mirror of
https://github.com/historicalsource/seastalker
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674 lines
17 KiB
Plaintext
674 lines
17 KiB
Plaintext
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HINTBOOK FOR SEASTALKER
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Table of Contents
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Introduction............
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The Lab.................
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The Scimitar............
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The Bay and Ocean.......
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The Aquadome............
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The Battle..............
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How Points are Scored...
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For Your Amusement......
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The Lab
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Why is the alarm bell ringing?
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A. Someone is trying to contact you.
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B. Someone is calling the lab on the videophone.
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C. Have you tried turning off the alarm?
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D. If you have, then you know you should TURN ON THE VIDEOPHONE.
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The picture and sound on the videophone are fuzzy. What should I do?
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A. You could try tuning the videophone.
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B. Type TUNE THE VIDEOPHONE.
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How can I get better reception on the videophone?
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A. Call Frobton Cable Vision and have cable installed. Much better reception, plus lots of movies!
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How do I finish my conversation on the videophone?
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A. How do you normally finish a phone conversation?
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B. Type in SAY "GOOD-BYE"
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Why can't I walk away with the microphone?
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A. The cord is too short.
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Why did the videophone conk out?
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A. Power failure?
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B. Someone in the lab shut off the power...
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C. ... by opening the circuit breaker. Who was it?
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D. Use the microwave security scanner.
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E. There are only three people in the lab ...
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F. ... and you and Tip were in the same room when the videophone conked out.
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G. That leaves only one person.
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H. That person is Sharon.
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How can I fix the videophone?
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A. Is there a technician nearby?
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B. If not you may have to fix it yourself.
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C. Go to the computestor and ask about the videophone.
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D. Go to the electrical panel and close the circuit breaker.
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What is the storage closet used for?
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A. Storage. But you don't have anything to store.
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B. Nothing.
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Why does Tip always follow me around?
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A. He doesn't ALWAYS follow you around.
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B. He tries to keep you in sight, except when he's working on something.
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C. He's your pal, and there to help.
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Why does Sharon Kemp look embarrassed?
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A. There is something about her you don't know.
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B. And it has nothing to do with her mother.
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C. Try reading the article in Tip's magazine.
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D. Sharon opened the circuit breaker, which made the Videophone conk out. Hmmm...
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Is there anything I should look at in the file cabinet?
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A. There seems to be nothing interesting about the papers.
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B. But there are a lot of them.
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C. The papers are of no help to you.
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How do I get out of the lab building?
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A. Have you tried all the doors in all the rooms?
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B. There's a door to the parking lot, but you can't open it.
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C. The only way out is by submarine.
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Where is the submarine?
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A. Right where you left it.
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B. Did you try to FIND it.
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C. The Scimitar is in the test tank.
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D. Go south from the lab center, three times.
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Why won't the submarine start?
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A. Try asking the COMPUTESTOR.
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What should I do with the catalyst capsule?
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A. Don't try to swallow it.
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B. The capsule powers the Scimitar's plasma-fusion reactor.
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C. Take the capsule and try inserting it in the reactor.
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D. PUT THE CAPSULE IN THE REACTOR THEN CLOSE THE REACTOR.
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The Scimitar
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How do I get the Scimitar moving?
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A. Look at the control panel.
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B. You'll need the catalyst capsule.
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C. Put the capsule in the reactor.
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D. Close the reactor.
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E. Turn on the reactor.
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F. Close the entry hatch.
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G. Fill the test tank.
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H. Open the gate.
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I. Start the engine.
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J. Open the throttle.
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K. Go east.
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Should I set my throttle to slow, medium, or fast?
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A. It depends on how quickly you want to reach your destination.
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B. Remember, the Aquadome is in trouble and your help is needed.
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C. On the other hand, you haven't fully tested this sub yet.
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D. Set it to slow the first time you play, then experiment later.
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The Scimitar is overheating! What should I do?
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A. If your throttle is set to slow, relax.
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B. It's not?! Better do something quick!
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C. Did the program prompt you to press the test button? If so, you know that you should ...
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D. Adjust the voltage regulator located in the engine crawl space.
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E. Be careful; it's dangerous.
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How do I open the engine access panel?
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A. Read the sign.
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B. Ask Tip for the Universal Tool.
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C. Type OPEN THE ACCESS PANEL.
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How can I fix the regulator?
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A. Open the engine access panel.
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B. Enter the engine crawl space.
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C. Type FIX THE REGULATOR.
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How do I keep from disturbing the machinery in the crawl space?
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A. Don't spend any more time than you need in the crawl space.
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B. When you are in the crawl space, use the word "carefully" in each command. Example: FIX REGULATOR CAREFULLY.
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C. Enter the crawl space, fix the regulator, then leave.
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D. The more time you spend in the engine crawl space, the greater your chances of disturbing the machinery.
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How do I use the sonarscope?
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A. You can use it only in the bay and near the Aquadome.
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B. When you look at it, you see a small area around the Scimitar.
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C. The sonarscope shows obstacles at the same depth as the Scimitar.
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D. To check for obstacles below you, use the Depth Finder.
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How do I use the Depth Finder?
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A. Type EXAMINE THE DEPTH FINDER.
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B. The Depth Finder tells you how deep you are and how far below you the bottom is.
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How do I use the hydrophone?
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A. Type LISTEN TO HYDROPHONE.
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How do I use the temperature gauge?
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A. Type LOOK AT GAUGE.
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The Bay and Ocean
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How do I keep from getting hit by the speedboats?
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A. Duck!
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B. You can avoid them if you are underwater.
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C. If you DIVE TO 5 METERS, you will not be hit by the speedboats.
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How do I find my way through the bay?
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A. Once you are in the sub and in the bay, you should look at the Sonarscope.
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B. Use the Sonarscope and the map of Frobton Bay to avoid shoals and safely navigate through the bay.
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C. Head for the opening in the sea wall.
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Ships keep running into Tip and me. What should I do?
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A. Stay out of their way.
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B. Go around them.
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C. You're in a submarine -- dive under them.
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D. You will have to dive to at least 15 meters to avoid the ships' keels, which are 10 meters deep.
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Where is the Aquadome?
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A. Ask Commander Bly when you talk to her on the Videophone.
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B. Ask Tip. He's a sharp guy.
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C. Look at your map of Frobton Bay.
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D. The Aquadome can be reached only from the open sea.
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E. When you reach the open sea, turn on the Autopilot.
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What is the Friendly Mermaid trying to tell me?
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A. You left the gas cap off the sub.
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B. She's telling you the directions to the Aquadome.
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C. But it's very hard to hear her ...
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D. ... because there is no Friendly Mermaid in this game. Remember, some of these questions and answers are fakes. Don't assume the absense or presents of a question means it's important. Also don't assume long answers are always associated with important questions.
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E. Because that was hardly the case here!
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The Aquadome
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How do I enter the Aquadome?
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A. When the autopilot shuts off, type DOCK.
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Why is everyone having trouble breathing?
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A. Did you remember to use your mouth-wash this morning?
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B. There must be something wrong with the air.
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C. I hope you have your emergency oxygen gear.
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D. Even if you do have it, you should find out what is wrong with the air supply system.
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How can I fix the air supply system?
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A. First you must OPEN THE DOOR WITH THE UNIVERSAL TOOL.
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B. If you don't have the Universal Tool, ask Tip for it.
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C. Something inside has been unscrewed.
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D. Could it be the electrolyte relay?
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E. Type TAKE RELAY AND SCREW IT INTO THE EMPTY SPACE.
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Where is the Fram Bolt wrench?
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A. Did you read the sign?
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B. It should be on the hook.
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C. Someone misplaced the Fram Bolt wrench.
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D. It might have been the same person who unscrewed the electrolyte relay.
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Now that I am at the Aquadome, what should I do?
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A. When Commander Bly asks if she can speak to you in private, you should say yes.
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B. Once Commander Bly starts telling you about the problems at the Aquadome, you will have an idea what you should do.
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Is the "black box" useful for anything?
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A. Yes.
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B. Try opening the black box.
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C. Any time after Commander Bly tells you about the "black box" ask Tip about his idea.
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Should I let Mick examine my sub?
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A. Yes.
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B. You really don't have any choice.
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Why does Commander Bly want to talk to me?
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A. She has something important to tell you.
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B. When Commander Bly asks for a word in private, go with her.
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C. When she tells you she has evidence, ASK HER ABOUT THE EVIDENCE.
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D. The "black box" is her evidence.
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Do I need the emergency survival unit?
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A. It would come in handy if there were an emergency.
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B. You also need it installed to get all the points in the game.
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What is that "oddly shaped metallic object"?
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A. It's the Fram Bolt wrench.
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B. It's supposed to be hanging on the hook next to the air supply system.
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C. In case of an emergency, you would need the Fram Bolt wrench to repair the air supply system.
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D. Someone took the Fram Bolt wrench from the hook and dropped it under Commander Bly's desk.
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E. It was the same person who sabotaged the air supply system by unscrewing the electrolyte relay.
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What happened to the Air Supply System?
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A. Someone unscrewed the Electrolyte Relay, causing the system to malfunction ...
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B. ... and that someone also took the Fram Bolt Wrench so no one could repair the Air Supply System.
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Is Commander Bly in love with anyone?
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A. No.
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B. But might someone else be in love with her?
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C. Have you checked personal storage areas?
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D. Including the lockers?
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E. Did you read the diary?
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F. Then you know Doc Horvak is in love with Commander Bly.
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I found this 'mushy' diary. What should I do with it?
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A. Reading a diary is an invasion of privacy.
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B. But this is a life-or-death situation.
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C. Under the circumstances, you should read it.
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D. Doc Horvak sabotaged the air supply system because he wanted to embarrass Commander Bly.
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E. Take the diary and the photo and show them to Commander Bly.
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Amy Lowell asked to borrow the Scimitar. Should I let her?
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A. Ask her if she has a submariner's license.
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B. Tell her you promised the Scimitar to Tip for the day.
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C. Amy never asks to borrow the Scimitar. You must be cheating.
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D. Ask your parents to firmly punish you by ...
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E. ... buying "Suspended" and making you complete the game before they will feed you again.
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What do I do with the dart gun?
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A. Doc Horvak can fix it.
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B. Doc Horvak will prepare a special tranquilizer for the dart gun, which you can use on the Snark if you need to.
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C. Show Doc Horvak the magazine that Tip brought along.
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D. When Doc Horvak asks you what he should do with the dart gun, type DOC, MOUNT DART GUN ON SUB.
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What about the "49er" Prospecting Bazooka?
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A. A bazooka seems as if it might come in handy.
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B. There are several ways to mount the bazooka on the Scimitar.
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C. One way is to find the bazooka. Take it and mount it on the claw of the Scimitar yourself.
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D. Or, when Commander Bly asks you if you can think of any high-power weapon, tell her about the bazooka. Get the bazooka, then tell Commander Bly to mount it on the Scimitar.
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How do I know when I'm ready to leave the Aquadome?
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A. Commander Bly will ask you if you are ready to take off.
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What does the fine grid do?
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A. The fine grid will show objects within 25 meters of the Scimitar. The regular sonar shows objects within 2,500 meters.
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B. Having the fine grid installed will give you a better picture of objects very near the Scimitar, like the Snark.
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C. So when Tip asks if he should install it, tell him yes.
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Who put the stew in the galley?
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A. Stu Galley?
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B. The cook?
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C. What stew? There is no stew in this game.
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Is someone trying to kill me?
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A. Have you been killed yet?
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B. Someone replaced the stimulant in the syringe with poison.
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C. Someone is trying to kill you.
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D. Someone who worked on the Scimitar.
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E. Someone who installed the Emergency Survival Unit.
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F. Someone who installed the part under your seat.
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G. Give up?
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H. That someone is Bill Greenup.
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What should I do with the syringe?
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A. Talk to the person who installed the emergency survival unit under your seat.
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B. Ask that person about the syringe.
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Hey, where is Bill Greenup going and how can I stop him?
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A. If you don't know why Bill is running away, don't develop any more of the answers for this question until you do.
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B. Bill is running away because you know he tried to kill you.
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C. One way to stop him is to close the Docking Tank roof when he first appears on the station monitor.
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D. Another way is to turn off the Docking Tank electricity
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. Then he won't be able to open the gate and escape in the Scimitar.
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D. Another way to stop Bill is to flood the Docking Tank before he enters the Scimitar.
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I'm ready to leave the Aquadome. What should I do?
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A. Remember what you had to do to leave the Lab's Test Tank?
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B. Flood the tank, open the gate, start the engine, open the throttle and go south.
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The Battle
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Where's the Snark?
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A. Try asking Commander Bly.
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B. Or any of the crew members.
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C. Go southeast from the Aquadome.
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We have spotted a cloud of silt ahead. Should we continue?
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A. It might be the Snark. Are you prepared to deal with it?
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B. Yes, you should continue.
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C. Besides, you don't have any choice.
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How did Sharon get in the Seacat?
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A. Hitch-hiked?
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B. Dr. Thorpe picked her up at the Research Lab.
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Is Sharon a traitor?
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A. She opened the circuit breaker, didn't she?
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B. She left the catalyst capsule out of the Scimitar, didn't she?
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C. And now she is in the Seacat with the man who is trying to kill you. What do you think?
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D. Try saying something to her over the sonarphone.
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E. Of course she isn't a traitor. She was just playing along with Dr. Thorpe in the hope of stopping him.
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Is Tip a traitor?
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A. Tip, your good-buddy, pal and friend, a traitor?
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B. Tip, who has stood by you in this game while you killed both yourself and him many times, a traitor?
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C. No way. You should be ashamed of yourself for even developing the answers to this question.
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D. You owe Tip an apology.
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Are you a traitor?
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A. Why are you wasting your developing fluid on this answer.
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B. Go ahead and develop, there's plenty of fluid.
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C. And plenty more dumb answers.
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D. See, I told you.
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E. You can stop now.
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F. Some people never learn!
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G. Absolutely never!!!
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Why can't I get around the Snark?
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A. The Snark and the Seacat are moving too fast?
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B. Maybe you should move faster.
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C. Try setting the throttle to medium.
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D. Better yet, try setting the throttle to fast.
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What should I do with the dart?
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A. You could tranquilize the Snark.
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B. Or maybe that isn't such a good idea.
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C. If you tranquilize the Snark there won't be much to stop Dr. Thorpe from blasting you with his rocket.
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What should I do with the bazooka?
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A. You could try shooting the Snark.
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B. But the Snark has tremedous scientific value, so it would be a waste to shoot it.
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C. Another good reason not to shoot the Snark with the bazooka is that then Dr. Thorpe will have a clear shot at you!
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D. So why not shoot the Seacat's Power Pod and disable it?
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How Points are Scored
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(use as a last resort)
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Points / Actions
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1 Turning on the videophone.
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1 Tuning the videophone.
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1 Picking up the microphone.
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-3 The circuit breaker is opened.
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3 Closing the circuit breaker.
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5 Taking the catalyst capsule.
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1 Entering the Scimitar.
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5 Starting the reactor.
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5 Starting the engine.
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5 Entering Frobton Bay.
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5 Entering the ocean.
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5 Turning on the autopilot.
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5 Docking at the Aquadome.
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5 Opening the air supply system.
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5 Screwing in the electrolyte relay.
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5 Having the emergency survival unit installed.
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5 Arresting Bill Greenup.
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5 Capturing Bill Greenup.
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5 Having Doc Horvak fix the dart gun.
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5 Installing the dart gun.
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5 Taking the bazooka.
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5 Installing the bazooka.
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1 Leaving the Aquadome.
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5 Finding the Snark.
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5 Aiming the bazooka at the Seacat.
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5 Firing the bazooka at the Seacat.
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-----
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100 Total
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For Your Amusement
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Have you...
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read the diagram on the workbench?
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told Tip to leave the sub and then closed the hatch?
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picked up something in an extensor claw before leaving the lab?
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crashed the Scimitar into the Aquadome?
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taken the electrolyte relay but not screwed it in?
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said "Hello" to anyone on the sonarphone?
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asked anyone besides Doc Horvak to fix the gash in your arm?
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tried to shoot the Seacat with a tranquilizer dart?
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tried to arrest an object instead of a person?
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tried to clean or wipe anything?
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tried to find someone who's in the same place as you?
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tried to climb the sea wall?
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tried to break down a door?
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tried to enter something that you're holding?
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asked anyone about yourself?
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asked anyone to find you?
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kicked anyone?
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rubbed anyone?
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tried to look inside or under anyone?
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looked up?
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kissed anyone or anything?
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slapped anyone or anything, including yourself or a handcuffed person?
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thrown something at a person and then at an object?
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tried to break a window in the Aquadome?
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tried to turn off a person?
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tried to wake up anyone?
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tried to eat a meal or take the food?
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tried to shoot yourself?
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followed an inanimate object?
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played something?
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typed HELLO SAILOR?
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typed RESTART or RESTORE at the very beginning instead of your name?
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cursed at the program?
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