zorkzero/castle.zap
historicalsource 8b3579aab4 Release 296
2019-04-16 09:52:54 -04:00

2733 lines
72 KiB
Plaintext

.SEGMENT "CASTLE"
.FUNCT LOWER-HALL-ENTER-F,RARG
FSET? OUTER-GATE,OPENBIT /?CTR2
ZERO? TIME-STOPPED /?CCL3
?CTR2: ZERO? RARG \FALSE
ICALL1 RETURN-FROM-MAP
PRINTI "Near the bottom of the flight, the steps are blocked by newly-fallen rubble!"
CRLF
RFALSE
?CCL3: RETURN LOWER-HALL
.FUNCT PROCLAMATION-F
EQUAL? PRSA,V?TAKE \FALSE
FSET? PROCLAMATION,TRYTAKEBIT \FALSE
CALL2 ITAKE,TRUE-VALUE
EQUAL? STACK,M-FATAL /TRUE
PUTP PROCLAMATION,P?ACTION,FALSE-VALUE
PUTP PROCLAMATION,P?OWNER,FALSE-VALUE
FCLEAR PROCLAMATION,TRYTAKEBIT
PRINTR "You rip the decree from the wall."
.FUNCT ENTRANCE-HALL-F,RARG
EQUAL? RARG,M-LOOK \?CCL3
PRINTI "This is where visitors enter the castle proper, through the wide doorway to the north. "
FSET? PORTCULLIS,OPENBIT /?CND4
PRINTI "The doorway is currently blocked by a sturdy portcullis. "
?CND4: PRINTI "Oddly, there is a doorbell on the inside of the doorway. Other doorways lead east, west, and south."
RTRUE
?CCL3: EQUAL? RARG,M-END \FALSE
IN? JESTER,HERE \FALSE
FSET? PORTCULLIS,OPENBIT /FALSE
CALL2 SETUP-ORPHAN,STR?44
RSTACK
.FUNCT DOORBELL-F
EQUAL? PRSA,V?TOUCH,V?PUSH \FALSE
PRINTI """Ding, dong!"""
CRLF
IN? JESTER,HERE /TRUE
SET 'DO-J,TRUE-VALUE
ICALL2 I-JESTER,TRUE-VALUE
RTRUE
.FUNCT PORTCULLIS-F
EQUAL? PRSA,V?EXAMINE \?CCL3
PRINTI "The portcullis, which is a heavy iron latticework used to block this entrance doorway, is "
ICALL2 OPEN-CLOSED,PORTCULLIS
PRINT PERIOD-CR
RTRUE
?CCL3: EQUAL? PRSA,V?OPEN \?CCL5
FSET? PORTCULLIS,OPENBIT /?CCL5
PRINTR "You try to lift the portcullis, but with no effect (aside from nearly breaking your back)."
?CCL5: EQUAL? PRSA,V?CLOSE \FALSE
FSET? PORTCULLIS,OPENBIT \FALSE
PRINT WONT-BUDGE
RTRUE
.ENDSEG
.SEGMENT "VILLAGE"
.FUNCT MOAT-F
CALL2 TOUCHING?,MOAT
ZERO? STACK /FALSE
EQUAL? HERE,PARAPET,UPPER-BARBICAN \FALSE
CALL2 CANT-REACH,MOAT
RSTACK
.FUNCT INNER-BAILEY-F,RARG
ZERO? DEMO-VERSION? /FALSE
EQUAL? RARG,M-END \FALSE
CALL1 END-DEMO
RSTACK
.SEGMENT "0"
.FUNCT WORM-F
EQUAL? PRSA,V?EAT \?CCL3
EQUAL? TURNED-INTO,ROOSTER \?CCL6
CALL2 GOOD-MEAL,WORM
RSTACK
?CCL6: PRINTR "Yukko!"
?CCL3: EQUAL? PRSA,V?RESEARCH \FALSE
CALL NOUN-USED?,WORM,W?WORM,W?EARTHWORM
ZERO? STACK /FALSE
PRINTR """A low form of ground-dwelling animal life."""
.FUNCT I-W-WORM,L
LOC WORM >L
FSET WORM,ANIMATEDBIT
IN? WORM,LAKE-BOTTOM \?CCL3
REMOVE WORM
RTRUE
?CCL3: CALL2 META-LOC,WORM
EQUAL? STACK,HERE \?CCL5
ICALL1 RETURN-FROM-MAP
PRINTI " The worm "
EQUAL? L,PROTAGONIST,HERE /?CCL8
FSET? L,DROPBIT /?CCL8
MOVE WORM,HERE
FSET L,OPENBIT
PRINTI "wriggles out of"
ICALL2 TPRINT,L
JUMP ?CND6
?CCL8: PRINTI "has resumed wriggling"
?CND6: PRINT PERIOD-CR
RTRUE
?CCL5: CALL2 META-LOC,WORM
MOVE WORM,STACK
RFALSE
.ENDSEG
.SEGMENT "VILLAGE"
.FUNCT TREE-F,ARG
EQUAL? ARG,M-WINNER \?CCL3
CALL1 PLANT-STUNNED
RSTACK
?CCL3: EQUAL? PRSA,V?GET-NEAR \?CCL5
PRINTR "You are now standing at the base of the tree."
?CCL5: EQUAL? PRSA,V?LISTEN \?CCL7
ZERO? PLANT-TALKER /?CCL7
EQUAL? PRSO,MIGHTY-ELM \?CCL12
PRINTR "The mighty elm rumbles in a voice that bespeaks great age and weariness. It seems to be pining for its simple, happier, younger days. Most particularly, it seems to be fondly recalling a playful squirrel named ""Rosebud."""
?CCL12: EQUAL? PRSO,SMALL-ELM \?CCL14
PRINTR "The little elm's roots have, apparently, just reached down to a particularly yummy patch of decayed mulch, and the young elm is humming rhapsodically about the yumminess of the minerals therein."
?CCL14: PRINTR "The two elms are exchanging off-color jokes, most of which seem to involve various methods of pollen transfer."
?CCL7: EQUAL? PRSA,V?CLIMB-UP,V?CLIMB \?CCL16
EQUAL? PRSO,SMALL-ELM \?CCL19
PRINTR "Your weight is too much for this little tree."
?CCL19: PRINT POORLY-CONFIGURED
RTRUE
?CCL16: EQUAL? PRSA,V?LISTEN \?CCL21
ZERO? PLANT-TALKER /?CCL21
PRINTR "The tree's speech is very childlike and difficult to understand, but it seems to be fantasizing about the day when it will be tall enough to see over the castle walls."
?CCL21: EQUAL? PRSA,V?MEASURE \FALSE
PRINTI "You can"
EQUAL? PRSO,MIGHTY-ELM \?CCL28
PRINTI "'t come close to getting"
JUMP ?CND26
?CCL28: EQUAL? PRSO,SMALL-ELM \?CCL31
PRINTI " easily"
JUMP ?CND29
?CCL31: PRINTI " just barely"
?CND29: PRINTI " get"
?CND26: PRINTR " your arms around the tree."
.FUNCT BARBICAN-F,RARG
EQUAL? RARG,M-LOOK \FALSE
PRINTI "This dimly lit room is the bottom level of the gate-tower which guards the castle's drawbridge. It lies at the tip of a peninsula into the moat; the rest of the peninsula is to the southeast. A drawbridge to the northwest is "
ICALL2 OPEN-CLOSED,DRAWBRIDGE
PRINTI ", and a ladder leads to an upper level."
RTRUE
.SEGMENT "0"
.FUNCT CANNONBALL-F
EQUAL? PRSA,V?PUT-ON \FALSE
EQUAL? P-PRSA-WORD,W?DROP \FALSE
EQUAL? PRSO,CANNONBALL \FALSE
MOVE CANNONBALL,HERE
FSET? PRSI,PARTBIT \?CCL9
PRINTR "Ouch!!!"
?CCL9: GETP PRSI,P?SIZE
GRTR? STACK,10 \?CCL11
PRINTR "This has no effect."
?CCL11: PRINTI "Miraculously,"
ICALL1 TPRINT-PRSI
PRINTR " survives."
.ENDSEG
.SEGMENT "VILLAGE"
.FUNCT MURDER-HOLE-F,TAKER
EQUAL? PRSA,V?LOOK-INSIDE \?CCL3
PRINTR "You can just make out the barbican below."
?CCL3: EQUAL? PRSA,V?REACH-IN \?CCL5
PRINT NOTHING-IN-REACH
RTRUE
?CCL5: EQUAL? PRSA,V?PUT-THROUGH,V?PUT \FALSE
EQUAL? PRSI,MURDER-HOLE \FALSE
EQUAL? PRSO,CANNONBALL \?CCL12
CALL2 VISIBLE?,CANDLE
ZERO? STACK /?CCL12
FSET? CANDLE,ONBIT \?CCL12
CALL2 ULTIMATELY-IN?,CANDLE
ZERO? STACK \?CND16
MOVE CANDLE,PROTAGONIST
?CND16: PRINTI "As you drop the cannonball through the murder hole, you hear a sickening ""splat,"" followed by a woman's scream!
""Emily, what is it!""
""It's Victor -- he's been murdered!""
""I'll summon the Inspector! Ah, here he is now!"" You hear whispered questions and answers from the room below, followed by footsteps on the stairs. The jester enters, wearing a trenchcoat and smoking a large pipe.
""I'm afraid I'm going to have to order Sgt. Duffy to place you under arrest, sir."" You grow dizzy with confusion, and your surroundings swirl wildly about you"
PRINT ELLIPSIS
ICALL2 GOTO,DUNGEON
JUMP ?CND10
?CCL12: PRINTI "You hear a ""thunk"" from down below."
CRLF
?CND10: CALL FIND-IN,BARBICAN,WHITEBIT >TAKER
ZERO? TAKER \?CTR19
CALL FIND-IN,BARBICAN,BLACKBIT >TAKER
ZERO? TAKER /?CCL20
?CTR19: MOVE PRSO,TAKER
EQUAL? PRSO,PIGEON \TRUE
ICALL2 MOVE-TO-PERCH,TAKER
RTRUE
?CCL20: MOVE PRSO,BARBICAN
RTRUE
.FUNCT WHEEL-F
EQUAL? PRSA,V?SET-DIR,V?SET \FALSE
FSET? DRAWBRIDGE,OPENBIT \?CCL6
FCLEAR DRAWBRIDGE,OPENBIT
JUMP ?CND4
?CCL6: FSET DRAWBRIDGE,OPENBIT
?CND4: FSET BARBICAN,REDESCBIT
PRINTI "You hear a clattering clanking noise from below."
CRLF
ICALL ROB,DRAWBRIDGE,BARBICAN
RTRUE
.FUNCT DRAWBRIDGE-F,RARG
EQUAL? RARG,M-LOOK \?CCL3
PRINTI "You are standing on a sturdy wooden drawbridge across a moat. "
ZERO? TIME-STOPPED \?CND4
PRINTI "The surface of the moat roils from the thrashing of countless ravenous beasts. "
?CND4: PRINTI "The drawbridge runs from a tall barbican at the southeast to a wide meadow at the northwest."
RTRUE
?CCL3: ZERO? RARG \FALSE
EQUAL? PRSA,V?EXAMINE \?CCL9
PRINTI "The drawbridge is "
ICALL2 OPEN-CLOSED,DRAWBRIDGE
PRINT PERIOD-CR
RTRUE
?CCL9: EQUAL? PRSA,V?LOWER,V?OPEN \?PRD13
FSET? DRAWBRIDGE,OPENBIT \?CCL11
?PRD13: EQUAL? PRSA,V?RAISE,V?CLOSE \FALSE
FSET? DRAWBRIDGE,OPENBIT \FALSE
?CCL11: PRINTR "There's no apparent way to do that."
.ENDSEG
.SEGMENT "CASTLE"
.FUNCT PARLOR-F,RARG
EQUAL? RARG,M-ENTER \FALSE
MOVE SPENSEWEED,FISH-TANK
FCLEAR SPENSEWEED,NDESCBIT
RTRUE
.FUNCT FISH-TANK-F
EQUAL? PRSA,V?TAKE \?CCL3
EQUAL? PRSO,FISH-TANK \?CCL3
ZERO? DESCRIBED-TANK-AS-SMALL /?CCL8
PRINTR "The fish tank is much too large to carry! [Okay, I was exaggerating when I called the tank ""itsy-bitsy.""]"
?CCL8: SET 'DESCRIBED-TANK-AS-LARGE,TRUE-VALUE
PRINTR "This tank is bigger than a lot of swimming pools!"
?CCL3: EQUAL? PRSO,FLAMINGO,ROOSTER,FOX \FALSE
FSET? PRSO,ANIMATEDBIT \FALSE
PRINTI "The "
ICALL2 DPRINT,PRSO
PRINTR " raises such a fuss that it becomes impossible."
.FUNCT SPENSEWEED-F,ARG
EQUAL? ARG,M-WINNER \?CCL3
CALL1 PLANT-STUNNED
RSTACK
?CCL3: IN? PROTAGONIST,DB \?CCL5
CALL2 TOUCHING?,SPENSEWEED
ZERO? STACK /?CCL5
CALL2 CANT-REACH,SPENSEWEED
RSTACK
?CCL5: EQUAL? PRSA,V?DIG,V?TAKE \?CCL9
EQUAL? PRSO,SPENSEWEED \?CCL9
PRINT DEEPLY-ROOTED
RTRUE
?CCL9: EQUAL? PRSA,V?LISTEN \FALSE
ZERO? PLANT-TALKER /FALSE
PRINTR "It's difficult to interpret the gurgly voice of the spenseweed, but it seems to be fretting about the possibility of plant-eating fish being introduced into the aquarium."
.SEGMENT "0"
.FUNCT LOBSTER-F
EQUAL? PRSA,V?RESEARCH \?CCL3
CALL NOUN-USED?,LOBSTER,W?LOBSTER
ZERO? STACK /?CCL3
PRINT STR?304
CRLF
RTRUE
?CCL3: EQUAL? PRSA,V?TAKE \?CCL7
FSET? LOBSTER,ANIMATEDBIT \?CCL7
ZERO? TIME-STOPPED /?CCL12
ICALL QUEUE,I-LOBSTER-PINCH,-1
RFALSE
?CCL12: FSET? GLOVE,WORNBIT \?CCL14
ICALL QUEUE,I-LOBSTER-PINCH,2
MOVE LOBSTER,PROTAGONIST
PRINTR "Your gloved hand moves with blazing speed, lifting the lobster and avoiding its snapping pincers."
?CCL14: PRINTR "The lobster snaps its pincers at you. You snatch your hand away just in time."
?CCL7: EQUAL? PRSA,V?MUNG,V?KILL \?CCL16
EQUAL? PRSI,HAMMER,CANNONBALL \?CCL16
PRINTR "You pulverize the lobster into invisible jelly. Heartless; but then again, I understand there are a large group of people who release boiling these creatures alive."
?CCL16: EQUAL? PRSA,V?EAT \FALSE
FSET? LOBSTER,ANIMATEDBIT \FALSE
PRINTR "1) It's not cooked. 2) It would probably bite your nose off if you tried. 3) You don't have any tableware. 4) You don't have any melted butter. 5) It isn't kosher."
.FUNCT I-W-LOBSTER
ZERO? TIME-STOPPED /?CND1
ICALL QUEUE,I-W-LOBSTER,3
RFALSE
?CND1: FSET LOBSTER,ANIMATEDBIT
IN? LOBSTER,LAKE-BOTTOM \?CCL5
REMOVE LOBSTER
RTRUE
?CCL5: IN? LOBSTER,PROTAGONIST \?CCL7
IN? LOBSTER,WALDO /?CCL7
ICALL1 RETURN-FROM-MAP
PRINTI " Youch! The nutcracker just pinched you! As you drop it, you realize that it has turned back into a lobster."
EQUAL? HERE,HANGING-FROM-ROOTS,UNDER-THE-WORLD \?CCL12
REMOVE LOBSTER
PRINTR " The poor creature plunges into the void."
?CCL12: MOVE LOBSTER,HERE
CRLF
RTRUE
?CCL7: CALL2 VISIBLE?,LOBSTER
ZERO? STACK /FALSE
ICALL1 RETURN-FROM-MAP
PRINTR " You notice the nutcracker waving its pincers. It seems that the nutcracker is once again a lobster."
.FUNCT I-LOBSTER-PINCH
ZERO? TIME-STOPPED \FALSE
FSET? LOBSTER,ANIMATEDBIT \FALSE
ICALL2 DEQUEUE,I-LOBSTER-PINCH
CALL2 ULTIMATELY-IN?,LOBSTER
ZERO? STACK /FALSE
IN? LOBSTER,WALDO /FALSE
ICALL1 RETURN-FROM-MAP
PRINTI " Youch! The lobster gives you a painful nip, and you drop it like a hot potato."
EQUAL? HERE,HANGING-FROM-ROOTS,UNDER-THE-WORLD \?CCL12
REMOVE LOBSTER
PRINTR " The poor creature plunges into the void."
?CCL12: MOVE LOBSTER,HERE
CRLF
RTRUE
.FUNCT STARFISH-F
EQUAL? PRSA,V?RESEARCH \FALSE
CALL NOUN-USED?,STARFISH,W?STARFISH
ZERO? STACK /FALSE
PRINT STR?304
CRLF
RTRUE
.FUNCT I-W-STARFISH
ZERO? TIME-STOPPED /?CND1
ICALL QUEUE,I-W-STARFISH,3
RFALSE
?CND1: FSET STARFISH,ANIMATEDBIT
IN? STARFISH,LAKE-BOTTOM \?CCL5
REMOVE STARFISH
RTRUE
?CCL5: CALL2 VISIBLE?,STARFISH
ZERO? STACK /FALSE
ICALL1 RETURN-FROM-MAP
PRINTR " With the tiniest wiggle, the star gives evidence that it is once again a starfish."
.ENDSEG
.SEGMENT "0"
.SEGMENT "CASTLE"
.FUNCT BICKERING-TORCH-F
EQUAL? PRSA,V?TAKE \?CCL3
ICALL QUEUE,I-BICKERING-TORCH,-1
RFALSE
?CCL3: EQUAL? PRSA,V?BURN,V?ON,V?EXAMINE \FALSE
CALL2 BURNED-OUT,BICKERING-TORCH
RSTACK
.FUNCT BURNED-OUT,OBJ
PRINTI "The "
ICALL2 DPRINT,OBJ
PRINTR " has burned out and cannot be rekindled."
.FUNCT I-BICKERING-TORCH
ZERO? TIME-STOPPED \FALSE
CALL2 ULTIMATELY-IN?,BICKERING-TORCH
ZERO? STACK \?CCL5
ICALL2 DEQUEUE,I-BICKERING-TORCH
RFALSE
?CCL5: RANDOM 100
LESS? 30,STACK /FALSE
EQUAL? CURRENT-SPLIT,MAP-TOP-LEFT-LOC /FALSE
PRINTI " The bickering torch says, """
CALL2 PICK-ONE,BITCHES
PRINT STACK
PRINTR """"
.FUNCT FLICKERING-TORCH-F
EQUAL? PRSA,V?TAKE \?CCL3
FSET? FLICKERING-TORCH,ONBIT \?CCL3
ZERO? FLICKERING-TORCH-COUNT \?CCL3
RANDOM 3
ADD STACK,9 >FLICKERING-TORCH-COUNT
ICALL QUEUE,I-FLICKERING-TORCH,-1
RFALSE
?CCL3: EQUAL? PRSA,V?OFF \?CCL8
FSET? FLICKERING-TORCH,ONBIT \?CCL8
FCLEAR FLICKERING-TORCH,ONBIT
FCLEAR FLICKERING-TORCH,FLAMEBIT
ICALL2 DEQUEUE,I-FLICKERING-TORCH
PRINTI """Pffft."""
CRLF
CALL1 NOW-DARK?
RSTACK
?CCL8: EQUAL? PRSA,V?OFF,V?ON,V?EXAMINE /?PRD14
EQUAL? PRSA,V?BURN \FALSE
?PRD14: FSET? FLICKERING-TORCH,ONBIT /FALSE
CALL2 BURNED-OUT,FLICKERING-TORCH
RSTACK
.FUNCT I-FLICKERING-TORCH
DEC 'FLICKERING-TORCH-COUNT
FSET? FLICKERING-TORCH,ONBIT /?CCL3
PUTP FLICKERING-TORCH,P?SDESC,STR?316
ICALL2 DEQUEUE,I-FLICKERING-TORCH
RFALSE
?CCL3: ZERO? FLICKERING-TORCH-COUNT \?CND1
PUTP FLICKERING-TORCH,P?SDESC,STR?316
FCLEAR FLICKERING-TORCH,ONBIT
FCLEAR FLICKERING-TORCH,FLAMEBIT
ICALL2 DEQUEUE,I-FLICKERING-TORCH
?CND1: CALL2 VISIBLE?,FLICKERING-TORCH
ZERO? STACK /FALSE
FSET? FLICKERING-TORCH,ONBIT /?CCL9
ICALL1 RETURN-FROM-MAP
CALL2 IN-THE-SKY,STR?317
RSTACK
?CCL9: RANDOM 100
LESS? 40,STACK /FALSE
ICALL1 RETURN-FROM-MAP
PRINTR " The flame of the flickering torch dances wildly on the brink of extinction."
.FUNCT IN-THE-SKY,STRING
PRINTI " The "
PRINT STRING
PRINTI "ering torch gives its last "
PRINT STRING
PRINTI "er before going to that great Torch Room in the sky."
CRLF
CALL1 NOW-DARK?
RSTACK
.FUNCT MUTTERING-TORCH-F
EQUAL? PRSA,V?TAKE \?CCL3
ICALL QUEUE,I-MUTTERING-TORCH,-1
RFALSE
?CCL3: EQUAL? PRSA,V?BURN,V?ON,V?EXAMINE \FALSE
CALL2 BURNED-OUT,MUTTERING-TORCH
RSTACK
.FUNCT I-MUTTERING-TORCH
ZERO? TIME-STOPPED \FALSE
CALL2 ULTIMATELY-IN?,MUTTERING-TORCH
ZERO? STACK \?CCL5
ICALL2 DEQUEUE,I-MUTTERING-TORCH
RFALSE
?CCL5: RANDOM 100
LESS? 30,STACK /FALSE
EQUAL? CURRENT-SPLIT,MAP-TOP-LEFT-LOC /FALSE
PRINTI " The muttering torch mutters something about "
CALL2 PICK-ONE,MUTTERS
PRINT STACK
PRINT PERIOD-CR
RTRUE
.FUNCT GUTTERING-TORCH-F
EQUAL? PRSA,V?TAKE \?CCL3
FSET? GUTTERING-TORCH,ONBIT \?CCL3
ZERO? GUTTERING-TORCH-COUNT \?CCL3
RANDOM 3
ADD STACK,9 >GUTTERING-TORCH-COUNT
ICALL QUEUE,I-GUTTERING-TORCH,-1
RFALSE
?CCL3: EQUAL? PRSA,V?OFF \?CCL8
FSET? GUTTERING-TORCH,ONBIT \?CCL8
FCLEAR GUTTERING-TORCH,ONBIT
FCLEAR GUTTERING-TORCH,FLAMEBIT
ICALL2 DEQUEUE,I-GUTTERING-TORCH
PRINTI """Pffft."""
CRLF
CALL1 NOW-DARK?
RSTACK
?CCL8: EQUAL? PRSA,V?OFF,V?ON,V?EXAMINE /?PRD14
EQUAL? PRSA,V?BURN \FALSE
?PRD14: FSET? GUTTERING-TORCH,ONBIT /FALSE
CALL2 BURNED-OUT,GUTTERING-TORCH
RSTACK
.FUNCT I-GUTTERING-TORCH
DEC 'GUTTERING-TORCH-COUNT
FSET? GUTTERING-TORCH,ONBIT /?CCL3
PUTP GUTTERING-TORCH,P?SDESC,STR?324
ICALL2 DEQUEUE,I-GUTTERING-TORCH
RFALSE
?CCL3: ZERO? GUTTERING-TORCH-COUNT \?CND1
PUTP GUTTERING-TORCH,P?SDESC,STR?324
FCLEAR GUTTERING-TORCH,ONBIT
FCLEAR GUTTERING-TORCH,FLAMEBIT
ICALL2 DEQUEUE,I-GUTTERING-TORCH
?CND1: CALL2 VISIBLE?,GUTTERING-TORCH
ZERO? STACK /FALSE
FSET? GUTTERING-TORCH,ONBIT /?CCL9
ICALL1 RETURN-FROM-MAP
CALL2 IN-THE-SKY,STR?325
RSTACK
?CCL9: RANDOM 100
LESS? 40,STACK /FALSE
ICALL1 RETURN-FROM-MAP
PRINTR " The guttering torch sputters on the verge of burning out, but then decides to keep burning for at least another minute."
.ENDSEG
.SEGMENT "CASTLE"
.FUNCT GARDEN-FLOWER-PS
EQUAL? PRSA,V?PICK \?CCL3
PRINTR "Ouch! Thorns!"
?CCL3: EQUAL? PRSA,V?EXAMINE \?CCL5
PRINTR "Breathtakingly beautiful."
?CCL5: EQUAL? PRSA,V?LISTEN \FALSE
ZERO? PLANT-TALKER /FALSE
CALL2 PERFORM-PRSA,FLORA
RSTACK
.FUNCT FLORA-F,ARG
EQUAL? ARG,M-WINNER \?CCL3
CALL1 PLANT-STUNNED
RSTACK
?CCL3: EQUAL? PRSA,V?EXAMINE \?CCL5
PRINTR "Breathtakingly beautiful."
?CCL5: EQUAL? PRSA,V?LISTEN \FALSE
ZERO? PLANT-TALKER /FALSE
PRINTR "The many shrub and trees and flowers create a cacophony of plant-talk that makes it impossible to understand any of it!"
.SEGMENT "0"
.FUNCT FLAMINGO-F,ARG
FSET? FLAMINGO,ANIMATEDBIT \FALSE
EQUAL? PRSA,V?RESEARCH \?CCL5
CALL NOUN-USED?,FLAMINGO,W?FLAMINGO
ZERO? STACK /?CCL5
PRINTR """A common garden animal."""
?CCL5: EQUAL? PRSA,V?FEED \?CCL9
CALL2 ULTIMATELY-IN?,BAR-OF-FOOD
ZERO? STACK /?CCL9
ICALL PERFORM,V?GIVE,BAR-OF-FOOD,FLAMINGO
RTRUE
?CCL9: EQUAL? PRSA,V?SHOW \?CCL13
EQUAL? PRSO,BAR-OF-FOOD \?CCL13
PRINTR "The flamingo feigns disinterest, but vast volumes of drool betray its true feelings."
?CCL13: EQUAL? PRSA,V?GIVE \?CCL17
EQUAL? PRSO,BAR-OF-FOOD \?CCL17
REMOVE BAR-OF-FOOD
PRINTI "The flamingo greedily snatches"
ICALL2 TPRINT,BAR-OF-FOOD
PRINTR " in its beak and gulps it down."
?CCL17: ZERO? TIME-STOPPED \FALSE
EQUAL? PRSA,V?CATCH,V?TAKE \?CCL23
PRINTR "The flamingo prances away, leaving you clutching at air."
?CCL23: EQUAL? PRSA,V?TOUCH \FALSE
PRINTR "The bird nearly nips off a finger."
.FUNCT I-W-FLAMINGO,L
LOC FLAMINGO >L
ZERO? TIME-STOPPED /?CND1
ICALL QUEUE,I-W-FLAMINGO,3
RFALSE
?CND1: FSET FLAMINGO,ANIMATEDBIT
IN? FLAMINGO,LAKE-BOTTOM \?CCL5
REMOVE FLAMINGO
RTRUE
?CCL5: CALL2 META-LOC,FLAMINGO
EQUAL? STACK,HERE \?CCL7
ICALL1 RETURN-FROM-MAP
PRINTI " Based on its angry squawks, the lawn ornament has returned to its former state"
IN? FLAMINGO,FISH-TANK \?CCL10
PRINTI ". The flamingo sprays you with water as it leaps out of the fish tank"
JUMP ?CND8
?CCL10: EQUAL? L,PROTAGONIST,HERE /?CCL12
FSET? L,DROPBIT /?CCL12
MOVE FLAMINGO,HERE
FSET L,OPENBIT
PRINTI " and popped out of"
ICALL2 TPRINT,L
JUMP ?CND8
?CCL12: CALL2 ULTIMATELY-IN?,FLAMINGO
ZERO? STACK /?CND8
IN? FLAMINGO,WALDO /?CND8
PRINTI ". The flamingo gives you a vicious peck and hops to the ground"
?CND8: CALL2 ULTIMATELY-IN?,FLAMINGO
ZERO? STACK /?CCL20
LOC PROTAGONIST
FSET? STACK,DROPBIT \?CCL20
LOC PROTAGONIST
MOVE FLAMINGO,STACK
JUMP ?CND18
?CCL20: LOC FLAMINGO
FSET? STACK,DROPBIT /?CND18
MOVE FLAMINGO,HERE
?CND18: PRINT PERIOD-CR
RTRUE
?CCL7: CALL2 ULTIMATELY-IN?,FLAMINGO
ZERO? STACK /?CCL26
LOC PROTAGONIST
FSET? STACK,DROPBIT \?CCL26
LOC PROTAGONIST
MOVE FLAMINGO,STACK
RFALSE
?CCL26: LOC FLAMINGO
FSET? STACK,DROPBIT /FALSE
CALL2 META-LOC,FLAMINGO
MOVE FLAMINGO,STACK
RFALSE
.ENDSEG
.SEGMENT "CASTLE"
.FUNCT COURTYARD-F,RARG
EQUAL? RARG,M-LOOK \FALSE
PRINTI "This open area is paved with marble and surrounded by imposing stone walls. "
CALL2 RUNNING?,I-PROLOGUE
ZERO? STACK /?CCL6
PRINTI "Servants are cleaning up after a tremendous carnival"
JUMP ?CND4
?CCL6: PRINTI "Dimwit would occasionally order carnivals to be set up in this court, on totally cloudless days"
?CND4: PRINTI ". At the distant edges of the courtyard, you can see exits to the north, west, and southeast."
RTRUE
.FUNCT BANNER-F
EQUAL? PRSA,V?EXAMINE,V?READ \?CCL3
PRINTR "These colorful banners display various royal crests and insignias."
?CCL3: EQUAL? PRSA,V?CLIMB-DOWN \FALSE
PRINTI "Okay, but for future reference, the stairs are easier"
PRINT ELLIPSIS
CALL2 GOTO,GREAT-HALL
RSTACK
.FUNCT REBUS-F,OARG,CNT
CALL2 CCOUNT,REBUS >CNT
ZERO? OARG /?CCL3
EQUAL? OARG,M-OBJDESC? /TRUE
PRINTI " A large framed rebus occupies a central position at the far end of the gallery. It appears to have been recently hung."
GRTR? CNT,0 \TRUE
PRINTI " The rebus is "
GRTR? CNT,3 \?CCL10
PRINTI "mostly"
JUMP ?CND8
?CCL10: PRINTI "partially"
?CND8: PRINTI " obscured by a"
EQUAL? CNT,1 \?CCL13
PRINTI "n animal -- or a representation of an animal"
JUMP ?CND11
?CCL13: PRINTI " number of animals -- or representations of animals"
?CND11: PRINTI " -- which appear"
EQUAL? CNT,1 \?CND14
PRINTC 115
?CND14: PRINTI " to be magically layered onto its surface:"
FCLEAR REBUS-CAMEL,NDESCBIT
FCLEAR REBUS-MOUSE,NDESCBIT
FCLEAR REBUS-GOOSE,NDESCBIT
FCLEAR REBUS-SNAKE,NDESCBIT
FCLEAR REBUS-FISH,NDESCBIT
FCLEAR REBUS-SLIME-MONSTER,NDESCBIT
ICALL D-CONTENTS,REBUS,2
FSET REBUS-CAMEL,NDESCBIT
FSET REBUS-MOUSE,NDESCBIT
FSET REBUS-GOOSE,NDESCBIT
FSET REBUS-SNAKE,NDESCBIT
FSET REBUS-FISH,NDESCBIT
FSET REBUS-SLIME-MONSTER,NDESCBIT
RTRUE
?CCL3: EQUAL? PRSA,V?CLOSE,V?OPEN \?CCL17
PRINT HUH
RTRUE
?CCL17: EQUAL? PRSA,V?PUT-ON,V?PUT \?CCL19
EQUAL? PRSI,REBUS \?CCL19
PRINT HUH
RTRUE
?CCL19: EQUAL? PRSA,V?EXAMINE,V?READ \FALSE
CLEAR -1
SCREEN S-FULL
IN? REBUS-MOUSE,REBUS \?CCL26
PUSH REBUS-6
JUMP ?CND24
?CCL26: IN? REBUS-GOOSE,REBUS \?CCL28
PUSH REBUS-5
JUMP ?CND24
?CCL28: IN? REBUS-SLIME-MONSTER,REBUS \?CCL30
PUSH REBUS-4
JUMP ?CND24
?CCL30: IN? REBUS-CAMEL,REBUS \?CCL32
PUSH REBUS-3
JUMP ?CND24
?CCL32: IN? REBUS-SNAKE,REBUS \?CCL34
PUSH REBUS-2
JUMP ?CND24
?CCL34: IN? REBUS-FISH,REBUS \?CCL36
PUSH REBUS-1
JUMP ?CND24
?CCL36: PUSH REBUS-0
?CND24: DISPLAY STACK,1,1
ZERO? DEMO-VERSION? /?CCL39
ICALL2 INPUT-DEMO,1
JUMP ?CND37
?CCL39: INPUT 1
?CND37: ICALL1 MOUSE-INPUT?
ICALL1 V-$REFRESH
RTRUE
.FUNCT REBUS-ANIMAL-F
EQUAL? PRSA,V?EXAMINE \?CCL3
PRINTI "The "
PRINTD PRSO
PRINTR " seems to be magically flattened upon the rebus surface."
?CCL3: EQUAL? PRSA,V?MOVE,V?TAKE \?CCL5
PRINT WONT-BUDGE
RTRUE
?CCL5: EQUAL? PRSA,V?TOUCH \FALSE
PRINTI "The "
PRINTD PRSO
PRINTR " feels cold to the touch."
.FUNCT PAINTINGS-F
EQUAL? PRSA,V?EXAMINE \?CCL3
PRINTR "These are Leonardo Flathead's famous portraits of the Twelve Flatheads, including his own self-portrait, which been have reproduced in many places [such as the ""Lives of the Twelve Flatheads Calendar"" which you'll find in your Zork Zero package]."
?CCL3: EQUAL? PRSA,V?MOVE,V?TAKE \?CCL5
PRINTR "The portraits are all securely fastened to the wall."
?CCL5: EQUAL? PRSA,V?COUNT \FALSE
PRINTR "12."
.FUNCT PAINTING-F
EQUAL? PRSA,V?MOVE,V?TAKE,V?EXAMINE \?CCL3
CALL2 PERFORM-PRSA,PAINTINGS
RSTACK
?CCL3: EQUAL? PRSA,V?RESEARCH \FALSE
PRINTR """One of the Twelve Flatheads. For more information, we recommend Boswell Barwell's 'The Lives of the Twelve Flatheads.'"" [Excerpts of which can be found in the calendar from your Zork Zero package.]"
.SEGMENT "VILLAGE"
.SEGMENT "LAKE"
.SEGMENT "ORACLE"
.FUNCT REBUS-BUTTON-F
EQUAL? PRSA,V?PUSH \FALSE
FSET? PRSO,TOUCHBIT /?CTR5
ZERO? TIME-STOPPED /?CCL6
?CTR5: PRINT NOTHING-HAPPENS
RTRUE
?CCL6: FSET PRSO,TOUCHBIT
PUTP PRSO,P?SDESC,STR?270
PRINTI "The button produces a "
IN? REBUS-MOUSE,REBUS \?CCL11
REMOVE REBUS-MOUSE
PRINTI "squeak"
JUMP ?CND9
?CCL11: IN? REBUS-GOOSE,REBUS \?CCL13
REMOVE REBUS-GOOSE
PRINTI "honk"
JUMP ?CND9
?CCL13: IN? REBUS-SLIME-MONSTER,REBUS \?CCL15
REMOVE REBUS-SLIME-MONSTER
PRINTI "squish"
JUMP ?CND9
?CCL15: IN? REBUS-CAMEL,REBUS \?CCL17
REMOVE REBUS-CAMEL
PRINTI "bray"
JUMP ?CND9
?CCL17: IN? REBUS-SNAKE,REBUS \?CCL19
REMOVE REBUS-SNAKE
PRINTI "hiss"
JUMP ?CND9
?CCL19: REMOVE REBUS-FISH
PRINTI "splash"
?CND9: PRINTR "ing noise and stops blinking."
.ENDSEG
.SEGMENT "0"
.FUNCT BAG-F
EQUAL? PRSA,V?EXAMINE \FALSE
PRINTI "There's writing on the outside of the bag. "
RFALSE
.FUNCT BAR-OF-FOOD-F
EQUAL? PRSA,V?EAT \FALSE
EQUAL? TURNED-INTO,FLAMINGO \?CCL6
CALL2 GOOD-MEAL,BAR-OF-FOOD
RSTACK
?CCL6: CALL2 JIGS-UP,STR?339
RSTACK
.ENDSEG
.SEGMENT "CASTLE"
.FUNCT TOWER-PS
CALL2 TOUCHING?,PSEUDO-OBJECT
ZERO? STACK /FALSE
CALL2 CANT-REACH,PSEUDO-OBJECT
RSTACK
.FUNCT THRONE-ROOM-F,RARG
EQUAL? RARG,M-LOOK \FALSE
PRINTI "This is a smaller version of the room to the north, meaning that a person can walk all the way across it without stopping to rest. The throne, though smaller and more comfortable looking, is just as gaudy. It is in this chamber that Dimwit would meet with his ""advisors,"" raising taxes and plotting grandiose schemes. A doorway leads north"
ZERO? SECRET-PASSAGE-OPEN /?CND4
PRINTI ", and a secret passage is open to the south"
?CND4: PRINTC 46
RTRUE
.FUNCT THRONE-F,VARG
ZERO? DEMO-VERSION? /?CCL3
EQUAL? VARG,M-ENTER \?CCL3
EQUAL? PRSO,SMALL-THRONE \?CCL3
PRINTC 32
ICALL1 OPEN-SECRET-PASSAGE?
RETURN 2
?CCL3: ZERO? VARG \FALSE
EQUAL? PRSA,V?CLIMB-UP \?CCL12
ICALL PERFORM,V?ENTER,PRSO
RTRUE
?CCL12: EQUAL? PRSA,V?LOOK-BEHIND \FALSE
PRINTI "Behind the throne"
EQUAL? HERE,AUDIENCE-CHAMBER \?CCL17
PRINTR ", a doorway leads south."
?CCL17: ZERO? SECRET-PASSAGE-OPEN /?CCL19
PRINTR ", a secret passage beckons to the south!"
?CCL19: PRINTR " is nothing but a blank wall."
.ENDSEG
.SEGMENT "SECRET"
.FUNCT SECRET-PASSAGE-F,RARG
ZERO? DEMO-VERSION? /FALSE
EQUAL? RARG,M-END \FALSE
CALL1 END-DEMO
RSTACK
.SEGMENT "0"
.FUNCT CANDLE-F,FLAME
EQUAL? PRSA,V?EXAMINE \?CCL3
FSET? CANDLE,ONBIT \?CCL6
PRINTR "The flame burns tall and bright."
?CCL6: PRINTR "The candle has been snuffed."
?CCL3: EQUAL? PRSA,V?ON \FALSE
FSET? CANDLE,FLAMEBIT /FALSE
CALL FIND-IN,HERE,FLAMEBIT,STR?202 >FLAME
ZERO? FLAME /?CCL13
FSET CANDLE,FLAMEBIT
FSET CANDLE,ONBIT
PRINTR "You re-light the candle."
?CCL13: PRINTR "You have no flame to light the candle."
.ENDSEG
.SEGMENT "SECRET"
.FUNCT SOLAR-F,RARG
EQUAL? RARG,M-END \FALSE
IN? EAST-KEY,JESTER \FALSE
IN? JESTER,HERE \FALSE
CALL2 SETUP-ORPHAN,STR?44
RSTACK
.SEGMENT "0"
.FUNCT EAST-KEY-F
EQUAL? PRSA,V?TAKE \FALSE
FSET? EAST-KEY,TRYTAKEBIT \FALSE
IN? EAST-KEY,JESTER \?CCL8
PRINT ANSWER-MY-RIDDLE
RTRUE
?CCL8: PRINTI "You begin reaching for the key..."
CRLF
SET 'DO-J,TRUE-VALUE
CALL1 I-JESTER
RSTACK
.ENDSEG
.SEGMENT "0"
.SEGMENT "SECRET"
.FUNCT CLOAK-F
EQUAL? PRSA,V?EXAMINE \?CCL3
CALL NOUN-USED?,CLOAK,W?CLOAK
ZERO? STACK /?CCL6
PRINTR "The colors of the cloak seem to shimmer like a Mithican chameleon. There's a small label with writing on it."
?CCL6: ICALL PERFORM,V?READ,CLOAK
RTRUE
?CCL3: EQUAL? PRSA,V?READ \?CCL8
PRINTR """Frobozz Magic Cloak Company."""
?CCL8: EQUAL? HERE,OUBLIETTE \?CCL10
EQUAL? PRSA,V?TAKE-OFF,V?WEAR \?CCL10
PRINTR "There's not enough elbow room here."
?CCL10: EQUAL? PRSA,V?WEAR \?CCL14
EQUAL? HERE,PLAIN /?CCL14
FSET? CLOAK,WORNBIT /?CCL14
FSET? OUTER-GATE,OPENBIT /?CCL14
IN? CLOAK,WALDO /?CCL14
ZERO? TIME-STOPPED \?CCL14
EQUAL? HERE,CONSTRUCTION \?CCL23
ICALL STORE,CONSTRUCTION-OFFSET,CONSTRUCTION-LOC,CONSTRUCTION
JUMP ?CND21
?CCL23: EQUAL? HERE,FR-OFFICES \?CCL25
ICALL STORE,OFFICES-OFFSET,FLOOR-NUMBER,FR-OFFICES
JUMP ?CND21
?CCL25: EQUAL? HERE,OFFICES-NORTH \?CCL27
ICALL STORE,OFFICES-N-OFFSET,FLOOR-NUMBER,OFFICES-NORTH
JUMP ?CND21
?CCL27: EQUAL? HERE,OFFICES-SOUTH \?CCL29
ICALL STORE,OFFICES-S-OFFSET,FLOOR-NUMBER,OFFICES-SOUTH
JUMP ?CND21
?CCL29: EQUAL? HERE,OFFICES-EAST \?CCL31
ICALL STORE,OFFICES-E-OFFSET,FLOOR-NUMBER,OFFICES-EAST
JUMP ?CND21
?CCL31: EQUAL? HERE,OFFICES-WEST \?CND21
ICALL STORE,OFFICES-W-OFFSET,FLOOR-NUMBER,OFFICES-WEST
?CND21: FSET CLOAK,WORNBIT
LOC PROTAGONIST
FSET? STACK,TAKEBIT \?CCL35
SET 'CLOAK-LOC,HERE
JUMP ?CND33
?CCL35: LOC PROTAGONIST >CLOAK-LOC
?CND33: MOVE PROTAGONIST,HERE
DIV PLAIN-LOC,8
ADD STACK,1 >RANK
MOD PLAIN-LOC,8
ADD STACK,1 >FILE
ICALL1 CAST-HUNGER-SPELL
PRINTI "As you wrap the cloak around you, the world changes"
PRINT ELLIPSIS
ICALL UNSTORE,PLAIN-OFFSET,PLAIN-LOC,PLAIN
CALL2 GOTO,PLAIN
RSTACK
?CCL14: EQUAL? PRSA,V?TAKE-OFF \FALSE
FSET? CLOAK,WORNBIT \FALSE
EQUAL? HERE,PLAIN \FALSE
FCLEAR CLOAK,WORNBIT
ICALL STORE,PLAIN-OFFSET,PLAIN-LOC,PLAIN
PRINTI "As the cloak is removed, the world changes again"
PRINT ELLIPSIS
EQUAL? CLOAK-LOC,CONSTRUCTION \?CCL43
DIV CONSTRUCTION-LOC,8
ADD STACK,1 >RANK
MOD CONSTRUCTION-LOC,8
ADD STACK,1 >FILE
ICALL UNSTORE,CONSTRUCTION-OFFSET,CONSTRUCTION-LOC,CLOAK-LOC
JUMP ?CND41
?CCL43: EQUAL? CLOAK-LOC,FR-OFFICES,OFFICES-NORTH,OFFICES-SOUTH /?CCL44
EQUAL? CLOAK-LOC,OFFICES-EAST,OFFICES-WEST \?CND41
?CCL44: ICALL2 OFFICE-UNSTORE,FLOOR-NUMBER
?CND41: ICALL2 GOTO,CLOAK-LOC
EQUAL? CLOAK-LOC,ORACLE-OBJECT \TRUE
IN? RUBY,DEPRESSION \TRUE
PRINTI " You have only a moment to take in your surroundings. "
ICALL PERFORM,V?ENTER,ORACLE-OBJECT
RTRUE
.FUNCT GLOVE-F
EQUAL? PRSA,V?EXAMINE \?CCL3
FSET? GOGGLES,WORNBIT \?CCL6
FSET? GLOVE,WORNBIT \?CCL6
ICALL1 DISCOVER-X-RAY
PRINTR "You can see your hand within the glove."
?CCL6: CALL NOUN-USED?,GLOVE,W?GLOVE
ZERO? STACK /?CCL10
PRINTR "Tiny writing is embroidered at the edge of the glove."
?CCL10: ICALL PERFORM,V?READ,GLOVE
RTRUE
?CCL3: EQUAL? PRSA,V?READ \FALSE
PRINTR """Frobozz Magic Glove Company."""
.ENDSEG
.SEGMENT "SECRET"
.FUNCT MACHICOLATION-F
EQUAL? PRSA,V?PUT-THROUGH,V?PUT \?CCL3
EQUAL? PRSI,MACHICOLATION \?CCL3
REMOVE PRSO
EQUAL? PRSO,PERCH /?CCL7
CALL ULTIMATELY-IN?,PERCH,PRSO
ZERO? STACK /?CND6
?CCL7: SET 'REMOVED-PERCH-LOC,GROUND
?CND6: PRINTI "You hear a distant ""thunk,"" as"
ICALL1 TPRINT-PRSO
PRINTR " imbeds itself into the ground. The lack of an accompanying distant ""ouch!"" would seem to indicate that there are no invaders below."
?CCL3: EQUAL? PRSA,V?LOOK-INSIDE \?CCL11
PRINT YOU-SEE
PRINTR " light at the bottom of the hole."
?CCL11: EQUAL? PRSA,V?REACH-IN \FALSE
PRINT NOTHING-IN-REACH
RTRUE
.FUNCT CRYPT-F,RARG
ZERO? DEMO-VERSION? /?CCL3
EQUAL? RARG,M-END \?CCL3
CALL1 END-DEMO
RSTACK
?CCL3: EQUAL? RARG,M-LOOK \FALSE
PRINTI "The remains of generations of royalty lie arranged on slabs through this underground tomb. A passage leads off to the south. In the center of the low ceiling is a small trap door, which is "
ICALL2 OPEN-CLOSED,TRAP-DOOR
FSET? HOLEY-SLAB,TOUCHBIT \?CND8
PRINTI ". Barely visible beneath one of the slabs, a dark moist opening leads downward"
?CND8: PRINTC 46
RTRUE
.FUNCT BODIES-F
CALL2 TOUCHING?,BODIES
ZERO? STACK /FALSE
CALL2 PERFORM-PRSA,BONES
RSTACK
.FUNCT ORACLE-ENTER-F,RARG
FSET? OUTER-GATE,OPENBIT /?CTR2
ZERO? TIME-STOPPED /?CCL3
?CTR2: ZERO? RARG \FALSE
ICALL1 RETURN-FROM-MAP
PRINTI "The hole under the slab has vanished!"
CRLF
RFALSE
?CCL3: FSET? HOLEY-SLAB,TOUCHBIT \?CCL9
RETURN ORACLE
?CCL9: ZERO? RARG \FALSE
ICALL1 CANT-GO
RFALSE
.FUNCT SLAB-F
EQUAL? PRSA,V?LOOK-UNDER \FALSE
EQUAL? PRSO,HOLEY-SLAB \FALSE
FSET? OUTER-GATE,OPENBIT /?CTR7
ZERO? TIME-STOPPED /?CCL8
?CTR7: CALL2 DO-WALK,P?DOWN
RSTACK
?CCL8: FSET HOLEY-SLAB,TOUCHBIT
SET 'COMPASS-CHANGED,TRUE-VALUE
PRINTR "Under the slab is a craggy hole, dripping with slime, leading downward. It looks just barely large enough to enter."
.FUNCT TRAP-DOOR-F
EQUAL? PRSA,V?OPEN \FALSE
FSET? TRAP-DOOR,OPENBIT /FALSE
EQUAL? HERE,CRYPT \FALSE
PRINTR "The trap door can't be opened from this side."
.FUNCT DUNGEON-HOLE-F
EQUAL? PRSA,V?LOOK-INSIDE \?CCL3
CALL2 LIT?,OUBLIETTE
ZERO? STACK /?CCL6
PRINT SOME-LIGHT
RTRUE
?CCL6: PRINT ONLY-BLACKNESS
RTRUE
?CCL3: EQUAL? PRSA,V?PUT \?CCL8
GETP PRSO,P?SIZE
GRTR? STACK,4 \?CCL11
EQUAL? PRSO,PERCH /?CCL13
CALL ULTIMATELY-IN?,PERCH,PRSO
ZERO? STACK /?CND12
?CCL13: SET 'REMOVED-PERCH-LOC,OUBLIETTE
?CND12: REMOVE PRSO
JUMP ?CND9
?CCL11: MOVE PRSO,OUBLIETTE
?CND9: PRINTR "Done."
?CCL8: EQUAL? PRSA,V?EXAMINE \?CCL17
PRINTR "It's big enough to drop through, but a return trip doesn't look at all assured."
?CCL17: EQUAL? PRSA,V?REACH-IN \?CCL19
PRINT NOTHING-IN-REACH
RTRUE
?CCL19: EQUAL? PRSA,V?ENTER \FALSE
CALL2 DO-WALK,P?DOWN
RSTACK
.FUNCT OUBLIETTE-F,RARG
EQUAL? RARG,M-LOOK \?CCL3
PRINTI "You're trapped in a narrow prison cell accessible only from above. The upper portion of the cell is lost in gloom. The floor is muddy, and you sink almost to your "
ZERO? ALLIGATOR /?CCL6
PRINTI "alligatorish nostrils."
RTRUE
?CCL6: PRINTI "knees."
RTRUE
?CCL3: EQUAL? RARG,M-ENTER \?CCL8
ZERO? TIME-STOPPED \?CCL8
SET 'DO-J,TRUE-VALUE
CALL QUEUE,I-JESTER,3
RSTACK
?CCL8: EQUAL? RARG,M-END \FALSE
IN? JESTER,HERE \FALSE
CALL2 SETUP-ORPHAN,STR?44
RSTACK
.SEGMENT "0"
.FUNCT G-HAT-F,TBL,LEN,?TMP1
ADD TBL,8 >?TMP1
GET TBL,1
INTBL? DOORBELL,?TMP1,STACK \?CCL3
RETURN DOORBELL
?CCL3: EQUAL? PRSA,V?REMOVE,V?TAKE-OFF \?CCL5
FSET? HARDHAT,WORNBIT \?CCL8
FSET? SEAMANS-CAP,WORNBIT /FALSE
?CCL8: FSET? HARDHAT,WORNBIT \?CCL12
RETURN HARDHAT
?CCL12: FSET? SEAMANS-CAP,WORNBIT \FALSE
RETURN SEAMANS-CAP
?CCL5: ADD TBL,8 >?TMP1
GET TBL,1
INTBL? J-HAT,?TMP1,STACK \FALSE
EQUAL? HERE,GAMING-ROOM \FALSE
RETURN J-HAT
.ENDSEG
.SEGMENT "SECRET"
.FUNCT CELL-F,RARG
EQUAL? RARG,M-LOOK \FALSE
PRINTI "This cell is the height of luxury for this dungeon -- the floor isn't covered with spikes, and there are actually a few corners which aren't dominated by giant spiders."
IN? COBWEBS,HERE \?CND4
PRINTC 32
PRINT CELL-WALL-DESC
?CND4: PRINTI " The only exit is northwest."
RTRUE
.FUNCT GIANT-SPIDERS-F
CALL2 TOUCHING?,GIANT-SPIDERS
ZERO? STACK /FALSE
PRINTR "There's only one thing you need to remember in connection with giant spiders: You leave them alone, they'll leave you alone."
.FUNCT COBWEBS-F
EQUAL? PRSA,V?ENTER \?CCL3
PRINTR "Walk face first into a thick wall of yukko cobwebs? Mucho disgusto! Maybe if you cleared them away, first..."
?CCL3: EQUAL? PRSA,V?CLEAN,V?TAKE-WITH,V?REMOVE /?CCL5
EQUAL? PRSA,V?MOVE \FALSE
?CCL5: ZERO? PRSI \?CND8
CALL2 ULTIMATELY-IN?,BROOM
ZERO? STACK /?CND8
SET 'PRSI,BROOM
?CND8: ZERO? PRSI \?CCL14
PRINTI "Yuk! Bleh! Ukky-poo! T"
FSET? GLOVE,WORNBIT /?CND15
PRINTI "hese cobwebs are way too gross to touch with your bare hands. Furthermore, t"
?CND15: PRINTR "here are way too many to clean away without some kind of cleaning accessory."
?CCL14: EQUAL? PRSI,BROOM /?CCL18
PRINTR "Don't bother to apply for any jobs as a maid."
?CCL18: REMOVE COBWEBS
ICALL2 THIS-IS-IT,FLASK
MOVE FLASK,HERE
PRINTI "It's a dirty job, but someone's gotta do it. You clear away most of the cobwebs, revealing a blank wall. Sitting at the base of the wall is a "
PRINTD FLASK
PRINTC 33
CRLF
CALL2 INC-SCORE,12
RSTACK
.SEGMENT "0"
.FUNCT FLASK-F
EQUAL? PRSA,V?LOOK-INSIDE \?CCL3
PRINTR "You notice that objects behind the flask appear to be magnified."
?CCL3: EQUAL? PRSA,V?EXAMINE \?CCL5
EQUAL? PRSI,FLASK \?CCL5
PRINTI "The flask distorts and magnifies the "
ICALL2 DPRINT,PRSO
PRINTI ", showing details not noticed earlier."
CRLF
PRINTI " "
RFALSE
?CCL5: EQUAL? PRSA,V?DRINK-FROM \?CCL9
CALL DO-FIRST,STR?140,FLASK
RSTACK
?CCL9: EQUAL? PRSA,V?THROW,V?MUNG,V?OPEN \FALSE
EQUAL? PRSA,V?OPEN /?CCL14
PRINTI "The flask breaks into pieces. "
JUMP ?CND12
?CCL14: PRINTI "You remove the stopper. "
?CND12: PRINTI "As you pass out, you realize that the vapors from the flask's contents are "
FSET? CLOWN-NOSE,WORNBIT \?CND15
PRINTI "potent enough to get past your clown nose, and are also quite "
?CND15: CALL2 JIGS-UP,STR?365
RSTACK
.FUNCT LIQUID-F
EQUAL? PRSA,V?DRINK \FALSE
CALL DO-FIRST,STR?140,FLASK
RSTACK
.ENDSEG
.SEGMENT "SECRET"
.FUNCT TORTURE-CHAMBER-F,RARG
EQUAL? RARG,M-ENTER \?CCL3
ZERO? METRONOME-LOC \?CND4
RANDOM 100
LESS? 33,STACK /?CCL8
SET 'METRONOME-LOC,IRON-MAIDEN
JUMP ?CND4
?CCL8: RANDOM 100
LESS? 50,STACK /?CCL10
SET 'METRONOME-LOC,SNAKE-PIT
JUMP ?CND4
?CCL10: SET 'METRONOME-LOC,WATER-CHAMBER
?CND4: SET 'METRONOME-COUNTER,0
RETURN METRONOME-COUNTER
?CCL3: EQUAL? RARG,M-END \FALSE
FSET? METRONOME,TRYTAKEBIT \FALSE
CALL2 METRONOME-TORTURE,TRUE-VALUE
RSTACK
.FUNCT METRONOME-TORTURE,INDENT
INC 'METRONOME-COUNTER
EQUAL? METRONOME-COUNTER,1 /FALSE
ICALL1 RETURN-FROM-MAP
ZERO? INDENT /?CND3
PRINTI " "
?CND3: EQUAL? METRONOME-COUNTER,2 \?CCL7
PRINTR "You hear a ticking sound."
?CCL7: EQUAL? METRONOME-COUNTER,3 \?CCL9
PRINTR "The ticking grows louder."
?CCL9: EQUAL? METRONOME-COUNTER,4 \?CCL11
PRINTR "The ticking is really getting to you. It seems to be controlling your heartbeat!"
?CCL11: PRINTI "The ticking is unbearably deafening! You run screaming from the Torture Chamber!"
CRLF
CRLF
CALL2 GOTO,DUNGEON
RSTACK
.SEGMENT "0"
.FUNCT METRONOME-F
EQUAL? PRSA,V?EXAMINE \?CCL3
PRINTI "The metronome is"
ZERO? METRONOME-ON /?CCL6
PRINTR " ticking insistently."
?CCL6: PRINTR "n't on."
?CCL3: EQUAL? PRSA,V?ON \?CCL8
ZERO? METRONOME-ON /?CCL11
PRINTR "It is!"
?CCL11: SET 'METRONOME-ON,TRUE-VALUE
ICALL QUEUE,I-METRONOME,-1
PRINTR "The metronome begins to tick."
?CCL8: EQUAL? PRSA,V?OFF \FALSE
ZERO? METRONOME-ON /?CCL16
SET 'METRONOME-ON,FALSE-VALUE
ICALL2 DEQUEUE,I-METRONOME
PRINTR "The metronome stops ticking."
?CCL16: PRINTR "It is!"
.FUNCT I-METRONOME,CALLED-BY-LISTEN,CNT
LOC METRONOME
EQUAL? STACK,FALSE-VALUE \?CND1
ICALL2 DEQUEUE,I-METRONOME
?CND1: CALL2 VISIBLE?,METRONOME
ZERO? STACK /FALSE
EQUAL? CURRENT-SPLIT,MAP-TOP-LEFT-LOC /FALSE
RANDOM 30
ADD 3,STACK >CNT
ZERO? CALLED-BY-LISTEN \?CND8
PRINTI " "
?CND8: PRINTI "The metronome insistently declares, ""Tick"
?PRG10: PRINTI ", tick"
DEC 'CNT
ZERO? CNT \?PRG10
PRINTR "."""
.ENDSEG
.SEGMENT "SECRET"
.FUNCT TORTURE-DEVICE-F
EQUAL? PRSA,V?ENTER \?CCL3
EQUAL? PRSO,COMFY-CHAIR /?CND4
FSET? PRSO,OPENBIT /?CND4
ICALL DO-FIRST,STR?140,PRSO
RTRUE
?CND4: PRINTI "You climb into the "
PRINTD PRSO
PRINTI ". "
EQUAL? PRSO,COMFY-CHAIR \?CCL10
CALL2 JIGS-UP,STR?367
RSTACK
?CCL10: EQUAL? PRSO,IRON-MAIDEN \?CCL12
CALL2 JIGS-UP,STR?368
RSTACK
?CCL12: EQUAL? PRSO,WATER-CHAMBER \?CCL14
CALL2 JIGS-UP,STR?369
RSTACK
?CCL14: CALL2 JIGS-UP,STR?370
RSTACK
?CCL3: EQUAL? PRSA,V?EXAMINE \?CCL16
EQUAL? PRSO,COMFY-CHAIR \?CCL19
PRINTR "It sure looks comfortable!"
?CCL19: EQUAL? PRSO,WATER-CHAMBER \?CCL21
PRINTI "It's a small chamber where water is slowly dripped onto the victim's head until he or she goes mad."
JUMP ?CND17
?CCL21: EQUAL? PRSO,IRON-MAIDEN \?CCL23
PRINTI "It's similar to a suit of armor, except that the inside is lined with sharp spikes."
JUMP ?CND17
?CCL23: FSET? SNAKE-PIT,OPENBIT /?CCL26
PRINTI "Beneath the lid of the snake pit y"
JUMP ?CND24
?CCL26: PRINTC 89
?CND24: PRINTI "ou hear the hissing of a thousand hungry snakes."
?CND17: PRINTI " The "
PRINTD PRSO
PRINTI " is "
ICALL2 OPEN-CLOSED,PRSO
PRINT PERIOD-CR
RTRUE
?CCL16: EQUAL? PRSA,V?LOOK-INSIDE \?CCL28
FSET? METRONOME,TRYTAKEBIT \?CCL28
EQUAL? PRSO,METRONOME-LOC \?CCL33
ICALL PERFORM,V?OPEN,PRSO
RTRUE
?CCL33: EQUAL? PRSO,COMFY-CHAIR \?CCL35
PRINTR "There's no one in the chair."
?CCL35: FSET PRSO,OPENBIT
PRINTI "You open"
ICALL1 TPRINT-PRSO
PRINTR ", and find no one within."
?CCL28: EQUAL? PRSA,V?OPEN \?CCL37
EQUAL? PRSO,METRONOME-LOC \?CCL37
FSET? METRONOME,TRYTAKEBIT \?CCL37
FCLEAR METRONOME,TRYTAKEBIT
MOVE METRONOME,HERE
FSET PRSO,OPENBIT
PRINTI "As you open the "
PRINTD PRSO
PRINTI ", a metronome falls from the shadowy recesses of the ceiling and lands with a muffled thud in the center of the room."
GRTR? METRONOME-COUNTER,1 \?CND41
PRINTI " Thankfully, the fall seems to have shut it off."
?CND41: CRLF
CALL2 INC-SCORE,12
RSTACK
?CCL37: EQUAL? PRSA,V?OPEN \FALSE
ZERO? TIME-STOPPED /FALSE
PRINT WONT-BUDGE
RTRUE
.ENDSEG
.SEGMENT "CASTLE"
.FUNCT WEST-HALL-F,RARG
EQUAL? RARG,M-LOOK \FALSE
PRINTI "The castle's newest wing can be found beyond the huge oak door which lies "
ICALL2 OPEN-CLOSED,WEST-DOOR
PRINTI " to the west. The only other exit is northeast."
RTRUE
.FUNCT WEST-DOOR-F
EQUAL? PRSA,V?UNLOCK \?CCL3
FSET? WEST-DOOR,LOCKEDBIT \?CCL3
EQUAL? PRSI,WEST-KEY \?CCL3
FCLEAR WEST-DOOR,LOCKEDBIT
CALL LOCKED-UNLOCKED,WEST-DOOR,TRUE-VALUE
RSTACK
?CCL3: EQUAL? PRSA,V?LOCK \FALSE
FSET? WEST-DOOR,LOCKEDBIT /FALSE
EQUAL? PRSI,WEST-KEY \FALSE
FSET WEST-DOOR,LOCKEDBIT
CALL2 LOCKED-UNLOCKED,WEST-DOOR
RSTACK
.FUNCT WEST-WING-F,RARG
EQUAL? RARG,M-LOOK \FALSE
PRINTI "This wing exhibits more recent styling: smoothly dressed stone inlaid with marble patterns. Through the "
ICALL2 OPEN-CLOSED,WEST-DOOR
PRINTI " oak door to the east lie the primary halls of the castle. Other exits lead north, west, and south. "
PRINT FUDGE
RTRUE
.FUNCT DIRIGIBLE-HANGAR-ENTER-F,RARG
ZERO? NUT-EATEN /?CCL3
RETURN DIRIGIBLE-HANGAR
?CCL3: ZERO? RARG \FALSE
IN? JESTER,HERE /?CCL7
ICALL1 RETURN-FROM-MAP
PRINTI "An invisible hand seems to stop you"
SUB MOVES,J-DISPOSED
LESS? STACK,4 \?CCL10
PRINTI ", and a familiar voice says, ""Surely you didn't think you'd be rid of me so easily!"""
CRLF
JUMP ?CND8
?CCL10: PRINT PERIOD-CR
?CND8: SET 'DO-J,TRUE-VALUE
ICALL1 I-JESTER
RFALSE
?CCL7: ICALL1 RETURN-FROM-MAP
PRINT ERE-YOU-PASS
RFALSE
.FUNCT PEG-ROOM-F,RARG
EQUAL? RARG,M-LOOK \FALSE
PRINTI "You're in a nondescript room with an exit to the south. "
ZERO? PEG-PASSAGE-OPENED /?CND4
PRINTI "A previously hidden passage leads north. "
?CND4: PRINTI "In the center of the room is a pegboard. Hanging on the wall are a set of instructions."
RTRUE
.FUNCT PBOZ-OBJECT-F
EQUAL? PRSA,V?PLAY \FALSE
EQUAL? HERE,PEG-ROOM \?CCL6
ICALL1 PEG-GAME
RTRUE
?CCL6: PRINT YOU-CANT
PRINTR "play Peggleboz without a pegboard!"
.FUNCT PEGBOARD-F
EQUAL? PRSA,V?EXAMINE \?CCL3
PRINTR "The board has 21 holes, 20 of them filled with pegs. The holes are arranged in a roughly triangular shape."
?CCL3: EQUAL? PRSA,V?TAKE \FALSE
PRINTR "The pegboard is an unmovable feature of the room."
.FUNCT PEGBOARD-PEGS-F
EQUAL? PRSA,V?TAKE,V?MOVE \FALSE
PRINTR "It would behoove you to read the instructions that are posted on the wall here."
.FUNCT PEG-GAME,FIRST-MOVE,PEG-SELECTED,CHAR,JUMPED-PEG,DONT-CLEAR,WON,CNT,?TMP2,?TMP1
SET 'FIRST-MOVE,TRUE-VALUE
CLEAR S-FULL
ICALL SPLIT-BY-PICTURE,PBOZ-SPLIT,TRUE-VALUE
ICALL2 ADJUST-TEXT-WINDOW,PBOZ-BOTTOM
ICALL1 SETUP-PBOZ
?PRG1: ZERO? WON \?CND3
ZERO? PEG-SELECTED /?CCL7
ZERO? DONT-CLEAR \?CCL10
CLEAR S-TEXT
JUMP ?CND8
?CCL10: SET 'DONT-CLEAR,FALSE-VALUE
?CND8: PRINTI "You are moving the peg at letter "
HLIGHT H-BOLD
ADD LETTER-OFFSET,PEG-SELECTED
PRINTC STACK
HLIGHT H-NORMAL
PRINTI ". Select the letter for the destination point of that peg, or hit "
HLIGHT H-BOLD
ADD LETTER-OFFSET,PEG-SELECTED
PRINTC STACK
HLIGHT H-NORMAL
PRINTI " again to ""unselect"" that peg."
JUMP ?CND3
?CCL7: ZERO? FIRST-MOVE \?CND11
ZERO? DONT-CLEAR \?CND11
CLEAR S-TEXT
?CND11: ZERO? DONT-CLEAR \?CND3
CALL1 PEG-COUNT
EQUAL? STACK,1 \?CCL19
PRINTI "Type X to exit, Y to display your moves, and Z to start again"
ZERO? ACTIVE-MOUSE /?CND20
PRINTI " (or simply click on the appropriate spot with your mouse)"
?CND20: PRINTC 46
JUMP ?CND3
?CCL19: PRINTI "Type the letter corresponding to the peg you'd like to move"
ZERO? ACTIVE-MOUSE /?CND22
PRINTI ", or use your mouse to click on it"
?CND22: PRINTC 46
ZERO? FIRST-MOVE /?CND3
SET 'FIRST-MOVE,FALSE-VALUE
PRINTI " Type X to exit Peggleboz, Y to display your moves so far, Z to reset the board"
ZERO? ACTIVE-MOUSE /?CND26
PRINTI " (or you can use your mouse to click on the appropriate spot)"
?CND26: PRINTC 46
?CND3: SET 'DONT-CLEAR,FALSE-VALUE
ZERO? PEG-SELECTED /?CCL30
MUL PEG-SELECTED,2
GET BOARD-TABLE,STACK >?TMP1
MUL PEG-SELECTED,2
ADD STACK,1
GET BOARD-TABLE,STACK
CALL BLINK,UNHL-PEG,HL-PEG,?TMP1,STACK,S-WINDOW >CHAR
JUMP ?CND28
?CCL30: ZERO? DEMO-VERSION? /?CCL33
CALL2 INPUT-DEMO,1 >CHAR
JUMP ?CND28
?CCL33: INPUT 1 >CHAR
?CND28: ICALL1 MOUSE-INPUT?
EQUAL? CHAR,CLICK1,CLICK2 \?CND34
CALL1 PBOZ-CLICK >CHAR
?CND34: GRTR? CHAR,96 \?CND36
LESS? CHAR,123 \?CND36
SUB CHAR,32 >CHAR
?CND36: EQUAL? CHAR,88 \?CCL42
ICALL1 RESET-PEGBOARD
ICALL2 INIT-SL-WITH-SPLIT,TEXT-WINDOW-PIC-LOC
CLEAR S-TEXT
RTRUE
?CCL42: EQUAL? CHAR,89 \?CCL44
SET 'DONT-CLEAR,TRUE-VALUE
ICALL1 DISPLAY-MOVES
JUMP ?PRG1
?CCL44: EQUAL? CHAR,90 \?CCL46
ICALL1 RESET-PEGBOARD
SET 'WON,FALSE-VALUE
SET 'CNT,4
SCREEN S-WINDOW
ICALL1 DRAW-PEGS
SCREEN S-TEXT
CLEAR S-TEXT
SET 'PEG-SELECTED,FALSE-VALUE
JUMP ?PRG1
?CCL46: ZERO? PEG-SELECTED \?CCL48
SUB CHAR,64 >PEG-SELECTED
GRTR? PEG-SELECTED,21 /?CTR50
LESS? PEG-SELECTED,1 \?CCL51
?CTR50: CLEAR S-TEXT
SOUND 1
SET 'PEG-SELECTED,FALSE-VALUE
SET 'DONT-CLEAR,TRUE-VALUE
PRINTI "Illegal choice. Type a letter from A thru U to select a peg. Or, type X to exit, Y to display your moves, or Z to reset the board."
JUMP ?PRG1
?CCL51: GET PEG-TABLE,PEG-SELECTED
ZERO? STACK \?PRG1
CLEAR S-TEXT
SOUND 1
SET 'DONT-CLEAR,TRUE-VALUE
PRINTI "There's no peg at point "
ADD LETTER-OFFSET,PEG-SELECTED
PRINTC STACK
PRINTC 46
SET 'PEG-SELECTED,FALSE-VALUE
JUMP ?PRG1
?CCL48: SUB CHAR,64
EQUAL? PEG-SELECTED,STACK \?CCL56
SET 'DONT-CLEAR,TRUE-VALUE
SET 'PEG-SELECTED,FALSE-VALUE
CLEAR S-TEXT
PRINTI "Unselected."
JUMP ?PRG1
?CCL56: CALL LEGAL-MOVE,PEG-SELECTED,CHAR >JUMPED-PEG
ZERO? JUMPED-PEG /?CCL58
PUT PEG-MOVE-TABLE,PEG-MOVE-NUMBER,PEG-SELECTED
ADD PEG-MOVE-NUMBER,1 >?TMP1
SUB CHAR,64
PUT PEG-MOVE-TABLE,?TMP1,STACK
ADD PEG-MOVE-NUMBER,2 >PEG-MOVE-NUMBER
PUT PEG-TABLE,JUMPED-PEG,0
PUT PEG-TABLE,PEG-SELECTED,0
SUB CHAR,64
PUT PEG-TABLE,STACK,1
SCREEN S-WINDOW
GET PEG-BG-PIC-TBL,PEG-SELECTED >?TMP2
MUL PEG-SELECTED,2
GET BOARD-TABLE,STACK >?TMP1
MUL PEG-SELECTED,2
ADD STACK,1
GET BOARD-TABLE,STACK
DISPLAY ?TMP2,?TMP1,STACK
GET PEG-BG-PIC-TBL,JUMPED-PEG >?TMP2
MUL JUMPED-PEG,2
GET BOARD-TABLE,STACK >?TMP1
MUL JUMPED-PEG,2
ADD STACK,1
GET BOARD-TABLE,STACK
DISPLAY ?TMP2,?TMP1,STACK
SUB CHAR,64
MUL STACK,2
GET BOARD-TABLE,STACK >?TMP1
SUB CHAR,64
MUL STACK,2
ADD STACK,1
GET BOARD-TABLE,STACK
DISPLAY UNHL-PEG,?TMP1,STACK
EQUAL? PEG-MOVE-NUMBER,2 \?CND59
ZERO? ACTIVE-MOUSE /?CND59
ICALL2 PICINF-PLUS-ONE,PBOZ-RESTART-BOX-LOC
GET PICINF-TBL,0 >?TMP1
GET PICINF-TBL,1
DISPLAY RESTART-BOX,?TMP1,STACK
ICALL2 PICINF-PLUS-ONE,PBOZ-SHOW-MOVES-BOX-LOC
GET PICINF-TBL,0 >?TMP1
GET PICINF-TBL,1
DISPLAY SHOW-MOVES-BOX,?TMP1,STACK
?CND59: SET 'PEG-SELECTED,FALSE-VALUE
SCREEN S-TEXT
CLEAR S-TEXT
CALL1 PBOZ-WIN-CHECK
ZERO? STACK /?PRG1
SET 'WON,TRUE-VALUE
SET 'PEG-PASSAGE-OPENED,TRUE-VALUE
SOUND 1
SOUND 1
SOUND 1
PRINTI "A secret doorway to the north slides open. (Hit X to exit)."
CRLF
ICALL2 INC-SCORE,16
JUMP ?PRG1
?CCL58: SET 'DONT-CLEAR,TRUE-VALUE
JUMP ?PRG1
.FUNCT PBOZ-CLICK,TL-X,TL-Y,BR-X,BR-Y,CNT,PEG-WIDTH,PEG-HEIGHT,EXPAND-X,EXPAND-Y
SET 'CNT,2
ICALL2 PICINF-PLUS-ONE,PBOZ-RESTART-BOX-LOC
GET PICINF-TBL,1 >TL-X
GET PICINF-TBL,0 >TL-Y
PICINF RESTART-BOX,PICINF-TBL /?BOGUS1
?BOGUS1: GET PICINF-TBL,1
ADD TL-X,STACK >BR-X
GET PICINF-TBL,0
ADD TL-Y,STACK >BR-Y
CALL WITHIN?,TL-X,TL-Y,BR-X,BR-Y
ZERO? STACK /?CND2
RETURN 90
?CND2: ICALL2 PICINF-PLUS-ONE,PBOZ-SHOW-MOVES-BOX-LOC
GET PICINF-TBL,1 >TL-X
GET PICINF-TBL,0 >TL-Y
PICINF SHOW-MOVES-BOX,PICINF-TBL /?BOGUS4
?BOGUS4: GET PICINF-TBL,1
ADD TL-X,STACK >BR-X
GET PICINF-TBL,0
ADD TL-Y,STACK >BR-Y
CALL WITHIN?,TL-X,TL-Y,BR-X,BR-Y
ZERO? STACK /?CND5
RETURN 89
?CND5: ICALL2 PICINF-PLUS-ONE,PBOZ-EXIT-BOX-LOC
GET PICINF-TBL,1 >TL-X
GET PICINF-TBL,0 >TL-Y
PICINF EXIT-BOX,PICINF-TBL /?BOGUS7
?BOGUS7: GET PICINF-TBL,1
ADD TL-X,STACK >BR-X
GET PICINF-TBL,0
ADD TL-Y,STACK >BR-Y
CALL WITHIN?,TL-X,TL-Y,BR-X,BR-Y
ZERO? STACK /?CND8
RETURN 88
?CND8: PICINF EXPAND-HOT-SPOT,PICINF-TBL /?BOGUS10
?BOGUS10: GET PICINF-TBL,0 >EXPAND-Y
GET PICINF-TBL,1 >EXPAND-X
PICINF UNHL-PEG,PICINF-TBL /?BOGUS11
?BOGUS11: GET PICINF-TBL,0 >PEG-HEIGHT
GET PICINF-TBL,1 >PEG-WIDTH
?PRG12: GET BOARD-TABLE,CNT >TL-Y
ADD CNT,1
GET BOARD-TABLE,STACK >TL-X
ADD TL-Y,PEG-HEIGHT >BR-Y
ADD TL-X,PEG-WIDTH >BR-X
SUB TL-X,EXPAND-X >TL-X
ADD BR-X,EXPAND-X >BR-X
ADD BR-Y,EXPAND-Y >BR-Y
CALL WITHIN?,TL-X,TL-Y,BR-X,BR-Y
ZERO? STACK \?REP13
ADD CNT,2 >CNT
GRTR? CNT,43 \?PRG12
SOUND 1
?REP13: GRTR? CNT,43 \?CCL20
RETURN CLICK1
?CCL20: DIV CNT,2
ADD STACK,64
RSTACK
.FUNCT SETUP-PBOZ,I,TT,?TMP1
SET 'I,2
FSET PBOZ-OBJECT,TOUCHBIT
SET 'TT,PBOZ-PIC-TABLE
?PRG1: GET TT,0
ICALL2 PICINF-PLUS-ONE,STACK
GET PICINF-TBL,0
PUT BOARD-TABLE,I,STACK
ADD I,1 >?TMP1
GET PICINF-TBL,1
PUT BOARD-TABLE,?TMP1,STACK
ADD I,2 >I
GRTR? I,43 /?REP2
ADD TT,2 >TT
JUMP ?PRG1
?REP2: SCREEN S-FULL
DISPLAY PBOZ-BORDER,1,1
SCREEN S-WINDOW
PICSET PBOZ-PICSET-TBL
ICALL1 DRAW-PEGS
ZERO? ACTIVE-MOUSE /?CND5
ICALL2 PICINF-PLUS-ONE,PBOZ-RESTART-BOX-LOC
GET PICINF-TBL,0 >?TMP1
GET PICINF-TBL,1
DISPLAY DIM-RESTART-BOX,?TMP1,STACK
ICALL2 PICINF-PLUS-ONE,PBOZ-SHOW-MOVES-BOX-LOC
GET PICINF-TBL,0 >?TMP1
GET PICINF-TBL,1
DISPLAY DIM-SHOW-MOVES-BOX,?TMP1,STACK
ICALL2 PICINF-PLUS-ONE,PBOZ-EXIT-BOX-LOC
GET PICINF-TBL,0 >?TMP1
GET PICINF-TBL,1
DISPLAY EXIT-BOX,?TMP1,STACK
?CND5: SCREEN S-TEXT
RTRUE
.FUNCT DRAW-PEGS,NUM,?TMP2,?TMP1
SET 'NUM,1
?PRG1: GET PEG-TABLE,NUM
EQUAL? STACK,1 \?CCL5
MUL NUM,2
GET BOARD-TABLE,STACK >?TMP1
MUL NUM,2
ADD STACK,1
GET BOARD-TABLE,STACK
DISPLAY UNHL-PEG,?TMP1,STACK
JUMP ?CND3
?CCL5: GET PEG-BG-PIC-TBL,NUM >?TMP2
MUL NUM,2
GET BOARD-TABLE,STACK >?TMP1
MUL NUM,2
ADD STACK,1
GET BOARD-TABLE,STACK
DISPLAY ?TMP2,?TMP1,STACK
?CND3: IGRTR? 'NUM,21 \?PRG1
RTRUE
.FUNCT RESET-PEGBOARD,CNT,?TMP1
ZERO? ACTIVE-MOUSE /?CND1
SCREEN S-WINDOW
ICALL2 PICINF-PLUS-ONE,PBOZ-RESTART-BOX-LOC
GET PICINF-TBL,0 >?TMP1
GET PICINF-TBL,1
DISPLAY DIM-RESTART-BOX,?TMP1,STACK
ICALL2 PICINF-PLUS-ONE,PBOZ-SHOW-MOVES-BOX-LOC
GET PICINF-TBL,0 >?TMP1
GET PICINF-TBL,1
DISPLAY DIM-SHOW-MOVES-BOX,?TMP1,STACK
SCREEN S-TEXT
?CND1: SET 'PEG-MOVE-NUMBER,0
PUT PEG-TABLE,1,1
ADD PEG-TABLE,2 >?TMP1
ADD PEG-TABLE,4
COPYT ?TMP1,STACK,-40
PUT PEG-TABLE,7,0
COPYT PEG-MOVE-TABLE,0,80
RTRUE
.FUNCT LEGAL-MOVE,SELECTED-PEG,CHAR,TBL,TBL-SPOT,JUMPED-PEG
SUB CHAR,64 >CHAR
GET LEGAL-MOVE-TABLE,SELECTED-PEG >TBL
GET TBL,0
EQUAL? STACK,CHAR \?CCL3
SET 'TBL-SPOT,0
JUMP ?CND1
?CCL3: GET TBL,2
EQUAL? STACK,CHAR \?CCL5
SET 'TBL-SPOT,2
JUMP ?CND1
?CCL5: GET TBL,4
EQUAL? STACK,CHAR \?CCL7
SET 'TBL-SPOT,4
JUMP ?CND1
?CCL7: GET TBL,6
EQUAL? STACK,CHAR \?CCL9
SET 'TBL-SPOT,6
?CND1: ADD TBL-SPOT,1
GET TBL,STACK >JUMPED-PEG
GET PEG-TABLE,CHAR
EQUAL? STACK,1 \?CCL12
CLEAR S-TEXT
SOUND 1
PRINTI "Illegal move. There's already a peg at spot "
ADD LETTER-OFFSET,CHAR
PRINTC STACK
PRINTC 46
RFALSE
?CCL9: CLEAR S-TEXT
SOUND 1
PRINTI "Illegal move. You can jump a peg only to a spot which is two spots away."
RFALSE
?CCL12: GET PEG-TABLE,JUMPED-PEG
ZERO? STACK /?CCL13
RETURN JUMPED-PEG
?CCL13: CLEAR S-TEXT
SOUND 1
PRINTI "Illegal move. There's no peg at spot "
ADD LETTER-OFFSET,JUMPED-PEG
PRINTC STACK
PRINTI " to jump."
RFALSE
.FUNCT PBOZ-WIN-CHECK,CNT,PEG-NUM
SET 'CNT,1
ZERO? PEG-PASSAGE-OPENED \FALSE
?PRG3: EQUAL? CNT,22 /?REP4
GET PEG-TABLE,CNT
EQUAL? STACK,1 \?CND7
INC 'PEG-NUM
?CND7: INC 'CNT
JUMP ?PRG3
?REP4: EQUAL? PEG-NUM,1 \FALSE
GET PEG-TABLE,7
EQUAL? STACK,1 /TRUE
RFALSE
.FUNCT PEG-COUNT,CNT,PEG-NUM
SET 'CNT,1
?PRG1: EQUAL? CNT,22 /?REP2
GET PEG-TABLE,CNT
EQUAL? STACK,1 \?CND5
INC 'PEG-NUM
?CND5: INC 'CNT
JUMP ?PRG1
?REP2: RETURN PEG-NUM
.FUNCT DISPLAY-MOVES,X,Y,CNT
CLEAR S-TEXT
ZERO? PEG-MOVE-NUMBER \?CND1
PRINTI "You haven't moved yet!"
RTRUE
?CND1: FONT 4
?PRG3: MOD CNT,10
DIV STACK,2
ADD STACK,1 >Y
DIV CNT,10
MUL STACK,12
ADD STACK,1 >X
ICALL CCURSET,Y,X
DIV CNT,2
ADD STACK,1
PRINTN STACK
PRINTI ") "
GET PEG-MOVE-TABLE,CNT
ADD LETTER-OFFSET,STACK
PRINTC STACK
PRINTI " -> "
ADD CNT,1
GET PEG-MOVE-TABLE,STACK
ADD LETTER-OFFSET,STACK
PRINTC STACK
SUB PEG-MOVE-NUMBER,2
EQUAL? CNT,STACK /?REP4
ADD CNT,2 >CNT
JUMP ?PRG3
?REP4: FONT 1
RSTACK
.FUNCT GAMING-ROOM-F,RARG
EQUAL? RARG,M-ENTER \FALSE
FSET? ZORKMID-BILL,TOUCHBIT /FALSE
SET 'DO-J,TRUE-VALUE
CALL QUEUE,I-JESTER,1
RSTACK
.FUNCT CARPET-F
EQUAL? PRSA,V?RAISE,V?LOOK-UNDER,V?MOVE /?CCL3
EQUAL? PRSA,V?ROLL \FALSE
?CCL3: PRINTR "The carpet is quite well attached to the floor."
.SEGMENT "0"
.FUNCT DUMBELL-F
EQUAL? PRSA,V?RAISE \?CCL3
PRINTR "You can barely get them off the ground, let alone press them."
?CCL3: EQUAL? PRSA,V?PUSH-DIR \?CCL5
ICALL PERFORM,V?ROLL-DIR,PRSO,PRSI
RTRUE
?CCL5: EQUAL? PRSA,V?EXAMINE \FALSE
PRINTR "It's a set of 100-ugh weights, small enough to hold in one hand (but unless you a pretty awesome athleter, not nearly light enough to hold in one hand)."
.ENDSEG
.SEGMENT "CASTLE"
.FUNCT EAST-HALL-F,RARG
EQUAL? RARG,M-LOOK \FALSE
PRINTI "The castle's east wing lies through a massive door to the east, which is "
ICALL2 OPEN-CLOSED,EAST-DOOR
PRINTI ". The only other exit from the hall is northwest."
RTRUE
.FUNCT EAST-DOOR-F
EQUAL? PRSA,V?UNLOCK \?CCL3
FSET? EAST-DOOR,LOCKEDBIT \?CCL3
EQUAL? PRSI,EAST-KEY \?CCL3
FCLEAR EAST-DOOR,LOCKEDBIT
CALL LOCKED-UNLOCKED,EAST-DOOR,TRUE-VALUE
RSTACK
?CCL3: EQUAL? PRSA,V?LOCK \FALSE
FSET? EAST-DOOR,LOCKEDBIT /FALSE
EQUAL? PRSI,EAST-KEY \FALSE
FSET EAST-DOOR,LOCKEDBIT
CALL2 LOCKED-UNLOCKED,EAST-DOOR
RSTACK
.SEGMENT "0"
.FUNCT WAND-F
EQUAL? PRSA,V?READ,V?EXAMINE \?CCL3
PRINTR "The name ""Fisha"" is engraved on the wand in tiny script, followed by the phrase ""16 minute model."""
?CCL3: EQUAL? PRSA,V?POINT \FALSE
EQUAL? PRSO,WAND \FALSE
MOVE WAND,PROTAGONIST
EQUAL? PRSI,WAND \?CCL10
PRINTR "Point the wand at itself!?! It isn't made of rubber!"
?CCL10: ZERO? TIME-STOPPED /?CCL12
PRINTR "The wand's magic seems as frozen as time itself."
?CCL12: ZERO? WAND-LIFE \?CND8
PRINTR "Nothing. The wand seems to be used up."
?CND8: DEC 'WAND-LIFE
GETP PRSI,P?INANIMATE-DESC
ZERO? STACK /?CCL16
FSET? PRSI,ANIMATEDBIT \?CCL16
EQUAL? PRSI,FOX \?CND19
FSET PRSI,WEARBIT
?CND19: GETP PRSI,P?ANIMATE-ROUTINE
ICALL QUEUE,STACK,17
FCLEAR PRSI,ANIMATEDBIT
FCLEAR PRSI,ACTORBIT
FSET PRSI,TOUCHBIT
ICALL2 THIS-IS-IT,PRSI
GETP PRSI,P?WAND-TEXT
PRINT STACK
CRLF
RTRUE
?CCL16: FSET? PRSI,BLACKBIT /?CTR21
FSET? PRSI,WHITEBIT \?CCL22
?CTR21: PRINTI "The "
ICALL2 DPRINT,PRSO
PRINTR " seems to grow sluggish for a moment, but there is no other effect."
?CCL22: EQUAL? PRSA,V?POINT \?CCL26
EQUAL? PRSI,JESTER \?CCL26
PRINTI "The jester's expression turns stony. In fact, the jester himself turns stony, as he becomes a statue! After a moment, hairline cracks begin forming across the statue. The cracks widen and multiply, and the entire statue collapses into a cloud of dust! You hear an echo of laughter as the dust disperses."
IN? SHELL-TABLE,HERE \?CND29
PRINTI " The table and shells disappear as well."
?CND29: CRLF
ICALL1 REMOVE-J
SET 'J-DISPOSED,MOVES
RTRUE
?CCL26: EQUAL? PRSI,BEDBUG \?CCL32
REMOVE BEDBUG
PRINTR "The bedbug freezes, becoming a small armored tank. You are surrounded by raucous laughter from an invisible source, and the bedbug/tank disappears!"
?CCL32: EQUAL? PRSI,EVEN-LARGER-FLY,LARGER-FLY,LARGE-FLY /?CTR33
EQUAL? PRSI,LARGEST-FLY \?CCL34
?CTR33: PRINTR "Zap! A bolt of magic just misses the fly. Oh, well. It seems that even though it's large for a fly, it's small for a magic wand target."
?CCL34: EQUAL? PRSI,OTTO \?CCL38
REMOVE OTTO
ICALL QUEUE,I-STONE-TO-OTTO,17
PRINTI "Otto "
FSET? SPYGLASS,TRYTAKEBIT \?CND39
IN? SPYGLASS,OTTO /?CND39
MOVE SPYGLASS,OTTO
PRINTI "grabs the spyglass just before he "
?CND39: PRINTR "transforms into a massive stone toad, just like the ones that flank the Flatheadia Courthouse. His weight is now too much for even the largest of lily pads to bear, and he sinks into the swamp with a sickening slurp."
?CCL38: EQUAL? PRSI,BROGMOID \?CCL44
PRINTR "A few of the brogmoid's cells may have frozen; if the wand were twenty bloits long, it might have a chance of affecting this enormous brogmoid."
?CCL44: EQUAL? PRSI,PRICKLY-WITCH,SICKLY-WITCH \?CCL46
PRINTR "A magical shield springs up around the witch. ""Your weak powers are useless against us, simple adventurer!"" cackles the crone."
?CCL46: FSET? PRSI,PLANTBIT \?CCL48
PRINTI "No effect;"
ICALL1 TPRINT-PRSI
PRINTR " wasn't all that animate to begin with."
?CCL48: EQUAL? PRSI,UNICORNS \?CCL50
CALL2 JIGS-UP,STR?381
RSTACK
?CCL50: EQUAL? PRSI,THOUSANDS-OF-SNAKES \?CCL52
PRINTR "One of the snakes stops moving, but is instantly swallowed up by the writhing mass."
?CCL52: EQUAL? PRSI,ME \?CCL54
CALL2 JIGS-UP,STR?382
RSTACK
?CCL54: EQUAL? PRSI,EXECUTIONER \?CCL56
CALL2 JIGS-UP,STR?383
RSTACK
?CCL56: PRINTI "You feel a crackle of magical energy, but there doesn't seem to be any effect on"
CALL2 TRPRINT,PRSI
RSTACK
.ENDSEG
.SEGMENT "LOWER"
.FUNCT G-BOOTH-F,TBL,LEN
IN? PROTAGONIST,LEFT-BOOTH \?CCL3
RETURN LEFT-BOOTH
?CCL3: IN? PROTAGONIST,RIGHT-BOOTH \FALSE
RETURN RIGHT-BOOTH
.FUNCT BOOTH-F,VARG
ZERO? VARG /?CCL3
EQUAL? VARG,M-ENTER \FALSE
?CCL3: ZERO? VARG /?CCL7
FSET? PRSO,TOUCHBIT /FALSE
PRINTC 32
ICALL PERFORM,V?EXAMINE,PRSO
RTRUE
?CCL7: EQUAL? PRSA,V?EXAMINE \FALSE
PRINTR "The only feature of the booth is an ominous black button."
.FUNCT G-BUTTON-F,TBL,LEN
IN? PROTAGONIST,RIGHT-BOOTH \?CCL3
RETURN RIGHT-BOOTH-BUTTON
?CCL3: IN? PROTAGONIST,LEFT-BOOTH \?CCL5
RETURN LEFT-BOOTH-BUTTON
?CCL5: RETURN NOT-HERE-OBJECT
.FUNCT BOOTH-BUTTON-F,OTHER-BOOTH,THE-FLY
EQUAL? PRSA,V?PUSH \FALSE
ZERO? ALLIGATOR /?CND4
PRINTR "Impossible, in your current state."
?CND4: REMOVE LEFT-BOOTH-BUTTON
REMOVE RIGHT-BOOTH-BUTTON
IN? PROTAGONIST,RIGHT-BOOTH \?CCL8
SET 'OTHER-BOOTH,LEFT-BOOTH
JUMP ?CND6
?CCL8: SET 'OTHER-BOOTH,RIGHT-BOOTH
?CND6: FIRST? OTHER-BOOTH >THE-FLY /?BOGUS9
?BOGUS9: ZERO? THE-FLY /?CTR11
NEXT? THE-FLY \?CCL12
?CTR11: PRINT NOTHING-HAPPENS
JUMP ?CND10
?CCL12: ICALL QUEUE,I-UNTURN,5
SET 'TURNED-INTO,THE-FLY
ICALL2 DEQUEUE,I-UNALLIGATOR
PRINTI "You turn into"
ICALL2 APRINT,THE-FLY
EQUAL? THE-FLY,WORM \?CCL17
CALL2 VISIBLE?,ROOSTER
ZERO? STACK /?CCL17
FSET? ROOSTER,ANIMATEDBIT \?CCL17
ICALL2 JIGS-UP,STR?390
JUMP ?CND15
?CCL17: EQUAL? THE-FLY,ROOSTER \?CCL22
CALL2 VISIBLE?,FOX
ZERO? STACK /?CCL22
FSET? FOX,ANIMATEDBIT \?CCL22
ICALL2 JIGS-UP,STR?391
JUMP ?CND15
?CCL22: FIRST? PROTAGONIST \?CCL27
PRINTI ", dropping your possessions."
LOC PROTAGONIST
ICALL ROB,PROTAGONIST,STACK
JUMP ?CND15
?CCL27: PRINTC 46
?CND15: CRLF
?CND10: MOVE LEFT-BOOTH-BUTTON,LEFT-BOOTH
MOVE RIGHT-BOOTH-BUTTON,RIGHT-BOOTH
RTRUE
.FUNCT I-UNTURN
ICALL1 RETURN-FROM-MAP
PRINTI " Waves of relief. You're no longer"
ICALL2 ARPRINT,TURNED-INTO
SET 'TURNED-INTO,FALSE-VALUE
RTRUE
.FUNCT TO-SPEAK-OF,STRING
PRINTI "Ummm..."
ICALL2 APRINT,TURNED-INTO
PRINTI " has no "
PRINT STRING
PRINTR " to speak of."
.FUNCT GOOD-MEAL,OBJ
REMOVE OBJ
PRINTI "Yum!"
GRTR? HUNGER-COUNT,0 \?CCL3
PRINTI " Your hunger fades."
CRLF
ICALL2 DEQUEUE,I-HUNGER
SET 'HUNGER-COUNT,0
CALL2 INC-SCORE,20
RSTACK
?CCL3: CRLF
RTRUE
.SEGMENT "0"
.FUNCT TOBOGGAN-F,VARG
ZERO? VARG \FALSE
EQUAL? PRSA,V?EXAMINE \?CCL5
CALL NOUN-USED?,TOBOGGAN,W?INSCRIPTION
ZERO? STACK /?CCL8
ICALL PERFORM,V?READ,TOBOGGAN
RTRUE
?CCL8: PRINTI "This one-person sled bears a small inscription. "
RFALSE
?CCL5: EQUAL? PRSA,V?ENTER \FALSE
EQUAL? HERE,GLACIER \FALSE
MOVE TOBOGGAN,MIRROR-LAKE
ZERO? ENCHANTED-ORB \?CND13
RANDOM 100
LESS? 25,STACK /?CCL17
SET 'ENCHANTED-ORB,MILKY-ORB
JUMP ?CND13
?CCL17: RANDOM 100
LESS? 33,STACK /?CCL19
SET 'ENCHANTED-ORB,SMOKY-ORB
JUMP ?CND13
?CCL19: RANDOM 100
LESS? 50,STACK /?CCL21
SET 'ENCHANTED-ORB,FIERY-ORB
JUMP ?CND13
?CCL21: SET 'ENCHANTED-ORB,GLITTERY-ORB
?CND13: PRINTI "As you sit on the toboggan, it begins to slide down the mountain, gathering speed as it goes. The passing landscape begins to blur, and then even the blur is gone as the icy wind forces your eyes shut. Suddenly, with a jolt like a mighty hand grabbing you, you are still! You open your eyes"
PRINT ELLIPSIS
CALL2 GOTO,TOBOGGAN
RSTACK
.ENDSEG
.SEGMENT "LOWER"
.FUNCT CAGE-F
EQUAL? PRSA,V?OPEN \?CCL3
IN? SNAKE,CAGE \?CCL6
FSET? SNAKE,ANIMATEDBIT \?CCL6
CALL2 JIGS-UP,STR?396
RSTACK
?CCL6: FSET CAGE,TOUCHBIT
RFALSE
?CCL3: EQUAL? PRSA,V?COUNT \?CCL10
PRINTR "Thousands."
?CCL10: EQUAL? PRSA,V?ENTER \FALSE
PRINTR "The cage is too small for a human."
.SEGMENT "0"
.FUNCT SNAKE-F
EQUAL? PRSA,V?RESEARCH \?CCL3
CALL NOUN-USED?,SNAKE,W?SNAKE
ZERO? STACK /?CCL3
PRINTR """A common animal, best kept caged."""
?CCL3: FSET? SNAKE,ANIMATEDBIT \?CCL7
EQUAL? PRSA,V?LET-OUT \?CCL10
ICALL PERFORM,V?OPEN,CAGE
RTRUE
?CCL10: EQUAL? PRSA,V?MEASURE,V?EXAMINE \FALSE
PRINTR "The snake is thin and perhaps as much as twenty feet long."
?CCL7: EQUAL? PRSA,V?TIE \?CCL14
EQUAL? PRSO,SNAKE \?CCL14
EQUAL? PRSI,SPIRE \?CCL19
SET 'ROPE-PLACED,TRUE-VALUE
MOVE SNAKE,HERE
PRINTR "You tie the rope to the spire, dropping the other end down the cliff face. It reaches most of the way toward the lower ledge."
?CCL19: FSET? PRSI,PLANTBIT \?CCL21
CALL1 WASTES
RSTACK
?CCL21: PRINT YOU-CANT
PRINTI "tie the rope to"
CALL2 TRPRINT,PRSI
RSTACK
?CCL14: EQUAL? PRSA,V?UNTIE \?CCL23
ZERO? ROPE-PLACED /?CCL23
SET 'ROPE-PLACED,FALSE-VALUE
PRINTR "You untie the rope from the spire."
?CCL23: EQUAL? PRSA,V?CLIMB-DOWN \?CCL27
ZERO? ROPE-PLACED /?CCL27
CALL2 DO-WALK,P?DOWN
RSTACK
?CCL27: EQUAL? PRSA,V?MEASURE,V?EXAMINE \FALSE
PRINTR "The rope is about twenty feet long."
.FUNCT I-W-SNAKE,TOLD
FSET SNAKE,ANIMATEDBIT
IN? SNAKE,LAKE-BOTTOM \?CCL3
REMOVE SNAKE
JUMP ?CND1
?CCL3: CALL2 VISIBLE?,SNAKE
ZERO? STACK /?CCL5
ICALL1 RETURN-FROM-MAP
SET 'TOLD,TRUE-VALUE
PRINTI " The rope ripples with increasing force. It has returned to the form of a snake! The snake squirms with anger"
EQUAL? HERE,UPPER-LEDGE \?CCL8
ZERO? ROPE-PLACED /?CCL8
PRINTI ", uncurls from the spire, and drops out of sight!"
CRLF
JUMP ?CND1
?CCL8: IN? SNAKE,CAGE \?CCL12
FSET? CAGE,OPENBIT /?CCL12
PRINT PERIOD-CR
JUMP ?CND1
?CCL12: CALL2 ULTIMATELY-IN?,SNAKE
ZERO? STACK /?CCL16
IN? SNAKE,WALDO /?CCL16
ICALL2 JIGS-UP,STR?399
JUMP ?CND1
?CCL16: LOC SNAKE
FSET? STACK,ACTORBIT \?CND19
PRINTI ", nearly bites"
LOC SNAKE
ICALL2 TPRINT,STACK
PRINTI " on the wrist, drops to the ground,"
?CND19: PRINTI " and wriggles quickly out of sight."
CRLF
JUMP ?CND1
?CCL5: EQUAL? HERE,LOWER-LEDGE \?CND1
ZERO? ROPE-PLACED /?CND1
ICALL1 RETURN-FROM-MAP
SET 'TOLD,TRUE-VALUE
PRINTI " A writhing snake drops from above! It strikes out at you but, fortunately, misses. Hissing angrily, it disappears into a narrow crack."
CRLF
?CND1: SET 'ROPE-PLACED,FALSE-VALUE
IN? SNAKE,CAGE \?CCL25
FSET? CAGE,OPENBIT \?CND24
?CCL25: REMOVE SNAKE
?CND24: ZERO? TOLD \TRUE
RFALSE
.ENDSEG
.SEGMENT "LOWER"
.FUNCT VAULT-DOOR-F
EQUAL? PRSA,V?EXAMINE \?CCL3
EQUAL? HERE,LOWEST-HALL \?CCL3
PRINTI "A large dial is set into the center of the door. "
RFALSE
?CCL3: EQUAL? PRSA,V?LOCK \?CCL7
EQUAL? PRSO,VAULT-DOOR \?CCL7
FSET? VAULT-DOOR,OPENBIT \?CCL12
CALL DO-FIRST,STR?402,VAULT-DOOR
RSTACK
?CCL12: FSET? VAULT-DOOR,LOCKEDBIT \?CCL14
PRINTR "It is!"
?CCL14: RANDOM 2570 >P-NUMBER
ICALL PERFORM,V?SET,DIAL,INTNUM
RTRUE
?CCL7: EQUAL? PRSA,V?UNLOCK \FALSE
FSET? PRSI,KEYBIT \FALSE
PRINTR "This is a combination lock, not a key lock."
.FUNCT DIAL-F
EQUAL? PRSA,V?EXAMINE \?CCL3
PRINTI "The dial is currently turned to "
PRINTN DIAL-NUMBER
PRINTR ". It can be set to any number between 1 and 2570."
?CCL3: EQUAL? PRSA,V?SET-DIR \?CCL5
EQUAL? PRSI,LEFT-RIGHT \?CCL5
ICALL PERFORM,V?SET,DIAL
RTRUE
?CCL5: EQUAL? PRSA,V?SET \FALSE
ZERO? PRSI \?CCL12
PRINTR "[You must say what number to turn the dial to, as in TURN DIAL TO 920.]"
?CCL12: EQUAL? PRSI,INTNUM /?CCL14
CALL1 IMPOSSIBLES
RSTACK
?CCL14: GRTR? P-NUMBER,2570 /?CTR15
LESS? P-NUMBER,1 \?CCL16
?CTR15: PRINTR "That's not one of the numbers on the dial."
?CCL16: EQUAL? DIAL-NUMBER,P-NUMBER \?CCL20
PRINTI "The dial is already set to "
PRINTN P-NUMBER
PRINT PERIOD-CR
RTRUE
?CCL20: FSET? VAULT-DOOR,OPENBIT /?CCL22
FSET? VAULT-DOOR,LOCKEDBIT /?CCL22
SET 'DIAL-NUMBER,P-NUMBER
FSET VAULT-DOOR,LOCKEDBIT
PRINTR "The tumblers tumble as the vault door re-locks."
?CCL22: FSET? GLOVE,WORNBIT \?CCL26
FSET? VAULT-DOOR,LOCKEDBIT \?CCL26
RANDOM 2570 >DIAL-NUMBER
FCLEAR VAULT-DOOR,LOCKEDBIT
PRINTI "As you turn the dial with your gloved hand, you can almost feel the tumblers turning as though they were an extension of your own fingers! Fascinated, you keep spinning, and as you pass "
PRINTN DIAL-NUMBER
PRINTR ", you feel a sense of tactile perfection, and stop. A faint click ripples up your arm."
?CCL26: SET 'DIAL-NUMBER,P-NUMBER
PRINTI "The dial is now set to "
PRINTN DIAL-NUMBER
PRINT PERIOD-CR
RTRUE
.FUNCT VAULT-F,RARG
ZERO? RARG \FALSE
EQUAL? PRSA,V?LOCK,V?CLOSE,V?OPEN /?PRD7
EQUAL? PRSA,V?UNLOCK \FALSE
?PRD7: EQUAL? PRSO,GLOBAL-HERE,VAULT \FALSE
CALL PERFORM-PRSA,VAULT-DOOR,PRSI
RSTACK
.SEGMENT "0"
.FUNCT NW-SE-PASSAGE-F,OARG
EQUAL? OARG,M-OBJDESC? /TRUE
PRINTI " "
CALL2 D-PASSAGE,NW-SE-PASSAGE
RSTACK
.FUNCT N-S-PASSAGE-F,OARG
EQUAL? OARG,M-OBJDESC? /TRUE
PRINTI " "
CALL2 D-PASSAGE,N-S-PASSAGE
RSTACK
.FUNCT PASSAGE-F
EQUAL? PRSA,V?TAKE \?CCL3
FSET? PRSO,TRYTAKEBIT \?CCL3
MOVE PRSO,PROTAGONIST
MOVE NOTICE,HERE
FCLEAR N-S-PASSAGE,TRYTAKEBIT
FCLEAR NW-SE-PASSAGE,TRYTAKEBIT
FSET PRSO,TOUCHBIT
PRINTI "As you take"
ICALL1 TPRINT-PRSO
PRINTR ", a notice flutters to the ground."
?CCL3: EQUAL? PRSA,V?EXAMINE \?CCL7
FSET? PRSO,TAKEBIT \?CCL10
PRINTR "The passage is made out of the same material as donut holes. Once installed, it should be wide enough to walk through, and it's probably about a hundredth of a bloit long."
?CCL10: ICALL2 D-PASSAGE,PRSO
CRLF
RTRUE
?CCL7: EQUAL? PRSA,V?ENTER \FALSE
FSET? PRSO,TAKEBIT \?CCL15
PRINTR "The passage hasn't been installed yet!"
?CCL15: EQUAL? PRSO,N-S-PASSAGE \?CCL17
CALL2 DO-WALK,N-S-PASSAGE-DIR
RSTACK
?CCL17: CALL2 DO-WALK,NW-SE-PASSAGE-DIR
RSTACK
.FUNCT D-PASSAGE,PASSAGE,?TMP1
FSET? PASSAGE,TOUCHBIT /?CCL3
EQUAL? PASSAGE,N-S-PASSAGE \?CCL6
PRINTI "Discarded in the corner is a north-south passage, slightly damaged but perfectly usable."
RTRUE
?CCL6: PRINTI "A northwest-southeast passage is lying here. It is marked as being slightly irregular, but nobody other than one of the bureaucratic Passage Inspectors would ever notice."
RTRUE
?CCL3: FSET? PASSAGE,TAKEBIT \?CCL8
PRINTI "A magic "
ICALL2 DPRINT,PASSAGE
PRINTI " is just lying around in the middle of the room, uninstalled."
RTRUE
?CCL8: PRINTI "A magic "
ICALL2 DPRINT,PASSAGE
PRINTI " has been installed in the "
EQUAL? PASSAGE,N-S-PASSAGE \?CCL11
EQUAL? HERE,CONSTRUCTION \?CCL14
GET NORTH-EXITS,0 >?TMP1
ADD CONSTRUCTION-LOC,100
EQUAL? ?TMP1,STACK \?CCL17
PRINTI "north"
JUMP ?CND9
?CCL17: PRINTI "south"
JUMP ?CND9
?CCL14: EQUAL? N-S-PASSAGE-DIR,P?NORTH \?CCL19
PRINTI "north"
JUMP ?CND9
?CCL19: PRINTI "south"
JUMP ?CND9
?CCL11: EQUAL? HERE,CONSTRUCTION \?CCL22
GET SE-EXITS,0 >?TMP1
ADD CONSTRUCTION-LOC,100
EQUAL? ?TMP1,STACK \?CCL25
PRINTI "southeast"
JUMP ?CND9
?CCL25: PRINTI "northwest"
JUMP ?CND9
?CCL22: EQUAL? NW-SE-PASSAGE-DIR,P?NW \?CCL27
PRINTI "northwest"
JUMP ?CND9
?CCL27: PRINTI "southeast"
?CND9: PRINTI " wall."
RTRUE
.ENDSEG
.SEGMENT "LOWER"
.FUNCT PITS-F,RARG
EQUAL? RARG,M-LOOK \FALSE
PRINTI "This cavern, deep in the bowels of the Great Underground Empire, "
ICALL1 D-PITS-FLOOR
PRINTI ". A rickety ladder leads upward."
RTRUE
.FUNCT D-PITS-FLOOR
FSET? LANTERN,TRYTAKEBIT \?CCL3
PRINTI "is spotted with an incredible quantity of pits. Judging from the closest of them, the pits are bottomless"
RTRUE
?CCL3: PRINTI "has a large number of bottomless pits, all of which have been filled in"
FSET? HERE,TOUCHBIT \?CCL6
PRINTI ", except one."
JUMP ?CND4
?CCL6: PRINTI " -- no, wait! It seems that one pit did not become filled in!"
?CND4: PRINTI " The open pit seems to have handholds leading downward"
RTRUE
.FUNCT PIT-ENTER-F,RARG
FSET? LANTERN,TRYTAKEBIT \?CCL3
ZERO? RARG \FALSE
ICALL1 RETURN-FROM-MAP
PRINTI "Entering a bottomless pit means certain death!"
CRLF
RFALSE
?CCL3: RETURN LEDGE-IN-PIT
.FUNCT PITS-OBJECT-F
EQUAL? PRSA,V?EXAMINE \?CCL3
EQUAL? HERE,PITS \?CCL3
PRINTI "The floor "
ICALL1 D-PITS-FLOOR
PRINT PERIOD-CR
RTRUE
?CCL3: EQUAL? PRSA,V?LOOK-INSIDE,V?EXAMINE \?CCL7
PRINTR "The pit looks bottomless."
?CCL7: EQUAL? PRSA,V?PUT,V?THROW \?CCL9
EQUAL? P-PRSA-WORD,W?THROW,W?HURL,W?TOSS /?PRD12
EQUAL? P-PRSA-WORD,W?CAST \?CCL9
?PRD12: EQUAL? PRSO,PIT-BOMB \?CCL9
ICALL PERFORM,V?THROW,PIT-BOMB,FALSE-VALUE
RTRUE
?CCL9: EQUAL? PRSA,V?PUT,V?THROW \?CCL16
EQUAL? PRSI,PITS-OBJECT \?CCL16
REMOVE PRSO
EQUAL? PRSO,PERCH /?CCL20
CALL ULTIMATELY-IN?,PERCH,PRSO
ZERO? STACK /?CND19
?CCL20: SET 'REMOVED-PERCH-LOC,BROGMOID
?CND19: PRINTI "Bottomless or not, the pit swallows"
ICALL1 TPRINT-PRSO
PRINTR " forever."
?CCL16: EQUAL? PRSA,V?LEAP /?CTR23
EQUAL? PRSA,V?ENTER \?CCL24
EQUAL? P-PRSA-WORD,W?JUMP,W?LEAP \?CCL24
?CTR23: CALL2 JIGS-UP,STR?407
RSTACK
?CCL24: EQUAL? PRSA,V?ENTER \FALSE
CALL2 DO-WALK,P?DOWN
RSTACK
.SEGMENT "0"
.FUNCT LANTERN-F
EQUAL? PRSA,V?EXAMINE \?CCL3
FSET? LANTERN,TRYTAKEBIT \?CCL6
PRINTR "You can't see much from this distance."
?CCL6: CALL NOUN-USED?,LANTERN,W?MONOGRAM
ZERO? STACK /?CCL8
ICALL PERFORM,V?READ,LANTERN
RTRUE
?CCL8: FSET? LANTERN,LIGHTBIT /?CCL10
PRINTR "The lamp is either broken or burned out."
?CCL10: PRINTI "There seems to be a faint monogram engraved on it. "
RFALSE
?CCL3: EQUAL? PRSA,V?READ \?CCL12
FSET? LANTERN,TRYTAKEBIT \?CCL12
ICALL PERFORM,V?EXAMINE,LANTERN
RTRUE
?CCL12: EQUAL? PRSA,V?WALK-TO,V?TAKE \?CCL16
FSET? LANTERN,TRYTAKEBIT \?CCL16
PRINTR "The pits make the cavern uncrossable; ergo, you can't reach the lantern."
?CCL16: EQUAL? PRSA,V?THROW-TO,V?THROW \?CCL20
EQUAL? PRSI,LANTERN \?CCL20
FSET? LANTERN,TRYTAKEBIT \?CCL20
REMOVE PRSO
EQUAL? PRSO,PERCH /?CCL25
CALL ULTIMATELY-IN?,PERCH,PRSO
ZERO? STACK /?CND24
?CCL25: SET 'REMOVED-PERCH-LOC,BROGMOID
?CND24: PRINTI "Sigh. Your throw is just short of the lamp, and"
ICALL1 TPRINT-PRSO
PRINTR " disappears into one of the pits."
?CCL20: EQUAL? PRSA,V?THROW \?CCL29
EQUAL? PRSO,LANTERN \?CCL29
ICALL2 DEQUEUE,I-LANTERN
FCLEAR LANTERN,ONBIT
FCLEAR LANTERN,LIGHTBIT
PRINTI "The lamp smashes into the floor, breaking it."
CRLF
CALL1 NOW-DARK?
RSTACK
?CCL29: EQUAL? PRSA,V?ON \FALSE
FSET? LANTERN,LIGHTBIT \?CCL36
ICALL QUEUE,I-LANTERN,-1
RFALSE
?CCL36: PRINTR "The lamp refuses to light."
.FUNCT I-LANTERN
FSET? LANTERN,ONBIT /?CND1
ICALL2 DEQUEUE,I-LANTERN
RFALSE
?CND1: DEC 'LANTERN-COUNTER
ZERO? LANTERN-COUNTER \?CND3
FCLEAR LANTERN,ONBIT
FCLEAR LANTERN,LIGHTBIT
?CND3: EQUAL? LANTERN-COUNTER,200,100,50 /?PRD9
EQUAL? LANTERN-COUNTER,25,0 \FALSE
?PRD9: CALL2 VISIBLE?,LANTERN
ZERO? STACK /FALSE
ICALL1 RETURN-FROM-MAP
PRINTI " "
EQUAL? LANTERN-COUNTER,200 \?CCL14
PRINTR "The lamp appears a bit dimmer."
?CCL14: EQUAL? LANTERN-COUNTER,100 \?CCL16
PRINTR "The lamp is definitely dimmer now."
?CCL16: EQUAL? LANTERN-COUNTER,50 \?CCL18
PRINTR "The lamp is nearly out."
?CCL18: EQUAL? LANTERN-COUNTER,25 \?CCL20
PRINTI "You'd better have more light than from the "
ICALL2 DPRINT,LANTERN
PRINT PERIOD-CR
RTRUE
?CCL20: PRINTI "The lantern flickers and dies."
CRLF
CALL1 NOW-DARK?
RSTACK
.ENDSEG
.SEGMENT "LOWER"
.FUNCT LEDGE-IN-PIT-PS
EQUAL? PRSA,V?EXIT \FALSE
CALL1 V-WALK-AROUND
RSTACK
.FUNCT UNDER-THE-WORLD-F,RARG
EQUAL? RARG,M-ENTER \FALSE
ZERO? ALLIGATOR /?CCL6
ICALL1 RETURN-FROM-MAP
CALL2 JIGS-UP,STR?418
RSTACK
?CCL6: FSET? UNDER-THE-WORLD,TOUCHBIT /FALSE
ICALL1 RETURN-FROM-MAP
PRINTI "The well suddenly opens onto a vast abyss! You grab onto a few protruding roots, preventing a terrible fall..."
CRLF
CRLF
RTRUE
.FUNCT ROOTS-F
EQUAL? HERE,OUTER-BAILEY \?CCL3
CALL2 PERFORM-PRSA,TREE-STUMP
RSTACK
?CCL3: EQUAL? PRSA,V?TELL,V?LISTEN \FALSE
ZERO? PLANT-TALKER /FALSE
PRINTR "It is as unlikely for these roots to speak as it is for your toes to begin conversing with each other."
.FUNCT EAR-F,RARG
EQUAL? RARG,M-LOOK \FALSE
PRINTI "You are sitting in one of the folds of a giant ear belonging to the giant brogmoid who is holding up the world. A wide channel leading deeper into the ear is blocked by a virtual forest of ear fungus"
ZERO? EAR-PASSAGE-OPEN /?CND4
PRINTI ", except for a small tunnel through the fungus which leads farther in"
?CND4: PRINTI ". The only exit is down."
RTRUE
.FUNCT EAR-FUNGUS-F,ARG
EQUAL? ARG,M-WINNER \?CCL3
CALL1 PLANT-STUNNED
RSTACK
?CCL3: EQUAL? PRSA,V?PUSH,V?CLEAN,V?MOVE /?CTR4
EQUAL? PRSA,V?MUNG,V?KICK \?CCL5
?CTR4: PRINTR "The fungi wall doesn't budge."
?CCL5: EQUAL? PRSA,V?LISTEN \FALSE
ZERO? PLANT-TALKER /FALSE
EQUAL? FUNGUS-NUMBER,12 \?CND12
RANDOM 12
SUB STACK,1 >FUNGUS-NUMBER
?CND12: PRINTI "You hear a vast murmur of fungi, discussing such topics as the woeful lack of moisture within this ear"
ZERO? EAR-PASSAGE-OPEN \?CND14
PRINTI ". One conversation catches your attention: a family of fungi bewailing their long lost cousin, "
GET FUNGUS-TABLE,FUNGUS-NUMBER
PRINT STACK
?CND14: PRINT PERIOD-CR
RTRUE
.FUNCT G-FUNGUS-F,STR,LEN
EQUAL? PRSA,V?RESEARCH \FALSE
RETURN EAR-FUNGUS
.FUNCT BROGMOID-F
EQUAL? PRSA,V?WALK-TO,V?ENTER \?CCL3
EQUAL? HERE,UNDER-THE-WORLD,HANGING-FROM-ROOTS \?CCL6
CALL2 DO-WALK,P?EAST
RSTACK
?CCL6: EQUAL? HERE,SHOULDER \?CCL8
CALL2 DO-WALK,P?UP
RSTACK
?CCL8: CALL2 DO-WALK,P?IN
RSTACK
?CCL3: CALL2 TOUCHING?,BROGMOID
ZERO? STACK /?CCL10
EQUAL? HERE,UNDER-THE-WORLD,HANGING-FROM-ROOTS \?CCL10
CALL2 CANT-REACH,BROGMOID
RSTACK
?CCL10: EQUAL? PRSA,V?EXAMINE \?CCL14
EQUAL? HERE,ON-TOP-OF-THE-WORLD \?CCL17
PRINTR "Most of the brogmoid is lost in the mists which stretch above the world."
?CCL17: PRINTR "The brogmoid is fairly ordinary, other than the fact that it's about a zillion times as large as any brogmoid you've ever seen before."
?CCL14: EQUAL? PRSA,V?CLEAN \?CCL19
CALL NOUN-USED?,BROGMOID,W?EAR
ZERO? STACK /?CCL19
ICALL PERFORM,V?CLEAN,EAR-FUNGUS
RTRUE
?CCL19: EQUAL? PRSA,V?RESEARCH \FALSE
CALL NOUN-USED?,BROGMOID,W?BROGMOID,W?BROGMOIDS
ZERO? STACK /FALSE
PRINTR """In rare cases, these squat creatures can achieve the intelligence levels of a three-year-old human. Domesticated brogmoids are tame and can even be taught to perform simple tasks. In the wild, they can be seen in huge packs sorting through rock piles for edible rocks. (See also BROGMOIDISM.)"""
.ENDSEG
.ENDI