mirror of
https://github.com/historicalsource/zork3
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872 lines
22 KiB
Plaintext
872 lines
22 KiB
Plaintext
@style{leftmargin 0.75 inch}
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@center{@b{General Questions}}
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What is my goal? What am I supposed to be doing?
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@begin{itemize}
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When you come to the entrance to the dungeon and meet the Dungeon master,
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your purpose may become clearer.
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@end{itemize}
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How does the scoring in this game work?
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@begin{itemize}
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The scoring is a hint as to what is important.
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The points are not "earned" by solving problems or acquiring items. You
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receive a point when you start on a path where you have a @b{potential}
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for progress in the game.
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It is possible to have all 7 points without correctly solving any of the
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problems.
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@end{itemize}
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How do I re-light the burned-out torch?
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@begin{itemize}
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"I see no matches here."
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There is no way to re-light the torch. You'll have to find a way to
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avoid getting it wet.
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@end{itemize}
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How can the lamp be repaired?
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@begin{itemize}
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If it has gotten wet or the battery has run out, the lamp is out for
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good. It is always best to conserve resources. You can prolong the
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life of the lamp by keeping it dry and turning it off whenever alternate
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light sources are available.
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@end{itemize}
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Where do I use the timber?
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@begin{itemize}
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It is as useful here as it was in Zork I.
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In other words, it isn't useful at all.
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@end{itemize}
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What do I do with the Grue repellent?
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@begin{itemize}
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Read the label.
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@end{itemize}
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Where can I find the amulet?
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@begin{itemize}
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Have you ever tried diving to the bottom of the lake?
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@end{itemize}
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Will there be a Zork IV?
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@begin{itemize}
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Zork III is the conclusion of the trilogy ...
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... but that doesn't rule out other trilogies ...
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@end{itemize}
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@newpage
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@center{@b{Central Area}}
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How do I climb the endless stair?
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@begin{itemize}
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If you wish to go back to Zork II, just switch diskettes!
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@end{itemize}
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How do I get the sword in the stone?
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@begin{itemize}
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"Who do you think you are? Arthur?"
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"The sword is deeply imbedded within the rock. You can't even begin to
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budge it."
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Be patient. You'll get it when the need for it arises.
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@end{itemize}
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How can the runes be translated?
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@begin{itemize}
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A Runish to English dictionary?
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Have you examined them?
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Beyond that, you'll get nothing more.
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@end{itemize}
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How do I climb the channel?
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@begin{itemize}
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"The channel climbs too rapidly and the moss is slippery."
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@end{itemize}
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What will increase traction?
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@begin{itemize}
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Studded snow tires work well on glare ice.
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Some purists insist on chains.
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If you were thinking of climbing the slippery moss, forget it. You
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really can't go that way.
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@end{itemize}
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How can I clear the rubble in the damp passage?
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@begin{itemize}
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"The channel opening is blocked by tons of debris."
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You can't.
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@end{itemize}
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Where do I find the old and wizened man?
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@begin{itemize}
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The runes are a very subtle hint.
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There is a chance he will appear when you enter (and only when you
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enter) the engravings room.
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@end{itemize}
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How do I waken the old and wizened man?
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@begin{itemize}
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He is sleeping very soundly (listen to that snore).
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Nothing short of shaking him will arouse him.
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@end{itemize}
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What do I do about the old and wizened man?
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@begin{itemize}
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Attacking him would not be very sporting, but it might give you a clue.
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He is described as "weak", "tired", and "frail."
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Have you considered helping him? You might give him something he could
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use.
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Try giving him the waybread.
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@end{itemize}
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Can the phosphorescent moss be kept alive for more that 10 moves?
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@begin{itemize}
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Certainly. It will live through the entire game.
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But you will never be able to take it, move it, or use it as a light
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source anywhere else.
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@end{itemize}
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How can I open the great iron door?
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@begin{itemize}
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The door cannot be opened. However, after the earthquake you will find
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a cleft in the rock which will allow you to pass.
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@end{itemize}
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Where is the rust remover?
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@begin{itemize}
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What a looney!
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@end{itemize}
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How do I get out of the chasm?
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@begin{itemize}
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How did you get down to the chasm?
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I'm sure the folks at Infocom will be very interested. Call them and
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tell them how you managed it.
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@end{itemize}
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I'm trapped on the aqueduct. What do I do?
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@begin{itemize}
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If you can't proceed to the north due to a collapsed segment, you're
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stuck.
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What might have caused this segment to collapse?
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The secret is to traverse this area before it is destroyed by the
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earthquake.
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@end{itemize}
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Can the lake be crossed?
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@begin{itemize}
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"Go jump in a lake!"
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Seriously! Jump in and swim to one of the other shores.
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@end{itemize}
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What is required to walk on water?
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@begin{itemize}
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A ******** complex?
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I suppose you also move mountains?
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@end{itemize}
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How do I catch the fish?
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@begin{itemize}
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Just be careful that it doesn't catch @b{you}!
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@end{itemize}
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What is a Roc?
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@begin{itemize}
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****Mythical bird? Watch out. Low prob. ****
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@end{itemize}
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What can be done with the swamp gas?
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@begin{itemize}
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Swamp gas burns ....
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If you could transport it across the lake, it might make a good light
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source.
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@end{itemize}
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How do I transport the swamp gas?
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@begin{itemize}
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A bottle would be useful.
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Unfortunately, there are no bottles. By the way, where did you find
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swamp gas?
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Remember the Introduction? If every question in this book were
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pertinent to the game, the questions themselves would give far too much
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away. Questions such as this will hopefully convince you to ignore
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questions which are not of immediate use.
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@end{itemize}
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How can I get the shiny object?
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@begin{itemize}
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Try to take it until you eventually succeed. (There is a 50% probability
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that you will get it on any move. Although there is less than a one in
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one thousand chance that you wouldn't get it in less than 10 tries, it
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could conceivably take millions or billions or ... moves.)
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@end{itemize}
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How do I get a light source to the southern end of the lake?
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@begin{itemize}
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The light sources cannot be relit once they've gotten wet.
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They can't be taken across the lake without getting wet.
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There is no way to get a working light source to the south shore of the
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lake.
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There is another way!
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Have you seen the Grue repellent?
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Figure out how to use the viewing table.
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Use the grue repellent to get to the key room and aqueduct. The viewing
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table is also useful for pre-positioning the light source you will
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eventually need.
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@end{itemize}
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Is there anything under the manhole cover?
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@begin{itemize}
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Try raising or moving it.
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@end{itemize}
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What is the table with the "Scenic Vista" sign for?
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@begin{itemize}
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Have you ever examined it?
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Have you ever touched or rubbed it?
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You can look at or go to sections of Zork I, Zork II, Zork III, and Zork
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IV.
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@end{itemize}
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@newpage
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@center{@b{The Land of Shadow Area}}
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How do I freeze the quicksand?
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@begin{itemize}
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A blast of supercold air might do the trick.
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The Great Underground Empire is far from polar regions.
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The quicksand can't be crossed. It is one of the may borders which keep
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the Underground Empire small enough to fit on a diskette.
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@end{itemize}
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What do I do about the Hooded One?
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@begin{itemize}
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Have you noticed anything you do which increases your score?
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You must fight him.
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Have you ever looked at him or looked under his hood?
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When badly injured, he is defenseless.
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Does killing him leave you feeling satisfied?
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While he is badly injured, try taking his hood.
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@end{itemize}
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Why do I see myself?
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@begin{itemize}
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Very good question.
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This is actually a hint.
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@end{itemize}
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How do I get to the ship?
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@begin{itemize}
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Congratulations. Seeing the ship is rather rare.
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Have you tried walking on water?
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This is a Viking sailor.
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You've been waiting three games for this!
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Something happens here!
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Say @u{Hello Sailor} !!!!
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@end{itemize}
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How do I open the chest?
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@begin{itemize}
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The man at the cliff has the only key.
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You'll have to wait for him to open it.
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Wait on the ledge for him to appear and follow his directions.
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@end{itemize}
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Can the man at the cliff be trusted?
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@begin{itemize}
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He certainly seems like a practical joker.
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But he has the only key to the chest.
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You'll have to be patient and take a chance.
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@end{itemize}
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What is in the tree house?
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@begin{itemize}
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This could be the man's living quarters.
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The inflatable raft in the back room might be useful elsewhere.
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It is amazing that anyone has gotten this far when there is no tree
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house. @end{itemize}
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I have the treasure, how do I mend the staff?
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@begin{itemize}
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It cannot be fixed.
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Have you tried protecting the staff (for example, throwing it off the
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cliff) before taking the treasure?
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You'll have to decide which you prefer, the treasure or the staff.
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@end{itemize}
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I have the staff, how do I get the treasure?
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@begin{itemize}
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You might try killing the man before he walks away with it.
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You'll have to decide which you prefer, the treasure or the staff.
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@end{itemize}
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What is the significance of Smokey the Bear?
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@begin{itemize}
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"Only you can prevent forest fires."
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I bet you thought this was one of the nonsense questions. Try burning
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the trees.
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@end{itemize}
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What is in the vial?
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@begin{itemize}
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"It feels as though there is something inside, but you can't see
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anything even though the vial is transparent."
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Have you tried drinking it?
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The invisible liquid is an invisibility potion.
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@end{itemize}
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@newpage
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@center{@b{The Royal Museum}}
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When are museum personnel on duty?
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@begin{itemize}
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Intrepid adventurers do not fear mere warning notes.
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They all died years ago. You'll have to risk it on your own.
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@end{itemize}
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Is there anything I can do when I'm trapped in the small square room with marble and sandstone walls?
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@begin{itemize}
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There is a way out.
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Sandstone is a very light rock.
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Try pushing one of the sandstone walls.
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@end{itemize}
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I'm lost in the puzzle. How do I get out?
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@begin{itemize}
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There @b{are} ways out.
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Try mapping (movable pieces to represent walls may help). Push as few
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walls as possible.
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You might make use of the slot (not recommended).
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Walls can only be pushed, never pulled.
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If you are having trouble mapping the area, the Zork Users Group has
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handsome maps available.
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Starting from the Royal Puzzle entrance, the following moves will solve
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the puzzle (note: innumerable other sequences will reach the same
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result): D. PUSH EAST WALL. S. S. SE. PUSH SOUTH WALL. N. NE. PUSH SOUTH
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WALL. TAKE BOOK. PUSH SOUTH WALL. E. NE. PUSH WEST WALL. SW. NW. NE.
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PUSH SOUTH WALL. SW. PUSH EAST WALL. NE. PUSH SOUTH WALL. NW. N. N. N.
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PUSH EAST WALL. SW. S. SE. NE. N. PUSH WEST WALL. NW. PUSH SOUTH WALL.
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AGAIN. W. NW. NW. PUSH SOUTH WALL. SE. SE. SE. NE. PUSH WEST WALL.
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AGAIN. SW. PUSH NORTH WALL. AGAIN. AGAIN. NW. UP. YELL
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@end{itemize}
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What are the ladders used for?
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@begin{itemize}
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Remember the hole through which you entered the puzzle?
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It is possible to maneuver ***Spelling?*** one of the ladders into a
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position allowing you to climb out.
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@end{itemize}
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What is the slot for?
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@begin{itemize}
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Have you tried putting anything in it?
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Try the lore book.
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This is one (although not the best) way out of the puzzle.
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@end{itemize}
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Where do I find the dynamite?
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@begin{itemize}
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What a strange concept.
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BIG BOX WITH "THIS SPACE INTENTIONALLY LEFT BLANK" IN SMALL LETTERS IN
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CENTER.
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@end{itemize}
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What is the proper setting for the timer?
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@begin{itemize}
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5 moves should be sufficient.
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Is this the timer for the dynamite?
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What dynamite?
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What timer?
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@end{itemize}
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What was the "snap" I heard?
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@begin{itemize}
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You ran into something with the wall. Movable objects are transported
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to the side room when hit by the wall.
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@end{itemize}
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What does the grey machine do?
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@begin{itemize}
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This is a pressurizer.
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It is like the machine used in Zork I to make diamonds.
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Unfortunately, it is not a working model.
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@end{itemize}
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What does pushing the button on the gold machine do?
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@begin{itemize}
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Nothing if you aren't sitting on the seat when you push it.
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Nothing if you haven't changed the setting of the dial before pushing
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the button.
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This is a time machine. Pushing the button transports the person
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sitting in the chair (and only that person - the time machine itself
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doesn't move) to the same spot in the year indicated on the dial (where
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you may find the time machine in the same position). The effect is not
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permanent - in 40 moves you will snap back. The present year is 948.
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@end{itemize}
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What does the black machine do?
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@begin{itemize}
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This is a room spinner.
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Presumably it is a model of the machine which spins the carousel room in
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Zork II. Fortunately it is not a working model.
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@end{itemize}
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How can I read the plaque in the Technology Museum?
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@begin{itemize}
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It has faded with age and can no longer be read.
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@end{itemize}
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How do I unlock the cage?
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@begin{itemize}
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That cage will protect the royal jewels until the end of time.
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It is, however, possible to get your hands on the jewels.
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You should learn the use of each machine.
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@end{itemize}
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How do I take the royal jewels?
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@begin{itemize}
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The cage is impregnable, but you can't let small details like that stop
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you. Read the hints to unlocking the cage.
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By now you know that the gold machine is a time machine which can be
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used to go to the jewel room before the cage is installed. (Push the
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machine to the jewel room in the present and go back to the year 776.)
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Unfortunately, you can't carry anything with you through time.
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You must find a very good hiding place. Lord Dimwit Flathead's men will
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no doubt launch an extensive search for the missing jewels. They must
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remain hidden for nearly 200 years.
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You might check the machines for a good place (wait for the guards to
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leave).
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Have you looked under the seat in the time machine.
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Excessive greed in an adventurer of your status is unbecoming.
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Only the ring can be successfully hidden.
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If you succeed in getting the ring, Flathead has the other jewels moved.
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If you botch the burglary, two things can happen: 1) they realize the
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time machine works and remove it, or 2) they find the jewels displaced
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and simply put them back (but a different plaque is installed).
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@end{itemize}
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What do I do about the robot?
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@begin{itemize}
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Congratulations. It is a very rare treat to see the robot. Just try
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again.
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@end{itemize}
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@newpage
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@center{@b{Beyond the Secret Door}}
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What does the red button do?
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@begin{itemize}
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Pushing the button alone is not notably helpful.
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Pushing the button is helpful if another action precedes it.
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Haven't you been curious about the red beam of light?
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Block the beam with an object, then push the button. You will find that the
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mirror is a doorway.
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@end{itemize}
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What do I do about the red beam of light?
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@begin{itemize}
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You can jump over it, but it won't do you much good.
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Trying to take it is similarly useless.
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Does the fact that it is only and inch above the floor suggest anything?
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Have you tried blocking it with your hand?
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Try blocking it with an object. You will now find that the button is
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useful.
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@end{itemize}
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What is the wet suit for?
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@begin{itemize}
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***In a big box*** What wet suit?
|
|
@end{itemize}
|
|
|
|
Is the mirror important?
|
|
@begin{itemize}
|
|
Presumably you have already tried touching it, looking into it, pushing
|
|
it, breaking it, ....
|
|
|
|
It @b{is} important, but you will have no direct interaction with it.
|
|
@end{itemize}
|
|
|
|
What is a compass rose?
|
|
@begin{itemize}
|
|
****A nice Ardito picture here.****
|
|
@end{itemize}
|
|
|
|
How do I break the panel?
|
|
@begin{itemize}
|
|
"The panel is not that easily destroyed."
|
|
|
|
You don't.
|
|
@end{itemize}
|
|
|
|
@newpage
|
|
@center{@b{The Rectangular Box}}
|
|
|
|
What is the significance of the different colored walls?
|
|
@begin{itemize}
|
|
By making them different colors, you can refer to them separately.
|
|
|
|
Pushing on the red or yellow walls can cause the box to rotate on the
|
|
central pivot pole in a clockwise direction. Pushing the black or white
|
|
walls can cause the box to rotate counterclockwise.
|
|
@end{itemize}
|
|
|
|
What is the significance of the pine wall?
|
|
@begin{itemize}
|
|
If nothing is blocking it on the other side, pushing on it will cause it
|
|
to swing out so that you can leave the box.
|
|
@end{itemize}
|
|
|
|
What is the significance of the mahogany wall?
|
|
@begin{itemize}
|
|
If the box is aligned properly, pushing on it will cause the entire box
|
|
to move.
|
|
@end{itemize}
|
|
|
|
What is the short pole for?
|
|
@begin{itemize}
|
|
Doesn't the hand grip suggest anything?
|
|
|
|
"The pole has been dropped into a hole in the stone floor."
|
|
|
|
Try raising the short pole.
|
|
|
|
The short pole anchors the box in position and can be used to steady it
|
|
when it is moved.
|
|
@end{itemize}
|
|
|
|
What is the long pole for?
|
|
@begin{itemize}
|
|
The long pole is at the center of the box and extends from ceiling to
|
|
floor.
|
|
|
|
It is a pivot around which the box can be turned.
|
|
@end{itemize}
|
|
|
|
What is the T-bar for?
|
|
@begin{itemize}
|
|
It has an arrow carved on it.
|
|
@end{itemize}
|
|
|
|
What is the significance of the direction the arrow is pointing?
|
|
@begin{itemize}
|
|
That is the direction the mahogany wall faces.
|
|
@end{itemize}
|
|
|
|
Is the wobble significant?
|
|
@begin{itemize}
|
|
It can be avoided.
|
|
|
|
If you drop the short pole into the channel, it will steady the movement
|
|
of the box.
|
|
@end{itemize}
|
|
|
|
How can I undress the stone?
|
|
@begin{itemize}
|
|
Pervert.
|
|
|
|
Look up dressed (as it applies to stone) in the dictionary.
|
|
@end{itemize}
|
|
|
|
Why am I being killed while inside the box?
|
|
@begin{itemize}
|
|
Once you have rotated the box from its original position, you may want
|
|
to leave it to scout the area beyond.
|
|
|
|
Learn all you can about the Guardians of Zork.
|
|
|
|
If the Guardians notice the box due to a broken mirror, open door, or a
|
|
wobble, they will kill you.
|
|
@end{itemize}
|
|
|
|
@newpage
|
|
@center{@b{The Guardians of Zork}}
|
|
|
|
How can I pass the Guardians of Zork?
|
|
@begin{itemize}
|
|
The Guardians strike anything which they see between them.
|
|
|
|
The Guardians are described as "identical" and "perfectly symmetrical."
|
|
If you walk in front of them or throw something in front of them, they
|
|
destroy "in perfect unison."
|
|
|
|
Do you think a Guardian could distinguish between the sight of the other
|
|
and the sight of himself in a mirror?
|
|
|
|
You can travel past them inside the mirror box. ("It's all done with
|
|
mirrors.")
|
|
|
|
An alternate solution is to walk by while invisible.
|
|
@end{itemize}
|
|
|
|
What is the scuba tank and wet suit for?
|
|
@begin{itemize}
|
|
It might help you remain underwater in the lake.
|
|
|
|
What scuba tank and wet suit?
|
|
@end{itemize}
|
|
|
|
I seem to have gotten past the Guardians, but I'm still being killed.
|
|
What should I do?
|
|
@begin{itemize}
|
|
Rotate the structure so that the door doesn't open into their field of
|
|
view.
|
|
@end{itemize}
|
|
|
|
How do I open the large wooden door with the barred panel?
|
|
@begin{itemize}
|
|
@b{You} can't open it.
|
|
|
|
Have you tried knocking?
|
|
@end{itemize}
|
|
|
|
What must I do to satisfy the old man at the large door?
|
|
@begin{itemize}
|
|
"He looks you over with his keen, piercing gaze and then speaks gravely
|
|
...."
|
|
|
|
This is the Dungeon Master.
|
|
|
|
He is looking for something.
|
|
|
|
What you think might be valuable may have nothing to do with it.
|
|
|
|
You have met him before when you have died.
|
|
|
|
Does nothing about his description strike you as odd?
|
|
|
|
"He is dressed simply in a hood and cloak, wearing a few simple jewels,
|
|
carrying something under one arm, and leaning on a wooden staff. A
|
|
single key, as if to a massive prison cell, hangs from his belt."
|
|
|
|
You can acquire his entire costume by solving the problems in the game.
|
|
|
|
Your goal is to @b{become} the Dungeon Master. You will need the hood
|
|
and cloak, the amulet and ring, the key, the wooden staff, and the lore
|
|
book.
|
|
@end{itemize}
|
|
|
|
@newpage
|
|
@center{@b{The Dungeon}}
|
|
|
|
Why won't the Dungeon Master follow me?
|
|
@begin{itemize}
|
|
Have you asked him to?
|
|
|
|
Say @u{Tell Dungeon Master "Follow me"}.
|
|
@end{itemize}
|
|
|
|
What will scratch the marble?
|
|
@begin{itemize}
|
|
Huh?
|
|
@end{itemize}
|
|
|
|
What should be thrown in the flaming pit?
|
|
@begin{itemize}
|
|
@begin{format}
|
|
The end had come, and this was it;
|
|
He dropped her in the flaming pit.
|
|
-Edward Gorey
|
|
@end{format}
|
|
|
|
Anything dropped into the pit is lost forever.
|
|
@end{itemize}
|
|
|
|
What are the sundial and button for?
|
|
@begin{itemize}
|
|
You can set the dial to any of the eight numbers.
|
|
|
|
Try spinning or setting it and them pushing the button. Did anything
|
|
change?
|
|
|
|
You might try putting something in the cell first.
|
|
|
|
Reading the lore book now might help.
|
|
|
|
This is a magic dungeon (no doubt a product of Frobozzco). There are 8
|
|
cells. Pushing the button causes the cell selected to appear, and the
|
|
cell which was there to go back to its usual spot.
|
|
@end{itemize}
|
|
|
|
How do I unlock the bronze door?
|
|
@begin{itemize}
|
|
Have you tried the key?
|
|
|
|
This is the first lock it has fit. Why do you think it won't turn?
|
|
|
|
You must learn more about how this dungeon works.
|
|
|
|
It will only unlock if you are in cell-4 and in the cell's normal
|
|
location.
|
|
@end{itemize}
|
|
|
|
How do I get out of the cell?
|
|
@begin{itemize}
|
|
Can't you open the door?
|
|
|
|
If the dial has been set to a new number and you have had the Dungeon
|
|
Master push the button while you were in the cell, I'm afraid there is
|
|
no way back.
|
|
@end{itemize}
|
|
|
|
@newpage
|
|
@center{@b{For Your Amusement}}
|
|
@center{(after you've finished the game)}
|
|
|
|
Have you ever ...
|
|
|
|
@begin{itemize}
|
|
said hello to the man at the cliff?
|
|
|
|
tried to throw anything from the cliff at the man?
|
|
|
|
been eaten by the Roc or swallowed by the fish in the lake?
|
|
|
|
tried to eat the algae?
|
|
|
|
tried to repeatedly examine the key?
|
|
|
|
tried saying "Hello Sailor" at the ocean before the Viking boat arrives
|
|
or after it leaves?
|
|
|
|
been at the aqueduct view, on the aqueduct, at the great door, or
|
|
visiting one of the other Zorks when the earthquake took place?
|
|
|
|
seen the robot which tidies the royal museum (and no doubt closes doors
|
|
it finds open)?
|
|
|
|
walked into the grue convention in the dark rooms?
|
|
|
|
gone to the museum entrance or jewel room in 777?
|
|
|
|
moved the temporizor to one of the other rooms in 776 and left it there
|
|
(and then read the plaque in 948)?
|
|
|
|
listened to the guards or the dedication through the door?
|
|
|
|
looked into the passageway alongside the mirror box while next to the
|
|
guardians?
|
|
|
|
looked into the mirror or knocked on the dungeon door while invisible?
|
|
|
|
tried to @u{walk through} the swamp or quicksand?
|
|
|
|
burned the staff, book, tree, grue repellent can, ...?
|
|
@end{itemize}
|
|
|
|
@newpage
|
|
@center{@b{How Points are Earned}}
|
|
@center{(use only as a last resort)}
|
|
|
|
You earn one point when you ...
|
|
@begin{itemize}
|
|
encounter the Hooded One
|
|
|
|
attack the Hooded One
|
|
|
|
reach the cliff ledge
|
|
|
|
jump in the lake
|
|
|
|
touch the viewing table
|
|
|
|
push the button on the time machine while the dial is set to 776
|
|
|
|
push a sandstone wall in the Chinese puzzle
|
|
@end{itemize}
|