spellbreaker/rooms.txt
historicalsource eb8982c216 Final Revision
2019-04-14 00:27:34 -04:00

901 lines
19 KiB
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<OBJECT BURIN
(IN PLAYER)
(DESC "magic burin")
<ROOM DULL-ROOM
(IN ROOMS)
(DESC "Nondescript Room")
(OUT PER DULL-ROOM-EXIT)
(SOUTH PER DULL-ROOM-EXIT)
<OBJECT EARTH-CUBE
(DESC "cube")
<ROOM EARTH-ROOM
(IN ROOMS)
(DESC "Packed Earth")
(NORTH PER MAGIC-BOX-EXIT)
(EAST TO HALL-OF-STONE)
(WEST TO CAVE-ENTRANCE)
(SOUTH TO CLIFF-MIDDLE)
(DOWN PER MIDAIR-EXIT)
<ROOM HALL-OF-STONE
(IN ROOMS)
(DESC "Hall of Stone")
(NORTH TO SOUTH-SNAKE-ROOM)
(SOUTH TO RUINS-ROOM)
<ROOM NORTH-SNAKE-ROOM
(IN ROOMS)
(DESC "North of Serpent")
(SOUTH PER SNAKE-ROOM-EXIT)
(NORTH TO TEMPLE-ROOM)
(EAST PER SNAKE-ROOM-EXIT)
(WEST PER SNAKE-ROOM-EXIT)
<ROOM SOUTH-SNAKE-ROOM
(IN ROOMS)
(DESC "Smooth Room")
(NORTH PER SNAKE-ROOM-EXIT)
(SOUTH TO HALL-OF-STONE)
(EAST PER SNAKE-ROOM-EXIT)
(WEST PER SNAKE-ROOM-EXIT)
<OBJECT SNAKE
(IN LOCAL-GLOBALS)
(DESC "serpent")
<ROOM TEMPLE-ROOM
(IN ROOMS)
(DESC "Temple")
(SOUTH TO NORTH-SNAKE-ROOM)
<OBJECT IDOL
(IN TEMPLE-ROOM)
(DESC "rodent idol")
<OBJECT TEETH
(IN IDOL)
(DESC "fangs")
<OBJECT MOUTH
(IN IDOL)
(DESC "mouth")
<OBJECT OPAL
(IN IDOL)
(DESC "opal eye")
<OBJECT OPAL-SHARD
(DESC "opal shard")
<OBJECT ZIPPER
(IN RUINS-ROOM)
(DESC "zipper")
<ROOM RUINS-ROOM
(IN ROOMS)
(DESC "Ruins Room")
(NORTH TO HALL-OF-STONE)
(SOUTH "The ruins end here.")
(DOWN TO RUINED-PIPE IF SMALL-FLAG)
<OBJECT RUINS-CHANNEL
(IN RUINS-ROOM)
(DESC "channel")
<OBJECT RUINS-INFLOW
(IN RUINS-ROOM)
(DESC "inflow pipe")
<OBJECT RUINS-OUTFLOW
(IN RUINS-ROOM)
(DESC "outflow pipe")
<ROOM CLIFF-TOP
(IN ROOMS)
(DESC "Cliff Top")
(DOWN TO CLIFF-MIDDLE)
(UP PER CLIFF-TOP-EXIT) ;"BOULDER-1"
<ROOM BOULDER-1
(IN ROOMS)
(DESC "Boulder")
(UP TO BOULDER-2)
(DOWN TO CLIFF-TOP)
<ROOM BOULDER-2
(IN ROOMS)
(DESC "Boulder")
(UP TO BOULDER-3)
(DOWN TO BOULDER-1)
<ROOM BOULDER-3
(IN ROOMS)
(DESC "Boulder")
(UP TO MOUNTAIN-TOP)
(DOWN TO BOULDER-2)
<ROOM MOUNTAIN-TOP
(IN ROOMS)
(DESC "Mountain Top")
(IN PER HUT-ROOM-EXIT)
(WEST PER HUT-ROOM-EXIT)
(DOWN PER CLIFF-TOP-EXIT ;CLIFF-TOP)
<ROOM HUT-ROOM
(IN ROOMS)
(DESC "Stone Hut")
(OUT PER HUT-ROOM-EXIT ;MOUNTAIN-TOP)
(EAST PER HUT-ROOM-EXIT ;MOUNTAIN-TOP)
<OBJECT HUT
(IN LOCAL-GLOBALS)
(DESC "stone hut")
<OBJECT HERMIT
(IN HUT-ROOM)
(DESC "hermit")
<OBJECT GLOBAL-CLIFF
(IN LOCAL-GLOBALS)
(DESC "cliff")
<OBJECT GLOBAL-ROCKS
(IN LOCAL-GLOBALS)
(DESC "rock")
<ROOM CLIFF-MIDDLE
(IN ROOMS)
(DESC "Cliff Middle")
(UP TO CLIFF-TOP)
(DOWN TO CLIFF-BOTTOM)
<ROOM CLIFF-BOTTOM
(IN ROOMS)
(DESC "Cliff Bottom")
(UP TO CLIFF-MIDDLE)
(DOWN "You're at the bottom already.")
(WEST TO CAVE-ENTRANCE)
(EAST "There's no path that way.")
(SOUTH "There's no path that way.")
<OBJECT GLOBAL-CAVE
(IN LOCAL-GLOBALS)
(DESC "cave")
<ROOM CAVE-ENTRANCE
(IN ROOMS)
(DESC "Cave Entrance")
(EAST TO CLIFF-BOTTOM)
(IN TO OGRE-CAVE)
(NORTH TO OGRE-CAVE)
(UP "There's no path that way.")
<ROOM OGRE-CAVE
(IN ROOMS)
(DESC "Cave")
(OUT TO CAVE-ENTRANCE)
(SOUTH TO CAVE-ENTRANCE)
(DOWN PER OGRE-BEDROOM-EXIT)
<ROOM OGRE-BEDROOM
(IN ROOMS)
(DESC "Ogre Lair")
(UP TO OGRE-CAVE)
(OUT TO OGRE-CAVE)
<OBJECT MAGIC-BOX
(IN OGRE-BEDROOM)
(DESC "gold box")
<OBJECT OGRE
(IN OGRE-CAVE)
(DESC "ogre")
;<OBJECT CLUB
(IN OGRE)
(DESC "club")
<OBJECT WATER-CUBE
(IN MAGIC-BOX)
(DESC "cube")
<ROOM WATER-ROOM
(IN ROOMS)
(DESC "Water Room")
(NORTH TO OUBLIETTE)
(EAST PER MAGIC-BOX-EXIT)
(SOUTH TO OCEAN-ROOM)
<ROOM OCEAN-ROOM
(IN ROOMS)
(DESC "Mid-Ocean")
<ROOM LOST-IN-OCEAN
(IN ROOMS)
(DESC "Open Ocean")
<ROOM OCEAN-FLOOR
(IN ROOMS)
(DESC "Ocean Floor")
(UP TO OCEAN-ROOM)
<OBJECT GROUPER-NEST
(IN OCEAN-FLOOR)
(DESC "grouper nest")
<OBJECT BOTTLE
(IN OCEAN-ROOM)
(DESC "bottle")
<OBJECT GROUPER
(IN OCEAN-ROOM)
(DESC "grouper")
<ROOM OUBLIETTE
(IN ROOMS)
(DESC "Oubliette")
(DOWN PER OUBLIETTE-DOWN-EXIT)
(UP PER OUBLIETTE-UP-EXIT) ;"PRISON"
<OBJECT ICEBERG
(DESC "ice floe")
<OBJECT INFLOW
(IN OUBLIETTE)
(DESC "inflow pipe")
<OBJECT OUTFLOW
(IN OUBLIETTE)
(DESC "outflow pipe")
<ROOM IN-CHANNEL
(IN ROOMS)
(DESC "In Channel")
(UP TO OUBLIETTE)
(WEST TO IN-PIPE)
(EAST "The current is too strong." ;IN-PIPE-2)
<OBJECT WATER-PIPE
(IN LOCAL-GLOBALS)
(DESC "pipe")
<OBJECT OUBLIETTE-CHANNEL
(IN OUBLIETTE)
(DESC "channel")
<ROOM IN-PIPE
(IN ROOMS)
(DESC "In Pipe")
(EAST "The current is too strong." ;IN-CHANNEL)
(WEST TO IN-PIPE-2)
<ROOM IN-PIPE-2
(IN ROOMS)
(DESC "In Pipe")
(EAST "The current is too strong." ;IN-PIPE)
(WEST TO RUINED-PIPE)
<OBJECT CHUNK
(IN IN-PIPE-2)
(DESC "crack")
<ROOM RUINED-PIPE
(IN ROOMS)
(DESC "Ruined Pipe")
(EAST "The current is too strong." ;IN-PIPE-2)
(WEST TO IN-SEWER)
(UP TO RUINS-ROOM)
(OUT TO RUINS-ROOM)
<ROOM IN-SEWER
(IN ROOMS)
(DESC "In Pipe")
(EAST "The current is too strong." ;RUINED-PIPE)
<ROOM PRISON
(IN ROOMS)
(DESC "Dungeon")
(DOWN PER PRISON-DOWN-EXIT ;OUBLIETTE)
(UP TO GUARD-TOWER)
(EAST TO CELL-HALL-EAST)
<OBJECT TRAP-DOOR
(IN LOCAL-GLOBALS)
(DESC "trap door")
<ROOM CELL-HALL-EAST
(IN ROOMS)
(DESC "Dungeon East End")
(WEST TO PRISON)
(NORTH TO CELL-EAST)
<ROOM CELL-EAST
(IN ROOMS)
(DESC "Dungeon Cell")
(SOUTH TO CELL-HALL-EAST)
<OBJECT CABINET
(IN CELL-EAST)
(DESC "massive cabinet")
<OBJECT PAST-CABINET
(IN PAST-CELL-EAST)
(DESC "massive cabinet")
<OBJECT KEY
(IN BELBOZ)
(DESC "wrought iron key")
<OBJECT DEAD-BOOK
(IN CABINET)
(DESC "moldy book")
<ROOM GUARD-TOWER
(IN ROOMS)
(DESC "Guard Tower")
(DOWN TO PRISON)
(UP "You'll need to flap your wings harder than that.")
<OBJECT ROC
(DESC "roc")
<ROOM ROC-NEST
(IN ROOMS)
(DESC "In Roc Nest")
(OUT "The nest is perched on a pinnacle of rock. It's a long way down.")
<OBJECT EGG
(IN ROC-NEST)
(DESC "roc egg")
<OBJECT BABY-ROC
(DESC "roc chick")
<OBJECT AIR-CUBE
(IN MOUTH)
(DESC "cube")
<ROOM AIR-ROOM
(IN ROOMS)
(DESC "Air Room")
(NORTH TO GLACIER-ROOM)
(WEST TO BAZAAR)
(SOUTH PER MIDAIR-EXIT) ;"EITHER WARNING OR MIDAIR"
(DOWN PER MAGIC-BOX-EXIT)
<ROOM GLACIER-ROOM
(IN ROOMS)
(DESC "Glacier")
<ROOM EMPORIUM
(IN ROOMS)
(DESC "Emporium")
(WEST TO BAZAAR IF EMPORIUM-DOOR IS OPEN)
(OUT TO BAZAAR IF EMPORIUM-DOOR IS OPEN)
<OBJECT EMPORIUM-DOOR
(IN LOCAL-GLOBALS)
(DESC "shop door")
<OBJECT ZORKMID
(IN MOUNTAIN-TOP)
(DESC "gold coin")
<OBJECT MERCHANT
(IN EMPORIUM)
(DESC "merchant")
<ROOM BAZAAR
(IN ROOMS)
(DESC "Bazaar")
(EAST PER EMPORIUM-EXIT)
(IN PER EMPORIUM-EXIT)
<OBJECT RANDOM-CARPET
(DESC "scruffy red carpet")
<OBJECT MAGIC-CARPET
(DESC "beautiful blue carpet")
<OBJECT CARPET-LABEL
(IN MAGIC-CARPET)
(DESC "label")
<ROOM MIDAIR
(IN ROOMS)
(DESC "Midair")
<ROOM LOST-IN-CLOUDS
(IN ROOMS)
(DESC "In Thick Clouds")
<ROOM LOST-ON-LAND
(IN ROOMS)
(DESC "Wilderness")
<OBJECT FIRE-CUBE
(IN PILLAR-ROOM)
(DESC "cube")
<ROOM FIRE-ROOM
(IN ROOMS)
(DESC "Fire Room")
(SOUTH TO CLIFF-TOP)
(NORTH TO VOLCANO-ROOM)
(EAST PER MAGIC-BOX-EXIT)
<ROOM VOLCANO-ROOM
(IN ROOMS)
(DESC "Volcano")
<ROOM VOLCANO-BASE
(IN ROOMS)
(DESC "Volcano Base")
<OBJECT LAVA-ROCK
(DESC "lava fragment")
<ROOM OUTCROPPING-ROOM
(IN ROOMS)
(DESC "Outcropping")
<OBJECT OUTCROPPING
(IN LOCAL-GLOBALS)
(DESC "outcropping")
<OBJECT DARK-CUBE
(IN OTHER-ROCK)
(DESC "cube")
<ROOM DARK-ROOM
(IN ROOMS)
(DESC "Dark Room")
(DOWN TO DARK-CAVE)
(UP PER MAGIC-BOX-EXIT)
<ROOM DARK-CAVE
(IN ROOMS)
(DESC "Dark Cave")
(DOWN TO GRUE-CAVE)
<ROOM GRUE-CAVE
(IN ROOMS)
(DESC "Grue Cave")
(UP TO DARK-CAVE)
(IN TO LIGHT-POOL)
(DOWN TO LIGHT-POOL)
<ROOM LIGHT-POOL
(IN ROOMS)
(DESC "Light Pool")
(OUT TO GRUE-CAVE)
(UP TO GRUE-CAVE)
<ROOM PILLAR-ROOM
(IN ROOMS)
(DESC "On Pillar")
(DOWN TO LIGHT-POOL)
<OBJECT PILLAR
(IN LOCAL-GLOBALS)
(DESC "pillar")
<OBJECT MIND-CUBE
(IN MAZE-1)
(DESC "cube")
<ROOM MIND-ROOM
(IN ROOMS)
(DESC "No Place")
(EAST PER SCALES-ROOM-EXIT)
(SOUTH PER PLAIN-ROOM-EXIT)
(WEST PER MIND-BOX-EXIT)
<ROOM INNER-VAULT
(IN ROOMS)
(DESC "Inner Vault")
(OUT TO SCALES-ROOM IF VAULT-DOOR IS OPEN)
(NORTH TO SCALES-ROOM IF VAULT-DOOR IS OPEN)
<OBJECT VAULT-DOOR
(IN LOCAL-GLOBALS)
(DESC "vault door")
<ROOM SCALES-ROOM
(IN ROOMS)
(DESC "Outer Vault")
(OUT PER IRON-DOOR-EXIT)
(NORTH PER IRON-DOOR-EXIT)
(SOUTH TO INNER-VAULT IF VAULT-DOOR IS OPEN)
<OBJECT IRON-DOOR
(IN LOCAL-GLOBALS)
(DESC "iron door")
<OBJECT TREASURE
(IN INNER-VAULT)
(DESC "treasure")
<OBJECT JUNK
(DESC "pile of junk")
<OBJECT ALARM-FAIRY
(DESC "alarm fairy")
<OBJECT PILE-1
(IN SCALES-ROOM)
(DESC "first pile")
<OBJECT PILE-2
(IN SCALES-ROOM)
(DESC "second pile")
<OBJECT CUBE-1
(IN PILE-1)
(DESC "cube")
<OBJECT CUBE-2
(IN PILE-1)
(DESC "cube")
<OBJECT CUBE-3
(IN PILE-1)
(DESC "cube")
<OBJECT CUBE-4
(IN PILE-1)
(DESC "cube")
<OBJECT CUBE-5
(IN PILE-1)
(DESC "cube")
<OBJECT CUBE-6
(IN PILE-1)
(DESC "cube")
<OBJECT CUBE-7
(IN PILE-2)
(DESC "cube")
<OBJECT CUBE-8
(IN PILE-2)
(DESC "cube")
<OBJECT CUBE-9
(IN PILE-2)
(DESC "cube")
<OBJECT CUBE-10
(IN PILE-2)
(DESC "cube")
<OBJECT CUBE-11
(IN PILE-2)
(DESC "cube")
<ROOM PLAIN-ROOM
(IN ROOMS)
(DESC "Plain")
<OBJECT LINES
(IN LOCAL-GLOBALS)
(DESC "lines")
<OBJECT ROCK
(IN PLAIN-ROOM)
(DESC "green eyed rock")
<OBJECT OTHER-ROCK
(IN PLAIN-ROOM)
(DESC "brown eyed rock")
<OBJECT LIGHT-CUBE
(IN GROUPER-NEST)
(DESC "cube")
<ROOM LIGHT-ROOM
(IN ROOMS)
(DESC "Light Room")
(SOUTH PER MAGIC-BOX-EXIT)
(WEST TO VOLCANO-BASE)
<OBJECT LIFE-CUBE
(IN HUT-ROOM)
(DESC "cube")
<ROOM LIFE-ROOM
(IN ROOMS)
(DESC "Soft Room")
(EAST PER MAGIC-BOX-EXIT)
(SOUTH TO MEADOW-ROOM)
<ROOM MEADOW-ROOM
(IN ROOMS)
(DESC "Meadow")
<OBJECT SHEARS
(IN MEADOW-ROOM)
(DESC "pair of pruning shears")
<OBJECT WEED
(IN MEADOW-ROOM)
(DESC "weed")
<OBJECT DEATH-CUBE
(IN PRISON)
(DESC "cube")
<ROOM DEATH-ROOM
(IN ROOMS)
(DESC "Boneyard")
(OUT TO BELWIT-SQUARE)
(NORTH TO BELWIT-SQUARE)
(WEST PER MAGIC-BOX-EXIT)
<OBJECT CHANGE-CUBE
(IN CHUNK)
(DESC "cube")
<ROOM CHANGE-ROOM
(IN ROOMS)
(DESC "Changing Room")
(NORTH TO BARE-ROOM)
(WEST TO MAZE-ANTEROOM)
(EAST PER MAGIC-BOX-EXIT)
<ROOM BARE-ROOM
(IN ROOMS)
(DESC "Bare Room")
<ROOM MAZE-ANTEROOM
(IN ROOMS)
(DESC "Carving Room")
(NORTH TO MAZE-9 IF MAZE-EXIT-FLAG)
<OBJECT COMPASS-CARVING
(IN MAZE-ANTEROOM)
(DESC "carving")
<OBJECT COMPASS-ROSE
(IN BARE-ROOM)
(DESC "compass rose")
<OBJECT NORTH-RUNE
(IN LOCAL-GLOBALS)
(DESC "north rune")
<OBJECT EAST-RUNE
(IN LOCAL-GLOBALS)
(DESC "east rune")
<OBJECT WEST-RUNE
(IN LOCAL-GLOBALS)
(DESC "west rune")
<OBJECT SOUTH-RUNE
(IN LOCAL-GLOBALS)
(DESC "south rune")
<OBJECT NE-RUNE
(IN LOCAL-GLOBALS)
(DESC "northeast rune")
<OBJECT NW-RUNE
(IN LOCAL-GLOBALS)
(DESC "northwest rune")
<OBJECT SE-RUNE
(IN LOCAL-GLOBALS)
(DESC "southeast rune")
<OBJECT SW-RUNE
(IN LOCAL-GLOBALS)
(DESC "southwest rune")
<ROOM MAZE-1
(IN ROOMS)
(DESC "Octagonal Room")
(SOUTH TO MAZE-4)
(SE TO MAZE-5)
(EAST TO MAZE-2)
<OBJECT OCTAGONAL-HOLE
(IN MAZE-2)
(DESC "octagonal hole")
<OBJECT MAZE-2-DOOR
(IN MAZE-2)
(DESC "alabaster plug")
<ROOM MAZE-2
(IN ROOMS)
(DESC "Octagonal Room")
(WEST TO MAZE-1 IF OCTAGONAL-HOLE IS OPEN)
(SW TO MAZE-4)
(SOUTH TO MAZE-5)
(SE TO MAZE-6)
(EAST TO MAZE-3)
<ROOM MAZE-3
(IN ROOMS)
(DESC "Octagonal Room")
(WEST TO MAZE-2)
(SW TO MAZE-5)
(SOUTH TO MAZE-6)
<ROOM MAZE-4
(IN ROOMS)
(DESC "Octagonal Room")
(NORTH TO MAZE-1)
(NE TO MAZE-2)
(EAST TO MAZE-5)
(SE TO MAZE-8)
(SOUTH TO MAZE-7)
<ROOM MAZE-5
(IN ROOMS)
(DESC "Octagonal Room")
(NORTH TO MAZE-2)
(EAST TO MAZE-6)
(SOUTH TO MAZE-8)
(WEST TO MAZE-4)
<ROOM MAZE-6
(IN ROOMS)
(DESC "Octagonal Room")
(NORTH TO MAZE-3)
(SOUTH TO MAZE-9)
(SW TO MAZE-8)
(WEST TO MAZE-5)
(NW TO MAZE-2)
<ROOM MAZE-7
(IN ROOMS)
(DESC "Octagonal Room")
(NORTH TO MAZE-4)
(NE TO MAZE-5)
(EAST TO MAZE-8)
<ROOM MAZE-8
(IN ROOMS)
(DESC "Octagonal Room")
(WEST TO MAZE-7)
(NW TO MAZE-4)
(NORTH TO MAZE-5)
(NE TO MAZE-6)
(EAST TO MAZE-9)
<ROOM MAZE-9
(IN ROOMS)
(DESC "Octagonal Room")
(WEST TO MAZE-8)
(NW TO MAZE-5)
(NORTH TO MAZE-6)
(SOUTH TO MAZE-ANTEROOM)
<OBJECT MAGIC-CUBE
(IN OUTCROPPING-ROOM)
(DESC "cube")
<ROOM MAGIC-ROOM
(IN ROOMS)
(DESC "Magic Room")
(NORTH TO MEADOW-ROOM)
(EAST PER MAGIC-DOOR-EXIT)
(SOUTH PER MAGIC-BOX-EXIT)
<OBJECT TIME-CUBE
(DESC "cube")
<ROOM TIME-ROOM
(IN ROOMS)
(DESC "Sand Room")
(UP TO PAST-RUINS-ROOM)
(DOWN TO PAST-CELL-EAST)
<ROOM PAST-RUINS-ROOM
(IN ROOMS)
(DESC "Ruins Room")
(NORTH "The water is too deep and cold.")
(SOUTH "The water is too deep and cold.")
<OBJECT SACK
(IN PAST-RUINS-ROOM)
(DESC "sack")
<ROOM PAST-CELL-EAST
(IN ROOMS)
(DESC "Dungeon Cell")
(SOUTH PER PAST-CELL-EAST-EXIT)
<OBJECT CELL-DOOR
(IN LOCAL-GLOBALS)
(DESC "cell door")
<OBJECT CONNECTIVITY-CUBE
(IN ROC-NEST)
(DESC "cube")
<ROOM CONNECTIVITY-ROOM
(IN ROOMS)
(DESC "String Room")
(EAST PER MAGIC-BOX-EXIT)
(SOUTH TO RETREAT)
<OBJECT QWORD
(IN GLOBAL-OBJECTS)
(DESC "handwritten word")
<OBJECT GLOBAL-OBJECTS
<OBJECT LOCAL-GLOBALS
(IN GLOBAL-OBJECTS)
<OBJECT ROOMS
(IN TO ROOMS)>
<OBJECT INTNUM
(IN GLOBAL-OBJECTS)
(DESC "number")
<OBJECT PSEUDO-OBJECT
(IN GLOBAL-OBJECTS)
(DESC "pseudo")
<OBJECT IT
(IN GLOBAL-OBJECTS)
(DESC "it")
<OBJECT NOT-HERE-OBJECT
(DESC "it")
<OBJECT LIGHT
(IN GLOBAL-OBJECTS)
(DESC "light")
<OBJECT GLOBAL-HOLE
(IN LOCAL-GLOBALS)
(DESC "hole")
<OBJECT CEILING
(IN GLOBAL-OBJECTS)
(DESC "ceiling")
<OBJECT ICE
(IN GLOBAL-OBJECTS)
(DESC "ice")
<OBJECT AIR
(IN GLOBAL-OBJECTS)
(DESC "air")
<OBJECT HANDS
(IN GLOBAL-OBJECTS)
(DESC "your hand")
<OBJECT HEAD
(IN GLOBAL-OBJECTS)
(DESC "your head")
<OBJECT EYES
(IN GLOBAL-OBJECTS)
(DESC "your eyes")
<OBJECT PLAYER
(IN COUNCIL-CHAMBER)
(DESC "it")
<OBJECT ME
(IN GLOBAL-OBJECTS)
(DESC "yourself")
<OBJECT GLOBAL-ROOM
(IN GLOBAL-OBJECTS)
(DESC "room")
<OBJECT NORTH-WALL
(IN GLOBAL-OBJECTS)
(DESC "north wall")
<OBJECT EAST-WALL
(IN GLOBAL-OBJECTS)
(DESC "east wall")
<OBJECT WEST-WALL
(IN GLOBAL-OBJECTS)
(DESC "west wall")
<OBJECT SOUTH-WALL
(IN GLOBAL-OBJECTS)
(DESC "south wall")
<OBJECT NE-WALL
(IN GLOBAL-OBJECTS)
(DESC "northeast wall")
<OBJECT NW-WALL
(IN GLOBAL-OBJECTS)
(DESC "northwest wall")
<OBJECT SE-WALL
(IN GLOBAL-OBJECTS)
(DESC "southeast wall")
<OBJECT SW-WALL
(IN GLOBAL-OBJECTS)
(DESC "southwest wall")
<OBJECT DIRT
(IN GLOBAL-OBJECTS)
(DESC "dirt")
<OBJECT GROUND
(IN GLOBAL-OBJECTS)
(DESC "ground")
<OBJECT CORRIDOR
(IN GLOBAL-OBJECTS)
(DESC "passage")
<OBJECT WALLS
(IN GLOBAL-OBJECTS)
(DESC "wall")
<OBJECT GLOBAL-GRUE
(IN GLOBAL-OBJECTS)
(DESC "lurking grue")
<OBJECT GRUE
(IN LOCAL-GLOBALS)
(DESC "grue")
<OBJECT LOCAL-WATER
(DESC "water")
<OBJECT WATER
(IN LOCAL-GLOBALS)
(DESC "water")
<ROOM RETREAT
(IN ROOMS)
(DESC "Enchanters' Retreat")
<OBJECT BELBOZ
(IN RETREAT)
(DESC "Belboz")
<OBJECT GLOBAL-SLEEP
(IN GLOBAL-OBJECTS)
(DESC "sleep")
<OBJECT MAGIC
(IN GLOBAL-OBJECTS)
(DESC "magic")
<OBJECT KNIFE
(IN PLAYER)
(DESC "knife")
<ROOM GUILD-HALL
(IN ROOMS)
(DESC "Guild Hall")
(NORTH TO COUNCIL-CHAMBER)
(SOUTH TO BELWIT-SQUARE)
(OUT TO BELWIT-SQUARE)
<OBJECT BREAD
(IN GUILD-HALL)
(DESC "chunk of rye bread")
<OBJECT FISH
(IN GUILD-HALL)
(DESC "smoked fish")
<ROOM COUNCIL-CHAMBER
(IN ROOMS)
(DESC "Council Chamber")
(SOUTH TO GUILD-HALL)
(OUT TO GUILD-HALL)
<OBJECT SORCERER
(IN COUNCIL-CHAMBER)
(DESC "sorcerer")
<OBJECT SPEAKER
(IN COUNCIL-CHAMBER)
(DESC "speaker")
<OBJECT ORKAN
(IN COUNCIL-CHAMBER)
(DESC "Orkan of Thriff")
<OBJECT SNEFFLE
(IN COUNCIL-CHAMBER)
(DESC "Sneffle")
<OBJECT HOOBLY
(IN COUNCIL-CHAMBER)
(DESC "Hoobly")
<OBJECT GZORNENPLATZ
(IN COUNCIL-CHAMBER)
(DESC "Gzornenplatz")
<OBJECT ARDIS
(IN COUNCIL-CHAMBER)
(DESC "Ardis")
<ROOM BELWIT-SQUARE
(IN ROOMS)
(DESC "Belwit Square")
(NORTH TO GUILD-HALL)
(EAST "You wander around for a while and end up back in the square.")
(WEST "You wander around for a while and end up back in the square.")
(SOUTH "A remarkably surly guard blocks your way.")
<OBJECT SHADOW
(IN COUNCIL-CHAMBER)
(DESC "shadowy figure")
<OBJECT CLOUD
(IN BELWIT-SQUARE)
(DESC "cloud of orange smoke")
<ROOM CASTLE
(IN ROOMS)
(DESC "Castle")
<OBJECT HYPERCUBE
(DESC "construction")
<OBJECT SPELL-BOOK
(IN PLAYER)
(DESC "spell book")
<OBJECT BLORPLE-SPELL
(IN CASTLE) ;"so MOBY-FIND can find it"
(DESC "blorple spell")
<OBJECT LESOCH-SPELL
(IN SPELL-BOOK)
(DESC "lesoch spell")
<OBJECT SNAVIG-SPELL
(IN CASTLE) ;"so MOBY-FIND can find it"
(DESC "snavig spell")
<OBJECT GIRGOL-SCROLL
(IN CASTLE) ;"so MOBY-FIND can find it"
(DESC "flimsy scroll")
<OBJECT GIRGOL-SPELL
(IN GIRGOL-SCROLL)
(DESC "girgol spell")
<OBJECT JINDAK-SPELL
(IN SPELL-BOOK)
(DESC "jindak spell")
<OBJECT ESPNIS-SCROLL
(IN OGRE-BEDROOM)
(DESC "dusty scroll")
<OBJECT ESPNIS-SPELL
(IN ESPNIS-SCROLL)
(DESC "espnis spell")
<OBJECT TINSOT-SCROLL
(IN GLACIER-ROOM)
(DESC "white scroll")
<OBJECT TINSOT-SPELL
(IN TINSOT-SCROLL)
(DESC "tinsot spell")
<OBJECT THROCK-SCROLL
(IN CLIFF-MIDDLE)
(DESC "dirty scroll")
<OBJECT THROCK-SPELL
(IN THROCK-SCROLL)
(DESC "throck spell")
<OBJECT CASKLY-SCROLL
(IN ROC-NEST)
(DESC "stained scroll")
<OBJECT CASKLY-SPELL
(IN CASKLY-SCROLL)
(DESC "caskly spell")
<OBJECT LISKON-SCROLL
(IN BOTTLE)
(DESC "damp scroll")
<OBJECT LISKON-SPELL
(IN LISKON-SCROLL)
(DESC "liskon spell")
<OBJECT MALYON-SPELL
(IN SPELL-BOOK)
(DESC "malyon spell")
<OBJECT GNUSTO-SPELL
(IN SPELL-BOOK)
(DESC "gnusto spell")
<OBJECT FROTZ-SPELL
(IN SPELL-BOOK)
(DESC "frotz spell")
<OBJECT REZROV-SPELL
(IN SPELL-BOOK)
(DESC "rezrov spell")
<OBJECT YOMIN-SPELL
(IN SPELL-BOOK)
(DESC "yomin spell")
<OBJECT SPELL-COPY
(DESC "original")
<OBJECT BLANK-SCROLL
(IN PAST-CABINET)
(DESC "vellum scroll")