mirror of
https://github.com/historicalsource/sorcerer
synced 2024-05-26 04:48:32 +03:00
635 lines
20 KiB
Plaintext
635 lines
20 KiB
Plaintext
"SYNTAX for
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SORCERER
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(c) Copyright 1984 Infocom, Inc. All Rights Reserved."
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<BUZZ AGAIN G OOPS>
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<BUZZ A AN THE IS ARE AM AND OF THEN ALL ONE BUT EXCEPT \. \, \" YES NO Y
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PRY PLEASE HERE SOME>
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<SYNONYM WITH USING>
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<SYNONYM THROUGH THRU>
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<SYNONYM ON ONTO>
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<SYNONYM IN INSIDE INTO>
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<SYNONYM UNDER BELOW BENEATH UNDERNEATH>
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<SYNONYM AROUND ALONG>
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<SYNONYM ALL BOTH>
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<SYNONYM NORTH N>
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<SYNONYM SOUTH S>
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<SYNONYM EAST E>
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<SYNONYM WEST W>
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<SYNONYM DOWN D>
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<SYNONYM UP U>
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<SYNONYM NW NORTHWEST>
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<SYNONYM NE NORTHE>
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<SYNONYM SW SOUTHWEST>
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<SYNONYM SE SOUTHE>
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\
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;"game commands"
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<SYNTAX VERBOSE = V-VERBOSE>
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<SYNTAX BRIEF = V-BRIEF>
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<SYNTAX SUPER = V-SUPER-BRIEF>
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<SYNONYM SUPER SUPERBRIEF>
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<SYNTAX DIAGNOSE = V-DIAGNOSE>
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<SYNTAX INVENTORY = V-INVENTORY>
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<SYNONYM INVENTORY I>
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<SYNTAX QUIT = V-QUIT>
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<SYNONYM QUIT Q>
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<SYNTAX RESTAR = V-RESTART>
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<SYNTAX RESTOR = V-RESTORE>
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<SYNTAX SAVE = V-SAVE>
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<SYNTAX SCORE = V-SCORE>
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<SYNTAX SCRIPT = V-SCRIPT>
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<SYNTAX UNSCRIPT = V-UNSCRIPT>
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<SYNTAX VERSION = V-VERSION>
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<SYNTAX $VERIFY = V-$VERIFY>
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<SYNTAX \#RANDOM OBJECT = V-$RANDOM>
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<SYNTAX \#COMMAND = V-$COMMAND>
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<SYNTAX \#RECORD = V-$RECORD>
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<SYNTAX \#UNRECORD = V-$UNRECORD>
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;"subtitle real verbs"
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;<SYNTAX AGAIN = V-AGAIN>
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;<SYNONYM AGAIN G>
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<SYNTAX ANSWER = V-ANSWER>
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<SYNTAX ANSWER OBJECT = V-REPLY>
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<SYNONYM ANSWER REPLY RESPOND>
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<SYNTAX APPLY OBJECT (HELD MANY HAVE) TO OBJECT = V-PUT PRE-PUT>
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<SYNTAX ASK OBJECT (FIND ACTORBIT) FOR OBJECT = V-ASK-FOR>
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<SYNTAX ASK OBJECT (FIND ACTORBIT) ABOUT OBJECT = V-ASK-ABOUT>
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<SYNONYM ASK QUERY INTERROGATE QUIZ>
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<SYNTAX ATTACK OBJECT (FIND ACTORBIT) (ON-GROUND IN-ROOM) = V-ATTACK>
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<SYNTAX ATTACK OBJECT (FIND ACTORBIT) (ON-GROUND IN-ROOM)
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WITH OBJECT (FIND WEAPONBIT) (HELD CARRIED HAVE) = V-ATTACK>
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<SYNONYM ATTACK ASSAULT FIGHT HURT INJURE HIT>
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<SYNTAX BITE OBJECT = V-BITE>
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<SYNTAX BLOW UP OBJECT = V-INFLATE>
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<SYNTAX BLOW OUT OBJECT = V-LAMP-OFF>
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<SYNTAX BOARD OBJECT (FIND VEHBIT) (ON-GROUND IN-ROOM) = V-BOARD PRE-BOARD>
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<SYNONYM BOARD EMBARK RIDE>
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<SYNTAX BURN OBJECT (HELD CARRIED ON-GROUND IN-ROOM)
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WITH OBJECT (HELD CARRIED ON-GROUND IN-ROOM HAVE) = V-BURN>
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<SYNTAX BURN DOWN OBJECT (HELD CARRIED ON-GROUND IN-ROOM)
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WITH OBJECT (HELD CARRIED ON-GROUND IN-ROOM HAVE) = V-BURN>
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<SYNONYM BURN IGNITE KINDLE COMBUST>
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<SYNTAX CLIMB OBJECT (ON-GROUND IN-ROOM) = V-CLIMB-FOO>
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<SYNTAX CLIMB ON OBJECT (FIND VEHBIT) (ON-GROUND IN-ROOM) = V-CLIMB-ON>
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<SYNTAX CLIMB UP OBJECT (FIND RLANDBIT) (ON-GROUND IN-ROOM) = V-CLIMB-UP>
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<SYNTAX CLIMB DOWN OBJECT (FIND RLANDBIT) (ON-GROUND IN-ROOM) = V-CLIMB-DOWN>
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<SYNTAX CLIMB OVER OBJECT (ON-GROUND IN-ROOM) = V-CLIMB-OVER>
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<SYNTAX CLIMB IN OBJECT (FIND VEHBIT) (ON-GROUND IN-ROOM) = V-BOARD PRE-BOARD>
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<SYNONYM CLIMB SCALE>
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<SYNTAX DESCEN OBJECT (ON-GROUND IN-ROOM) = V-CLIMB-DOWN>
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<SYNTAX LIE DOWN OBJECT (FIND RLANDBIT) = V-LIE-DOWN>
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<SYNTAX LIE ON OBJECT (FIND VEHBIT) = V-LIE-DOWN>
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<SYNONYM LIE RECLINE REPOSE>
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<SYNTAX CLOSE OBJECT (FIND CONTBIT) (HELD CARRIED ON-GROUND IN-ROOM) = V-CLOSE>
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<SYNONYM CLOSE SHUT>
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<SYNTAX COMBIN OBJECT = V-COMBO>
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<SYNONYM COMBIN COMBO>
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<SYNTAX COMPAR OBJECT TO OBJECT = V-COMPARE>
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<SYNTAX COUNT OBJECT = V-COUNT>
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<SYNONYM COUNT TALLY>
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<SYNTAX CROSS OBJECT = V-CROSS>
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<SYNONYM CROSS FORD TRAVERSE>
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<SYNTAX CUT OBJECT WITH OBJECT (FIND WEAPONBIT) (CARRIED HELD) = V-CUT>
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<SYNTAX CUT THROUGH OBJECT WITH OBJECT (FIND WEAPONBIT) (CARRIED HELD) = V-CUT>
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<SYNONYM CUT SLICE GASH SLASH LACERATE CLEAVE SEVER SPLIT>
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<SYNTAX SHIT = V-CURSE>
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<SYNONYM SHIT DAMN FUCK>
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<SYNTAX DEFLATE OBJECT = V-DEFLATE>
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<SYNTAX CRACK OBJECT (ON-GROUND IN-ROOM) = V-MUNG>
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<SYNTAX CRACK OBJECT (ON-GROUND IN-ROOM HELD CARRIED)
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WITH OBJECT (HELD CARRIED TAKE) = V-MUNG>
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<SYNTAX CRACK DOWN OBJECT (ON-GROUND IN-ROOM HELD CARRIED)
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WITH OBJECT (HELD CARRIED TAKE) = V-MUNG>
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<SYNONYM CRACK DESTROY DAMAGE BREAK SMASH DEMOLISH WRECK>
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<SYNTAX DIG IN OBJECT = V-DIG>
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<SYNTAX DIG WITH OBJECT = V-DIG>
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<SYNTAX DIG THROUGH OBJECT = V-DIG>
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<SYNTAX DIG OBJECT (ON-GROUND IN-ROOM)
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WITH OBJECT (FIND TOOLBIT) (HELD CARRIED HAVE) = V-DIG>
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<SYNTAX DIG IN OBJECT (ON-GROUND IN-ROOM)
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WITH OBJECT (FIND TOOLBIT) (HELD CARRIED HAVE) = V-DIG>
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<SYNONYM DIG EXCAVATE>
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<SYNTAX DISEMBARK OBJECT (FIND VEHBIT) (ON-GROUND IN-ROOM) = V-DISEMBARK>
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<SYNONYM DISEMBARK DEBARK>
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<SYNTAX DRINK OBJECT (HELD CARRIED ON-GROUND IN-ROOM) = V-DRINK>
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<SYNTAX DRINK FROM OBJECT (HELD CARRIED) = V-DRINK-FROM>
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<SYNONYM DRINK SIP SWALLOW IMBIBE QUAFF GUZZLE SWILL>
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<SYNTAX DROP OBJECT (HELD MANY HAVE) = V-DROP>
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<SYNTAX DROP OBJECT (HELD MANY HAVE) DOWN OBJECT = V-PUT PRE-PUT>
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<SYNTAX DROP OBJECT (HELD MANY HAVE) IN OBJECT = V-PUT PRE-PUT>
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<SYNTAX DROP OBJECT (HELD MANY HAVE) ON OBJECT = V-PUT PRE-PUT>
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<SYNONYM DROP RELEASE DUMP>
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<SYNTAX EAT OBJECT (HELD CARRIED ON-GROUND IN-ROOM MANY) = V-EAT>
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<SYNONYM EAT CONSUME TASTE DEVOUR INGEST GOBBLE NIBBLE>
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<SYNTAX ENTER = V-ENTER>
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<SYNTAX ENTER OBJECT = V-THROUGH>
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<SYNTAX EXIT = V-EXIT>
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<SYNTAX EXIT OBJECT = V-EXIT>
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<SYNONYM EXIT DEPART WITHDRAW>
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<SYNTAX EXAMINE OBJECT (HELD CARRIED ON-GROUND IN-ROOM)
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= V-EXAMINE PRE-EXAMINE>
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<SYNTAX EXAMINE IN OBJECT (HELD CARRIED IN-ROOM ON-GROUND)
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= V-LOOK-INSIDE>
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<SYNTAX EXAMINE ON OBJECT (HELD CARRIED IN-ROOM ON-GROUND)
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= V-LOOK-INSIDE>
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<SYNTAX EXAMINE FOR OBJECT = V-FIND>
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<SYNONYM EXAMINE INSPECT DESCRIBE CHECK STUDY SURVEY OBSERVE WATCH>
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<SYNTAX EXORCISE OBJECT = V-EXORCISE>
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<SYNTAX EXORCISE OUT OBJECT (FIND ACTORBIT) = V-EXORCISE>
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<SYNTAX EXORCISE AWAY OBJECT (FIND ACTORBIT) = V-EXORCISE>
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<SYNONYM EXORCISE BANISH DRIVE>
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<SYNTAX EXTINGUISH OBJECT (FIND LIGHTBIT)
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(MANY HELD CARRIED ON-GROUND IN-ROOM TAKE HAVE) = V-LAMP-OFF>
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<SYNONYM EXTINGUISH DOUSE QUENCH>
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<SYNTAX FILL OBJECT (FIND CONTBIT) (HELD CARRIED ON-GROUND IN-ROOM) = V-FILL>
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<SYNTAX FILL OBJECT (FIND CONTBIT) (HELD CARRIED ON-GROUND IN-ROOM)
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WITH OBJECT = V-FILL>
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<SYNTAX FILL OBJECT (FIND CONTBIT) (HELD CARRIED ON-GROUND IN-ROOM)
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AT OBJECT = V-FILL>
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<SYNTAX FIND OBJECT = V-FIND>
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<SYNONYM FIND SEEK SEE>
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<SYNTAX FLY = V-FLY>
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<SYNTAX FLY OBJECT = V-FLY>
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<SYNTAX FOLLOW = V-FOLLOW>
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<SYNTAX FOLLOW OBJECT = V-FOLLOW>
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<SYNONYM FOLLOW PURSUE CHASE>
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<SYNTAX FORGET OBJECT = V-FORGET>
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<SYNONYM FORGET UNLEARN UNMEMORIZE>
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<SYNTAX GIVE OBJECT (MANY HELD HAVE)
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TO OBJECT (FIND ACTORBIT) (ON-GROUND) = V-GIVE PRE-GIVE>
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<SYNTAX GIVE OBJECT (FIND ACTORBIT) (ON-GROUND) OBJECT (MANY HELD HAVE)
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= V-SGIVE>
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<SYNONYM GIVE HAND DONATE OFFER FEED BESTOW PRESENT>
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<SYNTAX HELLO = V-HELLO>
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<SYNTAX HELLO OBJECT = V-HELLO>
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<SYNONYM HELLO HI GREETINGS SALUTATIONS>
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<SYNTAX HELP = V-HELP>
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<SYNONYM HELP HINT HINTS>
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<SYNTAX HIDE = V-HIDE>
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<SYNTAX HIDE OBJECT (HELD HAVE) = V-HIDE>
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<SYNTAX HIDE UNDER OBJECT = V-HIDE>
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<SYNTAX HIDE BEHIND OBJECT = V-HIDE>
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<SYNTAX HIDE OBJECT (HELD HAVE) FROM OBJECT = V-HIDE>
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<SYNONYM HIDE CONCEAL SECRETE STASH ENSCONCE>
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<SYNTAX INFLAT OBJECT = V-INFLATE>
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<SYNTAX JUMP = V-LEAP>
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<SYNTAX JUMP OVER OBJECT = V-LEAP>
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<SYNTAX JUMP ACROSS OBJECT = V-LEAP>
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<SYNTAX JUMP IN OBJECT = V-LEAP>
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<SYNTAX JUMP FROM OBJECT = V-LEAP>
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<SYNTAX JUMP OFF OBJECT = V-LEAP>
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<SYNONYM JUMP LEAP DIVE BOUND HURDLE VAULT>
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<SYNTAX KICK OBJECT = V-KICK PRE-OPEN>
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<SYNTAX KILL OBJECT (FIND ACTORBIT) (ON-GROUND IN-ROOM) = V-KILL>
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<SYNTAX KILL OBJECT (FIND ACTORBIT) (ON-GROUND IN-ROOM)
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WITH OBJECT (FIND WEAPONBIT) (HELD CARRIED HAVE) = V-KILL>
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<SYNONYM KILL MURDER SLAY DISPATCH STAB VANQUISH>
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<SYNTAX KISS OBJECT (FIND ACTORBIT) (ON-GROUND IN-ROOM) = V-KISS>
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<SYNONYM KISS SMOOCH>
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<SYNTAX KNOCK AT OBJECT = V-KNOCK>
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<SYNTAX KNOCK ON OBJECT = V-KNOCK>
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<SYNTAX KNOCK DOWN OBJECT (FIND ACTORBIT) (ON-GROUND IN-ROOM) = V-ATTACK>
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<SYNONYM KNOCK RAP>
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<SYNTAX LAND = V-LAND>
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<SYNTAX LAUNCH OBJECT (FIND VEHBIT) = V-LAUNCH>
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<SYNTAX LEAN ON OBJECT (HELD HAVE) = V-LEAN-ON>
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<SYNTAX LEAVE = V-LEAVE>
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<SYNTAX LEAVE OBJECT = V-DROP>
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<SYNTAX LIGHT OBJECT (FIND LIGHTBIT) (HELD CARRIED ON-GROUND IN-ROOM)
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= V-LAMP-ON>
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<SYNTAX LIGHT OBJECT (FIND LIGHTBIT) (HELD CARRIED ON-GROUND IN-ROOM)
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WITH OBJECT (HELD CARRIED HAVE) = V-BURN>
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<SYNTAX LISTEN TO OBJECT = V-LISTEN>
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<SYNTAX LISTEN FOR OBJECT = V-LISTEN>
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<SYNONYM LISTEN HARKEN>
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<SYNTAX LOCK OBJECT (ON-GROUND IN-ROOM) WITH OBJECT (FIND TOOLBIT)
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(HELD CARRIED ON-GROUND IN-ROOM TAKE) = V-LOCK>
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<SYNTAX LOOK = V-LOOK>
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<SYNTAX LOOK AROUND OBJECT (FIND RLANDBIT) = V-LOOK>
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<SYNTAX LOOK DOWN OBJECT (FIND RLANDBIT) = V-LOOK-DOWN>
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<SYNTAX LOOK AT OBJECT (HELD CARRIED ON-GROUND IN-ROOM)
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= V-EXAMINE PRE-EXAMINE>
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<SYNTAX LOOK THROUGH OBJECT = V-LOOK-INSIDE>
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<SYNTAX LOOK UNDER OBJECT = V-LOOK-UNDER>
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<SYNTAX LOOK BEHIND OBJECT = V-LOOK-BEHIND>
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<SYNTAX LOOK ON OBJECT (HELD CARRIED ON-GROUND IN-ROOM)
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= V-EXAMINE PRE-EXAMINE>
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<SYNTAX LOOK IN OBJECT (HELD CARRIED ON-GROUND IN-ROOM) = V-LOOK-INSIDE>
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<SYNTAX LOOK AT OBJECT (HELD CARRIED ON-GROUND IN-ROOM TAKE) THROUGH OBJECT
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= V-READ PRE-READ>
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<SYNTAX LOOK UP OBJECT (FIND RLANDBIT) = V-RESEARCH PRE-RESEARCH>
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<SYNTAX LOOK UP OBJECT IN OBJECT = V-RESEARCH PRE-RESEARCH>
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<SYNTAX LOOK FOR OBJECT = V-FIND>
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<SYNTAX LOOK OBJECT = V-CHASTISE>
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<SYNONYM LOOK L STARE GAZE>
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<SYNTAX LOWER OBJECT = V-LOWER>
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<SYNTAX LOWER OBJECT IN OBJECT = V-LOWER-INTO>
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<SYNTAX LOWER OBJECT DOWN OBJECT = V-LOWER-INTO>
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<SYNTAX MELT OBJECT WITH OBJECT (HELD CARRIED ON-GROUND IN-ROOM) = V-MELT>
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<SYNONYM MELT LIQUIFY DISSOLVE THAW>
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<SYNTAX MOVE OBJECT (ON-GROUND IN-ROOM) = V-MOVE>
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<SYNTAX ROLL UP OBJECT (ON-GROUND IN-ROOM) = V-MOVE>
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<SYNONYM MOVE DISLOCATE SHIFT DISPLA>
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<SYNTAX PAY OBJECT (MANY HELD HAVE) = V-PAY>
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<SYNTAX PAY OBJECT (FIND ACTORBIT) WITH OBJECT (MANY HELD HAVE) = V-PAY>
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<SYNTAX PAY OBJECT (MANY HELD HAVE) TO OBJECT (FIND ACTORBIT) = V-SPAY>
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<SYNTAX PAY OBJECT (FIND ACTORBIT) OBJECT (MANY HELD HAVE) = V-PAY>
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<SYNTAX PLAY OBJECT = V-PLAY>
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<SYNTAX PULL OBJECT (ON-GROUND IN-ROOM) = V-MOVE>
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<SYNTAX PULL ON OBJECT (ON-GROUND IN-ROOM) = V-MOVE>
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<SYNTAX PULL DOWN OBJECT = V-LOWER>
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<SYNONYM PULL TUG DRAG SHOVE YANK>
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<SYNTAX OPEN OBJECT (FIND DOORBIT) (HELD CARRIED ON-GROUND IN-ROOM)
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= V-OPEN PRE-OPEN>
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<SYNTAX OPEN UP OBJECT (FIND DOORBIT) (HELD CARRIED ON-GROUND IN-ROOM)
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= V-OPEN PRE-OPEN>
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<SYNTAX OPEN OBJECT (FIND DOORBIT) (HELD CARRIED ON-GROUND IN-ROOM)
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WITH OBJECT (FIND TOOLBIT) (ON-GROUND IN-ROOM HELD CARRIED HAVE)
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= V-OPEN PRE-OPEN>
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<SYNTAX PICK OBJECT = V-PICK>
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<SYNTAX PICK OBJECT WITH OBJECT = V-PICK>
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<SYNTAX PICK UP OBJECT (FIND TAKEBIT) (ON-GROUND MANY) = V-TAKE PRE-TAKE>
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<SYNTAX PLUG OBJECT WITH OBJECT = V-PLUG>
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<SYNONYM PLUG GLUE PATCH REPAIR FIX CLOG>
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<SYNTAX POINT AT OBJECT = V-POINT>
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<SYNTAX POINT TO OBJECT = V-POINT>
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<SYNONYM POINT GESTURE>
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<SYNTAX POKE OBJECT (FIND ACTORBIT) (ON-GROUND IN-ROOM)
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WITH OBJECT (FIND WEAPONBIT) (HELD CARRIED HAVE) = V-MUNG>
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<SYNONYM POKE JAB BLIND>
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<SYNTAX POUR OBJECT (HELD CARRIED) = V-POUR>
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<SYNTAX POUR OBJECT (HELD CARRIED) IN OBJECT = V-POUR>
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<SYNTAX POUR OBJECT (HELD CARRIED) ON OBJECT = V-POUR>
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<SYNTAX POUR OBJECT (HELD CARRIED) FROM OBJECT = V-POUR>
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<SYNONYM POUR SPILL SPRINKLE>
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<SYNTAX PUMP UP OBJECT = V-PUMP>
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<SYNTAX PUMP UP OBJECT WITH OBJECT = V-PUMP>
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<SYNTAX PUSH OBJECT (IN-ROOM ON-GROUND MANY) = V-PUSH>
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<SYNTAX PUSH ON OBJECT (IN-ROOM ON-GROUND MANY) = V-PUSH>
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<SYNTAX PUSH OBJECT (IN-ROOM ON-GROUND) OBJECT = V-PUSH-TO>
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<SYNTAX PUSH OBJECT (IN-ROOM ON-GROUND) TO OBJECT = V-PUSH-TO>
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<SYNTAX PUSH OBJECT UNDER OBJECT = V-PUT-UNDER>
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<SYNONYM PUSH PRESS THRUST NUDGE>
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<SYNTAX PUT OBJECT (HELD MANY HAVE) IN OBJECT = V-PUT PRE-PUT>
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<SYNTAX PUT OBJECT (HELD MANY HAVE) DOWN OBJECT = V-PUT PRE-PUT>
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<SYNTAX PUT OBJECT (HELD MANY HAVE) ON OBJECT = V-PUT-ON PRE-PUT>
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<SYNTAX PUT OBJECT (HELD MANY HAVE) OVER OBJECT = V-PUT-ON PRE-PUT>
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<SYNTAX PUT OBJECT (HELD MANY HAVE) ACROSS OBJECT = V-PUT-ON PRE-PUT>
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<SYNTAX PUT DOWN OBJECT (HELD MANY) = V-DROP>
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<SYNTAX PUT OBJECT (HELD MANY HAVE) UNDER OBJECT = V-PUT-UNDER>
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<SYNTAX PUT ON OBJECT (IN-ROOM ON-GROUND CARRIED MANY) = V-WEAR>
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<SYNTAX PUT OBJECT (HELD MANY HAVE) BEHIND OBJECT = V-PUT-BEHIND>
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<SYNONYM PUT STUFF INSERT PLACE LAY>
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<SYNTAX RAISE OBJECT = V-RAISE>
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<SYNTAX RAISE UP OBJECT = V-RAISE>
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<SYNONYM RAISE LIFT ELEVATE HOIST>
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<SYNTAX RAPE OBJECT (FIND ACTORBIT) = V-RAPE>
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<SYNONYM RAPE MOLEST DEFILE RAVISH>
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<SYNTAX REACH IN OBJECT (ON-GROUND IN-ROOM) = V-REACH-IN>
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|
||
<SYNTAX READ OBJECT (FIND READBIT) (HELD CARRIED ON-GROUND IN-ROOM TAKE)
|
||
= V-READ PRE-READ>
|
||
<SYNTAX READ OBJECT (FIND READBIT) (HELD CARRIED ON-GROUND IN-ROOM TAKE)
|
||
THROUGH OBJECT = V-READ PRE-READ>
|
||
<SYNTAX READ ABOUT OBJECT = V-RESEARCH PRE-RESEARCH>
|
||
<SYNTAX READ ABOUT OBJECT IN OBJECT = V-RESEARCH PRE-RESEARCH>
|
||
<SYNONYM READ SKIM>
|
||
|
||
<SYNTAX REMOVE OBJECT (FIND WEARBIT) (HAVE) = V-TAKE-OFF>
|
||
<SYNONYM REMOVE DOFF SHED>
|
||
|
||
<SYNTAX SAY TO OBJECT (FIND ACTORBIT) (IN-ROOM) = V-TELL>
|
||
<SYNTAX SAY = V-SAY>
|
||
<SYNONYM SAY TALK CALL UTTER PROCLAIM>
|
||
|
||
<SYNTAX SEARCH OBJECT = V-SEARCH>
|
||
<SYNTAX SEARCH IN OBJECT = V-SEARCH>
|
||
<SYNTAX SEARCH FOR OBJECT = V-FIND>
|
||
<SYNONYM SEARCH RUMMAGE FRISK RANSACK>
|
||
|
||
<SYNTAX SEND FOR OBJECT = V-SEND>
|
||
|
||
<SYNTAX SHAKE OBJECT = V-SHAKE>
|
||
<SYNONYM SHAKE JOSTLE RATTLE>
|
||
|
||
<SYNTAX SHARPEN OBJECT WITH OBJECT (FIND TOOLBIT) (HAVE) = V-SHARPEN>
|
||
<SYNONYM SHARPEN HONE>
|
||
|
||
<SYNTAX SHOOT OBJECT = V-SHOOT>
|
||
<SYNONYM SHOOT FIRE DISCHARGE>
|
||
|
||
<SYNTAX SHOW OBJECT TO OBJECT = V-SHOW>
|
||
<SYNTAX SHOW OBJECT OBJECT = V-SSHOW PRE-SSHOW>
|
||
|
||
<SYNTAX SIT ON OBJECT (FIND VEHBIT) (ON-GROUND IN-ROOM) = V-CLIMB-ON>
|
||
<SYNTAX SIT DOWN OBJECT (FIND RLANDBIT) (ON-GROUND IN-ROOM) = V-SIT>
|
||
<SYNTAX SIT IN OBJECT (FIND VEHBIT) (ON-GROUND IN-ROOM) = V-BOARD PRE-BOARD>
|
||
<SYNTAX SIT AT OBJECT = V-SIT>
|
||
<SYNONYM SIT REST SQUAT>
|
||
|
||
<SYNTAX SLEEP = V-SLEEP>
|
||
<SYNTAX SLEEP IN OBJECT (IN-ROOM ON-GROUND) = V-BOARD>
|
||
<SYNTAX SLEEP ON OBJECT (IN-ROOM ON-GROUND) = V-BOARD>
|
||
|
||
<SYNTAX NAP = V-SLEEP>
|
||
<SYNTAX NAP IN OBJECT (IN-ROOM ON-GROUND) = V-BOARD>
|
||
<SYNTAX NAP ON OBJECT (IN-ROOM ON-GROUND) = V-BOARD>
|
||
|
||
<SYNTAX SNOOZE = V-SLEEP>
|
||
<SYNTAX SNOOZE IN OBJECT (IN-ROOM ON-GROUND) = V-BOARD>
|
||
<SYNTAX SNOOZE ON OBJECT (IN-ROOM ON-GROUND) = V-BOARD>
|
||
|
||
<SYNTAX SKIP = V-SKIP>
|
||
<SYNONYM SKIP HOP CAVORT GAMBOL>
|
||
|
||
<SYNTAX SLIDE OBJECT = V-PUSH>
|
||
<SYNTAX SLIDE OBJECT UNDER OBJECT = V-PUT-UNDER>
|
||
<SYNTAX SLIDE OBJECT (IN-ROOM ON-GROUND) OBJECT = V-PUSH-TO>
|
||
<SYNTAX SLIDE OBJECT (IN-ROOM ON-GROUND) TO OBJECT = V-PUSH-TO>
|
||
|
||
<SYNTAX SMELL OBJECT = V-SMELL>
|
||
<SYNONYM SMELL SNIFF WHIFF>
|
||
|
||
<SYNTAX SPIN OBJECT = V-SPIN>
|
||
<SYNONYM SPIN WHIRL ROTATE GYRATE>
|
||
|
||
<SYNTAX SPRAY OBJECT = V-SPRAY>
|
||
<SYNTAX SPRAY OBJECT ON OBJECT = V-SPRAY>
|
||
<SYNTAX SPRAY OBJECT WITH OBJECT = V-SSPRAY>
|
||
|
||
<SYNTAX SQUEEZE OBJECT = V-SQUEEZE>
|
||
<SYNTAX SQUEEZE OBJECT (HELD MANY HAVE) ON OBJECT = V-PUT PRE-PUT>
|
||
|
||
<SYNTAX STAND = V-STAND>
|
||
<SYNTAX STAND UP OBJECT (FIND RLANDBIT) = V-STAND>
|
||
<SYNTAX STAND ON OBJECT = V-STAND-ON>
|
||
<SYNONYM STAND RISE>
|
||
|
||
<SYNTAX STRIKE OBJECT (FIND ACTORBIT) (ON-GROUND IN-ROOM) WITH OBJECT
|
||
(FIND WEAPONBIT) (HELD CARRIED ON-GROUND IN-ROOM HAVE) = V-ATTACK>
|
||
<SYNTAX STRIKE OBJECT (FIND ACTORBIT) (ON-GROUND IN-ROOM) = V-STRIKE>
|
||
|
||
<SYNTAX SWIM = V-SWIM>
|
||
<SYNTAX SWIM IN OBJECT = V-SWIM>
|
||
<SYNONYM SWIM BATHE WADE>
|
||
|
||
<SYNTAX SWING OBJECT (FIND WEAPONBIT) (HELD CARRIED HAVE) = V-SWING>
|
||
<SYNTAX SWING OBJECT (FIND WEAPONBIT) (HELD CARRIED HAVE)
|
||
AT OBJECT (FIND ACTORBIT) (ON-GROUND IN-ROOM) = V-SWING>
|
||
<SYNONYM SWING THRUST>
|
||
|
||
<SYNTAX TAKE OBJECT (FIND TAKEBIT) (ON-GROUND IN-ROOM MANY) = V-TAKE PRE-TAKE>
|
||
<SYNTAX TAKE IN OBJECT (FIND VEHBIT) (ON-GROUND IN-ROOM) = V-BOARD PRE-BOARD>
|
||
<SYNTAX TAKE OUT OBJECT (FIND VEHBIT) (ON-GROUND) = V-DISEMBARK>
|
||
<SYNTAX TAKE ON OBJECT (FIND VEHBIT) (ON-GROUND IN-ROOM) = V-CLIMB-ON>
|
||
<SYNTAX TAKE UP OBJECT (FIND RLANDBIT) = V-STAND>
|
||
<SYNTAX TAKE OBJECT (FIND TAKEBIT) (CARRIED IN-ROOM MANY)
|
||
OUT OBJECT = V-TAKE PRE-TAKE>
|
||
<SYNTAX TAKE OBJECT (FIND TAKEBIT) (CARRIED IN-ROOM MANY)
|
||
OFF OBJECT = V-TAKE PRE-TAKE>
|
||
<SYNTAX TAKE OBJECT (FIND TAKEBIT) (IN-ROOM CARRIED MANY)
|
||
FROM OBJECT = V-TAKE PRE-TAKE>
|
||
<SYNTAX TAKE OBJECT (FIND TAKEBIT) (IN-ROOM CARRIED MANY)
|
||
IN OBJECT = V-TAKE PRE-TAKE>
|
||
<SYNTAX TAKE OFF OBJECT (FIND WEARBIT) (HAVE) = V-TAKE-OFF>
|
||
<SYNONYM TAKE GRAB CATCH GET HOLD CARRY SEIZE CONFISCATE SNATCH>
|
||
|
||
<SYNTAX TELL OBJECT (FIND ACTORBIT) (IN-ROOM) = V-TELL>
|
||
|
||
<SYNTAX THANK OBJECT = V-THANK>
|
||
<SYNTAX THANK = V-THANK>
|
||
<SYNONYM THANK THANKS>
|
||
|
||
<SYNTAX THROW OBJECT (HELD CARRIED HAVE)
|
||
AT OBJECT (ON-GROUND IN-ROOM) = V-THROW>
|
||
<SYNTAX THROW OBJECT (HELD CARRIED HAVE) OFF OBJECT = V-THROW-OFF>
|
||
<SYNTAX THROW OBJECT (HELD CARRIED HAVE) OVER OBJECT = V-THROW-OFF>
|
||
<SYNTAX THROW OBJECT (HELD CARRIED HAVE)
|
||
THROUGH OBJECT (ON-GROUND IN-ROOM) = V-THROW>
|
||
<SYNTAX THROW OBJECT (HELD MANY HAVE) DOWN OBJECT = V-PUT PRE-PUT>
|
||
<SYNTAX THROW OBJECT (HELD MANY HAVE) IN OBJECT = V-PUT PRE-PUT>
|
||
<SYNTAX THROW OBJECT (HELD MANY HAVE) ON OBJECT = V-PUT PRE-PUT>
|
||
<SYNONYM THROW HURL CHUCK TOSS FLING PITCH>
|
||
|
||
<SYNTAX TIE OBJECT TO OBJECT = V-TIE>
|
||
<SYNTAX TIE UP OBJECT (FIND ACTORBIT) (ON-GROUND IN-ROOM) WITH OBJECT
|
||
(FIND TOOLBIT) (ON-GROUND IN-ROOM HELD CARRIED HAVE) = V-TIE-UP>
|
||
<SYNONYM TIE FASTEN SECURE ATTACH>
|
||
|
||
<SYNTAX TIME = V-TIME>
|
||
<SYNONYM TIME T>
|
||
|
||
<SYNTAX TORTUR OBJECT = V-TORTURE>
|
||
|
||
<SYNTAX TOUCH OBJECT = V-RUB>
|
||
<SYNTAX TOUCH OBJECT WITH OBJECT = V-RUB>
|
||
<SYNONYM TOUCH FEEL PAT PET RUB>
|
||
|
||
<SYNTAX TURN OBJECT TO OBJECT = V-TURN>
|
||
<SYNTAX TURN OBJECT FOR OBJECT = V-TURN>
|
||
<SYNTAX TURN OBJECT = V-TURN>
|
||
<SYNTAX TURN OBJECT WITH OBJECT (FIND TOOLBIT) (HAVE) = V-TURN>
|
||
<SYNTAX TURN ON OBJECT (FIND LIGHTBIT) (HELD CARRIED ON-GROUND IN-ROOM)
|
||
= V-LAMP-ON>
|
||
<SYNTAX TURN OFF OBJECT (FIND LIGHTBIT)
|
||
(HELD CARRIED ON-GROUND IN-ROOM TAKE) = V-LAMP-OFF>
|
||
<SYNONYM TURN FLIP SHUT SET>
|
||
|
||
<SYNTAX UNLOCK OBJECT (ON-GROUND IN-ROOM)
|
||
WITH OBJECT (FIND TOOLBIT) (HAVE) = V-UNLOCK>
|
||
|
||
<SYNTAX UNTIE OBJECT (ON-GROUND IN-ROOM HELD CARRIED) = V-UNTIE>
|
||
<SYNTAX UNTIE OBJECT (ON-GROUND IN-ROOM HELD CARRIED) FROM OBJECT = V-UNTIE>
|
||
<SYNONYM UNTIE FREE UNFASTEN UNATTACH UNHOOK>
|
||
|
||
<SYNTAX WAIT = V-WAIT>
|
||
<SYNTAX WAIT FOR OBJECT = V-WAIT-FOR>
|
||
<SYNONYM WAIT Z>
|
||
|
||
<SYNTAX WAKE OBJECT (FIND RLANDBIT) = V-ALARM>
|
||
<SYNTAX WAKE UP OBJECT (FIND RLANDBIT) = V-ALARM>
|
||
<SYNONYM WAKE AWAKE SURPRISE STARTLE ROUSE>
|
||
|
||
<SYNTAX WALK = V-WALK-AROUND>
|
||
<SYNTAX WALK OBJECT = V-WALK>
|
||
<SYNTAX WALK IN OBJECT = V-THROUGH>
|
||
<SYNTAX WALK ON OBJECT = V-WALK-AROUND>
|
||
<SYNTAX WALK OVER OBJECT = V-LEAP>
|
||
<SYNTAX WALK THROUGH OBJECT = V-THROUGH>
|
||
<SYNTAX WALK AROUND OBJECT = V-WALK-AROUND>
|
||
<SYNTAX WALK UP OBJECT (ON-GROUND IN-ROOM) = V-CLIMB-UP>
|
||
<SYNTAX WALK DOWN OBJECT (ON-GROUND IN-ROOM) = V-CLIMB-DOWN>
|
||
<SYNTAX WALK TO OBJECT = V-WALK-TO>
|
||
<SYNONYM WALK GO RUN PROCEED STEP ADVANCE TRUDGE HIKE TRAMP>
|
||
|
||
<SYNTAX WAVE OBJECT (HELD CARRIED) = V-WAVE>
|
||
<SYNTAX WAVE AT OBJECT = V-WAVE-AT>
|
||
<SYNTAX WAVE TO OBJECT = V-WAVE-AT>
|
||
<SYNTAX YELL AT OBJECT = V-WAVE-AT>
|
||
<SYNTAX WAVE OBJECT (HELD CARRIED) AT OBJECT = V-WAVE-AT>
|
||
<SYNONYM WAVE MOTION BRANDISH BECKON>
|
||
|
||
<SYNTAX WAX OBJECT = V-WAX>
|
||
<SYNTAX WAX OBJECT WITH OBJECT = V-WAX>
|
||
<SYNONYM WAX POLISH SHINE>
|
||
|
||
<SYNTAX WEAR OBJECT = V-WEAR>
|
||
<SYNONYM WEAR DON>
|
||
|
||
<SYNTAX WHAT OBJECT = V-WHAT>
|
||
<SYNONYM WHAT WHATS>
|
||
|
||
<SYNTAX WHERE OBJECT = V-WHERE>
|
||
<SYNONYM WHERE WHERES>
|
||
|
||
<SYNTAX WHO OBJECT = V-WHO>
|
||
<SYNONYM WHO WHOS>
|
||
|
||
<SYNTAX YELL = V-YELL>
|
||
<SYNONYM YELL SCREAM SHOUT HOWL>
|
||
|
||
\^L
|
||
|
||
;"magic spell syntaxes"
|
||
|
||
<SYNTAX CAST OBJECT = V-CAST>
|
||
<SYNTAX CAST OBJECT ON OBJECT = V-CAST>
|
||
<SYNTAX CAST OBJECT AT OBJECT = V-CAST>
|
||
<SYNONYM CAST INCANT INVOKE>
|
||
|
||
<SYNTAX LEARN OBJECT (HELD CARRIED MANY) = V-LEARN>
|
||
<SYNONYM LEARN MEMORIZE KNOW>
|
||
|
||
<SYNTAX SPELLS = V-SPELLS>
|
||
|
||
<SYNTAX AIMFIZ OBJECT = V-AIMFIZ PRE-CAST>
|
||
<SYNTAX AIMFIZ OBJECT TO OBJECT = V-AIMFIZ-TO>
|
||
|
||
<SYNTAX FROTZ OBJECT = V-FROTZ PRE-CAST>
|
||
|
||
<SYNTAX FWEEP = V-FWEEP PRE-CAST>
|
||
<SYNTAX FWEEP OBJECT = V-FWEEP PRE-CAST>
|
||
|
||
<SYNTAX GASPAR = V-GASPAR PRE-CAST>
|
||
<SYNTAX GASPAR OBJECT = V-GASPAR PRE-CAST>
|
||
|
||
<SYNTAX GNUSTO OBJECT = V-GNUSTO PRE-CAST>
|
||
|
||
<SYNTAX GOLMAC OBJECT = V-GOLMAC PRE-CAST>
|
||
|
||
<SYNTAX IZYUK OBJECT = V-IZYUK PRE-CAST>
|
||
|
||
<SYNTAX MEEF OBJECT = V-MEEF PRE-CAST>
|
||
|
||
<SYNTAX MALYON OBJECT = V-MALYON PRE-CAST>
|
||
|
||
<SYNTAX PULVER OBJECT = V-PULVER PRE-CAST>
|
||
|
||
<SYNTAX REZROV OBJECT = V-REZROV PRE-CAST>
|
||
|
||
<SYNTAX SWANZO OBJECT = V-SWANZO PRE-CAST>
|
||
|
||
<SYNTAX VARDIK OBJECT (FIND ACTORBIT) = V-VARDIK PRE-CAST>
|
||
|
||
<SYNTAX VEZZA = V-VEZZA PRE-CAST>
|
||
<SYNTAX VEZZA OBJECT = V-VEZZA PRE-CAST>
|
||
|
||
<SYNTAX YOMIN OBJECT (FIND ACTORBIT) = V-YOMIN PRE-CAST>
|
||
|
||
<SYNTAX YONK OBJECT = V-YONK PRE-CAST> |