zork-german/syntax.zil

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"Generic SYNTAX file for
The ZORK Trilogy
started on 7/21/83 by SEM
-- GERMAN EDITION"
<BUZZ WIEDER ACH>
<BUZZ ;OF ;VON-IS-PREP VOLL IST UND DES DANN ALLES ONE ABER AUSSER AU\%SER
\%\< \%\> \. \, \" HIER DER DIE DAS DEN DEM EIN EINE EINEN EINEM EINER>
;<SYNONYM WITH USING THROUGH THRU>
;"DURCH - BY MEANS OF"
<SYNONYM IN IM INS ;INSIDE ;INTO>
;"'IN' ALWAYS WITH ACCUSATIVE"
<SYNONYM AN AM ANS>
<SYNONYM AUF AUFS>
<SYNONYM FUER F\%UR>
<SYNONYM UEBER \%UBER>
;<SYNONYM UNDER UNDERNEATH BENEATH BELOW>
;"'UNTER' WITH ACC MOTION, WITH DATIVE NO MOTION"
<SYNONYM NORD NORDEN N>
<SYNONYM SUED S\%UD S\%UDEN SUEDEN S>
<SYNONYM OST OSTEN O>
<SYNONYM WEST WESTEN W>
<SYNONYM RUNTER R RU> ;"DOWN"
<SYNONYM RAUF RA> ;"UP"
<SYNONYM NW NORDWEST NORDWESTEN>
<SYNONYM NO NORDOST NORDOSTEN>
<SYNONYM SW SUEDWEST S\%UDWEST SUEDWESTEN S\%UDWESTEN>
<SYNONYM SO SUEDOST S\%UDOST SUEDOSTEN S\%UDOSTEN>
<SYNTAX AUSFUEHRLICH = V-VERBOSE>
<SYNONYM AUSFUEHRLICH AUSF\%UHRLICH>
<SYNTAX KURZ = V-BRIEF>
<SYNTAX SUPER = V-SUPER-BRIEF>
<SYNONYM SUPER SUPERKURZ>
<SYNTAX DIAGNOSE = V-DIAGNOSE> ;"same word"
<SYNONYM DIAGNOSE DIAGNOS>
<SYNTAX INVENTAR = V-INVENTORY>
<SYNONYM INVENTAR INVENTARE INVENTUR I>
<SYNTAX AUFHOEREN = V-QUIT>
<SYNONYM AUFHOEREN AUFH\%OREN BEENDEN>
<SYNTAX NEUBEGINN = V-RESTART>
;"*FANG WIEDER AN"
<SYNTAX WIEDERHERSTELLUNG = V-RESTORE>
;"*SPEICHERE UM"
<SYNTAX SAVE = V-SAVE>
;"*DATEN SICHER"
<SYNTAX PUNKTESTAND = V-SCORE>
<SYNTAX SCRIPT = V-SCRIPT>
;"SCHREIB TEXT"
<SYNTAX UNSCRIPT = V-UNSCRIPT>
;"IMPROVISIERE"
<SYNTAX VERSION = V-VERSION>
;"VERSION"
<SYNTAX $VERIFY = V-VERIFY>
;"KLARSTELLEN"
<SYNTAX \#RANDOM OBJEKT = V-RANDOM>
;"IRGENDEIN OBJEKT"
<SYNTAX \#COMMAND = V-COMMAND-FILE>
;"BEFEHLAKTE"
<SYNTAX \#RECORD = V-RECORD>
;"*LISTE"
<SYNTAX \#UNRECORD = V-UNRECORD>
;<SYNTAX DEBUG = V-DEBUG>
;"Real Verbs"
<SYNTAX AKTIVIER OBJECT (FIND LIGHTBIT)
(HELD CARRIED ON-GROUND IN-ROOM) = V-LAMP-ON>
<SYNONYM AKTIVIER AKTIVIERE>
<SYNTAX ANTWORT = V-ANSWER>
<SYNTAX ANTWORT OBJECT = V-REPLY>
<SYNONYM ANTWORT ANTWORTE>
<SYNTAX BENUTZ OBJECT = V-USE>
<SYNTAX BENUTZ OBJECT FUER OBJECT = V-PUT PRE-PUT>
<SYNONYM BENUTZ BENUTZE>
<SYNTAX GREIF AN OBJECT (FIND ACTORBIT) (ON-GROUND IN-ROOM)
;MIT ;OBJECT ;(FIND WEAPONBIT) ;(HELD CARRIED HAVE) = V-ATTACK>
<SYNTAX GREIF OBJECT (FIND ACTORBIT) (ON-GROUND IN-ROOM)
MIT OBJECT ;AN (FIND WEAPONBIT) (HELD CARRIED HAVE) = V-ATTACK>
<SYNTAX ;SCHLAGE GREIF NIEDER OBJECT (FIND ACTORBIT)
(ON-GROUND IN-ROOM) = V-ATTACK>
;"AN is sep prefix at end"
<SYNONYM GREIF GREIFE KAEMPF K\%APF KAEMPFE K\%APFE VERLETZ VERLETZE
SCHLAG SCHLAGE>
;"ren: greif is attack and take? ANGREIFEN TO ATTACK , GREIF TO SIEZE"
<SYNTAX TOET OBJECT (FIND ACTORBIT) (ON-GROUND IN-ROOM)
MIT OBJECT (FIND WEAPONBIT) (HELD CARRIED HAVE) = V-ATTACK>
<SYNONYM TOET TOETE T\%OT T\%OTE>
<SYNTAX ZURUECK = V-BACK>
<SYNONYM ZURUECK ZUR\%UCK>
;<SYNTAX BLAST = V-BLAST>
<SYNTAX EXPLODIERE = V-BLAST>
;<SYNTAX BLOW OUT OBJECT = V-LAMP-OFF>
<SYNTAX BLAS AUS OBJECT = V-LAMP-OFF>
<SYNONYM BLAS BLASE>
<SYNTAX BLAS AUF OBJECT = V-INFLATE>
<SYNTAX BLAS OBJECT MIT
OBJECT (FIND TOOLBIT) (ON-GROUND IN-ROOM HELD CARRIED) = V-INFLATE>
;"AUF is sep prefix at end"
<SYNTAX BLAS AUF OBJECT = V-BLAST>
;<SYNTAX ATM OBJECT ;EIN = V-BREATHE>
;<SYNONYM ATM ATME>
<SYNTAX STEIG IN OBJECT ;EIN (FIND VEHBIT) (ON-GROUND IN-ROOM)
= V-BOARD PRE-BOARD>
<SYNONYM STEIG STEIGE>
<SYNTAX PUTZ OBJECT (HELD CARRIED ON-GROUND IN-ROOM) = V-BRUSH>
<SYNTAX PUTZ OBJECT (HELD CARRIED ON-GROUND IN-ROOM)
MIT OBJECT = V-BRUSH>
<SYNONYM PUTZ PUTZE BUERST B\%URST BUERSTE B\%URSTE SAEUBER S\%AUBER
SAEUBERE S\%AUBERE REINIG REINIGE>
;<SYNTAX BUG = V-BUG>
<SYNTAX VERBRENN OBJECT (FIND BURNBIT) (HELD CARRIED ON-GROUND IN-ROOM)
MIT OBJECT (FIND FLAMEBIT) (HELD CARRIED ON-GROUND IN-ROOM HAVE)
= V-BURN PRE-BURN>
<SYNTAX VERBRENN NIEDER OBJECT (FIND BURNBIT) (HELD CARRIED ON-GROUND IN-ROOM)
MIT OBJECT (FIND FLAMEBIT) (HELD CARRIED ON-GROUND IN-ROOM HAVE)
= V-BURN PRE-BURN>
<SYNTAX VERBRENN ;STECKE AN OBJECT (FIND BURNBIT)
(HELD CARRIED ON-GROUND IN-ROOM)
MIT OBJECT (FIND FLAMEBIT) (HELD CARRIED ON-GROUND IN-ROOM HAVE)
= V-BURN PRE-BURN>
<SYNONYM VERBRENN VERBRENNE BRENN BRENNE STECK STECKE ZUEND Z\%UND Z\%UNDE
ZUENDE ;AN>
;"AN is sep prefix at end of stecke"
<SYNTAX KOZ OBJECT = V-CHOMP>
<SYNTAX KOZ DICH OBJECT (FIND KLUDGEBIT) = V-CHOMP>
<SYNONYM KOZ KOZE UEBERGIB \%UBERGIB CHOMP>
;<SYNTAX CLIMB UP OBJECT (FIND KLUDGEBIT) = V-CLIMB-UP>
;<SYNTAX CLIMB UP OBJECT (FIND CLIMBBIT) (ON-GROUND IN-ROOM) = V-CLIMB-UP>
<SYNTAX KLETTER HINAUF OBJECT (FIND CLIMBBIT) (ON-GROUND IN-ROOM) = V-CLIMB-UP>
;<SYNTAX CLIMB DOWN OBJECT (FIND KLUDGEBIT) = V-CLIMB-DOWN>
;<SYNTAX CLIMB DOWN OBJECT (FIND CLIMBBIT) (ON-GROUND IN-ROOM) = V-CLIMB-DOWN>
<SYNTAX KLETTER HINUNTER OBJECT (FIND CLIMBBIT) (ON-GROUND IN-ROOM) =
V-CLIMB-DOWN>
<SYNTAX KLETTER HERUNTER OBJECT (FIND CLIMBBIT) (ON-GROUND IN-ROOM) =
V-CLIMB-DOWN>
<SYNTAX KLETTER RUNTER OBJECT (FIND CLIMBBIT) (ON-GROUND IN-ROOM) =
V-CLIMB-DOWN>
<SYNONYM KLETTER KLETTERE>
;<SYNTAX CLIMB OBJECT (FIND CLIMBBIT) (ON-GROUND IN-ROOM) = V-CLIMB-FOO>
<SYNTAX BESTEIG OBJECT (FIND CLIMBBIT) (ON-GROUND IN-ROOM) = V-CLIMB-FOO>
<SYNONYM BESTEIG BESTEIGE>
;<SYNTAX CLIMB IN OBJECT (FIND VEHBIT) (ON-GROUND IN-ROOM) = V-BOARD PRE-BOARD>
<SYNTAX STEIG IN OBJECT ;EIN (FIND VEHBIT) (ON-GROUND IN-ROOM)
= V-BOARD PRE-BOARD>
<SYNONYM STEIG STEIGE>
;<SYNTAX CLIMB ON OBJECT (FIND VEHBIT) (ON-GROUND IN-ROOM) = V-CLIMB-ON>
<SYNTAX STEIG AUF OBJECT ;EIN (FIND VEHBIT) (ON-GROUND IN-ROOM) = V-CLIMB-ON>
;<SYNTAX CLIMB WITH OBJECT = V-THROUGH>
<SYNTAX STEIG DURCH OBJECT = V-THROUGH>
<SYNTAX MACH ZU OBJECT (FIND DOORBIT) (HELD CARRIED ON-GROUND IN-ROOM)
= V-CLOSE>
<SYNONYM MACH MACHE>
<SYNTAX BEFIEHL OBJECT (FIND ACTORBIT) = V-COMMAND>
<SYNTAX ZAEHL OBJECT = V-COUNT>
<SYNONYM ZAEHL ZAEHLE Z\%AHL Z\%AHLE>
<SYNTAX UEBERQUER OBJECT = V-CROSS>
<SYNONYM UEBERQUER \%UBERQUER>
<SYNTAX SCHNEID OBJECT MIT OBJECT (FIND WEAPONBIT) (CARRIED HELD) = V-CUT>
<SYNTAX SCHNEID DURCH OBJECT = V-CUT>
<SYNONYM SCHNEID SCHNEIDE ZERSCHNEID ZERSCHNEID STICH STICHE DURCHLOECHERE
DURCHL\%OCHERE LOECHERE L\%OCHERE>
<SYNTAX FLUCH = V-CURSES>
<SYNTAX ;VERFLUCHE FLUCH OBJECT (FIND ACTORBIT) = V-CURSES>
<SYNONYM FLUCH FLUCHE VERFLUCHE VERFLUCH VERDAMMT VERSCHISSEN SCHEISSE MIST>
<SYNTAX LASS OBJECT (HELD MANY HAVE) = V-DROP PRE-DROP>
<SYNTAX LASS FALLEN OBJECT (HELD MANY HAVE) = V-DROP PRE-DROP>
<SYNTAX LASS OBJECT (HELD MANY HAVE) AUF OBJECT ;FALLEN = V-PUT-ON PRE-PUT>
<SYNTAX LASS LOS OBJECT (HELD MANY HAVE) = V-DROP PRE-DROP>
<SYNTAX LASS RAUS OBJECT ;RAUS = V-DEFLATE>
<SYNTAX LASS OBJECT ;"LUFT" AUS OBJECT ;RAUS = V-DEFLATE>
<SYNTAX LASS OBJECT ;"LUFT" AUS OBJECT ;AB = V-DEFLATE>
<SYNONYM LASS LA\%S LASSE LA\%SE>
<SYNTAX ZERSTOER OBJECT (ON-GROUND IN-ROOM HELD CARRIED) = V-MUNG PRE-MUNG>
<SYNTAX ZERSTOER OBJECT (ON-GROUND IN-ROOM HELD CARRIED)
MIT OBJECT (HELD CARRIED TAKE) = V-MUNG PRE-MUNG>
;<SYNTAX DESTROY IN OBJECT (ON-GROUND IN-ROOM HELD CARRIED) = V-OPEN>
<SYNTAX BRICH IN OBJECT ;EIN = V-MUNG PRE-MUNG> ;"ie, BREAK IN THE HOUSE"
<SYNONYM ZERSTOER ZERSTOERE ZERST\%ORE ZERST\%OR ;VERLETZE-USED-ABOVE
ZERBRECHE BLOCKIERE ZERSCHMETTERE DEMOLIERE>
<SYNTAX GRAB IN OBJECT (ON-GROUND IN-ROOM) = V-DIG>
<SYNTAX GRAB UM OBJECT (ON-GROUND IN-ROOM) = V-DIG>
<SYNTAX GRAB AUS OBJECT (ON-GROUND IN-ROOM) = V-DIG>
<SYNTAX GRAB MIT OBJECT (FIND TOOLBIT) = V-DIG-WITH>
<SYNTAX GRAB IN OBJECT (ON-GROUND IN-ROOM)
MIT OBJECT (FIND TOOLBIT) (HELD CARRIED HAVE) = V-DIG>
<SYNTAX GRAB OBJECT (ON-GROUND IN-ROOM)
MIT OBJECT (FIND TOOLBIT) (HELD CARRIED HAVE) = V-DIG>
<SYNONYM GRAB GRABE>
;<SYNTAX DISEMBARK OBJECT (FIND VEHBIT) (ON-GROUND IN-ROOM)
= V-DISEMBARK>
<SYNTAX STEIG AUS OBJECT (FIND VEHBIT) (ON-GROUND IN-ROOM)
= V-DISEMBARK> ;"'steig in' is climb in etc."
<SYNTAX ERNUECHTER OBJECT = V-DISENCHANT>
<SYNONYM ERNUECHTER ERN\%UCHTER>
<SYNTAX TRINK OBJECT (FIND DRINKBIT) (HELD CARRIED ON-GROUND IN-ROOM)
= V-DRINK>
<SYNTAX TRINK AUS OBJECT (HELD CARRIED) = V-DRINK-FROM>
<SYNONYM TRINK TRINKE SCHLUERFE SCHL\%URFE SCHLUERF SCHL\%URF SCHLUCKE SCHLUCK>
;"LASS OBJ-ACC OBJ-ACC HERUNTERFALLEN = drop obj. down object."
<SYNTAX LASS OBJECT (HELD MANY HAVE) OBJECT HERUNTERFALLEN = V-PUT PRE-PUT>
<SYNTAX LASS OBJECT (HELD MANY HAVE) OBJECT HERUNTER = V-PUT PRE-PUT>
;<SYNTAX DROP OBJECT (HELD MANY HAVE) IN OBJECT = V-PUT PRE-PUT>
<SYNTAX LASS HERUNTER OBJECT (HELD MANY HAVE) = V-DROP PRE-DROP>
;<SYNTAX DROP OBJECT (HELD MANY HAVE) ON OBJECT = V-PUT-ON PRE-PUT>
;<SYNONYM DROP RELEASE>
<SYNTAX ISS OBJECT (FIND FOODBIT) (HELD CARRIED ON-GROUND IN-ROOM TAKE)
= V-EAT>
<SYNTAX ISS HINEIN OBJECT (FIND FOODBIT) (HELD CARRIED ON-GROUND IN-ROOM TAKE)
= V-EAT>
<SYNONYM ISS ISSE I\%SE I\%S VERZEHR VERZEHRE SCHMECK SCHMECKE BEISS BEISSE
;OBJ ;HINEIN BEI\%S BEI\%SE>
<SYNTAX ECHO = V-ECHO>
;<SYNTAX ENCHANT OBJECT (ON-GROUND IN-ROOM) = V-ENCHANT>
<SYNTAX BEZAUBER OBJECT (ON-GROUND IN-ROOM) = V-ENCHANT>
<SYNONYM BEZAUBER BEZAUBERE ENTZUECKE ENTZ\%UCKE ENTZUECK ENTZ\%UCK>
<SYNTAX BETRET = V-ENTER>
<SYNONYM BETRET BETRETE>
<SYNTAX TRITT IN OBJECT = V-ENTER>
<SYNONYM TRITT TRITTE>
<SYNTAX BETRET DURCH OBJECT = V-THROUGH>
<SYNTAX VERLASS OBJECT = V-EXIT>
<SYNONYM VERLASS VERLASSE VERLA\%S VERLA\%SE>
<SYNTAX UNTERSUCH OBJECT (MANY) = V-EXAMINE>
<SYNTAX UNTERSUCH IN OBJECT (HELD CARRIED IN-ROOM ON-GROUND MANY)
= V-LOOK-INSIDE>
<SYNTAX UNTERSUCH AUF OBJECT (HELD CARRIED IN-ROOM ON-GROUND MANY)
= V-LOOK-INSIDE>
<SYNTAX UNTERSUCH OBJECT (HELD CARRIED ON-GROUND IN-ROOM)
MIT OBJECT = V-READ PRE-READ>
<SYNONYM UNTERSUCH BETRACHT BETRACHTE BESCHREIB WAS>
;"was ist object"
;<SYNTAX EXORCISE OUT OBJECT (FIND ACTORBIT) = V-EXORCISE>
<SYNTAX TREIB AUS OBJECT = V-EXORCISE>
<SYNTAX TREIB WEG OBJECT (FIND ACTORBIT) = V-EXORCISE>
<SYNONYM TREIB TREIBE VERTREIBE VERBANNE ;MAERZE EXORZIERE>
<SYNTAX MACH AUS OBJECT (FIND ONBIT)
(HELD CARRIED ON-GROUND IN-ROOM TAKE HAVE) = V-LAMP-OFF>
<SYNONYM MACH MACHE>
<SYNTAX LOESCH OBJECT (FIND ONBIT)
(HELD CARRIED ON-GROUND IN-ROOM TAKE HAVE) = V-LAMP-OFF>
<SYNONYM LOESCH LOESCHE L\%OSCHE L\%OSCH>
<SYNTAX FUELL OBJECT (FIND CONTBIT) (HELD CARRIED ON-GROUND IN-ROOM)
MIT OBJECT = V-FILL PRE-FILL>
<SYNTAX FUELL OBJECT (FIND CONTBIT)
(HELD CARRIED ON-GROUND IN-ROOM) = V-FILL PRE-FILL>
<SYNONYM FUELL FUELLE F\%ULL F\%ULLE>
<SYNTAX FIND OBJECT = V-FIND>
<SYNONYM FIND FINDE ;SUCH WO>
<SYNTAX FOLG = V-FOLLOW>
<SYNTAX FOLG OBJECT = V-FOLLOW>
<SYNONYM FOLG FOLGE VERFOLG VERFOLGE JAG JAGE KOMM KOMME>
<SYNTAX FROBOZ = V-FROBOZZ>
<SYNONYM FROBOZ FROBOZZ>
<SYNTAX GIB OBJECT (MANY HELD HAVE)
ZU OBJECT (FIND ACTORBIT) (ON-GROUND) = V-GIVE PRE-GIVE>
<SYNTAX GIB OBJECT (FIND ACTORBIT) (ON-GROUND)
OBJECT (MANY HELD HAVE) = V-SGIVE PRE-SGIVE>
<SYNONYM GIB GIBE ;SCHENKE-IN-DROP-SYNTAX OFFERIER OFFERIERE FUETTERE
F\%UTTERE>
<SYNTAX BRUET OBJECT = V-HATCH>
<SYNONYM BRUET BR\%UT BRUETE BR\%UTE>
<SYNTAX HALLO = V-HELLO>
<SYNTAX HALLO OBJECT = V-HELLO>
<SYNONYM HALLO TAG>
<SYNTAX GRUESS DICH OBJECT (FIND KLUDGEBIT) = V-HELLO>
<SYNONYM GRUESS GR\%USS GRUE\%S GR\%U\%S>
<SYNTAX TIP = V-HINT>
;<SYNTAX KEINE TIPS MEHR (FIND KLUDGEBIT) = V-HINTS-OFF>
<SYNTAX TIP NICHT = V-HINTS-OFF>
<VERB-SYNONYM TIP TIPE TIPS HILFE HILF WINK WINKE>
<SYNTAX ZAUBER = V-INCANT>
<SYNONYM ZAUBER ZAUBERE ZAUBERGESANG>
<SYNTAX ;INFLATE BLAS OBJECT MIT
OBJECT ;AUF (FIND TOOLBIT) (ON-GROUND IN-ROOM HELD CARRIED)
= V-INFLATE>
;<SYNTAX IS OBJECT IN OBJECT = V-IS-IN>
;<SYNTAX IS OBJECT ON OBJECT = V-IS-IN>
<SYNTAX SPRING = V-LEAP>
<SYNTAX SPRING UEBER ;OVER OBJECT = V-LEAP>
<SYNTAX SPRING QUER ;UEBER OBJECT = V-LEAP> ;"JUMP ACROSS"
<SYNTAX SPRING IN OBJECT = V-LEAP>
<SYNTAX SPRING VON OBJECT = V-LEAP>
<SYNTAX QWESDU HERAB OBJECT = V-LEAP> ;"DUMMY SYNTAX SO HERAB IS A PREP"
<SYNTAX SPRING VON OBJECT ;HERAB = V-LEAP>
<SYNONYM SPRING SPRINGE HUEPF H\%UPF HUEPFE H\%UPFE TAUCH TAUCHE>
<SYNTAX TRITT OBJECT = V-KICK>
;<SYNONYM KICK TAUNT>
;<SYNTAX KILL OBJECT (FIND ACTORBIT) (ON-GROUND IN-ROOM)
WITH OBJECT (FIND WEAPONBIT) (HELD CARRIED HAVE) = V-ATTACK>
<SYNTAX TOET OBJECT (FIND ACTORBIT) (ON-GROUND IN-ROOM)
MIT OBJECT (FIND WEAPONBIT) (HELD CARRIED HAVE) = V-ATTACK>
<SYNONYM TOET T\%OT TOETE T\%OTE ERMORD ERMORDE BESEITIGE BESEITIGE>
<SYNTAX ERSTECH OBJECT (FIND ACTORBIT) (ON-GROUND IN-ROOM) = V-STAB>
<SYNTAX ERSTECH OBJECT (FIND ACTORBIT) (ON-GROUND IN-ROOM)
WITH OBJECT (FIND WEAPONBIT) (HELD CARRIED HAVE) = V-ATTACK>
<SYNONYM ERSTECH ERSTECHE>
<SYNTAX KUESS OBJECT (FIND ACTORBIT) (ON-GROUND IN-ROOM) = V-KISS>
<SYNONYM KUESS K\%USS KUESSE K\%USSE KUE\%S K\%U\%S>
<SYNTAX KLOPF AN OBJECT = V-KNOCK>
<SYNTAX KLOPF AUF OBJECT = V-KNOCK>
<SYNONYM KLOPF KLOPFE>
<SYNTAX STOSS AB OBJECT ;AB (FIND VEHBIT) = V-LAUNCH>
<SYNONYM STOSS STO\%S>
;<SYNTAX LEAN ON OBJECT (HELD HAVE) = V-LEAN-ON>
<SYNTAX LEHN DICH ;AN ;AUF OBJECT (HELD HAVE) = V-LEAN-ON>
;<SYNTAX LEAVE = V-LEAVE>
<SYNTAX LASS LIEGEN OBJECT (FIND KLUDGEBIT) = V-LEAVE>
;<SYNTAX LEAVE OBJECT = V-DROP PRE-DROP>
<SYNTAX MACH AN OBJECT (FIND LIGHTBIT)
(HELD CARRIED ON-GROUND IN-ROOM TAKE HAVE) = V-LAMP-ON>
<SYNTAX ;LIGHT LUENDE AN OBJECT (FIND LIGHTBIT)
(HELD CARRIED ON-GROUND IN-ROOM)
MIT OBJECT (FIND FLAMEBIT) (HELD CARRIED TAKE HAVE) = V-BURN PRE-BURN>
<SYNTAX ;LIGHT LUENDE OBJECT (FIND LIGHTBIT)
(HELD CARRIED ON-GROUND IN-ROOM)
AN ;MIT OBJECT (FIND FLAMEBIT) (HELD CARRIED TAKE HAVE)
= V-BURN PRE-BURN>
<SYNONYM LUENDE L\%UNDE LUEND L\%UND>
<SYNTAX ;LIGHT LEUCHTE OBJECT (FIND LIGHTBIT)
(HELD CARRIED ON-GROUND IN-ROOM TAKE HAVE) = V-LAMP-ON>
<SYNTAX ;LIGHT LEUCHTE OBJECT (FIND LIGHTBIT)
(HELD CARRIED ON-GROUND IN-ROOM)
AN ;MIT OBJECT (FIND FLAMEBIT) (HELD CARRIED TAKE HAVE)
= V-BURN PRE-BURN>
<SYNTAX ;LIGHT LEUCHTE AN OBJECT (FIND LIGHTBIT)
(HELD CARRIED ON-GROUND IN-ROOM)
MIT OBJECT (FIND FLAMEBIT) (HELD CARRIED TAKE HAVE) = V-BURN PRE-BURN>
<SYNONYM LEUCHTE LEUCHT>
;<SYNTAX LISTEN TO OBJECT = V-LISTEN>
<SYNTAX HOER ZU OBJECT = V-LISTEN>
<SYNTAX HOER NACH OBJECT = V-LISTEN>
<SYNTAX HOER AN OBJECT = V-LISTEN>
;<SYNTAX LISTEN FOR OBJECT = V-LISTEN>
<SYNTAX HOER OBJECT = V-LISTEN>
<SYNONYM HOER HOERE H\%OR H\%ORE LAUSCH LAUSCHE HORCH HORCHE>
<SYNTAX SCHAU = V-LOOK>
<SYNTAX SIEH DICH ;UM OBJECT (FIND KLUDGEBIT) = V-LOOK>
;<SYNTAX LOOK UP OBJECT (FIND KLUDGEBIT) = V-LOOK>
;<SYNTAX LOOK DOWN OBJECT (FIND KLUDGEBIT) = V-LOOK>
<SYNTAX LOOK AT OBJECT (HELD CARRIED ON-GROUND IN-ROOM MANY) = V-EXAMINE>
<SYNTAX SCHAU AN OBJECT = V-EXAMINE>
<SYNTAX SCHAU AUF OBJECT = V-LOOK-ON>
<SYNTAX SCHAU DURCH OBJECT (HELD CARRIED ON-GROUND IN-ROOM MANY)
= V-LOOK-INSIDE>
<SYNTAX SCHAU UNTER OBJECT = V-LOOK-UNDER>
<SYNTAX SCHAU HINTER OBJECT = V-LOOK-BEHIND>
<SYNTAX SCHAU IN OBJECT (HELD CARRIED ON-GROUND IN-ROOM MANY) = V-LOOK-INSIDE>
<SYNTAX SCHAU OBJECT (HELD CARRIED ON-GROUND IN-ROOM)
MIT OBJECT = V-READ PRE-READ>
;<SYNTAX LOOK AT OBJECT (HELD CARRIED ON-GROUND IN-ROOM)
WITH OBJECT = V-READ PRE-READ>
;<SYNTAX LOOK FOR OBJECT = V-FIND>
<SYNONYM SCHAU SCHAUE STARRE BLICKE SEH>
<SYNTAX LASS HINUNTER OBJECT = V-LOWER>
<SYNTAX SCHMIER OBJECT MIT OBJECT (HELD CARRIED) = V-OIL>
<SYNONYM SCHMIER SCMEIRE OELE \%OLE FETT FETTE>
<SYNTAX MACH OBJECT = V-MAKE>
<SYNTAX SCHMELZ OBJECT
MIT OBJECT (FIND FLAMEBIT) (HELD CARRIED ON-GROUND IN-ROOM) = V-MELT>
<SYNONYM SCHMELZ SCHMELZE VERFLUESSIGE VERFL\%USSIGE VERFL\%U\%SIGE
VERFLUE\%SIGE>
<SYNTAX BEWEG OBJECT (ON-GROUND IN-ROOM) = V-MOVE PRE-MOVE>
;<SYNTAX MOVE OBJECT (ON-GROUND IN-ROOM) OBJECT = V-PUSH-TO>
<SYNTAX BEWEG OBJECT (ON-GROUND IN-ROOM) NACH OBJECT = V-PUSH-TO>
<SYNONYM BEWEG BEWEGE>
;<SYNTAX MOVE OBJECT (HELD MANY HAVE) IN OBJECT = V-PUT PRE-PUT>
;<SYNTAX MOVE OBJECT WITH OBJECT (FIND TOOLBIT) = V-TURN PRE-TURN>
<SYNTAX ROLL AUF OBJECT (ON-GROUND IN-ROOM) = V-MOVE PRE-MOVE>
<SYNTAX ROLL OBJECT (ON-GROUND IN-ROOM) = V-MOVE PRE-MOVE>
<SYNONYM ROLL ROLLE>
<SYNTAX MURMLE = V-MUMBLE>
<SYNONYM MURMLE SEUFZE NUSCHELE>
<SYNTAX NEIN = V-NO>
<SYNTAX ODYSSEUS = V-ODYSSEUS>
<SYNONYM ODYSSEUS ULYSSES>
<SYNTAX OEFFN OBJECT (FIND DOORBIT) (HELD CARRIED ON-GROUND IN-ROOM) = V-OPEN>
<SYNTAX MACH AUF OBJECT (FIND DOORBIT) (HELD CARRIED ON-GROUND IN-ROOM)
= V-OPEN>
<SYNTAX OEFFN OBJECT (FIND DOORBIT) (HELD CARRIED ON-GROUND IN-ROOM) MIT
OBJECT (FIND TOOLBIT) (ON-GROUND IN-ROOM HELD CARRIED HAVE) = V-OPEN>
<SYNONYM OEFFN OEFFNE \%OFFNE \%OFFN>
;<SYNTAX WAEHL OBJECT = V-PICK> ;"ren: as in pick a lock?"
<SYNTAX KNACK OBJECT = V-PICK>
<SYNTAX KNACK OBJECT MIT OBJECT = V-PICK>
<SYNONYM KNACK KNACKE>
<SYNTAX ;PICK-UP HEB AUF OBJECT (FIND TAKEBIT) (ON-GROUND MANY)
= V-TAKE PRE-TAKE>
<SYNTAX SPIELE OBJECT = V-PLAY>
<SYNTAX KLEB OBJECT MIT OBJECT ;ZU = V-PLUG>
<SYNONYM ;STOPFE KLEB KLEBE ;ZU FLICK FLICKE REPARIERE>
;<SYNONYM PLUG GLUE PATCH REPAIR FIX>
<SYNTAX PLUGH = V-ADVENT>
<SYNONYM PLUGH XYZZY>
;<SYNTAX POKE OBJECT (FIND ACTORBIT) (ON-GROUND IN-ROOM)
MIT OBJECT (FIND WEAPONBIT) (HELD CARRIED HAVE) = V-MUNG PRE-MUNG>
<SYNTAX STOSS OBJECT (FIND ACTORBIT) (ON-GROUND IN-ROOM)
MIT OBJECT (FIND WEAPONBIT) (HELD CARRIED HAVE) = V-MUNG PRE-MUNG>
<SYNONYM STOSS STOSSE STO\%SE STO\%S>
;<SYNTAX DURCHLOECHERE OBJECT (FIND ACTORBIT) (ON-GROUND IN-ROOM)
MIT OBJECT (FIND WEAPONBIT) (HELD CARRIED HAVE) = V-MUNG PRE-MUNG>
;<SYNTAX POUR OBJECT (HELD CARRIED) = V-DROP PRE-DROP>
<SYNTAX SCHUETT AUS OBJECT (HELD CARRIED) = V-DROP PRE-DROP>
<SYNTAX SCHUETT OBJECT (HELD CARRIED) IN OBJECT = V-DROP PRE-DROP>
<SYNTAX SCHUETT OBJECT (HELD CARRIED) AUF OBJECT = V-POUR-ON>
<SYNTAX GIESS OBJECT (HELD CARRIED) VON OBJECT = V-DROP PRE-DROP>
<SYNONYM GIESS GIESSE GIE\%S GIE\%SE>
<SYNONYM SCHUETT SCH\%UTT SCHUETTE SCH\%UTTE VERSCHUETTE VERSCH\%UTTE>
<SYNTAX SCHENK OBJECT ;EIN (HELD CARRIED) = V-DROP PRE-DROP>
<SYNTAX SCHENK OBJECT (FIND ACTORBIT) (ON-GROUND)
OBJECT (MANY HELD HAVE) = V-SCHENKE ;V-SGIVE ;PRE-SGIVE>
<SYNONYM SCHENK SCHENKE>
;"next syntax handled by above"
;<SYNTAX SCHENKE ;DEN OBJECT(HELD CARRIED) ;DEM OBJECT ;EIN = V-DROP PRE-DROP>
<SYNTAX BET = V-PRAY>
<SYNONYM BET BETE>
<SYNTAX ZIEH OBJECT (ON-GROUND IN-ROOM) = V-MOVE PRE-MOVE>
<SYNTAX ZIEH AN OBJECT (ON-GROUND IN-ROOM) = V-MOVE PRE-MOVE>
<SYNTAX ZIEH HOCH OBJECT (ON-GROUND IN-ROOM) = V-MOVE PRE-MOVE>
<SYNONYM ZIEH ZIEHE ZERR ZERRE REISS REISSE REI\%S REI\%SE>
<SYNTAX PUMP AUF OBJECT = V-PUMP>
<SYNTAX PUMP OBJECT MIT OBJECT ;AUF = V-PUMP>
<SYNONYM PUMP PUMPE>
<SYNTAX STOSS OBJECT (IN-ROOM ON-GROUND) NACH OBJECT = V-PUSH-TO>
<SYNTAX STOSS OBJECT (IN-ROOM ON-GROUND) ZU OBJECT = V-PUSH-TO>
<SYNTAX STOSS OBJECT (IN-ROOM ON-GROUND MANY) = V-PUSH>
<SYNTAX STOSS AN OBJECT (IN-ROOM ON-GROUND MANY) = V-PUSH>
<SYNTAX STOSS OBJECT MIT OBJECT (FIND TOOLBIT) = V-TURN PRE-TURN>
<SYNTAX STOSS OBJECT UNTER OBJECT = V-PUT-UNDER>
<SYNONYM STOSS STOSS STO\%S STO\%SE SCHUBS SCHUBSE ;STICH-USED-ABOVE
SCHIEB SCHIEBE DRUCK
DRUECKE DR\%UCKE DRUECK DR\%UCK>
<SYNTAX LEG OBJECT (HELD MANY HAVE) IN OBJECT = V-PUT PRE-PUT>
<SYNTAX LEG OBJECT (HELD MANY HAVE) AUF OBJECT = V-PUT-ON PRE-PUT>
<SYNTAX LEG OBJECT (HELD HAVE) UNTER OBJECT = V-PUT-UNDER>
<SYNTAX ZIEH AN OBJECT (IN-ROOM ON-GROUND CARRIED MANY) = V-WEAR>
<SYNTAX LEG OBJECT (HELD MANY HAVE) HINTER OBJECT = V-PUT-BEHIND>
<SYNTAX LEG ;STOPFE OBJECT MIT OBJECT = V-PLUG>
<SYNTAX ;SETZ LEG DICH ;AN OBJECT (FIND VEHBIT) (ON-GROUND IN-ROOM)
= V-CLIMB-ON>
<SYNTAX ;SETZE LEG INSTAND OBJECT MIT OBJECT = V-PLUG> ;"ie, to repair"
<SYNONYM LEG LEGE SETZ SETZE STELL STELLE STOPF STOPFE VERSTECK VERSTECKE>
;<SYNTAX RAISE OBJECT = V-RAISE>
;"ren: HEB AUF OBJECT is pick-up and raise -- depends on context?"
<SYNTAX HEB HOCH OBJECT = V-RAISE>
;<SYNTAX ZIEH HOCH OBJECT = V-RAISE>
<SYNONYM HEB HEBE ERHOEHE ERH\%OHE ERH\%OH>
;<SYNTAX VERGELWALTIGE OBJECT (FIND ACTORBIT) = V-RAPE>
;<SYNONYM VERGELWALTIGE BELAESTIGE>
<SYNTAX LIES OBJECT (FIND READBIT) (HELD CARRIED ON-GROUND IN-ROOM TAKE)
= V-READ PRE-READ>
<SYNTAX LIES AUF OBJECT (FIND READBIT) (HELD CARRIED ON-GROUND IN-ROOM TAKE)
= V-READ PRE-READ>
;<SYNTAX READ OBJECT (FIND READBIT) (HELD CARRIED ON-GROUND IN-ROOM TAKE)
WITH OBJECT = V-READ PRE-READ>
<SYNTAX LIES OBJECT (FIND READBIT) (HELD CARRIED ON-GROUND IN-ROOM TAKE)
OBJECT = V-READ-PAGE>
<SYNONYM LIES LIESE BLAETTER BL\%ATTER BLAETTERE BL\%ATTERE>
<SYNTAX BEREUE = V-REPENT>
<SYNTAX LAEUT OBJECT (TAKE) = V-RING>
<SYNTAX LAEUT MIT OBJECT (TAKE) = V-RING>
<SYNONYM LAEUT LAEUTE L\%AUT L\%AUTE KLINGEL KLINGELN>
<SYNTAX REIB OBJECT = V-RUB>
<SYNTAX REIB OBJECT MIT OBJECT = V-RUB>
<SYNONYM REIB REIBE FUEHL F\%UHL FUEHLE F\%UHLE STREICHLE LIEBKOS LIEBKOSE>
<SYNTAX SAG OBJECT (FIND ACTORBIT) (IN-ROOM) = V-TELL>
<SYNTAX SAG = V-SAY>
<SYNONYM SAG SAGE>
<SYNTAX SUCH OBJECT = V-SEARCH>
<SYNTAX SUCH IN OBJECT = V-SEARCH>
<SYNTAX SUCH NACH OBJECT = V-FIND>
<SYNONYM SUCH SUCHE>
;<SYNTAX SEARCH FOR OBJECT = V-FIND>
<SYNTAX SEND NACH ;DEM OBJECT = V-SEND>
<SYNONYM SEND SENDE>
<SYNTAX SCHUETTLE OBJECT (HAVE) = V-SHAKE>
<SYNONYM SCHUETTLE SCH\%UTTLE>
;<SYNTAX SKIP = V-SKIP>
;<SYNONYM SKIP HOP>
<SYNTAX RIECH OBJECT = V-SMELL>
<SYNONYM RIECH RIECHE SCHNUEFFLE SCHN\%UFFLE>
<SYNTAX WIRBLE HERUM OBJECT = V-SPIN>
<SYNTAX SPRUEH OBJECT AUF OBJECT = V-SPRAY>
<SYNTAX SPRUEH OBJECT MIT OBJECT = V-SSPRAY>
<SYNONYM SPRUEH SPR\%UH SPRUEHE SPR\%UHE>
<SYNTAX PRESS OBJECT = V-SQUEEZE>
<SYNTAX PRESS OBJECT AUF OBJECT = V-PUT PRE-PUT>
<SYNONYM PRESS PRESSE PRE\%S PRE\%SE>
<SYNTAX STEH = V-STAND>
<SYNONYM STEH STEHE>
<SYNTAX STEH AUF OBJECT (FIND KLUDGEBIT) = V-STAND>
<SYNTAX BLEIB = V-STAY>
<SYNONYM BLEIB BLEIBE>
;<SYNTAX SCHLAG OBJECT (FIND ACTORBIT) (ON-GROUND IN-ROOM) MIT OBJECT
(FIND WEAPONBIT) (HELD CARRIED ON-GROUND IN-ROOM HAVE) = V-ATTACK>
;<SYNTAX SCHLAG OBJECT (ON-GROUND IN-ROOM HELD CARRIED) = V-STRIKE>
<SYNTAX SCHWIMM = V-SWIM>
<SYNTAX SCHWIMM IN OBJECT = V-SWIM>
<SYNTAX SCHWIMM UEBER OBJECT = V-SWIM>
<SYNONYM SCHWIMM SCHWIMME BAD BADE WAT WATE>
;"v-swing also v-wave. same ger. word"
<SYNTAX SCHWING OBJECT (FIND WEAPONBIT) (HELD CARRIED HAVE) = V-SWING>
<SYNTAX SCHWING ;FUCHTELE MIT OBJECT ;HERUM (FIND WEAPONBIT)
(HELD CARRIED HAVE) = V-SWING>
<SYNTAX SCHWING OBJECT (FIND WEAPONBIT) (HELD CARRIED HAVE)
NACH OBJECT (FIND ACTORBIT) (ON-GROUND IN-ROOM) = V-SWING>
<SYNONYM SCHWING FUCHTELE>
<SYNONYM SCHWING SCHWINGE ;STOSS>
<SYNTAX NIMM OBJECT (FIND TAKEBIT) (ON-GROUND IN-ROOM MANY) = V-TAKE PRE-TAKE>
;<SYNTAX TAKE IN OBJECT (FIND VEHBIT) (ON-GROUND IN-ROOM) = V-BOARD PRE-BOARD>
;<SYNTAX TAKE OUT OBJECT (FIND KLUDGEBIT) (ON-GROUND IN-ROOM) = V-DISEMBARK>
;<SYNTAX TAKE ON OBJECT (FIND VEHBIT) (ON-GROUND IN-ROOM) = V-CLIMB-ON>
;<SYNTAX TAKE UP OBJECT (FIND KLUDGEBIT) = V-STAND>
<SYNTAX NIMM OBJECT (FIND TAKEBIT) (CARRIED IN-ROOM MANY)
AUS OBJECT ;HERAUS = V-TAKE PRE-TAKE>
<SYNTAX NIMM OBJECT (FIND TAKEBIT) (CARRIED IN-ROOM MANY)
VON OBJECT = V-TAKE PRE-TAKE>
;<SYNTAX TAKE OBJECT (FIND TAKEBIT) (IN-ROOM CARRIED MANY)
FROM OBJECT = V-TAKE PRE-TAKE>
<SYNONYM NIMM NIMME HOL HOLE HALT HALTE ENTFENRNE FANG FANGE>
;"ren: greif is attack and take? ANGREIFEN TO ATTACK , GREIF TO SIEZE"
<SYNTAX TRAG OBJECT = V-TRAGE> ;"Note: trage can mean take or wear"
<SYNONYM TRAG TRAGE>
<SYNTAX SAG OBJECT (FIND ACTORBIT) (IN-ROOM) UEBER OBJECT = V-TELL>
<SYNTAX SAG MIT OBJECT (FIND ACTORBIT) (IN-ROOM) UEBER OBJECT = V-TELL>
<SYNONYM SAG ERZAEHLE ERZ\%AHLE SPRICH>
<SYNTAX FRAG OBJECT (FIND ACTORBIT) = V-TELL>
<SYNTAX FRAG OBJECT (FIND ACTORBIT) UEBER OBJECT = V-TELL>
<SYNONYM FRAG FRAGE>
<SYNTAX WERF OBJECT (HELD CARRIED HAVE) = V-THROW>
<SYNTAX WERF HOCH OBJECT (HELD CARRIED HAVE) = V-THROW>
<SYNTAX WERF OBJECT (HELD CARRIED HAVE)
AUF OBJECT (FIND ACTORBIT) (ON-GROUND IN-ROOM) = V-THROW>
<SYNTAX WERF OBJECT (HELD CARRIED HAVE)
MIT OBJECT (FIND ACTORBIT) (ON-GROUND IN-ROOM) = V-THROW>
<SYNTAX WERF OBJECT UEBER OBJECT = V-OVERBOARD>
<SYNTAX WERF OBJECT (HELD CARRIED HAVE) IN OBJECT = V-PUT PRE-PUT>
<SYNTAX WERF OBJECT (HELD CARRIED HAVE) AUF OBJECT = V-PUT-ON PRE-PUT>
<SYNTAX WERF OBJECT (HELD CARRIED HAVE) VON OBJECT = V-THROW-OFF>
<SYNTAX WERF OBJECT (HELD CARRIED HAVE) UEBER OBJECT = V-THROW-OFF>
<SYNONYM WERF WERFE SCHLEUDERE SCHMEISSE SCHMEI\%SE SCHMEI\%S WIRF WIRFE ;HOCH>
<SYNTAX BIND ZU OBJECT (FIND ACTORBIT) (ON-GROUND IN-ROOM) MIT OBJECT
(FIND TOOLBIT) (ON-GROUND IN-ROOM HELD CARRIED HAVE) = V-TIE-UP>
<SYNTAX BIND AN OBJECT (FIND ACTORBIT) (ON-GROUND IN-ROOM) MIT OBJECT
(FIND TOOLBIT) (ON-GROUND IN-ROOM HELD CARRIED HAVE) = V-TIE-UP>
<SYNTAX BIND OBJECT AN ;TO OBJECT = V-TIE>
<SYNTAX BIND OBJECT (FIND ACTORBIT) (ON-GROUND IN-ROOM) MIT OBJECT ;ZU
(FIND TOOLBIT) (ON-GROUND IN-ROOM HELD CARRIED HAVE) = V-TIE-UP>
<SYNONYM BIND BINDE FESSEL FESSELE ;(FESTMACHE ZUMACHE ANBINDE)>
<SYNTAX MACH FEST OBJECT (FIND ACTORBIT) (ON-GROUND IN-ROOM) MIT OBJECT
(FIND TOOLBIT) (ON-GROUND IN-ROOM HELD CARRIED HAVE) = V-TIE-UP>
<SYNTAX MACH ZU OBJECT (FIND ACTORBIT) (ON-GROUND IN-ROOM) MIT OBJECT
(FIND TOOLBIT) (ON-GROUND IN-ROOM HELD CARRIED HAVE) = V-TIE-UP>
<SYNTAX MACH OBJECT (FIND ACTORBIT) (ON-GROUND IN-ROOM) MIT OBJECT ;FEST
(FIND TOOLBIT) (ON-GROUND IN-ROOM HELD CARRIED HAVE) = V-TIE-UP>
<SYNTAX SCHATZ = V-TREASURE>
<SYNONYM SCHATZ TEMPEL>
<SYNTAX DREH OBJECT (FIND TURNBIT) (HELD CARRIED ON-GROUND IN-ROOM)
MIT OBJECT (FIND KLUDGEBIT) = V-TURN PRE-TURN>
;<SYNTAX TURN ON OBJECT (FIND LIGHTBIT)
(HELD CARRIED ON-GROUND IN-ROOM) = V-LAMP-ON>
<SYNTAX MACH OBJECT MIT OBJECT ;AN (HAVE) = V-LAMP-ON>
;<SYNTAX TURN OFF OBJECT (FIND ONBIT)
(HELD CARRIED ON-GROUND IN-ROOM TAKE HAVE) = V-LAMP-OFF>
<SYNTAX DREH OBJECT (FIND TURNBIT) ZU OBJECT = V-TURN PRE-TURN>
<SYNTAX DREH OBJECT (FIND TURNBIT) FUER OBJECT = V-TURN PRE-TURN>
<SYNTAX DREH UM OBJECT ;(FIND TURNBIT) = V-TURN PRE-TURN> ;"on its side"
<SYNONYM DREH DREHE>
<SYNTAX SCHLIESS OBJECT (FIND DOORBIT) (HELD CARRIED ON-GROUND IN-ROOM)
= V-CLOSE>
<SYNTAX VERSCHLIESS OBJECT (FIND DOORBIT) (HELD CARRIED ON-GROUND IN-ROOM)
= V-CLOSE-OR-LOCK>
<SYNTAX VERSCHLIESS OBJECT (ON-GROUND IN-ROOM) MIT
OBJECT (FIND TOOLBIT) (HELD CARRIED ON-GROUND IN-ROOM TAKE) = V-LOCK>
<SYNTAX SCHLIESS AUF OBJECT (FIND DOORBIT) (HELD CARRIED ON-GROUND IN-ROOM)
= V-CLOSE-OR-UNLOCK>
<SYNTAX SCHLIESS AUF OBJECT (ON-GROUND IN-ROOM) MIT OBJECT
(FIND TOOLBIT) (HELD CARRIED ON-GROUND IN-ROOM TAKE)
= V-UNLOCK>
<SYNTAX SCHLIESS OBJECT (ON-GROUND IN-ROOM) MIT OBJECT ;AUF
(FIND TOOLBIT) (HELD CARRIED ON-GROUND IN-ROOM TAKE) = V-UNLOCK>
<SYNONYM SCHLIESS SCHLIESSE SCHLEI\%S SCHLEI\%SE>
<SYNTAX KNOEPF OBJECT (ON-GROUND IN-ROOM HELD CARRIED) = V-UNTIE>
<SYNTAX KNOEPF AUF OBJECT (ON-GROUND IN-ROOM HELD CARRIED) = V-UNTIE>
<SYNTAX LOESE OBJECT (ON-GROUND IN-ROOM HELD CARRIED)
VON OBJECT = V-UNTIE>
<SYNONYM KNOEPF KN\%OPF KNOEPFE KN\%OPFE KNOT KNOTE BEFREI BEFREIE
ENTFERN ENTFERNE ENTHAKE>
<SYNTAX WART = V-WAIT>
<SYNONYM WART WARTE Z>
<SYNTAX WECK OBJECT (FIND ACTORBIT) (ON-GROUND IN-ROOM) = V-ALARM>
<SYNTAX WECK AUF OBJECT (FIND ACTORBIT) (ON-GROUND IN-ROOM) = V-ALARM>
;<SYNTAX SEI UEBERRASCHT OBJECT (FIND KLUDGEBIT) = V-ALARM>
;<SYNTAX SEI ERSTAUNT OBJECT (FIND KLUDGEBIT) = V-ALARM>
<SYNONYM WECK WECKE WACH WACHE ERSCHRICK>
<SYNTAX GEH = V-WALK-AROUND>
<SYNTAX GEH RAUS OBJECT (FIND KLUDGEBIT) = V-EXIT>
<SYNTAX GEH MIT OBJECT = V-WALK>
<SYNTAX GEH VON ;WEG ;AWAY OBJECT = V-WALK>
<SYNTAX GEH DURCH OBJECT = V-THROUGH>
<SYNTAX GEH IN OBJECT = V-THROUGH>
<SYNTAX GEH AUF OBJECT = V-THROUGH>
<SYNTAX GEH AUS OBJECT ;RAUS = V-EXIT>
<SYNTAX GEH UEBER OBJECT = V-LEAP>
<SYNTAX GEH ZU OBJECT = V-WALK-TO>
<SYNTAX GEH NACH OBJECT = V-WALK-TO>
<SYNTAX GEH UM OBJECT ;HERUM = V-WALK-AROUND>
<SYNTAX GEH HINAUF OBJECT (FIND CLIMBBIT) (ON-GROUND IN-ROOM) = V-CLIMB-UP>
<SYNTAX GEH HINUNTER OBJECT (FIND CLIMBBIT) (ON-GROUND IN-ROOM) = V-CLIMB-DOWN>
<SYNONYM GEH GEHE LAUF LAUFE REN RENE>
;"see syntax schwinge"
;<SYNTAX WAVE OBJECT (HELD CARRIED TAKE HAVE) = V-WAVE>
;<SYNTAX WAVE OBJECT (HELD CARRIED TAKE HAVE) AT OBJECT = V-WAVE>
;<SYNTAX WAVE AT OBJECT = V-WAVE>
;<SYNONYM WAVE BRANDISH>
<SYNTAX TIP ;DEM OBJECT = V-WAVE ;WAVE-TO-SOMEONE>
;<SYNONYM TIP WINK WINKE> ;"TIP MEANS HINT ALSO"
;<SYNTAX WEAR OBJECT = V-WEAR>
<SYNTAX GEWINN = V-WIN>
<SYNONYM GEWINN GEWINNE SIEG>
<SYNTAX WIND OBJECT = V-WIND>
<SYNTAX WIND UP OBJECT = V-WIND>
<SYNONYM WIND WINDE>
<SYNTAX WISH = V-WISH>
<SYNTAX YELL = V-YELL>
<SYNONYM YELL SCREAM SHOUT>
<SYNTAX JA = V-YES>
<SYNONYM JA J>
<SYNTAX ZORK = V-ZORK>
<SYNTAX TESTIT = V-TEST-IT>