"ACTIONS2 for Zork II: The Wizard of Frobozz (c) Copyright 1981, 1983 Infocom, Inc. All Rights Reserved." > > )>> "SWORD demon" ) (NG 0) G P TX L) ) (T >> ) (> > > > )>)>)>>)> ) ( ) (<1? .NG> ) (<0? .NG> )> ) (T )>> )) ) ( > >> ) (>> )>>> )> ) ( > )> ) (T )> > 1>>>)> )>> > )>> > > >) (T )> ) ( T) (T CR>)> )>> ;"SUBTITLE THE VOLCANO" > > > > ) "AUX" M R RC) #DECL ((RARG) (M) (R) OBJECT) ) (T )>) (T > "burning") (T "nestled")> " inside">)>) (T )> )> ) (T )> ) ( ) (T )>) (T )> ) (T )>) ( > ) (T 1> > ,RMUNGBIT>> > > )>) (T )>) ( ,BINF-FLAG > ) ( > ) ( > ) ( > ) ( )>)>> ,BINF-FLAG> ) ( ) (T )>> 20>>> ) (T )> >)>> )> > > > > ) R) #DECL ((IN) (R) ) > > > ) ( )> ) (> ) (T )>) (> ) (T > )>) (.IN ) (T )>> ) R) #DECL ((IN) (R) ) > ;) (T > )>) (T )>) (> ) (T )>)>> )> ) ( > ) (T )>) ( > ) (T )>) ( )>> ) ( > > )>) ( > > > ) (T )>)>> )) #DECL ((OBJ) OBJECT) )> > T> ) (T )>)>> > ) ( ) (T )>) ( ) (T )>)>> )>> >> >)>> ) F) ) ( ) (T >)>> ) ( > )>) (T > > )> >> )>>)>)> ) ( ,WINNER ,HERE> )> > ) ( >)>)> > > > > > ) (T )>) (T )>) ( )> > ) (T )>)>> ;) (T )>> ) (T )>) (T > )>> > > > >)> ) ( > ) ( > > ) (T )>) (T >)> )>> )> > >> CR> ) (T )>> )>> ; "SUBTITLE TOMB OF THE FLATHEADS" ) ( )>> ) (T )> )>> ) (T )> > )>) (T )> ) ( > > )> )>> > ) ( )>> )>> T)>> > ) ( ) (T >)> )>> ) (T )>) ( > ) ( ) (T > )> )>)>> > > > ) (T )>)>> \ ;"SUBTITLE A DROP IN THE BUCKET" > > )> > (W) OBJECT (PI?) ) ) ( ) ( ;"fill bottle with water =>" ;"put water in bottle" >) ( >) (,PRSI )> )>)> ) (T )> > > >)> > > ) ( >> ) (>> ) ( > ) (T )> ) (T )>) ( > ) (T )>) (.PI? ) ( >> )> ) (T )>) ( )>> > > ) ( >> > ) ( )>) ( > > > ) (>> ) (T )> > )>) ( )>> )>> \ ;"SUBTITLE CHOMPERS IN WONDERLAND" > )>)>> > > ) (T > > > )>)> > ) (T )>> ) (T )> > ) (T )>> ) (,PRSI ) ( ) ( ) (T )> ) (T )>) (T )>) ( > ) ( ) ( > ) (T > > > )>)> > ) (T )>)>) ( > ) ( > )> ) (T )>> >Special Assortment<<| Candied Grasshoppers| Chocolated Ants| Worms Glacee| (By Appointment to His Majesty, Dimwit I)| "> ) ( )>> )>> )>> )>> 2>>> -3>>> ) ( ) ( )>> ) ( > ) ( ) ( )>> CR>) ( )>> > ) ( ,CAROUSEL-FLIP-FLAG> "According to Prof. TAA of GUE Tech, the rapidly changing magnetic fields in the room are intense enough to electrocute you. I really don't know, but in any event, something just killed you." ) (T "According to Prof. TAA of GUE Tech, the magnetic fields in the room are intense enough to fry the delicate innards of the robot. I really don't know, but in any event, smoke pours from its ears and it has stopped moving.")>>) ( )> )>)>> > > ,MACHINE-ROOM) (T ,TEA-ROOM)>) ( ,MACHINE-ROOM) ( > ,TEA-ROOM) (T )>> > > ) ( ) (ELSE )>) ( > ) (T )>) ( > ) (T )> > )> T) (T )>)>)>> > ) > ) (T >)> > )> > T) (.FL T) ( )>> )>> )>> ) ( ) ( > > ) ( )> ) ( ,HERE>> ) ( ,HERE> )> ) ( ,HERE>> ) ( ) (T )>) ( >>> ,HERE>> ) ( ) (T )> ) (T ,HERE> )> )>) ( ) ( > ) ( ,PRSI) (,PRSO)>>)>> \ ;"SUBTITLE BANK OF ZORK" > ) ( )>> > ) (T .RM)>> > > > >)>> ) (T )> )>> )) ) ( ,PRSI> ) ( > ) (T )>)>> .RM> ) (T >)>>> 1>>> )>> ) (T )>> > ) (T > T)>> > > > > ) ( ) (T > )>)>)>> > > ) (T )>)>> > > > ) ( > > ) ( > > ) (T )>) ( >) (T )>> )>> ,C-ENABLED?>>>> ) (T )>> \ "PALANTIRS, ETC." )) #DECL ((RM) OBJECT) )> > )> T> ) ) (> )>> ) )> (T )> )) #DECL ((LID) OBJECT) > > ) (T )> >)> ;"HUH?" ) (T )>> > )> > )> > )> )>)> > .OBJ1) (T .OBJ2)>> )) #DECL ((KEYHOLE) OBJECT (THIS) ) > ,KEYHOLE-2) (> .THIS> ,KEYHOLE-2) (T ,KEYHOLE-1)>> > > ,TINY-ROOM) (T ,DREARY-ROOM)>>> ) (T )>) ( ,OPENBIT> > ) ( >> > )> )>) (T )>) (T )>)>> CR>) (T )> ) ( ,KEYHOLE-2) (T ,KEYHOLE-1)>> ) (T )>) ( )>> > > > > > ) ( ) ( )> >> ,PALANTIR-2) ( ,PALANTIR-3) ( ,PALANTIR-1) (T ,PALANTIR-4)>>) ( ) ( <==? ,PRSO ,PALANTIR-3>> > )>> "red") ( "blue") (T "white")> " mist. The mist becomes " "blue") ( "white") (T "black")> " to the west." CR> ) ( ) ( ) ( > )> )> ) ( > )> > ) (T > ;> ; )>)>> ) ( )>> ) "AUX" RM OHERE) )> > >> ) ( >> ) (T )> )> )>) (T )> T> ) ( ) (T )>) ( )>> ,MUD-FLAG> ) ( >> >> ) (T )>) ( ) (T )>) ( > T) ( ) (T )>) ( ,DREARY-ROOM) (T ,TINY-ROOM)>>) ( )>) ( ) (T )>)>> ) (T )>)>> ) ( )>) ( ,MATOBJ> > > )>> > ) (T )>)>> > ) ( )>> > >)> > ) (T > )>) ( > T) ( > > ) (T )> ) ( ) (T )> )>> > > <==? ,PRSO ,LAMP>> > ) ( ) (T > <>)>) ( ) (T > <>)>) ( ) ( ) (T )> )>> )) >>> > >)>> )> > ) (T CR>)>)>> ;) TICK) #DECL ((OBJ) OBJECT (TBLNAM INTNAM) ATOM (TBL) (TICK) FIX) >>> )> > ) (T CR>)>)> > >)> > ;"Riddles" ) (T )> ) ( ) ( ,W?WELL> > ,W?WELL>> ) (T )> > > )>)>> ) (T )>) ( ) (T )>)>> > )>> >> > > ) ( ) (T )>) ( )>) ( ) ( ) ( ) ( > )>) ( ) (T )>) ( > ) ( >> ) (T )>) ( > ) ( >> ,VEHBIT> ) (T )>)>)>> )) > ,LOW-DIRECTION> > )> ) (T > > >> ,OPENBIT>>> ) ( )>)>)>>> >> )> > \ "SUBTITLE DIAMOND MAZE" > ;"T if solved" ;"count of current progress" ;"count of moves since progressed" ;"count of maximum progress ever" > ) (T >)> > ) ( ) ( )>> )> ) (T )> ) ( ) ( > > >> > )> )> ) ( ) ( ) ( )> ) (T )> ) ( > ) (T ) ( ) (T )> 1>>> )> )>)>)>> > > )> >>>> > > > \ "SUBTITLE CERBERUS" > > ) (> ) ( ) (T )>) ( ) ( ) (T )>) ( > ) ( ) ( ) ( )>) ( ) (> )>> ,CERBERUS-LEASHED> ) ( > )>> \ "SUBTITLE DRAGON AND GLACIER" > )>> )> )>> > >) ( >) ( >> ) (T CR>)> >) ( > > ) ( > ) (T )>) ( > > )>> > > > >)> )>> ,HERE) (T >> >) (> > > > )>)>)>>)>> ) (T )>) ( >> ) (T )>) (> > ) (T ) ( ) (T )>)>)>) (T > )>) ( > )> ) ( > ) (T > ) (T )> > >)>)>)> > > )> T> > >)>> > > > )>) ( > >> > )> CR>) (T )>) ( > ) ( > ) (> > > )>)>) (T > )>> > >