mirror of
https://github.com/historicalsource/spellbreaker
synced 2024-04-25 22:29:19 +03:00
901 lines
19 KiB
Plaintext
901 lines
19 KiB
Plaintext
<OBJECT BURIN
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(IN PLAYER)
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(DESC "magic burin")
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<ROOM DULL-ROOM
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(IN ROOMS)
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(DESC "Nondescript Room")
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(OUT PER DULL-ROOM-EXIT)
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(SOUTH PER DULL-ROOM-EXIT)
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<OBJECT EARTH-CUBE
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(DESC "cube")
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<ROOM EARTH-ROOM
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(IN ROOMS)
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(DESC "Packed Earth")
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(NORTH PER MAGIC-BOX-EXIT)
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(EAST TO HALL-OF-STONE)
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(WEST TO CAVE-ENTRANCE)
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(SOUTH TO CLIFF-MIDDLE)
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(DOWN PER MIDAIR-EXIT)
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<ROOM HALL-OF-STONE
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(IN ROOMS)
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(DESC "Hall of Stone")
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(NORTH TO SOUTH-SNAKE-ROOM)
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(SOUTH TO RUINS-ROOM)
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<ROOM NORTH-SNAKE-ROOM
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(IN ROOMS)
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(DESC "North of Serpent")
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(SOUTH PER SNAKE-ROOM-EXIT)
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(NORTH TO TEMPLE-ROOM)
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(EAST PER SNAKE-ROOM-EXIT)
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(WEST PER SNAKE-ROOM-EXIT)
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<ROOM SOUTH-SNAKE-ROOM
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(IN ROOMS)
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(DESC "Smooth Room")
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(NORTH PER SNAKE-ROOM-EXIT)
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(SOUTH TO HALL-OF-STONE)
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(EAST PER SNAKE-ROOM-EXIT)
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(WEST PER SNAKE-ROOM-EXIT)
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<OBJECT SNAKE
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(IN LOCAL-GLOBALS)
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(DESC "serpent")
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<ROOM TEMPLE-ROOM
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(IN ROOMS)
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(DESC "Temple")
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(SOUTH TO NORTH-SNAKE-ROOM)
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<OBJECT IDOL
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(IN TEMPLE-ROOM)
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(DESC "rodent idol")
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<OBJECT TEETH
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(IN IDOL)
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(DESC "fangs")
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<OBJECT MOUTH
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(IN IDOL)
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(DESC "mouth")
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<OBJECT OPAL
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(IN IDOL)
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(DESC "opal eye")
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<OBJECT OPAL-SHARD
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(DESC "opal shard")
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<OBJECT ZIPPER
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(IN RUINS-ROOM)
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(DESC "zipper")
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<ROOM RUINS-ROOM
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(IN ROOMS)
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(DESC "Ruins Room")
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(NORTH TO HALL-OF-STONE)
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(SOUTH "The ruins end here.")
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(DOWN TO RUINED-PIPE IF SMALL-FLAG)
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<OBJECT RUINS-CHANNEL
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(IN RUINS-ROOM)
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(DESC "channel")
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<OBJECT RUINS-INFLOW
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(IN RUINS-ROOM)
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(DESC "inflow pipe")
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<OBJECT RUINS-OUTFLOW
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(IN RUINS-ROOM)
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(DESC "outflow pipe")
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<ROOM CLIFF-TOP
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(IN ROOMS)
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(DESC "Cliff Top")
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(DOWN TO CLIFF-MIDDLE)
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(UP PER CLIFF-TOP-EXIT) ;"BOULDER-1"
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<ROOM BOULDER-1
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(IN ROOMS)
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(DESC "Boulder")
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(UP TO BOULDER-2)
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(DOWN TO CLIFF-TOP)
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<ROOM BOULDER-2
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(IN ROOMS)
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(DESC "Boulder")
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(UP TO BOULDER-3)
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(DOWN TO BOULDER-1)
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<ROOM BOULDER-3
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(IN ROOMS)
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(DESC "Boulder")
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(UP TO MOUNTAIN-TOP)
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(DOWN TO BOULDER-2)
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<ROOM MOUNTAIN-TOP
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(IN ROOMS)
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(DESC "Mountain Top")
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(IN PER HUT-ROOM-EXIT)
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(WEST PER HUT-ROOM-EXIT)
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(DOWN PER CLIFF-TOP-EXIT ;CLIFF-TOP)
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<ROOM HUT-ROOM
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(IN ROOMS)
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(DESC "Stone Hut")
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(OUT PER HUT-ROOM-EXIT ;MOUNTAIN-TOP)
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(EAST PER HUT-ROOM-EXIT ;MOUNTAIN-TOP)
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<OBJECT HUT
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(IN LOCAL-GLOBALS)
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(DESC "stone hut")
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<OBJECT HERMIT
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(IN HUT-ROOM)
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(DESC "hermit")
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<OBJECT GLOBAL-CLIFF
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(IN LOCAL-GLOBALS)
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(DESC "cliff")
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<OBJECT GLOBAL-ROCKS
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(IN LOCAL-GLOBALS)
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(DESC "rock")
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<ROOM CLIFF-MIDDLE
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(IN ROOMS)
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(DESC "Cliff Middle")
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(UP TO CLIFF-TOP)
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(DOWN TO CLIFF-BOTTOM)
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<ROOM CLIFF-BOTTOM
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(IN ROOMS)
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(DESC "Cliff Bottom")
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(UP TO CLIFF-MIDDLE)
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(DOWN "You're at the bottom already.")
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(WEST TO CAVE-ENTRANCE)
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(EAST "There's no path that way.")
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(SOUTH "There's no path that way.")
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<OBJECT GLOBAL-CAVE
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(IN LOCAL-GLOBALS)
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(DESC "cave")
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<ROOM CAVE-ENTRANCE
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(IN ROOMS)
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(DESC "Cave Entrance")
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(EAST TO CLIFF-BOTTOM)
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(IN TO OGRE-CAVE)
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(NORTH TO OGRE-CAVE)
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(UP "There's no path that way.")
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<ROOM OGRE-CAVE
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(IN ROOMS)
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(DESC "Cave")
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(OUT TO CAVE-ENTRANCE)
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(SOUTH TO CAVE-ENTRANCE)
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(DOWN PER OGRE-BEDROOM-EXIT)
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<ROOM OGRE-BEDROOM
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(IN ROOMS)
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(DESC "Ogre Lair")
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(UP TO OGRE-CAVE)
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(OUT TO OGRE-CAVE)
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<OBJECT MAGIC-BOX
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(IN OGRE-BEDROOM)
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(DESC "gold box")
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<OBJECT OGRE
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(IN OGRE-CAVE)
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(DESC "ogre")
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;<OBJECT CLUB
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(IN OGRE)
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(DESC "club")
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<OBJECT WATER-CUBE
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(IN MAGIC-BOX)
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(DESC "cube")
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<ROOM WATER-ROOM
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(IN ROOMS)
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(DESC "Water Room")
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(NORTH TO OUBLIETTE)
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(EAST PER MAGIC-BOX-EXIT)
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(SOUTH TO OCEAN-ROOM)
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<ROOM OCEAN-ROOM
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(IN ROOMS)
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(DESC "Mid-Ocean")
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<ROOM LOST-IN-OCEAN
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(IN ROOMS)
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(DESC "Open Ocean")
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<ROOM OCEAN-FLOOR
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(IN ROOMS)
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(DESC "Ocean Floor")
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(UP TO OCEAN-ROOM)
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<OBJECT GROUPER-NEST
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(IN OCEAN-FLOOR)
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(DESC "grouper nest")
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<OBJECT BOTTLE
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(IN OCEAN-ROOM)
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(DESC "bottle")
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<OBJECT GROUPER
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(IN OCEAN-ROOM)
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(DESC "grouper")
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<ROOM OUBLIETTE
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(IN ROOMS)
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(DESC "Oubliette")
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(DOWN PER OUBLIETTE-DOWN-EXIT)
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(UP PER OUBLIETTE-UP-EXIT) ;"PRISON"
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<OBJECT ICEBERG
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(DESC "ice floe")
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<OBJECT INFLOW
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(IN OUBLIETTE)
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(DESC "inflow pipe")
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<OBJECT OUTFLOW
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(IN OUBLIETTE)
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(DESC "outflow pipe")
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<ROOM IN-CHANNEL
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(IN ROOMS)
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(DESC "In Channel")
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(UP TO OUBLIETTE)
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(WEST TO IN-PIPE)
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(EAST "The current is too strong." ;IN-PIPE-2)
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<OBJECT WATER-PIPE
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(IN LOCAL-GLOBALS)
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(DESC "pipe")
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<OBJECT OUBLIETTE-CHANNEL
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(IN OUBLIETTE)
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(DESC "channel")
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<ROOM IN-PIPE
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(IN ROOMS)
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(DESC "In Pipe")
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(EAST "The current is too strong." ;IN-CHANNEL)
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(WEST TO IN-PIPE-2)
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<ROOM IN-PIPE-2
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(IN ROOMS)
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(DESC "In Pipe")
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(EAST "The current is too strong." ;IN-PIPE)
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(WEST TO RUINED-PIPE)
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<OBJECT CHUNK
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(IN IN-PIPE-2)
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(DESC "crack")
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<ROOM RUINED-PIPE
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(IN ROOMS)
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(DESC "Ruined Pipe")
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(EAST "The current is too strong." ;IN-PIPE-2)
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(WEST TO IN-SEWER)
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(UP TO RUINS-ROOM)
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(OUT TO RUINS-ROOM)
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<ROOM IN-SEWER
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(IN ROOMS)
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(DESC "In Pipe")
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(EAST "The current is too strong." ;RUINED-PIPE)
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<ROOM PRISON
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(IN ROOMS)
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(DESC "Dungeon")
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(DOWN PER PRISON-DOWN-EXIT ;OUBLIETTE)
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(UP TO GUARD-TOWER)
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(EAST TO CELL-HALL-EAST)
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<OBJECT TRAP-DOOR
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(IN LOCAL-GLOBALS)
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(DESC "trap door")
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<ROOM CELL-HALL-EAST
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(IN ROOMS)
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(DESC "Dungeon East End")
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(WEST TO PRISON)
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(NORTH TO CELL-EAST)
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<ROOM CELL-EAST
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(IN ROOMS)
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(DESC "Dungeon Cell")
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(SOUTH TO CELL-HALL-EAST)
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<OBJECT CABINET
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(IN CELL-EAST)
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(DESC "massive cabinet")
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<OBJECT PAST-CABINET
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(IN PAST-CELL-EAST)
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(DESC "massive cabinet")
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<OBJECT KEY
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(IN BELBOZ)
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(DESC "wrought iron key")
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<OBJECT DEAD-BOOK
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(IN CABINET)
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(DESC "moldy book")
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<ROOM GUARD-TOWER
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(IN ROOMS)
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(DESC "Guard Tower")
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(DOWN TO PRISON)
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(UP "You'll need to flap your wings harder than that.")
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<OBJECT ROC
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(DESC "roc")
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<ROOM ROC-NEST
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(IN ROOMS)
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(DESC "In Roc Nest")
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(OUT "The nest is perched on a pinnacle of rock. It's a long way down.")
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<OBJECT EGG
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(IN ROC-NEST)
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(DESC "roc egg")
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<OBJECT BABY-ROC
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(DESC "roc chick")
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<OBJECT AIR-CUBE
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(IN MOUTH)
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(DESC "cube")
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<ROOM AIR-ROOM
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(IN ROOMS)
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(DESC "Air Room")
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(NORTH TO GLACIER-ROOM)
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(WEST TO BAZAAR)
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(SOUTH PER MIDAIR-EXIT) ;"EITHER WARNING OR MIDAIR"
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(DOWN PER MAGIC-BOX-EXIT)
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<ROOM GLACIER-ROOM
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(IN ROOMS)
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(DESC "Glacier")
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<ROOM EMPORIUM
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(IN ROOMS)
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(DESC "Emporium")
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(WEST TO BAZAAR IF EMPORIUM-DOOR IS OPEN)
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(OUT TO BAZAAR IF EMPORIUM-DOOR IS OPEN)
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<OBJECT EMPORIUM-DOOR
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(IN LOCAL-GLOBALS)
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(DESC "shop door")
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<OBJECT ZORKMID
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(IN MOUNTAIN-TOP)
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(DESC "gold coin")
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<OBJECT MERCHANT
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(IN EMPORIUM)
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(DESC "merchant")
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<ROOM BAZAAR
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(IN ROOMS)
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(DESC "Bazaar")
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(EAST PER EMPORIUM-EXIT)
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(IN PER EMPORIUM-EXIT)
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<OBJECT RANDOM-CARPET
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(DESC "scruffy red carpet")
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<OBJECT MAGIC-CARPET
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(DESC "beautiful blue carpet")
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<OBJECT CARPET-LABEL
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(IN MAGIC-CARPET)
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(DESC "label")
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<ROOM MIDAIR
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(IN ROOMS)
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(DESC "Midair")
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<ROOM LOST-IN-CLOUDS
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(IN ROOMS)
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(DESC "In Thick Clouds")
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<ROOM LOST-ON-LAND
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(IN ROOMS)
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(DESC "Wilderness")
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<OBJECT FIRE-CUBE
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(IN PILLAR-ROOM)
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(DESC "cube")
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<ROOM FIRE-ROOM
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(IN ROOMS)
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(DESC "Fire Room")
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(SOUTH TO CLIFF-TOP)
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(NORTH TO VOLCANO-ROOM)
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(EAST PER MAGIC-BOX-EXIT)
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<ROOM VOLCANO-ROOM
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(IN ROOMS)
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(DESC "Volcano")
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<ROOM VOLCANO-BASE
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(IN ROOMS)
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(DESC "Volcano Base")
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<OBJECT LAVA-ROCK
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(DESC "lava fragment")
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<ROOM OUTCROPPING-ROOM
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(IN ROOMS)
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(DESC "Outcropping")
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<OBJECT OUTCROPPING
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(IN LOCAL-GLOBALS)
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(DESC "outcropping")
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<OBJECT DARK-CUBE
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(IN OTHER-ROCK)
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(DESC "cube")
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<ROOM DARK-ROOM
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(IN ROOMS)
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(DESC "Dark Room")
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(DOWN TO DARK-CAVE)
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(UP PER MAGIC-BOX-EXIT)
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<ROOM DARK-CAVE
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(IN ROOMS)
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(DESC "Dark Cave")
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(DOWN TO GRUE-CAVE)
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<ROOM GRUE-CAVE
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(IN ROOMS)
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(DESC "Grue Cave")
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(UP TO DARK-CAVE)
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(IN TO LIGHT-POOL)
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(DOWN TO LIGHT-POOL)
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<ROOM LIGHT-POOL
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(IN ROOMS)
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(DESC "Light Pool")
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(OUT TO GRUE-CAVE)
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(UP TO GRUE-CAVE)
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<ROOM PILLAR-ROOM
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(IN ROOMS)
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(DESC "On Pillar")
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(DOWN TO LIGHT-POOL)
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<OBJECT PILLAR
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(IN LOCAL-GLOBALS)
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(DESC "pillar")
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<OBJECT MIND-CUBE
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(IN MAZE-1)
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(DESC "cube")
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<ROOM MIND-ROOM
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(IN ROOMS)
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(DESC "No Place")
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(EAST PER SCALES-ROOM-EXIT)
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(SOUTH PER PLAIN-ROOM-EXIT)
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(WEST PER MIND-BOX-EXIT)
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<ROOM INNER-VAULT
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(IN ROOMS)
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(DESC "Inner Vault")
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(OUT TO SCALES-ROOM IF VAULT-DOOR IS OPEN)
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(NORTH TO SCALES-ROOM IF VAULT-DOOR IS OPEN)
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<OBJECT VAULT-DOOR
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(IN LOCAL-GLOBALS)
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(DESC "vault door")
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<ROOM SCALES-ROOM
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(IN ROOMS)
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(DESC "Outer Vault")
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(OUT PER IRON-DOOR-EXIT)
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(NORTH PER IRON-DOOR-EXIT)
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(SOUTH TO INNER-VAULT IF VAULT-DOOR IS OPEN)
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<OBJECT IRON-DOOR
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(IN LOCAL-GLOBALS)
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(DESC "iron door")
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<OBJECT TREASURE
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(IN INNER-VAULT)
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(DESC "treasure")
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<OBJECT JUNK
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(DESC "pile of junk")
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<OBJECT ALARM-FAIRY
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(DESC "alarm fairy")
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<OBJECT PILE-1
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(IN SCALES-ROOM)
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(DESC "first pile")
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<OBJECT PILE-2
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(IN SCALES-ROOM)
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(DESC "second pile")
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<OBJECT CUBE-1
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(IN PILE-1)
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(DESC "cube")
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<OBJECT CUBE-2
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(IN PILE-1)
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(DESC "cube")
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<OBJECT CUBE-3
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(IN PILE-1)
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(DESC "cube")
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<OBJECT CUBE-4
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(IN PILE-1)
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(DESC "cube")
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<OBJECT CUBE-5
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(IN PILE-1)
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(DESC "cube")
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<OBJECT CUBE-6
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(IN PILE-1)
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(DESC "cube")
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<OBJECT CUBE-7
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(IN PILE-2)
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(DESC "cube")
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<OBJECT CUBE-8
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(IN PILE-2)
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(DESC "cube")
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<OBJECT CUBE-9
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(IN PILE-2)
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(DESC "cube")
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<OBJECT CUBE-10
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(IN PILE-2)
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(DESC "cube")
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<OBJECT CUBE-11
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(IN PILE-2)
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(DESC "cube")
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<ROOM PLAIN-ROOM
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(IN ROOMS)
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(DESC "Plain")
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<OBJECT LINES
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(IN LOCAL-GLOBALS)
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(DESC "lines")
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<OBJECT ROCK
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(IN PLAIN-ROOM)
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(DESC "green eyed rock")
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<OBJECT OTHER-ROCK
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(IN PLAIN-ROOM)
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(DESC "brown eyed rock")
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<OBJECT LIGHT-CUBE
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(IN GROUPER-NEST)
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(DESC "cube")
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<ROOM LIGHT-ROOM
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(IN ROOMS)
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(DESC "Light Room")
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(SOUTH PER MAGIC-BOX-EXIT)
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(WEST TO VOLCANO-BASE)
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<OBJECT LIFE-CUBE
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(IN HUT-ROOM)
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(DESC "cube")
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<ROOM LIFE-ROOM
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(IN ROOMS)
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(DESC "Soft Room")
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(EAST PER MAGIC-BOX-EXIT)
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(SOUTH TO MEADOW-ROOM)
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<ROOM MEADOW-ROOM
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(IN ROOMS)
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(DESC "Meadow")
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<OBJECT SHEARS
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(IN MEADOW-ROOM)
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(DESC "pair of pruning shears")
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<OBJECT WEED
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(IN MEADOW-ROOM)
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(DESC "weed")
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<OBJECT DEATH-CUBE
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(IN PRISON)
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(DESC "cube")
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<ROOM DEATH-ROOM
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(IN ROOMS)
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(DESC "Boneyard")
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(OUT TO BELWIT-SQUARE)
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(NORTH TO BELWIT-SQUARE)
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(WEST PER MAGIC-BOX-EXIT)
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<OBJECT CHANGE-CUBE
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|
(IN CHUNK)
|
|
(DESC "cube")
|
|
<ROOM CHANGE-ROOM
|
|
(IN ROOMS)
|
|
(DESC "Changing Room")
|
|
(NORTH TO BARE-ROOM)
|
|
(WEST TO MAZE-ANTEROOM)
|
|
(EAST PER MAGIC-BOX-EXIT)
|
|
<ROOM BARE-ROOM
|
|
(IN ROOMS)
|
|
(DESC "Bare Room")
|
|
<ROOM MAZE-ANTEROOM
|
|
(IN ROOMS)
|
|
(DESC "Carving Room")
|
|
(NORTH TO MAZE-9 IF MAZE-EXIT-FLAG)
|
|
<OBJECT COMPASS-CARVING
|
|
(IN MAZE-ANTEROOM)
|
|
(DESC "carving")
|
|
<OBJECT COMPASS-ROSE
|
|
(IN BARE-ROOM)
|
|
(DESC "compass rose")
|
|
<OBJECT NORTH-RUNE
|
|
(IN LOCAL-GLOBALS)
|
|
(DESC "north rune")
|
|
<OBJECT EAST-RUNE
|
|
(IN LOCAL-GLOBALS)
|
|
(DESC "east rune")
|
|
<OBJECT WEST-RUNE
|
|
(IN LOCAL-GLOBALS)
|
|
(DESC "west rune")
|
|
<OBJECT SOUTH-RUNE
|
|
(IN LOCAL-GLOBALS)
|
|
(DESC "south rune")
|
|
<OBJECT NE-RUNE
|
|
(IN LOCAL-GLOBALS)
|
|
(DESC "northeast rune")
|
|
<OBJECT NW-RUNE
|
|
(IN LOCAL-GLOBALS)
|
|
(DESC "northwest rune")
|
|
<OBJECT SE-RUNE
|
|
(IN LOCAL-GLOBALS)
|
|
(DESC "southeast rune")
|
|
<OBJECT SW-RUNE
|
|
(IN LOCAL-GLOBALS)
|
|
(DESC "southwest rune")
|
|
<ROOM MAZE-1
|
|
(IN ROOMS)
|
|
(DESC "Octagonal Room")
|
|
(SOUTH TO MAZE-4)
|
|
(SE TO MAZE-5)
|
|
(EAST TO MAZE-2)
|
|
<OBJECT OCTAGONAL-HOLE
|
|
(IN MAZE-2)
|
|
(DESC "octagonal hole")
|
|
<OBJECT MAZE-2-DOOR
|
|
(IN MAZE-2)
|
|
(DESC "alabaster plug")
|
|
<ROOM MAZE-2
|
|
(IN ROOMS)
|
|
(DESC "Octagonal Room")
|
|
(WEST TO MAZE-1 IF OCTAGONAL-HOLE IS OPEN)
|
|
(SW TO MAZE-4)
|
|
(SOUTH TO MAZE-5)
|
|
(SE TO MAZE-6)
|
|
(EAST TO MAZE-3)
|
|
<ROOM MAZE-3
|
|
(IN ROOMS)
|
|
(DESC "Octagonal Room")
|
|
(WEST TO MAZE-2)
|
|
(SW TO MAZE-5)
|
|
(SOUTH TO MAZE-6)
|
|
<ROOM MAZE-4
|
|
(IN ROOMS)
|
|
(DESC "Octagonal Room")
|
|
(NORTH TO MAZE-1)
|
|
(NE TO MAZE-2)
|
|
(EAST TO MAZE-5)
|
|
(SE TO MAZE-8)
|
|
(SOUTH TO MAZE-7)
|
|
<ROOM MAZE-5
|
|
(IN ROOMS)
|
|
(DESC "Octagonal Room")
|
|
(NORTH TO MAZE-2)
|
|
(EAST TO MAZE-6)
|
|
(SOUTH TO MAZE-8)
|
|
(WEST TO MAZE-4)
|
|
<ROOM MAZE-6
|
|
(IN ROOMS)
|
|
(DESC "Octagonal Room")
|
|
(NORTH TO MAZE-3)
|
|
(SOUTH TO MAZE-9)
|
|
(SW TO MAZE-8)
|
|
(WEST TO MAZE-5)
|
|
(NW TO MAZE-2)
|
|
<ROOM MAZE-7
|
|
(IN ROOMS)
|
|
(DESC "Octagonal Room")
|
|
(NORTH TO MAZE-4)
|
|
(NE TO MAZE-5)
|
|
(EAST TO MAZE-8)
|
|
<ROOM MAZE-8
|
|
(IN ROOMS)
|
|
(DESC "Octagonal Room")
|
|
(WEST TO MAZE-7)
|
|
(NW TO MAZE-4)
|
|
(NORTH TO MAZE-5)
|
|
(NE TO MAZE-6)
|
|
(EAST TO MAZE-9)
|
|
<ROOM MAZE-9
|
|
(IN ROOMS)
|
|
(DESC "Octagonal Room")
|
|
(WEST TO MAZE-8)
|
|
(NW TO MAZE-5)
|
|
(NORTH TO MAZE-6)
|
|
(SOUTH TO MAZE-ANTEROOM)
|
|
<OBJECT MAGIC-CUBE
|
|
(IN OUTCROPPING-ROOM)
|
|
(DESC "cube")
|
|
<ROOM MAGIC-ROOM
|
|
(IN ROOMS)
|
|
(DESC "Magic Room")
|
|
(NORTH TO MEADOW-ROOM)
|
|
(EAST PER MAGIC-DOOR-EXIT)
|
|
(SOUTH PER MAGIC-BOX-EXIT)
|
|
<OBJECT TIME-CUBE
|
|
(DESC "cube")
|
|
<ROOM TIME-ROOM
|
|
(IN ROOMS)
|
|
(DESC "Sand Room")
|
|
(UP TO PAST-RUINS-ROOM)
|
|
(DOWN TO PAST-CELL-EAST)
|
|
<ROOM PAST-RUINS-ROOM
|
|
(IN ROOMS)
|
|
(DESC "Ruins Room")
|
|
(NORTH "The water is too deep and cold.")
|
|
(SOUTH "The water is too deep and cold.")
|
|
<OBJECT SACK
|
|
(IN PAST-RUINS-ROOM)
|
|
(DESC "sack")
|
|
<ROOM PAST-CELL-EAST
|
|
(IN ROOMS)
|
|
(DESC "Dungeon Cell")
|
|
(SOUTH PER PAST-CELL-EAST-EXIT)
|
|
<OBJECT CELL-DOOR
|
|
(IN LOCAL-GLOBALS)
|
|
(DESC "cell door")
|
|
<OBJECT CONNECTIVITY-CUBE
|
|
(IN ROC-NEST)
|
|
(DESC "cube")
|
|
<ROOM CONNECTIVITY-ROOM
|
|
(IN ROOMS)
|
|
(DESC "String Room")
|
|
(EAST PER MAGIC-BOX-EXIT)
|
|
(SOUTH TO RETREAT)
|
|
<OBJECT QWORD
|
|
(IN GLOBAL-OBJECTS)
|
|
(DESC "handwritten word")
|
|
<OBJECT GLOBAL-OBJECTS
|
|
<OBJECT LOCAL-GLOBALS
|
|
(IN GLOBAL-OBJECTS)
|
|
<OBJECT ROOMS
|
|
(IN TO ROOMS)>
|
|
<OBJECT INTNUM
|
|
(IN GLOBAL-OBJECTS)
|
|
(DESC "number")
|
|
<OBJECT PSEUDO-OBJECT
|
|
(IN GLOBAL-OBJECTS)
|
|
(DESC "pseudo")
|
|
<OBJECT IT
|
|
(IN GLOBAL-OBJECTS)
|
|
(DESC "it")
|
|
<OBJECT NOT-HERE-OBJECT
|
|
(DESC "it")
|
|
<OBJECT LIGHT
|
|
(IN GLOBAL-OBJECTS)
|
|
(DESC "light")
|
|
<OBJECT GLOBAL-HOLE
|
|
(IN LOCAL-GLOBALS)
|
|
(DESC "hole")
|
|
<OBJECT CEILING
|
|
(IN GLOBAL-OBJECTS)
|
|
(DESC "ceiling")
|
|
<OBJECT ICE
|
|
(IN GLOBAL-OBJECTS)
|
|
(DESC "ice")
|
|
<OBJECT AIR
|
|
(IN GLOBAL-OBJECTS)
|
|
(DESC "air")
|
|
<OBJECT HANDS
|
|
(IN GLOBAL-OBJECTS)
|
|
(DESC "your hand")
|
|
<OBJECT HEAD
|
|
(IN GLOBAL-OBJECTS)
|
|
(DESC "your head")
|
|
<OBJECT EYES
|
|
(IN GLOBAL-OBJECTS)
|
|
(DESC "your eyes")
|
|
<OBJECT PLAYER
|
|
(IN COUNCIL-CHAMBER)
|
|
(DESC "it")
|
|
<OBJECT ME
|
|
(IN GLOBAL-OBJECTS)
|
|
(DESC "yourself")
|
|
<OBJECT GLOBAL-ROOM
|
|
(IN GLOBAL-OBJECTS)
|
|
(DESC "room")
|
|
<OBJECT NORTH-WALL
|
|
(IN GLOBAL-OBJECTS)
|
|
(DESC "north wall")
|
|
<OBJECT EAST-WALL
|
|
(IN GLOBAL-OBJECTS)
|
|
(DESC "east wall")
|
|
<OBJECT WEST-WALL
|
|
(IN GLOBAL-OBJECTS)
|
|
(DESC "west wall")
|
|
<OBJECT SOUTH-WALL
|
|
(IN GLOBAL-OBJECTS)
|
|
(DESC "south wall")
|
|
<OBJECT NE-WALL
|
|
(IN GLOBAL-OBJECTS)
|
|
(DESC "northeast wall")
|
|
<OBJECT NW-WALL
|
|
(IN GLOBAL-OBJECTS)
|
|
(DESC "northwest wall")
|
|
<OBJECT SE-WALL
|
|
(IN GLOBAL-OBJECTS)
|
|
(DESC "southeast wall")
|
|
<OBJECT SW-WALL
|
|
(IN GLOBAL-OBJECTS)
|
|
(DESC "southwest wall")
|
|
<OBJECT DIRT
|
|
(IN GLOBAL-OBJECTS)
|
|
(DESC "dirt")
|
|
<OBJECT GROUND
|
|
(IN GLOBAL-OBJECTS)
|
|
(DESC "ground")
|
|
<OBJECT CORRIDOR
|
|
(IN GLOBAL-OBJECTS)
|
|
(DESC "passage")
|
|
<OBJECT WALLS
|
|
(IN GLOBAL-OBJECTS)
|
|
(DESC "wall")
|
|
<OBJECT GLOBAL-GRUE
|
|
(IN GLOBAL-OBJECTS)
|
|
(DESC "lurking grue")
|
|
<OBJECT GRUE
|
|
(IN LOCAL-GLOBALS)
|
|
(DESC "grue")
|
|
<OBJECT LOCAL-WATER
|
|
(DESC "water")
|
|
<OBJECT WATER
|
|
(IN LOCAL-GLOBALS)
|
|
(DESC "water")
|
|
<ROOM RETREAT
|
|
(IN ROOMS)
|
|
(DESC "Enchanters' Retreat")
|
|
<OBJECT BELBOZ
|
|
(IN RETREAT)
|
|
(DESC "Belboz")
|
|
<OBJECT GLOBAL-SLEEP
|
|
(IN GLOBAL-OBJECTS)
|
|
(DESC "sleep")
|
|
<OBJECT MAGIC
|
|
(IN GLOBAL-OBJECTS)
|
|
(DESC "magic")
|
|
<OBJECT KNIFE
|
|
(IN PLAYER)
|
|
(DESC "knife")
|
|
<ROOM GUILD-HALL
|
|
(IN ROOMS)
|
|
(DESC "Guild Hall")
|
|
(NORTH TO COUNCIL-CHAMBER)
|
|
(SOUTH TO BELWIT-SQUARE)
|
|
(OUT TO BELWIT-SQUARE)
|
|
<OBJECT BREAD
|
|
(IN GUILD-HALL)
|
|
(DESC "chunk of rye bread")
|
|
<OBJECT FISH
|
|
(IN GUILD-HALL)
|
|
(DESC "smoked fish")
|
|
<ROOM COUNCIL-CHAMBER
|
|
(IN ROOMS)
|
|
(DESC "Council Chamber")
|
|
(SOUTH TO GUILD-HALL)
|
|
(OUT TO GUILD-HALL)
|
|
<OBJECT SORCERER
|
|
(IN COUNCIL-CHAMBER)
|
|
(DESC "sorcerer")
|
|
<OBJECT SPEAKER
|
|
(IN COUNCIL-CHAMBER)
|
|
(DESC "speaker")
|
|
<OBJECT ORKAN
|
|
(IN COUNCIL-CHAMBER)
|
|
(DESC "Orkan of Thriff")
|
|
<OBJECT SNEFFLE
|
|
(IN COUNCIL-CHAMBER)
|
|
(DESC "Sneffle")
|
|
<OBJECT HOOBLY
|
|
(IN COUNCIL-CHAMBER)
|
|
(DESC "Hoobly")
|
|
<OBJECT GZORNENPLATZ
|
|
(IN COUNCIL-CHAMBER)
|
|
(DESC "Gzornenplatz")
|
|
<OBJECT ARDIS
|
|
(IN COUNCIL-CHAMBER)
|
|
(DESC "Ardis")
|
|
<ROOM BELWIT-SQUARE
|
|
(IN ROOMS)
|
|
(DESC "Belwit Square")
|
|
(NORTH TO GUILD-HALL)
|
|
(EAST "You wander around for a while and end up back in the square.")
|
|
(WEST "You wander around for a while and end up back in the square.")
|
|
(SOUTH "A remarkably surly guard blocks your way.")
|
|
<OBJECT SHADOW
|
|
(IN COUNCIL-CHAMBER)
|
|
(DESC "shadowy figure")
|
|
<OBJECT CLOUD
|
|
(IN BELWIT-SQUARE)
|
|
(DESC "cloud of orange smoke")
|
|
<ROOM CASTLE
|
|
(IN ROOMS)
|
|
(DESC "Castle")
|
|
<OBJECT HYPERCUBE
|
|
(DESC "construction")
|
|
<OBJECT SPELL-BOOK
|
|
(IN PLAYER)
|
|
(DESC "spell book")
|
|
<OBJECT BLORPLE-SPELL
|
|
(IN CASTLE) ;"so MOBY-FIND can find it"
|
|
(DESC "blorple spell")
|
|
<OBJECT LESOCH-SPELL
|
|
(IN SPELL-BOOK)
|
|
(DESC "lesoch spell")
|
|
<OBJECT SNAVIG-SPELL
|
|
(IN CASTLE) ;"so MOBY-FIND can find it"
|
|
(DESC "snavig spell")
|
|
<OBJECT GIRGOL-SCROLL
|
|
(IN CASTLE) ;"so MOBY-FIND can find it"
|
|
(DESC "flimsy scroll")
|
|
<OBJECT GIRGOL-SPELL
|
|
(IN GIRGOL-SCROLL)
|
|
(DESC "girgol spell")
|
|
<OBJECT JINDAK-SPELL
|
|
(IN SPELL-BOOK)
|
|
(DESC "jindak spell")
|
|
<OBJECT ESPNIS-SCROLL
|
|
(IN OGRE-BEDROOM)
|
|
(DESC "dusty scroll")
|
|
<OBJECT ESPNIS-SPELL
|
|
(IN ESPNIS-SCROLL)
|
|
(DESC "espnis spell")
|
|
<OBJECT TINSOT-SCROLL
|
|
(IN GLACIER-ROOM)
|
|
(DESC "white scroll")
|
|
<OBJECT TINSOT-SPELL
|
|
(IN TINSOT-SCROLL)
|
|
(DESC "tinsot spell")
|
|
<OBJECT THROCK-SCROLL
|
|
(IN CLIFF-MIDDLE)
|
|
(DESC "dirty scroll")
|
|
<OBJECT THROCK-SPELL
|
|
(IN THROCK-SCROLL)
|
|
(DESC "throck spell")
|
|
<OBJECT CASKLY-SCROLL
|
|
(IN ROC-NEST)
|
|
(DESC "stained scroll")
|
|
<OBJECT CASKLY-SPELL
|
|
(IN CASKLY-SCROLL)
|
|
(DESC "caskly spell")
|
|
<OBJECT LISKON-SCROLL
|
|
(IN BOTTLE)
|
|
(DESC "damp scroll")
|
|
<OBJECT LISKON-SPELL
|
|
(IN LISKON-SCROLL)
|
|
(DESC "liskon spell")
|
|
<OBJECT MALYON-SPELL
|
|
(IN SPELL-BOOK)
|
|
(DESC "malyon spell")
|
|
<OBJECT GNUSTO-SPELL
|
|
(IN SPELL-BOOK)
|
|
(DESC "gnusto spell")
|
|
<OBJECT FROTZ-SPELL
|
|
(IN SPELL-BOOK)
|
|
(DESC "frotz spell")
|
|
<OBJECT REZROV-SPELL
|
|
(IN SPELL-BOOK)
|
|
(DESC "rezrov spell")
|
|
<OBJECT YOMIN-SPELL
|
|
(IN SPELL-BOOK)
|
|
(DESC "yomin spell")
|
|
<OBJECT SPELL-COPY
|
|
(DESC "original")
|
|
<OBJECT BLANK-SCROLL
|
|
(IN PAST-CABINET)
|
|
(DESC "vellum scroll")
|