"LAKE for ZORK ZERO (c) Copyright 1988 Infocom, Inc. All Rights Reserved." ) (ICON WEST-SHORE-ICON) (ACTION WEST-SHORE-F)> )) )>> ) (ICON NORTH-SHORE-ICON) (ACTION NORTH-SHORE-F)> )) )> )>> ) (ICON EAST-SHORE-ICON) (ACTION EAST-SHORE-F)> )) )> )>> ) (ICON SOUTH-SHORE-ICON) (ACTION SOUTH-SHORE-F)> )) )> ) ( > ,CAMEL-THIRSTY> )>> )) > )>> )) > ) ( ) (T )>) ( > ) ( )> ,WEST-DOCK) ( ,NORTH-DOCK) ( ,EAST-DOCK) (T ,SOUTH-DOCK)>> > ) ( )> ) ( ) ( > ) ( > )>> )>> ,TIME-STOPPED> ) (> ) ( ) (T )>) (> ) ( ) (T )>) ( ) (T )>) ( ) (T )>) (T ) (T )>)> )>> > )) >> ) (T )>)> ;"not in Hold" )>) (T ;"not in Hold" ) (T )> )>)> )> > ) (ICON HOLD-ICON)> )) ;"called by NEXT-ROOM?" )> > )) ;"called by NEXT-ROOM?" ) ( ) (T )> > > )) >> ) (.VARG ) (T )>) ( ) (T )>) ( > >> ) ( > ) (> ) ( )>) ( ) (T )>) ( >> )>> )>> ,W?CONTROL> ;"confusion is between hand-hole and controls" ,DB-CONTROLS) (T ;"confusion is between hand-hole and porthole" ,HAND-HOLE)>> )>> > > > ) ( > ) ( ;"IDROP lets it pass if your hand is in the hole" ) ( ) ( > ) (T >)>) (T )>) (T )>) ( > ) (,HAND-IN-WALDO > ) (T )>)>> > > ) ( ) (T > > )>)> )>) ( ) (T )>)>> ) (T )>) ( " in the waldo." CR>) ( >> )> ) ( ) ( ) ( ) (T )>> ;"1 = ascending, -1 = descending" ) ( ) (T )> ) (T )>) ( ) ( ) (T ) (T )>)>) ( ) ( >> ) (> > ) ( ) (T > )>)> ) (T )>)>)>> > > )> ) ( ) (T )>) ( ) (T )>) (> ) (T ) ( )> ) (T >)>)>)> > ) (GLOBAL STAIRS) (ICON LAKE-FLATHEAD-ICON) (RESEARCH "\"This large and handsome lake lies entirely within the royal castle at Flatheadia.\"") (ACTION LAKE-FLATHEAD-F)> )) ) ( ) ( > ) ( )>> ) (ICON UNDERWATER-ICON)> ) (ICON LAKE-BOTTOM-ICON) (ACTION LAKE-BOTTOM-F)> )) ) ( > )>> )>> ) (ICON BASE-OF-MT-ICON)> )) ;"called by NEXT-ROOM?" )> ) (T ,G-U-MOUNTAIN)>> ) (ICON STABLE-ICON) (THINGS <> STALL STALL-PS) (ACTION STABLE-F)> )) >> )>> )>> > )>> > ) (> ) ( ) (T )>) ( ) ( ) ( > ,M-FATAL> ) (T )>) ( > ) ( > )>> )) ) ( ,HERE> > >> )> ) (T > )>> > > ) (> > > >> )> ) (,ROOSTER-BURP > ) (> >> ) ( ) (T > )>> ) (ICON G-U-MOUNTAIN-ICON) (ACTION G-U-MOUNTAIN-F)> )) > 1>> ) ( ) (T )> )>> )) ;"called by NEXT-ROOM?" )> ) (T ,GROTTO)>> ) (T )> > )> ) (T )> ) ( > ) ( > )>> )>> )>P ) "AUX" (CURRENT-GRAVEL <>) (SPILL <>)) )> > > >> )> > )> > )> > )> )> )> ;"so that ROB properly describes chesspiece taking pigeon" ,LOWEST-HALL> > ,GRAVEL) (T ;"the two confused objs must be MORE-GRAV and EVEN-MORE-GRAV" ,MORE-GRAVEL)>> ) ( ) ( ) ( > )>> ) (ICON SHRINE-ICON)> )>> > ) ( ) ( ) ( ) ( ) (T )> ) ( ) (T ) ( ) ( )> )>) ( > > ) ( ) (T )> ) ( ) ( ) (T )>) ( > )>> >)> >)> >)> .CNT> ) ( ) (T )>) ( > ) ( > ) ( ) ( > ) (T )>)>> ) (ICON BATS-LAIR-ICON)> )) ;"called by NEXT-ROOM?" > )> )> ,G-U-WOODS> ) (THINGS TALL OAK TREE-PS WIDE PINE TREE-PS PINE TREE TREE-PS OAK TREE TREE-PS) (ACTION G-U-WOODS-F)> )) >> )>> > ) (> ) ( > ,M-FATAL> ) (T )>) ( > ) ( > )>> > )) ) ( ,HERE> > >> )> ) (T > )>> > > ) (> > > >> )> ) (,FOX-BURP > ) (> >> ) ( ) (T > )>> ) (ICON G-U-SAVANNAH-ICON) (ACTION FLY-ROOM-F)> ) ( > )>> ) (ACTION CAMEL-DRINK-ROOM-F)> ) ( )>> )) ;"called by NEXT-ROOM?" ) ( ) (T CR>)>) (T )> > ) ( )>> )>> )) ) (T )> )>) ( > ) ( > )> ,CAMEL-THIRSTY> > ) (T )> )>)>> > ) (T )>)>> ) (ACTION DESERT-ROOM-F)> ) (ICON RING-OF-DUNES-ICON) (ACTION DESERT-ROOM-F)> )) > ) ( ) (T )>) ( > ) ( ) ( ) (T )> ) (.VARG ) ( > ) ( ) (T )> ) ( )>> )> ) (T )>> )) ;"called by NEXT-ROOM?" ) ( ,CAMEL-THIRSTY> ) (T )> ,G-U-DESERT)>> ) (ACTION DESERT-ROOM-F)> ) (ACTION DESERT-ROOM-F)> ) (ICON CACTUS-PATCH-ICON) (ACTION DESERT-ROOM-F)> ) ( ,PLANT-TALKER> ) ( )>> ) (ACTION DESERT-ROOM-F)> ) (ICON TALL-DUNES-ICON) (ACTION DESERT-ROOM-F)> ) (ACTION DESERT-ROOM-F)> )) >> > ) ( )> ) ( > )>> > )> > ) (ICON G-U-OASIS-ICON) (ACTION CAMEL-DRINK-ROOM-F)> ) (ACTION PHIL-HALL-F) (THINGS LONE SPOTLIGHT SPOTLIGHT-PS <> SHADOW PHIL-SHADOW-PS)> )) ;"thanks to pigeon/perch" )> )>> )>> ;"thanks to pigeon/perch"> ) ( ) ( ) (T )>)>> )) ) ( > ) (T )> ,PHIL-HALL) (T ,CONDUCTOR-PIT)>> ) ( ) (T )>)>> ) (ACTION CONDUCTOR-PIT-F)> )) >> ;"if you pigeon your way into the pit" )>> ) ( )>> ) (THINGS DIMWIT\'S BOX DIMWIT-BOX-PS)> ) ( ) ( ) ( )>>