
.BYTE 0
W?OPEN:: .ZWORD "open"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?OPEN
.BYTE 0
W?OPENING:: .ZWORD "openin"
.BYTE PS?ADJECTIVE+P1?ADJECTIVE
.BYTE A?OPENING
.BYTE 0
W?ORCHESTRA:: .ZWORD "orches"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?ORNATE:: .ZWORD "ornate"
.BYTE PS?ADJECTIVE+P1?ADJECTIVE
.BYTE A?ORNATE
.BYTE 0
W?OUT:: .ZWORD "out"
.BYTE PS?DIRECTION+PS?PREPOSITION+P1?OBJECT
.BYTE PR?OUT
.BYTE 19
W?OUTSIDE:: .ZWORD "outsid"
.BYTE PS?PREPOSITION+P1?OBJECT
.BYTE PR?OUT
.BYTE 0
W?OVER:: .ZWORD "over"
.BYTE PS?PREPOSITION+P1?OBJECT
.BYTE PR?OVER
.BYTE 0
W?OVERBOARD:: .ZWORD "overbo"
.BYTE PS?PREPOSITION+P1?OBJECT
.BYTE PR?OVERBOARD
.BYTE 0
W?P:: .ZWORD "p"
.BYTE PS?DIRECTION+P1?DIRECTION
.BYTE 23
.BYTE 0
W?PAINTING:: .ZWORD "painti"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?PAIR:: .ZWORD "pair"
.BYTE PS?ADJECTIVE+P1?ADJECTIVE
.BYTE A?PAIR
.BYTE 0
W?PANE:: .ZWORD "pane"
.BYTE PS?ADJECTIVE+P1?ADJECTIVE
.BYTE A?PANE
.BYTE 0
W?PANES:: .ZWORD "panes"
.BYTE PS?ADJECTIVE+P1?ADJECTIVE
.BYTE A?PANES
.BYTE 0
W?PANTS:: .ZWORD "pants"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?PAPA:: .ZWORD "papa"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?PAPER:: .ZWORD "paper"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?PASS:: .ZWORD "pass"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?PASS
.BYTE 0
W?PATROL:: .ZWORD "patrol"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?PAY:: .ZWORD "pay"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?PAY
.BYTE 0
W?PEPPER:: .ZWORD "pepper"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?PETTICOAT:: .ZWORD "pettic"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?PICK:: .ZWORD "pick"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?PICK
.BYTE 0
W?PICTUR:: .ZWORD "pictur"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?PIECE:: .ZWORD "piece"
.BYTE PS?ADJECTIVE+P1?ADJECTIVE
.BYTE A?PIECE
.BYTE 0
W?PIECES:: .ZWORD "pieces"
.BYTE PS?ADJECTIVE+P1?ADJECTIVE
.BYTE A?PIECES
.BYTE 0
W?PILE:: .ZWORD "pile"
.BYTE PS?ADJECTIVE+P1?ADJECTIVE
.BYTE A?PILE
.BYTE 0
W?PIN:: .ZWORD "pin"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?PINCH:: .ZWORD "pinch"
.BYTE PS?OBJECT+PS?ADJECTIVE+P1?ADJECTIVE
.BYTE A?PINCH
.BYTE 0
W?PIRATE:: .ZWORD "pirate"
.BYTE PS?OBJECT+PS?ADJECTIVE+P1?ADJECTIVE
.BYTE A?PIRATE
.BYTE 0
W?PIROUETTE:: .ZWORD "piroue"
.BYTE PS?OBJECT+PS?VERB+PS?ADJECTIVE+P1?ADJECTIVE
.BYTE A?DANCE
.BYTE ACT?DANCE
W?PISTOL:: .ZWORD "pistol"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?PIT:: .ZWORD "pit"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?PLACE:: .ZWORD "place"
.BYTE PS?OBJECT+PS?VERB+P1?VERB
.BYTE ACT?STICK
.BYTE 0
W?PLANK:: .ZWORD "plank"
.BYTE PS?ADJECTIVE+P1?ADJECTIVE
.BYTE A?PLANK
.BYTE 0
W?PLAY:: .ZWORD "play"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?PLAY
.BYTE 0
W?PLEASE:: .ZWORD "please"
.BYTE PS?BUZZ-WORD
.BYTE B?PLEASE
.BYTE 0
W?PLUMED:: .ZWORD "plumed"
.BYTE PS?ADJECTIVE+P1?ADJECTIVE
.BYTE A?PLUMED
.BYTE 0
W?POINT:: .ZWORD "point"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?POINT
.BYTE 0
W?POINTED:: .ZWORD "pointe"
.BYTE PS?ADJECTIVE+P1?ADJECTIVE
.BYTE A?POINTED
.BYTE 0
W?POOL:: .ZWORD "pool"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?PORCH:: .ZWORD "porch"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?PORK:: .ZWORD "pork"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?PORT:: .ZWORD "port"
.BYTE PS?DIRECTION+P1?DIRECTION
.BYTE 23
.BYTE 0
W?PORTHOLE:: .ZWORD "portho"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?PORTRAIT:: .ZWORD "portra"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?POTIONS:: .ZWORD "potion"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?POUND:: .ZWORD "pound"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?KNOCK
.BYTE 0
W?POUR:: .ZWORD "pour"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?POUR
.BYTE 0
W?POWDER:: .ZWORD "powder"
.BYTE PS?OBJECT+PS?ADJECTIVE+P1?ADJECTIVE
.BYTE A?POWDER
.BYTE 0
W?POWER:: .ZWORD "power"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?PRESENT:: .ZWORD "presen"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?HAND
.BYTE 0
W?PRESS:: .ZWORD "press"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?PUSH
.BYTE 0
W?PROCEE:: .ZWORD "procee"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?WALK
.BYTE 0
W?PROTAG:: .ZWORD "protag"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?PULL:: .ZWORD "pull"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?MOVE
.BYTE 0
W?PULLEY:: .ZWORD "pulley"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?PUNCH:: .ZWORD "punch"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?ATTACK
.BYTE 0
W?PURPLE:: .ZWORD "purple"
.BYTE PS?ADJECTIVE+P1?ADJECTIVE
.BYTE A?PURPLE
.BYTE 0
W?PURSUE:: .ZWORD "pursue"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?FOLLOW
.BYTE 0
W?PUSH:: .ZWORD "push"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?PUSH
.BYTE 0
W?PUT:: .ZWORD "put"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?STICK
.BYTE 0
W?PYRAMID:: .ZWORD "pyrami"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?Q:: .ZWORD "q"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?QUIT
.BYTE 0
W?QUAFF:: .ZWORD "quaff"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?DRINK
.BYTE 0
W?QUARTE:: .ZWORD "quarte"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?QUICK:: .ZWORD "quick"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?QUILL:: .ZWORD "quill"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?QUIT:: .ZWORD "quit"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?QUIT
.BYTE 0
W?RAG:: .ZWORD "rag"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?RAILING:: .ZWORD "railin"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?RAISE:: .ZWORD "raise"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?RAISE
.BYTE 0
W?RAP:: .ZWORD "rap"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?KNOCK
.BYTE 0
W?RAPE:: .ZWORD "rape"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?RAPE
.BYTE 0
W?RAPIER:: .ZWORD "rapier"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?REACH:: .ZWORD "reach"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?REACH
.BYTE 0
W?READ:: .ZWORD "read"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?READ
.BYTE 0
W?RED:: .ZWORD "red"
.BYTE PS?ADJECTIVE+P1?ADJECTIVE
.BYTE A?RED
.BYTE 0
W?REEF:: .ZWORD "reef"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?REEFS:: .ZWORD "reefs"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?REFLECT:: .ZWORD "reflec"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?REFLECT
.BYTE 0
W?REMAINS:: .ZWORD "remain"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?REMOVE:: .ZWORD "remove"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?REMOVE
.BYTE 0
W?REPAIR:: .ZWORD "repair"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?FIX
.BYTE 0
W?REPTILE:: .ZWORD "reptil"
.BYTE PS?ADJECTIVE+P1?ADJECTIVE
.BYTE A?REPTILE
.BYTE 0
W?RESCUE:: .ZWORD "rescue"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?SAVE
.BYTE 0
W?RESTAR:: .ZWORD "restar"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?RESTAR
.BYTE 0
W?RESTOR:: .ZWORD "restor"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?RESTOR
.BYTE 0
W?RETICULE:: .ZWORD "reticu"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?RETURN:: .ZWORD "return"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?RETURN
.BYTE 0
W?REVIVE:: .ZWORD "revive"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?WAKE
.BYTE 0
W?RIDE:: .ZWORD "ride"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?BOARD
.BYTE 0
W?RIGGING:: .ZWORD "riggin"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?RING:: .ZWORD "ring"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?RIP:: .ZWORD "rip"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?RIP
.BYTE 0
W?RISE:: .ZWORD "rise"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?STAND
.BYTE 0
W?ROCK:: .ZWORD "rock"
.BYTE PS?OBJECT+PS?ADJECTIVE+P1?ADJECTIVE
.BYTE A?ROCK
.BYTE 0
W?RODNEY:: .ZWORD "rodney"
.BYTE PS?OBJECT+PS?ADJECTIVE+P1?ADJECTIVE
.BYTE A?RODNEY
.BYTE 0
W?ROLL:: .ZWORD "roll"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?ROLL
.BYTE 0
W?ROOF:: .ZWORD "roof"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?ROOM:: .ZWORD "room"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?ROPE:: .ZWORD "rope"
.BYTE PS?OBJECT+PS?ADJECTIVE+P1?ADJECTIVE
.BYTE A?ROPE
.BYTE 0
W?ROTATE:: .ZWORD "rotate"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?TURN
.BYTE 0
W?ROUSE:: .ZWORD "rouse"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?WAKE
.BYTE 0
W?ROW:: .ZWORD "row"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?ROW
.BYTE 0
W?RUB:: .ZWORD "rub"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?TOUCH
.BYTE 0
W?RUBY:: .ZWORD "ruby"
.BYTE PS?ADJECTIVE+P1?ADJECTIVE
.BYTE A?RUBY
.BYTE 0
W?RUM:: .ZWORD "rum"
.BYTE PS?OBJECT+PS?ADJECTIVE+P1?ADJECTIVE
.BYTE A?RUM
.BYTE 0
W?RUMMAG:: .ZWORD "rummag"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?SEARCH
.BYTE 0
W?RUN:: .ZWORD "run"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?WALK
.BYTE 0
W?RYALL:: .ZWORD "ryall"
.BYTE PS?ADJECTIVE+P1?ADJECTIVE
.BYTE A?RYALL
.BYTE 0
W?S:: .ZWORD "s"
.BYTE PS?ADJECTIVE+PS?DIRECTION+P1?DIRECTION
.BYTE 24
.BYTE A?SOUTH
W?SAIL:: .ZWORD "sail"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?SAILOR:: .ZWORD "sailor"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?SALT:: .ZWORD "salt"
.BYTE PS?ADJECTIVE+P1?ADJECTIVE
.BYTE A?SALT
.BYTE 0
W?SALTS:: .ZWORD "salts"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?SAPPHI:: .ZWORD "sapphi"
.BYTE PS?ADJECTIVE+P1?ADJECTIVE
.BYTE A?SAPPHI
.BYTE 0
W?SAVE:: .ZWORD "save"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?SAVE
.BYTE 0
W?SB:: .ZWORD "sb"
.BYTE PS?DIRECTION+P1?DIRECTION
.BYTE 26
.BYTE 0
W?SCALE:: .ZWORD "scale"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?CLIMB
.BYTE 0
W?SCORE:: .ZWORD "score"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?SCORE
.BYTE 0
W?SCRAP:: .ZWORD "scrap"
.BYTE PS?ADJECTIVE+P1?ADJECTIVE
.BYTE A?SCRAP
.BYTE 0
W?SCREAM:: .ZWORD "scream"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?YELL
.BYTE 0
W?SCRIPT:: .ZWORD "script"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?SCRIPT
.BYTE 0
W?SE:: .ZWORD "se"
.BYTE PS?ADJECTIVE+PS?DIRECTION+P1?DIRECTION
.BYTE 25
.BYTE A?SE
W?SEA:: .ZWORD "sea"
.BYTE PS?ADJECTIVE+P1?ADJECTIVE
.BYTE A?SEA
.BYTE 0
W?SEAMAN:: .ZWORD "seaman"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?SEARCH:: .ZWORD "search"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?SEARCH
.BYTE 0
W?SECRET:: .ZWORD "secret"
.BYTE PS?ADJECTIVE+P1?ADJECTIVE
.BYTE A?SECRET
.BYTE 0
W?SECURE:: .ZWORD "secure"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?TIE
.BYTE 0
W?SEEK:: .ZWORD "seek"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?FIND
.BYTE 0
W?SELF:: .ZWORD "self"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?SET:: .ZWORD "set"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?TURN
.BYTE 0
W?SEX:: .ZWORD "sex"
.BYTE PS?BUZZ-WORD
.BYTE B?SEX
.BYTE 0
W?SHACK:: .ZWORD "shack"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?SHACKLE:: .ZWORD "shackl"
.BYTE PS?OBJECT+PS?VERB+P1?VERB
.BYTE ACT?MANACLE
.BYTE 0
W?SHAKE:: .ZWORD "shake"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?SHAKE
.BYTE 0
W?SHALLOWS:: .ZWORD "shallo"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?SHARP:: .ZWORD "sharp"
.BYTE PS?ADJECTIVE+P1?ADJECTIVE
.BYTE A?SHARP
.BYTE 0
W?SHARPEN:: .ZWORD "sharpe"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?FIX
.BYTE 0
W?SHELF:: .ZWORD "shelf"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?SHELVES:: .ZWORD "shelve"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?SHINE:: .ZWORD "shine"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?POINT
.BYTE 0
W?SHIP:: .ZWORD "ship"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?SHIRT:: .ZWORD "shirt"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?SHOES:: .ZWORD "shoes"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?SHOOT:: .ZWORD "shoot"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?SHOOT
.BYTE 0
W?SHOT:: .ZWORD "shot"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?SHOUT:: .ZWORD "shout"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?YELL
.BYTE 0
W?SHOW:: .ZWORD "show"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?SHOW
.BYTE 0
W?SHRIEK:: .ZWORD "shriek"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?YELL
.BYTE 0
W?SHUT:: .ZWORD "shut"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?CLOSE
.BYTE 0
W?SHUTTERS:: .ZWORD "shutte"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?SIDLE:: .ZWORD "sidle"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?WALK
.BYTE 0
W?SIGH:: .ZWORD "sigh"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?SIGH
.BYTE 0
W?SIGN:: .ZWORD "sign"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?SIGNAL:: .ZWORD "signal"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?POINT
.BYTE 0
W?SILK:: .ZWORD "silk"
.BYTE PS?ADJECTIVE+P1?ADJECTIVE
.BYTE A?SILK
.BYTE 0
W?SILL:: .ZWORD "sill"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?SILVER:: .ZWORD "silver"
.BYTE PS?ADJECTIVE+P1?ADJECTIVE
.BYTE A?SILVER
.BYTE 0
W?SINISTRA:: .ZWORD "sinist"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?SINK:: .ZWORD "sink"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?SINK
.BYTE 0
W?SIP:: .ZWORD "sip"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?DRINK
.BYTE 0
W?SIR:: .ZWORD "sir"
.BYTE PS?ADJECTIVE+P1?ADJECTIVE
.BYTE A?SIR
.BYTE 0
W?SIRRAH:: .ZWORD "sirrah"
.BYTE PS?ADJECTIVE+P1?ADJECTIVE
.BYTE A?SIRRAH
.BYTE 0
W?SIT:: .ZWORD "sit"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?SIT
.BYTE 0
W?SKIFF:: .ZWORD "skiff"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?SKIM:: .ZWORD "skim"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?READ
.BYTE 0
W?SKY:: .ZWORD "sky"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?SLAB:: .ZWORD "slab"
.BYTE PS?ADJECTIVE+P1?ADJECTIVE
.BYTE A?SLAB
.BYTE 0
W?SLAP:: .ZWORD "slap"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?ATTACK
.BYTE 0
W?SLAT:: .ZWORD "slat"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?SLEEP:: .ZWORD "sleep"
.BYTE PS?OBJECT+PS?VERB+P1?VERB
.BYTE ACT?SLEEP
.BYTE 0
W?SLICE:: .ZWORD "slice"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?SLICE
.BYTE 0
W?SLIDE:: .ZWORD "slide"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?SLIDE
.BYTE 0
W?SLING:: .ZWORD "sling"
.BYTE PS?OBJECT+PS?VERB+P1?VERB
.BYTE ACT?SHOOT
.BYTE 0
W?SLINGSHOT:: .ZWORD "slings"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?SLIP:: .ZWORD "slip"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?SLIPPERS:: .ZWORD "slippe"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?SLOW:: .ZWORD "slow"
.BYTE PS?ADJECTIVE+P1?ADJECTIVE
.BYTE A?SLOW
.BYTE 0
W?SMALL:: .ZWORD "small"
.BYTE PS?ADJECTIVE+P1?ADJECTIVE
.BYTE A?SMALL
.BYTE 0
W?SMALLS:: .ZWORD "smalls"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?SMASH:: .ZWORD "smash"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?DEMOLI
.BYTE 0
W?SMELL:: .ZWORD "smell"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?SMELL
.BYTE 0
W?SMELLING:: .ZWORD "smelli"
.BYTE PS?ADJECTIVE+P1?ADJECTIVE
.BYTE A?SMELLING
.BYTE 0
W?SMILE:: .ZWORD "smile"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?LAUGH
.BYTE 0
W?SMOKY:: .ZWORD "smoky"
.BYTE PS?ADJECTIVE+P1?ADJECTIVE
.BYTE A?SMOKY
.BYTE 0
W?SMOOTH:: .ZWORD "smooth"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?TOUCH
.BYTE 0
W?SNIFF:: .ZWORD "sniff"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?SMELL
.BYTE 0
W?SNOOZE:: .ZWORD "snooze"
.BYTE PS?OBJECT+PS?VERB+P1?VERB
.BYTE ACT?SLEEP
.BYTE 0
W?SNOUT:: .ZWORD "snout"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?SOAK:: .ZWORD "soak"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?SOAK
.BYTE 0
W?SOB:: .ZWORD "sob"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?CRY
.BYTE 0
W?SOLDIERS:: .ZWORD "soldie"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?SOME:: .ZWORD "some"
.BYTE PS?BUZZ-WORD
.BYTE B?SOME
.BYTE 0
W?SOMETHING:: .ZWORD "someth"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?SOUTH:: .ZWORD "south"
.BYTE PS?ADJECTIVE+PS?DIRECTION+P1?DIRECTION
.BYTE 24
.BYTE A?SOUTH
W?SOUTHE:: .ZWORD "southe"
.BYTE PS?ADJECTIVE+PS?DIRECTION+P1?DIRECTION
.BYTE 25
.BYTE A?SE
W?SOUTHWEST:: .ZWORD "southw"
.BYTE PS?ADJECTIVE+PS?DIRECTION+P1?DIRECTION
.BYTE 30
.BYTE A?SW
W?SPEAK:: .ZWORD "speak"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?TALK
.BYTE 0
W?SPICE:: .ZWORD "spice"
.BYTE PS?OBJECT+PS?ADJECTIVE+P1?ADJECTIVE
.BYTE A?SPICE
.BYTE 0
W?SPICES:: .ZWORD "spices"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?SPILL:: .ZWORD "spill"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?POUR
.BYTE 0
W?SPIN:: .ZWORD "spin"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?TURN
.BYTE 0
W?SPRINKLE:: .ZWORD "sprink"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?STICK
.BYTE 0
W?SQUEEZE:: .ZWORD "squeez"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?WRING
.BYTE 0
W?ST:: .ZWORD "st"
.BYTE PS?ADJECTIVE+P1?ADJECTIVE
.BYTE A?ST
.BYTE 0
W?STAB:: .ZWORD "stab"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?SLICE
.BYTE 0
W?STAINED:: .ZWORD "staine"
.BYTE PS?ADJECTIVE+P1?ADJECTIVE
.BYTE A?STAINED
.BYTE 0
W?STAINS:: .ZWORD "stains"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?STAIR:: .ZWORD "stair"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?STAIRS:: .ZWORD "stairs"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?STAIRW:: .ZWORD "stairw"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?STAND:: .ZWORD "stand"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?STAND
.BYTE 0
W?STARBOARD:: .ZWORD "starbo"
.BYTE PS?DIRECTION+P1?DIRECTION
.BYTE 26
.BYTE 0
W?STEP:: .ZWORD "step"
.BYTE PS?OBJECT+PS?VERB+P1?VERB
.BYTE ACT?WALK
.BYTE 0
W?STICK:: .ZWORD "stick"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?STICK
.BYTE 0
W?STONE:: .ZWORD "stone"
.BYTE PS?OBJECT+PS?ADJECTIVE+P1?ADJECTIVE
.BYTE A?STONE
.BYTE 0
W?STOP:: .ZWORD "stop"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?STOP
.BYTE 0
W?STRAP:: .ZWORD "strap"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?STRIKE:: .ZWORD "strike"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?ATTACK
.BYTE 0
W?STRIP:: .ZWORD "strip"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?UNDRES
.BYTE 0
W?STUB:: .ZWORD "stub"
.BYTE PS?ADJECTIVE+P1?ADJECTIVE
.BYTE A?STUB
.BYTE 0
W?STUDY:: .ZWORD "study"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?EXAMINE
.BYTE 0
W?SUPER:: .ZWORD "super"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?SUPER
.BYTE 0
W?SUPERBRIEF:: .ZWORD "superb"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?SUPER
.BYTE 0
W?SUPPLIES:: .ZWORD "suppli"
.BYTE PS?ADJECTIVE+P1?ADJECTIVE
.BYTE A?SUPPLIES
.BYTE 0
W?SURE:: .ZWORD "sure"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?YES
.BYTE 0
W?SW:: .ZWORD "sw"
.BYTE PS?ADJECTIVE+PS?DIRECTION+P1?DIRECTION
.BYTE 30
.BYTE A?SW
W?SWALLOW:: .ZWORD "swallo"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?DRINK
.BYTE 0
W?SWIM:: .ZWORD "swim"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?SWIM
.BYTE 0
W?SWING:: .ZWORD "swing"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?SWING
.BYTE 0
W?SWITCH:: .ZWORD "switch"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?TURN
.BYTE 0
W?SWOON:: .ZWORD "swoon"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?SWOON
.BYTE 0
W?SWORD:: .ZWORD "sword"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?TABLE:: .ZWORD "table"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?TAG:: .ZWORD "tag"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?TAKE:: .ZWORD "take"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?TAKE
.BYTE 0
W?TALK:: .ZWORD "talk"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?TALK
.BYTE 0
W?TANGLED:: .ZWORD "tangle"
.BYTE PS?ADJECTIVE+P1?ADJECTIVE
.BYTE A?TANGLED
.BYTE 0
W?TAP:: .ZWORD "tap"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?TAP
.BYTE 0
W?TASTE:: .ZWORD "taste"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?EAT
.BYTE 0
W?TEAR:: .ZWORD "tear"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?RIP
.BYTE 0
W?TELL:: .ZWORD "tell"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?TELL
.BYTE 0
W?THANK:: .ZWORD "thank"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?THANKS
.BYTE 0
W?THANKS:: .ZWORD "thanks"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?THANKS
.BYTE 0
W?THAT:: .ZWORD "that"
.BYTE PS?BUZZ-WORD
.BYTE B?THAT
.BYTE 0
W?THE:: .ZWORD "the"
.BYTE PS?BUZZ-WORD
.BYTE B?THE
.BYTE 0
W?THEM:: .ZWORD "them"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?THEN:: .ZWORD "then"
.BYTE PS?BUZZ-WORD
.BYTE B?THEN
.BYTE 0
W?THIS:: .ZWORD "this"
.BYTE PS?BUZZ-WORD
.BYTE B?THIS
.BYTE 0
W?THROUGH:: .ZWORD "throug"
.BYTE PS?PREPOSITION+P1?OBJECT
.BYTE PR?THROUGH
.BYTE 0
W?THROW:: .ZWORD "throw"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?THROW
.BYTE 0
W?THRU:: .ZWORD "thru"
.BYTE PS?PREPOSITION+P1?OBJECT
.BYTE PR?THROUGH
.BYTE 0
W?TIE:: .ZWORD "tie"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?TIE
.BYTE 0
W?TIP:: .ZWORD "tip"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?ROLL
.BYTE 0
W?TO:: .ZWORD "to"
.BYTE PS?PREPOSITION+P1?OBJECT
.BYTE PR?TO
.BYTE 0
W?TORCH:: .ZWORD "torch"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?TOSS:: .ZWORD "toss"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?THROW
.BYTE 0
W?TOUCH:: .ZWORD "touch"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?TOUCH
.BYTE 0
W?TOWARD:: .ZWORD "toward"
.BYTE PS?PREPOSITION+P1?OBJECT
.BYTE PR?TO
.BYTE 0
W?TRAMPLE:: .ZWORD "trampl"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?DEMOLI
.BYTE 0
W?TRAP:: .ZWORD "trap"
.BYTE PS?ADJECTIVE+P1?ADJECTIVE
.BYTE A?TRAP
.BYTE 0
W?TRAPDO:: .ZWORD "trapdo"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?TRAY:: .ZWORD "tray"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?TREATISE:: .ZWORD "treati"
.BYTE PS?ADJECTIVE+P1?ADJECTIVE
.BYTE A?TREATISE
.BYTE 0
W?TREE:: .ZWORD "tree"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?TREES:: .ZWORD "trees"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?TRICORNE:: .ZWORD "tricor"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?TURKEY:: .ZWORD "turkey"
.BYTE PS?ADJECTIVE+P1?ADJECTIVE
.BYTE A?TURKEY
.BYTE 0
W?TURN:: .ZWORD "turn"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?TURN
.BYTE 0
W?TWIRL:: .ZWORD "twirl"
.BYTE PS?OBJECT+PS?VERB+PS?ADJECTIVE+P1?ADJECTIVE
.BYTE A?DANCE
.BYTE ACT?DANCE
W?U:: .ZWORD "u"
.BYTE PS?DIRECTION+PS?PREPOSITION+P1?OBJECT
.BYTE PR?UP
.BYTE 22
W?UNATTA:: .ZWORD "unatta"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?UNTIE
.BYTE 0
W?UNBAR:: .ZWORD "unbar"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?UNLOCK
.BYTE 0
W?UNDER:: .ZWORD "under"
.BYTE PS?PREPOSITION+P1?OBJECT
.BYTE PR?UNDER
.BYTE 0
W?UNDERNEATH:: .ZWORD "undern"
.BYTE PS?PREPOSITION+P1?OBJECT
.BYTE PR?UNDER
.BYTE 0
W?UNDRES:: .ZWORD "undres"
.BYTE PS?VERB+PS?PREPOSITION+P1?OBJECT
.BYTE PR?UNDRES
.BYTE ACT?UNDRES
W?UNKNOT:: .ZWORD "unknot"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?UNTIE
.BYTE 0
W?UNLOCK:: .ZWORD "unlock"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?UNLOCK
.BYTE 0
W?UNMENTIONABLES:: .ZWORD "unment"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?UNROLL:: .ZWORD "unroll"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?UNROLL
.BYTE 0
W?UNSCRIPT:: .ZWORD "unscri"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?UNSCRIPT
.BYTE 0
W?UNTIE:: .ZWORD "untie"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?UNTIE
.BYTE 0
W?UNWEAVE:: .ZWORD "unweav"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?UNTIE
.BYTE 0
W?UP:: .ZWORD "up"
.BYTE PS?DIRECTION+PS?PREPOSITION+P1?OBJECT
.BYTE PR?UP
.BYTE 22
W?UPSTAIRS:: .ZWORD "upstai"
.BYTE PS?DIRECTION+PS?PREPOSITION+P1?OBJECT
.BYTE PR?UP
.BYTE 22
W?USE:: .ZWORD "use"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?USE
.BYTE 0
W?USING:: .ZWORD "using"
.BYTE PS?PREPOSITION+P1?OBJECT
.BYTE PR?WITH
.BYTE 0
W?VAULT:: .ZWORD "vault"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?JUMP
.BYTE 0
W?VELVET:: .ZWORD "velvet"
.BYTE PS?ADJECTIVE+P1?ADJECTIVE
.BYTE A?VELVET
.BYTE 0
W?VERANDA:: .ZWORD "verand"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?VERBOSE:: .ZWORD "verbos"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?VERBOSE
.BYTE 0
W?VERSION:: .ZWORD "versio"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?VERSION
.BYTE 0
W?VIANDS:: .ZWORD "viands"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?VILLAIN:: .ZWORD "villai"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?VINE:: .ZWORD "vine"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?VINES:: .ZWORD "vines"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?W:: .ZWORD "w"
.BYTE PS?ADJECTIVE+PS?DIRECTION+P1?DIRECTION
.BYTE 23
.BYTE A?WEST
W?WADE:: .ZWORD "wade"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?GO
.BYTE 0
W?WAIT:: .ZWORD "wait"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?WAIT
.BYTE 0
W?WAKE:: .ZWORD "wake"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?WAKE
.BYTE 0
W?WALK:: .ZWORD "walk"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?WALK
.BYTE 0
W?WALL:: .ZWORD "wall"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?WALLS:: .ZWORD "walls"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?WARM:: .ZWORD "warm"
.BYTE PS?ADJECTIVE+P1?ADJECTIVE
.BYTE A?WARM
.BYTE 0
W?WARN:: .ZWORD "warn"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?HELP
.BYTE 0
W?WARPED:: .ZWORD "warped"
.BYTE PS?ADJECTIVE+P1?ADJECTIVE
.BYTE A?WARPED
.BYTE 0
W?WASH:: .ZWORD "wash"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?WASH
.BYTE 0
W?WATCH:: .ZWORD "watch"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?LOOK
.BYTE 0
W?WATER:: .ZWORD "water"
.BYTE PS?OBJECT+PS?ADJECTIVE+P1?ADJECTIVE
.BYTE A?WATER
.BYTE 0
W?WAVE:: .ZWORD "wave"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?WAVE
.BYTE 0
W?WEAR:: .ZWORD "wear"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?WEAR
.BYTE 0
W?WEAVE:: .ZWORD "weave"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?TIE
.BYTE 0
W?WED:: .ZWORD "wed"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?MARRY
.BYTE 0
W?WEEP:: .ZWORD "weep"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?CRY
.BYTE 0
W?WELL:: .ZWORD "well"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?WELL-READ:: .ZWORD "well-r"
.BYTE PS?ADJECTIVE+P1?ADJECTIVE
.BYTE A?WELL-READ
.BYTE 0
W?WEST:: .ZWORD "west"
.BYTE PS?ADJECTIVE+PS?DIRECTION+P1?DIRECTION
.BYTE 23
.BYTE A?WEST
W?WET:: .ZWORD "wet"
.BYTE PS?VERB+PS?ADJECTIVE+P1?ADJECTIVE
.BYTE A?WET
.BYTE ACT?SOAK
W?WHACK:: .ZWORD "whack"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?ATTACK
.BYTE 0
W?WHAT:: .ZWORD "what"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?WHAT
.BYTE 0
W?WHAT':: .ZWORD "what'"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?WHAT
.BYTE 0
W?WHATS:: .ZWORD "whats"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?WHAT
.BYTE 0
W?WHEEL:: .ZWORD "wheel"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?WHERE:: .ZWORD "where"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?WHERE
.BYTE 0
W?WHERES:: .ZWORD "wheres"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?WHERE
.BYTE 0
W?WHET:: .ZWORD "whet"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?FIX
.BYTE 0
W?WHIFF:: .ZWORD "whiff"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?SMELL
.BYTE 0
W?WHIP:: .ZWORD "whip"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?WHITE:: .ZWORD "white"
.BYTE PS?ADJECTIVE+P1?ADJECTIVE
.BYTE A?WHITE
.BYTE 0
W?WHITHER:: .ZWORD "whithe"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?WHERE
.BYTE 0
W?WHO:: .ZWORD "who"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?WHAT
.BYTE 0
W?WHOS:: .ZWORD "whos"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?WHAT
.BYTE 0
W?WIGGLE:: .ZWORD "wiggle"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?FIDDLE
.BYTE 0
W?WINCH:: .ZWORD "winch"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?WINDLASS:: .ZWORD "windla"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?WINDOW:: .ZWORD "window"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?WINE:: .ZWORD "wine"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?WIPE:: .ZWORD "wipe"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?WASH
.BYTE 0
W?WIRE:: .ZWORD "wire"
.BYTE PS?ADJECTIVE+P1?ADJECTIVE
.BYTE A?WIRE
.BYTE 0
W?WITH:: .ZWORD "with"
.BYTE PS?PREPOSITION+P1?OBJECT
.BYTE PR?WITH
.BYTE 0
W?WITHDR:: .ZWORD "withdr"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?EXIT
.BYTE 0
W?WOMAN:: .ZWORD "woman"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?WOOD:: .ZWORD "wood"
.BYTE PS?OBJECT+PS?ADJECTIVE+P1?ADJECTIVE
.BYTE A?WOOD
.BYTE 0
W?WOODEN:: .ZWORD "wooden"
.BYTE PS?ADJECTIVE+P1?ADJECTIVE
.BYTE A?WOODEN
.BYTE 0
W?WORLD:: .ZWORD "world"
.BYTE PS?ADJECTIVE+P1?ADJECTIVE
.BYTE A?WORLD
.BYTE 0
W?WRAP:: .ZWORD "wrap"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?WRAP
.BYTE 0
W?WRECK:: .ZWORD "wreck"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?DEMOLI
.BYTE 0
W?WRING:: .ZWORD "wring"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?WRING
.BYTE 0
W?WRITING:: .ZWORD "writin"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?X:: .ZWORD "x"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?EXAMINE
.BYTE 0
W?Y:: .ZWORD "y"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?YES
.BYTE 0
W?YELL:: .ZWORD "yell"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?YELL
.BYTE 0
W?YES:: .ZWORD "yes"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?YES
.BYTE 0
W?YOU:: .ZWORD "you"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?YOUR:: .ZWORD "your"
.BYTE PS?ADJECTIVE+P1?ADJECTIVE
.BYTE A?YOUR
.BYTE 0
W?YUP:: .ZWORD "yup"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?YES
.BYTE 0
W?Z:: .ZWORD "z"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?WAIT
.BYTE 0
W?ZZMGCK:: .ZWORD "zzmgck"
.BYTE PS?OBJECT+PS?VERB+P1?VERB
.BYTE ACT?ZZMGCK
.BYTE 0
.ENDT
; END LOAD
ENDLOD::
.ENDI