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Many many ideal test transcripts revised to accommodate the new RNG from PR#150

This commit is contained in:
Graham Nelson 2024-05-05 23:28:43 +01:00
parent 01afeb303b
commit fd2fb4e7b9
107 changed files with 1474 additions and 1478 deletions

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@ -1,6 +1,6 @@
# Inform 7
[Version](notes/versioning.md): 10.2.0-beta+6X54 'Krypton' (4 May 2024)
[Version](notes/versioning.md): 10.2.0-beta+6X55 'Krypton' (5 May 2024)
## About Inform

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@ -1,3 +1,3 @@
Prerelease: beta
Build Date: 4 May 2024
Build Number: 6X54
Build Date: 5 May 2024
Build Number: 6X55

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@ -152,15 +152,40 @@ of the current time of day, which is unlikely to repeat or show any pattern
in real-world use. However, early Z-machine interpreters often did this quite
badly, starting with poor seed values which meant that the first few random
numbers always had something in common (being fairly small in their range,
for instance). To obviate this we extract and throw away 100 random numbers
to get the generator going, shaking out more obvious early patterns, but
that cannot really help much if the VM interpreter's RNG is badly written.
"Anyone who considers arithmetical methods of producing random digits is,
for instance).
</p>
<p class="commentary">More recently, many Glulx interpreters also had
[a major flaw](<a href="https://intfiction.org/t/lack-of-randomness-sometimes-when-compiling-for-glulx/64533" class="external">https://intfiction.org/t/lack-of-randomness-sometimes-when-compiling-for-glulx/64533</a>)
in which repeatedly calling `random(N)` when `N` was a power of 2 resulted in
there only being `N` distinct sequences. Even worse, the first number of each
sequence might be the same! This would mean that, for example, if a mystery
game randomly selected the murderer from five candidates the results might
appear random, but if there were only four candidates then the same one would
be chosen *every* playthrough.
</p>
<p class="commentary">To attempt to partially mitigate these problems, we extract and throw away a
number of random numbers to get the generator going, shaking out more obvious
early patterns. Because of the particular nature of the flaw in those Glulx
interpreters, we do this a random number of times.
</p>
<p class="commentary">Most interpreters have been updated recently to improve their random algorithms,
but if we're running in something really old, there's only so much we can do
to account for it. Story files which rely on quality randomness may need to
use an extension to use a new algorithm instead of the one provided by the
interpreter. Extensions are also needed if you want a random algorithm that is
consistent across interpreters (for example, to be able to share a seed that
generates the same dungeon in an procedurally-generated RPG.)
</p>
<p class="commentary">"Anyone who considers arithmetical methods of producing random digits is,
of course, in a state of sin" (von Neumann).
</p>
<pre class="displayed-code all-displayed-code code-font">
<span class="plain-syntax">[ </span><span class="identifier-syntax">SEED_RANDOM_NUMBER_GENERATOR_R</span><span class="plain-syntax"> </span><span class="identifier-syntax">i</span><span class="plain-syntax">;</span>
<span class="plain-syntax">[ </span><span class="identifier-syntax">SEED_RANDOM_NUMBER_GENERATOR_R</span><span class="plain-syntax"> </span><span class="identifier-syntax">i</span><span class="plain-syntax"> </span><span class="identifier-syntax">count</span><span class="plain-syntax">;</span>
<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">BasicInformKit</span><span class="plain-syntax">`</span><span class="identifier-syntax">FIX_RNG_CFGF</span><span class="plain-syntax">) {</span>
<span class="plain-syntax"> #</span><span class="identifier-syntax">Ifdef</span><span class="plain-syntax"> </span><span class="identifier-syntax">TARGET_GLULX</span><span class="plain-syntax">;</span>
<span class="plain-syntax"> @</span><span class="reserved-syntax">random</span><span class="plain-syntax"> </span><span class="constant-syntax">10000</span><span class="plain-syntax"> </span><span class="identifier-syntax">i</span><span class="plain-syntax">;</span>
@ -173,7 +198,8 @@ of course, in a state of sin" (von Neumann).
<span class="plain-syntax"> #</span><span class="identifier-syntax">Endif</span><span class="plain-syntax">;</span>
<span class="plain-syntax"> }</span>
<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">RNG_SEED_AT_START_OF_PLAY</span><span class="plain-syntax">) </span><span class="identifier-syntax">VM_Seed_RNG</span><span class="plain-syntax">(</span><span class="identifier-syntax">RNG_SEED_AT_START_OF_PLAY</span><span class="plain-syntax">);</span>
<span class="plain-syntax"> </span><span class="reserved-syntax">for</span><span class="plain-syntax"> (</span><span class="identifier-syntax">i</span><span class="plain-syntax">=1: </span><span class="identifier-syntax">i</span><span class="plain-syntax">&lt;=100: </span><span class="identifier-syntax">i</span><span class="plain-syntax">++) </span><span class="reserved-syntax">random</span><span class="plain-syntax">(</span><span class="identifier-syntax">i</span><span class="plain-syntax">);</span>
<span class="plain-syntax"> </span><span class="identifier-syntax">count</span><span class="plain-syntax"> = </span><span class="reserved-syntax">random</span><span class="plain-syntax">(97);</span>
<span class="plain-syntax"> </span><span class="reserved-syntax">for</span><span class="plain-syntax"> (</span><span class="identifier-syntax">i</span><span class="plain-syntax"> = </span><span class="constant-syntax">1</span><span class="plain-syntax">: </span><span class="identifier-syntax">i</span><span class="plain-syntax"> &lt;= </span><span class="identifier-syntax">count</span><span class="plain-syntax">: </span><span class="identifier-syntax">i</span><span class="plain-syntax">++) </span><span class="reserved-syntax">random</span><span class="plain-syntax">(</span><span class="identifier-syntax">i</span><span class="plain-syntax">);</span>
<span class="plain-syntax"> </span><span class="reserved-syntax">rfalse</span><span class="plain-syntax">;</span>
<span class="plain-syntax">];</span>
</pre>

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@ -460,7 +460,17 @@ so we keep track of them here.
<span class="plain-syntax"> </span><span class="identifier-syntax">linked_list</span><span class="plain-syntax"> *</span><span class="identifier-syntax">L</span><span class="plain-syntax"> = </span><span class="identifier-syntax">KindConstructors::instances</span><span class="plain-syntax">(</span><span class="identifier-syntax">kc</span><span class="plain-syntax">);</span>
<span class="plain-syntax"> </span><span class="identifier-syntax">kind_constructor_instance</span><span class="plain-syntax"> *</span><span class="identifier-syntax">kci</span><span class="plain-syntax">;</span>
<span class="plain-syntax"> </span><span class="identifier-syntax">inter_ti</span><span class="plain-syntax"> </span><span class="identifier-syntax">current_val</span><span class="plain-syntax"> = </span><span class="constant-syntax">0</span><span class="plain-syntax">;</span>
<span class="plain-syntax"> </span><span class="reserved-syntax">int</span><span class="plain-syntax"> </span><span class="identifier-syntax">first_val</span><span class="plain-syntax"> = </span><span class="identifier-syntax">TRUE</span><span class="plain-syntax">;</span>
<span class="plain-syntax"> </span><span class="identifier-syntax">inter_ti</span><span class="plain-syntax"> </span><span class="identifier-syntax">highest_val</span><span class="plain-syntax"> = </span><span class="constant-syntax">0</span><span class="plain-syntax">;</span>
<span class="plain-syntax"> </span><span class="comment-syntax"> First loop to determine the highest specified value</span>
<span class="plain-syntax"> </span><span class="identifier-syntax">LOOP_OVER_LINKED_LIST</span><span class="plain-syntax">(</span><span class="identifier-syntax">kci</span><span class="plain-syntax">, </span><span class="identifier-syntax">kind_constructor_instance</span><span class="plain-syntax">, </span><span class="identifier-syntax">L</span><span class="plain-syntax">) {</span>
<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">kci</span><span class="plain-syntax">-&gt;</span><span class="identifier-syntax">value_specified</span><span class="plain-syntax">) {</span>
<span class="plain-syntax"> </span><span class="identifier-syntax">current_val</span><span class="plain-syntax"> = (</span><span class="identifier-syntax">inter_ti</span><span class="plain-syntax">) </span><span class="identifier-syntax">kci</span><span class="plain-syntax">-&gt;</span><span class="identifier-syntax">value</span><span class="plain-syntax">;</span>
<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">current_val</span><span class="plain-syntax"> &gt; </span><span class="identifier-syntax">highest_val</span><span class="plain-syntax">) {</span>
<span class="plain-syntax"> </span><span class="identifier-syntax">highest_val</span><span class="plain-syntax"> = </span><span class="identifier-syntax">current_val</span><span class="plain-syntax">;</span>
<span class="plain-syntax"> }</span>
<span class="plain-syntax"> }</span>
<span class="plain-syntax"> }</span>
<span class="plain-syntax"> </span><span class="comment-syntax"> Then loop to add the values and work out the non-specified ones</span>
<span class="plain-syntax"> </span><span class="identifier-syntax">LOOP_OVER_LINKED_LIST</span><span class="plain-syntax">(</span><span class="identifier-syntax">kci</span><span class="plain-syntax">, </span><span class="identifier-syntax">kind_constructor_instance</span><span class="plain-syntax">, </span><span class="identifier-syntax">L</span><span class="plain-syntax">) {</span>
<span class="plain-syntax"> </span><span class="identifier-syntax">wording</span><span class="plain-syntax"> </span><span class="identifier-syntax">W</span><span class="plain-syntax"> = </span><span class="identifier-syntax">Feeds::feed_text</span><span class="plain-syntax">(</span><span class="identifier-syntax">kci</span><span class="plain-syntax">-&gt;</span><span class="identifier-syntax">natural_language_name</span><span class="plain-syntax">);</span>
<span class="plain-syntax"> </span><span class="identifier-syntax">kind</span><span class="plain-syntax"> *</span><span class="identifier-syntax">K</span><span class="plain-syntax"> = </span><span class="identifier-syntax">Kinds::base_construction</span><span class="plain-syntax">(</span><span class="identifier-syntax">kc</span><span class="plain-syntax">);</span>
@ -468,26 +478,15 @@ so we keep track of them here.
<span class="plain-syntax"> </span><a href="1-ap.html#SP2" class="function-link"><span class="function-syntax">Assert::true</span></a><span class="plain-syntax">(</span><span class="identifier-syntax">prop</span><span class="plain-syntax">, </span><span class="identifier-syntax">CERTAIN_CE</span><span class="plain-syntax">);</span>
<span class="plain-syntax"> </span><span class="reserved-syntax">instance</span><span class="plain-syntax"> *</span><span class="identifier-syntax">I</span><span class="plain-syntax"> = </span><a href="2-ins.html#SP3" class="function-link"><span class="function-syntax">Instances::latest</span></a><span class="plain-syntax">();</span>
<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">kci</span><span class="plain-syntax">-&gt;</span><span class="identifier-syntax">value_specified</span><span class="plain-syntax">) {</span>
<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> ((</span><span class="identifier-syntax">current_val</span><span class="plain-syntax"> &gt;= (</span><span class="identifier-syntax">inter_ti</span><span class="plain-syntax">) </span><span class="identifier-syntax">kci</span><span class="plain-syntax">-&gt;</span><span class="identifier-syntax">value</span><span class="plain-syntax">) &amp;&amp; (</span><span class="identifier-syntax">first_val</span><span class="plain-syntax"> == </span><span class="identifier-syntax">FALSE</span><span class="plain-syntax">)) {</span>
<span class="plain-syntax"> </span><span class="identifier-syntax">Problems::quote_object</span><span class="plain-syntax">(1, </span><span class="identifier-syntax">I</span><span class="plain-syntax">);</span>
<span class="plain-syntax"> </span><span class="identifier-syntax">Problems::quote_kind</span><span class="plain-syntax">(2, </span><span class="identifier-syntax">K</span><span class="plain-syntax">);</span>
<span class="plain-syntax"> </span><span class="identifier-syntax">StandardProblems::handmade_problem</span><span class="plain-syntax">(</span><span class="identifier-syntax">Task::syntax_tree</span><span class="plain-syntax">(), </span><span class="identifier-syntax">_p_</span><span class="plain-syntax">(</span><span class="identifier-syntax">Untestable</span><span class="plain-syntax">));</span>
<span class="plain-syntax"> </span><span class="identifier-syntax">Problems::issue_problem_segment</span><span class="plain-syntax">(</span>
<span class="plain-syntax"> </span><span class="string-syntax">"A kit defined an instance %1 of a kind called %2, but this "</span>
<span class="plain-syntax"> </span><span class="string-syntax">"has a numerical value which is equal to or greater than that "</span>
<span class="plain-syntax"> </span><span class="string-syntax">"of its predecessor. Instances in a kit have to be defined "</span>
<span class="plain-syntax"> </span><span class="string-syntax">"in evaluation order."</span><span class="plain-syntax">);</span>
<span class="plain-syntax"> </span><span class="identifier-syntax">Problems::issue_problem_end</span><span class="plain-syntax">();</span>
<span class="plain-syntax"> }</span>
<span class="plain-syntax"> </span><span class="identifier-syntax">current_val</span><span class="plain-syntax"> = (</span><span class="identifier-syntax">inter_ti</span><span class="plain-syntax">) </span><span class="identifier-syntax">kci</span><span class="plain-syntax">-&gt;</span><span class="identifier-syntax">value</span><span class="plain-syntax">;</span>
<span class="plain-syntax"> }</span>
<span class="plain-syntax"> </span><span class="reserved-syntax">else</span><span class="plain-syntax"> {</span>
<span class="plain-syntax"> </span><span class="identifier-syntax">current_val</span><span class="plain-syntax">++;</span>
<span class="plain-syntax"> </span><span class="identifier-syntax">highest_val</span><span class="plain-syntax">++;</span>
<span class="plain-syntax"> </span><span class="identifier-syntax">current_val</span><span class="plain-syntax"> = </span><span class="identifier-syntax">highest_val</span><span class="plain-syntax">;</span>
<span class="plain-syntax"> }</span>
<span class="plain-syntax"> </span><span class="identifier-syntax">RTKindConstructors::set_explicit_runtime_instance_value</span><span class="plain-syntax">(</span><span class="identifier-syntax">K</span><span class="plain-syntax">, </span><span class="identifier-syntax">I</span><span class="plain-syntax">, </span><span class="identifier-syntax">current_val</span><span class="plain-syntax">);</span>
<span class="plain-syntax"> </span><span class="identifier-syntax">RTInstances::set_translation</span><span class="plain-syntax">(</span><span class="identifier-syntax">I</span><span class="plain-syntax">, </span><span class="identifier-syntax">kci</span><span class="plain-syntax">-&gt;</span><span class="identifier-syntax">identifier</span><span class="plain-syntax">);</span>
<span class="plain-syntax"> </span><span class="comment-syntax"> LOG("From kit: %W = %S = %d -&gt; $O\n", W, kci-&gt;identifier, current_val, I);</span>
<span class="plain-syntax"> </span><span class="identifier-syntax">first_val</span><span class="plain-syntax"> = </span><span class="identifier-syntax">FALSE</span><span class="plain-syntax">;</span>
<span class="plain-syntax"> }</span>
<span class="plain-syntax"> }</span>
<span class="plain-syntax">}</span>

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@ -3,6 +3,10 @@ extension: Damaged by Anonymous = file inbuild/Tests/Zoo/Extensions/Robert Fripp
2. extension misworded: the titling line does not give both author and title
3. extension misworded: the version number '3a' is malformed
4. extension misworded: cannot read compatibility '(For Geeks Only)'
extension: New Standard Tuning by Robert Fripp v3 (for Inform6/32/v3.1.2, Inform6/32d/v3.1.2, Binary/32/v1, Binary/32d/v1, Text/32/v1, Text/32d/v1, C/32/v1, C/32d/v1, Inventory/32/v1 or Inventory/32d/v1) = file inbuild/Tests/Zoo/Extensions/Robert Fripp/New Standard Tuning.i7x
extension: New Standard Tuning by Robert Fripp v3.1-Alpha+6B34 (for Inform6/32/v3.1.2, Inform6/32d/v3.1.2, Binary/32/v1, Binary/32d/v1, Text/32/v1, Text/32d/v1, C/32/v1, C/32d/v1, Inventory/32/v1 or Inventory/32d/v1) = file inbuild/Tests/Zoo/Extensions/Robert Fripp/New Standard Tuning-v3_1-alpha+6B34.i7x
kit: CastrovalvaKit v2.7.1 (not for Inform6/32/v3.1.2, Inform6/32d/v3.1.2, Binary/32/v1, Binary/32d/v1, Text/32/v1, Text/32d/v1, C/32/v1, C/32d/v1, Inventory/32/v1 or Inventory/32d/v1) = directory inbuild/Tests/Zoo/Inter/CastrovalvaKit

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@ -1,6 +1,6 @@
Total memory consumption was 143647K = 140 MB
Total memory consumption was 143648K = 140 MB
---- was used for 2172557 objects, in 383509 frames in 0 x 800K = 0K = 0 MB:
---- was used for 2172558 objects, in 383510 frames in 0 x 800K = 0K = 0 MB:
29.4% inter_tree_node_array 60 x 8192 = 491520 objects, 43255680 bytes
19.9% text_stream_array 5208 x 100 = 520800 objects, 29331456 bytes
@ -35,7 +35,7 @@ Total memory consumption was 143647K = 140 MB
0.4% unary_predicate_array 17 x 1000 = 17000 objects, 680544 bytes
0.3% local_variable_array 49 x 100 = 4900 objects, 471968 bytes
0.2% verb_usage 1148 objects, 394912 bytes
0.2% dictionary 7830 objects, 375840 bytes
0.2% dictionary 7831 objects, 375888 bytes
0.2% rule 479 objects, 375536 bytes
0.2% verb_form 388 objects, 350752 bytes
0.1% noun 2413 objects, 289560 bytes
@ -267,8 +267,8 @@ Total memory consumption was 143647K = 140 MB
100.0% was used for memory not allocated for objects:
63.1% text stream storage 92832184 bytes in 541303 claims
3.9% dictionary storage 5776960 bytes in 7830 claims
63.1% text stream storage 92832792 bytes in 541309 claims
3.9% dictionary storage 5777472 bytes in 7831 claims
---- sorting 6416 bytes in 1489 claims
4.8% source text 7200000 bytes in 3 claims
7.3% source text details 10800000 bytes in 2 claims
@ -285,5 +285,5 @@ Total memory consumption was 143647K = 140 MB
---- code generation workspace for objects 3552 bytes in 19 claims
0.1% emitter array storage 290688 bytes in 2079 claims
-139.-5% was overhead - -205318296 bytes = -200506K = -195 MB
-139.-5% was overhead - -205318344 bytes = -200506K = -195 MB

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@ -1,28 +1,29 @@
100.0% in inform7 run
67.2% in compilation to Inter
45.4% in //Sequence::undertake_queued_tasks//
67.5% in compilation to Inter
45.5% in //Sequence::undertake_queued_tasks//
4.8% in //MajorNodes::pre_pass//
3.3% in //MajorNodes::pass_1//
1.8% in //ImperativeDefinitions::assess_all//
1.5% in //RTKindConstructors::compile//
1.5% in //RTPhrasebook::compile_entries//
1.1% in //Sequence::lint_inter//
3.4% in //MajorNodes::pass_1//
2.0% in //ImperativeDefinitions::assess_all//
1.3% in //RTKindConstructors::compile//
1.3% in //RTPhrasebook::compile_entries//
1.0% in //Sequence::lint_inter//
0.6% in //ImperativeDefinitions::compile_first_block//
0.6% in //MajorNodes::pass_2//
0.6% in //Sequence::undertake_queued_tasks//
0.6% in //World::stage_V//
0.3% in //CompletionModule::compile//
0.3% in //ImperativeDefinitions::compile_first_block//
0.3% in //MajorNodes::pass_2//
0.3% in //Sequence::undertake_queued_tasks//
0.3% in //Sequence::undertake_queued_tasks//
0.3% in //World::stage_V//
5.2% not specifically accounted for
26.6% in running Inter pipeline
4.4% not specifically accounted for
26.5% in running Inter pipeline
8.6% in step 14/15: generate inform6 -> auto.inf
7.1% in step 5/15: load-binary-kits
5.6% in step 6/15: make-synoptic-module
1.8% in step 9/15: make-identifiers-unique
6.8% in step 5/15: load-binary-kits
5.5% in step 6/15: make-synoptic-module
2.0% in step 9/15: make-identifiers-unique
0.3% in step 11/15: eliminate-redundant-labels
0.3% in step 12/15: eliminate-redundant-operations
0.3% in step 4/15: compile-splats
0.3% in step 7/15: shorten-wiring
0.3% in step 8/15: detect-indirect-calls
1.8% not specifically accounted for
5.2% in supervisor
0.8% not specifically accounted for
1.7% not specifically accounted for
5.1% in supervisor
0.7% not specifically accounted for

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@ -2,7 +2,7 @@
"is": {
"type": "kit",
"title": "Architecture16Kit",
"version": "10.2.0-beta+6X54"
"version": "10.2.0-beta+6X55"
},
"compatibility": "16-bit",
"kit-details": {

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@ -2,7 +2,7 @@
"is": {
"type": "kit",
"title": "Architecture32Kit",
"version": "10.2.0-beta+6X54"
"version": "10.2.0-beta+6X55"
},
"compatibility": "32-bit",
"kit-details": {

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@ -2,7 +2,7 @@
"is": {
"type": "kit",
"title": "BasicInformKit",
"version": "10.2.0-beta+6X54"
"version": "10.2.0-beta+6X55"
},
"needs": [ {
"need": {

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@ -2,7 +2,7 @@
"is": {
"type": "kit",
"title": "CommandParserKit",
"version": "10.2.0-beta+6X54"
"version": "10.2.0-beta+6X55"
},
"needs": [ {
"need": {

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@ -2,7 +2,7 @@
"is": {
"type": "kit",
"title": "EnglishLanguageKit",
"version": "10.2.0-beta+6X54"
"version": "10.2.0-beta+6X55"
},
"needs": [ {
"need": {

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@ -2,7 +2,7 @@
"is": {
"type": "kit",
"title": "WorldModelKit",
"version": "10.2.0-beta+6X54"
"version": "10.2.0-beta+6X55"
},
"needs": [ {
"need": {

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@ -4,7 +4,7 @@
L then reverses to {16, 11, 5, 3, 2, 0, -7, -7}.
L then rotates to {-7, 16, 11, 5, 3, 2, 0, -7}.
L then rotates backwards to {16, 11, 5, 3, 2, 0, -7, -7}.
L sorts randomly to {16, 5, 3, 0, 2, -7, -7, 11}.
L sorts randomly to {3, 11, 5, -7, 0, -7, 16, 2}.
L sorts in reverse order to {16, 11, 5, 3, 2, 0, -7, -7}.
L sorts with a custom comparison phrase to {-7, -7, 0, 2, 3, 5, 11, 16}.
"F" = list of fruits: {apple, pear, orange}

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@ -4,7 +4,7 @@ L sorts to {-7, -7, 0, 2, 3, 5, 11, 16}.
L then reverses to {16, 11, 5, 3, 2, 0, -7, -7}.
L then rotates to {-7, 16, 11, 5, 3, 2, 0, -7}.
L then rotates backwards to {16, 11, 5, 3, 2, 0, -7, -7}.
L sorts randomly to {-7, 16, -7, 2, 5, 3, 11, 0}.
L sorts randomly to {-7, 16, 11, 5, 3, 2, 0, -7}.
L sorts in reverse order to {16, 11, 5, 3, 2, 0, -7, -7}.
"F" = list of fruits: {apple, pear, orange}
F sorts in size order to {orange, pear, apple}.

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@ -4,7 +4,7 @@ L sorts to {-7, -7, 0, 2, 3, 5, 11, 16}.
L then reverses to {16, 11, 5, 3, 2, 0, -7, -7}.
L then rotates to {-7, 16, 11, 5, 3, 2, 0, -7}.
L then rotates backwards to {16, 11, 5, 3, 2, 0, -7, -7}.
L sorts randomly to {-7, 11, 2, -7, 3, 16, 0, 5}.
L sorts randomly to {11, -7, 2, 0, 3, 5, 16, -7}.
L sorts in reverse order to {16, 11, 5, 3, 2, 0, -7, -7}.
"F" = list of fruits: {apple, pear, orange}
F sorts in size order to {orange, pear, apple}.

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@ -1,21 +1,21 @@
"a random fruit" = fruit: apple
"a random fruit" = fruit: persimmon
"a random fruit" = fruit: persimmon
"a random fruit" = fruit: yuzu
"a random fruit" = fruit: pear
"a random fruit" = fruit: orange
"a random fruit between pear and yuzu" = fruit: persimmon
"a random fruit between pear and yuzu" = fruit: persimmon
"a random fruit between pear and yuzu" = fruit: yuzu
"a random fruit between pear and yuzu" = fruit: pear
"a random fruit from pear to yuzu" = fruit: pear
"a random fruit from pear to yuzu" = fruit: yuzu
"a random number between 10 and 19" = number: 16
"a random number between 10 and 19" = number: 16
"a random number between 10 and 19" = number: 14
"a random number from 10 to 19" = number: 18
"a random number from 10 to 19" = number: 14
"a random fruit from pear to yuzu" = fruit: pear
"a random number between 10 and 19" = number: 10
"a random number between 10 and 19" = number: 11
"a random number between 10 and 19" = number: 18
"a random number from 10 to 19" = number: 17
"whether or not a random chance of 1 in 3 succeeds" = truth state: false
"a random number from 10 to 19" = number: 14
"a random number from 10 to 19" = number: 15
"whether or not a random chance of 1 in 3 succeeds" = truth state: true
"whether or not a random chance of 1 in 3 succeeds" = truth state: true
"whether or not a random chance of 1 in 3 succeeds" = truth state: false
"whether or not a random chance of 1 in 3 succeeds" = truth state: false
"whether or not a random chance of 1 in 3 succeeds" = truth state: true
"whether or not a random chance of 1 in 3 succeeds" = truth state: true
"whether or not a random chance of 1 in 3 succeeds" = truth state: false
"a random number between 1 and 100" = number: 73

View file

@ -1,23 +1,23 @@
"a random fruit" = fruit: apple
"a random fruit" = fruit: pear
"a random fruit" = fruit: persimmon
"a random fruit" = fruit: yuzu
"a random fruit between pear and yuzu" = fruit: pear
"a random fruit" = fruit: orange
"a random fruit" = fruit: apple
"a random fruit between pear and yuzu" = fruit: persimmon
"a random fruit from pear to yuzu" = fruit: yuzu
"a random fruit between pear and yuzu" = fruit: yuzu
"a random fruit from pear to yuzu" = fruit: pear
"a random number between 10 and 19" = number: 18
"a random number between 10 and 19" = number: 19
"a random fruit from pear to yuzu" = fruit: persimmon
"a random number between 10 and 19" = number: 10
"a random number from 10 to 19" = number: 11
"a random number from 10 to 19" = number: 12
"a random number between 10 and 19" = number: 11
"a random number between 10 and 19" = number: 12
"a random number from 10 to 19" = number: 13
"whether or not a random chance of 1 in 3 succeeds" = truth state: true
"a random number from 10 to 19" = number: 14
"a random number from 10 to 19" = number: 15
"whether or not a random chance of 1 in 3 succeeds" = truth state: false
"whether or not a random chance of 1 in 3 succeeds" = truth state: false
"whether or not a random chance of 1 in 3 succeeds" = truth state: true
"whether or not a random chance of 1 in 3 succeeds" = truth state: false
"whether or not a random chance of 1 in 3 succeeds" = truth state: false
"whether or not a random chance of 1 in 3 succeeds" = truth state: true
"a random number between 1 and 100" = number: 73
"a random number between 1 and 100" = number: 69
"a random number between 1 and 100" = number: 100

View file

@ -1,23 +1,23 @@
"a random fruit" = fruit: apple
"a random fruit" = fruit: pear
"a random fruit" = fruit: orange
"a random fruit" = fruit: orange
"a random fruit" = fruit: persimmon
"a random fruit" = fruit: yuzu
"a random fruit" = fruit: persimmon
"a random fruit between pear and yuzu" = fruit: pear
"a random fruit between pear and yuzu" = fruit: persimmon
"a random fruit from pear to yuzu" = fruit: pear
"a random fruit from pear to yuzu" = fruit: pear
"a random number between 10 and 19" = number: 13
"a random number between 10 and 19" = number: 15
"a random fruit between pear and yuzu" = fruit: persimmon
"a random fruit from pear to yuzu" = fruit: yuzu
"a random fruit from pear to yuzu" = fruit: yuzu
"a random number between 10 and 19" = number: 19
"a random number from 10 to 19" = number: 18
"a random number from 10 to 19" = number: 19
"a random number from 10 to 19" = number: 16
"whether or not a random chance of 1 in 3 succeeds" = truth state: false
"a random number between 10 and 19" = number: 10
"a random number between 10 and 19" = number: 18
"a random number from 10 to 19" = number: 17
"a random number from 10 to 19" = number: 15
"a random number from 10 to 19" = number: 10
"whether or not a random chance of 1 in 3 succeeds" = truth state: false
"whether or not a random chance of 1 in 3 succeeds" = truth state: false
"whether or not a random chance of 1 in 3 succeeds" = truth state: false
"whether or not a random chance of 1 in 3 succeeds" = truth state: false
"whether or not a random chance of 1 in 3 succeeds" = truth state: true
"whether or not a random chance of 1 in 3 succeeds" = truth state: true
"a random number between 1 and 100" = number: 92
"a random number between 1 and 100" = number: 72
"a random number between 1 and 100" = number: 76

View file

@ -11,89 +11,89 @@
This is Autumn.
This is Winter.
This is Spring.
This is a cloudy day.
This is a rainy day.
This is a cloudy day.
This is a rainy day.
This is a sunny day.
This is a sunny day.
This is a rainy day.
This is a cloudy day.
This is a cloudy day.
This is a cloudy day.
This is a scorching hot day.
This is a scorching hot day.
This is a sunny day.
This is a cloudy day.
This is a cloudy day.
This is a rainy day.
This is a cloudy day.
This is a rainy day.
This is a cloudy day.
This is a cloudy day.
This is a scorching hot day.
This is a sunny day.
This is a rainy day.
This is a sunny day.
This is a cloudy day.
This is a cloudy day.
This is a cloudy day.
Clearly it's Lizard.
Clearly it's Nuages.
Clearly it's Level Five.
Clearly it's Lizard.
Clearly it's Level Five.
Clearly it's Epitaph.
Clearly it's Fracture.
Clearly it's Starless.
Clearly it's Fracture.
Clearly it's Level Five.
Clearly it's Fracture.
Clearly it's Epitaph.
Clearly it's Lizard.
Clearly it's Nuages.
Clearly it's Starless.
Clearly it's Epitaph.
Clearly it's Lizard.
Clearly it's Nuages.
Clearly it's Epitaph.
Clearly it's Starless.
Clearly it's Lizard.
Clearly it's Level Five.
Clearly it's Nuages.
Clearly it's Epitaph.
Clearly it's Fracture.
Clearly it's Lizard.
Clearly it's Fracture.
Clearly it's Level Five.
The digit is 1.
The digit is 4.
The digit is 5.
The digit is 2.
The digit is 3.
The digit is 2.
The digit is 4.
The digit is 5.
The digit is 1.
The digit is 3.
The letter is B.
The letter is B.
The letter is B.
The letter is B.
The digit is 1.
The digit is 5.
The digit is 2.
The digit is 4.
The letter is D.
The letter is D.
The letter is D.
The letter is D.
The light changes randomly again; now it's amber.
The light changes randomly again; now it's green.
The light changes randomly again; now it's amber.
The light changes randomly again; now it's green.
The light changes randomly again; now it's red.
The light changes randomly again; now it's amber.
The coin comes up tails.
The coin comes up heads.
The coin comes up tails.
The coin comes up tails.
The coin comes up tails.
The coin comes up tails.
The coin comes up heads.
Maybe the murderer is Colonel Mustard.
Maybe the murderer is Professor Plum.
Maybe the murderer is Cardinal Cerise.
Maybe the murderer is Colonel Mustard.
Maybe the murderer is Professor Plum.
Maybe the murderer is Colonel Mustard.
Maybe the murderer is Professor Plum.
Maybe the murderer is Cardinal Cerise.
Maybe the murderer is Colonel Mustard.
Maybe the murderer is Professor Plum.
Maybe the murderer is Cardinal Cerise.
Maybe the murderer is Colonel Mustard.
Maybe the murderer is Professor Plum.
Maybe the murderer is Colonel Mustard.
Maybe the murderer is Cardinal Cerise.
Maybe the murderer is Professor Plum.
Maybe the murderer is Colonel Mustard.
Maybe the victim is Colonel Mustard.
Maybe the victim is Professor Plum.
Maybe the victim is Cardinal Cerise.
Maybe the victim is Cardinal Cerise.
Maybe the victim is Cardinal Cerise.
Maybe the victim is Colonel Mustard.
Maybe the victim is Professor Plum.
Maybe the victim is Colonel Mustard.
Maybe the victim is Cardinal Cerise.
Maybe the victim is Professor Plum.
Maybe the victim is Professor Plum.
Maybe the victim is Cardinal Cerise.
Maybe the victim is Colonel Mustard.
Maybe the victim is Colonel Mustard.
Maybe the victim is Colonel Mustard.
Maybe the victim is Cardinal Cerise.

View file

@ -11,8 +11,6 @@ This is Summer.
This is Autumn.
This is Winter.
This is Spring.
This is a scorching hot day.
This is a sunny day.
This is a sunny day.
This is a rainy day.
This is a rainy day.
@ -30,6 +28,10 @@ This is a rainy day.
This is a cloudy day.
This is a cloudy day.
This is a cloudy day.
This is a cloudy day.
This is a scorching hot day.
Clearly it's Nuages.
Clearly it's Lizard.
Clearly it's Level Five.
Clearly it's Starless.
Clearly it's Fracture.
@ -46,27 +48,25 @@ Clearly it's Level Five.
Clearly it's Starless.
Clearly it's Fracture.
Clearly it's Epitaph.
Clearly it's Nuages.
Clearly it's Lizard.
The digit is 4.
The digit is 5.
The digit is 1.
The digit is 3.
The digit is 2.
The digit is 1.
The digit is 5.
The digit is 4.
The digit is 2.
The digit is 4.
The digit is 3.
The digit is 5.
The digit is 1.
The letter is E.
The letter is E.
The letter is E.
The letter is E.
The light changes randomly again; now it's red.
The digit is 3.
The letter is B.
The letter is B.
The letter is B.
The letter is B.
The light changes randomly again; now it's green.
The light changes randomly again; now it's amber.
The light changes randomly again; now it's red.
The light changes randomly again; now it's green.
The light changes randomly again; now it's amber.
The coin comes up tails.
The coin comes up heads.
The coin comes up tails.
@ -76,6 +76,7 @@ The coin comes up heads.
Maybe the murderer is Colonel Mustard.
Maybe the murderer is Professor Plum.
Maybe the murderer is Cardinal Cerise.
Maybe the murderer is Colonel Mustard.
Maybe the murderer is Professor Plum.
Maybe the murderer is Cardinal Cerise.
Maybe the murderer is Colonel Mustard.
@ -84,12 +85,9 @@ Maybe the murderer is Cardinal Cerise.
Maybe the murderer is Colonel Mustard.
Maybe the murderer is Professor Plum.
Maybe the murderer is Cardinal Cerise.
Maybe the murderer is Colonel Mustard.
Maybe the victim is Colonel Mustard.
Maybe the victim is Professor Plum.
Maybe the victim is Cardinal Cerise.
Maybe the victim is Professor Plum.
Maybe the victim is Cardinal Cerise.
Maybe the victim is Colonel Mustard.
Maybe the victim is Professor Plum.
Maybe the victim is Cardinal Cerise.
@ -97,6 +95,8 @@ Maybe the victim is Colonel Mustard.
Maybe the victim is Professor Plum.
Maybe the victim is Cardinal Cerise.
Maybe the victim is Colonel Mustard.
Maybe the victim is Professor Plum.
Maybe the victim is Cardinal Cerise.
The screen door squeaks surprisingly loudly.
The screen door squeaks loudly.
The screen door squeaks loudly.

View file

@ -11,89 +11,89 @@ This is Summer.
This is Autumn.
This is Winter.
This is Spring.
This is a cloudy day.
This is a rainy day.
This is a rainy day.
This is a cloudy day.
This is a sunny day.
This is a sunny day.
This is a sunny day.
This is a cloudy day.
This is a cloudy day.
This is a scorching hot day.
This is a cloudy day.
This is a cloudy day.
This is a rainy day.
This is a scorching hot day.
This is a sunny day.
This is a rainy day.
This is a rainy day.
This is a cloudy day.
This is a cloudy day.
This is a cloudy day.
This is a cloudy day.
This is a rainy day.
This is a cloudy day.
This is a sunny day.
This is a cloudy day.
This is a rainy day.
This is a rainy day.
This is a scorching hot day.
Clearly it's Starless.
Clearly it's Epitaph.
Clearly it's Lizard.
Clearly it's Epitaph.
Clearly it's Starless.
Clearly it's Lizard.
Clearly it's Epitaph.
Clearly it's Fracture.
Clearly it's Epitaph.
Clearly it's Lizard.
Clearly it's Starless.
Clearly it's Fracture.
Clearly it's Level Five.
Clearly it's Fracture.
Clearly it's Nuages.
Clearly it's Fracture.
Clearly it's Level Five.
Clearly it's Fracture.
Clearly it's Epitaph.
Clearly it's Level Five.
Clearly it's Nuages.
Clearly it's Starless.
Clearly it's Epitaph.
Clearly it's Nuages.
Clearly it's Epitaph.
Clearly it's Fracture.
Clearly it's Nuages.
Clearly it's Lizard.
Clearly it's Starless.
The digit is 4.
The digit is 3.
The digit is 5.
The digit is 2.
The digit is 1.
The digit is 5.
The digit is 1.
The digit is 4.
The digit is 5.
The digit is 1.
The digit is 2.
The digit is 3.
The letter is C.
The letter is C.
The letter is C.
The letter is C.
The letter is A.
The letter is A.
The letter is A.
The letter is A.
The light changes randomly again; now it's amber.
The light changes randomly again; now it's red.
The light changes randomly again; now it's amber.
The light changes randomly again; now it's green.
The light changes randomly again; now it's red.
The light changes randomly again; now it's green.
The coin comes up tails.
The light changes randomly again; now it's amber.
The coin comes up heads.
The coin comes up heads.
The coin comes up tails.
The coin comes up tails.
The coin comes up tails.
The coin comes up tails.
The coin comes up heads.
The coin comes up heads.
Maybe the murderer is Colonel Mustard.
Maybe the murderer is Professor Plum.
Maybe the murderer is Cardinal Cerise.
Maybe the murderer is Professor Plum.
Maybe the murderer is Cardinal Cerise.
Maybe the murderer is Colonel Mustard.
Maybe the murderer is Professor Plum.
Maybe the murderer is Colonel Mustard.
Maybe the murderer is Cardinal Cerise.
Maybe the murderer is Professor Plum.
Maybe the murderer is Cardinal Cerise.
Maybe the murderer is Professor Plum.
Maybe the murderer is Cardinal Cerise.
Maybe the murderer is Colonel Mustard.
Maybe the victim is Colonel Mustard.
Maybe the victim is Professor Plum.
Maybe the victim is Cardinal Cerise.
Maybe the victim is Professor Plum.
Maybe the victim is Colonel Mustard.
Maybe the victim is Colonel Mustard.
Maybe the victim is Professor Plum.
Maybe the victim is Cardinal Cerise.
Maybe the victim is Colonel Mustard.
Maybe the victim is Professor Plum.
Maybe the victim is Cardinal Cerise.
Maybe the victim is Professor Plum.
Maybe the victim is Cardinal Cerise.
Maybe the victim is Cardinal Cerise.
Maybe the victim is Professor Plum.

View file

@ -486,11 +486,11 @@
(row 208) | --
(row 209) | --
Table of Selected Numbers
(row 1) | 27 | twenty-seven |
(row 2) | 154 | one hundred and fifty-four |
(row 3) | 9 | nine |
(row 4) | 3 | three |
(row 5) | 4 | four |
(row 1) | 9 | nine |
(row 2) | 3 | three |
(row 3) | 154 | one hundred and fifty-four |
(row 4) | 4 | four |
(row 5) | 27 | twenty-seven |
(row 6) | -- --
(row 7) | -- --
(row 8) | -- --

View file

@ -490,11 +490,11 @@ Table of Zoggle
(row 3) | 3.5 |
(row 4) | 4.4 |
Table of Selected Numbers
(row 1) | 3 | three |
(row 1) | 4 | four |
(row 2) | 27 | twenty-seven |
(row 3) | 9 | nine |
(row 4) | 4 | four |
(row 5) | 154 | one hundred and fifty-four |
(row 3) | 3 | three |
(row 4) | 154 | one hundred and fifty-four |
(row 5) | 9 | nine |
(row 6) | -- --
(row 7) | -- --
(row 8) | -- --

View file

@ -490,10 +490,10 @@ Table of Zoggle
(row 3) | 3.5 |
(row 4) | 4.4 |
Table of Selected Numbers
(row 1) | 154 | one hundred and fifty-four |
(row 2) | 3 | three |
(row 1) | 3 | three |
(row 2) | 27 | twenty-seven |
(row 3) | 4 | four |
(row 4) | 27 | twenty-seven |
(row 4) | 154 | one hundred and fifty-four |
(row 5) | 9 | nine |
(row 6) | -- --
(row 7) | -- --

View file

@ -5,7 +5,7 @@
(row 4) | -- --
The surface of Triton is cryovolcanic ridges.
We seem to find (row 3) | Proteus | highly irregular and sooty |.
The surface of Triton is cryovolcanic ridges.
The surface of Nereid is utterly unknown.
"whether or not the sought value is a surface listed in the Table of Neptune's Moons" = truth state: true
"moon entry" = text: Nereid
"surface entry" = text: utterly unknown

View file

@ -5,7 +5,7 @@ Table of Neptune's Moons
(row 4) | -- --
The surface of Triton is cryovolcanic ridges.
We seem to find (row 3) | Proteus | highly irregular and sooty |.
The surface of Triton is cryovolcanic ridges.
The surface of Proteus is highly irregular and sooty.
"whether or not the sought value is a surface listed in the Table of Neptune's Moons" = truth state: true
"moon entry" = text: Nereid
"surface entry" = text: utterly unknown

View file

@ -5,7 +5,7 @@ Table of Neptune's Moons
(row 4) | -- --
The surface of Triton is cryovolcanic ridges.
We seem to find (row 3) | Proteus | highly irregular and sooty |.
The surface of Nereid is utterly unknown.
The surface of Proteus is highly irregular and sooty.
"whether or not the sought value is a surface listed in the Table of Neptune's Moons" = truth state: true
"moon entry" = text: Nereid
"surface entry" = text: utterly unknown

View file

@ -1,18 +1,18 @@
room
Thing.
Thing.
Person.
Thing.
Person.
Person.
Person.
Thing.
Thing.
Person.
Person.
Person.
Person.
Person.
Welcome
An Interactive Fiction
Release 1 / Serial number 150512 / Inform 7 build 6M22 (I6/v6.33 lib 6/12N) SD
Release 1 / Serial number 160428 / Inform 7 v10.2.0 / D
room

View file

@ -3,7 +3,7 @@
Chapter 15: Port Royal
An Interactive Fiction by Emily Short
Release 1 / Serial number 150512 / Inform 7 build 6M22 (I6/v6.33 lib 6/12N) SD
Release 1 / Serial number 160428 / Inform 7 v10.2.0 / D
Fort James
The enclosure of Fort James is a large, roughly hexagonal court walled with heavy stone. The walls face the entrance to Port Royal Harbor, and the battery of guns is prepared to destroy any enemy ship arriving.
@ -571,7 +571,7 @@
> > Fort Carlisle 8/100
** x ships
Nearby you catch the frigate belonging to Captain Hardue, which holds forty men and carries one guns. (Random output.)
Nearby you catch the frigate belonging to Captain James, which holds seventy men and carries three guns. (Random output.)
> > Fort Carlisle 8/101
** x dock
@ -604,7 +604,7 @@
> > Fort Carlisle 8/106
** x ships
Nearby you catch the barque belonging to Captain Blewfield, which holds fifty men and carries three guns. (Random output.)
Nearby you catch the frigate belonging to Captain Hardue, which holds forty men and carries one guns. (Random output.)
> > Fort Carlisle 8/107
** x dock

View file

@ -4,7 +4,7 @@
country code: Saint Helena code
"list of country codes" = list of country codes: {Saint Helena code, New Caledonia code, Montserrat code, Svalbard code}
"a random country code" = country code: New Caledonia code
"a random country code" = country code: Saint Helena code
"number of country codes" = number: 4
You dial 1664
You dial 290

View file

@ -73,22 +73,22 @@
The server: "One."
>[22] talk about mojito
The server: "Two."
The server: "One."
>[23] g
The server: "Three."
The server: "Two."
>[24] g
The server: "One."
The server: "Three."
>[25] g
The server: "Two."
>[26] g
The server: "Three."
The server: "One."
>[27] g
The server: "One."
The server: "Three."
>[28] g
The server: "Three."
@ -100,36 +100,36 @@
The server: "Two."
>[31] g
The server: "One."
The server: "Three."
>[32] talk about gimlet
The server: "Two."
The server: "Three."
>[33] g
The server: "Three."
>[34] g
The server: "Three."
The server: "One."
>[35] g
The server: "Two."
The server: "One."
>[36] g
The server: "Three."
The server: "One."
>[37] g
The server: "One."
>[38] g
The server: "Two."
The server: "Three."
>[39] g
The server: "Two."
The server: "One."
>[40] g
The server: "One."
>[41] g
The server: "Two."
The server: "Three."
> >

File diff suppressed because it is too large Load diff

View file

@ -1,7 +1,7 @@
Hotel Alpina
Assaying S = {Rolf, Matthieu and the Bergfuehrer}.
N(S) is 3.
R(S) is Matthieu.
R(S) is Rolf.
Total carrying capacity of S is 217.
Total weight of S is 170kg.
The heftiest member of S is the Bergfuehrer.
@ -11,7 +11,7 @@
Assaying by hand: {Rolf, Matthieu and the Bergfuehrer}.
N(men) is 3.
R(men) is Matthieu.
R(men) is a Bergfuehrer.
TCC(men) is 217.
TW(men) is 170kg.
Heftiest(men) is Bergfuehrer.
@ -29,7 +29,7 @@
Assaying S = {Rolf and Matthieu}.
N(S) is 2.
R(S) is Rolf.
R(S) is Matthieu.
Total carrying capacity of S is 117.
Total weight of S is 120kg.
The heftiest member of S is Matthieu.
@ -60,7 +60,7 @@
Kandersteg
An Interactive Fiction
Release 1 / Serial number 150512 / Inform 7 build 6M22 (I6/v6.33 lib 6/12N) SD
Release 1 / Serial number 160428 / Inform 7 v10.2.0 / D
Hotel Alpina
You can see Rolf and Matthieu here.

View file

@ -42,9 +42,9 @@
The mauve is 101
101 = 101
Now for some random values...
pink; chartreusey lavender; purple; purple; chartreusey lavender; purple; purple; red; purple; red; purple; purple; red; chartreusey lavender; chartreusey lavender; pink; red; chartreusey lavender; purple; red; pink; chartreusey lavender; red; pink; chartreusey lavender; pink; chartreusey lavender; red; chartreusey lavender; red; purple; red; purple; chartreusey lavender; red; chartreusey lavender; pink; pink; red; chartreusey lavender; chartreusey lavender; red; red; purple; chartreusey lavender; pink; pink; pink; chartreusey lavender; chartreusey lavender; chartreusey lavender; red; pink; purple; pink; pink; pink; chartreusey lavender; chartreusey lavender; chartreusey lavender; chartreusey lavender; chartreusey lavender; pink; red; purple; pink; purple; pink; pink; chartreusey lavender; purple; pink; red; purple; pink; pink; purple; pink; pink; chartreusey lavender; pink; red; pink; purple; chartreusey lavender; purple; purple; red; red; red; pink; red; chartreusey lavender;
chartreusey lavender; chartreusey lavender; pink; pink; chartreusey lavender; pink; red; ... enough!
red; pink; red; purple; pink; pink; red; pink; purple; red; purple; pink; purple; pink; red; purple; pink; purple; purple; red; purple; red; red; red; pink; pink; red; purple; pink; pink; purple; red; purple; red; red; purple; red; pink; pink; purple; red; pink; red; red; pink; red; pink; pink; pink; red; pink; red; pink; purple; pink; purple; red; pink; pink; pink; pink; purple; purple; red; pink; purple; purple; red; red; pink; pink; red; purple; red; purple; purple; red; purple; red; pink; pink; purple; pink; purple; red; purple; pink; purple; pink; red; red; red; purple; pink; red; purple; pink; purple; pink; purple; ... enough!
pink; purple; red; chartreusey lavender; red; pink; chartreusey lavender; purple; purple; chartreusey lavender; red; pink; red; chartreusey lavender; red; purple; pink; purple; purple; pink; red; chartreusey lavender; red; chartreusey lavender; pink; pink; chartreusey lavender; purple; purple; chartreusey lavender; purple; purple; red; purple; red; purple; purple; red; chartreusey lavender; chartreusey lavender; pink; red; chartreusey lavender; purple; red; pink; chartreusey lavender; red; pink; chartreusey lavender; pink; chartreusey lavender; red; chartreusey lavender; red; purple; red; purple; chartreusey lavender; red; chartreusey lavender; pink; pink; red; chartreusey lavender; chartreusey lavender; red; red; purple; chartreusey lavender; pink; pink; pink; chartreusey lavender; chartreusey lavender; chartreusey lavender; red; pink; purple; pink; pink; pink; chartreusey lavender; chartreusey lavender; chartreusey lavender; chartreusey lavender; chartreusey lavender; pink; red;
purple; pink; purple; pink; pink; chartreusey lavender; purple; pink; red; purple; pink; ... enough!
red; purple; pink; pink; purple; red; red; purple; purple; purple; purple; pink; pink; pink; pink; purple; purple; pink; red; red; red; pink; purple; red; red; red; pink; red; purple; pink; pink; red; pink; purple; red; purple; pink; purple; pink; red; purple; pink; purple; purple; red; purple; red; red; red; pink; pink; red; purple; pink; pink; purple; red; purple; red; red; purple; red; pink; pink; purple; red; pink; red; red; pink; red; pink; pink; pink; red; pink; red; pink; purple; pink; purple; red; pink; pink; pink; pink; purple; purple; red; pink; purple; purple; red; red; pink; pink; red; purple; red; purple; ... enough!
Welcome
An Interactive Fiction

View file

@ -1,7 +1,7 @@
Game Room
Welcome
An Interactive Fiction
Release 1 / Serial number 150512 / Inform 7 build 6M22 (I6/v6.33 lib 6/12N) SD
Release 1 / Serial number 160428 / Inform 7 v10.2.0 / D
Game Room
@ -9,12 +9,12 @@
(Testing.)
>[1] dice 2d20+1
For your own amusement, you roll 2d20+1: 18,4+1=23, making twenty-three.
For your own amusement, you roll 2d20+1: 6,3+1=10, making ten.
>[2] dice 2d20+
I didn't understand that sentence.
>[3] dice 2d20
For your own amusement, you roll 2d20: 7,15=22, making twenty-two.
For your own amusement, you roll 2d20: 13,4=17, making seventeen.
> >

View file

@ -1,7 +1,7 @@
Supermarket
Welcome
An Interactive Fiction
Release 1 / Serial number 150512 / Inform 7 build 6M22 (I6/v6.33 lib 6/12N) SD
Release 1 / Serial number 160428 / Inform 7 v10.2.0 / D
Supermarket
You can see Alice, Beth, Gemma, Delia and Eliza here.
@ -12,14 +12,12 @@
>[1] z
Time passes.
Delia walks into the Delicatessen.
Gemma walks into the Delicatessen.
>[2] z
Time passes.
Eliza walks into the Delicatessen.
Delia emerges cheerfully from the Delicatessen Counter, and goes about her regular shopping.
Alice walks into the Delicatessen.
>[3] z
Time passes.
@ -27,54 +25,50 @@
>[4] z
Time passes.
Eliza emerges cheerfully from the Delicatessen Counter, and goes about her regular shopping.
Eliza walks into the Delicatessen.
>[5] z
Time passes.
Beth walks into the Delicatessen.
Gemma emerges cheerfully from the Delicatessen Counter, and goes about her regular shopping.
>[6] e
Delicatessen Counter
Lugubrious Pete, dolefully slicing meats and cheeses, serves at the counter.
You can also see Beth here.
You can also see Eliza and Alice here.
Gemma comes in from the Supermarket, and resignedly queues behind Beth.
Gemma comes in from the Supermarket, and resignedly queues behind Alice and Eliza.
Pete gives a droopy expression as he serves Beth, who nevertheless brightens and leaves.
Pete gives a droopy expression as he serves Alice, who nevertheless brightens and leaves.
>[7] z
Time passes, for Eliza and Gemma quite as much as for yourself.
Pete gives a droopy expression as he serves Eliza, who nevertheless brightens and leaves.
>[8] z
Time passes, for Gemma quite as much as for yourself.
Alice comes in from the Supermarket, and resignedly queues behind Gemma.
Pete gives a droopy expression as he serves Gemma, who nevertheless brightens and leaves.
>[8] z
Time passes, for Alice quite as much as for yourself.
Beth comes in from the Supermarket, and resignedly queues behind Alice.
>[9] z
Time passes, for Alice and Beth quite as much as for yourself.
Time passes, for Gemma and Alice quite as much as for yourself.
Delia comes in from the Supermarket, and resignedly queues behind Alice and Beth.
Eliza comes in from the Supermarket, and resignedly queues behind Gemma and Alice.
>[10] z
Time passes, for Alice, Beth and Delia quite as much as for yourself.
Time passes, for Gemma, Alice and Eliza quite as much as for yourself.
>[11] z
Time passes, for Alice, Beth and Delia quite as much as for yourself.
Time passes, for Gemma, Alice and Eliza quite as much as for yourself.
Eliza comes in from the Supermarket, and resignedly queues behind Alice, Beth and Delia.
Pete gives a droopy expression as he serves Alice, who nevertheless brightens and leaves.
Beth comes in from the Supermarket, and resignedly queues behind Gemma, Alice and Eliza.
>[12] z
Time passes, for Beth, Delia and Eliza quite as much as for yourself.
Time passes, for Gemma, Alice, Eliza and Beth quite as much as for yourself.
Alice comes in from the Supermarket, and resignedly queues behind Beth, Delia and Eliza.
Delia comes in from the Supermarket, and resignedly queues behind Gemma, Alice, Eliza and Beth.
> >

View file

@ -5,11 +5,11 @@
L in ascending order is 1.
Test of sorting the numbers 1 to 10 from a randomised order.
L unrandomised is 1, 2, 3, 4, 5, 6, 7, 8, 9 and 10.
L randomised is 1, 3, 4, 6, 9, 7, 10, 2, 5 and 8.
L randomised is 10, 2, 3, 8, 6, 7, 1, 5, 9 and 4.
L in ascending order is 1, 2, 3, 4, 5, 6, 7, 8, 9 and 10.
Test of sorting the numbers 1 to 100 from a randomised order.
L unrandomised is 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 51, 52, 53, 54, 55, 56, 57, 58, 59, 60, 61, 62, 63, 64, 65, 66, 67, 68, 69, 70, 71, 72, 73, 74, 75, 76, 77, 78, 79, 80, 81, 82, 83, 84, 85, 86, 87, 88, 89, 90, 91, 92, 93, 94, 95, 96, 97, 98, 99 and 100.
L randomised is 80, 48, 36, 1, 24, 35, 87, 58, 46, 13, 6, 96, 92, 68, 25, 15, 56, 70, 21, 28, 69, 60, 76, 90, 44, 30, 41, 63, 45, 37, 82, 94, 19, 93, 18, 52, 59, 65, 71, 57, 61, 83, 16, 89, 78, 33, 17, 50, 67, 23, 38, 53, 85, 62, 100, 81, 49, 32, 43, 40, 9, 47, 42, 26, 29, 10, 91, 64, 8, 99, 12, 72, 66, 79, 20, 27, 11, 88, 34, 74, 84, 39, 95, 31, 4, 86, 2, 77, 22, 97, 51, 73, 55, 14, 54, 5, 75, 7, 3 and 98.
L randomised is 59, 96, 61, 22, 7, 47, 33, 97, 82, 62, 57, 86, 81, 78, 50, 5, 69, 77, 36, 44, 60, 92, 11, 39, 41, 72, 83, 25, 63, 29, 13, 15, 20, 80, 48, 6, 19, 37, 17, 74, 87, 64, 34, 32, 35, 99, 12, 98, 73, 30, 49, 68, 90, 58, 88, 3, 55, 43, 1, 71, 53, 45, 40, 76, 79, 8, 84, 65, 26, 18, 52, 85, 75, 100, 24, 9, 4, 89, 2, 51, 27, 93, 28, 54, 46, 42, 94, 21, 70, 10, 14, 38, 95, 56, 23, 91, 16, 31, 66 and 67.
L in ascending order is 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 51, 52, 53, 54, 55, 56, 57, 58, 59, 60, 61, 62, 63, 64, 65, 66, 67, 68, 69, 70, 71, 72, 73, 74, 75, 76, 77, 78, 79, 80, 81, 82, 83, 84, 85, 86, 87, 88, 89, 90, 91, 92, 93, 94, 95, 96, 97, 98, 99 and 100.
Test of sorting the numbers 1 to 1000 from a randomised order.
L unrandomised is 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 51, 52, 53, 54, 55, 56, 57, 58, 59, 60, 61, 62, 63, 64, 65, 66, 67, 68, 69, 70, 71, 72, 73, 74, 75, 76, 77, 78, 79, 80, 81, 82, 83, 84, 85, 86, 87, 88, 89, 90, 91, 92, 93, 94, 95, 96, 97, 98, 99, 100, 101, 102, 103, 104, 105, 106, 107, 108, 109, 110, 111, 112, 113, 114, 115, 116, 117, 118, 119, 120, 121, 122, 123, 124, 125, 126, 127, 128, 129, 130, 131, 132, 133, 134, 135, 136, 137, 138, 139, 140, 141, 142, 143, 144, 145, 146, 147, 148, 149, 150, 151, 152, 153, 154, 155, 156, 157, 158, 159, 160, 161, 162, 163, 164, 165, 166, 167, 168, 169, 170, 171, 172, 173, 174, 175, 176, 177, 178, 179, 180, 181, 182, 183, 184, 185, 186, 187, 188, 189, 190, 191, 192, 193, 194, 195, 196, 197, 198, 199, 200, 201, 202, 203, 204, 205, 206, 207, 208, 209, 210, 211, 212, 213, 214, 215, 216, 217, 218,
@ -17,11 +17,11 @@
419, 420, 421, 422, 423, 424, 425, 426, 427, 428, 429, 430, 431, 432, 433, 434, 435, 436, 437, 438, 439, 440, 441, 442, 443, 444, 445, 446, 447, 448, 449, 450, 451, 452, 453, 454, 455, 456, 457, 458, 459, 460, 461, 462, 463, 464, 465, 466, 467, 468, 469, 470, 471, 472, 473, 474, 475, 476, 477, 478, 479, 480, 481, 482, 483, 484, 485, 486, 487, 488, 489, 490, 491, 492, 493, 494, 495, 496, 497, 498, 499, 500, 501, 502, 503, 504, 505, 506, 507, 508, 509, 510, 511, 512, 513, 514, 515, 516, 517, 518, 519, 520, 521, 522, 523, 524, 525, 526, 527, 528, 529, 530, 531, 532, 533, 534, 535, 536, 537, 538, 539, 540, 541, 542, 543, 544, 545, 546, 547, 548, 549, 550, 551, 552, 553, 554, 555, 556, 557, 558, 559, 560, 561, 562, 563, 564, 565, 566, 567, 568, 569, 570, 571, 572, 573, 574, 575, 576, 577, 578, 579, 580, 581, 582, 583, 584, 585, 586, 587, 588, 589, 590, 591, 592, 593, 594, 595, 596, 597, 598, 599, 600, 601, 602, 603, 604, 605, 606, 607, 608, 609, 610, 611, 612, 613, 614, 615, 616, 617, 618,
619, 620, 621, 622, 623, 624, 625, 626, 627, 628, 629, 630, 631, 632, 633, 634, 635, 636, 637, 638, 639, 640, 641, 642, 643, 644, 645, 646, 647, 648, 649, 650, 651, 652, 653, 654, 655, 656, 657, 658, 659, 660, 661, 662, 663, 664, 665, 666, 667, 668, 669, 670, 671, 672, 673, 674, 675, 676, 677, 678, 679, 680, 681, 682, 683, 684, 685, 686, 687, 688, 689, 690, 691, 692, 693, 694, 695, 696, 697, 698, 699, 700, 701, 702, 703, 704, 705, 706, 707, 708, 709, 710, 711, 712, 713, 714, 715, 716, 717, 718, 719, 720, 721, 722, 723, 724, 725, 726, 727, 728, 729, 730, 731, 732, 733, 734, 735, 736, 737, 738, 739, 740, 741, 742, 743, 744, 745, 746, 747, 748, 749, 750, 751, 752, 753, 754, 755, 756, 757, 758, 759, 760, 761, 762, 763, 764, 765, 766, 767, 768, 769, 770, 771, 772, 773, 774, 775, 776, 777, 778, 779, 780, 781, 782, 783, 784, 785, 786, 787, 788, 789, 790, 791, 792, 793, 794, 795, 796, 797, 798, 799, 800, 801, 802, 803, 804, 805, 806, 807, 808, 809, 810, 811, 812, 813, 814, 815, 816, 817, 818,
819, 820, 821, 822, 823, 824, 825, 826, 827, 828, 829, 830, 831, 832, 833, 834, 835, 836, 837, 838, 839, 840, 841, 842, 843, 844, 845, 846, 847, 848, 849, 850, 851, 852, 853, 854, 855, 856, 857, 858, 859, 860, 861, 862, 863, 864, 865, 866, 867, 868, 869, 870, 871, 872, 873, 874, 875, 876, 877, 878, 879, 880, 881, 882, 883, 884, 885, 886, 887, 888, 889, 890, 891, 892, 893, 894, 895, 896, 897, 898, 899, 900, 901, 902, 903, 904, 905, 906, 907, 908, 909, 910, 911, 912, 913, 914, 915, 916, 917, 918, 919, 920, 921, 922, 923, 924, 925, 926, 927, 928, 929, 930, 931, 932, 933, 934, 935, 936, 937, 938, 939, 940, 941, 942, 943, 944, 945, 946, 947, 948, 949, 950, 951, 952, 953, 954, 955, 956, 957, 958, 959, 960, 961, 962, 963, 964, 965, 966, 967, 968, 969, 970, 971, 972, 973, 974, 975, 976, 977, 978, 979, 980, 981, 982, 983, 984, 985, 986, 987, 988, 989, 990, 991, 992, 993, 994, 995, 996, 997, 998, 999 and 1000.
L randomised is 718, 861, 293, 670, 509, 978, 285, 255, 24, 385, 493, 828, 898, 335, 803, 414, 390, 566, 114, 841, 578, 580, 388, 639, 480, 727, 136, 244, 359, 1, 165, 625, 383, 74, 363, 830, 807, 608, 31, 461, 691, 380, 492, 938, 27, 220, 999, 477, 641, 421, 395, 958, 56, 951, 570, 852, 905, 756, 282, 789, 389, 640, 873, 243, 587, 846, 899, 401, 10, 649, 722, 368, 876, 269, 312, 242, 171, 929, 618, 215, 602, 200, 515, 721, 586, 333, 404, 394, 742, 683, 9, 205, 605, 906, 201, 661, 689, 53, 749, 462, 741, 940, 32, 505, 437, 458, 501, 179, 487, 583, 197, 913, 859, 643, 132, 943, 280, 229, 356, 788, 265, 541, 195, 438, 810, 238, 872, 702, 100, 181, 130, 270, 607, 433, 838, 996, 974, 889, 305, 862, 864, 572, 46, 844, 879, 823, 26, 248, 923, 217, 723, 901, 751, 957, 739, 511, 518, 268, 18, 306, 847, 304, 317, 234, 569, 360, 693, 204, 309, 834, 211, 635, 364, 715, 398, 840, 611, 174, 430, 78, 871, 551, 321, 239, 93, 717, 659, 912, 552, 858, 860, 183, 542, 62, 651, 396, 540, 948, 526, 970,
817, 209, 786, 173, 393, 793, 737, 584, 350, 667, 231, 290, 759, 488, 278, 222, 382, 924, 637, 799, 506, 38, 139, 588, 465, 436, 794, 448, 86, 177, 571, 372, 233, 711, 58, 288, 781, 678, 752, 748, 413, 475, 921, 743, 108, 604, 175, 68, 226, 104, 73, 729, 609, 930, 842, 431, 653, 567, 287, 596, 573, 863, 40, 732, 379, 150, 988, 537, 915, 214, 408, 298, 690, 679, 780, 762, 708, 981, 677, 144, 67, 672, 482, 582, 624, 783, 779, 714, 420, 77, 746, 575, 907, 41, 330, 346, 23, 528, 241, 747, 230, 427, 553, 463, 236, 153, 365, 997, 284, 237, 152, 3, 512, 881, 644, 410, 454, 377, 909, 261, 615, 434, 875, 446, 291, 673, 942, 307, 720, 156, 2, 857, 529, 568, 449, 685, 777, 792, 510, 821, 203, 949, 634, 411, 650, 950, 11, 301, 417, 911, 706, 313, 935, 725, 66, 90, 987, 928, 371, 314, 562, 976, 34, 199, 464, 44, 888, 120, 592, 712, 37, 936, 52, 902, 622, 655, 266, 250, 544, 755, 409, 597, 447, 202, 658, 865, 731, 845, 118, 646, 428, 773, 277, 384, 471, 550, 8, 127, 785, 176, 710, 606, 530, 994,
533, 564, 964, 325, 279, 983, 21, 485, 406, 927, 934, 20, 916, 47, 352, 172, 470, 932, 194, 839, 308, 694, 628, 348, 801, 331, 704, 531, 184, 758, 443, 698, 426, 753, 554, 827, 896, 213, 699, 616, 14, 474, 735, 961, 189, 548, 457, 432, 210, 791, 890, 610, 709, 80, 687, 381, 772, 103, 468, 555, 504, 833, 1000, 84, 154, 252, 534, 819, 892, 224, 557, 986, 904, 800, 855, 813, 993, 228, 292, 376, 831, 545, 343, 320, 162, 494, 696, 142, 351, 63, 513, 630, 332, 946, 804, 429, 849, 95, 601, 763, 25, 295, 479, 412, 680, 373, 99, 965, 294, 688, 962, 324, 532, 256, 626, 497, 796, 135, 423, 235, 985, 869, 260, 660, 922, 375, 281, 776, 836, 125, 576, 289, 882, 522, 599, 339, 472, 527, 137, 370, 503, 963, 326, 316, 133, 812, 355, 676, 992, 12, 600, 745, 163, 674, 329, 148, 764, 787, 765, 975, 341, 342, 900, 45, 476, 619, 620, 559, 151, 257, 956, 126, 998, 638, 405, 953, 891, 895, 917, 669, 48, 240, 416, 740, 623, 925, 297, 663, 418, 802, 867, 94, 724, 941, 366, 826, 422, 665, 820, 344, 825, 589,
191, 523, 627, 39, 814, 28, 538, 424, 227, 435, 768, 516, 6, 36, 761, 212, 159, 874, 775, 914, 50, 167, 310, 524, 795, 686, 218, 192, 666, 419, 594, 219, 190, 585, 367, 682, 959, 442, 188, 129, 315, 829, 969, 453, 264, 590, 98, 960, 43, 286, 713, 111, 60, 656, 887, 750, 102, 178, 7, 808, 525, 521, 4, 967, 223, 546, 161, 122, 496, 276, 232, 853, 374, 116, 71, 96, 886, 361, 995, 931, 490, 697, 664, 778, 893, 440, 662, 816, 738, 495, 166, 982, 797, 835, 208, 818, 466, 158, 415, 491, 519, 507, 484, 345, 543, 283, 70, 595, 815, 119, 837, 334, 450, 654, 451, 459, 140, 216, 973, 59, 15, 362, 274, 69, 33, 81, 675, 88, 143, 502, 508, 884, 206, 358, 221, 730, 160, 113, 327, 275, 621, 980, 824, 407, 251, 92, 561, 155, 767, 966, 539, 354, 65, 469, 652, 399, 61, 299, 971, 805, 632, 112, 894, 13, 617, 556, 854, 563, 790, 386, 29, 337, 5, 681, 198, 338, 157, 517, 700, 296, 766, 145, 101, 989, 848, 170, 444, 933, 400, 733, 760, 991, 707, 35, 483, 357, 193, 17, 489, 581, 131, 591, 695, 868, 811, 164,
186, 322, 121, 499, 253, 593, 318, 937, 106, 85, 926, 258, 798, 939, 648, 473, 267, 598, 903, 977, 22, 460, 657, 782, 147, 110, 247, 612, 885, 249, 701, 478, 138, 757, 19, 535, 82, 123, 851, 968, 180, 30, 272, 703, 954, 692, 105, 809, 303, 124, 369, 850, 271, 246, 49, 75, 76, 919, 168, 402, 486, 770, 149, 391, 187, 323, 990, 254, 645, 456, 452, 984, 843, 514, 55, 392, 918, 744, 705, 185, 64, 536, 920, 134, 349, 500, 684, 736, 883, 636, 302, 726, 897, 455, 196, 128, 378, 754, 141, 445, 347, 613, 262, 633, 273, 245, 668, 467, 340, 822, 319, 498, 481, 579, 353, 547, 336, 42, 603, 263, 642, 169, 439, 146, 774, 784, 952, 577, 83, 16, 425, 631, 560, 182, 57, 387, 565, 107, 880, 877, 947, 866, 806, 72, 614, 97, 878, 647, 311, 89, 574, 87, 944, 225, 671, 910, 54, 109, 558, 945, 972, 115, 549, 403, 870, 908, 856, 832, 769, 397, 328, 300, 441, 979, 719, 117, 51, 728, 734, 207, 520, 771, 955, 79, 259, 629, 716 and 91.
L randomised is 108, 983, 960, 750, 263, 662, 546, 953, 455, 893, 866, 771, 778, 740, 519, 438, 79, 103, 542, 485, 757, 689, 966, 169, 113, 486, 751, 118, 622, 36, 916, 650, 83, 532, 322, 195, 768, 555, 468, 404, 721, 364, 949, 480, 992, 655, 382, 951, 818, 970, 744, 935, 117, 541, 273, 278, 521, 942, 746, 81, 956, 888, 741, 952, 887, 450, 562, 842, 309, 406, 726, 660, 708, 18, 124, 150, 819, 69, 560, 61, 754, 598, 211, 652, 733, 570, 684, 664, 32, 482, 547, 462, 319, 619, 193, 421, 198, 62, 6, 815, 205, 173, 179, 826, 269, 928, 295, 196, 287, 780, 808, 329, 267, 977, 395, 420, 488, 639, 762, 824, 786, 459, 272, 994, 646, 139, 115, 513, 244, 170, 493, 882, 156, 207, 474, 898, 123, 583, 149, 846, 325, 434, 481, 54, 544, 301, 13, 383, 467, 453, 902, 351, 630, 859, 107, 384, 105, 911, 681, 359, 135, 990, 869, 713, 950, 858, 161, 144, 394, 499, 758, 844, 279, 363, 796, 463, 91, 701, 788, 850, 206, 623, 64, 670, 550, 617, 656, 80, 705, 63, 76, 12, 233, 919, 599, 201, 473, 74, 515, 604, 516,
896, 694, 985, 239, 654, 29, 111, 185, 109, 839, 67, 425, 288, 409, 66, 592, 50, 764, 240, 428, 957, 607, 487, 595, 146, 168, 825, 633, 889, 635, 390, 699, 649, 476, 34, 554, 703, 238, 840, 71, 913, 674, 130, 719, 235, 884, 879, 704, 997, 731, 291, 449, 8, 219, 522, 738, 507, 68, 527, 413, 871, 765, 178, 632, 868, 724, 489, 848, 512, 645, 961, 986, 795, 458, 787, 258, 926, 569, 976, 452, 48, 252, 175, 908, 982, 164, 790, 376, 232, 30, 766, 984, 283, 461, 710, 39, 917, 432, 938, 160, 993, 761, 539, 625, 187, 989, 35, 44, 465, 247, 315, 817, 250, 297, 275, 335, 903, 312, 763, 749, 610, 37, 298, 860, 318, 88, 626, 49, 805, 680, 717, 564, 375, 779, 912, 296, 715, 597, 310, 509, 658, 73, 140, 675, 700, 133, 774, 725, 14, 120, 603, 372, 28, 197, 45, 954, 807, 371, 417, 137, 400, 864, 183, 158, 361, 821, 31, 47, 944, 611, 10, 971, 901, 87, 894, 223, 174, 366, 628, 991, 230, 679, 431, 691, 720, 214, 321, 484, 266, 577, 793, 828, 743, 563, 677, 24, 857, 904, 573, 640, 200, 27, 356, 446, 43,
895, 877, 940, 856, 106, 508, 886, 561, 41, 804, 217, 456, 647, 566, 827, 373, 900, 745, 89, 693, 612, 423, 320, 154, 148, 162, 407, 271, 627, 797, 194, 136, 579, 666, 121, 500, 711, 967, 471, 618, 344, 457, 769, 937, 155, 274, 934, 776, 574, 477, 253, 313, 723, 831, 836, 454, 245, 208, 358, 152, 862, 215, 832, 593, 93, 676, 716, 348, 503, 478, 572, 412, 728, 978, 557, 801, 380, 955, 722, 396, 442, 153, 943, 803, 483, 965, 221, 651, 332, 712, 340, 529, 829, 142, 246, 799, 494, 251, 303, 602, 737, 415, 669, 475, 789, 523, 377, 132, 304, 734, 565, 490, 755, 915, 988, 792, 883, 748, 229, 56, 242, 878, 847, 653, 820, 881, 518, 535, 678, 735, 163, 556, 946, 422, 445, 707, 756, 125, 218, 973, 181, 526, 959, 981, 927, 914, 823, 506, 972, 213, 920, 576, 416, 352, 673, 775, 433, 398, 353, 833, 852, 101, 116, 736, 385, 568, 345, 143, 443, 584, 520, 663, 536, 688, 767, 119, 644, 810, 191, 4, 930, 292, 802, 643, 347, 392, 311, 257, 906, 186, 698, 112, 496, 998, 290, 294, 95, 629, 752, 342, 891,
870, 307, 709, 714, 921, 685, 537, 360, 918, 528, 338, 339, 21, 661, 794, 863, 814, 800, 770, 854, 284, 306, 336, 451, 249, 23, 968, 368, 182, 262, 571, 188, 280, 580, 98, 838, 958, 945, 975, 308, 672, 822, 374, 753, 276, 615, 460, 300, 969, 126, 600, 370, 491, 936, 96, 909, 811, 567, 533, 243, 582, 94, 159, 830, 55, 180, 695, 410, 42, 19, 323, 498, 589, 594, 686, 553, 127, 65, 202, 190, 517, 497, 33, 492, 470, 424, 226, 543, 59, 867, 530, 427, 642, 964, 682, 637, 316, 237, 702, 436, 60, 785, 324, 730, 397, 514, 549, 996, 865, 3, 381, 907, 439, 418, 504, 261, 15, 314, 947, 51, 355, 176, 177, 608, 78, 941, 440, 378, 638, 393, 259, 759, 648, 910, 925, 747, 861, 305, 256, 641, 899, 354, 264, 665, 448, 333, 545, 782, 26, 575, 559, 184, 408, 17, 403, 552, 209, 798, 974, 285, 806, 349, 22, 634, 948, 505, 53, 129, 228, 624, 791, 327, 369, 784, 667, 248, 534, 97, 435, 809, 585, 330, 166, 924, 151, 77, 157, 270, 469, 387, 231, 131, 210, 289, 437, 430, 687, 346, 337, 631, 587, 82, 401, 999, 189,
729, 1000, 7, 697, 636, 192, 472, 995, 40, 548, 171, 57, 834, 616, 9, 128, 1, 265, 718, 386, 46, 85, 841, 225, 835, 334, 104, 980, 222, 444, 5, 254, 75, 773, 328, 849, 38, 92, 620, 299, 317, 138, 172, 929, 979, 411, 816, 502, 923, 70, 100, 52, 939, 268, 277, 429, 739, 204, 657, 110, 326, 114, 855, 885, 987, 845, 922, 441, 362, 590, 220, 772, 341, 525, 853, 405, 216, 872, 581, 843, 621, 379, 760, 72, 367, 890, 167, 932, 812, 876, 402, 255, 591, 892, 538, 281, 25, 777, 365, 199, 466, 933, 501, 414, 147, 873, 282, 58, 11, 16, 524, 447, 783, 578, 683, 212, 293, 495, 2, 99, 464, 357, 897, 20, 224, 479, 596, 84, 813, 90, 531, 696, 742, 145, 350, 203, 236, 331, 391, 781, 609, 668, 905, 302, 86, 692, 260, 102, 399, 227, 426, 851, 234, 540, 134, 388, 389, 837, 606, 614, 510, 875, 551, 727, 286, 343, 963, 671, 874, 601, 732, 659, 880, 241, 419, 165, 605, 613, 706, 962, 690, 511, 588, 586, 141, 931, 558 and 122.
L in ascending order is 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 51, 52, 53, 54, 55, 56, 57, 58, 59, 60, 61, 62, 63, 64, 65, 66, 67, 68, 69, 70, 71, 72, 73, 74, 75, 76, 77, 78, 79, 80, 81, 82, 83, 84, 85, 86, 87, 88, 89, 90, 91, 92, 93, 94, 95, 96, 97, 98, 99, 100, 101, 102, 103, 104, 105, 106, 107, 108, 109, 110, 111, 112, 113, 114, 115, 116, 117, 118, 119, 120, 121, 122, 123, 124, 125, 126, 127, 128, 129, 130, 131, 132, 133, 134, 135, 136, 137, 138, 139, 140, 141, 142, 143, 144, 145, 146, 147, 148, 149, 150, 151, 152, 153, 154, 155, 156, 157, 158, 159, 160, 161, 162, 163, 164, 165, 166, 167, 168, 169, 170, 171, 172, 173, 174, 175, 176, 177, 178, 179, 180, 181, 182, 183, 184, 185, 186, 187, 188, 189, 190, 191, 192, 193, 194, 195, 196, 197, 198, 199, 200, 201, 202, 203, 204, 205, 206, 207, 208, 209, 210, 211, 212, 213, 214, 215, 216, 217,
218, 219, 220, 221, 222, 223, 224, 225, 226, 227, 228, 229, 230, 231, 232, 233, 234, 235, 236, 237, 238, 239, 240, 241, 242, 243, 244, 245, 246, 247, 248, 249, 250, 251, 252, 253, 254, 255, 256, 257, 258, 259, 260, 261, 262, 263, 264, 265, 266, 267, 268, 269, 270, 271, 272, 273, 274, 275, 276, 277, 278, 279, 280, 281, 282, 283, 284, 285, 286, 287, 288, 289, 290, 291, 292, 293, 294, 295, 296, 297, 298, 299, 300, 301, 302, 303, 304, 305, 306, 307, 308, 309, 310, 311, 312, 313, 314, 315, 316, 317, 318, 319, 320, 321, 322, 323, 324, 325, 326, 327, 328, 329, 330, 331, 332, 333, 334, 335, 336, 337, 338, 339, 340, 341, 342, 343, 344, 345, 346, 347, 348, 349, 350, 351, 352, 353, 354, 355, 356, 357, 358, 359, 360, 361, 362, 363, 364, 365, 366, 367, 368, 369, 370, 371, 372, 373, 374, 375, 376, 377, 378, 379, 380, 381, 382, 383, 384, 385, 386, 387, 388, 389, 390, 391, 392, 393, 394, 395, 396, 397, 398, 399, 400, 401, 402, 403, 404, 405, 406, 407, 408, 409, 410, 411, 412, 413, 414, 415, 416, 417,
418, 419, 420, 421, 422, 423, 424, 425, 426, 427, 428, 429, 430, 431, 432, 433, 434, 435, 436, 437, 438, 439, 440, 441, 442, 443, 444, 445, 446, 447, 448, 449, 450, 451, 452, 453, 454, 455, 456, 457, 458, 459, 460, 461, 462, 463, 464, 465, 466, 467, 468, 469, 470, 471, 472, 473, 474, 475, 476, 477, 478, 479, 480, 481, 482, 483, 484, 485, 486, 487, 488, 489, 490, 491, 492, 493, 494, 495, 496, 497, 498, 499, 500, 501, 502, 503, 504, 505, 506, 507, 508, 509, 510, 511, 512, 513, 514, 515, 516, 517, 518, 519, 520, 521, 522, 523, 524, 525, 526, 527, 528, 529, 530, 531, 532, 533, 534, 535, 536, 537, 538, 539, 540, 541, 542, 543, 544, 545, 546, 547, 548, 549, 550, 551, 552, 553, 554, 555, 556, 557, 558, 559, 560, 561, 562, 563, 564, 565, 566, 567, 568, 569, 570, 571, 572, 573, 574, 575, 576, 577, 578, 579, 580, 581, 582, 583, 584, 585, 586, 587, 588, 589, 590, 591, 592, 593, 594, 595, 596, 597, 598, 599, 600, 601, 602, 603, 604, 605, 606, 607, 608, 609, 610, 611, 612, 613, 614, 615, 616, 617,
@ -30,7 +30,7 @@
Welcome
An Interactive Fiction
Release 1 / Serial number 150512 / Inform 7 build 6M22 (I6/v6.33 lib 6/12N) SD
Release 1 / Serial number 160428 / Inform 7 v10.2.0 / D
Brahms Conservatoire

View file

@ -32,7 +32,7 @@ chessboard square: d7
a1 a2 a3 a4 a5 a6 a7 a8 b1 b2 b3 b4 b5 b6 b7 b8 c1 c2 c3 c4 c5 c6 c7 c8 d1 d2 d3 d4 d5 d6 d7 d8 e1 e2 e3 e4 e5 e6 e7 e8 f1 f2 f3 f4 f5 f6 f7 f8 g1 g2 g3 g4 g5 g6 g7 g8 h1 h2 h3 h4 h5 h6 h7 h8 ...and that's all.
a1 a2 a3 a4 a5 a6 a7 a8 b1 b2 b3 b4 b5 b6 b7 b8 c1 c2 c3 c4 c5 c6 c7 c8 d1 d2 d3 d4 d5 d6 d7 d8 e1 e2 e3 e4 e5 e6 e7 e8 f1 f2 f3 f4 f5 f6 f7 f8 g1 g2 g3 g4 g5 g6 g7 g8 h1 h2 h3 h4 h5 h6 h7 h8 ...and that's also all.
"list of white chessboard squares" = list of chessboard squares: {a2, a4, a6, a8, b1, b3, b5, b7, c2, c4, c6, c8, d1, d3, d5, d7, e2, e4, e6, e8, f1, f3, f5, f7, g2, g4, g6, g8, h1, h3, h5, h7}
"a random chessboard square" = chessboard square: h2
"a random chessboard square" = chessboard square: f5
Stellar type test...
stellar type: O00
@ -45,16 +45,16 @@ stellar type: K9Iab
Annie Jump Cannon classifies Beta Aquilae as G8IV. "Hm, yes - subgiant."
Annie Jump Cannon classifies Herschel's Garnet as M2Ia. "Hm, yes - luminous supergiant."
"number of stellar types" = number: 700
"a random stellar type" = stellar type: B4V
"a random stellar type" = stellar type: O3VI
"a random stellar type" = stellar type: B0V
"a random stellar type" = stellar type: A6VII
"a random stellar type" = stellar type: M5II
"a random stellar type" = stellar type: K20
"a random stellar type" = stellar type: F8Ia
"a random stellar type" = stellar type: K2Ib
"a random stellar type" = stellar type: M8III
"a random stellar type" = stellar type: K2VII
"a random stellar type" = stellar type: K2II
"a random stellar type" = stellar type: B1II
"a random stellar type" = stellar type: F9V
"a random stellar type" = stellar type: M4Ia
"a random stellar type" = stellar type: O0Ia
"a random stellar type" = stellar type: G0Ia
"a random stellar type" = stellar type: G1IV
"a random stellar type" = stellar type: M7VII
"a random stellar type" = stellar type: F60
"a random stellar type" = stellar type: K8VI
Tomb wall test...
"number of tomb wall patterns" = number: 256

View file

@ -1,56 +1,56 @@
Foo
Welcome
An Interactive Fiction
Release 1 / Serial number 150512 / Inform 7 build 6M22 (I6/v6.33 lib 6/12N) SD
Release 1 / Serial number 160428 / Inform 7 v10.2.0 / D
Foo
This is Foo, the leading haberdashery in the Kidlington area.
This is Foo, the leading pet shop in the Kidlington area.
> > Foo
(Testing.)
>[1] z
hearts - diamonds - clubs - spades - are trumps.
spades - diamonds - hearts - clubs - are trumps.
You flip the coin. Heads.
The phone rings.
You turn the light switch off. Nothing happens.
The newspaper headline is: Terrorists Lose Out.
The light changes randomly again; now it's green.
George Bush reads a Tom Clancy book.
Trumps are spades.
The newspaper headline is: Terrorists Continue To Expand.
The light changes randomly again; now it's red.
George Bush inappropriately touches a monarch.
Trumps are clubs.
>[2] z
spades - diamonds - hearts - clubs - are trumps.
spades - hearts - clubs - diamonds - are trumps.
You flip the coin. Heads.
You flip the coin. Tails.
The phone rings a second time.
You turn the light switch on. Nothing happens.
The newspaper headline is: Terrorists Lose Out.
The light changes randomly again; now it's amber.
George Bush reads a Tom Clancy book.
The newspaper headline is: Terrorists Continue To Expand.
The light changes randomly again; now it's green.
George Bush bombs somebody.
Trumps are hearts.
>[3] z
clubs - spades - hearts - diamonds - are trumps.
You flip the coin. Tails.
You flip the coin. Heads.
The phone rings again.
You turn the light switch off. Nothing happens.
The newspaper headline is: Terrorists Lose Out.
The newspaper headline is: Terrorists Continue To Expand.
The light changes randomly again; now it's red.
George Bush scratches.
Trumps are clubs.
George Bush yawns.
Trumps are spades.
>[4] z
spades - clubs - hearts - diamonds - are trumps.
clubs - diamonds - spades - hearts - are trumps.
You flip the coin. Tails.
The phone rings again.
You turn the light switch on. Nothing happens.
The newspaper headline is: Terrorists Lose Out.
The light changes randomly again; now it's green.
George Bush reads a Dr Seuss book.
The newspaper headline is: Terrorists Continue To Expand.
The light changes randomly again; now it's amber.
George Bush scratches.
Trumps are diamonds.
>[5] z
@ -59,174 +59,174 @@
You flip the coin. Tails.
The phone rings again.
You turn the light switch off. Nothing happens.
The newspaper headline is: Terrorists Lose Out.
The light changes randomly again; now it's amber.
George Bush reads a Dr Seuss book.
Trumps are hearts.
>[6] z
diamonds - hearts - clubs - spades - are trumps.
You flip the coin. Tails.
The phone rings again.
You turn the light switch on. Nothing happens.
The newspaper headline is: Terrorists Lose Out.
The light changes randomly again; now it's green.
George Bush bombs somebody.
Trumps are clubs.
>[7] z
spades - diamonds - hearts - clubs - are trumps.
You flip the coin. Heads.
The phone rings again.
You turn the light switch off. Nothing happens.
The newspaper headline is: Terrorists Lose Out.
The light changes randomly again; now it's amber.
The newspaper headline is: Terrorists Continue To Expand.
The light changes randomly again; now it's red.
George Bush yawns.
Trumps are diamonds.
>[8] z
diamonds - clubs - hearts - spades - are trumps.
You flip the coin. Heads.
The phone rings again.
You turn the light switch on. Nothing happens.
The newspaper headline is: Terrorists Lose Out.
The light changes randomly again; now it's red.
George Bush scratches.
Trumps are spades.
>[9] z
diamonds - spades - hearts - clubs - are trumps.
You flip the coin. Heads.
The phone rings again.
You turn the light switch off. Nothing happens.
The newspaper headline is: Terrorists Lose Out.
The light changes randomly again; now it's amber.
George Bush yawns.
Trumps are spades.
>[10] z
>[6] z
spades - clubs - hearts - diamonds - are trumps.
You flip the coin. Heads.
The phone rings again.
You turn the light switch on. Nothing happens.
The newspaper headline is: Terrorists Lose Out.
The light changes randomly again; now it's green.
The newspaper headline is: Terrorists Continue To Expand.
The light changes randomly again; now it's amber.
George Bush reads a Tom Clancy book.
Trumps are hearts.
>[11] z
hearts - spades - diamonds - clubs - are trumps.
>[7] z
clubs - hearts - spades - diamonds - are trumps.
You flip the coin. Tails.
You flip the coin. Heads.
The phone rings again.
You turn the light switch off. Nothing happens.
The newspaper headline is: Terrorists Lose Out.
The newspaper headline is: Terrorists Continue To Expand.
The light changes randomly again; now it's red.
George Bush reads a Dr Seuss book.
George Bush eats fried chicken.
Trumps are clubs.
>[12] z
hearts - clubs - diamonds - spades - are trumps.
You flip the coin. Heads.
The phone rings again.
You turn the light switch on. Nothing happens.
The newspaper headline is: Terrorists Lose Out.
The light changes randomly again; now it's amber.
George Bush inappropriately touches a monarch.
Trumps are diamonds.
>[13] z
diamonds - clubs - hearts - spades - are trumps.
You flip the coin. Tails.
The phone rings again.
You turn the light switch off. Nothing happens.
The newspaper headline is: Terrorists Lose Out.
The light changes randomly again; now it's green.
George Bush yawns.
Trumps are hearts.
>[14] z
diamonds - spades - hearts - clubs - are trumps.
You flip the coin. Tails.
The phone rings again.
You turn the light switch on. Nothing happens.
The newspaper headline is: Terrorists Lose Out.
The light changes randomly again; now it's amber.
George Bush bombs somebody.
Trumps are spades.
>[15] z
diamonds - clubs - hearts - spades - are trumps.
You flip the coin. Heads.
The phone rings again.
You turn the light switch off. Nothing happens.
The newspaper headline is: Terrorists Lose Out.
The light changes randomly again; now it's green.
George Bush scratches.
Trumps are diamonds.
>[16] z
diamonds - spades - hearts - clubs - are trumps.
You flip the coin. Heads.
The phone rings again.
You turn the light switch on. Nothing happens.
The newspaper headline is: Terrorists Lose Out.
The light changes randomly again; now it's amber.
George Bush reads a Tom Clancy book.
Trumps are clubs.
>[17] z
>[8] z
hearts - diamonds - clubs - spades - are trumps.
You flip the coin. Tails.
The phone rings again.
You turn the light switch off. Nothing happens.
The newspaper headline is: Terrorists Lose Out.
You turn the light switch on. Nothing happens.
The newspaper headline is: Terrorists Continue To Expand.
The light changes randomly again; now it's green.
George Bush bombs somebody.
Trumps are clubs.
George Bush yawns.
Trumps are spades.
>[18] z
>[9] z
hearts - spades - diamonds - clubs - are trumps.
You flip the coin. Heads.
The phone rings again.
You turn the light switch on. Nothing happens.
The newspaper headline is: Terrorists Lose Out.
You turn the light switch off. Nothing happens.
The newspaper headline is: Terrorists Continue To Expand.
The light changes randomly again; now it's amber.
George Bush scratches.
Trumps are hearts.
>[10] z
spades - clubs - hearts - diamonds - are trumps.
You flip the coin. Tails.
The phone rings again.
You turn the light switch on. Nothing happens.
The newspaper headline is: Terrorists Continue To Expand.
The light changes randomly again; now it's red.
George Bush reads a Dr Seuss book.
Trumps are diamonds.
>[19] z
>[11] z
hearts - diamonds - clubs - spades - are trumps.
You flip the coin. Heads.
The phone rings again.
You turn the light switch off. Nothing happens.
The newspaper headline is: Terrorists Continue To Expand.
The light changes randomly again; now it's green.
George Bush reads a Jean-Paul Sartre book.
Trumps are clubs.
>[12] z
clubs - spades - hearts - diamonds - are trumps.
You flip the coin. Heads.
The phone rings again.
You turn the light switch off. Nothing happens.
The newspaper headline is: Terrorists Lose Out.
The light changes randomly again; now it's red.
George Bush bombs somebody.
You turn the light switch on. Nothing happens.
The newspaper headline is: Terrorists Continue To Expand.
The light changes randomly again; now it's amber.
George Bush scratches.
Trumps are spades.
>[20] z
>[13] z
clubs - hearts - spades - diamonds - are trumps.
You flip the coin. Tails.
The phone rings again.
You turn the light switch off. Nothing happens.
The newspaper headline is: Terrorists Continue To Expand.
The light changes randomly again; now it's green.
George Bush scratches.
Trumps are clubs.
>[14] z
diamonds - clubs - hearts - spades - are trumps.
You flip the coin. Tails.
The phone rings again.
You turn the light switch on. Nothing happens.
The newspaper headline is: Terrorists Continue To Expand.
The light changes randomly again; now it's amber.
George Bush bombs somebody.
Trumps are hearts.
>[15] z
clubs - spades - hearts - diamonds - are trumps.
You flip the coin. Tails.
The phone rings again.
You turn the light switch off. Nothing happens.
The newspaper headline is: Terrorists Continue To Expand.
The light changes randomly again; now it's green.
George Bush eats fried chicken.
Trumps are spades.
>[16] z
diamonds - clubs - hearts - spades - are trumps.
You flip the coin. Tails.
The phone rings again.
You turn the light switch on. Nothing happens.
The newspaper headline is: Terrorists Continue To Expand.
The light changes randomly again; now it's red.
George Bush reads a Dr Seuss book.
Trumps are diamonds.
>[17] z
hearts - clubs - diamonds - spades - are trumps.
You flip the coin. Heads.
The phone rings again.
You turn the light switch off. Nothing happens.
The newspaper headline is: Terrorists Continue To Expand.
The light changes randomly again; now it's amber.
George Bush inappropriately touches a monarch.
Trumps are diamonds.
>[18] z
hearts - diamonds - clubs - spades - are trumps.
You flip the coin. Tails.
The phone rings again.
You turn the light switch on. Nothing happens.
The newspaper headline is: Terrorists Lose Out.
The newspaper headline is: Terrorists Continue To Expand.
The light changes randomly again; now it's red.
George Bush yawns.
Trumps are clubs.
>[19] z
spades - clubs - hearts - diamonds - are trumps.
You flip the coin. Heads.
The phone rings again.
You turn the light switch off. Nothing happens.
The newspaper headline is: Terrorists Continue To Expand.
The light changes randomly again; now it's green.
George Bush scratches.
George Bush bombs somebody.
Trumps are hearts.
>[20] z
diamonds - hearts - clubs - spades - are trumps.
You flip the coin. Tails.
The phone rings again.
You turn the light switch on. Nothing happens.
The newspaper headline is: Terrorists Continue To Expand.
The light changes randomly again; now it's amber.
George Bush bombs somebody.
Trumps are spades.
> >

View file

@ -1,33 +1,33 @@
Foo
Welcome
An Interactive Fiction
Release 1 / Serial number 150512 / Inform 7 build 6M22 (I6/v6.33 lib 6/12N) SD
Release 1 / Serial number 160428 / Inform 7 v10.2.0 / D
Foo
A hovel by the Rhine river.
A hovel by the Tigris river.
> > Foo
(Testing.)
>[1] look
Foo
A palace on the Nile delta.
A palace on the Euphrates delta.
>[2] look
Foo
A hovel by the Tigris river.
A palace on the Euphrates delta.
>[3] look
Foo
A palace on the Nile delta.
A hovel by the Tigris river.
>[4] look
Foo
A palace on the Nile delta.
A palace on the Euphrates delta.
>[5] look
Foo
A palace on the Nile delta.
A palace on the Euphrates delta.
>[6] look
Foo
@ -35,14 +35,14 @@
>[7] look
Foo
A hovel by the Rhine river.
A palace on the Nile delta.
>[8] look
Foo
A palace on the Euphrates delta.
A hovel by the Tigris river.
>[9] look
Foo
A palace on the Nile delta.
A palace on the Euphrates delta.
> >

View file

@ -6,21 +6,21 @@
External files: File of Glaciers
Times: 6:34 pm
Times: 9:43 am
Tables: (the empty table)
Tables: Table of Final Question Options
Truth states: false
Truth states: true
Colours: green
LSD Experience is a random scene.
Bach Cantata Concert is a random scene.
Entire Game is a random good scene.
LSD Experience is a random bad scene.
Welcome
An Interactive Fiction
Release 1 / Serial number 150512 / Inform 7 build 6M22 (I6/v6.33 lib 6/12N) SD
Release 1 / Serial number 160428 / Inform 7 v10.2.0 / D
Stanford

View file

@ -16,7 +16,7 @@
-- Performing beat-1
The server rearranges items on her platter for balance.
The server: "Should I take the mai tai away?"
The server: "Shall I take the mai tai away?"
[(1) Loretta giving the mai tai to the server]
Loretta gives the mai tai to the server.

View file

@ -7,7 +7,7 @@
A Day For Fresh Sushi
Your basic surreal gay fish romance by Emily Short
Release 1 / Serial number 150512 / Inform 7 build 6M22 (I6/v6.33 lib 6/12N) SD
Release 1 / Serial number 160428 / Inform 7 v10.2.0 / D
Studio
This is Britney's studio. You haven't been around here for a while, because of how busy you've been with work, and she's made a few changes -- the aquarium in the corner, for instance. But it still brings back a certain emotional sweetness from the days when you had just met for the first time... when you used to spend hours on the sofa...
@ -30,38 +30,38 @@
The fish glares at you, as though to underline this point.
The evil fish darts to the bottom of the tank and moves the gravel around with his nose.
"Hey, nice SKIN TONE," shouts the evil fish. His words reach you in a spitting gurgle of aquarium water. "You gone over to a pure eggplant diet these days?"
>[2] g
Even if you had had no prior experience with him, you would be able to see at a glance that this is an evil fish. From his sharkish nose to his razor fins, every inch of his compact body exudes hatred and danger.
"If you're looking for signs of malnutrition," says the fish, "LOOK NO FURTHER!!" And it sucks in its gills until you can see its ribcage.
The evil fish is swimming around the tank in lazy circles.
The evil fish darts to the bottom of the tank and moves the gravel around with his nose.
>[3] kiss fish
You're saving all your lovin for someone a lot cuddlier.
The evil fish is floating belly up! ...oh, curse. He was toying with you. As soon as he sees you looking, he goes back to swimming around.
The evil fish darts to the bottom of the tank and moves the gravel around with his nose.
>[4] x aquarium
A very roomy aquarium, large enough to hold quite a variety of colorful sealife -- if any yet survived.
The evil fish begins to butt his pointy nose against the glass walls of the tank.
The evil fish is swimming around the tank in lazy circles.
>[5] x gravel
A lot of very small grey rocks.
The fish notices your gaze; makes a pathetic mime of trying to find little flakes of remaining food amongst the gravel.
The evil fish is floating belly up! ...oh, curse. He was toying with you. As soon as he sees you looking, he goes back to swimming around.
The evil fish is swimming around the tank in lazy circles.
>[6] x seaweed
Fake plastic seaweed of the kind generally bought in stores for exactly this purpose.
"Nice, hunh?" blubs the fish, taking a stabbing bite out of one just by way of demonstration. "Look so good I could eat it."
The evil fish is swimming around the tank in lazy circles.
The evil fish darts to the bottom of the tank and moves the gravel around with his nose.
>[7] i
You are carrying:
@ -70,21 +70,21 @@
a lingerie bag
a chef hat (being worn)
The evil fish is floating belly up! ...oh, curse. He was toying with you. As soon as he sees you looking, he goes back to swimming around.
The evil fish darts to the bottom of the tank and moves the gravel around with his nose.
>[8] x telegram
A telegram, apparently. And dated three days ago. TRIUMPH OURS STOP BACK SOON STOP BE SURE TO FEED FISH STOP
"So," blubs the evil fish. "How about it? Little food over here?"
The evil fish darts to the bottom of the tank and moves the gravel around with his nose.
"Hey, nice SKIN TONE," shouts the evil fish. His words reach you in a spitting gurgle of aquarium water. "You gone over to a pure eggplant diet these days?"
>[9] x bouquet
Okay, so it's silly and sentimental and no doubt a waste of money, of which there is never really enough, but: you miss her. You've missed her since ten seconds after she stepped aboard the shuttle to Luna Prime, and when you saw these -- her favorites, pure golden tulips like springtime -- you had to have them.
"Oh, you shouldn't have," says the fish. "For me??" You just respond with a livid glare.
The evil fish is floating belly up! ...oh, curse. He was toying with you. As soon as he sees you looking, he goes back to swimming around.
"Hey, nice SKIN TONE," shouts the evil fish. His words reach you in a spitting gurgle of aquarium water. "You gone over to a pure eggplant diet these days?"
>[10] smell bouquet
"Mmm-mm," says the fish. "Damn, I sure wish I had olfactory abilities. Hey, if I did, I might be even better at noticing the presence or absence of FOOD."
@ -98,14 +98,14 @@
"It's NOT take-out." You stare the fish down and for once he actually backstrokes a stroke or two. "It's PRIVATE."
The evil fish begins to butt his pointy nose against the glass walls of the tank.
The evil fish is swimming around the tank in lazy circles.
>[12] g
You grant yourself the satisfaction of a little peek inside. You went with a pale, silky ivory this time -- it has that kind of sophisticated innocence, and it goes well with the purple of your skin. A small smirk of anticipation crosses your lips.
"If it's not take-out, I don't see the relevance!" shouts the fish. "Food is what you want in this situation. Food for MEEEE."
The evil fish is swimming around the tank in lazy circles.
The evil fish darts to the bottom of the tank and moves the gravel around with his nose.
>[13] x hat
A big white chef hat of the kind worn by chefs. In this case, you. Just goes to show what a hurry you were in on the way out of the restaurant.
@ -115,12 +115,12 @@
>[14] x window
Through the windows, you get a lovely view of the street outside -- the little fountain on the corner, the slightly dilapidated but nonetheless magnificent Jugendstil architecture of the facing building. The glass itself is shut, however.
The evil fish darts to the bottom of the tank and moves the gravel around with his nose.
"Hey, nice SKIN TONE," shouts the evil fish. His words reach you in a spitting gurgle of aquarium water. "You gone over to a pure eggplant diet these days?"
>[15] open window
"Thank god some air," says the fish. "Man, it was getting hard to breathe in here." Two beats pass. "Oh wait."
The evil fish begins to butt his pointy nose against the glass walls of the tank.
"Hey, nice SKIN TONE," shouts the evil fish. His words reach you in a spitting gurgle of aquarium water. "You gone over to a pure eggplant diet these days?"
>[16] x painting
A ferocious banging from the aquarium attracts your attention as you go to look at the painting. "Hey!" screams the fish. "She doesn't like strangers looking at her paintings before they're DOONNNE!"
@ -141,7 +141,7 @@
"Yeah? Man. I never knew my mother. Eggs, that's the way to go."
The evil fish is floating belly up! ...oh, curse. He was toying with you. As soon as he sees you looking, he goes back to swimming around.
The evil fish darts to the bottom of the tank and moves the gravel around with his nose.
>[17] g
Once is really enough. It's pretty much embedded in your consciousness now.
@ -151,7 +151,7 @@
>[18] x cabinet
Large, and with a bit of an Art Nouveau theme going on in the shape of the doors.
The evil fish begins to butt his pointy nose against the glass walls of the tank.
The evil fish darts to the bottom of the tank and moves the gravel around with his nose.
>[19] open cabinet
"There ya go," says the fish. "The girl is getting WARMER."
@ -163,12 +163,12 @@
"Whatcha looking at? I can't see through the doors, you know."
"Hey, nice SKIN TONE," shouts the evil fish. His words reach you in a spitting gurgle of aquarium water. "You gone over to a pure eggplant diet these days?"
The evil fish darts to the bottom of the tank and moves the gravel around with his nose.
>[21] search cloths
Poking around the cloths reveals -- ha HA! -- a vehemently orange can of fish food.
"Hey, nice SKIN TONE," shouts the evil fish. His words reach you in a spitting gurgle of aquarium water. "You gone over to a pure eggplant diet these days?"
The evil fish begins to butt his pointy nose against the glass walls of the tank.
>[22] open food
"Oh, for--!" The evil fish breaks out in exasperation and hives. "Screw the screwing around with the screwtop. SHE never has to do that."

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@ -1,41 +1,41 @@
Corinth
Actaeon
An Interactive Fiction
Release 1 / Serial number 150512 / Inform 7 build 6M22 (I6/v6.33 lib 6/12N) SD
Release 1 / Serial number 160428 / Inform 7 v10.2.0 / D
Corinth
You can see Artemis here.
> > Olympia
> > Mycenae
(Testing.)
>[1] wait
Time passes.
Artemis heads to Epidaurus.
Artemis heads to Athens.
>[2] follow artemis
(heading southeast)
(heading east)
Epidaurus
Athens
You can see Artemis here.
Artemis heads to Mycenae.
Artemis heads to Corinth.
>[3] follow artemis
(heading west)
Mycenae
You can see Artemis here.
Artemis heads to Olympia.
>[4] follow artemis
(heading west)
Olympia
Corinth
You can see Artemis here.
Artemis heads to Mycenae.
>[4] follow artemis
(heading south)
Mycenae
You can see Artemis here.
Artemis heads to Argos.
> >

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@ -1,7 +1,7 @@
Chateau Marmont
Ahem
An Interactive Fiction
Release 1 / Serial number 150512 / Inform 7 build 6M22 (I6/v6.33 lib 6/12N) SD
Release 1 / Serial number 160428 / Inform 7 v10.2.0 / D
Chateau Marmont
You can see Tom, Jack, Zsa-Zsa and Wilma-Faye here.
@ -13,15 +13,15 @@
"Ahem," says Jack.
>[2] smell
"Ahem," says Wilma-Faye.
"Ahem," says Zsa-Zsa.
"Ahem," says Tom.
>[3] listen
"Ahem," says Zsa-Zsa.
"Ahem," says Wilma-Faye.
"Ahem," says Zsa-Zsa.
"Ahem," says Tom.
"Ahem," says Jack.
> >

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@ -1,16 +1,16 @@
Garage
Air Conditioning is Standard
An Interactive Fiction
Release 1 / Serial number 150512 / Inform 7 build 6M22 (I6/v6.33 lib 6/12N) SD
Release 1 / Serial number 160428 / Inform 7 v10.2.0 / D
Garage
Above the street door is a spectacular art nouveau fanlight, wherein a stained-glass Spirit of Progress bestows the gift of Transportation on mankind.
The sun, gleaming through the hair of Progress, throws amber curls on the macadam floor.
The machinist is making some adjustments to the horn with his wrench. He is wearing a grimy pair of overalls and carrying a screwdriver.
The machinist is making some adjustments to the steering wheel with his screwdriver. He is wearing a grimy pair of overalls and carrying a wrench.
The Victorian Car is here. It also features, in addition to the horn, a cast-iron steering wheel, a leather bucket seat and a combustion engine.
The Victorian Car is here. It also features, in addition to the cast-iron steering wheel, a leather bucket seat, a horn and a combustion engine.
> > Garage
(Testing.)
@ -24,9 +24,9 @@
The sun, gleaming through the hair of Progress, throws amber curls on the macadam floor.
The machinist is making some adjustments to the horn with his wrench. He is wearing a grimy pair of overalls and carrying a screwdriver.
The machinist is making some adjustments to the combustion engine with his wrench. He is wearing a grimy pair of overalls and carrying a screwdriver.
The Victorian Car is here. It also features, in addition to the horn, a cast-iron steering wheel, a leather bucket seat and a combustion engine.
The Victorian Car is here. It also features, in addition to the combustion engine, a cast-iron steering wheel, a leather bucket seat and a horn.
>[3] look
Garage
@ -34,9 +34,9 @@
The sun, gleaming through the hair of Progress, throws amber curls on the macadam floor.
The machinist is making some adjustments to the horn with his wrench. He is wearing a grimy pair of overalls and carrying a screwdriver.
The machinist is making some adjustments to the steering wheel with his screwdriver. He is wearing a grimy pair of overalls and carrying a wrench.
The Victorian Car is here. It also features, in addition to the horn, a cast-iron steering wheel, a leather bucket seat and a combustion engine.
The Victorian Car is here. It also features, in addition to the cast-iron steering wheel, a leather bucket seat, a horn and a combustion engine.
>[4] z
Time passes.
@ -47,9 +47,9 @@
The sun, gleaming through the hair of Progress, throws amber curls on the macadam floor.
The machinist is making some adjustments to the combustion engine with his screwdriver. He is wearing a grimy pair of overalls and carrying a wrench.
The machinist is making some adjustments to the steering wheel with his wrench. He is wearing a grimy pair of overalls and carrying a screwdriver.
The Victorian Car is here. It also features, in addition to the combustion engine, a cast-iron steering wheel, a leather bucket seat and a horn.
The Victorian Car is here. It also features, in addition to the cast-iron steering wheel, a leather bucket seat, a horn and a combustion engine.
The machinist wanders into the Office to get some paperwork.
@ -93,7 +93,7 @@
The sun, gleaming through the hair of Progress, throws amber curls on the macadam floor.
The machinist is chatting with the bemused young lady. He seems to be demonstrating the various features of the Victorian Car, including the combustion engine. He is wearing a grimy pair of overalls.
The machinist is chatting with the bemused young lady. He seems to be demonstrating the various features of the Victorian Car, including the horn. He is wearing a grimy pair of overalls.
>[12] z
Time passes.

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@ -1,7 +1,7 @@
Kitchen
Ant-Sensitive Sunglasses
An Interactive Fiction
Release 1 / Serial number 150512 / Inform 7 build 6M22 (I6/v6.33 lib 6/12N) SD
Release 1 / Serial number 160428 / Inform 7 v10.2.0 / D
Kitchen
A small kitchen tucked into a corner of the vacation house. There is storage space for five or six cups, a sink, a two-ring stove; nothing else to speak of.
@ -42,7 +42,7 @@
The walls look like they're covered with ants. Just a coincidence, I'm sure.
>[9] x apple
The apple is ant-legged.
The apple is ant-colored.
>[10] n

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@ -1,7 +1,7 @@
Graduate Lounge
Bibliophilia
An Interactive Fiction
Release 1 / Serial number 150512 / Inform 7 build 6M22 (I6/v6.33 lib 6/12N) SD
Release 1 / Serial number 160428 / Inform 7 v10.2.0 / D
Graduate Lounge
Shabby sofas; plastic cups remaining from the afternoon's pre-lecture espresso; a collection of Xena and Hercules figurines posed for ironic effect. It's somewhat depressing at this hour, when everyone has gone home.
@ -18,10 +18,10 @@
A hefty reference with short articles on everything from Greek meter to ancient cosmetics.
>[3] examine books
You scan the shelves and notice, among others, a volume entitled Oxford Classical Dictionary.
You scan the shelves and notice, among others, a volume entitled Reading Greek Death.
>[4] examine books
You scan the shelves and notice, among others, a volume entitled Collected Dialogues of Plato.
You scan the shelves and notice, among others, a volume entitled Oxford Classical Dictionary.
>[5] examine plato
All the Platonic dialogues -- some, admittedly, in rather tired translations -- but still a useful single volume, ed. Edith Hamilton and Huntington Cairns.

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@ -1,7 +1,7 @@
Donut Shop 0/1
Boston Cream
An Interactive Fiction
Release 1 / Serial number 150512 / Inform 7 build 6M22 (I6/v6.33 lib 6/12N) SD
Release 1 / Serial number 160428 / Inform 7 v10.2.0 / D
Donut Shop
Vibrantly decorated in donut colors: pink, brown, and cream.
@ -32,12 +32,12 @@
>[4] open case
You open the case.
Ogg acquires the jelly donuts with a look of tender affection.
Ogg acquires the cake donuts with a look of tender affection.
>[5] enter case
You climb inside the case, folding yourself up uncomfortably.
Ogg chows down on the jelly donuts, scattering crumbs in all directions.
Ogg chows down on the cake donuts, scattering crumbs in all directions.
>[6] close case
You close the case.
@ -51,7 +51,7 @@
>[8] wait
Time passes.
Ogg eyes the cake donuts with obvious intent.
Ogg eyes the jelly donuts with obvious intent.
>[9] wait
Time passes.

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@ -1,16 +1,16 @@
Camp Bethel Kitchen
Camp Bethel
An Interactive Fiction
Release 1 / Serial number 150512 / Inform 7 build 6M22 (I6/v6.33 lib 6/12N) SD
Release 1 / Serial number 160428 / Inform 7 v10.2.0 / D
Camp Bethel Kitchen
You've never been into the kitchen before, though you've spent many an hour in the dining lodge. The place is larger than you would have expected, and it has none of the fake rustic touches of the rest of the camp.
Jeremy stands at his station, peeling white onions.
Fluffy is staring out the window.
Fluffy is chasing its tail.
A large housefly flies around noisily.
A large housefly circles Jeremy's chef hat.
> > Camp Bethel Kitchen
(Testing.)
@ -23,7 +23,7 @@
Fluffy is rubbing itself against your leg.
A large housefly lands on a countertop.
A large housefly flies around noisily.
>[2] g
Camp Bethel Kitchen
@ -31,7 +31,7 @@
Jeremy stands at his station, chopping celery.
Fluffy is chasing its tail.
Fluffy is staring out the window.
A large housefly circles Jeremy's chef hat.
@ -41,7 +41,7 @@
Jeremy stands at his station, peeling carrots.
Fluffy is staring out the window.
Fluffy is rubbing itself against your leg.
A large housefly lands on a countertop.
@ -51,15 +51,15 @@
Jeremy stands at his station, tying fresh herbs together with string.
Fluffy is staring out the window.
Fluffy is rubbing itself against your leg.
A large housefly circles Jeremy's chef hat.
>[5] ask jeremy about his feelings for me
"Hm, you've got me there," Jeremy exclaims huskily.
"Hm, I don't know much about that," Jeremy exclaims in a deep manly voice.
>[6] ask jeremy about his amnesia
"I'm afraid I don't know much about that," Jeremy drawls in a deep manly voice.
"Sorry, I haven't the faintest," Jeremy comments throatily.
>[7] tell jeremy about my unborn child
Jeremy looks nonplussed. "You don't say!"

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@ -1,12 +1,12 @@
Casino
Casino Banale
An Interactive Fiction
Release 1 / Serial number 150512 / Inform 7 build 6M22 (I6/v6.33 lib 6/12N) SD
Release 1 / Serial number 160428 / Inform 7 v10.2.0 / D
Casino
Penny grimaces at you-- Penny is the same woman who stepped on your toe in the buffet line. The third time, she blurted, "You have big shoes, don't you?"
Frince and Tim are following the spin of the roulette.
Frince and Tim are chattering.
> > Casino
(Testing.)
@ -30,6 +30,6 @@
Casino
You avoid Frince's eye. You need some time to adjust to the image of him making out with Penny in a storage closet before you can talk to him without appalled giggling.
Tim and Penny are watching the croupier breathlessly.
Tim and Penny are following the spin of the roulette breathlessly.
> >

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@ -5,7 +5,7 @@
Chronic Hinting Syndrome
An Interactive Fiction
Release 1 / Serial number 150512 / Inform 7 build 6M22 (I6/v6.33 lib 6/12N) SD
Release 1 / Serial number 160428 / Inform 7 v10.2.0 / D
Sickbay
A place arranged for Nathan's comfort, since his sickness has been prolonged and because he becomes so irritating when not comfortable.
@ -49,7 +49,7 @@
>[8] think
You recall that thus far you have not followed up with questions about the mental wave generator and the gift.
Nathan chuckles under his breath. "Man, I hadn't thought about the gift in ages."
"I don't know why I brought up the mental wave generator just now," Nathan comments. "Don't mention it to anyone, if you don't mind."
>[9] ask him about generator
"They're kind of expensive but I can save up. I really need one, though, because of my dreams," says Nathan.

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@ -1,7 +1,7 @@
Kitchen 0/1
Copper River
An Interactive Fiction
Release 1 / Serial number 150512 / Inform 7 build 6M22 (I6/v6.33 lib 6/12N) SD
Release 1 / Serial number 160428 / Inform 7 v10.2.0 / D
Kitchen
Your Aunt Fiona's kitchen looks as though it has been at the eye of a glitter storm. Fine, sparkling grit dusts every surface. The appliances are slightly askew, too, as though they hadn't quite settled after a vigorous earthquake.
@ -21,6 +21,8 @@
On the shelf is a tin of deflating powder.
Aunt Fiona's eyes follow you, wide and desperate, but it doesn't look like she's able to do anything.
>[2] get powder
Taken.
@ -38,13 +40,9 @@
>[5] look in cabinet
There's nothing very useful here, only assorted dull items.
Aunt Fiona's eyes follow you, wide and desperate, but it doesn't look like she's able to do anything.
>[6] get powder
Taken.
Aunt Fiona is still looking reproachful.
>[7] put powder on fiona
You toss some of the powder in Aunt Fiona's direction, and with a sudden gaseous HUFF! she returns to her usual shape and size.

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@ -1,7 +1,7 @@
Go
Do Pass Go
An Interactive Fiction
Release 1 / Serial number 150512 / Inform 7 build 6M22 (I6/v6.33 lib 6/12N) SD
Release 1 / Serial number 160428 / Inform 7 v10.2.0 / D
Go
A giant square area, where you and your other pewter ornament friends gather before setting out to purchase London.
@ -14,16 +14,16 @@
a pair of dice
>[2] roll dice
You roll double 2.
You roll 4 and 3.
>[3] look
Go
A giant square area, where you and your other pewter ornament friends gather before setting out to purchase London.
You can see a pair of dice showing 4 here.
You can see a pair of dice showing 7 here.
>[4] x dice
The pair of dice are showing double 2.
The pair of dice are showing 4 and 3.
>[5] get dice
Taken.
@ -32,30 +32,30 @@
The pair of dice are itching to be rolled.
>[7] roll dice
You roll 3 and 5.
You roll 3 and 2.
>[8] roll dice
(first taking the pair of dice showing 8)
You roll 4 and 1.
(first taking the pair of dice showing 5)
You roll 5 and 6.
>[9] roll dice
(first taking the pair of dice showing 5)
You roll 3 and 5.
(first taking the pair of dice showing 11)
You roll 6 and 3.
>[10] roll dice
(first taking the pair of dice showing 8)
You roll 3 and 1.
(first taking the pair of dice showing 9)
You roll 1 and 6.
>[11] roll dice
(first taking the pair of dice showing 4)
You roll 5 and 3.
(first taking the pair of dice showing 7)
You roll 3 and 6.
>[12] roll dice
(first taking the pair of dice showing 8)
You roll 3 and 2.
(first taking the pair of dice showing 9)
You roll 1 and 4.
>[13] roll dice
(first taking the pair of dice showing 5)
You roll 6 and 4.
You roll double 1.
> >

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@ -1,7 +1,7 @@
Deck of the Helene Marie
Don Pedro's Revenge
An Interactive Fiction
Release 1 / Serial number 150512 / Inform 7 build 6M22 (I6/v6.33 lib 6/12N) SD
Release 1 / Serial number 160428 / Inform 7 v10.2.0 / D
Deck of the Helene Marie
The two crews are embattled all around you, but your attention is reserved for your particular enemy: Don Pedro.
@ -25,7 +25,7 @@
You can't move backward or parry very successfully from this position.
Perched up here with the advantage of height (but little mobility), you attempt to [5] jump
Able to slice at your attackers but not to advance or retreat, you choose to [5] jump
You leap down from your position, into the middle of the deck.
@ -33,11 +33,11 @@
You protect yourself, but end up wedged in between two barrels.
So securely boxed-in that you can really only parry or thrust, you try to [7] retreat
Trapped between your barrels, you decide to [7] retreat
You protect yourself, but end up wedged in between two barrels.
Trapped between your barrels, you decide to [8] advance
So securely boxed-in that you can really only parry or thrust, you try to [8] advance
You push forward aggressively, making your way to the open deck.

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@ -1,56 +1,48 @@
a cluster by the banquet table
Emma
An Interactive Fiction
Release 1 / Serial number 150512 / Inform 7 build 6M22 (I6/v6.33 lib 6/12N) SD
Release 1 / Serial number 160428 / Inform 7 v10.2.0 / D
Miss Bates is giggling about the weather. This does not seem to compel the interest of Emma Woodhouse.
Frank Churchill is talking with great animation and slightly more than becoming warmth to Jane Fairfax, while Mr Elton look on with varying degrees of amusement or irritation.
Elsewhere in the room, you can see a lone person at the corner, a group next to the doorway and a couple by the window.
Elsewhere in the room, you can see a couple at the corner, a cluster next to the doorway and a cluster by the window.
> > a cluster by the banquet table
> > a lone person by the banquet table
(Testing.)
>[1] z
Time passes.
Mrs Bates wanders over.
Miss Bates makes excuses and drifts off to join a couple next to the doorway.
Emma Woodhouse makes excuses and drifts off to join a couple next to the doorway.
Jane Fairfax wanders over.
Mr Elton makes excuses and drifts off to join a cluster by the window.
>[2] z
Time passes.
Frank Churchill wanders over.
>[3] z
Time passes.
>[4] look
Frank Churchill is talking with great animation and slightly more than becoming warmth to Jane Fairfax, while Mrs Bates look on with varying degrees of amusement or irritation.
Frank Churchill is talking with great animation and slightly more than becoming warmth to Jane Fairfax.
Elsewhere in the room, you can see a couple at the corner, a cluster next to the doorway and a cluster by the window.
Mrs Bates makes excuses and drifts off to join a couple at the corner.
>[5] x corner
In that direction you see Mrs Bates, Mr Knightley and Mr Woodhouse.
In that direction you see Mrs Bates and Mr Woodhouse.
Frank Churchill makes excuses and drifts off to join a lone person at the corner.
Jane Fairfax makes excuses and drifts off to join a lone person at the corner.
>[6] x doorway
In that direction you see Harriet Smith, Mrs Weston, Mr Knightley, Mr Elton, Mr Weston, Emma Woodhouse and Miss Bates.
In that direction you see Harriet Smith, Mrs Weston, Mr Elton, Mr Weston, Emma Woodhouse and Mr Knightley.
>[7] x window
In that direction you see Mr Woodhouse.
In that direction you see Mrs Bates, Mr Woodhouse and Miss Bates.
>[8] x table
In that direction you see Frank Churchill and Jane Fairfax.
In that direction you see nothing.
>[9] go to the table
Frank Churchill is talking with great animation and slightly more than becoming warmth to Jane Fairfax.
Elsewhere in the room, you can see a vacancy at the corner, a group next to the doorway and a lone person by the window.
Elsewhere in the room, you can see a couple at the corner, a group next to the doorway and a cluster by the window.
> >

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@ -1,7 +1,7 @@
Break Room
Ferragamo Again
An Interactive Fiction
Release 1 / Serial number 150512 / Inform 7 build 6M22 (I6/v6.33 lib 6/12N) SD
Release 1 / Serial number 160428 / Inform 7 v10.2.0 / D
Break Room
You can see Vanessa, Tina, Lisa, Mark and Holman here.
@ -16,15 +16,15 @@
You chat for a while about Assyrian vowel sounds.
>[3] g
Lisa sighs heavily. Maybe you should let this one go.
Vanessa takes off her glasses and polishes them on her sleeve. Maybe you should let this one go.
>[4] talk about handbags
You chat for a while about designer handbags.
>[5] talk about prada
Mark sighs heavily. Maybe you should let this one go.
Lisa sighs heavily. Maybe you should let this one go.
>[6] talk about tods
Tina sighs heavily. Maybe you should let this one go.
Lisa sighs heavily. Maybe you should let this one go.
> >

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@ -3,7 +3,7 @@
Full Moon
An Interactive Fiction
Release 1 / Serial number 150512 / Inform 7 build 6M22 (I6/v6.33 lib 6/12N) SD
Release 1 / Serial number 160428 / Inform 7 v10.2.0 / D
Dark Forest
You are mostly aware that you are not as alone here as you would like, and that the ground is uneven.
@ -14,7 +14,7 @@
>[1] z
Time passes.
The wind howls in your ears.
A twig snaps behind you!
>[2] z
Time passes.
@ -29,6 +29,6 @@
>[4] z
Time passes.
A twig snaps behind you!
You feel chilly.
> >

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@ -1,10 +1,10 @@
Lab
Fun with Participles
An Interactive Fiction
Release 1 / Serial number 160428 / Inform 7 v10.1.0 / D
Release 1 / Serial number 160428 / Inform 7 v10.2.0 / D
Lab
Clark is here, standing about.
Clark is here, looking bored.
You can also see a fedora here.
@ -13,7 +13,7 @@
>[1] look
Lab
Clark is here, standing about.
Clark is here, wasting time.
You can also see a fedora here.

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@ -1,7 +1,7 @@
Banquet Hall
Happy Hour
An Interactive Fiction
Release 1 / Serial number 150512 / Inform 7 build 6M22 (I6/v6.33 lib 6/12N) SD
Release 1 / Serial number 160428 / Inform 7 v10.2.0 / D
Banquet Hall
A large cheery banner over the door (which, incidentally, vanishes when you approach it) reads: HELLO NEW INDUCTEES! WELCOME TO THE AFTERLIFE!
@ -14,13 +14,13 @@
>[1] z
Time passes.
George goes west.
Matilda goes west.
>[2] look
Banquet Hall
A large cheery banner over the door (which, incidentally, vanishes when you approach it) reads: HELLO NEW INDUCTEES! WELCOME TO THE AFTERLIFE!
You can see Fred, Larry, Matilda and Louise here. Fred has a dry martini and Larry has a cream puff.
You can see Fred, George, Larry and Louise here. Fred has a dry martini and Larry has a cream puff.
Larry goes west.
@ -28,24 +28,24 @@
Banquet Hall
A large cheery banner over the door (which, incidentally, vanishes when you approach it) reads: HELLO NEW INDUCTEES! WELCOME TO THE AFTERLIFE!
You can see Fred, Matilda and Louise here. Fred has a dry martini.
You can see Fred, George and Louise here. Fred has a dry martini.
Matilda goes west.
Louise goes west.
>[4] g
Banquet Hall
A large cheery banner over the door (which, incidentally, vanishes when you approach it) reads: HELLO NEW INDUCTEES! WELCOME TO THE AFTERLIFE!
You can see Fred and Louise here. Fred has a dry martini.
You can see Fred and George here. Fred has a dry martini.
Larry arrives from the west.
Vanessa arrives from the west.
>[5] g
Banquet Hall
A large cheery banner over the door (which, incidentally, vanishes when you approach it) reads: HELLO NEW INDUCTEES! WELCOME TO THE AFTERLIFE!
You can see Larry, Fred and Louise here. Fred has a dry martini and Larry has a cream puff.
You can see Vanessa, Fred and George here. Fred has a dry martini and Vanessa has a tray.
Larry goes west.
Fred goes west.
> >

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@ -1,7 +1,7 @@
Lab
History Lab
An Interactive Fiction
Release 1 / Serial number 150512 / Inform 7 build 6M22 (I6/v6.33 lib 6/12N) SD
Release 1 / Serial number 160428 / Inform 7 v10.2.0 / D
Lab
You can see a box (in which is a newspaper) and Clark here.
@ -21,7 +21,7 @@
>[4] look
Lab
You can see the box you examined (in which is the newspaper you looked at) and Clark here.
You can see the box you looked at (in which is the newspaper you looked at) and Clark here.
>[5] clark, x newspaper
Clark looks closely at the newspaper.
@ -34,7 +34,7 @@
>[8] look
Lab
You can see the box Clark dropped (in which is the newspaper Clark examined) and Clark here.
You can see the box Clark dropped (in which is the newspaper Clark looked at) and Clark here.
>[9] take box
Taken.
@ -42,7 +42,7 @@
>[10] i
You are carrying:
the box you took
the newspaper Clark looked at
the newspaper Clark examined
>[11] smell box
You smell nothing unexpected.

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@ -1,7 +1,7 @@
Mailroom
Hudsucker Industries
An Interactive Fiction
Release 1 / Serial number 150512 / Inform 7 build 6M22 (I6/v6.33 lib 6/12N) SD
Release 1 / Serial number 160428 / Inform 7 v10.2.0 / D
Mailroom
Usually a thrumming hive of bee-like workers, but you got in early to get a jump on the day's work.
@ -17,20 +17,20 @@
seven letters (all unread, at the moment)
>[2] examine letter
On inspection, it turns out to be quite polite.
On inspection, it turns out to be quite flamingly rude.
>[3] get letter
Taken.
>[4] i
You are carrying:
a polite letter
a flamingly rude letter
a satchel
six letters (all unread, at the moment)
>[5] put letter in ceo box
(the polite letter in the CEO box)
You put the polite letter into the CEO box.
(the flamingly rude letter in the CEO box)
You put the flamingly rude letter into the CEO box.
>[6] inventory
You are carrying:
@ -61,7 +61,7 @@
>[12] x letter
(the random letter)
On inspection, it turns out to be quite flamingly rude.
On inspection, it turns out to be quite polite.
>[13] g
(the random letter)
@ -90,7 +90,7 @@
Taken.
>[19] g
(the flamingly rude random letter)
(the polite letter)
Taken.
>[20] i

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@ -1,7 +1,7 @@
Wedding Procession
Hymenaeus
An Interactive Fiction
Release 1 / Serial number 150512 / Inform 7 build 6M22 (I6/v6.33 lib 6/12N) SD
Release 1 / Serial number 160428 / Inform 7 v10.2.0 / D
Wedding Procession
Orpheus carries a flaming torch.
@ -17,22 +17,22 @@
>[2] z
Time passes.
Aquilo blows down from the north, extinguishing the torch carried by Orpheus.
>[3] z
Time passes.
Aquilo blows down from the north, extinguishing the torch carried by Orpheus.
>[4] look
Wedding Procession
Orpheus carries an extinguished torch.
Eurydice carries a flaming torch.
>[5] x flaming torch
It casts a bright glow over Eurydice.
Aquilo blows down from the north, extinguishing the torch carried by Eurydice.
>[5] x flaming torch
You can't see any such thing.
>[6] x extinguished torch
Orpheus is looking at it disconsolately, obviously worried about the omens.

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@ -3,7 +3,7 @@
I Didn't Come All The Way From Great Portland Street
An Interactive Fiction
Release 1 / Serial number 160428 / Inform 7 v10.1.0 / D
Release 1 / Serial number 160428 / Inform 7 v10.2.0 / D
Paris Theatre
You can see a tuba, a xylophone, a triangle, a case (in which is a violin), a radish, a bust of Nicholas Parsons and a purple felt hat here.
@ -19,14 +19,14 @@
"Well, as it's your first time playing the game, and the audience was enjoying your contribution so much, I will disallow the challenge, you have 9 turns left on musical instruments, starting... now!
>[2] wait
Bzzzzt! "And Peter Jones has challenged."
Bzzzzt! "And Kenneth Williams has challenged."
"Hesitation!"
"Well, as it's your first time playing the game, and the audience was enjoying your contribution so much, I will disallow the challenge, you have 8 turns left on musical instruments, starting... now!
>[3] examine bust
Bzzzzt! "And Kenneth Williams has challenged."
Bzzzzt! "And Clement Freud has challenged."
"Deviation!"

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@ -1,7 +1,7 @@
Library of the Dead
In Fire or in Flood
An Interactive Fiction
Release 1 / Serial number 150512 / Inform 7 build 6M22 (I6/v6.33 lib 6/12N) SD
Release 1 / Serial number 160428 / Inform 7 v10.2.0 / D
Library of the Dead
This room -- little, dank, stone -- is filling with some miasma you do not quite dare breathe. It is imperative that you get out.
@ -96,13 +96,15 @@
>[15] light trapdoor
You light the trapdoor with the flaming torch.
A spark from the flaming trapdoor catches the box!
>[16] look
Library of the Dead
This room -- little, dank, stone -- is filling with some miasma you do not quite dare breathe. It is imperative that you get out.
A trapdoor in the ceiling is your only hope of escape. Fortunately, it is rapidly burning through.
You can also see a box (empty) here.
You can also see a flaming box (empty) here.
>[17] g
Library of the Dead
@ -110,7 +112,7 @@
A trapdoor in the ceiling is your only hope of escape. Fortunately, it is rapidly burning through.
You can also see a box (empty) here.
You can also see a flaming box (empty) here.
>[18] g
Library of the Dead
@ -118,7 +120,7 @@
A trapdoor in the ceiling is your only hope of escape. Fortunately, it is rapidly burning through.
You can also see a box (empty) here.
You can also see a flaming box (empty) here.
>[19] g
Library of the Dead
@ -126,9 +128,7 @@
A trapdoor in the ceiling is your only hope of escape. Fortunately, it is rapidly burning through.
You can also see a box (empty) here.
A spark from the flaming trapdoor catches the box!
You can also see a flaming box (empty) here.
>[20] g
Library of the Dead
@ -146,13 +146,15 @@
You can also see a flaming box (empty) here.
The flaming box burns away, leaving a metal hinge behind.
>[22] g
Library of the Dead
This room -- little, dank, stone -- is filling with some miasma you do not quite dare breathe. It is imperative that you get out.
A trapdoor in the ceiling is your only hope of escape. Fortunately, it is rapidly burning through.
You can also see a flaming box (empty) here.
You can also see a metal hinge here.
>[23] g
Library of the Dead
@ -160,7 +162,7 @@
A trapdoor in the ceiling is your only hope of escape. Fortunately, it is rapidly burning through.
You can also see a flaming box (empty) here.
You can also see a metal hinge here.
>[24] g
Library of the Dead
@ -168,7 +170,7 @@
A trapdoor in the ceiling is your only hope of escape. Fortunately, it is rapidly burning through.
You can also see a flaming box (empty) here.
You can also see a metal hinge here.
>[25] g
Library of the Dead
@ -176,9 +178,7 @@
A trapdoor in the ceiling is your only hope of escape. Fortunately, it is rapidly burning through.
You can also see a flaming box (empty) here.
The flaming box burns away, leaving a metal hinge behind.
You can also see a metal hinge here.
>[26] g
Library of the Dead

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@ -1,14 +1,14 @@
Backstage, feeling incompetent Budget: $60.00
Introduction to Juggling
An Interactive Fiction
Release 1 / Serial number 150512 / Inform 7 build 6M22 (I6/v6.33 lib 6/12N) SD
Release 1 / Serial number 160428 / Inform 7 v10.2.0 / D
Backstage
A muffled black room with felt on the floors and walls. A glowing sign over the stage door says SHOW IN PROGRESS.
You can see a Juggling Equipment Catalog here.
> > Backstage, feeling moderately skilled Budget: $9.00
> > Backstage, feeling highly skilled Budget: $9.00
(Testing.)
>[1] read catalog
@ -68,6 +68,6 @@
You order a fireball set, which is delivered instantly.
>[15] juggle fireball
You're not quite ready to juggle something like the fireball set. Better to start with an easier toy.
You juggle the fireballs rapidly, careful never to hold any of them a moment longer than necessary.
> >

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@ -1,7 +1,7 @@
Empty Room
Jokers Wild
An Interactive Fiction
Release 1 / Serial number 150512 / Inform 7 build 6M22 (I6/v6.33 lib 6/12N) SD
Release 1 / Serial number 160428 / Inform 7 v10.2.0 / D
Empty Room
It has come to this: sitting on the bare floor of Lulu's apartment with nothing to amuse you but a deck of cards and the top hat from last year's act. You reckon fifty-two cardtosses are all that stand between you and the utter pointlessness of existence.
@ -12,27 +12,27 @@
(Testing.)
>[1] toss
You throw the five of hearts at the top hat, and miss.
You throw the deuce of spades at the top hat, and miss.
>[2] again
You throw the three of diamonds at the top hat, and miss.
You throw the nine of hearts at the top hat, and hit.
>[3] again
You throw the ace of spades at the top hat, and miss.
You throw the three of diamonds at the top hat, and hit.
>[4] again
You throw the three of spades at the top hat, and miss.
You throw the king of spades at the top hat, and hit.
>[5] again
You throw the ten of hearts at the top hat, and miss.
You throw the four of hearts at the top hat, and miss.
>[6] again
You throw the four of clubs at the top hat, and miss.
You throw the five of spades at the top hat, and miss.
>[7] again
You throw the ten of diamonds at the top hat, and hit.
You throw the ten of clubs at the top hat, and miss.
>[8] again
You throw the eight of spades at the top hat, and hit.
You throw the ace of clubs at the top hat, and hit.
> >

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@ -1,20 +1,20 @@
You: 35 Gladiator: 25
Lanista, Part One
An Interactive Fiction
Release 1 / Serial number 150512 / Inform 7 build 6M22 (I6/v6.33 lib 6/12N) SD
Release 1 / Serial number 160428 / Inform 7 v10.2.0 / D
Arena
Sand, blood, iron. These festivals are normally held on hot days, but the sun has gone behind a cloud and fat drops of rain now and then spatter the arena floor.
A bare-chested Scythian gladiator faces you, wielding a trident.
> > You: 9 Gladiator: 6
> > You: 2 Gladiator: 9
(Testing.)
>[1] hit gladiator
You attack the gladiator, causing 6 points of damage!
You attack the gladiator, causing 2 points of damage!
The gladiator attacks you, causing 3 points of damage!
The gladiator attacks you, causing 10 points of damage!
>[2] g
You attack the gladiator, causing 7 points of damage!
@ -22,13 +22,13 @@
The gladiator attacks you, causing 9 points of damage!
>[3] g
You attack the gladiator, causing 2 points of damage!
You attack the gladiator, causing 3 points of damage!
The gladiator attacks you, causing 8 points of damage!
The gladiator attacks you, causing 4 points of damage!
>[4] g
You attack the gladiator, causing 4 points of damage!
The gladiator attacks you, causing 6 points of damage!
The gladiator attacks you, causing 10 points of damage!
> >

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@ -1,48 +1,48 @@
You: 35 Gladiator: 25
Lanista, Part Two
An Interactive Fiction
Release 1 / Serial number 150512 / Inform 7 build 6M22 (I6/v6.33 lib 6/12N) SD
Release 1 / Serial number 160428 / Inform 7 v10.2.0 / D
Arena
Sand, blood, iron. These festivals are normally held on hot days, but the sun has gone behind a cloud and fat drops of rain now and then spatter the arena floor.
A bare-chested Scythian gladiator faces you, wielding a trident and a net.
> > You: 22 Gladiator: 14
> > You: 24 Gladiator: 15
(Testing.)
>[1] hit gladiator with mace
You attack the gladiator with the mace, causing 2 points of damage!
You attack the gladiator with the mace, causing 1 point of damage!
The gladiator attacks you with the net, causing 1 point of damage!
The gladiator attacks you with the trident, causing 3 points of damage!
>[2] kill gladiator
(with the mace)
You attack the gladiator with the mace, causing 3 points of damage!
You attack the gladiator with the mace, causing 2 points of damage!
The gladiator attacks you with the trident, causing 2 points of damage!
The gladiator attacks you with the trident, causing 3 points of damage!
>[3] drop mace
Dropped.
The gladiator attacks you with the trident, causing 2 points of damage!
The gladiator attacks you with the net, causing 1 point of damage!
>[4] attack gladiator
What do you want to attack the gladiator with?
>[5] attack gladiator with mace
(first taking the mace)
You attack the gladiator with the mace, causing 2 points of damage!
You attack the gladiator with the mace, causing 3 points of damage!
The gladiator attacks you with the trident, causing 2 points of damage!
>[6] g
You attack the gladiator with the mace, causing 2 points of damage!
You attack the gladiator with the mace, causing 3 points of damage!
The gladiator attacks you with the trident, causing 5 points of damage!
The gladiator attacks you with the net, causing 1 point of damage!
>[7] g
You attack the gladiator with the mace, causing 2 points of damage!
You attack the gladiator with the mace, causing 1 point of damage!
The gladiator attacks you with the net, causing 1 point of damage!

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@ -1,7 +1,7 @@
Supermarket
Lugubrious Pete's Delicatessen
An Interactive Fiction
Release 1 / Serial number 150512 / Inform 7 build 6M22 (I6/v6.33 lib 6/12N) SD
Release 1 / Serial number 160428 / Inform 7 v10.2.0 / D
Supermarket
You can see Alice, Beth, Gemma, Delia and Eliza here.
@ -12,14 +12,12 @@
>[1] wait
Time passes.
Delia walks into the Delicatessen.
Gemma walks into the Delicatessen.
>[2] wait
Time passes.
Eliza walks into the Delicatessen.
Delia emerges cheerfully from the Delicatessen Counter, and goes about her regular shopping.
Alice walks into the Delicatessen.
>[3] wait
Time passes.
@ -29,37 +27,35 @@
Delicatessen Counter
Lugubrious Pete, dolefully slicing meats and cheeses, serves at the counter.
You can also see Eliza here.
You can also see Alice and Gemma here.
Eliza comes in from the Supermarket, and resignedly queues behind Gemma and Alice.
>[5] wait
Time passes, for Gemma, Alice and Eliza quite as much as for yourself.
Pete gives a droopy expression as he serves Gemma, who nevertheless brightens and leaves.
>[6] wait
Time passes, for Alice and Eliza quite as much as for yourself.
Gemma comes in from the Supermarket, and resignedly queues behind Alice and Eliza.
Pete gives a droopy expression as he serves Alice, who nevertheless brightens and leaves.
>[7] wait
Time passes, for Eliza and Gemma quite as much as for yourself.
Pete gives a droopy expression as he serves Eliza, who nevertheless brightens and leaves.
>[5] wait
Time passes.
Beth comes in from the Supermarket, and can't believe her luck. The counter is free!
>[6] wait
Time passes, for Beth quite as much as for yourself.
Gemma comes in from the Supermarket, and resignedly queues behind Beth.
Pete gives a droopy expression as he serves Beth, who nevertheless brightens and leaves.
>[7] wait
>[8] wait
Time passes, for Gemma quite as much as for yourself.
Alice comes in from the Supermarket, and resignedly queues behind Gemma.
Pete gives a droopy expression as he serves Gemma, who nevertheless brightens and leaves.
>[8] wait
Time passes, for Alice quite as much as for yourself.
Beth comes in from the Supermarket, and resignedly queues behind Alice.
>[9] wait
Time passes, for Alice and Beth quite as much as for yourself.
Time passes, for Gemma and Alice quite as much as for yourself.
Delia comes in from the Supermarket, and resignedly queues behind Alice and Beth.
Eliza comes in from the Supermarket, and resignedly queues behind Gemma and Alice.
> >

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@ -7,7 +7,7 @@ An Interactive Fiction
Release 1 / Serial number 160428 / Inform 7 v10.2.0 / D
Saint-Germain-des-Prés
Haunt of artists, of the coffee-drinking sort, and of cafés, of the artist-haunted sort, you once again find yourself outside M. Melmoth's hotel. Today the recently-fallen rain runs down the gutters of the 6th, and you long to be indoors.
Haunt of artists, of the coffee-drinking sort, and of cafés, of the artist-haunted sort, you once again find yourself outside M. Melmoth's hotel. Today crowds of vulgar children play chase around the lampposts, and you long to be indoors.
>(Testing.)
@ -16,27 +16,27 @@ Haunt of artists, of the coffee-drinking sort, and of cafés, of the artist-haun
Hôtel d'Alsace
Typical. Oscar writes you a letter announcing his own imminent demise - "My wallpaper and I are fighting a duel to the death. One or other of us has got to go." - and then you get there and he's out, no doubt procuring paint the colour of absinthe, if he isn't procuring the painter.
In this light, the wallpaper has a distinctly green wash.
In this light, the wallpaper has a distinctly darkish purple wash. You particularly dislike purple.
>[2] out
You leave, shaking your head. But within twenty-four hours, you are back, as you always knew you would be.
>[3] look
Saint-Germain-des-Prés
Haunt of artists, of the coffee-drinking sort, and of cafés, of the artist-haunted sort, you once again find yourself outside M. Melmoth's hotel. Today crowds of vulgar children play chase around the lampposts, and you long to be indoors.
Haunt of artists, of the coffee-drinking sort, and of cafés, of the artist-haunted sort, you once again find yourself outside M. Melmoth's hotel. Today the recently-fallen rain runs down the gutters of the 6th, and you long to be indoors.
>[4] in
Hôtel d'Alsace
Typical. Oscar writes you a letter announcing his own imminent demise - "My wallpaper and I are fighting a duel to the death. One or other of us has got to go." - and then you get there and he's out, no doubt procuring paint the colour of absinthe, if he isn't procuring the painter.
In this light, the wallpaper has a distinctly aquamarine wash.
In this light, the wallpaper has a distinctly green wash.
>[5] out
You leave, shaking your head. But within twenty-four hours, you are back, as you always knew you would be.
>[6] look
Saint-Germain-des-Prés
Haunt of artists, of the coffee-drinking sort, and of cafés, of the artist-haunted sort, you once again find yourself outside M. Melmoth's hotel. Today the recently-fallen rain runs down the gutters of the 6th, and you long to be indoors.
Haunt of artists, of the coffee-drinking sort, and of cafés, of the artist-haunted sort, you once again find yourself outside M. Melmoth's hotel. Today crowds of vulgar children play chase around the lampposts, and you long to be indoors.
>Are you sure you want to quit?

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@ -5,7 +5,7 @@
MRE
An Interactive Fiction
Release 1 / Serial number 150512 / Inform 7 build 6M22 (I6/v6.33 lib 6/12N) SD
Release 1 / Serial number 160428 / Inform 7 v10.2.0 / D
Base Camp Larder
This room has been reinforced after each incident -- and there have been dozens in the last two months -- so that it now rivals Fort Knox. Only your new skill and speed enabled you to dodge the motion sensors, knock out the computerized security system, fool the retinal scanner, and punch a hole in the steel containment grating. But you're inside now.
@ -52,12 +52,12 @@
>[11] z
Time passes.
You find yourself staring at the large plate of pasta and wondering how it would taste.
The world seems to slow down and everything becomes sharper and brighter. You are a hunter, a hunter of foodstuffs.
>[12] z
Time passes.
The world seems to slow down and everything becomes sharper and brighter. You are a hunter, a hunter of foodstuffs.
Gosh, you're starving.
>[13] z
Time passes.

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@ -1,7 +1,7 @@
Masochism Deli
Masochism Deli
An Interactive Fiction
Release 1 / Serial number 150512 / Inform 7 build 6M22 (I6/v6.33 lib 6/12N) SD
Release 1 / Serial number 160428 / Inform 7 v10.2.0 / D
Masochism Deli
Recent restructurings of corporate policy restrict the "lunch hour" to exactly thirty-two minutes, which means that no one has time to go out. Instead, you and your coworkers eat here, in the company's very own themed lunch room.
@ -11,8 +11,8 @@
>[1] inventory
You are carrying:
two cold potatoes
a hot potato
two cold potatoes
>[2] drop potato
(the hot potato)

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@ -1,7 +1,7 @@
Corinth
Mistress of Animals
An Interactive Fiction
Release 1 / Serial number 150512 / Inform 7 build 6M22 (I6/v6.33 lib 6/12N) SD
Release 1 / Serial number 160428 / Inform 7 v10.2.0 / D
Corinth
@ -20,16 +20,10 @@
>[4] z
Time passes.
Artemis arrives from Athens.
>[5] z
Time passes.
Artemis heads to Athens.
>[6] z
Time passes.
Artemis arrives from Athens.
> >

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@ -1,7 +1,7 @@
Lab
Narrative Register
An Interactive Fiction
Release 1 / Serial number 150512 / Inform 7 build 6M22 (I6/v6.33 lib 6/12N) SD
Release 1 / Serial number 160428 / Inform 7 v10.2.0 / D
Lab
You can see a table (on which are a bat and a ball) here.
@ -10,37 +10,37 @@
(Testing.)
>[1] get ball
You gain the ball.
You get the ball.
>[2] drop ball
You throw away the ball.
>[3] get bat
You gain the bat.
You collect the bat.
>[4] drop bat
You dispose of the bat.
You put down the bat.
>[5] new tone
Your narrator will now be upbeat.
Your narrator will now be archaic.
>[6] get all
bat: You take the bat.
ball: You gain the ball.
bat: You procure the bat.
ball: You procure the ball.
>[7] drop all
ball: You put down the ball.
bat: You set down the bat.
ball: You foresake the ball.
bat: You foresake the bat.
>[8] new tone
Your narrator will now be upbeat.
>[9] get all
bat: You gain the bat.
ball: You score the ball.
bat: You get the bat.
ball: You pick up the ball.
>[10] drop all
ball: You drop the ball.
bat: You dispose of the bat.
ball: You put down the ball.
bat: You drop the bat.
> >

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@ -1,7 +1,7 @@
Country Lane
Noisemaking
An Interactive Fiction
Release 1 / Serial number 150512 / Inform 7 build 6M22 (I6/v6.33 lib 6/12N) SD
Release 1 / Serial number 160428 / Inform 7 v10.2.0 / D
Country Lane
You can see a black crow here.
@ -12,7 +12,7 @@
>[1] sing
You hum a little ditty.
The crow, startled, flies off to Village Center.
The crow, startled, flies off to Outside the Farmhouse.
>[2] g
You hum a little ditty.

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@ -1,13 +1,13 @@
Rambling Warren
N is three.
N is one.
Today's magic number is boring.
X is thirteen!
X is eleven!
Numberless
An Interactive Fiction
Release 1 / Serial number 150512 / Inform 7 build 6M22 (I6/v6.33 lib 6/12N) SD
Release 1 / Serial number 160428 / Inform 7 v10.2.0 / D
Rambling Warren

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@ -1,7 +1,7 @@
Library
Pages
An Interactive Fiction
Release 1 / Serial number 150512 / Inform 7 build 6M22 (I6/v6.33 lib 6/12N) SD
Release 1 / Serial number 160428 / Inform 7 v10.2.0 / D
Library
@ -9,18 +9,18 @@
(Testing.)
>[1] read from the sinister book
You flip the pages randomly and arrive at page 48:
You flip the pages randomly and arrive at page 36:
Page 48 appears to be blank.
Page 36 appears to be blank.
>[2] read the book
You flip the pages randomly and arrive at page 24:
You flip the pages randomly and arrive at page 33:
Page 24 appears to be blank.
Page 33 appears to be blank.
>[3] read the next page
(in the sinister book)
Page 25 appears to be blank.
Page 34 appears to be blank.
>[4] read page 2
(in the sinister book)

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@ -62,7 +62,7 @@ You feel itchy.
>[6] ask vanessa for french vanilla
"Do you have a coupon?" Vanessa demands. You admit you do not. "No french vanilla for you!"
Antony trades in the coupon and receives a dark chocolate ice cream cone from Vanessa.
Antony trades in the coupon and receives a rum raisin ice cream cone from Vanessa.
You feel itchy.
@ -87,7 +87,7 @@ You feel itchy.
>[9] ask vanessa for chocolate chocolate chip
"Do you have a coupon?" Vanessa demands. You admit you do not. "No chocolate chocolate chip for you!"
Martin trades in the coupon and receives a white chocolate chip ice cream cone from Vanessa.
Martin trades in the coupon and receives a whole-bean vanilla ice cream cone from Vanessa.
You feel itchy.

View file

@ -1,10 +1,10 @@
Editor's Office
Prolegomena
An Interactive Fiction
Release 1 / Serial number 150512 / Inform 7 build 6M22 (I6/v6.33 lib 6/12N) SD
Release 1 / Serial number 160428 / Inform 7 v10.2.0 / D
Editor's Office
You can see a desk (on which are red pencils in nearly-sufficient quantity and various correspondence) here.
You can see a desk (on which are red pencils in nearly-sufficient quantity and some correspondence) here.
> > Editor's Office
(Testing.)
@ -36,7 +36,7 @@
>[8] look
Editor's Office
You can see a desk (on which are various red pencils and some correspondence) here.
You can see a desk (on which are various red pencils and an assortment of correspondence) here.
>[9] i
You are carrying:
@ -65,7 +65,7 @@
>[11] i
You are carrying:
an assortment of correspondence
some correspondence
red pencils in nearly-sufficient quantity
> >

View file

@ -3,7 +3,7 @@
Questionable Revolutions
An Interactive Fiction
Release 1 / Serial number 150512 / Inform 7 build 6M22 (I6/v6.33 lib 6/12N) SD
Release 1 / Serial number 160428 / Inform 7 v10.2.0 / D
First Class Cabin
You can see Dr Tweedy, Ms Finch and Ms Clarion here.
@ -15,21 +15,21 @@
"Czechoslovakia," replies Dr Tweedy promptly.
>[2] ms finch, when was the rose revolution
"1959?" guesses Ms Finch, with an air of diffidence.
"1933?" guesses Ms Finch, with an air of diffidence.
>[3] ms finch, what was the rose revolution
"A revolution in which President Eduard Shevardnadze was interrupted by protesters in the middle of his speech, and forced to flee."
>[4] ms clarion, when was the spanish revolution
"I think 1934. About then. Close, anyway," replies Ms Clarion.
"I think 1937. About then. Close, anyway," replies Ms Clarion.
>[5] g
"I think 1932. About then. Close, anyway," replies Ms Clarion.
>[6] g
"I think 1932. About then. Close, anyway," replies Ms Clarion.
"I think 1937. About then. Close, anyway," replies Ms Clarion.
>[7] ms finch, when was the spanish revolution
"1955?" guesses Ms Finch, with an air of diffidence.
"1914?" guesses Ms Finch, with an air of diffidence.
> >

View file

@ -1,7 +1,7 @@
Lab 0/1
Quiz Show
An Interactive Fiction by Mike Tarbert
Release 1 / Serial number 150512 / Inform 7 build 6M22 (I6/v6.33 lib 6/12N) SD
Release 1 / Serial number 160428 / Inform 7 v10.2.0 / D
Lab
You can see Sam here.
@ -15,7 +15,7 @@
>[2] z
Time passes.
Sam asks you, "In what year was Delaware admitted into the Union?"
Sam asks you, "In what year was Hawaii admitted into the Union?"
>[3] z
(ignoring the question)
@ -27,28 +27,26 @@
>[4] 1787
Correct! (December 7th, to be exact!)
Sam asks you, "In what year was Florida admitted into the Union?"
[Your score has just gone up by one point.]
>[5] 1792
Wrong!
Sam asks you, "In what year was Delaware admitted into the Union?"
I didn't understand that sentence.
>[6] z
(ignoring the question)
Time passes.
Sam asks you, "In what year was Hawaii admitted into the Union?"
>[7] 1845
Wrong!
Sam asks you, "In what year was Florida admitted into the Union?"
>[7] 1845
>[8] g
Correct! (March 3rd, to be exact!)
Sam asks you, "In what year was Hawaii admitted into the Union?"
[Your score has just gone up by one point.]
>[8] g
I didn't understand that sentence.
> >

View file

@ -1,14 +1,14 @@
Space Elevator
Relevant Relations
An Interactive Fiction
Release 1 / Serial number 150512 / Inform 7 build 6M22 (I6/v6.33 lib 6/12N) SD
Release 1 / Serial number 160428 / Inform 7 v10.2.0 / D
Space Elevator
Mercifully, there aren't any windows. The ability to see how far up you are would almost certainly make you ill.
You can see a luggage rack here. It holds up a suitcase and a bouquet.
You can see a luggage rack here. It supports a suitcase and a bouquet.
Clark is here. He wears a t-shirt. Clark carries a box of cupcakes.
Clark is here. He sports a t-shirt. Clark carries a box of cupcakes.
> > Space Elevator
(Testing.)
@ -22,7 +22,7 @@
There is a box of cupcakes here.
You can see a luggage rack here. It holds up a suitcase and a bouquet.
You can see a luggage rack here. It supports a suitcase and a bouquet.
You can see Clark here. He wears a t-shirt.
@ -35,7 +35,7 @@
There is a box of cupcakes here.
You can see a luggage rack here. It holds up a bouquet.
You can see a luggage rack here. It supports a bouquet.
Clark is here. He sports a t-shirt. Clark carries a suitcase.

View file

@ -1,7 +1,7 @@
Dining Room 4/1
Revenge of the Fussy Table
An Interactive Fiction
Release 1 / Serial number 150512 / Inform 7 build 6M22 (I6/v6.33 lib 6/12N) SD
Release 1 / Serial number 160428 / Inform 7 v10.2.0 / D
Dining Room
A room of handsome proportions, with an octagonal dining table on a fine parquet floor. The original set of chairs has been taken away, leaving only a red velvet dining chair and a blue suede armchair.
@ -16,20 +16,20 @@
The parquet floor mutters about the things people wear to walk on parquet floors these days.
Humming to herself, Alison brings in a drippy cold glass of ice water and sets it down smack on the blue suede armchair, then goes back out.
Humming to herself, Alison brings in a drippy cold glass of ice water and sets it down smack on the fussy table, then goes back out.
You sense some resentment from the blue suede armchair.
You sense some resentment from the fussy table.
[Your score has just gone down by one point.]
>[2] take off left shoe
You take off the cleated left shoe.
The drippy cold glass of ice water visibly begins degrading the suede where it sits. The armchair is tactfully silent.
"Help! Get me a coaster!" screams the table, its veneer squirming under the drippy cold glass of ice water.
Whistling a jaunty tune, Alison brings in a hot platter and deposits it on the red velvet dining chair, then returns to the kitchen.
You sense some resentment from the blue suede armchair and the red velvet dining chair.
You sense some resentment from the fussy table and the red velvet dining chair.
[Your score has just gone down by one point.]

View file

@ -14,12 +14,12 @@
(Testing.)
>[1] z
Robo watches you waiting impassively.
Robo watches you waiting, its brushed-copper handlebar moustaches twitching.
Time passes.
>[2] take cylinder
Robo watches you taking the blue cylinder, its brushed-copper handlebar moustaches twitching.
Robo watches you taking the blue cylinder, its yellow eyes lamp-like and observant.
Taken.
@ -29,27 +29,27 @@
Taken.
>[4] put cylinder on counter
Robo watches you putting the blue cylinder on the counter, its brushed-copper handlebar moustaches twitching.
Robo watches you putting the blue cylinder on the counter, its yellow eyes lamp-like and observant.
You put the blue cylinder on the counter.
>[5] put block on counter
Robo watches you putting the red block on the counter, its yellow eyes lamp-like and observant.
Robo watches you putting the red block on the counter. In its metal head, gears whirr.
You put the red block on the counter.
>[6] x robo
You see nothing special about Robo.
Robo watches you examining Robo, its brushed-copper handlebar moustaches twitching.
Robo watches you examining Robo impassively.
>[7] x me
As good-looking as ever.
Robo watches you examining yourself, its yellow eyes lamp-like and observant.
Robo watches you examining yourself, its brushed-copper handlebar moustaches twitching.
>[8] get block
Robo watches you taking the red block, its brushed-copper handlebar moustaches twitching.
Robo watches you taking the red block impassively.
Taken.

View file

@ -32,7 +32,7 @@
Taken.
>[7] put all on counter
red block: Robo watches you putting the red block on the counter impassively.
red block: Robo watches you putting the red block on the counter, its brushed-copper handlebar moustaches twitching.
Done.
@ -74,7 +74,7 @@
"Learning VANILLA," Robo replies.
>[17] take all
blue cylinder: Robo watches you taking the blue cylinder, its brushed-copper handlebar moustaches twitching.
blue cylinder: Robo watches you taking the blue cylinder impassively.
Taken.
red block: That seems to belong to Robo.
@ -83,18 +83,18 @@
You are carrying:
a blue cylinder
Robo watches you taking inventory impassively.
Robo watches you taking inventory, its yellow eyes lamp-like and observant.
>[19] drop all
(the blue cylinder)
Robo watches you dropping the blue cylinder, its brushed-copper handlebar moustaches twitching.
Robo watches you dropping the blue cylinder. In its metal head, gears whirr.
Dropped.
>[20] x robo
You see nothing special about Robo.
Robo watches you examining Robo, its yellow eyes lamp-like and observant.
Robo watches you examining Robo impassively.
>[21] x me
As good-looking as ever.

View file

@ -1,7 +1,7 @@
Pacific Ballroom
Strictly Ballroom
An Interactive Fiction
Release 1 / Serial number 150512 / Inform 7 build 6M22 (I6/v6.33 lib 6/12N) SD
Release 1 / Serial number 160428 / Inform 7 v10.2.0 / D
Pacific Ballroom
A rather utilitarian space at the moment, since this is a class and not a party.
@ -14,23 +14,23 @@
>[1] z
Time passes.
Timmy polkas with Joey. Tommy polkas with Yvette. George polkas with Linus. Mary polkas with McQueen. Martha polkas with Patricia.
Timmy polkas with Patricia. Tommy polkas with McQueen. Joey polkas with Martha. George polkas elegantly with Linus. Mary polkas with Yvette.
>[2] ask linus about blanket
You successfully distract Linus.
Timmy cha-chas with Tommy. Joey cha-chas with Patricia. George cha-chas with Mary. Martha cha-chas primly with Yvette.
Timmy waltzes primly with Mary. Tommy waltzes with Patricia. Joey waltzes with Yvette. George waltzes with Martha.
McQueen is forced to be a wallflower. Poor McQueen.
>[3] z
Time passes.
Timmy two-steps with Joey. Tommy two-steps with McQueen. George two-steps with Linus. Mary two-steps with Martha. Yvette two-steps energetically with Patricia.
Timmy fox-trots with Martha. Tommy fox-trots with Linus. Joey fox-trots with Mary. George fox-trots with Yvette. McQueen fox-trots with Patricia.
>[4] z
Time passes.
Timmy two-steps with Martha. Tommy two-steps elegantly with Yvette. Joey two-steps with Patricia. George two-steps elegantly with McQueen. Mary two-steps primly with Linus.
Timmy cha-chas with Mary. Tommy cha-chas with George. Joey cha-chas with McQueen. Martha cha-chas with Yvette. Linus cha-chas with Patricia.
> >

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@ -1,7 +1,7 @@
Downhill Splitter
Swerve left? Swerve right? Or think about it and die?
An Interactive Fiction
Release 1 / Serial number 150512 / Inform 7 build 6M22 (I6/v6.33 lib 6/12N) SD
Release 1 / Serial number 160428 / Inform 7 v10.2.0 / D
Downhill Splitter
The green plastic chute runs downhill towards a Y-junction, forcing incoming marbles right or left.
@ -24,67 +24,51 @@
You keep sliding...
Long Yellow Slide
You can see a blue cloudy marble here.
The blue cloudy marble rolls out of the room toward the Blue Funnel.
Purple Snaking Passage
>[4] z
Time passes.
You keep sliding...
Blue Funnel
You can see a blue cloudy marble here.
The blue cloudy marble rolls out of the room toward the Ski-jump.
Landing Bowl
>[5] stand up
You get to your feet.
The blue cloudy marble rolls into the room from the Ski-jump.
>[6] drop agate
Dropped.
The agate marble rolls out of the room toward the Ski-jump.
The agate marble rolls out of the room toward the Snake Run.
The blue cloudy marble rolls out of the room toward the Snake Run.
>[7] sit
You sit, ready to slide wherever fate takes you.
You keep sliding...
Ski-jump
You can see an agate marble here.
Snake Run
You can see a blue cloudy marble and an agate marble here.
The agate marble rolls out of the room toward the Landing Bowl.
The agate marble rolls out of the room toward the Goal.
The blue cloudy marble rolls out of the room toward the Goal.
>[8] z
Time passes.
You keep sliding...
Landing Bowl
You can see an agate marble here.
The agate marble rolls out of the room toward the Snake Run.
Goal
You can see a blue cloudy marble, an agate marble and a red marble here.
>[9] z
Time passes.
You keep sliding...
Snake Run
You can see an agate marble here.
The agate marble rolls out of the room toward the Goal.
>[10] z
Time passes.
You keep sliding...
Goal
You can see an agate marble, a blue cloudy marble and a red marble here.
>[11] z
Time passes.

View file

@ -1,7 +1,7 @@
Center Ring
Tamed
An Interactive Fiction
Release 1 / Serial number 150512 / Inform 7 build 6M22 (I6/v6.33 lib 6/12N) SD
Release 1 / Serial number 160428 / Inform 7 v10.2.0 / D
Center Ring (on the pedestal)
Off to one side is a magician's booth, used in disappearing acts. The exterior is covered with painted gilt stars.
@ -28,7 +28,7 @@
>[4] z
Time passes.
Though the lion does not move, you are aware that it is watching you closely.
The lion eyes you with obvious discontent.
>[5] close cage
You close the cage.
@ -38,12 +38,12 @@
>[6] out
You can't get out of the closed cage.
The lion eyes you with obvious discontent.
Though the lion does not move, you are aware that it is watching you closely.
>[7] open cage
You open the cage.
Though the lion does not move, you are aware that it is watching you closely.
The lion eyes you with obvious discontent.
>[8] get on pedestal
(getting out of the cage)

View file

@ -25,85 +25,85 @@
>[2] spin
"SPIN!" the rapturous audience calls out. And so you spin the spinner. And when it stops...
"Okay, Johnny Carson, you have to put your right hand on a green disc."
"Okay, Johnny Carson, you have to put your left hand on a red disc."
Johnny Carson has right hand on a green disc.
Johnny Carson has left hand on a red disc.
>[3] spin
"SPIN!" the rapturous audience calls out. And so you spin the spinner. And when it stops...
"Okay, Eva Gabor, you have to put your left hand on a blue disc."
"Okay, Eva Gabor, you have to put your left foot on a red disc."
Eva Gabor has left foot on a yellow disc and left hand on a blue disc.
Eva Gabor has left foot on a red disc.
>[4] spin
"SPIN!" the rapturous audience calls out. And so you spin the spinner. And when it stops...
"Okay, Johnny Carson, you have to put your right hand on a green disc."
"Okay, Johnny Carson, you have to put your left hand on a blue disc."
Johnny Carson has right hand on a green disc.
Oh no, Johnny Carson falls and loses! The crowd goes wild, and the players step back for another bout, stretching ruefully.
>[5] spin
"SPIN!" the rapturous audience calls out. And so you spin the spinner. And when it stops...
"Okay, Eva Gabor, you have to put your left foot on a green disc."
"Okay, Eva Gabor, you have to put your left hand on a green disc."
Eva Gabor has left foot on a green disc and left hand on a blue disc.
Eva Gabor has left hand on a green disc.
>[6] spin
"SPIN!" the rapturous audience calls out. And so you spin the spinner. And when it stops...
"Okay, Johnny Carson, you have to put your left hand on a green disc."
"Okay, Johnny Carson, you have to put your right hand on a red disc."
Johnny Carson has left hand on a green disc and right hand on a green disc.
Johnny Carson has right hand on a red disc.
>[7] spin
"SPIN!" the rapturous audience calls out. And so you spin the spinner. And when it stops...
"Okay, Eva Gabor, you have to put your left foot on a red disc."
Eva Gabor has left foot on a red disc and left hand on a blue disc.
Oh no, Eva Gabor falls and loses! The crowd goes wild, and the players step back for another bout, stretching ruefully.
>[8] spin
"SPIN!" the rapturous audience calls out. And so you spin the spinner. And when it stops...
"Okay, Johnny Carson, you have to put your left foot on a blue disc."
"Okay, Johnny Carson, you have to put your right hand on a red disc."
Johnny Carson has left foot on a blue disc, left hand on a green disc and right hand on a green disc.
Johnny Carson has right hand on a red disc.
>[9] spin
"SPIN!" the rapturous audience calls out. And so you spin the spinner. And when it stops...
"Okay, Eva Gabor, you have to put your left foot on a red disc."
"Okay, Eva Gabor, you have to put your right hand on a yellow disc."
Eva Gabor has left foot on a red disc and left hand on a blue disc.
Eva Gabor has right hand on a yellow disc.
>[10] spin
"SPIN!" the rapturous audience calls out. And so you spin the spinner. And when it stops...
"Okay, Johnny Carson, you have to put your right hand on a green disc."
"Okay, Johnny Carson, you have to put your right foot on a green disc."
Oh no, Johnny Carson falls and loses! The crowd goes wild, and the players step back for another bout, stretching ruefully.
Johnny Carson has right foot on a green disc and right hand on a red disc.
>[11] spin
"SPIN!" the rapturous audience calls out. And so you spin the spinner. And when it stops...
"Okay, Eva Gabor, you have to put your left hand on a yellow disc."
"Okay, Eva Gabor, you have to put your left hand on a red disc."
Eva Gabor has left hand on a yellow disc.
Eva Gabor has left hand on a red disc and right hand on a yellow disc.
>[12] spin
"SPIN!" the rapturous audience calls out. And so you spin the spinner. And when it stops...
"Okay, Johnny Carson, you have to put your right foot on a red disc."
"Okay, Johnny Carson, you have to put your right hand on a red disc."
Johnny Carson has right foot on a red disc.
Johnny Carson has right foot on a green disc and right hand on a red disc.
>[13] spin
"SPIN!" the rapturous audience calls out. And so you spin the spinner. And when it stops...
"Okay, Eva Gabor, you have to put your right hand on a blue disc."
"Okay, Eva Gabor, you have to put your left hand on a yellow disc."
Eva Gabor has left hand on a yellow disc and right hand on a blue disc.
Eva Gabor has left hand on a yellow disc and right hand on a yellow disc.
> >

View file

@ -1,7 +1,7 @@
Daily Planet Newsroom
The Man of Steel
An Interactive Fiction
Release 1 / Serial number 150512 / Inform 7 build 6M22 (I6/v6.33 lib 6/12N) SD
Release 1 / Serial number 160428 / Inform 7 v10.2.0 / D
Daily Planet Newsroom
Clark is here, frowning as he revises his latest article.
@ -22,7 +22,7 @@
Daily Planet Newsroom
Clark looks a bit ill.
Clark Kent goes east.
Clark Kent goes west.
>[4] close box
You close the lead-lined box.
@ -30,7 +30,6 @@
>[5] east
Supply Closet
Clark is here, frowning as he revises his latest article.
>[6] west
@ -47,6 +46,8 @@
>[9] west
Perry White's Office
You can see a desk and a poster of Elvis here.
Clark is here, frowning as he revises his latest article.
You can also see a desk and a poster of Elvis here.
> >

View file

@ -22,7 +22,7 @@
Daily Planet Newsroom
Clark looks a bit ill.
Muttering about thinking he smells smoke, Clark heads east.
With a particularly weak excuse about thinking he smells smoke, Clark heads west.
>[4] close box
You close the lead-lined box.
@ -30,7 +30,6 @@
>[5] east
Supply Closet
Clark is here, frowning as he revises his latest article.
>[6] west
@ -47,6 +46,8 @@
>[9] west
Perry White's Office
You can see a desk and a poster of Elvis here.
Clark is here, frowning as he revises his latest article.
You can also see a desk and a poster of Elvis here.
> >

View file

@ -14,19 +14,19 @@ Currently you have to report on the International Space Station. Your story coul
>(Testing.)
>[1] report experiment module
You turn to the camera and speak: "The experiment module has a length of about 7.34211 bathtubs."
You turn to the camera and speak: "The experiment module has a length of roughly 7.34211 bathtubs."
>[2] report logistics
"The logistics module has a length of approximately 2.76974 bathtubs." Right now the station will be cutting over to a visual of that.
"The logistics module has a length of around 2.76974 bathtubs." Right now the station will be cutting over to a visual of that.
>[3] report height
Turning to another camera angle, you add: "The station orbits at heights between around 627.53949 Empire State buildings and 1038.37476 Empire State buildings above the earth."
Turning to another camera angle, you add: "The station orbits at heights between about 627.53949 Empire State buildings and 1038.37476 Empire State buildings above the earth."
>[4] report array
"The solar array has a length of approximately 1.16 Olympic swimming pools and an area of about 125.0 queen-sized mattresses." Pity the kids in audiovisual who have to scare that image together in a hurry.
"The solar array has a length of roughly 1.16 Olympic swimming pools and an area of approximately 125.0 queen-sized mattresses." Pity the kids in audiovisual who have to scare that image together in a hurry.
>[5] report solar cell
"The individual solar cell has an area of around 0.17391 credit cards." You smile brightly.
"The individual solar cell has an area of roughly 0.17391 credit cards." You smile brightly.
And that's all! The channel cuts to weather.

View file

@ -1,7 +1,7 @@
Empty Room
Tilt
An Interactive Fiction
Release 1 / Serial number 150512 / Inform 7 build 6M22 (I6/v6.33 lib 6/12N) SD
Release 1 / Serial number 160428 / Inform 7 v10.2.0 / D
Empty Room
Nothing to see here.
@ -12,19 +12,19 @@
(Testing.)
>[1] draw
You draw a three of hearts.
You draw a three of clubs.
>[2] g
You draw a five of hearts.
You draw a deuce of clubs.
>[3] g
You draw a ten of spades.
You draw a seven of clubs.
>[4] g
You draw a queen of diamonds.
You draw a deuce of spades.
>[5] g
You draw a seven of diamonds.
You draw a ten of clubs.
>[6] force hand
You are carrying:
@ -36,7 +36,7 @@
>[8] g
You are carrying:
four of a kind (eight of spades, eight of diamonds, eight of clubs, eight of hearts, three of clubs)
four of a kind (eight of hearts, eight of spades, eight of clubs, eight of diamonds, three of clubs)
>[9] g
You are carrying:

View file

@ -1,7 +1,7 @@
Empty Room
Tilt
An Interactive Fiction
Release 1 / Serial number 150512 / Inform 7 build 6M22 (I6/v6.33 lib 6/12N) SD
Release 1 / Serial number 160428 / Inform 7 v10.2.0 / D
Empty Room
Nothing to see here.
@ -12,19 +12,19 @@
(Testing.)
>[1] draw
You draw a three of hearts.
You draw a three of clubs.
>[2] g
You draw a five of hearts.
You draw a deuce of clubs.
>[3] g
You draw a ten of spades.
You draw a seven of clubs.
>[4] g
You draw a queen of diamonds.
You draw a deuce of spades.
>[5] g
You draw a seven of diamonds.
You draw a ten of clubs.
>[6] force hand
You are carrying:

View file

@ -1,7 +1,7 @@
Riverside Drive
Uptown Girls
An Interactive Fiction
Release 1 / Serial number 150512 / Inform 7 build 6M22 (I6/v6.33 lib 6/12N) SD
Release 1 / Serial number 160428 / Inform 7 v10.2.0 / D
Riverside Drive
There's a pleasant late-afternoon view of the Hudson, and a snap in the air, and you would rather be here than anywhere.
@ -12,11 +12,13 @@
>[1] z
You stroll along enjoying the November crispness.
Some woman nearly bumps into you.
>[2] z
You stroll along enjoying the November crispness.
>[3] x passerby
An older woman with long red hippie-hair poking out of a ponytail in straggles, and bent to hide how tall she is.
Pin-precise in a blue-and-white striped suit and a boyish haircut.
>[4] z
You stroll along enjoying the November crispness.
@ -24,9 +26,9 @@
>[5] z
You stroll along enjoying the November crispness.
Some short woman nearly bumps into you.
There's a ruckus as one of the ubiquitous taxis nearly collides with a messy lady crossing the street.
>[6] x passerby
Almost an urchin, and very young, with ginger hair and a smudged nose and far too many freckles.
An older woman with long red hippie-hair poking out of a ponytail in straggles, and bent to hide how tall she is.
> >

View file

@ -1,7 +1,7 @@
Lab
Variety
An Interactive Fiction
Release 1 / Serial number 160428 / Inform 7 v10.1.0 / D
Release 1 / Serial number 160428 / Inform 7 v10.2.0 / D
Lab
You can see a table (on which are a bat and a ball) here.
@ -10,10 +10,10 @@
(Testing.)
>[1] get ball
You take the ball.
You get the ball.
>[2] drop ball
You put down the ball.
You discard the ball.
>[3] get bat
You acquire the bat.
@ -22,6 +22,6 @@
You put down the bat.
>[5] smell ball
You sniff the ball.
You smell the ball.
> >

View file

@ -1,7 +1,7 @@
Lab
Variety 2
An Interactive Fiction
Release 1 / Serial number 160428 / Inform 7 v10.1.0 / D
Release 1 / Serial number 160428 / Inform 7 v10.2.0 / D
Lab
You can see a fedora here.
@ -11,15 +11,15 @@
>[1] wear the fedora
(first taking the fedora)
You take the fedora.
You acquire the fedora.
You are now wearing the fedora.
>[2] take off the fedora
You doff the fedora.
You are now carrying the fedora.
>[3] wear fedora
You are now wearing the fedora.
You don the fedora.
>[4] take off fedora
You are now carrying the fedora.

View file

@ -1,7 +1,7 @@
Hall of Plywood Boards
Versailles
An Interactive Fiction
Release 1 / Serial number 150512 / Inform 7 build 6M22 (I6/v6.33 lib 6/12N) SD
Release 1 / Serial number 160428 / Inform 7 v10.2.0 / D
Hall of Plywood Boards
The Hall of Mirrors is under reconstruction: it is currently a dank tunnel enlivened only by short placards about the history of the room.
@ -18,6 +18,6 @@
You see some tourists reflected back at you.
>[3] g
You see some tourists reflected back at you.
You see yourself reflected back at you.
> >

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