starcross/syntax.zil
historicalsource d4f87d5e34 Final Revision
2019-04-13 22:27:27 -04:00

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"SEARCH <SYNTAX "
"SYNTAX for
Interlogic SF Game
(c) Copyright 1981,1982 Infocom, Inc. All Rights Reserved
"
"SUBTITLE VOCABULARY"
<BUZZ A AN THE IS ARE EQUALS ;= AND OF THEN ALL ONE BUT EXCEPT \. \, \" OUR>
<SYNONYM WITH USING THROUGH>
<SYNONYM IN INSIDE INTO>
<SYNONYM UNDER UNDERNEATH BENEATH>
<SYNONYM NORTH N FORE FORWARD FOREWARD F>
<SYNONYM SOUTH S AFT>
<SYNONYM EAST E CW STARBOARD SB>
<SYNONYM WEST W CCW PORT P>
<SYNONYM DOWN D>
<SYNONYM UP U>
\
"ZORK game commands"
<SYNTAX BRIEF = V-BRIEF>
<SYNTAX SUPER = V-SUPER-BRIEF>
<SYNONYM SUPER SUPERBRIEF>
<SYNTAX DIAGNOSE = V-DIAGNOSE>
<SYNTAX INVENTORY = V-INVENTORY>
<SYNONYM INVENTORY I>
<SYNTAX QUIT = V-QUIT>
<SYNONYM QUIT Q>
<SYNTAX RESTART = V-RESTART>
<SYNTAX RESTORE = V-RESTORE>
<SYNTAX SAVE = V-SAVE>
<SYNTAX SCORE = V-SCORE>
<SYNTAX $VERIFY = V-$VERIFY>
<SYNTAX VERSION = V-VERSION>
<SYNTAX VERBOSE = V-VERBOSE>
\
"SUBTITLE REAL VERBS"
<SYNTAX AGAIN = V-AGAIN>
<SYNTAX ANSWER = V-ANSWER>
<SYNTAX ANSWER OBJECT = V-REPLY>
<SYNONYM ANSWER REPLY>
<SYNTAX APPLY OBJECT TO OBJECT = V-PUT PRE-PUT>
<SYNTAX ATTACK
OBJECT (FIND VILLAIN) (ON-GROUND IN-ROOM)
WITH
OBJECT (FIND WEAPONBIT) (HELD CARRIED HAVE)
= V-ATTACK>
<SYNONYM ATTACK FIGHT HURT INJURE HIT>
<SYNTAX BOARD OBJECT (FIND VEHBIT) (ON-GROUND IN-ROOM)
= V-BOARD PRE-BOARD>
<SYNTAX CLIMB ON OBJECT (FIND CLIMBBIT) (ON-GROUND IN-ROOM) = V-CLIMB-ON>
<SYNTAX CLIMB UP OBJECT (FIND CLIMBBIT) (ON-GROUND IN-ROOM) = V-CLIMB-UP>
<SYNTAX CLIMB DOWN OBJECT (FIND CLIMBBIT) (ON-GROUND IN-ROOM) = V-CLIMB-DOWN>
<SYNTAX CLIMB OBJECT (FIND CLIMBBIT) (ON-GROUND IN-ROOM) = V-CLIMB-FOO>
<SYNTAX CLIMB IN OBJECT (FIND CLIMBBIT) (ON-GROUND IN-ROOM) = V-BOARD PRE-BOARD>
<SYNONYM CLIMB SIT RECLINE LIE LAY>
<SYNTAX STAND = V-STAND>
<SYNTAX STAND UP OBJECT (FIND RMUNGBIT) = V-STAND>
<SYNTAX STAND ON OBJECT = V-STAND-ON>
<SYNONYM STAND>
<SYNTAX CLOSE
OBJECT (FIND DOORBIT) (HELD CARRIED ON-GROUND IN-ROOM)
= V-CLOSE>
<SYNTAX CURSE = V-CURSES>
<SYNTAX CURSE OBJECT (FIND VILLAIN) = V-CURSES>
<SYNONYM CURSE DAMN>
<SYNTAX DIG
IN
OBJECT ;(FIND DIGBIT) (ON-GROUND IN-ROOM)
= V-DIG>
<SYNTAX DIG
WITH ;"REALLY THROUGH?"
OBJECT ;(FIND DIGBIT) (ON-GROUND IN-ROOM)
= V-DIG>
<SYNTAX DISEMBARK OBJECT (FIND VEHBIT) (ON-GROUND IN-ROOM)
= V-DISEMBARK>
<SYNTAX DRINK
OBJECT (FIND DRINKBIT) (HELD CARRIED ON-GROUND IN-ROOM)
= V-DRINK>
<SYNONYM DRINK IMBIBE SWALLOW>
<SYNTAX DROP OBJECT (HELD MANY HAVE) = V-DROP ;*>
<SYNTAX DROP OBJECT (HELD MANY HAVE) DOWN OBJECT = V-PUT PRE-PUT>
<SYNTAX DROP OBJECT (HELD MANY HAVE) IN OBJECT = V-PUT PRE-PUT>
<SYNTAX DROP OBJECT (HELD MANY HAVE) ON OBJECT = V-PUT-ON PRE-PUT>
<SYNONYM DROP RELEASE>
<SYNTAX EAT
OBJECT (FIND FOODBIT) (HELD CARRIED ON-GROUND IN-ROOM TAKE MANY)
= V-EAT>
<SYNONYM EAT BITE TASTE>
<SYNTAX ENTER = V-ENTER>
<SYNTAX ENTER OBJECT = V-THROUGH>
<SYNTAX EXIT = V-EXIT>
<SYNTAX EXIT OBJECT = V-EXIT>
<SYNTAX EXAMINE OBJECT = V-EXAMINE>
<SYNTAX EXAMINE IN OBJECT (HELD CARRIED IN-ROOM ON-GROUND MANY)
= V-LOOK-INSIDE>
<SYNTAX EXAMINE ON OBJECT (HELD CARRIED IN-ROOM ON-GROUND MANY)
= V-LOOK-INSIDE>
<SYNONYM EXAMINE DESCRIBE WHAT WHATS>
<SYNTAX FIND OBJECT
= V-FIND>
<SYNONYM FIND WHERE SEEK SEE>
<SYNTAX FIRE OBJECT WITH OBJECT (FIND WEAPONBIT) (HELD) = V-SZAP PRE-SZAP>
<SYNTAX FIRE OBJECT = V-ZAP PRE-ZAP>
<SYNTAX FIRE OBJECT (FIND WEAPONBIT) (HELD)
AT OBJECT = V-ZAP>
<SYNONYM FIRE ZAP BLAST SHOOT BURN>
<SYNTAX FOLLOW = V-FOLLOW>
<SYNTAX FOLLOW OBJECT = V-FOLLOW>
<SYNONYM FOLLOW PURSUE CHASE>
<SYNTAX FLY = V-FLY>
<SYNTAX FLY OBJECT = V-FLY>
<SYNTAX GIVE
OBJECT (MANY HELD HAVE ;CARRIED ;ON-GROUND ;IN-ROOM)
TO
OBJECT (FIND VICBIT) (ON-GROUND)
= V-GIVE PRE-GIVE>
<SYNTAX GIVE
OBJECT (FIND VICBIT) (ON-GROUND)
OBJECT (MANY HELD HAVE)
= V-SGIVE PRE-SGIVE>
<SYNONYM GIVE HAND DONATE OFFER FEED>
<SYNTAX HELLO = V-HELLO ;*>
<SYNTAX HELLO OBJECT = V-HELLO>
<SYNONYM HELLO HI>
<SYNTAX BLOW OUT OBJECT = V-LAMP-OFF>
<SYNTAX JUMP = V-LEAP>
<SYNTAX JUMP OVER OBJECT = V-LEAP>
<SYNTAX JUMP ACROSS OBJECT = V-LEAP>
<SYNTAX JUMP IN OBJECT = V-LEAP>
<SYNTAX JUMP FROM OBJECT = V-LEAP>
<SYNTAX JUMP OFF OBJECT = V-LEAP>
<SYNTAX JUMP TO OBJECT = V-LEAP>
<SYNONYM JUMP LEAP>
<SYNTAX KICK OBJECT = V-KICK>
<SYNTAX KILL OBJECT (FIND VILLAIN) (ON-GROUND IN-ROOM) = V-KILL>
<SYNTAX KILL
OBJECT (FIND VILLAIN) (ON-GROUND IN-ROOM)
WITH
OBJECT (FIND WEAPONBIT) (HELD CARRIED HAVE)
= V-KILL>
<SYNONYM KILL MURDER SLAY DISPATCH STAB>
<SYNTAX KISS OBJECT (FIND VILLAIN) (ON-GROUND IN-ROOM) = V-KISS>
<SYNTAX KNOCK AT OBJECT = V-KNOCK ;*>
<SYNTAX KNOCK ON OBJECT = V-KNOCK>
<SYNTAX KNOCK DOWN OBJECT (FIND VICBIT) (ON-GROUND IN-ROOM) = V-ATTACK>
<SYNONYM KNOCK RAP>
<SYNTAX LAND = V-LAND>
<SYNTAX LAND OBJECT = V-LAND>
<SYNTAX LAND ON OBJECT = V-LAND>
<SYNTAX LAND WITH OBJECT = V-LAND>
<SYNONYM LAND DOCK INTERCEPT RENDEZVOUS>
<SYNTAX LAUNCH OBJECT (FIND VEHBIT) = V-LAUNCH>
<SYNTAX LEAVE = V-LEAVE>
<SYNTAX LEAVE OBJECT = V-DROP>
<SYNTAX LISTEN TO OBJECT = V-LISTEN>
<SYNTAX LISTEN FOR OBJECT = V-LISTEN>
<SYNTAX LOCK
OBJECT (ON-GROUND IN-ROOM)
WITH
OBJECT (FIND TOOLBIT) (HELD CARRIED ON-GROUND IN-ROOM TAKE)
= V-LOCK>
<SYNTAX LOOK = V-LOOK>
<SYNTAX LOOK AROUND OBJECT (FIND RMUNGBIT) = V-LOOK>
<SYNTAX LOOK AT OBJECT (HELD CARRIED ON-GROUND IN-ROOM MANY) = V-EXAMINE>
<SYNTAX LOOK WITH OBJECT = V-LOOK-INSIDE>
<SYNTAX LOOK UNDER OBJECT = V-LOOK-UNDER>
<SYNTAX LOOK BEHIND OBJECT = V-LOOK-BEHIND>
<SYNTAX LOOK IN OBJECT (HELD CARRIED ON-GROUND IN-ROOM MANY) = V-LOOK-INSIDE>
<SYNTAX LOOK IN OBJECT (HELD CARRIED ON-GROUND IN-ROOM MANY) WITH OBJECT = V-LOOK-SAFELY>
<SYNTAX LOOK AT OBJECT (HELD CARRIED ON-GROUND IN-ROOM MANY) WITH OBJECT = V-LOOK-SAFELY>
<SYNTAX LOOK FOR OBJECT = V-FIND>
<SYNONYM LOOK L STARE GAZE>
<SYNTAX SEARCH OBJECT = V-SEARCH>
<SYNTAX SEARCH IN OBJECT = V-SEARCH>
<SYNTAX SEARCH FOR OBJECT = V-FIND>
<SYNTAX SEARCH WITH OBJECT = V-SEARCH> ;"THROUGH"
<SYNONYM SEARCH RUMMAGE SORT SIFT>
<SYNTAX EMPTY OBJECT = V-EMPTY>
<SYNTAX LOWER OBJECT = V-LOWER>
<SYNTAX MOVE OBJECT (ON-GROUND IN-ROOM) = V-MOVE PRE-MOVE>
<SYNONYM MOVE>
<SYNTAX PLAY OBJECT = V-PLAY>
<SYNTAX POINT AT OBJECT (ON-GROUND IN-ROOM) = V-POINT>
<SYNTAX POINT TO OBJECT (ON-GROUND IN-ROOM) = V-POINT>
<SYNTAX POINT OBJECT (HELD CARRIED HAVE) AT OBJECT (ON-GROUND IN-ROOM)
= V-POINT>
<SYNONYM POINT GESTURE AIM>
<SYNTAX PULL OBJECT (ON-GROUND IN-ROOM) = V-MOVE PRE-MOVE ; *>
<SYNTAX PULL ON OBJECT (ON-GROUND IN-ROOM) = V-MOVE PRE-MOVE>
<SYNONYM PULL TUG>
<SYNTAX DESTROY
OBJECT (ON-GROUND IN-ROOM HELD CARRIED)
WITH
OBJECT (HELD CARRIED TAKE)
= V-MUNG PRE-MUNG>
<SYNTAX DESTROY
DOWN
OBJECT (ON-GROUND IN-ROOM HELD CARRIED)
WITH
OBJECT (HELD CARRIED TAKE)
= V-MUNG PRE-MUNG>
<SYNONYM DESTROY DAMAGE BREAK BLOCK SMASH>
<SYNTAX OPEN
OBJECT (FIND DOORBIT) (HELD CARRIED ON-GROUND IN-ROOM)
= V-OPEN ;*>
<SYNTAX OPEN
UP
OBJECT (FIND DOORBIT) (HELD CARRIED ON-GROUND IN-ROOM)
= V-OPEN ;*>
<SYNTAX OPEN
OBJECT (FIND DOORBIT) (HELD CARRIED ON-GROUND IN-ROOM)
WITH
OBJECT (FIND TOOLBIT) (ON-GROUND IN-ROOM HELD CARRIED)
= V-OPEN>
<SYNTAX PICK OBJECT = V-PICK>
<SYNTAX PICK OBJECT WITH OBJECT = V-PICK>
<SYNTAX PICK UP
OBJECT (FIND TAKEBIT)
(ON-GROUND MANY)
= V-TAKE PRE-TAKE>
<SYNTAX PLUG OBJECT WITH OBJECT = V-PLUG>
<SYNONYM PLUG GLUE PATCH REPAIR FIX>
<SYNTAX POKE
OBJECT (FIND VILLAIN) (ON-GROUND IN-ROOM)
WITH
OBJECT (FIND WEAPONBIT) (HELD CARRIED HAVE)
= V-MUNG PRE-MUNG>
<SYNONYM POKE JAB BLIND>
<SYNTAX PUSH OBJECT = V-PUSH>
<SYNTAX PUSH ON OBJECT = V-PUSH>
<SYNTAX PUSH OFF OBJECT = V-PUSH>
<SYNTAX PUSH AGAINST OBJECT = V-PUSH>
<SYNTAX PUSH OBJECT UNDER OBJECT = V-PUT-UNDER>
<SYNONYM PUSH PRESS>
<SYNTAX PUT OBJECT (HELD MANY HAVE TAKE) IN OBJECT = V-PUT PRE-PUT ;*>
<SYNTAX PUT OBJECT (HELD MANY HAVE TAKE) ON OBJECT = V-PUT-ON PRE-PUT>
<SYNTAX PUT DOWN OBJECT (HELD MANY HAVE) = V-DROP>
<SYNTAX PUT OBJECT (HELD MANY HAVE TAKE) UNDER OBJECT = V-PUT-UNDER>
<SYNTAX PUT ON OBJECT = V-WEAR>
<SYNONYM PUT STUFF INSERT PLACE>
<SYNTAX RAISE OBJECT = V-RAISE ;*>
<SYNTAX RAISE UP OBJECT = V-RAISE>
<SYNONYM RAISE LIFT>
<SYNTAX RAPE OBJECT (FIND VICBIT) = V-RAPE>
<SYNONYM RAPE MOLEST>
<SYNTAX REACH IN OBJECT (FIND CONTBIT) = V-REACH>
<SYNTAX REACH FOR OBJECT = V-REACH-FOR>
<SYNTAX READ
OBJECT (FIND READBIT) (HELD CARRIED ON-GROUND IN-ROOM TAKE)
= V-READ PRE-READ ; *>
<SYNTAX READ
OBJECT (FIND READBIT) (HELD CARRIED ON-GROUND IN-ROOM TAKE)
WITH
OBJECT
= V-READ PRE-READ>
<SYNONYM READ SKIM>
<SYNTAX RUB OBJECT = V-RUB>
<SYNTAX RUB OBJECT WITH OBJECT = V-RUB>
<SYNONYM RUB TOUCH FEEL PAT PET>
<SYNTAX SCRIPT = V-SCRIPT>
<SYNTAX UNSCRIPT = V-UNSCRIPT>
<SYNTAX SHAKE OBJECT (HAVE TAKE) = V-SHAKE>
<SYNTAX SLIDE OBJECT UNDER OBJECT = V-PUT-UNDER>
<SYNTAX SKIP = V-SKIP>
<SYNONYM SKIP HOP>
<SYNTAX SMELL OBJECT = V-SMELL>
<SYNONYM SMELL SNIFF>
<SYNTAX STEP ON OBJECT = V-STEP-ON>
<SYNTAX STRIKE
OBJECT (FIND VICBIT) (ON-GROUND IN-ROOM)
WITH
OBJECT (FIND WEAPONBIT) (HELD CARRIED ON-GROUND IN-ROOM HAVE)
= V-ATTACK>
<SYNTAX STRIKE
OBJECT (FIND VICBIT) (ON-GROUND IN-ROOM)
= V-ATTACK ;*>
<SYNTAX SWIM = V-SWIM>
<SYNTAX SWIM IN OBJECT = V-SWIM>
<SYNONYM SWIM BATHE WADE>
<SYNTAX TAKE
OBJECT (FIND TAKEBIT) (ON-GROUND MANY)
= V-TAKE PRE-TAKE ;*>
<SYNTAX TAKE IN OBJECT (FIND VEHBIT) (ON-GROUND IN-ROOM) = V-BOARD PRE-BOARD>
<SYNTAX TAKE OUT OBJECT (FIND VEHBIT) (ON-GROUND IN-ROOM) = V-DISEMBARK>
<SYNTAX TAKE ON OBJECT (FIND VEHBIT) (ON-GROUND IN-ROOM) = V-CLIMB-ON>
<SYNTAX TAKE
OBJECT (FIND TAKEBIT) (CARRIED IN-ROOM)
OUT
OBJECT
= V-TAKE PRE-TAKE>
<SYNTAX TAKE
OBJECT (FIND TAKEBIT) (CARRIED IN-ROOM)
OFF
OBJECT
= V-TAKE PRE-TAKE>
<SYNTAX TAKE
OBJECT (FIND TAKEBIT) (IN-ROOM CARRIED)
FROM
OBJECT
= V-TAKE PRE-TAKE>
<SYNTAX TAKE OFF OBJECT (FIND WEARBIT) (HELD CARRIED) = V-TAKE-OFF>
<SYNTAX TAKE UP OBJECT (FIND RMUNGBIT) = V-STAND> ;"GET UP"
<SYNONYM TAKE GET HOLD CARRY>
<SYNTAX REMOVE OBJECT = V-REMOVE>
<SYNTAX REMOVE OBJECT FROM OBJECT = V-TAKE>
<SYNTAX TELL OBJECT (FIND VICBIT) (IN-ROOM) = V-TELL>
<SYNONYM TELL ASK>
<SYNTAX SMILE AT OBJECT (FIND VILLAIN) = V-SMILE>
<SYNTAX SMILE = V-SMILE>
<SYNONYM SMILE GRIN>
<SYNTAX SAY TO OBJECT (FIND VICBIT) (IN-ROOM) = V-TELL>
<SYNTAX SAY = V-SAY>
<SYNONYM SAY TALK>
<SYNTAX THROW
OBJECT (HELD CARRIED HAVE)
AT
OBJECT (ON-GROUND IN-ROOM)
= V-THROW ;*>
<SYNTAX THROW
OBJECT (HELD CARRIED HAVE)
WITH
OBJECT (ON-GROUND IN-ROOM)
= V-THROW>
<SYNTAX THROW OBJECT (HELD CARRIED HAVE) IN OBJECT = V-PUT PRE-PUT>
<SYNTAX THROW OBJECT (HELD CARRIED HAVE) ON OBJECT = V-PUT PRE-PUT>
<SYNTAX THROW OBJECT (HELD CARRIED HAVE) OVER OBJECT = V-PUT PRE-PUT>
<SYNTAX THROW OBJECT (HELD CARRIED HAVE) = V-THROW>
<SYNONYM THROW HURL CHUCK TOSS>
<SYNTAX HOOK OBJECT (HELD CARRIED) = V-TIE>
<SYNTAX HOOK OBJECT (HELD CARRIED) TO OBJECT = V-TIE PRE-TIE>
<SYNONYM HOOK TIE FASTEN SECURE ATTACH BUCKLE>
<SYNTAX TURN
OBJECT (FIND TURNBIT) ( HELD CARRIED ON-GROUND IN-ROOM)
WITH
OBJECT (FIND TOOLBIT) (ON-GROUND IN-ROOM HELD CARRIED HAVE)
= V-TURN PRE-TURN ;*>
<SYNTAX TURN ON
OBJECT (FIND LIGHTBIT) (HELD CARRIED ON-GROUND IN-ROOM TAKE)
= V-LAMP-ON>
<SYNTAX TURN OFF
OBJECT (FIND LIGHTBIT) (HELD CARRIED ON-GROUND IN-ROOM TAKE)
= V-LAMP-OFF>
<SYNTAX TURN
OBJECT (ON-GROUND IN-ROOM)
TO
OBJECT
= V-SET>
<SYNONYM TURN FLIP SHUT>
<SYNTAX SET OBJECT (ON-GROUND IN-ROOM) TO OBJECT = V-SET>
<SYNTAX SET OBJECT (ON-GROUND IN-ROOM) FOR OBJECT = V-SET>
<SYNONYM SET PLOT>
<SYNTAX UNLOCK
OBJECT (ON-GROUND IN-ROOM)
WITH
OBJECT (FIND TOOLBIT) (HELD CARRIED ON-GROUND IN-ROOM TAKE)
= V-UNLOCK>
<SYNTAX UNTIE
OBJECT (ON-GROUND IN-ROOM HELD CARRIED)
= V-UNTIE ;*>
<SYNTAX UNTIE
OBJECT (ON-GROUND IN-ROOM HELD CARRIED)
FROM
OBJECT (HELD CARRIED)
= V-UNTIE>
<SYNONYM UNTIE FREE UNFASTEN DETACH UNATTACH UNHOOK UNBUCKLE>
<SYNTAX WAIT = V-WAIT>
<SYNTAX WAKE OBJECT (FIND VICBIT) (ON-GROUND IN-ROOM) = V-ALARM ;*>
<SYNTAX WAKE UP OBJECT (FIND VICBIT) (ON-GROUND IN-ROOM) = V-ALARM>
<SYNONYM WAKE AWAKE SURPRISE STARTLE>
<SYNTAX WALK OBJECT = V-WALK>
<SYNTAX WALK IN OBJECT = V-THROUGH>
<SYNTAX WALK WITH OBJECT = V-THROUGH>
<SYNTAX WALK AROUND OBJECT = V-WALK-AROUND>
<SYNTAX WALK UP OBJECT (FIND CLIMBBIT) (ON-GROUND IN-ROOM) = V-CLIMB-UP>
<SYNTAX WALK DOWN OBJECT (FIND CLIMBBIT) (ON-GROUND IN-ROOM) = V-CLIMB-DOWN>
<SYNTAX WALK TO OBJECT = V-WALK-TO>
<SYNONYM WALK GO RUN PROCEED>
<SYNTAX WAVE OBJECT (HELD CARRIED) = V-WAVE>
<SYNTAX WAVE OBJECT (HELD CARRIED) AT OBJECT = V-WAVE>
<SYNONYM WAVE BRANDISH>
<SYNTAX WEAR OBJECT = V-WEAR>
<SYNONYM WEAR DON>
<SYNTAX YELL = V-YELL>
<SYNONYM YELL SCREAM SHOUT>
<SYNTAX ZORK = V-ZORK>
<SYNTAX YES = V-YES>
<SYNTAX YES OBJECT = V-YES>
<SYNONYM YES Y CONFIRM AFFIRMATIVE>
<SYNTAX NO = V-NO>
<SYNONYM NO NEGATIVE CANCEL>
;"Simple questions"
;"<SYNTAX WHAT ...> WHAT is a synonym of EXAMINE"
;"<SYNTAX WHERE ...> WHERE is a synonym of FIND"
<SYNTAX IS OBJECT IN OBJECT = V-IS-IN>
<SYNTAX IS OBJECT ON OBJECT = V-IS-IN>
<SYNTAX R OBJECT = V-R>
<SYNONYM R RANGE>
<SYNTAX THETA OBJECT = V-THETA>
<SYNONYM THETA ANGLE>
<SYNTAX PHI OBJECT = V-PHI>
<SYNONYM PHI ELEVATION>
;<SYNTAX $CHEAT = V-CHEAT>
<SYNTAX REPORT OBJECT = V-REPORT>
<SYNTAX $FALL OBJECT OBJECT = V-FALL> ;"for objects falling inside sphere"
;<SYNTAX $MOUSE = V-MOUSE>