seastalker/zork1.script
historicalsource 7ef7f3e553 Final Revision
2019-04-13 22:35:09 -04:00

202 lines
4.8 KiB
Plaintext
Raw Permalink Blame History

This file contains invisible Unicode characters

This file contains invisible Unicode characters that are indistinguishable to humans but may be processed differently by a computer. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.

ZORK I: The Great Underground Empire
Copyright (c) 1981, 1982, 1983 Infocom, Inc. All rights reserved.
ZORK is a registered trademark of Infocom, Inc.
Revision 64 / Serial number 830915
The Troll Room
This is a small room with passages to the east and south and a forbidding
hole leading west. Bloodstains and deep scratches (perhaps made by
an axe) mar the walls.
A nasty-looking troll, brandishing a bloody axe, blocks all passages
out of the room.
Your sword has begun to glow very brightly.
>TROLL, HELLO
The troll isn't much of a conversationalist.
>STAB TROLL
Clang! Crash! The troll parries.
The axe gets you right in the side. Ouch!
>ATTACK TROLL
(with the sword)
Clang! Crash! The troll parries.
The troll neatly removes your head.
It appears that that last blow was too much for you. I'm afraid you
are dead.
**** You have died ****
The Troll Room
This is a small room with passages to the east and south and a forbidding
hole leading west. Bloodstains and deep scratches (perhaps made by
an axe) mar the walls.
A nasty-looking troll, brandishing a bloody axe, blocks all passages
out of the room.
Your sword has begun to glow very brightly.
The axe crashes against the rock, throwing sparks!
>ATTACK TROLL WITH SWORD
Clang! Crash! The troll parries.
The troll swings his axe, but it misses.
>THRUST
(sword)
Whoosh!
The troll swings, you parry, but the force of his blow knocks your
sword away.
>GET SWORD
Taken.
The troll's axe barely misses your ear.
>HIT TROLL
(with the sword)
You charge, but the troll jumps nimbly aside.
The axe sweeps past as you jump aside.
>STAB IT
You charge, but the troll jumps nimbly aside.
The troll swings his axe, and it nicks your arm as you dodge.
>DIAGNOSE
You have a light wound, which will be cured after 30 moves.
You can be killed by one more light wound.
The axe crashes against the rock, throwing sparks!
>ATTACK TROLL WITH SWORD
The troll is battered into unconsciousness.
>TAKE THE AXE
Taken.
>WAKE UP TROLL
The troll is rudely awakened.
The troll stirs, quickly resuming a fighting stance.
The troll, disarmed, cowers in terror, pleading for his life in the
guttural tongue of the trolls.
>GIVE THE AXE TO THE TROLL
The troll scratches his head in confusion, then takes the axe.
The troll neatly removes your head.
It appears that that last blow was too much for you. I'm afraid you
are dead.
**** You have died ****
The Troll Room
This is a small room with passages to the east and south and a forbidding
hole leading west. Bloodstains and deep scratches (perhaps made by
an axe) mar the walls.
A nasty-looking troll, brandishing a bloody axe, blocks all passages
out of the room.
Your sword has begun to glow very brightly.
The axe gets you right in the side. Ouch!
>STAB TROLL
The troll's weapon is knocked to the floor, leaving him unarmed.
The troll, angered and humiliated, recovers his weapon. He appears
to have an axe to grind with you.
>FIGHT TROLL
(with the sword)
The fatal blow strikes the troll square in the heart: He dies.
Almost as soon as the troll breathes his last breath, a cloud of sinister
black fog envelops him, and when the fog lifts, the carcass has disappeared.
Your sword is no longer glowing.
>TAKE AXE
Taken.
The Troll Room
This is a small room with passages to the east and south and a forbidding
hole leading west. Bloodstains and deep scratches (perhaps made by
an axe) mar the walls.
A nasty-looking troll, brandishing a bloody axe, blocks all passages
out of the room.
Your sword has begun to glow very brightly.
>THROW LANTERN AT TROLL
The troll, who is remarkably coordinated, catches the brass lantern
and not having the most discriminating tastes, gleefully eats it.
You are left in the dark...
>STAB TROLL
It's too dark to see!
>FIND TROLL
It's too dark to see!
>EXAMINE SWORD
Your sword is glowing very brightly.
>ATTACK TROLL
(with the sword)
It's too dark to see!
>FIND LIGHT
It's too dark to see!
>S
Oh, no! A lurking grue slithered into the room and devoured you!
**** You have died ****
The Troll Room
This is a small room with passages to the east and south and a forbidding
hole leading west. Bloodstains and deep scratches (perhaps made by
an axe) mar the walls.
A nasty-looking troll, brandishing a bloody axe, blocks all passages
out of the room.
Your sword has begun to glow very brightly.
>KNOCK AXE
That sentence isn't one I recognize.
>THROW SWORD
(at the troll)
The troll, who is remarkably coordinated, catches the sword and, being
for the moment sated, throws it back. Fortunately, the troll has poor
control, and the sword falls to the floor. He does not look pleased.
The axe gets you right in the side. Ouch!
>TAKE SWORD
Taken.
The axe hits your sword and knocks it spinning.
>AGAIN
Taken.
The troll neatly removes your head.
It appears that that last blow was too much for you. I'm afraid you
are dead.
**** You have died ****