German-Language Translation of Zork (Unreleased) (Infocom)
You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
historicalsource d5aebbbe4e Extensions on Z-Machine Fixed. 10 months ago
COMPILED Extensions on Z-Machine Fixed. 10 months ago
README.md Update README.md 10 months ago
actions.zabstr Final Revision 10 months ago
actions.zap Final Revision 10 months ago
actions.zil Final Revision 10 months ago
chunk.script Final Revision 10 months ago
clock.zabstr Final Revision 10 months ago
clock.zap Final Revision 10 months ago
clock.zil Final Revision 10 months ago
combat.log Final Revision 10 months ago
dungeon.zabstr Final Revision 10 months ago
dungeon.zap Final Revision 10 months ago
dungeon.zil Final Revision 10 months ago
file.zil Final Revision 10 months ago
flush.cmd Final Revision 10 months ago
g.actions Final Revision 10 months ago
g.deaths Final Revision 10 months ago
g.fight Final Revision 10 months ago
g.full Final Revision 10 months ago
g.things Final Revision 10 months ago
gender.script Final Revision 10 months ago
german.chars Final Revision 10 months ago
german.hex Final Revision 10 months ago
globals.zabstr Final Revision 10 months ago
globals.zap Final Revision 10 months ago
globals.zil Final Revision 10 months ago
hints.zabstr Final Revision 10 months ago
hints.zap Final Revision 10 months ago
hints.zil Final Revision 10 months ago
loop.zabstr Final Revision 10 months ago
loop.zap Final Revision 10 months ago
loop.zil Final Revision 10 months ago
old-hints.zil Final Revision 10 months ago
parser.cmp Final Revision 10 months ago
parser.zabstr Final Revision 10 months ago
parser.zap Final Revision 10 months ago
parser.zil Final Revision 10 months ago
pre-umlaut-dungeon.zil Final Revision 10 months ago
pre-umlaut-syntax.zil Final Revision 10 months ago
rmode.init Final Revision 10 months ago
script.actions Final Revision 10 months ago
script.deaths Final Revision 10 months ago
script.defaults Final Revision 10 months ago
script.fight Final Revision 10 months ago
script.full Final Revision 10 months ago
script.globals Final Revision 10 months ago
script.input Final Revision 10 months ago
script.parser Final Revision 10 months ago
script.things Final Revision 10 months ago
syntax.zil Final Revision 10 months ago
tells.zabstr Final Revision 10 months ago
tells.zap Final Revision 10 months ago
tells.zil Final Revision 10 months ago
verbs.zabstr Final Revision 10 months ago
verbs.zap Final Revision 10 months ago
verbs.zil Final Revision 10 months ago
zap Final Revision 10 months ago
zork1.chars Final Revision 10 months ago
zork1.chart Final Revision 10 months ago
zork1.errors Final Revision 10 months ago
zork1.lowcore Final Revision 10 months ago
zork1.record Final Revision 10 months ago
zork1.serial Final Revision 10 months ago
zork1.syms Final Revision 10 months ago
zork1.zap Final Revision 10 months ago
zork1.zil Final Revision 10 months ago
zork1.zip Final Revision 10 months ago
zork1dat.zap Final Revision 10 months ago
zork1freq.xzap Final Revision 10 months ago
zork1pur.zap Final Revision 10 months ago
zork1str.zap Final Revision 10 months ago
zstring.c Final Revision 10 months ago

README.md

Zork (German) Source Code Collection

Zork (German) is a unreleased interactive fiction game written by Jeff O'Neill (after the original Zork authors) for Infocom.

What is this Repository?

This repository is a directory of source code for the Infocom game “Zork (German)", including a variety of files both used and discarded in the production of the game. It is written in ZIL (Zork Implementation Language), a refactoring of MDL (Muddle), itself a dialect of LISP created by MIT students and staff.

The source code was contributed anonymously and represents a snapshot of the Infocom development system at time of shutdown - there is no remaining way to compare it against any official version as of this writing, and so it should be considered canonical, but not necessarily the exact source code arrangement for production.

Basic Information on the Contents of This Repository

It is mostly important to note that there is currently no known way to compile the source code in this repository into a final “Z-machine Interpreter Program” (ZIP) file. There are .ZIP files in some of the Infocom Source Code repositories but they were there as of final spin-down of the Infocom Drive and the means to create them is currently lost.

Throughout its history, Infocom used a TOPS20 mainframe with a compiler (ZILCH) to create and edit language files - this repository is a mirror of the source code directory archive of Infocom but could represent years of difference from what was originally released.

In general, Infocom games were created by taking previous Infocom source code, copying the directory, and making changes until the game worked the way the current Implementor needed. Structure, therefore, tended to follow from game to game and may or may not accurately reflect the actual function of the code.

There are also multiple versions of the “Z-Machine” and code did change notably between the first years of Infocom and a decade later. Addition of graphics, sound and memory expansion are all slowly implemented over time.

What is the Purpose of this Repository

This collection is meant for education, discussion, and historical work, allowing researchers and students to study how code was made for these interactive fiction games and how the system dealt with input and processing. It is not considered to be under an open license.

Researchers are encouraged to share their discoveries about the information in this source code and the history of Infocom and its many innovative employees.

Some Trivia and Notes on this Repository

  • Created as a possible way to expand the audience of Zork, the game was worked on but ultimately abandoned.