zorkzero/zork0str.zap

2109 lines
157 KiB
Plaintext

; STRINGS ARE DEFINED HERE
STRBEG::
.SEGMENT "0"
.GSTR STR?1,"What charming language!"
.GSTR STR?2,"Computers aren't impressed by naughty words!"
.GSTR STR?3,"You ought to be ashamed of yourself!"
.GSTR STR?4,"Hey, save that talk for the locker room!"
.GSTR STR?5,"Step outside and say that!"
.GSTR STR?6,"And so's your old man!"
.GSTR STR?7,"locate"
.GSTR STR?8,"FIND"
.GSTR STR?9,"ask about"
.GSTR STR?10,"TELL ME ABOUT"
.GSTR STR?11," (something).]
"
P-SOMETHING=STR?11
.GSTR STR?12,"Please use commands"
.GSTR STR?13,"No inside"
P-NO-INSIDE=STR?13
.GSTR STR?14,"No surface"
P-NO-SURFACE=STR?14
.GSTR STR?15,"Nothing"
P-NOTHING=STR?15
.GSTR STR?16,"M-END"
.GSTR STR?17,"Winner"
.GSTR STR?18,"M-BEG"
.GSTR STR?19,"Preaction"
.GSTR STR?20,"Container"
.GSTR STR?21,"PRSI"
.GSTR STR?22,"PRSO"
.GSTR STR?23,"word"
.GSTR STR?24,"letter"
.GSTR STR?25,"verb"
.GSTR STR?44,"answer"
.GSTR STR?45,"begins"
.GSTR STR?46,"ends"
.GSTR STR?47,"text"
.GSTR STR?48,"background"
.GSTR STR?49,"no change"
.GSTR STR?50,"the default color"
.GSTR STR?51,"black"
.GSTR STR?52,"red"
.GSTR STR?53,"green"
.GSTR STR?54,"yellow"
.GSTR STR?55,"blue"
.GSTR STR?56,"magenta"
.GSTR STR?57,"cyan"
.GSTR STR?58,"white"
.GSTR STR?104,"leave the game"
.GSTR STR?105,"restart"
.GSTR STR?106,"Dec-20"
.GSTR STR?107,"Apple IIe"
.GSTR STR?108,"Macintosh"
.GSTR STR?109,"Amiga"
.GSTR STR?110,"Atari ST"
.GSTR STR?111,"IBM"
.GSTR STR?112,"Commodore 128"
.GSTR STR?113,"Commodore 64"
.GSTR STR?114,"Apple IIc"
.GSTR STR?115,"Apple IIgs"
.GSTR STR?116,""
.GSTR STR?117,"Biting"
.GSTR STR?118," Unfortunately, you were holding it at the time."
.GSTR STR?119,"invent the telephone"
.GSTR STR?120,"LOOK "
.GSTR STR?121,"AT"
.GSTR STR?122,"INSIDE"
.GSTR STR?123,"UNDER"
.GSTR STR?124,"mount"
.GSTR STR?125,"climb into"
.GSTR STR?126,"climb onto"
.GSTR STR?127,"drink"
.GSTR STR?128,"After a moment of ecstasy, the elixir fries your brain. Your last sight is of creatures crawling from unseen crevices, waiting to feast on your corpse."
.GSTR STR?129,"get into"
.GSTR STR?130,"get onto"
.GSTR STR?131,"look"
.GSTR STR?132,"Kicking"
.GSTR STR?133,"Knocking on"
.GSTR STR?134,"You sail down through the mist for a seemingly endless time, passing giant brogmoid shoulders, hips, and knees. Eventually, the mist begins to thin, and you see a strange land below: Purple forests surround lakes of molten rock. Volcanoes belch green-blue smoke into the sky. Enormous slug-shaped creatures, a bloit long, engage in fierce combat. Suddenly, the feeling of floating endlessly changes to a feeling of falling very quickly, and this strange new world rushes up and smashes you to pulp."
.GSTR STR?135,"!"
.GSTR STR?136,"see"
.GSTR STR?137,"ears"
.GSTR STR?138,"sound"
.GSTR STR?139,"eyes"
.GSTR STR?140,"open"
.GSTR STR?141,"look inside"
.GSTR STR?142,"look through"
.GSTR STR?143,"map"
.GSTR STR?144,"indecis"
.GSTR STR?145,"Pulling"
.GSTR STR?146,"move"
.GSTR STR?147,"Trying to destroy"
.GSTR STR?148,"negat"
.GSTR STR?149,"ff"
.GSTR STR?150,"n"
.GSTR STR?151,"pick"
.GSTR STR?152,"play"
.GSTR STR?153,"Pushing"
.GSTR STR?154,"Playing in this way with"
.GSTR STR?155,"read"
.GSTR STR?156,"search"
.GSTR STR?157,"she"
.GSTR STR?158,"he"
.GSTR STR?159,"it"
.GSTR STR?160,"Turning"
.GSTR STR?161,"Shaking"
.GSTR STR?162,"on"
.GSTR STR?163,"smell"
.GSTR STR?164,"taste"
.GSTR STR?165,"mouth"
.GSTR STR?166,"hands"
.GSTR STR?167,"Fiddling with"
.GSTR STR?168,"WALK "
.GSTR STR?169,"TO"
.GSTR STR?170,"THROUGH"
.GSTR STR?171,"AROUND"
.GSTR STR?172,"get out from under the table"
.GSTR STR?173,"wear"
.GSTR STR?174,"posit"
.GSTR STR?175,"remove"
.GSTR STR?176," doesn't do anything."
.GSTR STR?177," accomplishes nothing."
.GSTR STR?178," has no desirable effect."
.GSTR STR?179,"What a concept!"
.GSTR STR?180,"Not bloody likely."
.GSTR STR?181,"A valiant attempt."
.GSTR STR?182,"Nice try."
.GSTR STR?183,"You can't be serious."
.GSTR STR?184,"Fat chance."
.GSTR STR?185,"Dream on."
.GSTR STR?186,"Impossible!!!"
.GSTR STR?187,"You've got to be kidding."
.GSTR STR?188,"Out of the question."
.GSTR STR?189,"That would be a waste of time."
.GSTR STR?190,"There's no point in doing that."
.GSTR STR?191,"There's another turn down the drain."
.GSTR STR?192,"Why bother?"
.GSTR STR?194,"hear"
.GSTR STR?195,"ground"
.GSTR STR?196,"sand"
.GSTR STR?197,"floor"
.GSTR STR?198,"north"
.GSTR STR?199,"south"
.GSTR STR?200,"The Loch Flatheadia Monster, usually dismissed as a fairy tale, wells up from the depths of the lake and swallows you."
.GSTR STR?201,"The much, much larger alligator who lives in the moat apparently considers this a territorial invasion."
.GSTR STR?202,"with"
.GSTR STR?204,"Done."
.GSTR STR?205,"It's too dark to see a thing."
TOO-DARK=STR?205
.GSTR STR?206,"You're not holding"
YNH=STR?206
.GSTR STR?207,"There's nothing "
THERES-NOTHING=STR?207
.GSTR STR?208,"You can see"
YOU-SEE=STR?208
.GSTR STR?209,"It seems that"
IT-SEEMS-THAT=STR?209
.GSTR STR?210,"[You can't see any "
YOU-CANT-SEE-ANY=STR?210
.GSTR STR?211,"You can't "
YOU-CANT=STR?211
.GSTR STR?212,"You'll have to "
YOULL-HAVE-TO=STR?212
.GSTR STR?213,"Look around you.
"
LOOK-AROUND=STR?213
.GSTR STR?214,"You can't do that from here.
"
CANT-FROM-HERE=STR?214
.GSTR STR?215,"You're holding it!
"
HOLDING-IT=STR?215
.GSTR STR?216,".
"
PERIOD-CR=STR?216
.GSTR STR?217,"...
"
ELLIPSIS=STR?217
.GSTR STR?218,"Failed.
"
FAILED=STR?218
.GSTR STR?219,"Okay.
"
OK=STR?219
.GSTR STR?220,"Huh?
"
HUH=STR?220
.GSTR STR?221,"Nothing happens.
"
NOTHING-HAPPENS=STR?221
.GSTR STR?222,"It already is!
"
ALREADY-IS=STR?222
.GSTR STR?223,"This reveals nothing new.
"
NOTHING-NEW=STR?223
.GSTR STR?224,"You see only blackness.
"
ONLY-BLACKNESS=STR?224
.GSTR STR?225,"[There was no verb in that sentence!]
"
NO-VERB=STR?225
.GSTR STR?226,"You're wearing it!
"
WEARING-IT=STR?226
.GSTR STR?227,"; the royal yacht is moored at the dock"
YACHT-MOORED=STR?227
.GSTR STR?228,"[You'll have to specify which water you mean by referring to the vial that contains it.]
"
WHICH-WATER=STR?228
.GSTR STR?229,"In the center of the ceiling, a small trap door is visible."
MEGABOZ-CEILING-DESC=STR?229
.GSTR STR?230,"Thick cobwebs obscure the rear wall."
CELL-WALL-DESC=STR?230
.GSTR STR?231,"You nearly make it, but the branches are just too poorly configured for climbing.
"
POORLY-CONFIGURED=STR?231
.GSTR STR?232,"""I regret that I cannot travel that way.""
"
CANNOT-TRAVEL=STR?232
.GSTR STR?233,"""You'll have to answer my riddle first!""
"
ANSWER-MY-RIDDLE=STR?233
.GSTR STR?234,"You can see some light through the crack.
"
SOME-LIGHT=STR?234
.GSTR STR?235,"Please type a number between 1 and "
TYPE-A-NUMBER=STR?235
.GSTR STR?236," Since you have no diving gear, and you are not amphibious, you drown in a swift but still unpleasant fashion."
DROWN=STR?236
.GSTR STR?237,"A faint smell of fudge hangs in the air."
FUDGE=STR?237
.GSTR STR?238,"The brogmoid could no more hear your shouting than you could hear the shouting of a bacterium.
"
TALK-TO-BROGMOID=STR?238
.GSTR STR?239,"You're already at the "
ALREADY-AT=STR?239
.GSTR STR?240," Immediately, the witches begin beating at the jester with brushes and broomsticks. ""Scat, you filthy jester, scat!"" He vanishes hastily.
"
WITCH-REMOVES-J=STR?240
.GSTR STR?241,"There's no one here by that name.
"
BY-THAT-NAME=STR?241
.GSTR STR?242,"You reach in as far as you can, but feel nothing.
"
NOTHING-IN-REACH=STR?242
.GSTR STR?243,"It won't budge.
"
WONT-BUDGE=STR?243
.GSTR STR?244,"garbed in a white apron and wearing a puffy white chef's hat."
COOK-DESC=STR?244
.GSTR STR?245,"is hunched over one of the desks, wearing suspenders, a bow tie, thick eyeglasses, and a green visor."
BOOKKEEPER-DESC=STR?245
.GSTR STR?246,"""'Ere you pass to the west, you must first pass this test! Show me an object which no one has ever seen before and which no one will ever see again!""
"
ERE-YOU-PASS=STR?246
.GSTR STR?247,"Not a chance -- unless you have a team of carpenters in your pocket.
"
CARPENTERS=STR?247
.GSTR STR?248,"The spenseweed is deeply rooted.
"
DEEPLY-ROOTED=STR?248
.GSTR STR?249,"Fenshire"
.GSTR STR?252,"The cellar has been picked clean by the fleeing thousands -- but wait, what's this in the corner? Ah, an unopened walnut!"
.GSTR STR?263,"southeast"
.GSTR STR?267,"parchments"
.GSTR STR?268,"Dimwit is seated at the dais, surrounded by his most trusted advisors."
.GSTR STR?269,"Lord Dimwit Flathead the Excessive ruled the Great Underground Empire from 770 GUE through 789 GUE. For more information about the life of Dimwit, we refer the reader to 'The Lives of the Twelve Flatheads' by Boswell Barwell."
.GSTR STR?295,"A common earthworm is wriggling through the grass."
.GSTR STR?296,"piece of rubber"
.GSTR STR?297,"Instantly, the worm stops wriggling."
.GSTR STR?302,"nutcracker"
.GSTR STR?303,"The lobster stops moving. Frozen as it is, with pincers outstretched, it looks like nothing less than a large nutcracker. In fact, it IS a nutcracker!"
.GSTR STR?304,"""A common aquarium pet."""
.GSTR STR?305,"starfish"
.GSTR STR?306,"star"
.GSTR STR?307,"The starfish, as still as it was before, becomes even more still."
.GSTR STR?309,"torches"
.GSTR STR?310,"All the other torches were picking on me."
.GSTR STR?311,"Everyone likes the flickering torch better than me."
.GSTR STR?312,"I saw the guttering torch wasting oil!"
.GSTR STR?313,"How come I didn't get made out of top-quality wood like the other torches?"
.GSTR STR?314,"The muttering torch was talking about burning down the castle."
.GSTR STR?315,"flickering torch"
.GSTR STR?316,"formerly flickering torch"
.GSTR STR?317,"flick"
.GSTR STR?318,"human palm odors"
.GSTR STR?319,"the unfairness of existence as a torch"
.GSTR STR?320,"being held too tightly"
.GSTR STR?321,"the callous discarding of burned-out torches"
.GSTR STR?322,"the uncomfortableness of most sconces"
.GSTR STR?323,"guttering torch"
.GSTR STR?324,"formerly guttering torch"
.GSTR STR?325,"gutt"
.GSTR STR?327,"You spot a flash of pink amongst the flora. It's a flamingo!"
.GSTR STR?328,"lawn ornament"
.GSTR STR?329,"The flamingo becomes motionless."
.GSTR STR?336,"The shelves are all dusty and bare -- except for one small bag with some printing on it."
.GSTR STR?337,"""Hello, Flamingo Owner! The enclosed food provides a balanced, nutritious diet for your flamingo. Our food is specially formulated for the finicky flamingo. WARNING: Poisonous to humans. Another fine product of the Frobozz Magic Flamingo Food Company."""
.GSTR STR?338,"bars of food"
.GSTR STR?339,"Aarrgghh! Poison!"
.GSTR STR?345,"Although no one has entered this secret passage in years, a lit candle is mounted here, its flame casting dancing shadows across the uneven walls."
.GSTR STR?351,"Sitting on a cushioned window seat, illuminated by a shaft of sunlight, rests an ancient iron key."
.GSTR STR?362,"The last prisoner in the oubliette must have been a sailor; an old seaman's cap lies discarded in the corner."
.GSTR STR?363,"A stoppered glass flask with a skull-and-crossbones marking is here. The flask is filled with some clear liquid."
.GSTR STR?364,"There is a skull-and-crossbones engraved on the glass."
.GSTR STR?365,"fatal."
.GSTR STR?375,"A 100-ugh dumbbell is sitting here, looking heavy."
.GSTR STR?379,"It seems that a wizard must have been a recent guest at the castle, since a rather typical wizardly wand is lying here."
.GSTR STR?380,"""Wands are among the most useful forms of magic; the wand is merely pointed at the object to be ensorcelled."""
.GSTR STR?381,"One of the unicorns stiffens; its mate is understandably disturbed and, in an un-unicorn-like display of temper, impales you on the tip of a pointy horn."
.GSTR STR?382,"You turn into a handsome statue of yourself. A pigeon swoops down, lands on your head, and gives a pigeony whistle which translates roughly to, ""Hey, guys, I've found a really great new statue for shitting on!"" Several thousand additional pigeons swoop down, and you're crushed to dust under the resultant tonnage of excrement."
.GSTR STR?383,"The executioner solidifies into a stone statue of himself! After a pair of grunting guards finish dragging him away and a replacement executioner arrives, you are led into a back room, where people who deserve something even worse than hanging are taken."
.GSTR STR?393,"A large inscription says, ""Made by the Frobozz Magic Toboggan Company."" Below that is a faded image of a blooming morgia plant, with the name ""Morgiabud."" It's possible that this sled may have once belonged to publishing giant William Randolph Flathead (a.k.a. ""Citizen Flathead"")."
.GSTR STR?397,"rope"
.GSTR STR?398,"The snake shivers and shimmers and is then still. Too still. You approach, tentatively at first, then with more conviction. The snake is gone, replaced by (or turned into!) a good, heavy rope."
.GSTR STR?399," and bites you viciously on the wrist."
.GSTR STR?406,"""Hello, Builder!
Your Magic Passage should last you for many useful years. To install, simply INSTALL THE PASSAGE IN THE _____ WALL. Remember, your Magic Passage, once installed, is not removable! Please contact your dealer with any questions or problems!
Another fine product of the Frobozz Magic Passage Company."""
.GSTR STR?408,"At the far end of the cavern sits an ancient battery-powered brass lantern."
.GSTR STR?409,"You can barely read the worn letters: ""T. A. F."""
.GSTR STR?423,"""A class of saprophytic parasitical plants which lack chlorophyll and are frequently found in the less hygienic cavities of brogmoids."""
.GSTR STR?547,"Tiny lettering says, ""Frobozz Magic Homing Pigeon Company."""
.GSTR STR?548,"several feet underground, thus saving the Undertakers Guild some work."
.GSTR STR?549,"North of Anthar
You find yourself coiled up inside a very nasty bunch of sharp, rusty, barbed wire."
.GSTR STR?550,"You appear in a totally alien world, near a purple forest and a lake of molten rock. A giant slug-shaped creature oozes up and devours you."
.GSTR STR?551,"You find yourself in a gray void. The life is sucked slowly from you."
.GSTR STR?582,"There's not a horse in sight. However, there is a rooster here, strutting back and forth between the stalls."
.GSTR STR?583,"weather vane"
.GSTR STR?584,"The rooster stops moving and takes on the complexion of wrought iron."
.GSTR STR?594,"foxes"
.GSTR STR?595,"A fox is leaning against a nearby tree, looking sly."
.GSTR STR?596,"fox stole"
.GSTR STR?597,"The fox's eyes turn glassy."
.GSTR STR?602,"cross the bridge"
.GSTR STR?621,"Sitting on a piece of rubble is an anti-pit bomb."
.GSTR STR?622,"""Is your cavern infested with bottomless pits? If so, this anti-pit bomb is the answer to your prayers! Instructions: simply enter the pitted room and throw the bomb. All pit-filling agents are harmless; no protective gear is required!
Another fine product of the Frobozz Magic Bottomless Pit Bomb Company."""
.GSTR STR?623,"You hear the pits filling in, accompanied by the sound of a legion of slavering creatures lurking forth. Unhindered by the darkness, they converge on you, with sharp fangs and ravenous appetites."
.GSTR STR?629,"The only intact orbs seem to be a milky orb, a fiery orb, a glittery orb, and a smoky orb."
.GSTR STR?646,"boxes"
.GSTR STR?647,"One of the sinners has apparently dropped a box here. The box has some writing on it."
.GSTR STR?648,"""Squid Repellent! Contents: 1 pellet. Dissolves slowly in water, keeps squid away for hours! Another fine product of the Frobozz Magic Squid Repellent Company."""
.GSTR STR?789,"None"
.GSTR STR?790,"One"
.GSTR STR?791,"Two"
.GSTR STR?792,"Three"
.GSTR STR?793,"All"
.GSTR STR?824,"west"
.GSTR STR?825,"northwest"
.GSTR STR?826,"southwest"
.GSTR STR?827,"east"
.GSTR STR?828,"northeast"
.GSTR STR?834,"spyglasses"
.GSTR STR?835,"flies"
.GSTR STR?850,"sizul"
.GSTR STR?851,"fzorty"
.GSTR STR?852,"xzilch"
.GSTR STR?853,"fublitskee"
.GSTR STR?854,"zastic"
.GSTR STR?855,"aulderfoo"
.GSTR STR?856,"lizowurt"
.GSTR STR?857,"eldablitz"
.GSTR STR?858,"mordex"
.GSTR STR?859,"hildebud"
.GSTR STR?863,"You pass out from extreme hunger."
.GSTR STR?881,"A long wooden club lies on the turf. There is something engraved on the club's thick end."
.GSTR STR?882,"A symbol which resembles a winged rodent is engraved on the barrel of the club."
.GSTR STR?883," Yer out!"""
.GSTR STR?912,"up"
.GSTR STR?913,"down"
.GSTR STR?916,"Hideoz"
.GSTR STR?917,"Bivotar"
.GSTR STR?918,"Urgwitz"
.GSTR STR?919,"Foofoonap"
.GSTR STR?920,"Elderbar"
.GSTR STR?921,"Goozums"
.GSTR STR?922,"Syovar"
.GSTR STR?923,"Buck"
.GSTR STR?924,"Spike"
.GSTR STR?925,"Zippy"
.GSTR STR?926,"Magglebar"
.GSTR STR?927,"Barfoo"
.GSTR STR?928," You pass out from a shortage of air."
.GSTR STR?931,"goggles"
.GSTR STR?932,"Sitting in the corner is a wooden shipping crate with some writing stencilled across the top."
.GSTR STR?933,"""1000 Clown Noses, Red
Frobozz Magic Clown Nose Company"""
.GSTR STR?1660,"yellow-green"
.GSTR STR?1661,"unfriendly"
.GSTR STR?1662,"underneath"
.GSTR STR?1663,"underground"
.GSTR STR?1664,"tremendous"
.GSTR STR?1665,"translucent"
.GSTR STR?1666,"superbrief"
.GSTR STR?1667,"stunningly"
.GSTR STR?1668,"stradivarius"
.GSTR STR?1669,"stepladder"
.GSTR STR?1670,"stencilled"
.GSTR STR?1671,"spenseweed"
.GSTR STR?1672,"skin-tight"
.GSTR STR?1673,"shadowland"
.GSTR STR?1674,"self-portrait"
.GSTR STR?1675,"screwdriver"
.GSTR STR?1676,"reproduction"
.GSTR STR?1677,"representation"
.GSTR STR?1678,"reflective"
.GSTR STR?1679,"reflection"
.GSTR STR?1680,"rectangular"
.GSTR STR?1681,"quintuplet"
.GSTR STR?1682,"quadruplet"
.GSTR STR?1683,"proclamation"
.GSTR STR?1684,"prevaricon"
.GSTR STR?1685,"portcullis"
.GSTR STR?1686,"poorly-dug"
.GSTR STR?1687,"philharmonic"
.GSTR STR?1688,"passageway"
.GSTR STR?1689,"ornamented"
.GSTR STR?1690,"north-south"
.GSTR STR?1691,"nine-gloop"
.GSTR STR?1692,"mumberthrax"
.GSTR STR?1693,"monogrammed"
.GSTR STR?1694,"mizniaport"
.GSTR STR?1695,"mist-covered"
.GSTR STR?1696,"merry-go-round"
.GSTR STR?1697,"manuscript"
.GSTR STR?1698,"machicolation"
.GSTR STR?1699,"laboratory"
.GSTR STR?1700,"key-shaped"
.GSTR STR?1701,"iron-reinforced"
.GSTR STR?1702,"invisiclues"
.GSTR STR?1703,"international"
.GSTR STR?1704,"instruments"
.GSTR STR?1705,"instructions"
.GSTR STR?1706,"inscription"
.GSTR STR?1707,"inquisition"
.GSTR STR?1708,"ingredients"
.GSTR STR?1709,"ineptitude"
.GSTR STR?1710,"incredibly"
.GSTR STR?1711,"inanimation"
.GSTR STR?1712,"impressive"
.GSTR STR?1713,"hexagon-shaped"
.GSTR STR?1714,"headquarters"
.GSTR STR?1715,"half-buried"
.GSTR STR?1716,"gumffbeast"
.GSTR STR?1717,"grubbo-by-the-sea"
.GSTR STR?1718,"greenhouse"
.GSTR STR?1719,"gate-tower"
.GSTR STR?1720,"furgalneti"
.GSTR STR?1721,"frobozzica"
.GSTR STR?1722,"frightening"
.GSTR STR?1723,"freshwater"
.GSTR STR?1724,"four-gloop"
.GSTR STR?1725,"forbidding"
.GSTR STR?1726,"flickering"
.GSTR STR?1727,"flatheadia"
.GSTR STR?1728,"eye-catching"
.GSTR STR?1729,"extinguish"
.GSTR STR?1730,"executioner"
.GSTR STR?1731,"everything"
.GSTR STR?1732,"end.of.input"
.GSTR STR?1733,"encyclopedia"
.GSTR STR?1734,"duncanthrax"
.GSTR STR?1735,"drawbridge"
.GSTR STR?1736,"downstairs"
.GSTR STR?1737,"depression"
.GSTR STR?1738,"deactivate"
.GSTR STR?1739,"construction"
.GSTR STR?1740,"comfortable"
.GSTR STR?1741,"combination"
.GSTR STR?1742,"cocksucker"
.GSTR STR?1743,"certificate"
.GSTR STR?1744,"cannonball"
.GSTR STR?1745,"brogmoidism"
.GSTR STR?1746,"bottomless"
.GSTR STR?1747,"borphbelly"
.GSTR STR?1748,"bookkeeping"
.GSTR STR?1749,"bookkeeper"
.GSTR STR?1750,"belowdecks"
.GSTR STR?1751,"battery-powered"
.GSTR STR?1752,"adventurer"
.GSTR STR?1753,"accardi-by-the-sea"
.ENDSEG
.SEGMENT "STARTUP"
.GSTR STR?59,"Z O R K Z E R O"
.GSTR STR?60,"The Revenge of Megaboz"
.GSTR STR?61,"designed and written by"
.GSTR STR?62,"Steve Meretzky"
.GSTR STR?63,"based on a concept by"
.GSTR STR?64,"Tim Anderson"
.GSTR STR?65,"Marc Blank"
.GSTR STR?66,"Dave Lebling"
.GSTR STR?67,"original graphics designed for the Amiga by"
.GSTR STR?68,"James Shook"
.GSTR STR?69,"graphical translations"
.GSTR STR?70,"Tanya Allan"
.GSTR STR?71,"Andy Briggs"
.GSTR STR?72,"Denise Audette"
.GSTR STR?73,"Joy Pulver"
.GSTR STR?74,"Charlie Voner"
.GSTR STR?75,"design and implementation of InfoParser Mark Two"
.GSTR STR?76,"Stu Galley"
.GSTR STR?77,"design and implementation of XZIP development system"
.GSTR STR?78,"interpreter implementation"
.GSTR STR?79,"Macintosh: Duncan Blanchard"
.GSTR STR?80,"Apple II: Jon Arnold"
.GSTR STR?81,"IBM: Scott Fray"
.GSTR STR?82,"Amiga: Clarence Din"
.GSTR STR?83,"testing"
.GSTR STR?84,"Kurt Boutin"
.GSTR STR?85,"Gary Brennan"
.GSTR STR?86,"Amy Briggs"
.GSTR STR?87,"Liz Cyr-Jones"
.GSTR STR?88,"Craig Fields"
.GSTR STR?89,"Jacob Galley"
.GSTR STR?90,"Adam Glass"
.GSTR STR?91,"Tyler Gore"
.GSTR STR?92,"Matt Hillman"
.GSTR STR?93,"Shaun Kelly"
.GSTR STR?94,"Adam Levesque"
.GSTR STR?95,"Patti Pizer"
.GSTR STR?96,"Joe Prosser"
.GSTR STR?97,"Steve Watkins"
.GSTR STR?98,"package design"
.GSTR STR?99,"Carl Genatassio"
.GSTR STR?100,"Elizabeth Langosy"
.GSTR STR?101,"calendar design"
.GSTR STR?102,"calendar art"
.GSTR STR?103,"Ed Parker"
.GSTR STR?285,"The wizard casually dispatches you with a shaft of fire, much as you might casually dispatch a mosquito that was bothering you."
.SEGMENT "CASTLE"
.SEGMENT "FENSHIRE"
.SEGMENT "ORACLE"
.GSTR STR?261,"dive under the table"
.ENDSEG
.SEGMENT "CASTLE"
.SEGMENT "STARTUP"
.GSTR STR?286,"Megaboz was a mysterious wizard who lived a hermit's life in the Fublio Valley. Some say he cast a Curse which will someday destroy the Empire, but royal spokesmen have denied all such rumors. Megaboz vanished in 789 GUE; it is said that the effort of casting the Curse destroyed him."
MEGABOZ-TEXT=STR?286
.SEGMENT "FENSHIRE"
.SEGMENT "ORACLE"
.GSTR STR?265,"""Servant! You're supposed to be waiting on guests! This is uncalled for... unheard of... unforgivable!"" Your execution is quick but painful."
.GSTR STR?257,"go west"
.GSTR STR?254,"wait"
.GSTR STR?255,"go northeast"
.GSTR STR?259,"enter the banquet hall"
.GSTR STR?266,"The napkin is embroidered with a large, flowery ""F."""
.GSTR STR?264,", including you. I guess those people who dove under tables knew what they were doing."
.GSTR STR?253,"Every keg has been removed, and the floor is mottled with purple stains. Stone stairs lead upward, and the cellar continues to the south."
.GSTR STR?260,"examine the gaunt man"
.GSTR STR?258,"walk east"
.GSTR STR?256,"walk south"
.GSTR STR?262,"pick up the scrap of parchment"
.ENDSEG
.SEGMENT "CASTLE"
.GSTR STR?193,"""The grue was once a sinister, lurking presence in the dark places of the earth. Its favorite diet was adventurers, but its insatiable appetite was tempered by its fear of light. No grue was ever seen by the light of day, and few ever survived its fearsome jaws to tell the tale.""
The encyclopedia goes on to say, ""Grues were eradicated from the face of the world during the time of Entharion, many by his own hand and his legendary blade Grueslayer. Although it has now been many a century since the last grue sighting, old hags still delight in scaring children by telling them that grues still lurk in the bottomless pits of the Empire, and will one day lurk forth again."""
.GSTR STR?203,"Son of a gun! There's no entry about you! This is one worthless encyclopedia, huh? Why, you're about as famous as they come! At least a third of the people in your village have heard of you, for instance..."
.GSTR STR?251,"This is where food is stored. A stair leads up, and another part of the cellar lies to the north."
.GSTR STR?287,"This is the huge central chamber of Dimwit's castle. The ceiling was lowered at some point in the past, which helped reduce the frequency of storm clouds forming in the upper regions of the hall. Arched openings lead off in the four cardinal directions. A wide stair leads up to the balcony, and an equally wide but ominously dark stair leads downward."
.GSTR STR?288,"A calendar for 883 GUE is lying here."
.GSTR STR?289,"[This is the ""Lives of the Twelve Flatheads Calendar"" which you can find in your Zork Zero package.]"
.GSTR STR?290,"A proclamation hangs on the wall."
.GSTR STR?291,"""The one who can stop the Curse of Megaboz, and save the land from destruction, shall be rewarded with half the wealth of the Empire.
(signed) Wurb Flathead
King of Quendor
Protector of the Empire
Ruler of all the Known Lands"""
.GSTR STR?292,"The closed portcullis covers the doorway."
.GSTR STR?293,"Some say I fly, but I'm not a bird; I'm often wasted, or so I've heard. Though I go on endlessly, there's never enough of me! What am I?"""
.GSTR STR?300,"This is where many of Dimwit's guests would come and sit after dinner, for wine, conversation, and any other whim that might pop into Dimwit's head. There are doorways to the east, west and south."
.GSTR STR?301,"""A deep-rooting underwater plant. Once established, it can usually only be removed by using certain spells of wilting. The misconception that spenseweed is a common roadside weed has been perpetuated by grossly inaccurate entries in the last several editions of THE LORE AND LEGENDS OF QUENDOR."""
.GSTR STR?308,"This is a small room for the storage of torches. The torches kept here are generally short-lived, for the purpose of brief forays into the darker regions of the castle. To the east is the lone exit."
.GSTR STR?326,"Dimwit designed this garden to match a fairy tale he enjoyed as a child, and subsequent kings added their own touches, creating a hugely confusing maze of flowers and shrubbery and statuary and trees and fountains and pools and bridges and gazebos. Now somewhat overgrown, the garden is seemingly endless, but you recall that the primary exits lie to the north, east, and southwest."
.GSTR STR?340,"You stand atop the main building of the castle. A tall tower is visible to the south, but can't be reached from here. The only exit is down a ladder."
.GSTR STR?341,"This is a tremendous meeting room where thousands of visitors would queue up every day for an audience with Dimwit or one of his successors. Such visitors were usually wasting their time; Dimwit rarely had the patience to see even one person a day. A plush red carpet leads from the main doorway on the north wall to the golden throne, fringed with red tassels, which towers above the floor. Behind the throne, a smaller doorway leads south."
.GSTR STR?342,"An overdone sceptre, ornamented with colored enamel and tapering to a sharp point, is lying by the throne."
.GSTR STR?371,"""Peggleboz, a popular game of jumping pegs, is named after its creator, Gustav Peggleboz (399 - 456 GUE)."""
.GSTR STR?372,"""Rules for PEGGLEBOZ:
1. Pegs can only move by jumping another peg.
2. Pegs can only jump one peg per move.
3. Pegs jumped are removed.
4. Your goal is to end up with one peg in the starting hole.
5. To begin, simply type PLAY PEGGLEBOZ!"""
.GSTR STR?373,"This is a plushly carpeted room draped in deeply hued velvets and satins. The sole exit is south."
.GSTR STR?374,"Dimwit despised all forms of exercise; this room must have been a later addition by one of his successors. Doorways lead north and southwest."
.GSTR STR?376,"For generations, the Kings of Quendor have come here to sweat off excess pounds (which, given their excessive infatuation with chocolate truffles, was plenty often). The only exit is northeast."
.GSTR STR?377,"This wide corridor runs the length of the east wing of the castle. The corridor ends at a large door to the west. There are openings to the north, south and east."
.GSTR STR?378,"This is where visitors to the castle would stay. Many stayed for decades. Passages lead east and west."
.GSTR STR?384,"These are the spartan rooms where the servants lived (if you can actually call this ""living""). A passage leads west and a narrow stair spirals upward."
.GSTR STR?385,"None of the Flatheads were particularly religious, but that didn't stop Dimwit from building the biggest chapel in all of Quendor. The exit is north, at the rear of the chapel. Just below the altar is a small trap door."
.GSTR STR?788,"The encyclopedia scoffs at this silly little legend about an oracle which offered bits of wisdom and could transport believers to distant regions."
.GSTR STR?929,"The denomination of the bill is 100,000 zorkmids. Only one such bill was ever printed, and that was at the personal request of J. Pierpont Flathead."
.GSTR STR?930,"The Tower of Bozbar, an ancient game of unknown origin, consists of three pegs and a pile of weights. The goal is to move the pile from one peg to another, moving one weight at a time, with the constraint that no weight can ever be placed atop a smaller weight. Many people say that the Tower of Bozbar is a superb method of mental relaxation. [Obviously, none of these people have ever played Zork Zero.]"
.GSTR STR?934,"The manuscript is entitled ""On the Discoloration of Roadside Slush."" You try reading it, but keep dozing off on the third or fourth word."
.GSTR STR?935,"""Potions are the most accessible form of magic for the masses, since they are simply drunk like water. No lessons in complicated spell-casting are required."""
.SEGMENT "ORACLE"
.GSTR STR?800,"In the bony hand of one of the skeletons, locked in its death grip, is a stunningly beautiful sapphire."
.GSTR STR?504,"""Entharion the Wise united the warring city-states of Galepath and Mareilon, forming the kingdom of Quendor. As Quendor's first king, Entharion built the castle Largoneth, and ruled over a kingdom which was little more than what is currently the province of Frobozz. Our current calendar dates from the first year of Entharion's reign."""
.SEGMENT "LAKE"
.SEGMENT "VILLAGE"
.GSTR STR?335,"In the shadow of one of the shelves is a key-shaped button, which is blinking rhythmically."
.GSTR STR?282,"boiling with amazing energy, sending steaming geysers shooting up into the roiling black clouds which swirl around it"
.GSTR STR?281,"boiling violently beneath a gathering storm of noisome smoke"
.ENDSEG
.SEGMENT "ORACLE"
.SEGMENT "CASTLE"
.GSTR STR?483,"""Fenshire is a swampy region which stretches east of the Flathead Mountains to the edge of the world. The summer castle of the Flatheads is located in a remote section of Fenshire."""
.GSTR STR?445,"""Fisha is a small wand producer in Foozle, specializing in Wands of Inanimation. Their wands tend to have a very limited life."""
.GSTR STR?444,"""Snarfem, a two-player game of removing pebbles, originated in Mithicus and comes from an ancient Mithican word meaning 'to collect pebbles or small stones.'"""
.GSTR STR?490,"""Borphee, a large industrial city in the westlands, is the capital of the Greater Borphee province."""
.GSTR STR?517,"[Please see ""The Lives of the Twelve Flatheads Calendar"" that came in your Zork Zero package.]"
.SEGMENT "LAKE"
.SEGMENT "VILLAGE"
.GSTR STR?333,"You are in some sort of storage closet, which opens to the north. A ladder leads upward."
.ENDSEG
.SEGMENT "ORACLE"
.SEGMENT "CASTLE"
.GSTR STR?511,"A tiny entry mentions that Belboz is the name of a young enchanter in the Accardi chapter of the Enchanter's Guild."
.GSTR STR?491,"""A crackpot religious sect; its followers believe that the Curse of Megaboz can be forestalled by executing every person in the Empire."""
.GSTR STR?484,"""An ancient game of warfare, playing on a checkered field of 64 squares."""
.GSTR STR?478,"""A creature, possibly mythical, said to live in the extreme northlands of Quendor."""
.GSTR STR?473,"""An architect known for his underground condominium complexes, Pickthorn is an avid enthusiast of jousting, chess, and tiddlywinks, and has been known to incorporate some or all of these themes into his designs."""
.GSTR STR?457,"""An irrestibly cuddly animal."""
.GSTR STR?452,"""Curse Day is the anniversary of the death of Lord Dimwit Flathead the Excessive. Some aver that, on that day in 779 GUE, a great wizard cast a mighty Curse, and that on the 94th anniversary of that day the Empire will collapse. Historians today dismiss this as a silly schoolyard legend."""
.GSTR STR?442,"""A bottom-dwelling aquatic creature."""
.SEGMENT "LAKE"
.SEGMENT "VILLAGE"
.GSTR STR?271,"barely bubbling"
.ENDSEG
.SEGMENT "ORACLE"
.SEGMENT "CASTLE"
.GSTR STR?469,"""Greatest of the modern philosophers, Zorbius Blattus is a popular debunker of Brogmoidism and other strange religious sects."""
.SEGMENT "LAKE"
.SEGMENT "VILLAGE"
.GSTR STR?270,"key-shaped button"
.GSTR STR?334,"blinking key-shaped button"
.ENDSEG
.SEGMENT "ORACLE"
.SEGMENT "CASTLE"
.GSTR STR?447,"""One of the kings of the Flathead Dynasty."""
.GSTR STR?446,"""One of the kings of the Entharion Dynasty."""
.GSTR STR?506,"""Antharia, the island province, is located in the middle of the Flathead Ocean. It is known for its shipbuilding, marble cutting, and granola mining industries, and is the home of Flathead Stadium. The capital is Anthar."""
.GSTR STR?505,"""Galepath and Mareilon were the two ancient cities of Quendor, which were united by Entharion the Wise in the distant past. Mareilon was destroyed in 773 GUE by the Endless Fire."""
.GSTR STR?464,"""Once a richly verdant area at the southern tip of the Flathead Mountains, the valley was defoliated in the late eighth century. For some odd reason, it has always been a favorite spot for wizards who enjoy a hermitic lifestyle."""
.GSTR STR?521,"The Four Fantastic Flies of Famathria, each bigger and more succulent than the last, is a legend fabricated by a race of toad creatures who once lived somewhere beyond the oceans of the world. Seafarers report that these toads were ugly, cantankerous, and eternally hungry."
.SEGMENT "LAKE"
.SEGMENT "VILLAGE"
.GSTR STR?278,"violently churning and emitting huge puffs of dark smoke"
.ENDSEG
.SEGMENT "ORACLE"
.SEGMENT "CASTLE"
.GSTR STR?460,"There's no entry for ""Zork."" Not surprising. This is just the prequel; it hasn't been written yet!"
.GSTR STR?515,"""See FLATHEAD OCEAN."""
.GSTR STR?513,"""See GREAT UNDERGROUND EMPIRE."""
.SEGMENT "LAKE"
.SEGMENT "VILLAGE"
.GSTR STR?280,"churning and roiling beneath a whirlpool of thick black smoke"
.GSTR STR?279,"churning very violently and giving off clouds of black smoke"
.GSTR STR?277,"churning actively and emitting large puffs of smoke"
.GSTR STR?331,"Twelve large paintings cover the walls of this long, tall room. The main exit is north, but there's also a small opening to the south."
.ENDSEG
.SEGMENT "ORACLE"
.SEGMENT "CASTLE"
.GSTR STR?482,"""Frobesius Fublius was a painter who specialized in rebuses. A mysterious figure, he reputedly lived near the Zorbel Pass and vanished toward the end of the eighth century."""
.GSTR STR?455,"""Froblo Park was Thomas Alva Edison's laboratory."""
.GSTR STR?440,"""FrobozzCo International is a vast conglomerate of thousands upon thousands of companies. It can trace its origin to the Frobozz Magic Cave Company, which was formed at the behest of King Duncanthraz in 668 GUE. Headquartered in the 400-story FrobozzCo Building in Flatheadia, FrobozzCo's corporate motto is 'You name it, we do it!'"""
.GSTR STR?439,"""Nice try, but no help here! (signed) The Jester."""
.GSTR STR?512,"""This wide pass through the Flathead Mountains, at the southern end of the range, connects the Fublio and Frigid River valleys. The Zorbel Pass was the site of the Diablo Massacre in 666 GUE."""
.GSTR STR?500,"""This small, mountainous province, sandwiched between Gurth and Miznia, is a popular vacation spot."""
.GSTR STR?498,"""This province, which lies to the north of Miznia and Mithicus, is chiefly woods and farmland. The Fields of Frotzen, in central Gurth, are known as the Breadbasket of Quendor. The capital of the province is Gurth City."""
.GSTR STR?451,"""A Mithican chameleon skin's is said to be able to imitate any color the eye can see... and more."""
.GSTR STR?479,"""Duncanthrax the Bellicose, the first king of the Flathead Dynasty, took the throne from Zilbo III during a palace revolt on the last day of 659 GUE. Duncanthrax expanded the kingdom by conquering Antharia and most of the eastlands. He also moved the capital from Largoneth to Egreth."""
.SEGMENT "LAKE"
.SEGMENT "VILLAGE"
.GSTR STR?283,"almost lost amongst the clouds of dark power and energy which surround the kettle, glowing and expanding from explosions deep within"
.ENDSEG
.SEGMENT "ORACLE"
.SEGMENT "CASTLE"
.GSTR STR?801,"""The legend of the accursed Jewel of Jerrimore can trace its origins to the third century B.E. in the northlands of Frobozz. This jewel, which in most versions of the legend is a star sapphire, is said to have been cursed by the Mage of Jerrimore as he lay upon his deathbed.
As he sickened, this powerful but twisted wizard became convinced that his enemies had poisoned him to gain possession of his greatest treasure, the Jewel of Jerrimore. With his dying breath, he loosed a great and evil curse upon the Jewel and all who would possess it.
After the Mage's death, each of his heirs took possession of the jewel; each held it jealously, mistrusting any who might look upon it; each became obsessed with the greed and treachery they perceived around them; and each came to early and horrible deaths. Thus grew the legend of the cursed Jewel.
Although the legends vary, all versions say that the Jewel travelled through many lands, always leaving a wake of misery and death, and finally became lost in a forgotten iron mine."""
.GSTR STR?514,"""The kingdom of Quendor was renamed the Great Underground Empire by Lord Dimwit Flathead when he became ruler in 770 GUE. It encompasses all the lands on both sides of the Great Sea, although most of the underground portions of the empire are in the eastlands."""
.GSTR STR?508,"""The granola mines in northern Antharia once supplied seemingly limitless quantities of granola. Since the Granola Riots of 865 GUE, the causes of which are well known, the output of the mines has fallen sharply."""
.GSTR STR?507,"""The capital of Antharia."""
.GSTR STR?503,"""The strange wandering village of Thriff has, at one time or another, been located in most of the provinces of the westlands. Rumor has it that the Guildmaster of Thriff's enchanters constantly moves the town in an attempt to find a more benevolent climate for his terrible hayfever."""
.GSTR STR?501,"""The Fields of Frotzen, fertile farmland in the heart of Gurth province, produces an annual bounty of grain and are freqently referred to as the Breadbasket of Quendor."""
.GSTR STR?497,"""The capital and largest city in Miznia."""
.GSTR STR?495,"""The Veritassi, who dwell near Port Foozle, have two interesting quirks: They never lie, and they feed unwelcome visitors to ravenous hellhounds."""
.GSTR STR?494,"""The Prevaricons, who dwell near Port Foozle, have two interesting quirks: They always lie, and they feed unwelcome visitors to ravenous hellhounds."""
.GSTR STR?493,"""The Wishyfoo, who live in the vicinity of Port Foozle, alternately tell the truth and tell a lie with every successive statement they make. Sometimes they start with a lie, sometimes with a truth, but they always alternate thereafter."""
.GSTR STR?488,"""The Battle of Ragweed Gulch, fought in 789 GUE, is most notable for the death of Stonewall Flathead."""
.GSTR STR?487,"""The Zucchini Wars, which devastated seven provinces during the fifth century, were finally ended by the Treaty of Znurg."""
.GSTR STR?486,"""The Treaty of Znurg, signed in 474 GUE, ended the Zucchini Wars."""
.GSTR STR?481,"""The Castle Largoneth was built by Entharion the Wise back in the misty times at the dawn of the empire. It served as the capital of the kingdom until Duncanthrax constructed Egreth in 660 GUE. Largoneth still stands, lonely and deserted, on the coast of Frobozz."""
.GSTR STR?480,"""The Castle Egreth served as the seat of royal power from the reign of Duncanthrax (who moved the capital from Largoneth in 660 GUE) through the reign of Dimwit (who moved the capital to Flatheadia in 771 GUE). Egreth was, and still is, reputed to be the most dangerous locale in the kingdom."""
.GSTR STR?477,"""The Frigid River Valley, a province of the Great Underground Empire, encompasses the 15,322 square bloits which form the runoff basin of the Frigid River."""
.GSTR STR?471,"""The Royal Museum, built by Lord Dimwit Flathead in 777 GUE, houses the crown jewels, a technology display, and a famous royal puzzle-maze."""
.GSTR STR?470,"""The Shadowland (a.k.a. the Land of Shadow) is a barren area of rolling hills, south of Flatheadia and deep underground. It lies near the point where the Flathead Ocean's eastern shore dips underground."""
.GSTR STR?468,"""The Diablo Massacre occured at the Zorbel Pass in 666 GUE when the invading armies of King Duncanthrax met a native militia of trollish warriors. The invaders were outnumbered but well-armed; the natives were equipped only with wooden clubs and a large piece of very strong garlic. Military historians consider the routing of the native militia as a key moment in the conquering of the eastlands."""
.GSTR STR?463,"""The bloit is the Empire's most common unit for measuring distances. The bloit is defined as the distance the king's favorite pet runs in an hour. As the discerning reader can tell from this definition, the length of the bloit changes dramatically from ruler to ruler. (Rarely more dramatically than in 619 GUE, when Bozbo IV -- who adored his windcat -- died, and was succeeded by Mumbo II -- who was equally enamored of his very, very ancient turtle). Land is usually measured in square bloits."""
.GSTR STR?459,"""The Endless Fire destroyed Mareilon in 773 GUE."""
.GSTR STR?458,"""The fleetest land animal."""
.GSTR STR?456,"""The official biographer of the Flatheads, Boswell Barwell is the author of such notable works as THE LIVES OF THE TWELVE FLATHEADS and MUMBERTHRAX: THE MAN BEHIND THE LEGEND."""
.GSTR STR?454,"""The Enchanter's Guild has several thousand members scattered in chapters throughout the land. Amongst the more influential chapters are the ones located in Thriff and Accardi."""
.GSTR STR?453,"""The Zorkmid is the unit of currency of the Great Underground Empire."""
.GSTR STR?450,"""The westlands comprise those provinces which lie on the western shore of the Great Sea, such as Borphee, Gurth and Frobozz."""
.GSTR STR?449,"""The eastlands comprise those provinces which lie on the eastern shore of the Great Sea, such as Flatheadia and the Fublio Valley."""
.GSTR STR?441,"""The Great Underground Highway is a system of toll roads stretching thoughout both the eastland and westland provinces."""
.GSTR STR?485,"According to this article, Megaboz was a mysterious wizard who lived a hermit's life in the Fublio Valley. It is said he cast a Curse which will someday bring down the Empire, but royal spokesmen have denied all such rumors. Megaboz vanished in 789 GUE; some say the effort of casting the Curse destroyed him."
.GSTR STR?509,"The entry calls Flathead Stadium ""The House that Babe Built,"" a tribute to Babe Flathead's popularity as a gate attraction. Located just outside Anthar, the stadium was supposedly large enough to hold every man, woman, and child in Quendor."
.GSTR STR?476,"The entry simply reads, ""There are some things that man was not meant to know."""
.GSTR STR?467,"The entry describes Flood Control Dam #3 as a great engineering feat of the late 8th century, made possible by a grant of 37 million zorkmids from Dimwit Flathead the Excessive. The dam forms a huge reservoir, and its spillover is the source of the Frigid River. The article goes into construction techniques, the dam's appeal as a tourist attraction, and the financial impact of the dam's cost on the economy of the GUE."
.GSTR STR?466,"""A very obscure hermit enchanter."""
.GSTR STR?510,"""Foozle, which lies several bloits west of Flatheadia, is the primary seaport of the Frigid River Valley, and is a common departure point for ships to Antharia."""
.GSTR STR?499,"""Gurth City is the capital of Gurth province."""
.GSTR STR?474,"""Foobia is the tallest peak in the Flathead Mountains, perhaps in the entire world. It lies toward the southern end of the range, near the Zorbel Pass, and its apex is always hidden by clouds. It is believed that no one has ever scaled this mighty peak."""
.GSTR STR?522,"This is one of the oldest and dearest legends in the annals of Quendor. Zilbeetha, a beautiful maiden, somehow angered an evil mage, and was placed under enchantment and turned into a crystal orb on the very day that she was to be wed. The heartbroken groom, who is always depicted holding a fragile bloom, sought help from the wizard's goodly twin. The good wizard turned the groom to stone, that he might stay young until the day Zilbeetha was returned to him. The legend also has an ominous note; returning a false orb would result in death."
.GSTR STR?520,"The cover reads ""Encyclopedia Frobozzica, Illustrated Edition. Copyright 882 GUE. A publication of the Frobozz Magic Encyclopedia Company."" It would take weeks to read the entire encyclopedia, but you could read about specific persons or things."
.GSTR STR?438,"This dust-filled chamber once contained copies of every book ever written, but all of them have been taken by the fleeing populace as reading material for their long journeys to safe havens. The only exit is south."
.SEGMENT "LAKE"
.SEGMENT "VILLAGE"
.GSTR STR?330,"This wide balcony, itself larger than most castles, overlooks the Great Hall. Banners and pennants are draped from the railing into the hall below, which can be reached via the wide stair. A passage leads off to the south."
.GSTR STR?276,"bubbling, churning, and smoking heavily"
.GSTR STR?275,"bubbling and churning"
.GSTR STR?274,"bubbling very actively"
.GSTR STR?273,"bubbling actively"
.GSTR STR?272,"bubbling quietly"
.ENDSEG
.SEGMENT "ORACLE"
.SEGMENT "CASTLE"
.GSTR STR?524,"Flatheadia has been the capital of the Great Underground Empire since Dimwit built his castle there in 770 GUE. (The former seat of royal government was Egreth, in the Westlands.) Although still the largest population center in the Eastlands, Flatheadia has been in a steady decline since a Curse cast by Megaboz toward the end of the last century."
.GSTR STR?502,"""A small village in Antharia."""
.GSTR STR?492,"""A small village in the westlands."""
.ENDSEG
.SEGMENT "CASTLE"
.SEGMENT "FENSHIRE"
.SEGMENT "LAKE"
.SEGMENT "LOWER"
.SEGMENT "SECRET"
.SEGMENT "VILLAGE"
.GSTR STR?250,"Flatheadia"
.ENDSEG
.SEGMENT "CASTLE"
.SEGMENT "ORACLE"
.GSTR STR?516,"The article calls Aragain Falls the most breathtaking and awesome waterfall in all the known lands. Found toward the northern part of the Frigid River, the falls are a popular honeymoon spot."
.GSTR STR?489,"""A respected member of the Enchanters Guild."""
.SEGMENT "LAKE"
.SEGMENT "VILLAGE"
.GSTR STR?332,"""A rebus is an illustration whose component pictures spell out a word or words, usually through the addition and subtraction of sounds or letters. The most famous creator of rebuses was Frobesius Fublius."""
.ENDSEG
.SEGMENT "ORACLE"
.SEGMENT "CASTLE"
.GSTR STR?519,"A copy of the Encyclopedia Frobozzica is the only book still left in the Library, probably because it's so huge that it can't be moved except by a team of mules."
.GSTR STR?518,"""A popular lunchtime meal in the province of Fenshire, Borphbelly Stew is made from fox, fowl, and earthworm. Proper preparation mandates the simultaneous addition of the ingredients to a boiling cookpot."""
BORPHBELLY-TEXT=STR?518
.GSTR STR?496,"""A province at the southern fringe of the westlands, mostly jungle. Its capital is Mizniaport."""
.GSTR STR?472,"""Rockville Estates is an upscale housing complex being planned by the Frobozz Magic Construction Company for a piece of prime cavern space on the Great Underground Highway near Flatheadia. It was designed by the renowned architect, Zylo Pickthorn."""
.SEGMENT "LAKE"
.SEGMENT "VILLAGE"
.GSTR STR?284,"strikes your head with unnatural force, sending you to an unnatural death."
.ENDSEG
.SEGMENT "ORACLE"
.SEGMENT "CASTLE"
.GSTR STR?462,"""Along with Borphee, Pheebor was one of the great city-states that lay at the convergence of the Bor River and the Phee River. Borphee defeated Pheebor in a massive battle that took place long before the age of Entharion."""
.GSTR STR?443,"""When you spot a hellhound, run in the other direction as fast as you can! Hellhounds are fast, fierce, and capable of devouring a human twelve times their size in three-and-a-half seconds. They normally inhabit burnt-out or enchanted woods and rarely venture beyond their turf, even in pursuit of prey."""
.GSTR STR?475,"""A mysterious mage who is said to live in the lands beyond the borders of the world."""
.GSTR STR?465,"""A moderately famous hermit enchanter."""
.GSTR STR?461,"""Davmar was the great Thaumaturgist who discovered that the power of magic spells could be stored on paper scrolls."""
.GSTR STR?448,"""A month of the year."""
.GSTR STR?523,"Brogmoidists, followers of the tenets of Brogmoidism, believe that a Great Brogmoid supports the world upon his shoulders. The religion, which originated sometime during the fourth century, is commonly ridiculed nowadays, and has lost most of its adherents."
.ENDSEG
.SEGMENT "FENSHIRE"
.GSTR STR?902,"There is a soldier on horseback here. His armor is made of the dullest metals, and his steed is darker than the night."
.GSTR STR?903,"There is a soldier on horseback here. His armor is made of the shiniest metals, and his steed is lighter than drifted snow."
.GSTR STR?904,"You spot a solitary, bored-looking foot soldier. His face is smudged with coal dust, his uniform is sewn from deeply dyed wool, and the handle of his sword is solid obsidian."
.GSTR STR?905,"A regal woman proudly surveys the landscape in all directions. Her skin is dark; her royal garments even darker."
.GSTR STR?906,"Nearby rises a small tower keep, made of creamy marble. Between the crenellations of the parapet you spot a man, dressed in an ivory chain mail and carrying a crossbow made of birch."
.GSTR STR?907,"You hear a sing-song prayer chant and turn to see a high priest of some sort. His tall, ebony headpiece bears a religious cipher, and his vestments seem to soak up all light."
.GSTR STR?908,"You spot a solitary, bored-looking foot soldier. His face is smudged with flour, his uniform is sewn from pure undyed cotton, and the handle of his sword is solid quartz."
.GSTR STR?909,"A regal woman proudly surveys the landscape in all directions. Her royal garments are as white as her pale complexion."
.GSTR STR?910,"A tall man wearing princely robes stands nearby. His bearing indicates that this is a man accustomed to command. His linen robes are trimmed with ermine, and his crown is studded with diamonds and opals."
.GSTR STR?911,"A tall man wearing princely robes stands nearby. His bearing indicates that this is a man accustomed to command. His velvet robes are trimmed with mink, and his crown is studded with polished onyx."
.GSTR STR?936,"Even after becoming accustomed to the oversized scale of the castle, this hangar seems tremendous. The only exit on foot is to the east."
.GSTR STR?937,"A tremendous dirigible is moored here. The gondola is just a few inches off the ground."
.GSTR STR?938,"The controls consist of merely two buttons: the left button is marked ""Flatheadia"" and the right button is marked ""Fenshire."""
GONDOLA-CONTROLS-DESC=STR?938
.GSTR STR?939,"In the Air"
.GSTR STR?940,"The experience is exhilarating, but you don't have much time to enjoy it. Not as much time as you would've had if, for instance, you'd worn a parachute."
.GSTR STR?941,"It is now passing over a thickly tangled woods, stretching for miles in every direction."
.GSTR STR?942,"You are now above the Frigid River. Cliffs crowd the river on both sides. To the south, you can just make out the spray of Aragain Falls."
.GSTR STR?943,"The dirigible rises even higher as it crosses the Flathead Mountains. Jagged, snow-topped peaks slide by below."
.GSTR STR?944,"Below you are vast square bloits of dismal swampland: the endless marshes of Fenshire."
.GSTR STR?945,"This hangar, though still large, is smaller than the one in Flatheadia. The only exit is south."
.GSTR STR?946,"The summer palace of the Kings of Quendor now lies in ruins, unoccupied and uncared for, forgotten for many years. What's left of the castle can be entered to the east, and a hangar lies to the north."
.GSTR STR?947,"That archway has crumbled!"
.GSTR STR?948,"The stairs have crumbled beyond use."
.GSTR STR?949,"clear out all the rubble"
.GSTR STR?950,"You are the first person to breathe the air of this room in uncounted years. The only exit is west."
.GSTR STR?951,"This room was probably intended as a hiding place for the royal family in the event of a revolution, and may have once been well-stocked with supplies. Now, however, the only item here is a small stepladder."
.GSTR STR?952,"The archway has collapsed; that way is now impassable."
.GSTR STR?953,"Maybe the jester likes the ambience here, but to you it just looks like a slightly drier spot amidst a reedy marsh. The reeds are impassably thick in every direction, except to the south where a series of stepping stones offers a way to cross a malodorous patch of quicksand."
.SEGMENT "FOOZLE"
.SEGMENT "LAKE"
.SEGMENT "LOWER"
.SEGMENT "ORACLE"
.SEGMENT "SECRET"
.GSTR STR?410,"Region: Unknown"
.ENDSEG
.SEGMENT "FENSHIRE"
.SEGMENT "HINTS"
.GSTR STR?954,"This enclosed arboretum must have been a breathtaking room at one time. Now, much of the glass is broken and the foliage has run wild, nearly obscuring the exit to the north. Despite the broken glass, it's stiflingly hot in here."
.GSTR STR?955,"Snarfem"
.ENDSEG
.SEGMENT "LOWER"
.GSTR STR?386,"This large hall, barely illuminated by your light, has seen its better days; based on the dust and debris, the lower levels of the castle probably haven't been maintained since Dimwit's death. Stairs lead up and down; the latter stair looks particularly forbidding. Passages head off to the north, south, southeast, and southwest."
.GSTR STR?387,"You have entered the lab that was affectionately known as Froblo Park. The main exit is south, but there's a narrow doorway on the north wall."
.GSTR STR?388,"Sitting on the lab bench is an old screwdriver."
.GSTR STR?389,"This is where certain dangerous experiments would take place. There are two large booths, one on the left side of the room, the other on the right side. The only exit is south."
.GSTR STR?390,". The rooster happily nibbles you up for a snack."
.GSTR STR?391,". The fox is only too glad to make you its dinner."
.GSTR STR?392,"This was once where the royal bloodhounds lived. Considering the size of the leash and collar fragments scattered around, the royal bloodhounds were BIG. Passages lead east and north."
.GSTR STR?394,"Dimwit loved zoos, because he loved imprisonment of any kind -- if the dungeons were full of prisoners he could at least get some joy from throwing a couple of minxes behind bars. This zoo, with 69,105 cages, is easily the largest in Quendor. There are passages to the west and northwest, and a wide tunnel leads east."
.GSTR STR?395,"The zoo has been extensively looted; only one of the many nearby cages still seems to be occupied."
.GSTR STR?396,"As you open the door, the snake, with blurring speed, strikes at your hand. Tendrils of poison reach through your veins and grab your heart..."
.GSTR STR?400,"You get the feeling that no ray of light has touched these walls in ages. Few have even ventured down here since the Curse was laid upon the castle those many years ago. A decrepit stair leads upward, and there's an opening to the north. The bottom of a steep, gravelly passage is visible to the east. To the south is the most massively reinforced door you've ever seen. A rickety ladder can take you down to even lower domains."
.GSTR STR?401,"You can't get a footing on the steep, gravelly passage."
.GSTR STR?402,"close"
.GSTR STR?403,"This was just the vault where Dimwit stored his trifles; his valuables were stored in a hidden vault buried seven miles under the Flathead Mountains, accessible only by a chain of sixty-three secret teleportation spells. The only exit is north."
.GSTR STR?404,"The certificate reads ""FrobozzCo International -- 923,130,877 shares."""
.GSTR STR?405,"This is a tremendous warehouse where passageways and tunnels would be stored before being installed as part of the Great Underground Empire. The only exit is south."
.GSTR STR?407,"As you plunge down the bottomless pit, you smash against the irregular walls. The result isn't...shall we say...pretty."
.GSTR STR?616,"This is the northern terminus of one of the branches of the Great Underground Highway system, one of the ambitious construction projects conceived by King Duncanthrax and executed by the Frobozz Magic Cave Company. A tunnel leads northeast."
.GSTR STR?617,"A wide underground road runs north and south. There's an eye-catching sign next to a tunnel leading west."
.GSTR STR?914,"This is a temporary headquarters for a construction site to the west. Another exit leads east."
.GSTR STR?915,"[This is the blueprint from your ZORK ZERO package.]"
.SEGMENT "ORACLE"
.SEGMENT "SECRET"
.GSTR STR?428,"Myron"
.GSTR STR?419,"You are clutching some hardy tree roots, between a seemingly infinite plane of earth above you, and a seemingly infinite haze below. To the east, a tiny black spot indicates the opening of a well leading upward. To the west, part of the shoulder, neck, and ear of an incredibly gigantic brogmoid fills your view."
.GSTR STR?414,"You are in a cramped cave with disgustingly sticky walls which press in against you. The cave drops sharply to the northeast, and rises sharply to the southwest."
.GSTR STR?434,"Omar"
.GSTR STR?427,"Sammy"
.GSTR STR?429,"Boris"
.GSTR STR?424,"Seymour"
.GSTR STR?420,"The world is in the way."
.GSTR STR?418,"The well opens into a vast nothingness. You grab at a few protruding roots, but being currently equipped with paws instead of hands, you fail. You plunge into an abyss."
.GSTR STR?412,"A narrow, slimy cave connects here with the bottomless pit, leading roughly northeast. The handholds in the rock walls of the pit, which have been fairly dependable down to here, seem to peter out just below you."
.GSTR STR?417,"There's nothing there -- literally."
.GSTR STR?413,"There are no more handholds!"
.GSTR STR?426,"Irving"
.GSTR STR?437,"The membrane of the eardrum is tougher than most walls."
.GSTR STR?422,"The mound of ear fungus blocks entry into the ear."
.GSTR STR?435,"Barnaby"
.GSTR STR?433,"Ricardo"
.GSTR STR?416,"This is surely the most incredible sight that any pair of eyes has ever gazed upon: You have reached the underside of the world, which hangs above you, an enormous slab of dirt and rock which stretches as far as you can see in all directions! A glowing white haze stretches below you.
To the west, you can see the head and shoulders of a muscular brogmoid; the rest of his body seems to be lost in the haze. As your mind adjusts to the scale of this place, you realize that the brogmoid is tremendous beyond description, and that he is holding the world upon his shoulder and upper back.
Thanks to some hardy roots which hang below the world, it looks like you could swing over to the shoulder of the brogmoid. Above you, a hole leads up into the world."
.GSTR STR?415,"The cave ends here at the opening of a natural well. The walls of the well look irregular enough to climb down. The sensation of being deep within the bowels of the earth is overpowering here; you feel as though you are farther down than anyone has ever been before."
.GSTR STR?411,"This is a wide, irregular ledge, far below the lip of the pit. The ledge is strewn with the bones of creatures (including a few luckless humans) who fell into the pit and landed here, to be devoured by grues. Rough handholds, possibly natural, lead upward and downward."
.GSTR STR?430,"Melvin"
.GSTR STR?431,"Lester"
.GSTR STR?432,"Julius"
.GSTR STR?425,"Sherman"
.GSTR STR?436,"You have reached the brogmoid's eardrum, which prevents any farther travel inward. A passage through a forest of fungus leads back out."
.GSTR STR?421,"You have landed on a shoulder of mind-numbing dimension. The hairs of the shoulder are like mighty trees, the pores like deep craters. Thanks to the thickness of the hair/trees, you could probably climb up the neck to the ear which looms above you. A series of underhanging roots make it possible to swing off to the east."
.ENDSEG
.SEGMENT "FOOZLE"
.GSTR STR?618,"Somewhere Along the GUH"
.GSTR STR?619,"You stand at the junction of two underground highways, one north-south and the other east-west. A sign hangs in the center of the junction."
.GSTR STR?620,"Just ahead, the roof of the highway tunnel has collapsed, creating a dead end. (Decades of non-maintenance of the Empire's infrastructure are taking their toll.) Your only choice is to return to the west."
.GSTR STR?624,"To the south, the road is rent by a wide fissure, the reminder of a recent quake. Judging by the footprints in the dust, many travellers have reached this point, only to turn around and head back to the north. The quake has also opened a narrow crack in the eastern wall of the tunnel; you might be able to squeeze into it."
.GSTR STR?625,"The fissure is uncrossable."
.GSTR STR?626,"A plunge into the fissure would be fatal."
.GSTR STR?627,"You are in a narrow fissure which widens to the west. A cool breeze seems to blow upon you from below."
.GSTR STR?628,"The air is chilly, the walls are covered with ice, and the floor is piled high with crystal spheres of varying sizes and colors; most are chipped or shattered. Your light reveals no visible exits, although a trickle of warm, dry air caresses you from above."
.GSTR STR?630,"The road, which runs east to west, is in bad shape here, pitted with holes and ruts."
.GSTR STR?631,"By the north side of the road is a rest stop, closed and boarded up. The road continues east and southwest."
.GSTR STR?632,"The tunnel forks here, with roads leading northeast, west, and southwest."
.GSTR STR?633,"Port Foozle"
.GSTR STR?634,"The tunnel narrows toward a spot of light to the west. The stench of dead, rotting fish hangs in the air."
.GSTR STR?635,"The tunnel from the northeast is narrower here, and pervaded with the scent of the sea. You can hear breakers to the southwest."
.GSTR STR?636,"This once-busy port, on the shore of the Great Sea, lies deserted. A tunnel opens to the east, the shoreline can be followed south along the ocean's edge, and a wharf juts into the harbor to the west. A newly constructed stone building lies to the north; an eye-catching sign has been erected next to its entrance."
.GSTR STR?637," The executioner says, ""Well, we can't wait around forever; we've got thousands to execute! Hang 'em!"" You swing."
.GSTR STR?638,"sing a song"
.GSTR STR?639,"kick me"
.GSTR STR?640,"kiss me"
.GSTR STR?641,"give me a thousand zorkmids"
.GSTR STR?642,"give me Ursula Flathead"
.GSTR STR?643,"send me to Antharia"
.GSTR STR?644,"A trollish guard blocks the exit. ""No one leave!"""
.GSTR STR?645," The guard loses his patience and skewers you."
.GSTR STR?649,"""Done!"" You learn that hanging is as excrutiatingly painful as promised."
.GSTR STR?650,"""Sorry, can't do that."" You learn that beheading is indeed quite quick and painless."
.GSTR STR?651,"This wharf extends into the harbor from a village to the east. Along the north side of the wharf, a building rests on piers over the water."
.GSTR STR?652,"The wharf ends a few steps to the west."
.GSTR STR?653,"This is the Port Foozle Casino, once a world-famous gambling spot, but now deserted and showing the effects of years of ocean storms. The casino has been heavily looted; only a single card table seems untouched. An exit leads south."
.GSTR STR?654,"""Legend has it that Double Fanucci (or Fannucci) was invented by the deposed Zilbo III in the late seventh century. A game of tremendous complexity and almost infinite rules, King Mumberthrax proclaimed it the national sport of the Empire in 757 GUE. The annual Double Fanucci Championships, held in Borphee during early autumn, frequently leave thousands homeless."""
.GSTR STR?655,"Double Fanucci"
.GSTR STR?656,"shrugs. ""Just a simple Borphee Bluff."""
.GSTR STR?657,"smiles. ""A devilish Kovalli Hustle, don't you think?"""
.GSTR STR?658,"shudders. ""Babe would turn over in his grave if he could see my playing."""
.GSTR STR?659,"looks satisfied. ""That ought to up the ante toward a Doubleton Duck."""
.GSTR STR?660,"resists an urge to spike his cards. ""You fell for my Festeron Finesse! I get Honors!"""
.GSTR STR?661,"shouts, ""Whangdoogle! Four to the kitty! Minor ruff!"" and massages the resulting torn shoulder muscle."
.GSTR STR?662,"kicks himself. ""I should've revoked a Singleton in the third frame!"""
.GSTR STR?663,"snickers at you. ""Bet you didn't see that Segmented Shuffle coming!"""
.GSTR STR?664,"complains. ""Shy Openers! All I get are Shy Openers!"""
.GSTR STR?665,"applauds with delight. ""Zilbo's Half-Renege! I love it!"""
.GSTR STR?666,"sighs. ""I came so close to a Full Foozle Progression."""
.GSTR STR?667,"produces two large mallard ducks out of thin air, thus Royal Bidding his play."
.GSTR STR?668,"takes a third of the deck and burns it. ""Unlimited Singleton Bids for the rest of the game!"""
.GSTR STR?669,"invokes the Grand Slam clause and reshuffles the deck. ""Slice and Call,"" he claims."
.GSTR STR?670,"exhales a deep breath. ""I wasn't sure I'd have time for that Inside Duo-Trick."""
.GSTR STR?671,"gulps. ""I came close to having to invoke the Golden Fromp clause!"""
.GSTR STR?672,"scowls. ""An Unrejuvenated Slamboozle!"" To repent, he changes shape to a hawk, then a milk cow, then a large carpenter ant, and finally back to a jester. ""Full repentance; losses halved,"" he states."
.GSTR STR?673,"DRAW "
.GSTR STR?674,"DISCARD "
.GSTR STR?675,"DIVIDE "
.GSTR STR?676,"REVERSE "
.GSTR STR?677,"TRUMP "
.GSTR STR?678,"UNDERTRUMP "
.GSTR STR?679,"COMBINE "
.GSTR STR?680,"PASS "
.GSTR STR?681,"OVERPASS "
.GSTR STR?682,"SINGLE-PLAY "
.GSTR STR?683,"DOUBLE-PLAY "
.GSTR STR?684,"MUTTONATE "
.GSTR STR?685,"IONIZE "
.GSTR STR?686,"CHEAT "
.GSTR STR?687,"RESIGN "
.GSTR STR?688,"draw"
.GSTR STR?689,"discard"
.GSTR STR?690,"divide"
.GSTR STR?691,"reverse"
.GSTR STR?692,"trump"
.GSTR STR?693,"undertrump"
.GSTR STR?694,"combine"
.GSTR STR?695,"pass"
.GSTR STR?696,"overpass"
.GSTR STR?697,"single-play"
.GSTR STR?698,"double-play"
.GSTR STR?699,"muttonate"
.GSTR STR?700,"ionize"
.GSTR STR?701,"cheat"
.GSTR STR?702,"resign"
.GSTR STR?703,"the Four of"
.GSTR STR?704,"the Five of"
.GSTR STR?705,"the Six of"
.GSTR STR?706,"the Seven of"
.GSTR STR?707,"the Eight of"
.GSTR STR?708,"the Nine of"
.GSTR STR?709,"the Naught of"
.GSTR STR?710,"Infinite"
.GSTR STR?711,"Singled"
.GSTR STR?712,"Doubled"
.GSTR STR?713,"Trebled"
.GSTR STR?714,"Granola"
.GSTR STR?715,"the Lobster"
.GSTR STR?716,"the Snail"
.GSTR STR?717,"the Jester"
.GSTR STR?718,"Time"
.GSTR STR?719,"Light"
.GSTR STR?720,"Beauty"
.GSTR STR?721,"Death"
.GSTR STR?722,"the Grue"
.GSTR STR?723,"Inkblots"
.GSTR STR?724,"Plungers"
.GSTR STR?725,"Bugs"
.GSTR STR?726,"Zurfs"
.GSTR STR?727,"Ears"
.GSTR STR?728,"Tops"
.GSTR STR?729,"Rain"
.GSTR STR?730,"Hives"
.GSTR STR?731,"Faces"
.GSTR STR?732,"Mazes"
.GSTR STR?733,"Lamps"
.GSTR STR?734,"Books"
.GSTR STR?735,"Scythes"
.GSTR STR?736,"Fromps"
.GSTR STR?737,"You catch the jester looking out the window, and take the opportunity to alter the scores."
.GSTR STR?738,"You distract the jester by faking a muscle cramp."
.GSTR STR?739,"You successfully slip a card out of your sleeve."
.GSTR STR?740,"The jester seems to doze off for a moment, and you try to take advantage by fudging the scores. However, the jester stirs, and in your haste you help the jester instead of yourself!"
.GSTR STR?741,"The jester catches you marking the cards, and assesses a stiff penalty."
.GSTR STR?742,"You substitute a card from the middle of the deck, but the new card places you in an even worse position!"
.GSTR STR?743,"during the middle third of Mumberber!"""
.GSTR STR?744,"before a New Sun!"""
.GSTR STR?745,"in a two-person game!"""
.GSTR STR?746,"cries, ""Daring move!"""
.GSTR STR?747,"looks bored. ""The old Oddzio Gambit."""
.GSTR STR?748,"says, ""A gutsy play!"""
.GSTR STR?749,"applauds. ""A brilliant Festeron Feint!"""
.GSTR STR?750,"sneers. ""A transparent maneuver."""
.GSTR STR?751,"shakes his head. ""A poorly executed Antharian Attack."""
.GSTR STR?752,"exclaims, ""A skillful finesse!"""
.GSTR STR?753,"is obviously impressed. ""A spectacular Bloodworm Defense!"""
.GSTR STR?754,"sniffs. ""A weak response."""
.GSTR STR?755,"smiles mysteriously. ""An unusual Balsawood Convention!"""
.GSTR STR?756,"looks impressed. ""That was a stroke of genius!"""
.GSTR STR?757,"taps his fingers impatiently. ""A typical Egreth Convention."""
.GSTR STR?758,"whispers, ""Crude, but effective."""
.GSTR STR?759,"tips his hat to you. ""A well-executed Zilbo Standard!"""
.GSTR STR?760,"looks unimpressed. ""Just a lucky stroke!"""
.GSTR STR?761,"smirks. ""A poorly timed Forborn Chisel, wouldn't you say?"""
.GSTR STR?762,"laughs. ""That was a sign of panic on your part, if you ask me."""
.GSTR STR?763,"peruses your move. ""Ah, yes. The Accardi Variation. I haven't seen that one in a while."""
.GSTR STR?764,"bows his head with respect. ""You're a regular Fanuccimeister, eh?"""
.GSTR STR?765,"salutes you. ""A well-timed Frotz Factor! Bravo!"""
.GSTR STR?766,"scratches his head. ""A thoroughly mystifying maneuver."""
.GSTR STR?767,"yawns. ""The dependable Zibble Ploy."""
.GSTR STR?768,"laughs derisively. ""An amateurish blunder!"""
.GSTR STR?769,"says, ""A classic Frotzen Ploy."""
.GSTR STR?770,"shrugs. ""Oh, well... If people never made mistakes, they wouldn't put erasers on pencils..."""
.GSTR STR?771,"looks at you with scorn. ""A lukewarm Porridge Variation."""
.GSTR STR?772,"blinks. Then blinks again. ""Now I've seen EVERYTHING!"""
.GSTR STR?773,"nods knowingly. ""An obvious Fublian Gambit."""
.GSTR STR?774,"offers you some advice. ""Remember the words of Leo 'the Lip' Flathead: 'Nice guys finish last.'"""
.GSTR STR?775,"under Miznian rules!"""
.GSTR STR?776,"without a note from your doctor!"""
.GSTR STR?777,"except after a third-level Hamster Substitution!"""
.GSTR STR?778,"in a coastal city without first eating the rind of a burnt casaba melon!"""
.GSTR STR?779,"chortles gratingly. ""Who taught you how to play cards? Vanna Flathead?"""
.GSTR STR?780,"You are on a wide sandbar, which almost certainly vanishes at high tide. The only ways off the sandbar are to the north and south."
.GSTR STR?781,"You are on a wide beach of fine pinkish-white sand. The ocean stretches west to the horizon. Due to the low tide, it looks as if you could travel north. In addition, tunnels open to the northeast and southeast."
.GSTR STR?782,"""Quilbozza, just south of Port Foozle, is considered the nicest beachfront in the eastlands, if not all of Quendor."""
.GSTR STR?783,"You are in a tunnel which curves northwest and northeast. The tunnel rises at the latter end, and passes a large, eye-catching sign."
.GSTR STR?784,"Pick a door... any door..."
.GSTR STR?785," You are immediately fed to ravenous hellhounds."
.GSTR STR?786,"You are in a medium-sized cavern, which appears to have been recently occupied. The steep passage which brought you here leads southwest. Also, a passage just large enough to fit through leads downward."
.GSTR STR?787,"The passage is too steep to climb back."
.ENDSEG
.SEGMENT "LAKE"
.GSTR STR?562,"These waters are known for their hungry denizens."
.GSTR STR?563,"The royal yacht sits by the dock, bobbing gently in the swell of the lake."
.GSTR STR?564,"""Made by the Frobozz Magic Royal Yacht Company."""
.GSTR STR?565,"You are in a cabin under the deck of the royal yacht. A steep gangway leads upward."
.GSTR STR?566,"open the bathysphere"
.GSTR STR?567,"remove your hand from the waldo"
.GSTR STR?568,"Having thus flooded the bathysphere, you drown."
.GSTR STR?569,"""A product of the Frobozz Magic Bathysphere Company, designed by Jacques Yves Flathead."""
.GSTR STR?570,"rubies"
.GSTR STR?571,"A ruby of incredible size and beauty is buried in the sand."
.GSTR STR?572,"This ruby must surely be the largest jewel in the land."
.GSTR STR?573,"The bathysphere descends, filling with water through its open door. As you are not a fish, this is fatal."
.GSTR STR?574,"You are in the center of a once-handsome lake, lit from the roof high overhead. On the distant shores, you can spot docks in all four cardinal directions."
.GSTR STR?575,"""This large and handsome lake lies entirely within the royal castle at Flatheadia."""
.GSTR STR?576,"Here, between the surface and floor of Lake Flathead, the water is somewhat clearer."
.GSTR STR?577,"You have reached the sandy bottom at the deepest point of Lake Flathead. Beautiful freshwater fish swim among slowly waving spenseweeds."
.GSTR STR?578,"In a rare moment of restraint, Dimwit scaled back his plans for putting an entire mountain range in the castle, settling for merely a single mountain. A difficult trail leads east up the mountain; easier paths head north, west, and south."
.GSTR STR?579,"The stalls here once held thousands of royal mounts. The only exit is south."
.GSTR STR?580,"A well-worn unicorn saddle, of military style, is hanging at the far end of the stable."
.GSTR STR?581,"You can barely make out the name ""Wilma."""
.GSTR STR?589,"You have stumbled upon a long-hidden shrine to Saint Foobus of Galepath. An idol of Foobus is carved from the very rock that forms this cave. The only exit is southwest."
.GSTR STR?590,"""The legendary Saint Foobus was said to have power over lowly insects."""
.GSTR STR?591,"Sitting before the idol is a translucent bowl, extremely tall and narrow, like a carafe."
.GSTR STR?592,"Only a deranged bat would live in this disgusting nesting space, caked with layer upon layer of dried guano. A precarious path leads down to the west; there's little chance you'd be able to climb back."
.GSTR STR?593,"You are surrounded by tall oaks and wide pines. Birds chirp in the distance. Trails wind north and southwest among the trees."
.GSTR STR?598,"Dimwit's mania for including every conceivable ecosystem under his roof continues here. This flat grassland ends at woods to the northeast, and at a desert to the west. A herd of unicorns is grazing nearby."
.GSTR STR?599,"""A magical beast, sometimes used as a combat mount."""
.GSTR STR?600,"
'One night four men sat down to play;
They played and played till break of day.
They played for money; not for fun,
With separate scores for every one.
And when time came to square accounts,
They all had made quite nice amounts!'
What were the men playing?"" As the jester awaits your answer, you notice that he is holding the framed document."
.GSTR STR?601,"The diploma is from the Borphee Business School, but the name of the recipient is too faded to read."
.GSTR STR?603,"Dimwit wanted a sandbox, but thanks to his lack of perspective he ended up with a desert. The bulk of the desert lies to the south; paths lead in the other cardinal directions."
.GSTR STR?604,"Sand dunes block your way."
.GSTR STR?605,"You are surrounded by sand dunes on all sides but the east."
.GSTR STR?606,"""A desert animal."""
.GSTR STR?607,"merry-go-round fixture"
.GSTR STR?608,"The camel, never a speed demon to begin with, becomes still. His coloring grows gaudier, and a few bars of honky-tonk music drift through the air."
.GSTR STR?609,"You are in the midst of a searingly hot desert. Trails snake amongst the dunes in many directions."
.GSTR STR?610," As with so many unprepared travellers before you, you succumb to the merciless justice of the desert."
.GSTR STR?611,"""Frobozz Philharmonic Hall is the home of the renowned Frobozz Philharmonic Orchestra."""
.GSTR STR?612,"You are in a tiny space beneath the stage. There are no visible exits."
.GSTR STR?613,"There are no visible exits."
.GSTR STR?614,"Sitting by the edge of the stand is a beautiful, handmade violin; possibly a Stradivarius."
.GSTR STR?615,"This twenty-thousand-seat theatre was renowned for its terrible acoustics, although Dimwit always claimed he could ""hear things great"" from his box in the front of the theatre. Exits lead west and southwest."
.SEGMENT "ORACLE"
.GSTR STR?586,"You are in a damp grotto near the peak of the Great Underground Mountain. Slimy moss covers the irregular rock walls. Winding passages lead south and northeast, and a steep gravelly passage leads downward at an alarming angle."
.GSTR STR?585,"""One of the many awe-inspiring features of Dimwit's castle in Flatheadia."""
.GSTR STR?588,"gravel"
.GSTR STR?587,"Imbedded in the rocky wall is a blinking button in the shape of a key."
.ENDSEG
.SEGMENT "ORACLE"
.GSTR STR?794,"""This towering range runs north to south, forming the eastern border of the Frigid River Valley. Beyond the mountains, uninhabitable swamps extend to the edge of the world. Near the southern end of the range, the Zorbel Pass permits passage to the Fublio Valley."""
.GSTR STR?795,"Flathead Mountains"
.GSTR STR?796,"You are high in the mountains, surrounded by jagged, rocky peaks. Paths squeeze northeast, southeast, and southwest, and it looks like you could also climb down."
.GSTR STR?797,"The runes are in an ancient and unfamiliar language; you can translate only a handful of phrases: ""accursed sapphire"" and ""sealed their tomb"" and ""death awaits."""
.GSTR STR?798,"A stubborn birch tree has been eking out an existence in this rocky hollow for, judging by its size, fifty to a hundred years -- though, in this barren spot, who can guess the growth rate of a tree?"
.GSTR STR?799,"This appears to have been a mine for the excavation of iron ore, possibly dating to the earliest days of recorded history. There seems to have been a struggle here, in the distant past: two decayed skeletons locked in vicious combat. The rusty strips of metal by their side may have once been weapons."
.GSTR STR?802,"You are on a windswept rock mesa. Paths lead northwest and southwest around an outcropping. A slender bridge of sandstone arcs gracefully above you. Beneath the center of the arch, timeworn stairs lead down into a dark cave."
.GSTR STR?803,"Behind the altar is a statue of a young man holding a frail flower. His face shows heartbreak and despair, with a single tear just beginning to slide down his cheek."
STATUE-DESC=STR?803
.GSTR STR?804,"An explosion of vengeful magic leaps from the altar, instantly melting your flesh away. Your bones clatter amidst the others in the cave."
.GSTR STR?805,"You are on a mountain ledge with a spectacular view of the Flathead Fjord, which separates the Flathead Mountains (which you are at the northern tip of) from the Gray Mountains, across the fjord to the north. The ocean, to the west, is lost amidst the dense fog which rolls up the fjord. A rocky spire stands like a finger at the very edge of the ledge. A steep path climbs farther up the mountain. A short distance below is another, smaller ledge."
.GSTR STR?806,"There are no handholds to climb down."
.GSTR STR?807,"The view of the fjord isn't as good, as you are surrounded on three sides by nearly vertical cliffs. There don't seem to be any exits."
.GSTR STR?808,"You can't even see the rope anymore, let alone reach it."
.GSTR STR?809,"It's still a good five hundred foot drop to the fjord!"
.GSTR STR?810,"Yeow! Fangs sink into your hand."
.GSTR STR?811,"Despite the inferior view, someone has been painting here. An easel is set up on the ledge."
.GSTR STR?812,"""The beautiful Flathead Fjord is an ocean inlet which divides the great mountains of the eastlands into two ranges: the Gray Mountains, on the north side of the fjord, and the Flathead Mountains, south of the fjord."""
.GSTR STR?813,"""The Gray Mountains refer to both a mountain range and a province. Lying in the far northern part of the eastlands, the Gray Mountains are a harsh environment, but a mecca for winter sport enthusiasts."""
.GSTR STR?814,"Gray Mountains"
.GSTR STR?815,"You are on a glacier high atop the Gray Mountains. Far below is a frozen lake, brilliantly reflective in the midday sunshine. The climb down looks extremely hazardous."
.GSTR STR?816,"You knock loose a tiny pebble of ice, which starts some other pebbles going, and pretty soon there's this whole huge incredible avalanche of dirt and snow and ice and by the way, you're at the bottom of it."
.GSTR STR?817,"You are in the center of a lake whose frozen surface is more reflective than the finest mirror. It's almost impossible to tell where the sky ends and the ice begins. Worse, the surface is so smooth it's impossible to move!
Looking into the mirror, everything seems somehow... different."
.GSTR STR?818,"Slip. Slide. No Progress."
.GSTR STR?819,"throw"
.GSTR STR?820,"push"
.GSTR STR?821,"""Mirror Lake, in the Gray Mountains, is believed to possess certain magical powers. Frank Lloyd Flathead's ski chalet was located nearby."""
.GSTR STR?822,"Lines radiate outward to the edge of the lake. The ice under you opens, spilling you into frigid water. Instantly, the surfaces refreezes, trapping you below."
.GSTR STR?823,"The surface of the lake is too slippery."
.GSTR STR?829,"You are in a handsomely designed vacation chalet, with an exit to the east."
.GSTR STR?830,"Leaning unobtrusively in one corner is a scale model of the FrobozzCo World Headquarters Building. The scale appears to be around 1:1000."
.GSTR STR?831,"Frigid River Valley"
.GSTR STR?832,"You are in the midst of the maze-like, swampy bayou where the Frigid River dumps its silt before reaching the sea. Twisting paths appear to lead into the growth in all directions."
.GSTR STR?833,"The path dead ends as the growth closes to an unpassable tangle."
.GSTR STR?836,"The Frigid River ends its long journey from Flood Control Dam #3 here, losing its speed and turning into a delta of meandering channels to the southwest. To continue northeast up the river, you'd need a boat and a number of strong oarsmen."
.GSTR STR?837,"Where's the boat? Where're the oarsmen?"
.GSTR STR?838,"""The Frigid River, the mightiest in the Great Underground Empire, forms at the spilloff of Flood Control Dam #3, pours over Aragain Falls, and finally empties into the Great Sea at the southern end of the Frigid River Valley. The total length, from dam to river delta, is over 150 bloits."""
.GSTR STR?839,"The channels of the river trickle into the mighty Flathead Ocean, which extends west to the horizon. A path leads into the delta to the northeast."
.GSTR STR?840,"""The Flathead Ocean divides the world into the eastlands and westlands. It was called the Great Sea until the time of Dimwit Flathead, and it is still known by its earlier name in many parts of the kingdom."""
.GSTR STR?841,"Fublio Valley"
.GSTR STR?842,"Towering above you is a statue so tall that you can't see much beyond the knees."
NEAR-STATUE-DESC=STR?842
.GSTR STR?843,"To the northeast, a huge statue of Dimwit Flathead casts a dark shadow across the land. The statue is beginning to deteriorate; vines cover the lower bloit or so, and some pterodactyls have begun nesting on the flat top of the statue's head."
DISTANT-STATUE-DESC=STR?843
.GSTR STR?844,"A trail from the north ends here. To the west is a decaying hut."
.GSTR STR?845,"open the trap door"
.GSTR STR?846,"""She stood in the shade of a _ _ _ _ _ _ _ _ _
She held the prize of an _ _ _ _ _ _ _ _
And all beheld that she proudly _ _ _ _
A relic found in a _ _ _ _ _ _ _ _ _ _"""
.GSTR STR?847,"One hanging reads ""Hut Sweet Hut"" and the other reads ""Forget the rest; Megaboz is the best."""
.GSTR STR?848,"This musty little room is barely more than a crawl space beneath the roof of the hut."
.GSTR STR?849,"In the shadows under the eaves, you spot an ancient trunk, covered with dust and cobwebs."
.GSTR STR?860,"Paths lead around this haphazard pile of stones to the northwest, east, and south."
.GSTR STR?861,"To the northeast is a run-down little shack. A sign is posted by the entrance, and a path runs off to the west."
.GSTR STR?862,"You are in a small shack, the home of an obscure magician named Gumboz. The only exit is southwest."
.GSTR STR?864,"The trail curves north and east around an abandoned quarry.
An ancient pine clings to the rim of the quarry. Its needles are brown with age, and its drooping branches cast a dark shadow across the quarry below."
.GSTR STR?865,"The branches of a weary old pine cast a dark shadow across the floor of this old stone quarry."
.GSTR STR?866,"A trail from the west ends here at this tiny structure. Next to the hovel's entrance, to the east, is a faded sign."
.GSTR STR?867,"This tiny shack looks like the living quarters of a hermit wizard. The only exit is west."
.GSTR STR?868,"You are near the base of the mighty Flathead Mountains, toward the southernmost end of the range. The mountains run approximately northeast to southwest here. The path turns here, heading east into the valley and north into the foothills."
.GSTR STR?869,"You are in the foothills of the Flathead Mountains, at the entrance to the Zorbel Pass. The pass rises to the northwest, and a path leads downward to the south."
.GSTR STR?870,"This pass is reputed to be the only crossable point along the entire range. You are now far above the valley floor, which spreads out below you like a map, but you have still not reached the highest point of the pass."
.GSTR STR?871,"As you near the highest point of the pass, you find it blocked by a recent avalanche. Though you can travel no farther to the northwest, the avalanche has revealed an ancient ravine leading up the side of the mountain."
.GSTR STR?872,"The way is blocked by an avalanche."
.GSTR STR?873,"You are on the slopes of Mount Foobia, the tallest peak in the Flathead Mountains. A narrow ravine leads almost straight downward. The vegetation thins out here, and the air is getting a bit thin as well. Not too far above you, the slope disappears into the thick clouds which eternally shroud the apex of Foobia."
.GSTR STR?874,"You are surrounded by the thick white clouds which perpetually hide the peak of Mount Foobia. Visibility is severely limited; you can only assume that the slope continues to be climbable above you. Breathing here is a chore."
.GSTR STR?875,"You have emerged above the cloud layer, at a plateau which forms the apex of Foobia. There is no sign that anyone has ever been here before. Nearby is a huge object, which vanishes into the mists above. It's difficult to be certain, but it looks a bit like a piece of a corner of an edge of a toe of an enormously tremendous brogmoid. A huge colony of fungus clogs the cracks in the toe."
.GSTR STR?876,"The brogmoid toe is unclimbable."
.GSTR STR?877,"Antharia"
.GSTR STR?878,"The Antharian granola mines can be entered to the east, and a major road leads west. Signs of the granola riots are everywhere. Speaking of signs, there's one next to the mine entrance."
.GSTR STR?879,"This is a bend in a wide dirt road running along the ocean's edge. You can go east or southwest."
.GSTR STR?880,"This was one of Dimwit's most impressive projects: a stadium which would hold the entire population of the Great Underground Empire. A whole range of sporting matches were held here, from dragonfights to Double Fanucci tournaments. Arched exits lead northeast, southeast, and south."
.GSTR STR?884,"You are on a road at the fringe of Anthar. The road continues north and south. In the latter direction, a hastily constructed fence of rock and wire blocks the road. A sign is posted in front of the fence. A smaller path heads eastward."
.GSTR STR?885,"The fence is very tall and covered with sharp nasties."
.GSTR STR?886,"A series of flat stones leads east into a mist-covered marsh. Paths lead northwest and west."
.GSTR STR?887,"You are at the bottom of a sheer granite cliff. A foggy swamp lies to the west. Rough handholds have been carved into the face of the cliff."
.GSTR STR?888,"This is a tiny shelf of granite atop a sheer cliff. Below, you can see a misty bog and, beyond that, the ocean. Far to the northwest is a large stadium; to the southwest, a town. A path leads east into a hollow."
.GSTR STR?889,"You are in a natural bowl-shaped depression, hollowed out by eons of howling wind. At the bottom is a huge bird nest, built of myriad bits of scavenged twigs and debris. Beyond the nest, to the southeast, is a dark opening. A trail leads west."
.GSTR STR?890,"Although terribly old and faded, you can tell that the tie was once gray with little green zorkmid symbols all over it."
.GSTR STR?891,"In the dimmest corner of the cave huddle a pair of witches. One looks healthier but less friendly than the other."
.GSTR STR?892," Camel sweat! Rotgrub heart! The enchantment begone!"" A palpable wave of magic sweeps over you and out of the cave.
"
FINISH-ENCHANTMENT=STR?892
.GSTR STR?893,"You are just within the mouth of a granola mine. Daylight is visible to the west. Tunnels wind downward to the north, northeast, and east. Chunks of loose rubble, disturbed by the first visitor since the granola riots, fall from the roof of the mine."
.GSTR STR?894,"A piece of rubble lands on your head."
.GSTR STR?895,"You are in a major granola mine. Half-mined granola is everywhere. The remains of a vast transportation system lies in ruins. Tunnels wind south, southwest, and west, and a tiny half-buried tunnel leads downward to the north."
.GSTR STR?896,"You are in a poorly dug tunnel, not even tall enough to stand up in. The tunnel curves slightly, running from south to northwest."
.GSTR STR?897,"The low tunnel ends here in a small cul-de-sac. The way back is southeast."
.GSTR STR?898,"looks"
.GSTR STR?899,"tastes"
.GSTR STR?900,"smells"
.GSTR STR?901,"feels"
.ENDSEG
.SEGMENT "SECRET"
.GSTR STR?343,"You are in a secret passage running north and south."
.GSTR STR?344,"The passage ends at a blank wall!"
.GSTR STR?346,"A secret passage from the north ends here at this east-west corridor."
.GSTR STR?347,"The secret passage from the east ends here. An easily defensible hallway rises into the keep, to the southwest."
.GSTR STR?348,"You are in the lowest level of the castle's keep. A stone stair winds up into the keep, and a sloping passage leads northeast."
.GSTR STR?349,"This is the king's solar, where he would bathe and dress and meet his most trusted advisors and intimate guests. Dim light enters through narrow, slitted windows. The solar has obviously lain unused for many decades. The circular stair continues up and down, and a doorway leads west."
.GSTR STR?350,"You can find me at the beginning of youth, in the center of every eye, and at the end of eternity. What am I?"""
.GSTR STR?352,"You stare around in awe as you realize that you are within the private bedroom of Lord Dimwit Flathead. The canopied bed alone is larger than most of the farms in your home province. Light seeps in through slitted windows, and doorways lead east and south."
.GSTR STR?353,"This is a small closet. Well, it's small by the standards of this castle; in a pinch, it could probably sleep a few regiments. The only exit is north."
.GSTR STR?354,"This room occupies a taller tower rising from the corner of the keep. The slitted windows are wider here, presumably to accomodate the weaponry of the period. The stair winds up and down from here."
.GSTR STR?355,"You are on the roof of the tower, a virtual museum of state-of-the-art castle defense from the eighth century. A fortified parapet, resting on stone corbels, rims the roof. Machicolations, holes between the corbels, allow massive weights to be dropped on invaders below. (More often, they were dropped rather painfully on the soldier's own toe.) Crenellations are spaced around the parapet, providing openings for armaments and offering a commanding view of the castle grounds: the main castle just below, and beyond the moat, the castle's village and garrison. The sole exit is the stairway down."
.GSTR STR?356,"A secret passage from the west ends here, at the top of these dark, cobwebby stairs."
.GSTR STR?357,"You are in the center of a gloomy, north-south passage. A crude stairway leads upward."
.GSTR STR?358,"A hall from the south ends here at the entrance to a spooky crypt."
.GSTR STR?359,"A century's worth of prisoners have languished in this dismal prison. In addition to a hole in the floor, passages lead north, southeast, and southwest."
.GSTR STR?360,"You're trapped."
.GSTR STR?361,"I look just like my brother; we have the same father and mother! We're identical in every way; we were born on the very same day. I'm younger by seconds, but as everyone reckons, I'm not a twin, and never have been. What am I?"""
.GSTR STR?366,"This room contains all your standard torture devices: an iron maiden, a water chamber, a snake pit, a comfy chair, and so forth. The only obvious exit is northeast."
.GSTR STR?367,"It's so, so comfy that you can't get up, and you sit there comfortably until you starve to death."
.GSTR STR?368,"It shuts around you, piercing you with its sharp spikes."
.GSTR STR?369,"Immediately, the chamber locks behind you, and water begins rhythmically dripping onto your head. Sometime later you go mad, and rip yourself into small pieces."
.GSTR STR?370,"A thousand snakes converge on you. In their overeagerness to dine, they skip right over the part where they kill you, and instead get right to the part where they eat you."
.ENDSEG
.SEGMENT "VILLAGE"
.GSTR STR?294,"You are on a narrow grassy strip between the castle (which can be entered to the south) and the moat. A young elm grows by the side of the moat. A causeway leads out into the moat to the northwest."
.GSTR STR?298,"You are on a peninsula of dirt and gravel which extends into the moat from the southeast. A tall barbican towers over the end of the causeway, to the northwest."
.GSTR STR?299,"This upper level is key to defending the outer perimeter of the castle, with its commanding view of the causeway, moat and baileys. The floor is filled with ""murder holes"" for dropping heavy cannonballs onto unwanted visitors who penetrate as far as the barbican's lower level, just below. A large cast iron wheel is mounted in the center of the room. The only exit is a ladder leading down."
.GSTR STR?525,"The drawbridge isn't down."
.GSTR STR?526,"A mighty, rotting tree stump spreads its roots across the bailey."
.GSTR STR?527,"open the gate"
.GSTR STR?528," The castle buildings are collapsing around you. No, ""shrinking and changing"" would be more accurate... stone becoming wood... walls and ceilings rushing in toward you... but before you can witness the final form of this amazing metamorphosis, you are transformed into a large oriental rug."
.GSTR STR?529,"(formerly) Flatheadia"
.GSTR STR?530,"You are standing in an open field west of a white house, with a boarded front door.
There is a small mailbox here."
.GSTR STR?531,"This is where the castle's army was quartered. The garrison fell into disuse as all known lands fell under the rule of the Flatheads; the army had little to do except quell an occasional tax revolt. In fact, the only evidence of the garrison is a rusty locker. A road leads northeast."
.GSTR STR?532,"""Ursula Flathead, the former Miss Miznia, has been called the 'Sex Goddess of the GUE.' The editors would be hard-pressed to disagree with the phrase."""
.GSTR STR?533,"The road curves along the moat, turning southeast and southwest."
.GSTR STR?534,"To the east, a stone arch forms the entrance to the castle's village. (The village lies outside the castle proper but is still comfortably within the outer perimeter wall.) The arch is flanked by two medium-sized elms, one more gnarled than the other. The road passes under the arch; in the other direction, it follows the moat to the northwest."
.GSTR STR?535,"This grassy mall must have been a nice area at one time, but it is now overgrown with weeds, and soiled by windblown litter. The shade comes from a mighty elm which spreads its thick green branches over the park. A wide east-west boulevard bisects the park, and impressive buildings flank it on the north and south."
.GSTR STR?536,"This is a house of worship of Brogmoidism. The tenets of this rather silly religion are engraved on the wall. The only exit is north."
.GSTR STR?537,"""Thou shalt worship the Great Brogmoid to thine utmost, for upon his shoulder rests the world -- thus he saveth us from plunging into the Great Void..."" The tenets go on and on about the brogmoid who supports the world. It's hard to believe that anyone EVER believed such drivel, let alone in today's enlightened age. As the great modern thinker, Zorbius Blattus, is fond of saying, ""If a giant brogmoid were holding up the world, where would he stand?"""
.GSTR STR?538,"This huge hall was the main office of the Underground Revenue Service. Until the construction of the FrobozzCo Building, it was the largest structure in the Empire. Here, thousands upon thousands of accountants and auditors once sat, tabulating the proceeds from Dimwit's astronomical taxations. The only exit is south."
.GSTR STR?539,"I once heard of a bookkeeper who, while working on the accounts of the Frobozz Magic Balloon Company, noted that the word 'balloon' has two double letters in a row! Stretching his limited imagination to the limit, this bookkeeper wondered if there were any words with THREE double letters in a row. He couldn't think of one -- but I'll bet that YOU can!"""
.GSTR STR?540,"The coin bears the likeness of Belwit the Flat, along with the inscriptions, ""One Zorkmid,"" and ""699 GUE."" On the other side, the coin depicts Egreth Castle, and says ""In Frobs We Trust"" in several languages."
.GSTR STR?541,"You are in the midst of the village. At least, at some distant time it may have been a village. More recently, it was a bustling metropolis. Now it's a deserted metropolis. A fantastically tall building rises just east of you and a road heads west. To the south is a post office; to the north, beyond granite stairs flanked by stone toads, is the Courthouse entrance."
.GSTR STR?542,"This is where the great jurist, Oliver Wendell Flathead, would hand down decisions from the bench. The only exit is south."
.GSTR STR?543,"Once the main branch of the Flatheadia Postal Service, this edifice now lies in deserted silence. A doorway leads north."
.GSTR STR?544,"A package rests on one of the counters. Although a collector has stolen the stamp, the address is still legible."
.GSTR STR?545,"""From: Belznork Gibblewitz To: Eek Numblatz
F. M. Homing Pigeon Co Int'l Curios, Inc
FrobozzCo Bldg, 193-E 28 Volcano View Ln
Flatheadia, FRV-9179 Gurth City, GTH-3791"""
.GSTR STR?546,"perches"
.GSTR STR?552,"The FrobozzCo World Headquaters Building in Flatheadia, designed by Frank Lloyd Flathead and built by the Frobozz Magic Construction Company in 781 GUE, is easily the tallest, most impressive building in all of Quendor."
.GSTR STR?553,"You are in the lobby of FrobozzCo International's World Headquarters, an impressive four hundred story structure. Wide stairs lead up and down; the main exit is to the west; an emergency exit leads east."
.GSTR STR?554,"FROM: Spaulding Flathead, Seventh Asst. Bldg. Mgr.
TO: All tenants
RE: New stairway policy
To relieve overcrowding in the stairwells, employees who work above the 75th floor will be given teleportation tokens. Company officers will continue to receive teleportation tokens regardless of floor. Note: employees with tokens will no longer be dismissed early for ""stair-climbing"" time."
.GSTR STR?555,"The booklet is badly torn and faded. You can make out only a few phrases: ""...ozz Magic Homing Pi..."" and ""...eave the perch in the location you wish t..."" and ""...eturn warranty card within 90 d..."""
.GSTR STR?556,"You have reached the top floor! On a clear day, one can see hundreds of bloits from here; too bad it's so smoggy today. A stair leads down."
.GSTR STR?557,"The basement of the FrobozzCo Building is a place of sturdy walls, designed to support the 400 stories above. A stair leads up and a passage heads south."
.GSTR STR?558,"In a dark corner, a blinking button catches your eye. It seems to be in the shape of a key."
.GSTR STR?559,"This is a grungy, foul-smelling lane. A large building can be entered to the west, and a much smaller one to the north."
.GSTR STR?560,"Perhaps this was once a thriving shop, but now, like the rest of Flatheadia, it lies deserted, gutted by looters. The exit is south."
.GSTR STR?561,"The only thing the looters ignored was a ring. Not surprising, as it is a ring of ineptitude. Fun at parties, but not good for much else."
.ENDSEG
.SEGMENT "HINTS"
.GSTR STR?956,"Hit Return to see hints."
RETURN-SEE-HINT=STR?956
.GSTR STR?957,"Hit Return to see a hint."
RETURN-SEE-NEW-HINT=STR?957
.GSTR STR?958,"InvisiClues (tm)"
INVISICLUES=STR?958
.GSTR STR?959,"Hit M to see main menu."
M-MAIN-HINT-MENU=STR?959
.GSTR STR?960,"Hit M to see hint menu."
M-SEE-HINT-MENU=STR?960
.GSTR STR?961,"Hit P for previous item."
PREVIOUS-HINT=STR?961
.GSTR STR?962,"Hit N for next item."
NEXT-HINT=STR?962
.GSTR STR?963,"Hit Q to resume story."
Q-RESUME-STORY=STR?963
.GSTR STR?964,"(Or use your mouse.)"
H-OR-USE-MOUSE=STR?964
.GSTR STR?965,"[No more hints.]"
NO-MORE-HINTS=STR?965
.GSTR STR?966,"surviving Megaboz's attack"
.GSTR STR?967,"Just DIVE UNDER A TABLE when everyone else does."
.GSTR STR?968,"getting the scrap of parchment"
.GSTR STR?969,"After Megaboz's departure, just get out from under the table. You can now pick up the scrap."
.GSTR STR?970,"saving Dimwit from the evil witch"
.GSTR STR?971,"Don't go on until you've read the enchanted fairy tale book."
.GSTR STR?972,"First you must get to the parapet area."
.GSTR STR?973,"Then say DIMWIT, DIMWIT, LET DOWN YOUR GOLDEN HAIR."
.GSTR STR?974,"There is no evil witch. There is no enchanted fairy tale book. And there is no reason that you should be reading this hint, unless you want to ruin the game for yourself by looking at hints you don't need!"
.GSTR STR?975,"opening the portcullis"
.GSTR STR?976,"Ring the bell."
.GSTR STR?977,"Answer the jester's riddle!"
.GSTR STR?978,"ANSWER ""TIME"""
.GSTR STR?979,"the four torches"
.GSTR STR?980,"Two of the torches are already burned out and the other two burn out within about 12 turns. Not too useful, eh?"
.GSTR STR?981,"See the hints about finding a permanent light source in the General Questions section."
.GSTR STR?982,"about the cauldron"
.GSTR STR?983,"See the hints about the goal of the game in the General Questions section."
.GSTR STR?984,"reading the rebus"
.GSTR STR?985,"You'll have to remove those flattened animals."
.GSTR STR?986,"Something in the vicinity of the Gallery does something regarding the rebus."
.GSTR STR?987,"The key-shaped button in the closet. See the hints about these buttons in the General Questions section."
.GSTR STR?988,"You probably won't be able to remove all the animals until almost the very end of ZORK ZERO."
.GSTR STR?989,"Once you've removed all the animals, you should be able to decipher the rebus -- if you've noticed one key point."
.GSTR STR?990,"Look at the ""N"" in the upper left corner of the rebus."
.GSTR STR?991,"It's a mirror image of an ""N."" In fact, the entire rebus is a mirror image. Read it from right to left."
.GSTR STR?992,"The rebus, in text form, reads: (first line) TIE + BIRD - B + PIE + N (second line) EYE + URN + MIND - D (third line) W + OAR (fourth line) MATCH + CHICK + STORM - M"
.GSTR STR?993,"This forms the words (first line) ""tired pine"" (second line) ""iron mine"" (third line) ""wore"" (fourth line) ""magic store."" Now you just have to figure out what to do with these words!"""
.GSTR STR?994,"opening the walnut"
.GSTR STR?995,"You can't open the nutshell without a tool."
.GSTR STR?996,"Namely, a nutcracker. Magic is also involved."
.GSTR STR?997,"Don't go on until you've found the magic wand and know what it does."
.GSTR STR?998,"The wand can turn something into a nutcracker."
.GSTR STR?999,"Point wand at lobster."
.GSTR STR?1000,"opening the door in East Hall"
.GSTR STR?1001,"You'll need a key from another section of the game."
.GSTR STR?1002,"It's the iron key from the Solar (in the secret wing)."
.GSTR STR?1003,"Encyclopedia Frobozzica"
.GSTR STR?1004,"It's extremely useful for reading about all sorts of interesting things. For example, try READ ABOUT MEGABOZ."
.GSTR STR?1005,"using the wand"
.GSTR STR?1006,"Have you read the writing on the wand?"
.GSTR STR?1007,"You can find out what the wand does by looking up ""Fisha"" in the encyclopedia."
.GSTR STR?1008,"Try pointing the wand at various living creatures to see what they turn into."
.GSTR STR?1009,"For example, the flamingo turns into a lawn ornament. Anything inanimated using the wand will return to its former state after 16 turns. Also, the wand can only be used 5 times, so don't waste it!"
.GSTR STR?1010,"Tower of Bozbar"
.GSTR STR?1011,"To find out the rules, read about Tower of Bozbar in the encyclopedia."
.GSTR STR?1012,"To move the tower to (for example) the right peg, you must get the 6-ugh weight to the right peg without crushing any other weight. Therefore, you must get the 5-ugh weight to the left peg without crushing other weights. And so on..."
.GSTR STR?1013,"Here are the keystrokes required to move the pile of weights to the left peg: 1R 2L 1L 3R 1C 2R 1R 4L 1L 2C 1C 3L 1R 2L 1L 5R 1C 2R 1R 3C 1L 2C 1C 4R 1R 2L 1L 3R 1C 2R 1R 6L 1L 2C 1C 3L 1R 2L 1L 4C 1C 2R 1R 3C 1L 2C 1C 5L 1R 2L 1L 3R 1C 2R 1R 4L 1L 2C 1C 3L 1R 2L 1L."
.GSTR STR?1014,"When you ""win,"" you'll be able to get to a new room by going north from the Jester's Quarters."
.GSTR STR?1015,"There are three different Pyramid Rooms, depending on whether the six weights are on the left peg, the center peg, or the right peg."
.GSTR STR?1016,"large arched door"
.GSTR STR?1017,"It cannot be opened unless all six Tower of Bozbar weights are on the same peg. See the Tower of Bozbar hints in this section."
.GSTR STR?1018,"magic goggles"
.GSTR STR?1019,"Wear them."
.GSTR STR?1020,"Try looking at various things."
.GSTR STR?1021,"Try looking at a closed container with something inside, such as the package."
.GSTR STR?1022,"The goggles give you x-ray vision."
.GSTR STR?1023,"opening the door in West Hall"
.GSTR STR?1024,"It's the steel key from the locker in the Garrison (in the bailey area)."
.GSTR STR?1025,"riddle of the West Wing"
.GSTR STR?1026,"You can't go west from the West Wing until you've solved the jester's puzzle. You must physically show him something that satisfies his conditions."
.GSTR STR?1027,"It's an object from a dark area of the castle."
.GSTR STR?1028,"The walnut from the Root Cellar."
.GSTR STR?1029,"You must open it in his presence (to prove that no one has seen it before) and then SHOW THE WALNUT TO THE JESTER."
.GSTR STR?1030,"To prove that no one will ever see it again, simply EAT THE WALNUT."
.GSTR STR?1031,"winning Peggleboz"
.GSTR STR?1032,"Unfortunately, there's no good way to give hints for Peggleboz. There's no ""trick"" to it. Just keep trying, and if you finally give up, look at the next hint for one set of winning moves."
.GSTR STR?1033,"Move the peg at Q to G. Then S to Q. H to R. U to L. I to K. T to I. E to J. O to G. A to E. F to N. M to O. L to J. P to F. F to C. B to D. D to K. Q to G. E to J. O to G. Other solutions are possible."
.GSTR STR?1034,"jester's shell game"
.GSTR STR?1035,"The jester is obviously pretty handy with magic, and is the sort of person who wouldn't be above cheating at a game like this."
.GSTR STR?1036,"You can point at various shells all day long, but it won't get you the zorkmid bill!"
.GSTR STR?1037,"You must use magic yourself, and catch the jester cheating."
.GSTR STR?1038,"You'll need a magical item from another area."
.GSTR STR?1039,"It's something from the East Wing. Don't read on unless you've been there."
.GSTR STR?1040,"The goggles from the Pyramid Room. Do you know what they do?"
.GSTR STR?1041,"They give you x-ray vision. If you go into the Gaming Room wearing them, you'll see where the zorkmid bill really is. Just point at that location."
.GSTR STR?1042,"flying the dirigible"
.GSTR STR?1043,"First, ENTER THE GONDOLA."
.GSTR STR?1044,"Next, EXAMINE THE CONTROLS."
.GSTR STR?1045,"Since you're in Flatheadia now, PUSH THE RIGHT BUTTON."
.GSTR STR?1046,"Later, when you want to return from Fenshire, use the left button."
.GSTR STR?1047,"getting into the secret wing"
.GSTR STR?1048,"getting the iron key"
.GSTR STR?1049,"When you try to take it the jester will ask you a riddle."
.GSTR STR?1050,"Don't take the riddle too literally. There's a trick to it."
.GSTR STR?1051,"""...beginning of youth...center of eye...end of eternity..."""
.GSTR STR?1052,"...Youth...eYe...eternitY.."
.GSTR STR?1053,"ANSWER ""THE LETTER Y"""
.GSTR STR?1054,"magic glove"
.GSTR STR?1055,"Putting the glove on gives you additional sensory keeness and dexterity."
.GSTR STR?1056,"magic cloak"
.GSTR STR?1057,"Wear it."
.GSTR STR?1058,"You've been teleported to a strange new region. See the hints about the Plain in that section."
.GSTR STR?1059,"getting the fly"
.GSTR STR?1060,"See the hints about flies in the General Questions section."
.GSTR STR?1061,"getting out of the Oubliette"
.GSTR STR?1062,"A few turns after picking up the seaman's cap, the jester should appear and ask a riddle."
.GSTR STR?1063,"It will help if you think of ""twins"" as ""doublets."""
.GSTR STR?1064,"ANSWER ""A TRIPLET"""
.GSTR STR?1065,"Torture Chamber ticking noise"
.GSTR STR?1066,"Just look inside each of the torture devices."
.GSTR STR?1067,"cobwebs in the Cell"
.GSTR STR?1068,"You want to clear them away, but you can't do it by hand."
.GSTR STR?1069,"You need a cleaning implement, which you'll find in a later section."
.GSTR STR?1070,"The broom from winning Double Fanucci in Port Foozle."
.GSTR STR?1071,"Crypt"
.GSTR STR?1072,"See the General Questions hints about the funny paper."
.GSTR STR?1073,"Oracle"
.GSTR STR?1074,"Read about the Oracle of Bargth in the encyclopedia."
.GSTR STR?1075,"The oracle can do amazing things -- if activated. See anything that might activate it?"
.GSTR STR?1076,"There's that depression on the forehead."
.GSTR STR?1077,"You must put something in the depression."
.GSTR STR?1078,"Something from the lake area."
.GSTR STR?1079,"The moby ruby from the Lake Bottom."
.GSTR STR?1080,"Once you've put the ruby in the depression, you can use the oracle. Don't expect it to talk to you though."
.GSTR STR?1081,"ENTER THE ORACLE'S MOUTH. This will transport you to a new region!"
.GSTR STR?1082,"But wait -- there's more! Have you found the amulet?"
.GSTR STR?1083,"Notice any similarities between the amulet and the oracle?"
.GSTR STR?1084,"They're both serpent's heads with four eyes. Examine the amulet at several different times."
.GSTR STR?1085,"Every four turns, the amulet will display a different number of open eyes."
.GSTR STR?1086,"The oracle will transport you to a different region depending on how many eyes are open on the amulet."
.GSTR STR?1087,"When no eyes are open, you'll go to the Crag. One eye --> Glacier. Two eyes --> Delta. Three eyes --> Foot of Statue. All four eyes --> Mine Entrance."
.GSTR STR?1088,"opening the drawbridge"
.GSTR STR?1089,"You can't open it from the Barbican..."
.GSTR STR?1090,"...but you can from the Upper Barbican."
.GSTR STR?1091,"TURN THE WHEEL. This will raise and lower the drawbridge."
.GSTR STR?1092,"opening the locker"
.GSTR STR?1093,"Try OPEN THE LOCKER."
.GSTR STR?1094,"Ursula Flathead"
.GSTR STR?1095,"Don't read any further until you've summoned Ursula using the ouija board."
.GSTR STR?1096,"Examine Ursula's legs."
.GSTR STR?1097,"Nice legs, huh?"
.GSTR STR?1098,"There's no ouija board and no way to summon Ursula Flathead. If you read hints about areas you're not stuck at, you'll ruin the game for yourself!"
.GSTR STR?1099,"opening the doors at Perimeter Wall"
.GSTR STR?1100,"""It would take the power of a mighty wizard..."""
.GSTR STR?1101,"...such as Megaboz."
.GSTR STR?1102,"You won't be able to open these doors until you've stopped the Curse."
.GSTR STR?1103,"URS Office riddle"
.GSTR STR?1104,"Read it carefully."
.GSTR STR?1105,"ANSWER ""BOOKKEEPER"""
.GSTR STR?1106,"pigeon and perch"
.GSTR STR?1107,"The address on the package should give you a clue."
.GSTR STR?1108,"The pigeon is some kind of homing pigeon -- and the perch is presumably its ""home."""
.GSTR STR?1109,"Have you noticed anything unusual about the behavior of the pigeon, such as when you pick it up."
.GSTR STR?1110,"The address on the package refers to FrobozzCo Bldg, 193-E. If you go to the 193rd floor and go east, you'll find a clue -- but you should be able to figure it out without it."
.GSTR STR?1111,"Try dropping both the pigeon and perch, and picking up the pigeon."
.GSTR STR?1112,"Try dropping the perch in one room, the pigeon in another, and picking up the pigeon."
.GSTR STR?1113,"The pigeon is a teleportation device. When a person, such as yourself, takes the pigeon, it teleports that person to the location of the perch. This can be quite useful."
.GSTR STR?1114,"climbing the FrobozzCo Building"
.GSTR STR?1115,"Since you have no rappelling equipment, you'd best do your climbing INSIDE the building."
.GSTR STR?1116,"Have you found the memo on the fourth floor?"
.GSTR STR?1117,"Don't bother trying to find any of those teleportation tokens. The memo is just a ""red herring."" You'll have to climb the building on foot."
.GSTR STR?1118,"Of course, other than your driving curiosity, there's no reason to go all the way to the top."
.GSTR STR?1119,"opening the vault"
.GSTR STR?1120,"You'll need something from elsewhere."
.GSTR STR?1121,"Have you found anything which increases your dexterity?"
.GSTR STR?1122,"Wearing the glove from the Magic Clothes Closet, turn the dial to any number."
.GSTR STR?1123,"getting the brass lantern"
.GSTR STR?1124,"Have you been to the Cave-In?"
.GSTR STR?1125,"THROW THE ANTI-PIT BOMB when you're in Pits."
.GSTR STR?1126,"Testing Room booths"
.GSTR STR?1127,"Have you entered either booth? Pushed the black button?"
.GSTR STR?1128,"Try dropping one (and only one) thing in one booth, getting in the other booth, and pushing the button."
.GSTR STR?1129,"The above procedure turns you into whatever you put in the first booth. This is useful for solving a puzzle from another part of the game."
.GSTR STR?1130,"snake"
.GSTR STR?1131,"As long as there's a snake in the cage, you can't open the cage...and live."
.GSTR STR?1132,"When is a snake not a snake?"
.GSTR STR?1133,"Have you found the magic wand and used it on the snake?"
.GSTR STR?1134,"Once you've turned the snake into a rope, you can safely open the cage. The rope is useful elsewhere."
.GSTR STR?1135,"Construction site"
.GSTR STR?1136,"First, refer to the blueprint of this area that came in your Zork Zero package."
.GSTR STR?1137,"You want to get to the room where Quizbo left his hardhat, but it isn't currently accessible."
.GSTR STR?1138,"You can get a lot closer using the Frobozz Magic Passages."
.GSTR STR?1139,"The closest you can get is room #17."
.GSTR STR?1140,"Have you noticed any similarity between the Construction area geography and the geography of any other section of the game?"
.GSTR STR?1141,"Count the number of rooms in the Construction area. Don't go on until you've been somewhere else with the same number of rooms."
.GSTR STR?1142,"The Plain. There's a connection between it and the Construction area. Read the hints about the Plain."
.GSTR STR?1143,"Look at the relationship of room #17 and the hardhat room."
.GSTR STR?1144,"You need someone's help..."
.GSTR STR?1145,"...someone who can ""jump"" over the walls between you and the hardhat..."
.GSTR STR?1146,"...such as the black knight or the white knight."
.GSTR STR?1147,"You must figure out a way to get one of the knights to room #17."
.GSTR STR?1148,"See the question about the pigeon and perch."
.GSTR STR?1149,"Leave the perch in room #17, and give the pigeon to one of the knights. Return to room #17 by removing the cloak. The knight will have picked up the perch."
.GSTR STR?1150,"Next, take the pigeon, and give the knight directions to send him to the hardhat room. Drop the pigeon, and pick it up again to teleport yourself to the hardhat room."
.GSTR STR?1151,"Reverse the process to get the knight and yourself back to room #17. Take the hardhat from the knight, and wend your way back out of the Construction area. That's all, folks! There's no other purpose of the chess/Plain area besides supplying you with a knight!"
.GSTR STR?1152,"the jester's middle name"
.GSTR STR?1153,"Any wrong guess will give you a clue."
.GSTR STR?1154,"""I should know...I LOOKED IT UP this morning."""
.GSTR STR?1155,"Go to the Library and read about the jester."
.GSTR STR?1156,"getting past the toll gate"
.GSTR STR?1157,"Examine the toll gate."
.GSTR STR?1158,"You can get a coin at the URS Office in the village."
.GSTR STR?1159,"Put the coin in the basket."
.GSTR STR?1160,"crossing the fissure"
.GSTR STR?1161,"No way, Jose."
.GSTR STR?1162,"entering the rest stop"
.GSTR STR?1163,"You can't."
.GSTR STR?1164,"giant sandcrab"
.GSTR STR?1165,"Use the tartar sauce."
.GSTR STR?1166,"There's no giant sandcrab in ZORK ZERO."
.GSTR STR?1167,"Inquisition"
.GSTR STR?1168,"You need to go in there to get the box and its contents. Then of course, you need to get out alive."
.GSTR STR?1169,"It's a logic puzzle. Read the rules, and think about their implication."
.GSTR STR?1170,"When it's your turn, you need to ask the executioner one particular request."
.GSTR STR?1171,"Upon entering, take a ticket. When your number is called, say EXECUTIONER, BEHEAD ME. (Don't forget to pick up the box while you're waiting.)"
.GSTR STR?1172,"playing Double Fanucci"
.GSTR STR?1173,"Just play for a while, have fun, and try to deduce rules."
.GSTR STR?1174,"For one thing, everything is consistent. For example, every time you single-play the Seven of Plungers, you will get the same result."
.GSTR STR?1175,"So, if a particular play is illegal (the jester won't let you do it) that will always be true."
.GSTR STR?1176,"There are, however, far too many rules for you to ever learn them all. Also, when either player exceeds a score of 1241 points, the game ends in a tie."
.GSTR STR?1177,"You can cheat to your heart's content..."
.GSTR STR?1178,"...but to win, you need an indefensible gambit."
.GSTR STR?1179,"Sound familiar?"
.GSTR STR?1180,"Re-read your calendar."
.GSTR STR?1181,"Specifically, the bio of Babe Flathead."
.GSTR STR?1182,"Now that you know an indefensible gambit, wait for your opening and play it! (If any of the plays during your gambit are illegal, you're out of luck -- you'll just have to try again later.)"
.GSTR STR?1183,"Room of Three Doors"
.GSTR STR?1184,"Read the sign in the Warning Room. Also read each of the three doors."
.GSTR STR?1185,"This is just a straightforward logic puzzle. You must solve it every time you enter this room, because the signs on the doors are randomized each time."
.GSTR STR?1186,"Make a list of all six possible combinations of doors: 1) Wishyfoo - Prevaricon - Veritassi 2) W - V - P 3) V - W - P 4) V - P - W 5) P - W - V 6) P - V - W"
.GSTR STR?1187,"Now, using the rules from the sign in the Warning Room, and the facts on each of the three doors, test the six combinations. Only one combination will fit all the rules."
.GSTR STR?1188,"If you're still stuck, or want to save time in future visits to this area, here's a convenient rule: the door to Wishyfoo Territory is the one door whose sign mentions the Veritassi in statement #2."
.GSTR STR?1189,"royal yacht"
.GSTR STR?1190,"""You need nautical gear."""
.GSTR STR?1191,"Have you seen anything a sailor might wear?"
.GSTR STR?1192,"You must be wearing the seaman's cap from the Oubliette."
.GSTR STR?1193,"Pushing each of the four colored buttons will send you to a different shore. Pushing the white button will send you to the center of the lake."
.GSTR STR?1194,"bathysphere"
.GSTR STR?1195,"You must be in it."
.GSTR STR?1196,"You should close the door."
.GSTR STR?1197,"PUSH THE LEVER DOWN to lower the bathysphere."
.GSTR STR?1198,"The diving bell won't work when the yacht is docked at the shore, only when it's in the center of the lake."
.GSTR STR?1199,"that darn squid"
.GSTR STR?1200,"You won't be able to get that ruby until you deal with the squid."
.GSTR STR?1201,"Don't look any further until you've explored Port Foozle."
.GSTR STR?1202,"You need something from the Inquisition. See those hints."
.GSTR STR?1203,"The pellet of squid repellent. Read the instructions on the box."
.GSTR STR?1204,"You must get the pellet into the vicinity of the squid."
.GSTR STR?1205,"You can drop it in the Hold..."
.GSTR STR?1206,"...then go into the bathysphere and use the waldo to pick it up..."
.GSTR STR?1207,"...then drop it when you get to Lake Bottom. You'll then be able to pick up the ruby in the waldo, unmolested."
.GSTR STR?1208,"Aternately, you could throw the pellet off the yacht when you're in the center of the lake; it will sink to Lake Bottom."
.GSTR STR?1209,"Philharmonic Hall"
.GSTR STR?1210,"Something in the room's description is highlighted."
.GSTR STR?1211,"Or, should we say, ""spotlighted."""
.GSTR STR?1212,"The conductor's stand. STAND ON THE STAND."
.GSTR STR?1213,"To get back from the Conductor's Pit, get off the stand and then stand on it again."
.GSTR STR?1214,"Theatre"
.GSTR STR?1215,"There's nothing important here."
.GSTR STR?1216,"crossing the bridge"
.GSTR STR?1217,"Try CROSS THE BRIDGE."
.GSTR STR?1218,"There's no way to cross the stream. However, if you answer the jester's riddle here, you'll get the object that was on the other side of the stream."
.GSTR STR?1219,"riddle of the four men"
.GSTR STR?1220,"The men were not playing cards or any other kind of game. Reread the riddle with that in mind."
.GSTR STR?1221,"Key words are ""play"" and ""score."""
.GSTR STR?1222,"The men were musicians in a band. ANSWER ""MUSIC."""
.GSTR STR?1223,"riding the camel"
.GSTR STR?1224,"First, get on the camel."
.GSTR STR?1225,"Then, just type the direction you want to move in, as you normally do."
.GSTR STR?1226,"The camel will only enter the desert if ""watered."""
.GSTR STR?1227,"Ride the camel to the Stream. He will now be willing to enter the desert. Once in the desert, you must locate the Great Underground Oasis, which will be useful later."
.GSTR STR?1228,"riding the unicorn"
.GSTR STR?1229,"First, get on the unicorn."
.GSTR STR?1230,"It looks as if you can't ride a unicorn."
.GSTR STR?1231,"boulder"
.GSTR STR?1232,"Try PUSH THE BOULDER."
.GSTR STR?1233,"If you don't want to sink the yacht, leave it docked at the South Shore when you push the boulder."
.GSTR STR?1234,"bowl of elixir"
.GSTR STR?1235,"You can't drink the elixir without a straw."
.GSTR STR?1236,"There's a straw in the Kitchen, but if you've already tried, you know that it's deadly to drink the elixir. You want to do something else with the elixir."
.GSTR STR?1237,"You simply want to touch the elixir."
.GSTR STR?1238,"Since the bowl is so narrow, you can't reach the elixir -- at its current level."
.GSTR STR?1239,"But there's a way to raise the level of the elixir."
.GSTR STR?1240,"Have you ever gone DOWN from the Grotto?"
.GSTR STR?1241,"Put the gravel in the bowl."
.GSTR STR?1242,"Each of the first three times you slide down the chute from the Grotto, you'll get a pile of gravel. If you put all three in the bowl, the level of the elixir will be raised enough to touch it."
.GSTR STR?1243,"Now that you've touched the elixir, do you have a clue about what you've accomplished?"
.GSTR STR?1244,"The description you get from touching the elixir contains a clue. Also, look up St. Foobus in the encyclopedia."
.GSTR STR?1245,"The elixir has given you ""power over small insects."""
.GSTR STR?1246,"Such as flies."
.GSTR STR?1247,"You can now take all the flies."
.GSTR STR?1248,"getting to the lower ledge"
.GSTR STR?1249,"The spire is important."
.GSTR STR?1250,"You need to tie a rope to the spire."
.GSTR STR?1251,"You won't find a rope anywhere..."
.GSTR STR?1252,"...but you can ""make"" one..."
.GSTR STR?1253,"...using magic."
.GSTR STR?1254,"Have you found the magic wand? Read the hints about it."
.GSTR STR?1255,"Turn the snake into a rope, tie the rope to the spire, and climb down. The snake will only stay a rope for 16 turns, so you have few turns to waste."
.GSTR STR?1256,"Enchanted Cave"
.GSTR STR?1257,"Read about Zilbeetha in the encyclopedia."
.GSTR STR?1258,"You must find the orb in which Zilbeetha is imprisoned."
.GSTR STR?1259,"You'll find four orbs beyond the toll gate."
.GSTR STR?1260,"You must identify the correct orb or else (like many before you) you will die."
.GSTR STR?1261,"There's a location somewhere in Zork Zero where the true essence of a magically-imbued item can be seen."
.GSTR STR?1262,"It's somewhere ""beyond"" the oracle."
.GSTR STR?1263,"It's the Mirror Lake below the Glacier."
.GSTR STR?1264,"Look at each of the orbs in the mirror."
.GSTR STR?1265,"Now return to the Enchanted Cave with Zilbeetha's orb and place it on the altar. The fragile flower is your prize."
.GSTR STR?1266,"hexagonal hole"
.GSTR STR?1267,"Most likely, when you're able to solve this puzzle, you'll know it."
.GSTR STR?1268,"You must get a hexagonal block from somewhere in Fenshire."
.GSTR STR?1269,"By solving the borphbelly stew puzzle."
.GSTR STR?1270,"Put the hexagonal block into the hexagonal hole."
.GSTR STR?1271,"getting back to Flatheadia"
.GSTR STR?1272,"There are a couple of ways. One involves something from the lake area."
.GSTR STR?1273,"It something which has an obvious link with the oracle."
.GSTR STR?1274,"It's the amulet from the Great Underground Mountain. (See the oracle hints.)"
.GSTR STR?1275,"To get back, you simply need to rub the amulet..."
.GSTR STR?1276,"...while wearing it."
.GSTR STR?1277,"The other method involves the pigeon and perch. See those hints."
.GSTR STR?1278,"Just leave the pigeon somewhere in Flatheadia, bring the pigeon with you when you enter the oracle, and use it to teleport back."
.GSTR STR?1279,"surviving the climb down"
.GSTR STR?1280,"You'll never make it on foot."
.GSTR STR?1281,"You must ride something."
.GSTR STR?1282,"The toboggan from the Kennel."
.GSTR STR?1283,"mirror"
.GSTR STR?1284,"The mirror has certain magical properties."
.GSTR STR?1285,"LOOK AT THE MIRROR."
.GSTR STR?1286,"As suggested by the previous response, look at the reflection of various things in the mirror."
.GSTR STR?1287,"The mirror reveals the unseen essence of magically-imbued items, such as the amulet, pigeon, wand, etc."
.GSTR STR?1288,"You'll need the mirror to solve a puzzle which you'll come across elsewhere."
.GSTR STR?1289,"Specifically, the Enchanted Cave puzzle."
.GSTR STR?1290,"Chalet"
.GSTR STR?1291,"To get to Frank Lloyd Flathead's chalet, you have to get off Mirror Lake."
.GSTR STR?1292,"In addition to its magical properties, the lake also seems to be a frictionless surface, making walking impossible."
.GSTR STR?1293,"Other methods of propulsion are possible, though."
.GSTR STR?1294,"Throw something. You can pick a direction, if you like, and you'll go in the opposite direction. Otherwise, you'll go in a random direction. For example, THROW TOBOGGAN NORTH."
.GSTR STR?1295,"Help! I'm lost"
.GSTR STR?1296,"There's a common method in interactive fiction for mapping maze-like regions. It's a way to make seemingly identical rooms non-identical."
.GSTR STR?1297,"Drop a different object in each room. Then you'll be able to map the geography with no trouble!"
.GSTR STR?1298,"Delta locations will appear on the on-screen map only if you've dropped an object there."
.GSTR STR?1299,"toad and spyglass"
.GSTR STR?1300,"You must ask the toad for the spyglass."
.GSTR STR?1301,"But he'll only allow himself to be addressed by his proper name. You must find out his name."
.GSTR STR?1302,"Look to your packaging."
.GSTR STR?1303,"More specifically, the calendar."
.GSTR STR?1304,"More specifically, the biography on John Paul Flathead."
.GSTR STR?1305,"Now that you know the toad's name, ask him for the spyglass."
.GSTR STR?1306,"The flies which you've probably run across in various places are the Four Fantastic Flies of Famathria. See the hints in General Questions about the flies."
.GSTR STR?1307,"Once you've gotten all four flies, give them to the toad and ask him again for the spyglass."
.GSTR STR?1308,"riddle of the lily pad"
.GSTR STR?1309,"Read the riddle again carefully, noting the various puns and allusions."
.GSTR STR?1310,"The key words are ""fool,"" ""nonsense,"" and ""wildebeest."""
.GSTR STR?1311,"There's no riddle of the lily pad. You shouldn't have even been looking at these hints!"
.GSTR STR?1312,"opening Megaboz's trap door"
.GSTR STR?1313,"You can't reach it without help."
.GSTR STR?1314,"There's a ladder elsewhere in the game."
.GSTR STR?1315,"In Fenshire."
.GSTR STR?1316,"See the hints about the vase."
.GSTR STR?1317,"Once you have the ladder, put it down, stand on it, and open the trap door."
.GSTR STR?1318,"opening Megaboz's trunk"
.GSTR STR?1319,"The poem in Megaboz's hut is the key to finding the key."
.GSTR STR?1320,"You must find the words to fill in the blanks."
.GSTR STR?1321,"The blank words come from the rebus. See those hints."
.GSTR STR?1322,"As the complete poem indicates, you must stand in a shade of a tired pine. Find it."
.GSTR STR?1323,"It's at the Quarry's Edge. You must be in the Quarry to be in the tree's shadow."
.GSTR STR?1324,"Furthermore, you must be wearing the ring of ineptitude from the Magic Shop (in Flatheadia) and carrying the sapphire from the iron mine (near the Crag)."
.GSTR STR?1325,"If you've satisfied those three conditions, a key will appear that will open the trunk."
.GSTR STR?1326,"getting the four-gloop vial"
.GSTR STR?1327,"There's no way without getting zapped with the hunger spell."
.GSTR STR?1328,"You'll have to find something to eat."
.GSTR STR?1329,"There's nothing in the entire game that's edible by a human (except the walnut, which isn't enough for a meal)."
.GSTR STR?1330,"But there are several things which are edible by animals."
.GSTR STR?1331,"Too bad you're not an animal."
.GSTR STR?1332,"For example, if you were a flamingo, you could eat the flamingo food from the closet near the Gallery."
.GSTR STR?1333,"See the hints about the booths in the Laboratory..."
.GSTR STR?1334,"...and about the wand."
.GSTR STR?1335,"toe fungus"
.GSTR STR?1336,"Have you seen any other fungus?"
.GSTR STR?1337,"Remember these two groups of fungi; they'll be important later."
.GSTR STR?1338,"See the hints about the witches in the Antharia section."
.GSTR STR?1339,"entering the mine and surviving"
.GSTR STR?1340,"Yes. You'll need something, though. Look to your packaging for inspiration."
.GSTR STR?1341,"You'll need the hardhat that's mentioned in the note attached to your blueprint. See the hints about the construction site."
.GSTR STR?1342,"picking up the club"
.GSTR STR?1343,"It's enchanted."
.GSTR STR?1344,"You need the help of others."
.GSTR STR?1345,"Met the witches in the Icky Cave? If not, read the TID BITZ from Ottobur (on your calendar) to find out how to summon them."
.GSTR STR?1346,"Try speaking to the witches. If you do what they want, they'll remove the enchantment on the club."
.GSTR STR?1347,"that darn black bird"
.GSTR STR?1348,"There's no way to keep the bird from snatching your light source."
.GSTR STR?1349,"But the bird will only snatch one light source for each turn you're in the Aerie."
.GSTR STR?1350,"So, if you had two light sources, and didn't dawdle, you could get light into the cave."
.GSTR STR?1351,"Bring both the candle from the Secret Passage and the brass lantern from the Pits."
.GSTR STR?1352,"Once you're in the Icky Cave with a light source, consult the Ottobur TID BITZ (in the calendar from your package) to learn how to summon the witches."
.GSTR STR?1353,"helping the witches, part 1"
.GSTR STR?1354,"Talk to either witch. Example: SICKLY WITCH, HELLO."
.GSTR STR?1355,"To fulfill the witches' task, you'll need to get to the Great Underground Oasis. It's beyond the desert to the south of Lake Flathead. See the hints about the desert."
.GSTR STR?1356,"It's impossible to measure exactly six gloops using only the nine-gloop vial, since the vial isn't calibrated. You need something else."
.GSTR STR?1357,"You need the four-gloop vial from Gumboz's Shack in the Fublio Valley. See the hints about getting that vial."
.GSTR STR?1358,"Once you have both vials at the oasis, use the following procedure. (The numbers in brackets refer to the number of gloops that will be in the large and small vials after each step.) 1) fill the large vial [L:9,S:0] 2) pour the large vial into the small vial [L:5,S:4] 3) empty the small vial [L:5,S:0] 4) pour the large vial into the small vial [L:1,S:4] 5) empty the small vial [L:1,S:0] 6) pour the large vial into the small vial [L:0,S:1] 7) fill the large vial [L:9,S:1] 8) pour the large vial into the small vial [L:6,S:4]"
.GSTR STR?1359,"To get the large vial with six gloops back to the witches, you'll have to use the yacht to cross the lake, since taking the chute from the Grotto will spill the oasis water."
.GSTR STR?1360,"helping the witches, part 2"
.GSTR STR?1361,"Once you've given water to the witches, you'll discover that they need something else: brogmoid ear wax. Have you seen a brogmoid ear anywhere?"
.GSTR STR?1362,"Climb down the one pit that remains open in Pits after you throw the bomb. You'll eventually meet the giant brogmoid who holds up the world. But the passage into his ear is blocked by fungus."
.GSTR STR?1363,"There's a way to get the fungus to part. It involves magic."
.GSTR STR?1364,"If you haven't solved the Tower of Bozbar, see those hints."
.GSTR STR?1365,"The potion from the left-hand Pyramid Room is useful. If you don't know what it does, your calendar might be helpful."
.GSTR STR?1366,"Read the bio of Thomas Alva."
.GSTR STR?1367,"Fungus is a plant."
.GSTR STR?1368,"At the Ear, drink the potion and listen to the fungus."
.GSTR STR?1369,"The fungus would probably be very appreciative if you were to restore their long-lost cousin. Have you seen any other fungus?"
.GSTR STR?1370,"Have you been to Fublio Valley?"
.GSTR STR?1371,"Keep climbing up into the mountains, and you'll eventually get to the foot of the giant brogmoid who holds up the ""next"" world. There's more fungus there."
.GSTR STR?1372,"Drink more potion, then call the name of the lost cousin. [Note: this name changes each time you play.] For example, >CALL RALPH."
.GSTR STR?1373,"Take the little fungus, return to the Ear, and give it to the ear fungus. Now, go IN to the Inner Ear to get the ear wax."
.GSTR STR?1374,"Bring the ear wax back to the witches and give it to them. They will now remove the enchantment..."
.GSTR STR?1375,"...and the club in the stadium is now takeable!"
.GSTR STR?1376,"travelling in time"
.GSTR STR?1377,"You must be in the metal cage."
.GSTR STR?1378,"You select a destination year using the beaver pelts."
.GSTR STR?1379,"Don't forget to say the magic word, GEEKO."
.GSTR STR?1380,"stopping the Endless Fire"
.GSTR STR?1381,"Have you been to Outside the Tavern?"
.GSTR STR?1382,"Examine the utility pole."
.GSTR STR?1383,"That red box is a fire alarm. Pull it."
.GSTR STR?1384,"The firemen will leave after seven turns unless you give them the glass wombat."
.GSTR STR?1385,"the moss salesman"
.GSTR STR?1386,"Don't read on until you've been the to Moss Farm."
.GSTR STR?1387,"Are you aware that hedgehogs love moss?"
.GSTR STR?1388,"Are you aware that diamonds come from coal?"
.GSTR STR?1389,"Are you aware that good dental hygiene prevents cavities?"
.GSTR STR?1390,"Are you aware that there's no moss salesman in Zork Zero? Are you aware that there isn't even a scene in Mareilon? Are you aware that you shouldn't be reading this section? Are you aware?"
.GSTR STR?1391,"returning to Flatheadia"
.GSTR STR?1392,"You get back the same way you got here to Mareilon."
.GSTR STR?1393,"In other words, fantasize!"
.GSTR STR?1394,"fireplace"
.GSTR STR?1395,"If you could clean out the rubble, you might be able to climb up the chimney."
.GSTR STR?1396,"But you can't clean out the rubble."
.GSTR STR?1397,"This space intentionally left blank."
.GSTR STR?1398,"mural"
.GSTR STR?1399,"Nice picture of a ladder, eh?"
.GSTR STR?1400,"vase"
.GSTR STR?1401,"What do you normally use a vase for?"
.GSTR STR?1402,"Seen a flower?"
.GSTR STR?1403,"You can get a flower if you solve the Enchanted Cave puzzle. Put the flower in the vase."
.GSTR STR?1404,"It's a math puzzle."
.GSTR STR?1405,"The number of pebbles in each pile can be translated into a binary form: 0=0, 1=1, 2=10, 3=11, 4=100, 5=101, 6=110, 7=111, 8=1000, 9=1001. Then, add the four resulting numbers as though they were in base 10, not base 2. This sum should then be adjusted so that each digit is even (0, 2 or 4). Examine the four binary numbers, and determine which one must be reduced in order to create a sum whose digits are all even. Next, determine the number of pebbles you need to take from the appropriate pile in order to achieve the new binary number which will result in the all-even sum. That's your correct move for the current turn! For example, if you had piles of 7, 3, 9, and 2 pebbles, the binary equivalents would be 111, 11, 1001, and 10. The non-binary sum of those four numbers is 1133. If 1001 were reduced to 110, the new sum would be 242 -- all digits even! In order to change 1001 (binary 9) to 110 (binary 6), remove 3 pebbles from pile 3. It's that simple!"
.GSTR STR?1406,"Some of you may be just a tad confused. Take heart! There's also a non-mathematical solution!"
.GSTR STR?1407,"As you play, watch the screen carefully."
.GSTR STR?1408,"Specifically, keep an eye on the blossoms."
.GSTR STR?1409,"Notice how they are constantly opening and closing. Notice any pattern?"
.GSTR STR?1410,"How many flowers are on each side?"
.GSTR STR?1411,"The four flowers on the left side are telling you (or the jester) which pile to select. The nine flowers on the right side indicate how many pebbles to remove from that pile."
.GSTR STR?1412,"If there's no ""correct"" move to make, all the blossoms will be closed. However, since you get to go first, if you keep making the ""correct"" move every turn, it will be the jester who will never have a ""correct"" move, and you will win every time!"
.GSTR STR?1413,"borphbelly stew"
.GSTR STR?1414,"To find out the ingredients, look up borphbelly stew in the encyclopedia."
.GSTR STR?1415,"Bring the three ingredients to the Marsh. The rooster and fox can be found on the far side of the lake, and the worm is found just beyond the castle portcullis."
.GSTR STR?1416,"If the jester has crossed the quicksand, you've got to bring the ingredients to him. But you can only carry one thing at a time across the rocks. Worse, the fox will eat the rooster if you leave them alone, and the rooster will eat the worm if you leave them alone."
.GSTR STR?1417,"Drop everything but the rooster. Cross the quicksand. Drop the rooster. Go back and get the fox. Cross the quicksand. Drop the fox and get the rooster..."
.GSTR STR?1418,"Go back, drop the rooster, and get the worm. Cross the quicksand and drop the worm. Finally, go back and get the rooster!"
.GSTR STR?1419,"explain the geography"
.GSTR STR?1420,"Walk around as much as you can, making a map and noticing how the descriptions change and the characters you meet."
.GSTR STR?1421,"You seem to be in a region of 64 locations..."
.GSTR STR?1422,"...arranged in an 8 by 8 matrix..."
.GSTR STR?1423,"...with alternating locations dark and light..."
.GSTR STR?1424,"...and various dark- and light-colored royal and martial characters."
.GSTR STR?1425,"You are on a giant chessboard."
.GSTR STR?1426,"explain the puzzle"
.GSTR STR?1427,"Don't read on until you understand the geography."
.GSTR STR?1428,"Although you're on a giant chessboard, this isn't a chess puzzle. (That is, you don't have to figure out how to checkmate one of the kings or whatever.) But you do need to know how chess pieces move."
.GSTR STR?1429,"Actually, there's no puzzle on the Plain at all; but the Plain DOES relate to another puzzle elsewhere in Zork Zero."
.GSTR STR?1430,"Have you seen a geography which is similar to the Plain?"
.GSTR STR?1431,"How many rooms are there in the Plain?"
.GSTR STR?1432,"There are also 64 rooms, arranged in a 8 by 8 matrix, in the Construction area! See those hints."
.GSTR STR?1433,"getting back from the Plain"
.GSTR STR?1434,"How did you get here?"
.GSTR STR?1435,"Just remove the cloak!"
.GSTR STR?1436,"read this note about riddles!"
.GSTR STR?1437,"Riddle hints are in the sections relating to the location where you're asked the riddle."
.GSTR STR?1438,"killing the jester"
.GSTR STR?1439,"You can't. There's no way to get the jester to leave you alone. In fact, you wouldn't want him to -- he does some useful things as well as annoying things."
.GSTR STR?1440,"scroll"
.GSTR STR?1441,"The scroll is a word puzzle."
.GSTR STR?1442,"Try rearranging the letters in ""RAM A NAG."""
.GSTR STR?1443,"They rearrange to ""ANAGRAM,"" of which this message is an example."
.GSTR STR?1444,"The scroll anagrams to ""ENTER LIBRARY; TOUCH ARMOR THRICE."" So -- do so!"
.GSTR STR?1445,"slate"
.GSTR STR?1446,"The first step is finding the tree in question. The dusty old slate refers to the tree as the oldest elm around."
.GSTR STR?1447,"Examine the slate."
.GSTR STR?1448,"The slate itself is very old!"
.GSTR STR?1449,"So, you're looking for what was the oldest elm tree around...a century ago!"
.GSTR STR?1450,"The elm in question has since died..."
.GSTR STR?1451,"...and is now the stump in the Outer Bailey."
.GSTR STR?1452,"Stand on the stump and follow the instructions on the slate (these directions vary each time you play). You've now identified a spot."
.GSTR STR?1453,"But, as you can tell by the fact that nothing happened, you're not done yet. Do these directions remind you of any sort of classic directions?"
.GSTR STR?1454,"They're just like the directions you might expect to find on a map leading to buried treasure!"
.GSTR STR?1455,"Once you've obtained the shovel from Wishyfoo Territory, follow the slate directions from the stump and dig a hole in the ground."
.GSTR STR?1456,"that pesky bedbug"
.GSTR STR?1457,"Re-read the jester's parting comment for a clue."
.GSTR STR?1458,"Also, examine the bedbug."
.GSTR STR?1459,"The bedbug is very, very tired."
.GSTR STR?1460,"You need to put it to sleep."
.GSTR STR?1461,"How would you normally put someone or something to sleep? Like a child, for instance..."
.GSTR STR?1462,"Try singing a lullaby, or yawning, or lying down, or going to sleep yourself..."
.GSTR STR?1463,"Alternately, you could use the wand, but that would waste precious wand shots."
.GSTR STR?1464,"funny paper"
.GSTR STR?1465,"Read it."
.GSTR STR?1466,"Once you've gotten to the Crypt, look under the slab mentioned in the funny paper! (The slab in question changes each time you play.)"
.GSTR STR?1467,"permanent light source"
.GSTR STR?1468,"Forget the torches. They'll always burn out right away. Look elsewhere."
.GSTR STR?1469,"You software pirates might as well give up now."
.GSTR STR?1470,"Peruse your Lives of the Twelve Flatheads calendar."
.GSTR STR?1471,"Especially the Suspendur FUN FAX."
.GSTR STR?1472,"Do what this FUN FAX suggests, in order to find Dimwit's secret wing. You'll find a light source there. (Note: there are two locations where you could perform this act -- so try them both!)"
.GSTR STR?1473,"goal of the game"
.GSTR STR?1474,"The key to stopping the Curse is contained on the scrap of parchment which fell out of Megaboz's pocket (and which is enclosed in your Zork Zero package). Read it carefully."
.GSTR STR?1475,"Only the long piece of writing toward the left-center of the scrap is important -- but some of it is cut off."
.GSTR STR?1476,"This missing text is:
The Curse cannot...
Except by...
Tossing it...
Then...
"
.GSTR STR?1477,"Good luck, Blackbeard."
.GSTR STR?1478,"all those key-shaped buttons"
.GSTR STR?1479,"Try pushing them, of course!"
.GSTR STR?1480,"The first time you push a button, it produces a sound. Do these sounds remind you of anything?"
.GSTR STR?1481,"The sounds are like the sounds made by certain animals..."
.GSTR STR?1482,"...specifically, the animals covering the rebus!"
.GSTR STR?1483,"Each time you push a button, one of the rebus animals will go away. There are six buttons, corresponding to the six animals, located in the Closet, the FrobozzCo Basement, the Grotto, the Crag, the Crawl, and the Attic."
.GSTR STR?1484,"getting the flies"
.GSTR STR?1485,"You can't catch them, even with the added help of the Frobozz Magic Glove."
.GSTR STR?1486,"You need to do something magical before you can get the flies. You'll probably know it when you come to it."
.GSTR STR?1487,"See the hints about the elixir in the Lake Area section."
.GSTR STR?1488,"read this note first"
.GSTR STR?1489,"Use this section as a last resort if you can't find the information you need anywhere else in the hints. The first part is a list of the 24 items you need, and where to find them. The second and third parts are a list of how all 1000 points are scored."
.GSTR STR?1490,"the Flathead Items, part 1"
.GSTR STR?1491,"The following hints each tell you everything you need to know about one Flathead Item: what it is, which Flathead it belongs to, and where to find it."
.GSTR STR?1492,"gaudy crown (Dimwit): buried in the Outer Bailey according to the slate puzzle"
.GSTR STR?1493,"sceptre (Dimwit): in the Throne Room"
.GSTR STR?1494,"diploma (John D.): solving the riddle at the Stream"
.GSTR STR?1495,"stock certificate (John D.): in the Vault"
.GSTR STR?1496,"saddle (Stonewall): in the Stable"
.GSTR STR?1497,"lance (Stonewall): inside the armor in the Library according the the scroll puzzle"
.GSTR STR?1498,"violin (Johann Sebastian): in the Conductor's Pit"
.GSTR STR?1499,"metronome (Johann Sebastian): hidden in the Torture Chamber"
.GSTR STR?1500,"zorkmid bill (J. Pierpont): winning the shell game in the Gaming Room."
.GSTR STR?1501,"silk tie (J. Pierpont): in the nest in the Aerie"
.GSTR STR?1502,"screwdriver (Thomas Alva): in the Laboratory"
.GSTR STR?1503,"brass lantern (Thomas Alva): in the Pits"
.GSTR STR?1504,"the Flathead Items, part 2"
.GSTR STR?1505,"landscape (Leonardo): on the Lower Ledge"
.GSTR STR?1506,"easel (Leonardo): also on the Lower Ledge"
.GSTR STR?1507,"flask (Lucrezia): behind the cobwebs in the Cell"
.GSTR STR?1508,"fan (Lucrezia): winning Snarfem in the Hothouse"
.GSTR STR?1509,"manuscript (Ralph Waldo): in the rightmost Pyramid Room which can be accessed by solving the Tower of Bozbar to the right peg"
.GSTR STR?1510,"quill pen (Ralph Waldo): in a Dead End of the granola mine"
.GSTR STR?1511,"seaman's cap (John Paul): in the Oubliette"
.GSTR STR?1512,"spyglass (John Paul): in one of the Delta rooms"
.GSTR STR?1513,"scale model (Frank Lloyd): in the Chalet"
.GSTR STR?1514,"t-square (Frank Lloyd): in the room of the FrobozzCo Building where Frank Lloyd had to move his office to due to acrophobia, according to his bio in the calendar"
.GSTR STR?1515,"club (Babe): in Flathead Stadium"
.GSTR STR?1516,"dumbbell (Babe): in the Gym"
.GSTR STR?1517,"how all points are scored, part 1"
.GSTR STR?1518,"The list of points is broken down into four parts due to length. The hints in each part tell all the places in which your score increases, and the number of points (in parentheses)."
.GSTR STR?1519,"You get 12 points for getting each of the Flathead Items (12 x 24 = 288)"
.GSTR STR?1520,"You get 5 points for putting each Flathead Item in the ""right place"" (see ""goal of the game"") (5 x 24 = 120). You will also LOSE 5 points if you put anything OTHER than a Flathead Item in the ""right place."""
.GSTR STR?1521,"opening the portcullis (20)"
.GSTR STR?1522,"opening the Secret Passage (18)"
.GSTR STR?1523,"getting the iron key (20)"
.GSTR STR?1524,"leaving the Oubliette (20)"
.GSTR STR?1525,"entering the East Wing (8)"
.GSTR STR?1526,"entering the West Wing (8)"
.GSTR STR?1527,"winning Peggleboz (16)"
.GSTR STR?1528,"entering the center Pyramid Room (7)"
.GSTR STR?1529,"entering the left Pyramid Room (7)"
.GSTR STR?1530,"entering the right Pyramid Room (7)"
.GSTR STR?1531,"[continued in part 2]"
.GSTR STR?1532,"how all points are scored, part 2"
.GSTR STR?1533,"[continued from part 1]"
.GSTR STR?1534,"solving the walnut riddle (20)"
.GSTR STR?1535,"getting the zorkmid coin (6)"
.GSTR STR?1536,"opening the toll gate (14)"
.GSTR STR?1537,"entering Wishyfoo Territory (6)"
.GSTR STR?1538,"getting out of the Inquisition (25)"
.GSTR STR?1539,"winning Double Fanucci (18)"
.GSTR STR?1540,"getting the anti-pit bomb (6)"
.GSTR STR?1541,"reaching the center of Lake Flathead (18)"
.GSTR STR?1542,"pushing the boulder (6)"
.GSTR STR?1543,"getting the moby ruby (25)"
.GSTR STR?1544,"reaching the Oracle (10)"
.GSTR STR?1545,"putting the ruby in the depression (9)"
.GSTR STR?1546,"[continued in part 3]"
.GSTR STR?1547,"how all points are scored, part 3"
.GSTR STR?1548,"[continued from part 2]"
.GSTR STR?1549,"reaching the Crag (10)"
.GSTR STR?1550,"reaching the Glacier (10)"
.GSTR STR?1551,"reaching the Delta (10)"
.GSTR STR?1552,"reaching the Foot of Statue (10)"
.GSTR STR?1553,"reaching the Mine Entrance (10)"
.GSTR STR?1554,"throwing something at Mirror Lake (14)"
.GSTR STR?1555,"getting the flower (25)"
.GSTR STR?1556,"reaching the Smaller Hangar (6)"
.GSTR STR?1557,"entering the Secret Room at Fenshire (16)"
.GSTR STR?1558,"solving the borphbelly stew puzzle (9)"
.GSTR STR?1559,"[continued in part 4]"
.GSTR STR?1560,"how all points are scored, part 4"
.GSTR STR?1561,"[continued from part 3]"
.GSTR STR?1562,"entering the Iron Mine (14)"
.GSTR STR?1563,"abating your hunger (20)"
.GSTR STR?1564,"reaching the Great Underground Oasis (8)"
.GSTR STR?1565,"entering the Plain (16)"
.GSTR STR?1566,"getting the hardhat (25)"
.GSTR STR?1567,"entering the Rubble Room and surviving (9)"
.GSTR STR?1568,"entering the Inner Ear (18)"
.GSTR STR?1569,"touching the elixir (16)"
.GSTR STR?1570,"getting the rusty key (14)"
.GSTR STR?1571,"entering the Attic (8)"
.GSTR STR?1572,"winning the game (30)"
.GSTR STR?1573,"These are for your amusement after you have completed Zork Zero. We recommend against looking at these before finishing, since many of them give away the answers to various puzzles."
.GSTR STR?1574,"things to try around Flatheadia"
.GSTR STR?1575,"Examine the tables in the Banquet Hall during the prologue."
.GSTR STR?1576,"Try eating the lobster."
.GSTR STR?1577,"Try entering the fish tank after trying to take it. Or, after restarting, try to take the fish tank after trying to enter it."
.GSTR STR?1578,"Try to close the walnut shell after opening it."
.GSTR STR?1579,"Put the drinking straw in your mouth."
.GSTR STR?1580,"Climb down the banner from the Balcony."
.GSTR STR?1581,"Drop the cannonball through the murder hole in the Upper Barbican, while you're holding a lit candle."
.GSTR STR?1582,"Try to enter the moat. Now, wait until the jester turns you into an alligator then enter the moat."
.GSTR STR?1583,"Climb to the 400th floor of the FrobozzCo Building."
.GSTR STR?1584,"Drop something through the machicolation in the Parapet."
.GSTR STR?1585,"Try killing the giant spiders in the Cell."
.GSTR STR?1586,"Use the Testing Room booths to turn yourself into a violin. Then DIAGNOSE."
.GSTR STR?1587,"Read the inscription on the toboggan."
.GSTR STR?1588,"Look inside the camel. And at the South Shore, type CAMEL, DRINK WATER."
.GSTR STR?1589,"At Hanging from Roots, let go."
.GSTR STR?1590,"Talk to the giant brogmoid."
.GSTR STR?1591,"fun at Fenshire"
.GSTR STR?1592,"Leave the Gondola in mid-flight."
.GSTR STR?1593,"Try to clean the fireplace in the Ruined Hall."
.GSTR STR?1594,"Try to put something into the Borphbelly Stew cookpot."
.GSTR STR?1595,"stuff to try the beyond the oracle"
.GSTR STR?1596,"Try to wake the statue in the Enchanted Cave."
.GSTR STR?1597,"Look at the reflection of the following things in Mirror Lake: the candle, the magic wand, the flask, the cloak, the glove, the goggles, the pigeon, the perch, the amulet, the jester, the potion, the sapphire, the scrap of parchment, one of the magic passages, and a chesspiece."
.GSTR STR?1598,"Answer YES when Otto asks ""Do you think you own this swamp?"""
.GSTR STR?1599,"Play the harmonica."
.GSTR STR?1600,"Clean the rusty key, then read it."
.GSTR STR?1601,"Enter the Icky Cave, for the first time, with no light source, then cough."
.GSTR STR?1602,"Swing the bat...three times."
.GSTR STR?1603,"Taste, smell, touch, then step in the granola in the granola mines."
.GSTR STR?1604,"fun with magic"
.GSTR STR?1605,"Point the wand at a chess piece, the bedbug, a fly, the giant brogmoid, the jester, one of the witches, the executioner, a unicorn, and Otto. (In Otto's case, wait around until the magic wears off.)"
.GSTR STR?1606,"Listen to the various elm trees, the birch, the pine, the spenseweed, the large and small lily pads, the flower, and the roots below the world (after drinking the potion, of course)."
.GSTR STR?1607,"Drop the perch out of the Gondola in mid-air, or into the abyss from Under the World, or into the Oubliette, or over the fence at North of Anthar... and then pigeon to it."
.GSTR STR?1608,"Put a chess piece at (for example) Foot of Statue, then return to the Oracle. Holding the perch, put the pigeon in the oracle's mouth."
.GSTR STR?1609,"Carry the pigeon and perch into the Inquisition after leaving a chess piece out in the Fishing Village."
.GSTR STR?1610,"Carry the cloak into the Inquisition."
.GSTR STR?1611,"Smash the four orbs."
.GSTR STR?1612,"Try to install a magic passage in one of the walls of the bathysphere or dirigible."
.GSTR STR?1613,"Instead of going though the gates at the Perimeter Wall, stay in the castle when it turns into the white house."
.GSTR STR?1614,"things to try anywhere"
.GSTR STR?1615,"Cough anywhere besides the Icky Cave."
.GSTR STR?1616,"Type DATE."
.GSTR STR?1617,"When you're over 1000 turns, type TIME."
.GSTR STR?1618,"Count your eyes."
.GSTR STR?1619,"Try to remove your hand (other than when it's in the waldo hole)."
.GSTR STR?1620,"Sing a lullaby when no one (including the bedbug) is around. Sing it when the jester is around. SING A LULLABY TO (an inanimate object)."
.GSTR STR?1621,"Turn around."
.GSTR STR?1622,"Look through any keyhole."
.GSTR STR?1623,"For Zork Trilogy players: type HELLO SAILOR."
.GSTR STR?1624,"fun things to do with the jester"
.GSTR STR?1625,"Examine the jester while wearing the goggles."
.GSTR STR?1626,"When the jester is preventing you from entering the Dirigible Hangar, teleport him away using the pigeon, then go west again."
.GSTR STR?1627,"Wait for the jester to appear: at the Pits, before you've sealed them up; at the Icky Cave; at the Delta location where Otto sits; at the Testing Room while you're turned into something."
.GSTR STR?1628,"Wait at the Hold for the jester to appear, then enter the diving bell and use the waldo to pick up the jester."
.GSTR STR?1629,"Type TIP THE JESTER."
.GSTR STR?1630,"encyclopedia entries"
.GSTR STR?1631,"The illustrated entries are: Dimwit Flathead, Megaboz, Flatheadia, the FrobozzCo Building, Brogmoidism, Zilbeetha, the Jester, and the Four Fantastic Flies of Famathria."
.GSTR STR?1632,"You can read about the following people: Boswell Barwell, Frobesius Fublius, Entharion, Korboz, Gumboz, the Wizard of Frobozz, Zorbius Blattus, Zylo Pickthorn, Belboz, Davmar, Duncanthrax, Wurb Flathead, Ursula Flathead, Saint Foobus, Saint Bovus, Saint Quakko, Saint Wiskus, Saint Honko, and Saint Balhu."
.GSTR STR?1633,"You can look up the following places: Fublio Valley, Fenshire, Quilbozza Beach, the Flathead Ocean, Frigid River, Frigid River Valley, Mirror Lake, Eastlands, Westlands, Froblo Park, Borphee, Pheebor, Flood Control Dam #3, Lake Flathead, Largoneth Castle, Egreth Castle, Mount Foobia, Land of Shadow, Rockville Estates, Royal Museum, Mareilon, Antharia, Flathead Stadium, Gray Mountains, Flathead Mountains, Zorbel Pass, Thriff, Gurth, Miznia, Mithicus, Fields of Frotzen, Port Foozle, Frobozz, Aragain Falls, Flathead Fjord, and the Great Underground Empire."
.GSTR STR?1634,"There are entries on the following events: Diablo Massacre, Zucchini Wars, Treaty of Znurg, Battle of Ragweed Gulch, Endless Fire, and Granola Riots."
.GSTR STR?1635,"You'll find moderately interesting entries on these items: Peggleboz, Tower of Bozbar, Snarfem, Double Fanucci, Oracle of Bargth, Inquisition, Encyclopedia Frobozzica, Borphbelly Stew, Jewel of Jerrimore, zorkmid, bloit, chess, the Curse, Curse Day, brogmoid, grue, hellhound, Mithican chameleon, Polar Gumffbeast, spenseweed, fungus, Wishyfoo, Prevaricon, Veritassi, Great Underground Highway, FrobozzCo International, Enchanters Guild, magic potion, magic wand, and rebus."
.GSTR STR?1636,"Don't forget to try to READ ABOUT ME."
.GSTR STR?1637,"Finally, the hopelessly fannish among you can look up Zork, Infocom, and Steve Meretzky."
.GSTR STR?1638,"PROLOGUE"
.GSTR STR?1639,"GREAT HALL AREA"
.GSTR STR?1640,"EAST WING"
.GSTR STR?1641,"WEST WING"
.GSTR STR?1642,"SECRET WING"
.GSTR STR?1643,"BAILEY/VILLAGE AREA"
.GSTR STR?1644,"LOWER LEVELS"
.GSTR STR?1645,"G. U. HIGHWAY"
.GSTR STR?1646,"PORT FOOZLE"
.GSTR STR?1647,"LAKE/DESERT AREA"
.GSTR STR?1648,"CRAG & ENVIRONS"
.GSTR STR?1649,"GLACIER"
.GSTR STR?1650,"DELTA"
.GSTR STR?1651,"FUBLIO VALLEY"
.GSTR STR?1652,"ANTHARIA"
.GSTR STR?1653,"MAREILON"
.GSTR STR?1654,"FENSHIRE"
.GSTR STR?1655,"PLAIN"
.GSTR STR?1656,"THE JESTER"
.GSTR STR?1657,"GENERAL QUESTIONS"
.GSTR STR?1658,"AS A LAST RESORT"
.GSTR STR?1659,"FOR YOUR AMUSEMENT"
.ENDSEG
.SEGMENT "SOFT"
.GSTR STR?26," UP"
.GSTR STR?27," DN"
.GSTR STR?28," LF"
.GSTR STR?29," RT"
.GSTR STR?30," F1"
.GSTR STR?31," F2"
.GSTR STR?32," F3"
.GSTR STR?33," F4"
.GSTR STR?34," F5"
.GSTR STR?35," F6"
.GSTR STR?36," F7"
.GSTR STR?37," F8"
.GSTR STR?38," F9"
.GSTR STR?39,"F10"
.GSTR STR?40,"Save Defs"
.GSTR STR?41,"Restore Defs"
.GSTR STR?42,"Reset Defaults"
.GSTR STR?43,"Exit"
.ENDSEG
.ENDI