shogun/score.txt
2019-04-16 09:37:36 -04:00

118 lines
3.7 KiB
Plaintext

------ERASMUS (10)
+1 ROPER Getting your apple back from Roper
+1 APPLE Eating the apple
+1 KEY Finding the key to the sea chest
+1 RUTTER Writing in your rutter
+1 CAPTAINS-DESK Finding the flagon in the Captain's desk
+1 FLAGON Giving the Captain water
+1 MAETSUKKER Sending Maetsukker out on watch
+1 BELL Ringing the bell to get the crew on deck
+1 FORESAILS Fixing the foresails
+1 REEF Getting through the reef into the harbor
------ANJIRO (5)
+1 FOOD Eating the food
+1 MURA-DOOR Apologizing for breaking the door
+1 SEBASTIO Asking Sebastio who he is
+1 OMI Getting through Omi's interrogation
+1 SAMURAI-GUARDS Trying to get your rutters back
------YABU (1)
+1 SEBASTIO-CRUCIFIX Breaking Sebastio's crucifix
------PIT (5)
+1 VINCK Saving Vinck if he's the one picked to die
+1 LOSING-SAMURAI Fighting the samurai, taking one as a hostage
+1 VILLAGE-SQUARE Agreeing to behave
+1 CROOCQ Lying down
+1 BATHTUB Taking a bath
------RODRIGUES (3)
+1 TRINITY-HOUSE Answering Rodrigues about Trinity House
+1 LIZARD Answering Rodrigues about the Lizard
+1 LG-ERASMUS Telling Rodrigues about the Erasmus
------VOYAGE (11)
+1 GUNWALE Grabbing the gunwale
+1 MAIN-DECK Restoring order on the oar deck
+1 OARSMEN Getting the oarsmen to row again
+1 OAR Throwing oar to Rodrigues
+1 ANCHOR Dropping anchor once in the bay
+1 SKIFF Getting into the skiff
+1 LEDGE-4 Finding Rodrigues
+1 YABU-KIMONO Making a rope of kimonos
+1 LOINCLOTH Adding loincloths to rope
+1 LEDGE Finding the ledge
+1 SEARCH-PARTY Getting Yabu's attention
------AUDIENCE (3)
+1 AUDIENCE-CHAMBER Defying convention by bowing but not kneeling
+1 DAIS Moving to the dais when Ishido arrives
+1 ALVITO Telling Toranaga Alvito is your enemy
------PRISON (6)
+1 THUG Defeating the thug
+1 DOMINGO Speaking Spanish to Domingo
+1 JAPANESE Asking Domingo to teach you Japanese
+1 LG-LINE Joining the line of prisoners
+1 BANDITS Avoiding the bandit's attack
+1 YABU-PALANQUIN Getting in Yabu's palanquin
------MARIKO (4)
+1 MAPLE-GLADE Greet or bow to Mariko/Toranaga
+1 ISHIDO Bow to Ishido
+1 YAEMON Smile or wink at him
+1 PROPHECY Ask about the prophecy
------ESCAPE (12)
+1 TORANAGA-IN-DRAG Seeing Toranaga in the hut
+1 KIRITSUBO Seeing Toranaga and Kiritsubo switch
+1 PARCHMENT Grabbing the parchment from Ishido
+1 CURTAINS Giving the parchment to Kiri/Toranaga
+1 CRAZY Distracting Ishido by acting nuts
+1 WOODS Reaching the woods successfully
+1 MARIKOS-LITTER Saving Mariko during ambush
+1 FISH-GATE Finding the ronin
+1 WHARF Helping Mariko when she 'faints'
+1 GLOBAL-WATER Remembering the word for 'water'
+1 GRAY-LEADER Killing the Gray leader
+1 SECOND-GRAY Killing the second Gray
------QUAKE (4)
+1 MAIN-FISSURE Saving Toranaga
+1 SIDE-FISSURE Saving Mariko
+1 PLATEAU Pissing in the fissure
+1 SWORDS Giving swords to Toranaga after his are lost
------ZATAKI (0)
------JOURNEY(3)
+1 YOKOSE-BATHTUB Bathing with Mariko
+1 YOKOSE-SPA-3 Making love to Mariko
+1 YOKOSE-SPA-1 Getting back to your room safely
------RECEPTION (3)
+1 SWORDS Checking your swords
+1 CAMELLIA Giving the camellia to Ochiba
+1 GLOBAL-BARBARIAN Telling Ishido you are not a barbarian
------DEPARTURE
------SEPPUKU (1)
+1 MARIKO Carrying Mariko away
------ATTACK (5)
+1 PLAN Asking Yabu about the plan
+1 CELLARS Seeing Yabu in the cellars let in the ninja
+1 NINJA Shooting the ninja leader
+1 MARIKO Telling Mariko to follow you
+1 MARIKO Blessing Mariko
------YOKOHAMA (1)
+1 YOKOHAMA Picking up Vinck
------AFTERMATH (3)
+1 SEALED-SCROLL Reading the sealed scroll
+1 TRAITOR Reporting that you saw Yabu
+1 YABU Reporting the password