.FUNCT PICK-DIRECTION,RM,NXT=0,CNT=0,OFFS=0 ?PRG1: NEXTP RM,NXT >NXT ZERO? NXT \?ELS5 JUMP ?REP2 ?ELS5: LESS? NXT,LOW-DIRECTION /?PRG1 EQUAL? NXT,P?UP,P?DOWN /?PRG1 INC 'OFFS PUT DIR-TBL,OFFS,NXT INC 'CNT JUMP ?PRG1 ?REP2: RANDOM CNT GET DIR-TBL,STACK RSTACK .FUNCT SHADOW-F,RARG=0 EQUAL? RARG,M-OBJDESC \?ELS5 ZERO? BLOCKED-DIR \?CND6 CALL PICK-DIRECTION,HERE >BLOCKED-DIR ?CND6: PRINTI "A cloaked and hooded person, carrying a sword not unlike your own," GRTR? S-STRENGTH,3 \?ELS13 PRINTI " is standing blocking the way to the " CALL LKP,BLOCKED-DIR,DIRS PRINT STACK PRINTI "." CRLF JUMP ?CND11 ?ELS13: PRINTI " is here." CRLF ?CND11: PRINTI "The hooded figure" GET SHADOW-DIAG,S-STRENGTH PRINT STACK CRLF RTRUE ?ELS5: EQUAL? PRSA,V?GIVE \?ELS25 EQUAL? PRSI,SHADOW \?ELS25 PRINTR "The hooded figure isn't interested in your gifts." ?ELS25: CALL HELLO?,SHADOW ZERO? STACK /?ELS31 PRINTR "The hooded figure does not respond to your words." ?ELS31: EQUAL? PRSA,V?KILL,V?ATTACK \?ELS35 EQUAL? PRSI,SWORD \?ELS35 ZERO? SHADOW-POINT-2 \?CND38 INC 'SCORE SET 'SHADOW-POINT-2,TRUE-VALUE ?CND38: CALL SHADOW-ATTACK RSTACK ?ELS35: EQUAL? PRSA,V?KILL,V?ATTACK \FALSE PRINTI "The hooded figure ignores your feeble attack." CRLF SET 'ATTACK-MODE,TRUE-VALUE CALL QUEUE,I-CURE,10 PUT STACK,0,1 CALL QUEUE,I-SHADOW-REPLY,-1 PUT STACK,0,1 RTRUE .FUNCT I-CURE EQUAL? P-STRENGTH,5 /?CND1 INC 'P-STRENGTH ?CND1: EQUAL? S-STRENGTH,5 /?CND4 INC 'S-STRENGTH ?CND4: ADD P-STRENGTH,S-STRENGTH EQUAL? STACK,10 /FALSE CALL QUEUE,I-CURE,10 RFALSE .FUNCT SHADOW-ATTACK,?TMP1 ZERO? ATTACK-MODE \?CND1 CALL QUEUE,I-CURE,10 PUT STACK,0,1 SET 'ATTACK-MODE,TRUE-VALUE CALL QUEUE,I-SHADOW-REPLY,-1 PUT STACK,0,1 ?CND1: MUL P-STRENGTH,10 ADD STACK,10 >?TMP1 RANDOM 100 GRTR? ?TMP1,STACK \?ELS8 RANDOM 100 GRTR? 85,STACK \?ELS13 DEC 'S-STRENGTH ZERO? S-STRENGTH \?CND14 CALL SHADOW-DIES RTRUE ?CND14: CALL PICK-ONE,P-HITS PRINT STACK CRLF PRINTI "The figure" GET SHADOW-DIAG,S-STRENGTH PRINT STACK CRLF RTRUE ?ELS13: SUB S-STRENGTH,2 >S-STRENGTH ZERO? S-STRENGTH \?ELS25 SET 'S-STRENGTH,1 JUMP ?CND23 ?ELS25: LESS? S-STRENGTH,1 \?CND23 CALL SHADOW-DIES RTRUE ?CND23: PRINTI "A sharp thrust and the hooded figure is badly wounded!" CRLF PRINTI "The figure" GET SHADOW-DIAG,S-STRENGTH PRINT STACK CRLF RTRUE ?ELS8: LESS? S-STRENGTH,2 \?ELS38 PRINTR "Your opponent blocks your attack with its sword." ?ELS38: CALL PICK-ONE,P-MISSES PRINT STACK CRLF RTRUE .FUNCT I-SHADOW-REPLY,?TMP1 ZERO? ATTACK-MODE /?THN4 IN? SHADOW,HERE /?CND1 ?THN4: CALL QUEUE,I-SHADOW-REPLY,0 SET 'ATTACK-MODE,FALSE-VALUE RFALSE ?CND1: MUL S-STRENGTH,10 ADD STACK,10 >?TMP1 RANDOM 100 GRTR? ?TMP1,STACK \?ELS10 GRTR? S-STRENGTH,1 \?ELS10 RANDOM 100 GRTR? 90,STACK \?ELS17 DLESS? 'P-STRENGTH,1 \?ELS22 SET 'P-STRENGTH,1 PRINTR "The hooded figure swings its sword and sends yours flying to the ground. Although you are defenseless, the figure reaches for your sword and hands it back to you, nodding grimly." ?ELS22: CALL PICK-ONE,S-HITS PRINT STACK CRLF RTRUE ?ELS17: SUB P-STRENGTH,2 >P-STRENGTH LESS? P-STRENGTH,1 \?ELS35 CALL JIGS-UP,STR?160 RSTACK ?ELS35: PRINTR "A brilliant feint puts you off guard, and the hooded figure slips its sword between your ribs. You are hurt very badly." ?ELS10: LESS? S-STRENGTH,3 \?ELS41 PRINTR "The hooded figure attempts a thrust, but its weakened state prevents hitting you." ?ELS41: CALL PICK-ONE,S-MISSES PRINT STACK CRLF RTRUE .FUNCT SHADOW-DIES PRINTI "The hooded figure, fatally wounded, slumps to the ground. It gazes up at you once, and you catch a brief glimpse of deep and sorrowful eyes. Before you can react, the figure vanishes in a cloud of fetid vapor." CRLF REMOVE SHADOW SET 'SHADOW-GONE,TRUE-VALUE SET 'BLOCKED-DIR,FALSE-VALUE RETURN BLOCKED-DIR .FUNCT HOOD-F EQUAL? PRSA,V?LOOK-UNDER \?ELS5 IN? HOOD,SHADOW \?ELS5 PRINTR "The figure's hood casts a dark shadow over its face. There is no way from where you stand to look beneath it." ?ELS5: EQUAL? PRSA,V?TAKE \FALSE IN? HOOD,SHADOW \FALSE EQUAL? S-STRENGTH,1 \?ELS18 PRINTI "You slowly remove the hood from your badly wounded opponent and recoil in horror at the sight of your own face, weary and wounded. A faint smile comes to the lips and then the face starts to change, very slowly, into that of an old, wizened person. The image fades and with it the body of your hooded opponent. The cloak remains on the ground." CRLF REMOVE SHADOW SET 'SHADOW-GONE,TRUE-VALUE MOVE HOOD,WINNER FCLEAR HOOD,NDESCBIT MOVE CLOAK,HERE FCLEAR CLOAK,NDESCBIT RTRUE ?ELS18: EQUAL? S-STRENGTH,2 \?ELS22 PRINTR "The hooded figure, though recovering from wounds, is strong enough to force you back." ?ELS22: PRINTR "You cannot get close enough to the hooded figure to remove the hood." .FUNCT CLOAK-F EQUAL? PRSA,V?LOOK-UNDER \?ELS5 IN? CLOAK,SHADOW \?ELS5 PRINTR "You cannot get close enough to look underneath the cloak." ?ELS5: EQUAL? PRSA,V?TAKE \FALSE IN? CLOAK,SHADOW \FALSE PRINTR "The cloak is fastened around the neck of the hooded figure. It would be difficult to remove." .FUNCT V-DIAGNOSE GET DIAG,P-STRENGTH PRINT STACK CRLF RTRUE .FUNCT SHADOW-ROOMS,RARG EQUAL? RARG,M-BEG \?ELS5 EQUAL? PRSA,V?WALK \?ELS5 EQUAL? PRSO,BLOCKED-DIR \?ELS5 PRINTR "Your way is blocked by the hooded figure." ?ELS5: EQUAL? RARG,M-END \FALSE IN? SHADOW,HERE /?CND12 SET 'BLOCKED-DIR,FALSE-VALUE REMOVE SHADOW ?CND12: ZERO? SHADOW-GONE \FALSE IN? SHADOW,HERE \?ELS22 RANDOM 100 GRTR? 30,STACK \FALSE ZERO? ATTACK-MODE \FALSE SET 'ATTACK-MODE,TRUE-VALUE CALL QUEUE,I-CURE,10 PUT STACK,0,1 CALL QUEUE,I-SHADOW-REPLY,-1 PUT STACK,0,1 RTRUE ?ELS22: RANDOM 100 GRTR? 30,STACK \?ELS31 PRINTR "You can hear quiet footsteps nearby." ?ELS31: RANDOM 100 GRTR? 30,STACK \FALSE ZERO? LIT /FALSE GRTR? S-STRENGTH,3 \FALSE CALL PICK-DIRECTION,HERE >BLOCKED-DIR PRINTI "Through the shadows, a cloaked and hooded figure appears before you, blocking the " CALL LKP,BLOCKED-DIR,DIRS PRINT STACK PRINTI "ern exit from the room and carrying a brightly glowing sword." CRLF CALL SHADOW-ARRIVAL RTRUE .FUNCT SHADOW-ARRIVAL MOVE SHADOW,HERE ZERO? SHADOW-POINT-1 \?CND1 INC 'SCORE SET 'SHADOW-POINT-1,TRUE-VALUE ?CND1: IN? SWORD,WINNER /FALSE MOVE SWORD,WINNER ZERO? SWORD-IN-STONE? /?ELS11 PRINTI "From nowhere, the sword from the junction appears in your hand, wildly glowing!" CRLF JUMP ?CND9 ?ELS11: PRINTI "Your sword, glowing wildly, appears in your hand!" CRLF ?CND9: SET 'SWORD-IN-STONE?,FALSE-VALUE RETURN SWORD-IN-STONE? .FUNCT CREEPY-CRAWL-F,RARG EQUAL? RARG,M-END \FALSE SET 'BLOCKED-DIR,FALSE-VALUE RTRUE .FUNCT LEDGE-F EQUAL? HERE,CLIFF-LEDGE \FALSE EQUAL? PRSA,V?THROW-OFF \FALSE EQUAL? PRSI,LEDGE \FALSE IN? PRSO,WINNER /?CND8 PRINTR "You're not holding that!" ?CND8: MOVE PRSO,CLIFF-BASE PRINTI "The " PRINTD PRSO PRINTR " falls to the base of the cliff below." .FUNCT WAYBREAD-F EQUAL? PRSA,V?CUT \FALSE EQUAL? PRSI,SWORD \FALSE PRINTI "The bread is crushed rather than cut by your sword, and the crumbs scatter to the wind." CRLF REMOVE WAYBREAD RTRUE .FUNCT STAFF-F EQUAL? PRSA,V?BURN \FALSE EQUAL? PRSI,TORCH \FALSE REMOVE PRSO CALL JIGS-UP,STR?197 RSTACK .FUNCT I-MAN-APPEARS EQUAL? HERE,CLIFF-LEDGE \FALSE LOC CHEST EQUAL? STACK,CLIFF-LEDGE,WINNER \FALSE ZERO? CHEST-TIED /?ELS9 SET 'MAN-SEEN,TRUE-VALUE PRINTI "All at once, the chest is lifted from you. Looking up, you see a man at the top of the cliff, pulling intently at the rope. ""That is uncommonly good of you, I do say!"" He chuckles unpleasantly. ""Oh, you are stuck, aren't you. Well, I'll be right back to get you!"" He leaves your sight." CRLF SET 'CHEST-LIFTED,TRUE-VALUE MOVE CHEST,MAN FSET CHEST,TOUCHBIT SET 'ROPE-FLAG,FALSE-VALUE SET 'CHEST-TIED,FALSE-VALUE CALL QUEUE,I-MAN-RETURNS,10 PUT STACK,0,1 RTRUE ?ELS9: PRINTI "At the edge of the cliff above you, a man appears. He looks down at you and speaks. ""Hello, down there! You seem to have a problem. Maybe I can help you."" He chuckles in an unsettling sort of way. ""Perhaps if you tied that chest to the end of the rope I might be able to drag it up for you. Then, I'll be more than happy to help you up!"" He laughs again." CRLF SET 'MAN-FLAG,TRUE-VALUE SET 'MAN-SEEN,TRUE-VALUE CALL QUEUE,I-MAN-PRESENT,-1 PUT STACK,0,1 RTRUE .FUNCT I-MAN-PRESENT EQUAL? HERE,CLIFF-LEDGE \?THN6 ZERO? MAN-FLAG /?THN6 IN? CHEST,MAN \?ELS5 ?THN6: CALL QUEUE,I-MAN-PRESENT,0 SET 'MAN-FLAG,FALSE-VALUE RFALSE ?ELS5: IGRTR? 'MAN-WAITING,10 \?ELS9 PRINTI "The man looks quite displeased. ""All right, then. I guess someone else can always help me! See you around, sport!"" He disappears." CRLF CALL QUEUE,I-MAN-PRESENT,0 SET 'MAN-FLAG,FALSE-VALUE RTRUE ?ELS9: CALL PICK-ONE,MAN-WAITS PRINT STACK CRLF RTRUE .FUNCT CLIFF-BASE-F,RARG EQUAL? RARG,M-ENTER \FALSE ZERO? CHEST-TIED /FALSE SET 'CHEST-TIED,FALSE-VALUE SET 'ROPE-FLAG,FALSE-VALUE CALL QUEUE,I-MAN-APPEARS,0 RSTACK .FUNCT CLIFF-LEDGE-F,RARG EQUAL? RARG,M-BEG \?ELS5 EQUAL? PRSA,V?WALK \?ELS5 IN? CHEST,WINNER \?ELS5 ZERO? CHEST-TIED /?ELS5 PRINTR "You can't go anywhere holding that chest. The rope is tied around it!" ?ELS5: EQUAL? RARG,M-ENTER \?ELS11 ZERO? MAN-SEEN \?ELS11 ZERO? MAN-FLAG \?ELS11 ZERO? MAN-GONE \?ELS11 ZERO? MAN-POINT \?CND14 INC 'SCORE SET 'MAN-POINT,TRUE-VALUE ?CND14: CALL QUEUE,I-MAN-APPEARS,5 PUT STACK,0,1 RTRUE ?ELS11: EQUAL? RARG,M-LOOK \FALSE PRINTI "This is a rock-strewn ledge near the base of a tall cliff. The bottom of the cliff is another fifteen feet below. You have little hope of climbing up the cliff face, but you might be able to scramble down from here (though it's doubtful you could return)." CRLF ZERO? ROPE-FLAG /TRUE PRINTR "A long piece of rope is dangling down from the top of the cliff and is within your reach." .FUNCT CLIFF-F,RARG EQUAL? RARG,M-ENTER \?ELS5 IN? CHEST,MAN \?ELS5 CALL QUEUE,I-MAN-RETURNS,0 MOVE CHEST,HERE FSET CHEST,OPENBIT SET 'ROPE-FLAG,TRUE-VALUE SET 'CHEST-TIED,FALSE-VALUE SET 'CHEST-OPENED,TRUE-VALUE RFALSE ?ELS5: EQUAL? RARG,M-LOOK \?ELS9 PRINTI "This is a remarkable spot in the dungeon. Perhaps two hundred feet above you is a gaping hole in the earth's surface through which pours bright sunshine! A few seedlings from the world above, nurtured by the sunlight and occasional rains, have grown into giant trees, making this a virtual oasis in the desert of the Underground Empire. To the west is a sheer precipice, dropping nearly fifty feet to jagged rocks below. The way south is barred by a forbidding stone wall, crumbling from age. There is a jagged opening in the wall to the southwest, through which leaks a fine mist. The land to the east looks lifeless and barren." CRLF ZERO? ROPE-FLAG /TRUE PRINTR "A rope is tied to one of the large trees here and is dangling over the side of the cliff, reaching down to the shelf below." ?ELS9: EQUAL? RARG,M-END \?ELS19 RANDOM 100 GRTR? 15,STACK \?ELS19 FSET? CLIFF-LEDGE,TOUCHBIT /?ELS19 PRINTR "You catch, out of the corner of your eye, some movement among the trees." ?ELS19: EQUAL? RARG,M-END \FALSE RANDOM 100 GRTR? 20,STACK \FALSE PRINTR "You seem to hear, from the southwest, the sounds of the sea." .FUNCT GLOBAL-ROPE-F ZERO? ROPE-FLAG \?ELS5 PRINTR "You can't see any rope here." ?ELS5: EQUAL? PRSA,V?CLIMB-ON,V?MOVE,V?TAKE \?ELS9 ZERO? MAN-FLAG \?ELS14 PRINTR "A short tug on the rope convinces you that it is securely fastened from above." ?ELS14: IN? CHEST,MAN \?ELS18 SET 'HOLDING-ROPE,TRUE-VALUE PRINTR "You grab securely on to the rope." ?ELS18: PRINTR "The man scowls. ""I may help you up, but not before I have that chest."" He points to the chest near you on the ledge." ?ELS9: EQUAL? PRSA,V?CLIMB-UP \?ELS26 PRINTR "You try to climb the rope, but you cannot reach the top even with your best effort." ?ELS26: EQUAL? PRSA,V?TIE \?ELS30 EQUAL? CHEST,PRSO,PRSI \?ELS35 PRINTI "The chest is now tied to the rope." CRLF SET 'CHEST-TIED,TRUE-VALUE ZERO? MAN-FLAG /TRUE ZERO? MAN-GONE \TRUE PRINTI "The man above you looks pleased. ""Now there's a good friend! Thank you very much, indeed!"" He pulls on the rope and the chest is lifted to the top of the cliff and out of sight. With a short laugh, he disappears. ""I'll be back in a short while!"" are his last words." CRLF MOVE CHEST,MAN FSET CHEST,TOUCHBIT SET 'CHEST-TIED,FALSE-VALUE SET 'ROPE-FLAG,FALSE-VALUE CALL QUEUE,I-MAN-RETURNS,10 PUT STACK,0,1 SET 'MAN-FLAG,FALSE-VALUE RTRUE ?ELS35: EQUAL? ME,PRSI,PRSO \?ELS46 ZERO? MAN-FLAG /?ELS51 IN? CHEST,MAN \?ELS51 PRINTR """Just grab onto it!"", the man bellows." ?ELS51: ZERO? MAN-FLAG /?ELS57 PRINTR "The man looks cross. ""I want the chest, not you!"" he snaps. ""Now stop fooling around and pass it up!""" ?ELS57: PRINTR "You're unable to tie the rope around yourself." ?ELS46: PRINTR "You're unable to tie the rope to that." ?ELS30: EQUAL? PRSA,V?UNTIE \FALSE ZERO? CHEST-TIED /?ELS75 SET 'CHEST-TIED,FALSE-VALUE PRINTR "The chest is now disconnected from the rope." ?ELS75: PRINTR "The rope isn't tied to anything." .FUNCT I-MAN-RETURNS SET 'ROPE-FLAG,TRUE-VALUE EQUAL? HERE,CLIFF-LEDGE \FALSE PRINTI "A familiar voice calls down to you. ""Are you still there?"" he bellows with a coarse laugh. ""Well, then, grab onto the rope and we'll see what we can do."" The rope drops to within your reach." CRLF SET 'MAN-FLAG,TRUE-VALUE CALL QUEUE,I-MAN-LIFT,-1 PUT STACK,0,1 RTRUE .FUNCT I-MAN-LIFT EQUAL? HERE,CLIFF-LEDGE /?ELS5 CALL QUEUE,I-MAN-LIFT,0 MOVE CHEST,CLIFF FSET CHEST,OPENBIT SET 'CHEST-OPENED,TRUE-VALUE REMOVE MAN RFALSE ?ELS5: ZERO? HOLDING-ROPE /?ELS7 PRINTI "The man starts to heave on the rope and within a few moments you arrive at the top of the cliff. The man removes the last few valuables from the chest and prepares to leave. ""You've been a good sport! Here, take this, for whatever good it is! I can't see that I'll be needing one!"" He hands you a plain wooden staff from the bottom of the chest and begins examining his valuables." CRLF CALL QUEUE,I-MAN-LIFT,0 MOVE STAFF,WINNER SET 'HOLDING-ROPE,FALSE-VALUE SET 'ROPE-FLAG,TRUE-VALUE MOVE WINNER,CLIFF MOVE CHEST,CLIFF FSET CHEST,OPENBIT PRINTI "The chest, open and empty, is at your feet." CRLF SET 'CHEST-OPENED,TRUE-VALUE MOVE MAN,CLIFF CALL QUEUE,I-MAN-LEAVES,-1 PUT STACK,0,1 RTRUE ?ELS7: IGRTR? 'LIFT-WAIT,4 \?ELS14 PRINTI """Well, I don't have all day. See you around sometime."" Showering you with gravel, he disappears from sight." CRLF SET 'MAN-FLAG,FALSE-VALUE MOVE CHEST,CLIFF FSET CHEST,OPENBIT SET 'CHEST-OPENED,TRUE-VALUE CALL QUEUE,I-MAN-LIFT,0 RSTACK ?ELS14: PRINTR "The man appears impatient. ""Are you coming up then, or not?""" .FUNCT CHEST-F ZERO? CHEST-OPENED /?ELS5 EQUAL? PRSA,V?TIE \?ELS11 EQUAL? ROPE,PRSO,PRSI \?ELS11 PRINTR "What's the point?" ?ELS11: EQUAL? PRSA,V?PUT \FALSE EQUAL? PRSO,STAFF,LAMP,TORCH \FALSE PRINTR "It doesn't fit." ?ELS5: EQUAL? PRSA,V?UNLOCK,V?OPEN \FALSE ZERO? MAN-FLAG /?ELS30 PRINTR "The man calls down to you. ""Is this what you're looking for?"" he cackles, waving a small key over his head. You try to open the chest, but it is locked." ?ELS30: PRINTR "The chest is locked and cannot be opened." .FUNCT I-MAN-LEAVES EQUAL? HERE,CLIFF /?ELS5 REMOVE MAN SET 'MAN-GONE,TRUE-VALUE SET 'MAN-FLAG,FALSE-VALUE SET 'ROPE-FLAG,TRUE-VALUE CALL QUEUE,I-MAN-LEAVES,0 RFALSE ?ELS5: RANDOM 100 GRTR? 40,STACK \?ELS7 PRINTI "Your ""friend"", moving quickly, dodges behind some trees and is lost from sight." CRLF REMOVE MAN SET 'MAN-FLAG,FALSE-VALUE SET 'MAN-GONE,TRUE-VALUE SET 'ROPE-FLAG,TRUE-VALUE CALL QUEUE,I-MAN-LEAVES,0 RTRUE ?ELS7: PRINTR "Your ""friend"" examines his valuables with great pride." .FUNCT MAN-F EQUAL? PRSA,V?HELLO \?ELS5 PRINTR "He responds cheerfully. ""It is a wonderful day, isn't it?""" ?ELS5: CALL HELLO?,MAN ZERO? STACK /?ELS9 PRINTR "The man is thoroughly engrossed in the examination of his booty and doesn't seem to hear you." ?ELS9: EQUAL? PRSA,V?EXAMINE \?ELS13 PRINTR "The man is stocky and of medium height, with several days' growth of stubble on his face. He is carrying a number of valuables under his arm, presumably from the now-open chest." ?ELS13: EQUAL? PRSA,V?KILL,V?ATTACK \FALSE EQUAL? PRSI,SWORD \?ELS22 PRINTI "The man is taken by surprise and is hit with the sword. He grabs you and throws you to the ground" LOC STAFF EQUAL? STACK,WINNER,HERE \?CND25 PRINTI ", breaking the staff in the process" REMOVE STAFF MOVE BROKEN-STAFF,HERE ?CND25: PRINTI ", but you finish him off with a quick thrust to the chest. He dies, and disappears without ceremony in the usual style of the Great Underground Empire. His assorted valuables remain behind." CRLF REMOVE MAN MOVE VALUABLES,HERE FCLEAR VALUABLES,NDESCBIT CALL QUEUE,I-MAN-LEAVES,0 SET 'MAN-GONE,TRUE-VALUE RETURN MAN-GONE ?ELS22: PRINTR "You wouldn't hurt him with that!" .FUNCT VALUABLES-F EQUAL? PRSA,V?MOVE,V?TAKE \FALSE IN? MAN,CLIFF \FALSE PRINTR "The man recoils sharply. ""These here things are mine. It's my chest and they're my valuables. You've a lot of nerve trying to take them from me after me saving you like that!""" .FUNCT ROPE-F EQUAL? PRSA,V?MOVE,V?TAKE \?ELS5 ZERO? ROPE-FLAG /FALSE PRINTR "The rope is tied to a tree." ?ELS5: EQUAL? PRSA,V?BURN \?ELS15 PRINTR "The rope won't catch fire." ?ELS15: EQUAL? PRSA,V?UNTIE \?ELS19 PRINTR "The rope is very securely tied and cannot be undone." ?ELS19: EQUAL? PRSA,V?CUT \FALSE EQUAL? PRSI,SWORD \FALSE PRINTR "The rope is made of pretty tough stuff and won't cut." .FUNCT GLOBAL-MAN-F EQUAL? HERE,CLIFF \?ELS5 ZERO? MAN-GONE /?ELS10 PRINTR "You've lost him among the trees." ?ELS10: PRINTR "You can't see any man here." ?ELS5: ZERO? MAN-FLAG \?ELS19 PRINTR "You can't see any man here." ?ELS19: EQUAL? PRSA,V?GIVE \?ELS23 PRINTR "You aren't even close to him!" ?ELS23: EQUAL? PRSA,V?HELLO \?ELS27 PRINTR "The man waves back in a friendly way." ?ELS27: CALL HELLO?,GLOBAL-MAN ZERO? STACK /?ELS31 PRINTI "He yells back, ""What's that you say? I can't hear you very well." ZERO? CHEST-LIFTED \?ELS36 PRINTI " Just tie the rope to the chest and we can chat afterwards!"" He smiles broadly." JUMP ?CND34 ?ELS36: PRINTI """" ?CND34: CRLF RTRUE ?ELS31: EQUAL? PRSA,V?MUNG,V?ATTACK,V?KILL \?ELS44 PRINTR "I don't think you'll succeed at this distance." ?ELS44: EQUAL? PRSA,V?THROW \FALSE EQUAL? PRSI,GLOBAL-MAN \FALSE IN? PRSO,WINNER \FALSE PRINTI "The " PRINTD PRSO PRINTI " flies upward, but not nearly far enough to hit the man. It does seem to amuse him, however, especially as it passes within inches of your head. ""We're wasting time now. Be a good fellow and tie the rope!""" CRLF MOVE PRSO,HERE RTRUE .FUNCT LAKE-F EQUAL? PRSA,V?LEAP,V?THROUGH \?ELS5 EQUAL? HERE,LAKE-SHORE,FAR-SHORE,SOUTH-SHORE \?ELS10 CALL GO-ON-LAKE RSTACK ?ELS10: EQUAL? HERE,ON-LAKE \?ELS12 CALL GOTO,IN-LAKE RSTACK ?ELS12: PRINTR "Just where do you think you are?" ?ELS5: EQUAL? PRSA,V?LOOK-UNDER \FALSE EQUAL? HERE,ON-LAKE \?ELS23 PRINTR "You can't quite make out the bottom of the lake from here..." ?ELS23: PRINTR "You can't see under the surface from here." .FUNCT IN-LAKE-F,RARG EQUAL? RARG,M-ENTER \?ELS5 CALL QUEUE,I-IN-LAKE,3 PUT STACK,0,1 RTRUE ?ELS5: EQUAL? RARG,M-BEG \?ELS7 EQUAL? PRSA,V?TAKE \?ELS7 EQUAL? PRSO,SHINY-OBJECT /?ELS7 CALL WEIGHT,WINNER GRTR? STACK,25 \?ELS14 PRINTR "You can't carry that much underwater." ?ELS14: FSET? PRSO,TAKEBIT /?ELS18 PRINTR "You can't take that!" ?ELS18: RANDOM 100 GRTR? 30,STACK \FALSE PRINTI "The " PRINTD PRSO PRINTR " is yours for a moment, but drops from your grasp." ?ELS7: EQUAL? RARG,M-END \FALSE RANDOM 100 GRTR? 10,STACK \?ELS31 PRINTR "A large and hungry-looking fish is swimming in the neighborhood." ?ELS31: RANDOM 100 GRTR? 4,STACK \?ELS35 ZERO? INVIS \?ELS35 CALL QUEUE,I-ROC,0 CALL QUEUE,I-ON-LAKE,0 CALL JIGS-UP,STR?205 RSTACK ?ELS35: IN? SHINY-OBJECT,HERE \FALSE EQUAL? MOVES,LAST-MOVES /TRUE RANDOM 100 GRTR? 40,STACK \?ELS44 PRINTI "Out of the corner of your eye, a small, shiny object appears in the sand. A moment later, it is gone!" CRLF JUMP ?CND40 ?ELS44: RANDOM 100 GRTR? 70,STACK \?ELS48 PRINTI "You catch a brief glimpse of something shiny in the sand." CRLF JUMP ?CND40 ?ELS48: PRINTI "Something sparkling in the sand catches your eye for a moment." CRLF ?CND40: SET 'LAST-MOVES,MOVES RETURN LAST-MOVES .FUNCT I-IN-LAKE EQUAL? HERE,IN-LAKE \FALSE PRINTI "You run out of air and return to the surface." CRLF CALL GOTO,ON-LAKE RSTACK .FUNCT ON-LAKE-F,RARG EQUAL? RARG,M-ENTER \?ELS5 CALL QUEUE,I-IN-LAKE,0 ZERO? LAKE-POINT \FALSE INC 'SCORE SET 'LAKE-POINT,TRUE-VALUE RETURN LAKE-POINT ?ELS5: EQUAL? RARG,M-BEG \FALSE EQUAL? PRSA,V?LEAP \FALSE ZERO? PRSO \FALSE CALL DO-WALK,P?DOWN RTRUE .FUNCT GO-ON-LAKE,F,N,TOLD=0 FIRST? WINNER >F \?CND1 ?PRG4: NEXT? F >N /?KLU31 ?KLU31: FSET? F,WEARBIT /?CND6 MOVE F,IN-LAKE EQUAL? F,TORCH \?ELS11 REMOVE TORCH MOVE FRIED-TORCH,IN-LAKE JUMP ?CND9 ?ELS11: EQUAL? F,LAMP \?ELS13 MOVE LAMP,LOCAL-GLOBALS MOVE FRIED-LAMP,IN-LAKE SET 'CURRENT-LAMP,FRIED-LAMP JUMP ?CND9 ?ELS13: EQUAL? F,WAYBREAD \?CND9 REMOVE WAYBREAD ?CND9: ZERO? TOLD \?CND6 SET 'TOLD,TRUE-VALUE PRINTI "The shock of entering the frigid water has made you drop all your possessions into the lake!" CRLF ?CND6: ZERO? N \?ELS23 JUMP ?CND1 ?ELS23: SET 'F,N JUMP ?PRG4 ?CND1: ZERO? TOLD \?CND26 PRINTI "You are nearly paralyzed by the icy waters as you swim into the center of the lake." CRLF ?CND26: CRLF CALL GOTO,ON-LAKE SET 'LAKE-TIME,0 CALL QUEUE,I-ON-LAKE,-1 PUT STACK,0,1 RTRUE .FUNCT I-ON-LAKE INC 'LAKE-TIME RANDOM 100 GRTR? 10,STACK \?ELS5 EQUAL? HERE,ON-LAKE \?ELS5 ZERO? INVIS \?ELS5 PRINTI "A giant roc, previously hidden among the rocks, is heading right toward you, its mouth gaping wide!" CRLF CALL QUEUE,I-ROC,2 PUT STACK,0,1 RTRUE ?ELS5: EQUAL? HERE,ON-LAKE,IN-LAKE /?ELS11 CALL QUEUE,I-ON-LAKE,0 CALL QUEUE,I-IN-LAKE,0 CALL QUEUE,I-ROC,0 RFALSE ?ELS11: EQUAL? LAKE-TIME,4 \?ELS13 PRINTR "The icy waters are taking their toll. You will not be able to hold out much longer." ?ELS13: EQUAL? LAKE-TIME,6 \?ELS17 PRINTR "You are becoming very weak. You had better leave the water before you drown!" ?ELS17: EQUAL? LAKE-TIME,8 \FALSE CALL QUEUE,I-ON-LAKE,0 CALL QUEUE,I-IN-LAKE,0 CALL QUEUE,I-ROC,0 CALL JIGS-UP,STR?206 RSTACK .FUNCT I-ROC EQUAL? HERE,ON-LAKE \FALSE ZERO? INVIS \FALSE CALL QUEUE,I-ON-LAKE,0 CALL QUEUE,I-IN-LAKE,0 CALL JIGS-UP,STR?207 RSTACK .FUNCT SHINY-OBJECT-F EQUAL? PRSA,V?FIND,V?TAKE \FALSE IN? AMULET,WINNER /FALSE RANDOM 100 GRTR? 50,STACK \?ELS12 REMOVE SHINY-OBJECT MOVE AMULET,WINNER SET 'P-IT-OBJECT,AMULET SET 'P-IT-LOC,HERE FCLEAR AMULET,NDESCBIT PRINTR "You reach the shiny object. It is a simple golden amulet!" ?ELS12: PRINTR "The shiny object slips from your grasp and back onto the floor of the lake, where it is covered in sand." .FUNCT SAND-F EQUAL? PRSA,V?DIG \?ELS5 PRINTR "You don't come across anything unusual." ?ELS5: EQUAL? PRSA,V?EXAMINE \?ELS9 PRINTR "There is nothing notable on the floor of the lake, except some plants and algae." ?ELS9: EQUAL? PRSA,V?TAKE \FALSE PRINTR "It slips through your fingers." .FUNCT ALGAE-F EQUAL? PRSA,V?EAT \FALSE PRINTR "Yeecchhhh!" .FUNCT FRIED-LAMP-F EQUAL? PRSA,V?LAMP-ON \FALSE PRINTR "The lamp isn't functioning (probably from having gotten wet)." .FUNCT I-VIEW-SNAP PRINTI "You suddenly find yourself back in the viewing room!" CRLF CALL GOTO,VIEW-ROOM,FALSE-VALUE RTRUE .FUNCT VIEWING-TABLE-F,L EQUAL? PRSA,V?RUB \?ELS5 ADD SCORE,VIEW-POINT >SCORE SET 'VIEW-POINT,0 PRINTI "You touch the table and are instantly transported to another place!" CRLF CRLF CALL QUEUE,I-VIEW-SNAP,3 PUT STACK,0,1 GET VIEW-ROOMS,ACTIVE-VIEW CALL GOTO,STACK RTRUE ?ELS5: EQUAL? PRSA,V?LOOK-INSIDE,V?EXAMINE \FALSE PRINTI "The surface is pale and featureless, but slowly, an image takes shape!" CRLF GET VIEWS,ACTIVE-VIEW PRINT STACK CRLF PRINTR "The image slowly fades." .FUNCT I-VIEW-CHANGE INC 'ACTIVE-VIEW EQUAL? ACTIVE-VIEW,5 \?CND1 SET 'ACTIVE-VIEW,1 ?CND1: CALL QUEUE,I-VIEW-CHANGE,4 EQUAL? HERE,VIEW-ROOM \FALSE PRINTI "The indicator above the table flickers briefly, then changes to """ GET VIEW-ROMANS,ACTIVE-VIEW PRINT STACK PRINTR """." .FUNCT VIEW-ROOM-F,RARG EQUAL? RARG,M-LOOK \FALSE PRINTI "You are in a small chamber carved in the rock, with the sole exit to the north. Mounted on one wall is a table labelled ""Scenic Vista,"" whose featureless surface is angled toward you. One might believe that the table was used to indicate points of interest in the view from this spot, like those found in many parks. On the other hand, your surroundings are far from spacious and by no stretch of the imagination could this spot be considered scenic. An indicator above the table reads """ GET VIEW-ROMANS,ACTIVE-VIEW PRINT STACK PRINTR """." .FUNCT CLIFF-OBJECT-F EQUAL? HERE,CLIFF \?ELS5 EQUAL? PRSA,V?LEAP \?ELS10 CALL JIGS-UP,STR?41 RSTACK ?ELS10: EQUAL? PRSA,V?CLIMB-DOWN \?ELS12 ZERO? ROPE-FLAG /?ELS17 CALL GOTO,CLIFF-LEDGE RTRUE ?ELS17: PRINTR "The fall would kill you." ?ELS12: EQUAL? PRSA,V?THROW-OFF \FALSE EQUAL? PRSI,CLIFF-OBJECT \FALSE EQUAL? PRSO,ROPE \?ELS29 PRINTR "The rope is dangling over the side of the cliff already." ?ELS29: IN? PRSO,WINNER /?CND27 PRINTI "You aren't holding the " PRINTD PRSO PRINTR "." ?CND27: MOVE PRSO,CLIFF-LEDGE PRINTI "The " PRINTD PRSO PRINTI " goes over the cliff and lands among the rocks below." CRLF EQUAL? PRSO,LAMP \?ELS40 REMOVE PRSO MOVE BROKEN-LAMP,CLIFF-LEDGE SET 'CURRENT-LAMP,BROKEN-LAMP RTRUE ?ELS40: EQUAL? PRSO,STAFF \TRUE REMOVE PRSO MOVE BROKEN-STAFF,CLIFF-LEDGE RTRUE ?ELS5: EQUAL? PRSA,V?CLIMB-UP \?ELS44 PRINTR "You haven't enough strength to climb the cliff." ?ELS44: PRINTR "The cliff is above you!" .FUNCT TREE-F EQUAL? PRSA,V?CLIMB-FOO,V?CLIMB-UP \?ELS5 PRINTR "The trunks are too large for you to climb them." ?ELS5: EQUAL? PRSA,V?LOOK-INSIDE,V?EXAMINE \?ELS9 ZERO? MAN-SEEN \?ELS9 PRINTR "There seems to be nobody there, but it's hard to tell." ?ELS9: EQUAL? PRSA,V?BURN \FALSE CALL JIGS-UP,STR?216 RSTACK .FUNCT FRIED-TORCH-F EQUAL? PRSA,V?LAMP-ON \FALSE PRINTR "It's hopeless. The torch is wet." .FUNCT TORCH-F EQUAL? PRSA,V?LAMP-ON \?ELS5 FSET? TORCH,ONBIT \?ELS10 PRINTR "It's already lit." ?ELS10: PRINTR "You have nothing to light it with." ?ELS5: EQUAL? PRSA,V?LAMP-OFF \FALSE FSET? TORCH,ONBIT \?ELS23 PRINTI "You manage to extinguish the flame." CRLF FCLEAR TORCH,ONBIT RTRUE ?ELS23: PRINTR "It has already been extinguished." .FUNCT NO-OBJS,RARG,F EQUAL? RARG,M-BEG \FALSE FIRST? WINNER >F /?KLU13 ?KLU13: SET 'EMPTY-HANDED,TRUE-VALUE ?PRG6: ZERO? F /FALSE CALL WEIGHT,F GRTR? STACK,4 \?CND8 SET 'EMPTY-HANDED,FALSE-VALUE RFALSE ?CND8: NEXT? F >F /?KLU14 ?KLU14: JUMP ?PRG6 .FUNCT REPELLENT-FCN EQUAL? PRSA,V?SHAKE \?ELS5 ZERO? SPRAY-USED? /?ELS10 PRINTR "The can seems empty." ?ELS10: PRINTR "There is a sloshing sound from inside." ?ELS5: EQUAL? PRSA,V?BURN \?ELS19 CALL JIGS-UP,STR?226 RSTACK ?ELS19: EQUAL? PRSA,V?PUT,V?SPRAY \FALSE EQUAL? PRSO,REPELLENT \FALSE ZERO? SPRAY-USED? /?ELS28 PRINTR "The repellent is all gone." ?ELS28: ZERO? PRSI \?ELS33 SET 'SPRAY-USED?,TRUE-VALUE PRINTR "The spray stinks amazingly for a few moments, then drifts away." ?ELS33: EQUAL? PRSI,ME \?CND38 CALL QUEUE,I-SPRAY,5 PUT STACK,0,1 SET 'SPRAYED?,TRUE-VALUE ?CND38: SET 'SPRAY-USED?,TRUE-VALUE PRINTR "The spray smells like a mixture of old socks and burning rubber. If I were a grue I'd sure stay clear!" .FUNCT I-SPRAY SET 'SPRAYED?,FALSE-VALUE PRINTR "That horrible smell is much less pungent now." .FUNCT ZORK-IV-F,RARG EQUAL? RARG,M-ENTER \FALSE CALL JIGS-UP,STR?227 RSTACK .FUNCT AQUEDUCT-F EQUAL? PRSA,V?EXAMINE \?ELS5 PRINTR "The aqueduct is large and impressive. It was probably the major method of water transport in the Empire." ?ELS5: EQUAL? PRSA,V?LEAP \FALSE CALL JIGS-UP,STR?238 RSTACK .FUNCT WATER-CHANNEL-F EQUAL? PRSA,V?EXAMINE \?ELS5 PRINTR "The channel is a few feet deep and ten feet wide, rounded on the bottom." ?ELS5: EQUAL? PRSA,V?BOARD \FALSE EQUAL? HERE,DAMP-PASSAGE \?ELS14 PRINTR "Getting into the channel wouldn't be of much use." ?ELS14: PRINTR "You're standing in it. Otherwise, you would be floating in midair above some very nasty rocks." .FUNCT MOSS-F EQUAL? PRSA,V?MOVE,V?TAKE \FALSE PRINTR "Don't be silly." .FUNCT AQ-2-F,RARG EQUAL? RARG,M-LOOK \FALSE PRINTI "You are now on one of the tallest arches of the aqueduct, hundreds of feet above a rocky chasm. The immensity of the aqueduct project is apparent from here. Stone supports rise from the rock floor to form massive arches, which traverse the region from north to south. The water-carrying channel here is wide and deep. To the west and far below, you can make out a balcony which must command a wide view of the aqueduct." CRLF ZERO? AQ-FLAG \FALSE PRINTR "The channel ends abruptly to your north where a supporting pillar has crumbled, casting the arch into the chasm." .FUNCT AQ-3-F,RARG EQUAL? RARG,M-LOOK \FALSE PRINTI "You are near the northern end of this segment of the aqueduct system. To the south and slightly uphill, the bulk of the aqueduct looms ominously, towering above a gorge. To the north, the water channel drops precipitously and enters a rocky hole. The damp moss and lichen would certainly make that a one-way trip." CRLF ZERO? AQ-FLAG \FALSE PRINTR "The southern part of the aqueduct system is inaccessable due to the collapse of one of the water-bearing arches." .FUNCT COVER-F EQUAL? PRSA,V?OPEN,V?RAISE,V?MOVE \?ELS5 PRINTI "The cover is moved a bit to one side, revealing a small hole leading into darkness." CRLF SET 'COVER-MOVED,TRUE-VALUE RETURN COVER-MOVED ?ELS5: EQUAL? PRSA,V?TAKE \FALSE PRINTR "The cover is far too heavy to take." .FUNCT KEY-ROOM-F,RARG EQUAL? RARG,M-LOOK \FALSE PRINTI "You are between some rock and a dark place, The room is lit dimly from above, revealing a lone, dark path sloping down to the west." CRLF ZERO? COVER-MOVED /?ELS12 PRINTR "A heavy manhole cover has been moved to reveal a dark passage below." ?ELS12: PRINTR "To one side of the room is a large manhole cover." .FUNCT KEY-F EQUAL? PRSA,V?UNLOCK \?ELS5 EQUAL? PRSI,KEY \?ELS5 EQUAL? PRSO,BRONZE-DOOR \?ELS12 EQUAL? HERE,GOOD-CELL \?ELS12 ZERO? BRONZE-DOOR-LOCKED /?ELS17 PRINTI "The key seems to mold itself to the shape of the lock. With a mere twist of your hand, the massive bolt gives way." CRLF JUMP ?CND15 ?ELS17: PRINTI "It already is." CRLF ?CND15: SET 'BRONZE-DOOR-LOCKED,FALSE-VALUE RTRUE ?ELS12: EQUAL? PRSO,BRONZE-DOOR \?ELS26 PRINTR "The key molds itself to the lock but will not turn." ?ELS26: EQUAL? PRSO,CHEST /?THN31 FSET? PRSO,DOORBIT \FALSE ?THN31: PRINTR "The key, which initially seemed certain to fit the lock, seems to change shape and will not enter the keyhole." ?ELS5: EQUAL? PRSA,V?EXAMINE \FALSE CALL PICK-ONE,KEY-DESCS PRINT STACK CRLF PRINTR "Strange, though. The key seems to change shape constantly." .FUNCT VIEW-INDICATOR-F EQUAL? PRSA,V?READ,V?EXAMINE \FALSE PRINTI "The indicator reads """ GET VIEW-ROMANS,ACTIVE-VIEW PRINT STACK PRINTR """." .FUNCT FLATHEAD-OCEAN-F,RARG EQUAL? RARG,M-LOOK \?ELS5 PRINTI "You are at the shore of an amazing underground sea, the topic of many a legend among adventurers. Few were known to have arrived at this spot, and fewer to return. There is a heavy surf and a breeze is blowing on-shore. The land rises steeply to the east and quicksand prevents movement to the south. A thick mist covers the ocean and extends over the hills to the east. A path heads north along the beach." CRLF FSET? VIKING-SHIP,INVISIBLE /TRUE PRINTR "An ancient Viking ship is passing along the shore, an old and crusty sailor at the helm." ?ELS5: EQUAL? RARG,M-END \FALSE RANDOM 100 GRTR? 20,STACK \FALSE ZERO? BOAT-SEEN \FALSE ZERO? LIT /FALSE SET 'BOAT-SEEN,TRUE-VALUE CALL QUEUE,I-BOAT-DISAPPEAR,2 PUT STACK,0,1 PRINTI "Passing alongside the shore now is an old boat, reminiscent of an ancient Viking ship. Standing on the prow of the ship is an old and crusty sailor, peering out over the misty ocean." CRLF FCLEAR VIKING-SHIP,INVISIBLE RTRUE .FUNCT SAILOR-F EQUAL? PRSA,V?HELLO \FALSE FSET? VIKING-SHIP,INVISIBLE /?ELS10 PRINTI "The seaman looks up and maneuvers the boat toward shore. He cries out ""I have waited three ages for someone to say those words and save me from sailing this endless ocean. Please accept this gift. You may find it useful!"" He throws something which falls near you in the sand, then sails off toward the west, singing a lively, but somewhat uncouth, sailor song." CRLF FSET VIKING-SHIP,INVISIBLE MOVE VIAL,HERE RTRUE ?ELS10: EQUAL? HERE,FLATHEAD-OCEAN \?ELS14 ZERO? SHIP-GONE /?ELS19 PRINTR "Nothing happens anymore." ?ELS19: PRINTR "Nothing happens yet." ?ELS14: PRINTR "Nothing happens here." .FUNCT I-BOAT-DISAPPEAR FSET VIKING-SHIP,INVISIBLE SET 'SHIP-GONE,TRUE-VALUE EQUAL? HERE,FLATHEAD-OCEAN \FALSE PRINTR "The boat sails silently through the mist and out of sight." .FUNCT I-VISIBLE SET 'INVIS,FALSE-VALUE EQUAL? HERE,MRG,MRGE,MRGW \FALSE CALL JIGS-UP,STR?245 RFALSE .FUNCT POTION-F EQUAL? PRSA,V?DRINK \?ELS5 REMOVE POTION SET 'INVIS,TRUE-VALUE CALL QUEUE,I-VISIBLE,3 PUT STACK,0,1 PRINTR "You ""drink"" the contents in one gulp, but nothing unusual seems to have happened as a result." ?ELS5: EQUAL? PRSA,V?POUR-ON \?ELS9 EQUAL? PRSO,POTION \?ELS9 REMOVE POTION PRINTI "It spills onto the " PRINTD PRSI PRINTR " and vanishes." ?ELS9: EQUAL? PRSA,V?EXAMINE \?ELS15 PRINTR "It feels like there's something inside, but you can't see anything even though the vial is transparent." ?ELS15: EQUAL? PRSA,V?SMELL \?ELS19 PRINTR "The vial (or something in it) smells sweet." ?ELS19: EQUAL? PRSA,V?TAKE,V?DROP \FALSE PRINTI "Nothing seems to come out, although the sweet smell disappears from the vial, seeming to permeate the air briefly before fading entirely." CRLF REMOVE POTION RTRUE .FUNCT VIAL-F EQUAL? PRSA,V?FILL \?ELS5 PRINTR "You can't seem to put anything in it." ?ELS5: EQUAL? PRSA,V?DRINK-FROM \?ELS9 IN? POTION,VIAL \?ELS9 CALL PERFORM,V?DRINK,POTION RTRUE ?ELS9: EQUAL? PRSA,V?SMELL \?ELS13 IN? POTION,VIAL \?ELS13 CALL PERFORM,V?SMELL,POTION RTRUE ?ELS13: EQUAL? PRSA,V?SHAKE \?ELS17 IN? POTION,VIAL \?ELS17 FSET? VIAL,OPENBIT \?ELS17 PRINTI "Nothing seems to come out, although the vial is lighter now." CRLF REMOVE POTION RTRUE ?ELS17: EQUAL? PRSA,V?OPEN \?ELS23 FSET VIAL,OPENBIT PRINTI "The vial is open." IN? POTION,VIAL \?CND26 PRINTI " There is a sweet odor from within the vial, apparently coming from a heavy but invisible liquid." ?CND26: CRLF RTRUE ?ELS23: EQUAL? PRSA,V?EXAMINE \FALSE PRINTI "It is a small, transparent vial " IN? POTION,VIAL \?ELS39 PRINTR "which looks empty but is strangely heavy." ?ELS39: PRINTR "which is light and empty." .FUNCT OCEAN-F EQUAL? HERE,FLATHEAD-OCEAN /?ELS5 PRINTR "There is no ocean here." ?ELS5: EQUAL? PRSA,V?BOARD,V?THROUGH \?ELS9 PRINTR "You would be killed by the pounding surf!" ?ELS9: EQUAL? PRSA,V?THROW,V?PUT \FALSE EQUAL? PRSI,OCEAN \FALSE PRINTI "The " PRINTD PRSO PRINTI " falls into the ocean and is lost forever." CRLF REMOVE PRSO RTRUE .FUNCT STONE-DESC,FOO PRINTI "Standing before you is a great rock." ZERO? SWORD-IN-STONE? /?CND3 PRINTI " Imbedded within it is an Elvish sword." ?CND3: CRLF RTRUE .FUNCT STONE-F EQUAL? PRSA,V?CLOSE,V?OPEN \?ELS5 PRINTR "You can't be serious." ?ELS5: EQUAL? PRSA,V?PUT \?ELS9 EQUAL? PRSI,STONE \?ELS9 PRINTR "You can't force anything into the stone." ?ELS9: EQUAL? PRSA,V?PUSH,V?TAKE,V?MOVE \?ELS15 EQUAL? PRSO,STONE \?ELS15 PRINTR "The stone is far too massive to be moved." ?ELS15: EQUAL? PRSA,V?LOOK-UNDER \FALSE PRINTR "Since it can't be moved, it's hard to know what's there." .FUNCT FISH-F PRINTR "There is no fish visible now." .FUNCT QUICKSAND-PSEUDO EQUAL? PRSA,V?LEAP,V?THROUGH \?ELS5 CALL JIGS-UP,STR?246 RSTACK ?ELS5: EQUAL? PRSA,V?RUB \?ELS7 PRINTR "It's quicksand alright!" ?ELS7: EQUAL? PRSA,V?LOOK-INSIDE \FALSE PRINTR "It's hard to tell what's in there." .FUNCT SWAMP-PSEUDO EQUAL? PRSA,V?THROUGH \FALSE PRINTR "Yucko." .FUNCT MIST-PSEUDO EQUAL? PRSA,V?LOOK-INSIDE \?ELS5 PRINTR "You can't make anything out through the mist." ?ELS5: EQUAL? PRSA,V?SMELL \FALSE PRINTR "It smells vaguely salty." .FUNCT SHORE-PSEUDO EQUAL? PRSA,V?DIG \FALSE PRINTR "There's nothing there." .FUNCT WATERFALL-PSEUDO EQUAL? PRSA,V?CLIMB-UP \FALSE PRINTR "It's much too slippery." .FUNCT ARCH-PSEUDO EQUAL? PRSA,V?EXAMINE \FALSE ZERO? AQ-FLAG /?ELS10 PRINTR "The arches all show some signs of decay." ?ELS10: PRINTR "The arch before you is broken. The others show signs of decay." .ENDI