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524 lines
20 KiB
Perl
524 lines
20 KiB
Perl
THE SHIP
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Good Gracious! What is this extremely improper scene at the very beginning?
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A) You are asleep, dreaming this when the pirates attack.
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B) It's a preview of things to come.
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C) It's a sample of the writing style of PLUNDERED HEARTS.
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D) Romance novels always have teasers of this sort.
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Pirates are attacking Lafond Deux! What can I do?
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You don't need to do anything, actually, though you may like to whack
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an occasional pirate over the head with something. Heroines always get
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rescued from ticklish situations like this one. Well, almost always.
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I'm stuck in the Captain's Quarters! How can I escape?
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A) There are two ways to escape, actually. One to the fore and one abaft.
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B) Have you looked behind the curtain?
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C) The cupboard isn't quite blocking the doorway.
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D) To go to the fore, type WALK FORWARD. If Captain Jamison is there, he
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won't let you go, of course.
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E) To go aft, see the next question ("How do I get on deck?").
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How do I get on deck?
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A) The hatch is closed tight and the door is barred, so you'll have to
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find some other way.
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B) You need to climb the rope ladder that appears when Jamison leaves
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the ship.
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C) The window won't open, but there's another way to "open" it.
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D) THROW THE COFFER AT THE WINDOW.
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E) Having broken the window, you can't reach the ladder without getting
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on the ledge first.
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F) All you need do is grab the ladder. Then you'll have to climb it
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quickly. You can't hang onto slimy hemp forever.
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G) With practice, climbing this ladder becomes much easier. In fact, after
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you've done it once, a simple CLIMB UP and CLIMB DOWN will suffice.
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I can't climb the ladder! My skirts get in the way!
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Climb on to the ledge again, remove your dress and start the
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process over. This is no time for modesty.
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Immodest I must be to get on deck, but I cannot, so undressed, preserve
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my virtue from Jamison's lusty crew. How may I move around?
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A) Is there some way to disguise your gender?
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B) Have you thoroughly examined the sleeping cupboard in the Landing?
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C) Opened it? Climbed into it? Examined the pile of clothes in it?
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D) If you wear the shirt and breeches as a disguise, the pirates won't
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bother you.
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How can I prevent the ship from blowing up?
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A) You need to get on deck first.
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B) Did you notice, in the hold, the fuse burning towards the kegs of
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gunpowder, behind the fence?
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C) Since you can't get through the fence yourself, you have to discover
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some way of putting the fuse out from a distance.
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D) The gap above the fence will help.
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E) You can throw things over the fence on to the burning end of the fuse.
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F) They just slide off, you say, leaving the fuse undoused? What best
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fights fire?
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G) Water! But since you can't move the water barrel from the
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deck, you'll have to rip off some other solution.
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H) Getting ragged thinking about this?
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I) RIP THE FROCK to make a rag. Then SOAK THE RAG IN THE WATER.
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J) Finally, THROW THE WET RAG AT THE FUSE.
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How can I stop the Helena Louise from dashing on the rocks?
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A) You need to get on deck first.
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B) You may have overheard Crulley committing some mischief on the deck
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above the crew's quarters. That's the forecastle.
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C) Have you gone north from the forecastle to the bowsprit?
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D) One of the two anchor lines has been cut. The ship is drifting on the
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tide.
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E) You'll have to lower another anchor. Know what a winch is for?
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F) Examine the lever on the winch.
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G) To open the teeth on the winch, in order to release the main anchor,
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RAISE THE LEVER.
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How can I rescue my father, trapped as I am aboard the Helena Louise?
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A) To escape the ship, you need to get on deck first.
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B) Have you examined the pyramid of casks on the quarterdeck?
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C) One of the casks is open-ended.
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D) If you enter the cask, you will notice ...
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E) A fraying rope. Maybe if you just helped it along a little.
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F) There's a dagger in the Galley.
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G) ENTER THE CASK. CUT THE ROPE WITH THE DAGGER.
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I escape the ship but drift out to sea. How can I get ashore?
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A) The tide is going out. Wait for the tide to change.
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B) While you're waiting for the tide to change, you might want to stop
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the Helena Louisa from dashing against the reefs.
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Of what use is the skiff?
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A) You never HAVE to use it, it is just there in case you want to go
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back to the Helena Louise.
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B) To get items you forgot to bring along.
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C) To go back to save the ship from exploding.
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THE MANSION
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How can I get into the mansion?
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A) There are five routes into the house, two from the western side and
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one from every other direction.
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B) The easterly entrance is approached from the Folly. See the question
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about the slat in the folly for more information.
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("There is a loose slat at the back of the folly. Is it important?")
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C) One of the western entrances is from the Trade Entrance, into the
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kitchen. See the next question for more information.
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("Who is this woman who keeps throwing me out of the kitchen?")
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D) Another is from the Clearing northeast of the Forest. You know, the
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place with the climbing vines.
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E) When you climb the vine in the clearing, you'll find your way into an
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upstairs room.
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F) The northerly entrance is south from the Main Entrance. You'll need
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to have gotten something from inside the house (entering by another
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route) before you can successfully enter here, however.
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G) The final entrance is through the doors between the veranda and the
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ballroom. You'll have to unlock and open them from inside the
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ballroom first, however.
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Who is this woman who keeps throwing me out of the kitchen? How can
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I make her stop?
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A) Her name is Lucy, and she is a friend of your father's. You'll
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probably want to talk to her.
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B) Lucy hasn't time to chat with beggars (your dress is looking
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pretty bedraggled without its hoops), or with fine ladies.
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Your boyish disguise could encourage her to chat.
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C) Enter the kitchen wearing the shirt and breeches.
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D) Remember to take the garter when Lucy offers it to you. It might be
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useful.
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There is a loose slat at the back of the folly. Is it important?
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A) If you MOVE THE SLAT, a hole will be formed.
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B) If you GO THROUGH THE HOLE, you'll find a back entrance into the
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mansion.
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THE BALL
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I haven't been to a ball in so long! How can I get in?
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A) Since the veranda doors are locked, you'll have to enter past the
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butler in the foyer.
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B) Of course, if you don't look like a guest, the butler won't even let
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you in the house. You'll have to dress properly.
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C) Enter the foyer wearing a ball gown.
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D) You'll also need an invitation to give to the butler.
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I don't have an invitation to the ball!
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A) If you haven't found an invitation, you obviously did not examine the
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coffer thoroughly before losing it to the sea. (Don't worry. It isn't
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necessary to win the game.)
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B) If you found the invitation, but left it aboard the Helena Louise,
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you could climb into the skiff and row out to the ship, get
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the invitation and then row back. This would work; but...
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C) The butler will take other compensation for your loss of the invitation.
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D) BRIBE THE BUTLER WITH THE BANKNOTE. No thug is above a little bribery.
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I'm Cinderella, with nothing to wear to the ball! Where's my fairy
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godmother?
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A) This is not a fairy tale! This is real life! (Well, as close to
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it as romance and interactive fiction ever come.)
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B) Have you found the clearing yet?
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C) The clearing is northeast of the Forest. There are climbing vines there.
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D) If you climb up the vines, you can crawl into the second floor
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window. That which you seek is in that bedroom.
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Lafond is threatening to kill my father unless I dance with him. What
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shall I do?
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A) Dance with Lafond.
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B) Unless you've already rescued your father, in which case you may try to
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refuse him.
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C) But Lafond is not a man to toy with.
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RESCUING PAPA
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Jamison can't find Papa anywhere, nor can I. Where else should I look?
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A) Jamison has a theory about where a dungeon might be. Dance with him
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to find out.
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B) The library is in the east wing of the house. Is there anything
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suspicious in the library?
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C) Jean Lafond is depicted in the portrait in the library in exactly the
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same pose as he is on the banknote. Examine the banknote that came in
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your game package for clues.
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D) Notice what Lafond is carrying.
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E) Notice what Lafond is wearing.
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F) Notice what Lafond is doing. This must be done last. Voila!
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G) Once you have done this you may simply CLOSE and OPEN THE PORTRAIT.
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Lafond said he'd send for me when he was ready. I've been waiting around
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for hours and nothing has happened. What's taking so long?
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Lafond is a busy man, with many things to take care of before he can
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relax. You should fill the extra time he's allowing you with the
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discovery and rescue of your father.
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What do I do to get by the crocodile?
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A) The object is to render the beast incapable of biting you.
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B) There are two ways, actually.
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C) One way involves the garter. Go to clue H for that solution.
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D) Another way involves the laudanum you found in the Crew's Quarters.
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E) You'll have to feed the crocodile something that has been doped with
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laudanum. Food would be best.
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F) There's something edible (to crocodiles) in the bottom of the cask
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in which you floated to shore.
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G) SQUEEZE THE LAUDANUM ON THE PORK. FEED THE PORK TO THE CROCODILE.
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H) The first clue for the alternate solution requires a brief foray into
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zoology: Crocodiles, while able to snap a log in two with their jaws,
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have weak muscles for opening those very same jaws. Thus, a strong
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man is capable of holding their jaws shut with his bare hands.
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I) Since you are neither a strong man nor able to sit around holding
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closed the monster's mouth, you have to find something else able to
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hold it shut for you.
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J) The garter is a likely candidate.
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K) Throw something at the reptile to get it to snap shut its jaws,
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then PUT THE GARTER ON THE CROCODILE.
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Here's a locked cell and I have no key.
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A) Have you thoroughly searched the whole dungeon area?
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B) Have you been in the Guard's Cell?
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C) The key is on the cot in the Guard's Cell.
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Robert's fallen into the quicksand! How can I save him?
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A) Look around for a large branch.
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B) Get the fallen branch in the forest.
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C) Drop the branch into the quicksand for Robert to grab hold of...
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D) But this probably won't work since there's no branch, no quicksand
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and no Robert in this game.
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LAFOND'S BEDROOM
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Where's Lafond's room?
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A) It is through the door in the north wall of the upstairs east hallway.
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B) It is also the only room on the second story with a window facing seaward.
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How can I escape Lafond's clutches! I'm in his room, helpless and terrified.
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A) DRINK THE WINE whenever Lafond tells you to.
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B) Make sure there's nothing in the wine you drink, however.
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C) Ever hear the ditty,
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"The pellet of the poison's in the chalice from the palace,
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The vessel with the pestle has the brew that is true" ?
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D) POUR WINE INTO THE GREEN GOBLET. Then put something else into it.
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E) SQUEEZE LAUDANUM INTO THE GREEN GOBLET. When Lafond is busy
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on the other side of the room, obviously.
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F) But Lafond knows you're doing something! So double-cross the devious dog!
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G) Lafond realizes that you've tampered with at least one of the
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glasses, so he pretends to have forgotten which is his.
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If you type YES to his question (If the green goblet is his?) then
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he'll assume you poisoned that glass, since you want him to drink from
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it. If you type NO, then he'll assume you drugged the other (blue glass).
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Then, being the cruel tyrant he is, he'll force you to drink from
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whichever glass you indicate is his.
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Of course, if you lie...
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H) When Lafond asks if the green goblet is his, type NO if you have put
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the laudanum in it. (If you've drugged the blue goblet, type YES.)
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Then, when he forces you to drink the wine he took, YOU imbibe
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"the brew that is true." This leaves the poisoned wine for ...
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I) The butler, not Lafond, unfortunately. So, it doesn't quite work the
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way you planned; at least the butler is taken care of.
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The butler is napping in the hall, but I can't stop Lafond from pawing me!
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A) This is a spicy puzzle.
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B) Have you thoroughly examined the chicken and spices?
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C) The spices are dry. Have you tasted or smelled them?
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D) They are HOT!
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E) TAKE THE PEPPER THEN BLOW THE PEPPER AT LAFOND.
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I've gotten rid of Lafond, but the butler won't let me leave the room!
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A) SQUEEZE THE LAUDANUM into one of the goblets, then POUR THE WINE into
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that goblet.
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B) WALK SOUTH. The butler will think you're trying to escape, and follow
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you back into the room.
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C) GIVE THE (drugged) GOBLET TO THE BUTLER. No thug is above a little
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wine.
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D) WAIT. WAIT. WAIT. It takes a little while for the drug to take effect.
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E) Don't waste any time, however. Lafond will be back soon!
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I've made it out of Lafond's room, but he catches me afterwards!
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A) In such situations, one should get some outside help.
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B) Cookie and the crew aboard Jamison's ship might provide some assistance.
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C) Signal the ship from an eastward-looking window.
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D) Wave the mirror in the moonbeam shining through the window of Lafond's
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room. The pirates will respond.
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E) If you've lost the mirror, you can use the silver tray.
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RESCUING NICHOLAS
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(If you haven't been in Lafond's room, don't develop these.)
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Oh no! I can't get past this crocodile again!
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A) In such situations, one should get some outside help.
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B) Cookie and the crew aboard Jamison's ship might provide some assistance.
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C) Signal the ship from an eastward-looking window.
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D) Wave the mirror in the moonbeam shining in the window of Lafond's
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room. The pirates will respond.
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E) If you've lost the mirror, you can use the silver tray.
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F) If you lead Cookie to the crocodile, he'll take care of the beast for
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you.
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Cookie is asking me if I know where Jamison is. What do I say?
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A) If you think about it, you might have a good guess to where he is.
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B) Lafond told his lackeys where to take Jamison.
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C) You've been there before.
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D) Jamison is in the Dungeon.
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E) Type YES and lead Cookie to the Dungeon.
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I've found Jamison, but Crulley won't let me near him!
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A) You're going to have to take some action here.
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B) Jamison's rapier might help you out.
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C) ATTACK CRULLEY WITH THE RAPIER.
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D) That time, in surprise, he stepped toward the trapdoor. Maybe one
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more...?
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E) ATTACK CRULLEY WITH THE RAPIER (again). He'll fall down the well.
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F) But don't dawdle. He'll be back.
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Now I can't free Nicholas!
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A) There's no key for the manacles. Or if there is, it's down the well.
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You'll have to find some other way to unlock the manacles.
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B) Of course, a fine lady may never have picked a lock before, but now
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is the time to learn.
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C) Nicholas might help if you wake him up.
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D) Using the pin of the back of the brooch that Nicholas gave you,
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pick the locks on the manacles.
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E) UNLOCK THE MANACLES WITH THE BROOCH.
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Now I can't wake Nicholas!
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A) A lady always carries something to prevent her swooning.
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B) REVIVE NICHOLAS WITH THE SMELLING SALTS.
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Men! I woke and freed Nicholas, but he kissed me and ran off! Where'd he go?
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Off to avenge your honour and his brother's life, just as he told you.
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You'd better get after him, though. He's in no shape to duel Lafond.
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THE ENDGAME
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They're duelling in the ballroom! How can I stop them?!
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A) First of all, get to someplace where you can see the duel.
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B) Now that you're in the Gallery, do you see anyway to transport
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yourself down to the dance floor?
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C) The rope! This is a pirate story! What do pirates ALWAYS do?!
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(Besides rape, pillage and plunder.)
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D) Apes do it, monkeys do it, even Tarzan of the Jungle does it. You do
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it, you ...
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E) SWING ON THE ROPE. Untie the rope first.
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Alack, alas! Lafond has killed Nicholas! Where shall I turn?
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What can I do? What shall become of me?
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Some awfully unpleasant things are going to happen to you unless you
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RESTORE to an earlier point in the game. And this time, rescue Nicholas
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Jamison!
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They're duelling on the beach! How can I stop them?!
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A) Men will play their little wars. In this case, you can do nothing to
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stop them.
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B) However, you can stop a cold-blooded murder from happening just
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after. Keep an eye on Crulley.
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Crulley's about to kill Nicholas! What can I do?
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A) There's no time to get to Crulley, and yelling to Nicholas will only
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bring disastrous results. There are at least three long distance remedies.
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B) One obvious remedy involves the pistol dropped by Lafond in his jump.
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Another method is explained starting with clue E. The third way out
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is detailed in clue H.
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C) LOAD THE GUN WITH THE GUNPOWDER. (You will have found the gunpowder in the
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Guard's Bunkroom.)
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D) Then you may either FIRE GUN or SHOOT CRULLEY. (See the explanation of
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the various conclusions.)
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E) Another method uses the stone you step on as you run on the beach.
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F) And the garter.
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G) PUT THE STONE IN THE GARTER. SLING THE STONE AT CRULLEY. (See the
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explanation of the various conclusions.)
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H) ENTER THE SKIFF. ROW TO THE SHIP. (See the explanation of the various
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conclusions.)
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EXPLANATIONS OF THE FOUR DIFFERENT CONCLUSIONS
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The four possible final ranks are:
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Love Transcending Death. You can get this rank if you
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FIRE THE PISTOL INTO THE AIR.
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Orphan. If you put the stone into the garter and sling it at Crulley.
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Pirate Queen. Climb into the skiff as soon as you get to the beach,
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and row towards the ship.
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Happily Ever After. SHOOT THE PIRATE with the loaded pistol.
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HOW THE POINTS ARE SCORED
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-------------------------
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TAKE PILE OF CLOTHES
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TAKE BOTTLE
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THROW COFFER THRU WINDOW
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ENTER POOP FROM LADDER THE FIRST TIME
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RAISE LEVER (on winch)
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THROW (WET) RAG OVER GATE
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CUT LINE WITH DAGGER
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WEAR BEAUTIFUL BALL GOWN
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GIVE INVITE TO BUTLER >
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GIVE BANKNOTE TO BUTLER > mutually exclusive
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TAKE TREATISE OF POWER (first time)
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OPEN PORTRAIT (first time)
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TAKE KEY (first time)
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DRUGGING THE CROC >
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MUZZLE THE CROC > mutually exclusive
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WALK NORTH (ENTER DAD'S CELL)
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DANCE WITH LAFOND (when he invites you to his room)
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WALK NORTH (ENTER LAFOND'S ROOM)
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drugging the butler
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BLOW SPICES AT LAFOND
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SIGNAL SHIP WITH MIRROR
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ATTACK CRULLEY WITH RAPIER (tripping him down the well)
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REVIVE NICK WITH SALTS
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PICK LOCK (on manacles)
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SWING ON ROPE
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LOAD PISTOL WITH GUNPOWDER >
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PUT STONE IN GARTER > mutually exclusive
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(these following are mutually exclusive)
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SLING STONE (in garter) AT CRULLEY
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FIRE PISTOL
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SHOOT THE PIRATE [with the pistol]
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Jump in the skiff and row off in the end scene.
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THE RANKS (Should this section exist?)
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---------
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"Damsel in Distress" 0 - 4
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"Missish Minx" 5 - 9
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"Plucky Lass" 10 - 14
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"Daring Demoiselle" 15 - 19
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"Lady Leman" 20 - 24
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HAVE YOU TRIED ...?
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-------------------
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Looking under your chemise?
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Examining your unmentionables?
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All the alternative puzzle solutions?
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All the different endings?
|
|
SMELLing in the Crew's Quarters?
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LISTENing to the musicians, when they're playing?
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WAIT while Lafond seduces you?
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KISS JAMISON (when you meet, in the Helena Louise, as you dance,
|
|
in the Folly)
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|
SPILL WINE ON LAFOND
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KICK LAFOND (twice -- while dancing with him in the ballroom)
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ASK THE PIRATE (CRULLEY) ABOUT THE HOOK
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ASK COOKIE ABOUT HIMSELF
|
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HIT THE PIRATE WITH THE COFFER (twice) (aboard Lafond Deux)
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DRINK RUM
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|
TIP THE WATER BARREL
|
|
Returning to the ship in the skiff. Going near what remains of the
|
|
pyramid of casks?
|
|
Escape the ship in the cask before the tide turns?
|
|
Wait on the ship until she blows up?
|
|
SWING ON THE ROPE from the gallery before Jamison's crew comes to your
|
|
rescue? Before the duel in the ballroom? When Cookie is following
|
|
you? After Lafond has killed Nicholas in the duel?
|
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OPEN THE PORTRAIT in front of Cookie?
|
|
Lead Cookie to the beach when you are searching for Nicholas?
|
|
Gone to the forest right after your father runs to save Lucy?
|
|
LOOKed at Jamison's ring? Lafond's ring? Tried to TAKE them? Translated
|
|
the Latin?
|
|
Waited around after Lafond kills Nicholas in the ballroom duel?
|
|
KISS CRULLEY
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|
KISS COOKIE
|
|
EXAMINE JAMISON (when he's dead, in the ballroom, when you meet)
|
|
Told Cookie about the fuse? the gunpowder? the reefs? fire?
|
|
NICHOLAS, I LOVE YOU
|
|
NICHOLAS, I LOVE JEAN LAFOND (in the folly)
|
|
Put on boy's clothes, or strip before Jamison returns with the coffer on
|
|
the Helena Louise.
|
|
Save your father in boy's clothes or your chemise.
|
|
Enter Lafond's room in boy's clothes or your chemise.
|
|
ROLL CRULLEY UNDER THE BED (when he's unconscious in the Cabin)
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|
TIP THE WATER BARREL
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ROLL EYES
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ROLL BOTTLE |