"FENSHIRE for ZORK ZERO (c) Copyright 1988 Infocom, Inc. All Rights Reserved." ;"the dirigible" ) (GLOBAL GONDOLA) (ACTION DIRIGIBLE-HANGAR-F)> )) ;"called by NEXT-ROOM?" ,GONDOLA) (T )> )>> )) > )>> > ) ( ) (T CR>)>) ( ) (T )>) ( )>> ) (ICON GONDOLA-ICON) (ACTION GONDOLA-F)> )) ) (.RARG ) ( ) ( >> ) ( > ) ( ) ( > > >) (T > )> )> )>> )>> > >> ) (T ,DEC-20>>> )> ) (T )> 0 <>> )>)>> )) ;"called by NEXT-ROOM?" ) (T )>) (T >)>> > )> > ) (T )> ,DEC-20>>> )> ) ( ) (T )>) (> > ) (T >>) (T >>)> >)> > > ;"the summer castle" ) (ACTION 0) ;"filled in by SLIDE-SHOW"> )) >> )>> ) (ACTION 0) ;"filled in by SLIDE-SHOW"> )) >> )>> ) (ICON RUINED-HALL-ICON) (ACTION RUINED-HALL-F)> )) )> > ) (T )>)> )> ) ( >> )>> ) ( ) ( )>> )>> ) ( > ) ( > )>> > ) (ICON SECRET-ROOM-ICON)> ; )) ) ( ) ( > ) ( )>> > ) (ACTION MARSH-F)> )) ) (T )> ) (T )>) ( > > ) (> ,ARCHWAY-OPEN> )>)>> )) ;"called by NEXT-ROOM?" )> ) ( 1> )> ) ( ,NICE-LUNCH-SPOT) (T ,MARSH)>> ) (ACTION NICE-LUNCH-SPOT-F)> )) > )>> )>> ) (ICON HOTHOUSE-ICON) (ACTION HOTHOUSE-F)> )) > )>> > > ) (,ALLIGATOR )> > > > 1>> 10> )>) (T )>> > > 1>> 10> )>) (T )>> > > 1>> 10> )>) (T )>> > )>> ) (T )>> > ) "AUX" X Y SPACE (CNT 1) TBL) > > > ,DIM-BOX-TBL) ( 0> ,DIM-BOX-TBL) (T ,BOX-TBL)>) (> ,DIM-BOX-TBL) (T ,BOX-TBL)>> .Y .X> ) (T > >)>> > > > ;"first element not used"> > ,PILE-1-PIC-LOC) ( ,PILE-2-PIC-LOC) ( ,PILE-3-PIC-LOC) (T ,PILE-4-PIC-LOC)>> ,PILE-OF-0) ( ,PILE-OF-1) ( ,PILE-OF-2) ( ,PILE-OF-3) ( ,PILE-OF-4) ( ,PILE-OF-5) ( ,PILE-OF-6) ( ,PILE-OF-7) ( ,PILE-OF-8) (T ,PILE-OF-9)>> > > ) (T 8> 0> >) ( > > ;"case where three piles are empty" > ) (T .NUM>> ) ( .NUM> 0> >) (T >)>)>> ,L-FLOWERS-1) ( ,L-FLOWERS-2) ( ,L-FLOWERS-3) ( ,L-FLOWERS-4)>> ,R-FLOWERS-1) ( ,R-FLOWERS-2) ( ,R-FLOWERS-3) ( ,R-FLOWERS-4) ( ,R-FLOWERS-5) ( ,R-FLOWERS-6) ( ,R-FLOWERS-7) ( ,R-FLOWERS-8) ( ,R-FLOWERS-9)>>)> > > > ) (STOP-SN <>)) ) (.PILE )> )> > >) ( > ;"numeric keypad, 0=145, 1=146, etc." >) (T ;"normal # keys, 1 = 49, 2 = 50, etc." >)> > )> ) ( ) (T )> > )> ) (T > )> > ) (T )> ) (T )> )>>) (T )> )> > >) ( > ;"numeric keypad, 0=145, 1=146, etc." >) (T ;"normal # keys, 1 = 49, 2 = 50, etc." >)> > )> ) ( 0> ) (T > )>>)>>> ) "AUX" TL-X TL-Y BR-X BR-Y BOX-WIDTH BOX-HEIGHT (CNT 1) (HIT-SPOT <>)) > > > > > > ) ( ) (T > >>)>> ) (.ALREADY-PICKED-PILE )> > > > > > > )> > > > > )>)> > > > > )>)> > > > > )>)> ) (T )>> 1>> > )>>> > > > > >>> 0> 2> 0> 2> 0> 2> 0>> ) (T )>> > > 0> ) (T >)>) (T )>> ;"now take a random number of pebbles between 1 and all of 'em" >>) (T 8> 0> >) ( > > ;"case where three piles are empty" > ) (T .NUM>> ) ( .NUM> 0> >) (T >)>)>>)> > )> .NUM> > 0> 0> 0> 0>> ) (T )>> > )>>