sorcerer/sorcererdat.zap
historicalsource 9be53d703b Final Revision
2019-04-13 21:15:11 -04:00

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; TOP LEVEL DEFINITIONS
TRUE-VALUE=1
FALSE-VALUE=0
O?ANY=1
PS?OBJECT=128
PS?VERB=64
PS?ADJECTIVE=32
PS?DIRECTION=16
PS?PREPOSITION=8
PS?BUZZ-WORD=4
P1?NONE=0
P1?OBJECT=0
P1?VERB=1
P1?ADJECTIVE=2
P1?DIRECTION=3
; OBJECT FLAGS ARE DEFINED HERE
NONLANDBIT=3
FX?NONLANDBIT=4096
VIALBIT=4
FX?VIALBIT=2048
SCROLLBIT=5
FX?SCROLLBIT=1024
INSIDEBIT=6
FX?INSIDEBIT=512
SPELLBIT=7
FX?SPELLBIT=256
CLIMBBIT=8
FX?CLIMBBIT=128
NDESCBIT=9
FX?NDESCBIT=64
NARTICLEBIT=10
FX?NARTICLEBIT=32
ONBIT=11
FX?ONBIT=16
VOWELBIT=12
FX?VOWELBIT=8
TRANSBIT=13
FX?TRANSBIT=4
SEARCHBIT=14
FX?SEARCHBIT=2
OPENBIT=15
FX?OPENBIT=1
TRYTAKEBIT=16
FX?TRYTAKEBIT=32768
SURFACEBIT=17
FX?SURFACEBIT=16384
TOUCHBIT=18
FX?TOUCHBIT=8192
INVISIBLE=19
FX?INVISIBLE=4096
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FX?MUNGBIT=2048
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READBIT=22
FX?READBIT=512
TAKEBIT=23
FX?TAKEBIT=256
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FX?DOORBIT=128
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FX?LIGHTBIT=64
TOOLBIT=26
FX?TOOLBIT=32
CONTBIT=27
FX?CONTBIT=16
RLANDBIT=28
FX?RLANDBIT=8
VEHBIT=29
FX?VEHBIT=4
WEAPONBIT=30
FX?WEAPONBIT=2
ACTORBIT=31
FX?ACTORBIT=1
; ACTION IDENTIFIERS ARE ASSIGNED HERE
V?VERBOSE=0
V?BRIEF=1
V?SUPER-BRIEF=2
V?DIAGNOSE=3
V?INVENTORY=4
V?QUIT=5
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V?SCORE=9
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V?UNSCRIPT=11
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V?$RANDOM=14
V?$COMMAND=15
V?$RECORD=16
V?$UNRECORD=17
V?ANSWER=18
V?REPLY=19
V?PUT=20
V?ASK-FOR=21
V?ASK-ABOUT=22
V?ATTACK=23
V?BITE=24
V?INFLATE=25
V?LAMP-OFF=26
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V?BURN=28
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V?CLIMB-UP=31
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V?CLOSE=35
V?COMBO=36
V?COMPARE=37
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V?CUT=40
V?CURSE=41
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V?DROP=48
V?EAT=49
V?ENTER=50
V?THROUGH=51
V?EXIT=52
V?EXAMINE=53
V?LOOK-INSIDE=54
V?FIND=55
V?EXORCISE=56
V?FILL=57
V?FLY=58
V?FOLLOW=59
V?FORGET=60
V?GIVE=61
V?SGIVE=62
V?HELLO=63
V?HELP=64
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V?LEAP=66
V?KICK=67
V?KILL=68
V?KISS=69
V?KNOCK=70
V?LAND=71
V?LAUNCH=72
V?LEAN-ON=73
V?LEAVE=74
V?LAMP-ON=75
V?LISTEN=76
V?LOCK=77
V?LOOK=78
V?LOOK-DOWN=79
V?LOOK-UNDER=80
V?LOOK-BEHIND=81
V?READ=82
V?RESEARCH=83
V?CHASTISE=84
V?LOWER=85
V?LOWER-INTO=86
V?MELT=87
V?MOVE=88
V?PAY=89
V?SPAY=90
V?PLAY=91
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V?PICK=93
V?TAKE=94
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V?POINT=96
V?POUR=97
V?PUMP=98
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V?PUSH-TO=100
V?PUT-UNDER=101
V?PUT-ON=102
V?WEAR=103
V?PUT-BEHIND=104
V?RAISE=105
V?RAPE=106
V?REACH-IN=107
V?TAKE-OFF=108
V?TELL=109
V?SAY=110
V?SEARCH=111
V?SEND=112
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V?SHARPEN=114
V?SHOOT=115
V?SHOW=116
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V?SIT=118
V?SLEEP=119
V?SKIP=120
V?SMELL=121
V?SPIN=122
V?SPRAY=123
V?SSPRAY=124
V?SQUEEZE=125
V?STAND=126
V?STAND-ON=127
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V?SWIM=129
V?SWING=130
V?THANK=131
V?THROW=132
V?THROW-OFF=133
V?TIE=134
V?TIE-UP=135
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V?TORTURE=137
V?RUB=138
V?TURN=139
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V?WALK-AROUND=145
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V?WAVE-AT=149
V?WAX=150
V?WHAT=151
V?WHERE=152
V?WHO=153
V?YELL=154
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V?LEARN=156
V?SPELLS=157
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V?AIMFIZ-TO=159
V?FROTZ=160
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V?GNUSTO=163
V?GOLMAC=164
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V?MEEF=166
V?MALYON=167
V?PULVER=168
V?REZROV=169
V?SWANZO=170
V?VARDIK=171
V?VEZZA=172
V?YOMIN=173
V?YONK=174
; PROPERTIES ARE DEFINED HERE
P?NORTH=31
P?NE=30
P?EAST=29
P?SE=28
P?SOUTH=27
P?SW=26
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P?ACTION=9
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P?TEXT=7
P?COUNT=6
; ADJECTIVES ARE DEFINED HERE
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A?SANDY=254
A?TINY=253
A?OUTDOO=252
A?LEVEL=251
A?DIRT=250
A?FEATUR=249
A?WIDE=248
A?CURVED=247
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A?ROCKY=244
A?WINDIN=243
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A?DARK=241
A?MEANDE=240
A?HIGH=239
A?DOMED=238
A?MARBLE=237
A?NARROW=236
A?STEEP=235
A?SPIRAL=234
A?BARE=233
A?LARGE=232
A?LURKIN=231
A?SINIST=230
A?HUNGRY=229
A?SILENT=228
A?LEGEND=227
A?SWIRLI=226
A?TURBUL=225
A?STAGNA=224
A?AREA=223
A?DAZZLI=222
A?GLASS=221
A?BREATH=220
A?SMALL=219
A?SLIMY=218
A?BLIGHT=217
A?DENSE=216
A?SICKLY=215
A?TWISTE=214
A?CASTLE=213
A?EGRETH=212
A?RUINED=211
A?ANCIEN=210
A?MAMMOT=209
A?HIDDEN=208
A?STEVE=207
A?STEVEN=206
A?BEARDE=205
A?EVIL=204
A?POWERF=203
A?MY=202
A?SPELL=201
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A?FROTZ=198
A?REZROV=197
A?YOMIN=196
A?IZYUK=195
A?PULVER=194
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A?FORTY=192
A?PRIZED=191
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A?WOOD=189
A?CRAFTE=188
A?DARKWO=187
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A?BEAUTI=175
A?WOVEN=174
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A?EXOTIC=172
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A?RAZOR=168
A?SCRIBB=167
A?PARCHM=166
A?HEAVY=165
A?WOODEN=164
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A?ORNATE=162
A?BRASS=161
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A?VIVID=159
A?ORANGE=158
A?VILSTU=157
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A?OCHRE=152
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A?AIMFIZ=138
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A?OLD=136
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A?BOA=133
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A?SIGN=131
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A?VIPERS=129
A?UNSEEN=128
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A?WARLOC=126
A?TALL=125
A?ROLLIN=124
A?BLOOD=123
A?SUCKIN=122
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A?RIVER=117
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A?FECES=111
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A?DUNG=109
A?AMBER=108
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A?SOILED=106
A?FWEEP=105
A?ROTTED=104
A?DRAW=103
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A?MESSEN=101
A?TORTUR=100
A?INDIGO=99
A?FLAXO=98
A?TEMPOR=97
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A?TOLL=94
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A?KOVALL=90
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A?ZORKMID=88
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A?SLEEPI=86
A?LARGES=85
A?MOST=84
A?STRIKI=83
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A?FORT=81
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A?TATTER=78
A?BROWN=77
A?GOLD=76
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A?FOOBLE=74
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A?CAST-IRON=72
A?CAST=71
A?IRON=70
A?SHALLO=69
A?IDENTI=68
A?SINGLE=67
A?ORDINA=66
A?YONK=65
A?AMUSEM=64
A?ZORKY=63
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A?MECHAN=58
A?GLITTE=57
A?MALYON=56
A?ODD=55
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A?ARMED=53
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A?GREAT=50
A?LIFE-=49
A?SIZED=48
A?GUE=47
A?BRICK=46
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A?SWANZO=44
A?FEROCI=43
A?DORN=42
A?DEAD=41
A?SPLATT=40
A?FRIGID=39
A?COAL=38
A?UPPER=37
A?METAL=36
A?LOWER=35
A?YOUR=34
A?OLDER=33
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A?LARGON=29
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A?CONTRO=19
A?FLATHE=18
A?CALM=17
A?SEA=16
A?STUNNI=15
A?STENCI=14
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A?BATTER=12
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A?WRITHI=9
A?GREEN=8
A?MUTATE=7
A?DIABOL=6
A?DIAMON=5
A?STUDDE=4
A?ENCRUS=3
A?SILVER=2
A?BLEACH=1
; BUZZ WORDS ARE DEFINED HERE
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B?G=254
B?OOPS=253
B?A=252
B?AN=251
B?THE=250
B?IS=249
B?ARE=248
B?AM=247
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B?OF=245
B?THEN=244
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B?ONE=242
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B?EXCEPT=240
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B?COMMA=238
B?QUOTE=237
B?YES=236
B?NO=235
B?Y=234
B?PRY=233
B?PLEASE=232
B?HERE=231
B?SOME=230
; PREPOSITIONS ARE DEFINED HERE
PR?TO=255
PR?FOR=254
PR?ABOUT=253
PR?WITH=252
PR?UP=251
PR?OUT=250
PR?DOWN=249
PR?ON=248
PR?OVER=247
PR?IN=246
PR?THROUGH=245
PR?FROM=244
PR?AWAY=243
PR?AT=242
PR?UNDER=241
PR?BEHIND=240
PR?ACROSS=239
PR?OFF=238
PR?AROUND=237
; DIRECTIONS ARE DEFINED HERE
; ACTIONS ARE DEFINED HERE
ACT?KISS=255
ACT?SKIP=254
ACT?INFLAT=253
ACT?PULL=252
ACT?PUT=251
ACT?RAPE=250
ACT?VERBOSE=249
ACT?WALK=248
ACT?QUIT=247
ACT?FIND=246
ACT?UNLOCK=245
ACT?READ=244
ACT?SAY=243
ACT?JUMP=242
ACT?POUR=241
ACT?TORTUR=240
ACT?WAIT=239
ACT?TAKE=238
ACT?COUNT=237
ACT?SHIT=236
ACT?RAISE=235
ACT?FOLLOW=234
ACT?PULVER=233
ACT?FLY=232
ACT?COMBIN=231
ACT?VERSION=230
ACT?#UNRECORD=229
ACT?LIGHT=228
ACT?LIE=227
ACT?MOVE=226
ACT?PLAY=225
ACT?OPEN=224
ACT?AIMFIZ=223
ACT?TOUCH=222
ACT?#COMMAND=221
ACT?BLOW=220
ACT?SHOOT=219
ACT?YOMIN=218
ACT?KNOCK=217
ACT?PICK=216
ACT?LAND=215
ACT?DEFLATE=214
ACT?BOARD=213
ACT?REZROV=212
ACT?#RANDOM=211
ACT?APPLY=210
ACT?STAND=209
ACT?LISTEN=208
ACT?TIE=207
ACT?WHERE=206
ACT?SHOW=205
ACT?SAVE=204
ACT?HELP=203
ACT?TELL=202
ACT?THROW=201
ACT?LOWER=200
ACT?HIDE=199
ACT?SHAKE=198
ACT?INVENTORY=197
ACT?ATTACK=196
ACT?FROTZ=195
ACT?KILL=194
ACT?SPELLS=193
ACT?RESTOR=192
ACT?ENTER=191
ACT?SEARCH=190
ACT?WEAR=189
ACT?PAY=188
ACT?SHARPEN=187
ACT?DISEMBARK=186
ACT?SWIM=185
ACT?MEEF=184
ACT?PLUG=183
ACT?UNTIE=182
ACT?PUMP=181
ACT?MALYON=180
ACT?CUT=179
ACT?UNSCRIPT=178
ACT?MELT=177
ACT?GASPAR=176
ACT?YONK=175
ACT?PUSH=174
ACT?SUPER=173
ACT?SIT=172
ACT?RESTAR=171
ACT?REACH=170
ACT?DIG=169
ACT?SEND=168
ACT?SCORE=167
ACT?EXORCISE=166
ACT?IZYUK=165
ACT?GOLMAC=164
ACT?LOOK=163
ACT?GNUSTO=162
ACT?SPRAY=161
ACT?CAST=160
ACT?DROP=159
ACT?COMPAR=158
ACT?SWANZO=157
ACT?TIME=156
ACT?ROLL=155
ACT?LEAVE=154
ACT?SCRIPT=153
ACT?SPIN=152
ACT?$VERIFY=151
ACT?EXTINGUISH=150
ACT?SWING=149
ACT?DESCEN=148
ACT?POKE=147
ACT?VARDIK=146
ACT?SMELL=145
ACT?BRIEF=144
ACT?DIAGNOSE=143
ACT?GIVE=142
ACT?SLEEP=141
ACT?WAKE=140
ACT?DRINK=139
ACT?REMOVE=138
ACT?ANSWER=137
ACT?VEZZA=136
ACT?YELL=135
ACT?WHAT=134
ACT?LOCK=133
ACT?BURN=132
ACT?KICK=131
ACT?BITE=130
ACT?POINT=129
ACT?TURN=128
ACT?#RECORD=127
ACT?CROSS=126
ACT?FWEEP=125
ACT?CRACK=124
ACT?WHO=123
ACT?CLOSE=122
ACT?STRIKE=121
ACT?SLIDE=120
ACT?WAVE=119
ACT?WAX=118
ACT?EXIT=117
ACT?EXAMINE=116
ACT?EAT=115
ACT?FILL=114
ACT?LEAN=113
ACT?SQUEEZE=112
ACT?CLIMB=111
ACT?FORGET=110
ACT?LAUNCH=109
ACT?LEARN=108
ACT?SNOOZE=107
ACT?THANK=106
ACT?ASK=105
ACT?NAP=104
ACT?HELLO=103
; USER DEFINED CONSTANTS ARE INITIALIZED HERE
SOG=16
SIR=32
DEXITSTR=1
XEQUAL?=4
P-ITBLLEN=9
P-SYNLEN=8
P-SRCTOP=0
C-INTLEN=6
O-START=1
DEXITOBJ=1
MAZE-TABLE-LENGTH=40
P-P1OFF=5
O-PTR=0
O-LENGTH=2
C-TABLELEN=300
P-NC2=8
P-NC1=6
P-WORDLEN=4
P-VERBN=1
SERIAL=0
P-P1BITS=3
FEXIT=3
CC-SEPTR=1
ZORKID=1
P-SPREP1=1
CC-SBPTR=0
P-PREP1=2
M-BEG=1
XDIV=3
M-FATAL=2
XGRTR?=5
NEXITSTR=0
P-SLOC2=6
NEXIT=2
SC=64
P-PREP1N=3
P-PSOFF=4
XLESS?=6
P-VERB=0
M-HANDLED=1
M-ENTER=2
CC-DEPTR=3
SHAVE=2
DEXIT=5
P-SRCBOT=2
M-OBJDESC=5
CC-DBPTR=2
SMANY=4
STAKE=8
P-SPREP2=2
XSUB=1
XADD=0
CEXIT=4
P-LEXSTART=1
M-LOOK=3
D-RECORD-ON=4
UEXIT=1
O-END=3
P-LEXELEN=2
P-LEXWORDS=1
P-ALL=1
XMUL=2
P-SFWIM1=3
P-INHIBIT=4
CEXITFLAG=1
D-RECORD-OFF=-4
M-FLASH=4
M-OBJECT=0
FEXITFCN=0
P-SBITS=0
M-NOT-HANDLED=0
P-SRCALL=1
CEXITSTR=1
P-SLOC1=5
M-END=6
P-PREP2=4
LOW-DIRECTION=20
P-SONUMS=3
C-TICK=1
P-NC2L=9
P-NC1L=7
P-ONE=2
P-SACTION=7
P-PREP2N=5
P-SFWIM2=4
C-ENABLED?=0
REXIT=0
SH=128
C-RTN=2
; PROPERTY DEFAULTS AND OBJECTS ARE DEFINED HERE
OBJECT::.TABLE
0 ;()
0 ;()
0 ;()
0 ;()
0 ;()
0 ;(P?COUNT)
0 ;(P?TEXT)
0 ;(P?ADJECTIVE)
0 ;(P?ACTION)
0 ;(P?CAPACITY)
5 ;(P?SIZE)
0 ;(P?CONTFCN)
0 ;(P?PSEUDO)
0 ;(P?LDESC)
0 ;(P?FDESC)
0 ;(P?ADVFCN)
0 ;(P?GLOBAL)
0 ;(P?DESCFCN)
0 ;(P?SYNONYM)
0 ;(P?OUT)
0 ;(P?IN)
0 ;(P?DOWN)
0 ;(P?UP)
0 ;(P?NW)
0 ;(P?WEST)
0 ;(P?SW)
0 ;(P?SOUTH)
0 ;(P?SE)
0 ;(P?EAST)
0 ;(P?NE)
0 ;(P?NORTH)
.OBJECT FOREST,FX?NDESCBIT,0,LOCAL-GLOBALS,HOLE,0,T?FOREST
.OBJECT PURPLE-BUTTON,FX?NDESCBIT,0,CELLAR,RED-BUTTON,0,T?PURPLE-BUTTON
.OBJECT RIVER-BED,FX?ONBIT,FX?RLANDBIT,ROOMS,RIVER-BANK,0,T?RIVER-BED
.OBJECT TROGLODYTE,0,FX?ACTORBIT,DIAL,YOUNGER-SELF,0,T?TROGLODYTE
.OBJECT DUNGEON,FX?INSIDEBIT,FX?RLANDBIT,ROOMS,TORTURE-CHAMBER,0,T?DUNGEON
.OBJECT SWANZO-SCROLL,FX?SCROLLBIT+FX?TRANSBIT,FX?READBIT+FX?CONTBIT+FX?TRYTAKEBIT+FX?TAKEBIT,HOLLOW,BRICK-STRUCTURE,SWANZO-SPELL,T?SWANZO-SCROLL
.OBJECT HANDS,FX?NARTICLEBIT+FX?NDESCBIT,FX?TOUCHBIT+FX?TOOLBIT,GLOBAL-OBJECTS,CEILING,0,T?HANDS
.OBJECT CRATER,FX?INSIDEBIT,FX?RLANDBIT,ROOMS,EDGE-OF-CRATER,0,T?CRATER
.OBJECT GRUE-LAIR,FX?INSIDEBIT,FX?RLANDBIT,ROOMS,MOUTH-OF-RIVER,MUTATED-GRUES,T?GRUE-LAIR
.OBJECT KEY,0,FX?TOOLBIT+FX?TAKEBIT,DIAL,SPELL-BOOK,0,T?KEY
.OBJECT FROBAR-NOTE,0,FX?TAKEBIT+FX?READBIT,HALLWAY-1,0,0,T?FROBAR-NOTE
.OBJECT DESK-DRAWER,FX?SEARCHBIT+FX?NDESCBIT,FX?CONTBIT,BELBOZ-QUARTERS,BELBOZ-DESK,WHEEL,T?DESK-DRAWER
.OBJECT HELISTAR-QUARTERS,FX?INSIDEBIT,FX?RLANDBIT,ROOMS,FROBAR-QUARTERS,GASPAR-SCROLL,T?HELISTAR-QUARTERS
.OBJECT GRAY-BUTTON,FX?NDESCBIT,0,CELLAR,BLACK-BUTTON,0,T?GRAY-BUTTON
.OBJECT CORRIDOR,0,0,GLOBAL-OBJECTS,GROUND,0,T?CORRIDOR
.OBJECT DIAL,FX?NDESCBIT,0,DIAL-ROOM,0,CRATE,T?DIAL
.OBJECT YOUR-QUARTERS,FX?INSIDEBIT,FX?RLANDBIT,ROOMS,0,BED,T?YOUR-QUARTERS
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.OBJECT NOT-HERE-OBJECT,FX?NARTICLEBIT,0,0,0,0,T?NOT-HERE-OBJECT
.OBJECT DRAGON,FX?VOWELBIT+FX?NDESCBIT,0,HALL-OF-CARVINGS,0,0,T?DRAGON
.OBJECT COAL-MINE-3,FX?INSIDEBIT,FX?RLANDBIT,ROOMS,COAL-MINE-2,0,T?COAL-MINE-3
.OBJECT HIDDEN-CAVE,FX?INSIDEBIT,FX?RLANDBIT,ROOMS,TOP-OF-FALLS,FWEEP-SCROLL,T?HIDDEN-CAVE
.OBJECT INTNUM,0,0,GLOBAL-OBJECTS,LOCAL-GLOBALS,0,T?INTNUM
.OBJECT VILSTU-VIAL,FX?VIALBIT+FX?VOWELBIT+FX?SEARCHBIT,FX?TAKEBIT+FX?READBIT+FX?CONTBIT,DIAL,MAGAZINE,VILSTU-POTION,T?VILSTU-VIAL
.OBJECT ZORKMID-TREE,0,0,TREE-ROOM,0,0,T?ZORKMID-TREE
.OBJECT FLAG,0,FX?TRYTAKEBIT+FX?TAKEBIT,PARADE-GROUND,FLAG-POLE,0,T?FLAG
.OBJECT ENTRANCE-HALL,FX?INSIDEBIT,FX?RLANDBIT,ROOMS,STONE-HUT,STATUE,T?ENTRANCE-HALL
.OBJECT LOWER-CHUTE,0,0,LOCAL-GLOBALS,UPPER-CHUTE,0,T?LOWER-CHUTE
.OBJECT MAGAZINE,FX?VOWELBIT,FX?TAKEBIT+FX?READBIT,DIAL,KEY,0,T?MAGAZINE
.OBJECT BERZIO-VIAL,FX?VIALBIT+FX?VOWELBIT+FX?SEARCHBIT,FX?READBIT+FX?TAKEBIT+FX?CONTBIT,STORE-ROOM,0,BERZIO-POTION,T?BERZIO-VIAL
.OBJECT SOOTY-ROOM,FX?INSIDEBIT,FX?RLANDBIT,ROOMS,HOLLOW,0,T?SOOTY-ROOM
.OBJECT CEILING,FX?NDESCBIT,FX?TOUCHBIT,GLOBAL-OBJECTS,WALLS,0,T?CEILING
.OBJECT GNUSTO-SPELL,FX?SPELLBIT+FX?NDESCBIT,0,SPELL-BOOK,0,0,T?GNUSTO-SPELL
.OBJECT FLUME-OBJECT,FX?NDESCBIT,0,FLUME,0,0,T?FLUME-OBJECT
.OBJECT FORT,FX?NDESCBIT,0,LOCAL-GLOBALS,WATERFALL,0,T?FORT
.OBJECT BERZIO-POTION,FX?VOWELBIT+FX?NARTICLEBIT,0,BERZIO-VIAL,0,0,T?BERZIO-POTION
.OBJECT ROLLER-COASTER,FX?INSIDEBIT+FX?ONBIT,FX?RLANDBIT,ROOMS,FLUME,CAR,T?ROLLER-COASTER
.OBJECT DRAWBRIDGE,FX?ONBIT,FX?RLANDBIT,ROOMS,HIDDEN-CAVE,BRIDGE,T?DRAWBRIDGE
.OBJECT RED-BUTTON,FX?NDESCBIT,0,CELLAR,GRAY-BUTTON,0,T?RED-BUTTON
.OBJECT IMPLEMENTOR,FX?VOWELBIT,FX?ACTORBIT,DIAL,FROBAR,0,T?IMPLEMENTOR
.OBJECT TREE-BRANCH,FX?ONBIT+FX?NONLANDBIT,0,ROOMS,TWISTED-FOREST,BOA,T?TREE-BRANCH
.OBJECT PROTAGONIST,FX?NDESCBIT,FX?INVISIBLE,0,0,0,T?PROTAGONIST
.OBJECT COAL-MINE-2,FX?INSIDEBIT,FX?RLANDBIT,ROOMS,COAL-MINE-1,0,T?COAL-MINE-2
.OBJECT JOURNAL,0,FX?READBIT+FX?TAKEBIT,DESK-DRAWER,TINY-BOX,0,T?JOURNAL
.OBJECT WINDING-TUNNEL,FX?INSIDEBIT,FX?RLANDBIT,ROOMS,TREE-ROOM,0,T?WINDING-TUNNEL
.OBJECT MOSS,FX?NARTICLEBIT+FX?NDESCBIT,0,SLIMY-ROOM,0,0,T?MOSS
.OBJECT VIPERS,FX?NDESCBIT,0,SNAKE-PIT,0,0,T?VIPERS
.OBJECT RIVER,FX?NDESCBIT,0,LOCAL-GLOBALS,MEADOW-OBJECT,0,T?RIVER
.OBJECT WHITE-DOOR,FX?NDESCBIT,FX?DOORBIT,MAMMOTH-CAVERN,SILVER-DOOR,0,T?WHITE-DOOR
.OBJECT STORE-ROOM,FX?INSIDEBIT,FX?RLANDBIT,ROOMS,LIBRARY,CALENDAR,T?STORE-ROOM
.OBJECT TRUNK,FX?SEARCHBIT,FX?TRYTAKEBIT+FX?CONTBIT,CELLAR,0,AIMFIZ-SCROLL,T?TRUNK
.OBJECT MEEF-SPELL,FX?SPELLBIT+FX?NDESCBIT,0,MEEF-SCROLL,0,0,T?MEEF-SPELL
.OBJECT FIREPLACE,FX?SEARCHBIT+FX?OPENBIT+FX?NDESCBIT,FX?CONTBIT,STONE-HUT,0,0,T?FIREPLACE
.OBJECT MAILBOX,FX?SEARCHBIT,FX?CONTBIT,LOBBY,0,0,T?MAILBOX
.OBJECT MALYON-SPELL,FX?SPELLBIT+FX?NDESCBIT,FX?TOUCHBIT,MALYON-SCROLL,0,0,T?MALYON-SPELL
.OBJECT CASINO,FX?INSIDEBIT,FX?RLANDBIT,ROOMS,ARCADE,SLOT-MACHINE,T?CASINO
.OBJECT OCEAN,FX?NDESCBIT+FX?VOWELBIT,0,LOCAL-GLOBALS,BEACH,0,T?OCEAN
.OBJECT COAL-BIN-ROOM,FX?ONBIT+FX?INSIDEBIT,FX?RLANDBIT,ROOMS,SOOTY-ROOM,COAL-BIN,T?COAL-BIN-ROOM
.OBJECT JEEARR,FX?NARTICLEBIT+FX?NDESCBIT,FX?ACTORBIT,BELBOZ-HIDEOUT,BELBOZ,0,T?JEEARR
.OBJECT BLORT-VIAL,FX?SEARCHBIT+FX?VIALBIT+FX?VOWELBIT,FX?TAKEBIT+FX?TRYTAKEBIT+FX?READBIT+FX?CONTBIT,HIDDEN-CAVE,BAT-GUANO,BLORT-POTION,T?BLORT-VIAL
.OBJECT EDGE-OF-CHASM,FX?INSIDEBIT,FX?RLANDBIT,ROOMS,CRATER,0,T?EDGE-OF-CHASM
.OBJECT BRICK-STRUCTURE,FX?NDESCBIT,0,HOLLOW,0,0,T?BRICK-STRUCTURE
.OBJECT MAZE,FX?NDESCBIT,0,LOCAL-GLOBALS,BOZBARLAND,0,T?MAZE
.OBJECT GNOME,0,FX?ACTORBIT,TOLL-GATE,BOOTH,0,T?GNOME
.OBJECT EDGE-OF-CRATER,FX?INSIDEBIT,FX?RLANDBIT,ROOMS,BEND,0,T?EDGE-OF-CRATER
.OBJECT HAUNTED-HOUSE,FX?INSIDEBIT,FX?RLANDBIT,ROOMS,WEST-END-OF-MIDWAY,0,T?HAUNTED-HOUSE
.OBJECT BLORT-POTION,FX?VOWELBIT+FX?NARTICLEBIT,0,BLORT-VIAL,0,0,T?BLORT-POTION
.OBJECT SPENSEWEEDS,FX?NARTICLEBIT,0,LAGOON-FLOOR,0,0,T?SPENSEWEEDS
.OBJECT LAGOON-FLOOR,FX?ONBIT,0,ROOMS,LAGOON,SPENSEWEEDS,T?LAGOON-FLOOR
.OBJECT CHAMBER-DOOR,0,FX?DOORBIT,LOCAL-GLOBALS,GLOBAL-BED,0,T?CHAMBER-DOOR
.OBJECT PSEUDO-OBJECT,0,0,0,0,0,T?PSEUDO-OBJECT
.OBJECT BELBOZ-HIDEOUT,FX?ONBIT+FX?INSIDEBIT,FX?RLANDBIT,ROOMS,HALL-OF-ETERNAL-PAIN,KNIFE,T?BELBOZ-HIDEOUT
.OBJECT HALL-OF-CARVINGS,FX?INSIDEBIT,FX?RLANDBIT,ROOMS,WINDING-TUNNEL,DRAGON,T?HALL-OF-CARVINGS
.OBJECT GLASS-MAZE,FX?ONBIT+FX?INSIDEBIT,FX?RLANDBIT,ROOMS,OUTSIDE-GLASS-DOOR,0,T?GLASS-MAZE
.ENDT
; OBJECT PROPERTY TABLES ARE DEFINED HERE
OBJPRP::
T?FOREST:: .TABLE ; TABLE FOR OBJECT FOREST
.STRL "blighted forest"
.PROP 6,P?SYNONYM
W?FOREST
W?WOODS
W?TREES
.PROP 2,P?ACTION ; ATOM (CONSTANT) PROPERTY
FOREST-F
.PROP 4,P?ADJECTIVE
.BYTE A?BLIGHT
.BYTE A?DENSE
.BYTE A?SICKLY
.BYTE A?TWISTE
.BYTE 0
.ENDT
T?PURPLE-BUTTON:: .TABLE ; TABLE FOR OBJECT PURPLE-BUTTON
.STRL "purple button"
.PROP 4,P?SYNONYM
W?BUTTON
W?CROWN
.PROP 2,P?ACTION ; ATOM (CONSTANT) PROPERTY
BUTTON-F
.PROP 2,P?ADJECTIVE
.BYTE A?PURPLE
.BYTE A?ROYAL
.BYTE 0
.ENDT
T?RIVER-BED:: .TABLE ; TABLE FOR OBJECT RIVER-BED
.STRL "River Bed"
.PROP 1,P?NE
.BYTE HIDDEN-CAVE
.PROP 1,P?SE
.BYTE TOP-OF-FALLS
.PROP 1,P?SW
.BYTE RIVER-BANK
.PROP 1,P?NW
.BYTE STAGNANT-POOL
.PROP 1,P?UP
.BYTE RIVER-BANK
.PROP 4,P?SYNONYM
W?SERVAN
W?GUILD
.PROP 4,P?GLOBAL
.BYTE WATER
.BYTE CAVE
.BYTE BANKS
.BYTE RIVER-BED-OBJECT
.PROP 2,P?LDESC ; STRING PROPERTY
STR?208
.PROP 8,P?PSEUDO
W?PUDDLE
PUDDLE-PSEUDO
W?FISH
FISH-PSEUDO
.PROP 2,P?ACTION ; ATOM (CONSTANT) PROPERTY
RIVER-BED-F
.PROP 1,P?ADJECTIVE
.BYTE A?SERVAN
.BYTE 0
.ENDT
T?TROGLODYTE:: .TABLE ; TABLE FOR OBJECT TROGLODYTE
.STRL "troglodyte"
.PROP 2,P?SYNONYM
W?TROGLO
.PROP 2,P?ACTION ; ATOM (CONSTANT) PROPERTY
TROGLODYTE-F
.BYTE 0
.ENDT
T?DUNGEON:: .TABLE ; TABLE FOR OBJECT DUNGEON
.STRL "Dungeon"
.PROP 1,P?NE
.BYTE PIT-OF-BONES
.PROP 1,P?EAST
.BYTE TORTURE-CHAMBER
.PROP 1,P?UP
.BYTE RUINS
.PROP 1,P?DOWN
.BYTE HIGHWAY
.PROP 2,P?SYNONYM
W?TRAVEL
.PROP 2,P?GLOBAL
.BYTE HOLE
.BYTE CASTLE
.PROP 2,P?LDESC ; STRING PROPERTY
STR?222
.PROP 2,P?ADJECTIVE
.BYTE A?TEMPOR
.BYTE A?TIME
.BYTE 0
.ENDT
T?SWANZO-SCROLL:: .TABLE ; TABLE FOR OBJECT SWANZO-SCROLL
.STRL "parchment scroll"
.PROP 2,P?SYNONYM
W?SCROLL
.PROP 2,P?SIZE ; INTEGER/CONSTANT PROPERTY
3
.PROP 2,P?ACTION ; ATOM (CONSTANT) PROPERTY
SCROLL-F
.PROP 1,P?ADJECTIVE
.BYTE A?PARCHM
.BYTE 0
.ENDT
T?HANDS:: .TABLE ; TABLE FOR OBJECT HANDS
.STRL "your hand"
.PROP 2,P?SYNONYM
W?HANDS
.PROP 1,P?ADJECTIVE
.BYTE A?BARE
.BYTE 0
.ENDT
T?CRATER:: .TABLE ; TABLE FOR OBJECT CRATER
.STRL "Crater"
.PROP 1,P?NORTH
.BYTE SLIMY-ROOM
.PROP 1,P?NE
.BYTE EDGE-OF-CRATER
.PROP 3,P?EAST
.WORD CRATER-EXIT-F
.BYTE 0
.PROP 3,P?SE
.WORD CRATER-EXIT-F
.BYTE 0
.PROP 1,P?SOUTH
.BYTE WINDING-TUNNEL
.PROP 3,P?SW
.WORD CRATER-EXIT-F
.BYTE 0
.PROP 1,P?WEST
.BYTE EDGE-OF-CHASM
.PROP 3,P?NW
.WORD CRATER-EXIT-F
.BYTE 0
.PROP 3,P?OUT
.WORD CRATER-OUT-F
.BYTE 0
.PROP 2,P?SYNONYM
W?SEA
.PROP 4,P?PSEUDO
W?CRATER
CRATER-PSEUDO
.PROP 2,P?ACTION ; ATOM (CONSTANT) PROPERTY
CRATER-F
.PROP 1,P?ADJECTIVE
.BYTE A?OCEAN
.BYTE 0
.ENDT
T?GRUE-LAIR:: .TABLE ; TABLE FOR OBJECT GRUE-LAIR
.STRL "Grue Lair"
.PROP 1,P?EAST
.BYTE MOUTH-OF-RIVER
.PROP 1,P?WEST
.BYTE MAMMOTH-CAVERN
.PROP 1,P?GLOBAL
.BYTE CAVE
.PROP 2,P?LDESC ; STRING PROPERTY
STR?326
.PROP 2,P?ACTION ; ATOM (CONSTANT) PROPERTY
GRUE-LAIR-F
.BYTE 0
.ENDT
T?KEY:: .TABLE ; TABLE FOR OBJECT KEY
.STRL "small key"
.PROP 2,P?SYNONYM
W?KEY
.PROP 2,P?SIZE ; INTEGER/CONSTANT PROPERTY
3
.PROP 2,P?ADJECTIVE
.BYTE A?TINY
.BYTE A?SMALL
.BYTE 0
.ENDT
T?FROBAR-NOTE:: .TABLE ; TABLE FOR OBJECT FROBAR-NOTE
.STRL "scribbled note"
.PROP 4,P?SYNONYM
W?NOTE
W?MESSAG
.PROP 2,P?FDESC ; STRING PROPERTY
STR?160
.PROP 2,P?SIZE ; INTEGER/CONSTANT PROPERTY
3
.PROP 2,P?ADJECTIVE
.BYTE A?SCRIBB
.BYTE A?PARCHM
.PROP 2,P?TEXT ; STRING PROPERTY
STR?161
.BYTE 0
.ENDT
T?DESK-DRAWER:: .TABLE ; TABLE FOR OBJECT DESK-DRAWER
.STRL "desk drawer"
.PROP 2,P?SYNONYM
W?DRAWER
.PROP 2,P?CAPACITY ; INTEGER/CONSTANT PROPERTY
40
.PROP 1,P?ADJECTIVE
.BYTE A?DESK
.BYTE 0
.ENDT
T?HELISTAR-QUARTERS:: .TABLE ; TABLE FOR OBJECT HELISTAR-QUARTERS
.STRL "Helistar's Quarters"
.PROP 1,P?EAST
.BYTE HALLWAY-2
.PROP 1,P?OUT
.BYTE HALLWAY-2
.PROP 2,P?SYNONYM
W?THRIFF
.PROP 2,P?LDESC ; STRING PROPERTY
STR?155
.BYTE 0
.ENDT
T?GRAY-BUTTON:: .TABLE ; TABLE FOR OBJECT GRAY-BUTTON
.STRL "gray button"
.PROP 4,P?SYNONYM
W?BUTTON
W?MOON
.PROP 2,P?ACTION ; ATOM (CONSTANT) PROPERTY
BUTTON-F
.PROP 2,P?ADJECTIVE
.BYTE A?GRAY
.BYTE A?GREY
.BYTE 0
.ENDT
T?CORRIDOR:: .TABLE ; TABLE FOR OBJECT CORRIDOR
.STRL "passage"
.PROP 8,P?SYNONYM
W?PASSAG
W?CORRID
W?HALLWA
W?TUNNEL
.PROP 2,P?ACTION ; ATOM (CONSTANT) PROPERTY
CORRIDOR-F
.PROP 5,P?ADJECTIVE
.BYTE A?ROCKY
.BYTE A?WINDIN
.BYTE A?LONG
.BYTE A?DARK
.BYTE A?MEANDE
.BYTE 0
.ENDT
T?DIAL:: .TABLE ; TABLE FOR OBJECT DIAL
.STRL "combination dial"
.PROP 2,P?SYNONYM
W?DIAL
.PROP 2,P?ACTION ; ATOM (CONSTANT) PROPERTY
DIAL-F
.PROP 1,P?ADJECTIVE
.BYTE A?COMBIN
.BYTE 0
.ENDT
T?YOUR-QUARTERS:: .TABLE ; TABLE FOR OBJECT YOUR-QUARTERS
.STRL "Your Quarters"
.PROP 1,P?WEST
.BYTE HALLWAY-1
.PROP 1,P?OUT
.BYTE HALLWAY-1
.PROP 2,P?SYNONYM
W?CHEVAU
.PROP 2,P?GLOBAL
.BYTE ARCHWAY
.BYTE GLOBAL-BED
.PROP 2,P?LDESC ; STRING PROPERTY
STR?144
.BYTE 0
.ENDT
T?LOBBY:: .TABLE ; TABLE FOR OBJECT LOBBY
.STRL "Lobby"
.PROP 1,P?NORTH
.BYTE HALLWAY-2
.PROP 1,P?NE
.BYTE SERVANT-QUARTERS
.PROP 1,P?EAST
.BYTE LIBRARY
.PROP 2,P?SOUTH ; STRING PROPERTY
STR?164
.PROP 1,P?WEST
.BYTE STORE-ROOM
.PROP 1,P?NW
.BYTE APPRENTICE-QUARTERS
.PROP 1,P?DOWN
.BYTE CELLAR
.PROP 8,P?SYNONYM
W?ORC
W?ORCS
W?YIPPLE
W?NABIZ
.PROP 4,P?GLOBAL
.BYTE HOLE
.BYTE ROAD
.BYTE STAIRS
.BYTE ARCHWAY
.PROP 2,P?LDESC ; STRING PROPERTY
STR?163
.PROP 4,P?PSEUDO
W?MARBLE
MARBLE-PSEUDO
.BYTE 0
.ENDT
T?BELBOZ:: .TABLE ; TABLE FOR OBJECT BELBOZ
.STRL "Belboz"
.PROP 4,P?SYNONYM
W?BELBOZ
W?NECROMANCER
.PROP 2,P?LDESC ; STRING PROPERTY
STR?101
.PROP 2,P?ACTION ; ATOM (CONSTANT) PROPERTY
BELBOZ-F
.BYTE 0
.ENDT
T?FWEEP-SPELL:: .TABLE ; TABLE FOR OBJECT FWEEP-SPELL
.STRL "fweep spell"
.PROP 4,P?SYNONYM
W?SPELLS
W?SPELL
.PROP 2,P?SIZE ; INTEGER/CONSTANT PROPERTY
1
.PROP 2,P?ACTION ; ATOM (CONSTANT) PROPERTY
SPELL-F
.PROP 1,P?ADJECTIVE
.BYTE A?FWEEP
.PROP 2,P?TEXT ; STRING PROPERTY
STR?215
.PROP 2,P?COUNT ; INTEGER/CONSTANT PROPERTY
0
.BYTE 0
.ENDT
T?SLANTED-ROOM:: .TABLE ; TABLE FOR OBJECT SLANTED-ROOM
.STRL "Slanted Room"
.PROP 3,P?EAST
.WORD SLANTED-ROOM-EXIT-F
.BYTE 0
.PROP 3,P?UP
.WORD CHUTE-ENTER-F
.BYTE 0
.PROP 3,P?DOWN
.WORD SLANTED-ROOM-EXIT-F
.BYTE 0
.PROP 4,P?SYNONYM
W?FROBOZ
W?WIZARD
.PROP 1,P?GLOBAL
.BYTE UPPER-CHUTE
.PROP 2,P?LDESC ; STRING PROPERTY
STR?312
.PROP 2,P?ACTION ; ATOM (CONSTANT) PROPERTY
SLANTED-ROOM-F
.BYTE 0
.ENDT
T?REZROV-SPELL:: .TABLE ; TABLE FOR OBJECT REZROV-SPELL
.STRL "rezrov spell"
.PROP 4,P?SYNONYM
W?SPELLS
W?SPELL
.PROP 2,P?SIZE ; INTEGER/CONSTANT PROPERTY
1
.PROP 2,P?ACTION ; ATOM (CONSTANT) PROPERTY
SPELL-F
.PROP 1,P?ADJECTIVE
.BYTE A?REZROV
.PROP 2,P?TEXT ; STRING PROPERTY
STR?111
.PROP 2,P?COUNT ; INTEGER/CONSTANT PROPERTY
0
.BYTE 0
.ENDT
T?GASPAR-SCROLL:: .TABLE ; TABLE FOR OBJECT GASPAR-SCROLL
.STRL "shiny scroll"
.PROP 2,P?SYNONYM
W?SCROLL
.PROP 2,P?FDESC ; STRING PROPERTY
STR?156
.PROP 2,P?SIZE ; INTEGER/CONSTANT PROPERTY
3
.PROP 2,P?ACTION ; ATOM (CONSTANT) PROPERTY
SCROLL-F
.PROP 2,P?ADJECTIVE
.BYTE A?NEW
.BYTE A?SHINY
.BYTE 0
.ENDT
T?YONK-SCROLL:: .TABLE ; TABLE FOR OBJECT YONK-SCROLL
.STRL "ordinary scroll"
.PROP 2,P?SYNONYM
W?SCROLL
.PROP 2,P?SIZE ; INTEGER/CONSTANT PROPERTY
3
.PROP 2,P?ACTION ; ATOM (CONSTANT) PROPERTY
SCROLL-F
.PROP 2,P?ADJECTIVE
.BYTE A?SINGLE
.BYTE A?ORDINA
.BYTE 0
.ENDT
T?SHAFT-BOTTOM:: .TABLE ; TABLE FOR OBJECT SHAFT-BOTTOM
.STRL "Shaft Bottom"
.PROP 5,P?WEST ; DOOR EXIT
.BYTE DIAL-ROOM ; ROOM NAME
.BYTE DIAL-DOOR ; DOOR NAME
.WORD 0
.BYTE 0 ; STRING TO PRINT
.PROP 1,P?UP
.BYTE SHAFT-TOP
.PROP 4,P?SYNONYM
W?CASTLE
W?LARGON
.PROP 1,P?GLOBAL
.BYTE DIAL-DOOR
.PROP 2,P?LDESC ; STRING PROPERTY
STR?307
.PROP 4,P?PSEUDO
W?SHAFT
SHAFT-PSEUDO
.PROP 2,P?ACTION ; ATOM (CONSTANT) PROPERTY
SHAFT-BOTTOM-F
.PROP 2,P?ADJECTIVE
.BYTE A?CASTLE
.BYTE A?LARGON
.BYTE 0
.ENDT
T?OLDER-SELF:: .TABLE ; TABLE FOR OBJECT OLDER-SELF
.STRL "your older self"
.PROP 8,P?SYNONYM
W?STRANG
W?SELF
W?OLDER
W?TWIN
.PROP 2,P?ACTION ; ATOM (CONSTANT) PROPERTY
OLDER-SELF-F
.PROP 3,P?ADJECTIVE
.BYTE A?YOUR
.BYTE A?MY
.BYTE A?OLDER
.BYTE 0
.ENDT
T?VEZZA-SPELL:: .TABLE ; TABLE FOR OBJECT VEZZA-SPELL
.STRL "vezza spell"
.PROP 4,P?SYNONYM
W?SPELLS
W?SPELL
.PROP 2,P?SIZE ; INTEGER/CONSTANT PROPERTY
1
.PROP 2,P?ACTION ; ATOM (CONSTANT) PROPERTY
SPELL-F
.PROP 1,P?ADJECTIVE
.BYTE A?VEZZA
.PROP 2,P?TEXT ; STRING PROPERTY
STR?116
.PROP 2,P?COUNT ; INTEGER/CONSTANT PROPERTY
0
.BYTE 0
.ENDT
T?SLOT-MACHINE:: .TABLE ; TABLE FOR OBJECT SLOT-MACHINE
.STRL "odd machine"
.PROP 6,P?SYNONYM
W?MACHIN
W?BANDIT
W?DISPLA
.PROP 2,P?LDESC ; STRING PROPERTY
STR?276
.PROP 5,P?ADJECTIVE
.BYTE A?ODD
.BYTE A?ONE-
.BYTE A?ARMED
.BYTE A?THREE
.BYTE A?SECTIO
.BYTE 0
.ENDT
T?ME:: .TABLE ; TABLE FOR OBJECT ME
.STRL "yourself"
.PROP 8,P?SYNONYM
W?ME
W?MYSELF
W?SELF
W?ENCHAN
.PROP 2,P?ACTION ; ATOM (CONSTANT) PROPERTY
ME-F
.BYTE 0
.ENDT
T?BLACK-BUTTON:: .TABLE ; TABLE FOR OBJECT BLACK-BUTTON
.STRL "black button"
.PROP 4,P?SYNONYM
W?BUTTON
W?STAR
.PROP 2,P?ACTION ; ATOM (CONSTANT) PROPERTY
BUTTON-F
.PROP 1,P?ADJECTIVE
.BYTE A?BLACK
.BYTE 0
.ENDT
T?LOCAL-OBJECTS:: .TABLE ; TABLE FOR OBJECT LOCAL-OBJECTS
.STRL ""
.BYTE 0
.ENDT
T?CAVE:: .TABLE ; TABLE FOR OBJECT CAVE
.STRL "cave"
.PROP 4,P?SYNONYM
W?CAVE
W?CAVERN
.PROP 2,P?ACTION ; ATOM (CONSTANT) PROPERTY
CAVE-F
.PROP 3,P?ADJECTIVE
.BYTE A?MAMMOT
.BYTE A?HIDDEN
.BYTE A?DARK
.BYTE 0
.ENDT
T?MORGIA-PLANT:: .TABLE ; TABLE FOR OBJECT MORGIA-PLANT
.STRL "morgia plant"
.PROP 4,P?SYNONYM
W?PLANT
W?PLANTS
.PROP 2,P?ACTION ; ATOM (CONSTANT) PROPERTY
MORGIA-PLANT-F
.PROP 2,P?ADJECTIVE
.BYTE A?MORGIA
.BYTE A?EXOTIC
.BYTE 0
.ENDT
T?TENETS:: .TABLE ; TABLE FOR OBJECT TENETS
.STRL "list of tenets"
.PROP 8,P?SYNONYM
W?ENGRAV
W?LIST
W?TENETS
W?TENET
.PROP 2,P?ADJECTIVE
.BYTE A?ANCIEN
.BYTE A?FLOWER
.PROP 2,P?TEXT ; STRING PROPERTY
STR?162
.BYTE 0
.ENDT
T?FWEEP-SCROLL:: .TABLE ; TABLE FOR OBJECT FWEEP-SCROLL
.STRL "soiled scroll"
.PROP 2,P?SYNONYM
W?SCROLL
.PROP 2,P?FDESC ; STRING PROPERTY
STR?214
.PROP 2,P?SIZE ; INTEGER/CONSTANT PROPERTY
3
.PROP 2,P?ACTION ; ATOM (CONSTANT) PROPERTY
SCROLL-F
.PROP 1,P?ADJECTIVE
.BYTE A?SOILED
.BYTE 0
.ENDT
T?TWISTED-FOREST:: .TABLE ; TABLE FOR OBJECT TWISTED-FOREST
.STRL "Twisted Forest"
.PROP 1,P?NE
.BYTE FOREST-EDGE
.PROP 1,P?UP
.BYTE TREE-BRANCH
.PROP 3,P?GLOBAL
.BYTE ROAD
.BYTE FOREST
.BYTE TREE
.PROP 2,P?LDESC ; STRING PROPERTY
STR?191
.BYTE 0
.ENDT
T?MALYON-SCROLL:: .TABLE ; TABLE FOR OBJECT MALYON-SCROLL
.STRL "glittering scroll"
.PROP 2,P?SYNONYM
W?SCROLL
.PROP 2,P?SIZE ; INTEGER/CONSTANT PROPERTY
3
.PROP 2,P?ACTION ; ATOM (CONSTANT) PROPERTY
SCROLL-F
.PROP 1,P?ADJECTIVE
.BYTE A?GLITTE
.BYTE 0
.ENDT
T?HOVEL:: .TABLE ; TABLE FOR OBJECT HOVEL
.STRL "stone hovel"
.PROP 4,P?SYNONYM
W?HUT
W?HOVEL
.PROP 2,P?ACTION ; ATOM (CONSTANT) PROPERTY
HOVEL-F
.PROP 2,P?ADJECTIVE
.BYTE A?UNDERG
.BYTE A?STONE
.BYTE 0
.ENDT
T?OUTSIDE-GLASS-DOOR:: .TABLE ; TABLE FOR OBJECT OUTSIDE-GLASS-DOOR
.STRL "Outside Glass Arch"
.PROP 1,P?EAST
.BYTE GLASS-MAZE
.PROP 1,P?SOUTH
.BYTE ENTRANCE-HALL
.PROP 2,P?SYNONYM
W?TECH
.PROP 2,P?GLOBAL
.BYTE MAZE
.BYTE ARCHWAY
.PROP 2,P?LDESC ; STRING PROPERTY
STR?288
.PROP 1,P?ADJECTIVE
.BYTE A?GUE
.BYTE 0
.ENDT
T?BANKS:: .TABLE ; TABLE FOR OBJECT BANKS
.STRL "river bank"
.PROP 4,P?SYNONYM
W?BANK
W?BANKS
.PROP 2,P?ACTION ; ATOM (CONSTANT) PROPERTY
BANKS-F
.PROP 5,P?ADJECTIVE
.BYTE A?RIVER
.BYTE A?MUDDY
.BYTE A?TALL
.BYTE A?STEEP
.BYTE A?HIGH
.BYTE 0
.ENDT
T?BEAM:: .TABLE ; TABLE FOR OBJECT BEAM
.STRL "beam of wood"
.PROP 6,P?SYNONYM
W?BEAM
W?WOOD
W?TIMBER
.PROP 2,P?FDESC ; STRING PROPERTY
STR?309
.PROP 2,P?SIZE ; INTEGER/CONSTANT PROPERTY
40
.PROP 2,P?ACTION ; ATOM (CONSTANT) PROPERTY
BEAM-F
.PROP 1,P?ADJECTIVE
.BYTE A?WOODEN
.BYTE 0
.ENDT
T?BLACK-DOOR:: .TABLE ; TABLE FOR OBJECT BLACK-DOOR
.STRL "black marble door"
.PROP 4,P?SYNONYM
W?DOOR
W?DOORS
.PROP 2,P?ACTION ; ATOM (CONSTANT) PROPERTY
BLACK-DOOR-F
.PROP 2,P?ADJECTIVE
.BYTE A?BLACK
.BYTE A?MARBLE
.BYTE 0
.ENDT
T?CELLAR:: .TABLE ; TABLE FOR OBJECT CELLAR
.STRL "Cellar"
.PROP 1,P?SW
.BYTE LOBBY
.PROP 1,P?UP
.BYTE LOBBY
.PROP 1,P?OUT
.BYTE LOBBY
.PROP 6,P?SYNONYM
W?ROTGRU
W?BLOODW
W?BROGMO
.PROP 1,P?GLOBAL
.BYTE STAIRS
.PROP 2,P?LDESC ; STRING PROPERTY
STR?175
.PROP 4,P?PSEUDO
W?COBWEB
COBWEB-PSEUDO
.BYTE 0
.ENDT
T?TOP-OF-CHUTE:: .TABLE ; TABLE FOR OBJECT TOP-OF-CHUTE
.STRL "Top of Chute"
.PROP 1,P?EAST
.BYTE COAL-MINE-3
.PROP 3,P?DOWN
.WORD CHUTE-EXIT-F
.BYTE 0
.PROP 1,P?GLOBAL
.BYTE UPPER-CHUTE
.PROP 2,P?LDESC ; STRING PROPERTY
STR?311
.PROP 2,P?ACTION ; ATOM (CONSTANT) PROPERTY
TOP-OF-CHUTE-F
.BYTE 0
.ENDT
T?EAST-END-OF-MIDWAY:: .TABLE ; TABLE FOR OBJECT EAST-END-OF-MIDWAY
.STRL "East End of Midway"
.PROP 1,P?NORTH
.BYTE HAUNTED-HOUSE
.PROP 1,P?EAST
.BYTE PARK-ENTRANCE
.PROP 1,P?SOUTH
.BYTE FLUME
.PROP 1,P?WEST
.BYTE WEST-END-OF-MIDWAY
.PROP 1,P?GLOBAL
.BYTE BOZBARLAND
.PROP 2,P?LDESC ; STRING PROPERTY
STR?254
.PROP 4,P?PSEUDO
W?MIDWAY
MIDWAY-PSEUDO
.PROP 2,P?ACTION ; ATOM (CONSTANT) PROPERTY
EAST-END-OF-MIDWAY-F
.BYTE 0
.ENDT
T?STONE-HUT:: .TABLE ; TABLE FOR OBJECT STONE-HUT
.STRL "Stone Hut"
.PROP 1,P?WEST
.BYTE END-OF-HIGHWAY
.PROP 3,P?UP
.WORD CHIMNEY-EXIT-F
.BYTE 0
.PROP 1,P?OUT
.BYTE END-OF-HIGHWAY
.PROP 4,P?SYNONYM
W?QUENDO
W?KINGDO
.PROP 2,P?GLOBAL
.BYTE CHIMNEY
.BYTE HOVEL
.PROP 2,P?LDESC ; STRING PROPERTY
STR?283
.BYTE 0
.ENDT
T?TURRET:: .TABLE ; TABLE FOR OBJECT TURRET
.STRL "Turret"
.PROP 1,P?DOWN
.BYTE RUINS
.PROP 6,P?SYNONYM
W?MAILMA
W?MESSEN
W?GUILD
.PROP 8,P?GLOBAL
.BYTE FORT
.BYTE OCEAN
.BYTE RIVER
.BYTE MEADOW-OBJECT
.BYTE STAIRS
.BYTE FOREST
.BYTE CASTLE
.BYTE WATERFALL
.PROP 2,P?LDESC ; STRING PROPERTY
STR?219
.PROP 4,P?PSEUDO
W?TURRET
TURRET-PSEUDO
.PROP 1,P?ADJECTIVE
.BYTE A?MESSEN
.BYTE 0
.ENDT
T?MAMMOTH-CAVERN:: .TABLE ; TABLE FOR OBJECT MAMMOTH-CAVERN
.STRL "Mammoth Cavern"
.PROP 1,P?EAST
.BYTE GRUE-LAIR
.PROP 5,P?SW ; DOOR EXIT
.BYTE BELBOZ-HIDEOUT ; ROOM NAME
.BYTE WHITE-DOOR ; DOOR NAME
.WORD 0
.BYTE 0 ; STRING TO PRINT
.PROP 5,P?WEST ; DOOR EXIT
.BYTE HALL-OF-ETERNAL-PAIN ; ROOM NAME
.BYTE SILVER-DOOR ; DOOR NAME
.WORD 0
.BYTE 0 ; STRING TO PRINT
.PROP 5,P?NW ; DOOR EXIT
.BYTE CHAMBER-OF-LIVING-DEATH ; ROOM NAME
.BYTE BLACK-DOOR ; DOOR NAME
.WORD 0
.BYTE 0 ; STRING TO PRINT
.PROP 1,P?GLOBAL
.BYTE CAVE
.PROP 2,P?LDESC ; STRING PROPERTY
STR?329
.PROP 2,P?ACTION ; ATOM (CONSTANT) PROPERTY
MAMMOTH-CAVERN-F
.BYTE 0
.ENDT
T?ROOMS:: .TABLE ; TABLE FOR OBJECT ROOMS
.STRL ""
.PROP 1,P?IN
.BYTE ROOMS
.BYTE 0
.ENDT
T?HALLWAY-2:: .TABLE ; TABLE FOR OBJECT HALLWAY-2
.STRL "Hallway"
.PROP 1,P?NORTH
.BYTE HALLWAY-1
.PROP 1,P?EAST
.BYTE FROBAR-QUARTERS
.PROP 1,P?SOUTH
.BYTE LOBBY
.PROP 1,P?WEST
.BYTE HELISTAR-QUARTERS
.PROP 2,P?SYNONYM
W?ZORK
.PROP 1,P?GLOBAL
.BYTE ARCHWAY
.PROP 2,P?ACTION ; ATOM (CONSTANT) PROPERTY
HALLWAY-2-F
.BYTE 0
.ENDT
T?CHIMNEY:: .TABLE ; TABLE FOR OBJECT CHIMNEY
.STRL "chimney"
.PROP 2,P?SYNONYM
W?CHIMNE
.PROP 2,P?ACTION ; ATOM (CONSTANT) PROPERTY
CHIMNEY-F
.BYTE 0
.ENDT
T?HIGHWAY:: .TABLE ; TABLE FOR OBJECT HIGHWAY
.STRL "Highway"
.PROP 1,P?NORTH
.BYTE DUNGEON
.PROP 1,P?EAST
.BYTE TOLL-GATE
.PROP 1,P?WEST
.BYTE BEND
.PROP 1,P?UP
.BYTE DUNGEON
.PROP 6,P?SYNONYM
W?GUILD
W?CIRCLE
W?ENCHAN
.PROP 1,P?GLOBAL
.BYTE ROAD
.PROP 2,P?LDESC ; STRING PROPERTY
STR?226
.PROP 1,P?ADJECTIVE
.BYTE A?ENCHAN
.BYTE 0
.ENDT
T?DORN-BEAST:: .TABLE ; TABLE FOR OBJECT DORN-BEAST
.STRL "ferocious dorn beast"
.PROP 8,P?SYNONYM
W?DORNBE
W?DORN
W?BEAST
W?DORNS
.PROP 2,P?ACTION ; ATOM (CONSTANT) PROPERTY
DORN-BEAST-F
.PROP 2,P?ADJECTIVE
.BYTE A?FEROCI
.BYTE A?DORN
.BYTE 0
.ENDT
T?SOOT:: .TABLE ; TABLE FOR OBJECT SOOT
.STRL "soot"
.PROP 4,P?SYNONYM
W?SOOT
W?QUANTI
.PROP 2,P?ADJECTIVE
.BYTE A?LARGE
.BYTE A?BLACK
.BYTE 0
.ENDT
T?LOCAL-GLOBALS:: .TABLE ; TABLE FOR OBJECT LOCAL-GLOBALS
.STRL ""
.PROP 2,P?SYNONYM
W?ZZMGCK
.PROP 2,P?DESCFCN ; INTEGER/CONSTANT PROPERTY
0
.PROP 1,P?GLOBAL
.BYTE GLOBAL-OBJECTS
.PROP 2,P?ADVFCN ; INTEGER/CONSTANT PROPERTY
0
.PROP 2,P?FDESC ; STRING PROPERTY
STR?96
.PROP 2,P?LDESC ; STRING PROPERTY
STR?96
.PROP 4,P?PSEUDO
W?FOOBAR
V-WALK
.PROP 2,P?CONTFCN ; INTEGER/CONSTANT PROPERTY
0
.PROP 2,P?SIZE ; INTEGER/CONSTANT PROPERTY
0
.PROP 2,P?CAPACITY ; INTEGER/CONSTANT PROPERTY
0
.BYTE 0
.ENDT
T?GATE:: .TABLE ; TABLE FOR OBJECT GATE
.STRL "toll gate"
.PROP 2,P?SYNONYM
W?GATE
.PROP 2,P?ACTION ; ATOM (CONSTANT) PROPERTY
GATE-F
.PROP 2,P?ADJECTIVE
.BYTE A?TOLL
.BYTE A?STURDY
.BYTE 0
.ENDT
T?UNDERGROWTH:: .TABLE ; TABLE FOR OBJECT UNDERGROWTH
.STRL "undergrowth"
.PROP 2,P?SYNONYM
W?UNDERG
.PROP 2,P?ACTION ; ATOM (CONSTANT) PROPERTY
UNDERGROWTH-F
.BYTE 0
.ENDT
T?FLAG-POLE:: .TABLE ; TABLE FOR OBJECT FLAG-POLE
.STRL "flagpole"
.PROP 4,P?SYNONYM
W?POLE
W?FLAGPO
.PROP 2,P?ACTION ; ATOM (CONSTANT) PROPERTY
FLAG-POLE-F
.PROP 1,P?ADJECTIVE
.BYTE A?FLAG
.BYTE 0
.ENDT
T?OCEAN-SOUTH:: .TABLE ; TABLE FOR OBJECT OCEAN-SOUTH
.STRL "Ocean Shore South"
.PROP 1,P?NORTH
.BYTE LAGOON
.PROP 2,P?NE ; STRING PROPERTY
STR?317
.PROP 2,P?EAST ; STRING PROPERTY
STR?317
.PROP 2,P?SE ; STRING PROPERTY
STR?317
.PROP 2,P?SOUTH ; STRING PROPERTY
STR?316
.PROP 2,P?SW ; STRING PROPERTY
STR?316
.PROP 2,P?WEST ; STRING PROPERTY
STR?316
.PROP 1,P?NW
.BYTE COVE
.PROP 1,P?IN
.BYTE LAGOON
.PROP 2,P?SYNONYM
W?MUSEUM
.PROP 4,P?GLOBAL
.BYTE LAGOON-OBJECT
.BYTE OCEAN
.BYTE WATER
.BYTE BEACH
.PROP 8,P?PSEUDO
W?CLIFF
CLIFF-PSEUDO
W?CLIFFS
CLIFF-PSEUDO
.PROP 2,P?ACTION ; ATOM (CONSTANT) PROPERTY
OCEAN-SHORE-F
.PROP 1,P?ADJECTIVE
.BYTE A?ROYAL
.BYTE 0
.ENDT
T?MAGIC-AMULET:: .TABLE ; TABLE FOR OBJECT MAGIC-AMULET
.STRL "magic amulet"
.PROP 6,P?SYNONYM
W?AMULET
W?JEWEL
W?AGGTHORA
.PROP 2,P?DESCFCN ; ATOM (CONSTANT) PROPERTY
AMULET-DESCFCN
.PROP 2,P?SIZE ; INTEGER/CONSTANT PROPERTY
3
.PROP 2,P?ACTION ; ATOM (CONSTANT) PROPERTY
MAGIC-AMULET-F
.PROP 2,P?ADJECTIVE
.BYTE A?MAGIC
.BYTE A?BLUE
.BYTE 0
.ENDT
T?CALENDAR:: .TABLE ; TABLE FOR OBJECT CALENDAR
.STRL "calendar"
.PROP 4,P?SYNONYM
W?CALEND
W?LEGEND
.PROP 2,P?SIZE ; INTEGER/CONSTANT PROPERTY
8
.PROP 2,P?ACTION ; ATOM (CONSTANT) PROPERTY
CALENDAR-F
.PROP 2,P?TEXT ; STRING PROPERTY
STR?174
.BYTE 0
.ENDT
T?GLOBAL-SLEEP:: .TABLE ; TABLE FOR OBJECT GLOBAL-SLEEP
.STRL "sleep"
.PROP 8,P?SYNONYM
W?SLEEP
W?NAP
W?SNOOZE
W?WINKS
.PROP 2,P?ACTION ; ATOM (CONSTANT) PROPERTY
GLOBAL-SLEEP-F
.PROP 1,P?ADJECTIVE
.BYTE A?FORTY
.BYTE 0
.ENDT
T?SILVER-DOOR:: .TABLE ; TABLE FOR OBJECT SILVER-DOOR
.STRL "shiny silver door"
.PROP 4,P?SYNONYM
W?DOOR
W?DOORS
.PROP 2,P?ACTION ; ATOM (CONSTANT) PROPERTY
SILVER-DOOR-F
.PROP 2,P?ADJECTIVE
.BYTE A?SHINY
.BYTE A?SILVER
.BYTE 0
.ENDT
T?BAT-GUANO:: .TABLE ; TABLE FOR OBJECT BAT-GUANO
.STRL "pile of bat guano"
.PROP 6,P?SYNONYM
W?PILE
W?GUANO
W?SHIT
.PROP 2,P?SIZE ; INTEGER/CONSTANT PROPERTY
10
.PROP 2,P?ACTION ; ATOM (CONSTANT) PROPERTY
BAT-GUANO-F
.PROP 4,P?ADJECTIVE
.BYTE A?BAT
.BYTE A?FECES
.BYTE A?TURDS
.BYTE A?DUNG
.BYTE 0
.ENDT
T?ROPE:: .TABLE ; TABLE FOR OBJECT ROPE
.STRL "rope"
.PROP 4,P?SYNONYM
W?COIL
W?ROPE
.PROP 2,P?FDESC ; STRING PROPERTY
STR?306
.PROP 2,P?SIZE ; INTEGER/CONSTANT PROPERTY
20
.PROP 2,P?ACTION ; ATOM (CONSTANT) PROPERTY
ROPE-F
.BYTE 0
.ENDT
T?ROAD:: .TABLE ; TABLE FOR OBJECT ROAD
.STRL "road"
.PROP 8,P?SYNONYM
W?HIGHWAY
W?ROAD
W?TRAIL
W?PATH
.PROP 2,P?ACTION ; ATOM (CONSTANT) PROPERTY
ROAD-F
.PROP 6,P?ADJECTIVE
.BYTE A?DIRT
.BYTE A?FEATUR
.BYTE A?WIDE
.BYTE A?CURVED
.BYTE A?MAIN
.BYTE A?UNDERG
.BYTE 0
.ENDT
T?HALLWAY-1:: .TABLE ; TABLE FOR OBJECT HALLWAY-1
.STRL "Hallway"
.PROP 5,P?NORTH ; DOOR EXIT
.BYTE CHAMBER-OF-THE-CIRCLE ; ROOM NAME
.BYTE CHAMBER-DOOR ; DOOR NAME
.WORD 0
.BYTE 0 ; STRING TO PRINT
.PROP 1,P?EAST
.BYTE YOUR-QUARTERS
.PROP 1,P?SOUTH
.BYTE HALLWAY-2
.PROP 1,P?WEST
.BYTE BELBOZ-QUARTERS
.PROP 1,P?GLOBAL
.BYTE CHAMBER-DOOR
.PROP 2,P?ACTION ; ATOM (CONSTANT) PROPERTY
HALLWAY-1-F
.BYTE 0
.ENDT
T?SKY:: .TABLE ; TABLE FOR OBJECT SKY
.STRL "sky"
.PROP 4,P?SYNONYM
W?SKY
W?STARS
.PROP 2,P?ACTION ; ATOM (CONSTANT) PROPERTY
SKY-F
.BYTE 0
.ENDT
T?COAL:: .TABLE ; TABLE FOR OBJECT COAL
.STRL "lumps of coal"
.PROP 4,P?SYNONYM
W?LUMPS
W?COAL
.PROP 2,P?ACTION ; ATOM (CONSTANT) PROPERTY
COAL-F
.BYTE 0
.ENDT
T?GLOBAL-OBJECTS:: .TABLE ; TABLE FOR OBJECT GLOBAL-OBJECTS
.STRL ""
.BYTE 0
.ENDT
T?MATCHBOOK:: .TABLE ; TABLE FOR OBJECT MATCHBOOK
.STRL "depleted matchbook"
.PROP 8,P?SYNONYM
W?MATCHE
W?MATCHB
W?COVER
W?PRINTI
.PROP 2,P?SIZE ; INTEGER/CONSTANT PROPERTY
3
.PROP 2,P?ACTION ; ATOM (CONSTANT) PROPERTY
MATCHBOOK-F
.PROP 3,P?ADJECTIVE
.BYTE A?MATCH
.BYTE A?DEPLET
.BYTE A?INNER
.BYTE 0
.ENDT
T?IT:: .TABLE ; TABLE FOR OBJECT IT
.STRL "it"
.PROP 8,P?SYNONYM
W?IT
W?THAT
W?HER
W?HIM
.BYTE 0
.ENDT
T?PARK-GNOME:: .TABLE ; TABLE FOR OBJECT PARK-GNOME
.STRL "gnome"
.PROP 2,P?SYNONYM
W?GNOME
.PROP 2,P?LDESC ; STRING PROPERTY
STR?253
.PROP 2,P?ACTION ; ATOM (CONSTANT) PROPERTY
PARK-GNOME-F
.BYTE 0
.ENDT
T?HAWKER:: .TABLE ; TABLE FOR OBJECT HAWKER
.STRL "hawker"
.PROP 2,P?SYNONYM
W?HAWKER
.PROP 2,P?LDESC ; STRING PROPERTY
STR?269
.PROP 2,P?ACTION ; ATOM (CONSTANT) PROPERTY
HAWKER-F
.BYTE 0
.ENDT
T?WALLS:: .TABLE ; TABLE FOR OBJECT WALLS
.STRL "wall"
.PROP 4,P?SYNONYM
W?WALL
W?WALLS
.PROP 2,P?ACTION ; ATOM (CONSTANT) PROPERTY
WALLS-F
.BYTE 0
.ENDT
T?BAT:: .TABLE ; TABLE FOR OBJECT BAT
.STRL "yourself"
.PROP 2,P?SYNONYM
W?BAT
.PROP 2,P?ACTION ; ATOM (CONSTANT) PROPERTY
BAT-F
.PROP 1,P?ADJECTIVE
.BYTE A?LARGE
.BYTE 0
.ENDT
T?BALL:: .TABLE ; TABLE FOR OBJECT BALL
.STRL "rubber ball"
.PROP 2,P?SYNONYM
W?BALL
.PROP 2,P?ACTION ; ATOM (CONSTANT) PROPERTY
BALL-F
.PROP 1,P?ADJECTIVE
.BYTE A?RUBBER
.BYTE 0
.ENDT
T?FOOBLE-VIAL:: .TABLE ; TABLE FOR OBJECT FOOBLE-VIAL
.STRL "aqua vial"
.PROP 6,P?SYNONYM
W?VIAL
W?VIALS
W?LABEL
.PROP 2,P?SIZE ; INTEGER/CONSTANT PROPERTY
3
.PROP 2,P?CAPACITY ; INTEGER/CONSTANT PROPERTY
1
.PROP 2,P?ACTION ; ATOM (CONSTANT) PROPERTY
FOOBLE-VIAL-F
.PROP 2,P?ADJECTIVE
.BYTE A?AQUA
.BYTE A?FOOBLE
.BYTE 0
.ENDT
T?LAGOON-OBJECT:: .TABLE ; TABLE FOR OBJECT LAGOON-OBJECT
.STRL "lagoon"
.PROP 6,P?SYNONYM
W?LAGOON
W?INLET
W?COVE
.PROP 2,P?ACTION ; ATOM (CONSTANT) PROPERTY
LAGOON-OBJECT-F
.PROP 2,P?ADJECTIVE
.BYTE A?SMALL
.BYTE A?CALM
.BYTE 0
.ENDT
T?BARE-PASSAGE:: .TABLE ; TABLE FOR OBJECT BARE-PASSAGE
.STRL "Bare Passage"
.PROP 3,P?EAST
.WORD CHASM-EXIT-F
.BYTE 0
.PROP 1,P?WEST
.BYTE ELBOW-ROOM
.PROP 2,P?SYNONYM
W?AMATHR
.PROP 2,P?LDESC ; STRING PROPERTY
STR?237
.PROP 8,P?PSEUDO
W?CHASM
CHASM-PSEUDO
W?GORGE
CHASM-PSEUDO
.BYTE 0
.ENDT
T?DORN-BEAST-CORPSE:: .TABLE ; TABLE FOR OBJECT DORN-BEAST-CORPSE
.STRL "splattered body"
.PROP 4,P?SYNONYM
W?CORPSE
W?BODY
.PROP 2,P?LDESC ; STRING PROPERTY
STR?295
.PROP 2,P?ACTION ; ATOM (CONSTANT) PROPERTY
CORPSE-F
.PROP 2,P?ADJECTIVE
.BYTE A?DEAD
.BYTE A?SPLATT
.BYTE 0
.ENDT
T?BRIDGE:: .TABLE ; TABLE FOR OBJECT BRIDGE
.STRL "wooden drawbridge"
.PROP 4,P?SYNONYM
W?BRIDGE
W?DRAWBR
.PROP 2,P?ACTION ; ATOM (CONSTANT) PROPERTY
BRIDGE-F
.PROP 3,P?ADJECTIVE
.BYTE A?ROTTED
.BYTE A?WOODEN
.BYTE A?DRAW
.BYTE 0
.ENDT
T?GRUE-REPELLENT:: .TABLE ; TABLE FOR OBJECT GRUE-REPELLENT
.STRL "can of grue repellent"
.PROP 4,P?SYNONYM
W?REPELLENT
W?CAN
.PROP 2,P?ACTION ; ATOM (CONSTANT) PROPERTY
GRUE-REPELLENT-F
.PROP 2,P?ADJECTIVE
.BYTE A?GRUE
.BYTE A?MAGIC
.PROP 2,P?TEXT ; STRING PROPERTY
STR?322
.BYTE 0
.ENDT
T?MACHINERY:: .TABLE ; TABLE FOR OBJECT MACHINERY
.STRL "diabolic machinery"
.PROP 8,P?SYNONYM
W?MACHIN
W?DEVICE
W?BREEDER
W?PLAQUE
.PROP 2,P?ACTION ; ATOM (CONSTANT) PROPERTY
MACHINERY-F
.PROP 4,P?ADJECTIVE
.BYTE A?DIABOL
.BYTE A?EVIL
.BYTE A?POWERF
.BYTE A?TINY
.BYTE 0
.ENDT
T?MINE-FIELD:: .TABLE ; TABLE FOR OBJECT MINE-FIELD
.STRL "Mine Field"
.PROP 3,P?NORTH
.WORD MINE-FIELD-EXIT-F
.BYTE 0
.PROP 2,P?EAST ; STRING PROPERTY
STR?195
.PROP 3,P?SOUTH
.WORD MINE-FIELD-EXIT-F
.BYTE 0
.PROP 2,P?WEST ; STRING PROPERTY
STR?197
.PROP 1,P?GLOBAL
.BYTE FOREST
.PROP 2,P?LDESC ; STRING PROPERTY
STR?196
.PROP 4,P?PSEUDO
W?FENCE
FENCE-PSEUDO
.BYTE 0
.ENDT
T?COVE:: .TABLE ; TABLE FOR OBJECT COVE
.STRL "Lagoon Shore"
.PROP 2,P?NORTH ; STRING PROPERTY
STR?316
.PROP 1,P?NE
.BYTE OCEAN-NORTH
.PROP 1,P?EAST
.BYTE LAGOON
.PROP 1,P?SE
.BYTE OCEAN-SOUTH
.PROP 2,P?SOUTH ; STRING PROPERTY
STR?316
.PROP 2,P?SW ; STRING PROPERTY
STR?316
.PROP 2,P?WEST ; STRING PROPERTY
STR?316
.PROP 2,P?NW ; STRING PROPERTY
STR?316
.PROP 3,P?UP
.WORD CHUTE-ENTER-F
.BYTE 0
.PROP 1,P?IN
.BYTE LAGOON
.PROP 4,P?GLOBAL
.BYTE LOWER-CHUTE
.BYTE LAGOON-OBJECT
.BYTE WATER
.BYTE BEACH
.PROP 2,P?LDESC ; STRING PROPERTY
STR?315
.PROP 8,P?PSEUDO
W?CLIFF
CLIFF-PSEUDO
W?CLIFFS
CLIFF-PSEUDO
.PROP 2,P?ACTION ; ATOM (CONSTANT) PROPERTY
COVE-F
.BYTE 0
.ENDT
T?WHEEL:: .TABLE ; TABLE FOR OBJECT WHEEL
.STRL "infotater"
.PROP 4,P?SYNONYM
W?INFOTA
W?WHEEL
.PROP 2,P?SIZE ; INTEGER/CONSTANT PROPERTY
10
.PROP 2,P?ACTION ; ATOM (CONSTANT) PROPERTY
WHEEL-F
.PROP 3,P?ADJECTIVE
.BYTE A?LEATHE
.BYTE A?BOUND
.BYTE A?DATA
.BYTE 0
.ENDT
T?AIMFIZ-SCROLL:: .TABLE ; TABLE FOR OBJECT AIMFIZ-SCROLL
.STRL "moldy scroll"
.PROP 2,P?SYNONYM
W?SCROLL
.PROP 2,P?SIZE ; INTEGER/CONSTANT PROPERTY
3
.PROP 2,P?ACTION ; ATOM (CONSTANT) PROPERTY
SCROLL-F
.PROP 1,P?ADJECTIVE
.BYTE A?MOLDY
.BYTE 0
.ENDT
T?BEACH:: .TABLE ; TABLE FOR OBJECT BEACH
.STRL "beach"
.PROP 6,P?SYNONYM
W?BEACH
W?SHORE
W?SAND
.PROP 3,P?ADJECTIVE
.BYTE A?CURVED
.BYTE A?SANDY
.BYTE A?NARROW
.BYTE 0
.ENDT
T?PARROT:: .TABLE ; TABLE FOR OBJECT PARROT
.STRL "parrot"
.PROP 8,P?SYNONYM
W?PARROT
W?BIRD
W?POLLIB
W?POLLY
.PROP 2,P?FDESC ; STRING PROPERTY
STR?146
.PROP 2,P?ACTION ; ATOM (CONSTANT) PROPERTY
PARROT-F
.PROP 2,P?ADJECTIVE
.BYTE A?PRIZED
.BYTE A?PET
.BYTE 0
.ENDT
T?YIPPLES:: .TABLE ; TABLE FOR OBJECT YIPPLES
.STRL "pile of identical scrolls"
.PROP 4,P?SYNONYM
W?PILE
W?SCROLL
.PROP 2,P?ACTION ; ATOM (CONSTANT) PROPERTY
YIPPLES-F
.PROP 1,P?ADJECTIVE
.BYTE A?IDENTI
.BYTE 0
.ENDT
T?STORE:: .TABLE ; TABLE FOR OBJECT STORE
.STRL "Store"
.PROP 1,P?NORTH
.BYTE OUTSIDE-STORE
.PROP 1,P?OUT
.BYTE OUTSIDE-STORE
.PROP 2,P?SYNONYM
W?GNOMES
.PROP 2,P?LDESC ; STRING PROPERTY
STR?232
.PROP 4,P?PSEUDO
W?STORE
STORE-PSEUDO
.BYTE 0
.ENDT
T?GOLMAC-SPELL:: .TABLE ; TABLE FOR OBJECT GOLMAC-SPELL
.STRL "golmac spell"
.PROP 4,P?SYNONYM
W?SPELLS
W?SPELL
.PROP 2,P?SIZE ; INTEGER/CONSTANT PROPERTY
1
.PROP 2,P?ACTION ; ATOM (CONSTANT) PROPERTY
SPELL-F
.PROP 1,P?ADJECTIVE
.BYTE A?GOLMAC
.PROP 2,P?TEXT ; STRING PROPERTY
STR?314
.PROP 2,P?COUNT ; INTEGER/CONSTANT PROPERTY
0
.BYTE 0
.ENDT
T?VILSTU-POTION:: .TABLE ; TABLE FOR OBJECT VILSTU-POTION
.STRL "orange potion"
.PROP 2,P?SYNONYM
W?POTION
.PROP 2,P?ACTION ; ATOM (CONSTANT) PROPERTY
VILSTU-POTION-F
.PROP 2,P?ADJECTIVE
.BYTE A?ORANGE
.BYTE A?VILSTU
.BYTE 0
.ENDT
T?GRUE-SUIT:: .TABLE ; TABLE FOR OBJECT GRUE-SUIT
.STRL "grue suit"
.PROP 2,P?SYNONYM
W?SUIT
.PROP 2,P?SIZE ; INTEGER/CONSTANT PROPERTY
15
.PROP 1,P?ADJECTIVE
.BYTE A?GRUE
.BYTE 0
.ENDT
T?AIMFIZ-SPELL:: .TABLE ; TABLE FOR OBJECT AIMFIZ-SPELL
.STRL "aimfiz spell"
.PROP 4,P?SYNONYM
W?SPELLS
W?SPELL
.PROP 2,P?SIZE ; INTEGER/CONSTANT PROPERTY
1
.PROP 2,P?ACTION ; ATOM (CONSTANT) PROPERTY
SPELL-F
.PROP 1,P?ADJECTIVE
.BYTE A?AIMFIZ
.PROP 2,P?TEXT ; STRING PROPERTY
STR?189
.PROP 2,P?COUNT ; INTEGER/CONSTANT PROPERTY
0
.BYTE 0
.ENDT
T?YOUNGER-SELF:: .TABLE ; TABLE FOR OBJECT YOUNGER-SELF
.STRL "your younger self"
.PROP 6,P?SYNONYM
W?SELF
W?YOUNGE
W?TWIN
.PROP 2,P?DESCFCN ; ATOM (CONSTANT) PROPERTY
YOUNGER-SELF-DESCFCN
.PROP 2,P?ACTION ; ATOM (CONSTANT) PROPERTY
YOUNGER-SELF-F
.PROP 3,P?ADJECTIVE
.BYTE A?YOUR
.BYTE A?YOUNGE
.BYTE A?MY
.BYTE 0
.ENDT
T?STATUE:: .TABLE ; TABLE FOR OBJECT STATUE
.STRL "statue"
.PROP 4,P?SYNONYM
W?STATUE
W?INSCRI
.PROP 2,P?FDESC ; STRING PROPERTY
STR?285
.PROP 2,P?LDESC ; STRING PROPERTY
STR?286
.PROP 2,P?ACTION ; ATOM (CONSTANT) PROPERTY
STATUE-F
.PROP 3,P?ADJECTIVE
.BYTE A?LIFE-
.BYTE A?SIZED
.BYTE A?MARBLE
.PROP 2,P?TEXT ; STRING PROPERTY
STR?287
.BYTE 0
.ENDT
T?HOLE:: .TABLE ; TABLE FOR OBJECT HOLE
.STRL "opening"
.PROP 6,P?SYNONYM
W?HOLE
W?OPENIN
W?WELL
.PROP 2,P?ACTION ; ATOM (CONSTANT) PROPERTY
HOLE-F
.PROP 3,P?ADJECTIVE
.BYTE A?SMALL
.BYTE A?SLIMY
.BYTE A?DARK
.BYTE 0
.ENDT
T?YOU-OBJECT:: .TABLE ; TABLE FOR OBJECT YOU-OBJECT
.STRL "you"
.BYTE 0
.ENDT
T?RIVER-BED-OBJECT:: .TABLE ; TABLE FOR OBJECT RIVER-BED-OBJECT
.STRL "river bed"
.PROP 2,P?SYNONYM
W?BED
.PROP 2,P?ACTION ; ATOM (CONSTANT) PROPERTY
RIVER-BED-OBJECT-F
.PROP 1,P?ADJECTIVE
.BYTE A?RIVER
.BYTE 0
.ENDT
T?TINY-BOX:: .TABLE ; TABLE FOR OBJECT TINY-BOX
.STRL "tiny box"
.PROP 6,P?SYNONYM
W?BOX
W?LID
W?WRITIN
.PROP 2,P?SIZE ; INTEGER/CONSTANT PROPERTY
4
.PROP 2,P?CAPACITY ; INTEGER/CONSTANT PROPERTY
3
.PROP 2,P?ACTION ; ATOM (CONSTANT) PROPERTY
TINY-BOX-F
.PROP 1,P?ADJECTIVE
.BYTE A?TINY
.BYTE 0
.ENDT
T?ARMORY:: .TABLE ; TABLE FOR OBJECT ARMORY
.STRL "Armory"
.PROP 1,P?NORTH
.BYTE PARADE-GROUND
.PROP 1,P?NE
.BYTE GUN-EMPLACEMENT
.PROP 1,P?GLOBAL
.BYTE FORT
.PROP 2,P?LDESC ; STRING PROPERTY
STR?247
.BYTE 0
.ENDT
T?SIGNPOST:: .TABLE ; TABLE FOR OBJECT SIGNPOST
.STRL "signpost"
.PROP 6,P?SYNONYM
W?SIGNPO
W?POST
W?SIGN
.PROP 2,P?ACTION ; ATOM (CONSTANT) PROPERTY
SIGNPOST-F
.PROP 1,P?ADJECTIVE
.BYTE A?SIGN
.BYTE 0
.ENDT
T?GUN-EMPLACEMENT:: .TABLE ; TABLE FOR OBJECT GUN-EMPLACEMENT
.STRL "Gun Emplacement"
.PROP 3,P?NORTH
.WORD EMPLACEMENT-EXIT-F
.BYTE 0
.PROP 3,P?EAST
.WORD EMPLACEMENT-EXIT-F
.BYTE 0
.PROP 1,P?SW
.BYTE ARMORY
.PROP 1,P?WEST
.BYTE PARADE-GROUND
.PROP 1,P?NW
.BYTE BARRACKS
.PROP 3,P?GLOBAL
.BYTE RIVER
.BYTE OCEAN
.BYTE FORT
.PROP 2,P?LDESC ; STRING PROPERTY
STR?249
.BYTE 0
.ENDT
T?WALL-HANGING:: .TABLE ; TABLE FOR OBJECT WALL-HANGING
.STRL "wall hanging"
.PROP 4,P?SYNONYM
W?HANGIN
W?TAPEST
.PROP 2,P?ACTION ; ATOM (CONSTANT) PROPERTY
WALL-HANGING-F
.PROP 3,P?ADJECTIVE
.BYTE A?WALL
.BYTE A?BEAUTI
.BYTE A?WOVEN
.BYTE 0
.ENDT
T?TREE:: .TABLE ; TABLE FOR OBJECT TREE
.STRL "gnarled tree"
.PROP 4,P?SYNONYM
W?TREE
W?BRANCH
.PROP 2,P?ACTION ; ATOM (CONSTANT) PROPERTY
TREE-F
.PROP 4,P?ADJECTIVE
.BYTE A?LARGE
.BYTE A?GNARLE
.BYTE A?OLD
.BYTE A?TWISTE
.BYTE 0
.ENDT
T?ELBOW-ROOM:: .TABLE ; TABLE FOR OBJECT ELBOW-ROOM
.STRL "Elbow Room"
.PROP 1,P?NORTH
.BYTE TREE-ROOM
.PROP 1,P?EAST
.BYTE BARE-PASSAGE
.PROP 4,P?SYNONYM
W?NYMPH
W?NYMPHS
.PROP 2,P?LDESC ; STRING PROPERTY
STR?239
.BYTE 0
.ENDT
T?RABBITS:: .TABLE ; TABLE FOR OBJECT RABBITS
.STRL "hopping bunny"
.PROP 6,P?SYNONYM
W?BUNNY
W?BUNNIE
W?RABBIT
.PROP 2,P?ACTION ; ATOM (CONSTANT) PROPERTY
RABBITS-F
.PROP 3,P?ADJECTIVE
.BYTE A?HOPPIN
.BYTE A?CUTE
.BYTE A?MECHAN
.BYTE 0
.ENDT
T?FROBAR-QUARTERS:: .TABLE ; TABLE FOR OBJECT FROBAR-QUARTERS
.STRL "Frobar's Quarters"
.PROP 1,P?WEST
.BYTE HALLWAY-2
.PROP 1,P?OUT
.BYTE HALLWAY-2
.PROP 4,P?SYNONYM
W?BARBEL
W?ORKAN
.PROP 2,P?LDESC ; STRING PROPERTY
STR?154
.BYTE 0
.ENDT
T?BOOTH:: .TABLE ; TABLE FOR OBJECT BOOTH
.STRL "toll booth"
.PROP 2,P?SYNONYM
W?BOOTH
.PROP 2,P?ACTION ; ATOM (CONSTANT) PROPERTY
BOOTH-F
.PROP 1,P?ADJECTIVE
.BYTE A?TOLL
.BYTE 0
.ENDT
T?BOA:: .TABLE ; TABLE FOR OBJECT BOA
.STRL "boa constrictor"
.PROP 6,P?SYNONYM
W?BOA
W?CONSTR
W?SNAKE
.PROP 2,P?ACTION ; ATOM (CONSTANT) PROPERTY
BOA-F
.PROP 2,P?ADJECTIVE
.BYTE A?GIANT
.BYTE A?BOA
.BYTE 0
.ENDT
T?WATERFALL:: .TABLE ; TABLE FOR OBJECT WATERFALL
.STRL "waterfall"
.PROP 6,P?SYNONYM
W?WATERF
W?FALL
W?FALLS
.PROP 2,P?ACTION ; ATOM (CONSTANT) PROPERTY
WATERFALL-F
.PROP 2,P?ADJECTIVE
.BYTE A?WATER
.BYTE A?TALL
.BYTE 0
.ENDT
T?BEND:: .TABLE ; TABLE FOR OBJECT BEND
.STRL "Bend"
.PROP 1,P?EAST
.BYTE HIGHWAY
.PROP 1,P?SW
.BYTE EDGE-OF-CRATER
.PROP 2,P?SYNONYM
W?DESERT
.PROP 1,P?GLOBAL
.BYTE ROAD
.PROP 2,P?LDESC ; STRING PROPERTY
STR?234
.PROP 1,P?ADJECTIVE
.BYTE A?KOVALL
.BYTE 0
.ENDT
T?BELBOZ-QUARTERS:: .TABLE ; TABLE FOR OBJECT BELBOZ-QUARTERS
.STRL "Belboz's Quarters"
.PROP 1,P?EAST
.BYTE HALLWAY-1
.PROP 1,P?OUT
.BYTE HALLWAY-1
.PROP 4,P?PSEUDO
W?PERCH
PERCH-PSEUDO
.PROP 2,P?ACTION ; ATOM (CONSTANT) PROPERTY
BELBOZ-QUARTERS-F
.BYTE 0
.ENDT
T?ARCADE:: .TABLE ; TABLE FOR OBJECT ARCADE
.STRL "Arcade"
.PROP 3,P?NORTH
.WORD ARCADE-EXIT-F
.BYTE 0
.PROP 1,P?GLOBAL
.BYTE BOZBARLAND
.PROP 2,P?LDESC ; STRING PROPERTY
STR?268
.PROP 8,P?PSEUDO
W?MIDWAY
MIDWAY-PSEUDO
W?BOOTH
BOOTH-PSEUDO
.PROP 2,P?ACTION ; ATOM (CONSTANT) PROPERTY
ARCADE-F
.BYTE 0
.ENDT
T?END-OF-HIGHWAY:: .TABLE ; TABLE FOR OBJECT END-OF-HIGHWAY
.STRL "End of Highway"
.PROP 1,P?NORTH
.BYTE ENTRANCE-HALL
.PROP 1,P?EAST
.BYTE STONE-HUT
.PROP 1,P?WEST
.BYTE OUTSIDE-STORE
.PROP 1,P?UP
.BYTE ENTRANCE-HALL
.PROP 1,P?IN
.BYTE STONE-HUT
.PROP 6,P?SYNONYM
W?GALEPA
W?MAREIL
W?CITY
.PROP 3,P?GLOBAL
.BYTE ROAD
.BYTE HOVEL
.BYTE STAIRS
.PROP 2,P?LDESC ; STRING PROPERTY
STR?282
.PROP 1,P?ADJECTIVE
.BYTE A?ANCIEN
.BYTE 0
.ENDT
T?ZORKMID:: .TABLE ; TABLE FOR OBJECT ZORKMID
.STRL "zorkmid coin"
.PROP 8,P?SYNONYM
W?ZORKMID
W?COIN
W?COINS
W?TOLL
.PROP 2,P?SIZE ; INTEGER/CONSTANT PROPERTY
3
.PROP 2,P?ACTION ; ATOM (CONSTANT) PROPERTY
ZORKMID-F
.PROP 1,P?ADJECTIVE
.BYTE A?ZORKMID
.BYTE 0
.ENDT
T?FLUME:: .TABLE ; TABLE FOR OBJECT FLUME
.STRL "Flume"
.PROP 1,P?NORTH
.BYTE EAST-END-OF-MIDWAY
.PROP 2,P?GLOBAL
.BYTE WATER
.BYTE BOZBARLAND
.PROP 8,P?PSEUDO
W?MIDWAY
MIDWAY-PSEUDO
W?PLAQUE
PLAQUE-PSEUDO
.PROP 2,P?ACTION ; ATOM (CONSTANT) PROPERTY
FLUME-F
.BYTE 0
.ENDT
T?UPPER-CHUTE:: .TABLE ; TABLE FOR OBJECT UPPER-CHUTE
.STRL "upper coal chute"
.PROP 2,P?SYNONYM
W?CHUTE
.PROP 2,P?ACTION ; ATOM (CONSTANT) PROPERTY
UPPER-CHUTE-F
.PROP 3,P?ADJECTIVE
.BYTE A?UPPER
.BYTE A?COAL
.BYTE A?METAL
.BYTE 0
.ENDT
T?SHAFT-TOP:: .TABLE ; TABLE FOR OBJECT SHAFT-TOP
.STRL "Shaft Top"
.PROP 1,P?NE
.BYTE COAL-MINE-2
.PROP 1,P?EAST
.BYTE SHAFT-TOP
.PROP 1,P?SW
.BYTE COAL-MINE-1
.PROP 1,P?NW
.BYTE COAL-MINE-1
.PROP 1,P?DOWN
.BYTE SHAFT-BOTTOM
.PROP 6,P?SYNONYM
W?TROLL
W?TROLLS
W?THOLL
.PROP 2,P?LDESC ; STRING PROPERTY
STR?308
.PROP 4,P?PSEUDO
W?SHAFT
SHAFT-PSEUDO
.BYTE 0
.ENDT
T?GOLMAC-SCROLL:: .TABLE ; TABLE FOR OBJECT GOLMAC-SCROLL
.STRL "shimmering scroll"
.PROP 2,P?SYNONYM
W?SCROLL
.PROP 2,P?SIZE ; INTEGER/CONSTANT PROPERTY
3
.PROP 2,P?ACTION ; ATOM (CONSTANT) PROPERTY
SCROLL-F
.PROP 1,P?ADJECTIVE
.BYTE A?SHIMME
.BYTE 0
.ENDT
T?CHAMBER-OF-LIVING-DEATH:: .TABLE ; TABLE FOR OBJECT CHAMBER-OF-LIVING-DEATH
.STRL "Chamber of Living Death"
.PROP 1,P?GLOBAL
.BYTE CAVE
.PROP 2,P?LDESC ; STRING PROPERTY
STR?331
.PROP 4,P?PSEUDO
W?PARASI
PARASITES-PSEUDO
.PROP 2,P?ACTION ; ATOM (CONSTANT) PROPERTY
CHAMBER-OF-LIVING-DEATH-F
.BYTE 0
.ENDT
T?SNAKE-PIT:: .TABLE ; TABLE FOR OBJECT SNAKE-PIT
.STRL "Snake Pit"
.PROP 1,P?UP
.BYTE FOREST-EDGE
.PROP 1,P?DOWN
.BYTE SLIMY-ROOM
.PROP 1,P?OUT
.BYTE FOREST-EDGE
.PROP 2,P?LDESC ; STRING PROPERTY
STR?199
.PROP 8,P?PSEUDO
W?PIT
SNAKE-PIT-PSEUDO
W?CRACK
CRACK-PSEUDO
.PROP 2,P?ACTION ; ATOM (CONSTANT) PROPERTY
SNAKE-PIT-F
.BYTE 0
.ENDT
T?TOP-OF-FALLS:: .TABLE ; TABLE FOR OBJECT TOP-OF-FALLS
.STRL "Top of Falls"
.PROP 3,P?NE
.WORD RIVER-EXIT-F
.BYTE 0
.PROP 3,P?SE
.WORD WATERFALL-EXIT-F
.BYTE 0
.PROP 3,P?SW
.WORD RIVER-EXIT-F
.BYTE 0
.PROP 1,P?NW
.BYTE RIVER-BED
.PROP 3,P?UP
.WORD RIVER-EXIT-F
.BYTE 0
.PROP 3,P?DOWN
.WORD WATERFALL-EXIT-F
.BYTE 0
.PROP 2,P?SYNONYM
W?BORPHE
.PROP 6,P?GLOBAL
.BYTE WATER
.BYTE FORT
.BYTE BANKS
.BYTE OCEAN
.BYTE WATERFALL
.BYTE RIVER-BED-OBJECT
.PROP 2,P?LDESC ; STRING PROPERTY
STR?211
.PROP 8,P?PSEUDO
W?CLIFF
TOP-OF-CLIFF-PSEUDO
W?HAZE
HAZE-PSEUDO
.BYTE 0
.ENDT
T?MOAT:: .TABLE ; TABLE FOR OBJECT MOAT
.STRL "moat"
.PROP 2,P?SYNONYM
W?MOAT
.PROP 2,P?ACTION ; ATOM (CONSTANT) PROPERTY
MOAT-F
.BYTE 0
.ENDT
T?FROBAR:: .TABLE ; TABLE FOR OBJECT FROBAR
.STRL "Frobar"
.PROP 2,P?SYNONYM
W?FROBAR
.PROP 2,P?ACTION ; ATOM (CONSTANT) PROPERTY
FROBAR-F
.BYTE 0
.ENDT
T?BED:: .TABLE ; TABLE FOR OBJECT BED
.STRL "bed"
.PROP 2,P?SYNONYM
W?BED
.PROP 2,P?LDESC ; STRING PROPERTY
STR?145
.PROP 2,P?CAPACITY ; INTEGER/CONSTANT PROPERTY
60
.PROP 2,P?ACTION ; ATOM (CONSTANT) PROPERTY
BED-F
.BYTE 0
.ENDT
T?HALL-OF-ETERNAL-PAIN:: .TABLE ; TABLE FOR OBJECT HALL-OF-ETERNAL-PAIN
.STRL "Hall of Eternal Pain"
.PROP 1,P?GLOBAL
.BYTE CAVE
.PROP 2,P?LDESC ; STRING PROPERTY
STR?332
.PROP 8,P?PSEUDO
W?FORCE
FORCE-PSEUDO
W?FORCES
FORCE-PSEUDO
.PROP 2,P?ACTION ; ATOM (CONSTANT) PROPERTY
HALL-OF-ETERNAL-DEATH-F
.BYTE 0
.ENDT
T?GLOBAL-ROOM:: .TABLE ; TABLE FOR OBJECT GLOBAL-ROOM
.STRL "room"
.PROP 8,P?SYNONYM
W?ROOM
W?CHAMBER
W?PLACE
W?HALL
.PROP 2,P?ACTION ; ATOM (CONSTANT) PROPERTY
GLOBAL-ROOM-F
.PROP 1,P?ADJECTIVE
.BYTE A?AREA
.BYTE 0
.ENDT
T?VINES:: .TABLE ; TABLE FOR OBJECT VINES
.STRL "mass of wriggling vines"
.PROP 8,P?SYNONYM
W?MASS
W?VINES
W?VINE
W?PLANTS
.PROP 2,P?ACTION ; ATOM (CONSTANT) PROPERTY
VINES-F
.PROP 3,P?ADJECTIVE
.BYTE A?WRIGLI
.BYTE A?WRITHI
.BYTE A?GREEN
.BYTE 0
.ENDT
T?APPRENTICE-QUARTERS:: .TABLE ; TABLE FOR OBJECT APPRENTICE-QUARTERS
.STRL "Apprentice Quarters"
.PROP 1,P?SE
.BYTE LOBBY
.PROP 1,P?OUT
.BYTE LOBBY
.PROP 2,P?SYNONYM
W?GORGE
.PROP 2,P?LDESC ; STRING PROPERTY
STR?159
.PROP 1,P?ADJECTIVE
.BYTE A?RAZOR
.BYTE 0
.ENDT
T?COAL-MINE-1:: .TABLE ; TABLE FOR OBJECT COAL-MINE-1
.STRL "Coal Mine"
.PROP 1,P?NE
.BYTE COAL-MINE-2
.PROP 1,P?EAST
.BYTE SHAFT-TOP
.PROP 1,P?SOUTH
.BYTE SHAFT-TOP
.PROP 1,P?NW
.BYTE COAL-MINE-3
.PROP 2,P?SYNONYM
W?ENTHAR
.PROP 2,P?LDESC ; STRING PROPERTY
STR?310
.PROP 1,P?ADJECTIVE
.BYTE A?KING
.BYTE 0
.ENDT
T?DEBRIS:: .TABLE ; TABLE FOR OBJECT DEBRIS
.STRL "dust and debris"
.PROP 8,P?SYNONYM
W?RUBBLE
W?DEBRIS
W?CAVE-IN
W?DUST
.BYTE 0
.ENDT
T?STAGNANT-POOL:: .TABLE ; TABLE FOR OBJECT STAGNANT-POOL
.STRL "Near Stagnant Pool"
.PROP 3,P?NE
.WORD RIVER-EXIT-F
.BYTE 0
.PROP 1,P?SE
.BYTE RIVER-BED
.PROP 3,P?SW
.WORD RIVER-EXIT-F
.BYTE 0
.PROP 3,P?NW
.WORD TENTACLE-DEATH
.BYTE 0
.PROP 3,P?UP
.WORD RIVER-EXIT-F
.BYTE 0
.PROP 2,P?SYNONYM
W?TUMPER
.PROP 3,P?GLOBAL
.BYTE WATER
.BYTE BANKS
.BYTE RIVER-BED-OBJECT
.PROP 2,P?LDESC ; STRING PROPERTY
STR?209
.PROP 1,P?ADJECTIVE
.BYTE A?GABBER
.BYTE 0
.ENDT
T?MUTATED-GRUES:: .TABLE ; TABLE FOR OBJECT MUTATED-GRUES
.STRL "pack of mutated grues"
.PROP 6,P?SYNONYM
W?PACK
W?GRUES
W?GRUE
.PROP 2,P?DESCFCN ; ATOM (CONSTANT) PROPERTY
MUTATED-GRUES-DESCFCN
.PROP 2,P?ACTION ; ATOM (CONSTANT) PROPERTY
MUTATED-GRUES-F
.PROP 1,P?ADJECTIVE
.BYTE A?MUTATE
.BYTE 0
.ENDT
T?MEADOW:: .TABLE ; TABLE FOR OBJECT MEADOW
.STRL "Meadow"
.PROP 1,P?NORTH
.BYTE RIVER-BANK
.PROP 1,P?NE
.BYTE RIVER-BANK
.PROP 1,P?EAST
.BYTE DRAWBRIDGE
.PROP 2,P?SOUTH ; STRING PROPERTY
STR?195
.PROP 1,P?WEST
.BYTE FOREST-EDGE
.PROP 2,P?GLOBAL
.BYTE MEADOW-OBJECT
.BYTE CASTLE
.PROP 8,P?PSEUDO
W?FENCE
FENCE-PSEUDO
W?TURRET
TURRET-PSEUDO
.PROP 2,P?ACTION ; ATOM (CONSTANT) PROPERTY
MEADOW-F
.BYTE 0
.ENDT
T?FLAXO-VIAL:: .TABLE ; TABLE FOR OBJECT FLAXO-VIAL
.STRL "indigo vial"
.PROP 8,P?SYNONYM
W?VIAL
W?VIALS
W?LETTER
W?LABEL
.PROP 2,P?FDESC ; STRING PROPERTY
STR?221
.PROP 2,P?SIZE ; INTEGER/CONSTANT PROPERTY
3
.PROP 2,P?CAPACITY ; INTEGER/CONSTANT PROPERTY
1
.PROP 2,P?ACTION ; ATOM (CONSTANT) PROPERTY
FLAXO-VIAL-F
.PROP 3,P?ADJECTIVE
.BYTE A?INDIGO
.BYTE A?FLAXO
.BYTE A?TINY
.BYTE 0
.ENDT
T?SPELL-BOOK:: .TABLE ; TABLE FOR OBJECT SPELL-BOOK
.STRL "spell book"
.PROP 4,P?SYNONYM
W?BOOK
W?NOTES
.PROP 2,P?ACTION ; ATOM (CONSTANT) PROPERTY
SPELL-BOOK-F
.PROP 3,P?ADJECTIVE
.BYTE A?MY
.BYTE A?SPELL
.BYTE A?MARGIN
.BYTE 0
.ENDT
T?IZYUK-SPELL:: .TABLE ; TABLE FOR OBJECT IZYUK-SPELL
.STRL "izyuk spell"
.PROP 4,P?SYNONYM
W?SPELLS
W?SPELL
.PROP 2,P?SIZE ; INTEGER/CONSTANT PROPERTY
1
.PROP 2,P?ACTION ; ATOM (CONSTANT) PROPERTY
SPELL-F
.PROP 1,P?ADJECTIVE
.BYTE A?IZYUK
.PROP 2,P?TEXT ; STRING PROPERTY
STR?113
.PROP 2,P?COUNT ; INTEGER/CONSTANT PROPERTY
0
.BYTE 0
.ENDT
T?DIAL-ROOM:: .TABLE ; TABLE FOR OBJECT DIAL-ROOM
.STRL "Dial Room"
.PROP 5,P?EAST ; DOOR EXIT
.BYTE SHAFT-BOTTOM ; ROOM NAME
.BYTE DIAL-DOOR ; DOOR NAME
.WORD 0
.BYTE 0 ; STRING TO PRINT
.PROP 1,P?WEST
.BYTE COAL-BIN-ROOM
.PROP 2,P?SYNONYM
W?FALLS
.PROP 2,P?GLOBAL
.BYTE DIAL-DOOR
.BYTE COAL
.PROP 2,P?LDESC ; STRING PROPERTY
STR?303
.PROP 4,P?PSEUDO
W?LAMP
LAMP-PSEUDO
.PROP 1,P?ADJECTIVE
.BYTE A?ARAGAI
.BYTE 0
.ENDT
T?LIBRARY:: .TABLE ; TABLE FOR OBJECT LIBRARY
.STRL "Library"
.PROP 1,P?WEST
.BYTE LOBBY
.PROP 2,P?LDESC ; STRING PROPERTY
STR?168
.PROP 4,P?PSEUDO
W?STAND
STAND-PSEUDO
.BYTE 0
.ENDT
T?MEEF-SCROLL:: .TABLE ; TABLE FOR OBJECT MEEF-SCROLL
.STRL "dusty scroll"
.PROP 2,P?SYNONYM
W?SCROLL
.PROP 2,P?FDESC ; STRING PROPERTY
STR?170
.PROP 2,P?SIZE ; INTEGER/CONSTANT PROPERTY
3
.PROP 2,P?ACTION ; ATOM (CONSTANT) PROPERTY
SCROLL-F
.PROP 1,P?ADJECTIVE
.BYTE A?DUSTY
.BYTE 0
.ENDT
T?BELBOZ-DESK:: .TABLE ; TABLE FOR OBJECT BELBOZ-DESK
.STRL "darkwood desk"
.PROP 2,P?SYNONYM
W?DESK
.PROP 2,P?CAPACITY ; INTEGER/CONSTANT PROPERTY
60
.PROP 2,P?ACTION ; ATOM (CONSTANT) PROPERTY
BELBOZ-DESK-F
.PROP 5,P?ADJECTIVE
.BYTE A?WOOD
.BYTE A?WIDE
.BYTE A?CRAFTE
.BYTE A?DARK
.BYTE A?DARKWO
.BYTE 0
.ENDT
T?CRATE:: .TABLE ; TABLE FOR OBJECT CRATE
.STRL "wooden crate"
.PROP 6,P?SYNONYM
W?LETTER
W?CRATE
W?LABEL
.PROP 2,P?SIZE ; INTEGER/CONSTANT PROPERTY
45
.PROP 2,P?CAPACITY ; INTEGER/CONSTANT PROPERTY
40
.PROP 2,P?ACTION ; ATOM (CONSTANT) PROPERTY
CRATE-F
.PROP 4,P?ADJECTIVE
.BYTE A?WOOD
.BYTE A?WOODEN
.BYTE A?BLACK
.BYTE A?STENCI
.BYTE 0
.ENDT
T?VARDIK-SCROLL:: .TABLE ; TABLE FOR OBJECT VARDIK-SCROLL
.STRL "smelly scroll"
.PROP 2,P?SYNONYM
W?SCROLL
.PROP 2,P?SIZE ; INTEGER/CONSTANT PROPERTY
3
.PROP 2,P?ACTION ; ATOM (CONSTANT) PROPERTY
SCROLL-F
.PROP 1,P?ADJECTIVE
.BYTE A?SMELLY
.BYTE 0
.ENDT
T?FROTZ-SPELL:: .TABLE ; TABLE FOR OBJECT FROTZ-SPELL
.STRL "frotz spell"
.PROP 4,P?SYNONYM
W?SPELLS
W?SPELL
.PROP 2,P?SIZE ; INTEGER/CONSTANT PROPERTY
1
.PROP 2,P?ACTION ; ATOM (CONSTANT) PROPERTY
SPELL-F
.PROP 1,P?ADJECTIVE
.BYTE A?FROTZ
.PROP 2,P?TEXT ; STRING PROPERTY
STR?110
.PROP 2,P?COUNT ; INTEGER/CONSTANT PROPERTY
0
.BYTE 0
.ENDT
T?TORTURE-CHAMBER:: .TABLE ; TABLE FOR OBJECT TORTURE-CHAMBER
.STRL "Torture Chamber"
.PROP 1,P?NORTH
.BYTE PIT-OF-BONES
.PROP 1,P?WEST
.BYTE DUNGEON
.PROP 1,P?GLOBAL
.BYTE CASTLE
.PROP 2,P?LDESC ; STRING PROPERTY
STR?220
.BYTE 0
.ENDT
T?COAL-BIN:: .TABLE ; TABLE FOR OBJECT COAL-BIN
.STRL "coal bin"
.PROP 2,P?SYNONYM
W?BIN
.PROP 2,P?ACTION ; ATOM (CONSTANT) PROPERTY
COAL-BIN-F
.PROP 2,P?ADJECTIVE
.BYTE A?LARGE
.BYTE A?COAL
.BYTE 0
.ENDT
T?HELISTAR:: .TABLE ; TABLE FOR OBJECT HELISTAR
.STRL "Helistar"
.PROP 2,P?SYNONYM
W?HELIST
.PROP 2,P?ACTION ; ATOM (CONSTANT) PROPERTY
HELISTAR-F
.BYTE 0
.ENDT
T?FLAXO-POTION:: .TABLE ; TABLE FOR OBJECT FLAXO-POTION
.STRL "indigo potion"
.PROP 2,P?SYNONYM
W?POTION
.PROP 2,P?ACTION ; ATOM (CONSTANT) PROPERTY
FLAXO-POTION-F
.PROP 2,P?ADJECTIVE
.BYTE A?FLAXO
.BYTE A?INDIGO
.BYTE 0
.ENDT
T?OUTSIDE-STORE:: .TABLE ; TABLE FOR OBJECT OUTSIDE-STORE
.STRL "Outside Store"
.PROP 1,P?EAST
.BYTE END-OF-HIGHWAY
.PROP 1,P?SOUTH
.BYTE STORE
.PROP 1,P?WEST
.BYTE TOLL-GATE
.PROP 1,P?IN
.BYTE STORE
.PROP 1,P?GLOBAL
.BYTE ROAD
.PROP 2,P?LDESC ; STRING PROPERTY
STR?231
.PROP 8,P?PSEUDO
W?SIGN
SIGN-PSEUDO
W?STORE
STORE-PSEUDO
.BYTE 0
.ENDT
T?YONK-SPELL:: .TABLE ; TABLE FOR OBJECT YONK-SPELL
.STRL "yonk spell"
.PROP 4,P?SYNONYM
W?SPELLS
W?SPELL
.PROP 2,P?SIZE ; INTEGER/CONSTANT PROPERTY
1
.PROP 2,P?ACTION ; ATOM (CONSTANT) PROPERTY
SPELL-F
.PROP 1,P?ADJECTIVE
.BYTE A?YONK
.PROP 2,P?TEXT ; STRING PROPERTY
STR?251
.PROP 2,P?COUNT ; INTEGER/CONSTANT PROPERTY
0
.BYTE 0
.ENDT
T?PIT-OF-BONES:: .TABLE ; TABLE FOR OBJECT PIT-OF-BONES
.STRL "Pit of Bones"
.PROP 1,P?SOUTH
.BYTE TORTURE-CHAMBER
.PROP 1,P?SW
.BYTE DUNGEON
.PROP 3,P?UP
.WORD PIT-OF-BONES-EXIT-F
.BYTE 0
.PROP 2,P?DOWN ; STRING PROPERTY
STR?224
.PROP 3,P?GLOBAL
.BYTE HOLE
.BYTE CASTLE
.BYTE CAVE
.PROP 2,P?LDESC ; STRING PROPERTY
STR?223
.PROP 8,P?PSEUDO
W?BONES
BONES-PSEUDO
W?PIT
PIT-PSEUDO
.BYTE 0
.ENDT
T?MOUTH-OF-RIVER:: .TABLE ; TABLE FOR OBJECT MOUTH-OF-RIVER
.STRL "Mouth of River"
.PROP 2,P?NORTH ; STRING PROPERTY
STR?323
.PROP 2,P?NE ; STRING PROPERTY
STR?317
.PROP 2,P?EAST ; STRING PROPERTY
STR?317
.PROP 2,P?SE ; STRING PROPERTY
STR?317
.PROP 1,P?SOUTH
.BYTE OCEAN-NORTH
.PROP 2,P?SW ; STRING PROPERTY
STR?316
.PROP 3,P?WEST
.WORD VINES-EXIT-F
.BYTE 0
.PROP 2,P?NW ; STRING PROPERTY
STR?316
.PROP 6,P?GLOBAL
.BYTE WATER
.BYTE OCEAN
.BYTE RIVER
.BYTE FORT
.BYTE CAVE
.BYTE WATERFALL
.PROP 8,P?PSEUDO
W?CLIFF
CLIFF-PSEUDO
W?CLIFFS
CLIFF-PSEUDO
.PROP 2,P?ACTION ; ATOM (CONSTANT) PROPERTY
MOUTH-OF-RIVER-F
.BYTE 0
.ENDT
T?CHAMBER-OF-THE-CIRCLE:: .TABLE ; TABLE FOR OBJECT CHAMBER-OF-THE-CIRCLE
.STRL "Chamber of the Circle"
.PROP 5,P?SOUTH ; DOOR EXIT
.BYTE HALLWAY-1 ; ROOM NAME
.BYTE CHAMBER-DOOR ; DOOR NAME
.WORD 0
.BYTE 0 ; STRING TO PRINT
.PROP 1,P?GLOBAL
.BYTE CHAMBER-DOOR
.PROP 4,P?PSEUDO
W?TABLE
TABLE-PSEUDO
.PROP 2,P?ACTION ; ATOM (CONSTANT) PROPERTY
CHAMBER-OF-THE-CIRCLE-F
.BYTE 0
.ENDT
T?HOLLOW:: .TABLE ; TABLE FOR OBJECT HOLLOW
.STRL "Hollow"
.PROP 1,P?WEST
.BYTE GLASS-MAZE
.PROP 2,P?UP ; STRING PROPERTY
STR?292
.PROP 2,P?DOWN ; STRING PROPERTY
STR?293
.PROP 2,P?SYNONYM
W?ANTHAR
.PROP 5,P?GLOBAL
.BYTE CHIMNEY
.BYTE HOLE
.BYTE SOOT
.BYTE MAZE
.BYTE ARCHWAY
.PROP 2,P?LDESC ; STRING PROPERTY
STR?291
.PROP 8,P?PSEUDO
W?CLIFF
CLIFF-PSEUDO
W?CLIFFS
CLIFF-PSEUDO
.PROP 2,P?ACTION ; ATOM (CONSTANT) PROPERTY
HOLLOW-F
.BYTE 0
.ENDT
T?ARCHWAY:: .TABLE ; TABLE FOR OBJECT ARCHWAY
.STRL "doorway"
.PROP 6,P?SYNONYM
W?ARCH
W?ARCHWA
W?DOORWA
.PROP 2,P?ACTION ; ATOM (CONSTANT) PROPERTY
ARCHWAY-F
.PROP 6,P?ADJECTIVE
.BYTE A?LARGE
.BYTE A?WIDE
.BYTE A?MARBLE
.BYTE A?DAZZLI
.BYTE A?GLASS
.BYTE A?BREATH
.BYTE 0
.ENDT
T?FORT-ENTRANCE:: .TABLE ; TABLE FOR OBJECT FORT-ENTRANCE
.STRL "Fort Entrance"
.PROP 1,P?EAST
.BYTE PARADE-GROUND
.PROP 1,P?NW
.BYTE RIVER-BANK
.PROP 3,P?GLOBAL
.BYTE FORT
.BYTE ROAD
.BYTE BANKS
.PROP 2,P?LDESC ; STRING PROPERTY
STR?244
.BYTE 0
.ENDT
T?TREE-ROOM:: .TABLE ; TABLE FOR OBJECT TREE-ROOM
.STRL "Tree Room"
.PROP 1,P?SOUTH
.BYTE ELBOW-ROOM
.PROP 4,P?SYNONYM
W?GURTH
W?MITHIC
.PROP 2,P?LDESC ; STRING PROPERTY
STR?240
.PROP 2,P?ACTION ; ATOM (CONSTANT) PROPERTY
TREE-ROOM-F
.BYTE 0
.ENDT
T?FOOBLE-POTION:: .TABLE ; TABLE FOR OBJECT FOOBLE-POTION
.STRL "aqua potion"
.PROP 2,P?SYNONYM
W?POTION
.PROP 2,P?ACTION ; ATOM (CONSTANT) PROPERTY
FOOBLE-POTION-F
.PROP 2,P?ADJECTIVE
.BYTE A?AQUA
.BYTE A?FOOBLE
.BYTE 0
.ENDT
T?PULVER-SPELL:: .TABLE ; TABLE FOR OBJECT PULVER-SPELL
.STRL "pulver spell"
.PROP 4,P?SYNONYM
W?SPELLS
W?SPELL
.PROP 2,P?SIZE ; INTEGER/CONSTANT PROPERTY
1
.PROP 2,P?ACTION ; ATOM (CONSTANT) PROPERTY
SPELL-F
.PROP 1,P?ADJECTIVE
.BYTE A?PULVER
.PROP 2,P?TEXT ; STRING PROPERTY
STR?115
.PROP 2,P?COUNT ; INTEGER/CONSTANT PROPERTY
0
.BYTE 0
.ENDT
T?RIVER-BANK:: .TABLE ; TABLE FOR OBJECT RIVER-BANK
.STRL "River Bank"
.PROP 3,P?NORTH
.WORD RIVER-ENTER-F
.BYTE 0
.PROP 3,P?NE
.WORD RIVER-ENTER-F
.BYTE 0
.PROP 3,P?EAST
.WORD RIVER-ENTER-F
.BYTE 0
.PROP 1,P?SE
.BYTE FORT-ENTRANCE
.PROP 1,P?SOUTH
.BYTE MEADOW
.PROP 1,P?SW
.BYTE MEADOW
.PROP 2,P?NW ; STRING PROPERTY
STR?204
.PROP 3,P?DOWN
.WORD RIVER-ENTER-F
.BYTE 0
.PROP 5,P?GLOBAL
.BYTE WATER
.BYTE RIVER
.BYTE MEADOW-OBJECT
.BYTE BANKS
.BYTE RIVER-BED-OBJECT
.PROP 8,P?PSEUDO
W?ROCK
ROCK-PSEUDO
W?ROCKS
ROCK-PSEUDO
.PROP 2,P?ACTION ; ATOM (CONSTANT) PROPERTY
RIVER-BANK-F
.BYTE 0
.ENDT
T?DIAL-DOOR:: .TABLE ; TABLE FOR OBJECT DIAL-DOOR
.STRL "heavy door"
.PROP 6,P?SYNONYM
W?DOOR
W?DOORS
W?SIGN
.PROP 2,P?ACTION ; ATOM (CONSTANT) PROPERTY
DIAL-DOOR-F
.PROP 1,P?ADJECTIVE
.BYTE A?HEAVY
.PROP 2,P?TEXT ; STRING PROPERTY
STR?304
.BYTE 0
.ENDT
T?VARDIK-SPELL:: .TABLE ; TABLE FOR OBJECT VARDIK-SPELL
.STRL "vardik spell"
.PROP 4,P?SYNONYM
W?SPELLS
W?SPELL
.PROP 2,P?SIZE ; INTEGER/CONSTANT PROPERTY
1
.PROP 2,P?ACTION ; ATOM (CONSTANT) PROPERTY
SPELL-F
.PROP 1,P?ADJECTIVE
.BYTE A?VARDIK
.PROP 2,P?TEXT ; STRING PROPERTY
STR?313
.PROP 2,P?COUNT ; INTEGER/CONSTANT PROPERTY
0
.BYTE 0
.ENDT
T?BARRACKS:: .TABLE ; TABLE FOR OBJECT BARRACKS
.STRL "Barracks"
.PROP 1,P?SE
.BYTE GUN-EMPLACEMENT
.PROP 1,P?SOUTH
.BYTE PARADE-GROUND
.PROP 1,P?GLOBAL
.BYTE FORT
.PROP 2,P?LDESC ; STRING PROPERTY
STR?248
.PROP 4,P?PSEUDO
W?BARRAC
BARRACKS-PSEUDO
.BYTE 0
.ENDT
T?KNIFE:: .TABLE ; TABLE FOR OBJECT KNIFE
.STRL "diamond-studded knife"
.PROP 6,P?SYNONYM
W?KNIFE
W?DAGGER
W?HANDLE
.PROP 2,P?FDESC ; STRING PROPERTY
STR?335
.PROP 2,P?SIZE ; INTEGER/CONSTANT PROPERTY
10
.PROP 4,P?ADJECTIVE
.BYTE A?HEAVY
.BYTE A?DIAMON
.BYTE A?STUDDE
.BYTE A?ENCRUS
.BYTE 0
.ENDT
T?FOREST-EDGE:: .TABLE ; TABLE FOR OBJECT FOREST-EDGE
.STRL "Forest Edge"
.PROP 1,P?NORTH
.BYTE MINE-FIELD
.PROP 1,P?EAST
.BYTE MEADOW
.PROP 2,P?SOUTH ; STRING PROPERTY
STR?195
.PROP 1,P?WEST
.BYTE TWISTED-FOREST
.PROP 1,P?DOWN
.BYTE SNAKE-PIT
.PROP 2,P?SYNONYM
W?MOUNTA
.PROP 4,P?GLOBAL
.BYTE HOLE
.BYTE ROAD
.BYTE FOREST
.BYTE MEADOW
.PROP 2,P?LDESC ; STRING PROPERTY
STR?194
.PROP 4,P?PSEUDO
W?FENCE
FENCE-PSEUDO
.PROP 1,P?ADJECTIVE
.BYTE A?LONELY
.BYTE 0
.ENDT
T?TORTURE-DEVICES:: .TABLE ; TABLE FOR OBJECT TORTURE-DEVICES
.STRL "torture devices"
.PROP 8,P?SYNONYM
W?DEVICE
W?RACK
W?PIT
W?PENDUL
.PROP 2,P?ACTION ; ATOM (CONSTANT) PROPERTY
TORTURE-DEVICES-F
.PROP 1,P?ADJECTIVE
.BYTE A?TORTUR
.BYTE 0
.ENDT
T?MEADOW-OBJECT:: .TABLE ; TABLE FOR OBJECT MEADOW-OBJECT
.STRL "meadow"
.PROP 6,P?SYNONYM
W?MEADOW
W?GRASS
W?FIELD
.PROP 2,P?ACTION ; ATOM (CONSTANT) PROPERTY
MEADOW-OBJECT-F
.PROP 3,P?ADJECTIVE
.BYTE A?TALL
.BYTE A?ROLLIN
.BYTE A?WIDE
.BYTE 0
.ENDT
T?SWANZO-SPELL:: .TABLE ; TABLE FOR OBJECT SWANZO-SPELL
.STRL "swanzo spell"
.PROP 4,P?SYNONYM
W?SPELLS
W?SPELL
.PROP 2,P?SIZE ; INTEGER/CONSTANT PROPERTY
1
.PROP 2,P?ACTION ; ATOM (CONSTANT) PROPERTY
SPELL-F
.PROP 1,P?ADJECTIVE
.BYTE A?SWANZO
.PROP 2,P?TEXT ; STRING PROPERTY
STR?294
.PROP 2,P?COUNT ; INTEGER/CONSTANT PROPERTY
0
.BYTE 0
.ENDT
T?LAGOON:: .TABLE ; TABLE FOR OBJECT LAGOON
.STRL "Surface of Lagoon"
.PROP 1,P?NORTH
.BYTE OCEAN-NORTH
.PROP 2,P?NE ; STRING PROPERTY
STR?317
.PROP 2,P?EAST ; STRING PROPERTY
STR?317
.PROP 2,P?SE ; STRING PROPERTY
STR?317
.PROP 1,P?SOUTH
.BYTE OCEAN-SOUTH
.PROP 1,P?SW
.BYTE COVE
.PROP 1,P?WEST
.BYTE COVE
.PROP 1,P?NW
.BYTE COVE
.PROP 3,P?DOWN
.WORD LAGOON-FLOOR-ENTER-F
.BYTE 0
.PROP 1,P?OUT
.BYTE COVE
.PROP 3,P?GLOBAL
.BYTE LAGOON-OBJECT
.BYTE OCEAN
.BYTE WATER
.PROP 4,P?PSEUDO
W?SAND
SAND-PSEUDO
.PROP 2,P?ACTION ; ATOM (CONSTANT) PROPERTY
LAGOON-F
.BYTE 0
.ENDT
T?ENCYCLOPEDIA:: .TABLE ; TABLE FOR OBJECT ENCYCLOPEDIA
.STRL "copy of Encyclopedia Frobizzica"
.PROP 8,P?SYNONYM
W?ENCYCL
W?COPY
W?VOLUME
W?FROBIZ
.PROP 2,P?ACTION ; ATOM (CONSTANT) PROPERTY
ENCYCLOPEDIA-F
.PROP 2,P?ADJECTIVE
.BYTE A?HEAVY
.BYTE A?ENCYCL
.PROP 2,P?TEXT ; STRING PROPERTY
STR?169
.BYTE 0
.ENDT
T?GRUE:: .TABLE ; TABLE FOR OBJECT GRUE
.STRL "lurking grue"
.PROP 2,P?SYNONYM
W?GRUE
.PROP 2,P?ACTION ; ATOM (CONSTANT) PROPERTY
GRUE-F
.PROP 5,P?ADJECTIVE
.BYTE A?LURKIN
.BYTE A?SINIST
.BYTE A?HUNGRY
.BYTE A?SILENT
.BYTE A?LEGEND
.BYTE 0
.ENDT
T?PLAGUE-OF-LOCUSTS:: .TABLE ; TABLE FOR OBJECT PLAGUE-OF-LOCUSTS
.STRL "plague of locusts"
.PROP 6,P?SYNONYM
W?PLAGUE
W?SWARM
W?LOCUSTS
.PROP 2,P?ACTION ; ATOM (CONSTANT) PROPERTY
PLAGUE-OF-LOCUSTS-F
.PROP 2,P?ADJECTIVE
.BYTE A?BLOOD
.BYTE A?SUCKIN
.BYTE 0
.ENDT
T?CAR:: .TABLE ; TABLE FOR OBJECT CAR
.STRL "car"
.PROP 2,P?SYNONYM
W?CAR
.PROP 2,P?ACTION ; ATOM (CONSTANT) PROPERTY
CAR-F
.BYTE 0
.ENDT
T?STAIRS:: .TABLE ; TABLE FOR OBJECT STAIRS
.STRL "stairs"
.PROP 8,P?SYNONYM
W?STAIR
W?STAIRS
W?STAIRW
W?STAIRC
.PROP 2,P?ACTION ; ATOM (CONSTANT) PROPERTY
STAIRS-F
.PROP 6,P?ADJECTIVE
.BYTE A?MARBLE
.BYTE A?WIDE
.BYTE A?NARROW
.BYTE A?STEEP
.BYTE A?WINDIN
.BYTE A?SPIRAL
.BYTE 0
.ENDT
T?WAXER:: .TABLE ; TABLE FOR OBJECT WAXER
.STRL "floor waxer"
.PROP 4,P?SYNONYM
W?WAXER
W?APPLIA
.PROP 2,P?SIZE ; INTEGER/CONSTANT PROPERTY
50
.PROP 2,P?ACTION ; ATOM (CONSTANT) PROPERTY
WAXER-F
.PROP 1,P?ADJECTIVE
.BYTE A?FLOOR
.BYTE 0
.ENDT
T?GASPAR-SPELL:: .TABLE ; TABLE FOR OBJECT GASPAR-SPELL
.STRL "gaspar spell"
.PROP 4,P?SYNONYM
W?SPELLS
W?SPELL
.PROP 2,P?SIZE ; INTEGER/CONSTANT PROPERTY
1
.PROP 2,P?ACTION ; ATOM (CONSTANT) PROPERTY
SPELL-F
.PROP 1,P?ADJECTIVE
.BYTE A?GASPAR
.PROP 2,P?TEXT ; STRING PROPERTY
STR?157
.PROP 2,P?COUNT ; INTEGER/CONSTANT PROPERTY
0
.BYTE 0
.ENDT
T?HELLHOUND:: .TABLE ; TABLE FOR OBJECT HELLHOUND
.STRL "hellhound"
.PROP 6,P?SYNONYM
W?HELLHO
W?HOUND
W?DOG
.PROP 2,P?ACTION ; ATOM (CONSTANT) PROPERTY
HELLHOUND-F
.PROP 1,P?ADJECTIVE
.BYTE A?HELL
.BYTE 0
.ENDT
T?PARADE-GROUND:: .TABLE ; TABLE FOR OBJECT PARADE-GROUND
.STRL "Parade Ground"
.PROP 1,P?NORTH
.BYTE BARRACKS
.PROP 1,P?EAST
.BYTE GUN-EMPLACEMENT
.PROP 1,P?SOUTH
.BYTE ARMORY
.PROP 1,P?WEST
.BYTE FORT-ENTRANCE
.PROP 2,P?UP ; STRING PROPERTY
STR?246
.PROP 1,P?GLOBAL
.BYTE FORT
.PROP 2,P?LDESC ; STRING PROPERTY
STR?245
.PROP 4,P?PSEUDO
W?ROPE
ROPE-PSEUDO
.PROP 2,P?ACTION ; ATOM (CONSTANT) PROPERTY
PARADE-GROUND-F
.BYTE 0
.ENDT
T?KEROSENE-LAMP:: .TABLE ; TABLE FOR OBJECT KEROSENE-LAMP
.STRL "kerosene lamp"
.PROP 8,P?SYNONYM
W?LAMP
W?DOOR
W?COMPAR
W?BOWL
.PROP 2,P?DESCFCN ; ATOM (CONSTANT) PROPERTY
KEROSENE-LAMP-DESCFCN
.PROP 2,P?CAPACITY ; INTEGER/CONSTANT PROPERTY
5
.PROP 2,P?ACTION ; ATOM (CONSTANT) PROPERTY
KEROSENE-LAMP-F
.PROP 4,P?ADJECTIVE
.BYTE A?KEROSE
.BYTE A?SMALL
.BYTE A?METAL
.BYTE A?GLASS
.BYTE 0
.ENDT
T?YOMIN-SPELL:: .TABLE ; TABLE FOR OBJECT YOMIN-SPELL
.STRL "yomin spell"
.PROP 4,P?SYNONYM
W?SPELLS
W?SPELL
.PROP 2,P?SIZE ; INTEGER/CONSTANT PROPERTY
1
.PROP 2,P?ACTION ; ATOM (CONSTANT) PROPERTY
SPELL-F
.PROP 1,P?ADJECTIVE
.BYTE A?YOMIN
.PROP 2,P?TEXT ; STRING PROPERTY
STR?112
.PROP 2,P?COUNT ; INTEGER/CONSTANT PROPERTY
0
.BYTE 0
.ENDT
T?CANNON:: .TABLE ; TABLE FOR OBJECT CANNON
.STRL "cannon"
.PROP 4,P?SYNONYM
W?CANNON
W?BARREL
.PROP 2,P?LDESC ; STRING PROPERTY
STR?250
.PROP 2,P?CAPACITY ; INTEGER/CONSTANT PROPERTY
80
.PROP 2,P?ACTION ; ATOM (CONSTANT) PROPERTY
CANNON-F
.PROP 6,P?ADJECTIVE
.BYTE A?MAGNIF
.BYTE A?CAST-IRON
.BYTE A?CAST
.BYTE A?IRON
.BYTE A?WIDE
.BYTE A?SHALLO
.BYTE 0
.ENDT
T?CASTLE:: .TABLE ; TABLE FOR OBJECT CASTLE
.STRL "castle"
.PROP 6,P?SYNONYM
W?CASTLE
W?EGRETH
W?RUINS
.PROP 2,P?ACTION ; ATOM (CONSTANT) PROPERTY
CASTLE-F
.PROP 4,P?ADJECTIVE
.BYTE A?CASTLE
.BYTE A?EGRETH
.BYTE A?RUINED
.BYTE A?ANCIEN
.BYTE 0
.ENDT
T?SERVANT-QUARTERS:: .TABLE ; TABLE FOR OBJECT SERVANT-QUARTERS
.STRL "Servants' Quarters"
.PROP 1,P?SW
.BYTE LOBBY
.PROP 1,P?OUT
.BYTE LOBBY
.PROP 2,P?SYNONYM
W?SORCER
.PROP 2,P?LDESC ; STRING PROPERTY
STR?158
.BYTE 0
.ENDT
T?PARK-ENTRANCE:: .TABLE ; TABLE FOR OBJECT PARK-ENTRANCE
.STRL "Park Entrance"
.PROP 1,P?NE
.BYTE WINDING-TUNNEL
.PROP 3,P?WEST
.WORD AMUSEMENT-PARK-ENTER-F
.BYTE 0
.PROP 1,P?GLOBAL
.BYTE BOZBARLAND
.PROP 2,P?LDESC ; STRING PROPERTY
STR?252
.PROP 4,P?PSEUDO
W?SIGN
PARK-SIGN-PSEUDO
.BYTE 0
.ENDT
T?GLOBAL-BED:: .TABLE ; TABLE FOR OBJECT GLOBAL-BED
.STRL "bed"
.PROP 2,P?SYNONYM
W?BED
.PROP 2,P?ACTION ; ATOM (CONSTANT) PROPERTY
GLOBAL-BED-F
.BYTE 0
.ENDT
T?WHITE-BUTTON:: .TABLE ; TABLE FOR OBJECT WHITE-BUTTON
.STRL "white button"
.PROP 4,P?SYNONYM
W?BUTTON
W?DOVE
.PROP 2,P?ACTION ; ATOM (CONSTANT) PROPERTY
BUTTON-F
.PROP 1,P?ADJECTIVE
.BYTE A?WHITE
.BYTE 0
.ENDT
T?BOZBARLAND:: .TABLE ; TABLE FOR OBJECT BOZBARLAND
.STRL "amusement park"
.PROP 4,P?SYNONYM
W?PARK
W?BOZBAR
.PROP 2,P?ACTION ; ATOM (CONSTANT) PROPERTY
BOZBARLAND-F
.PROP 2,P?ADJECTIVE
.BYTE A?AMUSEM
.BYTE A?ZORKY
.BYTE 0
.ENDT
T?OCEAN-NORTH:: .TABLE ; TABLE FOR OBJECT OCEAN-NORTH
.STRL "Ocean Shore North"
.PROP 1,P?NORTH
.BYTE MOUTH-OF-RIVER
.PROP 2,P?NE ; STRING PROPERTY
STR?317
.PROP 2,P?EAST ; STRING PROPERTY
STR?317
.PROP 2,P?SE ; STRING PROPERTY
STR?317
.PROP 1,P?SOUTH
.BYTE LAGOON
.PROP 1,P?SW
.BYTE COVE
.PROP 2,P?WEST ; STRING PROPERTY
STR?316
.PROP 2,P?NW ; STRING PROPERTY
STR?316
.PROP 1,P?IN
.BYTE LAGOON
.PROP 4,P?SYNONYM
W?DAM
W?FCD
.PROP 4,P?GLOBAL
.BYTE LAGOON-OBJECT
.BYTE OCEAN
.BYTE BEACH
.BYTE WATER
.PROP 8,P?PSEUDO
W?CLIFF
CLIFF-PSEUDO
W?CLIFFS
CLIFF-PSEUDO
.PROP 2,P?ACTION ; ATOM (CONSTANT) PROPERTY
OCEAN-SHORE-F
.PROP 2,P?ADJECTIVE
.BYTE A?FLOOD
.BYTE A?CONTRO
.BYTE 0
.ENDT
T?BRASS-LANTERN:: .TABLE ; TABLE FOR OBJECT BRASS-LANTERN
.STRL "brass lantern"
.PROP 4,P?SYNONYM
W?LANTERN
W?LAMP
.PROP 2,P?SIZE ; INTEGER/CONSTANT PROPERTY
15
.PROP 2,P?ACTION ; ATOM (CONSTANT) PROPERTY
BRASS-LANTERN-F
.PROP 3,P?ADJECTIVE
.BYTE A?BRASS
.BYTE A?BATTER
.BYTE A?POWERE
.BYTE 0
.ENDT
T?RUINS:: .TABLE ; TABLE FOR OBJECT RUINS
.STRL "Ruins"
.PROP 1,P?WEST
.BYTE DRAWBRIDGE
.PROP 1,P?UP
.BYTE TURRET
.PROP 1,P?DOWN
.BYTE DUNGEON
.PROP 2,P?SYNONYM
W?FANNUC
.PROP 2,P?GLOBAL
.BYTE STAIRS
.BYTE CASTLE
.PROP 2,P?LDESC ; STRING PROPERTY
STR?218
.PROP 4,P?PSEUDO
W?TURRET
TURRET-PSEUDO
.PROP 1,P?ADJECTIVE
.BYTE A?DOUBLE
.BYTE 0
.ENDT
T?WATER:: .TABLE ; TABLE FOR OBJECT WATER
.STRL "water"
.PROP 6,P?SYNONYM
W?WATER
W?TRICKLE
W?POOL
.PROP 2,P?ACTION ; ATOM (CONSTANT) PROPERTY
WATER-F
.PROP 3,P?ADJECTIVE
.BYTE A?SWIRLI
.BYTE A?TURBUL
.BYTE A?STAGNA
.BYTE 0
.ENDT
T?WEST-END-OF-MIDWAY:: .TABLE ; TABLE FOR OBJECT WEST-END-OF-MIDWAY
.STRL "West End of Midway"
.PROP 1,P?NORTH
.BYTE ROLLER-COASTER
.PROP 1,P?EAST
.BYTE EAST-END-OF-MIDWAY
.PROP 1,P?SOUTH
.BYTE ARCADE
.PROP 1,P?WEST
.BYTE CASINO
.PROP 1,P?GLOBAL
.BYTE BOZBARLAND
.PROP 2,P?LDESC ; STRING PROPERTY
STR?255
.PROP 4,P?PSEUDO
W?MIDWAY
MIDWAY-PSEUDO
.BYTE 0
.ENDT
T?GROUND:: .TABLE ; TABLE FOR OBJECT GROUND
.STRL "ground"
.PROP 8,P?SYNONYM
W?FLOOR
W?GROUND
W?PLATEAU
W?FIELD
.PROP 2,P?ACTION ; ATOM (CONSTANT) PROPERTY
GROUND-F
.PROP 5,P?ADJECTIVE
.BYTE A?STONE
.BYTE A?SANDY
.BYTE A?TINY
.BYTE A?OUTDOO
.BYTE A?LEVEL
.BYTE 0
.ENDT
T?SLIMY-ROOM:: .TABLE ; TABLE FOR OBJECT SLIMY-ROOM
.STRL "Slimy Room"
.PROP 1,P?SOUTH
.BYTE CRATER
.PROP 1,P?UP
.BYTE SNAKE-PIT
.PROP 1,P?DOWN
.BYTE CRATER
.PROP 2,P?SYNONYM
W?KRILL
.PROP 1,P?GLOBAL
.BYTE HOLE
.PROP 2,P?LDESC ; STRING PROPERTY
STR?201
.PROP 4,P?PSEUDO
W?CRATER
CRATER-PSEUDO
.PROP 2,P?ADJECTIVE
.BYTE A?EVIL
.BYTE A?WARLOC
.BYTE 0
.ENDT
T?TOLL-GATE:: .TABLE ; TABLE FOR OBJECT TOLL-GATE
.STRL "Toll Gate"
.PROP 3,P?EAST
.WORD TOLL-GATE-CROSSING-F
.BYTE 0
.PROP 1,P?WEST
.BYTE HIGHWAY
.PROP 1,P?GLOBAL
.BYTE ROAD
.PROP 2,P?LDESC ; STRING PROPERTY
STR?227
.BYTE 0
.ENDT
T?LOG-BOAT:: .TABLE ; TABLE FOR OBJECT LOG-BOAT
.STRL "log boat"
.PROP 2,P?SYNONYM
W?BOAT
.PROP 2,P?ACTION ; ATOM (CONSTANT) PROPERTY
LOG-BOAT-F
.PROP 1,P?ADJECTIVE
.BYTE A?LOG
.BYTE 0
.ENDT
T?NOT-HERE-OBJECT:: .TABLE ; TABLE FOR OBJECT NOT-HERE-OBJECT
.STRL "something"
.PROP 2,P?ACTION ; ATOM (CONSTANT) PROPERTY
NOT-HERE-OBJECT-F
.BYTE 0
.ENDT
T?DRAGON:: .TABLE ; TABLE FOR OBJECT DRAGON
.STRL "carving of a dragon"
.PROP 4,P?SYNONYM
W?CARVIN
W?DRAGON
.PROP 2,P?ACTION ; ATOM (CONSTANT) PROPERTY
DRAGON-F
.PROP 7,P?ADJECTIVE
.BYTE A?HUGE
.BYTE A?STONE
.BYTE A?SLEEPI
.BYTE A?LARGES
.BYTE A?MOST
.BYTE A?STRIKI
.BYTE A?INTRIC
.BYTE 0
.ENDT
T?COAL-MINE-3:: .TABLE ; TABLE FOR OBJECT COAL-MINE-3
.STRL "Coal Mine"
.PROP 1,P?NORTH
.BYTE COAL-MINE-3
.PROP 1,P?EAST
.BYTE COAL-MINE-2
.PROP 1,P?SW
.BYTE COAL-MINE-1
.PROP 1,P?WEST
.BYTE TOP-OF-CHUTE
.PROP 1,P?DOWN
.BYTE COAL-MINE-2
.PROP 2,P?SYNONYM
W?FLATHE
.PROP 2,P?LDESC ; STRING PROPERTY
STR?310
.PROP 2,P?ADJECTIVE
.BYTE A?LORD
.BYTE A?DIMWIT
.BYTE 0
.ENDT
T?HIDDEN-CAVE:: .TABLE ; TABLE FOR OBJECT HIDDEN-CAVE
.STRL "Hidden Cave"
.PROP 4,P?SW ; CONDITIONAL EXIT
.BYTE RIVER-BED ; ROOM NAME
.BYTE RIVER-EVAPORATED ; FLAG NAME
STR?213 ; STRING
.PROP 1,P?DOWN
.BYTE PIT-OF-BONES
.PROP 4,P?OUT ; CONDITIONAL EXIT
.BYTE RIVER-BED ; ROOM NAME
.BYTE RIVER-EVAPORATED ; FLAG NAME
STR?213 ; STRING
.PROP 3,P?GLOBAL
.BYTE WATER
.BYTE CAVE
.BYTE HOLE
.PROP 2,P?ACTION ; ATOM (CONSTANT) PROPERTY
HIDDEN-CAVE-F
.BYTE 0
.ENDT
T?INTNUM:: .TABLE ; TABLE FOR OBJECT INTNUM
.STRL "number"
.PROP 2,P?SYNONYM
W?INTNUM
.BYTE 0
.ENDT
T?VILSTU-VIAL:: .TABLE ; TABLE FOR OBJECT VILSTU-VIAL
.STRL "orange vial"
.PROP 8,P?SYNONYM
W?VIAL
W?VIALS
W?LABEL
W?LETTER
.PROP 2,P?LDESC ; STRING PROPERTY
STR?166
.PROP 2,P?SIZE ; INTEGER/CONSTANT PROPERTY
3
.PROP 2,P?CAPACITY ; INTEGER/CONSTANT PROPERTY
1
.PROP 2,P?ACTION ; ATOM (CONSTANT) PROPERTY
VILSTU-VIAL-F
.PROP 4,P?ADJECTIVE
.BYTE A?VIVID
.BYTE A?ORANGE
.BYTE A?VILSTU
.BYTE A?TINY
.BYTE 0
.ENDT
T?ZORKMID-TREE:: .TABLE ; TABLE FOR OBJECT ZORKMID-TREE
.STRL "zorkmid tree"
.PROP 8,P?SYNONYM
W?TREE
W?BRANCH
W?BOW
W?TWIG
.PROP 2,P?LDESC ; STRING PROPERTY
STR?241
.PROP 2,P?ACTION ; ATOM (CONSTANT) PROPERTY
ZORKMID-TREE-F
.PROP 1,P?ADJECTIVE
.BYTE A?ZORKMID
.BYTE 0
.ENDT
T?FLAG:: .TABLE ; TABLE FOR OBJECT FLAG
.STRL "flag of Quendor"
.PROP 2,P?SYNONYM
W?FLAG
.PROP 2,P?DESCFCN ; ATOM (CONSTANT) PROPERTY
FLAG-DESCFCN
.PROP 2,P?SIZE ; INTEGER/CONSTANT PROPERTY
8
.PROP 2,P?ACTION ; ATOM (CONSTANT) PROPERTY
FLAG-F
.PROP 3,P?ADJECTIVE
.BYTE A?TATTER
.BYTE A?BROWN
.BYTE A?GOLD
.BYTE 0
.ENDT
T?ENTRANCE-HALL:: .TABLE ; TABLE FOR OBJECT ENTRANCE-HALL
.STRL "Entrance Hall"
.PROP 1,P?NORTH
.BYTE OUTSIDE-GLASS-DOOR
.PROP 1,P?SOUTH
.BYTE END-OF-HIGHWAY
.PROP 4,P?SYNONYM
W?EMPIRE
W?GUE
.PROP 1,P?GLOBAL
.BYTE ARCHWAY
.PROP 2,P?LDESC ; STRING PROPERTY
STR?284
.PROP 2,P?ADJECTIVE
.BYTE A?GREAT
.BYTE A?UNDERG
.BYTE 0
.ENDT
T?LOWER-CHUTE:: .TABLE ; TABLE FOR OBJECT LOWER-CHUTE
.STRL "lower coal chute"
.PROP 2,P?SYNONYM
W?CHUTE
.PROP 2,P?ACTION ; ATOM (CONSTANT) PROPERTY
LOWER-CHUTE-F
.PROP 3,P?ADJECTIVE
.BYTE A?LOWER
.BYTE A?COAL
.BYTE A?METAL
.BYTE 0
.ENDT
T?MAGAZINE:: .TABLE ; TABLE FOR OBJECT MAGAZINE
.STRL "issue of Popular Enchanting"
.PROP 8,P?SYNONYM
W?MAGAZI
W?ISSUE
W?ENCHAN
W?LABEL
.PROP 2,P?SIZE ; INTEGER/CONSTANT PROPERTY
7
.PROP 2,P?ACTION ; ATOM (CONSTANT) PROPERTY
MAGAZINE-F
.PROP 1,P?ADJECTIVE
.BYTE A?POPULA
.BYTE 0
.ENDT
T?BERZIO-VIAL:: .TABLE ; TABLE FOR OBJECT BERZIO-VIAL
.STRL "ochre vial"
.PROP 8,P?SYNONYM
W?VIAL
W?VIALS
W?LABEL
W?LETTER
.PROP 2,P?FDESC ; STRING PROPERTY
STR?173
.PROP 2,P?SIZE ; INTEGER/CONSTANT PROPERTY
3
.PROP 2,P?CAPACITY ; INTEGER/CONSTANT PROPERTY
1
.PROP 2,P?ACTION ; ATOM (CONSTANT) PROPERTY
BERZIO-VIAL-F
.PROP 4,P?ADJECTIVE
.BYTE A?BERZIO
.BYTE A?OCHRE
.BYTE A?SMALL
.BYTE A?TINY
.BYTE 0
.ENDT
T?SOOTY-ROOM:: .TABLE ; TABLE FOR OBJECT SOOTY-ROOM
.STRL "Sooty Room"
.PROP 1,P?NORTH
.BYTE HALL-OF-CARVINGS
.PROP 3,P?EAST
.WORD SOOTY-ROOM-EXIT-F
.BYTE 0
.PROP 2,P?SYNONYM
W?RIVER
.PROP 1,P?GLOBAL
.BYTE SOOT
.PROP 2,P?LDESC ; STRING PROPERTY
STR?298
.PROP 4,P?PSEUDO
W?TIMBER
TIMBER-PSEUDO
.PROP 2,P?ACTION ; ATOM (CONSTANT) PROPERTY
SOOTY-ROOM-F
.PROP 1,P?ADJECTIVE
.BYTE A?FRIGID
.BYTE 0
.ENDT
T?CEILING:: .TABLE ; TABLE FOR OBJECT CEILING
.STRL "ceiling"
.PROP 6,P?SYNONYM
W?CEILIN
W?ROOF
W?DOME
.PROP 2,P?ACTION ; ATOM (CONSTANT) PROPERTY
CEILING-F
.PROP 2,P?ADJECTIVE
.BYTE A?HIGH
.BYTE A?DOMED
.BYTE 0
.ENDT
T?GNUSTO-SPELL:: .TABLE ; TABLE FOR OBJECT GNUSTO-SPELL
.STRL "gnusto spell"
.PROP 4,P?SYNONYM
W?SPELLS
W?SPELL
.PROP 2,P?SIZE ; INTEGER/CONSTANT PROPERTY
1
.PROP 2,P?ACTION ; ATOM (CONSTANT) PROPERTY
SPELL-F
.PROP 1,P?ADJECTIVE
.BYTE A?GNUSTO
.PROP 2,P?TEXT ; STRING PROPERTY
STR?109
.PROP 2,P?COUNT ; INTEGER/CONSTANT PROPERTY
0
.BYTE 0
.ENDT
T?FLUME-OBJECT:: .TABLE ; TABLE FOR OBJECT FLUME-OBJECT
.STRL "flume"
.PROP 4,P?SYNONYM
W?FLUME
W?FLUMES
.PROP 2,P?ACTION ; ATOM (CONSTANT) PROPERTY
FLUME-OBJECT-F
.BYTE 0
.ENDT
T?FORT:: .TABLE ; TABLE FOR OBJECT FORT
.STRL "fort"
.PROP 8,P?SYNONYM
W?FORT
W?GRIFFS
W?RAMPAR
W?FORTRE
.PROP 2,P?ACTION ; ATOM (CONSTANT) PROPERTY
FORT-F
.PROP 3,P?ADJECTIVE
.BYTE A?FORT
.BYTE A?PROUD
.BYTE A?MIGHTY
.BYTE 0
.ENDT
T?BERZIO-POTION:: .TABLE ; TABLE FOR OBJECT BERZIO-POTION
.STRL "ochre potion"
.PROP 2,P?SYNONYM
W?POTION
.PROP 2,P?ACTION ; ATOM (CONSTANT) PROPERTY
BERZIO-POTION-F
.PROP 2,P?ADJECTIVE
.BYTE A?OCHRE
.BYTE A?BERZIO
.BYTE 0
.ENDT
T?ROLLER-COASTER:: .TABLE ; TABLE FOR OBJECT ROLLER-COASTER
.STRL "Roller Coaster"
.PROP 1,P?SOUTH
.BYTE WEST-END-OF-MIDWAY
.PROP 1,P?GLOBAL
.BYTE BOZBARLAND
.PROP 8,P?PSEUDO
W?MIDWAY
MIDWAY-PSEUDO
W?PLAQUE
PLAQUE-PSEUDO
.PROP 2,P?ACTION ; ATOM (CONSTANT) PROPERTY
ROLLER-COASTER-F
.BYTE 0
.ENDT
T?DRAWBRIDGE:: .TABLE ; TABLE FOR OBJECT DRAWBRIDGE
.STRL "Drawbridge"
.PROP 1,P?EAST
.BYTE RUINS
.PROP 1,P?WEST
.BYTE MEADOW
.PROP 3,P?DOWN
.WORD DRAWBRIDGE-EXIT-F
.BYTE 0
.PROP 3,P?GLOBAL
.BYTE WATER
.BYTE CASTLE
.BYTE MEADOW-OBJECT
.PROP 2,P?ACTION ; ATOM (CONSTANT) PROPERTY
DRAWBRIDGE-F
.BYTE 0
.ENDT
T?RED-BUTTON:: .TABLE ; TABLE FOR OBJECT RED-BUTTON
.STRL "red button"
.PROP 4,P?SYNONYM
W?BUTTON
W?KNIFE
.PROP 2,P?ACTION ; ATOM (CONSTANT) PROPERTY
BUTTON-F
.PROP 2,P?ADJECTIVE
.BYTE A?BLOODY
.BYTE A?RED
.BYTE 0
.ENDT
T?IMPLEMENTOR:: .TABLE ; TABLE FOR OBJECT IMPLEMENTOR
.STRL "author"
.PROP 8,P?SYNONYM
W?IMPLEM
W?MERETZ
W?AUTHOR
W?ORACLE
.PROP 2,P?ACTION ; ATOM (CONSTANT) PROPERTY
IMPLEMENTOR-F
.PROP 3,P?ADJECTIVE
.BYTE A?STEVE
.BYTE A?STEVEN
.BYTE A?BEARDE
.BYTE 0
.ENDT
T?TREE-BRANCH:: .TABLE ; TABLE FOR OBJECT TREE-BRANCH
.STRL "Tree Branch"
.PROP 3,P?UP
.WORD TREE-UP-F
.BYTE 0
.PROP 1,P?DOWN
.BYTE TWISTED-FOREST
.PROP 2,P?GLOBAL
.BYTE FOREST
.BYTE TREE
.PROP 2,P?ACTION ; ATOM (CONSTANT) PROPERTY
TREE-BRANCH-F
.BYTE 0
.ENDT
T?PROTAGONIST:: .TABLE ; TABLE FOR OBJECT PROTAGONIST
.STRL "protagonist"
.PROP 2,P?SYNONYM
W?PROTAG
.PROP 2,P?ACTION ; INTEGER/CONSTANT PROPERTY
0
.BYTE 0
.ENDT
T?COAL-MINE-2:: .TABLE ; TABLE FOR OBJECT COAL-MINE-2
.STRL "Coal Mine"
.PROP 1,P?NORTH
.BYTE COAL-MINE-3
.PROP 1,P?SE
.BYTE COAL-MINE-2
.PROP 1,P?SOUTH
.BYTE SHAFT-TOP
.PROP 1,P?WEST
.BYTE COAL-MINE-1
.PROP 1,P?UP
.BYTE COAL-MINE-3
.PROP 2,P?SYNONYM
W?DUNCAN
.PROP 2,P?LDESC ; STRING PROPERTY
STR?310
.PROP 1,P?ADJECTIVE
.BYTE A?KING
.BYTE 0
.ENDT
T?JOURNAL:: .TABLE ; TABLE FOR OBJECT JOURNAL
.STRL "journal"
.PROP 8,P?SYNONYM
W?DIARY
W?NOTEBO
W?ENTRIE
W?JOURNA
.PROP 2,P?LDESC ; STRING PROPERTY
STR?153
.PROP 2,P?SIZE ; INTEGER/CONSTANT PROPERTY
10
.PROP 2,P?ACTION ; ATOM (CONSTANT) PROPERTY
JOURNAL-F
.PROP 4,P?ADJECTIVE
.BYTE A?PERSON
.BYTE A?NOTE
.BYTE A?LAST
.BYTE A?THREE
.BYTE 0
.ENDT
T?WINDING-TUNNEL:: .TABLE ; TABLE FOR OBJECT WINDING-TUNNEL
.STRL "Winding Tunnel"
.PROP 1,P?NORTH
.BYTE CRATER
.PROP 1,P?SOUTH
.BYTE HALL-OF-CARVINGS
.PROP 1,P?SW
.BYTE PARK-ENTRANCE
.PROP 8,P?SYNONYM
W?INFOCO
W?FIBBSB
W?MAGICL
W?SOFTSP
.PROP 2,P?LDESC ; STRING PROPERTY
STR?242
.PROP 4,P?PSEUDO
W?CRATER
CRATER-PSEUDO
.BYTE 0
.ENDT
T?MOSS:: .TABLE ; TABLE FOR OBJECT MOSS
.STRL "moss and lichens"
.PROP 6,P?SYNONYM
W?MOSS
W?LICHEN
W?SLIME
.PROP 2,P?ACTION ; ATOM (CONSTANT) PROPERTY
MOSS-F
.BYTE 0
.ENDT
T?VIPERS:: .TABLE ; TABLE FOR OBJECT VIPERS
.STRL "group of unseen creatures"
.PROP 8,P?SYNONYM
W?SNAKE
W?SNAKES
W?BEETLE
W?CREATU
.PROP 5,P?ADJECTIVE
.BYTE A?GIANT
.BYTE A?VIPER
.BYTE A?VIPERS
.BYTE A?UNSEEN
.BYTE A?GROUP
.BYTE 0
.ENDT
T?RIVER:: .TABLE ; TABLE FOR OBJECT RIVER
.STRL "river"
.PROP 6,P?SYNONYM
W?RIVER
W?WATERS
W?RAPIDS
.PROP 2,P?ACTION ; ATOM (CONSTANT) PROPERTY
RIVER-F
.PROP 5,P?ADJECTIVE
.BYTE A?MIGHTY
.BYTE A?FAST-
.BYTE A?MOVING
.BYTE A?TURBUL
.BYTE A?FOAMIN
.BYTE 0
.ENDT
T?WHITE-DOOR:: .TABLE ; TABLE FOR OBJECT WHITE-DOOR
.STRL "white wooden door"
.PROP 4,P?SYNONYM
W?DOOR
W?DOORS
.PROP 2,P?ACTION ; ATOM (CONSTANT) PROPERTY
WHITE-DOOR-F
.PROP 4,P?ADJECTIVE
.BYTE A?WHITE
.BYTE A?WOODEN
.BYTE A?BLEACH
.BYTE A?WOOD
.BYTE 0
.ENDT
T?STORE-ROOM:: .TABLE ; TABLE FOR OBJECT STORE-ROOM
.STRL "Store Room"
.PROP 1,P?EAST
.BYTE LOBBY
.PROP 1,P?OUT
.BYTE LOBBY
.PROP 8,P?SYNONYM
W?DRYAD
W?DRYADS
W?KOBOLD
W?SURMIN
.PROP 2,P?LDESC ; STRING PROPERTY
STR?172
.BYTE 0
.ENDT
T?TRUNK:: .TABLE ; TABLE FOR OBJECT TRUNK
.STRL "sturdy trunk"
.PROP 6,P?SYNONYM
W?TRUNK
W?LID
W?CHEST
.PROP 2,P?LDESC ; STRING PROPERTY
STR?188
.PROP 2,P?CAPACITY ; INTEGER/CONSTANT PROPERTY
60
.PROP 2,P?ACTION ; ATOM (CONSTANT) PROPERTY
TRUNK-F
.PROP 2,P?ADJECTIVE
.BYTE A?LARGE
.BYTE A?STURDY
.BYTE 0
.ENDT
T?MEEF-SPELL:: .TABLE ; TABLE FOR OBJECT MEEF-SPELL
.STRL "meef spell"
.PROP 4,P?SYNONYM
W?SPELLS
W?SPELL
.PROP 2,P?SIZE ; INTEGER/CONSTANT PROPERTY
1
.PROP 2,P?ACTION ; ATOM (CONSTANT) PROPERTY
SPELL-F
.PROP 1,P?ADJECTIVE
.BYTE A?MEEF
.PROP 2,P?TEXT ; STRING PROPERTY
STR?171
.PROP 2,P?COUNT ; INTEGER/CONSTANT PROPERTY
0
.BYTE 0
.ENDT
T?FIREPLACE:: .TABLE ; TABLE FOR OBJECT FIREPLACE
.STRL "fireplace"
.PROP 2,P?SYNONYM
W?FIREPL
.PROP 2,P?CAPACITY ; INTEGER/CONSTANT PROPERTY
50
.PROP 2,P?ACTION ; ATOM (CONSTANT) PROPERTY
FIREPLACE-F
.PROP 2,P?ADJECTIVE
.BYTE A?SMALL
.BYTE A?UNUSED
.BYTE 0
.ENDT
T?MAILBOX:: .TABLE ; TABLE FOR OBJECT MAILBOX
.STRL "receptacle"
.PROP 4,P?SYNONYM
W?MAILBO
W?RECEPT
.PROP 2,P?LDESC ; STRING PROPERTY
STR?165
.PROP 2,P?CAPACITY ; INTEGER/CONSTANT PROPERTY
20
.PROP 2,P?ADJECTIVE
.BYTE A?ORNATE
.BYTE A?BRASS
.BYTE 0
.ENDT
T?MALYON-SPELL:: .TABLE ; TABLE FOR OBJECT MALYON-SPELL
.STRL "malyon spell"
.PROP 4,P?SYNONYM
W?SPELLS
W?SPELL
.PROP 2,P?SIZE ; INTEGER/CONSTANT PROPERTY
1
.PROP 2,P?ACTION ; ATOM (CONSTANT) PROPERTY
SPELL-F
.PROP 1,P?ADJECTIVE
.BYTE A?MALYON
.PROP 2,P?TEXT ; STRING PROPERTY
STR?274
.PROP 2,P?COUNT ; INTEGER/CONSTANT PROPERTY
0
.BYTE 0
.ENDT
T?CASINO:: .TABLE ; TABLE FOR OBJECT CASINO
.STRL "Casino"
.PROP 1,P?EAST
.BYTE WEST-END-OF-MIDWAY
.PROP 1,P?GLOBAL
.BYTE BOZBARLAND
.PROP 2,P?LDESC ; STRING PROPERTY
STR?275
.PROP 8,P?PSEUDO
W?LEVER
LEVER-PSEUDO
W?MIDWAY
MIDWAY-PSEUDO
.PROP 2,P?ACTION ; ATOM (CONSTANT) PROPERTY
CASINO-F
.BYTE 0
.ENDT
T?OCEAN:: .TABLE ; TABLE FOR OBJECT OCEAN
.STRL "ocean"
.PROP 4,P?SYNONYM
W?OCEAN
W?WATERS
.PROP 2,P?ACTION ; ATOM (CONSTANT) PROPERTY
OCEAN-F
.PROP 3,P?ADJECTIVE
.BYTE A?MIGHTY
.BYTE A?FLATHE
.BYTE A?TURBUL
.BYTE 0
.ENDT
T?COAL-BIN-ROOM:: .TABLE ; TABLE FOR OBJECT COAL-BIN-ROOM
.STRL "Coal Bin Room"
.PROP 3,P?NORTH
.WORD CHUTE-ENTER-F
.BYTE 0
.PROP 1,P?EAST
.BYTE DIAL-ROOM
.PROP 1,P?SOUTH
.BYTE COVE
.PROP 3,P?WEST
.WORD SOOTY-ROOM-EXIT-F
.BYTE 0
.PROP 3,P?UP
.WORD CHUTE-ENTER-F
.BYTE 0
.PROP 1,P?DOWN
.BYTE COVE
.PROP 3,P?GLOBAL
.BYTE UPPER-CHUTE
.BYTE LOWER-CHUTE
.BYTE COAL
.PROP 2,P?LDESC ; STRING PROPERTY
STR?300
.PROP 4,P?PSEUDO
W?LAMP
LAMP-PSEUDO
.PROP 2,P?ACTION ; ATOM (CONSTANT) PROPERTY
COAL-BIN-ROOM-F
.BYTE 0
.ENDT
T?JEEARR:: .TABLE ; TABLE FOR OBJECT JEEARR
.STRL "Jeearr"
.PROP 8,P?SYNONYM
W?JEEARR
W?DEMON
W?FORCE
W?SPIRIT
.PROP 2,P?ACTION ; ATOM (CONSTANT) PROPERTY
JEEARR-F
.PROP 2,P?ADJECTIVE
.BYTE A?EVIL
.BYTE A?POWERF
.BYTE 0
.ENDT
T?BLORT-VIAL:: .TABLE ; TABLE FOR OBJECT BLORT-VIAL
.STRL "amber vial"
.PROP 6,P?SYNONYM
W?VIAL
W?VIALS
W?LABEL
.PROP 2,P?SIZE ; INTEGER/CONSTANT PROPERTY
3
.PROP 2,P?CAPACITY ; INTEGER/CONSTANT PROPERTY
1
.PROP 2,P?ACTION ; ATOM (CONSTANT) PROPERTY
BLORT-VIAL-F
.PROP 2,P?ADJECTIVE
.BYTE A?AMBER
.BYTE A?BLORT
.BYTE 0
.ENDT
T?EDGE-OF-CHASM:: .TABLE ; TABLE FOR OBJECT EDGE-OF-CHASM
.STRL "Edge of Chasm"
.PROP 1,P?EAST
.BYTE CRATER
.PROP 3,P?WEST
.WORD CHASM-EXIT-F
.BYTE 0
.PROP 4,P?SYNONYM
W?VILLAG
W?ACCARD
.PROP 2,P?LDESC ; STRING PROPERTY
STR?236
.PROP 8,P?PSEUDO
W?CHASM
CHASM-PSEUDO
W?CRATER
CRATER-PSEUDO
.BYTE 0
.ENDT
T?BRICK-STRUCTURE:: .TABLE ; TABLE FOR OBJECT BRICK-STRUCTURE
.STRL "brick structure"
.PROP 8,P?SYNONYM
W?STRUCT
W?BRICKS
W?SHAFT
W?OPENIN
.PROP 2,P?ACTION ; ATOM (CONSTANT) PROPERTY
BRICK-STRUCTURE-F
.PROP 3,P?ADJECTIVE
.BYTE A?BRICK
.BYTE A?RECTAN
.BYTE A?SMALL
.BYTE 0
.ENDT
T?MAZE:: .TABLE ; TABLE FOR OBJECT MAZE
.STRL "glass maze"
.PROP 4,P?SYNONYM
W?MAZE
W?LABYRI
.PROP 2,P?ACTION ; ATOM (CONSTANT) PROPERTY
MAZE-F
.PROP 1,P?ADJECTIVE
.BYTE A?GLASS
.BYTE 0
.ENDT
T?GNOME:: .TABLE ; TABLE FOR OBJECT GNOME
.STRL "gnome"
.PROP 6,P?SYNONYM
W?GNOME
W?BEARD
W?POCKET
.PROP 2,P?DESCFCN ; ATOM (CONSTANT) PROPERTY
GNOME-DESCFCN
.PROP 2,P?ACTION ; ATOM (CONSTANT) PROPERTY
GNOME-F
.PROP 5,P?ADJECTIVE
.BYTE A?FAT
.BYTE A?OLD
.BYTE A?LONG
.BYTE A?WHITE
.BYTE A?GNOME
.BYTE 0
.ENDT
T?EDGE-OF-CRATER:: .TABLE ; TABLE FOR OBJECT EDGE-OF-CRATER
.STRL "Edge of Crater"
.PROP 1,P?NE
.BYTE BEND
.PROP 1,P?SW
.BYTE CRATER
.PROP 1,P?DOWN
.BYTE CRATER
.PROP 1,P?GLOBAL
.BYTE ROAD
.PROP 2,P?LDESC ; STRING PROPERTY
STR?235
.PROP 4,P?PSEUDO
W?CRATER
CRATER-PSEUDO
.BYTE 0
.ENDT
T?HAUNTED-HOUSE:: .TABLE ; TABLE FOR OBJECT HAUNTED-HOUSE
.STRL "Haunted House"
.PROP 1,P?NORTH
.BYTE HAUNTED-HOUSE
.PROP 1,P?NE
.BYTE HAUNTED-HOUSE
.PROP 1,P?EAST
.BYTE HAUNTED-HOUSE
.PROP 1,P?SE
.BYTE HAUNTED-HOUSE
.PROP 1,P?SOUTH
.BYTE EAST-END-OF-MIDWAY
.PROP 1,P?SW
.BYTE HAUNTED-HOUSE
.PROP 1,P?WEST
.BYTE HAUNTED-HOUSE
.PROP 1,P?NW
.BYTE HAUNTED-HOUSE
.PROP 1,P?UP
.BYTE HAUNTED-HOUSE
.PROP 1,P?DOWN
.BYTE HAUNTED-HOUSE
.PROP 1,P?GLOBAL
.BYTE BOZBARLAND
.PROP 4,P?PSEUDO
W?MIDWAY
MIDWAY-PSEUDO
.PROP 2,P?ACTION ; ATOM (CONSTANT) PROPERTY
HAUNTED-HOUSE-F
.BYTE 0
.ENDT
T?BLORT-POTION:: .TABLE ; TABLE FOR OBJECT BLORT-POTION
.STRL "amber potion"
.PROP 2,P?SYNONYM
W?POTION
.PROP 2,P?ACTION ; ATOM (CONSTANT) PROPERTY
BLORT-POTION-F
.PROP 2,P?ADJECTIVE
.BYTE A?AMBER
.BYTE A?BLORT
.BYTE 0
.ENDT
T?SPENSEWEEDS:: .TABLE ; TABLE FOR OBJECT SPENSEWEEDS
.STRL "spenseweeds"
.PROP 8,P?SYNONYM
W?CLUMP
W?SPENSE
W?WEEDS
W?WEED
.PROP 2,P?LDESC ; STRING PROPERTY
STR?321
.PROP 2,P?ACTION ; ATOM (CONSTANT) PROPERTY
SPENSEWEEDS-F
.PROP 3,P?ADJECTIVE
.BYTE A?SEA
.BYTE A?STUNNI
.BYTE A?BEAUTI
.BYTE 0
.ENDT
T?LAGOON-FLOOR:: .TABLE ; TABLE FOR OBJECT LAGOON-FLOOR
.STRL "Lagoon Floor"
.PROP 1,P?NORTH
.BYTE OCEAN-NORTH
.PROP 2,P?NE ; STRING PROPERTY
STR?317
.PROP 2,P?EAST ; STRING PROPERTY
STR?317
.PROP 2,P?SE ; STRING PROPERTY
STR?317
.PROP 1,P?SOUTH
.BYTE OCEAN-SOUTH
.PROP 1,P?SW
.BYTE COVE
.PROP 1,P?WEST
.BYTE COVE
.PROP 1,P?NW
.BYTE COVE
.PROP 1,P?UP
.BYTE LAGOON
.PROP 3,P?GLOBAL
.BYTE LAGOON-OBJECT
.BYTE OCEAN
.BYTE WATER
.PROP 2,P?LDESC ; STRING PROPERTY
STR?319
.PROP 8,P?PSEUDO
W?CORAL
CORAL-PSEUDO
W?SAND
SAND-PSEUDO
.PROP 2,P?ACTION ; ATOM (CONSTANT) PROPERTY
LAGOON-FLOOR-F
.BYTE 0
.ENDT
T?CHAMBER-DOOR:: .TABLE ; TABLE FOR OBJECT CHAMBER-DOOR
.STRL "heavy wooden door"
.PROP 4,P?SYNONYM
W?DOOR
W?DOORS
.PROP 2,P?ADJECTIVE
.BYTE A?HEAVY
.BYTE A?WOODEN
.BYTE 0
.ENDT
T?PSEUDO-OBJECT:: .TABLE ; TABLE FOR OBJECT PSEUDO-OBJECT
.STRL "pseudo"
.PROP 2,P?ACTION ; ATOM (CONSTANT) PROPERTY
ME-F
.BYTE 0
.ENDT
T?BELBOZ-HIDEOUT:: .TABLE ; TABLE FOR OBJECT BELBOZ-HIDEOUT
.STRL "Belboz's Hideout"
.PROP 2,P?EAST ; STRING PROPERTY
STR?334
.PROP 4,P?SYNONYM
W?JUNGLE
W?MIZNIA
.PROP 1,P?GLOBAL
.BYTE CAVE
.PROP 2,P?LDESC ; STRING PROPERTY
STR?333
.BYTE 0
.ENDT
T?HALL-OF-CARVINGS:: .TABLE ; TABLE FOR OBJECT HALL-OF-CARVINGS
.STRL "Hall of Carvings"
.PROP 1,P?NORTH
.BYTE WINDING-TUNNEL
.PROP 4,P?SOUTH ; CONDITIONAL EXIT
.BYTE SOOTY-ROOM ; ROOM NAME
.BYTE DRAGON-MOVED ; FLAG NAME
0 ; NO STRING
.PROP 2,P?ACTION ; ATOM (CONSTANT) PROPERTY
HALL-OF-CARVINGS-F
.BYTE 0
.ENDT
T?GLASS-MAZE:: .TABLE ; TABLE FOR OBJECT GLASS-MAZE
.STRL "Inside the Glass Maze"
.PROP 3,P?NORTH
.WORD MAZE-EXIT-F
.BYTE 0
.PROP 3,P?EAST
.WORD MAZE-EXIT-F
.BYTE 0
.PROP 3,P?SOUTH
.WORD MAZE-EXIT-F
.BYTE 0
.PROP 3,P?WEST
.WORD MAZE-EXIT-F
.BYTE 0
.PROP 3,P?UP
.WORD MAZE-EXIT-F
.BYTE 0
.PROP 3,P?DOWN
.WORD MAZE-EXIT-F
.BYTE 0
.PROP 2,P?OUT ; STRING PROPERTY
STR?289
.PROP 1,P?GLOBAL
.BYTE MAZE
.PROP 2,P?ACTION ; ATOM (CONSTANT) PROPERTY
GLASS-MAZE-F
.BYTE 0
.ENDT
; THE GLOBAL VARIABLES ARE ALL LOCATED HERE
GLOBAL::.TABLE
.GVAR HERE=0
.GVAR SCORE=0
.GVAR MOVES=0
.GVAR P-END-ON-PREP=0
.GVAR SUPER-BRIEF=0
.GVAR SWANZO-POINT=25
.GVAR FROBARISMS=T?28,TABLE
.GVAR VERBOSE=0
.GVAR P-BUTS=T?15,TABLE
.GVAR VARDIKED=0
.GVAR HELISTARISMS=T?27,TABLE
.GVAR P-DIR=0
.GVAR P-ACLAUSE=0
.GVAR AWAKE=-1
.GVAR DIAL-OPEN=0
.GVAR ROPE-PLACED=0
.GVAR ROPE-IN-LOWER-CHUTE=0
.GVAR P-SLOCBITS=0
.GVAR PRE-NORTH-EXITS=T?43,TABLE
.GVAR P-MATCHLEN=0
.GVAR P-ADVERB=0
.GVAR BOOK-BELONGS-IN-LAGOON=0
.GVAR HELLHOUND-WARNING=0
.GVAR GNOME-ANNOYED=0
.GVAR P-MULT=0
.GVAR CLOCK-WAIT=0
.GVAR NEXT-NUMBER=0
.GVAR P-OTBL=T?10,TABLE
.GVAR P-NAM=0
.GVAR ALWAYS-LIT=0
.GVAR TRUNK-SCREWED=0
.GVAR C-TABLE=T?1,TABLE
.GVAR P-XNAM=0
.GVAR P-MOBY-FOUND=0
.GVAR PARK-FEE-PAID=0
.GVAR POST-UP-EXITS=T?47,TABLE
.GVAR OOPS-TABLE=T?8,TABLE
.GVAR P-WALK-DIR=0
.GVAR P-ANAM=0
.GVAR PLAYER=0
.GVAR CODE-NUMBER=0
.GVAR PATIENCE-COUNTER=0
.GVAR LAST-PSEUDO-LOC=0
.GVAR LAST-SLEPT=40
.GVAR FWEEPED=0
.GVAR P-CONT=0
.GVAR P-PRSI=T?14,TABLE
.GVAR FLYING=0
.GVAR AGAIN-LEXV=T?4,TABLE
.GVAR RESURRECTION-ROOM=0
.GVAR LAST-DORN-ROOM=0
.GVAR P-DIRECTION=0
.GVAR NEXT-CODE-TABLE=T?37,TABLE
.GVAR COMBO=0
.GVAR SLOT-MACHINE-BROKEN=0
.GVAR ROOM-NUMBER=13
.GVAR FUMBLE-NUMBER=7
.GVAR DESC-OBJECT=0
.GVAR MAZE-CROSSED=0
.GVAR MALYON-YONKED=0
.GVAR DRAWBRIDGE-MOVE=0
.GVAR LIT=1
.GVAR UNDERWATER-COUNTER=0
.GVAR LAST-USED-PRSO=0
.GVAR P-VTBL=T?11,TABLE
.GVAR P-XADJN=0
.GVAR HOLLOW-POINT=20
.GVAR RESERVE-LEXV=T?5,TABLE
.GVAR P-MOBY-FLAG=0
.GVAR P-ACT=0
.GVAR P-ADJ=0
.GVAR P-LEN=0
.GVAR BOA-WARNING=0
.GVAR MISSES=T?39,TABLE
.GVAR JACKPOT-DUMPED=0
.GVAR POST-DOWN-EXITS=T?48,TABLE
.GVAR C-INTS=300
.GVAR P-CCTBL=T?2,TABLE
.GVAR P-LEXV=T?3,TABLE
.GVAR UNDER-INFLUENCE=0
.GVAR LOAD-ALLOWED=100
.GVAR SPELL-ROOM=3
.GVAR THIRST-LEVEL=0
.GVAR FLAG-RAISED=1
.GVAR OLDER-COUNTER=0
.GVAR PRE-EAST-EXITS=T?45,TABLE
.GVAR MAZE-TABLE=T?53,TABLE
.GVAR VILSTUED=0
.GVAR BLORTED=0
.GVAR GNOME-SLEEPING=1
.GVAR SPRAYED?=0
.GVAR PRSO=0
.GVAR FORGET-TBL=T?29,TABLE
.GVAR P-MERGED=0
.GVAR BANK-COUNTER=0
.GVAR P-GWIMBIT=0
.GVAR C-DEMONS=300
.GVAR SLEEPING=1
.GVAR COAL-DOOR-POINT=20
.GVAR P-OCLAUSE=T?17,TABLE
.GVAR POST-NORTH-EXITS=T?49,TABLE
.GVAR POST-WEST-EXITS=T?52,TABLE
.GVAR P-SYNTAX=0
.GVAR DORN-BEAST-ROOM=0
.GVAR P-XADJ=0
.GVAR TWIN-FOLLOW=0
.GVAR CODE-TABLE=T?36,TABLE
.GVAR LOCUST-WARNING=0
.GVAR RESURRECTING=0
.GVAR P-AADJ=0
.GVAR HUNGER-LEVEL=0
.GVAR FOOBLE-FOUND=0
.GVAR PRSA=0
.GVAR HUNGER-THIRST-TABLE=T?34,TABLE
.GVAR REAL-SPELL-MAX=4
.GVAR P-PRSO=T?13,TABLE
.GVAR WHITE-DOOR-SCORE=20
.GVAR YNH=STR?90,STRING
.GVAR P-AND=0
.GVAR CRATE-POINT=0
.GVAR BELBOZ-GASPARED=0
.GVAR P-ONEOBJ=0
.GVAR POOFED=0
.GVAR P-INBUF=T?6,TABLE
.GVAR PERFORMING-SPELL=0
.GVAR SPRAY-USED?=0
.GVAR STATUE-FOLLOW=0
.GVAR P-MERGE=T?16,TABLE
.GVAR P-WON=0
.GVAR OLDER-INTRO=STR?302,STRING
.GVAR VEZZAS=T?23,TABLE
.GVAR RIVER-EVAPORATED=0
.GVAR MOVE-ONE-TABLE=T?54,TABLE
.GVAR POTION-REACTIONS=T?32,TABLE
.GVAR P-OVTBL=T?12,TABLE
.GVAR BOOK-GLOWS=STR?68,STRING
.GVAR BELBOZ-DEAD=0
.GVAR PARROTISMS=T?35,TABLE
.GVAR BREATH-SHORTAGE=0
.GVAR RIDE-COUNTER=0
.GVAR YOUNGER-COUNTER=0
.GVAR P-ITBL=T?9,TABLE
.GVAR MOVE-THREE-TABLE=T?56,TABLE
.GVAR QUOTE-FLAG=0
.GVAR POTION-MAKERS=T?31,TABLE
.GVAR P-TABLE=0
.GVAR PRE-SOUTH-EXITS=T?44,TABLE
.GVAR YOUNGER-HAS-SPELL-BOOK=0
.GVAR LOAD-MAX=100
.GVAR P-GETFLAGS=0
.GVAR ROPE-TO-BEAM=0
.GVAR DRAGON-MOVED=0
.GVAR FOOBLED=0
.GVAR COUNTERS=T?22,TABLE
.GVAR YUKS=T?25,TABLE
.GVAR SPLATTERED=0
.GVAR TABLE-WARNING=0
.GVAR DORN-BEAST-WARNING=0
.GVAR OOPS-INBUF=T?7,TABLE
.GVAR INDENTS=T?26,TABLE
.GVAR MAILMAN-FOLLOW=0
.GVAR P-NUMBER=0
.GVAR HAWKER-SUBDUED=0
.GVAR DREAMS=T?33,TABLE
.GVAR P-OFLAG=0
.GVAR PRE-WEST-EXITS=T?46,TABLE
.GVAR WINNER=0
.GVAR P-ADJN=0
.GVAR AGAIN-DIR=0
.GVAR RANKINGS=T?19,TABLE
.GVAR COMBO-DISCOVERED=0
.GVAR MOVE-TWO-TABLE=T?55,TABLE
.GVAR SPELL-MAX=4
.GVAR VOLUME-USED=0
.GVAR SLOT-MACHINE-TABLE=T?40,TABLE
.GVAR PRE-UP-EXITS=T?41,TABLE
.GVAR PRE-DOWN-EXITS=T?42,TABLE
.GVAR P-IT-OBJECT=0
.GVAR HO-HUM=T?24,TABLE
.GVAR TIRED-TELL=T?18,TABLE
.GVAR TROG-FOLLOW=0
.GVAR PRSI=0
.GVAR RESERVE-PTR=0
.GVAR COMBO-REVEALED=0
.GVAR CAVERN-POINT=20
.GVAR HAUNT-TABLE=T?38,TABLE
.GVAR HELLOS=T?20,TABLE
.GVAR MANUFACTURERS=T?30,TABLE
.GVAR P-NOT-HERE=0
.GVAR OLDER-INTRODUCED=0
.GVAR CURRENT-SETTING=0
.GVAR RIDE-IN-PROGRESS=0
.GVAR BITTEN=0
.GVAR POST-SOUTH-EXITS=T?50,TABLE
.GVAR P-NCN=0
.GVAR CURRENT-TLOC=0
.GVAR COPR-NOTICE=STR?29,STRING
.GVAR POST-EAST-EXITS=T?51,TABLE
.GVAR BERZIOED=0
.GVAR ALL-SPELLS=T?21,TABLE
.GVAR GOLMACKED=0
.GVAR COIN-STOLEN=0
.GVAR SUFFOCATE-WARNING=0
.GVAR PREPOSITIONS=PRTBL,TABLE
.GVAR ACTIONS=ATBL,TABLE
.GVAR PREACTIONS=PATBL,TABLE
.GVAR VERBS=VTBL,TABLE
.ENDT
GLOEND::
; IMPURE TABLES ARE DEFINED HERE
IMPTBL::
T?1:: .TABLE
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T?2:: .TABLE
0
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T?3:: .TABLE
.BYTE 59
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0
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.ENDT
T?4:: .TABLE
.BYTE 59
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.ENDT
T?5:: .TABLE
.BYTE 59
.BYTE 0
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.ENDT
T?6:: .TABLE
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.ENDT
T?7:: .TABLE
.BYTE 120
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.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.ENDT
T?8:: .TABLE
0
0
0
0
.ENDT
T?9:: .TABLE
0
0
0
0
0
0
0
0
0
0
.ENDT
T?10:: .TABLE
0
0
0
0
0
0
0
0
0
0
.ENDT
T?11:: .TABLE
0
0
0
0
.ENDT
T?12:: .TABLE
0
.BYTE 0
.BYTE 0
.ENDT
T?13:: .TABLE
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
.ENDT
T?14:: .TABLE
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
.ENDT
T?15:: .TABLE
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
.ENDT
T?16:: .TABLE
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
.ENDT
T?17:: .TABLE
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
.ENDT
T?23:: .TABLE
0
STR?72
STR?73
STR?74
STR?75
STR?76
STR?77
STR?78
STR?79
STR?80
0
.ENDT
T?29:: .TABLE
10
0
0
0
0
0
0
0
0
0
0
.ENDT
T?53:: .TABLE
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
.ENDT
T?54:: .TABLE
0
0
0
0
.ENDT
T?55:: .TABLE
0
0
0
0
.ENDT
T?56:: .TABLE
0
0
0
0
.ENDT
; END OF PURENESS
IMPURE::
; VERB TABLE IS DEFINED HERE
VTBL:: .TABLE
ST?KISS
ST?SKIP
ST?INFLAT
ST?PULL
ST?PUT
ST?RAPE
ST?VERBOSE
ST?WALK
ST?QUIT
ST?FIND
ST?UNLOCK
ST?READ
ST?SAY
ST?JUMP
ST?POUR
ST?TORTUR
ST?WAIT
ST?TAKE
ST?COUNT
ST?SHIT
ST?RAISE
ST?FOLLOW
ST?PULVER
ST?FLY
ST?COMBIN
ST?VERSION
ST?#UNRECORD
ST?LIGHT
ST?LIE
ST?MOVE
ST?PLAY
ST?OPEN
ST?AIMFIZ
ST?TOUCH
ST?#COMMAND
ST?BLOW
ST?SHOOT
ST?YOMIN
ST?KNOCK
ST?PICK
ST?LAND
ST?DEFLATE
ST?BOARD
ST?REZROV
ST?#RANDOM
ST?APPLY
ST?STAND
ST?LISTEN
ST?TIE
ST?WHERE
ST?SHOW
ST?SAVE
ST?HELP
ST?TELL
ST?THROW
ST?LOWER
ST?HIDE
ST?SHAKE
ST?INVENTORY
ST?ATTACK
ST?FROTZ
ST?KILL
ST?SPELLS
ST?RESTOR
ST?ENTER
ST?SEARCH
ST?WEAR
ST?PAY
ST?SHARPEN
ST?DISEMBARK
ST?SWIM
ST?MEEF
ST?PLUG
ST?UNTIE
ST?PUMP
ST?MALYON
ST?CUT
ST?UNSCRIPT
ST?MELT
ST?GASPAR
ST?YONK
ST?PUSH
ST?SUPER
ST?SIT
ST?RESTAR
ST?REACH
ST?DIG
ST?SEND
ST?SCORE
ST?EXORCISE
ST?IZYUK
ST?GOLMAC
ST?LOOK
ST?GNUSTO
ST?SPRAY
ST?CAST
ST?DROP
ST?COMPAR
ST?SWANZO
ST?TIME
ST?ROLL
ST?LEAVE
ST?SCRIPT
ST?SPIN
ST?$VERIFY
ST?EXTINGUISH
ST?SWING
ST?DESCEN
ST?POKE
ST?VARDIK
ST?SMELL
ST?BRIEF
ST?DIAGNOSE
ST?GIVE
ST?SLEEP
ST?WAKE
ST?DRINK
ST?REMOVE
ST?ANSWER
ST?VEZZA
ST?YELL
ST?WHAT
ST?LOCK
ST?BURN
ST?KICK
ST?BITE
ST?POINT
ST?TURN
ST?#RECORD
ST?CROSS
ST?FWEEP
ST?CRACK
ST?WHO
ST?CLOSE
ST?STRIKE
ST?SLIDE
ST?WAVE
ST?WAX
ST?EXIT
ST?EXAMINE
ST?EAT
ST?FILL
ST?LEAN
ST?SQUEEZE
ST?CLIMB
ST?FORGET
ST?LAUNCH
ST?LEARN
ST?SNOOZE
ST?THANK
ST?ASK
ST?NAP
ST?HELLO
.ENDT
; SYNTAX DEFINITION TABLES ARE DEFINED HERE
ST?KISS:: .TABLE
.BYTE 1 ;NUMBER OF SYNTAXES
.BYTE 1 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE ACTORBIT
.BYTE 0
.BYTE SOG+SIR
.BYTE 0
.BYTE V?KISS
.ENDT
ST?SKIP:: .TABLE
.BYTE 1 ;NUMBER OF SYNTAXES
.BYTE 0 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?SKIP
.ENDT
ST?INFLAT:: .TABLE
.BYTE 1 ;NUMBER OF SYNTAXES
.BYTE 1 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?INFLATE
.ENDT
ST?PULL:: .TABLE
.BYTE 3 ;NUMBER OF SYNTAXES
.BYTE 1 ;OBJECTS
.BYTE PR?DOWN
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?LOWER
.BYTE 1 ;OBJECTS
.BYTE PR?ON
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE SOG+SIR
.BYTE 0
.BYTE V?MOVE
.BYTE 1 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE SOG+SIR
.BYTE 0
.BYTE V?MOVE
.ENDT
ST?PUT:: .TABLE
.BYTE 9 ;NUMBER OF SYNTAXES
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?BEHIND
.BYTE 0
.BYTE 0
.BYTE SH+SMANY+SHAVE
.BYTE 0
.BYTE V?PUT-BEHIND
.BYTE 1 ;OBJECTS
.BYTE PR?ON
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE SIR+SOG+SC+SMANY
.BYTE 0
.BYTE V?WEAR
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?UNDER
.BYTE 0
.BYTE 0
.BYTE SH+SMANY+SHAVE
.BYTE 0
.BYTE V?PUT-UNDER
.BYTE 1 ;OBJECTS
.BYTE PR?DOWN
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE SH+SMANY
.BYTE 0
.BYTE V?DROP
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?ACROSS
.BYTE 0
.BYTE 0
.BYTE SH+SMANY+SHAVE
.BYTE 0
.BYTE V?PUT-ON
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?OVER
.BYTE 0
.BYTE 0
.BYTE SH+SMANY+SHAVE
.BYTE 0
.BYTE V?PUT-ON
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?ON
.BYTE 0
.BYTE 0
.BYTE SH+SMANY+SHAVE
.BYTE 0
.BYTE V?PUT-ON
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?DOWN
.BYTE 0
.BYTE 0
.BYTE SH+SMANY+SHAVE
.BYTE 0
.BYTE V?PUT
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?IN
.BYTE 0
.BYTE 0
.BYTE SH+SMANY+SHAVE
.BYTE 0
.BYTE V?PUT
.ENDT
ST?RAPE:: .TABLE
.BYTE 1 ;NUMBER OF SYNTAXES
.BYTE 1 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE ACTORBIT
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?RAPE
.ENDT
ST?VERBOSE:: .TABLE
.BYTE 1 ;NUMBER OF SYNTAXES
.BYTE 0 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?VERBOSE
.ENDT
ST?WALK:: .TABLE
.BYTE 10 ;NUMBER OF SYNTAXES
.BYTE 1 ;OBJECTS
.BYTE PR?TO
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?WALK-TO
.BYTE 1 ;OBJECTS
.BYTE PR?DOWN
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE SOG+SIR
.BYTE 0
.BYTE V?CLIMB-DOWN
.BYTE 1 ;OBJECTS
.BYTE PR?UP
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE SOG+SIR
.BYTE 0
.BYTE V?CLIMB-UP
.BYTE 1 ;OBJECTS
.BYTE PR?AROUND
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?WALK-AROUND
.BYTE 1 ;OBJECTS
.BYTE PR?THROUGH
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?THROUGH
.BYTE 1 ;OBJECTS
.BYTE PR?OVER
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?LEAP
.BYTE 1 ;OBJECTS
.BYTE PR?ON
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?WALK-AROUND
.BYTE 1 ;OBJECTS
.BYTE PR?IN
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?THROUGH
.BYTE 1 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?WALK
.BYTE 0 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?WALK-AROUND
.ENDT
ST?QUIT:: .TABLE
.BYTE 1 ;NUMBER OF SYNTAXES
.BYTE 0 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?QUIT
.ENDT
ST?FIND:: .TABLE
.BYTE 1 ;NUMBER OF SYNTAXES
.BYTE 1 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?FIND
.ENDT
ST?UNLOCK:: .TABLE
.BYTE 1 ;NUMBER OF SYNTAXES
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?WITH
.BYTE 0
.BYTE TOOLBIT
.BYTE SOG+SIR
.BYTE SHAVE
.BYTE V?UNLOCK
.ENDT
ST?READ:: .TABLE
.BYTE 4 ;NUMBER OF SYNTAXES
.BYTE 2 ;OBJECTS
.BYTE PR?ABOUT
.BYTE PR?IN
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?RESEARCH
.BYTE 1 ;OBJECTS
.BYTE PR?ABOUT
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?RESEARCH
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?THROUGH
.BYTE READBIT
.BYTE 0
.BYTE SH+SC+SOG+SIR+STAKE
.BYTE 0
.BYTE V?READ
.BYTE 1 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE READBIT
.BYTE 0
.BYTE SH+SC+SOG+SIR+STAKE
.BYTE 0
.BYTE V?READ
.ENDT
ST?SAY:: .TABLE
.BYTE 2 ;NUMBER OF SYNTAXES
.BYTE 0 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?SAY
.BYTE 1 ;OBJECTS
.BYTE PR?TO
.BYTE 0
.BYTE ACTORBIT
.BYTE 0
.BYTE SIR
.BYTE 0
.BYTE V?TELL
.ENDT
ST?JUMP:: .TABLE
.BYTE 6 ;NUMBER OF SYNTAXES
.BYTE 1 ;OBJECTS
.BYTE PR?OFF
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?LEAP
.BYTE 1 ;OBJECTS
.BYTE PR?FROM
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?LEAP
.BYTE 1 ;OBJECTS
.BYTE PR?IN
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?LEAP
.BYTE 1 ;OBJECTS
.BYTE PR?ACROSS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?LEAP
.BYTE 1 ;OBJECTS
.BYTE PR?OVER
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?LEAP
.BYTE 0 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?LEAP
.ENDT
ST?POUR:: .TABLE
.BYTE 4 ;NUMBER OF SYNTAXES
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?FROM
.BYTE 0
.BYTE 0
.BYTE SH+SC
.BYTE 0
.BYTE V?POUR
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?ON
.BYTE 0
.BYTE 0
.BYTE SH+SC
.BYTE 0
.BYTE V?POUR
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?IN
.BYTE 0
.BYTE 0
.BYTE SH+SC
.BYTE 0
.BYTE V?POUR
.BYTE 1 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE SH+SC
.BYTE 0
.BYTE V?POUR
.ENDT
ST?TORTUR:: .TABLE
.BYTE 1 ;NUMBER OF SYNTAXES
.BYTE 1 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?TORTURE
.ENDT
ST?WAIT:: .TABLE
.BYTE 2 ;NUMBER OF SYNTAXES
.BYTE 1 ;OBJECTS
.BYTE PR?FOR
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?WAIT-FOR
.BYTE 0 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?WAIT
.ENDT
ST?TAKE:: .TABLE
.BYTE 10 ;NUMBER OF SYNTAXES
.BYTE 1 ;OBJECTS
.BYTE PR?OFF
.BYTE 0
.BYTE WEARBIT
.BYTE 0
.BYTE SHAVE
.BYTE 0
.BYTE V?TAKE-OFF
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?IN
.BYTE TAKEBIT
.BYTE 0
.BYTE SIR+SC+SMANY
.BYTE 0
.BYTE V?TAKE
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?FROM
.BYTE TAKEBIT
.BYTE 0
.BYTE SIR+SC+SMANY
.BYTE 0
.BYTE V?TAKE
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?OFF
.BYTE TAKEBIT
.BYTE 0
.BYTE SC+SIR+SMANY
.BYTE 0
.BYTE V?TAKE
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?OUT
.BYTE TAKEBIT
.BYTE 0
.BYTE SC+SIR+SMANY
.BYTE 0
.BYTE V?TAKE
.BYTE 1 ;OBJECTS
.BYTE PR?UP
.BYTE 0
.BYTE RLANDBIT
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?STAND
.BYTE 1 ;OBJECTS
.BYTE PR?ON
.BYTE 0
.BYTE VEHBIT
.BYTE 0
.BYTE SOG+SIR
.BYTE 0
.BYTE V?CLIMB-ON
.BYTE 1 ;OBJECTS
.BYTE PR?OUT
.BYTE 0
.BYTE VEHBIT
.BYTE 0
.BYTE SOG
.BYTE 0
.BYTE V?DISEMBARK
.BYTE 1 ;OBJECTS
.BYTE PR?IN
.BYTE 0
.BYTE VEHBIT
.BYTE 0
.BYTE SOG+SIR
.BYTE 0
.BYTE V?BOARD
.BYTE 1 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE TAKEBIT
.BYTE 0
.BYTE SOG+SIR+SMANY
.BYTE 0
.BYTE V?TAKE
.ENDT
ST?COUNT:: .TABLE
.BYTE 1 ;NUMBER OF SYNTAXES
.BYTE 1 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?COUNT
.ENDT
ST?SHIT:: .TABLE
.BYTE 1 ;NUMBER OF SYNTAXES
.BYTE 0 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?CURSE
.ENDT
ST?RAISE:: .TABLE
.BYTE 2 ;NUMBER OF SYNTAXES
.BYTE 1 ;OBJECTS
.BYTE PR?UP
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?RAISE
.BYTE 1 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?RAISE
.ENDT
ST?FOLLOW:: .TABLE
.BYTE 2 ;NUMBER OF SYNTAXES
.BYTE 1 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?FOLLOW
.BYTE 0 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?FOLLOW
.ENDT
ST?PULVER:: .TABLE
.BYTE 1 ;NUMBER OF SYNTAXES
.BYTE 1 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?PULVER
.ENDT
ST?FLY:: .TABLE
.BYTE 2 ;NUMBER OF SYNTAXES
.BYTE 1 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?FLY
.BYTE 0 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?FLY
.ENDT
ST?COMBIN:: .TABLE
.BYTE 1 ;NUMBER OF SYNTAXES
.BYTE 1 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?COMBO
.ENDT
ST?VERSION:: .TABLE
.BYTE 1 ;NUMBER OF SYNTAXES
.BYTE 0 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?VERSION
.ENDT
ST?#UNRECORD:: .TABLE
.BYTE 1 ;NUMBER OF SYNTAXES
.BYTE 0 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?$UNRECORD
.ENDT
ST?LIGHT:: .TABLE
.BYTE 2 ;NUMBER OF SYNTAXES
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?WITH
.BYTE LIGHTBIT
.BYTE 0
.BYTE SH+SC+SOG+SIR
.BYTE SH+SC+SHAVE
.BYTE V?BURN
.BYTE 1 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE LIGHTBIT
.BYTE 0
.BYTE SH+SC+SOG+SIR
.BYTE 0
.BYTE V?LAMP-ON
.ENDT
ST?LIE:: .TABLE
.BYTE 2 ;NUMBER OF SYNTAXES
.BYTE 1 ;OBJECTS
.BYTE PR?ON
.BYTE 0
.BYTE VEHBIT
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?LIE-DOWN
.BYTE 1 ;OBJECTS
.BYTE PR?DOWN
.BYTE 0
.BYTE RLANDBIT
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?LIE-DOWN
.ENDT
ST?MOVE:: .TABLE
.BYTE 1 ;NUMBER OF SYNTAXES
.BYTE 1 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE SOG+SIR
.BYTE 0
.BYTE V?MOVE
.ENDT
ST?PLAY:: .TABLE
.BYTE 1 ;NUMBER OF SYNTAXES
.BYTE 1 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?PLAY
.ENDT
ST?OPEN:: .TABLE
.BYTE 3 ;NUMBER OF SYNTAXES
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?WITH
.BYTE DOORBIT
.BYTE TOOLBIT
.BYTE SH+SC+SOG+SIR
.BYTE SOG+SIR+SH+SC+SHAVE
.BYTE V?OPEN
.BYTE 1 ;OBJECTS
.BYTE PR?UP
.BYTE 0
.BYTE DOORBIT
.BYTE 0
.BYTE SH+SC+SOG+SIR
.BYTE 0
.BYTE V?OPEN
.BYTE 1 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE DOORBIT
.BYTE 0
.BYTE SH+SC+SOG+SIR
.BYTE 0
.BYTE V?OPEN
.ENDT
ST?AIMFIZ:: .TABLE
.BYTE 2 ;NUMBER OF SYNTAXES
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?TO
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?AIMFIZ-TO
.BYTE 1 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?AIMFIZ
.ENDT
ST?TOUCH:: .TABLE
.BYTE 2 ;NUMBER OF SYNTAXES
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?WITH
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?RUB
.BYTE 1 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?RUB
.ENDT
ST?#COMMAND:: .TABLE
.BYTE 1 ;NUMBER OF SYNTAXES
.BYTE 0 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?$COMMAND
.ENDT
ST?BLOW:: .TABLE
.BYTE 2 ;NUMBER OF SYNTAXES
.BYTE 1 ;OBJECTS
.BYTE PR?OUT
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?LAMP-OFF
.BYTE 1 ;OBJECTS
.BYTE PR?UP
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?INFLATE
.ENDT
ST?SHOOT:: .TABLE
.BYTE 1 ;NUMBER OF SYNTAXES
.BYTE 1 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?SHOOT
.ENDT
ST?YOMIN:: .TABLE
.BYTE 1 ;NUMBER OF SYNTAXES
.BYTE 1 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE ACTORBIT
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?YOMIN
.ENDT
ST?KNOCK:: .TABLE
.BYTE 3 ;NUMBER OF SYNTAXES
.BYTE 1 ;OBJECTS
.BYTE PR?DOWN
.BYTE 0
.BYTE ACTORBIT
.BYTE 0
.BYTE SOG+SIR
.BYTE 0
.BYTE V?ATTACK
.BYTE 1 ;OBJECTS
.BYTE PR?ON
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?KNOCK
.BYTE 1 ;OBJECTS
.BYTE PR?AT
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?KNOCK
.ENDT
ST?PICK:: .TABLE
.BYTE 3 ;NUMBER OF SYNTAXES
.BYTE 1 ;OBJECTS
.BYTE PR?UP
.BYTE 0
.BYTE TAKEBIT
.BYTE 0
.BYTE SOG+SMANY
.BYTE 0
.BYTE V?TAKE
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?WITH
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?PICK
.BYTE 1 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?PICK
.ENDT
ST?LAND:: .TABLE
.BYTE 1 ;NUMBER OF SYNTAXES
.BYTE 0 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?LAND
.ENDT
ST?DEFLATE:: .TABLE
.BYTE 1 ;NUMBER OF SYNTAXES
.BYTE 1 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?DEFLATE
.ENDT
ST?BOARD:: .TABLE
.BYTE 1 ;NUMBER OF SYNTAXES
.BYTE 1 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE VEHBIT
.BYTE 0
.BYTE SOG+SIR
.BYTE 0
.BYTE V?BOARD
.ENDT
ST?REZROV:: .TABLE
.BYTE 1 ;NUMBER OF SYNTAXES
.BYTE 1 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?REZROV
.ENDT
ST?#RANDOM:: .TABLE
.BYTE 1 ;NUMBER OF SYNTAXES
.BYTE 1 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?$RANDOM
.ENDT
ST?APPLY:: .TABLE
.BYTE 1 ;NUMBER OF SYNTAXES
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?TO
.BYTE 0
.BYTE 0
.BYTE SH+SMANY+SHAVE
.BYTE 0
.BYTE V?PUT
.ENDT
ST?STAND:: .TABLE
.BYTE 3 ;NUMBER OF SYNTAXES
.BYTE 1 ;OBJECTS
.BYTE PR?ON
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?STAND-ON
.BYTE 1 ;OBJECTS
.BYTE PR?UP
.BYTE 0
.BYTE RLANDBIT
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?STAND
.BYTE 0 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?STAND
.ENDT
ST?LISTEN:: .TABLE
.BYTE 2 ;NUMBER OF SYNTAXES
.BYTE 1 ;OBJECTS
.BYTE PR?FOR
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?LISTEN
.BYTE 1 ;OBJECTS
.BYTE PR?TO
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?LISTEN
.ENDT
ST?TIE:: .TABLE
.BYTE 2 ;NUMBER OF SYNTAXES
.BYTE 2 ;OBJECTS
.BYTE PR?UP
.BYTE PR?WITH
.BYTE ACTORBIT
.BYTE TOOLBIT
.BYTE SOG+SIR
.BYTE SOG+SIR+SH+SC+SHAVE
.BYTE V?TIE-UP
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?TO
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?TIE
.ENDT
ST?WHERE:: .TABLE
.BYTE 1 ;NUMBER OF SYNTAXES
.BYTE 1 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?WHERE
.ENDT
ST?SHOW:: .TABLE
.BYTE 2 ;NUMBER OF SYNTAXES
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?SSHOW
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?TO
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?SHOW
.ENDT
ST?SAVE:: .TABLE
.BYTE 1 ;NUMBER OF SYNTAXES
.BYTE 0 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?SAVE
.ENDT
ST?HELP:: .TABLE
.BYTE 1 ;NUMBER OF SYNTAXES
.BYTE 0 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?HELP
.ENDT
ST?TELL:: .TABLE
.BYTE 1 ;NUMBER OF SYNTAXES
.BYTE 1 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE ACTORBIT
.BYTE 0
.BYTE SIR
.BYTE 0
.BYTE V?TELL
.ENDT
ST?THROW:: .TABLE
.BYTE 7 ;NUMBER OF SYNTAXES
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?ON
.BYTE 0
.BYTE 0
.BYTE SH+SMANY+SHAVE
.BYTE 0
.BYTE V?PUT
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?IN
.BYTE 0
.BYTE 0
.BYTE SH+SMANY+SHAVE
.BYTE 0
.BYTE V?PUT
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?DOWN
.BYTE 0
.BYTE 0
.BYTE SH+SMANY+SHAVE
.BYTE 0
.BYTE V?PUT
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?THROUGH
.BYTE 0
.BYTE 0
.BYTE SH+SC+SHAVE
.BYTE SOG+SIR
.BYTE V?THROW
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?OVER
.BYTE 0
.BYTE 0
.BYTE SH+SC+SHAVE
.BYTE 0
.BYTE V?THROW-OFF
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?OFF
.BYTE 0
.BYTE 0
.BYTE SH+SC+SHAVE
.BYTE 0
.BYTE V?THROW-OFF
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?AT
.BYTE 0
.BYTE 0
.BYTE SH+SC+SHAVE
.BYTE SOG+SIR
.BYTE V?THROW
.ENDT
ST?LOWER:: .TABLE
.BYTE 3 ;NUMBER OF SYNTAXES
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?DOWN
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?LOWER-INTO
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?IN
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?LOWER-INTO
.BYTE 1 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?LOWER
.ENDT
ST?HIDE:: .TABLE
.BYTE 5 ;NUMBER OF SYNTAXES
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?FROM
.BYTE 0
.BYTE 0
.BYTE SH+SHAVE
.BYTE 0
.BYTE V?HIDE
.BYTE 1 ;OBJECTS
.BYTE PR?BEHIND
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?HIDE
.BYTE 1 ;OBJECTS
.BYTE PR?UNDER
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?HIDE
.BYTE 1 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE SH+SHAVE
.BYTE 0
.BYTE V?HIDE
.BYTE 0 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?HIDE
.ENDT
ST?SHAKE:: .TABLE
.BYTE 1 ;NUMBER OF SYNTAXES
.BYTE 1 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?SHAKE
.ENDT
ST?INVENTORY:: .TABLE
.BYTE 1 ;NUMBER OF SYNTAXES
.BYTE 0 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?INVENTORY
.ENDT
ST?ATTACK:: .TABLE
.BYTE 2 ;NUMBER OF SYNTAXES
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?WITH
.BYTE ACTORBIT
.BYTE WEAPONBIT
.BYTE SOG+SIR
.BYTE SH+SC+SHAVE
.BYTE V?ATTACK
.BYTE 1 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE ACTORBIT
.BYTE 0
.BYTE SOG+SIR
.BYTE 0
.BYTE V?ATTACK
.ENDT
ST?FROTZ:: .TABLE
.BYTE 1 ;NUMBER OF SYNTAXES
.BYTE 1 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?FROTZ
.ENDT
ST?KILL:: .TABLE
.BYTE 2 ;NUMBER OF SYNTAXES
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?WITH
.BYTE ACTORBIT
.BYTE WEAPONBIT
.BYTE SOG+SIR
.BYTE SH+SC+SHAVE
.BYTE V?KILL
.BYTE 1 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE ACTORBIT
.BYTE 0
.BYTE SOG+SIR
.BYTE 0
.BYTE V?KILL
.ENDT
ST?SPELLS:: .TABLE
.BYTE 1 ;NUMBER OF SYNTAXES
.BYTE 0 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?SPELLS
.ENDT
ST?RESTOR:: .TABLE
.BYTE 1 ;NUMBER OF SYNTAXES
.BYTE 0 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?RESTORE
.ENDT
ST?ENTER:: .TABLE
.BYTE 2 ;NUMBER OF SYNTAXES
.BYTE 1 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?THROUGH
.BYTE 0 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?ENTER
.ENDT
ST?SEARCH:: .TABLE
.BYTE 3 ;NUMBER OF SYNTAXES
.BYTE 1 ;OBJECTS
.BYTE PR?FOR
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?FIND
.BYTE 1 ;OBJECTS
.BYTE PR?IN
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?SEARCH
.BYTE 1 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?SEARCH
.ENDT
ST?WEAR:: .TABLE
.BYTE 1 ;NUMBER OF SYNTAXES
.BYTE 1 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?WEAR
.ENDT
ST?PAY:: .TABLE
.BYTE 4 ;NUMBER OF SYNTAXES
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE ACTORBIT
.BYTE 0
.BYTE 0
.BYTE SMANY+SH+SHAVE
.BYTE V?PAY
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?TO
.BYTE 0
.BYTE ACTORBIT
.BYTE SMANY+SH+SHAVE
.BYTE 0
.BYTE V?SPAY
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?WITH
.BYTE ACTORBIT
.BYTE 0
.BYTE 0
.BYTE SMANY+SH+SHAVE
.BYTE V?PAY
.BYTE 1 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE SMANY+SH+SHAVE
.BYTE 0
.BYTE V?PAY
.ENDT
ST?SHARPEN:: .TABLE
.BYTE 1 ;NUMBER OF SYNTAXES
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?WITH
.BYTE 0
.BYTE TOOLBIT
.BYTE 0
.BYTE SHAVE
.BYTE V?SHARPEN
.ENDT
ST?DISEMBARK:: .TABLE
.BYTE 1 ;NUMBER OF SYNTAXES
.BYTE 1 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE VEHBIT
.BYTE 0
.BYTE SOG+SIR
.BYTE 0
.BYTE V?DISEMBARK
.ENDT
ST?SWIM:: .TABLE
.BYTE 2 ;NUMBER OF SYNTAXES
.BYTE 1 ;OBJECTS
.BYTE PR?IN
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?SWIM
.BYTE 0 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?SWIM
.ENDT
ST?MEEF:: .TABLE
.BYTE 1 ;NUMBER OF SYNTAXES
.BYTE 1 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?MEEF
.ENDT
ST?PLUG:: .TABLE
.BYTE 1 ;NUMBER OF SYNTAXES
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?WITH
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?PLUG
.ENDT
ST?UNTIE:: .TABLE
.BYTE 2 ;NUMBER OF SYNTAXES
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?FROM
.BYTE 0
.BYTE 0
.BYTE SOG+SIR+SH+SC
.BYTE 0
.BYTE V?UNTIE
.BYTE 1 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE SOG+SIR+SH+SC
.BYTE 0
.BYTE V?UNTIE
.ENDT
ST?PUMP:: .TABLE
.BYTE 2 ;NUMBER OF SYNTAXES
.BYTE 2 ;OBJECTS
.BYTE PR?UP
.BYTE PR?WITH
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?PUMP
.BYTE 1 ;OBJECTS
.BYTE PR?UP
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?PUMP
.ENDT
ST?MALYON:: .TABLE
.BYTE 1 ;NUMBER OF SYNTAXES
.BYTE 1 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?MALYON
.ENDT
ST?CUT:: .TABLE
.BYTE 2 ;NUMBER OF SYNTAXES
.BYTE 2 ;OBJECTS
.BYTE PR?THROUGH
.BYTE PR?WITH
.BYTE 0
.BYTE WEAPONBIT
.BYTE 0
.BYTE SC+SH
.BYTE V?CUT
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?WITH
.BYTE 0
.BYTE WEAPONBIT
.BYTE 0
.BYTE SC+SH
.BYTE V?CUT
.ENDT
ST?UNSCRIPT:: .TABLE
.BYTE 1 ;NUMBER OF SYNTAXES
.BYTE 0 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?UNSCRIPT
.ENDT
ST?MELT:: .TABLE
.BYTE 1 ;NUMBER OF SYNTAXES
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?WITH
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE SH+SC+SOG+SIR
.BYTE V?MELT
.ENDT
ST?GASPAR:: .TABLE
.BYTE 2 ;NUMBER OF SYNTAXES
.BYTE 1 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?GASPAR
.BYTE 0 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?GASPAR
.ENDT
ST?YONK:: .TABLE
.BYTE 1 ;NUMBER OF SYNTAXES
.BYTE 1 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?YONK
.ENDT
ST?PUSH:: .TABLE
.BYTE 5 ;NUMBER OF SYNTAXES
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?UNDER
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?PUT-UNDER
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?TO
.BYTE 0
.BYTE 0
.BYTE SIR+SOG
.BYTE 0
.BYTE V?PUSH-TO
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE SIR+SOG
.BYTE 0
.BYTE V?PUSH-TO
.BYTE 1 ;OBJECTS
.BYTE PR?ON
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE SIR+SOG+SMANY
.BYTE 0
.BYTE V?PUSH
.BYTE 1 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE SIR+SOG+SMANY
.BYTE 0
.BYTE V?PUSH
.ENDT
ST?SUPER:: .TABLE
.BYTE 1 ;NUMBER OF SYNTAXES
.BYTE 0 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?SUPER-BRIEF
.ENDT
ST?SIT:: .TABLE
.BYTE 4 ;NUMBER OF SYNTAXES
.BYTE 1 ;OBJECTS
.BYTE PR?AT
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?SIT
.BYTE 1 ;OBJECTS
.BYTE PR?IN
.BYTE 0
.BYTE VEHBIT
.BYTE 0
.BYTE SOG+SIR
.BYTE 0
.BYTE V?BOARD
.BYTE 1 ;OBJECTS
.BYTE PR?DOWN
.BYTE 0
.BYTE RLANDBIT
.BYTE 0
.BYTE SOG+SIR
.BYTE 0
.BYTE V?SIT
.BYTE 1 ;OBJECTS
.BYTE PR?ON
.BYTE 0
.BYTE VEHBIT
.BYTE 0
.BYTE SOG+SIR
.BYTE 0
.BYTE V?CLIMB-ON
.ENDT
ST?RESTAR:: .TABLE
.BYTE 1 ;NUMBER OF SYNTAXES
.BYTE 0 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?RESTART
.ENDT
ST?REACH:: .TABLE
.BYTE 1 ;NUMBER OF SYNTAXES
.BYTE 1 ;OBJECTS
.BYTE PR?IN
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE SOG+SIR
.BYTE 0
.BYTE V?REACH-IN
.ENDT
ST?DIG:: .TABLE
.BYTE 5 ;NUMBER OF SYNTAXES
.BYTE 2 ;OBJECTS
.BYTE PR?IN
.BYTE PR?WITH
.BYTE 0
.BYTE TOOLBIT
.BYTE SOG+SIR
.BYTE SH+SC+SHAVE
.BYTE V?DIG
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?WITH
.BYTE 0
.BYTE TOOLBIT
.BYTE SOG+SIR
.BYTE SH+SC+SHAVE
.BYTE V?DIG
.BYTE 1 ;OBJECTS
.BYTE PR?THROUGH
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?DIG
.BYTE 1 ;OBJECTS
.BYTE PR?WITH
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?DIG
.BYTE 1 ;OBJECTS
.BYTE PR?IN
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?DIG
.ENDT
ST?SEND:: .TABLE
.BYTE 1 ;NUMBER OF SYNTAXES
.BYTE 1 ;OBJECTS
.BYTE PR?FOR
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?SEND
.ENDT
ST?SCORE:: .TABLE
.BYTE 1 ;NUMBER OF SYNTAXES
.BYTE 0 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?SCORE
.ENDT
ST?EXORCISE:: .TABLE
.BYTE 3 ;NUMBER OF SYNTAXES
.BYTE 1 ;OBJECTS
.BYTE PR?AWAY
.BYTE 0
.BYTE ACTORBIT
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?EXORCISE
.BYTE 1 ;OBJECTS
.BYTE PR?OUT
.BYTE 0
.BYTE ACTORBIT
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?EXORCISE
.BYTE 1 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?EXORCISE
.ENDT
ST?IZYUK:: .TABLE
.BYTE 1 ;NUMBER OF SYNTAXES
.BYTE 1 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?IZYUK
.ENDT
ST?GOLMAC:: .TABLE
.BYTE 1 ;NUMBER OF SYNTAXES
.BYTE 1 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?GOLMAC
.ENDT
ST?LOOK:: .TABLE
.BYTE 14 ;NUMBER OF SYNTAXES
.BYTE 1 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?CHASTISE
.BYTE 1 ;OBJECTS
.BYTE PR?FOR
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?FIND
.BYTE 2 ;OBJECTS
.BYTE PR?UP
.BYTE PR?IN
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?RESEARCH
.BYTE 1 ;OBJECTS
.BYTE PR?UP
.BYTE 0
.BYTE RLANDBIT
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?RESEARCH
.BYTE 2 ;OBJECTS
.BYTE PR?AT
.BYTE PR?THROUGH
.BYTE 0
.BYTE 0
.BYTE SH+SC+SOG+SIR+STAKE
.BYTE 0
.BYTE V?READ
.BYTE 1 ;OBJECTS
.BYTE PR?IN
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE SH+SC+SOG+SIR
.BYTE 0
.BYTE V?LOOK-INSIDE
.BYTE 1 ;OBJECTS
.BYTE PR?ON
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE SH+SC+SOG+SIR
.BYTE 0
.BYTE V?EXAMINE
.BYTE 1 ;OBJECTS
.BYTE PR?BEHIND
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?LOOK-BEHIND
.BYTE 1 ;OBJECTS
.BYTE PR?UNDER
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?LOOK-UNDER
.BYTE 1 ;OBJECTS
.BYTE PR?THROUGH
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?LOOK-INSIDE
.BYTE 1 ;OBJECTS
.BYTE PR?AT
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE SH+SC+SOG+SIR
.BYTE 0
.BYTE V?EXAMINE
.BYTE 1 ;OBJECTS
.BYTE PR?DOWN
.BYTE 0
.BYTE RLANDBIT
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?LOOK-DOWN
.BYTE 1 ;OBJECTS
.BYTE PR?AROUND
.BYTE 0
.BYTE RLANDBIT
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?LOOK
.BYTE 0 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?LOOK
.ENDT
ST?GNUSTO:: .TABLE
.BYTE 1 ;NUMBER OF SYNTAXES
.BYTE 1 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?GNUSTO
.ENDT
ST?SPRAY:: .TABLE
.BYTE 3 ;NUMBER OF SYNTAXES
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?WITH
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?SSPRAY
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?ON
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?SPRAY
.BYTE 1 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?SPRAY
.ENDT
ST?CAST:: .TABLE
.BYTE 3 ;NUMBER OF SYNTAXES
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?AT
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?CAST
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?ON
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?CAST
.BYTE 1 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?CAST
.ENDT
ST?DROP:: .TABLE
.BYTE 4 ;NUMBER OF SYNTAXES
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?ON
.BYTE 0
.BYTE 0
.BYTE SH+SMANY+SHAVE
.BYTE 0
.BYTE V?PUT
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?IN
.BYTE 0
.BYTE 0
.BYTE SH+SMANY+SHAVE
.BYTE 0
.BYTE V?PUT
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?DOWN
.BYTE 0
.BYTE 0
.BYTE SH+SMANY+SHAVE
.BYTE 0
.BYTE V?PUT
.BYTE 1 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE SH+SMANY+SHAVE
.BYTE 0
.BYTE V?DROP
.ENDT
ST?COMPAR:: .TABLE
.BYTE 1 ;NUMBER OF SYNTAXES
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?TO
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?COMPARE
.ENDT
ST?SWANZO:: .TABLE
.BYTE 1 ;NUMBER OF SYNTAXES
.BYTE 1 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?SWANZO
.ENDT
ST?TIME:: .TABLE
.BYTE 1 ;NUMBER OF SYNTAXES
.BYTE 0 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?TIME
.ENDT
ST?ROLL:: .TABLE
.BYTE 1 ;NUMBER OF SYNTAXES
.BYTE 1 ;OBJECTS
.BYTE PR?UP
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE SOG+SIR
.BYTE 0
.BYTE V?MOVE
.ENDT
ST?LEAVE:: .TABLE
.BYTE 2 ;NUMBER OF SYNTAXES
.BYTE 1 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?DROP
.BYTE 0 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?LEAVE
.ENDT
ST?SCRIPT:: .TABLE
.BYTE 1 ;NUMBER OF SYNTAXES
.BYTE 0 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?SCRIPT
.ENDT
ST?SPIN:: .TABLE
.BYTE 1 ;NUMBER OF SYNTAXES
.BYTE 1 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?SPIN
.ENDT
ST?$VERIFY:: .TABLE
.BYTE 1 ;NUMBER OF SYNTAXES
.BYTE 0 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?$VERIFY
.ENDT
ST?EXTINGUISH:: .TABLE
.BYTE 1 ;NUMBER OF SYNTAXES
.BYTE 1 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE LIGHTBIT
.BYTE 0
.BYTE SMANY+SH+SC+SOG+SIR+STAKE+SHAVE
.BYTE 0
.BYTE V?LAMP-OFF
.ENDT
ST?SWING:: .TABLE
.BYTE 2 ;NUMBER OF SYNTAXES
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?AT
.BYTE WEAPONBIT
.BYTE ACTORBIT
.BYTE SH+SC+SHAVE
.BYTE SOG+SIR
.BYTE V?SWING
.BYTE 1 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE WEAPONBIT
.BYTE 0
.BYTE SH+SC+SHAVE
.BYTE 0
.BYTE V?SWING
.ENDT
ST?DESCEN:: .TABLE
.BYTE 1 ;NUMBER OF SYNTAXES
.BYTE 1 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE SOG+SIR
.BYTE 0
.BYTE V?CLIMB-DOWN
.ENDT
ST?POKE:: .TABLE
.BYTE 1 ;NUMBER OF SYNTAXES
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?WITH
.BYTE ACTORBIT
.BYTE WEAPONBIT
.BYTE SOG+SIR
.BYTE SH+SC+SHAVE
.BYTE V?MUNG
.ENDT
ST?VARDIK:: .TABLE
.BYTE 1 ;NUMBER OF SYNTAXES
.BYTE 1 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE ACTORBIT
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?VARDIK
.ENDT
ST?SMELL:: .TABLE
.BYTE 1 ;NUMBER OF SYNTAXES
.BYTE 1 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?SMELL
.ENDT
ST?BRIEF:: .TABLE
.BYTE 1 ;NUMBER OF SYNTAXES
.BYTE 0 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?BRIEF
.ENDT
ST?DIAGNOSE:: .TABLE
.BYTE 1 ;NUMBER OF SYNTAXES
.BYTE 0 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?DIAGNOSE
.ENDT
ST?GIVE:: .TABLE
.BYTE 2 ;NUMBER OF SYNTAXES
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE ACTORBIT
.BYTE 0
.BYTE SOG
.BYTE SMANY+SH+SHAVE
.BYTE V?SGIVE
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?TO
.BYTE 0
.BYTE ACTORBIT
.BYTE SMANY+SH+SHAVE
.BYTE SOG
.BYTE V?GIVE
.ENDT
ST?SLEEP:: .TABLE
.BYTE 3 ;NUMBER OF SYNTAXES
.BYTE 1 ;OBJECTS
.BYTE PR?ON
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE SIR+SOG
.BYTE 0
.BYTE V?BOARD
.BYTE 1 ;OBJECTS
.BYTE PR?IN
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE SIR+SOG
.BYTE 0
.BYTE V?BOARD
.BYTE 0 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?SLEEP
.ENDT
ST?WAKE:: .TABLE
.BYTE 2 ;NUMBER OF SYNTAXES
.BYTE 1 ;OBJECTS
.BYTE PR?UP
.BYTE 0
.BYTE RLANDBIT
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?ALARM
.BYTE 1 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE RLANDBIT
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?ALARM
.ENDT
ST?DRINK:: .TABLE
.BYTE 2 ;NUMBER OF SYNTAXES
.BYTE 1 ;OBJECTS
.BYTE PR?FROM
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE SH+SC
.BYTE 0
.BYTE V?DRINK-FROM
.BYTE 1 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE SH+SC+SOG+SIR
.BYTE 0
.BYTE V?DRINK
.ENDT
ST?REMOVE:: .TABLE
.BYTE 1 ;NUMBER OF SYNTAXES
.BYTE 1 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE WEARBIT
.BYTE 0
.BYTE SHAVE
.BYTE 0
.BYTE V?TAKE-OFF
.ENDT
ST?ANSWER:: .TABLE
.BYTE 2 ;NUMBER OF SYNTAXES
.BYTE 1 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?REPLY
.BYTE 0 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?ANSWER
.ENDT
ST?VEZZA:: .TABLE
.BYTE 2 ;NUMBER OF SYNTAXES
.BYTE 1 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?VEZZA
.BYTE 0 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?VEZZA
.ENDT
ST?YELL:: .TABLE
.BYTE 2 ;NUMBER OF SYNTAXES
.BYTE 0 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?YELL
.BYTE 1 ;OBJECTS
.BYTE PR?AT
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?WAVE-AT
.ENDT
ST?WHAT:: .TABLE
.BYTE 1 ;NUMBER OF SYNTAXES
.BYTE 1 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?WHAT
.ENDT
ST?LOCK:: .TABLE
.BYTE 1 ;NUMBER OF SYNTAXES
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?WITH
.BYTE 0
.BYTE TOOLBIT
.BYTE SOG+SIR
.BYTE SH+SC+SOG+SIR+STAKE
.BYTE V?LOCK
.ENDT
ST?BURN:: .TABLE
.BYTE 2 ;NUMBER OF SYNTAXES
.BYTE 2 ;OBJECTS
.BYTE PR?DOWN
.BYTE PR?WITH
.BYTE 0
.BYTE 0
.BYTE SH+SC+SOG+SIR
.BYTE SH+SC+SOG+SIR+SHAVE
.BYTE V?BURN
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?WITH
.BYTE 0
.BYTE 0
.BYTE SH+SC+SOG+SIR
.BYTE SH+SC+SOG+SIR+SHAVE
.BYTE V?BURN
.ENDT
ST?KICK:: .TABLE
.BYTE 1 ;NUMBER OF SYNTAXES
.BYTE 1 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?KICK
.ENDT
ST?BITE:: .TABLE
.BYTE 1 ;NUMBER OF SYNTAXES
.BYTE 1 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?BITE
.ENDT
ST?POINT:: .TABLE
.BYTE 2 ;NUMBER OF SYNTAXES
.BYTE 1 ;OBJECTS
.BYTE PR?TO
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?POINT
.BYTE 1 ;OBJECTS
.BYTE PR?AT
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?POINT
.ENDT
ST?TURN:: .TABLE
.BYTE 6 ;NUMBER OF SYNTAXES
.BYTE 1 ;OBJECTS
.BYTE PR?OFF
.BYTE 0
.BYTE LIGHTBIT
.BYTE 0
.BYTE SH+SC+SOG+SIR+STAKE
.BYTE 0
.BYTE V?LAMP-OFF
.BYTE 1 ;OBJECTS
.BYTE PR?ON
.BYTE 0
.BYTE LIGHTBIT
.BYTE 0
.BYTE SH+SC+SOG+SIR
.BYTE 0
.BYTE V?LAMP-ON
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?WITH
.BYTE 0
.BYTE TOOLBIT
.BYTE 0
.BYTE SHAVE
.BYTE V?TURN
.BYTE 1 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?TURN
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?FOR
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?TURN
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?TO
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?TURN
.ENDT
ST?#RECORD:: .TABLE
.BYTE 1 ;NUMBER OF SYNTAXES
.BYTE 0 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?$RECORD
.ENDT
ST?CROSS:: .TABLE
.BYTE 1 ;NUMBER OF SYNTAXES
.BYTE 1 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?CROSS
.ENDT
ST?FWEEP:: .TABLE
.BYTE 2 ;NUMBER OF SYNTAXES
.BYTE 1 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?FWEEP
.BYTE 0 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?FWEEP
.ENDT
ST?CRACK:: .TABLE
.BYTE 3 ;NUMBER OF SYNTAXES
.BYTE 2 ;OBJECTS
.BYTE PR?DOWN
.BYTE PR?WITH
.BYTE 0
.BYTE 0
.BYTE SOG+SIR+SH+SC
.BYTE SH+SC+STAKE
.BYTE V?MUNG
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?WITH
.BYTE 0
.BYTE 0
.BYTE SOG+SIR+SH+SC
.BYTE SH+SC+STAKE
.BYTE V?MUNG
.BYTE 1 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE SOG+SIR
.BYTE 0
.BYTE V?MUNG
.ENDT
ST?WHO:: .TABLE
.BYTE 1 ;NUMBER OF SYNTAXES
.BYTE 1 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?WHO
.ENDT
ST?CLOSE:: .TABLE
.BYTE 1 ;NUMBER OF SYNTAXES
.BYTE 1 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE CONTBIT
.BYTE 0
.BYTE SH+SC+SOG+SIR
.BYTE 0
.BYTE V?CLOSE
.ENDT
ST?STRIKE:: .TABLE
.BYTE 2 ;NUMBER OF SYNTAXES
.BYTE 1 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE ACTORBIT
.BYTE 0
.BYTE SOG+SIR
.BYTE 0
.BYTE V?STRIKE
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?WITH
.BYTE ACTORBIT
.BYTE WEAPONBIT
.BYTE SOG+SIR
.BYTE SH+SC+SOG+SIR+SHAVE
.BYTE V?ATTACK
.ENDT
ST?SLIDE:: .TABLE
.BYTE 4 ;NUMBER OF SYNTAXES
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?TO
.BYTE 0
.BYTE 0
.BYTE SIR+SOG
.BYTE 0
.BYTE V?PUSH-TO
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE SIR+SOG
.BYTE 0
.BYTE V?PUSH-TO
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?UNDER
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?PUT-UNDER
.BYTE 1 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?PUSH
.ENDT
ST?WAVE:: .TABLE
.BYTE 4 ;NUMBER OF SYNTAXES
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?AT
.BYTE 0
.BYTE 0
.BYTE SH+SC
.BYTE 0
.BYTE V?WAVE-AT
.BYTE 1 ;OBJECTS
.BYTE PR?TO
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?WAVE-AT
.BYTE 1 ;OBJECTS
.BYTE PR?AT
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?WAVE-AT
.BYTE 1 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE SH+SC
.BYTE 0
.BYTE V?WAVE
.ENDT
ST?WAX:: .TABLE
.BYTE 2 ;NUMBER OF SYNTAXES
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?WITH
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?WAX
.BYTE 1 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?WAX
.ENDT
ST?EXIT:: .TABLE
.BYTE 2 ;NUMBER OF SYNTAXES
.BYTE 1 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?EXIT
.BYTE 0 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?EXIT
.ENDT
ST?EXAMINE:: .TABLE
.BYTE 4 ;NUMBER OF SYNTAXES
.BYTE 1 ;OBJECTS
.BYTE PR?FOR
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?FIND
.BYTE 1 ;OBJECTS
.BYTE PR?ON
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE SH+SC+SIR+SOG
.BYTE 0
.BYTE V?LOOK-INSIDE
.BYTE 1 ;OBJECTS
.BYTE PR?IN
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE SH+SC+SIR+SOG
.BYTE 0
.BYTE V?LOOK-INSIDE
.BYTE 1 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE SH+SC+SOG+SIR
.BYTE 0
.BYTE V?EXAMINE
.ENDT
ST?EAT:: .TABLE
.BYTE 1 ;NUMBER OF SYNTAXES
.BYTE 1 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE SH+SC+SOG+SIR+SMANY
.BYTE 0
.BYTE V?EAT
.ENDT
ST?FILL:: .TABLE
.BYTE 3 ;NUMBER OF SYNTAXES
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?AT
.BYTE CONTBIT
.BYTE 0
.BYTE SH+SC+SOG+SIR
.BYTE 0
.BYTE V?FILL
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?WITH
.BYTE CONTBIT
.BYTE 0
.BYTE SH+SC+SOG+SIR
.BYTE 0
.BYTE V?FILL
.BYTE 1 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE CONTBIT
.BYTE 0
.BYTE SH+SC+SOG+SIR
.BYTE 0
.BYTE V?FILL
.ENDT
ST?LEAN:: .TABLE
.BYTE 1 ;NUMBER OF SYNTAXES
.BYTE 1 ;OBJECTS
.BYTE PR?ON
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE SH+SHAVE
.BYTE 0
.BYTE V?LEAN-ON
.ENDT
ST?SQUEEZE:: .TABLE
.BYTE 2 ;NUMBER OF SYNTAXES
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?ON
.BYTE 0
.BYTE 0
.BYTE SH+SMANY+SHAVE
.BYTE 0
.BYTE V?PUT
.BYTE 1 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?SQUEEZE
.ENDT
ST?CLIMB:: .TABLE
.BYTE 6 ;NUMBER OF SYNTAXES
.BYTE 1 ;OBJECTS
.BYTE PR?IN
.BYTE 0
.BYTE VEHBIT
.BYTE 0
.BYTE SOG+SIR
.BYTE 0
.BYTE V?BOARD
.BYTE 1 ;OBJECTS
.BYTE PR?OVER
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE SOG+SIR
.BYTE 0
.BYTE V?CLIMB-OVER
.BYTE 1 ;OBJECTS
.BYTE PR?DOWN
.BYTE 0
.BYTE RLANDBIT
.BYTE 0
.BYTE SOG+SIR
.BYTE 0
.BYTE V?CLIMB-DOWN
.BYTE 1 ;OBJECTS
.BYTE PR?UP
.BYTE 0
.BYTE RLANDBIT
.BYTE 0
.BYTE SOG+SIR
.BYTE 0
.BYTE V?CLIMB-UP
.BYTE 1 ;OBJECTS
.BYTE PR?ON
.BYTE 0
.BYTE VEHBIT
.BYTE 0
.BYTE SOG+SIR
.BYTE 0
.BYTE V?CLIMB-ON
.BYTE 1 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE SOG+SIR
.BYTE 0
.BYTE V?CLIMB-FOO
.ENDT
ST?FORGET:: .TABLE
.BYTE 1 ;NUMBER OF SYNTAXES
.BYTE 1 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?FORGET
.ENDT
ST?LAUNCH:: .TABLE
.BYTE 1 ;NUMBER OF SYNTAXES
.BYTE 1 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE VEHBIT
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?LAUNCH
.ENDT
ST?LEARN:: .TABLE
.BYTE 1 ;NUMBER OF SYNTAXES
.BYTE 1 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE SH+SC+SMANY
.BYTE 0
.BYTE V?LEARN
.ENDT
ST?SNOOZE:: .TABLE
.BYTE 3 ;NUMBER OF SYNTAXES
.BYTE 1 ;OBJECTS
.BYTE PR?ON
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE SIR+SOG
.BYTE 0
.BYTE V?BOARD
.BYTE 1 ;OBJECTS
.BYTE PR?IN
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE SIR+SOG
.BYTE 0
.BYTE V?BOARD
.BYTE 0 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?SLEEP
.ENDT
ST?THANK:: .TABLE
.BYTE 2 ;NUMBER OF SYNTAXES
.BYTE 0 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?THANK
.BYTE 1 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?THANK
.ENDT
ST?ASK:: .TABLE
.BYTE 2 ;NUMBER OF SYNTAXES
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?ABOUT
.BYTE ACTORBIT
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?ASK-ABOUT
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?FOR
.BYTE ACTORBIT
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?ASK-FOR
.ENDT
ST?NAP:: .TABLE
.BYTE 3 ;NUMBER OF SYNTAXES
.BYTE 1 ;OBJECTS
.BYTE PR?ON
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE SIR+SOG
.BYTE 0
.BYTE V?BOARD
.BYTE 1 ;OBJECTS
.BYTE PR?IN
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE SIR+SOG
.BYTE 0
.BYTE V?BOARD
.BYTE 0 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?SLEEP
.ENDT
ST?HELLO:: .TABLE
.BYTE 2 ;NUMBER OF SYNTAXES
.BYTE 1 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?HELLO
.BYTE 0 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?HELLO
.ENDT
; THE ACTION CALLING TABLE IS DEFINED HERE
ATBL:: .TABLE
V-VERBOSE
V-BRIEF
V-SUPER-BRIEF
V-DIAGNOSE
V-INVENTORY
V-QUIT
V-RESTART
V-RESTORE
V-SAVE
V-SCORE
V-SCRIPT
V-UNSCRIPT
V-VERSION
V-$VERIFY
V-$RANDOM
V-$COMMAND
V-$RECORD
V-$UNRECORD
V-ANSWER
V-REPLY
V-PUT
V-ASK-FOR
V-ASK-ABOUT
V-ATTACK
V-BITE
V-INFLATE
V-LAMP-OFF
V-BOARD
V-BURN
V-CLIMB-FOO
V-CLIMB-ON
V-CLIMB-UP
V-CLIMB-DOWN
V-CLIMB-OVER
V-LIE-DOWN
V-CLOSE
V-COMBO
V-COMPARE
V-COUNT
V-CROSS
V-CUT
V-CURSE
V-DEFLATE
V-MUNG
V-DIG
V-DISEMBARK
V-DRINK
V-DRINK-FROM
V-DROP
V-EAT
V-ENTER
V-THROUGH
V-EXIT
V-EXAMINE
V-LOOK-INSIDE
V-FIND
V-EXORCISE
V-FILL
V-FLY
V-FOLLOW
V-FORGET
V-GIVE
V-SGIVE
V-HELLO
V-HELP
V-HIDE
V-LEAP
V-KICK
V-KILL
V-KISS
V-KNOCK
V-LAND
V-LAUNCH
V-LEAN-ON
V-LEAVE
V-LAMP-ON
V-LISTEN
V-LOCK
V-LOOK
V-LOOK-DOWN
V-LOOK-UNDER
V-LOOK-BEHIND
V-READ
V-RESEARCH
V-CHASTISE
V-LOWER
V-LOWER-INTO
V-MELT
V-MOVE
V-PAY
V-SPAY
V-PLAY
V-OPEN
V-PICK
V-TAKE
V-PLUG
V-POINT
V-POUR
V-PUMP
V-PUSH
V-PUSH-TO
V-PUT-UNDER
V-PUT-ON
V-WEAR
V-PUT-BEHIND
V-RAISE
V-RAPE
V-REACH-IN
V-TAKE-OFF
V-TELL
V-SAY
V-SEARCH
V-SEND
V-SHAKE
V-SHARPEN
V-SHOOT
V-SHOW
V-SSHOW
V-SIT
V-SLEEP
V-SKIP
V-SMELL
V-SPIN
V-SPRAY
V-SSPRAY
V-SQUEEZE
V-STAND
V-STAND-ON
V-STRIKE
V-SWIM
V-SWING
V-THANK
V-THROW
V-THROW-OFF
V-TIE
V-TIE-UP
V-TIME
V-TORTURE
V-RUB
V-TURN
V-UNLOCK
V-UNTIE
V-WAIT
V-WAIT-FOR
V-ALARM
V-WALK-AROUND
V-WALK
V-WALK-TO
V-WAVE
V-WAVE-AT
V-WAX
V-WHAT
V-WHERE
V-WHO
V-YELL
V-CAST
V-LEARN
V-SPELLS
V-AIMFIZ
V-AIMFIZ-TO
V-FROTZ
V-FWEEP
V-GASPAR
V-GNUSTO
V-GOLMAC
V-IZYUK
V-MEEF
V-MALYON
V-PULVER
V-REZROV
V-SWANZO
V-VARDIK
V-VEZZA
V-YOMIN
V-YONK
.ENDT
; THE PREACTION CALLING TABLE IS DEFINED HERE
PATBL:: .TABLE
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
PRE-PUT
0
0
0
0
0
0
PRE-BOARD
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
PRE-EXAMINE
0
0
0
0
0
0
0
PRE-GIVE
0
0
0
0
0
PRE-OPEN
0
0
0
0
0
0
0
0
0
0
0
0
0
0
PRE-READ
PRE-RESEARCH
0
0
0
0
0
0
0
0
PRE-OPEN
0
PRE-TAKE
0
0
0
0
0
0
0
PRE-PUT
0
0
0
0
0
0
0
0
0
0
0
0
0
0
PRE-SSHOW
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
PRE-CAST
0
PRE-CAST
PRE-CAST
PRE-CAST
PRE-CAST
PRE-CAST
PRE-CAST
PRE-CAST
PRE-CAST
PRE-CAST
PRE-CAST
PRE-CAST
PRE-CAST
PRE-CAST
PRE-CAST
PRE-CAST
.ENDT
; PREPOSITION TABLE IS DEFINED HERE
PRTBL:: .TABLE
.WORD 19
W?AROUND
PR?AROUND
W?OFF
PR?OFF
W?ACROSS
PR?ACROSS
W?BEHIND
PR?BEHIND
W?UNDER
PR?UNDER
W?AT
PR?AT
W?AWAY
PR?AWAY
W?FROM
PR?FROM
W?THROUGH
PR?THROUGH
W?IN
PR?IN
W?OVER
PR?OVER
W?ON
PR?ON
W?DOWN
PR?DOWN
W?OUT
PR?OUT
W?UP
PR?UP
W?WITH
PR?WITH
W?ABOUT
PR?ABOUT
W?FOR
PR?FOR
W?TO
PR?TO
.ENDT
; VOCABULARY TABLE IS HERE
VOCAB:: .TABLE
.BYTE 3
.BYTE 46
.BYTE 44
.BYTE 34
.BYTE 7
1013
W?$VERIFY:: .ZWORD "$verif"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?$VERIFY
.BYTE 0
W?PERIOD:: .ZWORD "."
.BYTE PS?BUZZ-WORD
.BYTE B?PERIOD
.BYTE 0
W?COMMA:: .ZWORD ","
.BYTE PS?BUZZ-WORD
.BYTE B?COMMA
.BYTE 0
W?#COMMAND:: .ZWORD "#comma"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?#COMMAND
.BYTE 0
W?#RANDOM:: .ZWORD "#rando"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?#RANDOM
.BYTE 0
W?#RECORD:: .ZWORD "#recor"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?#RECORD
.BYTE 0
W?#UNRECORD:: .ZWORD "#unrec"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?#UNRECORD
.BYTE 0
W?QUOTE:: .ZWORD """"
.BYTE PS?BUZZ-WORD
.BYTE B?QUOTE
.BYTE 0
W?A:: .ZWORD "a"
.BYTE PS?BUZZ-WORD
.BYTE B?A
.BYTE 0
W?ABOUT:: .ZWORD "about"
.BYTE PS?PREPOSITION+P1?OBJECT
.BYTE PR?ABOUT
.BYTE 0
W?ACCARD:: .ZWORD "accard"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE O?ANY
.BYTE 0
W?ACROSS:: .ZWORD "across"
.BYTE PS?PREPOSITION+P1?OBJECT
.BYTE PR?ACROSS
.BYTE 0
W?ADVANCE:: .ZWORD "advanc"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?WALK
.BYTE 0
W?AGAIN:: .ZWORD "again"
.BYTE PS?BUZZ-WORD
.BYTE B?AGAIN
.BYTE 0
W?AGGTHORA:: .ZWORD "aggtho"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE O?ANY
.BYTE 0
W?AIMFIZ:: .ZWORD "aimfiz"
.BYTE PS?VERB+PS?ADJECTIVE+P1?ADJECTIVE
.BYTE A?AIMFIZ
.BYTE ACT?AIMFIZ
W?ALL:: .ZWORD "all"
.BYTE PS?BUZZ-WORD
.BYTE B?ALL
.BYTE 0
W?ALONG:: .ZWORD "along"
.BYTE PS?PREPOSITION+P1?OBJECT
.BYTE PR?AROUND
.BYTE 0
W?AM:: .ZWORD "am"
.BYTE PS?BUZZ-WORD
.BYTE B?AM
.BYTE 0
W?AMATHR:: .ZWORD "amathr"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE O?ANY
.BYTE 0
W?AMBER:: .ZWORD "amber"
.BYTE PS?ADJECTIVE+P1?ADJECTIVE
.BYTE A?AMBER
.BYTE 0
W?AMULET:: .ZWORD "amulet"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE O?ANY
.BYTE 0
W?AMUSEM:: .ZWORD "amusem"
.BYTE PS?ADJECTIVE+P1?ADJECTIVE
.BYTE A?AMUSEM
.BYTE 0
W?AN:: .ZWORD "an"
.BYTE PS?BUZZ-WORD
.BYTE B?AN
.BYTE 0
W?ANCIEN:: .ZWORD "ancien"
.BYTE PS?ADJECTIVE+P1?ADJECTIVE
.BYTE A?ANCIEN
.BYTE 0
W?AND:: .ZWORD "and"
.BYTE PS?BUZZ-WORD
.BYTE B?AND
.BYTE 0
W?ANSWER:: .ZWORD "answer"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?ANSWER
.BYTE 0
W?ANTHAR:: .ZWORD "anthar"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE O?ANY
.BYTE 0
W?APPLIA:: .ZWORD "applia"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE O?ANY
.BYTE 0
W?APPLY:: .ZWORD "apply"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?APPLY
.BYTE 0
W?AQUA:: .ZWORD "aqua"
.BYTE PS?ADJECTIVE+P1?ADJECTIVE
.BYTE A?AQUA
.BYTE 0
W?ARAGAI:: .ZWORD "aragai"
.BYTE PS?ADJECTIVE+P1?ADJECTIVE
.BYTE A?ARAGAI
.BYTE 0
W?ARCH:: .ZWORD "arch"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE O?ANY
.BYTE 0
W?ARCHWA:: .ZWORD "archwa"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE O?ANY
.BYTE 0
W?ARE:: .ZWORD "are"
.BYTE PS?BUZZ-WORD
.BYTE B?ARE
.BYTE 0
W?AREA:: .ZWORD "area"
.BYTE PS?ADJECTIVE+P1?ADJECTIVE
.BYTE A?AREA
.BYTE 0
W?ARMED:: .ZWORD "armed"
.BYTE PS?ADJECTIVE+P1?ADJECTIVE
.BYTE A?ARMED
.BYTE 0
W?AROUND:: .ZWORD "around"
.BYTE PS?PREPOSITION+P1?OBJECT
.BYTE PR?AROUND
.BYTE 0
W?ASK:: .ZWORD "ask"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?ASK
.BYTE 0
W?ASSAULT:: .ZWORD "assaul"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?ATTACK
.BYTE 0
W?AT:: .ZWORD "at"
.BYTE PS?PREPOSITION+P1?OBJECT
.BYTE PR?AT
.BYTE 0
W?ATTACH:: .ZWORD "attach"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?TIE
.BYTE 0
W?ATTACK:: .ZWORD "attack"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?ATTACK
.BYTE 0
W?AUTHOR:: .ZWORD "author"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE O?ANY
.BYTE 0
W?AWAKE:: .ZWORD "awake"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?WAKE
.BYTE 0
W?AWAY:: .ZWORD "away"
.BYTE PS?PREPOSITION+P1?OBJECT
.BYTE PR?AWAY
.BYTE 0
W?BALL:: .ZWORD "ball"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE O?ANY
.BYTE 0
W?BANDIT:: .ZWORD "bandit"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE O?ANY
.BYTE 0
W?BANISH:: .ZWORD "banish"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?EXORCISE
.BYTE 0
W?BANK:: .ZWORD "bank"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE O?ANY
.BYTE 0
W?BANKS:: .ZWORD "banks"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE O?ANY
.BYTE 0
W?BARBEL:: .ZWORD "barbel"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE O?ANY
.BYTE 0
W?BARE:: .ZWORD "bare"
.BYTE PS?ADJECTIVE+P1?ADJECTIVE
.BYTE A?BARE
.BYTE 0
W?BARRAC:: .ZWORD "barrac"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE O?ANY
.BYTE 0
W?BARREL:: .ZWORD "barrel"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE O?ANY
.BYTE 0
W?BAT:: .ZWORD "bat"
.BYTE PS?OBJECT+PS?ADJECTIVE+P1?OBJECT
.BYTE O?ANY
.BYTE A?BAT
W?BATHE:: .ZWORD "bathe"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?SWIM
.BYTE 0
W?BATTER:: .ZWORD "batter"
.BYTE PS?ADJECTIVE+P1?ADJECTIVE
.BYTE A?BATTER
.BYTE 0
W?BEACH:: .ZWORD "beach"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE O?ANY
.BYTE 0
W?BEAM:: .ZWORD "beam"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE O?ANY
.BYTE 0
W?BEARD:: .ZWORD "beard"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE O?ANY
.BYTE 0
W?BEARDE:: .ZWORD "bearde"
.BYTE PS?ADJECTIVE+P1?ADJECTIVE
.BYTE A?BEARDE
.BYTE 0
W?BEAST:: .ZWORD "beast"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE O?ANY
.BYTE 0
W?BEAUTI:: .ZWORD "beauti"
.BYTE PS?ADJECTIVE+P1?ADJECTIVE
.BYTE A?BEAUTI
.BYTE 0
W?BECKON:: .ZWORD "beckon"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?WAVE
.BYTE 0
W?BED:: .ZWORD "bed"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE O?ANY
.BYTE 0
W?BEETLE:: .ZWORD "beetle"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE O?ANY
.BYTE 0
W?BEHIND:: .ZWORD "behind"
.BYTE PS?PREPOSITION+P1?OBJECT
.BYTE PR?BEHIND
.BYTE 0
W?BELBOZ:: .ZWORD "belboz"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE O?ANY
.BYTE 0
W?BELOW:: .ZWORD "below"
.BYTE PS?PREPOSITION+P1?OBJECT
.BYTE PR?UNDER
.BYTE 0
W?BENEATH:: .ZWORD "beneat"
.BYTE PS?PREPOSITION+P1?OBJECT
.BYTE PR?UNDER
.BYTE 0
W?BERZIO:: .ZWORD "berzio"
.BYTE PS?ADJECTIVE+P1?ADJECTIVE
.BYTE A?BERZIO
.BYTE 0
W?BESTOW:: .ZWORD "bestow"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?GIVE
.BYTE 0
W?BIN:: .ZWORD "bin"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE O?ANY
.BYTE 0
W?BIRD:: .ZWORD "bird"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE O?ANY
.BYTE 0
W?BITE:: .ZWORD "bite"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?BITE
.BYTE 0
W?BLACK:: .ZWORD "black"
.BYTE PS?ADJECTIVE+P1?ADJECTIVE
.BYTE A?BLACK
.BYTE 0
W?BLEACH:: .ZWORD "bleach"
.BYTE PS?ADJECTIVE+P1?ADJECTIVE
.BYTE A?BLEACH
.BYTE 0
W?BLIGHT:: .ZWORD "blight"
.BYTE PS?ADJECTIVE+P1?ADJECTIVE
.BYTE A?BLIGHT
.BYTE 0
W?BLIND:: .ZWORD "blind"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?POKE
.BYTE 0
W?BLOOD:: .ZWORD "blood"
.BYTE PS?ADJECTIVE+P1?ADJECTIVE
.BYTE A?BLOOD
.BYTE 0
W?BLOODW:: .ZWORD "bloodw"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE O?ANY
.BYTE 0
W?BLOODY:: .ZWORD "bloody"
.BYTE PS?ADJECTIVE+P1?ADJECTIVE
.BYTE A?BLOODY
.BYTE 0
W?BLORT:: .ZWORD "blort"
.BYTE PS?ADJECTIVE+P1?ADJECTIVE
.BYTE A?BLORT
.BYTE 0
W?BLOW:: .ZWORD "blow"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?BLOW
.BYTE 0
W?BLUE:: .ZWORD "blue"
.BYTE PS?ADJECTIVE+P1?ADJECTIVE
.BYTE A?BLUE
.BYTE 0
W?BOA:: .ZWORD "boa"
.BYTE PS?OBJECT+PS?ADJECTIVE+P1?OBJECT
.BYTE O?ANY
.BYTE A?BOA
W?BOARD:: .ZWORD "board"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?BOARD
.BYTE 0
W?BOAT:: .ZWORD "boat"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE O?ANY
.BYTE 0
W?BODY:: .ZWORD "body"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE O?ANY
.BYTE 0
W?BONES:: .ZWORD "bones"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE O?ANY
.BYTE 0
W?BOOK:: .ZWORD "book"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE O?ANY
.BYTE 0
W?BOOTH:: .ZWORD "booth"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE O?ANY
.BYTE 0
W?BORPHE:: .ZWORD "borphe"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE O?ANY
.BYTE 0
W?BOTH:: .ZWORD "both"
.BYTE PS?BUZZ-WORD
.BYTE B?ALL
.BYTE 0
W?BOUND:: .ZWORD "bound"
.BYTE PS?VERB+PS?ADJECTIVE+P1?ADJECTIVE
.BYTE A?BOUND
.BYTE ACT?JUMP
W?BOW:: .ZWORD "bow"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE O?ANY
.BYTE 0
W?BOWL:: .ZWORD "bowl"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE O?ANY
.BYTE 0
W?BOX:: .ZWORD "box"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE O?ANY
.BYTE 0
W?BOZBAR:: .ZWORD "bozbar"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE O?ANY
.BYTE 0
W?BRANCH:: .ZWORD "branch"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE O?ANY
.BYTE 0
W?BRANDISH:: .ZWORD "brandi"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?WAVE
.BYTE 0
W?BRASS:: .ZWORD "brass"
.BYTE PS?ADJECTIVE+P1?ADJECTIVE
.BYTE A?BRASS
.BYTE 0
W?BREAK:: .ZWORD "break"
.BYTE PS?OBJECT+PS?VERB+P1?OBJECT
.BYTE O?ANY
.BYTE ACT?CRACK
W?BREATH:: .ZWORD "breath"
.BYTE PS?ADJECTIVE+P1?ADJECTIVE
.BYTE A?BREATH
.BYTE 0
W?BREEDER:: .ZWORD "breede"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE O?ANY
.BYTE 0
W?BRICK:: .ZWORD "brick"
.BYTE PS?ADJECTIVE+P1?ADJECTIVE
.BYTE A?BRICK
.BYTE 0
W?BRICKS:: .ZWORD "bricks"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE O?ANY
.BYTE 0
W?BRIDGE:: .ZWORD "bridge"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE O?ANY
.BYTE 0
W?BRIEF:: .ZWORD "brief"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?BRIEF
.BYTE 0
W?BROGMO:: .ZWORD "brogmo"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE O?ANY
.BYTE 0
W?BROWN:: .ZWORD "brown"
.BYTE PS?ADJECTIVE+P1?ADJECTIVE
.BYTE A?BROWN
.BYTE 0
W?BUNNIE:: .ZWORD "bunnie"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE O?ANY
.BYTE 0
W?BUNNY:: .ZWORD "bunny"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE O?ANY
.BYTE 0
W?BURN:: .ZWORD "burn"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?BURN
.BYTE 0
W?BUT:: .ZWORD "but"
.BYTE PS?BUZZ-WORD
.BYTE B?BUT
.BYTE 0
W?BUTTON:: .ZWORD "button"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE O?ANY
.BYTE 0
W?CALEND:: .ZWORD "calend"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE O?ANY
.BYTE 0
W?CALL:: .ZWORD "call"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?SAY
.BYTE 0
W?CALM:: .ZWORD "calm"
.BYTE PS?ADJECTIVE+P1?ADJECTIVE
.BYTE A?CALM
.BYTE 0
W?CAN:: .ZWORD "can"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE O?ANY
.BYTE 0
W?CANNON:: .ZWORD "cannon"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE O?ANY
.BYTE 0
W?CAR:: .ZWORD "car"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE O?ANY
.BYTE 0
W?CARRY:: .ZWORD "carry"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?TAKE
.BYTE 0
W?CARVIN:: .ZWORD "carvin"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE O?ANY
.BYTE 0
W?CAST:: .ZWORD "cast"
.BYTE PS?VERB+PS?ADJECTIVE+P1?ADJECTIVE
.BYTE A?CAST
.BYTE ACT?CAST
W?CAST-IRON:: .ZWORD "cast-i"
.BYTE PS?ADJECTIVE+P1?ADJECTIVE
.BYTE A?CAST-IRON
.BYTE 0
W?CASTLE:: .ZWORD "castle"
.BYTE PS?OBJECT+PS?ADJECTIVE+P1?OBJECT
.BYTE O?ANY
.BYTE A?CASTLE
W?CATCH:: .ZWORD "catch"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?TAKE
.BYTE 0
W?CAVE:: .ZWORD "cave"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE O?ANY
.BYTE 0
W?CAVE-IN:: .ZWORD "cave-i"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE O?ANY
.BYTE 0
W?CAVERN:: .ZWORD "cavern"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE O?ANY
.BYTE 0
W?CAVORT:: .ZWORD "cavort"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?SKIP
.BYTE 0
W?CEILIN:: .ZWORD "ceilin"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE O?ANY
.BYTE 0
W?CHAMBER:: .ZWORD "chambe"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE O?ANY
.BYTE 0
W?CHASE:: .ZWORD "chase"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?FOLLOW
.BYTE 0
W?CHASM:: .ZWORD "chasm"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE O?ANY
.BYTE 0
W?CHECK:: .ZWORD "check"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?EXAMINE
.BYTE 0
W?CHEST:: .ZWORD "chest"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE O?ANY
.BYTE 0
W?CHEVAU:: .ZWORD "chevau"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE O?ANY
.BYTE 0
W?CHIMNE:: .ZWORD "chimne"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE O?ANY
.BYTE 0
W?CHUCK:: .ZWORD "chuck"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?THROW
.BYTE 0
W?CHUTE:: .ZWORD "chute"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE O?ANY
.BYTE 0
W?CIRCLE:: .ZWORD "circle"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE O?ANY
.BYTE 0
W?CITY:: .ZWORD "city"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE O?ANY
.BYTE 0
W?CLEAVE:: .ZWORD "cleave"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?CUT
.BYTE 0
W?CLIFF:: .ZWORD "cliff"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE O?ANY
.BYTE 0
W?CLIFFS:: .ZWORD "cliffs"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE O?ANY
.BYTE 0
W?CLIMB:: .ZWORD "climb"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?CLIMB
.BYTE 0
W?CLOG:: .ZWORD "clog"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?PLUG
.BYTE 0
W?CLOSE:: .ZWORD "close"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?CLOSE
.BYTE 0
W?CLUMP:: .ZWORD "clump"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE O?ANY
.BYTE 0
W?COAL:: .ZWORD "coal"
.BYTE PS?OBJECT+PS?ADJECTIVE+P1?OBJECT
.BYTE O?ANY
.BYTE A?COAL
W?COBWEB:: .ZWORD "cobweb"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE O?ANY
.BYTE 0
W?COIL:: .ZWORD "coil"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE O?ANY
.BYTE 0
W?COIN:: .ZWORD "coin"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE O?ANY
.BYTE 0
W?COINS:: .ZWORD "coins"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE O?ANY
.BYTE 0
W?COMBIN:: .ZWORD "combin"
.BYTE PS?VERB+PS?ADJECTIVE+P1?ADJECTIVE
.BYTE A?COMBIN
.BYTE ACT?COMBIN
W?COMBO:: .ZWORD "combo"
.BYTE PS?VERB+PS?ADJECTIVE+P1?ADJECTIVE
.BYTE A?COMBIN
.BYTE ACT?COMBIN
W?COMBUST:: .ZWORD "combus"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?BURN
.BYTE 0
W?COMPAR:: .ZWORD "compar"
.BYTE PS?OBJECT+PS?VERB+P1?OBJECT
.BYTE O?ANY
.BYTE ACT?COMPAR
W?CONCEAL:: .ZWORD "concea"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?HIDE
.BYTE 0
W?CONFISCATE:: .ZWORD "confis"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?TAKE
.BYTE 0
W?CONSTR:: .ZWORD "constr"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE O?ANY
.BYTE 0
W?CONSUME:: .ZWORD "consum"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?EAT
.BYTE 0
W?CONTRO:: .ZWORD "contro"
.BYTE PS?ADJECTIVE+P1?ADJECTIVE
.BYTE A?CONTRO
.BYTE 0
W?COPY:: .ZWORD "copy"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE O?ANY
.BYTE 0
W?CORAL:: .ZWORD "coral"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE O?ANY
.BYTE 0
W?CORPSE:: .ZWORD "corpse"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE O?ANY
.BYTE 0
W?CORRID:: .ZWORD "corrid"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE O?ANY
.BYTE 0
W?COUNT:: .ZWORD "count"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?COUNT
.BYTE 0
W?COVE:: .ZWORD "cove"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE O?ANY
.BYTE 0
W?COVER:: .ZWORD "cover"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE O?ANY
.BYTE 0
W?CRACK:: .ZWORD "crack"
.BYTE PS?OBJECT+PS?VERB+P1?OBJECT
.BYTE O?ANY
.BYTE ACT?CRACK
W?CRAFTE:: .ZWORD "crafte"
.BYTE PS?ADJECTIVE+P1?ADJECTIVE
.BYTE A?CRAFTE
.BYTE 0
W?CRATE:: .ZWORD "crate"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE O?ANY
.BYTE 0
W?CRATER:: .ZWORD "crater"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE O?ANY
.BYTE 0
W?CREATU:: .ZWORD "creatu"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE O?ANY
.BYTE 0
W?CROSS:: .ZWORD "cross"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?CROSS
.BYTE 0
W?CROWN:: .ZWORD "crown"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE O?ANY
.BYTE 0
W?CURVED:: .ZWORD "curved"
.BYTE PS?ADJECTIVE+P1?ADJECTIVE
.BYTE A?CURVED
.BYTE 0
W?CUT:: .ZWORD "cut"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?CUT
.BYTE 0
W?CUTE:: .ZWORD "cute"
.BYTE PS?ADJECTIVE+P1?ADJECTIVE
.BYTE A?CUTE
.BYTE 0
W?D:: .ZWORD "d"
.BYTE PS?DIRECTION+PS?PREPOSITION+P1?OBJECT
.BYTE PR?DOWN
.BYTE 22
W?DAGGER:: .ZWORD "dagger"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE O?ANY
.BYTE 0
W?DAM:: .ZWORD "dam"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE O?ANY
.BYTE 0
W?DAMAGE:: .ZWORD "damage"
.BYTE PS?OBJECT+PS?VERB+P1?OBJECT
.BYTE O?ANY
.BYTE ACT?CRACK
W?DAMN:: .ZWORD "damn"
.BYTE PS?OBJECT+PS?VERB+P1?OBJECT
.BYTE O?ANY
.BYTE ACT?SHIT
W?DARK:: .ZWORD "dark"
.BYTE PS?ADJECTIVE+P1?ADJECTIVE
.BYTE A?DARK
.BYTE 0
W?DARKWO:: .ZWORD "darkwo"
.BYTE PS?ADJECTIVE+P1?ADJECTIVE
.BYTE A?DARKWO
.BYTE 0
W?DATA:: .ZWORD "data"
.BYTE PS?ADJECTIVE+P1?ADJECTIVE
.BYTE A?DATA
.BYTE 0
W?DAZZLI:: .ZWORD "dazzli"
.BYTE PS?ADJECTIVE+P1?ADJECTIVE
.BYTE A?DAZZLI
.BYTE 0
W?DEAD:: .ZWORD "dead"
.BYTE PS?ADJECTIVE+P1?ADJECTIVE
.BYTE A?DEAD
.BYTE 0
W?DEBARK:: .ZWORD "debark"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?DISEMBARK
.BYTE 0
W?DEBRIS:: .ZWORD "debris"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE O?ANY
.BYTE 0
W?DEFILE:: .ZWORD "defile"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?RAPE
.BYTE 0
W?DEFLATE:: .ZWORD "deflat"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?DEFLATE
.BYTE 0
W?DEMOLISH:: .ZWORD "demoli"
.BYTE PS?OBJECT+PS?VERB+P1?OBJECT
.BYTE O?ANY
.BYTE ACT?CRACK
W?DEMON:: .ZWORD "demon"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE O?ANY
.BYTE 0
W?DENSE:: .ZWORD "dense"
.BYTE PS?ADJECTIVE+P1?ADJECTIVE
.BYTE A?DENSE
.BYTE 0
W?DEPART:: .ZWORD "depart"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?EXIT
.BYTE 0
W?DEPLET:: .ZWORD "deplet"
.BYTE PS?ADJECTIVE+P1?ADJECTIVE
.BYTE A?DEPLET
.BYTE 0
W?DESCEN:: .ZWORD "descen"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?DESCEN
.BYTE 0
W?DESCRIBE:: .ZWORD "descri"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?EXAMINE
.BYTE 0
W?DESERT:: .ZWORD "desert"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE O?ANY
.BYTE 0
W?DESK:: .ZWORD "desk"
.BYTE PS?OBJECT+PS?ADJECTIVE+P1?OBJECT
.BYTE O?ANY
.BYTE A?DESK
W?DESTROY:: .ZWORD "destro"
.BYTE PS?OBJECT+PS?VERB+P1?OBJECT
.BYTE O?ANY
.BYTE ACT?CRACK
W?DEVICE:: .ZWORD "device"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE O?ANY
.BYTE 0
W?DEVOUR:: .ZWORD "devour"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?EAT
.BYTE 0
W?DIABOL:: .ZWORD "diabol"
.BYTE PS?ADJECTIVE+P1?ADJECTIVE
.BYTE A?DIABOL
.BYTE 0
W?DIAGNOSE:: .ZWORD "diagno"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?DIAGNOSE
.BYTE 0
W?DIAL:: .ZWORD "dial"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE O?ANY
.BYTE 0
W?DIAMON:: .ZWORD "diamon"
.BYTE PS?ADJECTIVE+P1?ADJECTIVE
.BYTE A?DIAMON
.BYTE 0
W?DIARY:: .ZWORD "diary"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE O?ANY
.BYTE 0
W?DIG:: .ZWORD "dig"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?DIG
.BYTE 0
W?DIMWIT:: .ZWORD "dimwit"
.BYTE PS?ADJECTIVE+P1?ADJECTIVE
.BYTE A?DIMWIT
.BYTE 0
W?DIRT:: .ZWORD "dirt"
.BYTE PS?ADJECTIVE+P1?ADJECTIVE
.BYTE A?DIRT
.BYTE 0
W?DISCHARGE:: .ZWORD "discha"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?SHOOT
.BYTE 0
W?DISEMBARK:: .ZWORD "disemb"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?DISEMBARK
.BYTE 0
W?DISLOCATE:: .ZWORD "disloc"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?MOVE
.BYTE 0
W?DISPATCH:: .ZWORD "dispat"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?KILL
.BYTE 0
W?DISPLA:: .ZWORD "displa"
.BYTE PS?OBJECT+PS?VERB+P1?OBJECT
.BYTE O?ANY
.BYTE ACT?MOVE
W?DISSOLVE:: .ZWORD "dissol"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?MELT
.BYTE 0
W?DIVE:: .ZWORD "dive"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?JUMP
.BYTE 0
W?DOFF:: .ZWORD "doff"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?REMOVE
.BYTE 0
W?DOG:: .ZWORD "dog"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE O?ANY
.BYTE 0
W?DOME:: .ZWORD "dome"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE O?ANY
.BYTE 0
W?DOMED:: .ZWORD "domed"
.BYTE PS?ADJECTIVE+P1?ADJECTIVE
.BYTE A?DOMED
.BYTE 0
W?DON:: .ZWORD "don"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?WEAR
.BYTE 0
W?DONATE:: .ZWORD "donate"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?GIVE
.BYTE 0
W?DOOR:: .ZWORD "door"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE O?ANY
.BYTE 0
W?DOORS:: .ZWORD "doors"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE O?ANY
.BYTE 0
W?DOORWA:: .ZWORD "doorwa"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE O?ANY
.BYTE 0
W?DORN:: .ZWORD "dorn"
.BYTE PS?OBJECT+PS?ADJECTIVE+P1?OBJECT
.BYTE O?ANY
.BYTE A?DORN
W?DORNBE:: .ZWORD "dornbe"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE O?ANY
.BYTE 0
W?DORNS:: .ZWORD "dorns"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE O?ANY
.BYTE 0
W?DOUBLE:: .ZWORD "double"
.BYTE PS?ADJECTIVE+P1?ADJECTIVE
.BYTE A?DOUBLE
.BYTE 0
W?DOUSE:: .ZWORD "douse"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?EXTINGUISH
.BYTE 0
W?DOVE:: .ZWORD "dove"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE O?ANY
.BYTE 0
W?DOWN:: .ZWORD "down"
.BYTE PS?DIRECTION+PS?PREPOSITION+P1?OBJECT
.BYTE PR?DOWN
.BYTE 22
W?DRAG:: .ZWORD "drag"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?PULL
.BYTE 0
W?DRAGON:: .ZWORD "dragon"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE O?ANY
.BYTE 0
W?DRAW:: .ZWORD "draw"
.BYTE PS?ADJECTIVE+P1?ADJECTIVE
.BYTE A?DRAW
.BYTE 0
W?DRAWBR:: .ZWORD "drawbr"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE O?ANY
.BYTE 0
W?DRAWER:: .ZWORD "drawer"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE O?ANY
.BYTE 0
W?DRINK:: .ZWORD "drink"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?DRINK
.BYTE 0
W?DRIVE:: .ZWORD "drive"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?EXORCISE
.BYTE 0
W?DROP:: .ZWORD "drop"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?DROP
.BYTE 0
W?DRYAD:: .ZWORD "dryad"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE O?ANY
.BYTE 0
W?DRYADS:: .ZWORD "dryads"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE O?ANY
.BYTE 0
W?DUMP:: .ZWORD "dump"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?DROP
.BYTE 0
W?DUNCAN:: .ZWORD "duncan"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE O?ANY
.BYTE 0
W?DUNG:: .ZWORD "dung"
.BYTE PS?ADJECTIVE+P1?ADJECTIVE
.BYTE A?DUNG
.BYTE 0
W?DUST:: .ZWORD "dust"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE O?ANY
.BYTE 0
W?DUSTY:: .ZWORD "dusty"
.BYTE PS?ADJECTIVE+P1?ADJECTIVE
.BYTE A?DUSTY
.BYTE 0
W?E:: .ZWORD "e"
.BYTE PS?DIRECTION+P1?DIRECTION
.BYTE 29
.BYTE 0
W?EAST:: .ZWORD "east"
.BYTE PS?DIRECTION+P1?DIRECTION
.BYTE 29
.BYTE 0
W?EAT:: .ZWORD "eat"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?EAT
.BYTE 0
W?EGRETH:: .ZWORD "egreth"
.BYTE PS?OBJECT+PS?ADJECTIVE+P1?OBJECT
.BYTE O?ANY
.BYTE A?EGRETH
W?ELEVATE:: .ZWORD "elevat"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?RAISE
.BYTE 0
W?EMBARK:: .ZWORD "embark"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?BOARD
.BYTE 0
W?EMPIRE:: .ZWORD "empire"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE O?ANY
.BYTE 0
W?ENCHAN:: .ZWORD "enchan"
.BYTE PS?OBJECT+PS?ADJECTIVE+P1?OBJECT
.BYTE O?ANY
.BYTE A?ENCHAN
W?ENCRUS:: .ZWORD "encrus"
.BYTE PS?ADJECTIVE+P1?ADJECTIVE
.BYTE A?ENCRUS
.BYTE 0
W?ENCYCL:: .ZWORD "encycl"
.BYTE PS?OBJECT+PS?ADJECTIVE+P1?OBJECT
.BYTE O?ANY
.BYTE A?ENCYCL
W?ENGRAV:: .ZWORD "engrav"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE O?ANY
.BYTE 0
W?ENSCONCE:: .ZWORD "enscon"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?HIDE
.BYTE 0
W?ENTER:: .ZWORD "enter"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?ENTER
.BYTE 0
W?ENTHAR:: .ZWORD "enthar"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE O?ANY
.BYTE 0
W?ENTRIE:: .ZWORD "entrie"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE O?ANY
.BYTE 0
W?EVIL:: .ZWORD "evil"
.BYTE PS?ADJECTIVE+P1?ADJECTIVE
.BYTE A?EVIL
.BYTE 0
W?EXAMINE:: .ZWORD "examin"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?EXAMINE
.BYTE 0
W?EXCAVATE:: .ZWORD "excava"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?DIG
.BYTE 0
W?EXCEPT:: .ZWORD "except"
.BYTE PS?BUZZ-WORD
.BYTE B?EXCEPT
.BYTE 0
W?EXIT:: .ZWORD "exit"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?EXIT
.BYTE 0
W?EXORCISE:: .ZWORD "exorci"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?EXORCISE
.BYTE 0
W?EXOTIC:: .ZWORD "exotic"
.BYTE PS?ADJECTIVE+P1?ADJECTIVE
.BYTE A?EXOTIC
.BYTE 0
W?EXTINGUISH:: .ZWORD "exting"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?EXTINGUISH
.BYTE 0
W?FALL:: .ZWORD "fall"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE O?ANY
.BYTE 0
W?FALLS:: .ZWORD "falls"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE O?ANY
.BYTE 0
W?FANNUC:: .ZWORD "fannuc"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE O?ANY
.BYTE 0
W?FAST-:: .ZWORD "fast-"
.BYTE PS?ADJECTIVE+P1?ADJECTIVE
.BYTE A?FAST-
.BYTE 0
W?FASTEN:: .ZWORD "fasten"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?TIE
.BYTE 0
W?FAT:: .ZWORD "fat"
.BYTE PS?ADJECTIVE+P1?ADJECTIVE
.BYTE A?FAT
.BYTE 0
W?FCD:: .ZWORD "fcd"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE O?ANY
.BYTE 0
W?FEATUR:: .ZWORD "featur"
.BYTE PS?ADJECTIVE+P1?ADJECTIVE
.BYTE A?FEATUR
.BYTE 0
W?FECES:: .ZWORD "feces"
.BYTE PS?ADJECTIVE+P1?ADJECTIVE
.BYTE A?FECES
.BYTE 0
W?FEED:: .ZWORD "feed"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?GIVE
.BYTE 0
W?FEEL:: .ZWORD "feel"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?TOUCH
.BYTE 0
W?FENCE:: .ZWORD "fence"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE O?ANY
.BYTE 0
W?FEROCI:: .ZWORD "feroci"
.BYTE PS?ADJECTIVE+P1?ADJECTIVE
.BYTE A?FEROCI
.BYTE 0
W?FIBBSB:: .ZWORD "fibbsb"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE O?ANY
.BYTE 0
W?FIELD:: .ZWORD "field"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE O?ANY
.BYTE 0
W?FIGHT:: .ZWORD "fight"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?ATTACK
.BYTE 0
W?FILL:: .ZWORD "fill"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?FILL
.BYTE 0
W?FIND:: .ZWORD "find"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?FIND
.BYTE 0
W?FIRE:: .ZWORD "fire"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?SHOOT
.BYTE 0
W?FIREPL:: .ZWORD "firepl"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE O?ANY
.BYTE 0
W?FISH:: .ZWORD "fish"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE O?ANY
.BYTE 0
W?FIX:: .ZWORD "fix"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?PLUG
.BYTE 0
W?FLAG:: .ZWORD "flag"
.BYTE PS?OBJECT+PS?ADJECTIVE+P1?ADJECTIVE
.BYTE A?FLAG
.BYTE O?ANY
W?FLAGPO:: .ZWORD "flagpo"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE O?ANY
.BYTE 0
W?FLATHE:: .ZWORD "flathe"
.BYTE PS?OBJECT+PS?ADJECTIVE+P1?OBJECT
.BYTE O?ANY
.BYTE A?FLATHE
W?FLAXO:: .ZWORD "flaxo"
.BYTE PS?ADJECTIVE+P1?ADJECTIVE
.BYTE A?FLAXO
.BYTE 0
W?FLING:: .ZWORD "fling"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?THROW
.BYTE 0
W?FLIP:: .ZWORD "flip"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?TURN
.BYTE 0
W?FLOOD:: .ZWORD "flood"
.BYTE PS?ADJECTIVE+P1?ADJECTIVE
.BYTE A?FLOOD
.BYTE 0
W?FLOOR:: .ZWORD "floor"
.BYTE PS?OBJECT+PS?ADJECTIVE+P1?OBJECT
.BYTE O?ANY
.BYTE A?FLOOR
W?FLOWER:: .ZWORD "flower"
.BYTE PS?ADJECTIVE+P1?ADJECTIVE
.BYTE A?FLOWER
.BYTE 0
W?FLUME:: .ZWORD "flume"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE O?ANY
.BYTE 0
W?FLUMES:: .ZWORD "flumes"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE O?ANY
.BYTE 0
W?FLY:: .ZWORD "fly"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?FLY
.BYTE 0
W?FOAMIN:: .ZWORD "foamin"
.BYTE PS?ADJECTIVE+P1?ADJECTIVE
.BYTE A?FOAMIN
.BYTE 0
W?FOLLOW:: .ZWORD "follow"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?FOLLOW
.BYTE 0
W?FOOBAR:: .ZWORD "foobar"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE O?ANY
.BYTE 0
W?FOOBLE:: .ZWORD "fooble"
.BYTE PS?ADJECTIVE+P1?ADJECTIVE
.BYTE A?FOOBLE
.BYTE 0
W?FOR:: .ZWORD "for"
.BYTE PS?PREPOSITION+P1?OBJECT
.BYTE PR?FOR
.BYTE 0
W?FORCE:: .ZWORD "force"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE O?ANY
.BYTE 0
W?FORCES:: .ZWORD "forces"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE O?ANY
.BYTE 0
W?FORD:: .ZWORD "ford"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?CROSS
.BYTE 0
W?FOREST:: .ZWORD "forest"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE O?ANY
.BYTE 0
W?FORGET:: .ZWORD "forget"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?FORGET
.BYTE 0
W?FORT:: .ZWORD "fort"
.BYTE PS?OBJECT+PS?ADJECTIVE+P1?OBJECT
.BYTE O?ANY
.BYTE A?FORT
W?FORTRE:: .ZWORD "fortre"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE O?ANY
.BYTE 0
W?FORTY:: .ZWORD "forty"
.BYTE PS?ADJECTIVE+P1?ADJECTIVE
.BYTE A?FORTY
.BYTE 0
W?FREE:: .ZWORD "free"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?UNTIE
.BYTE 0
W?FRIGID:: .ZWORD "frigid"
.BYTE PS?ADJECTIVE+P1?ADJECTIVE
.BYTE A?FRIGID
.BYTE 0
W?FRISK:: .ZWORD "frisk"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?SEARCH
.BYTE 0
W?FROBAR:: .ZWORD "frobar"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE O?ANY
.BYTE 0
W?FROBIZ:: .ZWORD "frobiz"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE O?ANY
.BYTE 0
W?FROBOZ:: .ZWORD "froboz"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE O?ANY
.BYTE 0
W?FROM:: .ZWORD "from"
.BYTE PS?PREPOSITION+P1?OBJECT
.BYTE PR?FROM
.BYTE 0
W?FROTZ:: .ZWORD "frotz"
.BYTE PS?VERB+PS?ADJECTIVE+P1?ADJECTIVE
.BYTE A?FROTZ
.BYTE ACT?FROTZ
W?FUCK:: .ZWORD "fuck"
.BYTE PS?OBJECT+PS?VERB+P1?OBJECT
.BYTE O?ANY
.BYTE ACT?SHIT
W?FWEEP:: .ZWORD "fweep"
.BYTE PS?VERB+PS?ADJECTIVE+P1?ADJECTIVE
.BYTE A?FWEEP
.BYTE ACT?FWEEP
W?G:: .ZWORD "g"
.BYTE PS?BUZZ-WORD
.BYTE B?G
.BYTE 0
W?GABBER:: .ZWORD "gabber"
.BYTE PS?ADJECTIVE+P1?ADJECTIVE
.BYTE A?GABBER
.BYTE 0
W?GALEPA:: .ZWORD "galepa"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE O?ANY
.BYTE 0
W?GAMBOL:: .ZWORD "gambol"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?SKIP
.BYTE 0
W?GASH:: .ZWORD "gash"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?CUT
.BYTE 0
W?GASPAR:: .ZWORD "gaspar"
.BYTE PS?VERB+PS?ADJECTIVE+P1?ADJECTIVE
.BYTE A?GASPAR
.BYTE ACT?GASPAR
W?GATE:: .ZWORD "gate"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE O?ANY
.BYTE 0
W?GAZE:: .ZWORD "gaze"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?LOOK
.BYTE 0
W?GESTURE:: .ZWORD "gestur"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?POINT
.BYTE 0
W?GET:: .ZWORD "get"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?TAKE
.BYTE 0
W?GIANT:: .ZWORD "giant"
.BYTE PS?ADJECTIVE+P1?ADJECTIVE
.BYTE A?GIANT
.BYTE 0
W?GIVE:: .ZWORD "give"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?GIVE
.BYTE 0
W?GLASS:: .ZWORD "glass"
.BYTE PS?ADJECTIVE+P1?ADJECTIVE
.BYTE A?GLASS
.BYTE 0
W?GLITTE:: .ZWORD "glitte"
.BYTE PS?ADJECTIVE+P1?ADJECTIVE
.BYTE A?GLITTE
.BYTE 0
W?GLUE:: .ZWORD "glue"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?PLUG
.BYTE 0
W?GNARLE:: .ZWORD "gnarle"
.BYTE PS?ADJECTIVE+P1?ADJECTIVE
.BYTE A?GNARLE
.BYTE 0
W?GNOME:: .ZWORD "gnome"
.BYTE PS?OBJECT+PS?ADJECTIVE+P1?OBJECT
.BYTE O?ANY
.BYTE A?GNOME
W?GNOMES:: .ZWORD "gnomes"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE O?ANY
.BYTE 0
W?GNUSTO:: .ZWORD "gnusto"
.BYTE PS?VERB+PS?ADJECTIVE+P1?ADJECTIVE
.BYTE A?GNUSTO
.BYTE ACT?GNUSTO
W?GO:: .ZWORD "go"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?WALK
.BYTE 0
W?GOBBLE:: .ZWORD "gobble"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?EAT
.BYTE 0
W?GOLD:: .ZWORD "gold"
.BYTE PS?ADJECTIVE+P1?ADJECTIVE
.BYTE A?GOLD
.BYTE 0
W?GOLMAC:: .ZWORD "golmac"
.BYTE PS?VERB+PS?ADJECTIVE+P1?ADJECTIVE
.BYTE A?GOLMAC
.BYTE ACT?GOLMAC
W?GORGE:: .ZWORD "gorge"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE O?ANY
.BYTE 0
W?GRAB:: .ZWORD "grab"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?TAKE
.BYTE 0
W?GRASS:: .ZWORD "grass"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE O?ANY
.BYTE 0
W?GRAY:: .ZWORD "gray"
.BYTE PS?ADJECTIVE+P1?ADJECTIVE
.BYTE A?GRAY
.BYTE 0
W?GREAT:: .ZWORD "great"
.BYTE PS?ADJECTIVE+P1?ADJECTIVE
.BYTE A?GREAT
.BYTE 0
W?GREEN:: .ZWORD "green"
.BYTE PS?ADJECTIVE+P1?ADJECTIVE
.BYTE A?GREEN
.BYTE 0
W?GREETINGS:: .ZWORD "greeti"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?HELLO
.BYTE 0
W?GREY:: .ZWORD "grey"
.BYTE PS?ADJECTIVE+P1?ADJECTIVE
.BYTE A?GREY
.BYTE 0
W?GRIFFS:: .ZWORD "griffs"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE O?ANY
.BYTE 0
W?GROUND:: .ZWORD "ground"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE O?ANY
.BYTE 0
W?GROUP:: .ZWORD "group"
.BYTE PS?ADJECTIVE+P1?ADJECTIVE
.BYTE A?GROUP
.BYTE 0
W?GRUE:: .ZWORD "grue"
.BYTE PS?OBJECT+PS?ADJECTIVE+P1?OBJECT
.BYTE O?ANY
.BYTE A?GRUE
W?GRUES:: .ZWORD "grues"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE O?ANY
.BYTE 0
W?GUANO:: .ZWORD "guano"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE O?ANY
.BYTE 0
W?GUE:: .ZWORD "gue"
.BYTE PS?OBJECT+PS?ADJECTIVE+P1?OBJECT
.BYTE O?ANY
.BYTE A?GUE
W?GUILD:: .ZWORD "guild"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE O?ANY
.BYTE 0
W?GURTH:: .ZWORD "gurth"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE O?ANY
.BYTE 0
W?GUZZLE:: .ZWORD "guzzle"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?DRINK
.BYTE 0
W?GYRATE:: .ZWORD "gyrate"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?SPIN
.BYTE 0
W?HALL:: .ZWORD "hall"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE O?ANY
.BYTE 0
W?HALLWA:: .ZWORD "hallwa"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE O?ANY
.BYTE 0
W?HAND:: .ZWORD "hand"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?GIVE
.BYTE 0
W?HANDLE:: .ZWORD "handle"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE O?ANY
.BYTE 0
W?HANDS:: .ZWORD "hands"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE O?ANY
.BYTE 0
W?HANGIN:: .ZWORD "hangin"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE O?ANY
.BYTE 0
W?HARKEN:: .ZWORD "harken"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?LISTEN
.BYTE 0
W?HAWKER:: .ZWORD "hawker"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE O?ANY
.BYTE 0
W?HAZE:: .ZWORD "haze"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE O?ANY
.BYTE 0
W?HEAVY:: .ZWORD "heavy"
.BYTE PS?ADJECTIVE+P1?ADJECTIVE
.BYTE A?HEAVY
.BYTE 0
W?HELIST:: .ZWORD "helist"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE O?ANY
.BYTE 0
W?HELL:: .ZWORD "hell"
.BYTE PS?ADJECTIVE+P1?ADJECTIVE
.BYTE A?HELL
.BYTE 0
W?HELLHO:: .ZWORD "hellho"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE O?ANY
.BYTE 0
W?HELLO:: .ZWORD "hello"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?HELLO
.BYTE 0
W?HELP:: .ZWORD "help"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?HELP
.BYTE 0
W?HER:: .ZWORD "her"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE O?ANY
.BYTE 0
W?HERE:: .ZWORD "here"
.BYTE PS?BUZZ-WORD
.BYTE B?HERE
.BYTE 0
W?HI:: .ZWORD "hi"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?HELLO
.BYTE 0
W?HIDDEN:: .ZWORD "hidden"
.BYTE PS?ADJECTIVE+P1?ADJECTIVE
.BYTE A?HIDDEN
.BYTE 0
W?HIDE:: .ZWORD "hide"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?HIDE
.BYTE 0
W?HIGH:: .ZWORD "high"
.BYTE PS?ADJECTIVE+P1?ADJECTIVE
.BYTE A?HIGH
.BYTE 0
W?HIGHWAY:: .ZWORD "highwa"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE O?ANY
.BYTE 0
W?HIKE:: .ZWORD "hike"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?WALK
.BYTE 0
W?HIM:: .ZWORD "him"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE O?ANY
.BYTE 0
W?HINT:: .ZWORD "hint"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?HELP
.BYTE 0
W?HINTS:: .ZWORD "hints"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?HELP
.BYTE 0
W?HIT:: .ZWORD "hit"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?ATTACK
.BYTE 0
W?HOIST:: .ZWORD "hoist"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?RAISE
.BYTE 0
W?HOLD:: .ZWORD "hold"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?TAKE
.BYTE 0
W?HOLE:: .ZWORD "hole"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE O?ANY
.BYTE 0
W?HONE:: .ZWORD "hone"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?SHARPEN
.BYTE 0
W?HOP:: .ZWORD "hop"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?SKIP
.BYTE 0
W?HOPPIN:: .ZWORD "hoppin"
.BYTE PS?ADJECTIVE+P1?ADJECTIVE
.BYTE A?HOPPIN
.BYTE 0
W?HOUND:: .ZWORD "hound"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE O?ANY
.BYTE 0
W?HOVEL:: .ZWORD "hovel"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE O?ANY
.BYTE 0
W?HOWL:: .ZWORD "howl"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?YELL
.BYTE 0
W?HUGE:: .ZWORD "huge"
.BYTE PS?ADJECTIVE+P1?ADJECTIVE
.BYTE A?HUGE
.BYTE 0
W?HUNGRY:: .ZWORD "hungry"
.BYTE PS?ADJECTIVE+P1?ADJECTIVE
.BYTE A?HUNGRY
.BYTE 0
W?HURDLE:: .ZWORD "hurdle"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?JUMP
.BYTE 0
W?HURL:: .ZWORD "hurl"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?THROW
.BYTE 0
W?HURT:: .ZWORD "hurt"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?ATTACK
.BYTE 0
W?HUT:: .ZWORD "hut"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE O?ANY
.BYTE 0
W?I:: .ZWORD "i"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?INVENTORY
.BYTE 0
W?IDENTI:: .ZWORD "identi"
.BYTE PS?ADJECTIVE+P1?ADJECTIVE
.BYTE A?IDENTI
.BYTE 0
W?IGNITE:: .ZWORD "ignite"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?BURN
.BYTE 0
W?IMBIBE:: .ZWORD "imbibe"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?DRINK
.BYTE 0
W?IMPLEM:: .ZWORD "implem"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE O?ANY
.BYTE 0
W?IN:: .ZWORD "in"
.BYTE PS?DIRECTION+PS?PREPOSITION+P1?OBJECT
.BYTE PR?IN
.BYTE 21
W?INCANT:: .ZWORD "incant"
.BYTE PS?VERB+PS?ADJECTIVE+P1?ADJECTIVE
.BYTE A?CAST
.BYTE ACT?CAST
W?INDIGO:: .ZWORD "indigo"
.BYTE PS?ADJECTIVE+P1?ADJECTIVE
.BYTE A?INDIGO
.BYTE 0
W?INFLAT:: .ZWORD "inflat"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?INFLAT
.BYTE 0
W?INFOCO:: .ZWORD "infoco"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE O?ANY
.BYTE 0
W?INFOTA:: .ZWORD "infota"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE O?ANY
.BYTE 0
W?INGEST:: .ZWORD "ingest"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?EAT
.BYTE 0
W?INJURE:: .ZWORD "injure"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?ATTACK
.BYTE 0
W?INLET:: .ZWORD "inlet"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE O?ANY
.BYTE 0
W?INNER:: .ZWORD "inner"
.BYTE PS?ADJECTIVE+P1?ADJECTIVE
.BYTE A?INNER
.BYTE 0
W?INSCRI:: .ZWORD "inscri"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE O?ANY
.BYTE 0
W?INSERT:: .ZWORD "insert"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?PUT
.BYTE 0
W?INSIDE:: .ZWORD "inside"
.BYTE PS?DIRECTION+PS?PREPOSITION+P1?OBJECT
.BYTE PR?IN
.BYTE 21
W?INSPECT:: .ZWORD "inspec"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?EXAMINE
.BYTE 0
W?INTERROGATE:: .ZWORD "interr"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?ASK
.BYTE 0
W?INTNUM:: .ZWORD "intnum"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE O?ANY
.BYTE 0
W?INTO:: .ZWORD "into"
.BYTE PS?DIRECTION+PS?PREPOSITION+P1?OBJECT
.BYTE PR?IN
.BYTE 21
W?INTRIC:: .ZWORD "intric"
.BYTE PS?ADJECTIVE+P1?ADJECTIVE
.BYTE A?INTRIC
.BYTE 0
W?INVENTORY:: .ZWORD "invent"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?INVENTORY
.BYTE 0
W?INVOKE:: .ZWORD "invoke"
.BYTE PS?VERB+PS?ADJECTIVE+P1?ADJECTIVE
.BYTE A?CAST
.BYTE ACT?CAST
W?IRON:: .ZWORD "iron"
.BYTE PS?ADJECTIVE+P1?ADJECTIVE
.BYTE A?IRON
.BYTE 0
W?IS:: .ZWORD "is"
.BYTE PS?BUZZ-WORD
.BYTE B?IS
.BYTE 0
W?ISSUE:: .ZWORD "issue"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE O?ANY
.BYTE 0
W?IT:: .ZWORD "it"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE O?ANY
.BYTE 0
W?IZYUK:: .ZWORD "izyuk"
.BYTE PS?VERB+PS?ADJECTIVE+P1?ADJECTIVE
.BYTE A?IZYUK
.BYTE ACT?IZYUK
W?JAB:: .ZWORD "jab"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?POKE
.BYTE 0
W?JEEARR:: .ZWORD "jeearr"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE O?ANY
.BYTE 0
W?JEWEL:: .ZWORD "jewel"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE O?ANY
.BYTE 0
W?JOSTLE:: .ZWORD "jostle"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?SHAKE
.BYTE 0
W?JOURNA:: .ZWORD "journa"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE O?ANY
.BYTE 0
W?JUMP:: .ZWORD "jump"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?JUMP
.BYTE 0
W?JUNGLE:: .ZWORD "jungle"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE O?ANY
.BYTE 0
W?KEROSE:: .ZWORD "kerose"
.BYTE PS?ADJECTIVE+P1?ADJECTIVE
.BYTE A?KEROSE
.BYTE 0
W?KEY:: .ZWORD "key"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE O?ANY
.BYTE 0
W?KICK:: .ZWORD "kick"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?KICK
.BYTE 0
W?KILL:: .ZWORD "kill"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?KILL
.BYTE 0
W?KINDLE:: .ZWORD "kindle"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?BURN
.BYTE 0
W?KING:: .ZWORD "king"
.BYTE PS?ADJECTIVE+P1?ADJECTIVE
.BYTE A?KING
.BYTE 0
W?KINGDO:: .ZWORD "kingdo"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE O?ANY
.BYTE 0
W?KISS:: .ZWORD "kiss"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?KISS
.BYTE 0
W?KNIFE:: .ZWORD "knife"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE O?ANY
.BYTE 0
W?KNOCK:: .ZWORD "knock"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?KNOCK
.BYTE 0
W?KNOW:: .ZWORD "know"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?LEARN
.BYTE 0
W?KOBOLD:: .ZWORD "kobold"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE O?ANY
.BYTE 0
W?KOVALL:: .ZWORD "kovall"
.BYTE PS?ADJECTIVE+P1?ADJECTIVE
.BYTE A?KOVALL
.BYTE 0
W?KRILL:: .ZWORD "krill"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE O?ANY
.BYTE 0
W?L:: .ZWORD "l"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?LOOK
.BYTE 0
W?LABEL:: .ZWORD "label"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE O?ANY
.BYTE 0
W?LABYRI:: .ZWORD "labyri"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE O?ANY
.BYTE 0
W?LACERATE:: .ZWORD "lacera"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?CUT
.BYTE 0
W?LAGOON:: .ZWORD "lagoon"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE O?ANY
.BYTE 0
W?LAMP:: .ZWORD "lamp"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE O?ANY
.BYTE 0
W?LAND:: .ZWORD "land"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?LAND
.BYTE 0
W?LANTERN:: .ZWORD "lanter"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE O?ANY
.BYTE 0
W?LARGE:: .ZWORD "large"
.BYTE PS?ADJECTIVE+P1?ADJECTIVE
.BYTE A?LARGE
.BYTE 0
W?LARGES:: .ZWORD "larges"
.BYTE PS?ADJECTIVE+P1?ADJECTIVE
.BYTE A?LARGES
.BYTE 0
W?LARGON:: .ZWORD "largon"
.BYTE PS?OBJECT+PS?ADJECTIVE+P1?OBJECT
.BYTE O?ANY
.BYTE A?LARGON
W?LAST:: .ZWORD "last"
.BYTE PS?ADJECTIVE+P1?ADJECTIVE
.BYTE A?LAST
.BYTE 0
W?LAUNCH:: .ZWORD "launch"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?LAUNCH
.BYTE 0
W?LAY:: .ZWORD "lay"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?PUT
.BYTE 0
W?LEAN:: .ZWORD "lean"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?LEAN
.BYTE 0
W?LEAP:: .ZWORD "leap"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?JUMP
.BYTE 0
W?LEARN:: .ZWORD "learn"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?LEARN
.BYTE 0
W?LEATHE:: .ZWORD "leathe"
.BYTE PS?ADJECTIVE+P1?ADJECTIVE
.BYTE A?LEATHE
.BYTE 0
W?LEAVE:: .ZWORD "leave"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?LEAVE
.BYTE 0
W?LEGEND:: .ZWORD "legend"
.BYTE PS?OBJECT+PS?ADJECTIVE+P1?ADJECTIVE
.BYTE A?LEGEND
.BYTE O?ANY
W?LETTER:: .ZWORD "letter"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE O?ANY
.BYTE 0
W?LEVEL:: .ZWORD "level"
.BYTE PS?ADJECTIVE+P1?ADJECTIVE
.BYTE A?LEVEL
.BYTE 0
W?LEVER:: .ZWORD "lever"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE O?ANY
.BYTE 0
W?LICHEN:: .ZWORD "lichen"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE O?ANY
.BYTE 0
W?LID:: .ZWORD "lid"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE O?ANY
.BYTE 0
W?LIE:: .ZWORD "lie"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?LIE
.BYTE 0
W?LIFE-:: .ZWORD "life-"
.BYTE PS?ADJECTIVE+P1?ADJECTIVE
.BYTE A?LIFE-
.BYTE 0
W?LIFT:: .ZWORD "lift"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?RAISE
.BYTE 0
W?LIGHT:: .ZWORD "light"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?LIGHT
.BYTE 0
W?LIQUIFY:: .ZWORD "liquif"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?MELT
.BYTE 0
W?LIST:: .ZWORD "list"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE O?ANY
.BYTE 0
W?LISTEN:: .ZWORD "listen"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?LISTEN
.BYTE 0
W?LOCK:: .ZWORD "lock"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?LOCK
.BYTE 0
W?LOCUSTS:: .ZWORD "locust"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE O?ANY
.BYTE 0
W?LOG:: .ZWORD "log"
.BYTE PS?ADJECTIVE+P1?ADJECTIVE
.BYTE A?LOG
.BYTE 0
W?LONELY:: .ZWORD "lonely"
.BYTE PS?ADJECTIVE+P1?ADJECTIVE
.BYTE A?LONELY
.BYTE 0
W?LONG:: .ZWORD "long"
.BYTE PS?ADJECTIVE+P1?ADJECTIVE
.BYTE A?LONG
.BYTE 0
W?LOOK:: .ZWORD "look"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?LOOK
.BYTE 0
W?LORD:: .ZWORD "lord"
.BYTE PS?ADJECTIVE+P1?ADJECTIVE
.BYTE A?LORD
.BYTE 0
W?LOWER:: .ZWORD "lower"
.BYTE PS?VERB+PS?ADJECTIVE+P1?ADJECTIVE
.BYTE A?LOWER
.BYTE ACT?LOWER
W?LUMPS:: .ZWORD "lumps"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE O?ANY
.BYTE 0
W?LURKIN:: .ZWORD "lurkin"
.BYTE PS?ADJECTIVE+P1?ADJECTIVE
.BYTE A?LURKIN
.BYTE 0
W?MACHIN:: .ZWORD "machin"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE O?ANY
.BYTE 0
W?MAGAZI:: .ZWORD "magazi"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE O?ANY
.BYTE 0
W?MAGIC:: .ZWORD "magic"
.BYTE PS?ADJECTIVE+P1?ADJECTIVE
.BYTE A?MAGIC
.BYTE 0
W?MAGICL:: .ZWORD "magicl"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE O?ANY
.BYTE 0
W?MAGNIF:: .ZWORD "magnif"
.BYTE PS?ADJECTIVE+P1?ADJECTIVE
.BYTE A?MAGNIF
.BYTE 0
W?MAILBO:: .ZWORD "mailbo"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE O?ANY
.BYTE 0
W?MAILMA:: .ZWORD "mailma"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE O?ANY
.BYTE 0
W?MAIN:: .ZWORD "main"
.BYTE PS?ADJECTIVE+P1?ADJECTIVE
.BYTE A?MAIN
.BYTE 0
W?MALYON:: .ZWORD "malyon"
.BYTE PS?VERB+PS?ADJECTIVE+P1?ADJECTIVE
.BYTE A?MALYON
.BYTE ACT?MALYON
W?MAMMOT:: .ZWORD "mammot"
.BYTE PS?ADJECTIVE+P1?ADJECTIVE
.BYTE A?MAMMOT
.BYTE 0
W?MARBLE:: .ZWORD "marble"
.BYTE PS?OBJECT+PS?ADJECTIVE+P1?ADJECTIVE
.BYTE A?MARBLE
.BYTE O?ANY
W?MAREIL:: .ZWORD "mareil"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE O?ANY
.BYTE 0
W?MARGIN:: .ZWORD "margin"
.BYTE PS?ADJECTIVE+P1?ADJECTIVE
.BYTE A?MARGIN
.BYTE 0
W?MASS:: .ZWORD "mass"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE O?ANY
.BYTE 0
W?MATCH:: .ZWORD "match"
.BYTE PS?ADJECTIVE+P1?ADJECTIVE
.BYTE A?MATCH
.BYTE 0
W?MATCHB:: .ZWORD "matchb"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE O?ANY
.BYTE 0
W?MATCHE:: .ZWORD "matche"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE O?ANY
.BYTE 0
W?MAZE:: .ZWORD "maze"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE O?ANY
.BYTE 0
W?ME:: .ZWORD "me"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE O?ANY
.BYTE 0
W?MEADOW:: .ZWORD "meadow"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE O?ANY
.BYTE 0
W?MEANDE:: .ZWORD "meande"
.BYTE PS?ADJECTIVE+P1?ADJECTIVE
.BYTE A?MEANDE
.BYTE 0
W?MECHAN:: .ZWORD "mechan"
.BYTE PS?ADJECTIVE+P1?ADJECTIVE
.BYTE A?MECHAN
.BYTE 0
W?MEEF:: .ZWORD "meef"
.BYTE PS?VERB+PS?ADJECTIVE+P1?ADJECTIVE
.BYTE A?MEEF
.BYTE ACT?MEEF
W?MELT:: .ZWORD "melt"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?MELT
.BYTE 0
W?MEMORIZE:: .ZWORD "memori"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?LEARN
.BYTE 0
W?MERETZ:: .ZWORD "meretz"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE O?ANY
.BYTE 0
W?MESSAG:: .ZWORD "messag"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE O?ANY
.BYTE 0
W?MESSEN:: .ZWORD "messen"
.BYTE PS?OBJECT+PS?ADJECTIVE+P1?OBJECT
.BYTE O?ANY
.BYTE A?MESSEN
W?METAL:: .ZWORD "metal"
.BYTE PS?ADJECTIVE+P1?ADJECTIVE
.BYTE A?METAL
.BYTE 0
W?MIDWAY:: .ZWORD "midway"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE O?ANY
.BYTE 0
W?MIGHTY:: .ZWORD "mighty"
.BYTE PS?ADJECTIVE+P1?ADJECTIVE
.BYTE A?MIGHTY
.BYTE 0
W?MITHIC:: .ZWORD "mithic"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE O?ANY
.BYTE 0
W?MIZNIA:: .ZWORD "miznia"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE O?ANY
.BYTE 0
W?MOAT:: .ZWORD "moat"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE O?ANY
.BYTE 0
W?MOLDY:: .ZWORD "moldy"
.BYTE PS?ADJECTIVE+P1?ADJECTIVE
.BYTE A?MOLDY
.BYTE 0
W?MOLEST:: .ZWORD "molest"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?RAPE
.BYTE 0
W?MOON:: .ZWORD "moon"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE O?ANY
.BYTE 0
W?MORGIA:: .ZWORD "morgia"
.BYTE PS?ADJECTIVE+P1?ADJECTIVE
.BYTE A?MORGIA
.BYTE 0
W?MOSS:: .ZWORD "moss"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE O?ANY
.BYTE 0
W?MOST:: .ZWORD "most"
.BYTE PS?ADJECTIVE+P1?ADJECTIVE
.BYTE A?MOST
.BYTE 0
W?MOTION:: .ZWORD "motion"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?WAVE
.BYTE 0
W?MOUNTA:: .ZWORD "mounta"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE O?ANY
.BYTE 0
W?MOVE:: .ZWORD "move"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?MOVE
.BYTE 0
W?MOVING:: .ZWORD "moving"
.BYTE PS?ADJECTIVE+P1?ADJECTIVE
.BYTE A?MOVING
.BYTE 0
W?MUDDY:: .ZWORD "muddy"
.BYTE PS?ADJECTIVE+P1?ADJECTIVE
.BYTE A?MUDDY
.BYTE 0
W?MURDER:: .ZWORD "murder"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?KILL
.BYTE 0
W?MUSEUM:: .ZWORD "museum"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE O?ANY
.BYTE 0
W?MUTATE:: .ZWORD "mutate"
.BYTE PS?ADJECTIVE+P1?ADJECTIVE
.BYTE A?MUTATE
.BYTE 0
W?MY:: .ZWORD "my"
.BYTE PS?ADJECTIVE+P1?ADJECTIVE
.BYTE A?MY
.BYTE 0
W?MYSELF:: .ZWORD "myself"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE O?ANY
.BYTE 0
W?N:: .ZWORD "n"
.BYTE PS?DIRECTION+P1?DIRECTION
.BYTE 31
.BYTE 0
W?NABIZ:: .ZWORD "nabiz"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE O?ANY
.BYTE 0
W?NAP:: .ZWORD "nap"
.BYTE PS?OBJECT+PS?VERB+P1?OBJECT
.BYTE O?ANY
.BYTE ACT?NAP
W?NARROW:: .ZWORD "narrow"
.BYTE PS?ADJECTIVE+P1?ADJECTIVE
.BYTE A?NARROW
.BYTE 0
W?NE:: .ZWORD "ne"
.BYTE PS?DIRECTION+P1?DIRECTION
.BYTE 30
.BYTE 0
W?NECROMANCER:: .ZWORD "necrom"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE O?ANY
.BYTE 0
W?NEW:: .ZWORD "new"
.BYTE PS?ADJECTIVE+P1?ADJECTIVE
.BYTE A?NEW
.BYTE 0
W?NIBBLE:: .ZWORD "nibble"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?EAT
.BYTE 0
W?NO:: .ZWORD "no"
.BYTE PS?BUZZ-WORD
.BYTE B?NO
.BYTE 0
W?NORTH:: .ZWORD "north"
.BYTE PS?DIRECTION+P1?DIRECTION
.BYTE 31
.BYTE 0
W?NORTHE:: .ZWORD "northe"
.BYTE PS?DIRECTION+P1?DIRECTION
.BYTE 30
.BYTE 0
W?NORTHWEST:: .ZWORD "northw"
.BYTE PS?DIRECTION+P1?DIRECTION
.BYTE 24
.BYTE 0
W?NOTE:: .ZWORD "note"
.BYTE PS?OBJECT+PS?ADJECTIVE+P1?ADJECTIVE
.BYTE A?NOTE
.BYTE O?ANY
W?NOTEBO:: .ZWORD "notebo"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE O?ANY
.BYTE 0
W?NOTES:: .ZWORD "notes"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE O?ANY
.BYTE 0
W?NUDGE:: .ZWORD "nudge"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?PUSH
.BYTE 0
W?NW:: .ZWORD "nw"
.BYTE PS?DIRECTION+P1?DIRECTION
.BYTE 24
.BYTE 0
W?NYMPH:: .ZWORD "nymph"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE O?ANY
.BYTE 0
W?NYMPHS:: .ZWORD "nymphs"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE O?ANY
.BYTE 0
W?OBSERVE:: .ZWORD "observ"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?EXAMINE
.BYTE 0
W?OCEAN:: .ZWORD "ocean"
.BYTE PS?OBJECT+PS?ADJECTIVE+P1?ADJECTIVE
.BYTE A?OCEAN
.BYTE O?ANY
W?OCHRE:: .ZWORD "ochre"
.BYTE PS?ADJECTIVE+P1?ADJECTIVE
.BYTE A?OCHRE
.BYTE 0
W?ODD:: .ZWORD "odd"
.BYTE PS?ADJECTIVE+P1?ADJECTIVE
.BYTE A?ODD
.BYTE 0
W?OF:: .ZWORD "of"
.BYTE PS?BUZZ-WORD
.BYTE B?OF
.BYTE 0
W?OFF:: .ZWORD "off"
.BYTE PS?PREPOSITION+P1?OBJECT
.BYTE PR?OFF
.BYTE 0
W?OFFER:: .ZWORD "offer"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?GIVE
.BYTE 0
W?OLD:: .ZWORD "old"
.BYTE PS?ADJECTIVE+P1?ADJECTIVE
.BYTE A?OLD
.BYTE 0
W?OLDER:: .ZWORD "older"
.BYTE PS?OBJECT+PS?ADJECTIVE+P1?OBJECT
.BYTE O?ANY
.BYTE A?OLDER
W?ON:: .ZWORD "on"
.BYTE PS?PREPOSITION+P1?OBJECT
.BYTE PR?ON
.BYTE 0
W?ONE:: .ZWORD "one"
.BYTE PS?BUZZ-WORD
.BYTE B?ONE
.BYTE 0
W?ONE-:: .ZWORD "one-"
.BYTE PS?ADJECTIVE+P1?ADJECTIVE
.BYTE A?ONE-
.BYTE 0
W?ONTO:: .ZWORD "onto"
.BYTE PS?PREPOSITION+P1?OBJECT
.BYTE PR?ON
.BYTE 0
W?OOPS:: .ZWORD "oops"
.BYTE PS?BUZZ-WORD
.BYTE B?OOPS
.BYTE 0
W?OPEN:: .ZWORD "open"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?OPEN
.BYTE 0
W?OPENIN:: .ZWORD "openin"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE O?ANY
.BYTE 0
W?ORACLE:: .ZWORD "oracle"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE O?ANY
.BYTE 0
W?ORANGE:: .ZWORD "orange"
.BYTE PS?ADJECTIVE+P1?ADJECTIVE
.BYTE A?ORANGE
.BYTE 0
W?ORC:: .ZWORD "orc"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE O?ANY
.BYTE 0
W?ORCS:: .ZWORD "orcs"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE O?ANY
.BYTE 0
W?ORDINA:: .ZWORD "ordina"
.BYTE PS?ADJECTIVE+P1?ADJECTIVE
.BYTE A?ORDINA
.BYTE 0
W?ORKAN:: .ZWORD "orkan"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE O?ANY
.BYTE 0
W?ORNATE:: .ZWORD "ornate"
.BYTE PS?ADJECTIVE+P1?ADJECTIVE
.BYTE A?ORNATE
.BYTE 0
W?OUT:: .ZWORD "out"
.BYTE PS?DIRECTION+PS?PREPOSITION+P1?OBJECT
.BYTE PR?OUT
.BYTE 20
W?OUTDOO:: .ZWORD "outdoo"
.BYTE PS?ADJECTIVE+P1?ADJECTIVE
.BYTE A?OUTDOO
.BYTE 0
W?OVER:: .ZWORD "over"
.BYTE PS?PREPOSITION+P1?OBJECT
.BYTE PR?OVER
.BYTE 0
W?PACK:: .ZWORD "pack"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE O?ANY
.BYTE 0
W?PARASI:: .ZWORD "parasi"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE O?ANY
.BYTE 0
W?PARCHM:: .ZWORD "parchm"
.BYTE PS?ADJECTIVE+P1?ADJECTIVE
.BYTE A?PARCHM
.BYTE 0
W?PARK:: .ZWORD "park"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE O?ANY
.BYTE 0
W?PARROT:: .ZWORD "parrot"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE O?ANY
.BYTE 0
W?PASSAG:: .ZWORD "passag"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE O?ANY
.BYTE 0
W?PAT:: .ZWORD "pat"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?TOUCH
.BYTE 0
W?PATCH:: .ZWORD "patch"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?PLUG
.BYTE 0
W?PATH:: .ZWORD "path"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE O?ANY
.BYTE 0
W?PAY:: .ZWORD "pay"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?PAY
.BYTE 0
W?PENDUL:: .ZWORD "pendul"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE O?ANY
.BYTE 0
W?PERCH:: .ZWORD "perch"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE O?ANY
.BYTE 0
W?PERSON:: .ZWORD "person"
.BYTE PS?ADJECTIVE+P1?ADJECTIVE
.BYTE A?PERSON
.BYTE 0
W?PET:: .ZWORD "pet"
.BYTE PS?VERB+PS?ADJECTIVE+P1?ADJECTIVE
.BYTE A?PET
.BYTE ACT?TOUCH
W?PICK:: .ZWORD "pick"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?PICK
.BYTE 0
W?PILE:: .ZWORD "pile"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE O?ANY
.BYTE 0
W?PIT:: .ZWORD "pit"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE O?ANY
.BYTE 0
W?PITCH:: .ZWORD "pitch"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?THROW
.BYTE 0
W?PLACE:: .ZWORD "place"
.BYTE PS?OBJECT+PS?VERB+P1?OBJECT
.BYTE O?ANY
.BYTE ACT?PUT
W?PLAGUE:: .ZWORD "plague"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE O?ANY
.BYTE 0
W?PLANT:: .ZWORD "plant"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE O?ANY
.BYTE 0
W?PLANTS:: .ZWORD "plants"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE O?ANY
.BYTE 0
W?PLAQUE:: .ZWORD "plaque"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE O?ANY
.BYTE 0
W?PLATEAU:: .ZWORD "platea"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE O?ANY
.BYTE 0
W?PLAY:: .ZWORD "play"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?PLAY
.BYTE 0
W?PLEASE:: .ZWORD "please"
.BYTE PS?BUZZ-WORD
.BYTE B?PLEASE
.BYTE 0
W?PLUG:: .ZWORD "plug"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?PLUG
.BYTE 0
W?POCKET:: .ZWORD "pocket"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE O?ANY
.BYTE 0
W?POINT:: .ZWORD "point"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?POINT
.BYTE 0
W?POKE:: .ZWORD "poke"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?POKE
.BYTE 0
W?POLE:: .ZWORD "pole"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE O?ANY
.BYTE 0
W?POLISH:: .ZWORD "polish"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?WAX
.BYTE 0
W?POLLIB:: .ZWORD "pollib"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE O?ANY
.BYTE 0
W?POLLY:: .ZWORD "polly"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE O?ANY
.BYTE 0
W?POOL:: .ZWORD "pool"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE O?ANY
.BYTE 0
W?POPULA:: .ZWORD "popula"
.BYTE PS?ADJECTIVE+P1?ADJECTIVE
.BYTE A?POPULA
.BYTE 0
W?POST:: .ZWORD "post"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE O?ANY
.BYTE 0
W?POTION:: .ZWORD "potion"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE O?ANY
.BYTE 0
W?POUR:: .ZWORD "pour"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?POUR
.BYTE 0
W?POWERE:: .ZWORD "powere"
.BYTE PS?ADJECTIVE+P1?ADJECTIVE
.BYTE A?POWERE
.BYTE 0
W?POWERF:: .ZWORD "powerf"
.BYTE PS?ADJECTIVE+P1?ADJECTIVE
.BYTE A?POWERF
.BYTE 0
W?PRESENT:: .ZWORD "presen"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?GIVE
.BYTE 0
W?PRESS:: .ZWORD "press"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?PUSH
.BYTE 0
W?PRINTI:: .ZWORD "printi"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE O?ANY
.BYTE 0
W?PRIZED:: .ZWORD "prized"
.BYTE PS?ADJECTIVE+P1?ADJECTIVE
.BYTE A?PRIZED
.BYTE 0
W?PROCEED:: .ZWORD "procee"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?WALK
.BYTE 0
W?PROCLAIM:: .ZWORD "procla"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?SAY
.BYTE 0
W?PROTAG:: .ZWORD "protag"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE O?ANY
.BYTE 0
W?PROUD:: .ZWORD "proud"
.BYTE PS?ADJECTIVE+P1?ADJECTIVE
.BYTE A?PROUD
.BYTE 0
W?PRY:: .ZWORD "pry"
.BYTE PS?BUZZ-WORD
.BYTE B?PRY
.BYTE 0
W?PUDDLE:: .ZWORD "puddle"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE O?ANY
.BYTE 0
W?PULL:: .ZWORD "pull"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?PULL
.BYTE 0
W?PULVER:: .ZWORD "pulver"
.BYTE PS?VERB+PS?ADJECTIVE+P1?ADJECTIVE
.BYTE A?PULVER
.BYTE ACT?PULVER
W?PUMP:: .ZWORD "pump"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?PUMP
.BYTE 0
W?PURPLE:: .ZWORD "purple"
.BYTE PS?ADJECTIVE+P1?ADJECTIVE
.BYTE A?PURPLE
.BYTE 0
W?PURSUE:: .ZWORD "pursue"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?FOLLOW
.BYTE 0
W?PUSH:: .ZWORD "push"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?PUSH
.BYTE 0
W?PUT:: .ZWORD "put"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?PUT
.BYTE 0
W?Q:: .ZWORD "q"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?QUIT
.BYTE 0
W?QUAFF:: .ZWORD "quaff"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?DRINK
.BYTE 0
W?QUANTI:: .ZWORD "quanti"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE O?ANY
.BYTE 0
W?QUENCH:: .ZWORD "quench"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?EXTINGUISH
.BYTE 0
W?QUENDO:: .ZWORD "quendo"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE O?ANY
.BYTE 0
W?QUERY:: .ZWORD "query"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?ASK
.BYTE 0
W?QUIT:: .ZWORD "quit"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?QUIT
.BYTE 0
W?QUIZ:: .ZWORD "quiz"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?ASK
.BYTE 0
W?RABBIT:: .ZWORD "rabbit"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE O?ANY
.BYTE 0
W?RACK:: .ZWORD "rack"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE O?ANY
.BYTE 0
W?RAISE:: .ZWORD "raise"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?RAISE
.BYTE 0
W?RAMPAR:: .ZWORD "rampar"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE O?ANY
.BYTE 0
W?RANSACK:: .ZWORD "ransac"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?SEARCH
.BYTE 0
W?RAP:: .ZWORD "rap"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?KNOCK
.BYTE 0
W?RAPE:: .ZWORD "rape"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?RAPE
.BYTE 0
W?RAPIDS:: .ZWORD "rapids"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE O?ANY
.BYTE 0
W?RATTLE:: .ZWORD "rattle"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?SHAKE
.BYTE 0
W?RAVISH:: .ZWORD "ravish"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?RAPE
.BYTE 0
W?RAZOR:: .ZWORD "razor"
.BYTE PS?ADJECTIVE+P1?ADJECTIVE
.BYTE A?RAZOR
.BYTE 0
W?REACH:: .ZWORD "reach"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?REACH
.BYTE 0
W?READ:: .ZWORD "read"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?READ
.BYTE 0
W?RECEPT:: .ZWORD "recept"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE O?ANY
.BYTE 0
W?RECLINE:: .ZWORD "reclin"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?LIE
.BYTE 0
W?RECTAN:: .ZWORD "rectan"
.BYTE PS?ADJECTIVE+P1?ADJECTIVE
.BYTE A?RECTAN
.BYTE 0
W?RED:: .ZWORD "red"
.BYTE PS?ADJECTIVE+P1?ADJECTIVE
.BYTE A?RED
.BYTE 0
W?RELEASE:: .ZWORD "releas"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?DROP
.BYTE 0
W?REMOVE:: .ZWORD "remove"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?REMOVE
.BYTE 0
W?REPAIR:: .ZWORD "repair"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?PLUG
.BYTE 0
W?REPELLENT:: .ZWORD "repell"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE O?ANY
.BYTE 0
W?REPLY:: .ZWORD "reply"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?ANSWER
.BYTE 0
W?REPOSE:: .ZWORD "repose"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?LIE
.BYTE 0
W?RESPOND:: .ZWORD "respon"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?ANSWER
.BYTE 0
W?REST:: .ZWORD "rest"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?SIT
.BYTE 0
W?RESTAR:: .ZWORD "restar"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?RESTAR
.BYTE 0
W?RESTOR:: .ZWORD "restor"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?RESTOR
.BYTE 0
W?REZROV:: .ZWORD "rezrov"
.BYTE PS?VERB+PS?ADJECTIVE+P1?ADJECTIVE
.BYTE A?REZROV
.BYTE ACT?REZROV
W?RIDE:: .ZWORD "ride"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?BOARD
.BYTE 0
W?RISE:: .ZWORD "rise"
.BYTE PS?OBJECT+PS?VERB+P1?OBJECT
.BYTE O?ANY
.BYTE ACT?STAND
W?RIVER:: .ZWORD "river"
.BYTE PS?OBJECT+PS?ADJECTIVE+P1?OBJECT
.BYTE O?ANY
.BYTE A?RIVER
W?ROAD:: .ZWORD "road"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE O?ANY
.BYTE 0
W?ROCK:: .ZWORD "rock"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE O?ANY
.BYTE 0
W?ROCKS:: .ZWORD "rocks"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE O?ANY
.BYTE 0
W?ROCKY:: .ZWORD "rocky"
.BYTE PS?ADJECTIVE+P1?ADJECTIVE
.BYTE A?ROCKY
.BYTE 0
W?ROLL:: .ZWORD "roll"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?ROLL
.BYTE 0
W?ROLLIN:: .ZWORD "rollin"
.BYTE PS?ADJECTIVE+P1?ADJECTIVE
.BYTE A?ROLLIN
.BYTE 0
W?ROOF:: .ZWORD "roof"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE O?ANY
.BYTE 0
W?ROOM:: .ZWORD "room"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE O?ANY
.BYTE 0
W?ROPE:: .ZWORD "rope"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE O?ANY
.BYTE 0
W?ROTATE:: .ZWORD "rotate"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?SPIN
.BYTE 0
W?ROTGRU:: .ZWORD "rotgru"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE O?ANY
.BYTE 0
W?ROTTED:: .ZWORD "rotted"
.BYTE PS?ADJECTIVE+P1?ADJECTIVE
.BYTE A?ROTTED
.BYTE 0
W?ROUSE:: .ZWORD "rouse"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?WAKE
.BYTE 0
W?ROYAL:: .ZWORD "royal"
.BYTE PS?ADJECTIVE+P1?ADJECTIVE
.BYTE A?ROYAL
.BYTE 0
W?RUB:: .ZWORD "rub"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?TOUCH
.BYTE 0
W?RUBBER:: .ZWORD "rubber"
.BYTE PS?ADJECTIVE+P1?ADJECTIVE
.BYTE A?RUBBER
.BYTE 0
W?RUBBLE:: .ZWORD "rubble"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE O?ANY
.BYTE 0
W?RUINED:: .ZWORD "ruined"
.BYTE PS?ADJECTIVE+P1?ADJECTIVE
.BYTE A?RUINED
.BYTE 0
W?RUINS:: .ZWORD "ruins"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE O?ANY
.BYTE 0
W?RUMMAGE:: .ZWORD "rummag"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?SEARCH
.BYTE 0
W?RUN:: .ZWORD "run"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?WALK
.BYTE 0
W?S:: .ZWORD "s"
.BYTE PS?DIRECTION+P1?DIRECTION
.BYTE 27
.BYTE 0
W?SALUTATIONS:: .ZWORD "saluta"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?HELLO
.BYTE 0
W?SAND:: .ZWORD "sand"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE O?ANY
.BYTE 0
W?SANDY:: .ZWORD "sandy"
.BYTE PS?ADJECTIVE+P1?ADJECTIVE
.BYTE A?SANDY
.BYTE 0
W?SAVE:: .ZWORD "save"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?SAVE
.BYTE 0
W?SAY:: .ZWORD "say"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?SAY
.BYTE 0
W?SCALE:: .ZWORD "scale"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?CLIMB
.BYTE 0
W?SCORE:: .ZWORD "score"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?SCORE
.BYTE 0
W?SCREAM:: .ZWORD "scream"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?YELL
.BYTE 0
W?SCRIBB:: .ZWORD "scribb"
.BYTE PS?ADJECTIVE+P1?ADJECTIVE
.BYTE A?SCRIBB
.BYTE 0
W?SCRIPT:: .ZWORD "script"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?SCRIPT
.BYTE 0
W?SCROLL:: .ZWORD "scroll"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE O?ANY
.BYTE 0
W?SE:: .ZWORD "se"
.BYTE PS?DIRECTION+P1?DIRECTION
.BYTE 28
.BYTE 0
W?SEA:: .ZWORD "sea"
.BYTE PS?OBJECT+PS?ADJECTIVE+P1?OBJECT
.BYTE O?ANY
.BYTE A?SEA
W?SEARCH:: .ZWORD "search"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?SEARCH
.BYTE 0
W?SECRETE:: .ZWORD "secret"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?HIDE
.BYTE 0
W?SECTIO:: .ZWORD "sectio"
.BYTE PS?ADJECTIVE+P1?ADJECTIVE
.BYTE A?SECTIO
.BYTE 0
W?SECURE:: .ZWORD "secure"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?TIE
.BYTE 0
W?SEE:: .ZWORD "see"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?FIND
.BYTE 0
W?SEEK:: .ZWORD "seek"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?FIND
.BYTE 0
W?SEIZE:: .ZWORD "seize"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?TAKE
.BYTE 0
W?SELF:: .ZWORD "self"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE O?ANY
.BYTE 0
W?SEND:: .ZWORD "send"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?SEND
.BYTE 0
W?SERVAN:: .ZWORD "servan"
.BYTE PS?OBJECT+PS?ADJECTIVE+P1?OBJECT
.BYTE O?ANY
.BYTE A?SERVAN
W?SET:: .ZWORD "set"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?TURN
.BYTE 0
W?SEVER:: .ZWORD "sever"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?CUT
.BYTE 0
W?SHAFT:: .ZWORD "shaft"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE O?ANY
.BYTE 0
W?SHAKE:: .ZWORD "shake"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?SHAKE
.BYTE 0
W?SHALLO:: .ZWORD "shallo"
.BYTE PS?ADJECTIVE+P1?ADJECTIVE
.BYTE A?SHALLO
.BYTE 0
W?SHARPEN:: .ZWORD "sharpe"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?SHARPEN
.BYTE 0
W?SHED:: .ZWORD "shed"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?REMOVE
.BYTE 0
W?SHIFT:: .ZWORD "shift"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?MOVE
.BYTE 0
W?SHIMME:: .ZWORD "shimme"
.BYTE PS?ADJECTIVE+P1?ADJECTIVE
.BYTE A?SHIMME
.BYTE 0
W?SHINE:: .ZWORD "shine"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?WAX
.BYTE 0
W?SHINY:: .ZWORD "shiny"
.BYTE PS?ADJECTIVE+P1?ADJECTIVE
.BYTE A?SHINY
.BYTE 0
W?SHIT:: .ZWORD "shit"
.BYTE PS?OBJECT+PS?VERB+P1?OBJECT
.BYTE O?ANY
.BYTE ACT?SHIT
W?SHOOT:: .ZWORD "shoot"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?SHOOT
.BYTE 0
W?SHORE:: .ZWORD "shore"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE O?ANY
.BYTE 0
W?SHOUT:: .ZWORD "shout"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?YELL
.BYTE 0
W?SHOVE:: .ZWORD "shove"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?PULL
.BYTE 0
W?SHOW:: .ZWORD "show"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?SHOW
.BYTE 0
W?SHUT:: .ZWORD "shut"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?CLOSE
.BYTE 0
W?SICKLY:: .ZWORD "sickly"
.BYTE PS?ADJECTIVE+P1?ADJECTIVE
.BYTE A?SICKLY
.BYTE 0
W?SIGN:: .ZWORD "sign"
.BYTE PS?OBJECT+PS?ADJECTIVE+P1?OBJECT
.BYTE O?ANY
.BYTE A?SIGN
W?SIGNPO:: .ZWORD "signpo"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE O?ANY
.BYTE 0
W?SILENT:: .ZWORD "silent"
.BYTE PS?ADJECTIVE+P1?ADJECTIVE
.BYTE A?SILENT
.BYTE 0
W?SILVER:: .ZWORD "silver"
.BYTE PS?ADJECTIVE+P1?ADJECTIVE
.BYTE A?SILVER
.BYTE 0
W?SINGLE:: .ZWORD "single"
.BYTE PS?ADJECTIVE+P1?ADJECTIVE
.BYTE A?SINGLE
.BYTE 0
W?SINIST:: .ZWORD "sinist"
.BYTE PS?ADJECTIVE+P1?ADJECTIVE
.BYTE A?SINIST
.BYTE 0
W?SIP:: .ZWORD "sip"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?DRINK
.BYTE 0
W?SIT:: .ZWORD "sit"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?SIT
.BYTE 0
W?SIZED:: .ZWORD "sized"
.BYTE PS?ADJECTIVE+P1?ADJECTIVE
.BYTE A?SIZED
.BYTE 0
W?SKIM:: .ZWORD "skim"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?READ
.BYTE 0
W?SKIP:: .ZWORD "skip"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?SKIP
.BYTE 0
W?SKY:: .ZWORD "sky"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE O?ANY
.BYTE 0
W?SLASH:: .ZWORD "slash"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?CUT
.BYTE 0
W?SLAY:: .ZWORD "slay"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?KILL
.BYTE 0
W?SLEEP:: .ZWORD "sleep"
.BYTE PS?OBJECT+PS?VERB+P1?OBJECT
.BYTE O?ANY
.BYTE ACT?SLEEP
W?SLEEPI:: .ZWORD "sleepi"
.BYTE PS?ADJECTIVE+P1?ADJECTIVE
.BYTE A?SLEEPI
.BYTE 0
W?SLICE:: .ZWORD "slice"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?CUT
.BYTE 0
W?SLIDE:: .ZWORD "slide"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?SLIDE
.BYTE 0
W?SLIME:: .ZWORD "slime"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE O?ANY
.BYTE 0
W?SLIMY:: .ZWORD "slimy"
.BYTE PS?ADJECTIVE+P1?ADJECTIVE
.BYTE A?SLIMY
.BYTE 0
W?SMALL:: .ZWORD "small"
.BYTE PS?ADJECTIVE+P1?ADJECTIVE
.BYTE A?SMALL
.BYTE 0
W?SMASH:: .ZWORD "smash"
.BYTE PS?OBJECT+PS?VERB+P1?OBJECT
.BYTE O?ANY
.BYTE ACT?CRACK
W?SMELL:: .ZWORD "smell"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?SMELL
.BYTE 0
W?SMELLY:: .ZWORD "smelly"
.BYTE PS?ADJECTIVE+P1?ADJECTIVE
.BYTE A?SMELLY
.BYTE 0
W?SMOOCH:: .ZWORD "smooch"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?KISS
.BYTE 0
W?SNAKE:: .ZWORD "snake"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE O?ANY
.BYTE 0
W?SNAKES:: .ZWORD "snakes"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE O?ANY
.BYTE 0
W?SNATCH:: .ZWORD "snatch"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?TAKE
.BYTE 0
W?SNIFF:: .ZWORD "sniff"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?SMELL
.BYTE 0
W?SNOOZE:: .ZWORD "snooze"
.BYTE PS?OBJECT+PS?VERB+P1?OBJECT
.BYTE O?ANY
.BYTE ACT?SNOOZE
W?SOFTSP:: .ZWORD "softsp"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE O?ANY
.BYTE 0
W?SOILED:: .ZWORD "soiled"
.BYTE PS?ADJECTIVE+P1?ADJECTIVE
.BYTE A?SOILED
.BYTE 0
W?SOME:: .ZWORD "some"
.BYTE PS?BUZZ-WORD
.BYTE B?SOME
.BYTE 0
W?SOOT:: .ZWORD "soot"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE O?ANY
.BYTE 0
W?SORCER:: .ZWORD "sorcer"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE O?ANY
.BYTE 0
W?SOUTH:: .ZWORD "south"
.BYTE PS?DIRECTION+P1?DIRECTION
.BYTE 27
.BYTE 0
W?SOUTHE:: .ZWORD "southe"
.BYTE PS?DIRECTION+P1?DIRECTION
.BYTE 28
.BYTE 0
W?SOUTHWEST:: .ZWORD "southw"
.BYTE PS?DIRECTION+P1?DIRECTION
.BYTE 26
.BYTE 0
W?SPELL:: .ZWORD "spell"
.BYTE PS?OBJECT+PS?ADJECTIVE+P1?ADJECTIVE
.BYTE A?SPELL
.BYTE O?ANY
W?SPELLS:: .ZWORD "spells"
.BYTE PS?OBJECT+PS?VERB+P1?OBJECT
.BYTE O?ANY
.BYTE ACT?SPELLS
W?SPENSE:: .ZWORD "spense"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE O?ANY
.BYTE 0
W?SPILL:: .ZWORD "spill"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?POUR
.BYTE 0
W?SPIN:: .ZWORD "spin"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?SPIN
.BYTE 0
W?SPIRAL:: .ZWORD "spiral"
.BYTE PS?ADJECTIVE+P1?ADJECTIVE
.BYTE A?SPIRAL
.BYTE 0
W?SPIRIT:: .ZWORD "spirit"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE O?ANY
.BYTE 0
W?SPLATT:: .ZWORD "splatt"
.BYTE PS?ADJECTIVE+P1?ADJECTIVE
.BYTE A?SPLATT
.BYTE 0
W?SPLIT:: .ZWORD "split"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?CUT
.BYTE 0
W?SPRAY:: .ZWORD "spray"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?SPRAY
.BYTE 0
W?SPRINKLE:: .ZWORD "sprink"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?POUR
.BYTE 0
W?SQUAT:: .ZWORD "squat"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?SIT
.BYTE 0
W?SQUEEZE:: .ZWORD "squeez"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?SQUEEZE
.BYTE 0
W?STAB:: .ZWORD "stab"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?KILL
.BYTE 0
W?STAGNA:: .ZWORD "stagna"
.BYTE PS?ADJECTIVE+P1?ADJECTIVE
.BYTE A?STAGNA
.BYTE 0
W?STAIR:: .ZWORD "stair"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE O?ANY
.BYTE 0
W?STAIRC:: .ZWORD "stairc"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE O?ANY
.BYTE 0
W?STAIRS:: .ZWORD "stairs"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE O?ANY
.BYTE 0
W?STAIRW:: .ZWORD "stairw"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE O?ANY
.BYTE 0
W?STAND:: .ZWORD "stand"
.BYTE PS?OBJECT+PS?VERB+P1?OBJECT
.BYTE O?ANY
.BYTE ACT?STAND
W?STAR:: .ZWORD "star"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE O?ANY
.BYTE 0
W?STARE:: .ZWORD "stare"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?LOOK
.BYTE 0
W?STARS:: .ZWORD "stars"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE O?ANY
.BYTE 0
W?STARTLE:: .ZWORD "startl"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?WAKE
.BYTE 0
W?STASH:: .ZWORD "stash"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?HIDE
.BYTE 0
W?STATUE:: .ZWORD "statue"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE O?ANY
.BYTE 0
W?STEEP:: .ZWORD "steep"
.BYTE PS?ADJECTIVE+P1?ADJECTIVE
.BYTE A?STEEP
.BYTE 0
W?STENCI:: .ZWORD "stenci"
.BYTE PS?ADJECTIVE+P1?ADJECTIVE
.BYTE A?STENCI
.BYTE 0
W?STEP:: .ZWORD "step"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?WALK
.BYTE 0
W?STEVE:: .ZWORD "steve"
.BYTE PS?ADJECTIVE+P1?ADJECTIVE
.BYTE A?STEVE
.BYTE 0
W?STEVEN:: .ZWORD "steven"
.BYTE PS?ADJECTIVE+P1?ADJECTIVE
.BYTE A?STEVEN
.BYTE 0
W?STONE:: .ZWORD "stone"
.BYTE PS?ADJECTIVE+P1?ADJECTIVE
.BYTE A?STONE
.BYTE 0
W?STORE:: .ZWORD "store"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE O?ANY
.BYTE 0
W?STRANG:: .ZWORD "strang"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE O?ANY
.BYTE 0
W?STRIKE:: .ZWORD "strike"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?STRIKE
.BYTE 0
W?STRIKI:: .ZWORD "striki"
.BYTE PS?ADJECTIVE+P1?ADJECTIVE
.BYTE A?STRIKI
.BYTE 0
W?STRUCT:: .ZWORD "struct"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE O?ANY
.BYTE 0
W?STUDDE:: .ZWORD "studde"
.BYTE PS?ADJECTIVE+P1?ADJECTIVE
.BYTE A?STUDDE
.BYTE 0
W?STUDY:: .ZWORD "study"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?EXAMINE
.BYTE 0
W?STUFF:: .ZWORD "stuff"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?PUT
.BYTE 0
W?STUNNI:: .ZWORD "stunni"
.BYTE PS?ADJECTIVE+P1?ADJECTIVE
.BYTE A?STUNNI
.BYTE 0
W?STURDY:: .ZWORD "sturdy"
.BYTE PS?ADJECTIVE+P1?ADJECTIVE
.BYTE A?STURDY
.BYTE 0
W?SUCKIN:: .ZWORD "suckin"
.BYTE PS?ADJECTIVE+P1?ADJECTIVE
.BYTE A?SUCKIN
.BYTE 0
W?SUIT:: .ZWORD "suit"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE O?ANY
.BYTE 0
W?SUPER:: .ZWORD "super"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?SUPER
.BYTE 0
W?SUPERBRIEF:: .ZWORD "superb"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?SUPER
.BYTE 0
W?SURMIN:: .ZWORD "surmin"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE O?ANY
.BYTE 0
W?SURPRISE:: .ZWORD "surpri"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?WAKE
.BYTE 0
W?SURVEY:: .ZWORD "survey"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?EXAMINE
.BYTE 0
W?SW:: .ZWORD "sw"
.BYTE PS?DIRECTION+P1?DIRECTION
.BYTE 26
.BYTE 0
W?SWALLOW:: .ZWORD "swallo"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?DRINK
.BYTE 0
W?SWANZO:: .ZWORD "swanzo"
.BYTE PS?VERB+PS?ADJECTIVE+P1?ADJECTIVE
.BYTE A?SWANZO
.BYTE ACT?SWANZO
W?SWARM:: .ZWORD "swarm"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE O?ANY
.BYTE 0
W?SWILL:: .ZWORD "swill"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?DRINK
.BYTE 0
W?SWIM:: .ZWORD "swim"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?SWIM
.BYTE 0
W?SWING:: .ZWORD "swing"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?SWING
.BYTE 0
W?SWIRLI:: .ZWORD "swirli"
.BYTE PS?ADJECTIVE+P1?ADJECTIVE
.BYTE A?SWIRLI
.BYTE 0
W?T:: .ZWORD "t"
.BYTE PS?VERB+PS?ADJECTIVE+P1?ADJECTIVE
.BYTE A?TIME
.BYTE ACT?TIME
W?TABLE:: .ZWORD "table"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE O?ANY
.BYTE 0
W?TAKE:: .ZWORD "take"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?TAKE
.BYTE 0
W?TALK:: .ZWORD "talk"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?SAY
.BYTE 0
W?TALL:: .ZWORD "tall"
.BYTE PS?ADJECTIVE+P1?ADJECTIVE
.BYTE A?TALL
.BYTE 0
W?TALLY:: .ZWORD "tally"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?COUNT
.BYTE 0
W?TAPEST:: .ZWORD "tapest"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE O?ANY
.BYTE 0
W?TASTE:: .ZWORD "taste"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?EAT
.BYTE 0
W?TATTER:: .ZWORD "tatter"
.BYTE PS?ADJECTIVE+P1?ADJECTIVE
.BYTE A?TATTER
.BYTE 0
W?TECH:: .ZWORD "tech"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE O?ANY
.BYTE 0
W?TELL:: .ZWORD "tell"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?TELL
.BYTE 0
W?TEMPOR:: .ZWORD "tempor"
.BYTE PS?ADJECTIVE+P1?ADJECTIVE
.BYTE A?TEMPOR
.BYTE 0
W?TENET:: .ZWORD "tenet"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE O?ANY
.BYTE 0
W?TENETS:: .ZWORD "tenets"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE O?ANY
.BYTE 0
W?THANK:: .ZWORD "thank"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?THANK
.BYTE 0
W?THANKS:: .ZWORD "thanks"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?THANK
.BYTE 0
W?THAT:: .ZWORD "that"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE O?ANY
.BYTE 0
W?THAW:: .ZWORD "thaw"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?MELT
.BYTE 0
W?THE:: .ZWORD "the"
.BYTE PS?BUZZ-WORD
.BYTE B?THE
.BYTE 0
W?THEN:: .ZWORD "then"
.BYTE PS?BUZZ-WORD
.BYTE B?THEN
.BYTE 0
W?THOLL:: .ZWORD "tholl"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE O?ANY
.BYTE 0
W?THREE:: .ZWORD "three"
.BYTE PS?ADJECTIVE+P1?ADJECTIVE
.BYTE A?THREE
.BYTE 0
W?THRIFF:: .ZWORD "thriff"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE O?ANY
.BYTE 0
W?THROUGH:: .ZWORD "throug"
.BYTE PS?PREPOSITION+P1?OBJECT
.BYTE PR?THROUGH
.BYTE 0
W?THROW:: .ZWORD "throw"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?THROW
.BYTE 0
W?THRU:: .ZWORD "thru"
.BYTE PS?PREPOSITION+P1?OBJECT
.BYTE PR?THROUGH
.BYTE 0
W?THRUST:: .ZWORD "thrust"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?PUSH
.BYTE 0
W?TIE:: .ZWORD "tie"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?TIE
.BYTE 0
W?TIMBER:: .ZWORD "timber"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE O?ANY
.BYTE 0
W?TIME:: .ZWORD "time"
.BYTE PS?VERB+PS?ADJECTIVE+P1?ADJECTIVE
.BYTE A?TIME
.BYTE ACT?TIME
W?TINY:: .ZWORD "tiny"
.BYTE PS?ADJECTIVE+P1?ADJECTIVE
.BYTE A?TINY
.BYTE 0
W?TO:: .ZWORD "to"
.BYTE PS?PREPOSITION+P1?OBJECT
.BYTE PR?TO
.BYTE 0
W?TOLL:: .ZWORD "toll"
.BYTE PS?OBJECT+PS?ADJECTIVE+P1?ADJECTIVE
.BYTE A?TOLL
.BYTE O?ANY
W?TORTUR:: .ZWORD "tortur"
.BYTE PS?VERB+PS?ADJECTIVE+P1?ADJECTIVE
.BYTE A?TORTUR
.BYTE ACT?TORTUR
W?TOSS:: .ZWORD "toss"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?THROW
.BYTE 0
W?TOUCH:: .ZWORD "touch"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?TOUCH
.BYTE 0
W?TRAIL:: .ZWORD "trail"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE O?ANY
.BYTE 0
W?TRAMP:: .ZWORD "tramp"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?WALK
.BYTE 0
W?TRAVEL:: .ZWORD "travel"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE O?ANY
.BYTE 0
W?TRAVERSE:: .ZWORD "traver"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?CROSS
.BYTE 0
W?TREE:: .ZWORD "tree"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE O?ANY
.BYTE 0
W?TREES:: .ZWORD "trees"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE O?ANY
.BYTE 0
W?TRICKLE:: .ZWORD "trickl"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE O?ANY
.BYTE 0
W?TROGLO:: .ZWORD "troglo"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE O?ANY
.BYTE 0
W?TROLL:: .ZWORD "troll"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE O?ANY
.BYTE 0
W?TROLLS:: .ZWORD "trolls"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE O?ANY
.BYTE 0
W?TRUDGE:: .ZWORD "trudge"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?WALK
.BYTE 0
W?TRUNK:: .ZWORD "trunk"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE O?ANY
.BYTE 0
W?TUG:: .ZWORD "tug"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?PULL
.BYTE 0
W?TUMPER:: .ZWORD "tumper"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE O?ANY
.BYTE 0
W?TUNNEL:: .ZWORD "tunnel"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE O?ANY
.BYTE 0
W?TURBUL:: .ZWORD "turbul"
.BYTE PS?ADJECTIVE+P1?ADJECTIVE
.BYTE A?TURBUL
.BYTE 0
W?TURDS:: .ZWORD "turds"
.BYTE PS?ADJECTIVE+P1?ADJECTIVE
.BYTE A?TURDS
.BYTE 0
W?TURN:: .ZWORD "turn"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?TURN
.BYTE 0
W?TURRET:: .ZWORD "turret"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE O?ANY
.BYTE 0
W?TWIG:: .ZWORD "twig"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE O?ANY
.BYTE 0
W?TWIN:: .ZWORD "twin"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE O?ANY
.BYTE 0
W?TWISTE:: .ZWORD "twiste"
.BYTE PS?ADJECTIVE+P1?ADJECTIVE
.BYTE A?TWISTE
.BYTE 0
W?U:: .ZWORD "u"
.BYTE PS?DIRECTION+PS?PREPOSITION+P1?OBJECT
.BYTE PR?UP
.BYTE 23
W?UNATTACH:: .ZWORD "unatta"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?UNTIE
.BYTE 0
W?UNDER:: .ZWORD "under"
.BYTE PS?PREPOSITION+P1?OBJECT
.BYTE PR?UNDER
.BYTE 0
W?UNDERG:: .ZWORD "underg"
.BYTE PS?OBJECT+PS?ADJECTIVE+P1?ADJECTIVE
.BYTE A?UNDERG
.BYTE O?ANY
W?UNDERNEATH:: .ZWORD "undern"
.BYTE PS?PREPOSITION+P1?OBJECT
.BYTE PR?UNDER
.BYTE 0
W?UNFASTEN:: .ZWORD "unfast"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?UNTIE
.BYTE 0
W?UNHOOK:: .ZWORD "unhook"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?UNTIE
.BYTE 0
W?UNLEARN:: .ZWORD "unlear"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?FORGET
.BYTE 0
W?UNLOCK:: .ZWORD "unlock"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?UNLOCK
.BYTE 0
W?UNMEMORIZE:: .ZWORD "unmemo"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?FORGET
.BYTE 0
W?UNSCRIPT:: .ZWORD "unscri"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?UNSCRIPT
.BYTE 0
W?UNSEEN:: .ZWORD "unseen"
.BYTE PS?ADJECTIVE+P1?ADJECTIVE
.BYTE A?UNSEEN
.BYTE 0
W?UNTIE:: .ZWORD "untie"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?UNTIE
.BYTE 0
W?UNUSED:: .ZWORD "unused"
.BYTE PS?ADJECTIVE+P1?ADJECTIVE
.BYTE A?UNUSED
.BYTE 0
W?UP:: .ZWORD "up"
.BYTE PS?DIRECTION+PS?PREPOSITION+P1?OBJECT
.BYTE PR?UP
.BYTE 23
W?UPPER:: .ZWORD "upper"
.BYTE PS?ADJECTIVE+P1?ADJECTIVE
.BYTE A?UPPER
.BYTE 0
W?USING:: .ZWORD "using"
.BYTE PS?PREPOSITION+P1?OBJECT
.BYTE PR?WITH
.BYTE 0
W?UTTER:: .ZWORD "utter"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?SAY
.BYTE 0
W?VANQUISH:: .ZWORD "vanqui"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?KILL
.BYTE 0
W?VARDIK:: .ZWORD "vardik"
.BYTE PS?VERB+PS?ADJECTIVE+P1?ADJECTIVE
.BYTE A?VARDIK
.BYTE ACT?VARDIK
W?VAULT:: .ZWORD "vault"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?JUMP
.BYTE 0
W?VERBOSE:: .ZWORD "verbos"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?VERBOSE
.BYTE 0
W?VERSION:: .ZWORD "versio"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?VERSION
.BYTE 0
W?VEZZA:: .ZWORD "vezza"
.BYTE PS?VERB+PS?ADJECTIVE+P1?ADJECTIVE
.BYTE A?VEZZA
.BYTE ACT?VEZZA
W?VIAL:: .ZWORD "vial"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE O?ANY
.BYTE 0
W?VIALS:: .ZWORD "vials"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE O?ANY
.BYTE 0
W?VILLAG:: .ZWORD "villag"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE O?ANY
.BYTE 0
W?VILSTU:: .ZWORD "vilstu"
.BYTE PS?ADJECTIVE+P1?ADJECTIVE
.BYTE A?VILSTU
.BYTE 0
W?VINE:: .ZWORD "vine"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE O?ANY
.BYTE 0
W?VINES:: .ZWORD "vines"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE O?ANY
.BYTE 0
W?VIPER:: .ZWORD "viper"
.BYTE PS?ADJECTIVE+P1?ADJECTIVE
.BYTE A?VIPER
.BYTE 0
W?VIPERS:: .ZWORD "vipers"
.BYTE PS?ADJECTIVE+P1?ADJECTIVE
.BYTE A?VIPERS
.BYTE 0
W?VIVID:: .ZWORD "vivid"
.BYTE PS?ADJECTIVE+P1?ADJECTIVE
.BYTE A?VIVID
.BYTE 0
W?VOLUME:: .ZWORD "volume"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE O?ANY
.BYTE 0
W?W:: .ZWORD "w"
.BYTE PS?DIRECTION+P1?DIRECTION
.BYTE 25
.BYTE 0
W?WADE:: .ZWORD "wade"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?SWIM
.BYTE 0
W?WAIT:: .ZWORD "wait"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?WAIT
.BYTE 0
W?WAKE:: .ZWORD "wake"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?WAKE
.BYTE 0
W?WALK:: .ZWORD "walk"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?WALK
.BYTE 0
W?WALL:: .ZWORD "wall"
.BYTE PS?OBJECT+PS?ADJECTIVE+P1?OBJECT
.BYTE O?ANY
.BYTE A?WALL
W?WALLS:: .ZWORD "walls"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE O?ANY
.BYTE 0
W?WARLOC:: .ZWORD "warloc"
.BYTE PS?ADJECTIVE+P1?ADJECTIVE
.BYTE A?WARLOC
.BYTE 0
W?WATCH:: .ZWORD "watch"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?EXAMINE
.BYTE 0
W?WATER:: .ZWORD "water"
.BYTE PS?OBJECT+PS?ADJECTIVE+P1?OBJECT
.BYTE O?ANY
.BYTE A?WATER
W?WATERF:: .ZWORD "waterf"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE O?ANY
.BYTE 0
W?WATERS:: .ZWORD "waters"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE O?ANY
.BYTE 0
W?WAVE:: .ZWORD "wave"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?WAVE
.BYTE 0
W?WAX:: .ZWORD "wax"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?WAX
.BYTE 0
W?WAXER:: .ZWORD "waxer"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE O?ANY
.BYTE 0
W?WEAR:: .ZWORD "wear"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?WEAR
.BYTE 0
W?WEED:: .ZWORD "weed"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE O?ANY
.BYTE 0
W?WEEDS:: .ZWORD "weeds"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE O?ANY
.BYTE 0
W?WELL:: .ZWORD "well"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE O?ANY
.BYTE 0
W?WEST:: .ZWORD "west"
.BYTE PS?DIRECTION+P1?DIRECTION
.BYTE 25
.BYTE 0
W?WHAT:: .ZWORD "what"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?WHAT
.BYTE 0
W?WHATS:: .ZWORD "whats"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?WHAT
.BYTE 0
W?WHEEL:: .ZWORD "wheel"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE O?ANY
.BYTE 0
W?WHERE:: .ZWORD "where"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?WHERE
.BYTE 0
W?WHERES:: .ZWORD "wheres"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?WHERE
.BYTE 0
W?WHIFF:: .ZWORD "whiff"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?SMELL
.BYTE 0
W?WHIRL:: .ZWORD "whirl"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?SPIN
.BYTE 0
W?WHITE:: .ZWORD "white"
.BYTE PS?ADJECTIVE+P1?ADJECTIVE
.BYTE A?WHITE
.BYTE 0
W?WHO:: .ZWORD "who"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?WHO
.BYTE 0
W?WHOS:: .ZWORD "whos"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?WHO
.BYTE 0
W?WIDE:: .ZWORD "wide"
.BYTE PS?ADJECTIVE+P1?ADJECTIVE
.BYTE A?WIDE
.BYTE 0
W?WINDIN:: .ZWORD "windin"
.BYTE PS?ADJECTIVE+P1?ADJECTIVE
.BYTE A?WINDIN
.BYTE 0
W?WINKS:: .ZWORD "winks"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE O?ANY
.BYTE 0
W?WITH:: .ZWORD "with"
.BYTE PS?PREPOSITION+P1?OBJECT
.BYTE PR?WITH
.BYTE 0
W?WITHDRAW:: .ZWORD "withdr"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?EXIT
.BYTE 0
W?WIZARD:: .ZWORD "wizard"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE O?ANY
.BYTE 0
W?WOOD:: .ZWORD "wood"
.BYTE PS?OBJECT+PS?ADJECTIVE+P1?ADJECTIVE
.BYTE A?WOOD
.BYTE O?ANY
W?WOODEN:: .ZWORD "wooden"
.BYTE PS?ADJECTIVE+P1?ADJECTIVE
.BYTE A?WOODEN
.BYTE 0
W?WOODS:: .ZWORD "woods"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE O?ANY
.BYTE 0
W?WOVEN:: .ZWORD "woven"
.BYTE PS?ADJECTIVE+P1?ADJECTIVE
.BYTE A?WOVEN
.BYTE 0
W?WRECK:: .ZWORD "wreck"
.BYTE PS?OBJECT+PS?VERB+P1?OBJECT
.BYTE O?ANY
.BYTE ACT?CRACK
W?WRIGLI:: .ZWORD "wrigli"
.BYTE PS?ADJECTIVE+P1?ADJECTIVE
.BYTE A?WRIGLI
.BYTE 0
W?WRITHI:: .ZWORD "writhi"
.BYTE PS?ADJECTIVE+P1?ADJECTIVE
.BYTE A?WRITHI
.BYTE 0
W?WRITIN:: .ZWORD "writin"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE O?ANY
.BYTE 0
W?Y:: .ZWORD "y"
.BYTE PS?BUZZ-WORD
.BYTE B?Y
.BYTE 0
W?YANK:: .ZWORD "yank"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?PULL
.BYTE 0
W?YELL:: .ZWORD "yell"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?YELL
.BYTE 0
W?YES:: .ZWORD "yes"
.BYTE PS?BUZZ-WORD
.BYTE B?YES
.BYTE 0
W?YIPPLE:: .ZWORD "yipple"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE O?ANY
.BYTE 0
W?YOMIN:: .ZWORD "yomin"
.BYTE PS?VERB+PS?ADJECTIVE+P1?ADJECTIVE
.BYTE A?YOMIN
.BYTE ACT?YOMIN
W?YONK:: .ZWORD "yonk"
.BYTE PS?VERB+PS?ADJECTIVE+P1?ADJECTIVE
.BYTE A?YONK
.BYTE ACT?YONK
W?YOUNGE:: .ZWORD "younge"
.BYTE PS?OBJECT+PS?ADJECTIVE+P1?OBJECT
.BYTE O?ANY
.BYTE A?YOUNGE
W?YOUR:: .ZWORD "your"
.BYTE PS?ADJECTIVE+P1?ADJECTIVE
.BYTE A?YOUR
.BYTE 0
W?Z:: .ZWORD "z"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?WAIT
.BYTE 0
W?ZORK:: .ZWORD "zork"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE O?ANY
.BYTE 0
W?ZORKMID:: .ZWORD "zorkmi"
.BYTE PS?OBJECT+PS?ADJECTIVE+P1?ADJECTIVE
.BYTE A?ZORKMID
.BYTE O?ANY
W?ZORKY:: .ZWORD "zorky"
.BYTE PS?ADJECTIVE+P1?ADJECTIVE
.BYTE A?ZORKY
.BYTE 0
W?ZZMGCK:: .ZWORD "zzmgck"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE O?ANY
.BYTE 0
.ENDT
; END LOAD
ENDLOD::
; PURE TABLES ARE DEFINED HERE
PURTBL::
T?18:: .TABLE
STR?8
STR?9
STR?10
STR?11
STR?12
STR?13
STR?14
STR?15
STR?16
STR?17
.ENDT
T?19:: .TABLE
STR?20
STR?21
STR?22
STR?23
STR?24
STR?25
STR?26
STR?27
STR?28
.ENDT
T?20:: .TABLE
4
STR?33
STR?34
STR?35
STR?36
.ENDT
T?21:: .TABLE
16
GNUSTO-SPELL
FROTZ-SPELL
REZROV-SPELL
IZYUK-SPELL
AIMFIZ-SPELL
FWEEP-SPELL
SWANZO-SPELL
GOLMAC-SPELL
VARDIK-SPELL
PULVER-SPELL
MEEF-SPELL
VEZZA-SPELL
GASPAR-SPELL
YOMIN-SPELL
YONK-SPELL
MALYON-SPELL
.ENDT
T?22:: .TABLE
STR?58
STR?59
STR?60
STR?61
STR?62
.ENDT
T?24:: .TABLE
3
STR?83
STR?84
STR?85
.ENDT
T?25:: .TABLE
4
STR?86
STR?87
STR?88
STR?89
.ENDT
T?26:: .TABLE
STR?91
STR?91
STR?92
STR?93
STR?94
STR?95
.ENDT
T?27:: .TABLE
3
STR?102
STR?103
STR?104
.ENDT
T?28:: .TABLE
3
STR?105
STR?106
STR?107
.ENDT
T?30:: .TABLE
8
STR?117
STR?118
STR?119
STR?120
STR?121
STR?122
STR?123
STR?124
.ENDT
T?31:: .TABLE
0
STR?125
STR?126
STR?127
.ENDT
T?32:: .TABLE
4
STR?128
STR?129
STR?130
STR?131
.ENDT
T?33:: .TABLE
4
STR?132
STR?133
STR?134
STR?135
.ENDT
T?34:: .TABLE
STR?137
STR?138
STR?139
STR?140
STR?141
STR?142
STR?143
.ENDT
T?35:: .TABLE
6
STR?147
STR?148
STR?149
STR?150
STR?151
STR?152
.ENDT
T?36:: .TABLE
0
STR?176
STR?177
STR?178
STR?179
STR?180
STR?181
STR?182
STR?183
STR?184
STR?185
STR?186
STR?187
.ENDT
T?37:: .TABLE
0
0
0
0
0
0
5
2
1
3
1
0
3
4
3
1
4
0
2
4
1
2
5
0
1
2
5
3
3
0
1
1
3
1
4
0
4
5
2
3
2
0
3
4
1
4
3
0
4
1
1
1
3
0
3
2
4
2
3
0
2
3
2
4
3
0
1
1
4
3
1
0
2
4
5
4
1
0
.ENDT
T?38:: .TABLE
10
STR?256
STR?257
STR?258
STR?259
STR?260
STR?261
STR?262
STR?263
STR?264
STR?265
.ENDT
T?39:: .TABLE
3
STR?271
STR?272
STR?273
.ENDT
T?40:: .TABLE
0
STR?278
STR?279
STR?280
STR?281
.ENDT
T?41:: .TABLE
0
10
0
12
0
0
0
16
0
0
0
20
21
0
0
0
0
26
0
0
0
0
0
0
0
0
0
0
.ENDT
T?42:: .TABLE
0
0
0
0
0
0
0
0
0
0
1
0
3
0
0
0
7
0
0
0
11
12
0
0
0
0
17
0
.ENDT
T?43:: .TABLE
0
0
0
0
1
2
3
0
0
6
0
0
0
10
11
0
0
14
15
0
0
0
0
0
21
22
0
0
.ENDT
T?44:: .TABLE
0
4
5
6
0
0
9
0
0
0
13
14
0
0
17
18
0
0
0
0
0
24
25
0
0
0
0
0
.ENDT
T?45:: .TABLE
0
0
0
0
5
0
0
8
9
0
11
0
0
0
0
0
17
18
0
20
0
0
23
0
30
26
27
0
.ENDT
T?46:: .TABLE
0
0
0
0
0
4
0
0
7
8
0
10
0
40
0
0
0
16
17
0
19
0
0
22
0
0
25
26
.ENDT
T?47:: .TABLE
0
0
0
12
13
0
0
16
0
18
19
20
0
0
0
0
25
0
27
0
0
0
0
0
0
0
0
0
.ENDT
T?48:: .TABLE
0
0
0
0
0
0
0
0
0
0
0
0
3
4
0
0
7
0
9
10
11
0
0
0
0
16
0
18
.ENDT
T?49:: .TABLE
0
0
0
0
1
2
3
0
0
0
0
0
0
0
11
12
0
0
0
0
0
0
19
0
0
22
23
0
.ENDT
T?50:: .TABLE
0
4
5
6
0
0
0
0
0
0
0
14
15
0
0
0
0
0
0
22
0
0
25
26
0
0
0
0
.ENDT
T?51:: .TABLE
0
0
3
0
5
0
0
8
9
0
11
0
0
0
15
0
0
18
0
0
21
0
0
24
30
0
27
0
.ENDT
T?52:: .TABLE
0
0
0
2
0
4
0
0
7
8
0
10
0
40
0
14
0
0
17
0
0
20
0
0
23
0
0
26
.ENDT
.ENDI