spellbreaker/debug.zil
2019-04-14 00:26:43 -04:00

40 lines
877 B
Plaintext

%<DEBUG-CODE <GLOBAL ZDEBUG <>>>
%<DEBUG-CODE <SYNTAX $DEBUG = V-$DEBUG>>
%<DEBUG-CODE
<ROUTINE V-$DEBUG ()
<COND (<SETG ZDEBUG <NOT ,ZDEBUG>>
<TELL-ON>)
(T <TELL-OFF>)>>>
%<DEBUG-CODE <ROUTINE TELL-ON () <TELL "On." CR>>>
%<DEBUG-CODE <ROUTINE TELL-OFF () <TELL "Off." CR>>>
%<DEBUG-CODE <SYNTAX $BLORPLE OBJECT = V-$BLORPLE>>
%<DEBUG-CODE
<ROUTINE V-$BLORPLE ("AUX" CUBE)
<MOVE ,PRSO ,WINNER>
<V-BLORPLE>>>
%<DEBUG-CODE <SYNTAX $CHEAT = V-$CHEAT>>
%<DEBUG-CODE
<ROUTINE V-$CHEAT ("AUX" CUBE)
<TELL "[Solution: " D ,TIME-CUBE "]" CR>>>
%<DEBUG-CODE
<SYNTAX $TAKE OBJECT = V-$TAKE>>
%<DEBUG-CODE
<ROUTINE V-$TAKE ("AUX" CUBE)
<MOVE ,PRSO ,WINNER>
<FCLEAR ,PRSO ,NDESCBIT>
<FCLEAR ,PRSO ,INVISIBLE>
<TELL ,TAKEN>>>
%<DEBUG-CODE
<ROUTINE TELL-C-INTS ()
<TELL "[MaxInts: " N </ <- ,C-TABLELEN ,C-MAXINTS> ,C-INTLEN>
"]" CR>>>