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206 lines
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Plaintext
206 lines
5.1 KiB
Plaintext
@style (spacing 1)
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@title [SAMPLE TRANSCRIPT]
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@center (SAMPLE YOUNG-ADVENTURE TRANSCRIPT)
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@center (Comments to Stu Galley)
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This transcript is not from SEASTALKER, but it shows most of
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the usual things that you can do while playing. It shows
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several simple puzzles and their solutions, and it should give
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you a good idea of how an interactive text adventure story works.
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(The comments inside brackets [] are not real parts of the transcript.
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They just explain what's going on.)
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@begin (example)
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You are lying on your bed, trying to do your homework and listen to the
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radio at the same time. Suddenly your telephone rings!
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>ANSWER THE PHONE
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You pick up the receiver, but you can't hear who's calling because the
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radio is too loud.
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>TURN OFF THE RADIO
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That's better! Now you can tell that it's your mother, calling
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from her office.
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>MOTHER, WHAT'S HAPPENING?
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"Someone just asked me to go meet a visitor at the airport. Could you
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please drive here to pick me up?"
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>MOTHER, RIDE THE BUS
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"That wouldn't get me there on time."
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>BORROW A CAR
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You can't see any car here.
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[It can make a big difference if the program thinks you're not talking
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to someone.]
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>MOTHER, BORROW A CAR
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"I tried that, but I just can't find one. Won't you please do this favor
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for me?" (Answer yes or no:) >YES
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"Thank you, dear. I'll do a favor for you, soon. Goodbye!"
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>MOTHER, GOODBYE
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If it isn't one thing, it's another -- as soon as you hang up the phone,
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the doorbell rings!
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>GO TO THE FRON
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(I don't know the word "fron".)
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>GO TO THE FRONT
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(I assume you mean the front door.)
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It's in the front hall. Now you're there too.
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(front hall)
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The front hall is bare, except for a coat rack and two doors. A door
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into the living room is on the east side, and the front door is on the
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south.
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>OPEN IT
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When you open the front door, your friend Pat steps in and says, "Hi!
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What's up?"
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>MY MOTHER NEEDS A RIDE
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(I don't know the word "needs".)
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[And that command doesn't begin with a verb or a question word.]
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>COME WITH ME TO MY MOTHER'S OFFICE
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(Sorry, but English is not my native language. Please re-word that or
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try something else.)
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[The command looks okay, but the program doesn't recognize that form.]
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>COME WITH ME
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"Okay, let's go!"
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>FIND THE CAR
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It's usually parked in the garage.
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>GO TO THE GARAGE
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Pat goes with you.
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(garage)
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The garage is just big enough for one car, two bikes, and a bunch of
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garden tools. There is a car-sized door on the east wall and a
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people-sized door on the west.
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The family car, a snazzy convertible, is parked here.
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>GET IN
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(What do you want to get in?)
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>CAR
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Pat goes with you.
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(car)
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You are now sitting in the driver's seat of the convertible, and Pat is
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sitting beside you.
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>START THE CAR
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"Hey," says Pat, "why won't it start? Did you put the key in?"
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>FIND THE KEY
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You should know where it is -- it's your house!
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>PAT, WAIT HERE
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"Okay." Pat settles into the seat and gets comfortable.
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>GO WEST
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You can't go that way while you're in the car.
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>GET OUT
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(out of the car)
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(garage)
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The family car, a snazzy convertible, is parked here.
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>GO WEST
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[If you're looking for something, you should probably go one room at a time.]
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(kitchen)
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The kitchen looks a lot like most kitchens: a stove, a sink, a fridge,
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shelves, and so on. The last of this morning's coffee is in a pot on the
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stove, and the faucet is dripping a little.
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>DRINK THE COFFEE THEN FIX THE FAUCET
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You don't have time for that.
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You don't have time for that.
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[Sometimes the computer will seem to act foolish or repeat things. After all,
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it's only a machine!]
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>LOOK AT THE SHELVES
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The shelves hold cookbooks, spices, knick-knacks, a cookie jar, and so on.
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>LOOK IN COOKIE JAR
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It's full of cookies!
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>TAKE A COOKIE AND A SPICE
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cookie: Taken.
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spice: Don't be silly!
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>FIND THE KEY
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It's right here, on the shelf.
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>LOOK AT THE SHELVES
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The shelves hold cookbooks, spices, knick-knacks, a cookie jar, and so on.
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A car key is also visible on the shelf.
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[Sometimes you have to try hard to find something in a crowded place.]
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>TAKE KEY. WEST. PUT IT IN THE LOCK
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Taken.
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You can't go that way.
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[If one of your commands doesn't work, the program ignores the rest of
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your input line.]
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>E
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(garage)
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The family car, a snazzy convertible, is parked here.
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>IN
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(car)
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You are now sitting in the driver's seat of the convertible, and Pat is
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sitting beside you.
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>INVENTORY
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You are holding:
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a car key
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a cookie
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>PUT KEY IN LOCK
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Done.
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>GIVE THE COOKIE TO PAT
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"Hey, thanks!"
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>I
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You are empty-handed.
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[The short word for INVENTORY is I.]
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>START THE CAR
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Vr-r-r-roooooom!
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>BACK OUT
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(I don't understand the word "back" when you use it that way.)
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[The program recognizes the word "back" but not as a verb.]
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>GO EAST
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Oops! You ran into the closed garage door. It's a good thing you
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weren't driving very fast!
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>GET OUT
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(out of the car)
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(garage)
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The family car, a snazzy convertible, is parked here.
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>OPEN DOOR
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(Which door do you mean, the car door, the car-sized door, or the
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people-sized door?)
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>CAR-SI
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Okay, it's now wide open.
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[If you want to count letters, you can always stop at six.]
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>IN
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(car)
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You are now sitting in the driver's seat of the convertible, and Pat is
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sitting beside you.
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>E
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As the car backs out of the garage, we come to the end of this sample.
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Have a good trip!
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@end (example)
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