mirror of
https://github.com/historicalsource/wishbringer
synced 2024-04-25 21:49:44 +03:00
730 lines
25 KiB
Plaintext
730 lines
25 KiB
Plaintext
"SYNTAX for WISHBRINGER: (C)1985 Infocom, Inc. All Rights Reserved."
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<BUZZ A AN THE IS ARE AM AND OF THEN ALL BUT EXCEPT \. \, \"
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PRY HERE SOME ; PLEASE>
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<SYNONYM TO TOWARD>
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<SYNONYM WITH USING>
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<SYNONYM THROUGH THRU>
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<SYNONYM ON ONTO>
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<SYNONYM IN INSIDE INTO BEYOND BETWEEN>
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<SYNONYM OUT OUTSIDE>
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<SYNONYM UNDER BELOW BENEATH UNDERNEATH>
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<SYNONYM AROUND ALONG>
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<SYNONYM ALL BOTH EVERYTHING>
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<SYNONYM OVER ACROSS>
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<SYNONYM NORTH N>
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<SYNONYM SOUTH S>
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<SYNONYM EAST E>
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<SYNONYM WEST W>
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<SYNONYM DOWN D>
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<SYNONYM UP U>
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<SYNTAX NE = V-BAD-DIRECTION>
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<SYNONYM NE NORTHE NORTHW SOUTHE SOUTHW>
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<SYNTAX NW = V-BAD-DIRECTION>
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<SYNTAX SE = V-BAD-DIRECTION>
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<SYNTAX SW = V-BAD-DIRECTION>
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<SYNTAX VERBOSE = V-VERBOSE>
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<SYNTAX BRIEF = V-BRIEF>
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<SYNTAX SUPER = V-SUPER-BRIEF>
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<SYNONYM SUPER SUPERBRIEF>
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; <SYNTAX DIAGNOSE = V-DIAGNOSE>
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<SYNTAX I = V-INVENTORY>
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<SYNONYM I INVENTORY>
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<SYNTAX QUIT = V-QUIT>
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<SYNONYM QUIT Q>
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<SYNTAX RESTART = V-RESTART>
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<SYNTAX RESTORE = V-RESTORE>
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<SYNTAX SAVE = V-SAVE>
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<SYNTAX SAVE OBJECT = V-RESCUE>
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<SYNTAX SCORE = V-SCORE>
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<SYNTAX SCRIPT = V-SCRIPT>
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<SYNTAX TIME = V-TIME>
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<SYNONYM TIME T>
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<SYNTAX UNSCRIPT = V-UNSCRIPT>
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<SYNTAX VERSION = V-VERSION>
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<SYNTAX $VERIFY = V-$VERIFY>
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<SYNTAX $VERIFY OBJECT = V-$VERIFY>
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; "<SYNTAX $MOVIE = V-$MOVIE>
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<SYNTAX $SHOPPE = V-$SHOPPE>
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<SYNTAX $CLIFF = V-$CLIFF>
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<SYNTAX $CRACK = V-$CRACK>
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<SYNTAX $TREE = V-$TREE>
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<SYNTAX $SKEW = V-$SKEW>
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<SYNTAX $TUNNEL = V-$TUNNEL>
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<SYNTAX $PLAT = V-$PLAT>
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<SYNTAX $MACHINE = V-$MACHINE>
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<SYNTAX $END = V-$END>
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<SYNTAX $GOLD = V-$GOLD>
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<SYNTAX $DEBUG = V-$DEBUG>"
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; <SYNTAX $FINALE = V-$FINALE>
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<SYNTAX AGAIN = V-AGAIN>
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<SYNONYM AGAIN G>
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<SYNTAX ANSWER OBJECT (FIND ACTORBIT) = V-REPLY>
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<SYNTAX ANSWER TO OBJECT (FIND ACTORBIT) = V-REPLY>
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<SYNONYM ANSWER REPLY RESPOND ; RETORT>
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; <SYNTAX APPLY OBJECT (HELD MANY) TO OBJECT = V-PUT PRE-PUT>
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<SYNTAX ASK OBJECT (FIND ACTORBIT) = V-QUESTION>
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<SYNTAX ASK OBJECT (FIND ACTORBIT) ABOUT OBJECT = V-ASK-ABOUT>
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<SYNTAX ASK OBJECT (FIND ACTORBIT) FOR OBJECT = V-ASK-FOR>
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<SYNONYM ASK QUERY INTERROGATE QUIZ QUESTION>
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<SYNTAX ATTACK OBJECT (FIND ACTORBIT) (ON-GROUND IN-ROOM) = V-KILL>
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<SYNTAX ATTACK OBJECT (FIND ACTORBIT) (ON-GROUND IN-ROOM)
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WITH OBJECT (FIND WEAPONBIT) (HELD CARRIED HAVE) = V-KILL>
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<SYNONYM ATTACK ASSAULT FIGHT HURT INJURE>
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<SYNTAX BACK = V-WALK-AROUND>
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<SYNTAX BITE OBJECT = V-BITE>
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<SYNTAX BLOW OBJECT = V-BLOW-INTO>
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<SYNTAX BLOW IN OBJECT = V-BLOW-INTO>
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<SYNTAX BLOW THROUGH OBJECT = V-BLOW-INTO>
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<SYNTAX BLOW UP OBJECT = V-MUNG ; V-INFLATE>
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<SYNTAX BLOW OUT OBJECT = V-LAMP-OFF>
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; <SYNTAX BOARD OBJECT (FIND VEHBIT)
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(ON-GROUND IN-ROOM) = V-ENTER ; "V-BOARD PRE-BOARD">
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; <SYNONYM BOARD EMBARK RIDE>
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<SYNTAX BURN OBJECT (HELD CARRIED ON-GROUND IN-ROOM)
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WITH OBJECT (HELD CARRIED ON-GROUND IN-ROOM) = V-BURN>
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<SYNTAX BURN DOWN OBJECT (HELD CARRIED ON-GROUND IN-ROOM)
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WITH OBJECT (HELD CARRIED ON-GROUND IN-ROOM HAVE) = V-BURN>
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<SYNONYM BURN IGNITE ; "KINDLE COMBUST">
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<SYNTAX BUY OBJECT ; (ON-GROUND IN-ROOM) = V-BUY>
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<SYNTAX BUY OBJECT WITH OBJECT (HELD HAVE) = V-BUY>
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<SYNTAX CLEAN OBJECT = V-CLEAN>
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<SYNTAX CLEAN OFF OBJECT = V-CLEAN>
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<SYNONYM CLEAN SWEEP ; WIPE BRUSH ; POLISH>
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; <SYNTAX CLIMB = V-CLIMB-UP>
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<SYNTAX CLIMB OBJECT (FIND RLANDBIT) (ON-GROUND IN-ROOM) = V-CLIMB-UP>
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<SYNTAX CLIMB ON OBJECT ; (FIND VEHBIT) (ON-GROUND IN-ROOM) = V-CLIMB-ON>
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<SYNTAX CLIMB UP OBJECT (FIND RLANDBIT) (ON-GROUND IN-ROOM) = V-CLIMB-UP>
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<SYNTAX CLIMB DOWN OBJECT (FIND RLANDBIT) (ON-GROUND IN-ROOM) = V-CLIMB-DOWN>
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<SYNTAX CLIMB OVER OBJECT (FIND RLANDBIT) (ON-GROUND IN-ROOM) = V-CLIMB-OVER>
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<SYNTAX CLIMB UNDER OBJECT (ON-GROUND IN-ROOM) = V-THROUGH>
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<SYNTAX CLIMB IN OBJECT (FIND RLANDBIT) (ON-GROUND IN-ROOM) = V-ENTER>
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<SYNTAX CLIMB OUT OBJECT (FIND RLANDBIT) = V-EXIT>
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<SYNONYM CLIMB SCALE>
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; <SYNTAX ASCEND = V-CLIMB-UP>
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<SYNTAX ASCEND OBJECT (FIND RLANDBIT) (ON-GROUND IN-ROOM) = V-CLIMB-UP>
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; <SYNTAX DESCEND = V-CLIMB-DOWN>
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<SYNTAX DESCEND OBJECT (FIND RLANDBIT) (ON-GROUND IN-ROOM) = V-CLIMB-DOWN>
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<SYNTAX CLOSE OBJECT (FIND CONTBIT) (HELD CARRIED ON-GROUND IN-ROOM)
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= V-CLOSE>
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<SYNONYM CLOSE SLAM>
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<SYNTAX SHUT OBJECT (FIND CONTBIT) (HELD CARRIED ON-GROUND IN-ROOM) = V-CLOSE>
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; <SYNTAX COMPARE OBJECT TO OBJECT = V-COMPARE>
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<SYNTAX COUNT OBJECT = V-COUNT>
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<SYNONYM COUNT TALLY ; TABULATE>
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<SYNTAX CROSS OBJECT = V-CROSS>
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<SYNONYM CROSS TRAVERSE>
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<SYNTAX CUT OBJECT WITH OBJECT ; (FIND WEAPONBIT) (CARRIED HELD) = V-CUT>
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<SYNTAX CUT THROUGH OBJECT WITH OBJECT ; (FIND WEAPONBIT) (CARRIED HELD)
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= V-CUT>
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<SYNONYM CUT TEAR RIP SLASH ; "SLICE GASH LACERATE CLEAVE SEVER SPLIT">
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; <SYNTAX FUCK = V-CURSE>
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; <SYNTAX FUCK OBJECT (FIND ACTORBIT) = V-CURSE>
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; <SYNONYM FUCK FUCKED CURSE GODDAMNED CUSS DAMN SHIT CHOMP ASSHOLE HELL
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SHITHEAD PISS SUCK BASTARD SCREW FUCKING DAMNED PEE COCKSUCKER>
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; <SYNTAX DEFLATE OBJECT = V-DEFLATE>
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<SYNTAX BREAK OBJECT (ON-GROUND IN-ROOM) = V-MUNG>
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<SYNTAX BREAK OBJECT (ON-GROUND IN-ROOM HELD CARRIED)
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WITH OBJECT (HAVE HELD CARRIED) = V-MUNG>
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<SYNTAX BREAK OBJECT (ON-GROUND IN-ROOM)
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OFF OBJECT (ON-GROUND IN-ROOM) = V-MUNG>
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<SYNTAX BREAK DOWN OBJECT (ON-GROUND IN-ROOM HELD CARRIED)
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WITH OBJECT (HAVE HELD CARRIED) = V-MUNG>
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<SYNTAX BREAK IN OBJECT (ON-GROUND IN-ROOM) = V-MUNG>
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<SYNTAX BREAK IN OBJECT (ON-GROUND IN-ROOM)
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WITH OBJECT (HAVE HELD CARRIED) = V-MUNG>
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<SYNTAX BREAK THROUGH OBJECT (ON-GROUND IN-ROOM) = V-MUNG>
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<SYNTAX BREAK THROUGH OBJECT (ON-GROUND IN-ROOM)
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WITH OBJECT (HAVE HELD CARRIED) = V-MUNG>
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<SYNONYM BREAK DESTROY DAMAGE SMASH DEMOLISH WRECK CRACK TRASH ERASE>
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<SYNTAX DIG IN OBJECT = V-DIG>
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<SYNTAX DIG AT OBJECT = V-DIG>
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<SYNTAX DIG UP OBJECT = V-DIG>
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<SYNTAX DIG WITH OBJECT = V-DIG>
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<SYNTAX DIG THROUGH OBJECT = V-DIG>
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<SYNTAX DIG OBJECT (ON-GROUND IN-ROOM)
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WITH OBJECT ; (FIND TOOLBIT) (HELD CARRIED HAVE) = V-DIG>
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<SYNTAX DIG IN OBJECT (ON-GROUND IN-ROOM)
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WITH OBJECT ; (FIND TOOLBIT) (HELD CARRIED HAVE) = V-DIG>
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<SYNONYM DIG EXCAVATE>
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; <SYNTAX DISEMBARK OBJECT (FIND VEHBIT)
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(ON-GROUND IN-ROOM) = V-DISEMBARK>
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; <SYNONYM DISEMBARK DEBARK>
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<SYNTAX DRINK OBJECT (HELD CARRIED ON-GROUND IN-ROOM) = V-DRINK>
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<SYNTAX DRINK FROM OBJECT (HELD CARRIED) = V-DRINK-FROM>
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<SYNONYM DRINK SIP GUZZLE ; "IMBIBE QUAFF SWILL">
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<SYNTAX DROP OBJECT (HELD MANY HAVE) = V-DROP>
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<SYNTAX DROP OBJECT (HELD MANY) DOWN OBJECT = V-PUT PRE-PUT>
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<SYNTAX DROP OBJECT (HELD MANY) IN OBJECT = V-PUT PRE-PUT>
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<SYNTAX DROP OBJECT (HELD MANY) ON OBJECT = V-PUT-ON PRE-PUT-ON>
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<SYNONYM DROP DUMP>
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<SYNTAX EAT OBJECT (HELD CARRIED ON-GROUND IN-ROOM) = V-EAT>
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<SYNONYM EAT CONSUME SWALLOW DEVOUR GOBBLE NIBBLE ; INGEST>
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<SYNTAX ENTER OBJECT (FIND RLANDBIT) = V-THROUGH>
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<SYNONYM ENTER ; BOARD ; EMBARK>
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; <SYNTAX EXIT = V-EXIT>
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<SYNTAX EXIT OBJECT (FIND RLANDBIT) = V-EXIT>
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<SYNONYM EXIT DEPART SCRAM WITHDRAW ; DISEMBARK ; DEBARK>
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<SYNTAX EXAMINE OBJECT (HELD CARRIED ON-GROUND IN-ROOM) ; (FIND DARKBIT)
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= V-EXAMINE PRE-EXAMINE>
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<SYNTAX EXAMINE IN OBJECT (HELD CARRIED IN-ROOM ON-GROUND)
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= V-LOOK-INSIDE>
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<SYNTAX EXAMINE ON OBJECT (HELD CARRIED IN-ROOM ON-GROUND)
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= V-LOOK-ON>
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<SYNTAX EXAMINE FOR OBJECT = V-FIND>
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<SYNTAX EXAMINE OBJECT (HELD CARRIED ON-GROUND IN-ROOM)
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THROUGH OBJECT (HELD CARRIED ON-GROUND IN-ROOM)
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= V-LOOK-THRU>
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<SYNTAX EXAMINE OBJECT (HELD CARRIED ON-GROUND IN-ROOM)
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WITH OBJECT (HELD CARRIED ON-GROUND IN-ROOM)
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= V-LOOK-THRU>
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<SYNONYM EXAMINE ; EXAM INSPECT DESCRIBE CHECK STUDY SURVEY OBSERVE WATCH SEE>
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<SYNTAX EXTINGUISH OBJECT (FIND LIGHTBIT) = V-LAMP-OFF>
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<SYNONYM EXTINGUISH DOUSE QUENCH SNUFF>
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<SYNTAX FILL OBJECT (FIND CONTBIT) (HELD CARRIED ON-GROUND IN-ROOM) = V-FILL>
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<SYNTAX FILL OBJECT (FIND CONTBIT) (HELD CARRIED ON-GROUND IN-ROOM)
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WITH OBJECT = V-FILL>
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<SYNTAX FILL OBJECT (FIND CONTBIT) (HELD CARRIED ON-GROUND IN-ROOM)
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AT OBJECT = V-FILL>
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<SYNTAX FIND OBJECT = V-FIND>
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<SYNONYM FIND SEEK>
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<SYNTAX FLY = V-FLY>
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<SYNTAX FLY OBJECT = V-FLY>
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<SYNTAX FLY ON OBJECT = V-FLY>
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<SYNTAX FLY WITH OBJECT = V-FLY>
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;<SYNTAX FOLLOW = V-FOLLOW>
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<SYNTAX FOLLOW OBJECT = V-FOLLOW>
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<SYNONYM FOLLOW PURSUE CHASE>
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<SYNTAX GIVE OBJECT (HELD ; HAVE ; MANY)
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TO OBJECT (FIND ACTORBIT) (IN-ROOM ON-GROUND) = V-GIVE PRE-GIVE>
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<SYNTAX GIVE OBJECT (FIND ACTORBIT) (ON-GROUND IN-ROOM)
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OBJECT (HELD ; HAVE ; MANY) = V-SGIVE>
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<SYNONYM GIVE SHOW HAND DONATE DELIVER OFFER BESTOW PRESENT>
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<SYNTAX FEED OBJECT (FIND ACTORBIT) (ON-GROUND IN-ROOM) WITH OBJECT
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(HELD ; HAVE ; MANY) = V-SFEED>
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<SYNTAX FEED OBJECT (HELD ; HAVE ; MANY) TO OBJECT
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(FIND ACTORBIT) (ON-GROUND IN-ROOM) = V-FEED PRE-FEED>
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<SYNTAX FEED OBJECT (FIND ACTORBIT) (ON-GROUND IN-ROOM)
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OBJECT (HELD ; HAVE ; MANY) = V-SFEED>
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<SYNTAX HEAR OBJECT = V-LISTEN>
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<SYNTAX HEEL = V-HEEL>
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<SYNTAX HELLO = V-HELLO>
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<SYNTAX HELLO OBJECT = V-HELLO>
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<SYNONYM HELLO HI GREETINGS GREET SALUTE AFTERNOON BYE GOODBYE FAREWELL>
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;<SYNTAX BYE = V-GOODBYE>
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;<SYNTAX BYE OBJECT = V-GOODBYE>
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;<SYNONYM BYE GOODBYE SAYONARA ADIOS FAREWELL>
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<SYNTAX HELP = V-HELP>
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<SYNTAX HELP OBJECT = V-RESCUE>
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<SYNONYM HELP AID>
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<SYNTAX HIDE OBJECT (FIND RLANDBIT) = V-HIDE>
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<SYNTAX HIDE UNDER OBJECT = V-HIDE>
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<SYNTAX HIDE BEHIND OBJECT = V-HIDE>
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<SYNTAX HIDE OBJECT (HELD HAVE) FROM OBJECT = V-HIDE>
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<SYNTAX HIDE OBJECT (HELD HAVE) BEHIND OBJECT = V-HIDE>
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<SYNTAX HIDE OBJECT (HELD HAVE) UNDER OBJECT = V-HIDE>
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<SYNONYM HIDE CONCEAL ; "SECRETE ENSCONCE CAMOUFLAGE">
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<SYNTAX COVER OBJECT WITH OBJECT (HELD HAVE) = V-COVER>
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; <SYNTAX TUCK IN OBJECT WITH OBJECT (HELD HAVE) = V-COVER>
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; <SYNTAX TUCK OBJECT (HELD HAVE) AROUND OBJECT = V-PUT PRE-PUT>
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<SYNTAX HINT = V-HELP>
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<SYNONYM HINT HINTS>
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; <SYNTAX INFLATE OBJECT = V-INFLATE>
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<SYNTAX JUMP OBJECT (FIND RLANDBIT) = V-LEAP>
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<SYNTAX JUMP ON OBJECT = V-STAND-ON>
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<SYNTAX JUMP OVER OBJECT = V-LEAP>
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<SYNTAX JUMP IN OBJECT (FIND RLANDBIT) = V-ENTER>
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<SYNTAX JUMP OUT OBJECT (FIND RLANDBIT) = V-EXIT>
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<SYNTAX JUMP FROM OBJECT = V-LEAP>
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<SYNTAX JUMP OFF OBJECT = V-LEAP>
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<SYNONYM JUMP LEAP DIVE ; " BOUND HURDLE VAULT " >
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<SYNTAX KICK OBJECT = V-KICK>
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<SYNTAX KICK IN OBJECT = V-KICK>
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<SYNTAX KICK DOWN OBJECT = V-KICK>
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<SYNTAX KILL OBJECT (FIND ACTORBIT) (ON-GROUND IN-ROOM) = V-KILL>
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<SYNTAX KILL OBJECT (FIND ACTORBIT) (ON-GROUND IN-ROOM)
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WITH OBJECT (HELD CARRIED HAVE) = V-KILL>
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<SYNONYM KILL MURDER SLAY HIT SLAP WHACK STRIKE STAB PUNCH WOUND
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; "DISPATCH VANQUISH" >
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<SYNTAX KISS OBJECT (FIND ACTORBIT) (ON-GROUND IN-ROOM) = V-KISS>
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<SYNONYM KISS SMOOCH>
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<SYNTAX KNOCK AT OBJECT = V-KNOCK>
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<SYNTAX KNOCK ON OBJECT = V-KNOCK>
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<SYNTAX KNOCK DOWN OBJECT (FIND ACTORBIT) (ON-GROUND IN-ROOM) = V-KILL>
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<SYNONYM KNOCK RAP POUND>
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; <SYNTAX LAUNCH OBJECT (FIND VEHBIT) = V-LAUNCH>
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<SYNTAX LEAVE OBJECT (FIND RLANDBIT) = V-LEAVE>
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<SYNTAX LEAVE OBJECT (HELD CARRIED HAVE MANY) IN OBJECT
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(ON-GROUND IN-ROOM CARRIED ; MANY) = V-PUT PRE-PUT>
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<SYNTAX LEAVE OBJECT (HELD CARRIED HAVE MANY) ON OBJECT
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(ON-GROUND IN-ROOM CARRIED ; MANY) = V-PUT-ON PRE-PUT-ON>
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; <SYNTAX LEAVE OBJECT = V-DROP>
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<SYNTAX LIE DOWN OBJECT (FIND RLANDBIT) = V-LIE-DOWN>
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<SYNTAX LIE ON OBJECT ; (FIND VEHBIT) = V-LIE-DOWN>
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<SYNTAX LIE IN OBJECT ; (FIND VEHBIT) = V-LIE-DOWN>
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<SYNONYM LIE RECLINE ; REPOSE>
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<SYNTAX LIGHT OBJECT ; (FIND LIGHTBIT) (HELD CARRIED ON-GROUND IN-ROOM)
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= V-LAMP-ON>
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<SYNTAX LIGHT OBJECT ; (FIND LIGHTBIT) (HELD CARRIED ON-GROUND IN-ROOM)
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WITH OBJECT (HELD CARRIED HAVE) = V-BURN>
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<SYNTAX LISTEN OBJECT (FIND RLANDBIT) = V-LISTEN>
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<SYNTAX LISTEN TO OBJECT (HELD CARRIED ON-GROUND IN-ROOM)
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= V-LISTEN>
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<SYNTAX LISTEN IN OBJECT (HELD CARRIED ON-GROUND IN-ROOM)
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= V-LISTEN>
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<SYNTAX LISTEN FOR OBJECT (HELD CARRIED ON-GROUND IN-ROOM)
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= V-LISTEN>
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<SYNTAX LOCK OBJECT (ON-GROUND IN-ROOM) WITH OBJECT (HELD HAVE) = V-LOCK>
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<SYNTAX LOOK = V-LOOK>
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<SYNTAX LOOK AROUND OBJECT (FIND RLANDBIT) = V-LOOK>
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<SYNTAX LOOK DOWN OBJECT (FIND RLANDBIT) = V-LOOK-DOWN>
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<SYNTAX LOOK UP OBJECT (FIND RLANDBIT) = V-LOOK-UP>
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<SYNTAX LOOK OBJECT (HELD CARRIED ON-GROUND IN-ROOM)
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= V-DUMB-EXAMINE PRE-DUMB-EXAMINE>
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<SYNTAX LOOK AT OBJECT (HELD CARRIED ON-GROUND IN-ROOM) ; (FIND DARKBIT)
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= V-EXAMINE PRE-EXAMINE>
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<SYNTAX LOOK THROUGH OBJECT (HELD CARRIED ON-GROUND IN-ROOM)
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= V-LOOK-INSIDE>
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<SYNTAX LOOK UNDER OBJECT = V-LOOK-UNDER>
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<SYNTAX LOOK BEHIND OBJECT = V-LOOK-BEHIND>
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<SYNTAX LOOK IN OBJECT (HELD CARRIED ON-GROUND IN-ROOM) = V-LOOK-INSIDE>
|
|
<SYNTAX LOOK ON OBJECT (HELD CARRIED ON-GROUND IN-ROOM) = V-LOOK-ON>
|
|
<SYNTAX LOOK AT OBJECT (HELD CARRIED ON-GROUND IN-ROOM) THROUGH OBJECT
|
|
= V-LOOK-THRU>
|
|
<SYNTAX LOOK OUT OBJECT = V-LOOK-INSIDE>
|
|
<SYNTAX LOOK FOR OBJECT = V-FIND>
|
|
<SYNONYM LOOK L STARE GAZE PEER PEEK>
|
|
|
|
<SYNTAX LOWER OBJECT = V-LOWER>
|
|
|
|
;<SYNTAX MELT OBJECT WITH OBJECT (HELD CARRIED ON-GROUND IN-ROOM) = V-MELT>
|
|
;<SYNONYM MELT LIQUIFY DISSOLVE THAW>
|
|
|
|
<SYNTAX MOVE OBJECT (FIND RLANDBIT) (ON-GROUND IN-ROOM) = V-MOVE>
|
|
<SYNTAX MOVE OBJECT (ON-GROUND IN-ROOM) OBJECT = V-PUSH-TO>
|
|
<SYNTAX MOVE OBJECT (ON-GROUND IN-ROOM) TO OBJECT = V-PUSH-TO>
|
|
<SYNONYM MOVE SHIFT ROLL ; DISLOCATE>
|
|
|
|
<SYNTAX OPEN OBJECT (FIND DOORBIT) (HELD CARRIED ON-GROUND IN-ROOM)
|
|
= V-OPEN>
|
|
<SYNTAX OPEN UP OBJECT (FIND DOORBIT) (HELD CARRIED ON-GROUND IN-ROOM)
|
|
= V-OPEN>
|
|
<SYNTAX OPEN OBJECT (FIND DOORBIT) (HELD CARRIED ON-GROUND IN-ROOM)
|
|
WITH OBJECT ; (FIND TOOLBIT) (ON-GROUND IN-ROOM HELD CARRIED HAVE)
|
|
= V-OPEN>
|
|
<SYNONYM OPEN UNSEAL>
|
|
|
|
; <SYNTAX POCKET OBJECT (HELD CARRIED HAVE) = V-POCKET PRE-POCKET>
|
|
|
|
<SYNTAX PRAY = V-HELP>
|
|
<SYNTAX PRAY FOR OBJECT = V-WISH PRE-WISH>
|
|
|
|
<SYNTAX PULL OBJECT (ON-GROUND IN-ROOM) = V-PULL>
|
|
<SYNTAX PULL ON OBJECT (ON-GROUND IN-ROOM) = V-PULL>
|
|
<SYNTAX PULL UP OBJECT (ON-GROUND IN-ROOM) = V-RAISE>
|
|
<SYNTAX PULL DOWN OBJECT = V-LOWER>
|
|
<SYNTAX PULL OBJECT (FIND TAKEBIT) OUT OBJECT (ON-GROUND IN-ROOM)
|
|
= V-TAKE PRE-TAKE>
|
|
<SYNONYM PULL TUG DRAG SHOVE YANK>
|
|
|
|
<SYNTAX PAY OBJECT (FIND ACTORBIT) WITH OBJECT (HELD CARRIED) = V-PAY>
|
|
<SYNONYM PAY BRIBE ENTICE ; RENUMERATE>
|
|
|
|
<SYNTAX PICK OBJECT = V-PICK>
|
|
<SYNTAX PICK OBJECT WITH OBJECT = V-PICK>
|
|
<SYNTAX PICK UP OBJECT (FIND TAKEBIT) (ON-GROUND MANY) = V-TAKE PRE-TAKE>
|
|
|
|
<SYNTAX PLAY OBJECT (FIND RLANDBIT) = V-PLAY>
|
|
<SYNTAX PLAY WITH OBJECT = V-PLAY>
|
|
<SYNONYM PLAY FIDDLE TOY CAVORT>
|
|
|
|
; <SYNTAX PLUG OBJECT WITH OBJECT = V-PLUG>
|
|
; <SYNONYM PLUG GLUE ;PATCH REPAIR FIX CLOG>
|
|
|
|
<SYNTAX POINT AT OBJECT = V-POINT>
|
|
<SYNTAX POINT TO OBJECT = V-POINT>
|
|
<SYNONYM POINT GESTURE>
|
|
|
|
<SYNTAX POKE OBJECT (FIND ACTORBIT) (ON-GROUND IN-ROOM)
|
|
WITH OBJECT ; (FIND WEAPONBIT) (HELD CARRIED HAVE) = V-MUNG>
|
|
<SYNONYM POKE JAB BLIND>
|
|
|
|
<SYNTAX POUR OBJECT (HELD CARRIED) = V-POUR>
|
|
<SYNTAX POUR OUT OBJECT (HELD CARRIED) = V-POUR>
|
|
<SYNTAX POUR OBJECT (HELD CARRIED) IN OBJECT = V-POUR>
|
|
<SYNTAX POUR OUT OBJECT (HELD CARRIED) IN OBJECT = V-POUR>
|
|
<SYNTAX POUR OBJECT (HELD CARRIED) ON OBJECT = V-POUR>
|
|
<SYNTAX POUR OBJECT (HELD CARRIED) FROM OBJECT = V-POUR>
|
|
<SYNONYM POUR SPILL SPRINKLE>
|
|
|
|
<SYNTAX EMPTY OBJECT (HELD CARRIED) = V-EMPTY>
|
|
<SYNTAX EMPTY OUT OBJECT (HELD CARRIED) = V-EMPTY>
|
|
<SYNTAX EMPTY OBJECT FROM OBJECT = V-TAKE PRE-TAKE>
|
|
<SYNTAX EMPTY OBJECT OUT OBJECT = V-TAKE PRE-TAKE>
|
|
|
|
<SYNTAX PUSH OBJECT (IN-ROOM ON-GROUND) = V-PUSH>
|
|
<SYNTAX PUSH ON OBJECT (IN-ROOM ON-GROUND) = V-PUSH>
|
|
<SYNTAX PUSH UP OBJECT (IN-ROOM ON-GROUND) = V-PUSH>
|
|
<SYNTAX PUSH DOWN OBJECT (IN-ROOM ON-GROUND) = V-PUSH>
|
|
<SYNTAX PUSH OBJECT (IN-ROOM ON-GROUND) OBJECT = V-PUSH-TO>
|
|
<SYNTAX PUSH OBJECT (IN-ROOM ON-GROUND) TO OBJECT = V-PUSH-TO>
|
|
<SYNTAX PUSH OBJECT (IN-ROOM ON-GROUND) IN OBJECT = V-PUSH-TO>
|
|
<SYNTAX PUSH OBJECT UNDER OBJECT = V-PUT-UNDER>
|
|
<SYNONYM PUSH PRESS THRUST NUDGE>
|
|
|
|
<SYNTAX PUT OBJECT (HELD CARRIED HAVE MANY) IN OBJECT
|
|
(ON-GROUND IN-ROOM CARRIED ; MANY) = V-PUT PRE-PUT>
|
|
<SYNTAX PUT OBJECT (HELD CARRIED HAVE MANY) DOWN OBJECT
|
|
(ON-GROUND IN-ROOM CARRIED ; MANY) = V-PUT PRE-PUT>
|
|
<SYNTAX PUT OBJECT (HELD CARRIED HAVE MANY) ON OBJECT
|
|
(ON-GROUND IN-ROOM CARRIED ; MANY) = V-PUT-ON PRE-PUT-ON>
|
|
<SYNTAX PUT OBJECT (HELD CARRIED HAVE MANY) OVER OBJECT
|
|
(ON-GROUND IN-ROOM CARRIED ; MANY) = V-PUT-ON PRE-PUT-ON>
|
|
<SYNTAX PUT DOWN OBJECT (HELD CARRIED HAVE MANY) = V-DROP>
|
|
<SYNTAX PUT OBJECT (HELD MANY HAVE CARRIED) UNDER OBJECT
|
|
(ON-GROUND IN-ROOM CARRIED ; MANY) = V-PUT-UNDER>
|
|
<SYNTAX PUT ON OBJECT (ON-GROUND IN-ROOM CARRIED ; MANY) = V-WEAR>
|
|
<SYNTAX PUT OBJECT (HELD CARRIED MANY HAVE) BEHIND OBJECT
|
|
(ON-GROUND IN-ROOM CARRIED ; MANY) = V-PUT-BEHIND>
|
|
<SYNTAX PUT OUT OBJECT (ON-GROUND IN-ROOM CARRIED HELD) = V-LAMP-OFF>
|
|
<SYNONYM PUT STUFF INSERT PLACE LAY WEDGE FORCE STASH>
|
|
|
|
<SYNTAX RAISE OBJECT = V-RAISE>
|
|
<SYNTAX RAISE UP OBJECT = V-RAISE>
|
|
<SYNONYM RAISE LIFT ELEVATE HOIST>
|
|
|
|
<SYNTAX RAPE OBJECT (FIND ACTORBIT) = V-RAPE>
|
|
<SYNONYM RAPE MOLEST DEFILE RAVISH HUMP>
|
|
|
|
<SYNTAX REACH IN OBJECT (ON-GROUND IN-ROOM) = V-REACH-IN>
|
|
|
|
<SYNTAX READ OBJECT (FIND READBIT) (HELD CARRIED ON-GROUND IN-ROOM)
|
|
= V-READ>
|
|
<SYNTAX READ OBJECT (FIND READBIT) (HELD CARRIED ON-GROUND IN-ROOM)
|
|
THROUGH OBJECT = V-LOOK-THRU>
|
|
<SYNTAX READ OBJECT (FIND READBIT) (HELD CARRIED ON-GROUND IN-ROOM)
|
|
TO OBJECT = V-READ-TO>
|
|
<SYNONYM READ SKIM>
|
|
|
|
<SYNTAX RELEASE OBJECT (ON-GROUND IN-ROOM HELD CARRIED) = V-RELEASE>
|
|
<SYNTAX RELEASE OBJECT (ON-GROUND IN-ROOM HELD CARRIED)
|
|
WITH OBJECT ; (FIND TOOLBIT) (HAVE) = V-RELEASE>
|
|
<SYNTAX RELEASE OBJECT (ON-GROUND IN-ROOM HELD CARRIED)
|
|
FROM OBJECT = V-RELEASE>
|
|
<SYNONYM RELEASE FREE UNTIE UNDO UNFASTEN DETACH UNHOOK>
|
|
|
|
<SYNTAX REMOVE OBJECT (FIND WORNBIT) (HAVE) = V-TAKE-OFF>
|
|
; <SYNONYM REMOVE DOFF SHED>
|
|
|
|
<SYNTAX REPLACE OBJECT = V-REPLACE>
|
|
|
|
<SYNTAX RESCUE OBJECT (FIND ACTORBIT) = V-RESCUE>
|
|
<SYNONYM RESCUE PRESERVE>
|
|
|
|
<SYNTAX RIDE OBJECT = V-RIDE>
|
|
<SYNTAX RIDE IN OBJECT = V-RIDE>
|
|
<SYNTAX RIDE ON OBJECT = V-RIDE>
|
|
|
|
<SYNTAX BOW TO OBJECT (FIND ACTORBIT) = V-BOW>
|
|
<SYNTAX BOW BEFORE OBJECT (FIND ACTORBIT) = V-BOW>
|
|
<SYNONYM BOW KNEEL GROVEL ; "GENUFLECT PROSTRATE">
|
|
|
|
<SYNTAX SAY OBJECT (FIND RLANDBIT) = V-SAY>
|
|
<SYNTAX SAY TO OBJECT (FIND ACTORBIT) = V-TELL>
|
|
<SYNONYM SAY TALK SPEAK CALL UTTER ; "PROCLAIM MAYBE">
|
|
|
|
<SYNTAX SEARCH OBJECT = V-SEARCH>
|
|
<SYNTAX SEARCH IN OBJECT = V-SEARCH>
|
|
<SYNTAX SEARCH FOR OBJECT = V-FIND>
|
|
<SYNTAX SEARCH UNDER OBJECT = V-LOOK-UNDER>
|
|
<SYNONYM SEARCH RUMMAGE FRISK RANSACK>
|
|
|
|
; <SYNTAX SEND FOR OBJECT = V-SEND>
|
|
|
|
<SYNTAX SHAKE OBJECT = V-SHAKE>
|
|
<SYNONYM SHAKE JOSTLE RATTLE>
|
|
|
|
;<SYNTAX SHARPEN OBJECT WITH OBJECT ; (FIND TOOLBIT) (HAVE) = V-SHARPEN>
|
|
;<SYNONYM SHARPEN HONE>
|
|
|
|
<SYNTAX SHOOT OBJECT = V-SHOOT>
|
|
<SYNONYM SHOOT ; FIRE ; DISCHARGE>
|
|
|
|
; <SYNTAX SHOW OBJECT TO OBJECT (FIND ACTORBIT) = V-SHOW>
|
|
; <SYNTAX SHOW OBJECT (FIND ACTORBIT) OBJECT = V-SHOW PRE-SHOW>
|
|
|
|
<SYNTAX SIT OBJECT (FIND RLANDBIT) (ON-GROUND IN-ROOM) = V-SIT>
|
|
<SYNTAX SIT ON OBJECT (ON-GROUND IN-ROOM) = V-SIT>
|
|
<SYNTAX SIT DOWN OBJECT (FIND RLANDBIT) (ON-GROUND IN-ROOM) = V-SIT>
|
|
<SYNTAX SIT IN OBJECT ; (FIND VEHBIT)
|
|
(ON-GROUND IN-ROOM) = V-ENTER ; "V-BOARD PRE-BOARD">
|
|
<SYNTAX SIT AT OBJECT = V-SIT>
|
|
<SYNONYM SIT SQUAT>
|
|
|
|
<SYNTAX SLEEP = V-SLEEP>
|
|
<SYNTAX SLEEP IN OBJECT (IN-ROOM ON-GROUND) = V-LIE-DOWN ; V-BOARD>
|
|
<SYNTAX SLEEP ON OBJECT (IN-ROOM ON-GROUND) = V-LIE-DOWN ; V-BOARD>
|
|
<SYNONYM SLEEP NAP SNOOZE REST>
|
|
|
|
; <SYNTAX SKIP = V-SKIP>
|
|
; <SYNONYM SKIP HOP CAVORT GAMBOL>
|
|
|
|
; <SYNTAX SLIDE OBJECT = V-PUSH>
|
|
; <SYNTAX SLIDE OBJECT UNDER OBJECT = V-PUT-UNDER>
|
|
; <SYNTAX SLIDE OBJECT (IN-ROOM ON-GROUND) OBJECT = V-PUSH-TO>
|
|
; <SYNTAX SLIDE OBJECT (IN-ROOM ON-GROUND) TO OBJECT = V-PUSH-TO>
|
|
|
|
<SYNTAX SMELL OBJECT (FIND RLANDBIT) = V-SMELL>
|
|
<SYNONYM SMELL SNIFF ; WHIFF>
|
|
|
|
<SYNTAX SPIN OBJECT = V-SPIN>
|
|
<SYNONYM SPIN WHIRL ROTATE ; GYRATE>
|
|
|
|
<SYNTAX SQUEEZE OBJECT = V-SQUEEZE>
|
|
<SYNTAX SQUEEZE OBJECT (HELD) ON OBJECT = V-PUT PRE-PUT>
|
|
<SYNONYM SQUEEZE SQUASH CRUSH>
|
|
|
|
<SYNTAX STAND = V-STAND>
|
|
<SYNTAX STAND UP OBJECT (FIND RLANDBIT) = V-STAND>
|
|
<SYNTAX STAND ON OBJECT = V-STAND-ON>
|
|
<SYNTAX STAND UNDER OBJECT = V-STAND-UNDER>
|
|
<SYNONYM STAND RISE>
|
|
|
|
;<SYNTAX STRIKE OBJECT (FIND ACTORBIT) (ON-GROUND IN-ROOM) WITH OBJECT
|
|
(HELD CARRIED HAVE) = V-KILL>
|
|
;<SYNTAX STRIKE OBJECT (FIND ACTORBIT) (ON-GROUND IN-ROOM) = V-KILL>
|
|
|
|
<SYNTAX SWIM OBJECT (FIND RLANDBIT) = V-SWIM>
|
|
<SYNTAX SWIM IN OBJECT = V-SWIM>
|
|
<SYNTAX SWIM TO OBJECT = V-SWIM>
|
|
<SYNONYM SWIM BATHE WADE>
|
|
|
|
<SYNTAX SWING OBJECT ; (FIND WEAPONBIT) (HELD CARRIED HAVE) = V-SWING>
|
|
<SYNTAX SWING OBJECT ; (FIND WEAPONBIT) (HELD CARRIED HAVE)
|
|
AT OBJECT (FIND ACTORBIT) (ON-GROUND IN-ROOM) = V-SWING>
|
|
|
|
<SYNTAX SWING ON OBJECT = V-CLIMB-ON>
|
|
|
|
<SYNTAX TAKE OBJECT (FIND TAKEBIT) (ON-GROUND IN-ROOM MANY)
|
|
= V-TAKE PRE-TAKE>
|
|
<SYNTAX TAKE IN OBJECT (ON-GROUND IN-ROOM) = V-ENTER>
|
|
<SYNTAX TAKE OUT OBJECT = V-EXIT>
|
|
<SYNTAX TAKE ON OBJECT (ON-GROUND IN-ROOM) = V-CLIMB-ON>
|
|
<SYNTAX TAKE UP OBJECT (FIND RLANDBIT) = V-RAISE>
|
|
<SYNTAX TAKE OBJECT (FIND TAKEBIT) (IN-ROOM CARRIED MANY)
|
|
OUT OBJECT = V-TAKE PRE-TAKE>
|
|
<SYNTAX TAKE OBJECT (FIND TAKEBIT) (IN-ROOM CARRIED MANY)
|
|
OFF OBJECT = V-TAKE PRE-TAKE>
|
|
<SYNTAX TAKE OBJECT (FIND TAKEBIT) (IN-ROOM CARRIED MANY)
|
|
FROM OBJECT = V-TAKE PRE-TAKE>
|
|
<SYNTAX TAKE OBJECT (FIND TAKEBIT) (IN-ROOM CARRIED MANY)
|
|
IN OBJECT = V-TAKE PRE-TAKE>
|
|
<SYNTAX TAKE OBJECT (FIND TAKEBIT) (IN-ROOM CARRIED MANY)
|
|
ON OBJECT = V-TAKE PRE-TAKE>
|
|
<SYNTAX TAKE OFF OBJECT = V-TAKE-OFF>
|
|
<SYNONYM TAKE GRAB CATCH GET HOLD CARRY SEIZE STEAL CONFISCATE SNATCH>
|
|
|
|
<SYNTAX TASTE OBJECT = V-TASTE>
|
|
|
|
<SYNTAX TELL OBJECT (FIND ACTORBIT) (IN-ROOM) = V-TELL>
|
|
|
|
<SYNTAX TELL OBJECT (FIND ACTORBIT) (IN-ROOM) ABOUT OBJECT = V-TELL>
|
|
|
|
|
|
<SYNTAX THANK OBJECT = V-THANK>
|
|
<SYNTAX THANK = V-THANK>
|
|
<SYNONYM THANK THANKS ; MERCI>
|
|
|
|
<SYNTAX THROW OBJECT (HELD MANY CARRIED HAVE)
|
|
AT OBJECT (ON-GROUND IN-ROOM) = V-THROW PRE-THROW>
|
|
<SYNTAX THROW OBJECT (HELD MANY CARRIED HAVE)
|
|
TO OBJECT (ON-GROUND IN-ROOM) = V-THROW PRE-THROW>
|
|
<SYNTAX THROW OBJECT (HELD MANY CARRIED HAVE) OFF OBJECT = V-THROW-OFF>
|
|
<SYNTAX THROW OBJECT (HELD MANY CARRIED HAVE) OVER OBJECT = V-THROW-OFF>
|
|
<SYNTAX THROW OBJECT (HELD MANY CARRIED HAVE)
|
|
THROUGH OBJECT (ON-GROUND IN-ROOM) = V-PUT PRE-PUT>
|
|
<SYNTAX THROW OBJECT (HELD MANY CARRIED HAVE) DOWN OBJECT
|
|
(ON-GROUND IN-ROOM) = V-PUT PRE-PUT>
|
|
<SYNTAX THROW OBJECT (HELD MANY CARRIED HAVE) IN OBJECT
|
|
(ON-GROUND IN-ROOM) = V-PUT PRE-PUT>
|
|
<SYNTAX THROW OBJECT (HELD MANY CARRIED HAVE) ON OBJECT
|
|
(ON-GROUND IN-ROOM) = V-PUT PRE-PUT>
|
|
<SYNONYM THROW HURL CHUCK TOSS FLING PITCH>
|
|
|
|
<SYNTAX TIE OBJECT TO OBJECT = V-TIE>
|
|
<SYNTAX TIE UP OBJECT (FIND ACTORBIT) (ON-GROUND IN-ROOM) WITH OBJECT
|
|
; (FIND TOOLBIT) (ON-GROUND IN-ROOM HELD CARRIED HAVE) = V-TIE-UP>
|
|
<SYNONYM TIE FASTEN SECURE ATTACH>
|
|
|
|
<SYNTAX TOUCH OBJECT ; (FIND DARKBIT) = V-RUB>
|
|
<SYNTAX TOUCH OBJECT WITH OBJECT = V-RUB>
|
|
<SYNONYM TOUCH FEEL PAT PET RUB DISTURB>
|
|
|
|
<SYNTAX TURN OBJECT TO OBJECT = V-TURN>
|
|
<SYNTAX TURN OBJECT FOR OBJECT = V-TURN>
|
|
<SYNTAX TURN OBJECT = V-TURN>
|
|
<SYNTAX TURN OBJECT WITH OBJECT ; (FIND TOOLBIT) (HAVE) = V-TURN>
|
|
<SYNTAX TURN ON OBJECT ; (FIND LIGHTBIT) (HELD CARRIED ON-GROUND IN-ROOM)
|
|
= V-LAMP-ON>
|
|
<SYNTAX TURN OFF OBJECT ; (FIND LIGHTBIT)
|
|
(HELD CARRIED ON-GROUND IN-ROOM) = V-LAMP-OFF>
|
|
<SYNONYM TURN FLIP SET>
|
|
|
|
<SYNTAX SHUT OFF OBJECT ; (FIND LIGHTBIT)
|
|
(HELD CARRIED ON-GROUND IN-ROOM) = V-LAMP-OFF>
|
|
|
|
<SYNTAX UNLOCK OBJECT (ON-GROUND IN-ROOM) WITH OBJECT (HELD HAVE) = V-UNLOCK>
|
|
|
|
;<SYNTAX UNTIE OBJECT (ON-GROUND IN-ROOM HELD CARRIED) = V-UNTIE>
|
|
;<SYNTAX UNTIE OBJECT (ON-GROUND IN-ROOM)
|
|
WITH OBJECT (FIND TOOLBIT) (HAVE) = V-UNLOCK>
|
|
;<SYNTAX UNTIE OBJECT (ON-GROUND IN-ROOM HELD CARRIED) FROM OBJECT = V-UNLOCK>
|
|
;<SYNONYM UNTIE FREE UNFASTEN UNATTACH UNHOOK RELEASE UNDO>
|
|
|
|
<SYNTAX USE OBJECT = V-USE>
|
|
<SYNONYM USE EMPLOY EXPLOIT>
|
|
|
|
<SYNTAX WAIT = V-WAIT>
|
|
<SYNTAX WAIT FOR OBJECT = V-WAIT-FOR>
|
|
<SYNONYM WAIT LOITER Z>
|
|
|
|
<SYNTAX WAKE OBJECT (FIND RLANDBIT) = V-ALARM>
|
|
<SYNTAX WAKE UP OBJECT (FIND RLANDBIT) = V-ALARM>
|
|
<SYNONYM WAKE AWAKE AWAKEN SURPRISE STARTLE ROUSE>
|
|
|
|
<SYNTAX WALK = V-WALK-AROUND>
|
|
<SYNTAX WALK OBJECT = V-WALK>
|
|
<SYNTAX WALK IN OBJECT (FIND RLANDBIT) = V-ENTER>
|
|
<SYNTAX WALK OUT OBJECT (FIND RLANDBIT) = V-EXIT>
|
|
<SYNTAX WALK ON OBJECT = V-STAND-ON>
|
|
<SYNTAX WALK OVER OBJECT = V-CROSS>
|
|
<SYNTAX WALK THROUGH OBJECT = V-THROUGH>
|
|
<SYNTAX WALK AROUND OBJECT (FIND RLANDBIT) = V-WALK-AROUND>
|
|
<SYNTAX WALK BEHIND OBJECT = V-WALK-AROUND>
|
|
<SYNTAX WALK UNDER OBJECT = V-THROUGH>
|
|
<SYNTAX WALK UP OBJECT (FIND RLANDBIT) (ON-GROUND IN-ROOM) = V-CLIMB-UP>
|
|
<SYNTAX WALK DOWN OBJECT (FIND RLANDBIT) (ON-GROUND IN-ROOM) = V-CLIMB-DOWN>
|
|
<SYNTAX WALK TO OBJECT = V-WALK-TO>
|
|
<SYNONYM WALK GO RUN PROCEED STEP ADVANC TRUDGE HIKE TRAMP CRAWL
|
|
SKIP HOP>
|
|
|
|
; <SYNTAX WAVE OBJECT (FIND ACTORBIT) = V-WAVE>
|
|
<SYNTAX WAVE AT OBJECT ; (FIND ACTORBIT) = V-WAVE-AT>
|
|
<SYNTAX WAVE TO OBJECT ; (FIND ACTORBIT) = V-WAVE-AT>
|
|
; <SYNTAX WAVE OBJECT (HELD CARRIED) AT OBJECT = V-WAVE-AT>
|
|
<SYNONYM WAVE NOD SMILE LAUGH GRIN SNEER ; "MOTION BRANDISH BECKON" >
|
|
|
|
<SYNTAX WEAR OBJECT = V-WEAR>
|
|
<SYNONYM WEAR DON>
|
|
|
|
;<SYNTAX WHAT OBJECT = V-WHAT>
|
|
;<SYNTAX WHAT ABOUT OBJECT = V-WHAT-ABOUT>
|
|
;<SYNONYM WHAT WHATS>
|
|
|
|
;<SYNTAX WHERE OBJECT = V-WHERE>
|
|
;<SYNONYM WHERE WHERES>
|
|
|
|
<SYNTAX WISH FOR OBJECT = V-WISH PRE-WISH>
|
|
<SYNTAX WISH FOR OBJECT WITH OBJECT = V-WISH PRE-WISH>
|
|
<SYNONYM WISH DREAM YEARN HOPE>
|
|
|
|
;<SYNTAX WHO OBJECT = V-WHO>
|
|
;<SYNONYM WHO WHOS>
|
|
|
|
;<SYNTAX WHY = V-WHY>
|
|
;<SYNTAX WHY OBJECT = V-WHY>
|
|
|
|
<SYNTAX YELL OBJECT (FIND RLANDBIT) = V-YELL>
|
|
<SYNTAX YELL AT OBJECT = V-YELL>
|
|
<SYNTAX YELL TO OBJECT = V-YELL>
|
|
<SYNONYM YELL SCREAM SHOUT HOWL>
|
|
|
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<SYNTAX YES = V-HELLO>
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<SYNTAX YES OBJECT (FIND ACTORBIT) = V-HELLO>
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<SYNONYM YES Y AYE OK OKAY SURE YUP AFFIRM POSITI NO NAY NEGATIVE NOPE NAW>
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;<SYNTAX NO = V-NO>
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;<SYNONYM NO NAY NEGATIVE NOPE NAW> |