zorkzero/globals.zap

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.SEGMENT "0"
.FUNCT INTNUM-F,X
EQUAL? HERE,CONSTRUCTION \FALSE
CALL NOUN-USED?,INTNUM,W?NUMBER
ZERO? STACK /FALSE
PRINTI "The number engraved on the wall is """
PRINTN CONSTRUCTION-LOC
PRINTR "."""
.ENDSEG
.SEGMENT "0"
.FUNCT LEFT-RIGHT-F
EQUAL? PRSA,V?CHASTISE \?CCL3
PRINTR "You see nothing unusual."
?CCL3: EQUAL? PRSA,V?ENTER,V?WALK-TO,V?WALK \?CCL5
EQUAL? HERE,WEIRD \?CCL8
CALL NOUN-USED?,LEFT-RIGHT,W?LEFT
ZERO? STACK /?CCL8
EQUAL? TOWER-BEATEN,PYRAMID-L \?CCL8
CALL2 DO-WALK,P?WEST
RSTACK
?CCL8: EQUAL? HERE,WEIRD \?CCL13
CALL NOUN-USED?,LEFT-RIGHT,W?RIGHT
ZERO? STACK /?CCL13
EQUAL? TOWER-BEATEN,PYRAMID-R \?CCL13
CALL2 DO-WALK,P?EAST
RSTACK
?CCL13: EQUAL? HERE,TESTING-ROOM \?CCL18
CALL NOUN-USED?,LEFT-RIGHT,W?RIGHT
ZERO? STACK /?CCL21
PUSH RIGHT-BOOTH
JUMP ?CND19
?CCL21: PUSH LEFT-BOOTH
?CND19: CALL PERFORM,V?ENTER,STACK
RSTACK
?CCL18: CALL1 V-WALK-AROUND
RSTACK
?CCL5: EQUAL? PRSA,V?SET \FALSE
PRINTR "You turn ninety degrees, with little effect."
.ENDSEG
.SEGMENT "0"
.FUNCT GRUE-F
EQUAL? PRSA,V?FIND,V?EXAMINE \FALSE
FSET? LANTERN,TRYTAKEBIT \?CCL6
PRINTR "Don't be silly! There haven't been grues around for centuries!"
?CCL6: PRINTI "There is no grue here, but I'm sure there is at least one lurking in the darkness nearby."
CALL FIND-IN,PROTAGONIST,ONBIT
ZERO? STACK /FALSE
FSET? HERE,ONBIT /FALSE
PRINTR " I wouldn't let my light go out if I were you!"
.FUNCT SAILOR-F,ARG
EQUAL? ARG,M-WINNER \?CCL3
EQUAL? PRSA,V?HELLO \?CCL6
PRINTR "Nothing happens here."
?CCL6: CALL2 CANT-SEE,SAILOR
RSTACK
?CCL3: EQUAL? PRSA,V?WAIT-FOR \?CCL8
PRINTR "You are liable to be waiting for several sequels."
?CCL8: CALL2 HANDLE,SAILOR
ZERO? STACK /FALSE
EQUAL? PRSA,V?HELLO,V?TELL /FALSE
CALL2 CANT-SEE,SAILOR
RSTACK
.FUNCT GLOBAL-SLEEP-F
EQUAL? PRSA,V?TAKE,V?WALK-TO \?CCL3
CALL1 V-SLEEP
RSTACK
?CCL3: EQUAL? PRSA,V?PUT-TO \FALSE
EQUAL? PRSI,GLOBAL-SLEEP \FALSE
EQUAL? PRSO,BEDBUG \?CCL10
PRINTI "You sing a brief lullaby. "
CALL2 REMOVE-BEDBUG,STR?194
RSTACK
?CCL10: PRINTR "You're not a hypnotist."
.FUNCT LULLABY-F,ACTOR
EQUAL? PRSA,V?SING \?CCL3
ZERO? PRSI \?CND4
IN? BEDBUG,HERE \?CCL8
SET 'PRSI,BEDBUG
JUMP ?CND4
?CCL8: CALL FIND-IN,HERE,ACTORBIT >ACTOR
ZERO? ACTOR /?CCL10
SET 'PRSI,ACTOR
?CND4: EQUAL? PRSI,BEDBUG \?CCL13
ICALL PERFORM,V?PUT-TO,BEDBUG,GLOBAL-SLEEP
RTRUE
?CCL10: PRINTR "[If you put me to sleep, you'd have a heck of a time communicating with the game! By the way, don't expect any offers from the Borphee Opera Company.]"
?CCL13: FSET? PRSI,ACTORBIT \?CCL15
PRINTI "Despite your best rendition,"
ICALL1 TPRINT-PRSI
PRINTR " remains awake."
?CCL15: PRINTI "Amazingly,"
ICALL1 TPRINT-PRSI
PRINTR " is now motionless! You must have put it right to sleep! Incredible! What a talent!"
?CCL3: EQUAL? PRSA,V?PLAY \FALSE
IN? BEDBUG,HERE \?CCL20
CALL NOUN-USED?,LULLABY,W?LULLABY,W?LULLABYE
ZERO? STACK /?CCL20
ICALL PERFORM,V?PUT-TO,BEDBUG,GLOBAL-SLEEP
RTRUE
?CCL20: CALL ULTIMATELY-IN?,VIOLIN,PROTAGONIST
ZERO? STACK /?CCL24
PRINTI "[with"
ICALL2 TPRINT,VIOLIN
PRINTC 93
CRLF
CALL2 PERFORM-PRSA,VIOLIN
RSTACK
?CCL24: IN? HARMONICA,PROTAGONIST \?CCL26
PRINTI "[with"
ICALL2 TPRINT,HARMONICA
PRINTC 93
CRLF
CALL2 PERFORM-PRSA,HARMONICA
RSTACK
?CCL26: PRINTR "You have no instrument to play it on."
.FUNCT GROUND-F
ICALL1 SET-GROUND-DESC
EQUAL? PRSA,V?EXAMINE \?CCL3
EQUAL? HERE,OUBLIETTE \?CCL6
PRINTR "Mud. Squishy mud."
?CCL6: EQUAL? HERE,PITS \?CCL8
ICALL PERFORM,V?EXAMINE,PITS-OBJECT
RTRUE
?CCL8: EQUAL? HERE,TIGHT-SQUEEZE \FALSE
PRINTR "You see a man-sized opening through which cool air seems to flow."
?CCL3: EQUAL? PRSA,V?LOOK-UNDER \?CCL12
CALL1 IMPOSSIBLES
RSTACK
?CCL12: EQUAL? PRSA,V?CLIMB,V?CLIMB-ON,V?CLIMB-UP /?CTR13
EQUAL? PRSA,V?ENTER \?CCL14
?CTR13: CALL1 WASTES
RSTACK
?CCL14: EQUAL? PRSA,V?LEAVE \FALSE
CALL2 DO-WALK,P?UP
RSTACK
.FUNCT SET-GROUND-DESC
FSET? HERE,OUTSIDEBIT \?CCL3
PUTP GROUND,P?SDESC,STR?195
RTRUE
?CCL3: FSET? HERE,DESERTBIT \?CCL5
PUTP GROUND,P?SDESC,STR?196
RTRUE
?CCL5: PUTP GROUND,P?SDESC,STR?197
RTRUE
.FUNCT GLOBAL-HOLE-F
EQUAL? PRSA,V?DIG \?CCL3
EQUAL? PRSO,GLOBAL-HOLE \?CCL3
ZERO? PRSI /?CCL8
EQUAL? PRSI,SHOVEL \?CCL11
CALL PERFORM-PRSA,GROUND,SHOVEL
RSTACK
?CCL11: CALL2 ULTIMATELY-IN?,SHOVEL
ZERO? STACK /?CCL13
PRINTI "[with the shovel]"
CRLF
CALL PERFORM-PRSA,PRSI,SHOVEL
RSTACK
?CCL13: PRINTI "[with your hands]"
CRLF
CALL PERFORM-PRSA,PRSI,HANDS
RSTACK
?CCL8: CALL2 ULTIMATELY-IN?,SHOVEL
ZERO? STACK /?CCL15
PRINTI "[with the shovel]"
CRLF
CALL PERFORM-PRSA,GROUND,SHOVEL
RSTACK
?CCL15: PRINTI "[with your hands]"
CRLF
CALL PERFORM-PRSA,GROUND,HANDS
RSTACK
?CCL3: CALL2 HANDLE,GLOBAL-HOLE
ZERO? STACK /FALSE
CALL2 CANT-SEE,GLOBAL-HOLE
RSTACK
.FUNCT WALL-F,CNT
EQUAL? PRSA,V?EXAMINE,V?READ \?CCL3
EQUAL? HERE,CHURCH \?CCL6
ICALL PERFORM,V?READ,TENET
RTRUE
?CCL6: EQUAL? HERE,CELL \FALSE
IN? COBWEBS,CELL \FALSE
PRINT CELL-WALL-DESC
CRLF
RTRUE
?CCL3: EQUAL? PRSA,V?CLEAN \?CCL12
EQUAL? HERE,CELL \?CCL12
CALL ADJ-USED?,WALL,W?REAR
ZERO? STACK /?CCL12
IN? COBWEBS,CELL \?CCL12
ICALL PERFORM,V?CLEAN,COBWEBS
RTRUE
?CCL12: EQUAL? PRSA,V?THROW-OVER \?CCL18
EQUAL? HERE,PERIMETER-WALL \?CCL21
PRINTR "Babe Flathead himself couldn't toss something over this towering wall!"
?CCL21: PRINTR "The wall joins the ceiling!"
?CCL18: EQUAL? PRSA,V?PUT-ON,V?PUT \FALSE
EQUAL? PRSO,NW-SE-PASSAGE,N-S-PASSAGE \FALSE
CALL ADJ-USED?,WALL,FALSE-VALUE
ZERO? STACK /?CCL28
SET 'P-WON,FALSE-VALUE
PRINTR "[You didn't specify which wall you meant: EAST WALL for example.]"
?CCL28: EQUAL? PRSO,N-S-PASSAGE \?PRD32
CALL ADJ-USED?,WALL,W?NORTH,W?N
ZERO? STACK \?PRD32
CALL ADJ-USED?,WALL,W?SOUTH,W?S
ZERO? STACK /?CTR29
?PRD32: EQUAL? PRSO,NW-SE-PASSAGE \?CCL30
CALL ADJ-USED?,WALL,W?NORTHWEST,W?NW
ZERO? STACK \?CCL30
CALL ADJ-USED?,WALL,W?SOUTHEAST,W?SE
ZERO? STACK \?CCL30
?CTR29: PRINT YOU-CANT
PRINTI "install the passage on that wall--it's"
CALL2 ARPRINT,PRSO
RSTACK
?CCL30: CALL1 PASSAGE-THERE
ZERO? STACK \TRUE
EQUAL? HERE,GONDOLA,HOLD /?CTR41
LOC PROTAGONIST
EQUAL? STACK,YACHT,DB \?CCL42
?CTR41: PRINTR "A built-in safety feature prevents the passage from being installed in a vehicle."
?CCL42: MOVE PRSO,HERE
FCLEAR PRSO,TAKEBIT
SET 'COMPASS-CHANGED,TRUE-VALUE
PUTP PRSO,P?OWNER,WALL
PRINTI "There's now a passage leading "
EQUAL? PRSO,N-S-PASSAGE \?CCL47
EQUAL? HERE,CONSTRUCTION \?CND48
SET 'N-S-PASSAGE-LOC,CONSTRUCTION-LOC
?CND48: CALL ADJ-USED?,WALL,W?NORTH,W?N
ZERO? STACK /?CCL52
SET 'N-S-PASSAGE-DIR,P?NORTH
EQUAL? HERE,CONSTRUCTION \?CND53
LESS? CONSTRUCTION-LOC,8 /?CND53
ADD CONSTRUCTION-LOC,100
PUT NORTH-EXITS,0,STACK
?PRG57: GET STORAGE-TABLE,CNT
ZERO? STACK \?CCL61
SUB CONSTRUCTION-LOC,8
ADD STACK,CONSTRUCTION-OFFSET
PUT STORAGE-TABLE,CNT,STACK
ADD CNT,1
PUT STORAGE-TABLE,STACK,N-S-PASSAGE
?CND53: PRINTI "nor"
JUMP ?CND50
?CCL61: ADD CNT,2 >CNT
JUMP ?PRG57
?CCL52: SET 'N-S-PASSAGE-DIR,P?SOUTH
EQUAL? HERE,CONSTRUCTION \?CND62
GRTR? CONSTRUCTION-LOC,55 /?CND62
ADD CONSTRUCTION-LOC,108
PUT NORTH-EXITS,0,STACK
?PRG66: GET STORAGE-TABLE,CNT
ZERO? STACK \?CCL70
ADD CONSTRUCTION-LOC,8
ADD STACK,CONSTRUCTION-OFFSET
PUT STORAGE-TABLE,CNT,STACK
ADD CNT,1
PUT STORAGE-TABLE,STACK,N-S-PASSAGE
?CND62: PRINTI "sou"
?CND50: PRINTR "th from the room."
?CCL70: ADD CNT,2 >CNT
JUMP ?PRG66
?CCL47: EQUAL? HERE,CONSTRUCTION \?CND71
SET 'NW-SE-PASSAGE-LOC,CONSTRUCTION-LOC
?CND71: CALL ADJ-USED?,WALL,W?NORTHWEST,W?NW
ZERO? STACK /?CCL75
SET 'NW-SE-PASSAGE-DIR,P?NW
EQUAL? HERE,CONSTRUCTION \?CND76
MOD CONSTRUCTION-LOC,8
ZERO? STACK /?CND76
LESS? CONSTRUCTION-LOC,8 /?CND76
ADD CONSTRUCTION-LOC,91
PUT SE-EXITS,0,STACK
?PRG82: GET STORAGE-TABLE,CNT
ZERO? STACK \?CCL86
SUB CONSTRUCTION-LOC,9
ADD STACK,CONSTRUCTION-OFFSET
PUT STORAGE-TABLE,CNT,STACK
ADD CNT,1
PUT STORAGE-TABLE,STACK,NW-SE-PASSAGE
?CND76: PRINTI "northwe"
JUMP ?CND73
?CCL86: ADD CNT,2 >CNT
JUMP ?PRG82
?CCL75: SET 'NW-SE-PASSAGE-DIR,P?SE
EQUAL? HERE,CONSTRUCTION \?CND87
MOD CONSTRUCTION-LOC,8
EQUAL? STACK,7 /?CND87
GRTR? CONSTRUCTION-LOC,55 /?CND87
ADD CONSTRUCTION-LOC,100
PUT SE-EXITS,0,STACK
?PRG93: GET STORAGE-TABLE,CNT
ZERO? STACK \?CCL97
ADD CONSTRUCTION-LOC,9
ADD STACK,CONSTRUCTION-OFFSET
PUT STORAGE-TABLE,CNT,STACK
ADD CNT,1
PUT STORAGE-TABLE,STACK,NW-SE-PASSAGE
?CND87: PRINTI "southea"
?CND73: PRINTR "st from the room."
?CCL97: ADD CNT,2 >CNT
JUMP ?PRG93
.FUNCT PASSAGE-THERE,PASSAGE?
CALL ADJ-USED?,WALL,W?NORTH,W?N
ZERO? STACK /?CCL3
EQUAL? HERE,PEG-ROOM \?CCL6
ZERO? PEG-PASSAGE-OPENED \?CCL9
ICALL2 REPELLED,STR?198
SET 'PASSAGE?,M-FATAL
JUMP ?CND1
?CCL9: SET 'PASSAGE?,FALSE-VALUE
JUMP ?CND1
?CCL6: EQUAL? HERE,SECRET-PASSAGE \?CCL11
ZERO? SECRET-PASSAGE-OPEN \?CCL14
ICALL2 REPELLED,STR?198
SET 'PASSAGE?,M-FATAL
JUMP ?CND1
?CCL14: SET 'PASSAGE?,FALSE-VALUE
JUMP ?CND1
?CCL11: EQUAL? HERE,CONSTRUCTION \?CCL16
INTBL? NORTH-EXITS,CONSTRUCTION-LOC,11 \?CND1
SET 'PASSAGE?,TRUE-VALUE
JUMP ?CND1
?CCL16: EQUAL? HERE,WEIRD \?CCL20
EQUAL? TOWER-BEATEN,PYRAMID /?CCL20
ICALL2 REPELLED,STR?198
SET 'PASSAGE?,M-FATAL
JUMP ?CND1
?CCL20: EQUAL? HERE,G-U-MOUNTAIN \?CCL24
IN? BOULDER,HERE \?CCL27
ICALL2 REPELLED,STR?198
SET 'PASSAGE?,M-FATAL
JUMP ?CND1
?CCL27: SET 'PASSAGE?,FALSE-VALUE
JUMP ?CND1
?CCL24: GETPT HERE,P?NORTH
ZERO? STACK /?CND1
SET 'PASSAGE?,TRUE-VALUE
JUMP ?CND1
?CCL3: CALL ADJ-USED?,WALL,W?SOUTH,W?S
ZERO? STACK /?CCL30
EQUAL? HERE,CONSTRUCTION \?CCL33
ADD CONSTRUCTION-LOC,8
INTBL? NORTH-EXITS,STACK,11 \?CND1
SET 'PASSAGE?,TRUE-VALUE
JUMP ?CND1
?CCL33: EQUAL? HERE,THRONE-ROOM \?CCL37
ZERO? SECRET-PASSAGE-OPEN \?CCL40
ICALL2 REPELLED,STR?199
SET 'PASSAGE?,M-FATAL
JUMP ?CND1
?CCL40: SET 'PASSAGE?,FALSE-VALUE
JUMP ?CND1
?CCL37: GETPT HERE,P?SOUTH
ZERO? STACK /?CND1
SET 'PASSAGE?,TRUE-VALUE
JUMP ?CND1
?CCL30: CALL ADJ-USED?,WALL,W?NORTHWEST,W?NW
ZERO? STACK /?CCL43
EQUAL? HERE,CONSTRUCTION \?CCL46
SUB CONSTRUCTION-LOC,9
INTBL? SE-EXITS,STACK,7 \?CND1
SET 'PASSAGE?,TRUE-VALUE
JUMP ?CND1
?CCL46: EQUAL? HERE,PERIMETER-WALL \?CCL50
SET 'PASSAGE?,FALSE-VALUE
JUMP ?CND1
?CCL50: GETPT HERE,P?NW
ZERO? STACK /?CND1
SET 'PASSAGE?,TRUE-VALUE
JUMP ?CND1
?CCL43: CALL ADJ-USED?,WALL,W?SOUTHEAST,W?SE
ZERO? STACK /?CND1
EQUAL? HERE,CONSTRUCTION \?CCL55
INTBL? SE-EXITS,CONSTRUCTION-LOC,7 \?CND1
SET 'PASSAGE?,TRUE-VALUE
JUMP ?CND1
?CCL55: GETPT HERE,P?SE
ZERO? STACK /?CND1
SET 'PASSAGE?,TRUE-VALUE
?CND1: EQUAL? PASSAGE?,M-FATAL /TRUE
ZERO? PASSAGE? /FALSE
PRINTR "There's already an exit in that direction!"
.FUNCT REPELLED,STRING
PRINTI "Strangely, the passage seems repelled by the "
PRINT STRING
PRINTR " wall, as though two inconsistent types of magic were at work in the same place."
.FUNCT GLOBAL-PASSAGE-F
EQUAL? PRSA,V?ENTER \FALSE
CALL1 V-WALK-AROUND
RSTACK
.FUNCT CEILING-F
CALL NOUN-USED?,CEILING,W?ROOF
ZERO? STACK /?CCL3
EQUAL? HERE,ROOF,PARAPET \?CCL3
EQUAL? PRSA,V?THROW-FROM \?CCL8
REMOVE PRSO
EQUAL? PRSO,PERCH /?CCL10
CALL ULTIMATELY-IN?,PERCH,PRSO
ZERO? STACK /?CND9
?CCL10: SET 'REMOVED-PERCH-LOC,GROUND
?CND9: PRINTI "You hear a ""splat"" as"
ICALL1 TPRINT-PRSO
PRINTR " sinks into the ground far below."
?CCL8: EQUAL? PRSO,CEILING \?CCL14
CALL PERFORM-PRSA,GLOBAL-HERE,PRSI
RSTACK
?CCL14: CALL PERFORM-PRSA,PRSO,GLOBAL-HERE
RSTACK
?CCL3: FSET? HERE,OUTSIDEBIT \?CCL16
CALL2 HANDLE,CEILING
ZERO? STACK /?CCL16
CALL2 CANT-SEE,CEILING
RSTACK
?CCL16: EQUAL? PRSA,V?EXAMINE \?CCL20
EQUAL? HERE,BARBICAN \?CCL23
PRINTR "It's too gloomy in here to make out any of the features of the ceiling."
?CCL23: EQUAL? HERE,MEGABOZ-HUT \FALSE
PRINT MEGABOZ-CEILING-DESC
CRLF
RTRUE
?CCL20: EQUAL? PRSA,V?LOOK-UNDER \FALSE
ICALL2 PERFORM,V?LOOK
RTRUE
.FUNCT SLIME-F
EQUAL? PRSA,V?EAT,V?TOUCH,V?TASTE \FALSE
PRINTR "Mega-yucko!"
.FUNCT WATER-F,X
CALL1 FIND-WATER >X
ZERO? X \?CND1
CALL2 VISIBLE?,LARGE-VIAL
ZERO? STACK /?CCL5
CALL2 VISIBLE?,SMALL-VIAL
ZERO? STACK /?CCL5
GRTR? LARGE-VIAL-GLOOPS,0 \?CCL5
GRTR? SMALL-VIAL-GLOOPS,0 \?CCL5
PRINT WHICH-WATER
RTRUE
?CCL5: CALL2 VISIBLE?,LARGE-VIAL
ZERO? STACK /?CCL11
GRTR? LARGE-VIAL-GLOOPS,0 \?CCL11
SET 'X,LARGE-VIAL
JUMP ?CND1
?CCL11: CALL2 VISIBLE?,SMALL-VIAL
ZERO? STACK /?CCL15
GRTR? SMALL-VIAL-GLOOPS,0 \?CCL15
SET 'X,SMALL-VIAL
?CND1: EQUAL? PRSA,V?COUNT \?CCL22
CALL NOUN-USED?,WATER,W?GLOOPS
ZERO? STACK /?CCL22
CALL2 VISIBLE?,LARGE-VIAL
ZERO? STACK /?CND25
PRINTI "The large vial "
ZERO? LARGE-VIAL-GLOOPS \?CCL29
PRINTI "is empty"
JUMP ?CND27
?CCL15: CALL2 HANDLE,WATER
ZERO? STACK /FALSE
PRINT YOU-CANT-SEE-ANY
PRINTR "water here.]"
?CCL29: PRINTI "contains "
PRINTN LARGE-VIAL-GLOOPS
PRINTI " gloop"
EQUAL? LARGE-VIAL-GLOOPS,1 /?CND27
PRINTC 115
?CND27: CALL2 VISIBLE?,SMALL-VIAL
ZERO? STACK /?CCL34
PRINTI ". "
JUMP ?CND25
?CCL34: PRINT PERIOD-CR
?CND25: CALL2 VISIBLE?,SMALL-VIAL
ZERO? STACK /FALSE
PRINTI "The small vial "
ZERO? SMALL-VIAL-GLOOPS \?CCL40
PRINTI "is empty"
JUMP ?CND38
?CCL40: PRINTI "contains "
PRINTN SMALL-VIAL-GLOOPS
PRINTI " gloop"
EQUAL? SMALL-VIAL-GLOOPS,1 /?CND38
PRINTC 115
?CND38: PRINT PERIOD-CR
RTRUE
?CCL22: EQUAL? PRSA,V?FILL \?CCL44
EQUAL? PRSI,WATER \?CCL44
EQUAL? PRSO,LARGE-VIAL,SMALL-VIAL \?CCL49
EQUAL? X,LARGE-VIAL \?CCL52
ICALL PERFORM,V?FILL,PRSO,LARGE-VIAL
RTRUE
?CCL52: EQUAL? X,SMALL-VIAL \FALSE
ICALL PERFORM,V?FILL,PRSO,SMALL-VIAL
RTRUE
?CCL49: EQUAL? PRSO,CUP \?CCL56
PRINTR "The water evaporates in a puff of smoke as soon as it touches the cup. A strong magic is at work here!"
?CCL56: CALL1 IMPOSSIBLES
RSTACK
?CCL44: EQUAL? PRSA,V?EMPTY,V?REMOVE \?CCL58
ZERO? PRSI \?CCL58
CALL NOUN-USED?,WATER,W?GLOOP,W?GLOOPS
ZERO? STACK /?CCL58
CALL2 VISIBLE?,LARGE-VIAL
ZERO? STACK \?CTR57
CALL2 VISIBLE?,SMALL-VIAL
ZERO? STACK /?CCL58
?CTR57: CALL2 VISIBLE?,LARGE-VIAL
ZERO? STACK /?CCL67
CALL2 VISIBLE?,SMALL-VIAL
ZERO? STACK /?CCL67
ZERO? LARGE-VIAL-GLOOPS /?CCL72
ZERO? SMALL-VIAL-GLOOPS /?CCL72
PRINTR "There's water in both vials."
?CCL72: ZERO? LARGE-VIAL-GLOOPS /?CCL76
SET 'PRSI,LARGE-VIAL
JUMP ?CND65
?CCL76: ZERO? SMALL-VIAL-GLOOPS /?CCL78
SET 'PRSI,SMALL-VIAL
JUMP ?CND65
?CCL78: PRINTR "Neither vial contains water!"
?CCL67: CALL2 VISIBLE?,LARGE-VIAL
ZERO? STACK /?CCL80
SET 'PRSI,LARGE-VIAL
JUMP ?CND65
?CCL80: SET 'PRSI,SMALL-VIAL
?CND65: ICALL PERFORM,V?EMPTY-FROM,WATER,PRSI
RTRUE
?CCL58: EQUAL? PRSA,V?DRINK \?CCL82
PRINTR "You're not thirsty."
?CCL82: EQUAL? PRSA,V?EXAMINE,V?LOOK-UNDER,V?LOOK-INSIDE \?CCL84
PRINTR "You see nothing of interest."
?CCL84: EQUAL? PRSA,V?TOUCH,V?REACH-IN \?CCL86
PRINTI "Your hand is now wet"
EQUAL? HERE,OASIS \?CND87
PRINTI " and cold"
?CND87: PRINT PERIOD-CR
RTRUE
?CCL86: EQUAL? PRSA,V?PUT-ON,V?PUT \?CCL90
EQUAL? PRSI,WATER \?CCL90
IN? PROTAGONIST,DB \?CCL95
PRINTR "You can't reach the water -- the bathysphere is closed! (Fortunately.)"
?CCL95: EQUAL? HERE,PARLOR \?CCL97
MOVE PRSO,FISH-TANK
JUMP ?CND93
?CCL97: EQUAL? HERE,LAKE-FLATHEAD \?CCL99
FSET? PRSO,ANIMATEDBIT \?CCL102
REMOVE PRSO
JUMP ?CND93
?CCL102: MOVE PRSO,LAKE-BOTTOM
JUMP ?CND93
?CCL99: EQUAL? PRSO,PERCH /?CCL104
CALL ULTIMATELY-IN?,PERCH,PRSO
ZERO? STACK /?CND103
?CCL104: SET 'REMOVED-PERCH-LOC,WATER
?CND103: REMOVE PRSO
?CND93: PRINTI "With a ""p"
EQUAL? PRSO,FLICKERING-TORCH,GUTTERING-TORCH,CANDLE \?CCL109
FSET? PRSO,ONBIT \?CCL109
FCLEAR PRSO,ONBIT
FCLEAR PRSO,FLAMEBIT
EQUAL? PRSO,GUTTERING-TORCH \?CCL114
ICALL2 DEQUEUE,I-GUTTERING-TORCH
JUMP ?CND112
?CCL114: EQUAL? PRSO,FLICKERING-TORCH \?CND112
ICALL2 DEQUEUE,I-FLICKERING-TORCH
?CND112: PRINTI "ffft"
JUMP ?CND107
?CCL109: PRINTI "lunk"
?CND107: PRINTI ","""
ICALL1 TPRINT-PRSO
PRINTI " sinks into the water"
EQUAL? PRSO,FOX,ROOSTER \?CND116
PRINTI ", you heartless animal drowner, you"
?CND116: PRINT PERIOD-CR
RTRUE
?CCL90: EQUAL? PRSA,V?SWIM,V?ENTER \?CCL119
EQUAL? X,SWAMP \?CCL122
PRINTR "You're already ankle-deep in the swampy water, which is yucky enough."
?CCL122: EQUAL? X,FRIGID-RIVER \?CCL124
PRINTR "The Frigid River is known for its unpredictable currents."
?CCL124: EQUAL? X,FLATHEAD-OCEAN \?CCL126
PRINTR "The pounding surf would kill you in a moment."
?CCL126: EQUAL? X,LAKE-FLATHEAD \?CCL128
ZERO? ALLIGATOR /?CCL131
CALL2 JIGS-UP,STR?200
RSTACK
?CCL131: PRINTR "These waters are known for their hungry denizens."
?CCL128: EQUAL? X,STREAM-OBJECT \?CCL133
CALL2 DO-WALK,P?WEST
RSTACK
?CCL133: EQUAL? X,OASIS-OBJECT \?CCL135
PRINTR "Only a Polar Gumffbeast could swim in such cold water!"
?CCL135: EQUAL? X,FISH-TANK \?CCL137
ZERO? DESCRIBED-TANK-AS-LARGE /?CCL140
PRINTR "There's no way you could fit into this fish tank! [All right, I'll admit that I went a little overboard when I described the fish tank as ""bigger than a swimming pool.""]"
?CCL140: SET 'DESCRIBED-TANK-AS-SMALL,TRUE-VALUE
PRINTR "What? Swim in an itsy-bitsy fish tank like this one?!?"
?CCL137: EQUAL? X,MOAT \FALSE
ZERO? ALLIGATOR /?CCL145
CALL2 JIGS-UP,STR?201
RSTACK
?CCL145: PRINTR "Not recommended. Moats tend to be populated with big, nasty alligators."
?CCL119: EQUAL? PRSO,WATER \?CCL147
CALL PERFORM-PRSA,X,PRSI
RSTACK
?CCL147: CALL PERFORM-PRSA,PRSO,X
RSTACK
.FUNCT FIND-WATER
CALL GLOBAL-IN?,MOAT,HERE
ZERO? STACK /?CCL3
RETURN MOAT
?CCL3: EQUAL? HERE,STREAM \?CCL5
RETURN STREAM-OBJECT
?CCL5: EQUAL? HERE,PARLOR \?CCL7
RETURN FISH-TANK
?CCL7: EQUAL? HERE,RIVERS-END \?CCL9
RETURN FRIGID-RIVER
?CCL9: CALL GLOBAL-IN?,FLATHEAD-OCEAN,HERE
ZERO? STACK /?CCL11
RETURN FLATHEAD-OCEAN
?CCL11: EQUAL? HERE,LAKE-FLATHEAD /?CTR12
CALL GLOBAL-IN?,LAKE-FLATHEAD,HERE
ZERO? STACK /?CCL13
?CTR12: RETURN LAKE-FLATHEAD
?CCL13: CALL GLOBAL-IN?,SWAMP,HERE
ZERO? STACK /?CCL17
RETURN SWAMP
?CCL17: CALL GLOBAL-IN?,FJORD,HERE
ZERO? STACK /?CCL19
RETURN FJORD
?CCL19: EQUAL? HERE,OASIS \FALSE
RETURN OASIS-OBJECT
.FUNCT VIAL-WATER-F
EQUAL? PRSA,V?TAKE \FALSE
EQUAL? P-PRSA-WORD,W?REMOVE \FALSE
EQUAL? PRSO,LARGE-VIAL-WATER \?CCL8
PUSH LARGE-VIAL
JUMP ?CND6
?CCL8: PUSH SMALL-VIAL
?CND6: CALL PERFORM,V?EMPTY-FROM,WATER,STACK
RSTACK
.FUNCT G-VIAL-WATER-F,SR,F,ADJ,VB
GET F,5 >ADJ
ZERO? ADJ /?CND1
CALL2 CONVERT-NUMBER,ADJ >ADJ
?CND1: LESS? LARGE-VIAL-GLOOPS,ADJ \?CCL5
LESS? SMALL-VIAL-GLOOPS,ADJ /FALSE
RETURN SMALL-VIAL-WATER
?CCL5: LESS? SMALL-VIAL-GLOOPS,ADJ \FALSE
RETURN LARGE-VIAL-WATER
.FUNCT HANDS-F,ACTOR
EQUAL? PRSA,V?CLEAN \?CCL3
CALL1 WASTES
RSTACK
?CCL3: EQUAL? PRSA,V?SHAKE \?CCL5
CALL FIND-IN,HERE,ACTORBIT,STR?202 >ACTOR
ZERO? ACTOR /?CCL8
ICALL PERFORM,V?SHAKE-WITH,HANDS,ACTOR
RTRUE
?CCL8: PRINTR "There's no one here to shake hands with."
?CCL5: EQUAL? PRSA,V?COUNT \?CCL10
CALL NOUN-USED?,HANDS,W?FINGER,W?FINGERS
ZERO? STACK /?CCL13
PRINTI "Ten"
JUMP ?CND11
?CCL13: PRINTI "Two"
?CND11: PRINTR ", as usual."
?CCL10: EQUAL? PRSA,V?CLOSE,V?OPEN \?CCL15
ZERO? HAND-IN-WALDO /?CCL15
ICALL2 PERFORM-PRSA,WALDO
RTRUE
?CCL15: EQUAL? PRSA,V?TAKE-OFF,V?REMOVE \?CCL19
ZERO? HAND-IN-WALDO /?CCL22
SET 'HAND-IN-WALDO,FALSE-VALUE
PRINTR "You withdraw your hand."
?CCL22: ZERO? FINGER-ON-STRAW /?CCL24
SET 'FINGER-ON-STRAW,FALSE-VALUE
SET 'ELIXIR-TRAPPED,FALSE-VALUE
PRINTR "You remove your finger from the end of the straw."
?CCL24: PRINTR "To quote an old song, ""The hand bone's connected to the wrist bone..."""
?CCL19: EQUAL? PRSA,V?PUT-ON \?CCL26
EQUAL? PRSO,GLOVE \?CCL26
ICALL PERFORM,V?WEAR,GLOVE
RTRUE
?CCL26: EQUAL? PRSA,V?TAKE-WITH \?CCL30
EQUAL? PRSI,HANDS \?CCL30
ICALL PERFORM,V?TAKE,PRSO
RTRUE
?CCL30: EQUAL? PRSA,V?SNAP \FALSE
CALL NOUN-USED?,HANDS,W?FINGER,W?FINGERS
ZERO? STACK /FALSE
ZERO? TIME-STOPPED \FALSE
IN? PROTAGONIST,SMALL-THRONE \?CCL40
CALL1 OPEN-SECRET-PASSAGE?
RSTACK
?CCL40: PRINTR """Snap!"""
.FUNCT OPEN-SECRET-PASSAGE?
ZERO? SECRET-PASSAGE-OPEN /?CCL3
SET 'SECRET-PASSAGE-OPEN,FALSE-VALUE
SET 'COMPASS-CHANGED,TRUE-VALUE
PRINTR "The secret passage closes!"
?CCL3: ZERO? SECRET-PASSAGE-DISCOVERED /?CCL5
SET 'SECRET-PASSAGE-OPEN,TRUE-VALUE
SET 'COMPASS-CHANGED,TRUE-VALUE
PRINTR "The secret passage opens once again."
?CCL5: SET 'SECRET-PASSAGE-OPEN,TRUE-VALUE
SET 'SECRET-PASSAGE-DISCOVERED,TRUE-VALUE
SET 'COMPASS-CHANGED,TRUE-VALUE
PRINTI "Behind the throne, accompanied by a puff of dust, a secret passage grinds open, leading south into darkness!"
IN? JESTER,HERE \?CND6
PRINTI " The jester applauds you, howling with mysterious delight."
?CND6: CRLF
ICALL2 INC-SCORE,SECRET-PASSAGE-SCORE
SET 'SECRET-PASSAGE-SCORE,0
RTRUE
.FUNCT FEET-F
EQUAL? PRSA,V?ENTER \FALSE
EQUAL? P-PRSA-WORD,W?GET \FALSE
SET 'P-PRSA-WORD,W?STAND
SET 'PRSO,FALSE-VALUE
CALL1 V-STAND
RSTACK
.FUNCT EYES-F,WHOSE-EYE
CALL ADJ-USED?,EYES,W?MY,W?MINE
ZERO? STACK /?CCL3
SET 'WHOSE-EYE,PROTAGONIST
JUMP ?CND1
?CCL3: CALL ADJ-USED?,EYES,W?ORACLE'S
ZERO? STACK /?CCL5
SET 'WHOSE-EYE,ORACLE-OBJECT
JUMP ?CND1
?CCL5: CALL ADJ-USED?,EYES,W?AMULET'S
ZERO? STACK /?CCL7
SET 'WHOSE-EYE,AMULET
JUMP ?CND1
?CCL7: EQUAL? HERE,ORACLE \?CCL9
SET 'WHOSE-EYE,ORACLE-OBJECT
JUMP ?CND1
?CCL9: CALL2 VISIBLE?,AMULET
ZERO? STACK /?CCL11
SET 'WHOSE-EYE,AMULET
JUMP ?CND1
?CCL11: SET 'WHOSE-EYE,PROTAGONIST
?CND1: CALL ADJ-USED?,EYES,W?THREE,W?FOUR
ZERO? STACK \?PRD16
CALL ADJ-USED?,EYES,W?THIRD,W?FOURTH
ZERO? STACK /?CCL14
?PRD16: EQUAL? WHOSE-EYE,PROTAGONIST \?CCL14
CALL2 CANT-SEE,EYES
RSTACK
?CCL14: EQUAL? PRSA,V?COUNT \?CCL20
EQUAL? WHOSE-EYE,PROTAGONIST \?CCL23
PRINTR "Two, unless you've been careless with pointy sticks lately."
?CCL23: PRINTR "Four."
?CCL20: EQUAL? PRSA,V?CLOSE,V?OPEN \?CCL25
EQUAL? WHOSE-EYE,ORACLE-OBJECT,AMULET \?CCL25
PRINTR "There's no way to do that yourself."
?CCL25: EQUAL? PRSA,V?CLOSE \?CCL29
ICALL2 PERFORM,V?SLEEP
RTRUE
?CCL29: EQUAL? PRSA,V?OPEN \FALSE
PRINTR "Your eyes ARE open!"
.FUNCT NOSE-F
EQUAL? PRSA,V?PICK \FALSE
PRINTR "Oh, gross!"
.FUNCT MOUTH-F
EQUAL? PRSA,V?PUT \?CCL3
EQUAL? PRSI,MOUTH \?CCL3
EQUAL? PRSO,STRAW \?CCL8
PRINTR "Other than perhaps satisfying some primitive phallic urge of yours, this accomplishes nothing. [If you want to drink something with the straw, just try DRINK THING WITH STRAW!]"
?CCL8: ICALL PERFORM,V?EAT,PRSO
RTRUE
?CCL3: EQUAL? PRSA,V?ENTER \FALSE
PRINTR "That would involve quite a contortion!"
.ENDSEG
.SEGMENT "0"
.FUNCT ME-F
EQUAL? PRSA,V?CALL,V?YELL,V?TELL \?CCL3
PRINTI "Talking to yourself is a sign of impending mental collapse."
CRLF
CALL1 STOP
RSTACK
?CCL3: EQUAL? PRSA,V?ALARM \?CCL5
PRINTR "You are already awake."
?CCL5: EQUAL? PRSA,V?EAT \?CCL7
PRINTR "Auto-cannibalism is not the answer."
?CCL7: EQUAL? PRSA,V?EXAMINE \?CCL9
CALL1 V-DIAGNOSE
RSTACK
?CCL9: EQUAL? PRSA,V?GIVE \?CCL11
EQUAL? PRSI,ME \?CCL11
ICALL PERFORM,V?TAKE,PRSO
RTRUE
?CCL11: EQUAL? PRSA,V?SHOW \?CCL15
EQUAL? PRSI,ME \?CCL15
ICALL PERFORM,V?EXAMINE,PRSO
RTRUE
?CCL15: EQUAL? PRSA,V?MOVE \?CCL19
CALL1 V-WALK-AROUND
RSTACK
?CCL19: EQUAL? PRSA,V?SEARCH \?CCL21
ICALL1 V-INVENTORY
RTRUE
?CCL21: EQUAL? PRSA,V?KICK,V?MUNG,V?KILL \?CCL23
EQUAL? P-PRSA-WORD,W?KILL,W?MURDER \?CCL26
CALL2 JIGS-UP,STR?204
RSTACK
?CCL26: PRINTI "[If you're really into masochistic fantasies, perhaps you'd be more at home playing Infocom's "
HLIGHT H-ITALIC
PRINTI "LEATHER GODDESSES OF PHOBOS"
HLIGHT H-NORMAL
PRINTR " (tm).]"
?CCL23: EQUAL? PRSA,V?FIND \FALSE
PRINTI "You're in"
CALL2 TRPRINT,HERE
RSTACK
.FUNCT GLOBAL-HERE-F
EQUAL? PRSA,V?EXAMINE,V?LOOK-INSIDE,V?LOOK \?CCL3
CALL1 V-LOOK
RSTACK
?CCL3: EQUAL? PRSA,V?WALK-TO,V?ENTER \?CCL5
EQUAL? HERE,LAKE-FLATHEAD \?CCL8
ICALL PERFORM,V?SWIM,LAKE-FLATHEAD
RTRUE
?CCL8: PRINT LOOK-AROUND
RTRUE
?CCL5: EQUAL? PRSA,V?EXIT,V?LEAVE \?CCL10
CALL2 DO-WALK,P?OUT
RSTACK
?CCL10: EQUAL? PRSA,V?SEARCH \?CCL12
PRINT NOTHING-NEW
RTRUE
?CCL12: EQUAL? PRSA,V?PUT-ON,V?PUT \FALSE
EQUAL? PRSI,GLOBAL-HERE \FALSE
EQUAL? P-PRSA-WORD,W?THROW \?CCL19
ICALL PERFORM,V?THROW,PRSO
RTRUE
?CCL19: ICALL PERFORM,V?DROP,PRSO
RTRUE
.FUNCT GLOBAL-BLDG-F
EQUAL? PRSA,V?ENTER \?CCL3
EQUAL? HERE,FISHING-VILLAGE,WHARF \?CCL3
CALL2 DO-WALK,P?NORTH
RSTACK
?CCL3: EQUAL? PRSA,V?LEAVE,V?EXIT \FALSE
CALL2 DO-WALK,P?OUT
RSTACK
.FUNCT ARCH-F
EQUAL? PRSA,V?ENTER \FALSE
CALL1 V-WALK-AROUND
RSTACK
.FUNCT WINDOW-F
EQUAL? PRSA,V?LOOK-INSIDE \?CCL3
EQUAL? HERE,GONDOLA \?CCL6
ZERO? DIRIGIBLE-COUNTER \?CCL9
PRINTR "The dirigible is moored in a hangar."
?CCL9: EQUAL? DESTINATION,SMALLER-HANGAR \?CCL11
SUB DIRIGIBLE-COUNTER,2
GET DIRIGIBLE-TRIP-DESCS,STACK
PRINT STACK
CRLF
RTRUE
?CCL11: SUB 5,DIRIGIBLE-COUNTER
GET DIRIGIBLE-TRIP-DESCS,STACK
PRINT STACK
CRLF
RTRUE
?CCL6: EQUAL? HERE,DIMWITS-ROOM,BASTION,SOLAR \?CCL13
PRINTR "The window offers a splendid view of the castle grounds."
?CCL13: EQUAL? HERE,HOTHOUSE \?CCL15
PRINTR "You see a ruined castle."
?CCL15: EQUAL? HERE,FR-PENTHOUSE,OFFICES-NORTH,OFFICES-SOUTH /?CTR16
EQUAL? HERE,OFFICES-EAST,OFFICES-WEST \?CCL17
?CTR16: EQUAL? HERE,FR-PENTHOUSE /?CTR21
GRTR? FLOOR-NUMBER,20 \?CCL22
?CTR21: PRINTR "You can't see much; the air is pretty smoggy today."
?CCL22: PRINTR "The window offers a good view of Flatheadia."
?CCL17: PRINTR "Bug 29."
?CCL3: EQUAL? PRSA,V?CLOSE,V?OPEN \?CCL26
EQUAL? HERE,HOTHOUSE \?CCL29
PRINTR "There's not much left of the windows."
?CCL29: EQUAL? HERE,DIMWITS-ROOM,BASTION,SOLAR \?CCL31
PRINTR "The window is just a narrow slit in the stone wall; there's no way to open or close it."
?CCL31: PRINTR "The window is unopenable."
?CCL26: EQUAL? PRSA,V?LEAP-OFF,V?EXIT,V?ENTER \?CCL33
EQUAL? HERE,HOTHOUSE \?CCL36
PRINTR "You cut yourself to ribbons on the broken glass."
?CCL36: EQUAL? HERE,DIMWITS-ROOM,BASTION,SOLAR \?CCL38
PRINTR "These slitted windows are narrower than your body."
?CCL38: CALL DO-FIRST,STR?140,WINDOW
RSTACK
?CCL33: EQUAL? PRSA,V?PUT-THROUGH \?CCL40
EQUAL? HERE,HOTHOUSE,DIMWITS-ROOM,SOLAR /?CTR42
EQUAL? HERE,BASTION \?CCL43
?CTR42: REMOVE PRSO
PRINTI "You hear a ""splat"" as"
ICALL1 TPRINT-PRSO
PRINTI " sinks into the "
EQUAL? HERE,HOTHOUSE \?CCL48
EQUAL? PRSO,PERCH /?CCL50
CALL ULTIMATELY-IN?,PERCH,PRSO
ZERO? STACK /?CND49
?CCL50: SET 'REMOVED-PERCH-LOC,WATER
?CND49: PRINTI "swamp outside"
JUMP ?CND46
?CCL48: EQUAL? PRSO,PERCH /?CCL54
CALL ULTIMATELY-IN?,PERCH,PRSO
ZERO? STACK /?CND53
?CCL54: SET 'REMOVED-PERCH-LOC,GROUND
?CND53: PRINTI "ground far below"
?CND46: PRINT PERIOD-CR
RTRUE
?CCL43: CALL DO-FIRST,STR?140,WINDOW
RSTACK
?CCL40: EQUAL? PRSA,V?EXAMINE \FALSE
EQUAL? HERE,HOTHOUSE \FALSE
PRINTR "Many of the window panes are shattered."
.FUNCT LOCK-OBJECT-F
CALL NOUN-USED?,LOCK-OBJECT,W?KEYHOLE
ZERO? STACK /?CCL3
EQUAL? HERE,LOWEST-HALL \?CCL3
CALL2 CANT-SEE,LOCK-OBJECT
RSTACK
?CCL3: EQUAL? PRSA,V?EXAMINE \?CCL7
EQUAL? HERE,LOWEST-HALL \?CCL10
PRINTR "It's a large combination dial lock."
?CCL10: PRINTR "It's your basic keyhole lock."
?CCL7: EQUAL? PRSA,V?LOOK-INSIDE \?CCL12
PRINTR "You see nothing of interest, you shameless Peeping Tom you."
?CCL12: EQUAL? PRSA,V?PICK \?CCL14
PRINTR "You have neither the tools nor the expertise."
?CCL14: EQUAL? PRSA,V?LOCK,V?UNLOCK,V?OPEN \FALSE
EQUAL? PRSO,LOCK-OBJECT \FALSE
CALL GLOBAL-IN?,EAST-DOOR,HERE
ZERO? STACK /?CCL21
CALL PERFORM-PRSA,EAST-DOOR,PRSI
RSTACK
?CCL21: CALL GLOBAL-IN?,WEST-DOOR,HERE
ZERO? STACK /?CCL23
CALL PERFORM-PRSA,WEST-DOOR,PRSI
RSTACK
?CCL23: CALL GLOBAL-IN?,VAULT-DOOR,HERE
ZERO? STACK /?CCL25
CALL PERFORM-PRSA,VAULT-DOOR,PRSI
RSTACK
?CCL25: EQUAL? HERE,ATTIC \FALSE
CALL PERFORM-PRSA,TRUNK,PRSI
RSTACK
.FUNCT SIGN-F,NUM
EQUAL? PRSA,V?EXAMINE,V?READ \FALSE
EQUAL? HERE,EXIT \?CCL6
PRINTR """ROCKVILLE ESTATES: The new, prestigious address for the discriminating Young Underground Professional
64 units, Occupancy Spring 881
Frobozz Magic Construction Company
Quizbo Frotzwit, Managing Foreman"""
?CCL6: EQUAL? HERE,CROSSROADS \?CCL8
PRINTR """JUNCTION of GUH-90 and GUH-95
NORTH: Flatheadia, 1 bloit
SOUTH: Shadowland, 15 bloits
Royal Museum, 17 bloits
Fublio Valley, 90 bloits
EAST: White Cliffs Beach, 4 bloits
Flood Control Dam #3, 4 bloits
Aragain Falls, 5 bloits
WEST: Port Foozle, 9 bloits
Quilbozza Beach, 9 bloits"""
?CCL8: EQUAL? HERE,FISHING-VILLAGE \?CCL10
PRINTR """Sinners: Enter here for purification!"""
?CCL10: EQUAL? HERE,INQUISITION \?CCL12
PRINTR """Sinners, take note!
1. We cannot execute everyone at once! Please take a number!
2. Everyone is permitted a final request.
3. Tell the executioner your request when your number is called.
4. If we cannot grant your final wish, we shall be quick and merciful. We will behead you.
5. If we CAN grant your final wish, we will hang you. Please note that this is slow and excruciatingly painful."""
?CCL12: EQUAL? HERE,NORTH-OF-ANTHAR \?CCL14
PRINTR """We've got as many refugees from the Eastlands as we can handle! Go somewhere else!"""
?CCL14: EQUAL? HERE,MINE-ENTRANCE \?CCL16
PRINTR """Warning! Falling rock zone!"""
?CCL16: EQUAL? HERE,TOLL-PLAZA \?CCL18
PRINTR """Exact Change Only: 1 Zorkmid (coins only)."" Below the sign is a basket."
?CCL18: EQUAL? HERE,OUTSIDE-HOVEL \?CCL20
PRINTR """Korboz the Magnificent"""
?CCL20: EQUAL? HERE,OUTSIDE-SHACK \?CCL22
PRINTR """Warning! This shack is protected against looting by powerful magic!"""
?CCL22: EQUAL? HERE,WARNING-ROOM \?CCL24
PRINTR """Warning! This area is populated by three races: the Veritassi (who always tell the truth), the Prevaricons (who always lie), and the Wishyfoo (who alternate with every statement). Be aware that visitors to Veritass and Prevaricon areas are immediately fed to ravenous hellhounds."""
?CCL24: PRINTI "Bug 49"
RTRUE
.FUNCT STAIRS-F
EQUAL? HERE,NORTH-SHORE,EAST-SHORE,SOUTH-SHORE /?PRD5
EQUAL? HERE,WEST-SHORE \?CCL3
?PRD5: IN? PROTAGONIST,YACHT /?CCL3
CALL2 CANT-SEE,STAIRS
RSTACK
?CCL3: EQUAL? PRSA,V?CLIMB-UP,V?CLIMB \?CCL9
CALL2 DO-WALK,P?UP
RSTACK
?CCL9: EQUAL? PRSA,V?CLIMB-DOWN \FALSE
CALL2 DO-WALK,P?DOWN
RSTACK
.FUNCT FIXED-LADDER-F
EQUAL? PRSA,V?CLIMB-UP,V?CLIMB \?CCL3
CALL2 DO-WALK,P?UP
RSTACK
?CCL3: EQUAL? PRSA,V?CLIMB-DOWN \?CCL5
CALL2 DO-WALK,P?DOWN
RSTACK
?CCL5: EQUAL? PRSA,V?TAKE \FALSE
PRINTR "The ladder is attached to the wall."
.FUNCT BONES-F
CALL2 TOUCHING?,BONES
ZERO? STACK /FALSE
PRINTR "Let the dead lie in peace."
.FUNCT CLEAR-BORDER,X,Y,WRD,?TMP1
SCREEN S-WINDOW
COLOR FG-COLOR,BG-COLOR
ICALL2 PICINF-PLUS-ONE,TEXT-WINDOW-PIC-LOC
GET PICINF-TBL,0 >Y
GET PICINF-TBL,1 >X
WINPOS S-WINDOW,1,1
GET 0,17
WINSIZE S-WINDOW,Y,STACK
CLEAR 1
GRTR? X,1 \?CND1
ADD Y,1
WINPOS S-WINDOW,STACK,1
GET 0,18
SUB STACK,Y >?TMP1
SUB X,1
WINSIZE S-WINDOW,?TMP1,STACK
CLEAR 1
ADD Y,1 >?TMP1
GET 0,17
SUB STACK,X
ADD STACK,1
WINPOS S-WINDOW,?TMP1,STACK
GET 0,18
SUB STACK,Y
WINSIZE S-WINDOW,STACK,X
CLEAR 1
?CND1: SET 'SL-SCORE,-1
SET 'OLD-REGION,FALSE-VALUE
SET 'OLD-HERE,FALSE-VALUE
SET 'COMPASS-CHANGED,TRUE-VALUE
COLOR 1,1
SCREEN S-TEXT
RTRUE
.FUNCT ADJUST-TEXT-WINDOW,ID,SCRY,WINY,ADJ
GET 0,18 >SCRY
ZERO? ID /?CND1
PICINF ID,PICINF-TBL /?BOGUS3
?BOGUS3: GET PICINF-TBL,0 >ADJ
?CND1: WINGET S-TEXT,WTOP
SUB STACK,1
SUB SCRY,STACK
SUB STACK,ADJ >WINY
DIV WINY,FONT-Y
MUL FONT-Y,STACK >WINY
WINGET S-TEXT,WWIDE
WINSIZE S-TEXT,WINY,STACK
RTRUE
.FUNCT SPLIT-BY-PICTURE,ID,CLEAR-SCREEN?,Y,X,YS,XS,?TMP2,?TMP1
SET 'CURRENT-SPLIT,ID
ZERO? CLEAR-SCREEN? /?CND1
CLEAR -1
?CND1: PICINF ID,PICINF-TBL /?BOGUS3
?BOGUS3: GET PICINF-TBL,0 >Y
ADD Y,1 >?TMP1
ZERO? BORDER-ON \?CCL6
EQUAL? ID,TEXT-WINDOW-PIC-LOC \?CCL6
PUSH 1
JUMP ?CND4
?CCL6: GET PICINF-TBL,1 >X
ADD X,1
?CND4: WINPOS S-TEXT,?TMP1,STACK
GET 0,18
SUB STACK,Y >?TMP1
ZERO? BORDER-ON \?CCL11
EQUAL? ID,TEXT-WINDOW-PIC-LOC \?CCL11
MUL WIDTH,FONT-X
JUMP ?CND9
?CCL11: GET 0,17 >?TMP2
MUL X,2
SUB ?TMP2,STACK
?CND9: WINSIZE S-TEXT,?TMP1,STACK
WINPOS S-WINDOW,1,1
GET 0,17
WINSIZE S-WINDOW,Y,STACK
RTRUE
.FUNCT INIT-SL-WITH-SPLIT,WHICH,DONT-CLEAR,YFUDGE
ZERO? WHICH /?CND1
SET 'CURRENT-SPLIT,WHICH
?CND1: CALL2 INIT-STATUS-LINE,DONT-CLEAR
RSTACK
.FUNCT INIT-STATUS-LINE,DONT-CLEAR,NUM,X,Y,?TMP2,?TMP1
SET 'NUM,1
SET 'OLD-HERE,FALSE-VALUE
SET 'OLD-REGION,FALSE-VALUE
SET 'SL-SCORE,-1
SET 'COMPASS-CHANGED,TRUE-VALUE
ZERO? DONT-CLEAR \?CND1
CLEAR -1
?CND1: ICALL2 SPLIT-BY-PICTURE,CURRENT-SPLIT
EQUAL? CURRENT-SPLIT,TEXT-WINDOW-PIC-LOC \?CCL5
ICALL2 ADJUST-TEXT-WINDOW,0
SCREEN S-FULL
ZERO? BORDER-ON /?CCL10
CALL1 SET-BORDER
DISPLAY STACK,1,1
PICSET COMPASS-PICSET-TBL
JUMP ?CND8
?CCL5: EQUAL? CURRENT-SPLIT,F-SPLIT \?CCL7
ICALL2 ADJUST-TEXT-WINDOW,F-BOTTOM
RTRUE
?CCL7: ICALL2 ADJUST-TEXT-WINDOW,PBOZ-BOTTOM
RTRUE
?CCL10: HLIGHT H-INVERSE
ICALL2 INVERSE-LINE,1
ICALL2 INVERSE-LINE,2
ICALL2 INVERSE-LINE,3
?CND8: SCREEN S-WINDOW
FONT 4
ICALL2 PICINF-PLUS-ONE,HERE-LOC
GET PICINF-TBL,0
ADD STACK,FONT-Y >?TMP1
GET PICINF-TBL,1
CURSET ?TMP1,STACK
GETB 0,30
EQUAL? STACK,DEC-20 /?CCL12
ZERO? BORDER-ON \?CND11
?CCL12: HLIGHT H-INVERSE
?CND11: ZERO? BORDER-ON /?CND15
COLOR 1,-1
?CND15: PRINTI "Moves:"
ICALL2 PICINF-PLUS-ONE,REGION-LOC
GET PICINF-TBL,0
ADD STACK,FONT-Y >?TMP1
GET PICINF-TBL,1 >?TMP2
MUL FONT-X,10
SUB ?TMP2,STACK
CURSET ?TMP1,STACK
PRINTI "Score:"
ZERO? BORDER-ON /?CND17
COLOR 1,1
?CND17: FONT 1
GETB 0,30
EQUAL? STACK,DEC-20 \?CND19
HLIGHT H-NORMAL
?CND19: SCREEN S-TEXT
RFALSE
.FUNCT SET-BORDER
EQUAL? HERE,GONDOLA \?CCL3
GRTR? DIRIGIBLE-COUNTER,0 \?CCL3
RETURN OUTSIDE-BORDER
?CCL3: EQUAL? HERE,FORMAL-GARDEN,COURTYARD \?CCL7
RETURN CASTLE-BORDER
?CCL7: EQUAL? HERE,BARBICAN,UPPER-BARBICAN,GARRISON \?CCL9
RETURN OUTSIDE-BORDER
?CCL9: FSET? HERE,OUTSIDEBIT \?CCL11
RETURN OUTSIDE-BORDER
?CCL11: FSET? HERE,UNDERGROUNDBIT /?CTR12
RETURN CASTLE-BORDER
?CTR12: RETURN UNDERGROUND-BORDER
.FUNCT PRINT-SPACES,CNT
?PRG1: DLESS? 'CNT,0 /TRUE
PRINTC 32
JUMP ?PRG1
.FUNCT UPDATE-STATUS-LINE,?TMP2,?TMP1
SCREEN S-WINDOW
FONT 4
GETB 0,30
EQUAL? STACK,DEC-20 /?CCL2
ZERO? BORDER-ON \?CND1
?CCL2: HLIGHT H-INVERSE
?CND1: PICINF HERE-LOC,PICINF-TBL /?BOGUS5
?BOGUS5: GET PICINF-TBL,0 >?TMP1
GET PICINF-TBL,1
CURSET ?TMP1,STACK
ZERO? BORDER-ON /?CND6
COLOR 1,-1
?CND6: EQUAL? HERE,OLD-HERE /?CND8
SET 'OLD-HERE,HERE
ICALL2 PICINF-PLUS-ONE,HERE-LOC
GET PICINF-TBL,0 >?TMP1
GET PICINF-TBL,1
CURSET ?TMP1,STACK
ICALL2 PRINT-SPACES,24
GET PICINF-TBL,0 >?TMP1
GET PICINF-TBL,1
CURSET ?TMP1,STACK
EQUAL? HERE,PHIL-HALL \?CCL12
PRINTI "Philharmonic Hall"
JUMP ?CND8
?CCL12: EQUAL? HERE,G-U-MOUNTAIN \?CCL14
PRINTI "Great Undergd. Mountain"
JUMP ?CND8
?CCL14: EQUAL? HERE,G-U-SAVANNAH \?CCL16
PRINTI "Great Undergd. Savannah"
JUMP ?CND8
?CCL16: EQUAL? HERE,G-U-HIGHWAY \?CCL18
PRINTI "Great Undergd. Highway"
JUMP ?CND8
?CCL18: ICALL2 DPRINT,HERE
?CND8: GETP HERE,P?REGION
EQUAL? STACK,OLD-REGION /?CND19
GETP HERE,P?REGION >OLD-REGION
ICALL2 PICINF-PLUS-ONE,REGION-LOC
GET PICINF-TBL,0 >?TMP1
GET PICINF-TBL,1 >?TMP2
MUL FONT-X,23
SUB ?TMP2,STACK
CURSET ?TMP1,STACK
ICALL2 PRINT-SPACES,23
DIROUT D-TABLE-ON,SLINE
PUT SLINE,0,0
PRINT OLD-REGION
DIROUT D-TABLE-OFF
GET PICINF-TBL,0 >?TMP1
GET PICINF-TBL,1 >?TMP2
GET SLINE,0
MUL FONT-X,STACK
SUB ?TMP2,STACK
CURSET ?TMP1,STACK
PRINT OLD-REGION
?CND19: ICALL2 PICINF-PLUS-ONE,HERE-LOC
GET PICINF-TBL,0
ADD STACK,FONT-Y >?TMP1
GET PICINF-TBL,1 >?TMP2
MUL FONT-X,8
ADD ?TMP2,STACK
CURSET ?TMP1,STACK
ICALL2 PRINT-SPACES,5
GET PICINF-TBL,0
ADD STACK,FONT-Y >?TMP1
GET PICINF-TBL,1 >?TMP2
MUL FONT-X,8
ADD ?TMP2,STACK
CURSET ?TMP1,STACK
PRINTN MOVES
EQUAL? SCORE,SL-SCORE /?CND21
SET 'SL-SCORE,SCORE
ICALL2 PICINF-PLUS-ONE,REGION-LOC
GET PICINF-TBL,0
ADD STACK,FONT-Y >?TMP1
GET PICINF-TBL,1 >?TMP2
MUL FONT-X,4
SUB ?TMP2,STACK
CURSET ?TMP1,STACK
ICALL2 PRINT-SPACES,4
GET PICINF-TBL,0
ADD STACK,FONT-Y >?TMP1
GET PICINF-TBL,1 >?TMP2
GRTR? SCORE,999 /?CTR24
LESS? SCORE,-99 \?CCL25
?CTR24: PUSH 4
JUMP ?CND23
?CCL25: GRTR? SCORE,99 /?CTR28
LESS? SCORE,-9 \?CCL29
?CTR28: PUSH 3
JUMP ?CND23
?CCL29: GRTR? SCORE,9 /?CTR32
LESS? SCORE,0 \?CCL33
?CTR32: PUSH 2
JUMP ?CND23
?CCL33: PUSH 1
?CND23: MUL FONT-X,STACK
SUB ?TMP2,STACK
CURSET ?TMP1,STACK
PRINTN SCORE
?CND21: ZERO? BORDER-ON /?CND36
COLOR 1,1
?CND36: GETB 0,30
EQUAL? STACK,DEC-20 /?CCL39
ZERO? BORDER-ON \?CND38
?CCL39: HLIGHT H-NORMAL
?CND38: ZERO? COMPASS-CHANGED /?CND42
ZERO? BORDER-ON /?CND42
GETB 0,30
EQUAL? STACK,DEC-20 /?CND42
SET 'COMPASS-CHANGED,FALSE-VALUE
ICALL2 PICINF-PLUS-ONE,COMPASS-PIC-LOC
ICALL DRAW-COMPASS-ROSE,P?NORTH,N-HL,N-UNHL
ICALL DRAW-COMPASS-ROSE,P?NE,NE-HL,NE-UNHL
ICALL DRAW-COMPASS-ROSE,P?EAST,E-HL,E-UNHL
ICALL DRAW-COMPASS-ROSE,P?SE,SE-HL,SE-UNHL
ICALL DRAW-COMPASS-ROSE,P?SOUTH,S-HL,S-UNHL
ICALL DRAW-COMPASS-ROSE,P?SW,SW-HL,SW-UNHL
ICALL DRAW-COMPASS-ROSE,P?WEST,W-HL,W-UNHL
ICALL DRAW-COMPASS-ROSE,P?NW,NW-HL,NW-UNHL
ICALL2 PICINF-PLUS-ONE,U-BOX-LOC
CALL SHOW-DIRECTION?,HERE,P?UP,FALSE-VALUE
ZERO? STACK /?CCL49
ZERO? LIT /?CCL49
SET '?TMP2,U-BOX
JUMP ?CND47
?CCL49: SET '?TMP2,BOX-COVER
?CND47: GET PICINF-TBL,0 >?TMP1
GET PICINF-TBL,1
DISPLAY ?TMP2,?TMP1,STACK
ICALL2 PICINF-PLUS-ONE,D-BOX-LOC
CALL SHOW-DIRECTION?,HERE,P?DOWN,FALSE-VALUE
ZERO? STACK /?CCL54
ZERO? LIT /?CCL54
SET '?TMP2,D-BOX
JUMP ?CND52
?CCL54: SET '?TMP2,BOX-COVER
?CND52: GET PICINF-TBL,0 >?TMP1
GET PICINF-TBL,1
DISPLAY ?TMP2,?TMP1,STACK
?CND42: FONT 1
SCREEN S-TEXT
RFALSE
.FUNCT DRAW-COMPASS-ROSE,DIR,HIGHLIGHT-PIC,UNHIGHLIGHT-PIC,?TMP1,?TMP2
CALL SHOW-DIRECTION?,HERE,DIR,FALSE-VALUE
ZERO? STACK /?CCL3
ZERO? LIT /?CCL3
SET '?TMP2,HIGHLIGHT-PIC
JUMP ?CND1
?CCL3: SET '?TMP2,UNHIGHLIGHT-PIC
?CND1: GET PICINF-TBL,0 >?TMP1
GET PICINF-TBL,1
DISPLAY ?TMP2,?TMP1,STACK
RTRUE
.FUNCT SHOW-DIRECTION?,RM,DIR,MAPPING,PTS
ASSIGNED? 'MAPPING /?CND1
SET 'MAPPING,TRUE-VALUE
?CND1: IN? N-S-PASSAGE,RM \?CCL5
EQUAL? RM,CONSTRUCTION /?CCL5
EQUAL? N-S-PASSAGE-DIR,DIR /TRUE
?CCL5: IN? NW-SE-PASSAGE,RM \?CCL10
EQUAL? RM,CONSTRUCTION /?CCL10
EQUAL? NW-SE-PASSAGE-DIR,DIR /TRUE
?CCL10: IN? PROTAGONIST,YACHT \?CCL15
EQUAL? DIR,P?DOWN /TRUE
?CCL15: FSET? RM,DELTABIT \?CCL19
EQUAL? DIR,P?UP,P?DOWN /FALSE
EQUAL? RM,DELTA-1 \TRUE
EQUAL? DIR,P?SOUTH \TRUE
ZERO? MAPPING \FALSE
RTRUE
?CCL19: EQUAL? RM,CONSTRUCTION \?CCL29
EQUAL? DIR,P?UP,P?DOWN /FALSE
EQUAL? DIR,P?NORTH \?PRD36
INTBL? CONSTRUCTION-LOC,NORTH-EXITS,11 /TRUE
?PRD36: EQUAL? DIR,P?NE \?PRD39
INTBL? CONSTRUCTION-LOC,NE-EXITS,17 /TRUE
?PRD39: EQUAL? DIR,P?EAST \?PRD42
INTBL? CONSTRUCTION-LOC,EAST-EXITS,15 /TRUE
?PRD42: EQUAL? DIR,P?SE \?PRD45
INTBL? CONSTRUCTION-LOC,SE-EXITS,7 /TRUE
?PRD45: EQUAL? DIR,P?SOUTH \?PRD48
ADD CONSTRUCTION-LOC,8
INTBL? STACK,NORTH-EXITS,11 /TRUE
?PRD48: EQUAL? DIR,P?SW \?PRD51
ADD CONSTRUCTION-LOC,7
INTBL? STACK,NE-EXITS,17 /TRUE
?PRD51: EQUAL? DIR,P?WEST \?PRD54
SUB CONSTRUCTION-LOC,1
INTBL? STACK,EAST-EXITS,15 /TRUE
?PRD54: EQUAL? DIR,P?NW \?PRD57
SUB CONSTRUCTION-LOC,9
INTBL? STACK,SE-EXITS,7 /TRUE
?PRD57: EQUAL? DIR,P?EAST \?CCL34
EQUAL? CONSTRUCTION-LOC,47 /TRUE
?CCL34: IN? N-S-PASSAGE,RM \?CCL63
FSET? N-S-PASSAGE,TAKEBIT /?CCL63
EQUAL? DIR,P?NORTH,P?SOUTH \?CCL63
EQUAL? CONSTRUCTION-LOC,N-S-PASSAGE-LOC \?CCL69
EQUAL? N-S-PASSAGE-DIR,DIR /TRUE
?CCL69: EQUAL? CONSTRUCTION-LOC,N-S-PASSAGE-LOC /FALSE
EQUAL? N-S-PASSAGE-DIR,DIR /FALSE
RTRUE
?CCL63: IN? NW-SE-PASSAGE,RM \FALSE
FSET? NW-SE-PASSAGE,TAKEBIT /FALSE
EQUAL? DIR,P?NW,P?SE \FALSE
EQUAL? CONSTRUCTION-LOC,NW-SE-PASSAGE-LOC \?CCL83
EQUAL? NW-SE-PASSAGE-DIR,DIR /TRUE
?CCL83: EQUAL? CONSTRUCTION-LOC,NW-SE-PASSAGE-LOC /FALSE
EQUAL? NW-SE-PASSAGE-DIR,DIR /FALSE
RTRUE
?CCL29: EQUAL? RM,PLAIN \?CCL91
EQUAL? DIR,P?UP,P?DOWN /FALSE
EQUAL? DIR,P?NORTH,P?NE,P?NW \?PRD98
EQUAL? RANK,1 /FALSE
?PRD98: EQUAL? DIR,P?EAST,P?NE,P?SE \?PRD101
EQUAL? FILE,8 /FALSE
?PRD101: EQUAL? DIR,P?SOUTH,P?SE,P?SW \?PRD104
EQUAL? RANK,8 /FALSE
?PRD104: EQUAL? DIR,P?WEST,P?SW,P?NW \TRUE
EQUAL? FILE,1 /FALSE
RTRUE
?CCL91: EQUAL? RM,MIRROR-LAKE \?CCL110
EQUAL? DIR,P?UP,P?DOWN \TRUE
?CCL110: EQUAL? RM,WISHYFOO-TERRITORY \?CCL114
EQUAL? DIR,P?SW \?CCL114
ZERO? MAPPING /TRUE
?CCL114: EQUAL? RM,STREAM \?CCL119
EQUAL? DIR,P?WEST \?CCL119
IN? BRIDGE,STREAM \FALSE
?CCL119: GETPT RM,DIR >PTS
ZERO? PTS /FALSE
PTSIZE PTS
EQUAL? STACK,NEXIT /FALSE
EQUAL? RM,THRONE-ROOM \?CCL129
EQUAL? DIR,P?SOUTH \?CCL129
ZERO? SECRET-PASSAGE-OPEN /FALSE
?CCL129: EQUAL? RM,G-U-MOUNTAIN \?CCL134
EQUAL? DIR,P?NORTH \?CCL134
IN? BOULDER,RM /FALSE
?CCL134: EQUAL? RM,HOLLOW \?CCL139
EQUAL? DIR,P?SOUTH \?CCL139
ZERO? IRON-MINE-OPEN /FALSE
?CCL139: EQUAL? RM,PEG-ROOM \?CCL144
EQUAL? DIR,P?NORTH \?CCL144
ZERO? PEG-PASSAGE-OPENED /FALSE
?CCL144: EQUAL? RM,CRYPT \?CCL149
EQUAL? DIR,P?DOWN \?CCL149
FSET? HOLEY-SLAB,TOUCHBIT \FALSE
?CCL149: EQUAL? RM,RUINED-HALL \?CCL154
EQUAL? DIR,P?EAST \?CCL154
ZERO? SECRET-ROOM-REVEALED /FALSE
?CCL154: EQUAL? RM,MARSH \?CCL159
EQUAL? DIR,P?NORTH \?CCL159
ZERO? STEPPING-STONES-VISIBLE /FALSE
?CCL159: EQUAL? RM,WEIRD \?CCL164
EQUAL? DIR,P?NORTH,P?EAST,P?WEST \?CCL164
EQUAL? DIR,P?NORTH \?CCL169
EQUAL? TOWER-BEATEN,PYRAMID /TRUE
FSET? PYRAMID,TOUCHBIT \FALSE
ZERO? MAPPING \TRUE
RFALSE
?CCL169: EQUAL? DIR,P?EAST \?CCL178
EQUAL? TOWER-BEATEN,PYRAMID-R /TRUE
FSET? PYRAMID-R,TOUCHBIT \FALSE
ZERO? MAPPING \TRUE
RFALSE
?CCL178: EQUAL? TOWER-BEATEN,PYRAMID-L /TRUE
FSET? PYRAMID-L,TOUCHBIT \FALSE
ZERO? MAPPING \TRUE
RFALSE
?CCL164: ZERO? MAPPING /TRUE
EQUAL? RM,COURTROOM \?CCL196
EQUAL? DIR,P?SOUTH /FALSE
?CCL196: EQUAL? RM,TAX-OFFICE \?CCL200
EQUAL? DIR,P?SOUTH /FALSE
?CCL200: EQUAL? RM,JESTERS-QUARTERS \?CCL204
EQUAL? DIR,P?SOUTH /FALSE
?CCL204: EQUAL? RM,BASE-OF-MOUNTAIN \?CCL208
EQUAL? DIR,P?EAST /FALSE
?CCL208: EQUAL? RM,G-U-MOUNTAIN \?CCL212
EQUAL? DIR,P?WEST /FALSE
?CCL212: EQUAL? RM,FOOTHILLS \?CCL216
EQUAL? DIR,P?SOUTH /FALSE
?CCL216: EQUAL? RM,BASE-OF-MOUNTAINS \TRUE
EQUAL? DIR,P?NORTH /FALSE
RTRUE
.FUNCT COMPASS-CLICK,PIC1,PIC2,TL-X,TL-Y,BR-X,BR-Y,CENTER-X,CENTER-Y,DIR
EQUAL? PIC1,COMPASS-PIC-LOC \?CND1
ICALL2 PICINF-PLUS-ONE,U-BOX-LOC
GET PICINF-TBL,1 >TL-X
GET PICINF-TBL,0 >TL-Y
PICINF U-BOX,PICINF-TBL /?BOGUS3
?BOGUS3: GET PICINF-TBL,1
ADD TL-X,STACK >BR-X
GET PICINF-TBL,0
ADD TL-Y,STACK >BR-Y
CALL WITHIN?,TL-X,TL-Y,BR-X,BR-Y
ZERO? STACK /?CND4
RETURN P?UP
?CND4: ICALL2 PICINF-PLUS-ONE,D-BOX-LOC
GET PICINF-TBL,1 >TL-X
GET PICINF-TBL,0 >TL-Y
PICINF D-BOX,PICINF-TBL /?BOGUS6
?BOGUS6: GET PICINF-TBL,1
ADD TL-X,STACK >BR-X
GET PICINF-TBL,0
ADD TL-Y,STACK >BR-Y
CALL WITHIN?,TL-X,TL-Y,BR-X,BR-Y
ZERO? STACK /?CND1
RETURN P?DOWN
?CND1: ICALL2 PICINF-PLUS-ONE,PIC1
GET PICINF-TBL,0 >TL-Y
GET PICINF-TBL,1 >TL-X
PICINF PIC2,PICINF-TBL /?BOGUS9
?BOGUS9: GET PICINF-TBL,0
ADD STACK,TL-Y >BR-Y
GET PICINF-TBL,1
ADD STACK,TL-X >BR-X
GET PICINF-TBL,1
DIV STACK,2
ADD TL-X,STACK >CENTER-X
GET PICINF-TBL,0
DIV STACK,2
ADD TL-Y,STACK >CENTER-Y
CALL WITHIN?,TL-X,TL-Y,BR-X,BR-Y
ZERO? STACK /?CCL12
GETB 0,30
EQUAL? STACK,MACINTOSH \?CCL15
CALL1 MAC-II?
ZERO? STACK /?CCL18
CALL MAC-II-CLICK,CENTER-X,CENTER-Y >DIR
JUMP ?CND13
?CCL18: CALL MAC-CLICK,CENTER-X,CENTER-Y,TL-X,TL-Y >DIR
?CND13: ZERO? DIR /?CCL21
RETURN DIR
?CCL15: SOUND 1
PRINTI "[Sorry, clicking on the compass rose is not yet implemented on this machine.]"
CRLF
RFALSE
?CCL21: SOUND 1
RFALSE
?CCL12: SOUND 1
RFALSE
.FUNCT MAC-CLICK,CENTER-X,CENTER-Y,TL-X,TL-Y,X,Y,DIR,?TMP3,?TMP1,?TMP2
ADD TL-X,25 >?TMP2
ADD TL-X,35 >?TMP1
ADD TL-Y,20
CALL WITHIN?,?TMP2,TL-Y,?TMP1,STACK
ZERO? STACK /?CCL3
SET 'DIR,P?NORTH
RETURN DIR
?CCL3: ADD TL-X,25 >?TMP3
ADD TL-Y,36 >?TMP2
ADD TL-X,35 >?TMP1
ADD TL-Y,58
CALL WITHIN?,?TMP3,?TMP2,?TMP1,STACK
ZERO? STACK /?CCL5
SET 'DIR,P?SOUTH
RETURN DIR
?CCL5: ADD TL-X,38 >?TMP3
ADD TL-Y,23 >?TMP2
ADD TL-X,60 >?TMP1
ADD TL-Y,33
CALL WITHIN?,?TMP3,?TMP2,?TMP1,STACK
ZERO? STACK /?CCL7
SET 'DIR,P?EAST
RETURN DIR
?CCL7: ADD TL-Y,23 >?TMP2
ADD TL-X,22 >?TMP1
ADD TL-Y,33
CALL WITHIN?,TL-X,?TMP2,?TMP1,STACK
ZERO? STACK /?CCL9
SET 'DIR,P?WEST
RETURN DIR
?CCL9: ADD TL-X,37 >?TMP3
ADD TL-Y,10 >?TMP2
ADD TL-X,48 >?TMP1
ADD TL-Y,21
CALL WITHIN?,?TMP3,?TMP2,?TMP1,STACK
ZERO? STACK /?CCL11
SET 'DIR,P?NE
RETURN DIR
?CCL11: ADD TL-X,37 >?TMP3
ADD TL-Y,35 >?TMP2
ADD TL-X,48 >?TMP1
ADD TL-Y,46
CALL WITHIN?,?TMP3,?TMP2,?TMP1,STACK
ZERO? STACK /?CCL13
SET 'DIR,P?SE
RETURN DIR
?CCL13: ADD TL-X,12 >?TMP3
ADD TL-Y,35 >?TMP2
ADD TL-X,23 >?TMP1
ADD TL-Y,46
CALL WITHIN?,?TMP3,?TMP2,?TMP1,STACK
ZERO? STACK /?CCL15
SET 'DIR,P?SW
RETURN DIR
?CCL15: ADD TL-X,12 >?TMP3
ADD TL-Y,10 >?TMP2
ADD TL-X,23 >?TMP1
ADD TL-Y,21
CALL WITHIN?,?TMP3,?TMP2,?TMP1,STACK
ZERO? STACK /?CCL17
SET 'DIR,P?NW
RETURN DIR
?CCL17: ADD TL-X,23 >?TMP3
ADD TL-Y,21 >?TMP2
ADD TL-X,37 >?TMP1
ADD TL-Y,35
CALL WITHIN?,?TMP3,?TMP2,?TMP1,STACK
ZERO? STACK /FALSE
GRTR? MOUSE-LOC-X,CENTER-X \?CCL22
LESS? MOUSE-LOC-Y,CENTER-Y \?CCL22
SUB MOUSE-LOC-X,CENTER-X >X
SUB CENTER-Y,MOUSE-LOC-Y >Y
GRTR? X,Y \?CCL27
SET 'DIR,P?EAST
RETURN DIR
?CCL27: SET 'DIR,P?NORTH
RETURN DIR
?CCL22: GRTR? MOUSE-LOC-X,CENTER-X \?CCL29
SUB MOUSE-LOC-X,CENTER-X >X
SUB MOUSE-LOC-Y,CENTER-Y >Y
GRTR? X,Y \?CCL32
SET 'DIR,P?EAST
RETURN DIR
?CCL32: SET 'DIR,P?SOUTH
RETURN DIR
?CCL29: GRTR? MOUSE-LOC-Y,CENTER-Y \?CCL34
SUB CENTER-X,MOUSE-LOC-X >X
SUB MOUSE-LOC-Y,CENTER-Y >Y
GRTR? X,Y \?CCL37
SET 'DIR,P?WEST
RETURN DIR
?CCL37: SET 'DIR,P?SOUTH
RETURN DIR
?CCL34: SUB CENTER-X,MOUSE-LOC-X >X
SUB CENTER-Y,MOUSE-LOC-Y >Y
GRTR? X,Y \?CCL40
SET 'DIR,P?WEST
RETURN DIR
?CCL40: SET 'DIR,P?NORTH
RETURN DIR
.FUNCT MAC-II-CLICK,CENTER-X,CENTER-Y,X,Y,DIR,?TMP1
GRTR? MOUSE-LOC-X,CENTER-X \?CCL3
LESS? MOUSE-LOC-Y,CENTER-Y \?CCL3
SUB MOUSE-LOC-X,CENTER-X >X
SUB CENTER-Y,MOUSE-LOC-Y >Y
MUL X,TANGENT-VALUE >?TMP1
MUL Y,100
GRTR? ?TMP1,STACK \?CCL8
SET 'DIR,P?EAST
RETURN DIR
?CCL8: MUL Y,TANGENT-VALUE >?TMP1
MUL X,100
GRTR? ?TMP1,STACK \?CCL10
SET 'DIR,P?NORTH
RETURN DIR
?CCL10: SET 'DIR,P?NE
RETURN DIR
?CCL3: GRTR? MOUSE-LOC-X,CENTER-X \?CCL12
SUB MOUSE-LOC-X,CENTER-X >X
SUB MOUSE-LOC-Y,CENTER-Y >Y
MUL X,TANGENT-VALUE >?TMP1
MUL Y,100
GRTR? ?TMP1,STACK \?CCL15
SET 'DIR,P?EAST
RETURN DIR
?CCL15: MUL Y,TANGENT-VALUE >?TMP1
MUL X,100
GRTR? ?TMP1,STACK \?CCL17
SET 'DIR,P?SOUTH
RETURN DIR
?CCL17: SET 'DIR,P?SE
RETURN DIR
?CCL12: GRTR? MOUSE-LOC-Y,CENTER-Y \?CCL19
SUB CENTER-X,MOUSE-LOC-X >X
SUB MOUSE-LOC-Y,CENTER-Y >Y
MUL X,TANGENT-VALUE >?TMP1
MUL Y,100
GRTR? ?TMP1,STACK \?CCL22
SET 'DIR,P?WEST
RETURN DIR
?CCL22: MUL Y,TANGENT-VALUE >?TMP1
MUL X,100
GRTR? ?TMP1,STACK \?CCL24
SET 'DIR,P?SOUTH
RETURN DIR
?CCL24: SET 'DIR,P?SW
RETURN DIR
?CCL19: SUB CENTER-X,MOUSE-LOC-X >X
SUB CENTER-Y,MOUSE-LOC-Y >Y
MUL X,TANGENT-VALUE >?TMP1
MUL Y,100
GRTR? ?TMP1,STACK \?CCL27
SET 'DIR,P?WEST
RETURN DIR
?CCL27: MUL Y,TANGENT-VALUE >?TMP1
MUL X,100
GRTR? ?TMP1,STACK \?CCL29
SET 'DIR,P?NORTH
RETURN DIR
?CCL29: SET 'DIR,P?NW
RETURN DIR
.FUNCT SAY-HERE,X
ICALL2 DPRINT,HERE
LOC PROTAGONIST >X
IN? PROTAGONIST,CARD-TABLE \?CCL3
PRINTI ", at"
ICALL2 TPRINT,X
RTRUE
?CCL3: EQUAL? X,HERE /?CCL5
FSET? X,VEHBIT \?CCL5
PRINTI ", "
FSET? X,INBIT \?CCL10
PRINTC 105
JUMP ?CND8
?CCL10: PRINTC 111
?CND8: PRINTC 110
ICALL2 TPRINT,X
RTRUE
?CCL5: ZERO? UNDER-TABLE /TRUE
PRINTI ", under the table"
RTRUE
.FUNCT CENTER-1,STR,BOLD,Y,X,LEN
CURGET SLINE
GET SLINE,0 >Y
WINGET S-TEXT,WWIDE
DIV STACK,2 >X
ZERO? BOLD /?CND1
HLIGHT H-BOLD
?CND1: DIROUT D-TABLE-ON,SLINE,-80
PRINT STR
DIROUT D-TABLE-OFF
GET 0,24 >LEN
DIV LEN,2
SUB X,STACK
CURSET Y,STACK
PRINT STR
HLIGHT H-NORMAL
CRLF
RTRUE
.FUNCT CENTER-2,STR1,STR2,Y,X1,X2,LEN
CURGET SLINE
GET SLINE,0 >Y
WINGET S-TEXT,WWIDE
DIV STACK,3 >X1
MUL X1,2 >X2
DIROUT D-TABLE-ON,SLINE,-80
PRINT STR1
DIROUT D-TABLE-OFF
GET 0,24 >LEN
DIV LEN,2
SUB X1,STACK
CURSET Y,STACK
PRINT STR1
DIROUT D-TABLE-ON,SLINE,-80
PRINT STR2
DIROUT D-TABLE-OFF
GET 0,24 >LEN
DIV LEN,2
SUB X2,STACK
CURSET Y,STACK
PRINT STR2
CRLF
RTRUE
.FUNCT CENTER-3,STR1,STR2,STR3,Y,X1,X2,X3,LEN
CURGET SLINE
GET SLINE,0 >Y
WINGET S-TEXT,WWIDE
DIV STACK,4 >X1
MUL X1,2 >X2
MUL X1,3 >X3
DIROUT D-TABLE-ON,SLINE,-80
PRINT STR1
DIROUT D-TABLE-OFF
GET 0,24 >LEN
DIV LEN,2
SUB X1,STACK
CURSET Y,STACK
PRINT STR1
DIROUT D-TABLE-ON,SLINE,-80
PRINT STR2
DIROUT D-TABLE-OFF
GET 0,24 >LEN
DIV LEN,2
SUB X2,STACK
CURSET Y,STACK
PRINT STR2
DIROUT D-TABLE-ON,SLINE,-80
PRINT STR3
DIROUT D-TABLE-OFF
GET 0,24 >LEN
DIV LEN,2
SUB X3,STACK
CURSET Y,STACK
PRINT STR3
CRLF
RTRUE
.FUNCT TOUCHING?,THING
EQUAL? PRSO,THING \?CCL3
EQUAL? PRSA,V?BITE,V?CLEAN,V?CLIMB /TRUE
EQUAL? PRSA,V?CLIMB-DOWN,V?CLIMB-ON,V?CLIMB-UP /TRUE
EQUAL? PRSA,V?CLOSE,V?CUT,V?EAT /TRUE
EQUAL? PRSA,V?ENTER,V?KICK,V?KILL /TRUE
EQUAL? PRSA,V?KISS,V?KNOCK,V?LOCK /TRUE
EQUAL? PRSA,V?LOOK-BEHIND,V?LOOK-INSIDE,V?LOOK-UNDER /TRUE
EQUAL? PRSA,V?MOVE,V?MUNG,V?OFF /TRUE
EQUAL? PRSA,V?ON,V?OPEN,V?PUSH /TRUE
EQUAL? PRSA,V?RAISE,V?REACH-IN,V?SEARCH /TRUE
EQUAL? PRSA,V?SET,V?SHAKE,V?STAND-ON /TRUE
EQUAL? PRSA,V?SWIM,V?TASTE,V?TAKE /TRUE
EQUAL? PRSA,V?THROW,V?TIE,V?TOUCH /TRUE
EQUAL? PRSA,V?UNLOCK /TRUE
?CCL3: EQUAL? PRSI,THING \FALSE
EQUAL? PRSA,V?PUT-ON,V?PUT,V?GIVE /TRUE
RFALSE
.FUNCT HANDLE,OBJ
EQUAL? OBJ,PRSO \?PRD5
CALL2 EVERYWHERE-VERB?,1
ZERO? STACK \FALSE
?PRD5: EQUAL? OBJ,PRSI \TRUE
CALL2 EVERYWHERE-VERB?,2
ZERO? STACK /TRUE
RFALSE
.FUNCT CANT-SEE,OBJ,STRING,WRD
CALL2 GET-NP,OBJ >WRD
ZERO? WRD /?CND1
GET WRD,2 >WRD
?CND1: SET 'P-WON,FALSE-VALUE
PRINTC 91
PRINT YOU-CANT
PRINTI "see"
ZERO? OBJ /?CCL4
ZERO? WRD /?CND3
CALL2 CAPITAL-NOUN?,WRD
ZERO? STACK \?CND3
?CCL4: PRINTI " any"
?CND3: ZERO? OBJ \?CCL11
PRINTC 32
PRINT STRING
JUMP ?CND9
?CCL11: EQUAL? OBJ,PRSI \?CCL13
ICALL1 PRSI-PRINT
JUMP ?CND9
?CCL13: ICALL1 PRSO-PRINT
?CND9: PRINTI " here.]"
CRLF
CALL1 STOP
RSTACK
.FUNCT PRSO-PRINT,PTR
CALL NOUN-USED?,PRSO,W?IT
ZERO? STACK /?CCL3
PRINTC 32
CALL2 DPRINT,PRSO
RSTACK
?CCL3: PRINTC 32
CALL2 GET-NP,PRSO
CALL2 NP-PRINT,STACK
RSTACK
.FUNCT PRSI-PRINT,PTR
CALL NOUN-USED?,PRSI,W?IT
ZERO? STACK /?CCL3
PRINTC 32
CALL2 DPRINT,PRSI
RSTACK
?CCL3: PRINTC 32
CALL2 GET-NP,PRSI
CALL2 NP-PRINT,STACK
RSTACK
.FUNCT CANT-VERB-A-PRSO,STRING
PRINT YOU-CANT
PRINT STRING
ICALL2 APRINT,PRSO
PRINTR "!"
.FUNCT TELL-HIT-HEAD
PRINTI "You hit your head against"
ICALL1 TPRINT-PRSO
PRINTR " as you attempt this feat."
.FUNCT OPEN-CLOSED,OBJ
FSET? OBJ,OPENBIT \?CCL3
PRINTI "open"
RTRUE
?CCL3: PRINTI "closed"
RTRUE
.FUNCT CANT-REACH,OBJ
ZERO? HAND-IN-WALDO /?CCL3
EQUAL? OBJ,WALDO /?CCL3
IN? OBJ,HERE \?CCL3
PRINTR "The waldo doesn't seem capable of that."
?CCL3: ZERO? UNDER-TABLE /?CCL8
PRINT YOULL-HAVE-TO
PRINTR "get out from under the table in order to reach it."
?CCL8: PRINT YOU-CANT
PRINTI "reach"
ICALL2 TPRINT,OBJ
IN? PROTAGONIST,HERE /?CND9
PRINTI " from"
LOC PROTAGONIST
ICALL2 TPRINT,STACK
?CND9: PRINT PERIOD-CR
RTRUE
.FUNCT DO-FIRST,STRING,OBJ
PRINT YOULL-HAVE-TO
PRINT STRING
ZERO? OBJ /?CND1
ICALL2 TPRINT,OBJ
?CND1: PRINTR " first."
.FUNCT NOT-IN
PRINTI "But"
ICALL2 IS-ARE-PRINT,PRSO
PRINTI "not "
FSET? PRSI,ACTORBIT \?CCL3
PRINTI "being held by"
JUMP ?CND1
?CCL3: FSET? PRSI,SURFACEBIT \?CCL5
PRINTI "on"
JUMP ?CND1
?CCL5: PRINTI "in"
?CND1: CALL2 TRPRINT,PRSI
RSTACK
.FUNCT PART-OF
PRINT YOU-CANT
PRINTI "--"
ICALL2 IS-ARE-PRINT,PRSO
PRINTI "an integral part of"
LOC PRSO
CALL2 TRPRINT,STACK
RSTACK
.FUNCT RECOGNIZE
SET 'P-WON,FALSE-VALUE
PRINTR "[Sorry, but I don't understand. Please rephrase that or try something else.]"
.FUNCT PRONOUN
EQUAL? PRSO,ME \?CCL3
PRINTI "You"
RTRUE
?CCL3: EQUAL? PRSO,WHITE-CASTLE \?CCL5
CALL NOUN-USED?,WHITE-CASTLE,W?MAN
ZERO? STACK \?CCL5
PRINTI "It"
RTRUE
?CCL5: FSET? PRSO,PLURALBIT \?CCL9
PRINTI "They"
RTRUE
?CCL9: FSET? PRSO,FEMALEBIT \?CCL11
PRINTI "She"
RTRUE
?CCL11: FSET? PRSO,ACTORBIT \?CCL13
PRINTI "He"
RTRUE
?CCL13: PRINTI "It"
RTRUE
.FUNCT HIT-ANY-KEY,STRING
PRINTI "[Hit any key to "
ZERO? STRING /?CCL3
PRINTI "begin playing "
PRINT STRING
JUMP ?CND1
?CCL3: PRINTI "continue"
?CND1: PRINTI ".]"
DIROUT D-SCREEN-OFF
CRLF
DIROUT D-SCREEN-ON
ZERO? DEMO-VERSION? /?CCL6
ICALL2 INPUT-DEMO,1
JUMP ?CND4
?CCL6: INPUT 1
?CND4: CALL1 MOUSE-INPUT?
RSTACK
.FUNCT LOCKED-UNLOCKED,OBJ,UN
PRINTI "A faint click indicates that"
ICALL2 TPRINT,OBJ
PRINTI " is now "
ZERO? UN /?CND1
PRINTI "un"
?CND1: PRINTR "locked."
.FUNCT CANT-TURN,STRING
PRINT YOU-CANT
PRINTI "turn that o"
PRINT STRING
PRINT PERIOD-CR
RTRUE
.FUNCT YOU-MUST-TELL-ME
PRINTI "You must tell me how to do that to"
CALL2 ARPRINT,PRSO
RSTACK
.FUNCT GRUE-PIT-WARNING
IN? PROTAGONIST,DB /?CND1
ZERO? TIME-STOPPED \?CND1
EQUAL? HERE,PIT-BOMB-LOC /?CND1
PRINTI " You are likely to "
FSET? LANTERN,TRYTAKEBIT \?CCL8
PRINTR "fall into a bottomless pit."
?CCL8: PRINTR "be eaten by a grue."
?CND1: CRLF
RTRUE
.FUNCT DARK-DEATH
PRINTI "Oh, no! You have "
FSET? LANTERN,TRYTAKEBIT \?CCL3
PRINTI "fallen into a bottomless pit"
JUMP ?CND1
?CCL3: PRINTI "walked into the slavering fangs of a lurking grue"
?CND1: CALL2 JIGS-UP,STR?135
RSTACK
.ENDSEG
.ENDI