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51 lines
2.2 KiB
Plaintext
51 lines
2.2 KiB
Plaintext
I've read over your Z6.TXT. It really has the same problem as mine,
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which is that it's a plot without any (enough?) associated problems.
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The plots are even pretty similar.
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Specifics:
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1. In mine, it's you who is the cause of all the problems, as the most
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powerful Enchanter in the land. In yours it's some other Enchanter, but
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the differences in the effect on the plot are fairly small. I like my
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idea better (surprise!) because I like the idea of "power corrupts"
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in regard to even the best intentioned good guy (yourself) when
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confronted with the potentially unlimited power of magic.
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2. I'm not too keen on your killing off Belboz, and I sort of like my
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idea of consulting him as a sage. This is pretty minor though.
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3. I like the idea of spells in your book fading as concepts are removed
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from the universe. In fact, it might be a good idea if some of this has
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happened already when the game opens.
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4. I would like to figure out some use for the cubes other than in the
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final battle. My theory is approximately that the cubes you find can
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reactivate the kind of magic they control. The details of this in
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relation to individual problems is fuzzy, though. The idea would be
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that you find out by using them what they are good for, and thus know
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enough by the final battle to use them as weapons against the bad guy.
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For example, you might use a cube that controlled the concept
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"transformation" to become a grue in the "Grue Heaven" problem.
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5. I hate chess problems. (Sorry, Steve).
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General:
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1. I think the "Expert" rating need not mean the game can't be played.
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What I mean by this is that even a difficult game that you can do a lot
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of exploring in even without solving problems is not going to be seen as
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being as hard as (say) Starcross or Hitchhiker's where there is a
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difficult problem right near the start.
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2. If this is going to be collaboration, the critical time is
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unfortunately right now. After May 6 I will be able to devote full time
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to it. It's between now and then (less than six weeks) that is the real
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problem. Is there any time soon when we can get together for a
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brainstorming session to get the plot and problems more fully designed?
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Are you really going to have enough time in the next six weeks to do a
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lot of work?
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3. And what about Naomi?
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Dave
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